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Updated: 19 min 15 sec ago

Mirror Pins: Complete Project by IntenseNation

2026, March 25 - 11:20
Mirror Pins is a casual complete project ready to deploy for mobile, it features both endless and levels-based modes that will entertain you for hours with thousands of levels!

Tweening

Object Pooling

Levels Generator

Notch Support

Levels Mode

Endless Mode

OVERVIEW

Mirror Pins is a casual complete project ready to deploy for mobile, it features both endless and levels-based modes that will entertain you for hours with thousands of levels!

tap your screen to throw two pins in opposite directions, try not to hit any placed pin or else you lose, throw all the pins to finish the level


SEE IT IN ACTION

Play the game on your device to see how this asset works out of the box, Try The Web Demo


2 MODES INCLUDED

Change modes easily from the mainmenu, play the levels mode or challenge yourself in the endless mode


LEVELS GENERATOR

Generate hundreds or even thousands of levels easily using the built-in levels generator.

Type how many levels you need, control the difficulty factor, and then click Generate, the generator takes care of the rest


PERFORMANT ANIMATION

Every animation is controlled using tweening, making the asset much smoother


OBJECT POOLING

Instead of instantiating and destroying gameobjects in runtime, the asset uses object pooling which improves performance drastically


READY TO DEPLOY

This is a complete project which is game-ready, all you have to do is to change the package name, and you are ready!


EASILY CUSTOMIZABLE

You can easily customize each level, colors, add/generate more levels, change the sounds, etc. Basically everything can be easily customized to suit your taste


FEATURE RICH

Levels Mode

Endless Mode

Levels Generator

Notch Support


FULLY DOCUMENTED

Beginner-friendly documentation to ease the setup process, the code is well written and is documented as well. To get started check the Guide


ULTIMATE SAVE AND LOAD SUPPORT

Don't want anyone to tamper with the saved data? Get the Ultimate Save And Load, import it to your project, and then set the Save Provider in the Game Manager to Ultimate Save And Load, that's it!


DEPENDENCIES

This project requires TextMeshPRO and LeanTween


FOLLOW INTENSENATION

Tersala | Discord | Instagram | Facebook | Threads | TikTok | Bluesky | Telegram | Reddit | X (Twitter) | Tumblr | LinkedIn | YouTube


Price $19.99

AFPC Extensions by Evgenii Nikolskii

2026, March 25 - 11:14
15 ready-made extensions for AFPC. Sliding, wall running, climbing, gliding, dashing, blinking, hooking, stomping, jetpacking, carrying, push/pulling, slow motion, and more. No code required.

Requires: AFPC (Advanced First Person Character Controller)

Unity: 6 and above

Input: Unity Input System package

Scripts: C#, no third-party dependencies

* 15 extension components, 2 trigger components

* 1 runtime slot registry (AFPCRuntimeSlots)

* 16 custom Inspector editors

* HTML documentation with full property reference

All source code included and fully editable.


AFPCExtensions is an add-on pack for the AFPC character controller. Each extension is a self-contained component — drop it on your Hero, add it to the Extensions list, and it works. All extensions are event-driven and fully configurable from the Inspector without writing any code.


MOVEMENT ABILITIES

* Sliding — Sprint into a crouch to trigger a physics-based slide. Momentum carries the player downhill. Configurable impulse, duration, drag, cooldown, and endurance cost.

* Wall Running — Run along vertical surfaces. Wall detection, gravity, duration, camera tilt, wall jump, and clean exit when the wall ends.

* Climbing — Grab and climb vertical surfaces. Endurance-gated with configurable speed and exit jump force.

* Gliding — Hold jump while airborne to glide. Reduces gravity and limits fall speed. Deactivates on landing or endurance depletion.

* Ledge Grabbing — Automatically grabs ledges when the player reaches a surface edge while airborne. Pull up, drop, or jump off.

* Stomping — Jump and press crouch mid-air to stomp. Physics explosion on landing with configurable radius, force, and falloff.

* Dashing — Quick directional burst with cooldown, endurance cost, and optional air dash support.

* Blinking — Instant teleport in the look direction. Obstacle validation prevents teleporting into geometry.

* Hooking — Fire a grappling hook and get pulled toward the surface. LineRenderer rope visual, configurable pull force and launch impulse.

* Jetpacking — Hold jump while airborne for upward thrust. Speed cap, endurance drain, and yield options for Gliding, Wall Running, and Climbing.


INTERACTION

* Push / Pulling — Fire a physics impulse at nearby objects. Separate settings for pull and push: force, distance, aim error, mass limit, and endurance cost.

* Carrying — Pick up and hold physics objects with a spring-damper follow. Configurable hold distance, spring, damping, and throw force.


UTILITY

* Vibrant — Camera feel layer. Sharpness bonuses, extra drag, gravity multiplier, and camera shake on land, jump, run start, slide, stomp, and damage.

* Slow Motion — Hold or toggle time scale reduction with smooth transition and endurance drain.

* Modifying — Runtime property editor. Modify any public float on any extension at runtime via Inspector or script.


SCENE TRIGGERS

* AFPCTrigger — Collider-based trigger that fires on the Hero when the player enters, stays, or exits.

* AFPCModifyingTrigger — Modifies a runtime slot value on enter and optionally restores it on exit.


