Camera Motion FX – Dynamic Camera System by AxonDev
⚙️ Tech Specs
- Unity 2019.4 or higher
- Works with Built-in, URP, and HDRP
- Compatible with Cinemachine
- Language: C#
- Namespace: CameraMotionFX
- Runtime Memory: ~50KB
- Stable 60+ FPS on mobile
- Event-driven, component-based, async-safe architecture
🎬 Camera Motion FX – Dynamic Camera System
Elevate Your Gameplay with Cinematic Camera Power
Camera Motion FX is a professional-grade system for dynamic camera movement, shake, and cinematic reactions in Unity.
Instantly add realism, intensity, and emotion to your game scenes — from subtle footsteps to massive explosions — with over 100 handcrafted motion presets.
⚡ Why You’ll Love It
- One-Click Integration — Just add the component to your camera and choose a preset.
- 100+ Production-Ready Presets — Weapon recoil, impacts, explosions, walking bob, cinematic zooms, magic effects, and more.
- Advanced Layer System — Combine multiple motions, blend intensities, and build your own complex effects.
- Real-Time Preview & Custom Curves — Fine-tune motion behavior directly in the Inspector.
- Optimized Performance — Lightweight runtime, mobile-friendly, and VR/AR compatible.
- Full Source Code — Developer-friendly architecture with clean and well-documented code.
🎮 Perfect For
- FPS and Third-Person Shooters
- Action, Adventure & Horror Games
- Racing & Sports Projects
- RPG & Survival Titles
- Mobile & VR Experiences
💎 What’s Inside
- CameraMotionController (core system)
- CameraMotionConfig (visual editor)
- 100+ motion presets
- Full demo scenes & documentation
Price $21.99
Baseball animations (Motion Cast#26 Vol.2) by Motion Cast
All animations is in FBX.
ENGLISH :
In this animation pack, we offer a complete package for creating your baseball video game. In line with our pack number 5 on the theme of golf, we have chosen to make some of the animations realistic and others more humorous, with more gestures. Some scenes have been designed for use in gameplay with immediate and rapid reactions, while others are more “cinematic” (non-interactive). We tried to be as comprehensive as possible by offering animations for all baseball positions: pitcher, fielder, batter, runner, catcher, and even the bench. The same goes for the humorous part.
All animations are motion captured, recorded, and finalized in 60. The realistic animations are performed by Alexis Bercegeay, a professional athlete and actor, and the humorous animations by Stéphane Pfeffer, a theater veteran.
Please note that only the animations are sold; no scenery is provided with the purchase. The 3D model is for aesthetic and technical purposes only. You may need to make a few minor adjustments to ensure that the animation matches your character as closely as possible. Feel free to watch our “A Close Look” video to see all of the animations.
List of animations:
Realistic:
Batter and runner: 50 animations
Pitcher: 30 animations
Catcher: 18 animations
Defender: 20 animations
Offense bench: 6 animations
Humoristic:
Batter: 8 animations
Pitcher: 8 animations
Catcher: 6 animations
Defender: 2 animations
Offense bench: 2 animations
Spectator: 3 animations
We therefore have a total of more than 150 animations in FBX format.
We would like to improve and offer you the best animations possible, which is why we invite buyers to leave comments on this page, but also to follow us on social media:
For any requests or technical issues, you can contact us directly by email:
motioncast.loic57@gmail.com
We would also love to see your creations using our animations, so please feel free to use this email address to send us your work.
FRENCH :
Dans ce pack d’animations, nous vous proposons un package complet pour créer votre jeu vidéo de base-ball. Dans la lignée de notre pack numéro 5 sur la thématique du golf, nous avons fait le choix de faire une partie réaliste et une autre partie plus humoristique. Certaines mises en scène ont d’avantage été pensées pour de l’utilisation en gameplay, avec des réactions immédiates et rapides, alors que d’autres sont plus dans une optique « cinématique » (non interactif). Nous avons essayé d’être le plus exhaustif possible en proposant des animations de tous les postes du base-ball : lanceur, défenseur, tireur, coureur, receveur et même banc des attaquants. Il en va de même pour la partie humoristique.
Toutes les animations sont en motion capture, enregistrées et finalisées en 60. Les animations de type réaliste on est performées par Alexis Bercegeay, sportif et acteur professionnel, et les animations humoristiques par Stéphane Pfeffer, habitué des planches de théâtres.
Je précise que ne sont vendues que les animations, aucun décor n’est fourni lors de l’achat. Le modèle 3D n'est présent qu'à des fins esthétiques et techniques. Il se peut que vous ayez à faire quelques petits ajustements pour que l’animation corresponde au maximum à votre personnage. N’hésitez pas à regarder notre vidéo « A Close Look » pour que vous puissiez visualiser l’entièreté des animations.
Liste des animations :
Realistic :
Frappeur et coureur: 50 animations
Lanceur : 30 animations
Receveur : 18 animations
Défenseur : 20 animations
Banc des attaquants : 6 animations
Humoristic :
Frappeur : 8 animations
Lanceur : 8 animations
Receveur : 6 animations
Défenseur : 2 animations
Banc des attaquants : 2 animations
Spectateur : 3 animations
Nous avons donc un total de plus de 150animations en format FBX.
Nous aimerions nous améliorer et vous proposer les meilleures animations possibles, c’est pourquoi nous invitons les acheteurs à laisser des commentaires sur cette page, mais aussi à nous suivre sur les réseaux sociaux :
Pour toute demande ou problème technique, vous pouvez directement nous joindre par e-mail :
Aussi, nous aimerions voir vos créations avec nos animations, n'hésitez donc pas à vous servir de cette adresse mail pour nous présenter vos travaux.
