Custom Menu & Audio System by BlastOffProductions
Script/Documentation
- All Scripts are in C# format.
- Script Documentation in PDF format.
UI Elements
- Includes 10 UI Elements (Icons)
- Image Dimensions include: 381 x 362, 1536 x 1024, 1285 x 148, 1024 x 1024, 438 x 390, 418 x 426, 421 x 424, 391 x 387, 381 x 362.
- Color Depth: 32-bit color (8 bits per channel, RGB)
- Transparency: Transparency supported via Alpha Channel (PNG Format).
Custom Menu System
This asset comes with an example Menu system complete with a customizable Level Loading script for play and level select buttons (comes with a loading screen UI), and a settings button that calls up a settings panel.
- Play Button (Plays Custom Sounds - Displays Custom Loading Screen - Loads Custom Level)
- Settings Button (Plays Custom Sound - Plays Animation for Custom Settings Pannel)
- Extra Button (Level Select or Credits Button)
- Settings Pannel (Appear & Disappear Animations - SFX & Music Volume Sliders)
Custom Audio System
This audio system enables you to control all your in game audio by category, SFX & Music. Simply attach the SFX or Music mixer to your audio sources output and it can now be controlled by the the Volume Sliders in the Settings Panel.
- SFX Volume Control Script (with SFX mixer)
- Music Volume Control Script (with Music mixer)
UI Elements
- Includes 10 UI Elements (Icons)
- Image Dimensions include: 381 x 362, 1536 x 1024, 1285 x 148, 1024 x 1024, 438 x 390, 418 x 426, 421 x 424, 391 x 387, 381 x 362.
- Color Depth: 32-bit color (8 bits per channel, RGB)
- Transparency: Transparency supported via Alpha Channel (PNG Format).
We plan to add more features in a future update for free!
Price $4.99
GPU2DAnimator by IGDMaster
Included Contents
------------------------
Editor Baker and Resample Tools
Runtime Component (GPU2DAnimator)
URP Shader and Materials
Sample Configurations and Documentation
GPU2DAnimator — GPU-Driven 2D Skeletal Animation (VAT) for URP
A professional-grade 2D animation acceleration solution for Unity.
By baking SpriteSkin motion into EXR textures and sampling in the GPU vertex stage, it removes Animator/SpriteSkin CPU cost, enabling massive batching and stable FPS on mobile, PC, and consoles.
One-click bake, drop-in prefabs, and lightweight runtime—no runtime rigging or Animator graphs.
Use Cases
------------------------
2D characters, crowds, and NPC swarms
Action/platformers with many on-screen actors
UI/live avatars and 2D VFX sequences
Mobile titles needing stable frame time
Projects targeting URP with SpriteRenderer + SpriteSkin
Core Features
------------------------
One-click Baker: Pre-bake per-clip motion JSON → VAT textures → merged mesh/prefab
Runtime Component: Per-clip play/loop, default clip fallback, time scale, child-apply
Instancing-friendly: Minimal per-instance data; _FrameIndex drives animation
Smart Assets: Linear EXR, uncompressed, point, clamp (auto import settings)
Clean Config: JSON-based clip ranges/fps/duration;
inspector clip controls and preview
Production Shader: IGD/GPU2DAnimationShader
Cross-Platform Optimization
Consistent performance on mobile, PC, and consoles
Stable FPS with large crowds and many animated actors
Low CPU usage, reduced spikes from Animator/SpriteSkin
You’ll Benefit
-------------------------
Significant CPU offload and fewer bottlenecks
Smooth playback with large numbers of animated sprites
Minutes-to-integrate pipeline, production-ready prefabs and materials
Upgrade your 2D animation performance today.
Website: https://kop098.github.io/igdmaster/
Discord: igdmaster
Technical Support: https://discord.gg/dzJzhaCeUg
Price $28.88
GpuAnimator by IGDMaster
This installation package includes an editor tool code, a runtime code, and a shadergraph version of the animation shader.
[Not Dots & ECS][Designed for MONO And Easy Use]
GPUAnimator is a professional-grade GPU skinning and animated texture solution for Unity 6+.
