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STYLIZED Fantasy Clothing Shop - Low Poly 3D Art by Daniel Mistage

2026, March 8 - 21:43
  • Models

- Building and Exterior Decoratives (x6)

- Clothing Props (x468)

- Sewing Props (x399)

- Decorative Props (x175)

- Furniture (x96)

- Nature (x10)

- VFX (x8)

  • Number of Meshes: 861 Unique Meshes.
  • Number of Prefabs: 1156 Unique Prefabs.
  • LOD: Nature only
  • Collision: Yes, custom collision for larger objects.
  • Animation: No
  • Rigging: No.
  • Average Poly Count: Around 2 up to 18000 tris (Most of them range from 20 to 1500 tris).
  • Average Poly Count (Building and Attachables):

- Building: 41k Tris.

- Fake Building: 37k Tris.

- Exterior Building Decoratives: Around 1700 up to 2500 tris


Textures:

- 1 Atlas Texture (2048).

- 1 Smoke Texture (1024).

- 1 Flower Textures (1024).

- 1 Trees Texture (1024).

- 1 Grass Textures (1024).

- 2 Terrain Textures (512).

- 1 Picture Texture (2048).

- 1 Fog Texture (2048).


Materials:

  • Main Material.
  • Emissive Materials.
  • Fog Material.
  • Leaves Materials.
  • Flower Material.
  • Grass Material.
  • Cliff Materials.
  • Transparent Material.

Other:

  • Compatibility: Made in Built-in Render Pipeline. URP and HDRP support included
  • This package is compatible with Unity 6.
  • Prefabs with collisions.
  • Nature shader with wind and color options included.
  • LOD2 (Flowers, Grass) and LOD3 (Trees, Bushes, Cliffs) included.
  • Day, Night, Interior and Showcase Demo Scenes Included.
  • Easy to use, well organized.
  • Clouds not included.
  • Objects have color variation, shape variation, removable and interchangeable parts.

STYLIZED – Fantasy Clothing Shop

If you're looking to enrich your fantasy towns with charm, color, and narrative depth, the STYLIZED Fantasy Clothing Shop is your perfect fit. This polygonal set brings warmth and personality to tailor shops, boutique interiors, and market stalls. Display folded shirts, hang cloaks by the door, or stage a tailor’s corner with mannequins and sewing props. Whether you're building a lively shopping district or a cozy village storefront, this pack offers everything you need to weave atmosphere, modularity, and soul into your world.



- KEY FEATURES -

  • A huge collection of Clothing Shop props, designed to help you construct immersive polygonals fantasy interior and exterior environments.
  • Design tailor shops, market stalls, or boutique interiors with full creative freedom—each element is modular and ready to mix, match, and expand effortlessly
  • Unleash your creativity and discover the secrets and surprises hidden in the Demo Scenes! Get inspired by the endless possibilities that await you and bring your imagination to life.


- ASSETS -

Building and Exterior Decoratives (x6)

Building, Chemney, Shop Sign, Light Pole.


Clothing Props (x468)

Bags, Belts, Boots, Shoes, Cloaks, Corsets, Gloves, Goggles, Hats, Kerchiefs, Necklaces, Pants, Shirts, Clothing Racks, Hangers, Fitting Rooms, Mannequins, Podium.


Sewing Props (x399)

Baskets, Boxes, Buttons, Cardbox, Fabric, Fabric Dye, Fabric Hangers, Flexible Rulers, Pins, Needle, Roll Hanger, Roll, Rule, Triangle, Scissors, Sewing Machine, Thimble, Threads, Yarn Balls.


Decorative Props (x175)

Books, Candles, Cash Register, Chemney, Chest, Coffee Cups, Coins Bag, Cups, Inkwell, Feather, Key, Letters, Mirrors, Papers, Notes, Pet Bed, Pictures, Book Podium, Pot Plants, Price Tag, Safe, Scrolls, Stair, Suitcases


Furniture (x96)

Armachairs, Gramophone, Grandfather Clock, Hat Hanger, Lamps, Rugs, Shelving, Tables.


Nature (x10)

Tree, Flower, Grass, Cliffs, Bush.


VFX (x8)

Dust Particles, Fireflies, Fog Ring, Fog, Godrays, Smoke, Wind Effect.