Price $35.00
Brutal Finish Kill animations (Motion Cast#25 Vol.2) by Motion Cast
all animation is in FBX
ENGLISH :
In this animation pack, we offer a series of stylized murder animations, choreographed with weapons and staged in various synchronized duets. This means that the animation of the murderer will be coordinated with that of the victim. The victim has several ways to start the animation depending on the staging of the duet. Sometimes the animation will start with the victim facing the attacker, and some other times, the victim will start on the ground on their back. Also, the attacker can fight with their bare hands, but can use several weapons such as swords, umbrellas, boxes (of various sizes), knives, pepper spray, fighting sticks, tasers, irons, bowling balls, pliers, golf clubs, etc. In some animations, the victim is thrown into the scenery, so it is the scenery that in a way “finishes off” the victim (falling from the top of a roof, hitting a wall, a ledge, etc.). In order to vary the fun as much as possible, some scenes have been designed for use in gameplay with immediate and rapid impact, while others are more “cinematic” (non-interactive).
All animations are motion captured, recorded at 50fps and finalized at 60fps. All bones are animated, including those of the fingers. The animations are performed by Stéphane Pfeffer, an amateur actor, and Nicolas Villet, a professional stuntman.
Please note that only the animations are sold; no scenery is provided with the purchase. The 3D model is for aesthetic and technical purposes only. You may need to make a few minor adjustments to ensure that the animation matches your character as closely as possible. Feel free to watch our “A Close Look” video to view the animations in their entirety.
List of animations:
2 duos where the victim is attacked from behind
15 duos where the victim is attacked with bare hands
5 duos where the victim is hit with a box of varying sizes; these boxes can easily be replaced with a variety of objects
2 duos where the attacker uses a sword
3 duos where the attacker uses an umbrella; some of these can be replaced with a baseball bat, for example
2 duos where the attacker stabs the victim with a knife
1 duo where the attacker throws pepper in the victim's face with a pepper shaker.
2 duo where the attacker uses a Chinese fighting stick against the victim.
3 duo where the attacker uses an iron against the victim, which he takes from a piece of furniture.
1 duo where the attacker uses a taser on the victim
1 duo where the attacker rolls a bowling ball against the victim's leg
2 duo where the attacker uses pliers to pull out the victim's tooth or nail
1 duo where the attacker uses a golf club and calmly swings it against the victim
We therefore have a total of 40 duo animations, or 80 animations in total, all in FBX format.
Among all these animations, 5 of them begin with the victim on the ground.
We would like to improve and offer you the best animations possible, which is why we invite buyers to leave comments on this page, but also to follow us on social media:
Social media links
For any requests or technical issues, you can contact us directly by email:
motioncast.loic57@gmail.com
We would also love to see your creations using our animations, so please feel free to use this email address to send us your work.
FRENCH :
Dans ce pack d’animations, nous vous proposons une série d’animations de meurtre stylisé, chorégraphié avec des armes, et mis en scène en duo synchronisé, c’est a dire l’animation du meurtrier sera raccord avec celle de la victime. La victime a d’ailleurs plusieurs façons de débuter l’animation suivant les mises en scène des duo. Parfois, l’animation commencera avec la victime face à l’agresseur, d'autres fois elle sera au sol, sur le dos. Aussi, l’agresseur pourra se battre à mains nues, mais pourra aussi utiliser plusieurs armes comme des sabres, parapluies, caisses (de différentes tailles), couteaux, poivre, bâton de combat, taser, fer a repasser, boule de bowling, pince, club de golf… Quelquefois, la victime se fait projeter dans le décor, c’est donc le décor qui en quelque sort « achève » la victime (tombe du haut d’un toit, se prend un mur, un rebord etc.) Histoire de varier les plaisirs, certaines mises en scène ont d’avantage été pensées pour de l’utilisation en jeu/gameplay, avec des impacts immédiats et rapides, alors que d’autres sont dans une optique plus « cinématique » (non interactif).
Toutes les animations sont en motion capture, enregistrées en 50fps et finalisées en 60. Tous les os sont animés, dont ceux des doigts de la main. Les animations sont performées par Stéphane Pfeffer, acteur amateur et Nicolas Villet , cascadeur professionnel.
Je précise que ne sont vendues que les animations, aucun décor n’est fourni lors de l’achat. Le modèle 3D n'est présent qu'à des fins esthétiques et techniques. Il se peut que vous ayez à faire quelques petits ajustements pour que l’animation corresponde au maximum à votre personnage. N’hésitez pas à regarder notre vidéo « A Close Look » pour que vous puissiez visualiser l’entièreté des animations.
Liste des animations :
2 duo dans lesquelles la victime se fait étrangler
15 duo dans lesquelles la victime se fait agresser à mains nues
5 duo dans lesquelles la victime se prend une caisse de taille variable. Ces caisse peuvent aisément être remplacées par l'objet de votre choix
2 duo dans lesquelles l’agresseur utilise un sabre
3 duo dans lesquelles l’agresseur utilise un parapluie. Certaines animations peuvent être remplacées par une batte de base ball, par exemple
2 duo dans lesquelles l’agresseur plante sa victime avec un couteau
1 duo dans lesquelles l’agresseur balance du poivre à la figure de la victime à l'aide d'un poivrier
2 duo dans lesquelles l’agresseur se sert d’un bâton de combat chinois contre la victime
3 duo dans lesquelles l’agresseur utilise un fer a repasser contre la victime, dont une animation dans laquelle il le prend sur un meuble
1 duo dans lesquelles l’agresseur tase sa victime avec un taser électrique
1 duo dans lesquelles l’agresseur fait rouler une boule de bowling contre la jambe de la victime
2 duo dans lesquelles l’agresseur utilise une pince pour arracher la dent ou l’ongle de sa victime
1 duo dans lesquelles l’agresseur utilise un club de golf et swingue tranquillement la victime
Nous avons donc un total de 40animations en duo, soit 80 animations en tout, toutes en format FBX.
