Realistic Gunslinger FX by Piloto Studio
• HDRP, Standard & URP support.
• 1 Shader for all VFX Assets
Realistic Gunslinger VFX Pack is a high-impact collection of combat visual effects designed for fast-paced shooter and action games. Featuring gunfire, muzzle flashes, bullet impacts, rockets, missiles, bombs, and explosive effects, this pack delivers clear, readable, and powerful visuals tailored for gunslinger-style classes and ranged combat gameplay.
This pack includes 25 game-ready VFX, covering a wide range of offensive combat interactions such as pistol and rifle shots, explosive projectiles, rocket trails, missile impacts, bomb detonations, and area-of-effect explosions.
All visual effects are optimized for real-time performance and suitable for mobile, console, and PC projects. The package is fully compatible with the Built-in Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP).
💥 Key Features 💥
- Ready-to-use prefabs — drag and drop into your scene
- Gunfire, rockets, missiles, bombs, and explosion effects
- Clear and readable visuals for fast-paced combat
- Modular effects for easy customization and reuse
- Includes muzzle flash, projectile, trail, impact, and explosion FX
- Optimized for real-time performance
- Asset overview scene with contextual usage examples
- Compatible with ALL Unity rendering pipelines
Price $34.99
Realistic Lunar Spells FX by Piloto Studio
• HDRP, Standard & URP support.
• 1 Shader for all VFX Assets
🌙 Realistic Lunar Spells (Release 1.0) 🌙
Bring moonlit witchcraft to your game with a collection of realistic lunar spell VFX featuring glowing runes, pentagrams, and ritual circles. Designed around a celestial palette of silver, cyan, deep blues, and blacks, these effects are perfect for sorcery, occult abilities, moon-priestess skills, and boss rituals.
All VFX are game-ready, well optimized, and suitable for mobile and console. Compatible with Standard, URP, and HDRP—same pack, same workflow.
✨ Key Features ✨
- Minimal set-up to get it working on your own mesh
- 1 Shader for all particles
- Includes an asset overview scene + contextual usage examples
- Silver / cyan / blue / black color palette (easy to tweak)
- Compatible with ALL rendering pipelines (Standard / URP / HDRP)
- Drag & Drop workflow
- Optimized and game-ready for mobile/console
Price $34.99
Third‑Party Notices & Credits: License Compliance for Unity by Kevin Bjorvand
🔍 Automated discovery
- Scans Unity Package Manager dependencies using Packages/manifest.json and Packages/packages-lock.json
- Scans configurable project folders (defaults: Assets/Plugins, Assets/ThirdParty)
- Detects native and compiled third‑party binaries by extension (.dll, .so, .dylib, .bundle)
- Searches nearby evidence files such as LICENSE, NOTICE, COPYING, attribution files, third‑party notices, and README files
🛡️ License identification rules
- Uses a built‑in SPDX license catalog when a license ID is known
- Marks licenses as UNKNOWN when confidence is insufficient
- Adjustable confidence threshold for detection strictness
- Safety limits when reading large text files
📄 Deterministic exports
- Generates THIRD_PARTY_NOTICES.txt
- Generates CREDITS.md
- Generates compliance-manifest.json
- Includes a structured diff against the previous manifest (added, removed, changed)
- Stable ordering and deduplication to prevent output churn
🧰 Editor review workflow
- Dedicated Unity Editor window at Tools/Compliance Pack
- Component list with search, sorting, and filters
- Status filters for UNKNOWN, missing required fields, added, changed, and removed components
- Per‑component inspector showing evidence, paths, and editable attribution fields
- Output previews with optional manual editing
- Activity log with scan and export timestamps
✍️ Overrides and manual components
- Project‑level JSON overrides for license ID or text, author, source URLs, notices entry, credit line, and notes
- Manual folder components for third‑party assets that cannot be auto‑detected (for example, Asset Store drops)
- Detection and cleanup of orphaned manual entries
- Explicit tracking of “changes made” where modification status matters
🚦 Build-time enforcement
- Optional pre‑build generation of notices, credits, and manifest
- Build warnings or failures for UNKNOWN licenses or missing required attribution
- Detection of risky situations such as non‑commercial restrictions or No‑Derivatives assets marked as modified
- Flags strong copyleft licenses (GPL, AGPL) for review
- Option to include or exclude Unity‑authored packages
📥 Package import monitoring
- Detects .unitypackage imports landing outside configured scan roots
- Prompts to move imports into the chosen third‑party folder structure
- Optional automatic application of an Asset Store license profile with recorded source URL
- Per‑package “don’t ask again” rules to reduce repeated prompts
📴 Offline-first design
- Runs entirely locally with no network access required
🔍 What this tool does
Generate release‑ready third‑party compliance files directly from your Unity project:
- THIRD_PARTY_NOTICES.txt
- CREDITS.md
- compliance-manifest.json
It scans your project, collects license evidence, and produces deterministic outputs you can commit to version control.
