EasyLocalLLM by kamekichi games
Key features:
- Easy setup with minimal boilerplate
- Real-time streaming responses (partial output support)
- Flexible configuration via OllamaConfig
- Automatic retry with exponential backoff for network issues
- Multi-session conversation management
- Per-session system prompts for roles and character behavior
- Tools / Function Calling to trigger game-side features from the LLM
- Encrypted chat history with persistence support
Requirements:
- Unity 2021.3 or later (recommended)
- Windows 10/11
- Ollama server required (installation/setup guide is included in this asset package)
- mistral installed in Ollama (installation/setup guide is included in this asset package)
- GPU recommended (CPU is supported but slower)
Limitations:
- Unity-only (UnityWebRequest dependency)
- Windows-focused support
- Task-based APIs are coroutine-backed internally
Overview
EasyLocalLLM is a lightweight Unity library that makes local LLM integration simple and practical.
With as little as a few lines of code, you can add offline AI chat and immersive NPC dialogue powered by Ollama.
Included samples:
- SimpleChat (basic chat UI)
- LateralThinkingQuiz (gameplay-oriented example)
- QuickStartTest (minimal functionality check)
Price $0.00
Fullscreen Editor & PlayMode by Redas Games
Key Features:
- Auto Fullscreen on Play: Option to automatically switch to fullscreen when entering PlayMode, or toggle it manually with hotkeys.
- Fullscreen For Any Window: Supports Game View, Scene View, Main View, or whatever window currently has focus.
- Toggle Toolbar: Instantly hide the top toolbar for maximum immersion.
- Smart Placement (Placement Source): Maximize windows on your main display, the display containing the Unity window, or directly on the screen where your cursor is currently located.
- Multi-Monitor Support (Mosaic): Advanced Mosaic mode helps distribute Game Views across multiple displays.
- Fully Customizable Shortcuts: Tailor the hotkeys to your liking (defaults to F8–F12, with Ctrl/Cmd, Shift, and Alt modifier support).
- Performance Optimization: Optionally disable Scene View rendering while in fullscreen to boost your FPS.
- Cross-Platform Support (Windows, macOS & Linux): Integrates seamlessly with native window features, including global toolbar hiding on macOS and X11 native fullscreen on Linux.
Fullscreen Editor & PlayMode is a handy plugin that lets you strip away all of Unity's distracting borders and panels, leaving only the exact thing you are currently working on.
Want to playtest your game exactly as your players will see it? The plugin automatically maximizes PlayMode to fullscreen the moment you hit Play. Tired of crowding your complex scenes into a tiny editor window? With a single keystroke, the Scene View takes over your entire monitor.
Designed to help rather than hinder, this plugin supports any editor window, works beautifully with multi-monitor setups, and easily adapts to your workflow.
Who is this for? Absolutely every developer. Regardless of your game's genre, a clean interface and deep focus on your current task will save you time and reduce eye strain.
What makes it unique:
- Smart placement system: Windows can maximize right where your mouse cursor is, or on a specific monitor of your choice.
- Respects your workflow: The plugin allows important utility windows to stay on top of the fullscreen view, so you don't have to constantly tab back and forth.
Price $15.00
Barrier Pattern by Pick Up Games
- Runtime implementation of the Barrier Pattern
- Lightweight, decoupled synchronization layer
- Supports multiple concurrent participants
- Clear API for registering and completing tasks
- Designed for modular project architectures
- Minimal overhead and clean integration
- Sample scene demonstrating practical use cases
- Compatible with Unity LTS versions
- No external dependencies
Barrier Pattern provides a clean, modular layer for synchronizing independent gameplay systems without tight coupling or complex state handling.
It allows multiple asynchronous operations — such as UI transitions, timers, animations, scene preparation, spawning logic, or system initialization — to register as participants in a barrier. Execution continues only when all participants have completed.
The package is designed to be simple to integrate, extensible, and safe for production use. It is genre-agnostic and suitable for any Unity project that requires coordinated execution flow, including loading systems, cutscenes, wave spawning, multi-stage initialization, or gameplay gating.
A sample scene is included demonstrating UI fade transitions and timed events synchronizing before gameplay proceeds, followed by a secondary barrier controlling unit spawning.
The system is fully customizable and can be extended to match project-specific architecture.
Price $4.99
Pacemaker by GameSmith
The system generates animations by manipulating Unity Humanoid muscle values using procedural motion curves.
Animation clips are generated programmatically and saved as standard Unity AnimationClips.
Supported muscle groups include:
- Spine
- Chest
- Upper Chest
- Neck
- Head
- Upper Arms
- Forearms
- Hands
- Upper Legs
- Lower Legs
- Ankles
- Fingers
- Thumbs
The system also supports:
- Root position animation
- Root rotation animation
- Keyframe reduction
- Configurable sampling rate
Generated clips are compatible with Unity’s Humanoid retargeting system.
Editor Interface
The editor interface includes multiple tabs for clear organization.
