Metal Fences Pack 3 by 32cm
Verts 2000 tris 2000
Textures 11 (4096pix)
Meshes 7
Prefabs 11
Pack of 2 metal fences. Based in real ones. Realistic scale. 4 meshes, 2 fences and 2 endings.
Comes with 2 texture sets each one with 4096 PBR textures including Ao, Albedo, normal, roughness, metalness and unity HDRP mask.
Verts 2000 tris 2000
Separate mesh with 3 levels of LODs included.
Suitable for parks, streets, courtyards, backyards, etc...
Price $4.99
Metal Fences Pack 2 by 32cm
Verts 3000 tris 6000
Textures 11 (4096pix)
Meshes 7
Prefabs 11
Pack of 2 metal fences. Based in real ones. Realistic scale. 4 meshes, 2 fences and 2 endings.
Comes with 2 texture sets each one with 4096 PBR textures including Ao, Albedo, normal, roughness, metalness and unity HDRP mask.
Verts 3000 tris 6000
Separate mesh with 3 levels of LODs included.
Suitable for parks, streets, courtyards, backyards, etc...
Price $4.99
Metal Fences Pack 1 by 32cm
Verts 1500 tris 2500
Textures 11 (4096pix)
Meshes 8
Prefabs 12
Pack of 2 metal fences. Based in real ones. Realistic scale. 4 meshes, 2 fences and 2 endings.
Comes with 2 texture sets each one with 4096 PBR textures including Ao, Albedo, normal, roughness, metalness and unity HDRP mask.
Verts 1500 tris 2500
Separate mesh with 3 levels of LODs included.
Suitable for parks, streets, courtyards, backyards, etc...
Price $4.99
Wood Bench Seat Pack 2 by 32cm
Mesh 1 Verts 7000 tris 12000
Mesh 2 Verts 8000 tris 15000
Textures 32
Meshes 2
Prefabs 8
Wooden bench models. Realistic scale. 1 material each object. 3 sets of textures each object.
Comes with 3 texture sets each one with 4096 PBR textures including Ao, Albedo, normal, roughness, metalness and unity HDRP mask.
Mesh 1 Verts 7000 tris 12000
Mesh 2 Verts 8000 tris 15000
Separate mesh with 3 levels of LODs included.
Suitable for parks, streets, courtyards, backyards, etc...
Price $4.99
BT-Gamepad UI System: Intelligent Virtual Cursor & Keyboard Framework by Barkin Tufan
Core Systems:
- Virtual Cursor: GC-Free Raycasting, Magnetic Aim Assist, Input auto-switching.
- Virtual Keyboard: TMP/Legacy support, draggable panel, auto-spawning triggers.
- Context Engine: Contextual activation (VirtualCursorActivator) and modal confinement stacking.
- Panel Navigation: Stack-based "Back/Cancel" action handling.
Key Features:
- Zero Garbage Collection (GC) overhead during runtime cursor movement and raycasting.
- UI Aim Assist (Magnetic friction and visual scaling on hover).
- Gamepad haptic feedback (rumble) on UI hover.
- ScriptableObject driven cursor profiles for easy styling.
- UIRaycastDebugger tool for visual UI troubleshooting.
- One-click Demo Scene generator for instant learning.
Technical Specifications:
- Requires Unity's New Input System (com.unity.inputsystem).
- Compatible with Built-in, URP, and HDRP.
- Complete C# source code included.
- Supports both TextMeshPro and Unity standard UI.
- Optimized for Screen Space (Overlay/Camera) rendering modes.
Transform Your Game's UI with AAA-Level Gamepad Navigation Harness the same intuitive and seamless virtual cursor systems used in AAA blockbusters like Destiny, Assassin's Creed, and modern console titles. BT-Gamepad UI System delivers a professional-grade, highly optimized framework designed to bridge the gap between mouse and controller seamlessly.
🎯 Core UI Systems
Intelligent Virtual Cursor - Zero GC Allocation
- Auto Input Switching: Seamlessly detects and transitions between Mouse and Gamepad inputs automatically based on player activity.
- Magnetic Hover Feel: Dynamic speed multipliers and visual scaling when hovering over interactable UI elements for that premium console feel.
- GC-Free Architecture: Built from the ground up to eliminate per-frame allocations. Uses cached raycast lists and optimized struct-based Gizmo data to ensure 0 bytes of garbage collection overhead.