5 d’entre elles commencent avec la victime à terre.
Nous aimerions nous améliorer et vous proposer les meilleures animations possibles, c’est pourquoi nous invitons les acheteurs à laisser des commentaires sur cette page, mais aussi à nous suivre sur les réseaux sociaux :
Pour toute demande ou problème technique, vous pouvez directement nous joindre par e-mail :
Aussi, nous aimerions voir vos créations avec nos animations, n'hésitez donc pas à vous servir de cette adresse mail pour nous présenter vos travaux.
Price $35.00
Carjacking animations (Motion Cast#24 Vol.2) by Motion Cast
All animation in FBX
ENGLISH :
In this animation pack, we offer a series of synchronized carjacking animations. Each animation takes a different approach to the scene, providing several different carjacking situations and different weapons for the attacker. The victim's animations also vary depending on the scene. To maximize variety, some scenes have been designed for use in gameplay, while others are more visual (non-interactive). Please note that all animations have been created on the assumption that the driver is seated in the left-hand seat.
All animations are motion captured, recorded at 50fps and finalized at 60fps. All bones are animated, including those of the fingers. The animations are performed by Stéphane Pfeffer, an amateur actor, and Nicolas Villet, a professional stuntman.
Please note that only the animations are sold; no scenery or vehicles with rigging are provided with the purchase. The 3D model is for aesthetic and technical purposes only. You may need to make a few minor adjustments to ensure that the animation matches your characters and the vehicle you have chosen. Feel free to watch our “A Close Look” video to see all of the animations.
List of animations:
7 animations without weapons
5 animations with one or two guns
2 animations with an axe
2 animations where the attacker burns the car (Technically it's not carjacking because the car burns and can no longer be stolen, but why not...)
We therefore have a total of 16 animations in duo, or 32 animations in total, all in FBX format.
We would like to improve and offer you the best animations possible, which is why we invite buyers to leave comments on this page, but also to follow us on social media:
For any requests or technical issues, you can contact us directly by email:
motioncast.loic57@gmail.com
We would also love to see your creations using our animations, so please feel free to use this email address to send us your work.
FRENCH :
Dans ce pack d’animations, nous vous proposons une série d’animations de Carjacking (vol de voiture), en duo synchronisé. Chaque animation prend le parti pris d’une mise en scène différente, afin d’avoir plusieurs situation de carjacking, ainsi que des armes différentes pour l’agresseur. Les animations de la victime varient également en fonction de la mise en scène. Certaines mises en scène ont d’avantage été pensées pour de l’utilisation en jeu/gameplay alors que d’autres sont dans une optique plus visuelle (non interactive). Sachez que toutes les animations ont été faites en partant du principe que le conducteur est placé sur le siège de gauche.
Toutes les animations sont en motion capture, enregistrées en 50fps et finalisées en 60. Tous les os sont animés, dont ceux des doigts de la main. Les animations sont performées par Stéphane Pfeffer, acteur amateur et Nicolas Villet , cascadeur professionnel.
Je précise que ne sont vendues que les animations, aucun décor ni véhicule avec armature n’est fourni lors de l’achat. Le modèle 3D n'est présent qu'à des fins esthétiques et techniques. Il se peut que vous ayez à faire quelques petits ajustements pour que l’animation corresponde à vos personnages et au véhicule que vous aurez choisi. N’hésitez pas à regarder notre vidéo « A Close Look » pour que vous puissiez visualiser l’entièreté des animations.
Liste des animations :
7 animations sans arme
5 animation avec parfois un ou deux pistolets
2 animations à la hache
2 animations dans lesquelles l’agresseur brûle la voiture (Techniquement, ce n’est pas du car jacking car la voiture brûle et ne peut donc pas être brûlée, mais pourquoi pas…)
Nous avons donc un total de 16animations en duo, soit 32 animations en tout, toutes en format FBX.
Nous aimerions nous améliorer et vous proposer les meilleures animations possibles, c’est pourquoi nous invitons les acheteurs à laisser des commentaires sur cette page, mais aussi à nous suivre sur les réseaux sociaux :
Pour toute demande ou problème technique, vous pouvez directement nous joindre par e-mail :
Aussi, nous aimerions voir vos créations avec nos animations, n'hésitez donc pas à vous servir de cette adresse mail pour nous présenter vos travaux.
Price $7.00
Cute and Creepy Girl Pack 3D by Gattara
Models:
2 Characters:
- Cute Girl
- Creepy Girl
- Includes a blood-stained knife as a separate mesh.
Textures:
27 BPR textures total (2048x2048)
- 4 dress color variants: Green, Yellow, Purple, Blue
- The same 4 variants in bloody versions
- Separate texture set for the knife
- Normal, smoothness, metal
Animations:
Cute Girl (4 animations):
- Jump
- Run
- Walk
- Idle
Creepy Girl (5 animations):
- Attack
- Death
- Run
- Idle
- Scream
Blend Shapes (Shape Keys):
Cute Girl (14 shape keys): sad, happy, mouth_shut, angry, smile_shut, blink, shocked, look_up, look_down, look_left, look_right, sniffs_up, and more (see screenshot).
Creepy Girl (10 shape keys): angrier, mouth_open, open_wide, wide_eyes, eye_turn, blink, no_pupils, look_up, look_right, look_left, melted, and others.
Geometry:
Cute Model:
- 14,331 vertices
- 27,090 triangles
Creepy Model:
- 14,746 vertices
- 27,762 triangles
Rig & Compatibility:
- Fully rigged
- Created with Auto-Rig Pro
- Unity-ready and game-ready
- Includes full facial blend shapes
- Clean weight painting
- Easy material and texture switching
Package Includes:
- 2 characters (cute version + horror version)
- 8 clothing variations (4 clean + 4 bloody)
- 27 BPR textures (normals, smoothness, metal, etc.)
