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Updated: 8 min 18 sec ago

KHS-Gwolnaegagsa, Gyeongbokgung by KOREA HERITAGE SERVICE

2025, October 14 - 09:06

Features:

  • Complex of Gwolnaegagsa

Number of Unique Meshes: 185

Collision: Yes

Vertex Count: 4 - 1,622,466

LODs: NO

Number of Material Instances: 76

Number of Textures: 249

Texture Resolutions: (512*512, 1024*1024, 2048*2048, 4096*4096)

Supported Development Platforms:

  • Windows: (Yes)
  • Mac: (No)

KOREA HERITAGE SERVICE [KHS]

This is components of Korean Gyeongbokgung Palace; the complex of Gwolnaegagsa.

Gyeongbokgung Palace 경복궁

Gyeongbokgung Palace, the main palace in the Joseon Dynasty, was built after King Taejo, founder of the Joseon Dynasty. He had the capital moved to Hanyang during the fourth year of his reign (1395). Its name, literally meaning “great fortune,” originated with a phrase of Sigyeong (Book of Songs), quoted by Jeong Do-jeon, an eminent scholar in the Joseon Dynasty: "I've already drunk and have been full with virtue, so I will help you get great fortune in my late year as a man of virtue.”

Gwolnaegagsa, Gyeongbokgung Palace 궐내각사

Sujeongjeon is a building on the west side of Geunjeongjeon, with Gyeonghoeru Pavilion to the north. The area where Sujeongjeon is located corresponds to the area of ​​Gwolnaegaksa Temple, where Jiphyeonjeon was the headquarters of civil affairs, including the creation of Hangul, and was an institution that conducted academic research during the reign of King Sejong and advised and suggested major policies to the king. To the east is the royal palace of Sajeongjeon. At this point where the realm and the realm of subjects meet, the government offices within the palace are located. Sujeongjeon was rebuilt during the reign of King Gojong and was briefly used as a royal palace. It was demolished during the Japanese colonial period, and now only the main building, Sujeongjeon, remains.


Price $0.00

KHS-Seonwonjeon, Gyeongbokgung by KOREA HERITAGE SERVICE

2025, October 14 - 09:06

Features:

  • Complex of Seonwonjeon
  • Number of Unique Meshes: 80
  • Vertex Count: 5 - 127,440

Collision: Yes

LODs: No

Number of Material Instances: 19

Number of Textures: 56

Texture Resolutions: (1024*1024, 2048*2048)

Supported Development Platforms:

  • Windows: (Yes)
  • Mac: (No)

KOREA HERITAGE SERVICE [KHS]

This is components of Korean Gyeongbokgung Palace; the complex of Seonwonjeon.

Gyeongbokgung Palace 경복궁

Gyeongbokgung Palace, the main palace in the Joseon Dynasty, was built after King Taejo, founder of the Joseon Dynasty. He had the capital moved to Hanyang during the fourth year of his reign (1395). Its name, literally meaning “great fortune,” originated with a phrase of Sigyeong (Book of Songs), quoted by Jeong Do-jeon, an eminent scholar in the Joseon Dynasty: "I've already drunk and have been full with virtue, so I will help you get great fortune in my late year as a man of virtue.”

Seonwonjeon of Gyeongbokgung 선원전

Seonwonjeon is a building where portraits of past kings of the Joseon Dynasty were enshrined and ancestral rites were held. It is said that Jongmyo was located outside the palace, and Seonwonjeon was located inside the palace. It is a structurally simple building with no unnecessary decorations, and is an important example of a building used for royal ancestral rites during the Joseon Dynasty.


Price $0.00

KHS-Gugbyeoljangjigso, Gyeongbokgung by KOREA HERITAGE SERVICE

2025, October 14 - 09:06

Features:

  • Gukbyeoljangjigso

Number of Unique Meshes: 85

Collision: (Yes)

Vertex Count: 5 - 123,410

LODs: (No)

Number of Materials and Material Instances:17

Number of Textures: 49

Texture Resolutions: (1024*1024, 2048*2048, 4096*4096)

Windows: (Yes)

Mac: (No)

KOREA HERITAGE SERVICE [KHS]

This is components of Korean Gyeongbokgung Palace; the complex of Gugbyeoljangjigso.