- Smart Canvas Resolution: Automatically finds and migrates to the highest-priority active canvas, supporting multi-canvas setups and runtime-spawned overlays.
Integrated Virtual Keyboard - Plug & Play
- Universal Support: Out-of-the-box integration for both TextMeshPro (TMP) and Legacy Input Fields.
- Draggable Interface: Fully interactive and draggable keyboard panel using the right thumbstick.
- Smart Layout: Includes Shift/Caps logic, special character sets, and live text preview.
- Auto-Trigger System: Simply add the VirtualKeyboardTrigger to any field, and the system handles the lock/unlock states of the cursor automatically.
UI Aim Assist & Magnetic Friction
- Dynamic Deceleration: The cursor automatically detects interactable UI elements (buttons, sliders, toggles) and applies a customizable speed reduction (friction). This prevents thumbstick overshooting and makes selecting small elements incredibly easy and forgiving.
- Forgiving Hit Detection: Designed to mimic standard console "stickiness," helping players naturally land on and click targets even if their joystick aim isn't pixel-perfect.
- Adaptive Visual Feedback: The cursor isn't just a static image. It dynamically scales up and smoothly transitions colors when entering a valid hit zone, giving the player satisfying, instant confirmation before they even press a button.
Context & Confinement Engine - Modal Control
- Contextual Activation: The cursor only appears when needed. Add VirtualCursorActivator to your pause menus or inventory screens, and the framework suspends itself during actual gameplay.
- Modal Confinement: Clamp the cursor inside specific RectTransform bounds (perfect for popups and modal dialogs) using a robust push/pop stack system.
- Panel Back Handler: Built-in stack-based navigation for closing panels or going back to previous menus using the gamepad's "East/B" button or "Escape".
Haptic Engine - Tactile Feedback
- Smart Rumble: Vibrate the gamepad when the cursor enters a selectable element.
- Dual-Motor Control: Independent sliders for low-frequency and high-frequency motor intensity.
- XInput & DualSense Support: Robust gamepad index tracking ensures the correct physical controller vibrates.
🚀 Production-Ready Features
Comprehensive Editor Tools
- UI Raycast Debugger: Press F8 (customizable) in-editor to visualize UI raycast hits, detect overlapping interactables, and debug confinement blocking in real-time.
- One-Click Demo Scene: Automatically generate a fully wired, ready-to-test canvas with settings panels, input fields, and the virtual keyboard to learn the framework instantly.
Workflow & Architecture
- Cursor Profiles: Use ScriptableObjects to define global cursor speeds, colors, and haptics, allowing you to swap themes or accessibility settings at runtime.
- Persistency: Built-in DontDestroyOnLoad support to keep your cursor manager alive across scene changes.
📊 Proven Performance & Design
- Zero Per-Frame GC: Sustains maximum FPS without stuttering during UI navigation.
- Input System Native: Built exclusively on Unity's modern Input System for maximum compatibility.
- Scalable Architecture: Easily handles nested canvases, Screen Space - Overlay, and Camera-space UI.
🎮 Platform Optimized
- Desktop & Steam Deck Ready: Perfect for PC games that require seamless controller-to-mouse transitions.
- Console Ready: Designed with Xbox and PlayStation controller paradigms in mind (includes native Action mappings).
🛡️ Enterprise QualityBuilt with AAA development standards:
- Extensive, clean, and well-commented C# code.
- Professional support and regular updates.
- Battle-tested architecture focused on high performance.
What You Get
- Complete source code with detailed XML comments.
- VirtualCursorController, VirtualKeyboard, UIRaycastDebugger, and UIPanelBackHandler systems.
- ScriptableObject Profile templates.
- Automated setup tools and example scenes.
Price $32.00
Stylized Zombie Pack by Signum Flamma
- Polygons: ~5,500 triangles (per character, LOD_0)
- Rigged: Yes (Humanoid)
- Textures: 4K PBR (Albedo, Normal, Metallic, Roughness, AO)
- Render Pipelines: URP & HDRP ready
- LODs: Yes (3 levels)
- Animated: No (Static rigged model)
Features:
✅ Six different characters
✅ Optimized 3D Model – A high-quality, rigged zombie models with clean topology and smooth deformations.
