Laser Beam VFX by FlexUnit
For performance reasons, procedural noise is not used in this package. All shaders rely on pre-rendered noise textures.
- Ready for URP and HDRP
- Ready for 2D and 3D projects
- Demo scenes for HDRP and URP (2D and 3D) included
- Full control via C# scripts
- Extensive customization options with convenient settings
- VFX textures size: various from 128 x 128 to 1024 x 1024
- Laser beam sound effect (48 kHz / 32 bit / Stereo)
- 1 Visual Effect Graph
- 2 Shader Graphs
This package provides a stylized laser beam VFX along with a matching sound effects. It's designed for games that need a powerful and flexible laser visual, such as sci-fi weapons, magic beams, energy attacks, and futuristic devices.
The package includes all the necessary scripts for laser control, including beam animation, object collision handling, and usage examples. The VFX itself offers a wide range of customization options, allowing you to adjust the color, beam thickness, movement speed, distortion settings, and more to fit your project’s style.
Each effect is fully compatible with HDRP and URP, supporting both 2D and 3D projects, and comes with separate demo scenes for easy preview and testing.
The asset is built using Shader Graph and Visual Effect Graph, ensuring modern visuals and flexible integration into Unity projects.
A second demonstration video showcases the setup and customization workflow for this effect — be sure to watch it and read the included documentation for best results.
Note: Background textures shown in screenshots and videos are for demonstration purposes only and are not included in this package.
Price $15.00
Knight_Man_Girl by SDKwarrior
LODs: (No)
Rigged: (Yes)
Number of Characters: 2 Modular
Vertex Counts of Characters: (34k)(62k)
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Number of Textures: 94
Materials: 27
Texture Resolutions: (4096x4096)
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
Documentation Link: -
Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
Please note, if you are working in HDRP, then for the Eye Emissive Glow to work, you need to add the Emissive node to the Shader Graph.
My portfolio on ArtStation www.artstation.com/sdkwarrior
Knight_Man_Girl
A model for your amazing game, video, demo or movie.
Key Features
Low-poly
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Change color eye and hair
Big combination of hairstyles
Smart materials.
Polycount
The model does not use LOD
Man -
BODY and Cloth
Faces 35k Tris 68k Verts 34k
Hair base + 3 hairstyles
Faces 27k Tris 54k Verts 37k
Girl - Prew
full cloth Faces 51424 Tris 101898 Verts 62703
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Modularity
The model is completely modular, you can remove or add any part you want.
Unity project
Supported version: 2021.3.21f1
Render pipelines: Built-in, URP, HDRP
For facial animations use Blendshapes
Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character
Price $119.99
Knight_Girl_2 by SDKwarrior
LODs: (No)
Rigged: (Yes)
Number of Characters: 2 Modular
Vertex Counts of Characters: (34k)(62k)
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Number of Textures: 70
Materials: 15
Texture Resolutions: (4096x4096)
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
Documentation Link: -
Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
Please note, if you are working in HDRP, then for the Eye Emissive Glow to work, you need to add the Emissive node to the Shader Graph.
My portfolio on ArtStation www.artstation.com/sdkwarrior
Knight_Girl
A model for your amazing game, video, demo or movie.
Key Features
Low-poly
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Change color eye and hair
Big combination of hairstyles
Smart materials.
Polycount
The model does not use LOD
Girl - Prew
full cloth Faces 51424 Tris 101898 Verts 62703
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Modularity
The model is completely modular, you can remove or add any part you want.
Unity project
Supported version: 2021.3.21f1
Render pipelines: Built-in, URP, HDRP
For facial animations use Blendshapes
Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character
Price $79.99
Knight_Man_2 by SDKwarrior
LODs: (No)
Rigged: (Yes)
Number of Characters: 2 Modular
Vertex Counts of Characters: (34k)(62k)
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Number of Textures: 70
Materials: 15
Texture Resolutions: (4096x4096)
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
Documentation Link: -
Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
Please note, if you are working in HDRP, then for the Eye Emissive Glow to work, you need to add the Emissive node to the Shader Graph.
My portfolio on ArtStation www.artstation.com/sdkwarrior
Knight_Man
A model for your amazing game, video, demo or movie.
Key Features
Low-poly
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Change color eye and hair
Big combination of hairstyles
Smart materials.
Polycount
The model does not use LOD
Man -
BODY and Cloth
Faces 35k Tris 68k Verts 34k
Hair base + 3 hairstyles
Faces 27k Tris 54k Verts 37k
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Modularity
The model is completely modular, you can remove or add any part you want.
Unity project
Supported version: 2021.3.21f1
Render pipelines: Built-in, URP, HDRP
For facial animations use Blendshapes
Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character
Price $79.99
SSC Flight VR by SCSM
- Create PCVR flight games
- Fly a ship in VR with in-game joystick and throttle using VR hands
- Switch between walking around and flying a ship in VR
- Interact with things in a ship or in the environment
- Sit instantly on seats in VR
Setup instructions are included in the manual.
This asset is an extension of Sci-Fi Ship Controller 2, aka SSC2 (sold separately in the Unity Asset Store), This package also requires Sticky3D Controller, aka S3D (sold separately in the UAS).
