Monster Low Voices - Sound Effects by Alan Dalcastagne da Cunha
Number of Audio Waves: 168
Sample rate / bit rate: (i.e. 22,050 or 44,100 Hz) 44,100
Supported Development Platforms:
Windows: (Yes/No) Yes
Mac: (Yes/No) Yes
Documentation: Check the documentation
Important/Additional Notes: The cover image is from nightcafe allowed for commercial use by their FAQ
Hi Dev!
This is a pack with monster sounds aimed at low pitch voices, you can use it on monsters in general such as trolls, orcs, beasts, giants, felines, among many others! Perfect for games where you have monstrous creatures that don't speak and need some interaction sound.
Which creatures do I believe this pack can serve:
Orcs, Trolls, Goblins, Giants, Sea creatures, Felines, Canines, Humanoids, Ghosts, Zombies, And creatures in general with a body larger than a human.
How were these sounds made?
With voice professionals, the voices were recorded and later edited to sound spectacular, you can also change the pitch up and you will have a cartoonish sound at your disposal!
Helping each other
By investing in this package, you help a small creator to continue creating and also bring more than 150 high-quality sounds to your game!
Price $4.99
Win/Lose Sounds - Fanfares by Alan Dalcastagne da Cunha
Number of Audio Waves: 100
Sample rate / bit rate: (i.e. 22,050 or 44,100 Hz) 44.100Hz
Do Sound FX loop: (Yes/No) No
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: Here
Important/Additional Notes: Cover art is public domain, distributed by oldbookillustrations
Hello dev!
This package has 100 victory/defeat fanfares that you can use at appropriate times in your game, you won a battle/a reward/found an item/someone joined the group/a loss/someone left the group/a game over.
What is this package about?
They are small sequences of notes that follow musical theory to cause the effect that the player has lost or gained something, they are not a song, just a set of notes played for a short period of time to convey a certain sensation to the player. Typically these sounds are called fanfares.
Where to use?
Commonly used to game over, or win a battle in RPG, level up, get a bonus, lose something, there are several different styles in the package, with different tempos, which you can change the pitch to be a little faster or slower.
How were these sounds made?
Through virtual instruments in a DAW, using music theory to make these small arrangements give the necessary sensation.
Helping each other
When you decide to invest in this package you are helping a resource creator to continue creating and still have all these sounds.
Price $15.00
Robot Sounds - Sound Effects by Alan Dalcastagne da Cunha
Number of Audio Waves: 407
Sample rate / bit rate: (i.e. 22,050 or 44,100 Hz): 44,100
Do Sound FX loop: (Yes/No) The one that does contains loop on the name
Supported Development Platforms:
Windows: (Yes/No) Yes
Mac: (Yes/No) Yes
Documentation: Check the documentation
Important/Additional Notes: The cover is made from NightCafe and allowed for commercial use by NightCafe.
Hi Dev!
In this package you will have access to the sound of male and female robotic voices for several different situations.
Variety
You will have a series of different emotions represented by professional voice artists who were hired for this! There are more than 150 voices per genre, remembering that if you increase the pitch in your engine you will have a more cartoonish voice, while if you decrease the pitch you will have a monstrous voice, thus guaranteeing a vast amount of possibilities.
Quality
As previously stated, these sounds were recorded by professional artists for a visual novel package and later professionally edited, ensuring the best possible quality for your project!
Bonus
The package itself is about the voices, but you will also get some folders of beeps, alarms, movements, glitches and some other useful themes for robots! Guaranteeing even more sounds.
Helping each other
If you invest in this package it will help me continue creating these sounds and you will also receive a large amount of audio.
Price $15.00
Guns Sounds - Sound Effects by Alan Dalcastagne da Cunha
Number of Audio Waves: 167
Sample rate / bit rate: (i.e. 22,050 or 44,100 Hz) 44,100
Do Sound FX loop: (Yes/No) It dependes, you can make a burst loop if you want, but it's not they're standard behavior.
