Complete 3D Runner Game by ALIyerEdon
The game is ready for mobile and other platforms. Both Touch and Keyboard controls is supported automatically
_________________________
Automatic quality settings for all devices from 70$ or above:
Very Low
Low
Medium
High
Ultra
Works on the Unity 6 LTS or above
This is a complete 3d runner style game with a lot of levels and players ready to publish for mobile or other platforms with multiple input modes (touch, keyboard or gamepad)
Download => Mobile Demo (APK)
FEATURES:
=> 7 different levels
=> 12 Players
=> 3 game modes
=> Ready to publish
=> Touch, keyboard and all gamepads support
=> Next-gen graphics
=> Easy to reskin
=> Easily ad new player or levels
=> Optimized for all devices
Also see other games:
________________________
=> Traffic Racing : 3D Runner (URP)
Price $49.00
Landsverk L 182 by Red Blue Pixel Studio
Number of meshes/prefabs: 05
Poly Count: 43k
UV mapping: Yes
Number of Materials: 40
Number of Textures: 70
Texture Resolutions: (4K)
Types of materials and texture maps: PBR
Landsverk L-182 Armored Vehicle
Add a rare and historically inspired armored vehicle to your project with the Landsverk L-182, a detailed recreation of the Swedish-designed armored car developed during the interwar period. Built with a strong focus on realism, optimization, and Unity compatibility, this asset is ideal for military games, simulations, cinematics, and historical visualizations.
Featuring high-quality PBR materials, realistic mechanical detailing, and full support for Unity Built-in, URP, and HDRP render pipelines, the Landsverk L-182 is ready to be dropped directly into your scene. From its armored hull and wheels to weathered metal surfaces, every detail is crafted to deliver an authentic and immersive armored vehicle experience.
- Key Features
- Historically inspired armored car design with accurate proportions and clean, game-ready topology. Realistic Landsverk L-182 Model.
– Suitable for gameplay movement and cinematic sequences Rigged for Animation.
– Wheel and steering rig.
– Movable turret and articulated parts.
Includes clean, worn, dusty, rusted, and battlefield-used versions. Multiple Texture Variations.
Includes Albedo, Normal, Metallic, Roughness, and Ambient Occlusion maps for realistic lighting and surface detail. High-Quality PBR Textures (Up to 4K).
Prefabs included for:
– HDRP Complete Render Pipeline Compatibility.
– Built-in Render Pipeline.
– URP.
Balanced polycount and efficient UV layout for smooth real-time performance across platforms. Optimized for Games.
– Ready to use immediately after import.
– Drag-and-drop prefabs.
– Well-organized folder structure.
- Ideal For
- Vehicle packs and environment kits, military and armored vehicle games, historical and interwar-era simulations, RTS & strategy titles, cinematics and cutscenes and educational or documentary projects.
Price $29.99
Blacksmith - stylized character by Feyloom
Number of textures: 6
Texture dimensions: (2048x2048,4096x4096)
Polygon count :
Minimum polygon count: 4788
Maximum polygon count: 4788
Number of meshes/prefabs: 3x4
Rigging: Yes
Animation count: 21
Animation type list:
- Idle_1
- Idle_2
- Idle_3
- Walk
- Run
- Flee
- Jump
- Block
- Anger
- Sitting
- Talking_1
- Talking_2
- Greeting
- Death_1
- Death_2
- Hit
- Attack_1
- Attack_2
- Attack_3
- Attack_4
- Forning
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
Albedo, Normal in TGA Format
Rig: Generic
Polycount:
- Polygons: 4788
- Vertices: 5389
- Triangles: 9250
Animation list:
- Idle_1
- Idle_2
- Idle_3
- Walk
- Run
- Flee
- Jump
- Block
- Anger
- Sitting
- Talking_1
- Talking_2
- Greeting
- Death_1
- Death_2
- Hit
- Attack_1
- Attack_2
- Attack_3
- Attack_4
- Forning
Price $15.00
Sci-Fi Floating Prison by AK STUDIO ART
=== Content ===
- Number of Unique Meshes: 38.
