Wrench Series Mechanic Tool Shop G1 - N1 by AvpTankPowerJC
Summary TecInfo
Total Poly count:
- Tris: 29368
- Ver: 15154
Texture Size 2K
(D=Diffuse,N=Normal,M=Metallic,R=Rough)
- PBR Materials (Fundamental Maps [D,N,M,R]
Materials:
- Assigned Mateirals
- Sorted by Each Mesh Items
- Named Materials
Render
- Cycles
Hand Tools Wrench, Series MTS G1 - N1
Wrench Tool, made from low-poly and PBR materials, ideal for scenes and renderings.
Price $22.00
Silo Series Struct Vault Store G1 - N1 by AvpTankPowerJC
Summary TecInfo
Total Poly count:
- Tris: 16076
- Ver: 9020
Texture Size 2K
(D=Diffuse,N=Normal,M=Metallic,R=Rough)
- PBR Materials (Fundamental Maps [D,N,M,R]
Materials:
- Assigned Mateirals
- Sorted by Each Mesh Items
- Named Materials
Render
- Cycles
Silo Storage , Series SVS G1 - N1
3D Silo Container, made from low-poly and PBR materials, ideal for scenes and renderings.
Price $32.00
No Bloom Glow Shader by Biswa Games
No Bloom Glow Shader delivers crisp, emissive glow effects without post-processing bloom, optimized exclusively for Unity's Universal Render Pipeline (URP).
Product Overview
No Bloom Glow Shader creates bright, localized light sources—think glowing lamps, neon signs, magical auras, or UI highlights—that stay sharp and readable in URP. Unlike bloom effects that rely on screen-wide post-processing, this shader works directly on materials for predictable results across URP lighting setups. It's lightweight, battle-tested, and powers the atmospheric night scene in Bowling Blitz: on Meta Quest.
Performance Advantages
Post-processing bloom adds heavy frame-time costs on mobile and VR hardware, often dropping FPS below smooth thresholds like 72Hz. Unity docs highlight that effects like bloom require extra resolve passes, while Meta's VR guidelines warn against them for Quest due to GPU overhead. This URP-exclusive shader skips those entirely, keeping your project lean and stable—ideal for Quest, Pico, and Android titles.
Key Features
- Bloom-free glow via URP emissive shader math for clean, local effects.
- Adjustable intensity, color, and falloff via URP material inspector.
- Native URP integration; no camera post effects or volumes needed.
- Mobile-optimized; no fullscreen passes or texture sampling.
- Real-world tested in live VR apps for reliability.
- Simple drag-and-drop on URP Mesh Renderers.
Use Cases
Perfect for stylized VR rhythm games, fitness apps, or immersive URP scenes needing glow without compromises. Use it for street lamps in urban nights, energy orbs in fantasy worlds, or hazard highlights in action titles—all while hitting 90FPS targets.
Get pro-level URP glow without the performance tax. Your mobile and VR projects deserve it
Price $4.99
Mock Magic by Impossible Robert
Mock Magic is a zero-code mock data generator for Unity. It produces realistic fake data - names, emails, addresses, time series, streaming feeds, and 50+ other data types - directly from an Editor window. No scripting required.
Web | Discord | Documentation | Roadmap
Open Tools → Mock Magic → Generator, pick a data type, and copy the results. That's it.
Mock Magic covers three domains of test data:
⭐️ Simple data - individual values like names, emails, phone numbers, GUIDs, lorem ipsum, and more (51 types in total).
🚀 Series data - patterned datasets for charts, graphs, and tabular testing (14 mathematical patterns with configurable noise, labels, and multi-series support).
🚨 Streaming data - continuous real-time data emission with configurable rhythms, usable in both Edit Mode and Play Mode.
All generated data can be exported to Text, CSV, JSON, or C# code and copied to the clipboard with a single click. For developers who need runtime data generation, Mock Magic also offers a clean scripting API.
Price $0.00
skner's Soundtrack by skner
Unity allows audio clips to be played with simplistic controls. But what if you want to synchronize many layers at the same time? What about implementing rhythmic logic? And achieving smooth transitions on top of all of this can be a lot of work to implement on top of Unity directly.
skner's Soundtrack does this for you, by introducing components that work with Unity to achieve the best way to play music in your games. This package is perfect if you're working on a rhythm game; RPG with themed boss fights or if you simply want a lightweight package that allows your in-game music to be more expressive, reactive and modular.
