Cute Low Poly Furniture Pack - Free by Cute Magic
🔹 Content
- 1 complete interior room scene
- Multiple furniture and decorative props
🔹 Materials
- All models use 1 material (color-based)
🔹 Textures
- Minimal texture usage
- Resolution: up to 1024 px
🔹 Files Included
- FBX, OBJ
🔹 Models
- No rig
🔹 Geometry
- Low poly optimized assets ( 100~200 vertices per model on average)
This free pack includes a cute low poly interior room designed with a colorful and stylized art style.
It is part of a larger furniture pack and provides a ready-to-use scene featuring various furniture and decorative props such as a bed, wardrobe, shelves, and more. All assets share a consistent low poly look with bright colors, making them ideal for mobile games, stylized projects, and casual environments.
The scene is optimized for performance and built with clean topology and organized prefabs, allowing easy customization and quick integration into your project.
This free sample is perfect for testing the quality and style before using the full asset pack.
Price $0.00
First Adventure Music Pack by OpenSky Studios
- High-Quality WAV Files – Delivered in 44.1kHz / 16-bit WAV format for full compatibility with Unity and common game engines.
- Loop-Ready Tracks – Every composition includes a dedicated seamless LOOP version with clean, gameplay-safe loop points.
- Beginner-Friendly Implementation – Clearly labeled files and reliable loop behavior make this pack easy to integrate, even for first-time developers.
- Designed for In-Game Mixing – Balanced dynamic range and careful mastering ensure the music sits comfortably beneath SFX, dialogue, and UI sounds.
- Optimized Stereo Imaging – Controlled stereo width designed for clarity in town hubs, social spaces, and exploration areas.
- Consistent MMORPG Tone – Cohesive fantasy aesthetic inspired by classic MMORPGs, suitable for towns, marketplaces, early exploration, and introductory combat.
- Game-Focused Composition – Light, melodic arrangements and stable harmonic movement ideal for long gameplay sessions without listener fatigue.
First Adventure Music Pack is a carefully crafted collection of light, melodic fantasy music designed for social and early-game RPG experiences. Inspired by classic MMORPGs such as RuneScape, this pack focuses on the warmth, charm, and sense of discovery found in towns, marketplaces, and beginner adventure zones. It is ideal for MMORPGs, fantasy RPGs, and indie projects building their first playable world.
Each composition is written to support long gameplay sessions without becoming distracting, with seamless loop versions included for smooth and reliable in-game implementation. The pack also includes select piano-only variations to provide flexible mood options across different locations and moments.
What’s Included
- 20 original fantasy compositions
- Seamless loop versions for every track
- 10 alternate piano versions
- 1 hour and 38 minutes of total audio content
- Light, uplifting, mysterious, and introductory combat moods
- Music designed for towns, marketplaces, exploration, and early battles
Ideal For
- MMORPGs & online RPGs
- Fantasy RPGs & JRPGs
- Indie and first-time game developer projects
- Social hubs, towns, and safe zones
- Light exploration and beginner combat scenarios
Pack Structure
- Full-length compositions
- Separate seamless loop versions for gameplay
- Piano-only alternates for select tracks
- Clearly labeled files for easy navigation and fast integration
Feel free to contact us!
openskystudios320@gmail.com
Price $19.99
Ruined Eastern European Buildings Pack by Minod studio
Features:
- 3 types of authentic Soviet and post-Soviet residential buildings
- Destroyed building variations included
- Fully configured collisions
- Accessible interiors
Number of textures: 60
Texture dimensions: 2048x2048 to 4096x4096
Tris Count: Min 340 & Max 333 324
Number of meshes/prefabs: 36 meshes / 36 prefabs
Rigging: No
UV mapping: Yes
LOD information: Up to 4 levels.
This asset pack features a collection of authentic Eastern European residential buildings inspired by real Soviet-era architecture.
Every building includes destroyed versions, making this pack ideal for post-apocalyptic, war-torn, or abandoned environment scenes.
Additionally, the pack includes assets for a children's playground.
Price $29.00
Goblin Warrior by Lil_Pupinduy
Rigged: Yes
Animated: Yes
Number of Animations: 34
- Idle x 2
- Battle Idle x2
- Agr x 2
- Walk
- Walk (Axe)
- Run
- Run (Axe)
- Jump In Motion
- Jump In Place
- Jump In Motion (Axe)
- Jump In Place (Axe)
- Jump In Motion Start
- Jump In Motion Fall
- Jump In Motion Out
- Jump In Motion Start (Axe)
- Jump In Motion Fall (Axe)
- Jump In Motion Out (Axe)
- Turn R x2
- Turn L x2
- Hand Attack L
- Hand Attack R
- Axe Attacks x 2
- Hit x 2
- Death x 2
Number of LODs: 4
Vertex Counts of Characters:
LOD_0 : 18.928 verts.
LOD_1 : 14.889 verts.
LOD_2 : 12.224 verts.
LOD_3 : 10.438 verts.
