Firefighter Pickhead Axe by SIUP
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal
UV mapping: Yes
Includes formats: FBX, TGA textures
Polycount: 3180 triangles
This model features a classic axe head with chipped red paint and wear marks, paired with a worn wooden handle and a textured polymer grip.
The sharp blade and spike show clear signs of use. Ideal for industrial, vintage, or emergency setting scenes.
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal
UV mapping: Yes
Includes formats: FBX, TGA textures
Polycount: 3180 triangles
Price $9.29
Odyssey Medieval Ship by Labebe Studios
The ship consists of three parts;
1 Main ship parts
2 Ornaments
3 Accessories.
We did not combine the ornaments, stair railings and furnitures into the ship, they have LODs (this way you don't have to go far away to activate lower LOD levels), you can also change the positions or replace them with alternatives according to your taste. There are 7 materials, the Main ship parts use three of them. The LOD0 of the sails has BlendsShapes. Roll, low wind and high wind (low and high wind can be used together.)
The Main Ship Parts are:
poles
Lod0 206729
Lod1 119341
Lod2 51171
Lod3 4952
Sails and Ropes
Lod0 23042
Lod1 10527
Lod2 4395
Lod3 2171
Ship Hull
Lod0 92529
Lod1 42893
Lod2 30201
Lod3 11590
Anchor
Lod0 15968
Lod1 8161
Lod2 1383
Rudder
Lod0 538
Lod1 370
Lod2 36
Ornament total
Lod0 26700
Lod1 13441
Lod2 4599
Lod3 4595
Other parts total
Lod0 50199
Lod1 25748
Lod2 12647
Lod3 1865
There are 5 main materials for the ship. Other Accessories have 1 material each. Hull textures is 409*4096 the rest is 2048*2048
This high-quality Semi realistic (optimized for game play.) 3D model of a medieval ship features fully detailed interiors, a demo ship controller system,demo enemy ship AI, animated captain, and a variety of interior assets, including , animated cannons, and other decorative elements. The ship’s design is customizable, allowing you to easily swap out 3D statues. Performance is optimized using texture atlases for similar assets, and the model includes 3 alternative hull colors and 3 sail material options.
Smaller components, such as railing assets and furniture, are separate from the main ship model and include Level of Detail (LOD) options for improved performance while navigating around the ship. All necessary colliders are preconfigured for immediate use.
The ship’s sails are equipped with BlendShapes, offering multiple wind states: low wind, high wind, and a rolled-up version for added realism.
Download the playable build linked below to explore the ship in detail!
https://drive.google.com/file/d/1tKcDrE4vt4vNCbiE0yo5GJ6yFFcy_2Hd/view?usp=sharing
The Demo Controller and AI are designed primarily to work with Unity 6's Water System.It also works on flat surfaces. Please download and play the demo before purchasing, if you have any questions before/after purchasing feel free to ask. Let us know what you find lacking in features you would like to see added to the ship and wait for the update.
Online Documentation: https://docs.google.com/document/d/1tINHdLyK9t9IsM4lfPLeXV3pcnzoAOuAwnIowe88fyo/edit?usp=sharing
Price $49.00
Pagan Witch by Abandoned World
3D Specification:
- Rigged: Yes (Humanoid Rig)
- Animated: No
- Number of Animations: 0
- Animation types (Root Motion/In-place): 0
- Number of characters: 1
- Prefabs: 1
- PBR Materials: 9
- Textures: 19
- Texture Sizes: 4096*4096
- Textures Maps: BaseColor, Normal, ORM (Occlusion, Roughness, Metallic in package), mask
- Shader Graph: 4 for URP & 1 for HDRP
Range of Tris:
- Pagan Witch - 48356 tris / 29199 verts / 24545 poly
Game ready model of character Pagan Witch. It is well suited for projects in the style of horror and realism.