It bakes skeletal animations offline to EXR textures, with skeletal transformations handled by shaders at runtime. This requires virtually no CPU and can reliably drive thousands of characters. A built-in one-click baking tool automatically outputs baked meshes, animated textures, and JSON configurations. It supports multi-clip merging, Loop/Interact clip types, and runtime event callbacks for easy state machine interaction.
It is instancing/batching-friendly, making it suitable for large-scale scenes such as open-world crowds, RTS units, and racetrack spectators.
The built-in pipeline is ready to use out of the box, and URP is quickly ported via the included HLSL. It is also compatible with SRP Batcher.
It supports DX11+, Metal, Vulkan, and GLES 3.0+ platforms, with linear color and EXR import parameters automatically set by the tool.
It includes a debug panel and inspector for fast integration and performance tuning.
WebSite: https://kop098.github.io/igdmaster/
Discord: igdmaster
Technical Support: https://discord.gg/dzJzhaCeUg
Price $28.88
SAGA V: Towns, Shops, & Mini-Games by Steven Melin
- 91 original high-quality WAV tracks (44.1 kHz / 16-bit)
- 89 Loops
- 2 One-Shot Tracks
- 19tracks featuring live musicians
- 1 hr. & 39 min. of unique music (not counting loops!)
- 3 essential game music uses:
- Towns
- Shops
- Mini-Games
- 993 MB of music
- Unlimited Royalty-Free license
- Free Updates Forever
Here on Unity, I sell one mega music pack crafted for Adventure video games called SAGA Complete Collection (previously titled Game Music Treasury). This collection has been sold an astonishing 18,000+ times and has been featured on Unity Asset Store, Game Dev Market, & Humble Bundle. This collection is highly regarded for its quality and attention to essential uses for indie games. Best of all, it's affordable!
SAGA Complete Collection consists of 5 volumes, a total of 590+ tracks that cover the most essential styles and genres you need for your game. 460+ of the tracks are cut to loop seamlessly, and 140+ of the tracks feature live orchestras and soloists including the Chicago Symphony and Los Angeles Philharmonic. Check out the lineup and grab the one you need most. Or save 20% and buy the Complete Collection!
===============
What's New In v2.0?
===============
- NEW NAME: the most obvious change since v1.4 is the name change to SAGA (literally meaning epic story), which I think is far more fitting than the previously generic Game Music Treasury. Since these tracks have a strong bent towards RPG, Action, & Adventure genres, I felt like a new name and custom artwork was the way to go for fresh branding and restructuring. The best change of all is the new division into 5 volumes instead of the previous 30, which was becoming impossible to keep updated. Keeping a smaller product line makes everything simpler and smoother.
- NEW FILE-NAMING & FOLDER STRUCTURE: Organizing by Exploration, Battles, Characters, Cutscenes, etc. makes these tracks easier than ever to search for and use exactly when you need them.
- BPM (beats per minute) added to every track filename: now you know exactly how fast every track will be before previewing, saving a ton of time when searching for your next track.
- LOOPS: I painstakingly re-edited every file to loop seamlessly (where applicable), a total of 461 loops in this collection! This means that when you throw the audio files into your game engine, they will loop indefinitely without any pops or awkward transitions. Yikes that was a painful task, but it was a labor of love :)
- LIVE: While re-editing every track, I made careful notes as to which tracks contains live musicians, so those are definitely tracks to look out for when you need a pop of deep emotion in your game.
- LAYERS: For a handful of tracks, I made layers available to help create more dynamic music in your game (exploration vs. battle or ambient that increases to tense alternate versions).
- NEW TRACKS: As with every update, I added a couple dozen new tracks to give even more awesome music. These updates are always free!
Price $24.99
SAGA III: Cinematic Normal & Boss Battles by Steven Melin
- 87 original high-quality WAV loops (44.1 kHz / 16-bit)
- 17 tracks featuring live musicians
- 1 hr. & 29 min. of unique music (not counting loops!)
- 2 essential game music uses:
- Normal Battles
- Boss Battles
- 907 MB of music
- Unlimited Royalty-Free license
- Free Updates Forever
Here on Unity, I sell one mega music pack crafted for Adventure video games called SAGA Complete Collection (previously titled Game Music Treasury). This collection has been sold an astonishing 18,000+ times and has been featured on Unity Asset Store, Game Dev Market, & Humble Bundle. This collection is highly regarded for its quality and attention to essential uses for indie games. Best of all, it's affordable!