Animation types: In-place
Number of characters: 1
Number of meshes/prefabs: 2/ 4
Number of materials: 5
Number of Textures: 14
Texture Resolutions: 4096 x 4096
Info:
- Goblin
- Decor
- Weapon
- Textures: Color, Normal, Roughness
Price $12.00
Ultimate Retention System (Freeze, Shield, Energy, Milestones, Editors) by Cinderella Games Eu
System Requirements
- Unity 2020.3 LTS or later
- Supports Android, iOS, PC, Mac
- Android notifications supported
- Editor tools included
- Clean, commented C#
- No third-party dependencies
🚀 Increase Player Retention Instantly
Ultimate Retention System is a complete production-ready framework designed to increase D1, D7 and long-term player engagement.
This is not just a daily reward script — it is a full retention architecture used in top-grossing mobile games.
🔥 Core Features
✔ Looping Daily reward calendar (7days).
✔ Dynamic streak progression with progress bar
✔ Streak shield (24h protection in advance), when logged in after x days, x amount of freezeTokens would be charged to protect streak. If not, player loses the current streak.
✔ Reactive freeze tokens (save streak after missed days)
✔ Comeback bonus mechanic after streak reset
✔ Milestone chest rewards (15 days streak, 30 days streak, 60 days streak)
✔ Weekend rewards (each reward has a rarity: Common, Rare, Epic, Legendary, and is based on player's retention risk - different rewards based on customer's loyalty)
✔ Visual streak progress bar with glow indicator
✔ Token economy integration
✔ Push Notifications for iOS and Android. Fully customizable (daily reward notification, weekend bonus notification, streak lose warning, 24h shield expire warning,..).
✔ Runtime + Editor dev dashboard
✔ Fully PlayerPrefs based (easy to migrate to backend)
✔ Basic animations (chest bounce, freeze, all code-based)
🛠 Developer Tools Included
The built-in Dev Dashboard allows you to:
• Simulate missed days
• Break streak instantly
• Force milestone chest
• Add freeze tokens
• Test shield protection
• View real-time PlayerPrefs debug info
🎮 Designed For
• Mobile games
• Casual / Hypercasual
• Idle games
• Match-3
• RPG
• Live-ops systems
💰 Monetization Ready
The system is designed to increase:
• Return sessions
• Reward engagement
• Emotional investment in streaks
• Freeze token purchases
• Long-term retention
Price $49.00
Image Editor - Batch Edit, Preview, Export by eztoolslab
Key Features
- Load and edit multiple images simultaneously with a visual Before/After preview grid and adjustable card width
- Fine-tune Hue (-180 to +180), Saturation (-100 to +100), and Brightness (-100 to +100) with colorful gradient sliders and per-degree arrow key control
- Apply uniform color tint using Colorize mode with target HSV values
- Convert to Grayscale (BT.601 luminance weighting) with a single toggle
- Invert RGB channels while preserving alpha transparency
- Fill transparent areas with White or Black background
- Rotate images (90 CW, 90 CCW, 180) with cumulative rotation support
- Flip Horizontal or Vertical with one click
- Resize to target sizes from 32 to 4096 with aspect ratio preservation and bilinear interpolation
- Round sizes to Multiple of 2 or Multiple of 4 for platform-optimal dimensions
- Preview capped at 512px in Performance Mode for responsive editing of large textures; export at full resolution
- Process all transforms, color adjustments, and effects in a single GPU draw call via uber shader
- Inspect R, G, B, A channels individually with per-image channel mode memory
- Auto-detect Normal Maps via TextureImporter and display correctly (DXT5nm/BC5 formats)
- Export to Custom Folder, Save As dialog, or Overwrite original files directly
- Preserve source TextureImporter settings (npotScale, sRGB, filterMode) on export
- Access instantly via right-click textures > EzToolsLab > Image Editor
- Configure defaults via Edit > Project Settings > EzToolsLab > Image Editor
- Includes demo scene with billboard layout showcasing all example textures
Technical Specifications
- Unity Version: 2022.3 LTS or later
- Platforms: Editor only (Windows / macOS / Linux)
- Render Pipeline: All (Built-in, URP, HDRP)
Image Editor by EzToolsLab is the fastest way to batch-process textures without leaving Unity. Select your images, tweak colors, resize, and export — all with instant visual feedback.
3 core :
Color & Effects — HSB fine-tuning (with Colorize mode), grayscale conversion (BT.601), RGB inversion, and transparent area fill (black/white background).
Transforms & Sizing — Rotation (90°/180°, cumulative), flipping, resize (32–4096 with aspect ratio preservation and bilinear interpolation), and size rounding to multiples of 2 or 4.
Performance & Workflow — All processing in a single GPU draw call (uber shader), large image preview capped at 512px (Performance Mode), export preserves original TextureImporter settings.
Who Is This For?