- ENVIRONMENTS -

STYLIZED - Low Poly Fantasy Bundle

STYLIZED - Fantasy Magitech Laboratory

STYLIZED - Fantasy Farm Pack

STYLIZED - Fantasy Nature Pack: Mountains

STYLIZED - Fantasy Village

STYLIZED - Fantasy Herbalism Pack

STYLIZED - Fantasy Workshops & Crafting

STYLIZED - Fantasy Battle Pack

STYLIZED - Fantasy Armory [FREE]

STYLIZED - Fantasy Interior Pack

STYLIZED - The Alchemist's Workshop

STYLIZED - Fantasy Tavern & Kitchen

STYLIZED - Fantasy Market



- CHARACTERS -

STYLIZED - Fantasy Characters Bundle

STYLIZED - Fantasy Male Character: Butcher

STYLIZED - Fantasy Female Character: Leona

STYLIZED - Fantasy Female Character: Hetalia

STYLIZED - Fantasy Male Character: Bastian



If you need help with the models contact me via e-mail: danielmistage18@gmail.com


Price $50.00

Straightjacket Psychopath — Zombie Hospital Collection by GACHKOVSKYY

2026, March 8 - 14:08
Horror game character designed for jump scares and creepy scenes. Perfect for building tension and creating a chilling atmosphere. Easy to integrate and ideal for any horror-themed project.
  • Number of Materials: 2
  • Number of Textures: 6
  • Texture dimensionss:
    • 4K .png
  • Polygon count of:
    • Vertex counts of characters:
      • Body - 15 975
    • Faces counts of characters:
      • Body - 15 932
  • Number of meshes/prefabs: 9
  • Rigging: Yes
  • Animation count: 7
  • Animation type list (Root Motion/In-place): 0/7
  • UV mapping: Yes

NOTE

  • Configured materials for Built-in, HDRP, and URP render pipelines.
  • A humanoid skeleton is used (this allows applying animations created for a humanoid rig). The animations can be either purchased or from Mixamo.
  • If you have any questions, feel free to ask in our Discord server.
  • Good luck with your projects! You’ve got this!
  • SKINS: 2
    • in blood
    • without blood
  • Animations: 7
    • 7 DEMO
  • Vertex counts of characters:
    • Body - 15 975
  • Faces counts of characters:
    • Body - 15 932

Price $69.99

Minimap - MFPS Addon by Lovatto Studio

2026, March 8 - 08:45
Minimap addon for MFPS 2.0 and MFPS Mobile

Features:


- Square and Circle Mini Map shape.

- RealTime and Picture Render Mode.

- Support for Build-In and Universal Render Pipelines.

- Optimized for Mobile platforms.

- Bake map render for performance.

- NEW: Support for cluster bake render for big maps.

- NEW: Navigation Path.

- Fullscreen map transition.

- Fullscreen map navigation and zooming.

- Easy to reskin using only UGUI Images.

- Compass Bar.

- Border Icons.

- World map point markers.

- New RTS Camera Movement.

- Circle Border icons.

- Sector Grid.

- 3D and 2D Mode.

- Static or Dynamic rotation map.

- Hit / Damage Effect.

- World Map and Minimap

- Static Map mode.

- Circle Area for each icon.

- Support custom map masks.

- Create Waypoints / Icons easily in runtime.

- 2D Example scene.

- Panning Tweening.

- HoofdPunt indicator.

- Zoom In and Out.

- In Editor documentation.

- Easy to use (Drag and Drop).

- Customize icon color, size, sprite, etc.

- Animated Icons.

- Zoom Levels.

- Buttons items.

- Automatic bounds calculation.

- Clean code - C#.

- Well commented.

Minimap addon for MFPS 2.0 and MFPS Mobile.


This is the addon version of our UGUI Minimap asset, modified specifically for the MFPS ecosystem. The result is a feature-rich, AAA-standard system that simply works right out of the box.



Why this addon is a game-changer for your workflow:


  • Zero-Friction Integration: Put down the code editor. You won't need to manually merge scripts or untangle code logic. Our automated integration window handles the heavy lifting, just a few clicks and your minimap is integrated and fully synced with the MFPS player controller and network systems.

  • Total Visual Control (Native UGUI): Your game has a unique identity, and your UI should reflect that. Because this system is built 100% on Unity’s native UGUI, reskinning the minimap to match your exact aesthetic, whether it's a gritty sci-fi radar or a sleek, modern military HUD, is as simple as swapping out sprites.

