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The newest packages in the Unity Asset Store.
Updated: 47 min 3 sec ago

Juicy FX: Victory, End Game & Casual Particles by Fateloom

2026, April 21 - 19:44
Juicy celebration VFX to boost your end-game! Features fireworks, godrays & star explosions with ready-to-use prefabs for both Portrait & Landscape screens. Perfect for mobile casual games!

Technical Details

Key Features:

  • Mobile-First Optimization: Extremely lightweight and fully optimized to run smoothly on hyper-casual, puzzle, and arcade mobile games.
  • Orientation Ready: Say goodbye to manual tweaking! Features dedicated prefabs tailored for both Portrait and Landscape screen ratios.
  • Plug & Play: Ready to use out of the box with easily customizable colors and emission rates via the standard Shuriken Particle System.

Asset Breakdown:

  • Number of Unique VFX: 5
  • Total Prefabs: 9 (4 effects feature both Portrait & Landscape variations, plus 1 universal Godray)
  • List of VFXs Included:
    FX_Fireworks (Portrait / Landscape)
    FX_Godray (Universal)
    FX_Golden (Portrait / Landscape)
    FX_Party (Portrait / Landscape)
    FX_Star_Explosion (Portrait / Landscape)
  • Custom Shaders: 6
  • Materials: 12
  • Models / Meshes: 1
  • Texture Sizes: 64x64 (4 Textures for maximum optimization)

Compatibility:

  • Supported Render Pipeline: URP (Universal Render Pipeline)
  • Supported Unity Version: 6.3 and above

Make Your "Level Complete" Screens Unforgettable!

Bring your casual, puzzle, and arcade games to life with highly polished, "juicy" celebration effects. Whether your players are hitting a jackpot, clearing a difficult stage, unlocking a rare chest, or leveling up, these end-game VFX will give them the ultimate satisfaction and keep them coming back for more.


The Ultimate Mobile Feature: Portrait & Landscape Ready!Say goodbye to constantly tweaking aspect ratios and repositioning emitters. Every major effect in this package comes with dedicated, meticulously adjusted prefabs for both Vertical (Portrait) and Horizontal (Landscape) mobile screens. Just drag, drop, and celebrate!


What's Inside?

  • FX_Fireworks: Colorful, stylized firework bursts (Portrait & Landscape)
  • FX_Golden: Shiny, premium gold reward explosions (Portrait & Landscape)
  • FX_Party: Dynamic confetti and celebration bursts (Portrait & Landscape)
  • FX_Star_Explosion: Punchy, satisfying star pops for quick rewards (Portrait & Landscape)
  • FX_Godray: A majestic, rotating background light-ray to highlight your UI pop-ups and reward chests.

Key Features:

  • Highly Customizable: Fully built with Unity's standard Particle System. Easily tweak colors, speed, size, and emission rates to match your game's unique color palette.
  • Mobile Optimized: Designed with performance in mind. Lightweight textures and efficient overdraw management.
  • Versatile: Perfect for UI elements, 2D/3D environments, screen-space overlays, and victory panels.
  • Render Pipeline Compatibility: Works smoothly across Built-in, URP, and HDRP.

🎮 Perfect For:Match-3, Hyper-casual, Idle Games, Board Games, Puzzle Games, Gacha/Loot Box mechanics, and any project that needs a massive visual boost for player rewards!


Price $15.00

EmbersStorm – Free Nature Pack by EmbersStorm

2026, April 21 - 19:28
————120+ free low poly nature prefabs ———— trees, grass, rocks and props across 4 seasons. The best free nature pack!

🖼️ Number of textures ———→ 1

📐 Texture dimensions ———→ 512 × 512 px

🔺 Minimum polygon count → 50 tris

🔺 Maximum polygon count → 250 tris

📁 Number of prefabs ————→ 120+

🌲 Seasons covered ————→ Summer, Autumn, Snow, Dead

🦴 Rigging ———————————→ No

🎬 Animation count ————→ 0

🗺️ UV mapping ————————→ Yes

📊 LOD information ————→ None

🎨 Material type ——————→ Unlit flat color

🖌️ Texture maps ———————→ Single color atlas

🎮 Terrain brush ——————→ Compatible ✅

✨ EmbersStorm – Free Nature Pack ✨


120+ handcrafted stylized low poly nature assets —

completely FREE forever. No catches, no limits.


Most free packs give you 5-10 basic assets.

We give you 120+ across 4 seasons. 🌲❄️🍂💀


🌲 TREES

→ Pine Trees — Summer & Snow

→ Oak Trees — Summer & Snow

→ Dead Trees — Bare & Snow

→ Bushes — Summer & Snow


🌾 GROUND COVER

→ Grass — Summer, Autumn & Dry

→ Flowers — Bud, Growing & Bloom


🪨 ROCKS & PROPS

→ Rocks — XS to XL & Mossy variants

→ Stumps, Logs & Dead Branches

→ Mushrooms — Red & Beige


🎮 Perfect For:

→ Fantasy & RPG games

→ Mobile & PC games

→ Game jams

→ Any outdoor scene


💡 Works with Unity Terrain brush ✅

💡 All origins placed correctly ✅

💡 Compatible with BiRP, URP and HDRP ✅


----------------------------------------------------------------


🔥 LIKE THIS PACK? CHECK OUR OTHER ASSETS:


⚔️ Emberfall – 40 Stylized Low Poly Weapons & Shields

   → $6.99 | LIVE on Asset Store


🗡️ EmbersStorm Magic Weapons & Shields Pack

   → $7.99 | 70 prefabs | 5 elemental factions


🛡️ EmbersStorm Magic Fantasy Armor Pack

   → $7.99 | 120 prefabs | 5 elemental factions


👑 EmbersStorm Magic Weapons & Armor Bundle

   → $12.99 | 190 prefabs | BEST VALUE


All by EmbersStorm | Lynxooss AS Publisher

Search "EmbersStorm" on the Unity Asset Store 🔍


Price $0.00

EmbersStorm – Mediterranean Ruins Building Kit by EmbersStorm

2026, April 21 - 19:28
A 90+ prefab modular ruins building kit featuring authentic Mediterranean and Middle Eastern historic architecture.