Main Tabs:
- Bake Settings
- Idle
- Walk/Run
- Strafe/Turn
Each animation tab contains sub-tabs for body parts:
- Head
- Torso
- Arms
- Legs
- Hands
This layout allows quick access to specific motion controls.
Animation Generation
Animations are produced by evaluating procedural motion curves across time and writing the resulting humanoid muscle values into animation curves.
Keyframe sampling and reduction are applied during baking to produce efficient animation clips.
Looping animation clips are automatically generated.
Requirements
Unity 2021.3 or newer recommended
Humanoid avatar rig required
The tool operates entirely within the Unity Editor and does not require external software.
Included Content
- Procedural Animation Generator
- Idle Preset System
- Walk/Run Preset System
- Strafe Preset System
- Example presets
Documentation
A detailed user guide is included explaining:
- Editor interface
- Parameter controls
- Animation generation workflow
- Preset system
- Root motion configuration
This tool is useful for:
- Game prototypes
- Indie developers
- AI character locomotion
- NPC animation
- Procedural animation systems
Rapid iteration of animation styles
Full C# code included.
Support
If you have questions or encounter issues, support and documentation are included with the asset.
Pacemaker Humanoid Procedural Animation Creator is a powerful Unity editor tool that generates realistic Idle, Walk, Run and Strafe animations entirely through procedural parameters.
Instead of relying on motion capture or external animation software, this tool allows developers to build high-quality humanoid animations directly inside the Unity Editor using intuitive sliders and real-time preview.
The system drives Unity’s Humanoid muscle system, ensuring the generated animation clips remain compatible with any humanoid avatar.
Animations are generated mathematically using parametric motion curves, allowing precise control over movement characteristics such as body sway, leg swing, arm motion, breathing, head movement, and root motion.
Developers can quickly iterate on animation styles, save reusable presets, and generate animation clips ready for use in gameplay systems such as locomotion controllers, AI characters, or prototypes.
All settings have full tooltips explaining their usage.
Key Features
Procedural Animation Generation
Generate humanoid animation clips entirely through procedural motion.
Supported animation types:
- Idle
- Walk/Run
- Strafe/Turn (Left / Right)
No external animation tools required.
Real-Time Scene Preview
Preview animations directly on the character in the Scene view before generating clips.
Preview modes include:
- Idle preview
- Walk/Run preview
- Strafe/Turn preview
This allows fast iteration when adjusting parameters.
Parametric Motion Controls
Adjust detailed motion parameters for each body part:
- Head
- Torso
- Arms
- Legs
- Hands
Examples of adjustable parameters include:
- Pelvis bob
- Spine lean and sway
- Arm swing
- Leg swing
- Knee bend
- Ankle lift
- Wrist rotation
- Finger curl and spread
- Head movement and idle look behavior
Strafe Animation Support
Create realistic lateral movement animations including:
- Directional strafing (Left / Right)
- Rotational turning (Left / Right)
- Lead and trailing leg motion
- Natural body sway
- Synced or individual arm movement
- Optional root motion
The strafe system uses a lead-step and follow-step cycle to simulate natural sideways locomotion.
Root Motion Support
Animations can optionally include root motion.
Control:
- Root motion axis
- Root rotation
- Movement distance per cycle
- Direction
Root motion is authored directly into the animation clip.
Humanoid-Compatible Output
Generated animation clips are written using Unity's Humanoid muscle system, ensuring compatibility with:
- Any Humanoid avatar
- Mecanim animation controllers
- Retargeting across characters
Animation Export Modes
Multiple export options are available:
Single clip
Split clips:
- Upper body
- Lower body
Merged full-body clip
This allows flexible integration into animation systems and blend trees.
Preset System
Save and reuse animation configurations using ScriptableObject presets.
Preset types:
- Idle Presets
- Walk/Run Presets
- Strafe/Turn Presets
Presets store all animation parameters and can be applied instantly to recreate or modify existing animation styles.
Designed for Fast Iteration
The tool is built for rapid animation prototyping.
Typical workflow:
- Adjust parameters
- Preview animation in the scene
- Generate animation clip
- Use the clip in your Animator Controller
Price $15.99
Ragdoll Tuner Pro + Creature Builder by GameSmith
🦴 Ragdoll Inspection & Tuning
- Per-bone inspector with foldout sections
- CharacterJoint limits and springsVisual editing of:
Rigidbody settings
Colliders (Box / Capsule / Sphere) - Global scale correction
- Safe enable/disable of physics without breaking pose
🎥 Physics Testing
- Preview any animation state and scrub to an exact frame
- One-click ragdoll activation
- Restore animation cleanly after testing
- Apply configurable hit forces and torque
- Optional whole-ragdoll spin for dramatic effects
- Works in Play Mode, where Unity physics behaves correctly
🎬 Animation Baking
- Bake ragdoll motion into AnimationClips
- Generic transform curvesSupports:
Humanoid muscle curves - key reductionAdjustable:
duration
sample rate
smoothing - Auto naming with _hit / _death suffixes
💥 Hit Reaction Mode
- Record short hit reactions
- Automatically restore pose after impact
- melee hit responsesIdeal for:
damage flinches
knockbacks
☠ Death Animation Mode
- Record full ragdoll collapse
- Apply impact and/or torque to any bone from any direction
- Perfect for procedural or physics-based death animations
🦴 Creature Ragdoll Builder
Create stable, game-ready ragdolls in seconds.