  • A Complete Tactical Suite: This isn't just a basic top-down camera. It is a complete system equipped with all the tracking, zooming, and standard icon behaviors that today's shooter audiences expect.

  • Mobile Ready: Fully optimized to run seamlessly on both desktop (MFPS 2.0) and mobile platforms (MFPS Mobile), ensuring your performance overhead stays exceptionally low.

Stop wrestling with complex UI integrations. Give your players the tactical awareness they demand, and give yourself your development time back.


If you are looking for a generic minimap system that can be used in any type of project, check the UGUI Minimap instead.



Price $15.00

CityZombie N3 by Andryuha1981

2026, March 8 - 06:54
Low-poly model of the character Zombie City N3 Suitable for games of different genre: RPG, strategy, first-person shooter, etc.

Number of Materials:3

Number of Material Instances:9

Number of Textures:42

Texture Resolutions: 2048x2048, 4096x4096

Extra bones:

Jaw


Number of Animations:32


Animation Types:

Attack(x4)

Death(x6)

GetHit(x4)

Idle(x6)

Walk(x6)

Run(x2)

Strafe l/r(x4)


faces 9597

verts 9358

tris 18520



Price $40.00

CityZombie N2 by Andryuha1981

2026, March 8 - 06:19
Low-poly model of the character Winter Zombie N2 Suitable for games of different genre: RPG, strategy, first-person shooter, etc.

Number of Materials:3

Number of Material Instances:6

Number of Textures:34

Texture Resolutions: 4096x4096

Extra bones:

Jaw


Number of Animations:21


Animation Types:

Attack(x5)

Death(x3)

GetHit(x4)

Idle(x3)

Rage(x1)

Walk(x2)

Run(x1)

Strafe l/r(x2)


faces 10302

verts 12534

tris 20249



Price $40.00

Indoor Basketball Arena by Red Blue Pixel Studio

2026, March 8 - 05:25
An Indoor Basketball Arena is a fully equipped indoor court designed for professional games, training, and sports events.

Number of meshes/prefabs: 97

Poly Count: 8 - 157000

LOD information (3, LOD0,LOD1,LOD2,)

UV mapping: Yes

Number of Materials: 31

Number of Textures: 151

Texture Resolutions: (4K)

Types of materials and texture maps: PBR

Indoor Basketball Arena

Bring high-energy sports action to your Unity project with the Indoor Basketball Arena, a professionally designed environment inspired by modern indoor stadiums. This asset delivers a realistic court layout, seating areas, lighting setup, and arena structure, making it ideal for sports games, simulations, cinematics, and training applications.

Built with clean geometry and optimized assets, the Indoor Basketball Arena balances visual quality and performance. Carefully crafted proportions, detailed court markings, and realistic indoor lighting help create an authentic match-day atmosphere while remaining fully game-ready.

With support for Unity’s Built-in, URP, and HDRP render pipelines, this arena integrates smoothly into any workflow and can be customized easily to match different team styles, events, or camera angles.


  • Key Features
  • – Stadium-style layout suitable for professional or school-level arenasRealistic Indoor Basketball Arena Environment
    – Authentic court design with accurate markings
  • – Efficient UV layouts and clean topologyOptimized Game-Ready Assets
    – Balanced polycount for smooth real-time performance
  • – Consistent visual quality under different lighting conditionsHigh-Quality PBR Materials
    – Realistic floor, walls, and structural surfaces
  • – Clean and well-organized folder structureModular & Customizable Setup
    – Easy to adjust court layout, props, and seating
    – Drag-and-drop friendly prefabs
  • – HDRPRender Pipeline Compatibility
    – Built-in Render Pipeline
    – URP

  • Ideal For
  • Modern indoor sports environment packsBasketball and sports games
    Training and simulation projects
    Cinematics and broadcast-style scenes
    School, college, or professional arena visualizations

Price $79.99

Persistent Instances | Game Creator 2 by Fullscreen

2026, March 7 - 18:18
Make instantiated GameObjects persist across saves and scene changes in Game Creator 2, allowing spawned items, enemies, and placed objects to stay exactly where players left them.
  • Requires Game Creator 2
  • Unity 6 LTS

Compatibility

  • Supports Built-in, URP, and HDRP
  • Tested in WebGL and Windows build
  • Works with both IL2CPP and Mono scripting backends
  • Works with NanoSave

Persistent Instances – Save Instantiated GameObjects in Game Creator 2

Persistent Instances adds support for fully persisting instantiated GameObjects in Game Creator 2.