Prefabs : 90+

Materials : 14

Texture Resolution: 1024 x 1024 (1K)

Texture Format : PNG

Texture Types : Albedo, Normal Map, Ambient Occlusion

Polygon Range : 20 (ground patches) — 800 (full roof pieces)

UV Mapping : Clean non-overlapping UVs on all meshes

Rigged : No

Animated : No

LODs : No

Collision : Yes, on all prefabs

Demo Scene : Yes

Render Pipeline : URP / Built-in RP

Unity Version : Unity 6 (6000.x) and above

Mobile Ready : Yes

Build authentic Mediterranean and North African ruined environments with this modular building kit. Every piece recreates the distinctive style of traditional historic architecture — domed roofs, flat rooftops with central skylights, ornamental tile floors, and weathered plaster walls that tell a story of age and decay.

Whether you are building a desert survival game, an open world RPG, a historical FPS, or a war game, this kit gives you everything you need to assemble entire ruined villages and ancient outposts in minutes. All prefabs snap together seamlessly using Unity grid snapping and every material is fully swappable across all wall types.

Textures are sourced from real world photogrammetry scans delivering AAA quality surface detail — exposed brick breaking through crumbling plaster, worn concrete edges, aged stone — the same pipeline used by major AAA studios, optimized for indie game performance.


Price $15.99

Mushroom Town by Apex Geometry

2026, April 21 - 19:19
Mushroom Town Prop Available in FBX & Unity formats

Number of Unique Meshes: 27

Polygon Count: 67,000

Collision: Yes

Number of Materials:31

Number of Textures:57

Texture Resolutions:512x,1024x,2048x

This project includes everything shown in the preview images, featuring a highly detailed mushroom-themed town props designed for both top-down and standard 3D games.

The pack contains a collection of stylized mushroom houses, including three orange variants and one main structure with a distinctive blue top. Each building is carefully designed with both interior and exterior decoration, creating a complete and immersive environment.

Included in this pack:

  • Stylized mushroom houses (3 orange + 1 main blue-roof house)
  • Fully decorated interiors and exteriors
  • A wide range of environmental props and assets
  • Decorative elements for world-building and storytelling

Features:

  • Game-ready topology
  • Optimized for real-time rendering
  • Clean UVs with high-quality textures
  • Compatible with Unity, Unreal Engine, Blender, and other 3D software
  • Suitable for games, cinematics, VR/AR, and concept scenes

If you need support or have any questions, feel free to contact us.


Price $9.99

Simple Quest System (Objectives, Progress, Events) by CROSSAIR

2026, April 21 - 18:35
Clean, ScriptableObject-driven quest system. Features event-based architecture, plug-and-play triggers, and easy UI integration.
  1. Key Features:
  2. Plug & Play: Get a working quest HUD in your scene in under 2 minutes with the included Manager and UI components.
  3. Multi-Objective Support: Track multiple requirements per quest with individual progress states and completion logic.
  4. Event-Based Framework: Built-in UnityEvents for OnQuestUpdated and OnQuestCompleted to trigger rewards or world changes.
  5. TextMeshPro Integration: Includes a pre-configured UI controller that handles rich text, status icons (✔/•), and dynamic color coding.
  6. Ready-to-Use Triggers: Jump-start your project with included scripts for combat kills, item collection, and zone exploration.
  7. Developer Friendly: Clean, well-documented C# code that is easy to read, maintain, and extend for your specific project needs.
  1. Quest System: ScriptableObject & Event-Driven Architecture is a professional, lightweight, and high-performance solution designed to handle game progression with zero hassle. Whether you are building an expansive Open-World RPG, a linear Action-Adventure, or a 2D Metroidvania, this system provides the data-driven foundation you need to manage player objectives effectively.
  2. Highly Customizable & Genre-Agnostic.This package is built as a "blank canvas" for your game logic. While it includes ready-to-use triggers for common tasks (Kill, Collect, Reach Zone), the core system is entirely decoupled from your gameplay scripts. You can trigger quest progress from any custom source—be it a dialogue system, a stealth mechanic, or a crafting event—using a single, clean line of code.

Price $19.99

LED Everywhere - LED Screens Toolkit by zFhresh

2026, April 21 - 18:29
LED screen shader. Supports static textures, flipbooks, RenderTextures and Texture2DArrays. Procedural RGB subpixels, glitch, scanlines, flicker, CRT effects and more

LED Screen Shader is a full-featured URP shader for creating realistic digital displays in Unity - LED video walls, LCD monitors, CRT TVs, arcade cabinets, or glitched cyberpunk screens. Every effect is a toggle, so you only pay for what you use.

🎞️ Content Sources

  • 🖼️ Static textures, flipbook sprite sheets
  • 📷 RenderTextures (live camera feed, UI)
  • 🧩 Texture2DArray (smooth image sequences)

✨ Visual Effects

  • 💡 Procedural RGB subpixel matrix with automatic distance fade and anti-aliasing
  • ⚡ Glitch with chromatic aberration and burst mode
  • 📺 CRT scanlines, rolling bar, barrel curvature
  • 🔆 Flicker, vignette, dead pixels, burn-in ghost, power on/off animation
  • 🎨 Full color grading (hue, saturation, contrast, brightness, gamma)

⚙️ Technical Highlights

  • 🧱 MaterialPropertyBlock ready - per-renderer overrides without material copies
  • 📐 (Experimental) Auto mesh-size scaling - one material drives screens of any physical size. Can be manually overridden per renderer.
  • 💻 Runtime component with scripting API
  • 🚀 SRP Batcher and GPU Instancing compatible

🛠️ Included Two editor tools for faster setup. See the Asset Store walkthrough video for a full overview.