All extensions share a unified custom inspector with collapsible sections, a live debug panel, and UnityEvent callbacks for every significant action.


Price $25.00

MAR-Low Poly Korean Street Food Cart Pack by MAR_0237

2026, March 25 - 09:00
A simple low-poly Korean street food cart pack with tteokbokki, fish cakes, utensils, and small props. Great for cozy stylized game scenes.

Number of textures : 4

Texture dimensions : 512*512

Polygon count of [Model Name] :

-awning : 137

-food_Stall : 923

-cooking Utensils : 339

-chair_1 : 2,499

-chair_2: 2,499

-box : 30

-cup : 55

-soup : 1

-fish cake : 48

-lamp : 58

-tteokbokki : 245

-chopstick : 134

-ash bn : 27

Minimum polygon count : 1

Maximum polygon count : 2,499

Number of meshes/prefabs : 20

UV mapping: Yes

Types of materials and texture maps (e.g., PBR) : Base color PNG textures with additional maps including emission.

This low-poly Korean street food cart pack includes a tteokbokki pan, fish-cake pot, hotteok tools, stools, utensils, a menu board, and various small props. All assets are optimized with simple materials and clean textures, making them easy to use in stylized or casual game scenes. The set provides a warm street-stall atmosphere and can be arranged freely to fit your environment.


Combine this pack with the free Winter Snacks Pack to decorate your scene with even more fun and diverse props.


Price $6.99

MAR_Bungeoppang_Street_Cart by MAR_0237

2026, March 25 - 09:00
This low-poly Korean fish bread street cart includes modular stall parts and props, optimized for games and stylized environments.

Number of textures : 3

Texture dimensions : 512*512

Polygon count of [Model Name] :

-Bungeoppang_Pan : 1,456

-Bungeoppang_Street_Cart : 1,107

-Canopy : 78

-Gas_Tank : 480

-Kettle : 490

Minimum polygon count : 78

Maximum polygon count : 1,456

Number of meshes/prefabs : 9 prefabs

UV mapping: Yes

Types of materials and texture maps (e.g., PBR) : Base color only. URP materials.


This low-poly Korean fish-shaped bread street cart pack is a modular environment asset inspired by traditional winter street stalls.


It includes the main cart, detachable canopy, cooking mold, gas tank, kettle, and other essential parts.

All components are fully modular and can be separated or recombined to create flexible scene layouts.


Fish-shaped bread models are not included in this package.
You can download them separately from the free pack Korean_Street_Winter_Snacks.


All assets are optimized for games and stylized environments, and are suitable for both mobile and PC projects.
This pack is ideal for creating street scenes, night markets, and cozy winter atmospheres in Unity.


Price $6.99

MAR_Korean_Street_Winter_Snacks by MAR_0237

2026, March 25 - 09:00
This pack includes low-poly Korean winter street foods like bungeoppang and hotteok. It is useful for creating cozy winter scenes in games and stylized environments.

Number of textures: 1  

Texture dimensions: 512 x 512  


Polygon count:

- Korean_Street_Winter_Snacks (combined): 992 polys  

- Minimum polygon count: red_bean_hoppang_half – 32 polys  

- Maximum polygon count: bungeoppang – 168 polys  


Number of meshes/prefabs: 14  

UV mapping: Yes  


Types of materials and texture maps:

Base color (albedo) textures with URP-compatible materials.

This low-poly asset pack is inspired by popular Korean winter street foods, including bungeoppang, hotteok, and various skewered snacks.

All models are lightweight and optimized for real-time use, making them ideal for indie games, animations, and stylized environments.
The assets are easy to customize and can be freely arranged to create warm and cozy winter scenes, street markets, or small food stalls.

The pack is suitable for Unity projects and works well with URP-based pipelines.


Price $0.00

Complete Mesh Combine & Optimization Bundle by New Game Studio

2026, March 25 - 06:55
Boost Your Unity Project's Performance with Complete Mesh Combine & Optimization Bundle!
  • Combine Static, Dynamic, Skinned, Animated and LODGroups
  • Combine Meshes, Materials and create Atlases
  • All Render Pipelines supported
  • All platforms supported
  • Lightmapping support
  • Runtime instance support
  • Cells-based
  • A really "easy to use"
  • "Lightweight" meshes
  • Tracking original objects
  • Documented API

🔥 SPECIAL LAUNCH OFFER: Get 40% OFF during the first two weeks! 🔥


⚠️ IMPORTANT NOTE: How this bundle works

Buying this bundle grants your account licenses for both Super Level Optimizer 2 and MeshFusion Pro. After purchase, simply go to their individual store pages (links below) to download them for FREE!


Buy Super Level Optimizer 2 and MeshFusion Pro together and save 15%!


Achieving high FPS and reducing Draw Calls has never been easier. This bundle combines two highly rated optimization tools that perfectly complement each other to cover all your performance needs - from deep editor-time material atlasing to dynamic runtime mesh combining.


Whether you are building massive open worlds for PC/Consoles or targeting strict performance limits on Mobile/VR, this bundle gives you the complete toolset to push your game's performance to the maximum.