SAGA Complete Collection consists of 5 volumes, a total of 590+ tracks that cover the most essential styles and genres you need for your game. 460+ of the tracks are cut to loop seamlessly, and 140+ of the tracks feature live orchestras and soloists including the Chicago Symphony and Los Angeles Philharmonic. Check out the lineup and grab the one you need most. Or save 20% and buy the Complete Collection!
===============
What's New In v2.0?
===============
- NEW NAME: the most obvious change since v1.4 is the name change to SAGA (literally meaning epic story), which I think is far more fitting than the previously generic Game Music Treasury. Since these tracks have a strong bent towards RPG, Action, & Adventure genres, I felt like a new name and custom artwork was the way to go for fresh branding and restructuring. The best change of all is the new division into 5 volumes instead of the previous 30, which was becoming impossible to keep updated. Keeping a smaller product line makes everything simpler and smoother.
- NEW FILE-NAMING & FOLDER STRUCTURE: Organizing by Exploration, Battles, Characters, Cutscenes, etc. makes these tracks easier than ever to search for and use exactly when you need them.
- BPM (beats per minute) added to every track filename: now you know exactly how fast every track will be before previewing, saving a ton of time when searching for your next track.
- LOOPS: I painstakingly re-edited every file to loop seamlessly (where applicable), a total of 461 loops in this collection! This means that when you throw the audio files into your game engine, they will loop indefinitely without any pops or awkward transitions. Yikes that was a painful task, but it was a labor of love :)
- LIVE: While re-editing every track, I made careful notes as to which tracks contains live musicians, so those are definitely tracks to look out for when you need a pop of deep emotion in your game.
- LAYERS: For a handful of tracks, I made layers available to help create more dynamic music in your game (exploration vs. battle or ambient that increases to tense alternate versions).
- NEW TRACKS: As with every update, I added a couple dozen new tracks to give even more awesome music. These updates are always free!
Price $24.99
SAGA II: Emotional Exploration by Steven Melin
- 129 original high-quality WAV loops (44.1 kHz / 16-bit)
- 28 tracks featuring live musicians
- 3 hrs. & 10 min. of unique music (not counting loops!)
- 1 essential game music use (Exploration)
- 1.87 GB of music
- Unlimited Royalty-Free license
- Free Updates Forever
Here on Unity, I sell one mega music pack crafted for Adventure video games called SAGA Complete Collection (previously titled Game Music Treasury). This collection has been sold an astonishing 18,000+ times and has been featured on Unity Asset Store, Game Dev Market, & Humble Bundle. This collection is highly regarded for its quality and attention to essential uses for indie games. Best of all, it's affordable!
SAGA Complete Collection consists of 5 volumes, a total of 590+ tracks that cover the most essential styles and genres you need for your game. 460+ of the tracks are cut to loop seamlessly, and 140+ of the tracks feature live orchestras and soloists including the Chicago Symphony and Los Angeles Philharmonic. Check out the lineup and grab the one you need most. Or save 20% and buy the Complete Collection!
===============
What's New In v2.0?
===============
- NEW NAME: the most obvious change since v1.4 is the name change to SAGA (literally meaning epic story), which I think is far more fitting than the previously generic Game Music Treasury. Since these tracks have a strong bent towards RPG, Action, & Adventure genres, I felt like a new name and custom artwork was the way to go for fresh branding and restructuring. The best change of all is the new division into 5 volumes instead of the previous 30, which was becoming impossible to keep updated. Keeping a smaller product line makes everything simpler and smoother.
- NEW FILE-NAMING & FOLDER STRUCTURE: Organizing by Exploration, Battles, Characters, Cutscenes, etc. makes these tracks easier than ever to search for and use exactly when you need them.
- BPM (beats per minute) added to every track filename: now you know exactly how fast every track will be before previewing, saving a ton of time when searching for your next track.
- LOOPS: I painstakingly re-edited every file to loop seamlessly (where applicable), a total of 461 loops in this collection! This means that when you throw the audio files into your game engine, they will loop indefinitely without any pops or awkward transitions. Yikes that was a painful task, but it was a labor of love :)
- LIVE: While re-editing every track, I made careful notes as to which tracks contains live musicians, so those are definitely tracks to look out for when you need a pop of deep emotion in your game.