Arms, legs, and torso in a single UV map. Head, hair, mouth with eyes, clothes and decor on different UV maps. All maps have 4K resolution.
| WebSite | X (Twitter) | YouTube | Instagram | Reddit | Unity |
Video presentation Pagan Witch: https://youtu.be/v3oUiz7Z548
*The video presentation was made on a different engine. It shows the model and its movements on the built-in animations in another engine. The mesh and materials are the same as in unity.
Features:
- Hight Quality Model & PBR Materials
- LowPoly - Game Ready
- Reasonable poly count
- Optimized the density of the textures
- PBR Textures are collected in ORM packages
- It is possible to partially change the color on the model (eye color, overall color of the materials)
Attention!
- The product has been tested on versions Unity 2022 and 6.0, and you can download pre-prepared files for these versions of the Unity engine. The product does not contain complex elements tied to the engine version and can also work on other versions, earlier and later, possibly with minor changes to the scene settings.
Thanks for your attention! If you liked my product, please leave a review in the asset store. If you have any problems with my products, please contact me via the email address provided in the asset store.
Price $35.00
Cyber Operator Girl Ophelia by Ida Faber
⁺₊✧ ⋆ Polycount ┆ The Character does not have LOD system
Cyber Operator Girl Ophelia
Faces 57094・ Tris 113446・ Verts 68074
Cyber Operator Girl Ophelia Nude
Faces 63486・ Tris 118162・ Verts 69486
⁺₊✧ ⋆ Rig is based on the Humanoid Skeleton with additional bones
You can apply physics to different parts
The full list of Additional bones can be found here >
⁺₊✧ ⋆ Blendshapes
Perfectly calibrated 52 Apple Blendshapes.
Tested with Live Link Face in Unreal Engine 5 and Face Capture in Unity.
Can be used for Live Stream facial animations
LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
⊹ ࣪ ˖⋆。゚*゚ ゚ˋ。⋆。 . -˖。ˋ .。*゚+.*.˖。+.ˋ.。*゚+˖˖ ゚☾ ゚。⋆--ˋ
⭐ Discord ┆ YouTube ┆ Instagram ┆ Unity
꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒦꒷꒦꒷꒷꒷꒷
Easy to work with
Perfect main / side character for your project
Compatible with most assets in my store
⁺₊✧ ⋆ FAQ -> Available in this documentation
﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌
✩ ₊˚.⁺₊✧ ⋆☾⋆⁺₊✧
✦ Key Features
3 Hairstyles + 1 Bangs
Removable clothes
Humanoid Rig (UE5)
Completely modular
A wonderful render scene
Apple ARKit Blendshapes
Adjustable body parts
Easy color change
Advanced materials! Tons of customization
Included: underwear, full-body, static poses, preview animation (x1)
Not included: customization systems, animations, locomotions, physics, bone simulation, LODs, environments
⁺₊✧ ⋆ Polycount ┆ The Character does not have LOD system
Cyber Operator Girl Ophelia
Faces 57094・ Tris 113446・ Verts 68074
Cyber Operator Girl Ophelia Nude
Faces 63486・ Tris 118162・ Verts 69486
⁺₊✧ ⋆ Rig is based on the Humanoid Skeleton with additional bones
You can apply physics to different parts
The full list of Additional bones can be found here >
⁺₊✧ ⋆ Blendshapes
Perfectly calibrated 52 Apple Blendshapes.
Tested with Live Link Face in Unreal Engine 5 and Face Capture in Unity.
Can be used for Live Stream facial animations
LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
⁺₊✧ ⋆ Different Outfits and Modularity
The model is completely modular
Remove or add any part. Or if you want, take clothes off completely
To avoid body intersection through clothes, the body is sliced into pieces
Pieces that are beneath the clothes must be turned off or hidden
By doing that, you reduce the polycount!
₊✧ ⋆ Body details
Full-Body is included
Body texture is censored. The uncensored texture can be requested
Adult parts are not modeled and do not have morphs or a rig. It’s a texture
⁺₊✧ ⋆ Unity project ┆ 2021.3.451f1+
Render pipelines: Built-in, URP, HDRP
Both Advanced and Default Shaders
Humanoid rig with eye and jaw bone
For facial animations use Blendshapes
AllPartsTogether.fbx file is included for customization
Any Humanoid Animations from the store can be applied to this character
Please note, this is a character asset. It has no controls, scripts, etc.
