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Internet Data Framework by Infinity Code

2026, April 13 - 21:18
Build, test, and use REST APIs through a visual workspace with environments, auth profiles, request preview, mock responses, OpenAPI / Swagger import, history, caching, and code generation support.

News | Web | Video | Docs | Support | Forum | Discord


Internet Data Framework is a tool for teams who want a cleaner and faster way to work with web APIs inside their projects.

Instead of scattering API paths, headers, auth logic, and test code across many scripts, you configure everything in one visual workspace and then use the same setup in runtime code.

For programmers, you can also optionally generate a facade layer for API usage, so the integration is easier to use correctly and much harder to misuse.


Why Use It

Working with APIs in Unity often becomes messy very quickly:

  • URLs are hardcoded in scripts
  • authorization logic is duplicated
  • switching servers is inconvenient
  • testing requests requires temporary debug code
  • backend issues block frontend and UI work

Internet Data Framework solves this by giving you a single place to define and manage your API layer.

You can create endpoints visually, preview the final request, run test calls in the editor, inspect the response, save history, and switch environments without rewriting your code.

You can also test requests and know in advance how your application will behave if a response arrives late, returns an error, or contains unexpected data.

For programmers, the generated facade can provide a clearer API surface, so they work with predefined operations instead of manually assembling requests in the wrong way.

When the backend is not ready, you can enable mock responses and keep development moving.


Key Features

  • Visual API workspace inside Unity Editor
  • Centralized endpoint management
  • Environment support for Dev, Stage, and Production
  • Auth profiles for reusable authorization setup
  • Request preview before execution
  • Test calls directly in the editor
  • Response inspection and request history
  • Mock responses for offline development
  • Built-in cache settings per endpoint
  • Retry and timeout transport policy
  • OpenAPI / Swagger import
  • Runtime execution through Workspace and WorkspaceClient
  • Typed response deserialization
  • Optional facade generation for safer API usage in code
  • Code generation pipeline support
  • Custom serializer and transport support

OpenAPI Import

If your backend team already provides OpenAPI or Swagger documentation, you can import:

  • endpoints;
  • schemas;
  • server URL information.

This helps you skip repetitive manual setup and start testing much faster.


Mock and Offline Development

The asset includes a mock response system that allows you to:

  • replace live server responses with local data from input or file;
  • simulate status codes;
  • add delays;
  • continue UI and gameplay integration when backend services are unavailable.

This is especially useful during prototyping, polish, and team parallelization, because it lets you test requests and verify exactly how your application will react to delayed responses, errors, and unexpected server output.


Good Fit For

  • Unity developers integrating REST APIs
  • mobile and online games
  • live ops tools
  • admin panels or internal tools built in Unity
  • teams that want visual API configuration
  • projects that need OpenAPI-based workflows

Price $49.99

Cel Shader FX- Essentials by EqulocityFX

2026, April 13 - 20:17
Professional NPR post-processing for Unity. 8 effect modules, 5 outline methods, 10 presets. Built-In, URP, and HDRP. Full source code included.

Technical Details

  • Unity Version: 2021.3 LTS or newer.
  • Render Pipelines: Built-In, URP, or HDRP.
  • Platforms: All platforms supported by your chosen pipeline.

CelShaderFX Documentation

CelShaderFX Trailer

CelShaderFX Tutorial


Transform any 3D scene into stunning hand-crafted art — in seconds.

CelShaderFX Essentials is a full-featured NPR (Non-Photorealistic Rendering) post-processing package that brings anime, manga, comic book, watercolor, and painterly art styles to Unity. With 8 composable effect modules, 5 edge detection methods, and 10 one-click presets, you can achieve publication-quality stylization without writing a single line of shader code.


One system. Three pipelines. Zero compromises.


Why CelShaderFX?


  • All 3 Pipelines: Built-In, URP, and HDRP supported from a single package. Switch pipelines without losing your settings.
  • Zero Cost When Disabled: Effects that are turned off consume no GPU time. No hidden overhead.
  • 10 One-Click Presets: Anime, Manga, Comic, Watercolor, Sketch, Oil Painting, and more. Apply instantly, tweak to taste.
  • Full Source Code: Every C# script and shader file included. Inspect, learn, and modify freely.
  • Production Tested: Unity 2021.3 through 6000.x. Stable across LTS releases.

8 Post-Process Effect Modules

  • Cel Shading: Color band quantization (2–16 bands), custom ramp textures, and palette quantization. The foundation of any NPR look.
  • JFA Cinematic Outlines: Jump Flood Algorithm for distance-field outlines up to 64 pixels wide with soft falloff and customizable glow.Outlines (5 Detection Methods):
    Sobel: Classic, reliable edge detection for clean outlines.
    Roberts: Lightweight cross-gradient operator for stylized edges.
    Canny: Multi-stage detection with non-maximum suppression for refined lines.
    DoG: Smooth, organic outlines with adjustable sigma.
  • Kuwahara Filter: 4 variants of the anisotropic smoothing filter for painterly abstraction. Turn photographs into oil paintings.
  • XDoG Ink Stylization: Extended Difference of Gaussians for manga-style ink rendering. Resolution-independent with precise threshold control.
  • Hatching: Procedural and TAM-based (Tonal Art Map) crosshatch shading. Simulate a pen-and-ink illustration.
  • Halftone: Classic dots, lines, and CMYK separations. Achieve comic book print or pop art aesthetics.
  • Dithering: Bayer matrix, blue noise, and Spatiotemporal Blue Noise (STBN) dithering to smooth banding artifacts.
  • Watercolor & Painterly: Simulated paint bleeding, wet edges, paper texture, and brush stroke effects.

