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The newest packages in the Unity Asset Store.
Updated: 2 hours 23 min ago

Abstrak Font by Sky Earth Studios™

2026, April 23 - 15:14

Product Details


This TTF font has been professionally designed to meet industry standards for use by individuals, indie studios, and triple-A game companies. It can certainly prove useful for designing logos, icons, graphics, posters, text, dialogues, and much more— giving credit is optional!


• Professionally crafted

• Scaling is smooth and dynamic

• Works on all resolutions

• Colors can be modified


You can also learn how to integrate fonts with TextMesh Pro through our easy-to-follow documentation which can be accessed here at any time.



Terms and Conditions


This font can be used commercially and non-commercially for any purpose so long as each party owns their appropriate entity license (Single-Entity or Multi-Entity), and this product listing and its contents are not being redistributed or resold anywhere.


The characters available for each font vary. For this particular font, all of its available characters are displayed on the offficial product image and any characters missing from its preview are not currently supported.


Price $5.00

Dog - Belgian Malinois by Red Deer

2026, April 23 - 15:02
Realistic MALINOIS model with 100+ IP/RM animations and 3 color options.

Number of textures: 31

Texture dimensions: 2048x2048 and 512x512

Polygon count: 14100 tris

Number of meshes/prefabs: 14 / 57

Rigging: Yes

Animation count: 110

Animation type list: In Place and Root Motion

UV mapping: Yes

LOD information: 4 level

Types of materials: PBR

This asset has realistic MALINOIS model.


The model has 57 bones, 14100 tris and 4 levels of LODs. LODs are enabled and configured.


Texture maps - albedo (alpha mask), AO / metallic / roughness, normal map (all 2048x2048).


Separate model for mobile phones with 3600 triangles.


The asset also has a dog model without alpha channels (see screenshot).


100+ animations (IP/RM):

Attack (bite, bite move, front, left, right, jump), hit (front, back, middle), death (left, right), digging (start, loop, end), bark, idle 1-7, eat, eat tear, drink, lie 1-2, lie belly 1-2, sleep, sleep belly, 15 stages jump (start, start forward, start place, fly up, fly up forward, fly horizontal, fly down high, fly down high forward, fly down low, fly down low forward, land, land forward, land place, fall edge, hooked and climbed), jump (forward, run, place), crouch move (front, left, right, back, back left, back right), crouch (idle 1-2, turn left, turn right), walk (front, left, right, back, back left, back right ), trot (front, left, right), run (front, left, right ), run fast (front, left, right ) swim (enter, front, left, right, back, back left, back right ), turn (left, right), turn 180 (left, right ), sitting (start, end, idle 1-2), scratch ear, pick up, etc.


This pack includes objects for creating a location. The package contains: barriers for dogs, toys, bowls, mats, beds, dog houses and more.


Textures support HDRP, but there are no ready-made locations and materials in the asset.


The animator controller is missing.


If you have questions, then write to the mail:

RedDeer3D@gmail.com


Price $25.00

Fantasy, Sci-fi RPG Character Music Themes: Hopes & Dreams (Vol. 1) by Tanya Ruby

2026, April 23 - 14:56
The overall emotional theme for this music pack is Hope and the way it's experienced by different character archetypes. I've included suggested context to each track for guidance.

WAV file Specifications

Sample Rate: 48kHz

Bit Depth: 24-bit

Loopable: No

Additional: Full mix only, no separate stems.


This folder includes 6 music tracks designed for trailers, cutscenes and linear sequences.

Each track features a unique motif theme, resulting in a tracklist of various moods and styles. MP3 references are available in the soundcloud playlist


Tracklist & Guidance [w/ sampler timestamps]


1. [0:00] Together - moral hope from a single purpose that orients others and creates cohesion. Steady strings as guiding warmth.

2. [0:15] Goddess' Warrior - hope that feels like a miracle; it's sudden and luminous, almost forbidden in the bleakest moments. "A pulse where there should be none."

3. [0:29] RED - the reckless spark; imagine intoxicating, risky hope that ignores cost. A flirtation with doom.

4. [0:45] Dragon's Promise - a dark hope maintained as ritual; it's hollow, maybe painful, but necessary. Never spoken out loud.

5. [1:04] Rising Queens - explosive, decision-driving hope born of urgency; fuels immediate action rather than reflection.

6. [1:20] Twice Blessed - the essence of a restorative hope that rebuilds and repairs. This is the mesmerizing wonder of total renewal after trauma or loss.


Please note; these may be less ideal for interactive systems as they do not loop seamlessly.


Price $29.99

Medieval Demon Creature by Right Eye

2026, April 23 - 14:54
Low-poly model of the character for games.

Rigged: (Yes)

Added bones: u_jaw, u_tongue, u_tongue_2, u_eyes_l, u_eye_r, u_tail_01 , u_tail_02 , u_tail_03 , u_tail_04 , u_tail_05 , u_tail_06 , u_tail_07 , u_tail_08.