✅ Why it exists
Release‑time compliance work is usually a scramble: “what third‑party did we ship, what are the license obligations, and where are the notices/credits?”
Third‑Party Notices & Credits: License Compliance for Unity makes this a repeatable workflow inside the Unity Editor:
- Find third‑party components
- Make UNKNOWN items visible (so nothing is silently assumed)
- Export shippable files without external services
🔁 Simple workflow
- Scan your project for third‑party components
- Review anything marked UNKNOWN (with evidence shown)
- Export deterministic, release‑ready files
🛡️ Designed for accuracy, not guesses
Licenses are only assigned when they can be identified with confidence. Anything uncertain is explicitly marked UNKNOWN, forcing a conscious review instead of silently introducing risk. All processing runs locally and works offline.
📦 Built for real Unity projects
Supports Unity Package Manager dependencies, Asset Store imports, embedded folders, native plugins, and copied utilities. Outputs are stable and diff‑friendly, so version control only changes when something actually changes.
🚦 Optional build-time enforcement
Enable warnings or fail builds when:
- UNKNOWN licenses exist
- Required attribution fields are missing
- Risky restrictions are detected (ex: non‑commercial, no‑derivatives, strong copyleft flags)
🏠 Homepage: See features, outputs, and what it scans.
📘 Documentation: Read setup, workflow, and export details.
🧰 Support: Get help, report issues, and ask questions.
🧩 Compatibility
Built and validated in Unity 6000.3 on Windows and Apple Silicon macOS.
Editor-only extension with zero runtime footprint, no impact on build size, and compatible with all Unity target platforms.
Verified to function correctly in Unity 2021.
❓FAQ
Q: Will it spam Git diffs?
A: No. Outputs are deterministic and avoid timestamp-only rewrites, so diffs usually reflect real dependency or attribution changes.
Q: Will it break my builds?
A: Build enforcement is configurable (warn vs fail), so you can ramp up gradually instead of hard-blocking CI on day one.
Q: What about .unitypackage imports?
A: It can detect out-of-scope imports, prompt to move them into your scan root, and optionally apply a Unity Asset Store EULA license profile when you provide a source URL.
Q: Do I need license expertise?
A: Nope. It surfaces UNKNOWN licenses and missing required attribution fields in the editor, so you focus on filling the specific gaps per component.
⚠️ Important note
This tool does not provide legal advice or guarantee compliance. It exists to surface obligations early, make them reviewable, and reduce human error before shipping.
Price $39.99
PolyBrush & Scene Decor, Prefab Brush Tool by IronCast Systems
🎨 PolyBrush & Scene Decor: Stop dragging prefabs one by one. Start painting your world.
PolyBrush & Scene Decor is a lightweight yet powerful editor extension designed to speed up level design in Unity. Whether you are building precise architectural layouts or scattering organic nature assets, this tool gives you complete control over how objects are placed in your scene.
✨ Key Features
🖌️ Intuitive Brush System
- Paint & Scatter: Place single objects or scatter multiple instances with a customizable brush radius.
- Prefab Palette: Quickly switch between objects using number keys (1-9) or cycle through them with arrow keys.
- Eraser Mode: Hold Shift to instantly remove placed objects.
📐 Precision & Alignment
- Grid Snapping: Perfect for modular kits and dungeon building. Snap positions to your defined grid size.
- Surface Alignment: Automatically rotate objects to match the normal of the terrain or surface beneath them.
- Smart Offsets: Adjust Y-offset or use "Place On Surface" to calculate mesh bounds and prevent objects from clipping into the ground.
🎲 Natural Randomization
- Variation: Automatically randomize Rotation (Y-axis) and Scale (Min/Max) for every placed object to break repetition.