What’s Included


  • 8 post-process effect modules with full shader source.
  • 5 outline detection methods and 10 built-in presets.
  • Visual Inspector: Organized foldouts for every parameter.
  • Preset Browser: A window for quick comparison and application.
  • Setup Wizard: Guided first-time configuration.
  • Advanced Tools: Preview window (split/compare), texture generators, and mask-based object exclusion.
  • Documentation: Quick start guide, user manual, and sample scenes.


Feature Comparison


[ E ] = Essentials | [ P ] = Pro | [ U ] = Ultimate

  • 8 Post-Process Effect Modules .................... [ E ] | [ P ] | [ U ]
  • 5 Outline Methods (incl. JFA) ..................... [ E ] | [ P ] | [ U ]
  • Kuwahara Filter (4 variants) ....................... [ E ] | [ P ] | [ U ]
  • XDoG Ink Stylization ................................... [ E ] | [ P ] | [ U ]
  • Hatching, Halftone, Dithering ................... [ E ] | [ P ] | [ U ]
  • Watercolor & Painterly ................................ [ E ] | [ P ] | [ U ]
  • Built-In / URP / HDRP ................................. [ E ] | [ P ] | [ U ]
  • 10 Built-In Presets ....................................... [ E ] | [ P ] | [ U ]
  • Editor Tools & Setup Wizard ....................... [ E ] | [ P ] | [ U ]
  • Object Exclusion (Layer/Stencil) ............... [ E ] | [ P ] | [ U ]
  • Full Source Code .......................................... [ E ] | [ P ] | [ U ]
  • Sample Scenes & Docs ................................ [ E ] | [ P ] | [ U ]
  • ObjectCelShading Component ................... [ -- ] | [ P ] | [ U ]
  • Per-Object Rim, MatCap, PBR .................... [ -- ] | [ P ] | [ U ]
  • GPU Instancing Support ............................. [ -- ] | [ P ] | [ U ]
  • CelModularController API .......................... [ -- ] | [ -- ] | [ U ]
  • Runtime Module Control ............................. [ -- ] | [ -- ] | [ U ]
  • Preset Interpolation & API ......................... [ -- ] | [ -- ] | [ U ]

Price $79.90

Cel Shader FX - Ultimate by EqulocityFX

2026, April 13 - 20:16
The complete NPR toolkit. 8 effects, per-object shading, programmatic API, and runtime preset interpolation. Compatible with Built-In, URP, and HDRP. Full source included. Everything unlocked.
  • Unity Version: 2021.3 LTS or newer.
  • Render Pipelines: Built-In, URP, or HDRP.
  • Platforms: All platforms supported by your chosen pipeline.

CelShaderFX Documentation

CelShaderFX Trailer

CelShaderFX Tutorial 


Every NPR tool you need. One package. Total control.


CelShaderFX Ultimate is the complete non-photorealistic rendering toolkit for Unity. It includes everything from the Pro version—8 composable post-process modules, 5 outline methods, and the ObjectCelShading system—plus the CelModularController programmatic API. Enable modules on the fly, interpolate between presets in real-time, and drive every parameter from code.


One system. Three pipelines. Unlimited creative control.


Why CelShaderFX Ultimate?


  • Complete Package: Post-processing, per-object shading, and programmatic API. Nothing held back.
  • Runtime API: Code-level access to every module and parameter for dynamic style transitions and procedural art direction.
  • Preset Interpolation: Blend between any two presets with a single API call for smooth environmental storytelling.
  • All 3 Pipelines: Built-In, URP, and HDRP from one codebase. Switch pipelines without rewriting integration code.
  • Zero Cost When Disabled: Effects that are turned off consume no GPU time. No hidden overhead.

CelModularController — Programmatic API (Ultimate Exclusive)


The CelModularController exposes every module and parameter to your C# scripts:

  • Runtime Module Control: Enable or disable any of the 8 effect modules based on gameplay events.
  • Preset Interpolation: Smoothly blend between styles (e.g., transitioning from "Anime" to "Watercolor" during a cutscene).
  • Per-Module Parameter Access: Fine-tune outline thickness, filter strength, or shading bands via code.

Example: Preset Blending


C#

// Smoothly transition from Anime to Watercolor over time 't'


controller.InterpolatePresets("Anime", "Watercolor", t);



ObjectCelShading — Per-Object Control


Dedicated stylization for characters and hero assets, independent of the global stack:

  • Face SDF Shadow: Anime-accurate facial shading that tracks light direction.
  • Rim Lighting & MatCap: Artist-friendly silhouette emphasis and shading.
  • PBR Specular: Blend physical realism with stylized cel bands.
  • GPU Instancing: Efficient rendering for hundreds of characters using MaterialPropertyBlock.