- Number of Unique Materials: 33.
- Number of polygons: 2 to 3.726.
- Texture sizes used:
- 2048x2048 (65)
- 1024x1024 (3)
- 512x512 (3)
- Types of texture maps: BaseMap, Emissive, MaskMap, NormalMap.
=== Statistics ===
The package includes:
- 16 FBX models.
- 29 Prefabs.
- 33 Materials.
- 71 Textures.
- 1 Demo Scene(s) with preconfigured Lightmap.
=== Notes ===
- Optimized 3D Models for performance.
- VR-ready assets.
- Baked GI included.
- Post Processing Setup provided.
Sci-Fi Floating Prison / Experimental Chamber – Modular Environment
This package delivers a high-quality modular sci-fi environment, inspired by futuristic containment chambers, experimental prisons, and high-security research facilities. It is ideal for science-fiction games, puzzle experiences, psychological horror, FPS/TPS projects, and narrative-driven environments.
The scene features a reinforced glass floating structure, suspended in an industrial void and connected by metallic walkways, surrounded by modular concrete sci-fi walls. Integrated lighting and emissive elements create a cold, oppressive, and cinematic atmosphere, perfect for tense and immersive gameplay.
Price $19.99
Progressive Goa Music by cplomedia
Number of Audio Wavs: 12
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 60 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Progressive Goa Music features 12 high-energy tracks perfectly crafted for your game or film. This powerful music style blends mystical, hypnotic soundscapes with driving, hard-hitting techno beats, creating an intense and immersive atmosphere that captivates audiences and elevates every scene.
Price $15.00
Patch Manager Pro - Versioning, Diff & Rollback for Unity Projects by Silver Dove Studios
Editor windows: Patch Creator, Snapshot Diff Creator, Patch Applier
Manifest schema: unity-patch-v2
Operations supported: add, replace, delete, move
Dry Run mode with SHA-256 validation
Automatic backups with full history (apply.json + notes)
Selective rollback (per file or full restore)
Payload storage: /payload/<path> inside patch ZIP
UPM integration for .tgz package installation
Supports patch download via URL (UnityWebRequest)
Fully offline-capable – no external dependencies
Tested with Unity 2022.3 LTS
Minimum supported version: Unity 2021.3
Patch Manager Pro streamlines versioning, synchronization, and live updates for Unity projects — ideal for teams, mod systems, or internal content pipelines.
It includes three integrated editor tools:
- Patch Creator
Build patches manually by adding, replacing, moving, or deleting assets.
Automatically generates SHA-256 hashes for payload integrity and supports optional UPM .tgz package bundling. - Snapshot Diff Creator
Compare two project folders (e.g., “old” vs “new”) and automatically generate a complete patch manifest with add, replace, delete, and move operations. - Patch Applier
Apply patches with a Dry Run preview mode, automatic backups under Library/PatchBackups, full history with notes, and selective rollback per file.
All tools use a consistent color scheme and interface design for a clean, intuitive workflow within Unity.
Perfect for:
- Project versioning and incremental updates
- Modding and live content systems
- Internal asset pipeline or deployment workflows
Price $23.99
Project Insight by Devin England
Key Features:
• Generates a complete, readable .txt log of your entire Unity project
• Scans folders, files, and all loaded scenes
• Displays every GameObject, component, and serialized property
• Detects unused or orphaned assets
• Includes optional source code export for selected folders
• Fully configurable via ProjectInsightConfig.json (JSON-based exclude list and toggles)
• Summary section with total counts and scan duration
• Scene-safe scanning (prompts to save unsaved work, cancles scan if project is not saved to avoid loss)
• Optimized for large projects and long-term maintainability
Supported Unity Versions:
Unity 2021.3 LTS or newer
Supported OS:
Windows, macOS, Linux (Editor only)
Documentation:
Included in package under Assets/ProjectInsight/Documentation/ReadMe.txt
Description:
- Project Insight scans your folders, scenes, and assets to produce a clean and readable .txt report that reveals every GameObject, component, property, and dependency along with unused asset detection and optional source code exports.