⁺₊✧ ⋆ Shader Graph (custom shader)
Easily change colors of any parts
Add tattoos and scars to the head & body
Hair has subtle movements with fake wind simulation
Can be easily turned off:
1. Selecting materials
2. Switching to the default material
For URP, use Universal Render Pipeline -> Lit
For HDRP, use HDRP -> Lit
Proper settings & textures will remain
⁺₊✧ ⋆ MatID Maps ┆ Skin, Eyes, and Outfit Parts
A MatID map is used for changing colors of a BaseColor Map by sections
You can use the Advanced Shader to change the colors easily
⁺₊✧ ⋆ 4K Textures
9 Texture sets: Body, Head, Eyes, Lashes, Clothes, Hair, Cornea, Headset, Hardsurface
Textures are packed for better optimization
Each set contains:
BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap,
and may include an Ambient Occlusion, MatID, Opacity and Emissive maps
★★★★★ Please rate and review this asset. Your honest review and rating will help other users who are deciding whether they should get this asset.
Price $89.99
Indian Yoga And Meditation Music by cplomedia
Number of Audio Wavs: 22
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 90 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Indian Yoga and Meditation Music includes 22 inspiring tracks crafted for your game or film. Featuring soothing melodies and authentic Indian accents, this meditative music creates a deep sense of calm and mindfulness, gently guiding you and your audience into a peaceful, contemplative state.
Price $15.00
Deep Progressive Techno by cplomedia
Number of Audio Wavs: 10
Sample Rate / Bit Rate: 48 kHz / 24 Bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 46 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Deep Progressive Techno delivers 10 immersive tracks crafted to elevate your game or film. Atmospheric, spherical soundscapes merge seamlessly with driving techno beats and captivating vocals, creating a dynamic sonic journey that adds depth, tension, and emotion to any scene.
Price $15.00
Retro-Game Music by cplomedia
Number of Audio Wavs: 26
Sample Rate / Bit Rate: 48 kHz / 24 Bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 43 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
“Retro Game Music” features 26 energetic tracks crafted to bring the classic gaming vibe back to life. Packed with nostalgic chiptune melodies and vintage synth sounds, this collection is perfect for jump-and-run games, arcade adventures, and any project that celebrates the golden age of retro gaming.
Price $15.00
Poly HP - FallenHound by Downrain DC
Mecanim Humanoids : No
Animated : Yes
Animation types : In-place
Render Pipelines : Built-in / URP
Intended Platform : All
Platforms Tested : Windows
Documentation : No
FallenHound
Triangles : 4516
Vertices : 2436
Texture Resolutions : 1024x1024
Number of Textures : 3
Rigged : Yes
Number of Animations : 10
- Idle
- Run
- Walk
- Attack_01
- Attack_02
- CastSpell
- Jump
- Dizzy
- Damage
- Die
Price $8.99
Claymoba GUI Pack by ricimi
Claymoba GUI Pack is a complete game UI pack which comes in a soft claymorphic style and color scheme.
Packed with ready-to-use, fully customizable UI elements, you can instantly enhance your game’s UI and create beautiful game interfaces in Unity with a professional look out of the box.
All the content included in the asset is handcrafted and has been carefully designed and organized.
The kit contains a complete demo with full C# source code that you can use as a starting point for your own game UI.
Play -> Claymoba GUI Pack - Web GL Demo 👀
Features ✨
• Fully customizable
The pack uses 9-sliced sprite borders and white image backgrounds with which you can easily change sizes and colors.
• Unique art and design
Professionally designed icons and UI elements to help your game stand out.
• Easy integration
Independent prefabs for every UI element are provided. This makes it possible to build your own user interfaces from scratch using the pack's elements in a more convenient way. You only need to drag and drop the desired prefabs into your scene to create your own UIs.