Gyeongbokgung Palace 경복궁

Gyeongbokgung Palace, the main palace in the Joseon Dynasty, was built after King Taejo, founder of the Joseon Dynasty. He had the capital moved to Hanyang during the fourth year of his reign (1395). Its name, literally meaning “great fortune,” originated with a phrase of Sigyeong (Book of Songs), quoted by Jeong Do-jeon, an eminent scholar in the Joseon Dynasty: "I've already drunk and have been full with virtue, so I will help you get great fortune in my late year as a man of virtue.”

Gugbyeoljangjigso of Gyeongbokgung 국별장직소

This is the department that protects the palace’s patronage. Beyond the western wall surrounding Gyeonghoeru, moving from south to north, are the Buksowijangjikso, Mugyeomjikso, and Gukbyeoljangjigso.


Price $0.00

KHS - Gwanghwamun Complex, Gyeongbokgung by KOREA HERITAGE SERVICE

2025, October 14 - 09:06
This is components of Korean Gyeongbokgung Palace; the complex of Gwanghwamun. It includes the additional buildings except Gwanghwamun gate and Woldae.

Features:

  • complex of Gwanghwamun

Number of Unique Meshes: 100

Collision: Yes

Vertex Count: 12 - 32,882

LODs: No

Number of Materials and Material Instances: 33

Number of Textures: 94

Texture Resolutions: (64*64, 1024*1024, 2048*2048, 4096*4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (No)

KOREA HERITAGE SERVICE[KHS]


Gyeongbokgung Palace 경복궁

Gyeongbokgung Palace, the main palace in the Joseon Dynasty, was built after King Taejo, founder of the Joseon Dynasty. He had the capital moved to Hanyang during the fourth year of his reign (1395). Its name, literally meaning “great fortune,” originated with a phrase of Sigyeong (Book of Songs), quoted by Jeong Do-jeon, an eminent scholar in the Joseon Dynasty: "I've already drunk and have been full with virtue, so I will help you get great fortune in my late year as a man of virtue.”


Gwanghwamun 광화문 [景福宮 光化門]

In 1395 (the 4th year of King Taejo’s reign), the palace was built to create Gyeongbokgung Palace. It was destroyed during the Japanese Invasion of Korea in 1592 (25th year of King Seonjo's reign), and Gwanghwamun was also built with the reconstruction of Gyeongbokgung Palace in 1865 (2nd year of King Gojong's reign).

During the Japanese colonial period, when the Joseon Government-General building was built in the Heungnyemun area of ​​Gyeongbokgung Palace, it was moved to the north of Geonchunmun Gate, the eastern gate of Gyeongbokgung Palace. It was blown up by bombing during the Korean War and the entire gate tower was destroyed.

Gwanghwamun, built of concrete, was demolished in 2006, and in 2010, Gwanghwamun was restored to its original location as it was when it was rebuilt during the reign of King Gojong.


Price $0.00

Elf Assasin Modular by Novozhilov3D

2025, October 14 - 08:14
Low poly Modular Elf Assasin. Rigged to Humanoid with additional bones

Technical details

NO HDRP OR URP!

ONLY DEFAULT SHADER

Disclaimer: Renders made in Marmoset Toolbag 3 and Unity, Most of the footage in the video was made in Unreal Engine 4 and 5


4 Pre Made Characters!

2 Weapons!

Character: tris 50 205 - 63 665 , verts 30 342 - 41 619

Dagger: tris 1 312, verts 760

Scabbard: tris 794, verts 441


Rigged with Humanoid.

Additional bones that are added to Humanoid: u_Jaw, u_Eye_L, u_Eye_R, u_Cloth_01, u_Cloth_02, u_Cloth_03, u_Cloth_04 u_Cloth_05

Easy Animations retarget in Unity


PBR Textures Metall/Roughness

4K Textures - Body, Outfit, Weapon

2K Textures - Hair

1K Textures - Eyes

You can reduce the textures quality without much loss of quality

Textures - normal, metalic, roughness, albedo, AO, opacity, emissive

6 Texture sets

1 Haircut

Each Cloth has 5 Color Variations

Cloth has 2 length options

Eyes have 7 Color Variations

All the colors can be mixed to get new look


The model is Completely Modular

You can remove or add any part you want.

Number of Textures: 45

The model is modular, you can remove or add any part you want.