Feature Comparison

[ E ] = Essentials | [ P ] = Pro | [ U ] = Ultimate

  • 8 Post-Process Effect Modules .................... [ E ] | [ P ] | [ U ]
  • 5 Outline Methods (incl. JFA) ..................... [ E ] | [ P ] | [ U ]
  • Kuwahara Filter (4 variants) ....................... [ E ] | [ P ] | [ U ]
  • XDoG Ink Stylization ................................... [ E ] | [ P ] | [ U ]
  • Built-In / URP / HDRP ................................. [ E ] | [ P ] | [ U ]
  • 10 Built-In Presets ....................................... [ E ] | [ P ] | [ U ]
  • Object Exclusion (Layer/Stencil) ............... [ E ] | [ P ] | [ U ]
  • Full Source Code .......................................... [ E ] | [ P ] | [ U ]
  • ObjectCelShading Component ................... [ -- ] | [ P ] | [ U ]
  • Per-Object Rim, MatCap, PBR .................... [ -- ] | [ P ] | [ U ]
  • GPU Instancing Support ............................. [ -- ] | [ P ] | [ U ]
  • CelModularController API .......................... [ -- ] | [ -- ] | [ U ]
  • Runtime Module Control ............................. [ -- ] | [ -- ] | [ U ]
  • Preset Interpolation & Blending ................ [ -- ] | [ -- ] | [ U ]
  • Code Examples & API Reference ................ [ -- ] | [ -- ] | [ U ]

Price $129.90

Cel Shader FX - Pro by EqulocityFX

2026, April 13 - 20:16
NPR post-processing + per-object cel shading. 8 effects, 5 outline methods, and the ObjectCelShading component with rim, matcap, PBR, and face SDF. Compatible with all 3 pipelines.
  • Unity Version: 2021.3 LTS or newer.
  • Render Pipelines: Built-In, URP, or HDRP.
  • Platforms: All platforms supported by your chosen pipeline.

CelShaderFX Documentation

CelShaderFX Trailer

CelShaderFX Tutorial


Full-scene NPR effects meet per-object precision.


CelShaderFX Pro combines the complete post-processing suite from CelShaderFX Essentials with a powerful per-object cel shading system. Apply global stylization across your entire scene, then take fine-grained control over individual characters and meshes with the ObjectCelShading component. Normal mapping, rim lighting, matcap, PBR specular, face SDF shadows, and GPU instancing are all included.


One System. Three pipelines. Per-object control where it matters.


Why CelShaderFX Pro?


  • Post-Process + Per-Object: Global NPR effects for the scene, plus a dedicated component for characters and hero assets.
  • GPU Instanced: Uses MaterialPropertyBlock for efficient per-instance rendering—draw hundreds of NPCs without material duplication.
  • All 3 Pipelines: Built-In, URP, and HDRP supported from a single package.
  • Zero Cost When Disabled: Effects that are turned off consume zero GPU time.
  • Full Source Code: Every C# script and HLSL shader file included (~100 files).


ObjectCelShading — Per-Object Control (Pro Exclusive)


The ObjectCelShading component provides per-mesh stylization independent of the global post-process stack:

  • Normal Mapping: Detailed surface shading for stylized characters.
  • Rim Lighting: Fresnel-based rim light for silhouette emphasis and drama.
  • MatCap Support: Use Material Capture textures for quick, artist-friendly shading.
  • PBR Specular: Blend physically-based highlights with cel shading bands.
  • Face SDF Shadow: Signed Distance Field shadows for anime-accurate facial shading that follows light direction perfectly.
  • Per-Object Hatching: Independent density and angle control for specific meshes.

8 Post-Process Effect Modules


  • Cel Shading: Color band quantization (2–16 bands) and custom ramp textures.
  • Outlines (5 Methods): Sobel, Roberts, Canny, DoG, and JFA Cinematic Outlines.
  • Kuwahara Filter: 4 variants of anisotropic smoothing for a painterly look.
  • XDoG Ink Stylization: Resolution-independent manga-style ink rendering.
  • Hatching & Halftone: Procedural crosshatching and classic comic book dots.
  • Dithering: Bayer, blue noise, and STBN patterns for smooth gradients.
  • Watercolor & Painterly: Simulated paint bleeding, wet edges, and paper textures.

Feature Comparison


[ E ] = Essentials | [ P ] = Pro | [ U ] = Ultimate

  • 8 Post-Process Effect Modules .................... [ E ] | [ P ] | [ U ]
  • 5 Outline Methods (incl. JFA) ..................... [ E ] | [ P ] | [ U ]
  • Kuwahara Filter (4 variants) ....................... [ E ] | [ P ] | [ U ]
  • XDoG Ink Stylization ................................... [ E ] | [ P ] | [ U ]
  • Built-In / URP / HDRP ................................. [ E ] | [ P ] | [ U ]
  • 10 Built-In Presets ....................................... [ E ] | [ P ] | [ U ]
  • Object Exclusion (Layer/Stencil) ............... [ E ] | [ P ] | [ U ]
  • Full Source Code .......................................... [ E ] | [ P ] | [ U ]
  • ObjectCelShading Component ................... [ -- ] | [ P ] | [ U ]
  • Per-Object Rim, MatCap, PBR .................... [ -- ] | [ P ] | [ U ]
  • Face SDF Shadow Support .......................... [ -- ] | [ P ] | [ U ]
  • GPU Instancing (MaterialProp) ................... [ -- ] | [ P ] | [ U ]
  • CelModularController API .......................... [ -- ] | [ -- ] | [ U ]
  • Runtime Preset Interpolation ..................... [ -- ] | [ -- ] | [ U ]



Price $99.90

Alien Ground Materials - Infected by Daelonik Artworks

2026, April 13 - 19:04
+80x tileable high quality 2K alien infected ground materials for all pipelines (Standard, HDRP, URP) plus relief & tesellation parallax options. Perfect for sci-fi, horror or fantasy worlds.