Features
- Bone-based ragdoll creation
- Perfect for Creatures and non-humanoid rigs.
- Config-driven defaults (ScriptableObject based)
- Mass distributionAutomatic:
Rigidbody creation
Collider sizing (Box / Capsule / Sphere)
CharacterJoint setup - Global scale correction
- Humanoid and Generic rig support
Roadmap
Phase 1: Creature Builder + RagdollTuner (Available Now)
Phase 2: Advanced Humanoid Ragdoll Builder + Unified Hit-React System
Phase 3: Advanced Recovery Blending & Gameplay Enhancements
Ragdoll Tuner Pro is a Unity Editor tool that lets you visually test, tune, and convert ragdoll physics into usable animation clips.
Instead of guessing joint limits, collider sizes, or hit reactions, you can:
- interactively simulate physics,
- preview exact start poses,
- preview joint limit movement on single or combined axis,
- apply forces or impulses,
- and bake the result directly into animation clips.
- create hundreds of hit or death animations in minutes.
It supports both Humanoid and Generic rigs and is designed for real production workflows — from indie games to studio pipelines. Auto-detects rig type and exports the appropiate clip type.
Creature Ragdoll Builder is an advanced and fully configurable ragdoll creator designed specifically to cater for complex non-humanoid generic models but can be used for humanoid models or simple bone-chains as well. Creature Ragdoll Creator can be used to "Extend" existing humanoid or non-humanoid ragdolls e.g include wings or tails.
Can be configured using a scripted object configuration file containing ignored bones, joint presets, bone mapping and many other features. Comprehensive mass distribution system can be applied on build or post build.
Both tools share the same configuration object and will use the same bone mappings and joint presets.
Price $19.99
Easy Photo Mode – Screenshot Tool by EEE Inc.
Key Features
- One-click automatic setup
- Free camera movement (WASD + mouse look)
- Adjustable Field of View and zoom
- Game pause toggle
- UI visibility toggle for clean screenshots
- Post-processing enable/disable
- Optional camera collision
- High-resolution screenshot capture
- Clean and intuitive user interface
- Well-structured and readable code
Technical Information
- Engine: Unity 2021.3 LTS or newer
- Render Pipelines:
Built-in Render Pipeline
Universal Render Pipeline (URP) - No external dependencies
- No runtime allocations during use
- Fully customizable and extendable
- Includes demo scene and documentation
Easy Photo Mode is a lightweight and developer-friendly camera tool designed to create high-quality screenshots and in-game photo modes with minimal setup.
With a single click, the tool automatically sets up everything needed to start capturing clean, cinematic screenshots — no complex camera logic, no manual configuration, and no boilerplate code.
The system provides a free camera with intuitive controls, allowing you to pause the game, hide UI elements, adjust field of view, toggle post-processing, and capture polished screenshots suitable for Steam pages, marketing materials, or in-game photo modes.
Easy Photo Mode is designed to work out of the box and can be easily customized or extended to fit different project needs, genres, or visual styles. It is suitable for indie developers, solo creators, and small teams who want professional results without spending hours building a custom camera solution.
Ideal use cases:
- Capturing marketing screenshots and trailers
- Creating an in-game photo mode
- Debugging scenes with a free camera
- Showcasing environments and characters
- Press kits and store page visuals
Price $19.99
Spawn & Wave System for Game Creator 2 by cupedos
Requirements:
- Unity 2022.3 LTS or newer
- Game Creator 2 Core (required)
- Game Creator 2 Stats Module (optional, recommended)
- TextMesh Pro (included in Unity)
Package Contents:
- Full C# source code
- 14 GC2 Instructions, 12 Conditions, 12 Events
- 4 UI Components, 10+ Helper Components
- 3 Test Scene Generators
- Complete documentation
SWS — Spawn & Wave System is a complete spawning and wave management solution designed exclusively for Game Creator 2. Build Tower Defense games, Roguelike survival arenas, resource gathering systems, and more — all through Visual Scripting with no coding required.
Example Use-Case of Spawn & Waves System:
Your enemies already use GC2 Stats for health. Your combat system deals damage through GC2 Actions. SWS connects the dots.
Add SpawnedEntityTracker to your prefab — that's it. SWS automatically detects GC2 Stats, tracks health changes, and fires events when entities are defeated. No manual wiring. No custom scripts.
Enemy spawns → Takes damage → Health reaches zero → Wave updates → Next wave triggers
The entire flow works out of the box because SWS was built specifically for how GC2 games work. Not adapted. Not ported. Built for GC2 from day one.
