1950s Classic Car #8 Variant by TheKnightsKing
This Asset includes:
-A car model (of .dae type)
-A prefab for the car (1950sClassicCar#8.prefab)
-All the textures for the car (27)
-All the materials for the car (18)
-A demo scene for visual showcasing
Asset Features:
-UV unwrapped body with backup texture
-Low poly generic 50s interior
-Detailed undercarriage
-Functional Doors
-Separate Steering Wheel
-Ambient Occlusion baked texture for body
Separate body parts:
-Doors
-Wheels
-Steering Wheel
All Texture Details:
8x8:
-shadow_TEXTURE.png
1024x512:
-numberplate_TEXTURE.png, numberplate_NRM.png
512x1024:
-undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png
1024x1024:
-interiorblue_TEXTURE.png, interiorred_TEXTURE.png, interiorbrown_TEXTURE.png, interior_NRM.png, interior_METAL.png, grill_TEXTURE.png, grill_NRM.png, trimmings_NRM.png, trimmings_TEXTURE.png, holes_TEXTURE.png, squarelight_TEXTURE.png, squarelight_NRM.png, headlight_TEXTURE.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_TEXTURE.png, undercarriage_NRM.png, underchrome_TEXTURE.png, underchrome_NRM.png, windows_TEXTURE.png
4096x4096:
-bodymap_TEXTURE.png x 2
All Texture Types:
-Albedo
-Metallic/Specular
-Normal
All LOD Mesh Details: Prefab has 4 LOD States
-LOD_1 (Detail): 46,562 tris
-LOD_2: 40,586 tris
-LOD_3: 15,621 tris
-LOD_4: 11,012 tris
Third-Party file license notices:
-Asset uses 1950sClassicCar#8.dae, PrefabWorld.fbx; see 3D_Model_license_notice.txt file in package for details
-Asset uses bodymap_TEXTURE.png, interiorblue_TEXTURE.png, interiorred_TEXTURE.png, interiorbrown_TEXTURE.png, interior_NRM.png, interior_METAL.png, grill_TEXTURE.png, grill_NRM.png, trimmings_NRM.png, trimmings_TEXTURE.png, holes_TEXTURE.png, squarelight_TEXTURE.png, squarelight_NRM.png, headlight_TEXTURE.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_TEXTURE.png, undercarriage_NRM.png, underchrome_TEXTURE.png, underchrome_NRM.png, windows_TEXTURE.png, shadow_TEXTURE.png, numberplate_TEXTURE.png, numberplate_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png; see Textures_license_notice.txt file in package for details
Price $7.99
1950s Classic Car #7 Variant by TheKnightsKing
This Asset includes:
-A car model (of .dae type)
-A prefab for the car (1950sClassicCar#7.prefab)
-All the textures for the car (28)
-All the materials for the car (18)
-A demo scene for visual showcasing
Asset Features:
-UV unwrapped body with backup texture
-Low poly generic 50s interior
-Detailed undercarriage
-Functional Doors
-Separate Steering Wheel
-Ambient Occlusion baked texture for body
Separate body parts:
-Doors
-Wheels
-Steering Wheel
All Texture Details:
8x8:
-shadow_TEXTURE.png
1024x512:
-numberplate_TEXTURE.png, numberplate_NRM.png
512x1024:
-undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png
1024x1024:
-interiorpink_TEXTURE.png, interiorblue_TEXTURE.png, interiorred_TEXTURE.png, interiorbrown_TEXTURE.png, interior_NRM.png, interior_METAL.png, grill_TEXTURE.png, grill_NRM.png, trimmings_NRM.png, trimmings_TEXTURE.png, holes_TEXTURE.png, squarelight_TEXTURE.png, squarelight_NRM.png, headlight_TEXTURE.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_TEXTURE.png, undercarriage_NRM.png, underchrome_TEXTURE.png, underchrome_NRM.png, windows_TEXTURE.png
4096x4096:
-bodymap_TEXTURE.png x 2
All Texture Types:
-Albedo
-Metallic/Specular
-Normal
All LOD Mesh Details: Prefab has 4 LOD States
-LOD_1 (Detail): 45,305 tris
-LOD_2: 39,635 tris
-LOD_3: 16,285 tris
-LOD_4: 10,418 tris
Third-Party file license notices:
-Asset uses 1950sClassicCar#7.dae, PrefabWorld.fbx; see 3D_Model_license_notice.txt file in package for details