Number of characters: 1

Vertex counts of characters: 50.541 tris: 80.495

Number of Materials: 10 

Number of Textures: 50

Body, Clothes , Masks 4096x4096. Sword 2048x2048


Low-poly model of the character for games. Character has multiple color schemes.

The model contains Humanoid rig.


Price $34.99

Barbarian centaur by Vladimir Bannykh

2026, April 23 - 14:50

Number of textures 18

Texture dimensions 4096x4096

Polygon count of [Barbarian centaur] 30 045

Minimum polygon count 30 045

Maximum polygon count 58 425

Number of meshes/prefabs 4

Rigging: Yes

Animation count 27

Animation type list

UV mapping: Yes

LOD information (count, number of levels)

Types of materials and texture maps (e.g., PBR) Yes

Low-poly model of the character "Barbarian centaur".


27 animations:

walking (x1)

running (x2)

attack(x8)

strafe left(x2)

strafe right(x2)

strafe back(x1)

idle(x2)

jump(x2)

get hit(x2)

death(x2)

180 turn(x1)

scream(x1)

sudden stop(x1)


Suitable for games of different games: RPG, strategy, first-person shooter, etc.

Three uv set 4096x4096 (down to 1024x1024).

Four skins.


Poly count:

faces: 30 045

verts: 29 722

tris: 58 425


Price $37.00

Poly Jungle Pack by Mid Moon Studio

2026, April 23 - 14:45
Transform your game world with the Poly Jungle Pack, a high-quality collection of stylized low-poly assets designed for vibrant, tropical environments.

Package Content (74 Unique Objects):

  • Trees (19 Models): A wide variety of lush tropical trees and palms for dense jungle canopies.
  • Rocks & Stones (15 Models): Various shapes and sizes to build cliffs, paths, and ground details.
  • Bushes (5 Models): Versatile stylized bushes for mid-layer vegetation.
  • Cacti (5 Models): Detailed cacti for arid transitions or oasis-style biomes.
  • Logs & Stumps (5 Models): Fallen wood and hollow stumps for organic ground detailing.
  • Mushrooms (5 Models): Colorful stylized mushrooms for fantasy and forest interest points.
  • Flowers (5 Models): Vibrant floral accents to add life and color to your scenes.
  • Dry Trees (4 Models): Dead trees and twisted branches for ancient forest vibes.
  • Grass (3 Models): Stylized grass tufts for terrain movement and filling.
  • Roots (2 Models): Large surface roots for organic level design.
  • Structures (1 Model): Stylized wooden cabin (perfect for shelters or base camps)
  • Props (1 Model): Detailed campfire for rest points or village scenes.
  • Total Meshes: 74 Optimized Unique Meshes.
  • Total Triangles: 38,190 (Complete Scene).
  • Average Polycount: ~530 Tris per object (Perfect for Mobile, VR, and Desktop).
  • Textures: 1 Optimized Texture Atlas (2048x2048).
  • Materials: 1 Master Material (Minimizes Draw Calls and optimizes performance).
  • Pipeline: Fully compatible with URP (Universal Render Pipeline) and Built-in.
  • Engine: Developed and tested in Unity 6 (6000.0.59f2).

Package Content:

  • Diverse Vegetation: A complete selection of tropical trees, majestic palms, dense bushes, and exotic plants to create rich and deep forest environments.
  • Detailed Nature Elements: Bring your world to life with colorful mushrooms, vibrant flowers, fallen logs, and a variety of rocks (ranging from small pebbles to large boulders) for a stylized touch.
  • Modular Terrain Elements: Easy-to-use modular pieces designed to create elevation changes, paths, and ground details, allowing for fully customized map layouts.
  • Ready-to-Use Prefabs: All assets are pre-configured as Prefabs, allowing you to simply "drag and drop" them into your hierarchy and build your scene in minutes.

Price $15.00

Victorian Train Interior Environment Pack by DanStudios

2026, April 23 - 14:17

Number of Prefabs: 130

Number of Meshes: 120

Number of Materials: 84

Number of Textures: 340

Texture Types:

(BaseColor, Normal, MetallicSmooth, Ambient Occlusion, MaskMap)

Texture Resolution : High Quality 2K+ Texture Set (512 - 4K)

Vertex Count: 2 - 51K

LOD : X

Discord | YouTube | Instagram


| Info

Step into a richly detailed Victorian-era train carriage, where elegance, craftsmanship, and atmosphere come together to create a truly immersive environment.


This environment features intricately designed wooden interiors, vintage furniture, decorative fabrics, and authentic period details—crafted to deliver strong visual storytelling and depth across games, cinematics, VR, and real-time experiences.


📷 All images were captured in the HDRP version of the project.


| Link

- Showcase VOD

- Document


Features :

| 130 Unique High Quality Prefabs

| High Quality 2K+ Texture Set

| Modular train interior environment

| This environment is fully compatible with Unreal Engine and Unity (Built-in, URP, and HDRP). Please refer to the documentation for details.


| Contact & Support:

If you encounter any issues or have any questions, please feel free to contact us via Discord or email below. We will get back to you as soon as possible.