✅ Low Poly (≈5,500 Tris) – Perfect for games where performance matters without sacrificing visual quality.
✅ Full LOD System Included – Seamless level-of-detail transitions for better performance at varying distances.
✅ 4K Textures for URP & HDRP – Crisp, detailed textures with PBR (Metallic/Roughness) support for both Universal and High-Definition Render Pipelines.
✅ Single Material Setup – Easy to customize and integrate into your project.
✅ Efficient UV Unwrapping – Optimized UV layout for minimal texture waste and maximum detail.
✅Mobile-friendly (single texture setup included)
Price $24.99
Stylized Zombie Old Man by Signum Flamma
- Polygons: ~5,500 triangles
- Rigged: Yes (Humanoid)
- Textures: 4K PBR (Albedo, Normal, Metallic, Roughness, AO)
- Render Pipelines: URP & HDRP ready
- LODs: Yes (3 levels)
- Animated: No (Static rigged model)
Features:
✅ Optimized 3D Model – A high-quality, rigged zombie model with clean topology and smooth deformations.
✅ Low Poly (≈5,500 Tris) – Perfect for games where performance matters without sacrificing visual quality.
✅ Full LOD System Included – Seamless level-of-detail transitions for better performance at varying distances.
✅ 4K Textures for URP & HDRP – Crisp, detailed textures with PBR (Metallic/Roughness) support for both Universal and High-Definition Render Pipelines.
✅ Single Material Setup – Easy to customize and integrate into your project.
✅ Efficient UV Unwrapping – Optimized UV layout for minimal texture waste and maximum detail.
✅Mobile-friendly (single texture setup included)
Price $6.99
Stylized Zombie Fat Man by Signum Flamma
- Polygons: ~5,500 triangles
- Rigged: Yes (Humanoid)
- Textures: 4K PBR (Albedo, Normal, Metallic, Roughness, AO)
- Render Pipelines: URP & HDRP ready
- LODs: Yes (3 levels)
- Animated: No (Static rigged model)
Features:
✅ Optimized 3D Model – A high-quality, rigged zombie model with clean topology and smooth deformations.
✅ Low Poly (≈5,500 Tris) – Perfect for games where performance matters without sacrificing visual quality.
✅ Full LOD System Included – Seamless level-of-detail transitions for better performance at varying distances.
✅ 4K Textures for URP & HDRP – Crisp, detailed textures with PBR (Metallic/Roughness) support for both Universal and High-Definition Render Pipelines.
✅ Single Material Setup – Easy to customize and integrate into your project.
✅ Efficient UV Unwrapping – Optimized UV layout for minimal texture waste and maximum detail.
✅Mobile-friendly (single texture setup included)
Price $6.99
Realistic Race Track Salzburg by RCC Design
Complete track geometry:
Triangles: 1 722 000
Vertices: 1 356 000
58 Materials
93 Textures (including specular and normal maps ) - sizes from 512x512px to 8192x8192px
UV mapping: mixed
Render pipeline - Package uses Built-in RP, but can be switched to URP/HDRP
This is a fictional track with spectacular scenery, placed in a valley between two hills just outside Salzburg. While there are only 9 corners in a simple layout, almost all of them present a challenge and an excercise of patience and track knowledge. Most braking zones are uphill and leading into blind corners, while accelerating zone and apex of the corner is on the crest.
Approximate distance of a lap is 4107 meters. Average width 10 meters.
Basic workflow description:
You can assemble a complete race track within few minutes by dragging and dropping a set of prefabs into your scene. Those are:
* Terrain (road, grass, concrete, curbs, lines etc.)
* Vehicles
* Colliders
* Objects - distance markers, banners
* Trees
* Walls and barriers
* Buildings
* Pit trolleys
* Flag panels. You can replace these with your scripted prefabs, that change LED panel color depending on race state (Green, Yellow, Finish, Safety car etc.). I made a mesh for each state panel, so you can use your own race manager system to control them.
After placing the pre-built track components you can easily turn off some of them if you want to customize or optimize your scene. I have made the grass, road, curbs and concrete as separate meshes. This way you can add different sound effects when car is driving over them. You can use your scripts and physics materials to make the grass mesh slippery, sand patches to slow the car down etc.
Additionally, you can place individual objects to further change the appearance of the environment.