Use the double sided material on the Hair, Outfit

Only default shader

Low poly Modular Elf Assasin. Rigged to Humanoid with additional bones

Only default shader


Price $79.99

Edge Fusion: Smooth Surface Contacts by Kronnect

2025, October 14 - 06:54
Make seams disappear. Edge Fusion for URP blends object edges for cinematic, cohesive worlds—easy setup, fast results, production‑ready polish.

- Requires Unity 6.0 (or later) and URP.

- Legacy URP compatibility mode not supported.

- Transparent objects are not blended.

- Tested on Windows, Mac, Android and iOS.

- WebGL & VR not supported.



Edge Fusion is a post-processing effect for Universal Render Pipeline that blends edges between objects to eliminate hard seams and produce cohesive, natural-looking scenes. Add it as a Render Feature and control it through a Volume, with both global and per-object settings to target exactly where blending should occur.


🌟 Key features:


- Edge blending: smooths transitions between meshes, terrain, and props without changing materials or geometry.

- Global control via Volume: intensity, world‑space radius, max blend distance, and max screen radius.

- Intra-object fusion (optional): blends within the same mesh based on normal/depth discontinuities.

- Per-object overrides with Edge Fusion Object: custom radius (0 disables), include children with layer mask.

- Performance tuning: sample count, binary search steps, jitter (TAA-friendly), 3D noise (intensity/scale), shadow protection.

- Blend layers: choose precisely which objects participate in blending.

- Debug views: object IDs, Edges, Blending, Normals, and Depth.

- Editor friendly: optional Scene View rendering; can run even if the camera’s post processing is off.



🎯 Ideal usecases:


  • Modular environments: hide seams between tiles, walls, floors, cliffs.
  • Terrain + props/materials: blend contacts for rocks, sand, snow, mud, gravel, dust, ice, ash, soil, moss, roots, asphalt/roads, ...
  • Kitbashing/mixed packs: unify assets from different styles and PBR setups.
  • Photogrammetry: soften scan boundaries when merging with terrain/meshes.
  • Foliage/debris contacts: reduce harsh intersections for more believable placement.
  • Intra‑object smoothing: reduce visible splits/normal seams on segmented meshes.
  • Cinematics/marketing: fast polish without editing materials or geometry.
  • Prototyping/blockouts: Instant cohesion while iterating layouts.

➡️ Getting started:


1) Add the Edge Fusion Render Feature to your URP Renderer.

2) Create a Global Volume (or use an existing one) and add “Kronnect/Edge Fusion”.

3) Adjust intensity and radius; set your blend layers.

4) Optionally add Edge Fusion Object to specific GameObjects for fine control.



📖 Support & docs:

Online guide · Forum · Discord



Price $39.99

Animation Control Hub by Latin Tools

2025, October 13 - 20:57
Explore, organize, and control animations with timeline, favorites, advanced search, key events, and detailed insights. The ultimate tool for Animator and Animation workflows in Unity.

Requirements:

  • Unity 2019.3 LTS or higher (recommended).
  • Works with both Animator Controller and Legacy Animation.

Render Pipeline Support:

  • ✅ Built-in Render Pipeline
  • ✅ Universal Render Pipeline (URP)
  • ✅ High Definition Render Pipeline (HDRP)

Platform Compatibility:

  • Editor only (not required at runtime).
  • Compatible with Windows, macOS, and Linux editors.

Dependencies:

  • No external dependencies.
  • Fully integrated with Unity’s native Animator and Animation systems.

Performance:

  • Lightweight editor tool, no runtime overhead.
  • Optimized for large projects with many animation clips.

Limitations:

  • Designed for use inside the Unity Editor (not for in-game animation control).
  • Does not replace the Animator Controller — works as a visualization and management tool.

The ultimate tool to visualize, organize, and control animations in Unity.

Built to speed up your workflow and give you complete control over every detail of your animation clips.