- Project Insight main purpose is to help developers and teams keep large projects organized, transparent, and easier to maintain.
Main Uses:
- Auditing a team build
- Optimizing storage
- Documenting work
Customization & Compatibility:
- Fully configurable via an editable JSON file: exclude specific folders, file types, or code sections with ease.
- Works with any Unity project, from small prototypes to large production environments.
- Ideal for studios, QA testers, and solo developers who need insight into their asset usage and project structure.
Recommended For:
- Developers maintaining large or legacy Unity projects
- Teams doing version control and project audits
- Educators teaching Unity architecture and asset management
- Anyone who wants a complete project overview in seconds
Price $5.99
Mesh to Terrain Converter URP by Parole
Bake any anmount of meshes into a Terrain in a few clicks. Mesh → Terrain Converter URP captures a top‑down heightmap (GPU with CPU fallback), then creates a TerrainData asset and Terrain GameObject at the same location, ready for painting and stamping.
- Input: use current selection in the scene or pick a mesh renderer; works with skinned meshes (static pose)
- Output: TerrainData + Terrain;
- Modes: single terrain from all meshes, or one per renderer
- Controls: 513/1025/2049 resolutions, auto or manual height range, XZ padding, manual terrain size, flip X/Z
- Post: edge‑aware smoothing (iterations, strength, threshold)
- Performance: fast GPU path with RFloat support when available; robust CPU fallback
- Editor‑only: no runtime dependency in builds
- Included: URP shaders, demo scene, documentation
Price $6.99
Physics Platformer Framework by YOUSSET Studios
Supported Platforms:
- Windows, macOS, Linux
- [Very Soon] Mobile (iOS, Android)
- WebGL (limited physics performance)
Unity Version Compatibility:
- Unity 2021.3 LTS or higher
- Compatible with Input System and Legacy Input
- Compatible with both URP and Built-In Rendering
Core Systems:
- Rigidbody-Based Movement: Fully physics-driven character controller.
- Jumping & Double Jump: Adjustable jump height, gravity scale, and air control.
- Smooth Camera Controller: First-person and third-person view support with collision detection and smoothing.
- Slope Detection System: Automatically adjusts movement and jump behavior on slopes.
- Pick/Throw Objects: Physics-driven interaction with dynamic or static objects.
- Fluid Resistance: Movement affected by water, mud, and air flow zones.
- Enemy AI & Pathfinding: Waypoint-based AI navigation, dynamic obstacle avoidance, and target pursuit.
- Breakable Objects: Preconfigured destructible objects for demo and gameplay.
Editor & Configuration:
- Settings Window Editor: Easily configure movement speed, jump forces, camera sensitivity, fluid resistance, AI behavior, and object interactions.
- Customizable Scripts: Fully commented and modular scripts for easy modification and extension.
- Demo Scene: Includes interactive environments, pools, hazards, AI enemies, and pickable objects for rapid prototyping.
Physics & Performance:
- Fully compatible with Unity physics engine (Rigidbody, Colliders, Triggers).
Extras:
- Ready-to-use prefabs for pools, hazards, AI enemies, breakable objects, and interactable props.
- Scripts designed with modularity and scalability in mind for custom game mechanics.
- Fully documented and commented code for fast integration into any project.
Support & Contact:
- For assistance, questions, or feature requests, email: yousseftq77@gmail.com
Complete Rigidbody Controller – [Plug&Play]
Take your Unity projects to the next level with a fully-featured, physics-based controller designed for SinglePlayer experience.
[The Online Multiplayer Add-On In The Ultimate Controller Package, This Package Made For Singleplayer Games Only]
Built entirely around Rigidbody physics, this controller ensures smooth, responsive, and realistic movement for characters in any type of game. Whether you’re creating an action-adventure, RPG, sandbox, or shooter, this package has everything you need to get started.
_______________________________________________________________________________
[Core Features]
1. Physics-Based Movement
- Realistic, force-driven character movement using Rigidbody.
- Supports walking, running, and sprinting with smooth acceleration and deceleration.