- LAYERS: For a handful of tracks, I made layers available to help create more dynamic music in your game (exploration vs. battle or ambient that increases to tense alternate versions).
- NEW TRACKS: As with every update, I added a couple dozen new tracks to give even more awesome music. These updates are always free!
Price $24.99
HTrace: Screen Space Global Illumination Bundle by IPGames
HTrace: Screen Space Global Illumination URP by IPGames
Currently tested APIs are: DX11, DX12
Currently tested URP versions are: 14 and above
Currently tested Unity versions are: from 2022.2 to 6000.2
Limitations and Requirements:
- APV Fallback requires Unity 6000.0 or newer.
- Exclude Casting / Receiving options require Unity 6000.0 or newer.
- Orthographic Camera is untested and not guaranteed to work as expected.
- MSAA is untested and not guaranteed to work as expected.
- Unity LTS releases are recommended; bug fixes for non-LTS versions are not guaranteed.
HTrace SSGI doesn’t require any kind of baking or asset pre-processing and is designed to work out of the box with little to no tweaking.
Useful Links:
Other HTrace Assets:
- Need SSGI for HDRP as well? Get the Bundle and save 20%
- WSGI and AO with 15% discount for SSGI owners
Contact Us:
MAIN FEATURES:
- All Rendering Paths: fully supports Deferred / Deferred+ / Forward / Forward+ rendering paths, with no visual or quality differences between them.
- All Light Sources: compatible with all light types, including emissive materials that function as actual light sources and cast indirect soft shadows. Performance remains unaffected by the number of lights in the scene.
- Dynamic Environments: designed for fully dynamic and procedural environments where objects, materials, and lighting can change in real time with no extra performance cost or preprocessing.
- APV Fallback & Enhancement: natively supports Adaptive Probe Volumes as a fallback option. Enhances APV output by reducing light leaks and noise from low-resolution bakes, while adding fine GI details and occlusion from both static and dynamic objects.
- Advanced Denoising: powered by a cutting-edge ReSTIR Validation algorithm that maximizes temporal responsiveness, while preserving small details and keeping indirect shadows sharp during spatial filtering.
- Scalability: provides an adjustable Render Scale parameter for downscaled rendering, along with a wide range of options to fine-tune the effect and balance speed with quality.
- Infinite light bounces: simulated through a feedback loop, with each frame capturing an additional bounce of light.
- Render Layer Mask: selectively exclude objects from casting and/or receiving indirect lighting on a per-layer basis via the Render Layer Mask.
- Open Code: the code is open for modification. If you have questions about how it works, feel free to reach out to us on Discord.
Before buying, please, check the Overview Section and the Known Issues Section of the documentation as well as the Technical details below!
Price $45.00
Spells Pack 2 - Shadow Spells by Zakhan
Included Features:
- 9 Spells.
- 4 Hit VFX (triggered when a spell hits an enemy).
- Support for URP and HDRP.
- Texture Sizes: from 512x512 to 2048x2048.
- Number of Prefabs: 13.
- Number of VFXGraphs: 5.
- Number of Shaders: 17 Shaders and 8 SubGraphs.
- All particles are customizable and can be recolored.
- Some VFX combine Particle Systems and VFX Graphs.
Requirements:
- Cinemachine package (required for the demo).
- Input System package (required for the demo).
- TextMeshPro package (required for the demo).
- VFX Graph package.
- Shader Graph package.
- Timeline package.
Make your fantasy world come to life with 9 high-quality Shadow spells!
Spells Pack 2 - Shadow Spells contains all the Shadow spells separated from Spells Pack 2.
Price $19.99
First Person Controller Pro by ElmanGameDevTools
Professional First-Person Character Controller Solution for Unity Engine
This implementation provides a robust movement mechanic, an interactive audio system, and smooth camera control, engineered for production environments.