Here is the list of all available 3d objects you get with the track:
* Spectator seats
* Distant buildings
* Detailed buildings
* Ambulance and crane hook, 3 trucks (lorries), 3 motorhomes (RVs)
* 9 tree types and 4 bush types
* Tyre stands and portable banner for pitlane
* Distance markers and cones
* Pit trolleys for re-fueling cars
* Marshal tower
* Radio tower
* Safety wall blocks with/without fence, with ads, and just fence
* Tyre wall, tyre stack and a single tyre
* Safety railing
* Banners, and banner frame, L shaped banner frame
* Start light cluster
* Pitwall desks with seats and PC screens
* Concrete slabs to cover off roads
* Podium steps
* Floodlight poles, traffic lighs
* Mechanic tent
* LED flag panels (you need to create script to turn on/off the right colors for green, yellow, red etc. flag
scenarios)
* Meshes with drain covers and tarmac patches if you want to add more details to driving surface
What are the benefits of using this asset?
1. Ease of use. You don't have to spend hours sticking together straights and corners to make a race track. All you have to do is drag prefabs into an empty scene, and you have a realistic looking track with road, grass, mountains, trees, garages, walls and everything else you might need. All what's left is to place your vehicle prefab and start testing.
2. Safety. If you have a scene with track built from separate elements, there is always possibility to corrupt the scene file, or run into compability issues after upgrading engine. If you lose your scene file, all your hard work is lost. With this pre-built asset, you will always have complete track from a handful of prefabs thrown into scene.
3. Separate objects. If you don't like the trackside object placement of default track, it's easy to turn off the elements, and place trees, walls, garages and everything else as you see fit.
More tracks are coming!
I will build more tracks that use same artstyle and props, and add more objects. If you are looking for cartoon style race tracks, please check out my seller profile, I have already made 30 cartoon style circuits.
For any questions about this asset send me an email to retrovalorem@gmail.com.
Price $75.00
Bale Bonter by Nusantara Art World
Number of textures
Texture dimensions 1024x1024
Polygon count of
Bale Bonter 538
Number of meshes/prefabs 1
UV mapping: Yes
Types of materials and texture maps PBR
The Bale Bonter is the official council house or "Village Hall" of the Sasak people in Lombok. While the Bale Tani is a private family residence, the Bale Bonter is a communal structure where the Pemangku (traditional leaders) gather to discuss village laws and host honored guests.
Core Cultural Elements included in this Pack:
- Tiered Roof Architecture: Unlike residential huts, the Bale Bonter features a distinct tiered roof profile, signifying its importance as a high-status communal building.
- The Stone Foundation: Traditionally built on a raised stone or earthen plinth to elevate the discussion space above the common ground, symbolizing the clarity and elevation of communal wisdom.
- Open-Air Logic: The structure is designed for maximum ventilation, reflecting the tropical climate of Lombok and the transparent nature of village council meetings.
Price $15.00
Abandoned Ruins - Retro Style Modular Environment Pack by Revolving Pizza Games
Number of Prefabs: 565
Number of Models: 562
Numbher of Meshes: 579
Number of textures: 28
Texture dimensions: 256x256
Minimum polygon count: 2
Maximum polygon count: 620
UV mapping: Yes
LOD information: No LOD
Create ruined temples, abandoned churches, and dark fantasy environments with a modular system of 560+ assets designed for grid-based level building. From fully intact structures to crumbling ruins, this pack gives you complete control over both interior and exterior spaces.
Abandoned Ruins features a distinct low-resolution texture style, combined with crisp filtering, creating a unique aesthetic that blends retro charm. It captures a nostalgic feel without the limitations of old game engines or consols.
The included demo scenes showcase both day and night lighting setups, giving you ready-to-use environments or a strong starting point for your own levels.
KEY FEATURES
- 560+ models and 565 prefabs
- Fully modular system (walls, floors, arches, pillars, roofs, and more)
- Supports both interior and exterior environments
- 256×256 textures with a crisp pixel style
- Includes banner variations and ruined versions
- Use the default grid size (1, 1, 1) with snapping for modular placement
- Smaller models may require smaller increments such as (0.25, 0.25, 0.25)
- Real-world scale proportions
- 3 demo scenes included
- Built-in fire VFX prefabs
- Drag-and-drop ready prefabs
TEXTURES AND MATERIALS
- 28 low-resolution textures and materials, including, stone, metal, foliage, and flame FX.