- Fully responsive to environmental factors such as slopes, water, mud, and air flow.
2. Advanced Jump System
- Single and double jump support.
- Jump height and physics fully customizable.
- Works seamlessly on uneven terrain and slopes.
3. Smooth Camera Controller
- Fluid, cinematic camera movement for first-person or third-person perspectives.
- Adjustable sensitivity, smoothing, and follow distance.
- Camera automatically handles collisions with the environment for uninterrupted view.
4. Interactive Object System
- Pick up, carry, and throw objects with realistic physics interactions.
- Works with multiple object types, including breakable boxes and hazards.
5. Fluid & Environmental Resistance
- Character movement affected by different fluid zones such as water, mud, and air flow.
- Easily define custom resistance values to simulate realistic environmental effects.
- Enhances immersion and gameplay challenge.
6. Enemy AI & Pathfinding
- Fully functional AI capable of detecting, pursuing, and interacting with the player.
- Supports waypoint-based movement, dynamic obstacle avoidance, and pathfinding.
7. Destructible & Interactive Environment
- Breakable boxes and environmental objects ready for use.
- Hazards, pools, and interactive props included in demo scene.
- Fully physics-driven for dynamic and engaging gameplay.
8. Easy-to-Use Settings Window Editor
- Fully integrated Yousset Editor Settings Window for effortless configuration.
- Adjust movement, jump, camera, fluid resistance, AI behavior, and object interactions directly from the Unity Inspector.
- No manual script editing required—everything configurable in one place.
[Demo Scene Includes]
- Water Pool, Mud Pool, Balls Pool
- AI Enemy & Move-to-Point AI Example
- Breakable Boxes & Hazards
- Pickable Objects & Throwables
- Air Flow Zones affecting movement
- Ready-to-use setup demonstrating all features in action
Why This Controller?
This package is ready-to-use, fully customizable, and optimized for AAA Platformer Games. With a focus on realistic physics, smooth controls, and interactive gameplay, it is perfect for developers who want to prototype quickly or create a polished final product.
- Fully compatible with Unity 2021+ versions.
- Includes a Settings Window Editor for easier setup and adjustments.
- Demo scene included showcasing all features.
[Support & Contact]
For questions, support, or assistance, please email: yousseftq77@gmail.com
Bring your worlds to life with responsive movement, dynamic environments, intelligent AI, and easy configuration – all in one complete package.
Price $15.99
The Anomaly Game Framework by Headphone Turtle Studios
- Extensible Anomaly Manager that manages the full lifecycle of anomalies, including
- Spawning / Despawning of anomalies
- Specially injected anomalies
- Completion tracking
- Scriptable Object Workflow for easier data management and configuration
- Base Anomaly Class that can be easily extended to create various types of anomalies
- Independent Loop System that manages game loops, with options for each loop to have a timer
- Anomaly Pools that enables switching between different groups of anomalies to control the flow state of the game.
- Demo with Sample Scripts that provides a starting point for creating Exit-8 or Observation Duty style anomaly games.
- Up to Date Documentation easily accessible online
Web Demo | Online Documentation
The Anomaly Game Framework allows developers to build their own anomaly spotting games without being limited to a specific style. It includes core systems for handling the lifecycle of anomalies (spawning, despawning, completion tracking, special injections), an independent loop system with optional timers, and anomaly pools for controlling game flow across different loops.
The framework provides minimal demo examples that can serve as a base or referencefor new projects. While render pipeline agnostic, demo materials may require conversion to URP or HDRP, with a URP package included for convenience. Future updates plan to include an HDRP demo package, and more demo examples.
Price $19.99
PC & Console Buttons Icons by Aztech Games
Technical Details
- Number of icons:
Keyboard : 108 Icon
Keyboard White : 108 Icon
PS Controller : 16 Icon
PS Controller White : 16 Icon
X Controller : 34 Icon
X Controller White : 30 Icon
- Styles included:Hand-Painted Stylized - Color-Customizable Flat
- File format: PNG (Transparent background)
- Resolution: 2048x2048px - 1024x1024px - 512x512px - 258x258px
- Color customizability: Via material tinting or pre-colored versions
- Render pipeline support: Compatible with URP, HDRP, and Built-in Render Pipelines (UI usage)
All-in-one input icon pack for your PC and console games!