Main package features:
- ▶️ Centralized playback controls
- 📋 Rich real-time audio context
- 🔄 Synchronizing many audio sources / layers in a single track
- 🕓 Strongly defined time marks and durations
- 🔀 Flexible audio transitions
- 🛠️ Custom editor for creating, editing and testing Soundtrack Clips
With the Soundtrack Clip scriptable object, you can define a collection of many Audio Clips with specific rhythmic information and built-in transitions.
Then, you will use the Soundtrack Player to play these Soundtrack Clips, allowing you to adjust volume dynamically, control the playback on demand, execute transitions dynamically, and much more.
Check out the documentation and provided samples to discover practical use cases that this package directly solves.
If you have any issues / questions / suggestions, contact me directly through email. You can find it in my Publisher profile.
Price $0.00
Rustic Interiors – Furniture & Building Kit by Blue Olive
387 prefabs
121 meshes
401 textures
UV mapping
Low-poly meshes
URP compatible
Texture dimensions - max 2048
No rigging
No animation
📦 Contents
This pack includes a large collection of furniture and building elements. Everything is optimized for easy use in games, interior design, decoration systems or settlement-building projects.
🪑 Furniture
- Chairs: table chair, stool, bar stool
- Sofa
- Armchair
- Beds: small bed, large simple bed, large ornate bed
- End table
- Coffee table
- Desks: classic desk, simple desk
- Dresser
- Bench
- Shelving: pantry shelf, wall shelf, moon shelf
- Bookcases: large & small + book stacks & individual books
- Tables: small (with/without tablecloth), large (with/without tablecloth)
🧺 Decoration
- Rugs: round and square
- Drapes: two variants
- Flower vases
- Window flower pot
- Ivy vines
- Hay stack, hay boxes
- Chicken coop
💡 Lighting
- Wall lamp
- Rustic hand lamp
- Classic standing lamp
- Rustic fireplace
- Chimneys
🏠 Building Modules
- Walls
- Doors
- Windows
- Roofs
- Foundations
- Stairs
- 4 example houses (prebuilt to showcase usage)
🎨 Textures & Materials
- 389 textures
- Multiple fabric swatches for beds, sofas, rugs & tablecloths
- UV-mapped low-poly meshes
Price $28.00
Searchlight System — Volumetric Beam Lights for URP by Masingan
- Unity 6 (6000.2+) and URP 17+ required
- Render Graph compatible — Compatibility Mode must be disabled
- Procedural cone mesh rebuilt via C# when raycast results change
- Per-rim raycasts with inner ring clamping — no geometry passes through walls
- Unity Job System + Burst for parallel raycasts (~0.02ms for 10 lights)
- Custom URP unlit shader with MaterialPropertyBlock per-instance overrides
- URP Renderer Feature (SearchlightDepthFeature) for depth soft intersection
- Distance-based shadow toggling to control spotlight shadow cost
- ScriptableObject config system for shareable presets
- VFX Graph integration via exposed BeamRange, BeamTopRadius, ParticleColor properties
- Alert mode with automatic value caching and restoration
- Beam factor API for stealth detection (GetInsideBeamFactor)
- SearchlightDetector component with UnityEvents — no code required for detection
- SearchlightSweep component with edge pause, random variation, and alert hold
- Custom Inspector editor with collapsible foldout sections for both script variants
- Tested at 10 simultaneous lights — ~3–5ms total including spotlight shadows
Searchlight System generates dynamic volumetric light beams that respond to your scene geometry in real time. Place a prefab, assign a material, press Play — beams deform around walls, clip correctly at surfaces, and produce soft depth-aware contact edges with no post-processing and no render textures required.
The beam is a procedural cone mesh driven by per-rim raycasts. When the beam contacts a wall the mesh deforms to match — corners, angled surfaces, close range, long range — with inner ring topology that prevents geometry from passing through surfaces. A custom URP shader handles all visual properties per instance: edge softness, core highlight, distance falloff, depth-buffer soft intersection, animated atmospheric noise, electrical flicker, and stutter.