Core Components
Dependencies:
- Unity's CharacterController component
- Transform-based camera system
- Layer-based collision detection
Movement Architecture:
- Hybrid movement system combining CharacterController precision with custom physics
- Frame-rate independent movement calculations
- Slope angle handling with detection
- Step offset processing for stair climbing
Camera System:
- Quaternion-based rotation preventing gimbal lock
- Separate horizontal/vertical sensitivity controls
- Optional view bob with per-state parameters
- Camera collision detection to prevent clipping
Audio Management System:
- Surface Detection:
Raycast-based material identification
Tag-based audio clip selection
Support for multiple material blending - Dynamic Audio Parameters:
Real-time pitch shifting based on movement state
Volume modulation from velocity
Spatial sound positioning
Smooth transitions between movement states
Advanced Features
Crouch & Prone System:
- Dynamic height adjustment with collision prevention
- Speed modulation while crouched
- Auto-stand functionality with ceiling detection
- Smooth transition between states
Sprint Mechanic:
- Optional stamina management system
- FOV effects during sprinting
- Intensified step audio
Movement Vector Alignment
Jumping & Gravity Control:
- Coyote time implementation
- Jump buffering system
- Variable gravity based on fall duration
- Landing effects
Optimization Features
Performance:
- Object pools for audio sources
- Cached component references
- Expensive computations handled via coroutines
- Audio distance culling
Memory Management:
- ScriptableObject-based configuration
- Edit-time parameter validation
- Automatic resource cleanup
- Minimal GC allocation footprint
Integration Guide
Basic Setup:
- Attach the PlayerController component to an empty GameObject.
- Assign the Main Camera as a child object.
- Configure the layer collision matrix.
- Set up input bindings in Project Settings.
Audio Configuration:
- Create a surface tag system.
- Assign audio clips for each surface type.
- Configure audio mixing groups.
- Set spatial blend settings.
Customization Options
Movement:
- Customizable acceleration curves
- In-air control parameters
- Slope limit angle modifications
- Step height configuration
Camera:
- FOV transition speeds
- Bob intensity curves
- Camera shake profiles
- Head tilt effects
Audio:
- Surface detection ranges
- Pitch variation limits
- Reverb zone interactions
- Doppler effect settings
Requirements:
- Unity 2020.3+
- .NET 4.x Runtime
- Built-in Render Pipeline
- 3D Physics System
Debugging Features:
- Visual debug mode
- Console logging system
- Performance metrics display
- Collision visualization
This implementation is a production-ready character controller solution suitable for commercial projects, featuring an enterprise-level architecture and comprehensive customization capabilities.
First Person Controller Pro is a powerful and optimized controller designed for developers who value quality and reliability. It provides all the necessary tools for creating realistic and responsive first-person movement, saving you from the need to write complex code from scratch. Integrate it into your project in minutes and focus on creating a unique gaming experience.
🎮 Key Features:
1. Advanced Movement System:
- Intuitive Movement: Walking, running (on Shift), and jumping.
- Realistic Physics: Customizable gravity and proper ground detection.
- Smart Crouching System:
Smooth height change using SmoothDamp.
Automatic obstacle detection above the head — the character won't stand up if something is in the way.
Reduced speed while moving crouched.
Flexible key binding via the inspector.
2. Dynamic Sound System:
- Different sounds for different surfaces: Just add material tags and corresponding audio clips.
- Realistic pitch change: Footstep sounds change based on the action: walking, running, or crouching.
- Automatic surface detection under the feet via Raycast.
3. Complete Camera Control:
- Smooth mouse look with adjustable sensitivity.
- Clamped vertical look (prevents the camera from flipping beyond limits).
- Headbob Effect:
Realistic bobbing while moving with separate parameters for walking and running.
Easily disabled with a single checkbox (enableHeadBob).
4. Professional Setup & Optimization:
- Clean, documented C# code that is easy to read and modify.
- All critical parameters are exposed to the Unity Inspector for easy setup without code editing.
- Built on the standard CharacterController for guaranteed stable performance.
- Smart Stand-Up Check: Uses a special marker (standingHeightMarker) for precise overhead obstacle detection, preventing errors and getting stuck.
🛠 Who is this asset for?
- For indie developers who want to save time and effort on creating basic functionality.
- For students learning game development to see an example of well-organized character control code.
- For prototyping to quickly test a gameplay idea with ready-made and polished controls.
- For anyone who needs a reliable and feature-rich controller without hidden dependencies or complex setup.
📦 What's included in the package?
- PlayerController.cs — The main script handling all movement, camera, and crouching.
- PlayerMusic.cs — Script for playing footstep sounds based on the surface.