Note on package size: The package is 113 MB, the majority of which comes from the sample advertisement textures included in the demo scenes. The shader and scripts themselves are lightweight.


Price $15.00

Build Boss by Ben S

2026, April 21 - 18:26
Save build settings as reusable profiles, automate pre/post build steps, and run headless CI/CD builds — all from one editor window.

Build Profiles — Save and switch complete build configs with one click

Pre/Post Build Actions — Automate version bumps, file copies, zips, shell commands, and define management

Platform Quick-Switcher — One-click platform switching with automatic settings save/restore

Build Log Dashboard — Structured, searchable, persistent build logs with severity filtering

CI/CD Command Line — Headless builds with JSON reports for GitHub Actions, Jenkins, GitLab CI

Extensible Action System — Create custom build actions with a simple API

Full Settings Coverage — Compression, stripping, subtarget, Android version code, and more

Unity 6 Compatible — Supports Unity 2022.3 LTS through Unity 6 with version-specific APIs

VCS Friendly — Profiles are ScriptableObjects with clean YAML diffs

Zero Runtime Overhead — Editor-only package, no impact on your player builds

Stop fighting Unity's build system. Start shipping.


Build Boss is a build pipeline manager that replaces Unity's scattered, manual build process with a single, unified editor window. Save your entire build configuration as a reusable profile — platform, scenes, scripting backend, compression, stripping level, defines, and more. Automate pre-build and post-build steps without writing a single line of code. Diagnose build failures with structured, searchable logs. Run headless builds from your CI/CD pipeline.


Whether you're a solo developer shipping to multiple platforms or a team managing complex build configurations, Build Boss eliminates the friction between "code complete" and "shipped."


No more manually toggling settings for each platform. No more forgetting to increment the version number. No more cryptic build failures buried in Console noise.


Build Boss is the build tooling that every studio eventually tries to build internally. We built it so you don't have to.


Build Profiles

Save and load complete build configurations with one click. Each profile captures everything: target platform, scene list, output path, scripting backend, IL2CPP settings, compression method, managed stripping level, scripting defines, development build toggle, and build options. Switch between "Dev Build," "Release," "Demo," and per-platform profiles instantly. Profiles are ScriptableObject assets — VCS-friendly with clean YAML diffs, shareable across your team.


Pre/Post Build Actions

Automate your build pipeline with drag-and-drop actions — no code required:

- Increment Version — Auto-bump major, minor, or patch version before every build

- Set Scripting Defines — Apply build-specific defines (RELEASE, ANALYTICS, etc.) with automatic restoration after build

- Copy Files — Copy config files, ReadMe, or additional data alongside your build output

- Zip Output — Compress the build into a distributable archive with configurable compression

- Run Shell Command — Execute any script with token replacement ({OUTPUT_PATH}, {PROFILE_NAME})


Actions run in configurable order. Enable, disable, or reorder without removing them. Need a custom action? Extend the BuildAction base class and register it — your action appears in the dropdown automatically.


Platform Quick-Switcher

Switch platforms with one click from the Dashboard. Build Boss automatically saves your current platform's settings and restores them when you switch back. No more re-entering your Android defines after switching to Windows and back.


Build Log Dashboard

Every build produces a structured, persistent log. Browse past build sessions, filter by severity (Info, Warning, Error), and search by keyword. Color-coded entries with severity indicators make it easy to spot problems at a glance. Logs persist across editor sessions.


CI/CD Ready

Build Boss includes a full command-line interface for headless builds. Use your Build Boss profiles directly from GitHub Actions, Jenkins, GitLab CI, or any CI/CD system. Get structured JSON build reports with success/failure, duration, build size, error counts, and full log output. Proper exit codes for pipeline integration. Example configs included.


Full Settings Coverage

Target platform, scene list, output path, scripting backend (Mono/IL2CPP), IL2CPP compiler configuration, compression method, managed stripping level, scripting define symbols, development build toggle, build subtarget (Unity 6), Android bundle version code, clean build toggle, and additional BuildOptions flags.


Compatibility

Unity 2022.3 LTS and newer (including Unity 6). Editor-only — no runtime assembly, zero impact on builds. All platforms supported.


Price $30.00

Pulse — Project Health Dashboard by Ben S

2026, April 21 - 18:26
One-window health dashboard for Unity projects. Scans for missing references, oversized assets, unused files, and platform issues. Scores your project A–F with one-click fixes.

- Editor-only — zero runtime impact, nothing in your builds

- UIToolkit UI

- Unity 2022.3 LTS through Unity 6+

- Works with Built-in, URP, and HDRP

- No external dependencies

- UPM package — clean install, clean removal

- Async batched scanning — doesn't freeze the editor on large projects

- Non-destructive — read-only until you click Fix

- All deletes go to the OS recycle bin

- All fixes support Undo

- Settings stored as a ScriptableObject — version-controllable


Key Features

- A-F project health grading with trend tracking

- One-click auto-fix for every fixable issue

- Batch fix entire categories at once

- Interactive asset treemap visualization

- Pre-build grade gate (warn or block)

- Duplicate asset detection by content hash

- CI/command-line mode with JSON/Markdown output

- Missing reference scanner with prefab navigation

- Unused asset finder with safe batch delete

- Platform readiness validation

- Build size estimation per platform

- Configurable thresholds via Project Settings

- Issue suppression across rescans

- Editor-only — no runtime overhead

Pulse scans your Unity project and gives you a letter grade — A through F — based on what it finds. Broken references, uncompressed textures, duplicate files, unused assets, bad platform settings. The stuff that causes build bloat and runtime bugs but is tedious to track down manually.