Supported Development Platforms:
Windows: (Yes/No) Yes
Mac: (Yes/No) Yes
Documentation: Link (or a description of where users can find) the documentation
Important/Additional Notes: The image is from nightCafe allowed by commercial use by their FAQ, and the sounds were recorded using foley technique.
Hi Dev!
In this package you'll find sounds of shooting, reload, bursts, empty guns, and even a cannon!
Abou the package
It's a package with more then twenty shooting variations, and more than forty different types of reloads, some mechanical sounds that you can use for when the player picks a weapon up, or drop it on the ground.
How the sounds were made?
The reload are real! I went into a store and recorded several different weapons for you, and the blastings are from explosives in general, because the sounds of real guns shooting are pretty similar, so there's a folder with some raw shooting but the design ones with explosions are much better for gaming :)
Layers
You'll have the complete sound of the shooting, but also the layers that made that sounds, so if you want just the explosion for use it as a granade, for example, you have it! If you want just the mechanical sounds for a lever, or something like that, you have it! And so on... You can check all the sounds in the preview/Documentation on top of this document
Helping each other
When you decide to invest here you'll make a small creator very happy and you'll get alot of excellent sounds in return, also, i'm always listening to feedback from customers on how to do better, you can check my reviews and most of them are 4/5 stars :D
Price $4.99
Scifi Aircrafts by FutureVisionsGames
This package contains four scifi aircrafts.
Air Taxi is 13000 polys with PBR textures size 4k Albedo, Metalic, Roughness, Occlusion.
Dropship is 39000 polys with PBR textures size 4k Albedo, Metalic, Roughness, Occlusion.
Fast Attack Ship is 9000 polys with PBR textures size 4k Albedo, Metalic, Roughness, Occlusion.
Heavy Assault Ship is 22000 polys with PBR textures size 4k Albedo, Metalic, Roughness, Occlusion.
Price $20.00
Lowpoly Chest Monster by VertexModeler
polygon count(face): 1,442
vertex count: 1,616
Texture Dimensions: None
Texture Number: None
mesh number: 1
Animation number: 3
If you want get .Blend Native File.
please Contact me : uglythree3@163.com
Or join our Discord Channel ▂
If you need .Blender Native File , and .SPP File
√ Please Join Discord channel √
Include: 1 Mesh , 3 Animation , 2Prefab
Very high performance.
Include:
- Chest Monster model x 1
- WakeUp\Attack\Idle Animation
Coming Soon:
- More Chest Monster
- More Skin
- More Material
- More Animation(Run,Hit,etc...)
Price $0.00
Insects BigPack2 by Panchenko Lyudmila
Please see the description of each product from the pack
Since the description of each model takes a lot of characters, I will attach links to the asset pages below. Attention before buying, I highly recommend reading about each asset and watching a video preview
LandBug5 A1 Video Preview and Product page
LandBug4 A1 Video Preview and Product page
FlyingBug4 A1 Video Preview and Product page
FlyingBugA3 Video Preview and Product page
LandBug2 A1 Video Preview and Product page
LandBug1 A1 Video Preview and Product page
FlyingBug2 A1 Video Preview and Product page
FlyingBug1 A1 Video Preview and Product page
Price $210.00
OWA Roof Modules 01 by Bohn Studios
Number of Textures: 6 (albedo, metallic, normal, height, occlusion,detail normal)
Texture dimensions: 8k atlases
Polygon count average: 500-1,000 per model
Number of meshes/prefabs: 120
Rigging: No
Animation: none
UV mapping: manually uv'd
LOD: no LOD's included
Type of material: default pipeline standard material (can auto convert to HDRP easily)
Contains 120+ unique prefabs for creating roofs. Modular roof parts are 4 meters wide and snap together easily on a grid. Designed to work perfectly with all OWA, SP, and other building kits by Bohn Studios.
Each roof kit uses a shared material atlas so performance is awesome, even in VR!