Key Features

  • Full animation explorer: view all animations from any object with Animator or Animation.
  • Favorites & advanced search: save key clips and find them instantly with powerful filters.
  • Interactive timeline: scrub forward or backward smoothly, adjust playback speed, or step through frame by frame.
  • Event manager (Key Events): quickly add, edit, and assign functions with parameters using a built-in search bar.
  • Detailed insights: check total frames, duration, events count, frame rate, loop time, legacy mode, and more.
  • Export models as FBX in the exact pose of the animation at the selected playback time.
  • Preview animations directly in the Animator or Animation component for a quick look without setup.
  • Smart shortcuts: locate clips in the project, switch playback to slow motion or fast-forward, and streamline navigation.
  • Automatic assistant: no Animator/Animation? Just drag and drop clips to instantly assign them to a new Animator or legacy Animation component.

🛠️ Perfect for:

  • Developers who want productivity when managing animations.
  • Technical artists and animators needing precise control over animation clips.
  • Indie creators and studios aiming for a faster, more efficient workflow in Unity.

Compatibility


Supports both Animator Controller and Legacy Animation.


Works with Unity URP, HDRP, and Built-in Pipeline.



Price $25.00

Kemono Anime Girls Pack 1 by smoky_fox

2025, October 13 - 20:34
4 Kemono Anime Fantasy Girls

Number of textures: 30+

Maximum polygon count:47k

Number of meshes/prefabs: 4

Rigging: Yes

Animation type list: Walking

UV mapping: Yes

Sex: Female

Rig: Humanoid

Polygons: 45k

Texture Resolution: 4K Textures

Texture Maps: Diffuse

Shader: Unity-chan Shader

Facial Expressions: Facial rig or Blendshapes

Animations: Supports all kinds of Mixamo animations or any other Humanoid based animation.

Pose in render not included.

Support: Unity 2018.1 & Above

Pipeline: Standard Only (For other pipelines such as LWRP or HDRP, kindly switch the Shader to one supported on that platform


Price $64.99

Fina Anime Fitness Girl by smoky_fox

2025, October 13 - 20:34
Anime Fitness Girl

Number of textures: 6

Maximum polygon count:47k

Number of meshes/prefabs: 1

Rigging: Yes

Animation type list: Walking

UV mapping: Yes

Sex: Female

Rig: Humanoid

Polygons: 45k

Texture Resolution: 4K Textures

Texture Maps: Diffuse

Shader: Unity-chan Shader

Facial Expressions: Facial Expressions are provided as Blendshapes (Shape keys). There are lots of Blendshapes for each Elements of the face which you can use to make any expression you like. Also contains Visemes Blendshapes required for lip-sync in VR programs.

Animations: Supports all kinds of Mixamo animations or any other Humanoid based animation.

Pose in render not included.

Support: Unity 2018.1 & Above

Pipeline: Standard Only (For other pipelines such as LWRP or HDRP, kindly switch the Shader to one supported on that platform


Price $0.00

Moxy Anime Fantasy Girl by smoky_fox

2025, October 13 - 20:34
Moxy Kemono Fantasy Anime Girl

Number of textures: 8

Maximum polygon count:47k

Number of meshes/prefabs: 1

Rigging: Yes

Animation type list: Walking

UV mapping: Yes

Sex: Female

Rig: Humanoid

Polygons: 45k

Texture Resolution: 4K Textures

Texture Maps: Diffuse

Shader: Unity-chan Shader

Facial Expressions: Facial Rig

Animations: Supports all kinds of Mixamo animations or any other Humanoid based animation.

Pose in render not included.

Support: Unity 2018.1 & Above

Pipeline: Standard Only (For other pipelines such as LWRP or HDRP, kindly switch the Shader to one supported on that platform


Price $24.99

Reina Deer Anime Fantasy Girl by smoky_fox

2025, October 13 - 20:34
Anime Fantasy Deer Girl

Number of textures: 17

Polygon count:50k

Number of meshes/prefabs: 1

Rigging: Yes

UV mapping: Yes

1 type character in CasualGirl

Sex: Female

Rig: Humanoid

Polygons: 50k

Texture Resolution: 1K-4K Textures

Texture Maps: Diffuse

Shader: VRM Shaders in package

Facial Expressions: Face-Rig

Animations: Supports all kinds of Mixamo animations or any other Humanoid based animation.

Pose in render not included.

Support: Unity 2018.1 & Above



Price $24.99

Ultimate Game Music Collection Cozy, Exploring, 8-Bit, Fantasy, Jungle by Format Games

2025, October 13 - 20:22

Bring life and atmosphere to your Unity 3D projects with this soundtrack pack inspired by cozy games, fantasy worlds, jungle exploration, and dreamy acoustic adventures. Each track is crafted to fit perfectly in indie, pixel art, and exploration games, adding depth and emotion to menus, environments, or storytelling scenes.