-Asset uses bodymap_TEXTURE.png, interiorpink_TEXTURE.png, interiorblue_TEXTURE.png, interiorred_TEXTURE.png, interiorbrown_TEXTURE.png, interior_NRM.png, interior_METAL.png, grill_TEXTURE.png, grill_NRM.png, trimmings_NRM.png, trimmings_TEXTURE.png, holes_TEXTURE.png, squarelight_TEXTURE.png, squarelight_NRM.png, headlight_TEXTURE.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_TEXTURE.png, undercarriage_NRM.png, underchrome_TEXTURE.png, underchrome_NRM.png, windows_TEXTURE.png, shadow_TEXTURE.png, numberplate_TEXTURE.png, numberplate_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png; see Textures_license_notice.txt file in package for details
Price $7.99
Crowd 2D shader Vfx by Serwus Studio
- Shader: SerwusStudio/CrowdCheer (hand-written HLSL, not Shader Graph)
- Render passes: ForwardLit + DepthOnly
- Render queue: AlphaTest (TransparentCutout)
- Blend mode: Alpha cutout with configurable clip threshold
- Culling: Off (double-sided)
- Lighting: Ambient SH + main directional light (Lambert)
- VR: Single Pass Instanced stereo rendering
- GPU Instancing: supported
- Wave cost: zero when disabled (early exit)
- No C# scripts required at runtime
Crowd Cheer is a GPU-driven crowd shader that renders hundreds of animated spectators on simple flat meshes — no GameObjects per character, no Animators, no skinned meshes. Just a texture atlas and a Quad.
Perfect for stadiums, concerts, arenas, sports games, and any scene where you need a lively crowd without killing performance on mobile and VR.
How it works:
A sprite atlas with character variants (columns) and animation frames (rows) is tiled across a flat mesh. The shader automatically randomizes appearance, animation phase, and orientation per tile — every character looks unique with zero CPU overhead.
Key Features:
- 100% GPU — no scripts required, no per-character GameObjects
- Sprite atlas animation — up to 16 character variants x 8 animation frames
- La Ola / Mexican Wave — configurable stadium wave with direction, speed, width, and pose controls
- Crowd density — dynamically control how full the stadium is (0–100%)
- Distance fade — automatic LOD, clips distant characters to save fillrate
- Random flip X — doubles visual variety at zero cost
- Color tint + per-character variation — team colors, lighting moods, natural diversity
- UV tiling & offset — control how many characters appear per mesh
- World-space randomization — duplicate meshes automatically look different
- URP lighting — responds to ambient SH + main directional light
- VR-ready — full Single Pass Instanced stereo support
- GPU Instancing — supported out of the box
- Alpha cutout — ZWrite On, no transparency sorting issues
Platforms tested: PC, Android, iOS, Meta Quest 1/2/3/Pro, WebGL
Included:
- CrowdCheer shader (URP, HLSL)
- 3 ready-to-use materials (cartoon, cartoon 2, blue)
- 5 crowd sprite atlas textures
- Flat mesh model (plate_crowd.fbx)
- 2 prefabs
- Demo scene
- Full documentation (EN + PL)
Requirements:
- Unity 2020.3 LTS or newer
- Universal Render Pipeline (URP) 10+
- No additional dependencies
Price $8.99
Match 3-Tiles Game template by Cinderella Games Eu
Technical Details / Key Features
- Complete Match-3 Tiles game framework
- 1000+ ready-to-play levels
- Booster and power-up system
- Smooth animations and visual feedback
- In-App Purchases (IAP) integration
- Monetization-ready architecture (ads & rewards expandable)
- Achievements & Leaderboards support
- Player progression system
- Push Notifications system
- Mobile-optimized performance
- Clean, scalable, and well-organized codebase
- Easy reskinning (graphics, UI, themes)
- Extendable architecture for new modes and features
- Android & iOS ready
- Designed for commercial release
🎮 Core Gameplay Features
- Classic Match-3 Tiles mechanics with smooth animations and satisfying feedback
- 1000+ prebuilt levels, easily expandable
- Multiple tile types and boosters
- Optimized for mobile performance
📈 Progression & Retention
- Structured level progression system
- Achievements & Leaderboards integrated
- Player progression tracking
- Reward systems ready to extend (daily rewards, streaks, etc.)