- Game developers who need to batch-resize or color-correct texture assets
- Technical artists adjusting Normal Maps, alpha channels, or texture formats
- UI/UX designers processing icon sets and interface graphics
- Anyone who wants a built-in image editor without switching to Photoshop
Price $9.99
VFX Preview by eztoolslab
Core Features
- Instant Inspector Preview — VFX plays automatically on Prefab selection; no Play Mode required
- Real-Time Performance Chart — dual-axis graph tracks particle count and draw calls simultaneously, with Min / Max / Avg / Median statistics
- Timeline Scrubbing — frame-accurate slider with step-backward and step-forward at 60 fps resolution
- Playback Speed Control — 0.125x to 2x speed adjustment; supports slow-motion analysis
- Overdraw Visualization — heat-map overlay highlights fill-rate hotspots; Picture-in-Picture (PiP) mode shows Rendering and Overdraw side by side
- Multi-Selection Compare — select up to 25 VFX Prefabs and preview them simultaneously in a responsive grid layout
- Interactive Preview Camera — rotate, pan, and zoom like Scene View; F key resets camera
- Keyboard Shortcuts — Space (play/pause), Arrow keys (step frames), G (toggle graph), F (reset camera)
Pipeline & Compatibility
- Render Pipeline Auto-Detection — Built-in, URP supported out of the box
- VFX Graph Support — automatically enabled when the Visual Effect Graph package is installed; supports playback and particle count tracking
- ASE & Time-Based Shader Detection — detects Amplify Shader Editor materials and any shader using Unity built-in time variables (_Time, _SinTime, _CosTime); displays a warning when speed control may not affect shader-driven animations
Every VFX artist knows the drill: your effect looks stunning, then engineering rejects it for performance. VFX Preview fixes that in one click.
Select a Prefab — the effect plays instantly in your Inspector with a live performance chart and overdraw heat-map. No Play Mode. No waiting.
Who it is for
- VFX Artists — stop guessing if your effect will pass review; see the numbers while you create
- Technical Artists — find overdraw hotspots in seconds, not minutes
- Programmers — debug VFX lifecycle frame by frame without test scripts
- QA — verify that effects meet performance budgets at a glance
How to use it
1. Import the package
2. Select a VFX Prefab
3. Done — preview, performance chart, and overdraw appear automatically
Zero configuration. Zero runtime overhead.
Compatible with Built-in, URP, and HDRP out of the box.
VFX Graph support activates automatically when the package is installed.
Price $50.00
Low Poly Military Warship Collection 11 by JC Team
*Main features*
A total of 8 models were produced with relatively low polygon counts for compatibility with mobile games.
The texture of each ship is provided in png and psd formats.
The turret for animation is a separate mesh.
Create a variety of warship games with the theme of a warship collection.
This model is a pack that includes ships from 1984 to 2014.
This pack includes destroyer, Frigate, Submarine and Aircraft carrier.
As the collection version increases, it will be updated with the latest ships.
The sea background in the picture is not included in the package.
*Technical details*
Ship Characteristics by Type
(1) America LHA-6 (2014, Aircraft carrier)
- Texture Set: png, psd
- Texture resolution: 512x512(1) 256x256(1)
- Formats: obj
- Polycount: faces 9,030 tris 4,150 vertices 6,975
- UV mapping: Yes
(2) Arleigh Burke (1991, Destroyer)
- Texture Set: png, psd
- Texture resolution: 512x512(2) 256x256(1)
- Formats: obj
- Polycount: faces 3,601 tris 7,758 vertices 5,852
- UV mapping: Yes
(3) Borei (1996, Submarine)
- Texture Set: png, psd
- Texture resolution: 512x512(1)
- Formats: obj
- Polycount: faces 611 tris 1,195 vertices 680
- UV mapping: Yes
(4) Hatakaze (1984, Destroyer)
- Texture Set: png, psd
- Texture resolution: 512x512(2) 256x256(1)
- Formats: obj
- Polycount: faces 3,349 tris 6,986 vertices 5,441
- UV mapping: Yes
(5) Kongo (1990, Destroyer)
- Texture Set: png, psd
- Texture resolution: 512x512(2) 256x256(1)
- Formats: obj
- Polycount: faces 3,746 tris 7,786 vertices 6,136
- UV mapping: Yes
(6) Murasame (1996, Destroyer)
- Texture Set: png, psd
- Texture resolution: 512x512(1) 256x256(1)
- Formats: obj
- Polycount: faces 3,517 tris 7,646 vertices 5,713
- UV mapping: Yes
(7) Sachsen (2004, Frigate)
- Texture Set: png, psd
- Texture resolution: 512x512(2) 256x256(1)
- Formats: obj
- Polycount: faces 3,032 tris 6,566 vertices 4,909
- UV mapping: Yes
(8) Tennessee (1986, Submarine)
- Texture Set: png, psd
- Texture resolution: 512x512(1)
- Formats: obj
- Polycount: faces 430 tris 745 vertices 437
- UV mapping: Yes
* Common Texture(handrail) : 256x256(1)
Price $35.00
Mesh God 4000 – Mesh Extractor, Pivot & Shading Tools by CatBorg Studio
◼ Behold! CatBorg Studio™ Presents ◼
Mesh editing made easy- powerful in-editor geometry tools for Unity.
◼ Key Features ◼
- Standalone: No external packages or dependencies required.
- Editor-Integrated: Works directly inside the Unity Editor- no need to export to Blender or other tools.
- Customizable: Assign your own shortcuts for rapid workflow.