Meshes range from 500-1,000 vertices and built with efficiency in mind.
There are 8 variations of roof shapes with 3 sets of unique skins.
Roof Set 01
- 24 unique Kits (8 types and 3 skins)
- 120 prefabs total
- 1 shared material atlas
Price $40.00
Construction Tools and Equipments Pack by PolyCliff
Number of textures : 1
Texture dimensions : 512 * 512
polygon count total (All mesh) : 67932 tris
number of meshes / prefab : 74
Rigging : No
Animation count : None
UV Mapping : Yes
LOD : None
Types of Material : One Material and URP Standerd
74 Assets from polycliff for your next Construction and builder game you can use it in many ways there are other dentist , kitchen set and school tools available in this asset pack
this Pack has lots of different tools so you can use it in many ways enjoy your pack with polycliff
The Construction Pack offers a collection of 74 assets related to construction tools and equipment. These assets are designed for use in Unity projects and are compatible with the Universal Render Pipeline (URP). Whether you’re creating a construction site, architectural visualization, or any other project that requires construction-themed assets, this pack provides a variety of tools and equipment to enhance your scenes.
Feel free to explore this asset on the Unity Asset Store to learn more about its contents and how it can elevate your workflow! 😊🛠️
assets included :
Spoon
Knife
Fork
Garbage Disposal
Dishwasher
Measuring Spoon
Cuttin Board
Whisk
Pot
Dropper
Pills Jar
Bandage
Pills
Injection
Capsules
Drops
Stethoscope
Dentist Tools
Tooth Brush
Oinment
Tape
Thermameter
Pan
Measuring Cup
Spatula
Mask
Oven
Suger Checker
Asthma inhaler
Firstaid Bag
Bottle Opner
Pencil
Rubber
Pen
Ruler
Glue
Scissor
Crayon Box
Book
Open Book
Tablet
Chisel
L Square
Tape Measure
Paint Roller
Spirit Level
Paintbrush
Mallet
Trowel
Cone
Wrench
Hard Cap
Pipe Wrench
Hammer
Plate
Drill
Hacksaw
Handsaw
Screwdriver
Pliers
Earmuffs
Spade
Tools Box
Nail
Road Driller
Trolley
Plane
Price $16.00
3D Vehicles - Dirty Car by Macaca Production
Number of textures: 3
Texture dimensions: 2048x2048
Polygon count of Dirty Car
Polygon count: 16708
Number of meshes/prefabs: 1 prefab
Rigging: No
UV mapping: Yes
LOD information: None
Types of materials and texture maps: PBR
The presented sample contains a medium-polygonal 3d model of a sedan with an interior inside.
All of them use textures in the 2048x2048 format and include standard material. The following parameters are provided for each material:
- Albedo
- Metallic/Smoothness
- Normal
If you have questions, then write to the mail:
maxpavmax@gmail.com
Price $9.99
64 HDRIs Anime City Skybox by Matei Ioan Alexandru
> 360 panorama Skybox.
> High quality 8K Resolution.
> Compatible with VR Platform.
> Compatible to PC.
> Color Corrected.
> Number of HDR textures (skyboxes): 64 HDR
> Theme: cityscape, anime, cartoon, equirectangular, panorama
The pack contains many cubemap textures and all cubemaps are very high quality and very high resolution and this is why the package is pretty big. Please make sure you have the necessary disk space before you use it.
The pack contains 64 anime cityscape skyboxes and also comes with 12 example maps and 12 basic skybox materials. Whether it’s a normal PC or a VR project, this pack will help you take your project to the next level.
Price $18.99
61 HDRIs Pure Night Sky Skyboxes by Matei Ioan Alexandru
> 360 panorama Skybox.
> High quality 8K Resolution.
> Compatible with VR Platform.
> Compatible to PC.
> Color Corrected.