----------------------------------------------------------------------------------
Full Online Documentation: Website
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Powerful Wave System
- Configurable wave sequences (Single, Loop, Endless modes)
- Multiple spawn timing modes (Instant, Sequential, Continuous, Burst)
- Difficulty scaling per loop with customizable multipliers
- Flexible end conditions (AllDefeated, Timer, SpawnComplete, Manual)
High-Performance Spawning
- Object pooling with configurable pool sizes per entity type
- Priority-based spawn queue (Critical, High, Normal, Low)
- Central entity registry for efficient tracking
- Automatic health integration with GC2 Stats
Path System (Tower Defense)
- Waypoint-based paths with visual editor
- PathFollower component with speed and rotation options
- Waypoint events and wait times
Resource System
- Harvestable resources with configurable harvest time
- Automatic respawning with per-type delays
- GC2 "On Interact" integration ready
GAME CREATOR 2 INTEGRATION
14 Visual Scripting Instructions
12 Conditions
12 Events
UI COMPONENTS
- WaveStatusUI — Current wave, progress bar, entity counts
- WaveAnnouncerUI — Wave start/complete announcements
- EntityCountUI — Real-time alive/defeated counters
- NextWaveTimerUI — Countdown between waves
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HuckHub - Possible Updates and Integrations
This asset communicates with HuckHub to check for module updates, possible Integrations, upcoming releases and links external documentation.
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Price $10.00
Cozy Game Template | Cozy Game/Fishing/Digging/Home Deco/RPG Template by Golem Kin Games
Technical Details
Unity Version:
- Unity 2021.3 LTS or newer
- Tested in Unity 2021 LTS, 2022 LTS, and 2023 LTS
Render Pipeline:
- Built-in Render Pipeline
- Universal Render Pipeline (URP) compatible
- No HDRP-specific dependencies
Platforms:
- PC (Windows, macOS, Linux)
- Mobile (iOS, Android)
- WebGL (core systems supported)
- Console-ready architecture (no platform-specific code)
Input System:
- Unity Input Manager (legacy) by default
- Easily adaptable to the New Input System
Dependencies:
- TextMeshPro (Unity package)
- No third-party assets or plugins required
Programming Language:
- C#
Namespaces:
- All scripts are fully namespaced under GolemkinGames.CozyController
Code Architecture:
- Modular, component-based design
- Event-driven systems using UnityEvent
- Clean separation between controller, systems, UI, and tools
- Designed for extension without modifying core scripts
Performance:
- Optimized for life-sim scale scenes
- Layer-masked physics queries to reduce overhead
- Lightweight per-frame logic
- Object lifecycle management for runtime-spawned effects
- Suitable for mobile and low-end devices with proper asset setup
Save System:
- JSON-based save files
- Supports multiple save slots
- Auto-save and manual save support
- Uses Application.persistentDataPath
- Persistent runtime state for player, inventory, time, world objects, and placed items
Camera System:
- Multiple camera styles in a single component
- Optional camera collision
- Interior/exterior mode switching
- Mouse, keyboard, and fixed-angle controls supported
UI System:
- Built with Unity UI (UGUI)
- Uses TextMeshPro for text rendering
- Fully skinnable and replaceable UI components
- No hard dependency on a specific canvas setup
Physics:
- Uses Unity physics (Rigidbody + Collider based)
- CapsuleCollider-based character controller (not Unity’s built-in CharacterController)
- Layer-based interaction filtering
Audio:
- AudioSource-based playback
- Surface-based footstep system (component or tag driven)
- Event hooks for tool, movement, and interaction sounds
Networking:
- Not networked by default
- Systems are deterministic and event-driven, suitable for multiplayer integration
Extensibility:
- Add new tools, items, crops, fish, bugs, and placeables via data configuration
- Hook into gameplay events without modifying source
- Replace or extend UI and visuals independently
Documentation:
- Comprehensive in-package documentation
- Inline tooltips and clear inspector layouts
Included Content:
- Scripts only (no character models, animations, or art assets) + demo art assets under CC0
- Example prefabs and demo-ready components for all systems
Cozy Controller is an all-in-one life-sim character controller system built for cozy games: farming, fishing, collecting, building, and relaxing exploration. Drop it into a new or existing project and you’ll have a solid foundation for a complete life-sim loop—movement, camera, inventory, tools, interactables, UI, and saving—ready to extend.
What’s Included
Character Controller
- Smooth, camera-relative movement with walk/run/sneak
- Jump with coyote time + jump buffer for forgiving controls
- Ground detection + configurable layers
- Gameplay-ready events (jump/land/footsteps/speed changes)
Camera System (Multiple Styles)
- Cozy-style fixed angles with Q/E rotation
- Isometric mode (true isometric angle)
- Fixed follow mode
- Free-look orbit mode + zoom
- Optional camera collision + interior mode support
Inventory + Hotbar
- Category-based inventory (tools, fish, bugs, seeds, crops, materials, furniture, etc.)