Hit Rescan, get your grade, and fix things directly from the dashboard. Every fixable issue has a button next to it. You can fix individually or batch-fix entire categories.


WHAT IT CHECKS

- Missing references in prefabs, scenes, and ScriptableObjects

- Oversized textures and audio (file size and dimensions)

- Uncompressed textures and PCM audio

- Unused assets not referenced by any scene, Resources folder, or Addressable group

- Duplicate files detected by content hash

- Platform settings (color space, scripting backend, compression, stripping level)

- Build size estimates per platform

- Script compile errors and warnings


AUTO-FIX

Every issue that can be fixed has a Fix button. Texture too big? Compresses it. Audio using PCM? Switches to Vorbis. Wrong scripting backend? Sets IL2CPP. Unused assets? Batch-delete sends them to your recycle bin — never a permanent delete. Everything registers with Undo so you can roll it back.


For duplicates, Pulse remaps GUID references automatically when you remove copies. You pick which file to keep, or let it auto-resolve by keeping the shallowest path.


ASSET TREEMAP

A visual map of your project's assets, sized by file size and color-coded by type (textures, audio, meshes, scripts, video). Click any block to select the asset. Filter by category or minimum size to focus on what matters.


PRE-BUILD VALIDATION

Set a minimum grade in Project Settings and Pulse checks before every build. You can have it warn you or outright block the build — configurable per project.


SCORE HISTORY

Each scan is recorded. The dashboard shows whether your score is trending up, down, or holding steady compared to the last scan. History is stored in ProjectSettings so it can be version-controlled.


CI / COMMAND LINE

Run Pulse headlessly in your build pipeline:

Unity -batchmode -executeMethod ItsBenProductions.Pulse.Editor.CI.CLI.RunHealthCheck -pulseMinGrade B -quit


Outputs JSON or Markdown. Returns exit code 1 if the grade is below your threshold.


HOW TO USE

1. Import the package

2. Open Window > Pulse > Dashboard

3. Click Rescan

4. See your grade

5. Click Fix on any issue, or Fix All for a whole category

6. Optionally set a pre-build grade gate in Edit > Project Settings > Pulse

Works out of the box. All thresholds are configurable if the defaults don't fit your project.


Price $20.00

Crystalline Brews - Potion Framework by KtheKat

2026, April 21 - 17:53
Library of 40 unique potion featuring a dynamic liquid system, customizable URP shaders, and a unified C# controller for total visual control.

Asset Statistics:

  • Total Unique Meshes: 120 (40 Bottles, 40 Liquids, 40 Corks)
  • Total Prefabs: 40 Ready-to-use potions
  • Polygon Count (Per Complete Potion):
    Minimum:
    190 Triangles (Small Vial - Bottle 33 set)
    Maximum: 1,774 Triangles (Large Potion- Bottle 5 set)
    Average: ~750 Triangles per full potion
  • Rigging: No
  • Animation: No (Liquid physics are 100% Shader-based)
  • UV Mapping: Yes
  • LODs: No

Materials & Textures:

  • Number of Materials: 5 (Glass, Liquid, Cork, and Demo variants)
  • Number of Textures: 0 (System utilizes Procedural Shaders)
  • Texture Maps: Uses Unity’s internal procedural noise for liquid movement.
  • Shader Graphs: 2 Custom URP Shader Graphs (Glass & Liquid)
  • Render Pipeline: Universal Render Pipeline (URP)

Scripts:

  • Number of Scripts: 2 (PotionColorController.cs, LiquidWobbleController.cs)

Crystalline Brews - Is a set of 40 Potions with custom made meshes ready to be used when paired with the custom materials and liquid movement that reacts to the world.


If the included meshes are not enough, any mesh can be used to create a custom potions.


  • 40 Unique Models: From tiny vials to grand decanters.
  • Reactive Liquid Physics: Dynamic flow and wobble logic that responds to world movement.
  • URP Shaders: Highly optimized Shader Graphs for Glass (with Fresnel edges) and Liquid (with HDR glow).
  • Unified C# Controller: Change colors, fill levels, and glowing intensities across your entire scene via one Inspector panel.
  • Performance Focused: Built-in "Static" optimization for background props.

Price $24.99

Ultimate Seamless Audio: Zone & SFX Manager by Aloya Productions

2026, April 21 - 15:08
All-in-one music zone & pooled SFX system with crossfade, resume state, and professional object pooling for Unity.

Core Features:

  • Pooled SFX Manager: Optimized one-shot playback with pre-warmed AudioSources.
  • SmartSFXSource Component: Drop on any VFX prefab to play pooled sounds automatically via events or "Play on Awake".
  • Zone-based Music Logic: Position polling (every 0.1s) works with any character controller or network setup.
  • Resume Support: Remembers exact timestamps and track indices for every zone.
  • Crossfade Engine: Configurable transition durations between tracks and zones.
  • Additive Layers: Support for looping or random-delay ambient one-shots per zone.
  • Global Pause Sync: Automatically pauses ambient layers when the main music is paused.
  • Audio Mixer Integration: Syncs with your existing Mixer Groups and Volume Settings.
  • Multiplayer Ready: Native delegate hooks for Mirror, Photon PUN 2, Unity NGO, and FishNet.
  • Scene Transition API: Built-in Fade-In/Out for smooth level loading.
  • Debug Gizmos: Visualize Box, Sphere, Capsule, and Mesh colliders in the Scene view.

Ultimate Seamless Audio: Zone & SFX Manager is a high-performance, developer-friendly solution for managing complex audio environments.

It features an intelligent Zone-based Music System that handles crossfading and resume states with zero physics-trigger headaches. Combined with a robust Pooled SFX Manager, it ensures your game remains lag-free by reusing AudioSources instead of constant instantiation.

Whether you are building a cozy farm sim like Farm Bang or a dark fantasy RPG, this system provides the auditory polish your project deserves.