> Number of HDR textures (skyboxes): 61 HDR
> Theme: Pure Night Sky, Sunsets
The pack contains many cubemap textures and all cubemaps are very high quality and very high resolution and this is why the package is pretty big. Please make sure you have the necessary disk space before you use it.
The pack contains 61 Pure Night Sky skyboxes and also comes with 10 example maps and 10 basic skybox materials. Whether it’s a normal PC or a VR project, this pack will help you take your project to the next level.
Price $17.99
56 HDRIs Twilight Panorama Skyboxes by Matei Ioan Alexandru
> 360 panorama Skybox.
> High quality 8K Resolution.
> Compatible with VR Platform.
> Compatible to PC.
> Color Corrected.
> Number of HDR textures (skyboxes): 56 HDR
> Theme: Twilight, landscape, background
The pack contains many cubemap textures and all cubemaps are very high quality and very high resolution and this is why the package is pretty big. Please make sure you have the necessary disk space before you use it.
The pack contains 56 TWILIGHT skyboxes and also comes with 15 example maps and 15 basic skybox materials. Whether it’s a normal PC or a VR project, this pack will help you take your project to the next level.
Price $16.99
G2: Shinobi by Quang Phan
- Over 80 Blendshapes/Morphs for Unity Face Capture and some Basic Expressions
- Rigged with same skeleton
- Male and Female head same scale so you can share Hair/Hat
- Blending/Mixing color/textures on Materials
- Makeup Face/Hair/Eyes/Lips
- Cloth and Jiggle physic setup ready
Number of textures: ~40
Texture dimensions: 2048 -4096
Polygon count of [Model Name]: 20k -50k
Minimum polygon count: 20k
Maximum polygon count: 50k
Number of meshes/prefabs: ~16
Rigging: Yes
Animation count: 0
Animation type list
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps (e.g., PBR): PBR
Character overview:
Shinobi, also known as "Ninja," are special warriors of Japan who existed during the Samurai era and have become famous in the history and culture of the country. With their agility, cunningness, and excellent self-defense abilities, Shinobi has become an icon of disguise, swiftness, and the use of secretive skills.
Shinobi were trained in military tactics and camouflage techniques to carry out espionage, reconnaissance, or assassination missions. They used special tools such as sharp weapons, hammers, claw-like devices, or shuriken for both offense and defense.
In addition to martial arts skills, Shinobi were equipped with knowledge of the art of disguise, infiltration, and even magic. They had the ability to move silently through the environment, infiltrate restricted areas, and even transform themselves into different characters to deceive the enemy.
The mystery and legends surrounding Shinobi have created a romanticized image of these warriors in Eastern and global cultures. Their dexterity, patience, and loyalty to their missions are distinctive qualities of Shinobi, making them an integral part of the martial arts world and the cultural heritage of Japan.
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View character full resolution on ArtStation
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How to use
- Please learn more about different between Genesis 2 (G2: Characters) and non G2 characters before buying this package.
- How to using Unity Face Capture on G2 Characters
- The characters in the package utilize the Dawnshader_SG shaders created with Shader Graph in Unity. The package is set up in HDRP mode, if you wish to use them in URP or Built-in, you can switch the SRPs without changing the shaders, although you may need to readjust lighting and environment settings. Additionally, you may need to fine-tune the skin materials or other materials for optimal results. You may also need to install Shader Graph in Unity to modify the shader and follow the steps below:
Window -> Package Manager. Shader Graph
- To avoid get error log "inputValue" so please following:
Window -> Package Manager. At the top left corner of that window you should change: Packages: In Project >>> Packages: Unity Registry. Search for Input System and install. Restart project >> Done
- How to create more Prefabs by yourself
- You should open Overview scene to find out features of character package
- You can find Face Morphs/Blendshapes on Head Morphs in this package.
- Feel free to learn more about characters and make a questions on my [My Discord]
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All character body parts are modular so you can mix with my other Genesis 2 characters same gender but make sure you have scripts to mix characters, this package not included mixing character scripts.
