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The newest packages in the Unity Asset Store.
Updated: 23 min 9 sec ago

Enchanted Wooden Portals with VFX by PolyKebap

2026, April 15 - 17:45
Imagine your players trekking through a forest. Just ahead, tucked between the roots of an ancient tree, sits a glowing wooden arch. It’s not just a prop. It’s a doorway to another realm.

Number of textures: 9

Texture dimensions: 256x256, 512x512

Polygon count of [Arch]: 1092

Number of meshes: 1

Number of prefabs: 11

Rigging: No

Animation count: 0

UV mapping: Yes

LOD count: 1

Types of materials and texture maps : PBR (base + normal)

I created these wooden portals for developers who want their level transitions to feel like a part of the story. These aren't high-tech machines; they are handcrafted, stylized fantasy portals. They feel more "alive" and connected to the earth.


I believe they will look best on:

  • Genres: Adventure, Open-world RPG, ARPG, Medieval Fantasy
  • Natural Environments: They feel right at home forests, mountains, river sides. I'm not sure about desserts and tundras though.
  • Themed Environments: If your game has an old-world timeline, the wooden arches will blend perfectly into that history. Nordic or Viking themes, Celtic druid groves could benefit highly. Any tribal, shamanic, or ancient folklore setting is perfect for wooden arches.
  • Mystical Environments: If your game has an alchemist, a witch, someone working closely with nature, this is a sign that you could have wooden teleport portals in your game.

Note: You will see a black or green line in the pictures, inside of the arches. The animation is aligned there. You could use it as is, you could use an emissive material, or, you could apply the same arch material on it if you don't want lining at all.



Price $15.00

Medieval Oriental Carpet Pack by PolyKebap

2026, April 15 - 17:45
I put together this pack of 4 carpets for anyone building medieval or fantasy interiors. Inspired from Persian carpet designs. They will look good in high end old places.

Number of textures: 8

Texture dimensions: 1024x1024

Polygon count of [Carpet]: 5

Number of meshes: 1

Number of prefabs: 4

Rigging: No

Animation count: 0

UV mapping: Yes

LOD count: 1

Types of materials and texture maps: PBR (base + normal + height)

Setup is super easy, just drag&drop the prefab onto your scene.


I spent some time to make them feel like a carpet, like fluffy but dense, and definitely not a flat plane. 


Textures are 1K.


Normal and height maps included.


NOTE: These are square but big carpets, 8x8 meters. Of course you can scale them however you like. 


Price $7.80

Customizable Frames Gallery: Oil Paintings by PolyKebap

2026, April 15 - 17:45
Want to add some color to your rooms? This pack features a collection of oil paintings. Whether you are building a house or a museum, these assets add a touch of "wow" to any wall.

Number of textures: 8

Texture dimensions: 1024x1024

Polygon count of [Painting_1]: 54

Minimum polygon count: 6

Maximum polygon count: 176

Number of meshes/prefabs: 7

Rigging: No

Animation count: 0

UV mapping: Yes

LOD count: 1

Types of materials and texture maps (e.g., PBR): PBR

Are you designing a sophisticated scene? Give the game level more life and detail with some oil paintings!


This pack will work wonderfully for:

 - a modern house 

 - a museum

 - a cozy café

 - an art gallery


If you would like to use your own pictures, no problem. You can easily install that. The frames are highly customizable.


The pivot point is on the back. That means, when you drag the frame to a wall, it will be aligned to the wall perfectly.


These paintings are made by David Do, you can check out his work here:

https://pixabay.com/de/users/david_do-1229468/


Price $0.00

Vintage Touch: Realistic Doilies by PolyKebap

2026, April 15 - 17:45
Have you ever walked into a room in a game and thought it looked a bit empty? Vintage Touch is a pack of super-detailed lace mats that make any house feel like a real home with a long history.

Number of textures:

Texture dimensions: 1024x1024

Polygon count of [Doily]: 1

Polygon count of [Doily_Rig]: 3

Minimum polygon count: 1

Maximum polygon count: 3

Number of meshes: 2

Number of prefabs: 6

Rigging: Yes

Animation count: 0

UV mapping: Yes

LOD count: 0

Types of materials and texture maps: PBR (base + normal)

🏠 Where can you use them?

  • The Spooky Attic: Put a doily under an old lantern to make a ghost story feel more real.
  • The Gothic Castle: Place them on dark wooden tables to make a room look fancy and mysterious.
  • The Old House: Use them on a piano or a dresser to show that someone has lived there for a long time.