• Animations and effects
Many animations and particle effects are included for a smooth user experience (please note the animated 3D illustrations are pre-rendered frame-by-frame image animations).
• Mobile-friendly
Can be used in portrait and landscape orientations interchangeably, but please note the demo has been specifically built around a portrait orientation and will require changes on your end if you want it in landscape.
• Full C# source code
Complete demo project showcasing how the contents of this pack can be used in a real-world project with full C# source code, prefabs and animations included.
❗ Please note that the 3D models and source files used for the demo images and icons are NOT included in the asset.
⚠️ DISCLAIMER
- The project makes extensive use of the latest advancements in Unity’s prefab system and therefore requires Unity 6.0.62f1 LTS or higher.
- The asset is a graphical UI pack including UI components, scripts, images and animations to use as a starting point for your own games. Game-specific features will require additional programming work on your end.
- The demo project uses Unity's built-in UGUI system and it is highly recommended that you are familiar with it in order to get the most out of it. You can find the official documentation for the UI system here.
Price $99.99
BigWorldHorizonProxy by IGDMaster
This installation package contains a set of editor tool codes and a set of runtime component codes
BigWorld Horizon Proxy — Large‑World Horizon Baking & Distance Replacement
- Overview: A professional rendering accelerator that bakes distant scenery into single‑quad textures and swaps them in by distance, slashing draw calls and far‑scene overdraw. Fast to deploy, ideal for open worlds and large environments.
- Use Cases: Mountains/skyline and city backdrops, massive vegetation backgrounds, racetracks and crowd stands, large sandbox/survival maps.
- One‑click bake: Layer‑based color capture, 512/1024/2048 resolutions
- Auto outputs: PNG texture, single‑quad mesh, unlit material (IGD/BigWorld/HorizonProxyUnlit)
- Distance replacement: Runtime manager enables/disables proxies by camera distance
- Lightweight & universal: Single quad, no compute shaders, works with URP/BiRP/HDRP
- Visual & safe: Debug gizmos, sane texture import settings, non‑destructive workflow
- Benefits: Minutes to integrate, dramatically reduces far‑scene cost and stabilizes frame rate on large maps.
- Included: Editor window/hierarchy menu/custom inspector, runtime manager, dedicated unlit shader, docs.
WebSite: https://kop098.github.io/igdmaster/
Discord: igdmaster
Technical Support: https://discord.gg/dzJzhaCeUg
Price $16.88
Multiplayer Toolkit - Session Edition by Laszmoe
Multiplayer Toolkit – Session Edition is a PlayMaker-based visual scripting toolkit for building multiplayer gameplay logic without coding.
It enables synchronized systems, shared-session workflows, RPC-style communication, and player state management entirely through PlayMaker FSM actions.
Core Design Focus
• Shared-session multiplayer gameplay
• Visual logic — fully PlayMaker-driven, no scripting required
• Quick setup suitable for prototype-to-production workflows
• Expandable structure with reference templates such as session list, chat, item switching, and matchmaking samples
RPC & Data Framework
Includes a flexible data-driven messaging system that allows multiple variable types
(int, float, bool, string, vector2, vector3) to be packed into a single network payload — handled visually via FSMs.
Player Utility Systems
Provides visual tools for player identity resolution, join-order detection, avatar lookup, authority checks, and connection awareness — all inside PlayMaker.
Networking Events
Common networking lifecycle events are automatically exposed as PlayMaker global events, allowing FSMs to react to connection, session, loading, and message-progress notifications.
Getting Started
Import PlayMaker, add the included runner prefab to your scene, and open any of the sample scenes to explore visual workflow patterns — you can begin creating multiplayer logic immediately.
Documentation Included
📌 Full setup and action reference:
Assets/Multiplayer Toolkit – Session Edition/Document.pdf
The document includes integration guidance, usage examples, and template breakdowns.
Support & Contact
📩 For questions, feedback, or technical support, contact:
jungjoonchun@naver.com
PlayMaker is a registered trademark of Hutong Games LLC.