For best result with physic you should use Dynamic Bone for chain.
This character has over 85 Blendshapes/Morphs for Unity Face Capture and some Basic Expressions, 02 hairstyle can use for both male and female characters
Price $79.99
Stylized Fantasy Creatures 01 - Sweet Series by Tale Wanderer Studios
Development Render Pipeline: Built-In
Rigged: Yes
Animated: Yes
Number of Characters: 3
Number of Prefabs: 15
Texture Resolutions: 1024x1024
Number of Textures: 23
Number of Materials: 24
Vertices Count (recommended game variant [mid]):
- Vulcano - 64,377 or 4,269
- Sweet Ball- 45,712 or 7,624
- Blocky Biter - 45,753 or 4,913
Number of Animations:
- Vulcano - 6
- Sweet Ball- 7
- Blocky Biter - 6
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!The modell without the body texture (simplified look) is shown in the sketchfab demo
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Description:
This package is tailored for stylized and fantasy games, offering fully customizable materials with ease.
Each creature in this pack comes in two forms: a basic form that is a sweet and a fully functional form, animated to serve as an NPC, enemy, or player character in your game. The creatures are meticulously detailed, making them suitable for first-person camera perspectives.
While the primary focus of this pack is its stylized art style, it also includes low-poly versions of each creature. Additionally, a high-detail version is available, ideal for film projects.
Features:
Simple/Custumizable Material Structure:
- Vulcano: 9 Materials
- Blocky Biter: 10 Materials
- Sweet Ball: 8 Materials
Choose between different styles:
- Stylized (3 LOD's)
- High Detail
- Low Poly
Easy to animate Rig:
- Vulcano - 10 (4 Main) Bones - 6 ex. A. (example Animations)
- Sweet Ball - 9 (5 Main) Bones - 7 ex. A.
- Blocky Biter - 9 (2 Main) Bones - 6 ex. A.
Price $16.00
pack_Monster_Mushroom by Dima1991
Rigged: (Yes)
Rigged to humanoid skeleton: (Yes)
Animated: (Yes)
Mushroom monster 5
Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
3 recruitment of unique textures
recruitment of animation;
- 8x attack
- 1x death
- 2x idle
- 1x Jump
- 1x rage
- 1x reakt
- 1x run
- 1x walk
- 1x Left Walking
- 1x Right Walking
- 1x Walk_Back
monster
- 1x Agreeing
- 1x agreement
- 1x anger
- 3x attack
- 1x death
- 1x disturbance
- 2x hit
- 1x run
- 1x walk
- 1x Left Walking
- 1x Right Walking
- 1x Walk_Back
- 1x talk
Number of Animations: 37
Vertex counts of characters: 38561
Number of Materials : 7
Number of Textures: 25
Texture Resolutions: (bodi x4096 head x4096 weapons x2048)
Monster Magician Mushroom 4
project 4 recruitment of unique textures
recruitment of animation;
Staff animation (Number of Animations x15)
1x Attack
1x Death
2x Hit
1x Idle
1x Jump
2x Run
1x Run Back
1x Run Left
1x Run Right
1x Walk
1x Walk Back
1x Walk Left
1x Walk Right
Magician animation (Number of Animations x18)
2x Attack
2x Cast
1x Death
2x Hit
1x Idle
1x Jump
2x Run
1x Run Back
1x Run Left
1x Run Right
1x Walk
1x Walk Back
1x Walk Left
1x Walk Right
Monster animation (Number of Animations x19)
4x Attack
1x Death
1x Hit
1x fear
4x Idle
1x rage
2x Run
1x Run fear
1x Run Back
1x Run Left
1x Run Right
1x Walk
1x Walk Back
1x Walk Left
1x Walk Right
Number of Animations: 52
Vertex counts of characters: 29463
Number of Materials and Material Instances: 17
Texture Resolutions: (bodi x4096 armor x2048 feathers x1024 leaves x1024 staff 2048)
Monster mushroom girl character
Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
3 recruitment of unique textures
recruitment of animation;
- 3x attack
- 1x Death
- 1x hit
- 5x idle
- 1x Left Walking
- 1x rage
- 1x Right Walking
- 3x run
- 5x Walking
- 1x Walk_Back
- 2x Transition
Number of Animations: 25
Vertex counts of characters: 19800
Number of Materials: 3
Number of Textures: 12
Texture Resolutions: (bodi x4096)
Crazy Mushroom Monster
Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
3 recruitment of unique textures
recruitment of animation;
- 3x attack
- 1x Death
- 1x hit
- 5x idle
- 1x Left Walking
- 1x rage
- 1x Right Walking
- 3x run
- 3x Walking
- 1x Walk_Back
- 2x Transition
Number of Animations: 22
Vertex counts of characters: 9515
Number of Materials : 3
Number of Textures: 10
Texture Resolutions: (bodi x4096)
Monster mushroom character
Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
in project 3 recruitment of unique textures
recruitment of animation;
4x attack