Price $4.99

Garage-Autoservice Low-poly 3D models URP by CP

2026, April 15 - 17:45
Garage Auto Service features ~60 optimized low-poly models (139,860 tris) with 19 PBR materials and 4K textures. Clean topology and consistent texel density ensure smooth real-time performance.

Number of textures - 70

Texture dimensions - 4k

Total polygon count ~139,860 triangles

Numer of prefabs ~60

Rigging - No

Animation - No

UV mapping - Yes

Types of materials and textures - Base Color, Normal, AO, MetallicSmoothness, 1 Emision texture.

ONLY GARAGE INTERIOR!!


Garage Auto Service includes around 60 unique low-poly 3D models, carefully optimized for real-time rendering. The complete scene contains 139,860 triangles, ensuring smooth and efficient performance in games, simulators, and other interactive applications.


The scene features 19 PBR materials (including 3 wall variations and 2 ceiling variations), all with 4K texture sets: Base Color, Normal (OpenGL), AO, MetallicSmoothness. Texel density is maintained at 500 px/m and above across all assets to guarantee consistent texture resolution. All models are created with clean, well-organized topology.


If you find this product helpful, please consider leaving a rating and a comment.If you have any questions or encounter any issues, feel free to contact me anytime, I’ll be happy to help.


Price $23.00

Urban Winter Characters Pack – Modular Characters Collection by MIIMIIMII

2026, April 15 - 17:37
Urban winter modular character pack with 6 NPCs, 157 parts, 88 animations, ARKit blend shapes, and 38 skins. Optimized for Unity (URP, HDRP, Built-in) with full customization support.

Number of textures
272

Texture dimensions
4096x4096

Polygon count of Urban Winter Characters Pack
15,618 - 39,079

Minimum polygon count
30,820 triangles

Maximum polygon count
77,456 triangles

Number of meshes/prefabs
283 prefabs

Rigging
Yes

Animation count
88

Animation type list
Idle, Walk, Run, Jog, Sneak, Turn, Sit, Stand, Transitions (Sit/Stand/Type), Texting, Phone, Typing, Pickup/Putdown, Look variations, Emotions, Jump, Fall

UV mapping
Yes

LOD information
No 

Types of materials and texture maps
PBR materials (Albedo, Normal, Metallic, Roughness, AO)

Urban Winter Characters Pack – Modular Characters Collection

Office Winter Man – Modular Game Character

Winter Student Man – Modular Game Character

Winter Delivery Girl – Modular Game Character Pack

Office Winter Woman – Modular Game Character

Streetwear Winter Guy – Modular Game Character

Urban Student Girl – Casual Winter Character


🦴 Rigging & Skeleton

  • Fully rigged 
  • Compatible with animation retargeting systems
  • Includes minimal facial rig
  • Supports 52 ARKit blend shapes
  • Additional helper bones for hair, clothing, and accessories

📐 Geometry

Clothed Version

  • Polygons: 22,740 – 39,079
  • Triangles: 44,534 – 77,456
  • Vertices: 24,306 – 43,205

Underwear Version

  • Polygons: 15,618 – 28,144
  • Triangles: 30,820 – 55,836
  • Vertices: 17,684 – 30,646

🎬 Animation Set

Includes a wide range of ready-to-use animations combined from all characters:

  • Total unique animations: 88
  • Covers:Idle variations (neutral, happy, sad, phone, texting)
    Walking / Running / Jogging / Sneaking
    Turning (left / right)
    Sitting / Standing transitions
    Typing / Phone usage / Texting
    Interaction animations (pickup, put down, greeting)
    Look directions (around, behind, over shoulder)
    Emotions (angry, excited)
    Movement variations (forward, backward, slow run)
    Jump and fall animations

🎒 Content Summary

  • 157 modular pieces
  • 🎨 Interactive color editing
  • 🙂 Minimal facial rig
  • ARKit facial blend shapes support
  • ⚡ Optimized for real-time performance
  • Materials: 186
  • Textures: 272
  • Prefabs: 283
  • Supports:Built-in Render Pipeline
    URP
    HDRP
  • 👕 38 skins


Price $159.99

Cursed Knight by IRON SPEAR

2026, April 15 - 17:29
This is a game ready fantasy character Inspired from Dark Souls Games.