🟢 MeshFilter: Fully supported
🟡 SkinnedMeshRenderer: Supported (Experimental, introduced in v1.7.0)
◼ Toolset Overview ◼
- Pivot Tools:
- Mesh Tools:
- Separate Tools
- Repair Tools
- Bake Scale
- Orientation Set
- Bind To Rig
- Transfer Weights
- Remove Unused Materials
- Flip Normals
- Flat Shading
- Smooth Shading
- Other Tools
- Select Tools
◼ Support & Updates ◼
- Help Desk (Discord)
- Quick Start Guide (GitHub Quick Start Guide)
Price $40.00
Dark Platformer World - 2D Environment Pack by Game Seed Assets
File Count: ~100 Sprites
Sprite Resolution: 1920x1080
Sprite Layers: Foreground, Midground, Background
Animated: Yes (Player only)
Animation Type: Player movement animations (walk, jump, idle, etc.)
Particle System: Includes dust, leaves (varied sprite resolutions)
Vector or Pixel-Based: Pixel-based
🏴 Dark Platformer World 🏴
for dark atmospheric 2D Unity games!
Get support instantly
Easy setup & customization guide included
gameseedassets@gmail.com
Post Process Settings
🧩 Overview
Dark Platformer World is a complete environment kit designed for Unity. Create haunting, atmospheric platformer levels with layered environments, dynamic particles, and cinematic visuals for puzzle and story-driven games.
✨ Features
- 100+ handcrafted assets
- Background & foreground layers (3 layers)
- Vegetation & props 🌳 (trees, bushes, spikes, crates, etc.)
- Ambient particles (dust, falling leaves)
- Player controller & camera system
- Post-processing 🎭 effects for cinematic look
- Mobile-friendly (PC, WebGL, Mobile)
- Optimized performance
- Easy to modify 🧩 and extend
Price $19.99
Axon.UI - UI Animation Framework by PixelPoint Interactive
Axon is a professional UI animation framework for Unity that replaces tedious coding with a visual, timeline-based workflow. Features include hierarchy-aware staggering, priority-based interaction, and a non-allocating core for AAA performance.
Build animated UIs and menus without writing custom code.
It is not just another tweening library; it is a complete architectural framework designed to solve the complex lifecycle, hierarchy, and state management problems inherent in Unity UI development. Axon allows you to create sophisticated, staggered, and state-driven interfaces without spaghetti code of traditional methods.
Whether you are building a high-impact RPG menu, a complex HUD, or a sleek mobile interface, Axon provides the structural backbone to keep your project clean.
Documentation
- Documentation is included under "Assets/GeMo/Axon/UI/Documentation/index.html"
- Online-Documentation: https://pixelpoint-interactive.com/documentation/axon-ui/1.0.0/
Demo scenes
- Demo scenes are included under "Assets/GeMo/Axon/UI/Content/Demos"
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Key Features
-------------------------------------
🎨 Visual Timeline & Editor Previews
Stop hitting "Play" to tweak your UI animations. Axon includes a dedicated Animation Designer Window that lets you scrub through transitions and visualize entry/exit sequences directly in the Editor.
🌊 Hierarchical Staggering System
Create "Waterfall" effects effortlessly. Widgets can automatically wait for their parents to show, and containers can stagger their children's entry/exit animations with a single float setting—no coroutines required.
🎮 Priority-Based State Machine
Seamlessly manage interaction states. The UIWidgetAnimator handles Entry, Exit, and Idle loops, while also layering "Interactive" states (Hover, Press) and additive custom states (e.g., "LowHealth", "Selected").
🛠️ Robust Navigation History
Includes a UIMenuManager with a built-in stack system for easy "Back" navigation and screen switching, ensuring a proper flow between your menus.
Is this customizable?
Yes. The framework is designed to be extended with custom code.
- Custom States: The UICustomStateManager allows you to define and trigger any number of arbitrary visual states directly in the editor (like "Locked," "NewItem," or "Damaged") via string IDs or UnityEvents.
- Custom Animations: The UIAnimationStep class is abstract, allowing you to script unique animation behaviors (e.g., specific shader parameter tweens or audio triggers) that automatically work with the sequencer.
Suitable Genres
Axon.UI is genre-agnostic but excels in projects with complex or stylized interfaces:
- RPGs & JRPGs: Perfect for managing deep menu hierarchies, party screens, and inventory lists that need to animate sequentially.
- Strategy Games: Ideal for complex HUDs with multiple floating windows and panels.
- Action/Arcade: Great for high-energy "Juice" effects (bouncing, shaking, punching) using the interactive animator.
Technical Requirements
- Unity 2021.3+
- DOTween (Free or Pro) is required for the underlying tweening engine.
- TextMeshPro supported.
Price $45.00
Relationship System for Game Creator 2 by cupedos
Technical Details
- Unity 2022.3+ (LTS)
- Game Creator 2 Core required
- 30+ Runtime C# files
- 60+ Unit Tests
- Clean subsystem architecture
- Full source code included
Relationship System transforms how characters interact in your Game Creator 2 projects. Build dynamic reputation systems, complex faction hierarchies, and diplomatic relationships—all without writing code.
Imagine a guard who trusts you enough to look the other way, a guild that shuts its doors because you sided with their enemies, or a companion whose loyalty shifts after one too many questionable decisions. These aren't scripted moments — they emerge naturally from a living system of values, levels, and factions that react to everything the player does.