- A ready-to-use player prefab with the complete hierarchy.
- An example demo scene showcasing the controller's capabilities.
- A quick integration guide in README.txt format.
First Person Controller Pro is not just a controller, it's a ready-made foundation for your next game.
Price $0.00
Ultimate Bicycle Pack! - Low Poly by Meshr
Technical Details
- Package Size (1.5 mb)
- UV Mapping (Yes)
- Texture size (512x512)
- Number of textures (1)
- Rigging (No)
- Number of models (x15)
- Number of Prefabs (x15)
- BMX (2296 Polygons)
- Electrical cargo bike (3718 Polygons)
- Children's bike (3126 Polygons)
- City bike 1 (2525 Polygons)
- City bike 2 (3001 Polygons)
- Cruiser bike (2611 Polygons)
- Folding bike (2379Polygons)
- Mountain bike (2621 Polygons)
- Road bike (2270 Polygons)
- Stationary bike (1394 Polygons)
- Track bike (1830 Polygons)
- Unicycle (1143 Polygons)
- U lock (154 Polygons)
- Pump (140 Polygons)
- Pump with hose (238 Polygons)
- Total polygon count (29446)
- Average polygon count (1963)
- Animation count (0)
- Texture Maps (None)
This package includes 12 different bikes with 2 extra accessories.
The colors can be easily changed for all the bikes. And they haves seperate parts (wheels, handlebar, pedals, frame, gear, pedals, seat) which makes them easy to animate!
Bikes:
- BMX
- Electrical cargo bike
- Children's bike
- City bike 1
- City bike 2
- Cruiser bike
- Folding bike
- Mountain bike
- Road Bike
- Stationary bike
- Track bike
- Unicycle
Accessories:
1. U Lock
2. Bicycle pump
- Package Size (1.5 mb)
- UV Mapping (Yes)
- Texture size (512x512)
- Number of textures (1)
- Rigging (No)
- Number of models (x15)
- Number of Prefabs (x15)
- BMX (2296 Polygons)
- Electrical cargo bike (3718 Polygons)
- Children's bike (3126 Polygons)
- City bike 1 (2525 Polygons)
- City bike 2 (3001 Polygons)
- Cruiser bike (2611 Polygons)
- Folding bike (2379Polygons)
- Mountain bike (2621 Polygons)
- Road bike (2270 Polygons)
- Stationary bike (1394 Polygons)
- Track bike (1830 Polygons)
- Unicycle (1143 Polygons)
- U lock (154 Polygons)
- Pump (140 Polygons)
- Pump with hose (238 Polygons)
- Total polygon count (29446)
- Average polygon count (1963)
- Animation count (0)
- Texture Maps (None)
If you would like to order new models or have any questions, please let me know.
meshr.models@gmail.com
Price $29.50
Fluffy tree by EllMasterro
- material with customizaeble color (base and topdown gradient) and fernel effect
- wind animation with 2 noise textures
- 11 leave shape masks
- 7442 tris (3820 faces)
- tree trunk pbr 2k *.png textures
(AO, normal, color, height, metalic smoothness mask(URP))
- falling leaves animation
Stylized tree with animated leaves shader (wind simulation) and falling leaves animation.
Package includes 1 tree asset with 2 variations.
Price $6.99
Cartoon Shark by Aniode
Technical Details
- File Format: FBX
- Rig: Custom rig (Generic setup)
- Animations: 10 animations stored as separate actions inside FBX
- Blend Shapes: 8 facial and body morphs included
- Polycount: 7,880 triangles, 4,035 vertices
- UVs: Non-overlapping, optimized for texturing
- Format: PNGTextures:
4 color variants (Blue, Gray, Tiger Shark)
Resolution: 2048 × 2048 - Materials: URP materials included, compatible with Built-in pipeline
- Demo Scene: Included with shark prefab and materials set up
- Pipeline Compatibility: Built-in Render Pipeline and Universal Render Pipeline (URP)
Bring the ocean to life with this stylized 3D shark character, designed for use in games, animations, and interactive experiences.
The shark is fully rigged and includes 10 high-quality animations covering swimming cycles, directional movement, attack bites, and a death sequence. To enhance expression, it comes with 8 blend shapes for eye emotions, mouth poses, and even a belly morph for cartoony variation.