- Stacking, equipping, consumables, placeables
- Currency support + buy/sell prices per item
- Events for UI updates, item added/removed, money changes, slot selection
Tool System (5 Tool Types)
- Fishing Rod, Axe, Net, Shovel, Watering Can
- Tool cooldowns, interaction range, rotate-to-target, optional movement blocking
- Dedicated tool model scripts for visuals/particles
- Tool events for easy integration (fish bite/caught/escaped, chop/tree felled, bug caught, dug item, plant watered)
Time & Seasons
- Simulated time (configurable minutes per day)
- Real-time mode and real-time scaled mode
- Day/night support with sunrise/sunset events
- Season progression with configurable days per season
- Lighting hooks for sun/moon setup
Farming: Plant Growth + Watering
- Multi-stage crop growth (seed → growth → main → harvestable)
- Water level + optional “requires watering”
- Harvest logic, quantities, optional regrowth
- Visual stage models + world prompts/effects/events
Harvesting / Chopping System
- Health-based destructibles with drops (trees, rocks, etc.)
- Optional harvest-mode for renewable resources (fruit trees, berry bushes)
- Regen options, hit shake, damage delay for animation sync
Fishing Minigame
- Cast → wait → bite cue → catch window
- Weighted fish pools with time + season restrictions
- Optional Fishing Spots with custom pools and overrides
Bug Catching
- Catchable creatures with wander + flee behaviors
- Flying options (height range + bob)
- Catch effects + events
Digging
- Weighted buried loot with chance of “nothing”
- Dug state tracking + optional respawn time
- Dig visuals/audio + events
Building & Decoration
- Building mode for placing/moving/picking up furniture
- Building zones with bounds, grid snap, capacity limits, Y tolerance
- Preview materials for valid/invalid placement
- Pre-placed object support + saved placement data
Shop System
- Buy/sell UI flow with stock counts and price overrides
- Sell price multiplier support
- Interaction range + trigger open option
- Transaction events (bought/sold/failed)
Save / Load System
Saves the core state needed for a life-sim loop:
- Player transform
- Inventory contents + currency + hotbar selection
- Time/day/season state
- Plant growth + watering state
- Choppables (health/harvest state/destroyed)
- Dig spots (dug state)
- Caught creatures tracking
- Placed objects (item ID, transform, zone)
Includes CozySaveable for persistent object identity and auto-save support.
UI Kit
- Hotbar UI, Inventory UI, Time UI
- Item popups (pickup notifications with fly-to-UI)
- Building UI
- Shop UI
- World tooltips + harvest button helpers
Audio
- Surface-based footstep system (component or tag-driven)
- Jump/land/swim hooks
- Tool SFX hooks ready via events
Editor Tools
- Quick scene setup helpers (create time manager/save manager/popup manager)
- Save reset/open folder shortcuts
- Debug menu utilities (skip hour/day, set season, log inventory)
Price $49.99
Blue (Ambient Music Pack) by juanjo_sound
- 8 Tracks
- Wav format
- 44.1kHz, 16bit
- Loopable
This pack includes:
- 4 original tracks plus 4 seamlessly looping versions (one for each track).
Full tracks range in length between 1:16 and 1:44 (all fade out naturally).
Looping versions range in length between 1:03 and 1:33.
Total pack length (including loop versions): 10:56
Details:
- Producer: juanjo_sound
- Created with: FL Studio (no AI used)
- Format: WAV
Happy creating!
Price $0.00
Modular Racing Circuit Lowpoly Free by Paddy Productions
- 21 modular track pieces
Track Pieces
Straight
- Long Straight | 6 Triangles
- Long Straight curb | 12 Triangles
- Long Straight Start | 66 Triangles
- Medium Straight | 4 Triangles
- Medium Straight curb | 8 Triangles
- Medium Straight Start | 44 Triangles
- Small Straight | 2 Triangles
- Small Straight curb | 4 Triangles
- Small Straight Start | 22 Triangles
Turn
- medium shicane Turn Left | 46 Triangles
- medium shicane Turn Left curb | 92 Triangles
- medium shicane Turn Right | 46 Triangles
- medium shicane Turn Right curb | 92 Triangles
- Medium Turn | 36 Triangles
- Medium Turn curb | 72 Triangles
- Small Turm | 26 Triangles
- Small Turm curb | 52 Triangles
U-Turns
- small U-Turn | 46 Triangles
- small U-Turn curb | 92 Triangles
Chicane
- Small fast Chicane | 48 Triangles
- Small fast Chicane curb | 96 Triangles
Information
- for questions or comments feel free to send an email to paddyproductionsyt@gmail.com
Features
- modular racing circuit pieces
- inlcudes all modular pieces scene
- includes Prefab with colliders
Price $0.00
ChibiMonster6Pack2 by AndryuBaby
Number of Materials:1
Number of Material Instances:3
Number of Textures:14
Texture Resolutions: 1024x1024
- PBR textures- Attention This model uses its own UE5 skeleton. Compatible with any animations from Free sources and others. It has PBR textures. There is no animation But you can try using the ones that are on the sites. The video features a demonstration animation of the dance, showing how the character's equipment is set up.
faces 4928
verts 4705
tris 9186
Price $15.00
Demon Girl Raven by flugolukss
Polycount
Demon Girl Raven Faces 44482 Verts 48623 Tris 87143
4K Textures
Hair, Eyes, Teeth, Cornea, Head, Body, Clothes
Textures Included: Base Color, MaskMap , Normal, MatID
Emissive Alpha RootGradient etc.