Components help you quickly configure things like in-game interactive joystick and throttle controls reducing complexity while still letting you tweak detailed elements.
Should you need them, we have a wide range of documented APIs allowing you to integrate the various systems with your own game code or third-party assets.
Includes the fully configured demo scene from the trailer and a Flight Only demo that takes place over a city.
See the installation video before using this package.
Price $49.00
Scene Camera Bookmarks by Liminal
Engine Version: Unity 2021.3 or newer
Editor Tool: Works inside the Unity Editor (Scene View)
Runtime Impact: None (Editor-only tool)
Supported Platforms: Windows, macOS, Linux (Editor)
Project Type: Compatible with both 2D and 3D projects
Dependencies: No external packages required
Installation: Import the package into your project and enable the Scene Camera Bookmarks overlay in the Scene View
Navigate your scenes faster with Scene Camera Bookmarks, a lightweight Unity editor tool that lets you save and instantly jump between Scene View camera positions.
Working in large scenes can slow down your workflow when you constantly pan, zoom, and search for important areas. Scene Camera Bookmarks solves this by allowing you to save camera locations as bookmarks and return to them instantly with a click or a keyboard shortcut.
Designed for level designers, environment artists, and developers, this tool provides a fast and intuitive way to move around complex scenes directly from the Scene View.
Features:
• Save Scene View camera positions as bookmarks
• Jump instantly to saved camera locations
• Scene View overlay for quick access
• Assign keyboard shortcuts (F1–F12)
• Support for modifier keys (Shift / Ctrl / Alt)
• Visual bookmark window with thumbnail previews
• Click thumbnails to navigate instantly
• Automatically updated preview images
• Lightweight and easy to use
How It Works:
- Move the Scene View camera to a location you want to save.
- Click the + button in the Scene View Bookmarks overlay.
- Assign an optional shortcut key.
- Instantly jump back to that location anytime.
No setup required. Start saving and navigating bookmarks in seconds.
Perfect For
• Level design
• Environment design
• Large open worlds
• Complex scenes
• Faster editor navigation
Price $5.99
Carbon Copy - Play Mode Diff by Cheeky Chops Labs
- Editor-Only Tool – Does not affect runtime builds.
- Compatibility:
- Unity 2021.3 LTS and newer (tested up to 6000.1.x).
- Supports Built-in Render Pipeline, URP, and HDRP.
- Platforms: All (Windows, macOS, Linux) - editor functionality only.
- Dependencies: None - no external packages required.
- Installation:
- Import the package.
- Open Tools → Carbon Copy → Settings
Never lose your perfectly tuned Play Mode adjustments again!
Carbon Copy captures component values when you enter play mode, then shows you exactly what changed when you exit with a visual diff system. Restore individual properties with a single click, or cherry-pick exactly what you want to keep. No more screenshots, no more manual retyping, no more approximating values from memory.
Tracks your Play Mode changes and restore them with one click.
Just mark which components you want to track before hitting Play. Carbon Copy snapshots their values, watches for changes during Play Mode, and when you exit, shows you exactly what changed in the Inspector. Click the restore arrow next to any property to bring it back. Or restore everything at once. Your tweaks are preserved, not lost.
Core Features
- Smart Detection: Automatically detects every value that changed during Play Mode
- Live Highlights: See changes in real-time with yellow highlights while playing
- Visual Diffs: Clear before/after comparison for every changed property
- Cherry-Pick Restore: Restore individual properties or entire components
- Full Undo Support: Every restore can be undone with Ctrl+Z
- Flexible Tracking: Track specific components or entire GameObjects
- Zero Setup: Works immediately with any component type
How It Works
- Click the ○ Record button on any component header (or Record All on the GameObject)
- Enter Play Mode and tweak values normally, you'll see a realtime diff.
- Exit Play Mode — Carbon Copy shows a diff below each changed component
- Click ← next to any property to restore it, or Restore All for the whole component
- Your Play Mode tweaks are now permanent in Edit Mode
Perfect For
- Game Feel Iteration: Refine movement, jumping, and physics values
- Visual Polish: Tweak camera positions, lighting, and post-processing
- Audio Tuning: Get sound volumes and effects exactly right
- UI Refinement: Fine-tune layouts, animations, and transitions
- Rapid Prototyping: Test changes fast without manual note-taking
Supports all property types: floats, ints, bools, strings, colors, vectors, curves, gradients, enums, and object references.
Stop losing your Play Mode tweaks and stop tedious screenshots. Get Carbon Copy and make your Play Mode changes permanent!
Price $9.99
Desert village marketplace by mooham3d
- Total Meshes: 16.
- Polygon Count:
- Maximum: ~3800 (average ranges from 160 to 2k).
- Minimum: 160.
- UV Mapping: Yes (Clean and optimized)
- PBR Maps:
- Base Color (Albedo).
- Normal Map.
- Metallic–Smoothness Map.
- Textures:
- Format: PNG.
- Resolution: 2K,4k.