- Randomize Prefabs: Let the brush pick a random prefab from your list for every click to create diverse environments instantly.
⚛️ Physics-Based Placement
- Simulate & Settle: Don't waste time manually adjusting pile of rocks or debris. Use the RigidBody Mode to spawn objects, let them fall and settle with Unity's physics engine, and then Save their positions back to the editor.
🎮 Workflow Hotkeys
- Left Click: Paint
- Shift + Click: Erase
- R: Rotate Brush Preview
- 1-9: Select Prefab
- Arrows: Cycle Prefabs
Build faster, smarter, and more naturally with PolyBrush & Scene Decor.
Price $15.00
Simple Offline Speech Recognition (STT) by David Addis
- Accurate speech-recognition in 90+ languages
- Cross-platform
- Offline; no networking required
- CPU or GPU-accelerated
- Choice of models for deployment size (100-400MB)
SimpleOfflineSTT is a package that will let you perform speech recognition on AudioClips, raw audio data, or microphone input using Unity Inference. It's completely offline without any networking or services required.
It does not have any platform-specific code or libraries, so can be used on any platform supported by the Inference package (Windows, Mac, WebGL and Android tested). Inference can be performed on the CPU or GPU.
For transcription, OpenAI's pre-trained Whisper-Tiny speech-to-text model is used. It is very accurate, and supports over 90 languages. You can use the base models (~ 400MB total), the fp16 quantized versions (~200MB total) or the uin8 versions (~105MB total). They all have good accuracy.
Whisper-Tiny is distributed using the Apache v2.0 licence, which makes it usuable for your commercial projects, and can be redistributed with minimal restrictions. Please see the included licence file for more information.
Price $19.99
Puzzle Path Builder – 2D Puzzle Game Editor by Games Hyper
- Unity Version: 2021.3.9f1
- Platform: Android / iOS (Mobile)
- Orientation: Portrait
- Input: Touch
- Level System: ScriptableObjects
- Code Architecture: Modular & Extendable
- Art Style: Casual / Puzzle
- Documentation: Included
Puzzle Path Builder is a complete casual puzzle game framework built to help developers and publishers launch high-quality mobile games faster.
The game is designed around a clean path-building puzzle mechanic that is easy to understand for players, yet flexible enough to support hundreds of creative levels. With a ScriptableObject-based level system, creating new content is fast, visual, and editor-friendly , no hard-coding required.
Every part of the UI is designed with mobile clarity and performance in mind, ensuring excellent readability and smooth gameplay on portrait screens.
Whether you are an indie developer, publisher, or studio, Puzzle Path Builder gives you a solid, production-ready foundation to build, customize, and scale your next puzzle hit.
Features :
- ScriptableObject-based level system
- Editor-friendly level creation
- Clean and modular UI
- Fully reskin-ready design
- Mobile portrait support
- Optimized for casual and hyper-casual games
- Well-structured and extendable code
Price $79.99
NeuroSonic Motion Audio Engine by NeuroSonic Art
Key Features
- Full locomotion coverage — Steps, Snap/Smooth Turns, Jump, Land, Controller Motion
- Coordinate-based system — no XR input events required
- Zero setup — works immediately after import
- Auto-binding — automatically detects XR rig and controllers
- Preset-driven architecture — switch motion styles instantly
- Voice Layer support — optional expressive character layer
- Spatial audio ready — head-locked and 3D body layers
- Controller motion audio emits from controller positions and dynamically reacts to movement speed (volume & pitch modulation)
Designed For
- XR / VR projects
- Prototyping and production
- Developers who want physically reactive motion audio without XR wiring
- Teams building scalable XR audio pipelines
Compatibility
- No dependency on XR Interaction Toolkit (demo scene uses it only)
- Coordinate-based — expected to work with any XR setup
- Developed and tested on Meta Quest 3
- Tested on Unity 2022.3 LTS and Unity 6000.3
- Expected to work on Unity 2022.3+
- Expected to work with most modern XR runtimes
Notes
This is v1.0 of the Motion Audio Engine.
Preset packs and additional motion styles are designed as expandable extensions.
What’s Included
- NeuroSonic Motion Engine prefab
- Motion tracking system (Tracker + AutoBinder)
- Step / Turn / JumpLand / Controller Motion modules
- Preset system with Default Preset
- Voice Layer system support
- Example demo scene
- Inspector Reference Manual (PDF)
NeuroSonic Motion Audio Engine is a plug-and-play XR locomotion audio system for Unity.