From soft acoustic melodies to nostalgic 8-bit vibes, this pack blends warm tones with magical fantasy energy. ideal for projects that need an immersive audio experience. Whether you’re developing a platformer, puzzle, RPG, simulation, or even a VR or mobile experience, these soundtracks adapt seamlessly to Unity 3D environments.

Features:

  • 30+ original soundtracks (WAV, 44.1 kHz, Stereo)
  • Perfect for cozy, jungle, dreamy, and fantasy themes
  • Optimized for looping and ambient background use

Price $150.00

PlayerPrefs Editor & Manager by Notorious Creations

2025, October 13 - 18:18
A comprehensive Unity Editor tool for managing, monitoring, and organizing PlayerPrefs with advanced features including real-time notifications, filtering, and data export/import capabilities.

### 🔍 **All Tab - Complete Overview**

- View all PlayerPrefs in your project with their types and values

- Search functionality with real-time filtering

- Type-based filtering (int, float, string, or all)

- Alternating row colors for better readability

- Bulk operations support

### 📌 **Pin Tab - Favorite Management**

- Pin frequently used PlayerPrefs for quick access

- Persistent pinning across Unity sessions

- Toggle pin/unpin with star indicators

- Organized view of only your most important settings

### ⚡ **Live Tab - Real-time Monitoring** (Alpha)

- Monitor PlayerPrefs changes in real-time

- Sort by last updated time

- Track when values were modified

- Ideal for debugging and testing scenarios

### 🔒 **Hide & Seek Tab - Advanced Filtering**

- Create custom hide filters based on string patterns

- Exception lists for specific keys you want to keep visible

- Tab-specific hiding (configure which tabs show/hide filtered items)

- Multiple filter rules with individual controls

- Perfect for hiding Unity/third-party library PlayerPrefs

### 🔔 **Notifications Tab - Change Tracking**

- Enable notifications for specific PlayerPrefs

- Real-time change detection with visual alerts

- Sliding notification windows from top-right corner

- Track value changes, deletions, and new additions

- Persistent tracking across Unity sessions

## Installation

1. Copy the `Notorious Creations` folder into your Unity project's `Assets` directory

2. The tool will automatically appear in Unity's menu system

3. Access via **Tools → Notorious Creations → PlayerPrefs Editor**

## Usage

### Opening the Tool

Navigate to **Tools → Notorious Creations → PlayerPrefs Editor** in Unity's menu bar.

### Navigation

The tool features a tabbed interface at the top:

- **All**: Browse all PlayerPrefs

- **Pin**: View pinned favorites

- **Live**: Real-time monitoring (Alpha feature)

- **Hide & Seek**: Configure filtering rules

- **Notifications**: Set up change tracking

### Basic Operations

#### Viewing PlayerPrefs

- All PlayerPrefs are displayed with their key names, types (int/float/string), and current values

- Use the search field to filter by key name

- Select type filter dropdown to show only specific data types

#### Creating Test Data

- Use the "Create Test Prefs" button to generate sample PlayerPrefs for testing

- Creates `test_string`, `test_int`, and `test_float` entries

#### Bulk Operations

- "Delete All Prefs" button removes all PlayerPrefs (with confirmation dialog)

- Export/Import functionality for backing up and restoring PlayerPrefs

### Advanced Features

#### Pinning System

1. Navigate to any tab showing PlayerPrefs

2. Click the star icon (☆) next to any PlayerPref to pin it

3. Pinned items (★) appear in the Pin tab for quick access

4. Click again to unpin

#### Setting Up Notifications

1. Go to the **Notifications** tab

2. Check the box next to any PlayerPref you want to monitor

3. When that PlayerPref changes, a notification window will slide in from the top-right

4. Notifications persist across Unity sessions

#### Configuring Hide Filters

1. Open the **Hide & Seek** tab

2. Click "Add Hide Filter" to create a new filter rule

3. Enter a string pattern that keys should contain to be hidden

4. Configure which tabs the filter applies to

5. Add exceptions for specific keys you want to keep visible

6. Use "Remove" to delete individual filters or "Clear All Filters" to reset

#### Data Export/Import

- **Export**: Creates a JSON file with all current PlayerPrefs

- **Import**: Restores PlayerPrefs from a previously exported JSON file

- Useful for backing up settings or transferring between projects

The PlayerPrefs Editor & Manager is a powerful Unity Editor window that provides a complete solution for working with Unity's PlayerPrefs system. It offers multiple views and features to help developers efficiently manage game settings, user preferences, and persistent data during development and testing.