Three script variants cover different use cases. The Job System version runs all raycasts in parallel on worker threads with negligible main thread cost. The simple version targets mobile and projects without Burst. The full version adds alert mode with cached color transitions and a beam factor detection system for stealth gameplay.
Sweep behavior, player detection, ScriptableObject presets, and optional VFX Graph dust particles are included. A custom Inspector editor organizes all properties into collapsible foldouts with one-click preset application.
Designed for indoor environments — corridors, warehouses, prisons, industrial spaces — where lights interact with architecture and performance budgets are tight.
Price $27.99
GPU Runtime Terrain Editor by Black Soap Games
It manages performance by using compute shaders to directly modify the terrain maps on the gpu. And only updates the cpu side of the terrain when required.
The code is simple is modify and expand.
It is to be used with a single terrain.
The videos on the assets store page were recorded in HDRP.
Using comptue shaders to modify the terrain's heightmap and splatmaps giving the best performance you can get. With this performance you can edit heightmap of any resolution.
You can use it as an starting point for your own terrain editor. Or you can contact me for collaboration and support.
Features:-
- Editing Heightmap.
- Editing Splatmaps.
- Built in Brushes (Raise, Lower, Flat, Smooth, Erase, Paint).
- Save Load - Snapshots.
- Blazing Fast Performance !
- Easy Custom Brush Creation.
Price $54.00
Darkest Whispers - Psychological Horror Soundscapes by HBS Music N Sound
- Audio Format: WAV
- Sample Rate: 96kHz & 44.1kHz.
- Workflow: Seamless loops (over 60s)
- Includes Stems: Yes - layers/stems & variations
This modern horror suite was crafted using custom sound sources and experimental synthesis. Inspired by contemporary psychological horror and meticulously engineered for global developers seeking high-fidelity immersion.
Fully compatible with FMOD Studio and all major game engines.
Sound Categories:
- Ambience: Deep, constant soundscapes for world-building.
- Tension: Evolving layers that escalate player anxiety.
- Insane: Disorienting, experimental textures for altered states of mind.
- Stingers: Surgical impacts and jump-scares.
Price $39.99
Productivity Mega Pack by COSMIC GAMES
Technical Details
- Compatible with Unity 2021 LTS and newer
- Works with Built-in Render Pipeline, URP, and HDRP
- Editor tools written in C# using Unity Editor API
- Includes 6 integrated productivity tools
- Fully editor-based utilities (no runtime performance impact)
- Compatible with Windows, macOS, and Linux Unity Editor
- Clean folder structure with separate documentation for each tool
- Designed to work with small and large Unity projects
Features
- Detect and remove duplicate assets
- Fix missing references in scenes and prefabs
- Identify large assets and project bloat
- Repair broken shaders and pipeline issues
- AI-powered Unity development assistant
- Automated project issue detection and fixing
- Simple and user-friendly editor interfaces
- Improve Unity workflow productivity
- Works across multiple Unity versions
- Safe project cleanup tools
Supported OS
- Windows
- macOS
- Linux
(Compatible with all platforms supported by the Unity Editor)
Unity Developer Productivity Mega Pack
Fix, Clean, Optimize and Debug Your Unity Projects Faster
Unity projects often become difficult to manage as they grow. Broken references, duplicate assets, shader issues, and unnecessary project bloat can slow development and create frustrating problems.
The Unity Developer Productivity Mega Pack brings together a powerful set of tools designed to help developers quickly identify and fix common project issues while improving overall workflow efficiency.
This bundle combines several professional editor utilities into one package, making it easier to maintain clean, optimized, and stable Unity projects.
Tools Included
DevMate – AI Assistant for Unity
An AI-powered assistant integrated into the Unity Editor that helps with coding, debugging, and development guidance.
Automatically detects and resolves common Unity project issues.
Finds and repairs missing references in scenes, prefabs, and project assets.
Detects and fixes broken shaders, especially after render pipeline changes or asset imports.
Scans your project for duplicate files and allows safe removal of unnecessary copies.
Analyzes project size and identifies large or unused assets that increase build size.