Default XR movement is silent.
This engine makes locomotion spatial, responsive, and immersive — without input wiring, custom pipelines, or manual setup.
Just import the package, drop the Motion Engine prefab into your scene, press Play — and full motion audio becomes instantly active.
Built on a coordinate-based architecture and fully preset-driven for scalable customization.
Price $199.00
PRO Editor Tools Pack by CROSSAIR
Technical Details — PRO Package
Key Features:
• Advanced Editor tools designed to speed up 2D/3D workflow
• Smart object search with name normalization and fuzzy matching
• Batch operations for sprites, materials, sorting layers, tags, and layers
• Powerful filtering system (by name, component type, parent, tag, layer)
• One-click mass renaming with automatic indexing and undo support
• Automatic field assignment using reflection (Editor-only)
• Sorting Layer & Unity Layer management with preview and revert system
• Material replacement tool with hierarchy and scene support
• Missing scripts cleaner for scenes and prefabs
• Fully non-destructive workflow with Undo / Revert functionality
• Editor-only implementation — no runtime performance impact
• Modular and well-organized codebase with proper namespaces
• Compatible with URP, Built-in Render Pipeline, and standard Unity projects
• Works with existing projects — no setup required
Advanced Script Manager PRO editor tool for bulk script management
This package is a professional collection of Unity Editor tools created to optimize workflow and simplify repetitive tasks during game and application development. It is designed to help developers efficiently manage large scenes, prefabs, and assets directly inside the Unity Editor without writing additional code.
The tools included in this package allow you to quickly find and select objects by name using smart and flexible search logic, ignoring numbers and special characters. You can batch rename objects, replace sprites and materials, manage sorting layers, tags, and Unity layers, clean missing scripts from scenes and prefabs, and automatically assign references to fields.All tools are highly customizable and work with projects of any size. They are suitable for all genres, including 2D, 3D, mobile, PC, and UI-based projects. The package is especially useful for developers working with complex hierarchies or frequently modifying large numbers of objects.
Price $31.99
Apocalyptic Hospital Modular by Hayq Studios
Number of Unique Meshes: 156
Collision: Yes
Vertex Count: 200-50000
Number of LODs: no
Number of Materials: 31
Number of Material Instances: 136
Number of Textures: 633
Texture Resolutions: 4K
Demo
Turn any scene into a haunting, post-event hospital. This modular kit lets you build believable interiors and exteriors—from triage halls and corridors to operating theaters and the street-front facade. It includes a wide set of medical props (first-aid kits, crutches, bassinets, instruments, monitors), office clutter (desks, phone, computer, lamp, files), and world-building details (notice board, water cooler, storage, debris) to sell the story of an abandoned facility after the outbreak.
Key Features
- Modular environment – snap-ready walls, floors, trims and facade pieces to assemble rooms, corridors, and a full hospital frontage.
- Hero spaces ready to dress – operating room, reception/desk area, nursery/bassinet room, storage corners, back-alley/loading zone.
- Story-rich props – surgical tools, operating table, monitors, IV stands, first-aid cases and duffels, crutches, wheelchairs, filing cabinets, books, cups, sticky notes, phones, lamps, bins, signage, and more.
- Cinematic lighting friendly – reads great with cool ambient hues and emergency red highlights for horror vibes.
- Optimized for real-time – clean meshes and PBR materials aimed at smooth gameplay and fast set-dressing.
- Flexible style – works for survival horror, dystopian sci-fi, stealth, narrative adventures, and liminal/abandoned spaces.
What’s Included (high-level)
- Modular building pieces: walls, floors/tiles, trims, doors, windows, curtains/partitions, exterior facade.
- Medical set: operating table, OR lights, monitors, carts, oxygen tanks, IV stands, bassinets, first-aid kits (hard/soft), crutches, stretchers, beds/frames.
- Office & clutter: desk, chair, computer + tower, keyboard/mouse, desk lamp, telephone, books, sticky notes, filing cabinets, notice/whiteboard, water cooler, boxes, cups, scattered papers/debris.
- Pre-dressed example scenes shown in the screenshots to kickstart your layout.