Price $0.00

Display Podium Pack by AK STUDIO ART

2025, October 13 - 17:26
High-quality 3D podiums and stages for product display, presentations, and showcases. Optimized models with PBR textures, ready for Unity.

=== Content ===

- Number of Unique Meshes: 77.

- Number of Unique Materials: 66.

- Number of polygons: 32 to 13.116.

- Texture sizes used:

- 2048x2048 (123)

- 128x512 (5)

- Types of texture maps: BaseMap, Emissive, MaskMap, NormalMap.


=== Statistics ===

The package includes:

- 52 FBX models.

- 84 Prefabs.

- 63 Materials.

- 128 Textures.

- 10 Demo Scene(s) with preconfigured Lightmap.


=== Notes ===

- Optimized 3D Models for performance.

- Baked GI included.

- Post Processing Setup provided.

Display Podium Pack is a collection of 3D podiums and stages designed to showcase your products in virtual environments. Perfect for mockups, showrooms, exhibitions, presentations, and advertising renders.

Main Features:

  • +80 Prefabs ready to use in Unity
  • Models optimized for high real-time performance
  • PBR textures (2K) with realistic materials (marble, metal, plastic, etc.)
  • Various podium shapes: circular, stepped, rectangular
  • Compatible with URP / HDRP / Built-in Render Pipeline
  • Ideal for virtual stores, galleries, museums, and product presentations

With this pack, you can create professional presentations in minutes, whether for a game, a virtual reality application, or a marketing render.


Price $19.99

Sci-Fi Drone02 by Shumn1y

2025, October 13 - 15:55
Game-ready animated character

Number of textures 14

Texture dimensions (4096x4096, 2048x2048)

Polygon count of [Triangles 25.000]

Minimum polygon count 25.000

Maximum polygon count 25.000

Number of meshes/prefabs 4

Rigging: Yes

Animation count 50

Animation types (Root Motion/In-place): 12/38

LOD information (count, number of levels)

Types of materials and texture maps (e.g., PBR)

🎁OUR DISCORD 🎁 - we have a lot of interesting things there


  • The perfect solution for your project✅
  • 2/5 characters for Sci-Fi Drones pack

*sound, FX not included, just demo*

  • Character has custom skeleton
  • 4 skins.
  • 3 types movement
  • Inst Mat color blending for each skin
  • 50 animation included
  • Attack - 6
  • Idle - 3
  • Death - 1
  • Gethit - 8
  • Turn 90 - 4
  • Turn 180 - 2
  • Flying - 6
  • Rolling - 8
  • Walk - 8

Character:

Triangles: 25.000

Vertices: 20.000



Price $49.99

Groups, powered by Nakama by Heroic Labs

2025, October 13 - 15:35
Nakama Groups sample project that runs out-of-the-box. Clean, copy-paste friendly code shows you how to implement tournaments in your game.

What's Included

  • C# scripts (controller + views)
  • UI assets and stylesheets
  • Account switcher tool for multi-user testing

Platform Support

  • All Unity-supported platforms
  • Use 1920x1080 resolution for optimal display

This project is connected to a managed server hosted by Heroic Labs for demo purposes. While it’s ready to run out of the box, you are advised to set up your own free Nakama server to create custom Leaderboards.

The official sample project for the Nakama Groups system. Built with minimal boilerplate so you can easily copy the code into your project and adapt the scripts and UI to suit your game.


📚 Docs

💁 Community forums

💻 Github

🔍 Nakama Unity Client SDK Guide

Learn about Nakama



Features


  • Browse all public groups or filter to the ones you belong to.
  • Create new groups with custom avatars, privacy settings, and max member counts.
  • Submit join requests to invite-only groups or instantly join open groups.
  • Moderate memberships with accept, promote, demote, kick, and ban actions.
  • Built-in account switcher for quick multi-account testing.