This toolkit provides compatibility features for PlayMaker but is not affiliated with or officially endorsed by Hutong Games LLC.
Fusion is a trademark of Exit Games.
This toolkit is not affiliated with or endorsed by Exit Games.
Created by a developer actively building multiplayer titles.
Multiplayer Toolkit – Session Edition is a visual scripting toolkit for PlayMaker, allowing developers to build advanced multiplayer logic entirely without coding.
With this toolkit, you can:
• Sync networked variables, events, and RPCs directly through PlayMaker actions
• Manage player spawning, connections, and session flow visually
• Use built-in networking actions with no scripting
• Combine PlayMaker FSMs with your chosen networking backend to create scalable multiplayer logic
This package is ideal for teams or solo developers who prefer node-based workflows when working on multiplayer titles leveraging external networking frameworks.
No additional scripting is required, and all included sample scenes are designed to work with URP for best consistency.
Included Sample Scenes
• ItemSlot – demonstrates RPC-style data sync and interaction
• SessionList – handles session creation and discovery
• Chat – shows simple player-to-player communication
• Matchmaking – demonstrates lobby and connection flows
• Multi RPC Data Test – tests complex network message transmission
Best for:
PlayMaker users who want to build visual multiplayer logic without scripts.
Price $30.00
Kaiju Multiplayer Engine for Steam by Kaiju Solutions
- Works on all platforms Steam supports being Windows, Mac, and Linux.
- Supports disabling domain reload, letting you enter play mode faster!
- Supports Mono and IL2CPP scripting backends.
Kaiju Multiplayer Engine integrates with the below tools. None of these tools are distributed with Kaiju Multiplayer Engine. Kaiju Multiplayer Engine and Kaiju Solutions Inc. are not affiliated in any way with these tools or their respective owners.
- Steamworks.NET by Riley Labrecque which is available under the MIT License.
- Multiplayer Play Mode by Unity Technologies which is available under the Unity Package Distribution License.
- ParrelSync by Ian (VeriorPies), Greg M (hwaet), and ParrelSync Contributors which is available under the MIT License.
- Netcode for GameObjects by Unity Technologies which is available under the Unity Companion License.
- FishNet by FirstGearGames which is available under a custom license.
- PurrNet by Pebbles Games Consultancy Corporation, Riten SARL which is available under the MIT License.
Sample icons included with Multiplayer Engine for Steam are from "Shape Characters" by Kenney under the Creative Commons CC0 license.
Manual | Scripting API | Contact | FAQ | Demo
- Work with your favourite networking stack!
- Netcode for GameObjects
- PurrNet
- FishNet
- Implement your own custom networking solution!
- Test your game locally using Multiplayer Play Mode or ParrelSync.
- Browse lobbies, add custom filters, and invite and join friends!
- Set lobbies to public, friends only, or invite only!
- Kick or ban players from your lobby!
- Full voice and text chat support!
- Dedicated editor windows to easily test all functionality.
- A developer UI allows for testing all functionality in standalone builds.
- Play a demo of Kaiju Multiplayer Engine!
- From the included standalone networking sample and demonstrates the developer UI.
- Demo available for Windows. This demo uses a placeholder app ID for Steam, therefore certain features such as the invite overlay will not function.
Price $24.99
Stylized Medieval Modular Fort and Castle by JustCreate
Gamedev community where you can share your works, read asset announcements and get customer support
Build a fortified medieval stronghold with this Stylized Medieval Modular Fort and Castle pack!
This pack lets you easily create medieval forts, castles, and small settlements using a clean and flexible modular system with a consistent stylized look. Perfect for RPGs, strategy games, or fantasy worlds, the pack combines strong fortifications with cozy countryside elements to bring your scenes to life.
Features:
- Modular Fort and Castle Walls
- Two Visual Variants: Wood and Stone
- Small Stylized Castle
- Defensive Structures (walls, towers, fortifications)
- Decorative Props for Environmental Storytelling
- 2 Stylized Farm Houses
- Farming plants: Corn, Wheat, Pumpkins, Sunflowers
- Beautiful Stylized Nature to Enrich the Location
- Easy-to-Combine Modular System for Custom Layouts
Whether you’re building a medieval fortress, a guarded settlement, or a peaceful fortified farm area, this pack gives you the freedom to quickly assemble visually cohesive and atmospheric locations.