Game Creator 2 can save values from runtime objects using the Remember component and Local Variables, but it does not recreate GameObjects that were instantiated during runtime when loading a save. Because those objects no longer exist at load time, their saved data cannot be restored.


Persistent Instances solves this by automatically registering instantiated objects and recreating them during loading with the correct Remember IDs, allowing their Remember memories, Local Variables, and existence to be properly restored.


💥 Launch Discount!

Get 50% off for the first two weeks, only $12.50 (regular price $25.00).


Why Persistent Instances?

Game Creator 2 already provides a powerful save system through Remember component and Local Variables, but it only works for objects that exist when the scene starts.

Many gameplay systems rely on runtime objects such as:


  • Loot drops
  • Spawned enemies
  • Placed objects

Normally these objects disappear when the game is saved and loaded.

Persistent Instances extends the Game Creator 2 memory system so runtime objects can persist across saves and scene changes


Easy Setup

Setup only takes a few seconds.

Simply add Memory Instance to the Remember component on any prefab you want to persist.


That's it.


Whenever the prefab is instantiated, the object automatically registers itself so its Remember memories and Local Variables are saved when the game is saved and restored when loading.


Works Seamlessly with Game Creator 2

Persistent Instances works directly with the standard Game Creator 2 workflow.

Instantiated objects can come from anywhere in your project, including:


  • Instantiate GameObject
  • Dropping Items
  • Custom scripts and instructions

There are no new systems to learn, no complex setup, and no workflow changes.

Just keep using Game Creator 2 exactly as you normally would, now with support for instantiated objects.


Works Even Without Saving

Persistent Instances behaves the same way as Game Creator 2's Save System.

Even if you don’t save the game, instantiated objects remain stored in memory during the play session.


If you leave a scene and later return to it during the same session, those objects will automatically be restored.


Support for Non-Prefab Scene Objects

Persistent Instances can also help with certain scene objects that cannot normally save their active state.


For example, if a GameObject with a Remember component using Is Active memory starts disabled at runtime, Game Creator 2 cannot track its active state because it was not active when the game started.


By adding Memory Instance to the object, Persistent Instances helps the Remember system properly track whether the object becomes active or inactive.


One-Click Tool to Regenerate Remember IDs

Persistent Instances includes a simple editor tool that allows you to regenerate Remember IDs for multiple GameObjects at once.


This is especially useful if you have placed many prefabs in a scene that contain Remember components.


Using NanoSave?

If you're using NanoSave – Enhanced Save Storage for Game Creator 2, Persistent Instances works out of the box with it.


Instantiated objects registered by Persistent Instances are saved and restored normally when using NanoSave, allowing both systems to work together without any extra setup.

Check out NanoSave – Enhanced Save Storage Extension for Game Creator 2


🎮 Try It Yourself!

Preview Persistent Instances and the included Example directly in your browser or download the Windows build on Itch.io


📦 What’s Included

✔ Full Source Code

✔ Setup Example


🔗 Links

📖 Documentation

📚 Setup Guide

💬 Discord (New)

📅 Roadmap

Persistent Instances is an independent extension for Game Creator 2 and is not affiliated with or endorsed by Catsoft Studios.


Price $25.00

CityZombieN1 by Andryuha1981

2026, March 7 - 08:36
Low-poly model of the character Zombie City N1 Suitable for games of different genre: RPG, strategy, first-person shooter, etc.

Number of Materials:3

Number of Material Instances:6

Number of Textures:34

Texture Resolutions: 2048x2048, 4096x4096

Extra bones:

Jaw


Number of Animations:32


Animation Types:

Attack(x4)

Death(x6)

GetHit(x4)

Idle(x6)

Walk(x6)

Run(x2)

Strafe l/r(x4)


faces 6835

verts 8047

tris 12979




Price $40.00

Colorful Lizards Pack by SR Studios Kerala

2026, March 7 - 05:47
Animated Lizards Pack. 12 Variations.

Technical Details:-

- Model : Lizard

- Prefabs : 12

- Poly count (in Tris) : 10k

- Animations : 6(Idle, Walk, Run, Look, Eating, Attack)

- Used Material(s) : URP/Lit

- Texture maps : Albedo/Base Color, Metallic Smoothness, Normal

- Texture Size : 2048 x2048 (Png Fromat)

- LOD : No

This pack contains 3d Model and Animations of a Lizard.Best fit for Openworld, Fantasy, Stylized and any type of games.You can use this pack commercially.