- Blood-stained knife
- 9 animations
- Full blend shape set
- Fully game-ready rig
From an innocent smile to a bone-chilling nightmare — in one pack.
A stylized character pack built around contrast, mood, and storytelling. Meet two versions of the same girl — innocent and charming on the surface, unsettling and terrifying beneath. Switch between cute and creepy to instantly change the tone of your scene, from lighthearted adventure to dark horror.
Both characters feature expressive facial blend shapes, clean topology, and a fully game-ready rig.
Four dress color variations (green, yellow, purple, blue) allow for easy visual customization, while additional bloody versions transform the character into a disturbing horror figure.
A blood-stained knife is included to push the atmosphere even further and support combat or narrative-driven scenes.
Each version comes with its own animation set, bringing personality and emotion to life — from playful movement to aggressive attacks and chilling screams.
Optimized and ready for Unity, this pack is ideal for indie games, horror projects, stylized RPGs, and cinematic storytelling where visual contrast and emotion matter.
Fully rigged, PBR textured, and animated — just drop them into your engine and start creating.
Price $21.00
Stylized 3D Kid by Gattara
- Fully rigged (Auto-Rig Pro, Humanoid compatible)
- 13 blend shapes (facial expressions & phonemes: A, I, O/U, smile, sadness, eye movement, etc.)
- 3 animations: Walk, Run, Jump
- Clean topology & optimized meshes
- Game-ready
- Total meshes: 36
- 5 textures: 2048x2048 (Base Color, Normal)
- UV mapping: Yes
- Formats: FBX, Unity package, Blend file, obj, png
- boy1: tris 30418, faces 15215, vert 15889.
- boy2: tris 34234, faces 17123, vert 17802.
- boy3: tris 33194, faces 16603, vert 17300.
Meet a cheerful stylized 3D boy character — expressive, appealing, cute and ready to bring personality to your project! This character comes with three complete outfit sets, facial blend shapes, and ready-to-use animations — perfect for platformers, kids’ games, stylized adventures, educational projects.
Each outfit includes a unique cap and backpack design, giving your game more variety and charm:
- Set 1 – Red cap (classic) + green dinosaur backpack
- Set 2 – Colorful cap with propeller + orange backpack
- Set 3 – Teal cap with ears and eyes + lilac backpack
Rendered in Blender (cycles)
Price $16.00
3D Fill by techjuego
✅ Complete Unity Project – Fully structured and optimized for mobile platforms
✅ 400 Levels – Enjoy hours of gameplay with progressively challenging puzzles
✅ Level Editor – Quickly create and customize your own levels with ease 🛠️📏
✅ AdMob Ads Integration – Built-in support for Interstitial & Rewarded Ads 💰📢
✅ In-App Purchase Support – Offer coins, ad removal, or other premium content directly in-game 🛒💳
✅ Get Hints via Ads or Coins – Let players use coins or watch ads to receive helpful hints 💡👀
✅ Theme Shop – Players can unlock and switch between different visual themes 🎭🛍️
✅ Multiple Platform Support – Android, iOS, and WebGL compatible 🌐📱
✅ Unity UGUI System – Responsive, intuitive UI designed for both phone and tablet resolutions
✅ Sound & Music System – Easy-to-replace sounds, background music, and effects 🎵🔊
✅ Ready to Release – Add your AdMob IDs, reskin if desired, and publish! 🚀
✅ Easy Reskin – Swap colors, graphics, and assets with minimal effort 🎨
✅ Structured & Clean Code – Efficient C# scripting for smooth, reliable performance 💻⚡
✅ Touch & Mouse Input – Supports both mobile swipes and desktop controls 📱🖥️
✅ Complete Documentation – Step-by-step guide to help you get started quickly 📘
🚀 3D Fill – Unity Puzzle Game Template 🎮
3D Fill is a fun and visually engaging puzzle game where players drag to fill every cube in a 3D frame—all in one continuous move! Featuring 400 handcrafted levels, dynamic cube graphics, and built-in monetization, it’s the ultimate ready-to-launch project for puzzle lovers and game developers. 🧠✨
🎨 Package Features
✅ Fully Customizable – Easily edit cube designs, colors, levels, UI, and mechanics.
✅ Optimized Code – Clean C# scripts for smooth 3D performance across all devices.
✅ 400 Handcrafted Levels – Hours of gameplay with gradually increasing difficulty.
✅ AdMob Integration – Includes interstitial and rewarded ads for monetization.
✅ Hint System – Players can watch ads to reveal hints when stuck.
✅ Touch & Mouse Controls – Fully compatible with both mobile and PC.
✅ Cube Skin Shop – Players can unlock and switch between different 3D cube styles.
✅ Expandable Framework – Add new levels, mechanics, and graphics effortlessly.
🎮 Core Gameplay Mechanics
▶️ Drag your finger (or mouse) to fill all cubes within a 3D frame in one continuous swipe.
🔄 Navigate around obstacles and find the right path to complete each level.
🧩 Experience increasing challenge and unique 3D layouts as you progress.
🎯 Unlock hints by watching rewarded ads.
🏆 Perfectly balanced for casual players and hardcore puzzle fans alike!