Three texture variants are provided (Blue, Gray, Tiger Shark), allowing quick customization for different environments and styles. With clean topology, optimized polycount, and UV-mapped textures, this shark is game-ready and easy to integrate into any project.
Suitable for:
- Underwater adventure games
- Stylized or cartoony projects
- VR and AR experiences
- Animation practice and educational content
Key Features
Animations (10):
- Swim
- Swim Fast
- Swim Left
- Swim Right
- Swim Up
- Swim Down
- Idle
- Bite Big
- Bite Chomp
- Dead
Blend Shapes (8):
- Eyes Surprise
- Eyes Blink
- Eyes Angry
- Eyes Sad
- Mouth Smile
- Mouth Sad
- Mouth O
- Belly Fat
Texture Variants (4):
- Blue
- Gray
- Blue_Tiger
- Gray_Tiger
Other Features:
- Clean topology (Quad based) and UV-mapped geometry
- Optimized polycount: 7,880 triangles
- Game-ready prefabs and demo scene included
Price $9.99
Doors Animation by NexaFrame Production
IK bones are included: Yes
Number of Animations: 81
Animation Category
- Activity (50)
- Close Door (3)
- Drink (7)
- Emotes (8)
- Hit (3)
- Idle (5)
- Open Door (5)
FAQ
Which skeletons are included in the project?
>NexaFrame Character and Unity Humanoid
Can I retarget the animations to other skeletons?
>Yes, the animations can be retargeted to other compatible skeletons.
Price $15.00
Phone Animation by NexaFrame Production
IK bones are included: Yes
Number of Animations: 189
Animation Category
- Locomotion
- 3 Different Style Sitting
- 2 Different Style Standing
FAQ
Which skeletons are included in the project?
>NexaFrame Character and Unity Humanoid
Can I retarget the animations to other skeletons?
>Yes, the animations can be retargeted to other compatible skeletons.
Price $20.00
Water Magic Stylized VFX Starter Kit by Piloto Studio
This Package Includes:
- 365 Material
- 296 Textures
- 89 Prefabs
- 1 Shader for VFX and 1 for props
- Includes 2 scripts for preview scene purposes
You can buy this at a heavily discounted price on our super bundle, this pack is included!
https://u3d.as/3Aqo
⚡Stylized Water Spells Bundle⚡
This package contains lots of game-ready VFX, coming in a variety of flavors to spice up your game!
All VFX are well optimized and ready for mobile and console.
We offer compatibility for both Standard render pipeline, Universal render pipeline (URP) and High definition render pipeline (HDRP).
✨ Key Features ✨
- Minimal set-up to get it working on your own mesh
- 1 Shader for all particles
- 1 Shader for all 3D Models
- Includes one asset overview scene, and a contextual example of usage.
- Compatible with ALL rendering pipelines
- Stylized art style
- Drag and Drop!
Includes these and more:
- AOE Explosion
- Aura
- Beam Effect
- Elemental Sword Slash
- Enchanted Ground
- Impact VFX
- Impales FX
- Mesh FX
- Muzzle Flash
- Orb
- Projectile
- Sky Flurries
- Wings
- Shield FX
- Attacks
- Spells
- And More Sorted Combat FX!
Price $39.99
Gale Wind Stylized VFX Starter Kit by Piloto Studio
This Package Includes:
- 290 Material
- 254 Textures
- 65 Prefabs
- 1 Shader for VFX and 1 for props
- Includes 2 scripts for preview scene purposes
You can buy this at a heavily discounted price on our super bundle, this pack is included!
https://u3d.as/3Aqo
⚡Stylized Wind Spells Bundle⚡
This package contains lots of game-ready VFX, coming in a variety of flavors to spice up your game!
All VFX are well optimized and ready for mobile and console.
We offer compatibility for both Standard render pipeline, Universal render pipeline (URP) and High definition render pipeline (HDRP).
✨ Key Features ✨
- Minimal set-up to get it working on your own mesh
- 1 Shader for all particles
- 1 Shader for all 3D Models
- Includes one asset overview scene, and a contextual example of usage.
- Compatible with ALL rendering pipelines
- Stylized art style
- Drag and Drop!