Setting it up takes minutes, not hours. Drop a component on your characters, define what "Friendly" or "Hostile" means to you, and wire it up through Game Creator 2's visual scripting. No code required. When the player completes a quest, a single instruction adjusts the relationship. When that value crosses a threshold, your UI updates, your NPCs react, and your world feels alive.
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Online Documentation: Link
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Core Features
- Dynamic Relationships — Values change based on player actions with configurable levels (Hostile → Neutral → Friendly)
- Faction Hierarchies — Parent/child factions with automatic relationship inheritance
- Diplomacy States — War, Peace, Alliance, Ceasefire, Embargo with threshold-based transitions
- Full GC2 Integration — 20+ Instructions, Conditions, and Events for visual scripting
- Save/Load Support — Automatic persistence via GC2 Remember integration
- Production-Ready UI — Base classes and prefabs for relationship displays
Advanced Capabilities
- Temporary Modifiers (flat/percentage/override with duration)
- Relationship History (audit log with timestamps)
- Reputation Caps (min/max gates with events)
- Auto-Hostility (NPCs attack based on reputation)
- Scene Instructions (override actions per scene)
- Event Listeners (UnityEvents + GC2 Instructions)
Use Cases
- RPG reputation with merchants, guilds, factions
- Strategy game diplomacy and alliances
- NPC trust/distrust mechanics
- Companion approval systems
- Territory control faction wars
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HuckHub - Possible Updates and Integrations
This asset communicates with HuckHub to check for module updates, possible Integrations, upcoming releases and links external documentation.
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Price $15.00
DevKit — Runtime Debug Toolkit by EEE Inc.
- Zero-setup workflow: add one DevKitManager component and all modules initialize automatically
- Works in Unity Editor Play Mode and Development Builds
- Release builds strip debug code unless DEVKIT_ENABLED is manually enabled
- 6 integrated modules: Log Console, Variable Monitor, Performance HUD, Command Console, Gizmo Overlay, Free Camera
- Log Console supports search, tag filters, collapse mode, stack trace expansion, export, auto-scroll, and panel resize
- Variable Monitor supports [DebugWatch] attributes, live updates, numeric sparklines, alert thresholds, and scene re-scan
- Performance HUD displays FPS, average/min values, frame time spikes, CPU/GPU timings, memory, draw calls, batches, and triangles
- Supports custom runtime metrics and event counters through API calls
- Command Console supports [DevCommand("name")] methods with automatic argument parsing for bool, int, float, and string
- Includes autocomplete, command history, help, clear, quit, scene_reload, and fps_cap commands
- Gizmo Overlay supports Sphere, Box, Line, Ray, Circle, Label, StateLabel, NavPath, and collider visualization
- Free Camera supports WASD movement, Q/E vertical movement, mouse look, sprint, speed adjustment, and camera state restore
- Cursor lock state is automatically managed when overlays open and close
- Supports both Legacy Input Manager and New Input System
- Clean assembly separation: DevKit.Runtime and DevKit.Editor
- No third-party dependencies
- TextMeshPro required
- Compatible with Built-in Render Pipeline and URP
- Minimum Unity version: 6.2f LTS
DevKit — Runtime Debug Toolkit is a zero-setup debugging toolkit for Unity projects.
Add a single DevKitManager component to any GameObject in your scene, press Play, and all runtime modules initialize automatically by code. No prefabs, no manual UI setup, no scene clutter.
DevKit is built for developers who want fast in-game debugging both in the Unity Editor and in Development Builds. It helps inspect logs, monitor values, track performance, execute commands, draw debug visuals in Game View, and freely move the camera during testing.
The toolkit includes 6 integrated modules:
- Log Console
Capture Unity logs and custom DevKit logs in a searchable runtime console with tag filters, collapse mode, stack traces, export, and resize support. - Variable Monitor
Mark fields or properties with attributes and watch them live in a draggable overlay. Supports graphs and alert thresholds for fast inspection of gameplay values. - Performance HUD
Track FPS, frame time, CPU/GPU timings, memory, draw calls, batches, triangles, and your own custom counters in real time. - Command Console
Expose your own methods as runtime commands with simple attributes. Execute commands with typed parameters, autocomplete, history, and rich output. - Gizmo Overlay
Draw lines, rays, spheres, boxes, circles, labels, navigation paths, and collider overlays directly in Game View and builds. - Free Camera
Detach the main camera and inspect your game world with fly controls, speed adjustment, sprint, smooth look, and automatic restore of the original camera state.
DevKit also includes Editor-side integration:
- Custom Inspector for DevKitManager
- Dashboard window under Tools > DevKit > Dashboard
- Startup visibility controls
- Release build define toggle
- Quick-add right-click menu entries
Designed for rapid iteration, gameplay debugging, QA, prototyping, and internal development workflows.
Works in Unity Editor Play Mode and Development Builds automatically. In Release builds, debug code is stripped unless explicitly enabled with DEVKIT_ENABLED.
Price $34.99
Recycle Bin — Recover Deleted Assets by EEE Inc.