Number of textures 24

Texture dimensions 4096x4096

Polygon count of

Knight-fullbody - 29,247 vertices 42,292 triangles

Sword - 1,856 vertices 2,524 triangles

Morningstar - 2,587 vertices 3,303 triangles

MaceChained - 13,342 vertices 9,703 triangles

Number of meshes/prefabs 5/3

Rigging: Yes

Animation count 35+7 demo

UV mapping: Yes

Types of materials and texture maps : PBR

It comes with my unique design, high quality optimized 3d mesh even for mobiles

Youtube video presentation: https://www.youtube.com/watch?v=ZpRK6ltzuqM

35 animations + 7 demo

9 attack

2 death

2 emote

5 getHit

4 idle

4 walk

4 run

4 turn

✦ Technical Info

Knight-fullbody - 29,247 vertices 42,292 triangles

Sword - 1,856 vertices 2,524 triangles

Morningstar - 2,587 vertices 3,303 triangles

MaceChained - 13,342 vertices 9,703 triangles

4K textures :

BaseColor, Normal Directx, ORM, Bent Normals for UE

AlbedoTransparency, MetallicSmoothness, Normal Opengl, AO for Unity

Rig is based on the Humanoid Skeleton

The base skeleton is untouched.

The model is fully compatible with UE5 mannequin, works with any compatible animaiton and can be easely replaced.

✦ Unity Project and compability

2021.3 +

Suports SRP, URP, HDRP.

✦ Join my Discord server for more discussions


Price $60.00

Undead Soldier_Spine 2D Animation Character by RGame Animation

2026, April 15 - 17:28
Undead Soldier_Spine Animation Character is a unique 2D character asset created for idle RPGs and turn-based strategy games. This package provides a ready-made animated enemy or NPC character
  • Fully animated 2D character created with Spine, featuring high-quality artwork in an Asian mythological style
  • Includes core animations: (idle, attack, skill, walk, stun, hit, emerge, die)
  • Applied Bounding Boxes in the Spine file to make collision detection more convenient and accurate in-game.
  • High-resolution and clean visual details, suitable for HD and mobile projects
  • Ready-to-use prefab and demo scene for easy integration into your Unity project
  • .unitypackage (for quick Unity import)Provides all necessary Spine export files, including: .atlas (texture atlas) .json (animation data) .png (character textures) .txt (import notes and instructions)
  • Easy to customize — modify artwork, tweak animations, or reuse prefabs for different characters
  • Organized folder structure for clear project management
  • Compatible with Unity 2021.3 or newer, supports both URP and Built-in Render Pipeline
  • Suitable for idle, AFK, turn-based, RPG, and fantasy adventure games

This package provides a fully animated 2D character designed for idle/AFK and turn-based games.

Genre Compatibility:

  • Idle / AFK games
  • Turn-based RPGs and strategy games
  • Adventure or fantasy projects
  • Any game requiring 2D animated characters

This asset is especially useful for developers who want to save time on character creation while keeping the flexibility to adapt the asset to their own projects.

⚠️ This asset was created with Spine.

...

Using the asset:

This asset requires the free Spine-Unity runtime (version 4.2 Recommended, 4.0 or 3.8) to function properly.

The runtime is available from the official Spine website. Once imported, you can use this character directly in Unity.

Editing the asset:

The skeleton and animations were created using the Spine Editor.

To modify or create new animations, a licensed copy of Spine is required.

Compatibility:

Includes exported Spine data files (.json / .atlas / .png) ready for immediate use.

If you need a version compatible with Spine runtime below 4.2 or 4.0, please contact me directly through my Publisher Profile on the Unity Asset Store.

Includes the original working project files, including Spine files and original images.


Animation Details:

  • Includes multiple Spine animations (idle(2), attack(2), skill, walk, stun, hit, die).
  • Each animation has 40 keyframes.
  • Optimized for performance — all files are very lightweight and suitable for mobile or low-end devices.

2D Asset Details:

  • Contains one exported Spine skeleton (.json / .atlas / .png).
  • Includes the fully editable Spine project file and all original source images for easy customization.
  • Texture atlas resolution varies per character (up to 2048x2048 px maximum).
  • Color depth: 32-bit RGBA.
  • Includes alpha transparency (PNG format).

Price $15.00

Get Started with Shader Graph | Complete Project by Unity Technologies

2026, April 15 - 17:23
Hands-on project for learning Unity Shader Graph through practical real-time visual effects.

This package contains the project created for the Unity Learn course Get Started with Shader Graph. It is designed to help creators learn the fundamentals of shader creation in Unity using Shader Graph’s visual node-based workflow.