Materials are prepared for the Built-in Render Pipeline and can be easily converted to URP.
Converting to URP
- Select all materials (they should appear magenta), from the top menu, click Edit > Rendering > Materials > Convert Selected Built-in Materials to URP.
- For Unity 6, open Window > Rendering > Render Pipeline Converter. Select the Built-in pipeline as the source and choose your target pipeline. Select “Material Upgrade,” then click “Initialize and Convert.”
- Ensure all textures have their Filter Mode set to “Point (no filter)” to prevent blurriness.
- Texture Compression should be set to None.
No custom shaders are used. Materials are compatible with URP and HDRP, though HDRP has not been explicitly tested.
NOTE: Some materials use double-sided rendering in URP. In the Built-in pipeline, the Particle/Standard Surface shader is used to achieve double-sided behavior.
Price $19.99
Office Desk Set by Alexander Lipin
Number of textures 6
Texture dimensions 2048
Polygon count 7112 trils
Minimum polygon count 20 trils
Maximum polygon count 1112 trils
Number of meshes/prefabs 17/17
Rigging: No
Animation count 0
Animation type list 0
UV mapping: Yes
LOD information 0
Types of materials and texture maps PBR
This package includes a variety of stationery and office props, such as pens, scissors, cutter, ruler, stapler, clips, sticky notes, and a desk holder, making it ideal for workspace scenes and everyday environments.
All models are optimized for real-time use and utilize a single 2048 texture atlas, reducing draw calls and improving performance.
Meshes are not merged, allowing flexible placement and arrangement. All elements use correctly positioned pivots for easy manipulation and scene integration.
The package also includes ORM texture maps (Occlusion, Roughness, Metallic) for efficient and flexible custom shading workflows.
Features:
- Game-ready office props
- Single 2K texture atlas
- Optimized geometry
- Separated meshes for flexible use
- Accurate pivots for positioning
- ORM texture maps for shading
- Clean topology and UV mapping
- Optimized for real-time rendering
Perfect for:
- Office and workspace scenes
- Interior environments
- VR/AR projects
- Cinematics
- Simulation projects
All brand names and logos are fictional. Any resemblance to real brands or products is purely coincidental.
Price $4.99
Game VFX - Magic Box & Loot Drop by EricWang
Pack includes 30 VFX prefabs
Created using Unity's particle system, it includes 10 different magic boxes and 20 loot drop VFX.
You can freely adjust the VFX size.
Unity Version:2022.3.45f1
Render Mode:Built-In & URP
This package provides both URP and Built-in versions of the shaders.
Price $10.00
TopDown Nature Library 1000+ by Apex Geometry
Number of Unique Meshes:1215
Collision: Yes
Number of Materials:614
Number of Textures:1143
Texture Resolutions: 1024x,2048x
Polygon Counts: 2,754,000 (Total)
Texture Resolutions: 1024x,2048x,4096x
This pack is a comprehensive library of vegetation props, featuring a mix of medieval-inspired trees, fantasy plants, and natural environment assets. It is designed for top-down and 2.5D games, while remaining fully compatible with 3D projects.
Asset Categories Include:
Fantasy Plants & Foliage
- Medieval herbs, wild plants, mushrooms
- Fantasy flowers, magical plants, glowing flora
- Bushes, shrubs, tall grass, vines
Trees & Forest Elements
- Medieval fantasy trees (young, old, twisted)
- Tree stumps, fallen logs, roots
- Branches, leaves, forest debris
Natural Environment Props
- Rocks, stones, mossy boulders
- Dirt piles, forest ground details
- Natural pathways and terrain accents
Medieval Nature Add-Ons
- Overgrown ruins elements
- Ivy-covered stones and walls
- Wooden signs, nature-worn props
Magical & Fantasy Details
- Enchanted plants
- Rune-touched flora
- Subtle fantasy variations for mystical environments
- High-quality textures and clean topology
- Optimized for top-down and isometric games
- Consistent art style for medieval fantasy worlds
- Easy to expand
- Works seamlessly in Unity and other engines
For more information Contact us.