📺 Learn the Secrets of Optimization: Want to understand the fundamental principles behind these tools? Check out my detailed video tutorial on proper Mesh Combining:

Unity Optimization: Complete Mesh Combining Tutorial (2026)


🔥 Why get this bundle? The Perfect Synergy:

  • Use Super Level Optimizer 2 in the Editor to deeply optimize your static environments, merge materials into texture atlases, and combine animated characters while keeping their animations intact.
  • Use MeshFusion Pro for your dynamic and runtime needs. Combine procedurally generated objects, maintain the ability to move individual parts of a combined mesh at runtime, and utilize its grid-based cell system to perfectly prepare your scene for efficient Frustum Culling

📦 What's included in the bundle?

🌟 1. Super Level Optimizer 2 The powerhouse for Editor-time optimization and Material combining.

  • Smart Materials Combine: Automatically generates texture atlases to drastically reduce material count.
  • Animated Meshes Support: Combines SkinnedMeshRenderers without losing bones or animations!
  • Universal Compatibility: Works seamlessly with Built-in, URP, and HDRP.
  • Safe Backup System: Keeps your original scene objects intact at all times.

🌟 2. MeshFusion Pro The ultimate solution for Runtime combining, Dynamic meshes, and Culling.

  • Dynamic Combined Objects: Move individual meshes at runtime, and the combined mesh will update automatically!
  • Runtime & Procedural Support: Works perfectly with objects instantiated during gameplay.
  • Cell-Based Combining: Divides the scene into grid cells and combines objects within them. This perfectly optimizes your geometry for highly efficient camera culling!
  • Memory Efficiency: Optimizes the vertex buffer to reduce memory usage by up to 50%.

Bundle Highlights:

  • Comprehensive Draw Call reduction.
  • Support for MeshRenderers, SkinnedMeshRenderers, and LODGroups.
  • Tools for both Editor and Runtime optimization.
  • Easy-to-use interfaces with advanced settings for pros.
  • Full documentation and source code included.

Take full control of your game's performance today!


Price $109.95

Sumatra Spear by Nusantara Art World

2026, March 25 - 03:10
Reclaim the glory of Swarnabhumi with 5 authentic spears from the Batak and Malay cultures, inspired by the legendary kingdoms of Sumatra during the Majapahit era.

Number of textures

Texture dimensions

Polygon count of

Hujor A 88

Hujor B 64

Hujor C 80

Malay Spear A 72

Malay Spear B 112

Minimum polygon count 64

Maximum polygon count 112

Number of meshes/prefabs 6

Rigging: No

UV mapping: Yes

Types of materials and texture maps PBR

The Steel of the Golden Island.


Sumatra, known in antiquity as Swarnabhumi (The Land of Gold), has always been a realm of formidable warriors and rich martial traditions. This package brings that history to life through two of its most iconic weapons: the Hujor of the Batak highlands and the Tombak Melayu of the coastal Malay Kingdoms.


Historical Lore:During the 14th century, as Gajah Mada executed his Sumpah Palapa to unify Nusantara, the kingdoms of Sumatra played a pivotal role as strategic vassals of the Majapahit Empire.

  • The Kingdom of Haru (Batak): Known for their unyielding spirit, the warriors of Haru defended the northern highlands with the Hujor, a heavy-duty spear designed for the rugged terrain surrounding Lake Toba.
  • The Malay Kingdoms: States like Malayupura (Pagaruyung) and Dharmasraya secured the Malacca Strait. Their Tombak Melayu—slender and elegant—was the weapon of choice for the naval marines and palace guards who protected the empire's golden trade routes.

Price $16.00

Rumah Jew by Nusantara Art World

2026, March 25 - 01:58
A high-quality 3D representation of the Rumah Jew, the traditional communal longhouse of the Asmat people in Papua.

Number of textures 15

Texture dimensions 1024x1024

Polygon count of

Jew 2.345

Tree Variation 1 943

Tree Variation 2 353

Tree Variation 3 366

Tree Variation 4 515


Number of prefabs 6

Rigging: Yes

UV mapping: Yes

Types of materials and texture maps PBR

Bring the mystery and majesty of the Papuan jungle to your project with the Rumah Jew. In Asmat culture, this structure is the spiritual and social heart of the village, traditionally serving as a gathering place for initiated men to plan ceremonies and pass down ancestral wisdom.


Key Features:

  • Communal Longhouse Design: A sprawling horizontal structure built to accommodate multiple clans.
  • Authentic Stilt Foundation: Raised on wooden pillars to reflect traditional swamp and riverbank dwellings.
  • Natural Textures: Detailed PBR materials representing the wood and thatched roofing materials of the Melanesian region.
  • Optimization: Low-poly design optimized for performance across Desktop, Mobile, and VR platforms.

Price $16.00

3 in 1 - Stylized Character Pack - Maid Mary - White Pigeon - Shield Guardian by ExistenceStudios

2026, March 25 - 00:55
Stylized Warrior Pack 5 – Maid Mary, White Pigeon & Guardian Avelyn – RPG Fantasy Characters Bundle

Number of textures 45

Texture dimensions 4096x4096

Polygon count 128 134 Tris | 65 894 Points

Number of meshes/prefabs 56/56

Rigging: Yes

Animation count 47

Animation type list Inplace

UV mapping: Yes

LOD information No

Types of materials and texture maps PBR

| Be part of our community on Discord

| And Social Links Artstation | LinkedIn


PACK 5 [PACK 5 VIDEO] | from BUNDLE [BUNDLE - VIDEO]


Our Mixamo and Other animations to Unity - Tutorial (Choose your Voice Track)


Features:


(3 Characters in 1 Pack): Brave Warriors

Modular Characters: All clothes can be remove to the naked body.