You can use this package to follow along with the course, study example graphs, and build your own stylized visual effects for a wide range of projects. The included shaders and materials are customizable and can be adapted for genres such as sci-fi, stylized, futuristic, or experimental games and interactive experiences.

Get Started with Shader Graph includes:


  • Example Shader Graph projects
  • Highlight and x-ray shader effects
  • Hologram shaders
  • Vertex displacement examples
  • Pixelation shader effect
  • Fullscreen dithering effects
  • Liquid shaders with animated and script-driven motion
  • Example assets and a development scene for testing and presentation

You are free to use these assets in your own Unity projects and modify them to create your own unique visual style.


Price $0.00

Sci-fi FPS Randomly Generated Full Game Example Template (URP) by Aligned Games

2026, April 15 - 16:57
Sci-Fi FPS Randomly Generated Full Game Example Template is a complete example project with a map that generates itself randomly. Fight robots, complete marked objectives, and stay alive!

Easy to Use


Simple setup with no coding required.


Well-Documented Code


Fully commented code for easy understanding and modification.


Complete Gameplay Framework


Full gameplay framework with dynamic level generation and enemy AI.


Robot AI


Advanced AI with pathfinding and dynamic behavior.


Reacts to player actions and environmental changes.


Movement Based Combat System


Complete combat system requiring strategic resource management.


Weapons System


Multiple firearms with smooth shooting mechanics.


UI and Menu System


Includes a structured menu system.


High-Quality 3D Assets


Includes 182 models, covering structures, utilities, furniture, electronics, decorations, props, and more.


Each model includes a Diffuse map, Normal map, Ambient Occlusion map, Lighting map, and a Filtered Normal map.


Poly counts range from low to mid-poly, with an average of around 500 polys.


Texture sizes range from 256 to 2048, with an average size of 512.


Prefabs are set up for each model.


Audio


Includes multiple sound effects.


Features voiceovers for added immersion.


Interface Elements


Includes various UI components such as graphics, icons, and fonts.


Pre-Made Scenes


Includes four pre-made scenes.


Spectate-Style Test Camera


Includes a test camera script and setup.


Performance Optimized


Optimized rendering for smooth performance in any game type.


Prefabs and Example Scene


Pre-made setups for quick implementation.


Comprehensive Documentation


A detailed PDF guide for setup and customization.


Versatile Performance


Optimized for FPS, movement shooter, and other game types.

This is the URP version of the package with updated shaders, materials and lighting to work in the URP pipeline.


Sci-Fi FPS Randomly Generated Full Game Example Template is a complete example project built around a modular map that generates itself randomly from pre-made blocks.

Fight robots, complete marked objectives, and keep pushing for a higher score and better time.


Check out the demo 🎮

Download Here


This is a large package with over 44 scripts, 76 3D assets, dozens of audio and interface assets and much more.


This template is game-ready out of the box and provides you with a great solution to make any sci-fi FPS or action shooter you want.


This template includes 6 High Quality Aligned Games Asset Packages 📦 (Info below)


Overview 📌


Procedural Modular Map Generation 🧩

This template generates a full playable map from pre-made level blocks, creating a fresh layout each run while keeping the flow readable and fun.

As you progress by completing objectives and clearing enemies, you’ll push deeper into the generated space and keep the run moving.


Objective-Based Gameplay Loop 🎯


Instead of wandering aimlessly, your run is driven by clear goals:

  1. Destroy marked objectives across the map to progress.
  2. Follow objective markers (including visible beams) to stay locked in.
  3. Find the edge of the map and jump off to instantly generate a brand-new map and continue the loop.

Fast-Paced Sci-Fi FPS Combat ⚔️


You’ll fight against robotic enemies in a clean, readable sci-fi arena space, with satisfying hit feedback and quick combat pacing.

The system is built to be expanded with additional enemy types, objectives, and block sets.


Smooth FPS Controller, Camera & Body Player 🎥🕹️


The template includes a fully built first-person controller focused on smooth modern movement.


The player uses a responsive camera system with clean mouse input, frame-independent rotation, and stable look handling with no jitter.


Movement is physics-based and fluid, supporting walking, sprinting, sliding, jumping, and air control with configurable values for speed, acceleration, gravity, and friction.


Visible arms are integrated so the character feels physically present in the world instead of being a floating camera.


Weapon handling, gun feel, and camera motion are synced to the body for immersive feedback.