Key Features
• Detect and remove duplicate assets
• Repair missing references across scenes and prefabs
• Identify large and unnecessary assets
• Fix broken shaders and compatibility issues
• Improve Unity project organization
• AI-powered development assistance
• User-friendly editor tools and interfaces
Perfect For
• Indie developers
• Unity beginners
• Teams working with large projects
• Developers importing multiple Asset Store packages
• Studios optimizing production workflows
Why Use This Bundle
Managing Unity projects becomes increasingly complex as projects grow. This toolkit helps developers keep their projects clean, stable, and optimized without spending hours manually fixing issues.
Instead of using multiple separate utilities, the Unity Developer Productivity Mega Pack provides everything in one convenient bundle.
Price $99.00
Noxis_Audio_Weapons_Pack by noxis_sounds
• Audio format: WAV
• Sample rate: 44.1 kHz
• Bit depth: 16-bit
• Channels: Stereo
• Number of files: 22
• Loopable: No
• Ready to use
This pack includes a collection of high-quality sci-fi weapon impact sound effects, designed for futuristic and energy-based combat systems.
Perfect for FPS, action, and sci-fi games, these sounds deliver strong, clean, and punchy feedback for weapon interactions and impacts.
All audio files are carefully designed to fit modern game environments and are ready to use out of the box.
Included:
• Energy weapon bursts
• Metal impact sounds
• Heavy and light hit variations
• Clean and optimized audio files
Technical details:
• Format: WAV
• Sample rate: 44.1 kHz
• Stereo
• Number of files: 22
• Ready to use
Price $4.99
Cartoon fish - large pack by Mixall
Number of textures: 121
Texture dimensions: 2048x2048
Polygon count of: about 3 000 - 5 000 Faces
Number of meshes/prefabs: 31/30
Rigging: Yes
Animation count: 4
Animation type list: swim, eat, idle, dead
UV mapping: Yes
Types of materials and texture maps:PBR
Mixall studio presents a good solution for your games, VR projects and simulators: Cartoon fish - large pack. A large animated Cartoon fish pack. Here you'll find Pike, Carp, Bream, Tuna, Koi Carp, Dorado, Salmon, Clownfish, Trout, Crucian Carp, Bass, Goldfish, Catfish and other species.
★ Key Features ★
- 30 unique fish
- Rigged model
- Necessary animations: swim, idle, eat, dead
- PBR textures
- Underwater cartoon HDRI (The postprocessing and light effects of water shadows are not included in the package, only the underwater environment map)
★ Assets ★
- 30 types of fish with animations: Perch, Pike, Carp, Bream, Tuna, Koi Carp, Dorado, Salmon, Clownfish, Trout, Crucian Carp, Bass, Goldfish, Catfish, Pufferfish, Moorish Idol, Fish skeleton, Zander, Parrotfish, Napoleon Fish, Butterflyfish, Surgeonfish, Barracuda, Bluefin Triggerfish, Ruffe, Silver Carp, Lenok, Arowana, Piranha, Sea Bass
★ Other Assets ★
Combine this asset pack with our other assets:
Freshwater river fish - large pack
Commercial sea fish - large pack
AI Sea Fishes - ready solutions for your project
Realistic corals - underwater props
Shark, dolphin and other sea animals
Underwater world - characters and props
Need support? Write to us: Mixall.team@gmail.com
★ Follow us on social media ★
INSTAGRAM | YOUTUBE | FACEBOOK
ARTSTATION | PINTEREST | DISCORD
Price $69.99
Scene Flow by Ben S
Features:
- Scene Browser: Dedicated editor window listing every scene in your project
- Favorites: Star your most-used scenes for one-click access
- Color-Coded Groups: Organize scenes into named, collapsible groups with custom colors
- Play From Scene: Enter Play Mode from any scene without modifying Build Settings
- Scene Search: Instantly filter scenes by name with real-time search
- Scene History: Automatically tracks recently opened scenes with timestamps
- Auto-Refresh: Detects new or removed scenes and updates the list automatically
- Additive Scene Loading: Option to open scenes additively
- UI Toolkit: Clean, modern editor UI built with Unity's UI Toolkit
Supported OS:
- Windows, macOS, Linux
Link to documentation:
- Full documentation included in the package
Compatibility:
- Unity 2022.3 LTS or later
- No external dependencies
- Editor-only tool — zero runtime overhead
Scene Flow transforms how you navigate scenes in Unity. Stop wasting time scrolling through your Project window or manually editing Build Settings — Scene Flow gives you a dedicated editor window to manage every scene in your project.