These maps are combined into a single texture to optimize performance and workflow.
⚙️ Multi-Pipeline Custom Shaders
The included custom Shader Graph materials support all three render pipelines: Built-in, URP, and HDRP.
The shaders are designed to work consistently across different pipeline setups.
MatID
🎨 Customizable Materials
This character uses custom shaders that allow you to adjust the color of any part of the character directly in the material settings.
You can easily modify hair, skin, and other elements without editing textures.
FullBody
Full Body is Included.
Body texture is censored.
Additional bones added to the Epic Skeleton:
BONES
https://docs.google.com/document/d/10sRLqMHptLxoquQy9Fku69seY6kQj4-cbeTJGboG9IQ/edit?usp=sharing
Price $89.99
Nexus Graph – Architecture Guard by Decnet Games
## Features
* **Visual Graph**
* **Cycle Detection**
* **Build Guard**
* **Architecture Rules**
* **Headless Mode**
* **Dependency Tracing**
* **Duplicate Finder**
* **Size Treemap**
* **Heatmap Analysis**
* **Reference Counting**
* **Smart Filtering**
* **Assembly Support**
* **Batch Processing**
* **CI/CD Ready**
* **One-Click Fixes**
* **Project Health**
* **Orphan Detection**
* **God-Class Finder**
* **Editor Integrated**
* **Zero Runtime**
* **Custom Presets**
* **HTML Export**
* **JSON Reports**
* **Auto Layout**
* **Performance Optimized**
* **Offline Docs**
## Supported Unity Versions
* Unity 2020.3 LTS
* Unity 2021.3 LTS
* Unity 2022.3 LTS
* Unity 2023+ (All cycles)
* Unity 6 (Above)
## Technical details
* **Editor-Only Tool**: Zero runtime overhead.
* **Source Code**: Full C# included.
* **Dependencies**: None (Stand-alone).
## Supported OS
* Windows 10 / 11
* macOS
* Linux
## Link to documentation
As Unity projects scale, code structure slowly degrades. Scripts start referencing each other without clear boundaries, dependencies grow uncontrollably, and circular references creep in. Over time, refactoring becomes risky, builds become fragile, and small changes start breaking unrelated systems.
Nexus Graph is a professional Unity Editor tool built to visualize, analyze, and enforce clean architecture in real production projects. It gives you full visibility into how your C# scripts depend on each other and actively prevents dangerous architectural issues from reaching builds.
🕸️ Complete Dependency Visualization
Nexus Graph generates a live, interactive dependency graph of your entire C# codebase.
Each node represents a script and each connection represents a real reference. The graph supports zooming, panning, auto-layout, and smart filtering, allowing you to understand complex systems at a glance. Unity internal assemblies can be hidden automatically so you focus only on your own code, not engine noise.
The system is optimized to handle large projects with hundreds or thousands of scripts smoothly.
🔄 Advanced Circular Dependency Detection
Circular dependencies are one of the biggest causes of tightly coupled and unmaintainable code.
Nexus Graph automatically detects:
- Direct cycles (A → B → A)
- Deep dependency loops (A → B → C → D → A)
- Hidden coupling chains across multiple systems
Problematic cycles are highlighted clearly, making it easy to identify the exact reference that closes the loop and refactor safely.
🛡️ Build Guard — Architecture Firewall
The Build Guard integrates directly into Unity’s build pipeline and acts as a safety gate for your architecture.
Before every build:
- The project is scanned for circular dependencies and rule violations
- Critical issues can automatically block the build
- Severity levels can be configured as warnings or hard stops
Batch mode support makes it suitable for CI/CD pipelines, ensuring broken architecture never reaches production or shared branches.
🧠 Architecture Rule Engine
Define and enforce architectural boundaries across your project.
You can:
- Restrict which layers or folders are allowed to reference others
- Enforce clean and modular architecture patterns
- Create custom rules using flexible pattern matching
When a rule is violated, Nexus Graph reports the exact dependency responsible, making enforcement clear and actionable.
📊 Project Health & Codebase Insights
Nexus Graph provides high-level insights into your project’s structure:
- Identify highly referenced “god classes”
- Detect orphan scripts that are never used
- Analyze dependency density and coupling hotspots
- Understand which files are risky to modify
These insights help teams plan refactors, reduce technical debt, and maintain long-term stability.
🧩 Advanced Analysis & Reporting Tools
- Interactive node-based graph with auto-layout
- Dependency Path Finder to trace reference chains between any two scripts
- Smart filtering to isolate specific systems or layers
- Asset size and duplication analysis
- Export architecture reports as JSON or HTML for team reviews, documentation, and audits
HTML export allows teams to share clear, readable architecture reports without requiring Unity access.