Price $24.99
Reef fish - large pack by Mixall
Number of textures: 121
Texture dimensions: 2048x2048
Polygon count of: about 3 000 - 5 000 Faces
Number of meshes/prefabs: 31/30
Rigging: Yes
Animation count: 4
Animation type list: swim, eat, idle, dead
UV mapping: Yes
Types of materials and texture maps:PBR
Mixall studio presents a good solution for your games, VR projects and simulators: Reef fish - large pack. A large animated Reef fish fish pack. Here you'll find Mandarin fish, Zebra tang, Damselfish, Blue chromis, Cleaner wrasse, Seahorse, Cardinalfish, Foxface rabbitfish, Tomato clownfish, Maroon clownfish, Three-stripe damselfish, Fire goby and other species.
★ Key Features ★
- 30 unique fish
- Rigged model
- Necessary animations: swim, idle, eat, dead
- PBR textures
- Underwater HDRI (The postprocessing and light effects of water shadows are not included in the package, only the underwater environment map)
★ Assets ★
- 30 types of fish with animations: Clownfish, Blue tang, Arabian triggerfish, Anthias, Goatfish, Texas cichlid, Yellow tang, Sailfin tang, Emperor angelfish, Regal angelfish, Raccoon butterflyfish, Copperband butterflyfish, Mandarin fish, Zebra tang, Damselfish, Blue chromis, Cleaner wrasse, Seahorse, Cardinalfish, Foxface rabbitfish, Tomato clownfish, Maroon clownfish, Three-stripe damselfish, Fire goby, Banggai cardinalfish, Spotted rabbitfish, Bicolor chromis, Hawkfish, Pseudochromis, Striped goby
★ Other Assets ★
Combine this asset pack with our other assets:
Freshwater river fish - large pack
Commercial sea fish - large pack
AI Sea Fishes - ready solutions for your project
Realistic corals - underwater props
Shark, dolphin and other sea animals
Underwater world - characters and props
Need support? Write to us: Mixall.team@gmail.com
★ Follow us on social media ★
INSTAGRAM | YOUTUBE | FACEBOOK
ARTSTATION | PINTEREST | DISCORD
Price $69.99
All in 1 VFX Models by Hovl Studio
318 models.
This set of models is all the models that were used in Hovl Studio and ErbGameArt studio for 11 years to create special effects.
Although this set of models is huge, it does not contain repetitions with different sizes of the same models, because the size can be easily edited in the particle system or in the VFX graph.
If you are a large studio or an indie developer who makes special effects for their final products - this asset is for you! But if you make effects on a freelance basis - you cannot use this asset as the Unity license prohibits it. You are purchasing a lifetime license to use these models, but you are not purchasing the copyright that allows you to resell them.
This resource doesn't depend on any rendering, as these are just models.
Price $35.00
DebugKit Runtime - On-Device Inspector & Live Debugger by Divinity Codes
The tool appears as a resizable, collapsible side panel built entirely with Unity UI Toolkit. It is designed specifically for touch-screens and high-resolution mobile displays, ensuring your debug data is always readable and interactive.
Key Capabilities
- Runtime Hierarchy: Browse all active GameObjects, expand deep trees, and select objects for inspection.
- Advanced Inspector: View and edit component fields in Normal or Debug modes. Supports nested classes, collections, and dictionaries via Reflection.
- Live Console: Capture, search, and filter logs. Includes full stack traces and collapse functionality.
- Performance Monitoring: Track FPS, Frame Time, and Memory (Heap/GC) with high-frequency sparkline graphs.
- Admin Control Panel: Create custom dashboards using [ControlPanelMember] and [ControlPanelMethod] attributes to trigger logic instantly.
DebugKit Runtime is a powerful, production-ready debugging suite that runs inside your built application (Standalone, Mobile, or Consoles). It provides a familiar, Editor-like experience directly on your test device, allowing you to solve problems without tethering to a PC.
Price $18.99
MONSTER: TETRUNCIPTERE by PROTOFACTOR, INC
All materials included are Standard Built-In. This means they can easily be upgraded to either URP or HDRP using the Upgrader Tool of the selected pipeline.
Here is Tetrunciptere. This monstruous alien wyvern is an evolution of the Tetruncivermis. This massive flying predator will use its sharp claws to tear you apart. If its prey is giving it a hard time it will use its deadly electro blast to shock it to death!
Geometry is 18.38 Ktris. Rig is 105 bones. Model uses 1 material with a 4096*4096 PBR texture set.
The package includes a set of 39 animations (8 being root motion variations)
Price $34.99