1x Death
1x hit
2x idle
1x Left Walking
1x rage
1x Right Walking
1x run
3x Walking
1x Walk_Back
Number of Animations: 16
Number of characters: 1
Vertex counts of characters: 18344
Number of Materials: 3
Number of Textures: 13
Texture Resolutions: (bodi x 4096)
Price $129.99
LizardGirlZ by Hubert.Carter
Number of textures 65
Texture dimensions: 2048x2048
Polygon count of LizardLady: 66,223
Polygon count of LizardLady's DemoLvl: 107,321
Minimum polygon count: 66,223
Maximum polygon count: 161,340
Number of meshes/prefabs: meshes 6, and 6 prefabs
Rigging: Yes
Animation count: 4
Animation type list WalkingAnimation, IdleAnimation, Idle2Animation, ClimbingAnimation
UV mapping: No
LOD information (count, number of levels): 0
Types of materials and texture maps (e.g., PBR): You will have ambient occlusions, normals, height, roughness, metallic/specular, and mask maps
Behold the Lizard Girl. She has animations and a fort all to herself. The character is somewhat customizable, with being able to remove clothes. This is mostly for the sci-fi fanatics who are into aliens and extraterrestrials but can blend in with the crowd with its modern clothes. :D
Here are the Bones that are on the character mesh:
master
- master/Reference
- master/Reference/Hips
- master/Reference/Hips/Spine
- master/Reference/Hips/Spine/Spine1
- master/Reference/Hips/Spine/Spine1/Spine2
- master/Reference/Hips/Spine/Spine1/Spine2/Neck
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/HeadEnd
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/RightEye
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/LeftEye
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/Jaw
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/Jaw/TongueR
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/Jaw/TongueR/TongueF
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/Jaw/LipLowerR
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/Jaw/LipLowerL
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/Nostrils
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/LipUpperR
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/LipUpperL
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/LipCornerR
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/LipCornerL
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/BrowInnerR
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/BrowInnerL
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/BrowOuterR
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/BrowOuterL
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/UpperLidR
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/UpperLidL
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/LowerLidR
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/LowerLidL
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/CheekR
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/CheekL
- master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder
- master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder/RightArm
- master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm
- master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm/RightHand
- master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm/RightHand/RightFingerBase
- master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm/RightHand/RightFingerBase/RightHandThumb1
- master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm/RightHand/RightFingerBase/RightHandThumb1/RightHandThumb2
- master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm/RightHand/RightFingerBase/RightHandThumb1/RightHandThumb2/RightHandThumb3
- master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm/RightHand/RightFingerBase/RightHandThumb1/RightHandThumb2/RightHandThumb3/RightHandThumb4
- master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm/RightHand/RightFingerBase/RightHandMiddle1
- master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm/RightHand/RightFingerBase/RightHandMiddle1/RightHandMiddle2
- master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm/RightHand/RightFingerBase/RightHandMiddle1/RightHandMiddle2/RightHandMiddle3
Price $25.00
Rubik Cube Solver by TolgaDurman
Features:
- 🎮 Demo Scene with use cases and implementation: The package includes a demo scene that showcases the various features and use cases of the asset. Users can explore and test the Rubik's cube and its functionality within the scene.