Organize scenes into color-coded groups, mark your most-used scenes as favorites for instant access, and use the built-in search to find any scene by name in seconds. The Play From Scene feature lets you enter Play Mode from any scene with a single click — no need to add it to Build Settings first.
Scene Flow also tracks your scene history, so you can quickly return to recently opened scenes. Whether you're working on a large open-world game with dozens of scenes or a UI-heavy project with multiple screen layouts, Scene Flow keeps your workflow fast and organized.
Designed as a lightweight editor-only tool, Scene Flow adds zero overhead to your builds. It integrates seamlessly into your existing workflow through a clean, modern UI Toolkit-based editor window.
Price $9.99
Zoom It - Zoom & Find Hidden Objects(Complete Game Project) by MashStudios
The project includes a full gameplay loop, level creation workflow, monetization support, and clean modular architecture so you can focus on creativity instead of rebuilding core systems.
Whether you are a beginner or an experienced developer, this template allows you to build and publish your own hidden object game in a short time.
🧩 What You Can Build With This Template
Create your own hidden object game where players search for items inside beautifully designed environments.
Add unlimited levels, create hint systems, customize UI, integrate monetization and publish to the stores. An easy to understand and use documentation is provided to help you throught out the process.
🚀 Key Features
🎮 Gameplay
• Complete hidden object gameplay loop
• Zoom & search mechanic
• Reward system for finding objects and winning levels
• Auto zooming for hint with configurable pricing
• Level progression system
• Sound manager and full UI setup
• Easy reskin workflow
🧱 Level Creation Made Easy
The template includes a simple workflow to create unlimited levels:
• Create new level prefabs in minutes
• Add environment objects and hidden items visually
• Automatic level data via ScriptableObjects
• Custom level thumbnails and naming
• Adjustable rewards and difficulty
• Organized prefab and sprite structure
No coding required to add new levels.
💰 Monetization Ready
Includes built-in systems for:
• In-App Purchases (Unity IAP)
• AdMob rewarded ads integration
• Configurable shop system
• Editable gem rewards and prices
Quick Setup
Create an empty project → Switch platform to Android/iOS → Import the package → Check documentation & install required packages (TextMeshPro, IAP, LeanTween).
This kit will continue receiving updates. If you enjoy this asset, please consider leaving a review 💙
Support: mashiat38@gmail.com
Price $53.99
WWII Weapons Sound System Part 3 by SoundFX Studio
Audio file type: WAV
Sample rate: 48000Hz
Bit Depth: 24bit
Loopable
Stereo
WWII WEAPONS SOUND SYSTEM Part 3
YOUTUBE PREVIEW | HOW TO USE IT
"WWII Weapons Sound System Part III" – Advanced Authentic Weapon Audio for Unity Shooters
WWII Weapons Sound System Part III continues the expansion of the WWII audio series for Unity, delivering another carefully curated set of iconic World War II firearms. Built on the proven foundation of the Modern Weapons series, this package provides highly authentic weapon sounds designed for both single-player and multiplayer shooters. The system is optimized for real-time performance with minimal CPU overhead, making it suitable for large-scale combat scenarios and networked gameplay. With a focus on realism and flexibility, this package integrates seamlessly into existing weapon systems.
This asset combines historically accurate weapon audio with a modular and flexible triggering system. An integrated audio pooling solution ensures stable performance even during intense firefights.
What’s Inside – 12 Additional WWII Weapons
Part III introduces another essential set of legendary WWII firearms, expanding the arsenal with widely used and recognizable weapons from multiple factions. Each weapon is carefully designed to reflect its unique acoustic signature:
- Bren Gun Light Machine Gun
- Karabiner 98k Bolt-Action Rifle
- M1919 Browning Medium Machine Gun
- Luger P08 Pistol
- AVS-36 Battle Rifle
- M1 Garand Semi-Automatic Rifle
- M3 Grease Gun Submachine Gun
- Winchester Model 1897 Trench Gun Shotgun
- PPSh-41 Submachine Gun
- Colt M1911 Pistol
- Degtyaryov DP-27 Light Machine Gun
- SVT-40 Semi-Automatic Rifle
Key Features
✅ Modular C# Architecture – Clean and flexible codebase for easy integration into any weapon or animation system.