Price $149.99
Cute Japanese Bakery Set by Kana-Beru
Details;
AnPan: 488
Bagel: 256
Bagget: 96
CinnamonRoll: 452
Heart: 460
KumaPan: 992
MelonPan: 680
NekoPan_Choco: 328
NekoPan_Matcha: 328
Neko_Strawberry: 328
RollBread: 448
SausagePan: 1088
ToastBread: 224
Counter: 430
Workbench: 570
Light: 918
Resister: 1618
Oven: 2282
OvenTray: 100
Shelf: 1206
TrayTongStand: 608
Basket_L, Basket_S: 108
NameLabel: 76
Tong: 1076
Tray_L, Tray_S: 252
Chair: 816
CounterTable: 320
Stool: 502
Table: 378
Texture
each 2048 x 2048 px
Here is a Cute Japanese Bakery Set!
I created this inspired by Japanese bakeries.
You can use this prop into your game projects quickly!
It is suited for mainly Hyper Casual Games.(Low-poly models)
For breads, 2 type (cooked and non-cooked) of textures are ready, so you can use depending on the situations.
**caution: Images are examples of the layout. You will need to arrange each model yourself.*
I also created the scene of prepared sample. I hope it would be helped.
Price $9.99
Candle of the Crows – Dark Fantasy by leonidas10009
-Model : Candle of the Crows – Dark Fantasy
- Candle of the Crows
- Vertices : 28816
- Polygons: 28792
Textures:
-Albedo
-AO
-Metallic
-Normal
-Roughness
(all 2048-2048 size)
A detailed Gothic candle with a crow skull base Ideal for dark fantasy, horror, or arcane ritual settings. The model combines organic shapes and realistic materials, with an emphasis on warm reflections and ambient lighting.
It can be used as a decorative element or focal point in narrative and cinematic scenes.
Price $5.59
Sakura Landscape - Skybox by Deko
Textures:
3x6 (Pastel, Vibrant & Night): 2048 x 2048 px
3x1 (Pastel, Vibrant & Night): 8192 x 4096 px
Materials:
Skybox / 6 Side
Skybox / panoramic
+ DemoScene
Price $9.99
Stylized Low-poly Foliage Pack by Anilturker
Number of textures 7
Texture dimensions 64px
Polygon count of total: 134,569
tris per tree: 692-4416
Number of prefab 92
Rigging: No
Animation: No
LOD information: No
Types of materials: Gradient texture atlas
692-4416 tris per tree
252-1650 tris per plant pack
134,569 Total poly count
Price $15.00
Cartoon Characters_Japanese style16 by Dreams Studio
Texture dimensions:1024X1024
Number of textures:2
Rigging:Yes
Other Japanese cartoon resource packs
Cartoon Characters_Japanese style
Cartoon Characters_Japanese style2
Cartoon Characters_Japanese style3
Cartoon Characters_Japanese style4
Cartoon Characters_Japanese style5
Cartoon Characters_Japanese style6
Cartoon Characters_Japanese style7
Cartoon Characters_Japanese style8
Cartoon Characters_Japanese style9
Cartoon Characters_Japanese style10
Cartoon Characters_Japanese style11
Cartoon Characters_Japanese style12
Cartoon Characters_Japanese style13
More exciting cartoon resource packs
Characters (x2)
Kappa,Yamawarawa
texture size:1024 x 1024
Number of texture map:Kappa(1),Yamawarawa(1)
Material is using RealToon (Pro Anime/Toon Shader)
https://assetstore.unity.com/packages/vfx/shaders/realtoon-pro-anime-toon-shader-65518
Polycount:
Characters
Kappa:5055 triangles
Yamawarawa: 7510 triangles
Rigging:Yes
Animation Type: Generic
Animations
Kappa:
Kappa_appear
Kappa_attack
Kappa_dead
Kappa_display
Kappa_display02
Kappa_display03
Kappa_hit
Kappa_idle
Kappa_idle02
Kappa_run
Kappa_skill
Kappa_walk
Yamawarawa:
Yamawarawa_appear
Yamawarawa_attack
Yamawarawa_dead
Yamawarawa_display
Yamawarawa_display02
Yamawarawa_hit
Yamawarawa_idle
Yamawarawa_idle02
Yamawarawa_run
Yamawarawa_skill
Yamawarawa_skill02
Yamawarawa_walk
Price $24.99
Animated Locomotive Steam Train by studiolab
Animated Steam Train
Detailed Description Info:
- Model: Steam Train
- Media Type: 3D Model
- Geometry: Quads/Tris
- Polygon Count: 1814952
- Vertice Count: 941145
- Rigged: Yes
- Animated: Yes
- Textures: Yes
- Materials: Yes
- UV Mapped: Yes
- Unwrapped UVs: Yes Non Overlapping
Main drive cab includes into turn, drive turn animations
Animated American Locomotive Steam Train
This High-Poly steam train is Game / Realtime ready, a perfect rail asset setup for Unity, PBR Textures & clean topology, for railway game development and virtual production, extended / mixed / augmented & virtual reality applications.
Included Modular track with a LOD to enable you to build various train track networks.
Check out more of our Transport assets here
Transport models on the Unity Asset Store
Email support@studiolab.dev for different render pipeline versions or any other technical requests or support.
Price $19.99
Coffee Table Pack 3 by 32cm
Total tris 45000. 25000 verts.
Textures 11 (4096p)
Meshes 1
Prefabs 2
Set of coffee tables. Real scale but scale as you needs. 1 material and 2 sets of textures for a total of 2 different objects.
Comes with 4096x PBR textures including Albedo, Normal, Metalness, Roughness, AO and also unity HDRP mask.
Total tris 45000. 25000 verts.
Suitable for halls, palaces, offices, bedrooms, kitchens, etc..