Similar Pack : Lizard Lowpoly


Technical Details:-

- Model : Lizard

- Prefabs : 12

- Poly count (in Tris) : 10k

- Animations : 6(Idle, Walk, Run, Look, Eating, Attack)

- Used Material(s) : URP/Lit

- Texture maps : Albedo/Base Color, Metallic Smoothness, Normal

- Texture Size : 2048 x2048 (Png Fromat)


Features:-

- Lowpoly model (Best for PC and Mobiles)

- Mobile/AR Ready asset

- UV Unwrapped

- You can add Custom PBR textures

- Smooth animations (Seamless loop)

- High quality textures

- Textures can be Easy to edit/modify

- Demo scene, Colliders included



How to use:-

Simply drag and drop the prefab from Prefab folder to your scene and use it.


About Us : "SR Studios Kerala", Game developing company located in Alappuzha, Kerala, India


Contact : srstudioskerala@gmail.com


Thanks for downloading this package


Price $15.00

Sci-Fi Girl AW by Abandoned World

2026, March 7 - 05:26
Game ready model of Sci-Fi Girl. The model is well suited for projects that require realistic models of people and the style of science fiction or space adventures.

3D Specification:

  • Rigged: Yes (Humanoid Rig)
  • Animated: No
  • Number of Animations: 0
  • Animation types (Root Motion/In-place): 0
  • Number of characters: 1
  • Prefabs: 7 (color variants for URP/HDRP)
  • PBR Materials: 31 | 7 general and 24 for color variants
  • Textures: 22
  • Texture Sizes: 4096*4096
  • Textures Maps: BaseColor, Normal, ORM (Occlusion, Roughness, Metallic in package), mask
  • Shaders: 2
  • Shader Graphs: 2 for URP & 2 for HDRP

Range of Tris:

  • Sci-Fi Girl AW - 31950 tris / 19867 verts

Game ready model of Sci-Fi Girl. The model is well suited for projects that require realistic models of people and the style of science fiction or space adventures.


The arms, legs, torso, head, eyes, and inside of the mouth, as well as the hair, are represented on different UV maps, and all textures have 4K resolution.


| WebSite | X (Twitter) | YouTube | Instagram | Reddit | Unity |


Video presentation Sci-Fi Girl AW: https://youtu.be/XFrfuc76Rlk


*The video presentation was made on a different engine. It shows the model and its movements on the built-in animations in another engine. The mesh and materials are the same as in unity.


Features:


  • Hight Quality Model & PBR Materials
  • LowPoly - Game Ready
  • Reasonable poly count
  • Optimized the density of the textures
  • PBR Textures are collected in ORM packages
  • It is possible to partially change the color on the model (eye color, clothing color)

Attention!


  • The product has been tested on versions Unity 2022 and 6.0, and you can download pre-prepared files for these versions of the Unity engine. The product does not contain complex elements tied to the engine version and can also work on other versions, earlier and later, possibly with minor changes to the scene settings.

Thanks for your attention! If you liked my product, please leave a review in the asset store. If you have any problems with my products, please contact me via the email address provided in the asset store.


Price $25.00

Emote System - MFPS Addon by Lovatto Studio

2026, March 6 - 22:20
Emote System for MFPS 2.0 and MFPS Mobile.

Technical Requirements

  • Third Person View Addon: This system requires the TPV addon to function correctly.
  • Expandable: Compatible with our Emote Packs for those looking to quickly grow their library with pre-setup animations.

Emote System for MFPS 2.0 and MFPS Mobile.


Add a new layer of player expression and monetization to your game with the Emote System. In modern multiplayer environments, emotes are more than just animations; they are a fundamental way for players to communicate, celebrate, and personalize their experience.


This system allows players to trigger dynamic character animations through an intuitive in-game selector. Each emote can include custom sound effects and visual cues, running either as a loop until the player moves or as a one-shot animation.


Core Features


  • 15 Pre-Configured Emotes: Get started immediately with a diverse set of animations included in the package.

  • Monetization & Progression: Define how players access content. Set emotes as free, lock them behind level requirements, or assign a price for direct purchase.

  • Seamless Addon Integration: Fully compatible with the Battle Pass, Case Opening, and VIP Pass addons, allowing you to offer exclusive emotes as high-value rewards.