[ASSET INFO] [Website] [Support]


[ASSET HIGHTLIGHTS]

  • 81x tileable alien magma & lava ground texture sheets
  • Material Variants:
    • Standard
    • HDRP Lit
    • URP Lit
    • Relief Parallax
    • Tessellation Parallax
  • All pipelines available
  • 2k texture size
  • Map channels:
    • Color/Albedo
    • Metallic
    • Roughness
    • Metalness
    • Normal map
    • Height map
    • Ambient Occlusion
  • Custom shaders included
  • Downloadable (here) Terrain Masks

[DESCRIPTION]

Alien Infected Materials brings your worlds to life with over 80 tileable textures designed for maximum flexibility. Each material is optimized for all render pipelines (Standard, HDRP, URP) and enhanced with Relief and Tessellation Parallax custom shaders for added depth.

Every texture comes in 2K resolution with full map support (Albedo, Metallic, Roughness, Normal, Height, AO). Perfect for sci-fi environments, horror levels, alien landscapes, or even fantasy worlds.


[ALIEN MATERIALS COLLECTION]

[ALIEN ROCK MATERIALS]

[ALIEN GROUND ICE & SNOW]

[ALIEN GROUND SAND]

[ALIEN GROUND ORGANIC]

[ALIEN GROUND PEBBLES]

[ALIEN GROUND DIRT]

[ALIEN GROUND GRASS]

[ALIEN GROUND MUD]

[ALIEN GROUND MAGMA]


[SCI FI ASSETS COLLECTION]

[OUTER WORLDS]

[NEON CITY BUNDLE]

[NEON CITY]

[PLATFORM CITY]

[SPACE COLONY]

[SPACE BASE]

[SPACE STATION HEAVY]


[TERRAIN ASSETS COLLECTION]

[ALIEN TERRAIN PACK]

[NATURE WORLDS]

[ESSENTIAL TERRAIN]

[MEDITERRANEAN NATURE]

[ANCIENT CAVERNS]

[WINTER LANDS]

[WINTER ASSETS]


If you liked the package please let me know your opinion rating the asset and writting a review, thanks! If you need more info click on the "Asset info" link above.


Price $19.50

School Destroyed Modular by Hayq Studios

2026, April 13 - 18:58
A modular abandoned school environment for post-apocalyptic and horror games. Quickly build classrooms, gyms, corridors, and shelters with optimized, story-driven assets.

Number of Unique Meshes: 144

Collision: Yes

Vertex Count: 100-90000

Number of LODs: no

Number of Materials: 27

Number of Material Instances: 157

Number of Textures: 974

Texture Resolutions: 2K-4K

Supported Development Platforms: Windows Mac

Demo

Abandoned classrooms, creaking corridors, a ruined gym, and a busted school bus—everything you need to build a believable post-apocalyptic school or evac shelter.

Highlights

  • True modular walls (straight, corners, arches, trims, pillars, stairs, ramps) for rapid level building
  • Game-ready PBR assets with grunge, chipped paint, cracked tiles, worn metals/wood
  • Consistent real-world scale and snap-friendly pivots for clean assembly
  • Dress it as abandoned school, makeshift clinic, or research wing—your call

What’s Included

  • Architecture: modular walls, arches, trims, columns, stairs, ramps, frames, windows, ceilings, floor plates
  • Doors & frames: wood/metal/glass, single & double, damaged variants
  • Classrooms: desks, tables, chairs (teacher + student + office), books, shelves, cabinets, lockers
  • Gym & nurse area: blue mats, bench, parallel bars, basketball backboards/hoops, first-aid kits
  • Utility & decor: blackboards, whiteboards, maps, science/space posters, EXIT sign, water dispenser, scale
  • IT props: PCs, towers, monitors, keyboards, mice, printer, cables, sticky notes, mugs, clocks
  • Exterior: derelict school bus for yard/parking scenes
  • Materials/decals: plaster, tile, brick, metal, wood, grime/leaks/edge-wear for storytelling

Built for performance: unique + trim-sheet materials, efficient UVs, sensible collisions, and LODs on key meshes.

Use Cases

  • Survival/horror levels (evacuation wing, locked classrooms, chase corridors)
  • Narrative scenes (memories, shelters, quarantine zones)
  • Multiplayer arenas (control points in gym, library, computer room)

Price $15.99

Fantasy Castle Environment Pack by DanStudios

2026, April 13 - 18:07

Number of Prefabs: 118

Number of Meshes: 88

Number of Materials: 210

Number of Textures: 581

Texture Types:

(BaseColor, Normal, MetallicSmooth, Ambient Occlusion, MaskMap)

Texture Resolution : High Quality 2K+ Texture Set (512 - 4K)

Vertex Count: 2 - 900K

LOD : X

Discord | YouTube | Instagram


| Info

Create vast kingdoms, monumental castles, and cinematic worlds with high-quality modular assets, detailed materials, and atmospheric lighting.

Built on a flexible castle module system, this environment features grand architecture, intricate sculptural details, and richly defined materials—crafted to deliver striking visual depth and immersive atmosphere across games, cinematics, VR, and narrative-driven experiences.