Custom Animations: Includes combat and basic actions.

Custom Player Controller: Ready to use with our animations.

Face Animation Support: Compatible with LiveLink, Apple ARKit, Blendshapes, and Morph targets.

Twist Bones: Added corrective bones for improved deformation.

Control Rig & IK: Fully rigged for Cinema 4D, Blender, and Maya.

Mecanim Humanoid Avatar | easy compatible with Mixamo animations

SRP, URP, HDRP Support: Ready for all Unity pipelines.

Detailed Characters: All models include a mouth (with teeth and tongue) and eyes. All elements are rigged for animation via bones or morph targets.

DCC Packages: Preconfigured rigs for Blender, Maya, 3ds Max, and Cinema 4D.

PBR Materials, 4K Textures.

📦 File Formats: Unreal Engine, Unity, FBX, OBJ, Cinema4D, 3DsMax, Blender, Maya, PBR-ready Textures.


Stylized Warrior Pack 5 Include next asset: (save 20% OFF!)



Technical Info:


  • Version Unity - 2019, 6000 ang higher support
  • Video&Photo preview render make in another software, background content is not included in the asset
  • DISCLAIMER: Video & Photo preview render make in another software - background and other content except for the model is not included in the asset

Polycount:


  • Total - 128 134 Tris | 65 894 Points
  • Maid Mary - 71 425 Tris | 37 235 Points
  • Guardian Avelyn - 49 092 Tris | 24 279 Points
  • White Pigeon - 8 617 Tris | 4 380 Points

Control Settings (Unity 2019, Unity 2021, Unity 6000 and higher):


  • W, A, S, D - Move
  • Shift - Speed
  • LBC - Attack
  • Q - Dead
  • Space - Jump

AnimationsPack consists of custom 57 animations:


  • attack
  • cleaning_feathers
  • dead
  • flying (start, loop, gliding, hover, end)
  • get_hit
  • idle
  • jump (start, loop, end)
  • pecking
  • run
  • strafe
  • turn
  • walk

Overview


Welcome to a stylized fantasy world full of adventure, mystery, and medieval atmosphere. This pack brings together three unique characters: Maid Mary, a loyal housekeeper and servant; Guardian Avelyn, a powerful female warrior and shield knight; and a White Pigeon, a symbolic bird companion.


Maid Mary is more than just a maid - she is a dedicated lady, a humble peasant and worker serving in gothic castles and noble houses. As a governess and housekeeper, she fits perfectly as an NPC in medieval fantasy settings, bringing life and authenticity to your world.

Guardian Avelyn is a fearless woman, a true warrior, knight, and paladin. As a shield-bearing fighter, she stands as a guardian and soldier, inspired by Viking legends and heroic tales. Whether in battle or protecting allies, she represents strength, discipline, and honor.


The White Pigeon is not just a simple dove - it is a stylized bird companion symbolizing peace and guidance. In your fantasy world, it can stand alongside creatures like owl, eagle, falcon, raven, or crow, adding atmosphere and depth to the environment.

Together, this stylized pack forms a complete fantasy team for RPG and adventure projects. Perfect for medieval worlds, gothic stories, and immersive gameplay, these characters are designed as high-quality NPC assets.


This bundle is part of a growing stylized series, combining different roles - from servant and worker to warrior and guardian - giving you flexibility to build rich and believable worlds.


Price $79.99

Juniper Pack - Toby Foliage Engine Assets by Tobyfredson

2026, March 24 - 22:40
Bring your game worlds to life with the Juniper Pack – Toby Foliage Engine Assets. A rich collection of highly detailed juniper trees.

Triangle count ranges from 300 to 10.000 triangles per tree.


  • Textures

- Texture sizes: 4096 x 4096px (majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles, and splats).

- Texture formats: "Tif" (if available), "Png" (all albedo, normal maps, height maps, and gloss/ao maps).

Standard metalness shader workflow. Merged maps for the metalness/AO/Gloss.

Metalness/ao/gloss" (MAG) are saved as transparent PNG textures.


  • Other information

Rigging: No

Animation count: 0

UV mapping: Yes

LOD information: 4-6 LODS or more

Types of materials and texture maps: PBR


Add realistic beauty to your scenes with the Juniper Pack – Toby Foliage Engine Assets. A versatile collection of high-quality juniper trees ready to populate your game worlds.


○ Product Overview


This pack includes the "Light" version of The Toby Foliage Engine (TTFE), which has limitations. TTFE is a collection of nature shaders that automatically work in conjunction with PBR shading, while internal mesh-based vertex position volumes influence wind physics.

Unlock the full potential of the complete version here: The Toby Foliage Engine


○ Discounts


Purchasing this pack gives you a $22 discount on The Toby Foliage Engine.


○ Features


  • PBR materials and 4k texture atlases.
  • Prefabs with 4 to 7 LOD levels.
  • Meticulously optimized, includes Amplify Impostor.
  • 150 total prefabs.
  • 53 static objects.
  • 73 plants.
  • 24 trees.
  • A variety of ground tiles.
  • Ground details.
  • Scene with Particle effects.
  • New Running river water shader.
  • 12 Amplify shaders (non-editable).
  • 3 Example scenes (All content shown in the images is included. The images were rendered using the High Definition Render Pipeline - HDRP).