- Intercepts asset deletion and moves files to Recycle Bin instead of permanently deleting them
- Preview thumbnails for Materials, Textures, Prefabs, Folders, and more
- Filter deleted items by asset type with color-coded labels
- Sort by date or name (Newest First / Oldest First)
- Restore assets to their original paths with one click
- Bulk actions for restoring, deleting, and clearing trash
- Search deleted items by asset name
- List and Grid view modes
- Displays deletion date and file size for each item
- Persists across Unity Editor sessions
- Editor-only tool with zero runtime or build impact
Ever accidentally deleted a prefab, material, texture, or folder and then had to search through Git, backups, or old project copies to recover it? Recycle Bin solves that.
Instead of deleting assets permanently, Recycle Bin moves them into a dedicated trash system inside the Unity Editor. You can browse deleted items with previews, timestamps, file sizes, and asset type labels, then restore them to their original location with a single click.
It works the way you would expect from a desktop recycle bin, but is designed specifically for Unity workflows and the asset pipeline.
Recycle Bin helps reduce mistakes, speed up recovery, and make project cleanup much safer — especially during rapid iteration, refactoring, or content-heavy production.
Price $19.99
NightTerror1 by Vsevo3D
mobile, beast, alien, doom, creature, monster, human, humanoid, people, medieval, fantasy character, game, low poly, pbr, rigged, animation, unity, unreal, rpg
Number of unique asset: 1
Average polygon count: 23322
Texture dimensions: Body 4k, Eyes 2k
Texture map: PBR
faces 23322
verts 11790
tris 23322
Fully animated
- Model contains 42 animations including attack, walking, running, turn, react, idle, death, jump
Transform your game!
Purchase your premium 3D character now!
Price $33.99
FZ Localization (with AI Translation) by Frostzone
Using the AI Translate feature requires you to have an API key to the selected provider. When you enter your key, it is saved in EditorPrefs, and it lives entirely in the Editor. It is not included in the build.
You can get API Keys here:
- OpenAI: API Platform | OpenAI
- Google Gemini: Using Gemini API keys | Google AI for Developers
- Groq: API Keys - GroqCloud
Some of these providers and models have a cost. View pricing here:
- OpenAI: Pricing (openai.com)
- Gemini: Gemini Developer API pricing | Gemini API | Google AI for Developers
- Groq: Groq On-Demand Pricing for Tokens-as-a-Service | Groq is fast, low cost inference.
Google Gemini and Groq has a free tier. By default, the API key you get from them allows free use, but with certain rate limits - requests / min, tokens / min and requests / day.
🌍 Frostzone Localization - Multi-Language System
Powerful. Simple. Production-Ready.
No setup required. Just import the package and start requesting localized values from the database.
Localize text, sprites, audio, and any custom UnityEngine.Object from a single, easy-to-use central database. Switch languages instantly at runtime with automatic saving and loading built in. Create dynamic localized in-game text using SmartStrings (e.g. “Restores {hp} health.”) and easily export and import CSV for external work.
Need a head start? Generate initial translations for your entire string database with one click using AI-powered batch translation.
Fully documented, includes a demo scene with guided tutorial and practical examples. Beginner-friendly, and built for projects of any size. Make your game playable worldwide, without the headache.
Supports all Unity platforms: Standalone, Android, iOS, WebGL, etc.
🚀 Key Features
🤖 AI Translation (Integrated in the editor)
Translate your entire database with one click using: OpenAI, Google Gemini, or Groq.
Perfect for: Rapid prototyping, Placeholder localization and Initial translation drafts. This is an unofficial integration, Frostzone is not affiliated with Gemini, OpenAI or Groq in any way.
Note: See Techical details for information about API Keys!
📝 Localize Everything
Supports the most common Unity types: Strings, Sprites, AudioClips and a flexible custom table that accepts any UnityEngine.Object (Material, Prefab, ScriptableObject, etc.) Fully type-safe with graceful null fallback behavior.
🧠 Automatic Initialization & Saving
No setup required. The system loads the previously saved language, falls back to default if needed, and can optionally prefer the system language of the player’s computer. The active language is saved automatically whenever the languge is changed, and the save system is modular and easy to hook up to your own logic. Just import the package and start requesting localized values.
⚡ Runtime Language Switching
Change language instantly in-game. Includes a ready-to-use Language Picker prefab, or switch via script with a single method call.
🔔 Event-Driven Architecture
All localization components respond to a global onLanguageChange event. You can subscribe to this as well. The event components are designed to work with anything that accepts its value. E.g. The LocalizedStringEvent supports any text component that takes a string, whether it’s TextMeshPro, built in text, or other custom solutions. Zero manual refresh logic required.
📊 CSV Workflow (Translator Friendly)
Export all string entries to CSV. Send to translators or edit in Excel. Languages added in CSV are automatically created in the database. Sprites, Audio, and Custom objects remain untouched by CSV imports.
🧩 SmartStrings (Dynamic Localized Text)
Create flexible, runtime-driven localized text with placeholders.
Example: “Restores {health} HP over {duration} seconds.”
The placeholders can be assigned values at runtime, and the system formats the fully translated result automatically. Perfect for: Tooltips, Stats, Damage numbers, or other dynamic values.
🗂 Centralized Database
Single ScriptableObject database with Language management, Fallback control, Memory estimate overview, Key search & browser and Organized tabs (Strings, Sprites, Audio, Custom)
🎥 Demo Scene & Documentation
Includes: Fully functional demo scene, Practical examples, Step-by-step tutorials, and comprehensive documentation.