✅ Distance-based Sound Design – Separate layers for near and distant gunfire, creating realistic battlefield depth.
✅ Dynamic Fire Behavior – Supports accurate semi-auto and full-auto firing modes depending on weapon type.
✅ Loop Randomization – Prevents repetitive sound patterns during automatic fire.
✅ Multi-layer Reload System – Reload sequences split into stages and synchronized with animations.
✅ Post-FX Enhanced Audio – Includes EQ, reverb, delay, spreader, and other effects for a polished mix.
✅ Optimized Audio Pooling – Stable performance even under heavy load in multiplayer environments.
Developed by Experienced Game Audio Professionals
All sounds in Part III are produced with high-end game audio standards:
- Recorded and recreated from real historical weapons
- Layered and processed using modern sound design techniques
- Balanced for realism, clarity, and cinematic feel
- Tested in gameplay conditions for performance and consistency
Complete Your WWII Sound Collection
WWII Weapons Sound System Part III is designed to work seamlessly with Part I and Part II, forming a complete and diverse WWII weapon audio library. Whether you are building a new project or expanding an existing one, this package delivers authenticity, performance, and full control over your weapon sound design.
Bring your battlefield to life ⚡
Support: info@soundfx.studio
Discord: https://discord.gg/HzVuvSuCHr
Price $99.99
Horror Environment Pack URP – Interrogation Cell & Medical Props VFX by MetaMix3D
Asset Count & Specifications
- 49 unique meshes / prefabs
- 296 PBR textures at 2K (2048x2048) resolution
- Polygon range: 6 to 88,262 triangles (average ~17,886)
- UV mapping: Yes (all models fully unwrapped)
- Texture maps: Albedo, Normal, Metallic, Roughness, Emission
- Render pipelines: URP and Built‑in (HDRP not supported)
- Render Pipeline: URP and Built-in compatible
- Unity Version: 2021.3 LTS or newer
- Texture Resolution: 2K PBR textures
- Materials: PBR (Albedo, Normal, Metallic/Smoothness, Emission)
- UV Mapping: Clean and optimized
- Meshes: Game-ready, optimized topology
- Modular Design: Fully modular environment for flexible scene creation
- VFX: Flickering Light system with adjustable parameters (intensity, speed, blackout, stutter)
- Lighting: Supports real-time and baked lighting
- Dependencies: None
Horror Environment Pack URP – Interrogation Cell, Medical Props & Horror VFX
Build terrifying interrogation scenes with this complete URP/Built-in pack. Includes torture chair, surgical instruments, chains, shackles, medical props, flickering light VFX, and emission materials.
Core Environment
- Operating bed, resting bed, torture chair (hero prop)
- Drainage tunnel, room light, ICU light
- Sink, toilet, bucket, surgical tables
Props & Details
- Metal barrels, wooden crates
- Chains, hooks, pipes, shackles, jars
- Surgical instruments: saws, scissors, hammer
Visual Effects
- Flickering Light VFX component (adjustable intensity, speed, blackout, stutter)
- Emission materials for glowing elements (screens, blood, supernatural effects)
Technical Details
- 2K PBR textures
- Clean UV mapping
- Optimized for performance
- Modular design for flexible scene building
Key Features
- Complete interrogation cell environment
- High-detail torture chair (hero centerpiece)
- Modular props for easy customization
- Dynamic lighting with flickering VFX
- Emission-ready materials for enhanced atmosphere
- Compatible with URP and Built-in pipelines
- No external dependencies
Asset Count & Specifications
- 49 unique meshes / prefabs
- 296 PBR textures at 2K (2048x2048) resolution
- Polygon range: 6 to 88,262 triangles (average ~17,886)
- UV mapping: Yes (all models fully unwrapped)
- Texture maps: Albedo, Normal, Metallic, Roughness, Emission
- Render pipelines: URP and Built‑in (HDRP not supported)
Flickering Light VFX component included – fully adjustable (intensity, speed, blackouts, stutter). All assets are ready to drag and drop. Perfect for horror games, escape rooms, and psychological thrillers.