- Material Support: Compatible with URP, HDRP, and Built-in Render Pipeline (PBR)
Create lively desert village marketplaces filled with culture, trade, and daily life using this detailed market asset pack. Designed to enhance desert towns, oasis settlements, and historical or fantasy environments, this pack helps bring authentic market scenes to life with rich environmental storytelling.
Features :
- Variety of market stalls and merchant stands.
- Fabric canopies, shade structures, and decorative cloth variations.
- Trade goods, containers, baskets, and market props.
- Wooden tables, stands, and display setups.
- Modular market layouts for flexible scene building.
- Lightweight and optimized models for performance.
Ideal For :
- Desert village marketplaces.
- Oasis trading hubs and town centers.
- Historical, fantasy, and adventure games.
- Rich environmental storytelling and world building.
Follow us, new packs coming out, updates, promotions, tutorials:
Price $9.99
Diamond Loop Sort Puzzle - Complete Mobile Game Template by Clawbear Games
- Addictive one-touch gameplay
- Smooth control, eye-catching stylized graphics
- 100++ levels (more levels will be added soon)
- Very easy to add new levels with built-in level editor
- In-app purchasing implemented (v5)
- Leaderboard system using Dreamlo
- Notification system for Android/iOS
- Daily reward system for better retention
- Multiple ad networks: Admob and Unity Ads ready to use (banner, interstitial and rewarded ad).
- Commented C# code with detailed documentation
- Optimized for mobile
- Free-to-use assets (fonts, sounds, music, models, etc.)
- Ready to publish out-of-the-box
💎 Diamond Loop – Sort, Match & Clear the Board!
Diamond Loop – Sort Puzzle is a complete block match & jam-style Unity puzzle template featuring a unique conveyor-based gameplay system combined with color sorting mechanics.
The board is formed by a 32x32 grid of 3D pixel cubes, creating colorful patterns that players must clear. At the bottom, cubes are collected into color-matching pots. Players tap a pot to send it onto a moving conveyor belt, where it travels across the board.
As the pot moves, matching color cubes jump from the grid into the pot, filling it up. Once full, the pot completes its cycle. The level is cleared when all cubes are collected and all pots are filled.
Strategic timing, positioning, and resource management are key, especially as special pot states and obstacles introduce new challenges.
With a fully built-in Level Editor, developers can easily configure cube layouts, conveyor behavior, pot states, and gameplay parameters to create hundreds of engaging puzzle levels.
Featuring clean lowpoly visuals, relaxing skybox environments, and Unity IAP v5 monetization support, Diamond Loop provides a powerful and scalable foundation for modern mobile puzzle games.
🔹 Core Gameplay
Conveyor Match & Sort System
- Tap a pot to send it onto the conveyor
- Conveyor moves left to right
- Matching color cubes jump into the pot
- Fill pots to clear cubes from the board
- Complete level when all cubes are collected
🔹 Pot States
Pots can have special conditions that affect gameplay:
- Frozen Pot
- Blocks cube collection
- Pot can move but cubes cannot jump into it
- Break using Hammer power-up
- Locked Pot
- Cannot be touched or moved
- Unlock using Key power-up
- Decay Pot
- Countdown timer destroys the pot
- Use Cooler power-up to stop the burn
🔹 Power-Ups (IAP Ready)
Designed for Unity IAP v5 monetization systems:
- Slot
- Unlock an extra slot on the conveyor
- Allows more pots to be active simultaneously
- Magnet
- Pull a pot back from the conveyor to the grid
- Useful if the pot won’t receive any cubes
- Hammer
- Break frozen pot state
- Key
- Unlock locked pots
- Cooler
- Stop decay countdown and save the pot
🔹 Built-in Level Editor
Quickly create and iterate puzzle levels:
✔ Configure 32x32 cube layouts
✔ Customize colors and patterns
✔ Set pot positions and states
✔ Adjust conveyor behavior
✔ Control difficulty and pacing
✔ Instantly test gameplay
Perfect for generating hundreds of match & jam puzzle levels without coding.
🔹 Visual & Technical Highlights
- Clean lowpoly block / cube visuals
- 3D pixel-style board design
- Skybox environments included
- Mobile-optimized performance
- Unity IAP v5 monetization ready
- Full Unity C# source code
- Expandable puzzle systems
🔹 Perfect For
- Block match & jam puzzle games
- Color sorting puzzle games
- Relaxing casual mobile games
- Hyper-casual monetized games
- Developers needing a level editor puzzle template
🔹 Why Choose Diamond Loop – Sort Puzzle?
✅ Unique conveyor-based match gameplay
✅ Satisfying cube collection mechanics
✅ Strategic pot management system
✅ Built-in Level Editor for fast content creation
✅ Clean lowpoly visuals with skybox scenes
✅ Designed for match, jam & blast puzzle trends
✅ Unity IAP v5 monetization ready
💎 Diamond Loop – Sort Puzzle gives you a modern, scalable, and production-ready foundation to build your next addictive block match puzzle game in Unity.
Support email: clawbeargames@gmail.com
Your rating, review and feedback are greatly appreciated!