Quick Start


Follow the steps in our documentation to get started.


Important: This project is connected to a managed server hosted by Heroic Labs for demo purposes. While it’s ready to run out of the box, you are advised to set up your own free Nakama server to create custom Leaderboards.



About Nakama


Nakama is a production-ready, open-source game server that powers the backend systems for multiplayer (real-time and async), social features, matchmaking, and more. Since 2015, it has grown into a tried-and-true platform that scales from indie games to AAA titles serving millions of players across mobile, PC, and console.


Learn more at heroiclabs.com/nakama



Third-Party Notices


  • Uses Nakama Unity SDK under Apache 2.0 license
  • The UI assets in this project were designed by LayerLab and are available under Creative Commons CC0 1.0 Universal
  • See Third-Party Notices.txt for details

Price $0.00

Tournaments, powered by Nakama by Heroic Labs

2025, October 13 - 15:35
Nakama Tournaments sample project that runs out-of-the-box. Clean, copy-paste friendly code shows you how to implement tournaments in your game.

What's Included

  • C# scripts (controller + records view)
  • UI assets and stylesheets
  • Account switcher tool for multi-user testing

Platform Support

  • All Unity-supported platforms
  • Use 1920x1080 resolution for optimal display

This project is connected to a managed server hosted by Heroic Labs for demo purposes. While it’s ready to run out of the box, you are advised to set up your own free Nakama server to create custom Leaderboards.

The official sample project for the Nakama Tournaments system. Built with minimal boilerplate so you can easily copy the code into your project and adapt the scripts and UI to suit your game.


📚 Docs

💁 Community forums

💻 Github

🔍 Nakama Unity Client SDK Guide

Learn about Nakama


Features

  • List and join active tournaments
  • Countdown timers and participation limits
  • Score submission with different operators (best, set, increment, decrement)
  • Primary score and sub-score support for tie-breaking
  • Built-in account switcher for quick multi-account testing

Quick Start


Follow the steps in our documentation to get started.


Important: This project is connected to a managed server hosted by Heroic Labs for demo purposes. While it’s ready to run out of the box, you are advised to set up your own free Nakama server to create custom Leaderboards.


About Nakama


Nakama is a production-ready, open-source game server that powers the backend systems for multiplayer (real-time and async), social features, matchmaking, and more. Since 2015, it has grown into a tried-and-true platform that scales from indie games to AAA titles serving millions of players across mobile, PC, and console.

Learn more at heroiclabs.com/nakama


Third-Party Notices

  • Uses Nakama Unity SDK under Apache 2.0 license
  • The UI assets in this project were designed by LayerLab and are available under Creative Commons CC0 1.0 Universal
  • See Third-Party Notices.txt for details

Price $0.00

Cloud Save, powered by Nakama by Heroic Labs

2025, October 13 - 15:34
Nakama Cloud Save sample project that runs out-of-the-box. Clean, copy-paste friendly code shows you how to implement cloud save functionality in your game.

What's Included

  • C# scripts
  • UI assets and stylesheets

Platform Support

  • All Unity-supported platforms
  • Use 1920 by 1080 resolution for optimal display

This project is connected to a managed server hosted by Heroic Labs for demo purposes. While it’s ready to run out of the box, you are advised to set up your own free Nakama server to configure your own cloud save functionality.

The official sample project for the Nakama Cloud Save feature. Built with minimal boilerplate so you can easily copy the code into your project and adapt the scripts and UI to suit your game.


📚 Docs

💁 Community forums

💻 Github

🔍 Nakama Unity Client SDK Guide

Learn about Nakama



Features

  • Authenticate via your device or Facebook to create an account
  • Link an existing account to Facebook
  • Save player data to the cloud, which is synced between devices
  • Copy-paste friendly code


Quick Start


Follow the steps in our documentation to get started.


Important: This project is connected to a managed server hosted by Heroic Labs for demo purposes. While it’s ready to run out of the box, you are advised to set up your own free Nakama server to configure your own cloud save functionality.



About Nakama


Nakama is a production-ready, open-source game server that powers the backend systems for multiplayer (real-time and async), social features, matchmaking, and more. Since 2015, it has grown into a tried-and-true platform that scales from indie games to AAA titles serving millions of players across mobile, PC, and console.