For support: info@metamix3d.com
Price $65.50
Customizable Dollar Pack by SmashF5
• 197 Prefabs
• 21 Meshes
• 7 Materials
• 7 HD Textures (1024p)
• 1 HD Normalmap (1024p)
• 7 PSD (Photoshop/GiMP Files with internal bill resolution 1844x1548px)
• 21 Particles System
• 1 Demo Scene
Triangles Count
bills: 12~38 tri.
flat: 4~21 tri.
Pile: 1604~2888 tri.
Stack: 84~880 tri.
Colliders are fully pre-configured
Each bill comes in multiple forms to provide maximum flexibility for your scenes:
• 28 Prefabs
• 3 variations of single bills
• 5 types of stacks (with straps and rubber bands)
• 3 Small pile variations
• 3 Big pile variations
• 3 Particles System
• 1 Script for realistic falling physics
Strap colors follow the official standardized US bank color codes, ensuring realism and authenticity.
To enhance customization, Photoshop/GiMP files are included, featuring masks and preconfigured filters.
Easily modify:
• Portraits
• Text
• Values
• Serial numbers
• Strap colors
The assets are highly optimized, making them ideal for rendering large quantities of cash in the same scene without performance issues.
Perfect for your project!
Price $9.99
Dice And Card [+Template] by SmashF5
21 Materials
5 Ready-to-use Prefabs
2 Optimized Meshes (Card & Dice – 44 triangles for both)
3 Scripts +docs
1 Custom Shader
1 Demo Scene
12 Textures
• Cards: 1024x2048
• Dice: 512x512
1 Source Texture File (PSD – Photoshop/GIMP compatible, 1920x2688)
Colliders are fully pre-configured
Bring classic tabletop mechanics into your game with this ready-to-use Card & Dice System Asset Pack.
This asset provides everything you need to quickly integrate playing cards and dice mechanics into your project without building the system from scratch.
With a complete set of 54 playing cards, dice, and a customizable script template designed to make implementation simple and flexible.
The system is built to be easy to understand and modify, allowing developers to quickly adapt it to different gameplay styles such as card games, board-game mechanics, gambling systems, RNG events, or mini-games.
What’s included:
• A full 54-card playing card set
• Dice assets ready to use
• A customizable Photoshop template to easily create your own card set
• A simple structure designed for quick integration
Clean and flexible setup for fast prototyping.
If you need a specific type of dice that is not included, feel free to contact me — I can add additional dice types based on user requests.
Whether you're creating a card game, tabletop system, casino mechanics, or random event systems, this asset helps you save development time while keeping full control over customization.
Perfect for indie developers, prototypes, and production projects looking for a fast and reliable card & dice implementation.
Price $4.99
Shadow Match Studio by Game Grease
Shadow Match Studio has been tested to work in 6000.3.8f1 LTS and above on Windows and OSX using URP. Only URP is supported. Only the new input system is supported. SMS may work fine in older versions and rendering pipelines after customization, but, in most cases, email support will only be offered to those using URP in 6000.3.8f1 LTS and above on Windows/OSX. This asset uses a custom installer and that installer assumes you have created a new blank URP project to setup the environment.
View installation videos for 6000.3.8f1 LTS here.
If you encounter an issue in 6000.3.8f1 LTS and above, please contact support@gamegrease.store before leaving a review and I will help you.
Features
> Installing
Use the custom installer to click-to-setup your environment in seconds.
> Creating your Puzzle
Shadow Capture Studio will guide you through capturing your starting and winning rotations and creating your silhouette with a custom editor that displays step by step instructions and simple buttons in the Inspector.
> Playing your puzzle
Shadow Match System will run your puzzle during play time.
> Pixel-perfect matching
Use Pixel-Comparison matching mode to compare your shadow against your silhouette. See your match % in realtime and "see what the computer sees" with a unique debug view.