The controller is designed to be easy to modify and drop into any project, with clearly separated movement, camera, and input logic.


Complete Laser Weapons System 🔫


The template includes four sci-fi laser weapons, each with a distinct feel and role:

  • Pistol - Fast handling, reliable, great for precision.
  • Machine Gun - High fire rate to control crowds and pressure enemies.
  • Shotgun - Heavy close-range burst for aggressive plays.
  • Sniper - Long-range laser precision for quick picks and objective control.

All weapons are fully integrated into the FPS framework and designed to feel responsive and punchy. EASILY add your own with the modular system.


Score & Time System ⏱️


Runs are built for replayability:


Track score as you complete objectives and defeat enemies.


Time is always running, encouraging faster clears and better routes.


Perfect for one more run gameplay, high-score chasing, and arcade-style progression.


Included 3D Assets 🧱


This template comes with a massive variety of 76 high-quality 3D models to create an immersive sci-fi shooter environment.


Weapons - Fully integrated FPS weapon models built for the laser combat system.


Interactive Objects - Objective props, markers, and gameplay-relevant scene objects.


Environmental Props - Modular blocks, cover pieces, structures, and themed props.


All assets are game-ready and optimized for performance, making it easy to expand and customize your project.


Key Features ✔️

  • Dynamic Level Generation - Auto-generates maps from pre-made blocks for endless replayability.
  • Objective-Based Progression - Destroy marked targets, then reset the run by jumping off the edge.
  • Fast-Paced Sci-Fi Combat - Fight robots in a clean, readable arena with strong visual feedback.
  • Fully Functional Weapons System - Four laser weapons with distinct roles.
  • Score & Time Systems - Designed for high-score chasing and replay-driven loops.
  • Main Menu & Login System - Prebuilt menu with local login functionality.
  • Fully Documented & Customizable - Clean scripts and clear documentation for easy modification.

What You Get 📦

  • Full gameplay framework with modular map generation and enemy combat.
  • Objective-based gameplay loop with markers, targets, and map reset mechanics.
  • Complete laser weapons system with four distinct guns.
  • UI and Menu system, including a structured login system.
  • Fully functional demo scene for quick setup and testing.
  • Extensive documentation for easy customization and integration.

This template includes multiple Aligned Games Asset Packages 🎧


Adaptive Footsteps Audio System


Includes a modified version of the high-quality Adaptive Footsteps Audio System with layers pre-configured for seamless integration.


Check it out: Included Package


Footsteps on Various Materials Sound Effects Audio Package


Works in tandem with the Adaptive Footsteps Audio System.


Check it out: Included Package


Sci-Fi Blasters And Firearms Sound Effects Audio Package


Includes sci-fi weapons like guns and blasters audio effects.


Check it out: Included Package


Sci-Fi Action Neon Cyberpunk Soundtracks Audio Package


Included fast paced short high energy sci-fi music tracks.


Check it out: Included Package


This template offers everything you could need to create an awesome sci-fi FPS project that looks great, runs great, and stays replayable.


Try the demo

Download Here


Support & Contact 📩


Email

Aligned Games Email


Website 🌐

Visit Here


Price $46.00

Skeleton Inquisitor by SBox

2026, April 15 - 16:54

Number of textures 28

Texture dimensions 4096

Maximum polygon count 23653

Number of meshes/prefabs 21/27

Rigging: Yes

Animation count NO

UV mapping: Yes

LOD information (count, number of levels) NO

Types of materials and texture maps (e.g., PBR) YES

Low-poly game redy model of the character Skeleton Inquisitor

Textures pack one 4096x4096 (down to 1024х1-1024)

4 skins

16 materials

16 material instance

28 texture maps

faces 23653

verts 23291

tris 45260

Rigged with Humanoid.

Easy Animations retarget in Unity


Price $49.99

Stylized Horror Creature Pack – Grave Sackcloth (Game Ready, 3 Skins) by ppplux8

2026, April 15 - 16:50
Grave Sackcloth is a stylized horror character pack designed for games, featuring 3 unique skins and a strong, readable silhouette.

🧩 Technical Details:

  • Rigged: Yes (Humanoid)
  • Skinned Mesh: Yes
  • Animations: No
  • Textures: Yes (PBR)
  • Texture size: 4K
  • Materials: Yes
  • UVs: Yes
  • LOD: No
  • Platforms: PC / Mobile
  • Render Pipelines: Built-in / URP

Perfect for stylized projects, horror games, indie titles, and mobile development.