Price $49.95
Coffee Block Match Puzzle - Complete Mobile Game Template by Clawbear Games
- Addictive one-touch gameplay
- Smooth control, eye-catching stylized graphics
- 100++ levels (more levels will be added soon)
- Very easy to add new levels with built-in level editor
- In-app purchasing implemented (v5)
- Leaderboard system using Dreamlo
- Notification system for Android/iOS
- Daily reward system for better retention
- Multiple ad networks: Admob and Unity Ads ready to use (banner, interstitial and rewarded ad).
- Commented C# code with detailed documentation
- Optimized for mobile
- Free-to-use assets (fonts, sounds, music, models, etc.)
- Ready to publish out-of-the-box
☕ Coffee Block – Match Puzzle: Drag, Match, and Release the Cups!
Coffee Block – Match Puzzle is a complete block-matching puzzle Unity template where players drag colorful blocks across the board to match them with their corresponding doors.
Each block contains coffee cups that must reach the correct colored exit. When a block is placed at a matching door, the cups jump onto the path and move out, clearing the block from the board. The level is completed when all blocks successfully release their cups.
As levels progress, special block states and puzzle obstacles introduce strategic challenges. Players must carefully position blocks and use power-ups to overcome locked pieces, frozen cups, and burning blocks before time runs out.
With a powerful built-in Level Editor, developers can easily design custom puzzle layouts, configure blocks, obstacles, and gameplay parameters to quickly generate hundreds of unique levels.
Featuring a clean lowpoly visual style, skybox environments, and Unity IAP v5 monetization support, Coffee Block – Match Puzzle is a scalable foundation for building addictive mobile puzzle games.
🔹 Core Gameplay: Drag & Match Block Mechanics
- Drag blocks around the grid
- Match block color with the correct door
- Coffee cups jump to the door path and move out
- Block exits once all cups leave
- Complete the level by clearing all blocks
🔹 Block States: blocks can have special conditions that affect gameplay:
- Frozen Block
- Blocks the cups from jumping to the door
- Block can move but cups cannot exit
- Break using Hammer power-up
- Locked Block
- Block cannot be touched or moved
- Unlock using Key power-up
- Decay Block
- Countdown timer burns all cups on the block
- Use Cooler power-up to stop the burn
🔹Power-Ups (IAP Ready): designed for Unity IAP v5 boosters and consumables:
- Saw
- Cut a block into two smaller blocks
- Makes movement and positioning easier
- Hammer
- Break frozen block state
- Free the cups inside
- Key
- Unlock locked blocks
- Allows block movement again
- Cooler
- Stop burning countdown on decay blocks
- Magnet
- Spawn at door and attract cups
- Pulls cups from matching blocks even if they are far away
🔹 Built-in Level Editor: create and balance levels quickly with an integrated editor, Perfect for creating hundreds of block match puzzle levels without coding:
- Design custom grid layouts
- Configure block types and colors
- Add block states and puzzle obstacles
- Adjust difficulty and progression
- Instantly test new puzzle levels
🔹 Visual & Technical Highlights
- Clean lowpoly puzzle visuals
- Coffee-themed gameplay
- Skybox environment support
- Mobile-optimized performance
- Unity IAP v5 monetization ready
- Full Unity C# source code included
- Expandable puzzle architecture
🔹 Perfect For
- Block puzzle games
- Match puzzle mobile games
- Casual & hyper-casual games
- Developers building monetized puzzle games
- Unity developers needing a level editor puzzle template
🔹 Why Choose Coffee Block – Match Puzzle?
✅ Unique drag-and-match block puzzle gameplay
✅ Color-door cup release mechanic
✅ Multiple block states and puzzle challenges
✅ Built-in Level Editor for rapid level creation
✅ Clean lowpoly puzzle visuals with skybox scenes
✅ Unity IAP v5 monetization ready
✅ Easy to reskin for different puzzle themes
☕ Coffee Block – Match Puzzle provides a flexible and production-ready foundation to build your own addictive block match puzzle game in Unity.
Support email: clawbeargames@gmail.com
Your rating, review and feedback are greatly appreciated!
Price $49.95
VR Assembly Factory by Creeda Tools
(Tested on Unity 2022.3 and above)
Typical Use Cases:
- VR assembly games
- Industrial training simulations
- Automobile parts visualization
- Medical equipment training
- Industrial assembly simulations
- Educational simulations
Key Features:
Automatic Assemblable Setup
Quickly generate complete assembly logic from your model hierarchy with one command.
Smart Socket Detection
Automatically identifies sockets and attachable parts based on mesh contact and hierarchy order.
Fallback Collider-Based Detection
For models without precise mesh contacts, has a second method to detect relationships via expanded colliders.
XR Toolkit Integration
Built on Unity’s XR Interaction Toolkit, enabling physics-based part grabs and attachment behavior in VR.
Attach & Completion Events
Trigger custom events when specific parts or all parts are assembled.
Flexible Socket Manager
Assign multiple valid plugs per socket, customize rotation offsets, and fine-tune placement without coding.
Tag & Cleanup Utilities
Automatically assigns unique tags for attachment segregation and includes tools to clean unused part tags.