> Controlling your interactable object
Use a natural-feeling system to interact with and rotate your object. Controls are all frame-rate and resolution indpendent for a set-once, play-anywhere design.
> Building
Build for Windows, OSX, Mobile and WebGPU.
> Saving
Levels are saved into scriptable objects.
> Customizing
-Use scriptable object configs to customize your creating and playing experience.
-Use both included high quality interactable objects to test your levels.
-Set your silhouette color
-Set your debug view colors
-Tweak rotational controls, like inertia,velocity and axis inversion.
> Design your frame art with the frame export feature
-Export your entire frame area as a .png, bring it into Photoshop, design a picture frame around the silhouette, bring it back into Unity, use it in a material and have the shadows perfectly align for a professional look.
> Rebinding your controls
Use the given Shadow Match Game Input Actions, which is automatically loaded at puzzle start time, to create your own system which allows for players to rebind their controls.
> Extending functionality
Coders can hook into events to customize their puzzle behavior:
public event Action<PuzzleState> StateChanged;
public event Action PuzzleStartRequested;
public event Action SlerpIntoPlaceComplete;
public event Action RotationEnabled;
public event Action RotationDisabled;
public event Action RotationLocked;
public event Action QuitClicked;
public event Action ResetRotationClicked;
public event Action ResetPuzzleClicked;
public event Action SolvePuzzleClicked;
> Editor Scene View Rotation Controls
Hold shift (set at installer time) to rotate your interactable object the same way rotation functions during gameplay.
> Using the technology in other games
-Take my tech. If you don't care about making shadow match puzzles at all, you can still learn how I've used a compute shader and apply it to your own project that has nothing to do with shadow matching. You can learn how I'm reading back from the GPU asynchronously to eliminate a CPU->GPU bottleneck.
-Need to use the new input system somewhere else? Steal my input action map, apply it to your other project. It's already got custom input events being read in like the gamepad sticks, buttons and triggers, etc.
Asset Updates
-This asset has a roadmap to be updated at least once more. Plan for script, scene, and prefab updates.
Why Shadow Match Studio over similar assets?
-There are no similar assets at the time of writing; get ahead of the game
-Use modern Unity 6 features like Compute Shaders, WebGPU, and URP
-Author of this asset is a game dev with over 7 years work XP
-Documentation and email support
Current Limitations
-Supports .png creation only
-The tool uses Unity's Texture2D.EncodeToPNG() method for PNG encoding. This encoder creates a "clean" PNG containing only essential image data chunks (IHDR, IDAT, IEND). If your original PNG contains other chunks, those chunks will NOT be preserved in the baked output. Learn more here
-Depending on your specific URP settings or scene composition (camera setup/directional light position/rotation), you may experience a faint outline of the object silhouette visible behind the cast shadow. This is an expected behavior of the technique and may require you to adjust URP settings or scene composition to minimize or hide it.
What this is not
-A full game framework. You are responsible for including this into your project's unique architecture.
-Fully optimized for every platform. I'm providing you default settings that highlight how great this can look and feel. You are responsible for customizing your settings for your project's unique goals.
-Scene-independent per level data. Level datas are designed for version 1 to be used with the same scene setup they were created from. This means if you need more than 1 shadow match puzzle, you need to create a new scene for each. This is subject to being updated.
Coding
-No coding is required to create and play shadow matching puzzles in the unity editor using this tool
Music from the trailer not included.
Art assets are provided as-is and are intended to demo functionality. You will be responsible for providing your own assets and ensuring they're production ready.
Create puzzles where players rotate a 3D object and match its shadow to its silhouette.
- Click-Through Setup: Installer applies project settings for easy first time user setup.
-Modern matching: Compute-shader-based pixel comparison delivers real-time, accurate shadow matching.
- Fast art iteration: Export your frame as .png for external editing using the Frame Snapshot Export feature.
- Player-friendly controls: Natural-feeling controls that are customizable and rebindable, with keyboard&mouse/controller/touch supported out of the box.
- Multi-platform ready: Play on Mobile, WebGPU and PC/Console builds.
- Public API extensibility: Developer-ready hooks for advanced control.
- Guides when you need them: Documentation and help videos available.
- No-code workflow: No coding required to use 100% of the core features.
Price $24.99