This asset is optimized for real-time use and ready to be integrated into your Unity project.


demo preview - https://youtu.be/6kVPqAygTcI


Compatible with:

• Unity (Built-in Render Pipeline)

• URP (Universal Render Pipeline)

NO HDRP


KEY FEATURES:

• 3 unique character skins (color variations)

• Game-ready asset

• Clean and optimized topology

• Hand-painted textures

• Stylized proportions with clear silhouette

• Easy to integrate into any project


USE CASES:

• Horror games

• Stylized RPGs

• Indie projects

• NPC / Enemy characters

• Halloween or spooky environments


Is it rigged to Humanoid Rig. Made for Unity.


- Technical details LOD 0: tris 13667, verts 6986. For character

- Technical details LOD 0: tris 760, verts 382. For weapon


3 skins included in this pack.

1 Texture sets for each skin. For Character


PBR Textures Metal/Roughness 4K Textures - normal, metallic, roughness, albedo, occlusion. 

1 Texture sets - M_sackcloth - Character


Suitable for:

RPG, Adventure, Stylized Games, Mobile Games, Indie Games, Horror Games.

The characters are easy to set up and ready to use in your project.


If you have any questions or need support, feel free to contact me.


Price $29.99

Lowpoly Blocky Rocks & Ice by JayantChakradhariAssets

2026, April 15 - 16:43
Perfect for snowy & ice worlds. Stylized blocky rocks with fully customizable colors, plus roughness & metallic control. Optimized and game-ready.

Number of textures - 0! Its all node based materials

Texture dimensions - 0

Minimum polygon count - 4290

Maximum polygon count - 5000

Number of meshes/prefabs - 25 Meshes/prefabs

UV mapping: Yes/No - Yes, AutoGenerated by blender

LOD information (count, number of levels) - Yes, 4-5 Levels of LODs

Types of materials and texture maps (e.g., PBR) - Node based materials only, No textures! (URP)

This is the project from the Lowpoly rocks pack.

Perfect For Ice, Snow, Iceage, and all types of snowny world design.

This is lowpoly Blocky rock pack for your lowpoly stylized world. In this pack meshes are completely color changeable with the help of vertex color, you will also get roughness & Metallic parameter. Completely Optimized for games.

File size - Less than 2 MB

Features:-

  • Every meshes are game ready and Optimized.
  • 3-4 Level of Autogenerated LODs.
  • Auto UV Unrapped using blender.
  • Optimized for Low-End Devices.

Important - Images are rendered in unreal engine! If you want Unreal engine version of this product you can get it from my ArtStation page or in Fab.


If you are interested to buy and download Please do a honest Rating for this product. It will help me keep creating!

Enjoy using my products :)


Price $5.99

Energy Vortex VFX by FlexUnit

2026, April 15 - 16:40
Mesmerizing energy vortex VFX for Unity. Fully customizable, includes 3 prefabs, and works in HDRP, URP, and Built-In. Perfect for sci-fi and fantasy scenes.

For performance reasons, procedural noise is not used in this package. All shaders rely on pre-rendered noise textures and images.


  • Ready for Built-In, URP and HDRP
  • Textures size: 1024 x 1024
  • 3 ready-to-use prefabs
  • Demo scenes for Built-In, URP and HDRP included

Create a stunning swirling energy vortex in your game with this high-quality VFX for Unity. This effect features a mesmerizing spiral of glowing energy and motion, perfect for sci-fi portals, magic spells, cosmic anomalies, or fantasy environments.


Built using Shader Graph and Particle System, this effect is fully customizable and easy to integrate into any project. You can tweak many parameters to match your art style and create unique variations.


Key Features:

  • Beautiful swirling vortex effect with smooth motion
  • Perfect for Sci-Fi, Fantasy, Magic, Portal, and Space scenes
  • Fully customizable with many adjustable parameters
  • Includes 3 ready-to-use prefabs
  • Carefully crafted textures for different visual styles
  • Works with HDRP, URP, and Built-In Render Pipeline
  • Optimized for real-time use

This asset is ideal for game developers who want to quickly add high-quality visual effects to their projects without spending time creating complex shaders from scratch.


A second demonstration video showcases the setup and customization workflow for this effect — be sure to watch it and read the included documentation for best results.


Note: Background textures shown in screenshots and videos are for demonstration purposes only and are not included in this package.