Discord: https://discord.gg/kT9d96vnDP

Email: spia0901@gmail.com


Price $69.99

Preview 3D model and Optimizer by CodeFox Games

2026, April 23 - 14:16
Analyze and optimize 3D models in Unity with real-time stats for meshes, textures, and build size. One-click presets improve performance for mobile and PC games.

Unity Version Compatibility

  • Unity 2023.3 LTS and above
  • Fully compatible with Unity versions.
  • Unity Editor Extension (EditorWindow-based tool)
  • Does NOT run at runtime (Editor-only utility)

Supported Content

  • 3D Models (GameObjects with MeshFilter / SkinnedMeshRenderer)
  • Materials and Textures linked to models

Core Analysis Features

  • Vertex & Triangle counting
  • Mesh memory profiling using UnityEngine.Profiling
  • Texture memory estimation per model
  • Disk size estimation via System.IO
  • Build size estimation (mesh + texture approximation)

Optimization Features

  • ModelImporter mesh compression:Low
    Medium
    High
  • Automatic optimization:Polygon optimization
    Vertex optimization
  • Texture optimization:Max texture size control
    Texture compression (Compressed format)
    Mipmaps enabled

Preview System

  • Interactive 3D model preview using Editor.CreateEditor()
  • Real-time selection update via OnSelectionChange()

Performance & Workflow

  • Cached stats system for fast UI updates
  • Lightweight editor processing
  • Refresh-safe optimization pipeline
  • Batch-friendly texture processing per model path

Dependencies

  • UnityEditor API
  • UnityEngine API
  • System.IO
  • UnityEngine.Profiling

Limitations

  • Editor-only tool (not included in builds)
  • Build size estimation is approximate
  • Texture dependency detection relies on material collections

Code Structure

  • ModelAnalyzerWindow → Main UI & interaction layer
  • ModelAnalyzerData → Core analysis & calculation engine

Optimizer Hub Pro is a powerful Unity Editor tool designed to help developers analyze, optimize, and improve 3D models with real-time performance insights.

Easily select any 3D character or model and instantly view its mesh complexity, memory usage, texture impact, and estimated build size—all in one clean and intuitive interface.

 Key Features

 Before & After Optimization Workflow


Visually compare model performance before and after optimization.


 Mesh Analysis

  • Vertex count
  • Triangle count
  • Runtime memory usage

 Texture Memory Tracking


Automatically calculates total texture memory usage from materials and dependencies.


 Build Size Estimation


Estimates how much impact the selected model has on final build size.


 One-Click Optimization Presets

  • LOW (Mobile optimized)
  • MEDIUM
  • HIGH (PC quality)

Smart Optimization System

With a single click, optimize:

  • Mesh compression
  • Polygon reduction settings
  • Vertex optimization
  • Texture size reduction
  • Mipmapping & compression settings

All changes are applied instantly through Unity’s importer pipeline.

 Real-Time Model Insights

  • Interactive 3D preview inside the editor
  • Instant stats update on selection change
  • Clear warning for high build impact assets
  • Lightweight and fast performance

Perfect For

  • Game developers
  • Technical artists
  • Mobile game optimization
  • VR/AR developers
  • Performance-critical projects
  • Large 3D environments

This tool helps developers:

- Reduce project size

- Improve performance on mobile devices

- Detect hidden issues in large projects

- Save hours of manual optimization work


Model Optimizer Pro gives you real data + instant optimization tools so you can reduce draw calls, lower memory usage, and improve FPS effortlessly.


Result

  •  Faster games
  •  Smaller builds
  •  Optimized 3D assets
  •  Better performance decisions


Price $15.00

Free Simple Shooting by Taylor Made Code

2026, April 23 - 10:57
Add fast, modular projectile shooting to your game with Free Simple Shooting. Supports both 3D and 2D workflows, transform or physics shooting, pooling, hit events, and demo-ready setup.

Technical Details

- Runtime Scripts:

  - Free_Simple_Shooting.cs (3D)

  - Free_Simple_Shooting_2D.cs (2D)

  - TMC_Quick_WASD_Input_Events.cs (demo helper)


- Editor Scripts:

  - TMC_Shoot_Basic_Single_Transform.Editor.cs

  - TMC_Shoot_Basic_Single_Transform_2D.Editor.cs


- Assembly Definitions:

  - Taylor Made Code.Free Basic Shoot.asmdef

  - Taylor Made Code.Free Basic Shoot.Editor.asmdef


- Test Coverage:

  - EditMode and PlayMode tests included

  - Separate asmdefs for EditMode/PlayMode test assemblies


- Supported Unity Version:

  - 2021.3+


- Dependencies:

  - Taylor Made Code Core (required, free)


- Included Content:

  - Demo scenes

  - Prefabs (Gun, Bullet)

  - Art assets (mesh + sprite icon)

  - Documentation

-----------------------------------------------------------------------

- Build 3D and 2D Shooting Fast with Free Simple Shooting -

-----------------------------------------------------------------------


- Introduction -

Free Simple Shooting is a lightweight, production-ready shooting toolkit for Unity. Add projectile firing in minutes with clear inspector controls, demo scenes, and documentation links directly in the custom editor.


| Discord |


- What You Get -

This package includes both:

- Free_Simple_Shooting (3D)

- TMC_Free_Simple_Shooting_2D (2D)


You can configure shooting using:

- Transform-based projectile movement

- Physics-based projectile movement (Rigidbody / Rigidbody2D)


- Bullet Clear Modes -

Choose how bullets are cleared:

- Collision via Layer

- Collision via Tag

- Timer-based clear


- Built for Real Projects -

Free Simple Shooting also includes:

- Optional object pooling (including strict pool behavior)

- Damage + hit events (UnityEvent<float, GameObject>)

- Audio hooks for fire/hit feedback

- Render-layer support for FPS weapon visibility

- Lifecycle events for custom integrations

- Demo scenes for quick onboarding


- Requirements -

- Unity 2021.3 or newer

- Taylor Made Code Core (free dependency)


- Quick Start -

1. Add a shooting component (3D or 2D) to a GameObject.

2. Assign Bullet Prefab + Spawn Point.

3. Select Transform or Physics mode.

4. Configure clear behavior and optional pooling/events.

5. Press Play and iterate.


Free Simple Shooting is designed to be simple for beginners and flexible enough for advanced workflows.


----------------------------------------------------------------------


Price $0.00

AI Horror Enemy Toolkit (AIHET) by xytrah studios

2026, April 23 - 10:56
AI Horror Enemy Toolkit is a Unity 3D enemy AI system for horror and stealth games featuring vision, hearing, suspicion, search, chase, and patrol.
  • Single-file 3D enemy AI controller for Unity
  • Custom tabbed inspector for cleaner setup and tuning
  • Cone-based sight detection with line-of-sight checks
  • Tagged AudioSource hearing system with uncertainty
  • Suspicion system with escalation thresholds and decay
  • Memory system for last known position, direction, and confidence
  • Investigation and search states with logical transitions
  • Patrol system with waypoint support and randomized waypoint completion
  • Blind chase and close-range reacquire behavior
  • Optional experimental prediction and intercept system
  • NavMeshAgent-based navigation
  • Runtime NavMesh build hook support
  • Debug gizmos for vision, hearing, memory, search, and prediction
  • UnityEvents for detection, search, chase, sound, target loss, and state changes
  • Suitable for stealth, horror, and pursuit-focused Unity 3D projects

AI Horror Enemy Toolkit is a reusable single-file enemy AI controller for Unity built for horror, stealth, and tension-heavy gameplay. The system focuses on believable behavior rather than cheating or using perfect information.


The AI uses cone-based sight, sound detection, memory of last known target information, suspicion escalation, investigation, patrol, search routines, blind chase, close-range reacquire, and optional experimental prediction and intercept behavior. It is designed to feel more human, readable, and responsive during pursuit.


The asset includes a custom inspector with grouped controls, runtime debug tools, configurable state tuning, and UnityEvents for common gameplay hooks. It works well for developers who want either a simple drop-in enemy or a more advanced hunter-style pursuer with expandable behavior.


Price $15.00

Volix DevPulse by Volix

2026, April 23 - 10:53
Volix DevPulse shows how long you’ve worked on your project active/idle time, dev streak, Play Mode sessions, and scene time inside Unity.

- Editor-only, build-safe: Runs only inside the Unity Editor (no runtime components, no impact on builds).


- Dev Streak system: Daily streak + longest streak based on configurable minimum active time per day.


- Project time analytics: Tracks Active Time vs Idle Time with separate focused/unfocused idle thresholds.


- Play Mode analytics: Counts Play sessions, total Play time, and longest session (per day + total).


- Scene activity tracker: Measures time spent per scene (today) to understand workflow focus.


- Feature Progress tracker: Custom feature checklist with status (Planned / In Progress / Done) and drag reordering.


- Local-first storage: Saves per-project data to JSON in UserSettings (offline, private, easy to back up).


- Lightweight sampling: Clamped sampling + periodic autosave to minimize overhead in large projects.


- Fast dashboard UI: Clean UI Toolkit window with auto-refresh and one-click save/open data.

- Volix DevPulse is a lightweight Unity Editor extension that turns your development activity into clear, actionable stats so you can track progress, stay consistent, and understand where your time goes.


________________________________________________________________________________


- It provides a clean dashboard with:

  • Dev Streak tracking (daily consistency based on active editor time)
  • Project time analytics (active vs idle time)
  • Play Mode analytics (sessions, total play time, best session)
  • Scene activity tracking (time spent per scene)

________________________________________________________________________________


- Volix DevPulse is Editor-only and stores data locally per project, so it won’t affect builds or runtime performance. It works with any project type and genre (2D/3D, URP/HDRP/Built-in) because it doesn’t depend on gameplay code.