📷 All images were captured in the HDRP version of the project.


| Link

- Showcase VOD

- Document


Features :

| 118 Unique High Quality Prefabs

| High Quality 2K+ Texture Set

| Modular castle environment

| This environment is fully compatible with Unreal Engine and Unity (Built-in, URP, and HDRP). Please refer to the documentation for details.


| Contact & Support:

If you encounter any issues or have any questions, please feel free to contact us via Discord or email below. We will get back to you as soon as possible.

Discord: https://discord.gg/kT9d96vnDP

Email: spia0901@gmail.com


Price $109.99

Cute Series: Living Room Furniture Pack Lite by Hex Bee Games

2026, April 13 - 17:04
A charming collection of cute, low poly living room furniture models - perfect for cozy games, casual simulations, and stylized environments.
  • Number of prefabs: 32
  • Number of meshes: 8
  • Individual Tris count: < 2k
  • Total Tris count: 9.5k
  • Rigging: No
  • UV mapping: Yes
  • LOD: NIL

This asset pack features a carefully crafted set of cute, low poly living room furniture designed for stylized and casual projects. With clean geometry and a friendly aesthetic, these models are ideal for indie games, mobile titles, prototypes, and low-performance environments.

The pack focuses on a cozy living room vibe, making it easy to build inviting interior scenes quickly. All models are optimized for real-time use and fit seamlessly into low poly and cartoon-style worlds.


FEATURES

  • 8 unique furnitures
  • 4 color themes (2 light, 2 bright)
  • Realtime and Baked lighting support for all models
  • 4 demo scenes with baked lighting

Perfect for:

  • Casual and cozy games
  • Simulation and builder games
  • Mobile and low-end platforms
  • Prototyping and level design
  • Stylized or cartoon environments

Just drop the models into your scene and start building adorable living spaces in minutes 🛋️✨


Price $20.00

STYLIZED Low Poly Fantasy Bundle Vol. 2 by Daniel Mistage

2026, April 13 - 16:45

Models

  • Number of Meshes: 2525
  • Number of Prefabs: 3929
  • Average Poly Count: Around 10 up to 32000 tris (Most of them range from 40 to 2500 tris).

For more detailed information please take a look at their individual sale pages in my store!

Other

  • Demo scenes included.
  • Buildings have enter-able interiors.
  • Easy to use, well organized.
  • Guides included.
  • Some objects have color variation, shape variation, removable and interchangeable parts.
  • Most assets shares the same Material and Atlas Texture.

STYLIZED - Low Poly Fantasy Bundle Vol. 2

Continue your journey through enchanted realms with Vol. 2 of the STYLIZED Low Poly Fantasy Bundle—a stunning expansion that brings even more magic, color, and versatility to your fantasy world-building toolkit. Whether you're crafting a tranquil farmstead, assembling mysterious laboratories, or preparing for epic battles, this bundle elevates your creative possibilities.



- KEY FEATURES -

  • A broad selection of stylized low poly assets to expand your fantasy worlds, featuring Crafting Stations, Laboratories, Farms, Stylized Nature, and vibrant battle-ready assets.
  • This bundle builds upon the journey begun in Vol. 1, introducing new thematic sets—crafted to enrich your environments with diversity and style.
  • Unleash your creativity and discover the secrets and surprises hidden in the Demo Scenes! Get inspired by the endless possibilities that await you and bring your imagination to life.


- BUNDLE CONTENT -

STYLIZED - Fantasy Farm Pack

STYLIZED - Fantasy Herbalism Pack

STYLIZED - Fantasy Nature Pack: Mountains

STYLIZED - Fantasy Workshops & Crafting

STYLIZED - Fantasy Battle Pack

STYLIZED - Fantasy Magitech Laboratory



For more detailed information please take a look at their individual sale pages in my store!



- FREE GIFT -

You can take a look at this FREE package, it is a perfect addition to this bundle.

STYLIZED - Fantasy Armory



Made in Built-in Render Pipeline, URP and HDRP support included.

This package is compatible with Unity 6.



- ENVIRONMENTS -

STYLIZED - Low Poly Fantasy Bundle Vol. 1

STYLIZED - The Alchemist's Workshop

STYLIZED - Fantasy Tavern & Kitchen

STYLIZED - Fantasy Market

STYLIZED - Fantasy Forge & Armory

STYLIZED - Fantasy Village

STYLIZED - Fantasy Interior Pack



- CHARACTERS -

STYLIZED - Fantasy Characters Bundle

STYLIZED - Fantasy Male Character: Butcher

STYLIZED - Fantasy Female Character: Leona

STYLIZED - Fantasy Female Character: Hetalia

STYLIZED - Fantasy Male Character: Bastian



- CONTACT INFO -

E-mail: danielmistage18@gmail.com


Price $199.99

Alien Stalker – Sci-Fi Enemy (Rigged Game Ready Character) by Kostya_Dubov

2026, April 13 - 16:30
Alien Stalker – Sci-Fi Enemy (Rigged Game Ready Character)

Polycount:

  • Tris: 10,564
  • Verts: 5,284
  • Faces: 5,664

Textures (3 – 2048×2048)

  • AlbedoTransparency
  • Normal
  • MetallicSmoothness

Shader: Unity Standard Shader, URP/Lit, HDRP/Lit 

Render Pipeline: Built-in, URP, HDRP

Animations: Not included

Rig: Custom skeleton

Notes:

This model uses a custom skeleton.

Animations from external sources (Mixamo, Unity Asset Store, etc.) can be applied via retargeting.

The video preview contains a demonstration animation for presentation purposes only.