Learn more at heroiclabs.com/nakama



Third-Party Notices

  • Uses Nakama Unity SDK under Apache 2.0 license
  • Uses Facebook Unity SDK under the Facebook Platform License
  • The UI assets in this project were designed by LayerLab and are available under Creative Commons CC0 1.0 Universal
  • See Third-Party Notices.txt for details

Price $0.00

Monster Creature Mutant 02 by buxoided

2025, October 13 - 14:25
Monster Mutant Creature

Rigged: Yes

Rigged to Humanoid skeleton: No

Animated: Yes

Number of Animations:16

Animation types (Root Motion/In-place):14/2 (run,idle)

Number of characters:1

Vertex counts of characters:8032

Number of Shadersl and Material Instances:1/2

Number of Textures:6

Texture Resolutions: 4k

Supported Development Platforms:pc

Windows: Yes

Mac: no tested

Documentation: no

Important/Additional Notes:no

  • from 2021.3 LTS (Built,URP,HDRP) if you have selected urp or hdrp, then you need to select your render type in the shader
  • the shader works through the "shader graph"
  • https://www.youtube.com/watch?v=QyiB4PgemAk change render
  • If you have any questions, please email
  • Monster Mutant Creature
  • Customizable colors
  • 16 Animations

5 attack

4 hit

death

idle

run

roar

turn L R

walk


Price $39.99

DiTAP for Unity v2.0 Lite (Universal Render Pipeline) by Heliosen

2025, October 13 - 14:23
Planet-scale digital twin SDK for Unity 6. EPSG:4326 globe with imagery+DEM, 3D Tiles & Entities. Distance/area/elevation, section/viewshed, coord transforms, UTC time series. Built-in/URP, Windows.
  • Unity: Unity 6 (6000.0.2 or newer)
  • Dev Tools: Visual Studio 2022
  • Platform: Windows 10+ (x64)
  • Render Pipelines: Built-in, URP (HDRP not supported)
  • Recommended Specs: CPU i7-10700F or better / RAM 8GB+ / GPU GeForce RTX 3060+
  • TextMeshPro com.unity.textmeshpro 3.0.6+ (Unity Registry)Required PackagesKTX for Unity com.unity.cloud.ktx 3.4.5+Draco for Unity com.unity.cloud.draco 5.1.8+Burst com.unity.burst 1.8.24+ (Unity Registry) Mathematics com.unity.mathematics 1.3.2+ (Unity Registry) Shader Graph com.unity.shadergraph 13.0.0+ (Unity Registry)
  • 3D Tiles: b3dm, i3dm, pntsSupported Import Formats Imagery/DEM: jpeg, png, raw(DEM), bil(DEM), terrain(DEM)
  • Import Size Limit: 400 MB
  • Player > Active Input Handling = BothProject Settings (Important)Player > Allow downloads over HTTP = Always allowed
  • Auto-created Layers: Globe, U3DTiles, Measure, Entity, Marker, CopyMesh, HiddenToMainCam
  • Third-party Notice: gltfast (MIT License) custom build included — Copyright © 2018–2025 Andreas Atteneder (license/notice included)
  • Support: developer@heliosen.co.kr

DiTAP for Unity v2.0 Lite is a Unity 6 SDK that builds an EPSG:4326 globe with an imagery+DEM BaseLayer, and renders both 3D Tiles and regular Entities in one workflow.

Production-ready features include distance/area/elevation measurements, section & viewshed-style analyses, lat-lon ↔ Cartesian transforms and geodesic distance, globe-space rotation from position, and UTC-based time series (speed, reverse, ranges, timeline).

The package also assists with auto-created layers and setup guidance so you can validate features right after import.

Highlights

  • Globe & tiles: imagery+DEM BaseLayer, EPSG:4326 globe rendering
  • Data: 3D Tiles (b3dm/i3dm/pnts) and Entity objects
  • Measurement/Analysis: distance/area/elevation, section/viewshed-like tools, map switching UI
  • Coordinates/GIS: lat-lon ↔ Cartesian, point-to-point distance, rotation from globe position
  • Time Series: UTC time, speed/reverse, range selection, timeline control
  • Editor UX: auto-injected layers (Globe/U3DTiles/Measure/Entity/Marker/CopyMesh/HiddenToMainCam)

Price $100.00

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