Price $4.99
Tower Defense Pack by Hipernt
Models:
There is total 17 different Building Models with Animation, NPPC has LOD on them. Here is the Poly-count of every single Models:
Name ,Triangles ,Vertices
- launcher.fbx,2394,1102
- Drop.fbx,5523,2600
- Roof.fbx,142,77
- StartIntro.fbx,16569,8428
- FlameBoxDash.fbx,16569,8428
- LaserTower.fbx,3628,1674
- Turret.fbx,4050,1904
- BigAnim.fbx,9978,4057
- SmallMech.fbx,2346,1049
- BigWalk.fbx,5422,2734
- Big.fbx,5422,2734
- FB_Anim_Test_4.fbx,16569,8428
- FB_Anim_Test_3 1.fbx,16569,8428
- FB_Anim_Test_3.fbx,16569,8428
- FB_Anim_Test_2 1.fbx,16569,8428
- FB_Anim_Test_2.fbx,16569,8428
- FB_Anim_Test_1.fbx,16569,8428
Textures:
All the Diffuse and Normal Maps are in .png format Here is the list of textures and their details:
Name,Resolution,Format
- AirDrop_Grid_AlbedoTransparency.png,2048x2048,.PNG
- AirDrop_Grid_Emission.png,2048x2048,.PNG
- AirDrop_Grid_MetallicSmoothness.png,2048x2048,.PNG
- AirDrop_Grid_Normal.png,2048x2048,.PNG
- templategrid_albedo.png,4096x4096,.PNG
- TemplateGrid_normal.png,4096x4096,.PNG
- LaserTower_Material_0.001_AlbedoTransparency.1001.png,2048x2048,.PNG
- LaserTower_Material_0.001_Emission.1001.png,2048x2048,.PNG
- LaserTower_Material_0.001_MetallicSmoothness.1001.png,2048x2048,.PNG
- LaserTower_Material_0.001_Normal.1001.png,2048x2048,.PNG
- launcher_Base_AlbedoTransparency.1001.png,2048x2048,.PNG
- launcher_Base_Emission.1001.png,2048x2048,.PNG
- launcher_Base_MetallicSmoothness.1001.png,2048x2048,.PNG
- launcher_Base_Normal.1001.png,2048x2048,.PNG
- launcher_Missile_AlbedoTransparency.1001.png,2048x2048,.PNG
- launcher_Missile_Emission.1001.png,2048x2048,.PNG
- launcher_Missile_MetallicSmoothness.1001.png,2048x2048,.PNG
- launcher_Missile_Normal.1001.png,2048x2048,.PNG
- FlameboxBlack_Grid_AlbedoTransparency.png,4096x4096,.PNG
- FlameboxNewTex_Grid_AlbedoTransparency.png,4096x4096,.PNG
- FlameboxNewTex_Grid_Blue_AlbedoTransparency.png,4096x4096,.PNG
- FlameboxNewTex_Grid_Emission.png,4096x4096,.PNG
- FlameboxNewTex_Grid_MetallicSmoothness.png,4096x4096,.PNG
- FlameboxNewTex_Grid_Normal.png,4096x4096,.PNG
- FlameboxNewTex_Grid_Orange_AlbedoTransparency.png,4096x4096,.PNG
- FlameboxPink_Grid_AlbedoTransparency.png,4096x4096,.PNG
- AO.png,1024x1024,.PNG
- AO1.png,1024x1024,.PNG
- AO2.png,1024x1024,.PNG
- Glass_Base_Color_6.png,1024x1024,.PNG
- Glass_Base_Color.png,1024x1024,.PNG
- Glass_Base_Color2.png,1024x1024,.PNG
- Glass_Base_Color3.png,1024x1024,.PNG
- Glass_Base_Color4.png,1024x1024,.PNG
- Glass_Base_Color5.png,1024x1024,.PNG
- Glass_Base_ColorMetalic.png,1024x1024,.PNG
- Glass_Base_ColorMetalic2.png,1024x1024,.PNG
- Glass_Base_ColorMetalic3_1.png,1024x1024,.PNG
- Glass_Base_ColorMetalic3.png,1024x1024,.PNG
- Glass_Base_ColorMetalic4.png,1024x1024,.PNG
- Glass_Base_Normal1.png,1024x1024,.PNG
- Glass_Base_Normal2.png,1024x1024,.PNG
- SmallMech_Material_0_AlbedoTransparency.png,2048x2048,.PNG
- SmallMech_Material_0_AlbedoTransparencyRed_2.png,2048x2048,.PNG
- SmallMech_Material_0_AlbedoTransparencyRed.png,2048x2048,.PNG
- SmallMech_Material_0_AlbedoTransparencySmall.png,2048x2048,.PNG
- SmallMech_Material_0_Emission.png,2048x2048,.PNG
- SmallMech_Material_0_MetallicSmoothness.png,2048x2048,.PNG
- SmallMech_Material_0_Normal.png,2048x2048,.PNG
- Big_Material_0_AlbedoTransparency.png,2048x2048,.PNG
- Big_Material_0_AlbedoTransparencyBlue.png,2048x2048,.PNG
- Big_Material_0_AlbedoTransparencyRed_2.png,2048x2048,.PNG
- Big_Material_0_AlbedoTransparencyRed.png,2048x2048,.PNG
- Big_Material_0_Emission.png,2048x2048,.PNG
- Big_Material_0_MetallicSmoothness.png,2048x2048,.PNG
- Big_Material_0_Normal.png,2048x2048,.PNG
- Turret_Material_0_AlbedoTransparency.1001.png,2048x2048,.PNG
- Turret_Material_0_Emission.1001.png,2048x2048,.PNG
- Turret_Material_0_MetallicSmoothness.1001.png,2048x2048,.PNG
- Turret_Material_0_Normal.1001.png,2048x2048,.PNG
Tower Defense Mechs & Turrets Pack
Kickstart your next strategy or tower defense project with this high-quality, stylized robot asset pack. Featuring a massive Boss Mech, versatile NPC bots, and essential Defensive Towers, this pack is fully optimized for mobile, VR, and low-end platforms without sacrificing visual punch.