Animations are not included in the package.

Alien Stalker is a sci-fi enemy creature designed for real-time games.

Perfect for horror, survival, shooter and sci-fi projects.

The model is optimized for performance and ready to use in Unity.

It features clean topology, a game-ready polycount and a fully rigged skeleton suitable for animation.

Features:

  • 1 Alien Stalker enemy character
  • Fully rigged (custom skeleton)
  • Clean topology suitable for animation
  • Optimized for real-time engines
  • Game-ready polycount

Suitable for:

  • Sci-Fi games
  • Horror games
  • Survival games
  • FPS / TPS games
  • Action games

Price $14.29

MAR_Low Poly Korean Subway Entrance – Free Pack by MAR_0237

2026, April 13 - 15:41
A low poly Korean subway entrance asset with interchangeable station name textures. Includes Seoul Station, Hongdae Entrance, and a blank billboard for customization.

Number of textures : 2

Texture dimensions : 512*512

Polygon count of [Model Name]

-SubwayEntrance : 793

-SubwayEntrance_Sign : 17

Minimum polygon count : 17

Maximum polygon count : 793

Number of meshes/prefabs : 4Prefabs

UV mapping: Yes

Types of materials and texture maps (e.g., PBR) :

-Non-PBR materials using Base Color textures only

This Low Poly Korean Subway Entrance – Free Pack provides a game-ready subway entrance asset inspired by Korean urban environments.

The main entrance structure (stairs, roof, pillars, and railings) is provided as a fully assembled, single entrance piece, designed to be used as-is for quick and easy placement in your scene.
The station sign standing next to the entrance is provided as a separate object, allowing flexible positioning or optional use.

Key Features

  • Low poly, stylized design suitable for games and lightweight environments
  • Fully assembled subway entrance structure (not modular)
  • Separate station sign object for flexible placement
  • Station name textures can be changed to create different station variations
  • Blank billboard texture included for custom posters or signs
  • Ideal for urban streets, stylized city scenes, and mobile games

Included Content

  • Assembled Korean subway entrance model (stairs, roof, pillars, railings, entrance sign)
  • Separate station sign prop
  • Station name texture examples:
    Seoul Station
    Hongdae Entrance
  • Blank (white) billboard texture for customization
  • Demo / preview scene (if included)

This free pack is designed for fast scene building while still allowing visual variation through texture customization.


Price $0.00

Cookware set by Tower Studio

2026, April 13 - 15:30
Utensils for your kitchen.

Rigged: NO

Animated: NO

Number of Meshes: 13

Vertex Count(Total): 30,701

Triangle Count(Total): 60,412

Number of Prefabs: 24

Number of Textures: 16

Texture Resolutions: 4096

Number of Materials: 4

Cookware set with extra materials.


Objects Details:

3x casseroles

2x frying pans

1x kettle

2x pans


Unity Universal Render Pipeline (Metalic Standard):

4 AlbedoTransparency Maps

4 AO Maps

4 MetallicSmoothness Maps

4 Normal Maps


Price $29.90

3D Low Poly Medieval Props by ridan

2026, April 13 - 15:30
A set of medieval 3D models for dark fantasy, made in low-poly style.

Table - Verts: 320 | Faces: 346 | Tris: 640

Chair - Verts: 396 | Faces: 396 | Tris: 804

Stool - Verts: 92 | Faces: 90 | Tris: 196

Tourch - Verts: 409 | Faces: 349 | Tris: 706

ShieldTorch - Verts: 451 | Faces: 383 | Tris: 778

Сigarette pack - Verts: 381 | Faces: 360 | Tris: 552

Mug - Verts: 110 | Faces: 132 | Tris: 220

Plate - Verts: 130 | Faces: 144 | Tris: 256

Bowl - Verts: 234 | Faces: 328 | Tris: 424


PBR texture includes: Metallic map, normal map, RGB texture. (all in png)

Dimensions:

Metalic map - 512x512

Normal map - 512x512

RGB texture - 512x512

A set of medieval 3D models for dark fantasy, made in low-poly style. All models feature angular, chunky shapes, minimal polygon counts, and readable silhouettes, making them ideal for background environments or optimized scenes. Textures are aged, with wear marks and deep shadows characteristic of a grim medieval setting.  


Despite the low level of detail, each object remains easily recognizable and maintains the atmosphere. The furniture looks heavy and crude, as if carved with an axe, while the utensils appear simple and utilitarian. This set allows for quickly populating a tavern scene, castle kitchen, or peasant house without sacrificing performance.


Price $0.00

Fantasy RPG Music Bundle – Guitar & Flute (Loops, Exploration & Storytelling) by Ivan Benedetti Music

2026, April 13 - 15:25
Fantasy RPG music bundle for taverns, exploration & storytelling (guitar & flute)

WAV format – 24-bit / 48 kHz – loop-ready files included

🎻 Tavern & Bard Music Bundle – Fantasy RPG Pack (Guitar & Flute)

Every great adventure begins in a tavern...
Bring your game to life with a complete collection of medieval-inspired music for RPGs, fantasy games, and narrative projects.

What’s included:

  • 14 audio files
  • 6 full tracks
  • 8 seamless loops
  • ~21 minutes total duration

Track list:
Volume 1:
Sunrise Prelude, A New Bard’s Tale, Romanesca, Fantasia Carnival

Volume 2:
Silent Land Waltz, Winter Caprice + variations

Style:
Late Renaissance / early Baroque inspired music for fantasy and medieval settings.
Warm acoustic sound with guitar and flute.