Prerequisites:
- Required: Unity XR Interaction Toolkit.
- Model Compatibility: Works with any modular 3D model using Mesh Renderers (not Skinned Mesh Renderers)
What's Included:
- Core VR Assembly scripts and Editor tools.
- Automated Socket & Attach point system.
- Clean-up utilities for tag management.
- Documentation
- Truck model
Price $19.99
Stylized Forest Progress Map Pack (2D) by Unseen Dream Interactive
• 95 production-ready map prefabs
• 7 unique base map layouts
• Each layout includes No Path, Short Path, and Long Path versions
• Seamlessly connectable maps
• 115 unique stylized forest props
• Fully modular prefab system
• Organized folder structure
• Drag-and-drop ready prefabs
• Includes demo scenes
• Includes separate sprites and prefabs
• Map sprite resolution: 1156 × 2806
• Prop sprite resolution: 1724 × 1882
• File format: PNG
• Color depth: 32-bit
• Transparency: Yes (alpha channel)
• Optimized for mobile and PC
• Compatible with Unity 2020+ and newer
• No additional packages required
Stylized Forest Progress Map Pack (2D) is a complete solution for creating beautiful and functional level progression maps in Unity.
This pack includes production-ready modular map layouts and a large collection of stylized forest props, allowing developers to quickly build high-quality progress maps for mobile and PC games.
All maps are carefully designed to connect seamlessly, enabling flexible combinations and easy expansion for different level designs.
Perfect for
• Level selection screens
• Progression maps
• Mobile games
• Casual games
• Adventure games
• Puzzle games
• RPG games
The pack is optimized for performance, easy to use, and fully customizable.
All assets are provided as sprites and prefabs, allowing a simple drag-and-drop workflow and fast integration into any Unity project.
Price $9.99
Dungeon MiniMap System - Procedural Dungeon Ready, Fog of War, Auto Scaling by BotamochiGames
Key Features
- Built for procedural and runtime-generated dungeons
- Fog of War / discovery tracking
- Real-time player position tracking
- Automatic UI scaling based on tracked object size
- Support for rooms, corridors, player, and custom map categories
- Abstract IMapDataProvider workflow for flexible integration
- ScriptableObject-based settings for category colors, icon sizes, and discovery behavior
- One-click demo scene setup for faster onboarding
- Modular structure suitable for extension and production use
Ideal Use Cases
- Roguelikes
- Dungeon crawlers
- Exploration-heavy games
- Projects with runtime-generated maps
- Developer debug maps and player-facing minimaps
Included
- Core minimap scripts
- Sample scripts
- Demo setup tool
- Configurable settings asset
- README / setup guide
Notes
- Discovery state is managed in memory by default
- Save/load support for discovered areas can be added through your own trackable implementation
- Designed to integrate with custom dungeon generators through a provider interface
Dungeon MiniMap System is a professional 2D minimap solution for Unity projects that use procedural or runtime-generated dungeons.
Unlike simple minimap overlays, this package is designed to work with dynamically created rooms and corridors through an abstract provider interface, making it easier to integrate into your own generation pipeline. It includes discovery-based Fog of War, automatic icon scaling based on world size, player tracking, and a clean UI workflow suitable for both gameplay and debugging.
This asset is a strong fit for roguelikes, dungeon crawlers, horror exploration games, and any project that needs a reliable minimap for non-static level layouts.
Price $19.99
Integration Series: COZY Weather 3 x MagicaCloth 2 by Qhun Gaming
- - Supports all render pipelines. The included sample scene requires URP.
- - Delivered as a UPM package to keep your Assets/ folder clean.
- Uses Semantic Versioning 2.0 to ensure deterministic and predictable upgrade behavior.
- Compatible with Unity 2022.3 LTS, Unity 6.0 LTS, and Unity 6.3 LTS. See Compatibility & Unity Version Support for details.
- Supports COZY Weather 3 and MagicaCloth2. Earlier versions are not supported.
- As with any integration, certain tradeoffs apply. See Limitations for details. If a technical solution becomes possible, it will be implemented.
✨ The Vision
The Integration Series is built on a simple idea: Unity assets become dramatically more powerful when they work together. Instead of isolated tools, you get connected systems, smoother workflows, and features that feel like they belong together. Dive deeper into a vision where Unity assets don’t stand alone — they collaborate.
🌟COZY Weather x MagicaCloth
This integration links COZY Weather 3 and MagicaCloth 2, allowing cloth simulations to react naturally to environmental conditions - creating richer, more immersive worlds with almost no setup.
💡 Why Integration Matters
When assets communicate, development becomes faster, cleaner, and more creative:
- ⚡ Deeper workflows with less manual setup
- 🔄 Shared data instead of isolated systems
- 🤝 Synergies that unlock new possibilities
- 🚀 More time for creativity, less time for glue code
Each asset becomes more valuable when it can meaningfully interact with others. That’s the multiplier effect the Integration Series is designed to unlock.
📦 What's in the box?