Note: Buildings do not include interior assets.
Optimized for:
- Universal RP - Unity 2022.3+ (default)
- Standard RP - Unity 2022.3+ (included .unitypackage)
- High-Definition RP - Unity 2022.3+ (included .unitypackage)
Featured Assets:
- Stylized Fantasy Medieval Bundle
- Stylized Medieval Modular Characters
Join the Just Create Studio community on: Discord | Twitter | Instagram
info@justcreate3d.studio - customer support
Price $49.99
Level Building Sidekick by ISILAB
A Mixed-Initiative PCG Tools For Level Desing:
A complete toolkit for level design & rapid prototyping!
Features
- Dungeon Generation
- Wave Function Collapse Map Generation
- Props & Entities Population Assistant
- Quest Generation
Minimal Version: Unity 6000.0.40f1
Level Building Sidekick allows interactive software developers to define the architecture, constraints, graphical elements and decorative details to be used in the construction of a proposed game level.
LBS is a tool that allows software developers to define the architecture, constraints, graphical elements, and decorative details that will be used in the construction of a level for video games and other areas. This process enables increased team productivity and the quality and diversity of content they can offer to their users. The tool allows artists to upload any assets they have created for their projects, enabling them to compose custom asset sets for different genres, sections, or styles. LBS is a mixed-initiative content generation tool focused on creating content such as levels, population, and missions.
The intelligent assistants automatically suggest options or variations of this content that share common characteristics with what was initially established by developers. Thus, when creating a level proposal, it is easy to have a variety of configuration alternatives thanks to the different artistic resources that the designer can upload and the suggestions given by the intelligent assistants.
Price $100.00
Old Hammer by SIUP
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal
UV mapping: Yes
Includes formats: FBX, TGA textures
Polycount: 3276 triangles
This model features a worn steel head with visible surface blemishes.
The wooden handle has clear grain texture and is partially wrapped with distressed blue tape. Suitable for antique, industrial, or abandoned scenes, and ideal as a melee weapon for post-apocalyptic or survival environments.
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal
UV mapping: Yes
Includes formats: FBX, TGA textures
Polycount: 3276 triangles
Price $9.29
Retro Computer C64 by Valentyn Bahinskyi
Number of textures 3
Texture dimensions 4096x4 96
Rigging: No
UV mapping: Yes
Polygon count of 1697
Texture (base color, Roughness, Ao, Normal map, Metalic)
A game-ready 3D model Retro Computer C64 , Originally created with Blender 4.2, the texture and material are already packed into the .blend. Model has clean and neat topology and geometry Model has neat UV map 2k texture
File Includes: FBX, OBJ, Blend, spp . PBR Texture (base color, Roughness, Ao, Normal map, Metalic)
High quality texture with the stunning 4K, aswell as 2K, resolution. You can use any that fit your needs.
Polygons 1697 , Vertices 2045.
Price $19.00
Retro Video Monitor by Valentyn Bahinskyi
Texture dimensions 4096x4 96
Rigging: No
UV mapping: Yes
Polygon count of 444
Texture (base color, Roughness, Ao, Normal map, Metalic)
A game-ready 3D model Retro Video Monitor, Originally created with Blender 4.2, the texture and material are already packed into the .blend. Model has clean and neat topology and geometry Model has neat UV map 2k texture
File Includes: FBX, OBJ, Blend, spp . PBR Texture (base color, Roughness, Ao, Normal map, Metalic)
High quality texture with the stunning 4K, aswell as 2K, resolution. You can use any that fit your needs.
Polygons 444 , Vertices 492.