* New assets added compared to The Toby Foliage Engine.

Juniper Pack assets:


  • Running river water shader (beta).
  • 19 Rocks.
  • Stump and twigs (8 models).
  • Ground details and leaves.
  • 52 Flower prefabs
  • 15 Grass prefabs.
  • 13 Trees.
  • Snow feature not included.

⚑ Limitations


🞫 TTFE is designed to work with instancing; static batching is not supported.

🞫 Because this pack includes the free version of TTFE, you can't open or edit these shaders with the Amplify Shader Editor (Node functions have been removed). Check out the full version to gain access to the Amplify nodes!

🞫 Shader Model 4.5+ capable devices are required (Desktop / High-End Mobile).

🞫 While Mobile is supported, the scenes are intended for performance testing and will not be suitable for mobile devices (performance-intensive scenes). Average frame rate 30-50 fps with default settings on lower-end hardware. Further optimization can be achieved.


⚑ Compatibility


To ensure compatibility with the old asset pack (The Toby Foliage Engine), this package will use an older scaling method that is slightly larger than the default Unity scale. From this point forward, all new assets will adhere to the default Unity scale.


○ Feedback


For questions, follow the Unity Discussion thread or contact me via email:


florianalexandru05@gmail.com

Support Discussion Thread


Price $38.00

Crystal Character Creator | Model Sculpting Character Designer by Arawn

2026, March 24 - 21:55
Crystal Character Creator is a runtime + editor Character Designer & Creator: map, fit, sculpt, and reuse many rigged meshes with modular equipment, cross-rig tools, and full preset workflows.
  • This package unlike the upcoming Professional version of Crystal Character Creator is distributed as precompiled DLLs (no C# source included).
  • Compatibility: Best results on similar rigs (for example DAZ-to-DAZ). More different rigs may require Experimental Re-Skin Bake and manual fit sculpting.
  • Public API is documented and intended integration points are supported.
  • Extension is via configuration, presets, events, and provided interfaces.
  • Core runtime components: EquipmentManager, BlendshapeSynchronizer, BodyPartLengthAdjuster, CharacterPresetManager.
  • Smart rigged-mesh equip pipeline with configurable bone mapping modes and slot-based equipment logic.
  • Optional enforceSingleEquipmentPerSlot flow (auto-unequips previous item in same slot).
  • Runtime + Editor fit sculpting via RuntimeEquipmentFitSculptor and Equipment Manager sculpt workflow.
  • Body and outfit fit data can be captured/applied through preset/save flows.
  • Blendshape synchronization from body to equipped meshes for morph-consistent visuals.
  • Runtime body occlusion/culling support to reduce clipping under outfits.
  • Character preset system captures equipment, colors, body proportions, blendshapes, and sculpt-related values.
  • Runtime UI included for both uGUI and UI Toolkit.
  • Wizard-based setup: CharacterCreatorSetupWizard and UI & Scene Setup Wizard.
  • Auto scene wiring for generated UI, camera focus controller, and character references.
  • Tab-driven camera controller: full-body/closeup framing, orbit/zoom/pan, optional position-based closeup zoom.
  • Input support aligned with Unity's New Input System (InputSystemUIInputModule flow).
  • Runtime-bind friendly: supports spawned characters and late binding via API/presenter flows.
  • Integration hooks for Crystal Save remember flows and Game Creator 2.
  • Experimental Re-Skin Bake for harder cross-rig outfit transfer
  • Requires Unity 6 LTS or higher

Ida Faber creates a great character, SerjoCG ships an excellent sci-fi armor set, and DAZ3D/iClone provide high-quality outfits.



Normally, these assets stay locked to their original characters because rig differences make reuse difficult.



Crystal Character Creator is built to make that workflow more flexible.



Crystal Character Creator is a runtime and editor Character Designer & Creator for Unity. It is more than a runtime and editor character editor: it is a rig-aware mesh mapping, editing, and sculpting framework that can adapt and retarget a specific range of rigged meshes (including some cross-rig cases (experimental))... It is like MMD or Blender-light inside Unity. Build modular characters with smart/custom bone mapping, equipment/body sculpting, blendshape sync, body culling, and full preset save/load pipelines for both in-editor authoring and in-game customization.



For harder cross-rig cases, the package includes an experimental Re-Skin Bake workflow, along with manual mapping and sculpting tools. Results depend heavily on rig similarity, bone layout, and mesh structure, so some outfits may still require manual cleanup, such as re-rigging and weight painting with the planned Rigging Addon, or in Blender or Maya. In some cases, they may not transfer cleanly at all.


Please note: The models shown in the videos and images are not part of this asset.


===| 💬 DISCORD | 📖 DOCUMENTATION | 🎥 VIDEO TUTORIALS |===


Crystal Character Creator is a production-ready character customization framework for Unity focused on real in-game characters, not just a single demo avatar.

It combines:

  • a runtime character creator (equip, morph, save/load presets in-game)
  • and an editor character editing toolset (fit/sculpt/adjust meshes in Unity, in a Blender/MMD-style modding workflow)

This is designed for projects that need more than simple character swapping: modular equipment, body shape control, mesh fitting, preset pipelines, and full appearance restoration.