- Unity 2022.3 LTS, 6.0 LTS, 6.3 LTS support and beyond
- Adapters deeply integrating into each asset to leverage as much integration capability as possible.
- A custom Cozy Weather 3 module that provides configuration options not only for this integration, but also for future ones.
- Complete source code of this integration, the adapters, the core and online documentation of the core and the adapters.
- No scripting required to enjoy a fully connected experience. Simple as import -> integrate all -> done
- Sample scene including wind changing and indication scripts. Female character and her animation is not included, but will work if you imported MagicaCloth2's Example folder.
🔮 The Future of the Integration Series
More integrations. More connected systems. More powerful workflows.
This is just the beginning - join a growing ecosystem built around seamless interoperability.
🌟 Let’s build a more connected Unity experience
Website | Email | Discord | Documentation
Have questions? Ask them in the before‑you‑buy channel on Discord.
---
🔄 Update & Upgrade Policy
Supports COZY Weather 3.x.x and MagicaCloth 2.x.x.
My goal is to provide long‑term value and transparency about plans. Read more on Update & Upgrade Policy.
🔒 Integration Notice
This package is part of the Integration Series by Qhun Gaming and provides a seamless connection between the two referenced assets.
Depending on the capabilities of the integrated assets, the integration may also support enhanced or combined workflows.
- All names, logos, and media of third‑party assets belong to their respective owners and are used solely for identification and compatibility purposes.
- The original assets remain fully owned, supported, and licensed by their respective publishers.
- All involved publishers have agreed to the creation of this integration. Their approval ensures that the integration aligns with the intended workflows and technical boundaries of their assets.
- Despite this approval, there is no official partnership, endorsement, or affiliation - the Integration Series is an independent product.
Qhun Gaming provides support only for the integration layer (this asset) itself, not for the third‑party assets.
Price $15.00
Logify - Professional In-Game Console & Logger by IShix
[Core Features]
- 📊 Performance Stats: Real-time FPS/Memory monitoring with threshold-based alerts.
- 💻 In-Game Console: Stack trace inspection and log level filtering (Error/Warning/Info).
- ⚙️ System- Detailedr: One-tap access to OS, Model, GPU, RAM, and Battery status.
- 🛠️ Custom Menus: Add [LogiButton], [LogiRange], or [LogiToggle] to your scripts to generate UI instantly.
- 📧 Feedback: Integrated forms to forward logs and system data to Discord, Slack, or email. *email requires server-side setup
[Developer-Centric Design]
- UPM Compliant: Keeps your Assets directory pristine.
- Low Overhead: Optimized for mobile touch input with minimal resource footprint when hidden.
- Smart Stripping: Support for automated removal of debug resources in production builds.
- Self-Hosted Option: Includes a PHP script for secure feedback handling without third-party SaaS dependencies.
[Specifications]
- UnityVersion: 2022.3 LTS or higher.
- Platforms: iOS 12 or higher, Android Lollipop 5.1 (API 22) or higher
- Dependencies: None (Standalone).
Additional Notes
This plugin has been tested and verified on iOS / Android devices.
- Platform Compatibility: While it should theoretically work in any environment where the Resources API is available, operation on platforms other than those listed above is not officially supported.
- Smart Stripping: Heavy debug resources—such as prefabs and UI assets—are automatically stripped from release builds using our proprietary mechanism. This ensures your final application remains lean and professional.
【Links】
Special Launch Price! (Will increase as more features are added)
📘 Documentation / 💬 Support
Turn subjective reports into objective data.
Debugging on mobile devices is often a "black box" experience where identifying the root cause is difficult. Logify brings the power of the Unity Editor's debug tools directly to your device, adding professional-grade features to accelerate team collaboration.
Built with a "Clean Project" philosophy, Logify installs directly into your Packages folder. This keeps your Assets directory dedicated to your game's content, preventing third-party clutter while maintaining full compatibility with Unity's package management workflow.
Zero setup: No prefabs to drag-and-drop, and no complex initialization code required.
■ Key Features
- 📊 Performance Stats: Overlay for monitoring FPS and Memory usage in real-time.
- 💻 In-Game Console: Familiar Editor-like log viewing and filtering on-device.
- ⚙️ System - Detailed: Instant access to hardware and software specifications.
- 🛠️ Custom Menus: Generate debug UIs automatically just by adding C# Attributes.
- 📧 Feedback: Send screenshots and system logs directly to Discord or Slack.
*Email integration and advanced security require optional server-side setup.
■ Improving Your Workflow
- "No Magic" Design (Custom Menus): Uses explicit registration and unregistration to prevent memory leaks and unintended side effects, giving you full control.
- Actionable Bug Reports: Automatically packages detailed logs and environment metadata to convert "it feels laggy" into actionable data.
- Flexible Security: Supports direct Webhooks or an optional secure PHP script for those requiring self-hosted, high-security communication.
Price $24.99
Full Gun System – Ammo, Reload, Enemy Drops + Shooter Template by YazanDev
🔗 Watch real character demo on UTube:
Full Gun System – Ammo, Reload, Enemy Drops + Shooter Template (UNITY 6) Demo Character
console logs show exactly how the system works."