Price $8.00
[JamsTree] Text To Speech using Azure (TTS) by JAMSTREE
- Uses Azure Text-to-Speech via REST API and SDK
- Fully integrated into Unity Editor (preview playback support)
- Includes a simple settings window for Azure credentials, region, and voice selection
- Multiple playback modes:
Toggle mode
Multi-channel mode - Lightweight and easy to integrate
- Demo scene included
- Compatible with Unity's Built-in and URP pipelines
- Includes full documentation and README file
[JamsTree] Text To Speech using Azure is a lightweight and easy-to-integrate Unity package that enables text-to-speech synthesis using the Azure Speech REST API and SDK.
It supports multiple playback features:
- Toggle mode: Playback starts when you press the start button and ends when you press the stop button.
- Multi-channel mode: Play multiple voices simultaneously with independent channel control.
A demo scene is included for quick testing and integration, and the Azure region, subscription key, and voice options can be easily configured through a built-in editor settings window.
⚠️ Note: This package uses the Azure Speech service and requires an Azure subscription.
Depending on usage, additional charges may apply based on your Azure pricing plan.
Price $25.00
Synapse - Convenience by Ironcow Studio
• Scene Hotkey System (Alt + 1~4)
Instantly move between working, editor, DontDestroy, and Intro scenes.
• Scene Navigator Dropdown
Adds a toolbar dropdown beside the Play button that lists all project scenes by folder.
• Prefab Quick Placer
Automatically registers prefabs from the designated folder to the Hierarchy right-click menu.
• RenderTextureCamera (Runtime)
Generates live RenderTextures dynamically to avoid build-size bloat.
• ProjectSettingTool Integration
Seamless connection with the Synapse Common module for unified settings management.
• GC-Free, Reflection-Based Implementation
Optimized for zero allocations and lightweight editor performance.
The Synapse Convenience Toolkit is a productivity module of the Synapse Framework designed to streamline everyday Unity workflows.
✨ Key Features
• **Scene Hotkey System (Alt + 1~4)**
- Instantly jump between key scenes such as Working, Editor, DontDestroy, and Intro.
• **Scene Navigator Dropdown**
- Adds a toolbar dropdown beside the Play button that lists all project scenes, grouped by folders.
• **Prefab Quick Placer**
- Automatically registers prefabs from your designated folder to the Hierarchy right-click menu for instant creation.
• **RenderTextureCamera (Runtime)**
- Generate live RenderTextures at runtime without storing large assets in your build.
• **ProjectSettingTool Integration**
- Works seamlessly with the Common module for unified project configuration.
🎯 Why Use It
- Reduce repetitive scene and prefab setup tasks.
- Navigate your project instantly with keyboard shortcuts and dropdown menus.
- Keep builds lightweight with runtime RenderTexture generation.
- Fully customizable and reflection-based for zero setup overhead.
Tested in Unity 2022.3 LTS and 6000
Compatible with all Synapse Framework modules.
Price $29.00
Pooled Object System by Joshua Elder
- ScriptableObject-driven pool configuration
- Global and scene-scoped pools with automatic cleanup
- Safe prewarming with optional warm-up over multiple frames
- Configurable pool exhaustion policies: Expand, Deny Spawn, Despawn Oldest
- Weighted prefab variants per pool key
- Type-safe spawning (Spawn<T>()) and string-key spawning
- Automatic return on disable safety
- Timed despawn using scaled or unscaled time
- Pool lifecycle callbacks for clean state resets
- Runtime statistics, peak usage tracking, and debug overlay
- Editor validation tools to detect configuration issues
The Pooled Object System is a production-ready alternative to Unity’s standard instantiation workflow, designed to reduce allocations and improve runtime performance.
Pools are defined using ScriptableObjects, supporting reusable configurations, scene-scoped cleanup, and flexible exhaustion behaviour. Optional lifecycle callbacks allow pooled objects to reset state safely, while built-in safety features prevent object leaks and misuse.
The system includes debugging tools, runtime statistics, and a complete demo scene demonstrating common use cases such as bullets, explosions, enemies, and debris. It is suitable for VFX, projectiles, AI, UI elements, and any frequently spawned runtime objects.
Price $25.00