Price $19.99

Laser Beam VFX by FlexUnit

2026, April 15 - 16:40
Stylized laser beam VFX with sound effects, full C# control, and customizable parameters. Includes collision handling and demo scenes. Compatible with HDRP and URP for 2D and 3D projects.

For performance reasons, procedural noise is not used in this package. All shaders rely on pre-rendered noise textures.


  • Ready for URP and HDRP
  • Ready for 2D and 3D projects
  • Demo scenes for HDRP and URP (2D and 3D) included
  • Full control via C# scripts
  • Extensive customization options with convenient settings
  • VFX textures size: various from 128 x 128 to 1024 x 1024
  • Laser beam sound effect (48 kHz / 32 bit / Stereo)
  • 1 Visual Effect Graph
  • 2 Shader Graphs

This package provides a stylized laser beam VFX along with a matching sound effects. It's designed for games that need a powerful and flexible laser visual, such as sci-fi weapons, magic beams, energy attacks, and futuristic devices.


The package includes all the necessary scripts for laser control, including beam animation, object collision handling, and usage examples. The VFX itself offers a wide range of customization options, allowing you to adjust the color, beam thickness, movement speed, distortion settings, and more to fit your project’s style.


Each effect is fully compatible with HDRP and URP, supporting both 2D and 3D projects, and comes with separate demo scenes for easy preview and testing.


The asset is built using Shader Graph and Visual Effect Graph, ensuring modern visuals and flexible integration into Unity projects.



A second demonstration video showcases the setup and customization workflow for this effect — be sure to watch it and read the included documentation for best results.



Note: Background textures shown in screenshots and videos are for demonstration purposes only and are not included in this package.


Price $15.00

Knight_Man_Girl by SDKwarrior

2026, April 15 - 16:36
Low poly model for your game will be the main heroine of your game for you. Supports Built-in, URP, and HDRP

LODs: (No)

Rigged: (Yes)

Number of Characters: 2 Modular

Vertex Counts of Characters: (34k)(62k)

The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)

Number of Textures: 94

Materials: 27

Texture Resolutions: (4096x4096)

Supported Development Platforms:

  • Windows: (Yes)
  • Mac: (Yes)

Documentation Link: -

Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.

Please note, if you are working in HDRP, then for the Eye Emissive Glow to work, you need to add the Emissive node to the Shader Graph.

My portfolio on ArtStation www.artstation.com/sdkwarrior

Knight_Man_Girl

A model for your amazing game, video, demo or movie.

Key Features

Low-poly

Completely modular

Fully Rigged

Apple Blendshapes

Adjustable body parts

Change color eye and hair

Big combination of hairstyles

Smart materials.

Polycount

The model does not use LOD

Man -

BODY and Cloth

Faces 35k Tris 68k Verts 34k

Hair base + 3 hairstyles

Faces 27k Tris 54k Verts 37k

Girl - Prew

full cloth Faces 51424 Tris 101898 Verts 62703

The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)

Blendshapes

Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.

Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.

Modularity

The model is completely modular, you can remove or add any part you want.

Unity project

Supported version: 2021.3.21f1

Render pipelines: Built-in, URP, HDRP

For facial animations use Blendshapes

Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character


Price $119.99

Knight_Girl_2 by SDKwarrior

2026, April 15 - 16:36
Low poly model for your game will be the main heroine of your game for you. Supports Built-in, URP, and HDRP

LODs: (No)

Rigged: (Yes)

Number of Characters: 2 Modular

Vertex Counts of Characters: (34k)(62k)

The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)

Number of Textures: 70

Materials: 15

Texture Resolutions: (4096x4096)

Supported Development Platforms:

  • Windows: (Yes)
  • Mac: (Yes)

Documentation Link: -

Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.

Please note, if you are working in HDRP, then for the Eye Emissive Glow to work, you need to add the Emissive node to the Shader Graph.

My portfolio on ArtStation www.artstation.com/sdkwarrior

Knight_Girl

A model for your amazing game, video, demo or movie.

Key Features

Low-poly

Completely modular

Fully Rigged

Apple Blendshapes

Adjustable body parts

Change color eye and hair

Big combination of hairstyles

Smart materials.

Polycount

The model does not use LOD

Girl - Prew

full cloth Faces 51424 Tris 101898 Verts 62703

The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)

Blendshapes

Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.

Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.

Modularity

The model is completely modular, you can remove or add any part you want.