  • Simple Extensibility: Adding new content is effortless. Just duplicate a Scriptable Object, assign your animation, and tweak the inspector settings.

  • Automated Setup: The integration process is handled by an automated tool, getting you up and running in just a few clicks.

Price $29.99

Fantasy Cyborg - Dog by Shumn1y

2026, March 6 - 18:35
Game-ready animated character

Number of textures 12

Texture dimensions (4096x4096, 2048x2048)

Polygon count of [Triangles 37 518]

Minimum polygon count 32 584

Maximum polygon count 37 518

Number of meshes/prefabs 4

Rigging: Yes

Animation count 20

Animation types (Root Motion/In-place): 2/18

LOD information (count, number of levels)

Description

  • 🤖 INFORMATION 🤖

This pack contains:

  1. Fantasy Cyborg - Dog
  • 🤖 FEATURES🤖
  1. 💪Separated parts
  2. Animated (20 animations)
  3. 🎨4 skin for each item
  • 🤖 About product🤖

This is game-ready animated character It is ideal for RPG, FPS and all related genres.
*sound, FX not included*

Character has Custom skeleton

  • Idle - 3
  • Walk - 2
  • Run - 2
  • Death - 2
  • Attack - 3
  • Gethit - 6
  • Turns - 1
  • Barking - 1

Character:

Triangles: 37 518

Vertices: 26 877

  • 🤖 Support🤖

❤️My friend, don't be shy, write to us❤️ - dramaturg34ru@mail.ru

I'm waiting for your every question, whether it's the stupidest question, or if you need some kind of "special character animation".

I will be happy to reply to any of your messages ❤️

We also have a Discord channel where we publish all the news, updates, information about upcoming sales and also hold giveaway

🎁OUR DISCORD 🎁


Price $49.99

Stylized - ScorpionMan by Downrain DC

2026, March 6 - 18:35

Mecanim Humanoids : No

Animated : Yes

Animation types : In-place

Render Pipelines : Built-in / URP

Intended Platform : All

Platforms Tested : Windows

Documentation : No

ScorpionMan


Triangles ​: 3962

​Vertices​ : 2092


Texture Resolutions :​ 1024x1024

Number of Textures :​ ​​3


Rigged :​​ Yes

Number of Animations :​​​ 10

- Idle

- Walk

- Run

- Jump

- Attack_01

- Attack_02

- CastSpell

- Dizzy

- Damage

- Die


Price $8.99

OmniSave by Cowsins

2026, March 6 - 17:50
OmniSave is a production-ready save system built to protect your players’ progress. A secure, scalable Save & Load framework designed to support your game from prototype to release.

DISCORD DOCUMENTATION TUTORIALS


OMNISAVE: PRODUCTION-READY SAVE & LOAD SYSTEM


○ From the creator of FPS Engine, winner at the 15th Unity Awards. ○


A modern, production-ready save system that keeps player progress safe and your game running smoothly. OmniSave handles saving, loading, encryption, migrations, and runtime object persistence out of the box. Easy to use when you need quick saves. Powerful when you need full control.


SAVE WITHOUT CODE

Add Saveable > Tick the fields > Done!

OmniSave's Auto-Save System can automatically load your game on start, save when switching scenes, or save when quitting, without writing a single line of code.


Or use the API:


SaveManager.SaveAll();

SaveManager.LoadAll();


WHY OMNISAVE?

Building a save system is complex and time-consuming. OmniSave solves that headache, so you can focus on creating your game, not managing save files.

  • Reliability: Atomic saves + Checksums keep your players’ progress safe, avoiding corrupted files.
  • Effortless Updates: Built-in Migration Tools to upgrade old saves when you change code or rename variables.
  • Lag-Free Performance: 100% asynchronous API ensures heavy scenes save and load smoothly.
  • Instant Integration: Works out-of-the-box with Addressables, Resources, and PlayMaker.

Stop wasting time on save systems. OmniSave handles it, so you can focus on your game.


WHAT YOU CAN PERSIST:

✓ C# Primitives: int, float, string, etc...

✓ Unity Core Types: Vector3, Quaternion, Color, etc...

✓ Data Collections: Arrays, Lists, Dictionaries, Queues, etc...

✓ Unity References: GameObjects, ScriptableObjects...

✓ Custom Types: Save your own Structs, Classes, etc...