________________________________________________________________________________


- Customization:

  • Adjustable idle thresholds and streak requirements
  • Feature Progress checklist that you can build for your own roadmap
  • Local JSON data file for easy backup/transfer

________________________________________________________________________________


- Contact us

  1. 🌐 Website: VolixStudio
  2. 📩 Email: volixstudio@gmail.com
  3. 📝 Have feedback about Volix DevPulse?: Fill the feedback form
  4. 💬 Join our Discord Server

Price $15.49

Insect Warriors — Low Poly Armored Character Pack by PanRien Studios

2026, April 23 - 10:41
Three insect-themed armored warriors: Stag Beetle, Mantis, and Wasp. Each character is fully rigged, compatible with FREE Mixamo animations. Designed for performance-first pipelines.

Characters: 3 (Stag Beetle, Mantis, Wasp)

Polygon Count: ~10,000 triangles per character

Rig

  • Humanoid skeleton with full finger bones
  • Mecanim-compatible
  • Mixamo-compatible (2,600+ FREE animations)

Textures: 2048×2048 per character (you can resize them inside Unity)

Materials: 1 material per character (single draw call each)

File Formats: FBX + Unity Package (.unitypackage)

Render Pipelines: Universal Render Pipeline (URP)

Unity Version: 2020.3 LTS or newer


Materials

These avatars were created using the Universal Render Pipeline (URP). However, each avatar uses a simple material with a single diffuse texture, making them easy to adapt to any render pipeline — Built-in, URP, or HDRP.

If you are not using URP, simply create a new material in your pipeline of choice and assign the diffuse texture extracted from the FBX. No additional setup is required.

Unleash the Swarm

Meet three armored warriors inspired by nature's fiercest insects. Each character fuses a distinct insect silhouette with sleek, tokusatsu-style exoskeletal armor — instantly recognizable, impossible to mistake for generic fantasy NPCs.


Every character uses a standard Humanoid rig with full finger bones, meaning you can plug any of the 2,600+ free Mixamo animations directly — no retargeting headaches, no broken fingers, no extra setup.

Built for Mobile and VR First

Each model has ~10,000 triangles with clean, hand-optimized topology. Materials use a single 2048×2048 texture per character, keeping draw calls to a minimum.


Price $4.99

Futuristic Esports Arena Stadium – Tournament Stage 3d Environment Level by Oleg.Verenko

2026, April 23 - 10:40
Esports arena stadium - a large-scale, production-ready 3D environment designed for competitive gaming events, live broadcasts, and cinematic visualization.

Number of textures: 208

Texture dimensions: 1k, 2k, 4k, 8k


Polygon count:

Total Triangles: 57 390 599

Total Vertices: 49 038 136


Average Triangles per Prefab: 35 801


Minimum polygon count: 2 Triangles (4Vertices)

Maximum polygon count: 1.8 M Triangles (1.5 M Vertices)

Number of meshes/prefabs: 1603

Rigging: No

Animation count: 0

UV mapping: Yes

LOD information: no LODs

Types of materials and texture maps: Built-in Light Pipeline, PBR Textures

This esports arena stadium is a large-scale, production-ready 3D environment designed for competitive gaming events, live broadcasts, and cinematic visualization. The scene captures the atmosphere of a professional global tournament venue, combining architectural realism with stylized futuristic elements.


Content List

  • Full esports arena stadium interior environment
  • Central circular competition stage with trophy platform
  • Suspended multi-sided LED screen cube
  • Player stations (desks, gaming chairs, monitors, peripherals)
  • Analyst/caster desk area
  • Tiered audience seating (stadium stands)
  • Secondary presentation stage (side platform)
  • Curved architectural stage elements and platforms
  • Transparent barriers and glass partitions
  • Integrated lighting system (floor strips, neon accents, spotlights)
  • Ceiling rig with stage lights and trusses
  • Large wall-mounted display screens and banners
  • Stairs, railings, and access pathways
  • Decorative props and broadcast elements
  • High-resolution preview render
  • 3d Props (gaming desk, gaming chair, computer monitor, keyboard, mouse, mousepad, gaming PC, headset, microphone, trophy, glowing crystal structures, holographic stage elements, circular central platform, commentator desk, player booth, arena seating, spectator stands, large circular LED screen, hanging video screens, digital billboards, neon light strips, glowing floor lines, holographic projections, floating holographic displays, timer display, signs, championship banner, country flags, spotlights, stage lighting rig, broadcast camera, glass barriers, transparent partitions, curved LED walls, futuristic podium, central glowing trophy pedestal, glowing circuit patterns, arena railing, stairs, exit doors, technical equipment cases, small side tables, floating holographic orbs, glowing runes/crystals, broadcast monitors, team desks, observation platforms...)