Unity project

Supported version: 2021.3.21f1

Render pipelines: Built-in, URP, HDRP

For facial animations use Blendshapes

Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character


Price $79.99

Knight_Man_2 by SDKwarrior

2026, April 15 - 16:36
Low poly model for your game will be the main heroine of your game for you. Supports Built-in, URP, and HDRP

LODs: (No)

Rigged: (Yes)

Number of Characters: 2 Modular

Vertex Counts of Characters: (34k)(62k)

The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)

Number of Textures: 70

Materials: 15

Texture Resolutions: (4096x4096)

Supported Development Platforms:

  • Windows: (Yes)
  • Mac: (Yes)

Documentation Link: -

Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.

Please note, if you are working in HDRP, then for the Eye Emissive Glow to work, you need to add the Emissive node to the Shader Graph.

My portfolio on ArtStation www.artstation.com/sdkwarrior

Knight_Man

A model for your amazing game, video, demo or movie.

Key Features

Low-poly

Completely modular

Fully Rigged

Apple Blendshapes

Adjustable body parts

Change color eye and hair

Big combination of hairstyles

Smart materials.

Polycount

The model does not use LOD

Man -

BODY and Cloth

Faces 35k Tris 68k Verts 34k

Hair base + 3 hairstyles

Faces 27k Tris 54k Verts 37k

The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)

Blendshapes

Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.

Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.

Modularity

The model is completely modular, you can remove or add any part you want.

Unity project

Supported version: 2021.3.21f1

Render pipelines: Built-in, URP, HDRP

For facial animations use Blendshapes

Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character


Price $79.99

SSC Flight VR by SCSM

2026, April 15 - 16:14
This is designed to help you build Sci-Fi Flight VR projects. The player can interact with the environment as well as fly spaceships.
  • Create PCVR flight games
  • Fly a ship in VR with in-game joystick and throttle using VR hands
  • Switch between walking around and flying a ship in VR
  • Interact with things in a ship or in the environment
  • Sit instantly on seats in VR

Setup instructions are included in the manual.

This asset is an extension of Sci-Fi Ship Controller 2, aka SSC2 (sold separately in the Unity Asset Store), This package also requires Sticky3D Controller, aka S3D (sold separately in the UAS).


Components help you quickly configure things like in-game interactive joystick and throttle controls reducing complexity while still letting you tweak detailed elements.


Should you need them, we have a wide range of documented APIs allowing you to integrate the various systems with your own game code or third-party assets.


Includes the fully configured demo scene from the trailer and a Flight Only demo that takes place over a city.


See the installation video before using this package.


Price $49.00

Scene Camera Bookmarks by Liminal

2026, April 15 - 16:09
Save and jump between Scene View camera positions using visual bookmarks and keyboard shortcuts. Navigate large scenes faster with an intuitive overlay and thumbnail bookmarks.

Engine Version: Unity 2021.3 or newer

Editor Tool: Works inside the Unity Editor (Scene View)

Runtime Impact: None (Editor-only tool)

Supported Platforms: Windows, macOS, Linux (Editor)

Project Type: Compatible with both 2D and 3D projects

Dependencies: No external packages required

Installation: Import the package into your project and enable the Scene Camera Bookmarks overlay in the Scene View

Navigate your scenes faster with Scene Camera Bookmarks, a lightweight Unity editor tool that lets you save and instantly jump between Scene View camera positions.

Working in large scenes can slow down your workflow when you constantly pan, zoom, and search for important areas. Scene Camera Bookmarks solves this by allowing you to save camera locations as bookmarks and return to them instantly with a click or a keyboard shortcut.

Designed for level designers, environment artists, and developers, this tool provides a fast and intuitive way to move around complex scenes directly from the Scene View.


Features:


• Save Scene View camera positions as bookmarks
• Jump instantly to saved camera locations
• Scene View overlay for quick access
• Assign keyboard shortcuts (F1–F12)
• Support for modifier keys (Shift / Ctrl / Alt)
• Visual bookmark window with thumbnail previews
• Click thumbnails to navigate instantly
• Automatically updated preview images
• Lightweight and easy to use


How It Works:

  1. Move the Scene View camera to a location you want to save.
  2. Click the + button in the Scene View Bookmarks overlay.
  3. Assign an optional shortcut key.
  4. Instantly jump back to that location anytime.

No setup required. Start saving and navigating bookmarks in seconds.

Perfect For

• Level design
• Environment design
• Large open worlds
• Complex scenes
• Faster editor navigation


Price $5.99

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