⚙️ Built for Professional Workflows
- Editor-only tool with zero runtime overhead
- Non-destructive analysis (never modifies code logic)
- Optimized for large, long-term projects
- Fully compatible with Assembly Definition (.asmdef) workflows
- Full C# source code included (no DLL lock-in)
Nexus Graph helps you see your architecture clearly, stop bad dependencies early, and keep your Unity projects modular and scalable as they grow.
JOIN DISCORD | DOCUMENTATION | OTHER ASSETS
Price $29.99
Seamless Grass Textures 3 by Pedro Verpha
• Texture Resolution: 2048 x 2048
• Texture Type: Seamless / Tileable
• File Format: .png
• Texture Maps Included: Albedo (Base Color), Normal, Height, Ambient Occlusion, Metallic.
Grass Textures Pack 3 contains seamless 2048x2048 textures with Ambient Occlusion, Height, Normal, and Metallic maps.
All maps are in .png format and fully optimized for mobile and low-spec systems, giving you great-looking results with minimal performance cost.
Price $4.99
Devil vol.1 by EksisV
Full 3D Character: A 3D model to create a unique design effect for your game.
Universal design: The model is intended for use in various artistic contexts and is universal.
- Blendshapes
Number of Unique Meshes: 1
Collision: Yes
LODs: No
Rigged: Yes
Rigged to Generic skeleton: Yes
Animated: Yes (4)
Number of Materials: 14
Number of Textures: 50
Texture Resolutions: (4096x4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
🔎 Polycount
Demon 🔹 Faces 55.086🔹 Tris 110.033🔹 Verts 67.285
Demon has different PBR textures.
- 50 textures all 4096
- 14 materials
📘 Main Advantages
📌 Fully Rigged
📌52 Blendshapes
A unique character, Demon, specially created for your game, designed to be versatile for the modern game.
- Animations
Project contain 4 animations for character
-idle 1
-flight start
-flight
-flight end
You can ask a question about my work at my email! Eksisv@gmail.com
Price $49.99
Stylized Fantasy Chest - Square by Nachteule
Number of textures: 5
Texture dimensions: 4096x4096
Polygon count: 2716 (Bottom 1910, Top 694, Key 112)
Minimum polygon count: 12 (lowest LOD)
Maximum polygon count: 2716
Number of meshes: 4
Number of prefabs: 3 (chest, key, chest-animated)
Rigging: Yes
Animation count: 4
Animation type list: open_default, close_default, open_stylized, close_stylized
UV mapping: Yes
LOD count: 3
Types of materials and texture maps: 4K PBR material for HDRP (MetallicSmoothness and Occlusion textures for URP and built-in RP included)
This stylized fantasy chest in a square design is perfect for any medieval or fantasy project. The chest comes as a set of three static meshes with a movable lid with its own individualized key design. Alternatively there's an animated version of the mesh, which comes with two different styles of opening and closing animations.
Features
- Highly optimized chest with channel packed 4K PBR textures
- Separated meshes for base and lid, with customized interior and exterior collisions and a fully modeled interior
- Animated mesh with two sets of opening and closing animations
- Highly optimized meshes compatible with any platform
- MaskMap, MetallicSmoothness and Occlusion textures for compatibility with any render pipeline
- Comes with HDRP material already set up
- 3 LODs for static and animated meshes included
- Polycount for LOD0: 2716 Triangles
Price $9.99
SoundCore Toolkit – FMOD Audio Integration by Kiss.My.Assets
This asset is not FMOD and does not replace FMOD Studio. It is a Unity-side integration toolkit built on top of FMOD to simplify audio workflows.
This Sound System provides a clean, universal pipeline for music, ambience, SFX, and UI sounds, built on FMOD Studio Events, Parameters, Buses/VCAs, and Snapshots.
Perfect for indie teams and large productions: designers can author and iterate audio in FMOD Studio, while developers get a consistent Unity-side API and inspector workflows.
Get a complete set of audio management features tailored for any genre: platformers, RPGs, shooters, horror games, or mobile projects.
🔊 Unity FMOD Sound System - Core Capabilities
🎛 FMOD-Driven Universal Audio Pipeline
One centralized audio layer for Music / Ambience / SFX / UI using FMOD Events.
Consistent playback rules, naming, routing, and control across the entire project.
🌫 Dynamic Ambience & Audio Zones
Build immersive environments with zones reacting to player movement.
Supports layered ambience, snapshot switching, and smooth blending via parameters for cinematic soundscapes.
🔀 Smooth Track & State Transitions
Automated handling of crossfades, theme changes, scene-based transitions, and intensity shifts using FMOD logic (events/parameters/snapshots).
Highly customizable while remaining simple to configure in Unity.
🎚 Category-Based Volume Control
Dedicated channels for Music / SFX / UI / Ambience mapped to FMOD routing.
Independent volume settings, saved preferences, and instant runtime updates.
📦 Smart Bank Loading
Load/unload FMOD banks safely for scenes, modes, or locations.
Helps keep memory usage predictable and supports large projects.
🚀 Performance-Oriented Playback
Efficiently handles lots of simultaneous SFX using reusable patterns (one-shots, event instance reuse, controlled limits) to avoid spikes.