- 🤖 In-built solver: "Rubik's Cube Solver" includes an in-built solver that can solve any scrambled Rubik's cube. This feature allows users to easily test and debug their Rubik's cube creations.
- 🚀 Easy-to-use: The asset is designed to be easy to use, with clear and extensively documented classes and features. However, users should have a fundamental understanding of C# to understand the source code and comments.
WebGL Demo Try it out!
Price $29.99
City Gas Station by Chandan kumar singh
Mesh
1.Arrow_Sign- 26 tris
2.Base - 210 tris
3.Building - 518 tris
4.Bush - 552 tris
5.Canopy - 2196 tris
6.Glass - 20tris
7.Grass boundry - 928 tris
8.Gas machine - 2144 tris
9.Price board - 560 tris
10.Pavement - 184 tris
11. Road - 62 tris
12. 3D Text mesh - 2304 tris
URP Material - 12
Prefabs - 7
Number of PBR Textures - 24
Fuel machine Albedo-1K
Fuel machine Emission-1K
Fuel machine Metallic smoothness - 1k
Fuel Price Board Albedo - 1K
Fuel Price Board Emission - 1K
Fuel Price Board Metallic smoothness - 1K
Gas Station Building Albedo - 2K
Gas Station Building Emission - 2K
Gas Station Building Metallic smoothness - 2K
Gas Station Building Normal- 2K
Gas Station Canopy Albedo - 2K
Gas Station Canopy Emission - 2K
Gas Station Canopy Metallic smoothness - 2K
Gas Station Canopy Normal - 2K
Gas Station Props Albedo - 1K
Gas Station Props Emission - 1K
Gas Station Props Metallic smoothness - 1K
Gas Station Props Normal - 1K
Pavement A Albedo -2K
Pavement A Normal -2K
Pavement B Albedo -2K
Pavement B Normal -2K
Garden bush Albedo- 1K
Road texture Albedo - 2K
SKY Box hdri Texture - 2K
Scenes
1. Demo Scene
"All screenshots were captured using the URP render pipeline in Unity 2022.3.19f1. This asset is fully compatible with both the URP and Standard Render pipelines, allowing for effortless switching between them.
Our models are low poly, meticulously optimized, and well-organized to ensure peak performance across gaming devices such as mobile, AR/VR (head-mounted devices), and PC. The demo scene features baked lighting, enabling you to integrate it seamlessly.
Your time and feedback are invaluable, helping us to continue developing assets in this style. If you have any questions or need support with this package, please contact us at chandansingh512@gmail.com."
Price $19.99
UI Gradient Shader by OccaSoftware
This UI shader package includes the following:
- Shader Graph for rendering gradients in the Unity UI
- Component to control and configure the UI Gradient options
Make simple images into beautiful gradients with rounded borders.
UI Gradient is a single component that dramatically improves the look of your UI. Without UI Gradient, you need to hand-make gradient textures in Photoshop, then import them to Unity and apply them to Image elements in your UI. With UI Gradient, you simply add the UI Gradient component to your Image object, then configure the gradient options. Make your UI more colorful using gradients with any number of color stops. Configure the gradient direction, scale, and translation to unlock powerful animations. Fade out UI elements using alpha gradients. Create buttons with pixel-perfect rounding at any resolution.
- Simplify your UI gradient creation process.
- Make your UI more attractive by using gradients instead of flat colors.
- Fade out buttons or other UI elements using alpha gradients.
- Unlock UI animations with Transform options like translation, rotation, and scale.
- Round button or other UI element borders with pixel-perfect rounding.
Price $10.00