  • Its core feature is a flexible rigged-mesh equipment workflow. In compatible-rig scenarios (not all rigs work!), clothing and equipment can be reused much more freely than in character systems tightly bound to one avatar. For difficult cross-rig cases, the included Experimental Re-Skin Bake workflow, manual mapping options, and sculpting tools help recover fit and improve results.

  • Crystal Character Creator supports sculpting for both body and equipment in runtime and editor contexts. You can adjust proportions, refine outfit fit, and create variations directly in Unity, then save and restore those looks as presets. Blendshape synchronization helps equipped meshes follow body morph changes for consistent visual results.

  • To reduce clipping, the system includes an automatic runtime body culling, so hidden body polygons under armor/clothing are removed from view.

  • For UI workflows, Crystal Character Creator supports both uGUI and UI Toolkit. Setup wizards help you build and wire UI quickly while keeping full control over your final layout and behavior.

  • Preset support is built in. You can save and restore complete character appearance data including equipment, colors, body proportions, blendshape values, and sculpted adjustments. Integration support is included for Crystal Save and Game Creator 2.

Crystal Character Creator is built for teams and creators who need both flexibility and control, and for indie devs who think Blender and Maya is to complicated.



Key features

  • Flexible modular equipment workflow for rigged meshes in compatible-rig cases
  • Experimental Re-Skin Bake workflow for harder cross-rig outfit transfer
  • Runtime and editor sculpting for body and equipment
  • Runtime body culling for hidden body polygons under outfits
  • Blendshape synchronization between body and equipped meshes
  • Preset system for saving and restoring full appearances
  • Runtime UI support for uGUI and UI Toolkit
  • Wizard-based setup for faster integration
  • Crystal Save and Game Creator 2 integration support
  • Runtime binding support for spawned characters

Roadmap (Planned Add-ons)


Crystal Character Creator will continue to grow beyond the current runtime/editor creator workflow.



The following features are planned as optional add-ons:


  • Mesh Cutting Add-on
    • Tools for cutting/splitting mesh regions for modding and kitbashing workflows.
  • Blendshape Creation Add-on
    • In-Unity blendshape authoring/generation tools for custom morph creation.
  • Rigging Add-on
    • Rig and weight paint your meshes in Unity

If your project needs a character customization foundation that is not locked to a single avatar package, Crystal Character Creator is built for that workflow.


Price $89.00

Escape Core: FPS Interaction & Inventory, Door System by GamePlan Assets

2026, March 24 - 20:02
Complete FPS interaction system for Unity: dynamic doors, locks, drag & drop inventory, 3D item inspection, stamina-based movement, and puzzle elements. Perfect for horror/adventure games.

STOP wasting time coding basic interactions from scratch.


Escape Core is the all-in-one foundation you need to build high-quality First-Person Horror, Adventure, or Escape Room games. Whether you are building a spooky haunted house or a high-tech facility, this asset handles the logic so you can focus on level design and atmosphere.


🏆 Why Buy This Asset?

  • Save 100+ Hours of Coding: A production-ready architecture for movement, inventory, and interaction is already done for you.
  • No Code Required: Uses a custom Inspector workflow. Just drag scripts onto objects and configure settings with checkboxes and dropdowns.
  • AAA Feel: Includes "Resident Evil" style 3D item inspection, realistic head bob, and stamina systems out of the box.
  • Modular & Expandable: The code is clean, organized in namespaces (DoorKit), and easy to extend.

✨ Key Features


🚪 Advanced Door & Drawer System

  • 5 Door Types: Regular, Locked (Key), Keypad (Code), KeyCard (Swipe), and Drawers.
  • Custom Editor: Clean inspector interface that hides unnecessary settings automatically.
  • Audio Integration: Built-in slots for Open, Close, Locked, and Unlock sounds.

🎒 Pro Inventory System

  • Drag & Drop: Smooth UI interaction for moving and swapping items.
  • 3D Inspection: Players can rotate and examine items in 3D before adding them to the inventory.
  • Smart Management: Automatically handles item icons, 3D prefabs, and slot limits.

🏃‍♂️ Dynamic Player Controller

  • Full Movement: Walk, Run, Crouch, and Jump.
  • Stamina System: Sprinting drains energy; includes exhaustion mechanics and UI sliders.
  • Immersive Audio: Surface-based footstep sounds (e.g., different sounds for Wood vs. Concrete).

🧩 Puzzle & Interaction Mechanics

  • Real Keypads: Fully functional code entry with "Access Granted/Denied" feedback.
  • Barricades: unscrew bolts one by one with a tool to unlock areas.
  • Keycards: Animated card interactions with emissive light feedback.
  • Raycast System: Smart crosshair changes when looking at interactables.

Price $15.00

Military Aircrafts WW1 Bundle by EVOLVE Studio LTD

2026, March 24 - 19:55
Add this high-quality realistic WW1 Aircraft Bundle asset to your game!