🧩 Seamless Integration for Devs & Designers
- Clean API for scripting
- Add/manage sounds with or without code
- Inspector tools for events, parameters, snapshots, and categories
🧪 Demo Content Included
Well-structured demo scenes showcase all core workflows.
🎮 Best Fit Genres
Works for any Unity project that needs audio - from basic UI clicks to complex adaptive ambience and music states.
✅ Open-world / Exploration - location ambience, zones, environment blending, state transitions
✅ Horror / Thriller - snapshots, tension states, fades, precise mixing
✅ Action / Shooter - high SFX density, clean bus mixing, performance-minded playback
✅ RPG / Story-driven - themes, locations, UI feedback, cinematic transitions
✅ Platformer / Arcade - snappy feedback, consistent UI sounds
✅ Mobile / Casual - UI-heavy audio, saved settings, simple control
✅ Simulation / Tycoon / City-builder - continuous layers, many UI/system SFX
⭐️ Why Choose This FMOD Sound System?
Because it’s a complete, flexible, and optimized Unity + FMOD framework that covers everything - from simple SFX playback to advanced multi-layer soundscapes with parameters, snapshots, and bus control.
Less routine, more creativity.
🧩 Integrates Great With These Asset Types
🔹 Scene Management / Loading - scene-based music & ambience, safe transitions, bank loading
🔹 UI Frameworks / Window Managers - consistent UI mixing, click/hover/confirm sounds
🔹 Cutscene / Timeline / Cinematic - fades, intensity shifts, snapshot transitions
🔹 Dialogue / Narrative - voice lines, cues, event-driven triggers
🔹 Player Controllers - footsteps/loops/interactions + zone reaction
🔹 Combat / Abilities / VFX - high-frequency triggers with controlled performance
🔹 Weather / Day-Night / Environment - wind/rain/indoors/outdoors layers via parameters
🔹 Settings / Save Systems - saved per-category volumes (VCAs/Buses)
🔹 Event Bus / State Machines - clean audio state switching (exploration → combat → boss)
🔗 Possible Integrations
- FMOD for Unity
- PlayMaker
- Dialogue System for Unity
- Behavior Designer
- Weather Maker
- Enviro – Sky and Weather
- Quest Machine
- Easy Save – The Complete Save System
- Ultimate Character Controller
- Footsteps – Essentials
- Rewired
- Feel by More Mountains
- Corgi Engine
- TopDown Engine
🔗 Additional Resources
Price $4.99
Concrete Water Towers Pack by 32cm
- Tank 1 Total tris 35000. 20000 verts.
- Tank 2 Total tris 20000. 11000 verts.
- Tank 3 Total tris 20000. 12000 verts.
- Tank 4 Total tris 11000. 5000 verts.
- Tank 5 Total tris 20000. 11000 verts.
Meshes 5
Prefabs 20
Textures
Materials 14
Collection of 15 water towers. 5 objects and 3 set of textures each.
- Tank 1 Total tris 35000. 20000 verts.
- Tank 2 Total tris 20000. 11000 verts.
- Tank 3 Total tris 20000. 12000 verts.
- Tank 4 Total tris 11000. 5000 verts.
- Tank 5 Total tris 20000. 11000 verts.
Comes with 4096x PBR textures including Albedo, Normal, Metalness, Roughness, AO and unity HDRP mask.
Separate mesh with 3 levels of LODs included.
Suitable for fields, cities, factories, warehouses, etc..
You can buy them separately on my profile or to see more pictures.
Price $19.99
Hangar modular by 32cm
122k verts and 233k tris in total
Prefabs 9
Meshes 39
Textures 123 (4096pix)
Modular Hangar. Realistic scale. 12 materials. 36 objects to make asset more configurable.
Walls comes with 2 set of textures (new and old/rusty) so you can make even more different buildings.
Each material comes with PBR 4096x PBR textures including Albedo, Normal, Metalness, Roughness, AO and unity HDRP mask included.
Walls come with _Color (if needed) and _Mask textures in case you want to change its colors.
122k verts and 233k tris in total.
Suitable for cities, exteriors, etc...
Scene not included (grass, road and background).
Price $9.99
War Tragic Music Pack Vol1 by HONEYDOG
Features:
Total 200 themes of FULL ARRANGED tracks in the Pack
Number of Audio Wavs: 200
Number of Audio Cues: 200
Sample rate / bit rate: 44.1kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: 8:51:06
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes: N/A
War Tragic Music Pack Vol1
Echoes of a fallen world in a haunting, lonely cinematic masterpiece.
#WarAmbient #SadPiano #EmptyWorld
[ Previews ]
This Music Pack includes 200 tracks with a total length of 8:51:06 and is divided into multiple previews as shown below.
Left Behind
Echoes of a fallen world in a haunting, lonely cinematic masterpiece.
#WarAmbient #SadPiano #EmptyWorld
Broken Beauty
Fragile voices rise from the ruins of war in this desolate soundscape.
#CinematicSadness #DarkAmbient #Ruins
Price $99.00