Price $15.99
Wizard School Broomstick Engine Pro by Monster Fate Software
Mobile Support
Wizard broomstick flight system
Wizard combat system with advanced AI
Complete third person movement
Require new input system package to be installed
Require Post Processing for Built-In to be installed
Require AI Navigation package
Wizard School Broomstick Engine Pro comes with everything in Wizard School Broomstick Engine plus Mobile Ready support for Android and IOS
Want a RPG Dialog and Choices System? Get RPG Choices and Dialog:
WIZARD SCHOOL RPG CHOICES AND DIALOG SYSTEM
Wizard School Broomstick Engine contains Wizard School Fighting Engine Pro
If you only want the wizard combat system without mobile support, you can get it here for a lower price:
Wizard School Broomstick Engine contains Wizard School Fighting Engine Pro
If you only want the wizard combat system with mobile support, you can get it here for a lower price:
WIZARD SCHOOL FIGHTING ENGINE PRO
Wizard School Broomstick Engine is an action-packed broomstick and combat system designed for AAA RPGs, bringing intense wizard duels, powerful spells, and epic magic battles to your game.
Ever dreamed of creating your own wizard combat RPG or open-world magic adventure?
Read to build your own wizard world and watch your players flying with their broomsticks? Maybe you’ve tried other systems, but they were either too complicated or didn’t deliver the AAA wizard action you were looking for. Either way, your wait is over.
Wizard School Broomstick Engine - Third Person is an easy-to-use, action-focused system that lets you build high-quality magical broomstick exploration and combat for RPGs and open-world adventures. Inspired by AAA wizard duels, it gives you everything you need for dynamic, spell-fueled battles.
Here’s what you get with our powerful third-person wizard combat controller:
- Advanced Broomstick flight system
- Magical attacks, defenses, and cinematic spellcasting
- Target by distance or lower health
- Full third-person movement
- Wizard combat AI
- Full support for Xbox, Nintendo Switch, and PlayStation controllers
- Simple drag and drop system
- Use new Input system package to simplify player input
Price $19.99
Wizard School AAA SAVE by Monster Fate Software
- Fully controlled save & load flow
- Explicit write / read order (no hidden serialization)
- Key-based data registration system
- Supports multiple independent data blocks
- Safe loading (no crashes if save file is corrupt or missing)
- Built-in versioning support
- Designed for large-scale and long-term projects
Want a RPG Dialog and Choices System? Get RPG Choices and Dialog:
WIZARD SCHOOL RPG CHOICES AND DIALOG SYSTEM
Wizard School AAA Save contains Wizard School Fighting Engine. If you only want the wizard combat system, you can get it here for a lower price:
If you want publish your game for Android and iOS, get the pro version with mobile support:
WIZARD SCHOOL FIGHTING ENGINE PRO
Also want fly with Broomstick? Get Broomstick Engine:
WIZARD SCHOOL BROOMSTICK ENGINE
In every great AAA game, choices matter, worlds persist, and progress is never lost. AAA Save was built with that exact philosophy in mind.
Whether your game is an RPG driven by decisions, an open world shaped by player actions, or a narrative experience where every detail counts, AAA Save gives you the confidence that nothing important is ever forgotten.
No black boxes.
No hidden magic.
Just a clean, modular, developer-controlled system that scales as your game grows.
From a single player stat to entire worlds, quests, and choices AAA Save keeps everything exactly where it belongs, across sessions, platforms, and versions.
Built to feel professional
Built to feel solid
Built for games that aim higher
Price $15.00
Beginner Editor Tools Pack by CROSSAIR
Key Features:
- QuickGameObjectCreator – Quickly create GameObjects with essential components (SpriteRenderer, Rigidbody2D and different Colliders2D).
- BatchRenameTool – Batch rename selected objects according to a template.
- HierarchyOrganizer – Sort selected objects in the hierarchy alphabetically.
- SpriteSwapper – Mass replace sprites for selected objects.
- MaterialApplier – Apply a selected material to all selected objects.
- LoggerWindow – Display editor action logs and track changes.
- SnapTool – Snap objects to a grid of a specified size.
- Easy to use – All tools accessible from the Tools → Beginner Pack menu.
- Undo support – Easily revert changes using Ctrl+Z.
This package contains a collection of customizable Unity Editor tools designed to simplify and speed up common development tasks. The tools are highly flexible and can be used in projects of any genre, including 2D, 3D, mobile, and prototyping workflows.