Loops:
All loop versions are seamless and designed for infinite playback in-game.

Technical details:
WAV format – 24-bit / 48 kHz – loop-ready files included

Contact:
ivanbenedetti3@gmail.com


Price $12.99

Sacred Polyphony Collection – Renaissance & Early Baroque Music Pack by Ivan Benedetti Music

2026, April 13 - 15:25
Authentic sacred vocal polyphony with cinematic depth – inspired by Renaissance masters and early Baroque expression.

⚙️ Features

  • High-quality WAV files (24-bit / 48kHz)
  • Seamless loops included
  • Full tracks, loops, intros, and stingers
  • Clean mixes designed for easy integration into game engines
  • 100% original compositions

🎼 Sacred Polyphony Collection – Renaissance & Early Baroque Music Pack

Authentic sacred vocal polyphony with cinematic depth, inspired by Renaissance masters and early Baroque expression.

Bring a timeless and spiritual atmosphere to your project with the Sacred Polyphony Collection, a bundle of two professional music packs combining pure vocal writing and subtle instrumental color.

Inspired by the tradition of Giovanni Pierluigi da Palestrina, Carlo Gesualdo, and expressive elements reminiscent of Wolfgang Amadeus Mozart, this collection blends historical counterpoint with a refined modern production approach.

Unlike typical fantasy soundtracks, this music focuses on clarity, authenticity, and emotional depth, making it ideal for projects that need a distinctive and meaningful identity.

🎧 Included Packs

✨ Seraphim
A refined collection of sacred four-part vocal polyphony (SATB), focused on clarity and balance.

  • Pure vocal textures (no instruments)
  • Clean, transparent mix
  • Range from intimate and contemplative passages to more intense moments

🔥 Celestial Awakening
A sacred polyphonic collection enriched with cello and tubular bells, expanding the sonic palette while preserving vocal clarity.

  • Choir combined with instrumental color
  • Wider dynamic and timbral range
  • Blends serene and more dramatic moments naturally

📦 Content Overview

  • Multiple full-length compositions
  • Seamless loops for gameplay use
  • Intro cues for transitions
  • Ending stingers
  • Short and extended loop variations

🎮 Perfect For

  • RPG / JRPG
  • Dark fantasy
  • Historical and religious settings
  • Cathedrals, monasteries, sacred spaces
  • Narrative-driven games and cinematic projects

💡 Why This Pack

This collection is designed for developers looking for something beyond generic fantasy music:

  • Authentic polyphonic writing
  • Strong artistic identity
  • Rare and distinctive sound palette

Price $14.99

Grand Ballroom & Theatre Music Pack – Elegant Waltz & Commedia dell’Arte Suite by Ivan Benedetti Music

2026, April 13 - 15:25
Grand Ballroom & Theatre Music Pack Elegant orchestral waltzes and theatrical Commedia dell’Arte themes — 25 min of loopable music for RPGs, visual novels, and cinematic scenes.

⚙️ Technical Details:

  • Format: WAV (48kHz / 24-bit)
  • Total Duration: ~25 minutes
  • High-quality, professionally rendered audio
  • Seamless loops included

🎼 Flexible & Game-Ready

This pack is designed to be both expressive and practical, offering:

  • full compositions for cinematic moments
  • loopable versions for gameplay
  • multiple arrangements for variation without breaking immersion

📩 Custom Music & Support:

For custom scoring, variations, or collaborations: ivanbenedetti3@gmail.com

Bring elegance, theatrical charm, and narrative depth to your game with this versatile music collection, combining a lively orchestral waltz and a cinematic suite inspired by Commedia dell’Arte.

Perfect for RPGs, visual novels, and narrative-driven games, this pack is designed for scenes set in:

  • noble courts and ballrooms
  • theatrical performances
  • character-driven storytelling moments
  • elegant events and transitions

From bright and lively dance music to expressive, dramatic cues, this collection provides a complete palette for refined, emotional, and immersive scenes.

🎭 What’s Included:

✔ A full orchestral waltz with multiple variations (orchestral, flute & piano, guitar & strings)
✔ A cinematic suite with distinct character-driven cues (dramatic, playful, emotional)
✔ Multiple loopable tracks for seamless in-game use
✔ Short cues for intros, transitions, and endings

🎧 Perfect For:

  • Ballroom scenes
  • Royal courts and noble environments
  • Dialogue and narrative sequences
  • Theatrical or character-focused moments
  • Elegant menus or event sequences


Price $12.99

Tavern & Bard Music Vol. 2 – RPG Fantasy (Guitar & Flute) by Ivan Benedetti Music

2026, April 13 - 15:25
Original guitar & flute music for RPGs and fantasy worlds – perfect for taverns, exploration, and storytelling.

Technical Details

  • Audio Format: WAV, 24-bit, 48 kHz
  • Number of Tracks: 7 (includes loops and variations)
  • Instruments: Classical Guitar, Flute
  • Style/Genre: Late Renaissance / Early Baroque, Fantasy, Medieval
  • Intended Use: RPGs, fantasy games, tavern scenes, exploration, storytelling

Tavern & Bard Music Vol. 2 – RPG Fantasy (Guitar & Flute)

A collection of original music for classical guitar and flute, inspired by late Renaissance and early Baroque styles.