Full Gun System: Movement, Pickup, Equip, Aim, Fire, Ammo, Reload, Enemy Drops and loot
🎮 Overview
A complete ready-to-use gun system for Unity. Build TPS or FPS games fast with smooth movement, weapon handling, full ammo management, reload mechanics, and enemies that drop ammo when killed. The demo uses a capsule and cubes – replace them with your own characters and models.
✅ FEATURES
🏃 PLAYER MOVEMENT
- Full movement: Idle, Walk, Run, Walk Backward
- Works with or without weapon
- Smooth transitions – you provide animation clips
- Aiming support
- Animator Controller included with all states (with/without gun)(11 Animator States )Photos in Media
🔫 WEAPON SYSTEM
- Pick up gun (Press E)
- Equip / Unequip gun (Press 1)
- Shoot in any state while holding weapon
- Adjustable bullet force and fire rate (Inspector)
- Supports ANY weapon model (pistol, rifle, sci-fi, magic staff, etc.)
📦 AMMO & RELOAD
- Magazine + reserve ammo – track current bullets and spare ammo
- Reload (Press R) – refill magazine from reserve
- Ammo pickups – place anywhere, collect with E
- Empty gun click – assign your own sound
- UI displays current ammo / reserve
- All values editable in Inspector
💥 BULLET IMPACT
- Bullet has a "Hit Effect" slot (blood, sparks, dust, etc.)
- If empty, no effect – bullet still damages enemies
👾 ENEMY SYSTEM
- Enemy with health (editable)
- Takes damage from bullets
- Dies after set number of shots (adjustable)
- Drops ammo (or coins) on death – collect with E (LOOT)
- Animator Controller included: Idle, Damage, Death
- Adjustable death destroy timer (1.5s default, or set to 9999s to stay forever)
- Realistic death physics – body falls naturally
- You provide your own animation clips
🔊 SOUND SYSTEM
- Shooting sound – drag to the player's gunshot sound slot
- Reload sound – assign your own
- Empty gun click – assign your own
- Enemy damage sound – drag to EnemyAI's hurt sound
- Enemy death sound – drag to EnemyAI's death sound
- All AudioSources already set up – just drag your clips
⚠️ IMPORTANT NOTE
- Animations and character models are NOT included (due to Unity Asset Store policies).
- Input System: both
- Compatible with Unity 6000.0.3+ (Built-in, URP, HDRP).
Price $24.99
EZ-Gameplay Kit by Gatatam
[Scripts]
- Waypoint Follower: Create complex paths with linear or semi-circular curves. Includes Elevator, Loop, and Reverse modes, smooth curves, and custom rotations. And event boxes.
- Add Passenger: An script that manages the transmission of movement and rotation of mobile platforms to players and objects with a Rigidbody Component.
- Object Follower: Companion system that follows a defined target. Interaction possible to make it follow or not.
- Visual Feedback: Animation systems for managing the floating and scaling of an object or display panel.
- Universal Switch: Highly versatile switch that manages a multitude of interactions with a defined keypad key or trigger zone.
- Teleporter: Quickly create a teleportation network, add a fade animation, and activate events using boxes.
- Rotation Angle: Use angular rotation to define a limited rotational movement, such as a door, lever, or surveillance camera.
- Rotation Pro: Complete rotation system using multiple parameters for customized management.
- Pickup Object: Lift objects by making them levitate, use the mouse wheel to adjust the distance and click to rotate them. Add a sound when the object falls.
- Interactable: Gives the ability to interact with an object. Adjust the interaction distance and event triggering.
- Camera Interaction Manager: Adds a fully customizable cursor to the camera to interact with interactive objects.
Please, Read the “Read Me & License” PDF file, which also contains some usage tips.
[Demo & Prefabs]
A demonstration scene is provided to visualize and help you understand the construction of example modules (such as an elevator, different ways of opening doors, platforms, and more). The Prefabs folder contains several of these modules that you can drag and drop directly into your scene.
Tired of wrestling with complex math calculations for simple game mechanics ?
EZ-Gameplay Kit is a collection of professional-grade C# scripts designed to handle the tedious tasks involved in object movement and interaction. Whether you're developing a 3D platformer, adventure game, or prototype, these tools will save you hours of coding time.
- Clean C# Code: Fully commented and easy to extend.
- PC and Mobile Friendly: Optimized for all uses.
- Gizmo Visuals: Custom editor handles and visuals for easy path and collision debugging.
- No Dependencies: Works with standard Unity components.
Price $9.90
Shipp : The Mobile Pipeline by CLOUPT LTD.
Unity Version 6000.0 (Unity 6 LTS) and above
Render Pipeline | Any (Editor-only, no rendering dependency)
Every mobile release requires the same checklist: store screenshots in five different resolutions, app icons in two sizes, a privacy policy, terms of service, a polished UI kit. SHIPP puts all of that inside Unity so you never leave the editor to get them done.
#### SHIPP Launcher
A central `EditorWindow` with three tabs:
- Welcome — quick-stat dashboard, links to tools and guides
- Tools — responsive card grid that auto-discovers every registered tool
- Guide — step-by-step interactive tutorial system
#### Screenshot Tool
Capture game screenshots at every required store resolution without leaving Play mode.