Number of meshes/prefabs: 3 (per asset)

Number of materials : 2-3 (per asset)

Number of textures: 10-15 total (per asset)

Texture dimensions: 4K

Texel density: 1000+ px/m

Polygon count: See individual items

Rigging: Yes (wheels, ailerons, rudder, elevators, propellers etc.) - see preview images

Animation count: no

Animation type list: no

UV mapping: Yes

LOD information: No

Types of materials and texture maps: PBR (Albedo, MetalSmooth, Normal, AO, HDRP_Mask)

BUNDLE INCLUDES 3 AIRPLANES:

You save ~30% buy purchasing this items bundled.


IMPORTANT NOTES:

This bundle product does not contain the specific assets inside, but it gives you an access for separated individual assets. After purchasing the bundle you have to add separated items (which will appear free) to your account.


USAGE:

- This model is suitable for use in PC/mobile game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.


DESCRIPTION:

- AAA-quality asset developed by industry professionals working on world-know military game titles.

- Rigged wheels, ailerons, rudder, elevators, propellers etc.

- Ready to be animated inside Unity.

- Designed for 3rd person view flight.

- Optimised lowpoly asset, that is perfect for game-development

- All materials and textures are intelligently named

- No cleaning up necessary, just drop your models into the scene

- Real world scale 1:1


Support&Incuiries:

Discord


You will like it!

Evolve Studio LTD


Price $34.99

Tower Monster by buxoided

2026, March 24 - 16:57
Tower Monster

Number of Unique Meshes:3

Vertex Count:⁓48000 all

Collision: No

LODs: No

Number of LODs: 0

Rigged: Yes

Rigged to Humanoid Skeleton: Yes 

Number of Characters:1

Vertex Counts of Characters: ⁓48000 all

Animated: No

Number of Animations:0 

Animation Types (Root Motion/In-place):0

Number of Shaders:3

Number of Material Instances:3

Number of Textures:17

Texture Resolutions: 4k

Supported Development Platforms:

  • Windows: Yes
  • Mac: yes

Documentation Link:no

Important/Additional Notes:no

  • from 2021.3 LTS (Built,URP,HDRP)
  • the shader works through the "shader graph"
  • Tower Monster a living building
  • height 12.5 meters
  • customization colors
  • the chain and the bell are separate, the chain can be rehung, and they have their own skeleton
  • Pelvis and Spine 5 basic bones,the rest of the spine is nearby, so that the building doesn't twist

Price $69.99

16 Bit Adventure Music Vol. 1 by JPMusic

2026, March 24 - 16:42
10 Original Songs all of which have loop ready versions, all composed using classic 16 bit sounds from classic consoles like the Super Nintendo and Sega Genesis.

VGM Pack Breakdown

20 Original High Quality WAV files (16-bit/44.1kHz)

10 Full-Track Loops

44 Minutes of Music

442.4 MB of Music

Is This Music Right For My Game?

This music pack is made for RPG and Adventure games looking to for that classic console sound. If your game is inspired by games like Chrono Trigger, Final Fantasy, Legend of Zelda, Etc., than you’ll find what you’re looking for in this pack.


Unlimited Royalty Free License


Made without the use of AI


Price $10.00

Low Poly Sci-Fi Turrets Expansion Pack D-006 by Ozea Studio

2026, March 24 - 16:41
A high-quality pack of 12 stylized low poly sci-fi turrets and defense assets, ideal for RTS, tower defense, and action games.
  • Number of unique meshes: 12
  • Number of prefabs: 12
  • Polygon count: From 1,248 to 7,880 triangles
  • Average polygon count: ~5,650 triangles per asset
  • Rigging: No
  • Animation: No
  • UV mapping: Yes
  • LOD information: No
  • Materials: Standard Unity Materials (color only, no textures)
  • Render pipeline compatibility: Built-in, URP, HDRP

Low Poly Sci-Fi Turrets Expansion Pack D-006


Enhance your sci-fi environments with this high-quality pack of 12 stylized low poly turrets and defense assets. Designed for fast integration and modular workflows, this pack is perfect for building futuristic bases, RTS gameplay, tower defense systems, or combat scenes.

All assets follow a consistent visual style and are fully compatible with the OZEA Sci-Fi ecosystem, allowing seamless combination with other packs.


Key Features:

  • 12 unique assets (turrets, weapons, and defense systems).
  • Designed for RTS, Tower Defense, FPS, and Sci-Fi environments.
  • Clean low poly style with strong readability.
  • Fully modular and easy to integrate.
  • Standard materials (quick color customization).
  • Optimized for performance (Mobile & VR Ready).
  • Consistent scale, pivots, and proportions.
  • Demo scene included.

Pack Content:

  • 1x Ammo Crate
  • 1x Shield Barrier
  • 1x Tactical Console
  • 1x Turret Emitter
  • 1x Barrage Array
  • 1x Drone Hub
  • 1x Longshot Turret
  • 1x Plasma Disc Launcher
  • 1x Rocket Pod
  • 1x Scan Array
  • 1x Siege Cannon
  • 1x Twin Barrel Turret

Perfect for:


Sci-Fi games, RTS, Tower Defense, Base Building, Space Stations, Futuristic Facilities, Strategy Games, Action Games.


Price $9.99

3D Game Kit-Helmet&Mask Pack by Ozgun Anil

2026, March 24 - 16:40
Japanese oni masks and helmets designed for use in low-poly characters.