Designed for fantasy and medieval settings, this pack is ideal for RPGs, games, and storytelling projects. Warm, intimate, and historically inspired, the music fits perfectly in taverns, exploration scenes, and narrative moments.

Included Tracks

01_Silent_Land_Waltz 03:07
02_Winter_Caprice 03:06
03_Silent_Land_Main_Loop 00:45
04_Silent_Land_Short_Loop 00:12
05_Silent_Land_Variation_Loop 00:37
06_Winter_Caprice_Variation_Loop 00:18
07_Winter_Caprice_Main_Loop 00:34

Audio Format

• WAV – 24-bit – 48 kHz

Perfect for

• RPGs • Fantasy games • Medieval environments • Tavern scenes • Exploration and storytelling

For questions, collaborations, or custom music:

ivanbenedetti3@gmail.com


Price $6.99

A Waltz Beneath Golden Chandeliers - Bright & Cinematic Orchestral Music Pack by Ivan Benedetti Music

2026, April 13 - 15:25
Elegant, cheerful orchestral waltz with full track, flute & piano and guitar & violin main theme, dramatic section, loopable segments, and demo scene

Technical Info:

  • Format: WAV
  • Sample rate: 48 kHz
  • Bit depth: 24-bit
  • Stereo
  • Loopable tracks included: Orchestral Main Theme, Flute & Piano, Guitar & Violins, Dramatic Section

A Waltz Beneath Golden Chandeliers is a bright, lively orchestral and chamber music pack, designed for games, videos, and cinematic media. This collection includes the full main waltz, separate cues, alternative instrument arrangements, and multiple loopable tracks — perfect for cheerful, elegant, or cinematic scenes.

  • Full orchestral theme and standalone cues
  • Flute & Piano and Guitar & Violins variations
  • Loopable tracks: Orchestral Main Theme, Flute & Piano, Guitar & Violins, Dramatic Section
  • Intro, Finale, and Heroic Loop for flexible scene usage

📀 Track Titles (with loops)

  1. Full Waltz – Orchestral Main Theme (3:38)
    Complete bright and lively waltz, cinematic use
  2. Intro – Elegant Prelude (0:15)
    Short opening cue, light and atmospheric
  3. Main Theme – Orchestral Lively (1:16) – Loopable
    Energetic orchestral theme, easily looped for repeated use
  4. Main Theme – Flute & Piano (1:16) – Loopable
    Light and playful arrangement, perfect for looping in cheerful scenes
  5. Main Theme – Guitar & Violins (1:16) – Loopable
    Chamber version with warmer, lively texture, ready for looping
  6. Dramatic Section – Tension Build (0:23) – Loopable
    Short dramatic or slightly melancholic cue, ideal for contrast or suspense
  7. Finale – Grand Closing (0:30)
    Bright and elegant ending cue for scenes or transitions
  8. Heroic Loop – Energetic & Uplifting (0:15)
    Easy loopable heroic motif for background or build-up

Price $9.99

Realistic Environmental Fire & Explosion VFX by Piloto Studio

2026, April 13 - 15:08
Realistic VFX pack with fire, explosions, and smoke. High-impact effects with detailed motion and scalable intensity. Ideal for combat, destruction, and immersive events.

• HDRP, Standard & URP support.

• 1 Shader for all VFX Assets

🔥 Realistic Environmental Fire & Explosion VFX 🔥

Bring destruction and intensity to your game with Realistic Environmental Fire & Explosion VFX, a pack centered on fire, blast effects, and dense smoke simulation.

Featuring a wide variety of custom flipbooks, the effects capture everything from ignition and combustion to explosive bursts and lingering smoke. Designed for both quick impacts and sustained environmental damage, the visuals maintain realism while staying readable in gameplay.

The system allows you to layer fire, explosions, and smoke to create anything from small interactions to large-scale destruction sequences.

Optimized for mobile, console, and PC, with support for Built-in, URP, and HDRP.


🔥 Key Features 🔥

  • Minimal set-up to get it working on your own mesh
  • 1 Shader for all particles
  • Includes overview scene and usage examples
  • Wide variety of custom flipbooks (fire, explosions, smoke)
  • Compatible with Built-in, URP, and HDRP
  • Drag and Drop

Price $34.99

Realistic Stormsurge VFX by Piloto Studio

2026, April 13 - 15:08
Realistic storm VFX pack with charged clouds, wind, and lightning. Ideal for environmental storytelling, combat abilities, and immersive atmospheric effects.

• HDRP, Standard & URP support.

• 1 Shader for all VFX Assets

🌩️ Realistic Stormsurge 🌩️

Bring the force of a storm into your game with Realistic Stormsurge, a VFX pack focused on charged clouds, wind motion, and dynamic lightning.

Featuring custom flipbooks, the effects deliver smooth and believable cloud movement, electrical bursts, and atmospheric buildup. Ideal for environmental systems, abilities, or high-impact moments that require intensity and immersion.

Designed for readability and scalability, the pack allows you to layer storm elements, from subtle buildup to full turbulence, while maintaining visual clarity. Optimized for mobile, console, and PC, with support for Built-in, URP, and HDRP.


🌩️ Key Features 🌩️

  • Minimal set-up to get it working on your own mesh
  • 1 Shader for all particles
  • Includes overview scene and usage examples
  • Custom flipbooks for clouds and lightning
  • Compatible with Built-in, URP, and HDRP
  • Drag and Drop

Price $34.99

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