This free asset includes a complete set of high-quality icons representing:
- Full PC keyboard (all keys, including function keys and modifiers)
- Mouse buttons and gestures (left, right, middle click, scroll, drag, etc.)
- X Gamepad (all buttons, triggers, sticks, and D-pad directions)
- PS (all buttons, triggers, sticks, and touchpad directions)
The asset includes two visually distinct versions of each icon:
- Hand-Painted Stylized Version: A charming, artistic look that fits fantasy, stylized, or cartoon games.
- Color-Customizable Flat Version: Clean, minimalist icons with the ability to adjust the color dynamically (ideal for UI systems and themeable interfaces).
All icons are provided as individual high-resolution PNG files with transparent backgrounds and organized neatly into folders for ease of use. Perfect for tutorials, input prompts, HUDs, and in-game controller diagrams.
Follow us for updates, previews, tutorials & more:
DISCORD || LINKEDIN || YOUTUBE || WEBSITE || INSTAGRAM
Price $0.00
Censorship Toolkit by Gecko the Dev
Censorship Toolkit: Tag-Based Censorship for Editor & Runtime
This utility lets you manually tag sensitive assets in your Unity project and automatically obfuscate (pixelate) them in both the Editor and Runtime environments.
You decide what should be hidden by tagging it manually.
Use Cases
Whether you're building adult games, working with confidential media, or just want a cleaner dev experience, this tool can help:
- Game Developers - Hide distracting or sensitive content while working on a project.
- Streamers - Safely show off live feed of your development or your game on Twitch/YouTube without violating platform rules.
- Narrative Teams - Blur key spoiler visuals (like character reveals or secret items).
- Studios - Work with placeholder or confidential media without showing it publicly.
- Players - Offer an optional censorship mode for sensitive in-game content.
Key Features
- Manual Tagging - Only the files you tag will be censored.
- Editor Integration - Automatically obfuscates thumbnails and previews in the Unity Editor.
- Runtime Support - Blur flagged content in-game with a simple toggle.
- Safe for Teams - Non-destructive workflow, assets remain unchanged.
- Stream-Friendly - Quickly toggle visibility before going live.
How It Works
- Tag assets using a simple keyword.
- When enabled, the utility obfuscates thumbnails and previews in the Editor.
- In Runtime, content can be automatically blurred or hidden based on player preferences or developer toggles.
Make your workspace safer, your stream compliant, and your workflow distraction-free, with Censorship Toolkit.
⚠️ This tool does not automatically detect sensitive content. The package contains no sensitive content, only sample photos of fruit for demonstrational purposes.
Price $4.99
Stylized Cat - The Travel Guide by Southport Art Studio
- Prefabs :
Bag
Cat_Generic
Cat_Humanoid
Map
Ticket
- Animations :
Idle, Imformation, Ticket, Think, ReadingaMap01, ReadingaMap02, Walk, Run, Lose, Win
- Demo scene : 10
- Polygon count :
Cat : 35028
Bag : 904
Map : 1100
Ticket : 12
- Textures : 5
- Texture size : 1024x1024
- System requirements : Ver.2019.4.0 or higher
Please feel free to contact us if you have any questions or problems.
Cat rigs come in two types: humanoid and generic. Humanoid rigs can play standard human-like animations, while generic rigs can play original animations.
Old bags and maps make the travel guide cat more appealing. It's perfect for role-playing games or app manual pages.
Price $5.90
MONTICORA by Anvar
Number of textures 10
Texture dimensions 2K-4K
Polygon count of MONTICORA 9244
Number of meshes/prefabs 1
Rigging: Yes
Animation count 12
Animation type list
attack
attack_bite
attack_tail
idle_attack
walk
idle
death
impact
start_fly
fly
fly_forward
to_land
UV mapping: Yes
Types of materials and texture maps ( PBR)
The character has 2 sets of PBR textures
- body
- fur
size options 2k and 4k
Base color
Rougness
Normal
Metalic
AO
specular
low_poly character polygon 9244 Verts 13669 tris - 18366
Price $44.99
Custom Component Names - Display names + colors for Inspector component headers by Infinity PBR / Magic Pig Games
Perfect for complex GameObjects, modular systems, and designer-friendly workflows. Very simple to use, powerful for all, easy for beginners.