Why Choose This System?

  • Zero GC Pressure: Our pooling system (8-32 sources) prevents frame-rate spikes during intense gameplay.
  • Smart Resume: Music picks up exactly where it left off when re-entering zones.
  • Immersive Ambience: Layer environmental sounds (wind, rain, birds) with random start times for a natural feel.
  • Ear-Fatigue Prevention: Automatic pitch jitter makes repeating SFX sound dynamic and natural.

Price $29.99

Ultimate Items Icon Generator: Pro Editon by Aloya Productions

2026, April 21 - 15:08
Ultimate Items Icon Generator Pro: The definitive URP solution for batch-creating high-quality icons from prefabs. Features advanced lighting, smart sync, and presets to save you hours.

Technical Details

Core Features:

  • High-Fidelity Rendering: Supports up to 4x Super-Sampling Anti-Aliasing (SSAA) for crisp, professional edges.
  • Full Transform Control: Precise rotation, position, and "nudge" controls for perfect framing.
  • Custom Lighting Setup: Independent key light (Pitch/Yaw/Strength) and Ambient color control per prefab.
  • Smart Syncing: Effortlessly sync settings from your active preview to all selected items for lightning-fast iteration.
  • Flexible Export Pipeline: Define your resolution (up to 2048px) and save paths directly within the tool.
  • URP Optimized: Fully compatible with Universal Render Pipeline (URP).

Notes:

  • Editor Only: Zero runtime overhead; designed strictly for a fast development workflow.
  • Requirements: Requires Universal Render Pipeline (URP).
  • Asset Store Ready: Clean code and detailed documentation included.

Description

Creating consistent, high-quality icons manually is a notorious bottleneck in game development. When your project scales to hundreds or thousands of items, consistency becomes a nightmare. Ultimate Items Icon Generator Pro eliminates this friction, transforming your 3D prefabs into polished 2D assets in seconds.

Built for speed and precision, this "Pro Edition" offers a robust set of tools tailored for RPGs, survival games, and complex inventory systems. Whether you need a quick preview or a full batch export for a massive item library, this tool scales with your project's needs.

Key Highlights:

  • Intelligent Batch Processing: Drag and drop dozens of prefabs and generate their icons with a single click.
  • Pro-Level Selection System: Enhanced UX with a smart Selection & Preview priority system. Focus on one item while keeping your batch selection intact.
  • Advanced Preset Management: Save your perfect lighting and camera setups as reusable Presets. Apply consistent looks across different item categories (e.g., Swords, Potions) instantly.
  • Real-Time Visual Feedback: Adjust lighting, rotation, and post-processing with an instant-feedback preview window.
  • Emissive & Bloom Support: Boost emissive capture and fine-tune bloom thresholds to make your rare or magical items truly glow.
  • Frame & Animation Capture: Add background/foreground sprites and sample specific animation frames for the perfect pose.

Price $29.99

Post-Apocalyptic Junkyard Rusty Gas Station Props Pack (217 3d assets) by Oleg.Verenko

2026, April 21 - 15:03
This Post-Apocalyptic Junkyard Rusty Gas Station Props Pack is a comprehensive collection of high-quality 3D assets designed to create abandoned, decayed, and overgrown environments.

Number of textures: 105

Texture dimensions: up to 4k


Polygon count:

Total Triangles: 6 830 136

Total Vertices: 8 141 784

Average Triangles per Prefab: 31 475


Minimum polygon count: 8 Triangles (9 Vertices)

Maximum polygon count: 666 104 Triangles (869 119 Vertices)

Number of meshes/prefabs: 217

Rigging: No

Animation count: 0

UV mapping: Yes

LOD information: no LODs

Types of materials and texture maps: Built-in Light Pipeline, PBR Textures

Content List (217 assets)

  • Modular abandoned gas station building (exterior structure)
  • Secondary canopy/roof structure with pillars
  • Vintage fuel pumps (multiple variations, damaged and rusted)
  • Vending machines (weathered and broken variants)
  • Public phone booth
  • Street lamps and utility poles with overgrowth
  • Industrial tanks and containers (various sizes and shapes)
  • Oil barrels and metal drums (clean, rusty, heavily corroded variants)
  • Gas cylinders and canisters
  • Rusted abandoned vehicles (cars, vans)
  • Small utility vehicles (golf carts, carts)
  • Motorbike and bicycles (damaged/aged)
  • Trash containers and dumpsters
  • Concrete road barriers and blocks
  • Wooden bench and small street props
  • Signage elements (gas, open, warning signs, decals)
  • Fence segments with metal mesh
  • Debris, small props, and ground clutter
  • Vegetation elements (ivy, vines, overgrowth meshes)

This Post-Apocalyptic Junkyard Rusty Gas Station Props Pack is a comprehensive collection of high-quality 3D assets designed to create abandoned, decayed, and overgrown environments. The pack focuses on a deserted gas station setting, enriched with a wide variety of modular props and environmental details suitable for games, cinematics, and real-time rendering.


Support


Please message me PM or use my email: oleg.verenko@gmail.com.

If you have any questions or issues with my model - do not hesitate to write to me. I always answer and support my clients.


Design


The design is centered around environmental storytelling, depicting a once-functional roadside gas station that has been overtaken by time and nature. Each asset reflects neglect, decay, and abandonment, with broken structures, scattered debris, and overgrown vegetation. The modular approach allows flexible scene assembly, enabling users to construct anything from a small roadside stop to a full junkyard environment.


The inclusion of vehicles, industrial containers, and street props extends usability beyond a single location, making the pack suitable for broader post-apocalyptic or urban decay scenarios.


Style


The style is grounded in realistic post-apocalyptic and industrial decay aesthetics. It combines photorealistic texturing with stylized exaggeration in rust, corrosion, and damage to enhance visual storytelling. The assets are designed to work in both gritty realism and cinematic compositions.