- Google Play presets: Phone 1080×1920, Phone 1284×2778, Tablet 7"/10", Chromebook, TV
- App Store presets: iPhone 6.7"/6.5"/5.5", iPad Pro 12.9"/11", Apple Watch
- Session-based folder output — all captures organised by date/time automatically
- Per-preset individual capture or batch-capture all enabled presets in one click
- Live preview of the last captured image inside the tool
#### Icon Creator
Generate production-ready app icons without Photoshop.
- Export 512×512 (Google Play) and 1024×1024 (App Store) in a single click
- Background modes: solid colour or gradient (Vertical / Horizontal / Diagonal / Radial, two-colour lerp)
- Background image slot with alpha blending
- Foreground logo slot with scale (10–100%) and XY offset controls
- Live 256×256 preview with optional iOS-style rounded corner mask (no effect on exported file)
- Output path and base name configurable; folder auto-created if missing
#### Policy Generator
Generate a hosted Privacy Policy and Terms of Service page for your app via the CLOUPT API.
- Fills out `companyName`, `appName`, `contactEmail` once — saved automatically
- Multi-select App Type toggles: Game, App, Kids (COPPA+GDPR-K), Multiplayer, Simulation, Gambling
- Multi-select Services toggles: Firebase, Steam, Google Play Games, Apple Game Center, Ads, IAP
- Region compliance: GDPR, CCPA, or both
- Results (Policy ID, Privacy Policy URL, Terms of Service URL) persist across sessions — reopen the tool and your links are still there
- One-click Copy and Open in Browser buttons per URL
- API key stored in `EditorPrefs` — never committed to source control
#### Bundled Packages
Two ready-to-import `.unitypackage` files included:
- Commersion Screen Kit — commercial-grade store page assets
- Customizable UI Controller Tool — input, navigation, and interaction patterns
Price $15.00
The Library Cafe by Barrel Bark Interactive
Features:
- 152 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Materials
- High-Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 4 LODs for complex assets
Average Poly Count: around 1K up to 525K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Table, Bookshelf, Chair, Espresso Grinder, Headphone, Mug, Milk Pitcher, Plate, Mouse, etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Floor, Walls, Column, Door, Ceiling etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Vegetation: Vine Falling, Vine Climbing, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 152 Unique Meshes
Number of Materials: 124
Number of Textures: 255
Supported Development Platforms: All Platforms
Need a cozy, book-filled café for your next scene? I’ve got just the spot! The Library Café Environment Pack blends the charm of a neighborhood coffeehouse with the quiet comfort of a library. Perfectly crafted to drop right into your Unity project. From coffee counters and barista gear to shelves stacked with books and inviting seating areas, every asset has been carefully designed for realism and atmosphere. Whether you’re building a cinematic, game level, or training simulation, this café is ready to welcome your characters in style.
🐾 Here’s what I packed for you:
- Modular café interiors (walls, windows, counters, shelves)
- Barista-ready coffee station (espresso machine, grinders, cups, sink, fridge)
- Cozy seating options (tables, chairs, booths, reading corners)
- Library details (books, magazines, plants, décor)
- Warm ambient lighting and realistic props for storytelling
🐾 Key Features:
- PBR textures
- Custom collisions for gameplay-ready use
- Optimized for interior lighting setup
- Material instances for easy color tweaks
Got a question or need assistance? Feel free to contact us anytime at support@barrelbark.com — we're here to help with technical support, suggestions, refunds, or any of your requests.
INSTAGRAM | FACEBOOK | LINKEDIN | X | YOUTUBE
Price $29.99
Cartoon - Hare by Red Deer
Number of textures: 22
Texture dimensions: 2048x2048 and 512x512
Polygon count: 10500 tris
Number of meshes/prefabs: 4 / 20
Rigging: Yes
Animation count: 65
Animation type list: In Place and Root Motion
UV mapping: Yes
LOD information: No
Types of materials: PBR
This asset has Cartoon HARE FAMILY models - Adult Hare and Young Hare.
The models has 41 bones and 10500 tris.
Texture maps - albedo, AO / metallic / roughness, normal map (all 2048x2048).
Separate models for mobile phones with 3000 triangles.
50+ animations (IP/RM):
Attack (front, jump, move jump), hit (front, back, middle), death (left, right), idle 1-5, eat, drink, lie 1-2, sleep, 15 stages jump (start, start forward, start place, fly up, fly up forward, fly horizontal, fly down high, fly down high forward, fly down low, fly down low forward, land, land forward, land place, fall edge, hooked and climbed), jump (forward, run, place), walk (front, left, right, back, back left, back right ), trot (front, left, right), run (front, left, right ), swim enter, turn (left, right), turn 180 (left, right ), sitting (start, end, idle 1-2), hide, etc.
Textures support HDRP, but there are no ready-made locations and materials in the asset.
The animator controller is missing.
If you have questions, then write to the mail:
RedDeer3D@gmail.com
Price $20.00