All tools are fully customizable through the Unity Editor and can be easily adapted to different project needs. The package is especially suitable for beginners, but also useful for experienced developers who want to improve productivity and keep their project hierarchy organized.
Price $8.00
Advanced Editor Tools Pack by CROSSAIR
🔧 Technical Details / Key Features
- Editor-only tools (no runtime impact)
- Compatible with any Unity project (2D, 3D, URP, HDRP, Built-in)
- Batch editing of GameObjects and components
- Advanced scene object search by name, tag, layer, and active state
- Mass component adding and removal
- Batch sprite replacement with preview and Undo support
- Material replacement across multiple objects
- Detection and cleanup of missing scripts and references
- Prefab instance updating and validation
- Safe Undo / Redo support for all operations
- Clean and intuitive custom Editor Windows
- No external dependencies
- Fully customizable and extensible source code
- Organized code structure with namespaces
- Tested on recent Unity LTS versions
📦 Package Description (Detailed)
Advanced Editor Tools Pack is a collection of productivity-focused Unity Editor tools designed to speed up common scene and asset management tasks.
This package provides a set of practical utilities for batch editing, smart searching, mass replacement, and scene validation. All tools are built to work directly inside the Unity Editor and are intended to reduce repetitive manual work during development.
The content is highly customizable and can be used in any game genre, including 2D, 3D, mobile, PC, and prototype projects. The tools operate on scene objects and assets without enforcing any specific workflow or project structure.
🔧 Included Tools
- Find GameObjects in the scene using name search with optional filters such as active state, layer, and tag.Quick Search Tool
- Replace a specific material or all materials across multiple selected objects, including children.Material Replacer Lite
- Batch replace sprites with preview, selection control, undo support, and safe detection of Unity-generated sprite copies.Middle Sprite Replacer
- Edit SpriteRenderer properties (enabled state, sorting order, alpha) across many objects at once.Mass Property Editor
- Drag & drop MonoScript files and add them as components to multiple GameObjects simultaneously.Script Manager Lite
- Create new GameObjects with commonly used 2D and 3D components in one click.Quick GameObject Creator
- Scan the scene for missing scripts, materials, or sprites and quickly navigate to problematic objects.Missing Reference Finder
- Apply prefab changes to all instances in the scene and remove missing scripts from prefabs safely.Prefab Mass Updater
🎯 Use Cases
- Speed up scene cleanup and refactoring
- Apply changes to many objects at once
- Quickly locate broken references
- Improve editor workflow efficiency
- Reduce manual repetitive actions
👤 Target Audience
This package is intended for:
- Indie developers
- Small to medium teams
- Developers familiar with basic Unity Editor usage
It is not aimed at complete beginners, but at users who want to work faster and more efficiently inside the Unity Editor.
⚙️ Technical Details
- Editor-only tools
- No runtime impact
- Safe Undo support
- Compatible with any Unity project structure
Price $15.99
File Structure Setup by Crazy
This tool will allow you to
- Create multiple root folders
- Create sub folders in the root folders
- Create nested sub folders
- Name folders and subfolders
- Save and export templates of folders created
- Import any tempalates you have made by searching windows for it
- Add subfolders to existing folders
This is a startup to your games so you dont have to spend time creating those folders on your own. It should be compatible with every version of unity that supports the editor folder.
This product will streamline how you create your new projects and with the ability to export and import templates of existing file structures, it greatly reduces time wasted.
There is the ability to select folders that already exist and add the new folders to the selected ones.