🚀 Key Highlights
- Fully Animated: From the heavy stomp of the Boss Mech to the rapid fire of the Turrets, everything is rigged and ready for action.
- Visual Variety: Includes 4 distinct texture sets per character, allowing you to create different factions, difficulty tiers, or team colors easily.
- Performance First: Every model comes with LOD (Level of Detail) stages, ensuring your game runs smoothly even with hundreds of units on screen.
- URP Ready: Designed specifically for the Universal Render Pipeline to take advantage of modern lighting and post-processing.
📦 What’s Inside?
1. The "Apex" Boss MechThe center-piece of your wave. Includes high-quality animations:
- Animations: Intro/Spawn, Idle, Walk, Dash, and Fire.
- Skins: 4 Unique Texture Sets.
2. Enemy NPC BotsFill your waves with these agile combatants:
- Nanobot: Small, fast, and deadly. (Walk & Fire animations)
- Spider-Bot: Multi-legged threat. (Walk & Fire animations)
- Skins: 4 Unique Texture Sets each.
3. Defensive TowersThree essential archetypes for balanced gameplay:
- Laser Tower: Continuous beam damage.
- Turret: Rapid-fire projectile defense.
- Missile Launcher: Heavy AOE (Area of Effect) damage.
🛠 Technical Specifications
- Pipeline: Universal Render Pipeline (URP)
- Optimized: Integrated LODs for all models.
- Mobile Friendly: Low poly count optimized for mobile and standalone VR (Quest).
- Textures: 2048x2048 (can be downscaled for mobile).
Bring your tower defense game to life with a professional, cohesive look!
Price $19.99
End table pack 1 by 32cm
Total tris 100000. 50000 verts.
Textures 11 (4096p)
Meshes 1
Prefabs 2
Pack of round tables. Real scale but scale as you needs. 1 material and 2 sets of textures for a total of 2 different objects.
Comes with 4096x PBR textures including Albedo, Normal, Metalness, Roughness, AO and also unity HDRP mask.
Total tris 100000. 50000 verts.
Suitable for halls, palaces, offices, bedrooms, kitchens, etc.
Price $4.99
Stylized Camping Foods by PijayArt
Features:
- PBR Stylized Textures (Physically Based Rendering).
- URP Project
- Optimized for Games.
Technical Details:
Number of Static Meshes: 31
Tris Count: 156 to 2,110
Number of Materials: 30
Number of Prefabs: 39
Number of Textures: 108
Texture Resolutions: 512, 1024 and 2048.
LODs: No.
More Technical Details:
- Watermelon: 352 Tris - 512x512 / Orange: 352 Tris - 512x512.
- Egg: 192 Tris - 512x512.
- Banana: 572 Tris - 512x512 / Apple: 474 Tris - 512x512.
- Bread: 500 Tris - 512x512.
- Sliced Bread: 306 Tris - 512x512.
- Grappes: 1,266 Tris - 512x512.
- Pie: 362 Tris - 1024x1024.
- Breakfast: 764 Tris - 1024x1024 / Cheese: 356 Tris - 1024x1024.
- Beer Bottle: 1,734 Tris - 1024x1024 / Water Bottle: 1,000 Tris - 1024x1024.
- Metal Mug: 598 Tris - 1024x1024 / Canned Drink: 1,372 Tris - 1024x1024.
- Coffee Bottle: 828 Tris - 1024x1024 / Campfire: 1,612 Tris - 2048x2048.
- Cooking Tripod: 1,052 Tris - 1024x1024.
- Cooler Box: 2,110 Tris - 2048x2048.
- Cest: 1,026 Tris - 1024x1024 / Towel: 156 Tris - 2048x2048.
- Wooden Table: 836 Tris - 2048x2048.
- Cooking Pot: 1,482 Tris - 2048x2048.
- Cooking Pot Lid: 1,482 Tris - 2048x2048 / Frying Pan: 836 Tris - 1024x1024.
- Plate: 336 Tris - 1024x1024 / Spatule: 508 Tris - 1024x1024.
- Fork 01: 416 Tris - 1024x1024 / Spoon: 306 Tris - 1024x1024.
- Fork 02: 266 Tris - 1024x1024 / Knife: 177 Tris - 1024x1024.
In Stylized Camping Foods you will find 31 Stylized Models that includes: Fruits, Drinks, Table, Cooking Pot, Campfire and More. With these Camping Foods, you can perfectly compose your picnic outdoor scene or other place you want.
31 Foods and Props:
Watermelon, Orange, Egg, Banana, Apple, Bread, Sliced Bread, Grappes, Pie, Breakfast, Cheese, Beer Bottle, Water Bottle, Metal Mug, Canned Drink, Coffee Bottle, Campfire, Cooking Tripod, Cooler Box, Cest, Towel, Wooden Table, Cooking Pot, Cooking Pot Lid, Frying Pan , Plate, Spatule, Fork 01, Spoon, Fork 02, Knife.