🔹​Number of textures: 1 Color Palette, 1 Ambient Occlusion, 1 Position Map,1 Normal Map

🔹​Number of materials: 1

🔹​Number of meshes/prefabs: 92

🔹​Maximum polygon count: 3,282

🔹​Minimum polygon count: 108

🔹​FBX are inside the folder.

🔹​The center points of all models are in the correct place.


🔸Demo Scene,

🔸Triangles: 98,978

🔸Faces: 59,354

🔸Edges: 113,103

🔸Vertices: 54,293

❗This is a mask and helmet pack designed for use with low-poly character models. In addition to a single material, it includes a Position Map, Ambient Occlusion, Normal Map, and Base Color Map.

❗The masks and helmets are built according to the LOD system, and the LOD1 and LOD2 versions of the models are also included.

❗All mask and helmet models use 3 UV Maps: UV Map (basecolor), LightMap, and Position. You can use the Position Map to create a dynamic effect in-game.

❗You cannot change the colors of the models, but you can export the FBX file and edit them in 3D modeling software.

❗The mask dimensions have been adjusted based on the human armature in Blender


◼x10 War Helmet

◼x18 Oni Mask Model

◼x8 Horns used as accessories


Price $9.50

Mutant S7 by Njordmund

2026, March 24 - 16:37
3D model of a Mutant S7 for your game.

Number of textures 13

Texture dimensions 4096

Maximum polygon count 12669

Number of meshes/prefabs 3

Rigging: Yes

Animation count 25

Animation type list

UV mapping: Yes

LOD information ТNo

Types of materials and texture maps PBR

Low poly model of Mutant S7.


The model is suitable for your projects of the genre: RPG, strategy, Horror, Shooter, etc.

BUILTIN SHADER

URP SHADER

HDRP SHADER


Additional bones that are added to skeleton:

jaw


Textures:

4K PBR Textures(tga)

4 materials

13 textures


Animations:

Model contains 25 animations:

atack(x5)

walk(x4)

jog(x4)

rage

idle(x4)

gethit(x3)

death(x3)

turn180


Polycount:

Verts: 12669

Faces: 9169

Tris: 17237


Price $44.99

Low Poly Stylized Axe – Hand-Painted Game-Ready 3D Asset by Propsybrush

2026, March 24 - 16:36
Stylized axe with hand-painted blade, wood grain and red wrapped grip. Low-poly game-ready prop for RPG, village and farm scenes.

Number of textures: 1

Texture dimensions: 2048x2048

Triangles: 202

Vertices: 111

Number of meshes/prefabs: 1 mesh, 1 prefab

Rigging: No

Animation count: 0

UV mapping: Yes

LOD information: No LOD

Types of materials and texture maps: Unlit, Hand-Painted Diffuse (Albedo)

Mesh Collider: Yes (2 collision meshes)

Give your game world a rugged, handcrafted feel with this stylized hand-painted axe. Expressive blade geometry, warm wood grain and a bold red cloth wrap make this lowpoly prop a standout tool for any scene that needs character and craft.


Key Features:

Stylized Design: Unique hand-painted look that stands out in any environment.

Game-Ready: Fully optimized for real-time performance and mobile platforms.

Ready-to-use: Prefab and Material are pre-configured for instant use.

Simple Setup: Uses a single material with an Unlit-friendly texture for easy integration.

Clean Topology: Professional-grade low-poly mesh with no overlapping UVs.

Mesh Collider included: 2 optimized collision meshes.


Technical Details:

Triangles: 202

Vertices: 111

Texture: 2048x2048 (Base Color only)

Material: 1

Compatibility: Built-in Render Pipeline and URP.


A versatile prop for RPG weapon racks, lumberjack scenes, village environments, or any project that calls for a well-crafted hand tool with a raw, handmade visual style.


Price $9.99

Low Poly Stylized Hamer – Hand-Painted Game-Ready 3D Asset by Propsybrush

2026, March 24 - 16:36
Massive stylized hammer with hand-painted surface and wooden grip. Low-poly game-ready prop for RPG, farm and village scenes.

Number of textures: 1

Texture dimensions: 2048x2048

Triangles: 200

Vertices: 112

Number of meshes/prefabs: 1 mesh, 1 prefab

Rigging: No

Animation count: 0

UV mapping: Yes

LOD information: No LOD

Types of materials and texture maps: Unlit, Hand-Painted Diffuse (Albedo)

Mesh Collider: Yes (2 collision meshes)

Bring heavy, forged character to your game world with this stylized hand-painted hammer. Bold geometry, expressive brushwork and a worn wooden handle wrapped in red cloth make this lowpoly prop instantly recognizable in any scene.


Key Features:

Stylized Design: Unique hand-painted look that stands out in any environment.

Game-Ready: Fully optimized for real-time performance and mobile platforms.

Ready-to-use: Prefab and Material are pre-configured for instant use.

Simple Setup: Uses a single material with an Unlit-friendly texture for easy integration.

Clean Topology: Professional-grade low-poly mesh with no overlapping UVs.

Mesh Collider included: 2 optimized collision meshes.


Technical Details:

Triangles: 200

Vertices: 112

Texture: 2048x2048 (Base Color only)

Material: 1

Compatibility: Built-in Render Pipeline and URP.


A natural fit for RPG crafting systems, village blacksmith scenes, farm environments, or any project that needs a bold, handcrafted tool with a primitive visual style.


Price $9.99

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