Price $4.99
Horse — Zombie and Mutant Collection by GACHKOVSKYY
- Number of Materials: 1
- Number of Textures: 3
- Texture dimensionss:
- 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body - 11 319
- Faces counts of characters:
- Body - 11 368
- Number of meshes/prefabs: 1
- Rigging: Yes
- Animation count: 33
- Animation type list (Root Motion/In-place): 0/33
- UV mapping: Yes
- NОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- SKINS: 1
- in blood
- ANIMATIONS: 33
- Vertex counts of characters:
- Body - 11 319
- Faces counts of characters:
- Body - 11 368
Price $89.99
Crocodile — Zombie and Mutant Collection by GACHKOVSKYY
- Number of Materials: 1
- Number of Textures: 3
- Texture dimensionss:
- 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body - 7888
- Faces counts of characters:
- Body - 7610
- Number of meshes/prefabs: 41
- Rigging: Yes
- Animation count: 41
- Animation type list (Root Motion/In-place): 0/41
- UV mapping: Yes
- NОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- Skins: 1
- in blood
- Animations: 41
- Vertex counts of characters:
- Body - 7888
- Faces counts of characters:
- Body - 7610
Price $99.99
Bambi — Zombie and Mutant Collection by GACHKOVSKYY
- Number of Materials: 1
- Number of Textures: 3
- Texture dimensionss:
- 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body - 4599
- Faces counts of characters:
- Body - 4615
- Number of meshes/prefabs: 32
- Rigging: Yes
- Animation count: 32
- Animation type list (Root Motion/In-place): 0/32
- UV mapping: Yes
- NОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- Skins: 1
- in blood
- Animations: 31
- Vertex counts of characters:
- Body - 4599
- Faces counts of characters:
- Body - 4615
Price $89.99
Goat — Zombie and Mutant Collection by GACHKOVSKYY
- Number of Materials: 1
- Number of Textures: 3
- Texture dimensionss:
- 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body - 8714
- Faces counts of characters:
- Body - 8623
- Number of meshes/prefabs: 30
- Rigging: Yes
- Animation count: 30
- Animation type list (Root Motion/In-place): 0/30
- UV mapping: Yes
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- Skins: 1
- in blood
- Animations: 30
- Vertex counts of characters:
- Body - 8714
- Faces counts of characters:
- Body - 8623
Price $89.99
Deer — Zombie and Mutant Collection by GACHKOVSKYY
- Number of Materials: 1
- Number of Textures: 3
- Texture dimensionss:
- 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body - 6201
- Faces counts of characters:
- Body - 6170
- Number of meshes/prefabs: 31
- Rigging: Yes
- Animation count: 31
- Animation type list (Root Motion/In-place): 0/31
- UV mapping: Yes
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- Skins: 1
- in blood
- Animations: 31
- Vertex counts of characters:
- Body - 6201
- Faces counts of characters:
- Body - 6170
Price $89.99
Mesh Dominus Pro - All in One Mesh ToolKit by Abyssal Ababeel
KEY FEATURES:
✓ 14 Professional Mesh Tools
✓ Real-time Preview System
✓ Voxel-based Simplification Algorithm
✓ Multi-material Mesh Combining
✓ Overlap Detection (Geometric/SDF)
✓ Terrain Intersection Removal
✓ Brush & Bucket Selection Modes
✓ Face-level Editing
✓ LOD Group Auto-generation
✓ Collider Auto-fitting
✓ Async Processing (Non-blocking)
✓ Batch Operations
✓ Auto Asset Management
✓ Professional Dark Theme UI
SUPPORTED:
- Unity 2020.3 LTS and newer
- Windows, macOS, Linux
- All render pipelines (Built-in, URP, HDRP)
- Standard and Skinned Meshes
Mesh Dominus Pro is the ultimate mesh optimization toolkit for Unity developers. Stop buying multiple assets – get everything you need in one professional package.
🎯 WHAT'S INCLUDED:
SIMPLIFICATION & LOD
- Mesh Simplifier - Reduce triangles with real-time preview
- Auto LOD Generator - Create 3-level LOD groups automatically
COMBINING & OPTIMIZATION
- Smart Mesh Combiner - Batch combine with material grouping
- Mesh Optimizer - Remove overlapping geometry & terrain intersections
- Mesh Cleaner - Validate and fix mesh issues
EDITING & EXTRACTION
- Mesh Extractor - Extract geometry with brush/bucket selection
- Double-Side Tool - Add backfaces to selected triangles
- Mesh Smoother - Fix hard edges and smooth normals
- Mesh Separator - Split by material or submesh
UTILITIES
- Pivot Editor - 9-point presets + custom positioning
- Auto Collider Generator - Box, Sphere, Capsule, Convex, Mesh
- Freeze Transform - Bake transforms into mesh
- Mesh/SkinnedMesh Converter
- Material Atlas Generator
BONUS: Performance Assistant (Experimental)
- Scene health analyzer
- Platform compatibility checker
- One-click quick fixes
💡 WHY CHOOSE MESH DOMINUS PRO?
- Non-blocking async processing
- Professional dark UI
- Batch processing support
- Auto asset saving
- Works with any mesh type
Price $89.99