Are you liked this product? Feel free to take a look on my another products! Here
Price $11.99
Monster10 - "Dad and Son, Rednecks, Zombies" by Andrew Ermakov
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes) and DEMO
Number of Animations: 10
Animation types (In-place): 10
Number of characters: 1
Vertex counts of characters: Max skin: 19580 Min skin: 17316
Number of Materials and Material Instances: 26
Number of Textures: 43
Texture Resolutions: 4096x4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Important/Additional Notes: Additional bones that are added to Epic Skeleton:
extra bones of mannequin for son, eyes_join, eyes_join1, mouth_join, mouth_join1
Join to Discord! https://discord.gg/Z2zpJJPy
Video Preview on YouTube: https://youtu.be/yAm8IlI9qHU
Textures:
- all texture map 4096x4096 (you can reduce the image size)
- 14 skins of body
- 12 skins of cloth
- 43 textures
- 26 materials
10 animations:
- attack (x2)
- walking (x1)
- run (x2)
- idle (x2)
- death (x1)
- gethit (x2)
Polycount of Minimum Skin:
- verts 17316
- tris 33915
Polycount of Maximum Skin:
- verts 19580
- tris 37804
Price $34.99
Shell Enchantress_Spine 2D Animation Character by RGame Animation
- Fully animated 2D character created with Spine, featuring high-quality artwork in an Asian mythological style
- Includes 6 core animations: Idle, Attack, Skill, Hit, Stun, and Die
- Applied Bounding Boxes in the Spine file to make collision detection more convenient and accurate in-game.
- High-resolution and clean visual details, suitable for HD and mobile projects
- Ready-to-use prefab and demo scene for easy integration into your Unity project
- .unitypackage (for quick Unity import)Provides all necessary Spine export files, including: .atlas (texture atlas) .json (animation data) .png (character textures) .txt (import notes and instructions)
- Easy to customize — modify artwork, tweak animations, or reuse prefabs for different characters
- Organized folder structure for clear project management
- Compatible with Unity 2021.3 or newer, supports both URP and Built-in Render Pipeline
- Suitable for idle, AFK, turn-based, RPG, and fantasy adventure games
This package provides a fully animated 2D character designed for idle/AFK and turn-based games.
Genre Compatibility:
- Idle / AFK games
- Turn-based RPGs and strategy games
- Adventure or fantasy projects
- Any game requiring 2D animated characters
This asset is especially useful for developers who want to save time on character creation while keeping the flexibility to adapt the asset to their own projects.
⚠️ This asset was created with Spine.
Using the asset:
This asset requires the free Spine-Unity runtime (version 4.2, 4.0 or 3.8) to function properly.
The runtime is available from the official Spine website. Once imported, you can use this character directly in Unity.
Editing the asset:
The skeleton and animations were created using the Spine Editor.
To modify or create new animations, a licensed copy of Spine is required.
Compatibility:
Includes exported Spine data files (.json / .atlas / .png) ready for immediate use.
If you need a version compatible with Spine runtime below 4.2, 4.0 or 3.8, please contact me directly through my Publisher Profile on the Unity Asset Store.
Note: The original .spine project file is not included.
Animation Details:
- Includes multiple Spine animations (idle, attack, skill, stun, hit, die).
- Each animation has 40 keyframes.
- Optimized for performance — all files are very lightweight and suitable for mobile or low-end devices.
2D Asset Details:
- Contains one exported Spine skeleton (.json / .atlas / .png).
- Texture atlas resolution varies per character (up to 2048x2048 px maximum).
- Color depth: 32-bit RGBA.
- Includes alpha transparency (PNG format).
- Folder Sprites frame by frame
- Export Binary file
- Refine the asset for smoother performance and fix all animation glitche!
- Original Spine source file and replace all related images within the asset
- All Spine project files for versions 3.8, 4.0, and 4.2, as well as the corresponding Binary file.
Price $19.00
Lord of the Underworld_Spine anmation 2D Character by RGame Animation
- Fully animated 2D character created with Spine, featuring high-quality artwork in an Asian mythological style
- Includes 4 core animations: Idle, Attack, Skill, Stun.
- Applied Bounding Boxes in the Spine file to make collision detection more convenient and accurate in-game.
- High-resolution and clean visual details, suitable for HD and mobile projects
- Ready-to-use prefab and demo scene for easy integration into your Unity project
- .unitypackage (for quick Unity import)Provides all necessary Spine export files, including: .atlas (texture atlas) .json (animation data) .png (character textures) .txt (import notes and instructions)
- Easy to customize — modify artwork, tweak animations, or reuse prefabs for different characters
- Organized folder structure for clear project management
- Compatible with Unity 2021.3 or newer, supports both URP and Built-in Render Pipeline
- Suitable for idle, AFK, turn-based, RPG, and fantasy adventure games
This package provides a fully animated 2D character designed for idle/AFK and turn-based games.
Genre Compatibility:
- Idle / AFK games
- Turn-based RPGs and strategy games
- Adventure or fantasy projects
- Any game requiring 2D animated characters
This asset is especially useful for developers who want to save time on character creation while keeping the flexibility to adapt the asset to their own projects.
⚠️ This asset was created with Spine.
Using the asset:
This asset requires the free Spine-Unity runtime (version 4.2 or newer) to function properly.
The runtime is available from the official Spine website. Once imported, you can use this character directly in Unity.
Editing the asset:
The skeleton and animations were created using the Spine Editor.
To modify or create new animations, a licensed copy of Spine is required.
Compatibility:
Includes exported Spine data files (.json / .atlas / .png) ready for immediate use.
If you need a version compatible with Spine runtime below 4.2, please contact me directly through my Publisher Profile on the Unity Asset Store.
Note: The original .spine project file is not included.
Animation Details:
- Includes multiple Spine animations (idle, attack, skill, hit).
- Each animation has 40 keyframes.
- Optimized for performance — all files are very lightweight and suitable for mobile or low-end devices.
2D Asset Details:
- Contains one exported Spine skeleton (.json / .atlas / .png).
- Texture atlas resolution varies per character (up to 2048x2048 px maximum).
- Color depth: 32-bit RGBA.
- Includes alpha transparency (PNG format).
- Folder Sprites frame by frame
- Export Binary file
- Refine the asset for smoother performance and fix all animation glitche!
- Original Spine source file and replace all related images within the asset
- All Spine project files for versions 3.8, 4.0, and 4.2, as well as the corresponding Binary file.
Price $12.00