The product does not include a light setup! Watch the preview from Unity.



Support

Please message me PM or use my email: oleg.verenko@gmail.com

If you have any questions or issues with my model - do not hesitate to write to me. I always answer and support my clients.


Design


The arena is built around a centralized circular stage that acts as the focal point for competition. At its core sits a trophy platform, emphasizing the championship narrative and providing a strong visual anchor for cameras. Surrounding the main stage are player stations arranged for balanced visibility and efficient broadcast coverage.


A suspended multi-sided LED screen cube hangs above the stage, designed to display live gameplay, branding, and event information. This central display enhances visibility for both in-arena audiences and virtual viewers.

The layout includes a secondary stage for analysts or hosts, positioned to complement the main action without interfering with gameplay focus. Tiered seating wraps around the arena, reinforcing the scale and authenticity of a real-world stadium environment.


Style


The style blends futuristic esports aesthetics with real-world arena design. It features clean geometry, high-tech lighting, and broadcast-driven layout decisions. Neon accents and glowing elements introduce a cyber-inspired visual language while maintaining professional clarity suitable for televised events.



Form


The environment relies heavily on circular and curved forms to guide attention toward the center. Smooth transitions between platforms, layered stage elevations, and flowing lines create a cohesive and dynamic spatial composition. The symmetry of the arena enhances readability from multiple camera angles, making it ideal for cinematic shots and live production.



Materials

  • Glass: Transparent barriers and panels with subtle reflections and refractions
  • Metal: Structural elements, trusses, railings, and stage supports with polished or brushed finishes
  • Plastic/Composite: Furniture, desks, and stage surfaces
  • Emissive materials: Neon strips, LED accents, and stage outlines
  • LED display materials: High-resolution animated screen surfaces
  • Fabric: Seating and soft elements in the audience area

Colors


The color palette is dominated by deep blues and purples, establishing a dark arena atmosphere that enhances contrast. Bright neon accents in cyan, magenta, and red define stage contours and pathways, adding energy and visual hierarchy. White and cool light sources are used for spotlights and screens, ensuring clarity and focus on key elements such as players and the central trophy.


Tags


esports, esports arena, esports stadium, gaming arena, tournament stage, championship stage, esports environment, stadium interior, arena environment, gaming setup, broadcast studio, virtual production, LED screens, arena lighting, neon lighting, futuristic arena, cyberpunk style, sci-fi environment, stage design, circular stage, competition arena, event stage, stadium seating, audience stands, digital arena, high tech environment, gaming event, esports broadcast, production set, cinematic environment, real-time environment, unreal engine, unity ready



Price $160.00

Isometric City Starter Lite Pack by Pica Trebax

2026, April 23 - 10:37
Free mini isometric environment starter kit (5 PNG sprites) — house, kiosk, ground tile, tree and rock. Perfect to test the style and build a quick scene for city builders and prototypes.
  • Asset Type: 2D Isometric / Dimetric Sprites
  • File Format: PNG
  • Number of assets: 5
  • Image dimensions: 256×256, 296×272, 360×352, 92×92, 136×180
  • Color depth: 32-bit
  • Transparency: Yes (alpha channel)
  • Render pipeline: Built-in / URP / HDRP (sprite-based)
  • Scripts / Shaders / Animations: None
  • Demo scene: Yes (simple assembled lot)
  • Camera: Orthographic (recommended)

Isometric City Starter Lite Pack is a small 2D isometric (dimetric) environment sample created to help you quickly test the art style and build a clean, readable isometric scene.


Included (5 ready-to-use objects)

  • House (blue roof)
  • Small kiosk / shop
  • Ground tile (grass)
  • Tree
  • Rock

Use cases

  • City builders / tycoon / idle prototypes
  • Mobile games and UI mockups
  • Quick scene setup for presentations

Demo Scene: Includes a simple demo scene showing the objects assembled into a small isometric lot.

Full packs (recommended)

If you like this style and need a complete set of tiles, roads, buildings and districts, check the full packs below:

  1. Complete Isometric City Builder Megapack (186 sprites + demo scenes)
  2. Isometric Environment Tiles Pack (63 sprites, Tilemap-ready roads & transitions)
  3. Stylized Farm Environment Pack (33 sprites)
  4. Isometric Beach Environment Pack (43 sprites)
  5. Stylized Isometric Houses Pack (18 buildings)
  6. Character Portraits Pack

Price $0.00

Farm Megapack - Buildings, Barns and Props by Static Soul Studio

2026, April 23 - 10:36
A comprehensive farm environment pack with buildings, props, and color variations, including interiors for creating detailed and customizable rural scenes.