🔌 Full C# API Included
Complete source code included, and covered in the documentation.
Core methods:
- GetLocalizedString
- GetLocalizedSprite
- GetLocalizedAudioClip
- GetLocalizedObject<T>
- SetLanguage
Price $8.99
Mutant Horror Enemy Pack by Njordmund
Mutant S1
Additional bones that are added to skeleton:
jaw
Textures:
4K PBR Textures(tga)
3 materials
7 textures
Animations:
Model contains 25 animations:
atack(x5)
walk(x4)
jog(x4)
rage
idle(x4)
gethit(x3)
death(x3)
turn180
Polycount:
Verts: 7026
Faces: 6262
Tris: 11774
Mutant S2
Additional bones that are added to skeleton:
jaw
Textures:
4K PBR Textures(tga)
3 materials
9 textures
Animations:
Model contains 25 animations:
atack(x5)
walk(x4)
jog(x4)
rage
idle(x4)
gethit(x3)
death(x3)
turn180
Polycount:
Verts: 7485
Faces: 6590
Tris: 12508
Mutant S3
Additional bones that are added to skeleton:
jaw
Textures:
4K PBR Textures(tga)
3 materials
9 textures
Animations:
Model contains 23 animations:
atack(x5)
walk(x5)
run
rage
idle(x4)
gethit(x3)
death(x3)
turn180
Polycount:
Verts: 6639
Faces: 5246
Tris: 10184
Mutant S4
Additional bones that are added to skeleton:
jaw
Textures:
4K PBR Textures(tga)
3 materials
9 textures
Animations:
Model contains 22 animations:
atack(x5)
walk(x5)
rage
idle(x4)
gethit(x3)
death(x3)
turn180
Polycount:
Verts: 6054
Faces: 5160
Tris: 9900
Mutant S5
Additional bones that are added to skeleton:
jaw
tentacles_joints1
tentacles_joints2
tentacles_joints3
tentacles_joints4
tentacles_joints5
tentacles_joints6
tentacles_joints7
tentacles_joints8
tentacles_joints9
tentacles_joints10
tentacles_joints11
tentaclesParasite_joints1_r
tentaclesParasite_joints2_r
tentaclesParasite_joints3_r
tentaclesParasite_joints1_l
tentaclesParasite_joints2_l
tentaclesParasite_joints3_l
Textures:
4K PBR Textures(tga)
3 materials
9 textures
Animations:
Model contains 23 animations:
atack(x5)
walk(x5)
run
rage
idle(x4)
gethit(x3)
death(x3)
turn180
Polycount:
Verts: 13071
Faces: 10068
Tris: 18878
Mutant S6
Additional bones that are added to skeleton:
jaw
Textures:
4K PBR Textures(tga)
3 materials
9 textures
Animations:
Model contains 23 animations:
atack(x5)
walk(x5)
run
rage
idle(x4)
gethit(x3)
death(x3)
turn180
Polycount:
Verts: 7916
Faces: 6443
Tris: 12226
Mutant S7
Additional bones that are added to skeleton:
jaw
Textures:
4K PBR Textures(tga)
4 materials
13 textures
Animations:
Model contains 25 animations:
atack(x5)
walk(x4)
jog(x4)
rage
idle(x4)
gethit(x3)
death(x3)
turn180
Polycount:
Verts: 12669
Faces: 9169
Tris: 17237
This pack includes 7 high-quality mutant enemy characters, ready to use in your game.
Perfect for horror, survival, dark fantasy, sci-fi and post-apocalyptic projects.
The pack features a variety of grotesque mutant creatures with unique silhouettes and body mutations, allowing you to quickly populate your levels with terrifying and visually diverse enemies.
Each character is designed with a strong focus on readability, silhouette variation and detail, making them ideal for both gameplay and cinematic use.
All characters are fully rigged and include FBX files with animations.
Characters can be imported into Unity and retargeted to the Humanoid system if needed.
Each character includes a set of 22–25 animations, allowing immediate use after setup.
Each Character Includes
• Fully rigged characters (custom rig with FBX animations, compatible with Unity retargeting workflows)
• FBX files (meshes and animations)
• 22–25 animations per character
• Game-ready meshes
• High-quality PBR textures (4K)
• Optimized for real-time use
• Compatible with Built-in Render Pipeline
• Compatible with URP (Universal Render Pipeline)
• Compatible with HDRP (High Definition Render Pipeline)
Ideal For
• Horror and survival games
• Dark fantasy projects
• Sci-fi / mutation themes
• Dungeon crawlers
• Post-apocalyptic worlds
Before buying, read the technical details and watch the pages and videos for full information.