💰 Monetization Ready
- In-App Purchases (IAP) integrated
- Designed to support rewarded ads, interstitials, and future monetization systems
- Clean separation between gameplay and monetization logic for easy customization
🔔 Engagement & Notifications
- Push Notifications system included
- Designed to boost player retention and return rates
🎨 Professional Visuals & UX
- High-quality, professional graphics
- Modern UI with smooth transitions
- Easily reskinnable (swap sprites, colors, themes quickly)
🧱 Clean & Extendable Architecture
- Written with scalability and maintainability in mind
- Well-organized codebase
- Easy to extend with new game modes, events, or monetization features
- Ideal base for long-term live games
📱 Platform Support
- Mobile-ready (Android & iOS)
- Built with Unity best practices
- Suitable for publishing on Google Play & App Store
✅ Perfect For
- Indie developers launching their first mobile game
- Studios needing a fast reskin & release
- Asset buyers looking for a commercial-grade Match-3 Tiles foundation
- Developers who want to focus on marketing & growth, not core mechanics
🚀 Save Months of Development
Skip months of development and start from a production-ready foundation.
Customize visuals, add sounds, tune levels, connect analytics and ads, and publish.
Price $199.00
MAR – Low Poly Playground Complete Pack by MAR_0237
Included Packs
- MAR – Low Poly Playground Life & Safety Pack
- MAR – Playground Expansion Pack
General Information
- Stylized Low Poly Assets
- Optimized for real-time use
- Compatible with games, simulations, and interactive projects
- UV mapped models
- Prefabs included
- Uses standard Unity materials and textures
For detailed technical information such as polygon counts, texture sizes, and asset breakdowns, please refer to the individual pack pages.
This bundle combines the Playground Life & Safety Pack and the Playground Expansion Pack into one convenient package. It provides a variety of stylized low poly playground props that can be used to build colorful and lively playground environments for games, simulations, and real-time projects.
The assets are optimized for real-time use and designed with a consistent low poly style, making them easy to integrate into different scenes such as parks, schools, or public spaces.
For a basic setup, you can also use the MAR – Low Poly Playground Starter Pack, which is available for free on the Unity Asset Store.
Included Packs
- MAR – Low Poly Playground Life & Safety Pack
- MAR – Playground Expansion Pack
Note: Some assets in this bundle are also available as individual packs on the Unity Asset Store.
Price $7.99
Japanese Old Shopping Mall Environment (Modular, Asian, Abandoned) by BEFOUR STUDIOS
- Number of Unique Meshes: 87
- Collision: Yes
- Average Poly Count: around 50 up to 20K
- LODs: Yes, up to 4
- Number of Textures: 100
- Texture Resolutions: 2K to 4K
- Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity, Emissive
- Number of Shaders : 4 Master Shader
- Number of Materials: 39
- Materials: Each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material
- Props: Chairs, Lamps, Signs, Trashbags, Tables, and lot more.
- Architecture: Modular Wall, Modular Floor, and etc.
- Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Attention !!! : This pack support 3 RENDER PIPELINE HDRP, URP, and BUILTIN. The packages located in the Settings - Urp and Settings - Builtin. Just drag these package folders to your suitable pack!
Create atmospheric and haunting environments with the Japanese Old Shopping Mall asset pack. Designed for survival horror, post-apocalyptic, and urban exploration (Urbex) games, this collection offers a perfect blend of high-fidelity aesthetics and professional-grade optimization.
Featuring 87 unique meshes, this pack allows you to build detailed, derelict retail spaces that capture the eerie silence of a forgotten Tokyo mall.
🛠 Modular & Fast Workflow
The package is built on a fully modular system. With snap-ready wall, floor, and ceiling modules, you can construct expansive interiors or claustrophobic corridors in minutes. Every prop is designed to be game-ready, ensuring a seamless level design process.
- You can ask any questions you have about the package content by clicking on the Discord 💬 link provided.
✨ Key Features:
- 87 Unique High-Quality Meshes: From weathered store shelves to shattered glass and vintage Japanese signage.
- Complete Modularity: Interchangeable modular pieces for ultimate architectural flexibility.
- Cinematic Realism: High-detail PBR textures (2K-4K) that bring out the grime, dust, and structural decay.
- Optimized Performance: Efficient geometry and LODs included for smooth frame rates in demanding scenes.
- Atmospheric Storytelling: Ideal for creating narrative-driven environments with a strong "abandoned" vibe.
Price $39.99
Horror Instruments SFX by cplomedia
Number of Audio Wavs: 184
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: Yes, most files loop
Minutes of Audio Provided: 87 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Horror Instruments SFX includes 284 high-quality sound files for your game or film. This collection focuses on unsettling, creepy sound textures rather than traditional music, pushing instruments to their darkest and most disturbing limits.