Asset Content


- Total Mesh Count: 60+ unique meshes

- Total Prefabs: 60+ prefabs


Buildings (with Interiors & Variations):

- 2 Barns (Small & Large, 4 color variations)

- 2 Greenhouses (Small & Large, 4 color variations)

- 2 Farm Houses (Small & Large, 4 color variations)

- 1 Chicken Coop (4 color variations)

- 1 Silo (4 color variations)


Vehicles & Structures:

- 1 Tractor (3 color variations)

- Windmill

- Water Towers

- Dog House


Props:

- 7 Farm Tools (Anchor, Axe, Bucket, Harrow, Pickaxe, Scythe, Spade)

- Barn Props including:

- Hay bales, straw, hay stacks

- Fences, logs, ladders

- Wooden crates, grain stacks, plastic drums


Polygon Count (Approximate):

- Buildings: ~1,500 – 6,000 triangles per model

- Props: ~100 – 1,000 triangles per model

- Tractor: ~2,000 – 4,000 triangles


Materials:

- PBR Materials

- Multiple material/color variations


Textures:

- Total Texture Count: 30+

- Texture Resolution: 4096x4096 and 2048x2048


Texture Maps Included:

- Albedo (Base Color)

- Normal Map

- Metallic/Smoothness Map


Features:

- Fully modeled interiors (main buildings)

- Modular assets

- Game-ready assets

- Optimized geometry

- Clean topology

- Easy scene setup


Technical Specifications:

- Suitable for real-time rendering

- Compatible with PC, Console, and Mobile platforms


Render Pipeline Compatibility:

- Built-in Render Pipeline

- Universal Render Pipeline (URP)

Farm Megapack is a complete environment asset collection designed to help developers quickly build detailed and immersive farm scenes.


This pack includes a wide variety of assets such as farm houses, barns, greenhouses, a chicken coop, silo, tractor, windmill, water towers, and multiple farm props, many of which feature fully modeled interiors.


All major structures come with multiple color variations, allowing easy customization and visual diversity within your scenes. The assets are designed to be modular and easy to place, making them suitable for creating farming games, simulation games, survival games, stylized environments, or rural-themed projects.


In addition to buildings, the package includes a rich set of farm props such as tools, hay bales, fences, ladders, wooden crates, and more to enhance environmental storytelling.


The assets are built using a game-ready workflow with optimized geometry and high-quality PBR textures, ensuring good performance across different platforms.


!! Landscape and foliage are not included in this package.


This package is suitable for PC, Console, and Mobile projects and can be easily integrated into existing scenes.


Price $49.99

Game VFX - UI & Interaction Effects Bundle by EricWang

2026, April 23 - 10:17
UI & Interaction Effects,Pack includes 154 VFX , Original Price: $35 , Special Price: $19.9

UI & Interaction Effects Bundle:


Card Effects Collection

Card effects using Unity's particle system, including 16 different effects and 4 colors.

You can freely increase the size and aspect ratio.

A total of 64 effects.


Touch Particle Effects

This is a collection of touch effects created using Unity's particle system, containing 25 different effects.


UI & Word Effect

A collection of UI and Word effects created using Unity particle system, Contains a total of 45 VFX files, which can be resized as needed.


UI Glow Effect 

UI Glow-related special effects produced using Unity particle system, including a total of 20 different effects, 

you can freely increase the size, reduce the size and rotate.


Pack includes 154 VFX , 

Original Price: $35

Special Price: $19.9


Unity Version:2022.3.45f1

Render Mode:Built-In & URP

This package provides both URP and Built-in versions of the shaders.


Price $19.99

MAR_K-Apartment Low Poly Pack by MAR_0237

2026, April 23 - 10:08
This is a low-poly apartment asset pack for Unity URP. It includes modular buildings, a guardhouse, and fence props.

Number of textures : 4

Texture dimensions : 512*512

Polygon count of [Model Name]

-Apartment_1 : 325

-Apartment_2 : 565

-Apartment_3 : 815

-Apartment_4 : 842

-Apartment_5 : 398

-SecurityOffice_1 : 96

-SecurityOffice_2 : 160

-Villa_1 : 278

-Villa_2 : 374

-Villa_3 : 345

-Villa_4 : 619

-Fence1 : 27

-Fence2 : 74

-Fence3 : 114

Minimum polygon count : 27

Maximum polygon count : 842

Number of meshes/prefabs : 14

UV mapping: Yes

Types of materials and texture maps (e.g., PBR) : Base Color and Emission textures.

🔗 Check out the related packs below:

- [ MAR-Lowpoly City Street Props Pack ]



This low-poly Korean apartment asset pack is designed for Unity URP projects.


It includes modular apartment buildings, a guardhouse, and various fence props for easy environment creation.


Perfect for stylized city scenes, mobile games, and casual projects.



Price $7.99

Stylized Textures - Vol 257 - Cobblestone by Yoge

2026, April 23 - 09:19

Resolution: 2048x2048

Maps included:

- Color

- Normal

- AO

- Height

- Mask

This pack contains:

10 seamless textures


Price $4.99

CosterGraphics Outline System Pro by CosterGraphics

2026, April 23 - 09:19
CosterGraphics Outline System Pro for the Universal Render Pipeline. A highly versatile and easy to modify system for rendering professional Screen-Space Edge Detection Outlines.