Form


The forms emphasize irregularity and imperfection. Structures are slightly warped, damaged, or asymmetrical, reflecting long-term wear. Cylindrical tanks, rectangular machines, and boxy vehicles contrast with organic vine growth and creeping vegetation, creating a balance between hard-surface industrial design and natural intrusion.



Materials

  • Rusted metal: Extensive use of layered corrosion, oxidation, and peeling paint
  • Painted metal: Faded and chipped surfaces with exposed underlayers
  • Glass: Dirty, cracked, or partially opaque surfaces in windows and machines
  • Plastic: Aged and discolored components on pumps, machines, and props
  • Concrete: Worn barriers and structural elements with cracks and stains
  • Rubber: Tires and seals with aging and deformation
  • Vegetation: Ivy and vines with natural shading and variation

Colors


The color palette is dominated by earthy and desaturated tones: rusted browns, oxidized oranges, dirty yellows, and faded reds. These are contrasted with remnants of original paint such as blue, green, and white, now worn and weathered. Vegetation introduces muted greens, while dust and grime unify the scene with a subdued, realistic look. The overall palette reinforces an abandoned, timeworn atmosphere.



Tags


post apocalyptic, junkyard, gas station, abandoned, rusty, rusted metal, decay, urban decay, environment props, modular assets, industrial props, fuel pumps, oil barrels, gas cylinders, old vehicles, abandoned cars, broken machines, vending machines, phone booth, street props, debris, trash, overgrown, ivy, vines, vegetation, realistic textures, PBR, game assets, cinematic environment, survival, dystopian, ruined environment, apocalyptic world, environment pack, 3D props, unreal engine, unity ready



Price $39.00

Grenade Launcher 03 Standalone Black URP HDRP Textures by Eight Vertexx

2026, April 21 - 15:01
The Photorealistic 3D model of Grenade Launcher 03 Black Standalone. This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, etc.

Texture Maps for Unity

Universal Render Pipeline(URP) - Both Metallic and Specular Workflows

- AlbedoTransparent (4K) (2K) (1K)

- MetallicSmoothness (4K) (2K) (1K)

- SpecularSmoothness (4K) (2K) (1K)

- Normal (4K) (2K) (1K)

Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows

- Basemap (4K) (2K) (1K)

- MaskMap (4K) (2K) (1K)

- Specular (4K) (2K) (1K)

- Normal (4K) (2K) (1K)


PolyCount Without Subdivision

Vertices - 14301

Faces - 14433

Tris - 27232

Features:

- UnityPackage is created using HDRP Renderer. URP and HDRP Textures are included in the package.

- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.

- Rig is created in Blender, this UnityPackage does not contain any Rig and Animations.

-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.

-Clean and optimized topology is used for maximum polygon efficiency.

-All textures and materials are tailored and applied for high quality render results.

-Mid Poly and optimized for use for games, films, commercials, etc.,

-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quality.

-No extra plugins are needed for this model.


Price $27.40

Truck 07 Log Trailer Collection URP HDRP Textures by Eight Vertexx

2026, April 21 - 14:56
The Photorealistic 3D model of Truck 07 Log Trailer Collection, This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, etc,.

Texture Maps for Unity Universal Render Pipeline(URP) - Both Metallic and Specular Workflows

  • AlbedoTransparent (4K) (2K) (1K)
  • MetallicSmoothness (4K) (2K) (1K)
  • SpecularSmoothness (4K) (2K) (1K)
  • Normal (4K) (2K) (1K)

Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows

  • Basemap (4K) (2K) (1K)
  • MaskMap (4K) (2K) (1K)
  • Specular (4K) (2K) (1K)
  • Normal (4K) (2K) (1K)

PolyCount Without Subdivision

Vertices - 198151

Faces - 190709

Tris - 358572

Quads: 167861


We assure premium quality for the best price Bookmark Our Page For More Gaming Assets

Thank You.

- UnityPackage is created using HDRP renderer, URP and HDRP Textures are included in the package.

- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.

- Rig is created in Blender, this UnityPackage doesnot contain any Rig and Animations.

-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.

-Clean and optimized topology is used for maximum polygon efficiency.

-All textures and materials are tailored and applied for high quality render results.

-Mid Poly and optimized for use for games, films, commercials, etc.

-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quailty.

-No extra plugins are needed for this model.


Price $174.40

Chassis 06 Yellow URP HDRP Textures by Eight Vertexx

2026, April 21 - 14:54
The Photorealistic 3D model of Heavy Truck Chassis 06 Yellow With Interior Generic, This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games. etc

Texture Maps for Unity


Universal Render Pipeline(URP) - Both Metallic and Specular Workflows

- AlbedoTransparent (4K) (2K) (1K)

- MetallicSmoothness (4K) (2K) (1K)

- SpecularSmoothness (4K) (2K) (1K)

- Normal (4K) (2K) (1K)


Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows

- Basemap (4K) (2K) (1K)

- MaskMap (4K) (2K) (1K)

- Specular (4K) (2K) (1K)

- Normal (4K) (2K) (1K)


PolyCount Without Subdivision

Vertices - 154961

Faces - 147943

Tris - 283152

Quds: 135185

Features:

- UnityPackage is created using HDRP Renderer. URP and HDRP Textures are included in the package.

- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.

- Rig is created in Blender, this UnityPackage does not contain any Rig and Animations.

-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.

-Clean and optimized topology is used for maximum polygon efficiency.

-All textures and materials are tailored and applied for high quality render results.

-Mid Poly and optimized for use for games, films, commercials, etc.,

-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quality.

-No extra plugins are needed for this model.