From eerie tonal layers to dissonant stabs and haunting sonic experiments, these sounds unleash the full horror potential of instruments. Perfect for adding tension, discomfort, and a deeply atmospheric edge to your sound design—ideal for horror games, films, and trailers that aim to truly disturb and captivate.
DEMO on Youtube - Violin Shorts
DEMO on Youtube - Violin Loops
DEMO on Youtube - Piano Shorts
DEMO on Youtube - Orchestral Shorts
DEMO on Youtube - Orchestral Loops
DEMO on Youtube - Music Box Loops
DEMO on Youtube - Guitar Loops
Price $15.00
Vocal Cluster Horror Ambient by cplomedia
Number of Audio Wavs: 70
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 190 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Vocal Cluster Horror Ambient delivers 190 minutes of immersive audio designed for games and films. These haunting ambient vocal textures blend seamlessly as an additional atmospheric layer, intensifying tension and evoking deep, unsettling horror emotions. Perfect for dark, cinematic soundscapes that leave a lasting impact.
Price $15.00
Cinematic Sky HDRI Pack 10 Seamless 8K Cloud Skyboxes by Matei Ioan Alexandru
⚙️ Technical Specifications
- Resolution: 8192 × 4096 (8K)
- Formats Included:HDR (.hdr), PNG (.png) – lightweight alternative
- Projection: Equirectangular (2:1)
🎮 Compatibility
- Unity Built-in Render Pipeline
- URP (Universal Render Pipeline)
- HDRP (High Definition Render Pipeline)
This package includes 10 professionally crafted cinematic sky HDRIs, designed for realistic lighting, reflections, and environment backgrounds in Unity projects.
Each sky is optimized to provide natural color balance, controlled highlights, and clean dynamic range, making them suitable for both real-time applications and high-quality renders.
All skyboxes are delivered as equirectangular panoramas, ensuring smooth rotation.
🌤️ Key Features
- 10 unique cinematic sky environments
- Realistic cloud formations and lighting
- Natural color grading
- Clean shadow detail and depth
Works with:
- Skybox materials
- Reflection probes
- Environment lighting
🧰 Use Cases
- Game environments
- Archviz scenes
- Cinematic backgrounds
- Product visualization
- Lighting setups
📦 Package Contents
- 10 HDRI skyboxes (HDR format)
- 10 PNG versions
- Ready-to-use textures for Unity skybox materials
Price $15.99
Paddle Boarding Animation by NexaFrame Production
- Number of Animations: 68
- Animation Types (Root Motion/In-place): Root Motion/In-place
Important/Additional Notes: ⭕Models are not included in project only available Animations.
List of Animation Category
Sit (21)
- Balance
- Move
- Obstacle
- Tired
Stand (47)
- Left (23)
- Balance
- Dive
- Move
- Obstacle
- Tired
- Right (23)
- Balance
- Dive
- Move
- Obstacle
- Tired
Price $15.00
Easy Censor - HDRP by Vefects
Use Easy Censor VFX for your mystery puzzle solving games! (Or... any other kind of game really)
Featuring:
- Drag and drop!
- Easy to use
- Customizable levels of censor
- Filters
- Optimized for Performance
- Broad Compatibility
This asset pack is entirely free, making it an ideal resource for discovering the power of high-quality VFX while testing our premium offerings.
This free pack is the perfect way to get to know us and take your game development to the next level! 🌚
Price $0.00
Easy Censor - URP by Vefects
Use Easy Censor VFX for your mystery puzzle solving games! (Or... any other kind of game really)
Featuring:
- Drag and drop!
- Easy to use
- Customizable levels of censor
- Filters
- Optimized for Performance
- Broad Compatibility
This asset pack is entirely free, making it an ideal resource for discovering the power of high-quality VFX while testing our premium offerings.
This free pack is the perfect way to get to know us and take your game development to the next level! 🌚
Price $0.00
Easy Censor by Vefects
Use Easy Censor VFX for your mystery puzzle solving games! (Or... any other kind of game really)
Featuring:
- Drag and drop!
- Easy to use
- Customizable levels of censor
- Filters
- Optimized for Performance
- Broad Compatibility
This asset pack is entirely free, making it an ideal resource for discovering the power of high-quality VFX while testing our premium offerings.