- Mutant S1
https://assetstore.unity.com/packages/3d/characters/creatures/mutants1-355890
- Mutant S2
https://assetstore.unity.com/packages/3d/characters/creatures/mutant-s2-358998
- Mutant S3
https://assetstore.unity.com/packages/3d/characters/creatures/mutant-s3-tank-363772
- Mutant S4
https://assetstore.unity.com/packages/3d/characters/creatures/mutant-s4-364154
- Mutant S5
https://assetstore.unity.com/packages/3d/characters/creatures/mutant-s5-parasite-host-366550
- Mutant S6
https://assetstore.unity.com/packages/3d/characters/creatures/mutant-s6-367972
- Mutant S7
https://assetstore.unity.com/packages/3d/characters/creatures/mutant-s7-368792
Price $220.00
Procedural Font Bakery – Static & Animated Font Assets by HaoYunLai1129
• Output type: PNG (raster/pixel-based). Static (one PNG per character) or animated (PNG sequence per character).
• Animated: Yes. Animation type: frame-by-frame PNG sequences (e.g. glow pulse, shadow, border animation). Frames exported to an Animation subfolder.
• Unity version: 2022.3 or higher.
• Render pipelines: Built-in, URP. No pipeline-specific setup; tool generates textures.
• Dependencies: SkiaSharp and dependencies included in package (Plugins folder). No Asset Store package dependencies. See ThirdPartyNotices.txt.
• Content: Runtime and Editor scripts, Documentation, Samples (demo scenes and scripts), Shaders (optional). File count and sizes depend on generated output; package includes wizard UI, generators, and demo scene assets.
• Input: .ttf/.otf fonts in a project folder (e.g. Input_Fonts). Export to any folder under Assets.
Procedural Font Bakery lets you generate pattern-filled and effect-rich font assets as PNGs for Unity. Use the Basic or Advanced editor (Tools → GlyphAurea Labs) to pick a font, set patterns and effects, and export one image per character—static or as animated PNG sequences.
• Basic: font selection, patterns (Solid, Diagonal, Grid, Dots, etc.), frame shapes (29 options), character set, one-click export.
• Advanced: effect presets (Glow, Neon, Tron, Shadow, Outline, Border Animation), drop shadow, glow, outline, PNG sequence export.
• Output: PNG files per character (e.g. 0041_A.png); for animation, a sequence of frames per character. Use in UI Image, sprite-based text, or animation.
• SkiaSharp is bundled in the package (see ThirdPartyNotices.txt). Unity 2022.3 or higher. Works with Built-in and URP. No Shader Graph, VFX Graph, or Post Processing required.
Price $29.90
State Designer - DOTS Powered Finite State Machines by Opsive
Finite state machines are one of the most reliable ways to build clear, maintainable gameplay logic. State Designer brings that workflow into a modern, data-oriented architecture built on Unity DOTS, giving you the flexibility to create scalable systems for gameplay, AI, interactions, UI flow, and more.
No DOTS expertise is required. State Designer supports GameObject, hybrid, and Entities-based workflows, so you can use the approach that fits your project today while keeping a path open for higher-performance data-oriented execution as your project grows.
By combining visual state machine authoring with a DOTS-backed runtime, State Designer keeps logic organized while reducing runtime overhead. The result is a workflow that feels intuitive to build with and remains efficient and predictable as complexity increases.
📚Documentation | 🎥Videos | 💬Discussions | 🌐Discord
🧠Why Finite State Machines?
State machines excel at modeling systems with clear phases, transitions, and event-driven behavior. They are a natural fit for gameplay systems, character abilities, interactable objects, UI flows, and cutscenes.
✨Key Features
Performance & Architecture
- Built on Unity DOTS for efficient runtime execution
- Supports GameObject, hybrid, and Entities workflows
- Burst-compiled traversal and transition systems
- Data-oriented runtime designed for scalable state logic
- Supports both object-backed and DOTS-backed node patterns
Authoring & Tooling
- Visual node-based finite state machine editor
- Event-driven graph flow with transitions, conditions, and actions
- Reusable subgraphs with override support
- Runtime SharedVariable inspection
- Error window and editor debugging support
- Save & Load support
State Design
- States, actions, conditions, transitions, and events
- Sequential or parallel action execution within a state
- Shared variables for communication across graph logic
- Pause, resume, and runtime state persistence
- Flexible graph composition with subgraph references and inheritance
Extensibility
- Familiar API for custom states, actions, and conditions
- Extend systems with object-backed or DOTS-backed implementations
- Custom editor controls and inspectors
- Designed for long-term project integration
💡Use Cases
- Gameplay Systems: Character abilities, combat states, cooldowns, and interactions
- Interactive Objects: Doors, elevators, switches, traps, and environment logic
- UI Flow: Menus, prompts, dialogue states, and screen transitions
- Scene Management: Loading, unloading, persistent scenes, and transitions
- AI & Simulation: Reactive agents, entity behaviors, and event-driven world logic
- Turn-Based Systems: Phase flow, action resolution, and stateful combat logic
- Save/Load Workflows: Persistent runtime state and variable restoration
- Custom Logic Systems: Build project-specific state-driven mechanics visually
🤝Seamless Integrations
- Animal Controller
- Behavior Designer Pro
- Dialogue System
- Essential Kit
- Feel
- Love/Hate
- Curvy Splines
- Quest Machine
- Sensor Toolkit 2
- Simple Waypoint System
- Ultimate Character Controller
- Ultimate Inventory System
State Designer combines the proven clarity of state machines with a modern DOTS-based runtime, giving you a flexible way to build performant, scalable game logic inside Unity.
Price $145.00