Custom Component Names lets you rename and color-code Unity component headers and component object references without modifying scripts, bringing clarity, context, and organization to even the most complex GameObjects.
About This Tool
Whether you’re building modular systems, authoring reusable behaviors, or collaborating in teams, long stacks of similar components can become visually noisy and hard to parse.
Custom Component Names changes that:
- Assign clear, meaningful display names to any component right in the Inspector
- Color-code headers for faster visual scanning
- Display custom names in object reference fields
- Preserve names per-scene/prefab without touching source code
It works with any component type — built-in or custom.
Key Features
✔ Rename component headers in the Inspector
✔ Add distinct display colors for even better distinction
✔ Show custom names in object fields without attributes (optional global mode)
✔ Non-destructive — no script changes required
✔ Works with prefabs, scenes, and runtime type stacks
✔ Simple API for per-field control if needed
✔ Kill-switch to enable/disable object-field renaming from the Tools menu
Who It’s For
✔ Unity developers working with complex or modular components
✔ Teams where clarity and context matter
✔ Tools programmers, technical artists, and designers
✔ Anyone tired of guessing which component does what
✔ You, obviously
What You Get
✔ Core editor package (no runtime bloat)
✔ Demo scene showing usage patterns
Price $20.00
Stylized - HexLeshy by Downrain DC
Mecanim Humanoids : No
Animated : Yes
Animation types : In-place
Render Pipelines : Built-in / URP
Intended Platform : All
Platforms Tested : Windows
Documentation : No
VenomBlossom
Triangles : 4624
Vertices : 2353
Texture Resolutions : 1024x1024
Number of Textures : 3
Rigged : Yes
Number of Animations : 10
- Idle
- Walk
- Run
- Jump
- Attack_01
- Attack_02
- CastSpell
- Dizzy
- Damage
- Die
Price $8.99
Stylized - VenomBlossom by Downrain DC
Mecanim Humanoids : No
Animated : Yes
Animation types : In-place
Render Pipelines : Built-in / URP
Intended Platform : All
Platforms Tested : Windows
Documentation : No
VenomBlossom
Triangles : 3496
Vertices : 1889
Texture Resolutions : 1024x1024
Number of Textures : 3
Rigged : Yes
Number of Animations : 10
- Idle
- Walk
- Run
- Jump
- Attack_01
- Attack_02
- CastSpell
- Dizzy
- Damage
- Die
Price $8.99
Frank Platformer 2 by Frank climax
- Smooth 60 FPS motion
- Built on a widely compatible skeleton
- Lightweight package (~20 MB)
- Includes demo-only motion assets
- Feel free to send your questions to climax0625@gmail.com
- This asset was purely created for this package and has never been used elsewhere.
- Since it was crafted by a single creator, the motion quality is consistent throughout.
- Dynamic motions for platformer games were lacking, so they were made from scratch.
- It consists of 277 motions, including both Root Motion and In-Place motions, with demo-exclusive motions also included.
01_Idle
02_Walk+Lean
03_Run+Lean
04_Sprint+Lean
05_Turn
06_Crouch
07_Crawl
08_Slide
09_Jump_Demo
10_Jump_Start_Land
11_Jump_Fall_Loop
12_Jump_Double
13_Jump_Wall
14_Jump_Bounce
15_Dash
16_Roll
17_Ledge
18_Dive
19_Climb Ladder
20_Climb Wall
21_Swim
22_Throw
23_Grab_n_Carry
24_Push_n_Pull
25_Look_8way
26_Attacks
27_Combo
28_Hit Reaction
29_GetUp
30_Death
31_Interact
32_Emotional_exp
Price $49.99