This free pack is the perfect way to get to know us and take your game development to the next level! 🌚
Price $0.00
Base8 Collection by CLOUPT LTD.
Unity 6
Stop Wasting Time on Boilerplate: You are a game developer, not a systems engineer. The Base10 Collection is a highly optimized, all-in-one ecosystem designed to handle your backend, UI, and publishing pipelines so you can focus purely on gameplay.
- CLOUPT SDK 2026: The core engine of your backend. Seamless, one-click integration for Google, Apple, and Steam services.
- Shipp - The Mobile Pipeline: Automate your mobile builds and drastically reduce deployment time.
- Easy Integration Tool for Steam: Bypass complex API documentation and connect to Steamworks instantly.
- DevAssist - Fast Prototype: Rapidly construct core mechanics and test ideas without writing repetitive code.
- ChatGuard - Bad Word Detector: A plug-and-play, lightweight toxicity filter to secure your multiplayer environment.
- Commersion - Commercial Screen Kit: Ready-to-use commercial and ad-screen architectures for instant monetization.
- Customizable UI Controller Tool: A modular, high-performance UI system tailored for any genre.
- Quick Splash: Create dynamic, animated splash screens in minutes to boost your game's first impression.
- Simple Feedback Form: Instant bug reporting and telemetry.
Price $25.00
Matchmaking Pro - MFPS Addon by Lovatto Studio
This is an addon for MFPS 2.0 and MFPS Mobile.
Matchmaking Pro is an addon that replaces the default auto-matchmaking system in MFPS.
When a player clicks the lobby’s Play button, the system no longer simply attempts to find an available match that is not full. Instead, Matchmaking Pro allows players to select a specific game mode they wish to play, and the system will try to find a match or create a match for that specific game mode in the case there is none available.
The integration is one-click process and the menu is fully customizable, the system automatically detect the available game modes and comes with all the MFPS game modes (in core and addons) pre-setup.
Price $10.00
2D Desert Tileset by SmallScale Interactive
- Tile size: 128×256 px
- Character sprite size: 128×128 px
- Frames per animation for characters: 15
- Recommended Pixel-Per-Unit: 128
- Default tile pivot: X 0.5 — Y 0.18(Some taller tiles like cliffs may require a slightly higher pivot, for example x0.5 - y0.43)
Isometric 2D Desert Tileset – 2400+ Tiles, Characters, Animations & Prefabs
Build rich, stylized fantasy desert and wasteland worlds with this massive top-down isometric 2D tileset designed for Unity.
Featuring 2400+ handcrafted tiles, dozens of animated effects, destructible tiles, and 7 fully animated characters, this asset gives you everything you need to create immersive RPGs, RTS, survival games, city builders, ARPGs, and more.
Includes ready-to-use prefabs effects for spells, abilities, destructible tiles, and visual effects — making it faster than ever to bring your game world to life.
What’s Included
2400+ Environment Tiles
A huge, modular collection of isometric tiles designed for seamless world-building:
- Grounds tiles (several different types)
- Walls & structures: wood, stone, clay, defensive structures
- Flora: trees, bushes, rocks, flowers, stumps
- Roofs: thatch, wood, shingles, color variations
- Doors & chests (open/closed states)
- Props & interior objects: crates, barrels, furniture, details, banners etc.
- Crafting stations: furnace, anvil, workbench, cooking stations and more.
- Special terrain: cliffs, height transitions, slopes, stairs
- Decorative elements & clutter
- All tiles provided as individual PNGs + Unity-ready sprites
💥 Destructible Material Animations
One of the core features of this tileset is its generic destruction system:
- Many of the material types (wood, stone, foliage, etc.) has a matching destruction VFX.
- Any tile or prop made of that material can use its destruction animation.
- Great for combat feedback, environmental destruction, and crafting/survival mechanics.
- Prefabs for each destruction effect
- Example destructible objects ready to use
There is an example system in place in the Example scene that shows you how this can be used, please note that this is just an example how the destructible tiles animation can work and you are free to build your own system around it.
Seven Fully Animated Characters
These characters are custom made and not created with the Character creator fantasy asset.
Each character includes:
- 8-direction movement
- 20+ animations per character
- Attack, death, movement, idle, crouch and more
Characters included:
- 1 Player Character
- 3 NPC characters
- 3 Barbarian enemies
Visual Effects & World Animations
Spell & Ability Effects
- 15+ VFX animations (explosions, slashes, elemental spells, hits, buffs, heals, shields, dashes, and more) DISCALIMER many of these VFX are the same as in the Fantasy tileset.