Includes these and more:
- AOE Explosion
- Aura
- Beam Effect
- Elemental Sword Slash
- Enchanted Ground
- Impact VFX
- Impales FX
- Mesh FX
- Muzzle Flash
- Orb
- Projectile
- Sky Flurries
- Wings
- Shield FX
- Attacks
- Spells
- And More Sorted Combat FX!
Price $39.99
Ghost Magic Stylized VFX Starter Kit by Piloto Studio
This Package Includes:
- 250 Material
- 227 Textures
- 46 Prefabs
- 1 Shader for VFX and 1 for props
- Includes 2 scripts for preview scene purposes
You can buy this at a heavily discounted price on our super bundle, this pack is included!
https://u3d.as/3Aqo
⚡Stylized Ghost and Warlock Spells Bundle⚡
This package contains lots of game-ready VFX, coming in a variety of flavors to spice up your game!
All VFX are well optimized and ready for mobile and console.
We offer compatibility for both Standard render pipeline, Universal render pipeline (URP) and High definition render pipeline (HDRP).
✨ Key Features ✨
- Minimal set-up to get it working on your own mesh
- 1 Shader for all particles
- 1 Shader for all 3D Models
- Includes one asset overview scene, and a contextual example of usage.
- Compatible with ALL rendering pipelines
- Stylized art style
- Drag and Drop!
Includes these and more:
- AOE Explosion
- Aura
- Beam Effect
- Elemental Sword Slash
- Enchanted Ground
- Impact VFX
- Impales FX
- Mesh FX
- Muzzle Flash
- Orb
- Projectile
- Sky Flurries
- Wings
- Shield FX
- Attacks
- Spells
- And More Sorted Combat FX!
Price $39.99
Holy & Paladin Stylized VFX Starter Kit by Piloto Studio
This Package Includes:
- 319 Material
- 278 Textures
- 63 Prefabs
- 1 Shader for VFX and 1 for props
- Includes 2 scripts for preview scene purposes
You can buy this at a heavily discounted price on our super bundle, this pack is included!
https://u3d.as/3Aqo
⚡Stylized Holy & Paladin Spells Bundle⚡
This package contains lots of game-ready VFX, coming in a variety of flavors to spice up your game!
All VFX are well optimized and ready for mobile and console.
We offer compatibility for both Standard render pipeline, Universal render pipeline (URP) and High definition render pipeline (HDRP).
✨ Key Features ✨
- Minimal set-up to get it working on your own mesh
- 1 Shader for all particles
- 1 Shader for all 3D Models
- Includes one asset overview scene, and a contextual example of usage.
- Compatible with ALL rendering pipelines
- Stylized art style
- Drag and Drop!
Includes these and more:
- AOE Explosion
- Aura
- Beam Effect
- Elemental Sword Slash
- Enchanted Ground
- Impact VFX
- Impales FX
- Mesh FX
- Muzzle Flash
- Orb
- Projectile
- Sky Flurries
- Wings
- Shield FX
- Attacks
- Spells
- And More Sorted Combat FX!
Price $39.99
Frost & Ice Stylized VFX Starter Kit by Piloto Studio
This Package Includes:
- 357 Material
- 300 Textures
- 73 Prefabs
- 1 Shader for VFX and 1 for props
- Includes 2 scripts for preview scene purposes
You can buy this at a heavily discounted price on our super bundle, this pack is included!
https://u3d.as/3Aqo
⚡Stylized Frost & Ice Spells Bundle⚡
This package contains lots of game-ready VFX, coming in a variety of flavors to spice up your game!
All VFX are well optimized and ready for mobile and console.
We offer compatibility for both Standard render pipeline, Universal render pipeline (URP) and High definition render pipeline (HDRP).
✨ Key Features ✨
- Minimal set-up to get it working on your own mesh
- 1 Shader for all particles
- 1 Shader for all 3D Models
- Includes one asset overview scene, and a contextual example of usage.
- Compatible with ALL rendering pipelines
- Stylized art style
- Drag and Drop!
Includes these and more:
- AOE Explosion
- Aura
- Beam Effect
- Elemental Sword Slash
- Enchanted Ground
- Impact VFX
- Impales FX
- Mesh FX
- Muzzle Flash
- Orb
- Projectile
- Sky Flurries
- Wings
- Shield FX
- Attacks
- Spells
- And More Sorted Combat FX!
Price $39.99