CosterGraphics Outline System Pro for the Universal Render Pipeline


A highly versatile and easy to modify system for rendering professional Screen-Space Edge-Detection based selection Silhouette Outlines, Contour Outlines and Overlays around and onto any 3D model in the Unity game engine.


Fully utilizes the Unity Render Graph API and Shader Graph shaders, to efficiently render sharp and technical, or highly stylized NPR outlines, onto selected GameObjects only, or onto the entire scene.


Also includes many other full-screen edge detection and overlay effects for full-screen NPR styles and sci-fi effects.


The Outline System is organized into Four Tiers of complexity;

Simple, ⭐⭐Basic, ⭐⭐⭐Advanced, and ⭐⭐⭐⭐Pro, each building onto the previous with increasing complexity, features, and capabilities. This tiered structure ensures flexibility and scalability: you can start with simple outlines and upgrade as needed, with full backward compatibility.


The System comes with four Scriptable Renderer Features for drawing the outlines, an entire Collection of Composite outline Shader Graph shaders that are carefully organized, and one Monobehaviour Outline3D component that can be added to any GameObject to mark it as an outline receiver and to instantly enable the outlines. (No Layers required!)


Each Tier of the Outline System adds the following new features:


⭐ Outline System Simple Tier Features:

+ Renderer Feature IDs (Render different objects with different types of outlines easily)

+ Binary Color Mask & Depth Tested Binary Color Mask Based Overlays

+ Binary Color Mask & Depth Tested Binary Color Mask Based Silhouette Outlines

+ Hybrid Silhouette Outlines & Overlays


⭐⭐ Outline System Basic Tier Features:

+ (Camera) Color, Depth & Normals Based Contour outlines

+ Hybrid Silhouette & Contour Outlines

+ View-Space Outline Thickness (For thinner outlines towards the distance)

+ UV Mask based Texture Overlays


⭐⭐⭐ Outline System Advanced Tier Features:

+ InstanceID Based 'Per-Object' Intersection Outlines

+ ObjectID Based 'Per-Object' Colored Outlines

+ ObjectID Based 'Per-Team' Colored Outlines

+ Advanced Edge Detection Kernel Based Outlines (Cross, Gaussian, Laplacian, SobelXY, ScharrXY)

+ Advanced Depth masked outline shaders using Depth Tested and non depth tested masks


⭐⭐⭐⭐ Outline System Pro Tier Features:

+ Ultra thick and efficient JFA (Jump Flood Algorithm) DF (Distance Field) and SDF (Signed Distance Field) Based Sillhouette Outlines

+ Special JFA Distance Field Based Contour Outlines


The Outline System also includes Six clear and easy to understand Demo Scenes for each tier's outline and overlay shaders, for full-screen (edge detection) effects and for per-team/per-object outline colors.


✒️ CosterGraphics Outline System Pro comes with full online documentation with fully human hand written Manuals and scripting API (over at https://costergraphics.nl)


All the example images are raw screenshots that were directly taken in the Unity Editor's Game or Scene View and created with the shaders and renderer features included in this package. (models not included)


CosterGraphics Outline System Pro for the Universal Render Pipeline A highly versatile and easy to modify system for rendering professional Screen-Space Edge Detection based (selection) Silhouette Outlines, Contour Outlines and Overlays, around and onto any 3D model in the Unity game engine.


Fully utilizes the Unity Render Graph API and Shader Graph shaders, to efficiently render sharp and technical, or highly stylized NPR outlines, onto selected GameObjects only, or onto the entire scene.


Includes a full Collection of Shader Graph Outline shaders and many other full-screen edge detection and overlay effects for full-screen NPR styles and sci-fi effects.


Price $128.81

OWA Tech District - City Building Kit: Sci-Fi, Cyberpunk, Modern, Futuristic by Bohn Studios

2026, April 23 - 05:53
A tidy and fast sci-fi city building kit that is well optimized. Modular Kits, optimized buildings and urban cyberpunk props for building a unique futuristic grunge environment.

(25) materials

(1) decor plant

(5) Grass prefabs (set up in LOD)

(6) Awning Prefabs

(38) Sci-Fi / Cyberpunk Building Extrusion Parts (modular)

(40) unique buildings (each with 4 customizable parts: walls, trim, glass, roof)

(35) modular building parts for making your own custom building layouts

(50) grunge decals

(6) doors

(1) street light

(3) road parts

(1) planter / 1 tree


- Texture sizes range from 2048 to 8192 (atlases) and include albedo, normal, and detail normal. Some of additional optional maps such as mask and occlusion

- Scene contains approximately 2 million vertices in full view

- 30 Materials including variations

- Enterable Buildings average about 15,000 vertices each

- All other props and environment details average about 1,000 vertices. Most props are very carefully crafted to be minimal vertices (under 200)


Price $50.00

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