- Unity prefabs included for instant drag-and-drop usage
World Animations
- Animated desert windmill
- Door & chest open/close animations
- Water ripple FX (shader-based) (Same as in the fantasy tileset)
Unity Example Scene
This asset includes a playable example scene designed to showcase the tiles, destruction, animations, and prefabs in action.
The example scene includes:
- A small RPG-style environment
- Harvestable resources
- Crafting stations
- Player leveling
- Basic abilities & gear upgrades
- Enemies to fight
- Structure building using the tiles
- Destructible props (same as in the Fantasy tileset)
- Spell & VFX demonstrations (same as in the Fantasy tileset)
✨ Important:
This example scene is NOT a game template or a complete framework.
It is a fun, interactive showcase to help you preview the assets, prefabs, destructible tiles, animations and to give you inspiration on how to use the graphics in your own project. You are free to use the example scene as you wish, but its not built to be the main feature of the asset and its not completly bug free.
- No extended documentation for the example scene is included
- No technical support is provided for example scene gameplay logic
- All systems in the example scene are for demonstration only
- Make sure you import the asset into a new project
- The example scene requires URP 2D.
- The example scene was built and tested using Unity 6.3 LTS.
File Format & Technical Details
- PNG images for all tiles
- Characters provided as spritesheets
- Prefabs for spells, destruction effects, characters, fires, and interactables
- Transparent backgrounds
- Fully compatible with Unity’s 2D workflow and sorting systems
Perfect For
- RPGs
- Survival crafting games
- Settlement & city builders
- Adventure & ARPG games
- Strategy and colony sims
- Any isometric 2D project needing a large, cohesive environment art set
⚠️ Licensing
This asset is licensed for use in your Unity projects.
Redistribution, resale, or inclusion in other asset packs (modified or unmodified) is prohibited.
Price $45.99
Poly HP - GoblinWarlock by Downrain DC
Mecanim Humanoids : No
Animated : Yes
Animation types : In-place
Render Pipelines : Built-in / URP
Intended Platform : All
Platforms Tested : Windows
Documentation : No
GoblinWarlock
Triangles : 5634
Vertices : 2972
Texture Resolutions : 1024x1024
Number of Textures : 3
Weapon can be removed
Rigged : Yes
Number of Animations : 10
- Idle
- Walk
- Run
- Jump
- Attack_01
- Attack_02
- CastSpell
- Dizzy
- Damage
- Die
Price $9.99
PrimeTween PRO · Code-Free Animations by Kyrylo Kuzyk
Documentation | Forum | FAQ | Support
🔥 Highlights 🔥
- All PrimeTween features accessible from the Inspector, no code required.
- Instantly preview animations in Edit Mode.
- Up to 2x faster with Job System and Burst Compiler support.
- Per-object material animations with MaterialPropertyBlock. Zero cleanup code, zero memory leaks, zero headaches.
- Zero allocations, as always.
- Animate anything with no code: create complex animations, add callbacks, delays, and custom animations entirely from the Inspector.
- Preview in Edit Mode: play the entire animation or scrub the timeline manually.
- Simplify your C# code: tweak all animation properties in the Inspector, including how the animation responds to interruptions and direction changes. PrimeTween handles the animation state automatically, so your C# code doesn't have to.
- Divide responsibilities: programmers create the structure, artists fill it with animations of any complexity.
💨 TweenAnimation 💨
- Serialize animations directly in MonoBehaviour scripts: all the power of TweenAnimationComponent, without needing a separate component.
- No more null references: never forget an unassigned animation reference in the scene again.
- Full C# control: anything you can configure in the Inspector, you can also do from code — for workflows that need extra automation.
🔥 Job System and Burst Compiler support 🔥
- Up to 2x faster: the more animations running simultaneously, the better the per-animation performance (only regular `Tween` animations benefit from the improved performance; Sequences and TweenAnimations are unaffected).
- Soft dependency on Burst Compiler: your project will still compile without the Burst Compiler installed.
🪩 Per-Object Material Animations 🪩
- Animate any Renderer property: PrimeTween uses MaterialPropertyBlock under the hood, so you never have to copy materials or manage material memory manually.
- Fire and forget: animate Renderers with zero cleanup code, zero memory leaks, zero headaches.
- Full Inspector integration: animate any Renderer property right from the Inspector or from C#.
Documentation | Forum | FAQ | Support
Price $19.99