Price $44.40

Heavy Truck Chassis 07 Green URP HDRP Textures by Eight Vertexx

2026, April 21 - 14:53
The Photorealistic 3D model of Heavy Truck Chassis 07 Green With Interior Generic, This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games. etc

Texture Maps for Unity

Universal Render Pipeline(URP) - Both Metallic and Specular Workflows

- AlbedoTransparent (4K) (2K) (1K)

- MetallicSmoothness (4K) (2K) (1K)

- SpecularSmoothness (4K) (2K) (1K)

- Normal (4K) (2K) (1K)


Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows

- Basemap (4K) (2K) (1K)

- MaskMap (4K) (2K) (1K)

- Specular (4K) (2K) (1K)

- Normal (4K) (2K) (1K)


PolyCount Without Subdivision

Vertices - 82202

Faces - 77591

Tris - 147265

Quads: 74687

Features:

- UnityPackage is created using HDRP Renderer. URP and HDRP Textures are included in the package.

- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.

- Rig is created in Blender, this UnityPackage does not contain any Rig and Animations.

-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.

-Clean and optimized topology is used for maximum polygon efficiency.

-All textures and materials are tailored and applied for high quality render results.

-Mid Poly and optimized for use for games, films, commercials, etc.,

-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quality.

-No extra plugins are needed for this model.


Price $44.40

Procedural Pixel Skybox by Spalato Bros

2026, April 21 - 14:44
Create highly customizable procedural pixelated skyboxes.

Technical Details:

  • It works only with URP.
  • It’s very light, so it won't lag your game, even on phones.
  1. Highly customizable on aspects like sky colors, pixel size, etc.
  2. Day/sunset/night cycle.
  3. Sun and moon support.
  4. Customizable star and cloud particles.

What you can do with it:

We built this to give the standard Unity skybox a chunky, pixelated look. If you’re making an 8-bit, 16-bit, Retro or a pixel-art game, this is for you.


Once imported, you can play around with the settings on the materials. You can change the colors for day and night, make the sun glow wider during sunsets, or tweak how pixelated the sky look. Everything updates instantly when you rotate your sun, so you can see your sky change in real-time.


How to use it:

It’s super simple. Just go to Window > Lighting, go to the Environment tab, and drop one of our premade materials into the Skybox slot. Then link up your Sun (Directional Light), and you’re done! For tweaks we'd recommend duplicating the pre-made materials (10 of them) and editing those.



Price $10.00

Document Scanner For Android by Octopus Realm

2026, April 21 - 14:36
Native document scanner: scan, crop, rotate, apply filters, and export to PDF with built-in UI. Fast, accurate, and works out of the box with no external dependencies.

Unity Version
Unity 2021.3 or newer recommended

Supported Platform
Android

Languages Used
C#, Java (Android Native)

Integration Type
Native Android plugin (.aar)

Dependencies
No external plugins required.
Does not rely on OpenCV or other scanning libraries.

Features

  • Native document scanning
  • Automatic edge detection
  • Crop, rotate, and filter tools
  • PDF generation from scanned documents
  • Local storage of PDF files
  • UI support for listing and managing scanned documents

Plugin Components

  • ScanManager prefab
  • document-scanner.aar native library
  • AndroidManifest configuration
  • PDF item UI prefab

Native Callbacks

  • OnScanCompleted
  • OnScanCancelled

Document Scanner is a lightweight and powerful Unity plugin that allows developers to integrate native document scanning functionality directly into their mobile applications.

With this plugin, users can scan physical documents using the device camera and automatically convert them into high-quality PDF files. The plugin also includes built-in tools to display scanned documents in a UI list, preview them, delete files, and manage documents easily inside the app.

Unlike many document scanning solutions that depend on heavy external libraries such as OpenCV, this plugin uses native scanning capabilities, providing better performance, faster processing, and higher accuracy.

The system supports essential document editing features including cropping, rotation, and filter enhancement, allowing users to adjust scanned documents before saving them.

Designed for simplicity, the plugin follows a plug-and-play workflow. Developers only need to drag the provided ScanManager prefab into the scene and connect UI references to enable a complete document scanning system.

Document Scanner is ideal for applications that require document digitization, PDF generation, or document management features without adding large dependencies to the project.

Main Highlights

• Native document scanning for better performance
• Automatic PDF generation and storage
• Built-in UI support for listing scanned documents
• Document preview, delete, and management tools
• Crop, rotate, and filter options for scanned documents
• No dependency on OpenCV or external scanning frameworks
• Simple prefab-based integration

This plugin is suitable for productivity apps, education apps, document submission systems, receipt scanning, and enterprise applications built with Unity.


Price $15.00

30 in 1 - Weapon Props Bundle - Stylized Fantasy Pack by ExistenceStudios

2026, April 21 - 14:33
Weapon Props Bundle: 30+ stylized fantasy weapons (swords, axes, maces, guns, bows) + props, game-ready for Unity/URP/HDRP.

Be part of our community on Discord


Number of Unique Meshes: - 31/62 SRP - 31/62 URP - 31/62 HDRP


Vertex Count:


Total LOD0 - 73 542 Tris | 37 338 Points | min 236 Tris

Total LOD1 - 37 181 Tris | 19 153 Points | min 112 Tris

Total LOD2 - 19 922 Tris | 10 504 Points | min 60 Tris

Total LOD3 - 9123 Tris | 4971 Points | min 14 Tris


Collision: Yes, custom. optimized

LODs: Yes

Number of LODs: (0-1-2-3)

Rigged: Yes

Rigged to Custom Skeleton

Number of Props: 31

Animated: Yes

Number of Animations: 1

Animation Types (In-place):

Number of Materials: 34

Number of Material Instances: 34

Number of Textures: 114

Texture Resolutions: (4096)

Supported Development Platforms:

  • Windows: (Yes)
  • Mac: (Yes)

| Be part of our community on Discord

| And Social Links Artstation | LinkedIn


Demonstration Full YouTube - SHOWCASE


Features:


30 Unique Props

Cross-platform compatibility:

- Unity (Built-in / URP / HDRP supported), Blender, Maya, Cinema 4D

Low Shader Complexity - optimized materials, minimal GPU load

Low Poly - optimized for real-time performance

Custom LODs (0-1-2-3 level) - optimized meshes included

LOD distances configured - ready for use

Custom Lightmap UVs - clean lighting and baking

Custom Collisions & Physics - fully set up

Custom Cel Shader

Skeletal & Static Mesh support - fully interchangeable

All required bones included

Custom Attack animations for demonstration

Pre-configured scenes - ready to use in all supported software


Technical Info:


  • Version Unity - 2019, 2021, 6000 and higher
  • DISCLAIMER: Video & Photo preview render make in another software - background and other content except for the model is not included in the asset

Weapon Props Bundle - Asset List:


  • Axes (x4)
  • Hammers (x2)
  • Maces (x2)
  • Cudgel (x1)
  • Dagger (x1)
  • Knives (x2)
  • Swords (x5)
  • Sheath (x1)
  • Scabbards (x3)
  • Pistols (x2)
  • Muskets (x2)
  • Bow (x1)
  • Quiver (x1)
  • Shield (x1)
  • Horse (x1)
  • Candlestick (x1)
  • Cross (x1)
  • Horn (x1)
  • Case (x1)
  • Saw (x1)
  • Bonus: Training Dummy (x1)

Polycount:


  • Total LOD0 - 73 542 Tris | 37 338 Points | min 236 Tris
  • Total LOD1 - 37 181 Tris | 19 153 Points | min 112 Tris
  • Total LOD2 - 19 922 Tris | 10 504 Points | min 60 Tris
  • Total LOD3 - 9123 Tris | 4971 Points | min 14 Tris

Overview


Weapon Props Bundle is a complete stylized weapon pack from the Fantasy Characters lineup, designed for RPG, medieval, and fantasy projects. This bundle includes a wide range of weapon types and supporting props, fully optimized and ready for real-time use in Unity.


The pack features blunt weapons such as axes (Axe 01-04), hammers (Hammer 01-02), cudgel, and maces (Mace 01-02).


For bladed weapons, it includes dagger, knives (Knife 01-02), swords (Sword 01-05), along with matching sheath and scabbards (Scabbard 01-03).


The ranged category contains flintlock pistol, pistol, carbine musket, long musket, bow, and quiver.


In addition to weapons, the bundle provides extra environment and gameplay props such as shield, horse, candlestick, cross, horn, case, and saw, making it suitable for building complete scenes or interactive systems.


All assets are game-ready, with low poly geometry, low shader complexity, and fully configured LODs (0-1-2-3). The pack supports includes custom lightmap UVs, custom collisions, and optimized materials. A custom cel shader and fire shader (for candle props) are also included.


The bundle supports both skeletal and static meshes, allowing flexible integration depending on your pipeline. It is fully compatible with Unity (Built-in, URP, HDRP), Blender, Maya, and Cinema 4D, with pre-configured scenes ready to use.


Weapon Props Bundle contains 30 unique props and also includes a bonus training dummy for testing combat and interaction setups. 


This pack is ideal for developers looking for a complete fantasy weapon set including swords, axes, maces, daggers, knives, pistols, muskets, bows, and more - all in a consistent stylized art style.


Successful development to you!


Price $59.99

Vintage Brown Sofa 3D Model Game Ready by 3D Skill Up

2026, April 21 - 14:07
Game-ready vintage sofa 3D model for Unity URP with brown upholstery, PBR textures, and 4,338 triangles. Ideal for interior scenes, retro games, archviz, and VR.

Number of textures: 4 (1 textures set)

Texture dimensions: 4096px, 2048px, 1024px, 512px

Polygon count: 4338 Triangles

Number of meshes/prefabs: 1

Rigging: No

UV mapping: Yes

Types of materials and texture maps: PBR Metallic-Roughness Workflow with Universal Render Pipeline Shader.

Vintage Sofa – Game-Ready 3D Model for Unity URP

Bring warmth, realism, and character to your Unity projects with this high-quality Vintage Sofa 3D Model, designed for interior environments, narrative games, architectural visualizations, simulation projects, and immersive VR/AR experiences. This game-ready prop is optimized for real-time performance while preserving the soft shapes and visual appeal of a classic upholstered sofa.

Featuring a three-seat design with rounded armrests, button-tufted back cushions, soft seating surfaces, dark wooden legs, and warm brown fabric upholstery, this asset is ideal for vintage homes, hotels, apartments, retro interiors, cinematic scenes, and storytelling-driven environments.

Optimized for Unity and compatible with the Universal Render Pipeline (URP), this asset is built to integrate easily into professional real-time workflows.


Key Features:

  • Polycount: 4,338 triangles – optimized for real-time use
  • Game-ready 3D model suitable for interactive scenes
  • Classic three-seat vintage sofa design
  • Warm brown fabric upholstery with a slightly worn look
  • Rounded armrests and button-tufted back cushions
  • Dark wooden legs for an elegant vintage finish
  • High-quality PBR texture set
  • Includes Base Color, Normal, Roughness, Metallic, and Ambient Occlusion maps
  • Compatible with Unity URP
  • Real-world scale for consistent scene integration
  • Suitable for games, archviz, simulation, and VR/AR projects

What’s Included:

  • Vintage Sofa 3D Model
  • PBR texture maps
  • Unity-compatible materials
  • Files ready for integration into Unity projects

Perfect for Unity Projects Like:

  • Living room and home interior scenes
  • Narrative and exploration games
  • Architectural visualization projects
  • Simulation and life sim environments
  • Hotel, apartment, and lounge scenes
  • VR/AR immersive experiences
  • Retro, vintage, and historical settings

This asset is a strong choice for developers and 3D artists looking for a furniture prop that combines visual quality, real-time optimization, and a timeless vintage style.


Price $6.99

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