BUILT FOR RELIABILITY

Asynchronous Operations

Save and load operations run in the background to keep gameplay smooth and responsive.

Atomic Saves

Ensures your data is always safe, never leaving partial or corrupted data behind.

CRC32 Checksums

Automatically detect corrupted files.

AES-256 Encryption

Protect your files and prevent cheating.

PBKDF2 Key Derivation

Industry-standard key hardening for safer encryption.

GZip Compression

Smaller files for Faster uploads & Better performance.



ONE-LINE RUNTIME OBJECT PERSISTENCE


Spawn or destroy objects at runtime with just one line, everything else is fully automatic:


SaveManager.InstantiatePersistent(yourObject);

SaveManager.DestroyPersistent(yourObject);


Supports Resources & Addressables Prefab Loading Modes.


MIGRATION TOOLS

This is where most systems fail. Not OmniSave.


Refactoring your data types? Renaming fields?

OmniSave includes built-in migration tools to upgrade old save files without breaking them:

  • Rename & Retype fields safely

Update your game without destroying player progress.


NEXT-GENERATION EDITOR TOOLS

Designed to save developer time:


Scene View Save Panel: Test saving and loading directly from your Scene View.

Built-in Save File Browser: View and validate unencrypted save files directly inside Unity. ‣ Guided Setup: Manual & guided workflows for full control and customization.


FULL DEVELOPER API

For advanced workflows:

  • Save All / Load All ( Sync & Async )
  • Save specific data
  • Event callbacks & Custom save triggers
  • Built-in Loading Transitions (Included Smooth UI Fades or implement your own Loading Screens)
  • And much more!

PERFORMANCE & COMPATIBILITY

  • PC, Mac & Linux
  • iOS & Android
  • WebGL
  • Add your own Storage Services via the API

STOP THINKING ABOUT SAVE SYSTEMS. FOCUS ON SHIPPING YOUR GAME.

With OmniSave, saving and loading is fully handled, so you can spend your time building your game.

Install OmniSave, handle data confidently, and keep your players’ progress safe.


Price $49.99

USSR Vintage Electronics Pack by Games_Ready_Assets

2026, March 6 - 15:19
A collection of high-quality USSR vintage electronic devices including radios, telephones, and control panels. Optimized and ready for use in Unity projects

Number of textures: 21

Texture dimensions: 4k

Polygon count

filmoscope: 1402

phone: 10157

player_Aurora: 7013

projector: 9541

radio: 9925

telegraph: 7552

typrewriter: 22379

Number of meshes/prefabs: 7

Rigging: No

UV mapping: Yes

LOD information (count, number of levels) 0

Types of materials and texture maps: PBR

High-quality collection of old electronic devices for games and renders

A detailed collection of vintage electronic devices including radios, telephones, control panels, and retro equipment.


Perfect for environments set in the mid-20th century, sci-fi, industrial, military, or post-apocalyptic scenes.


All assets are production-ready, optimized, and easy to integrate into any Unity project.

Includes:

  • Vintage radios and communication devices
  • Old telephones and electronic components
  • Control panels and technical equipment
  • Modular props for environment building

Compatible with URP, HDRP Render Pipeline.


Price $18.99

Brick Breaker / Breakout Complete Project Template by QuietCraft

2026, March 6 - 15:17
Make your own brick breaking game with this breakout template. Create hundreds of levels quickly with the included stage editor. Easy to customize existing features without programming knowledge.

The Breakout Template allows you to build upon a complete brick breaking game with many features included to make the process easier. Save time modifying existing features and systems instead of making your own from scratch. (With many more to come!). Create your levels in minutes instead of hours, and customize the project fully to your needs easily using the available editor windows and scriptable objects or by modifying the included prefabs and demo scenes.



Installation

This asset requires some packages to be installed beforehand so please check the online documentation or the included installation guide for instructions and links to each required package.


UNITY VERSION SUPPORT

  • 2021.3
  • 2022.3
  • Unity 6+ (Tested on 6.0, 6.1 and 6.2)

FEATURES


🛠 Level editor

  • Preview all changes instantly.
  • Immediately enter playmode to quickly test a level.
  • Undo and redo support.
  • Place, remove, color and swap brick types.
  • Place Power-ups to drop from the selected bricks.
  • Interactable objects support.
  • Supports different bricks and objects sizes per stage.
  • Easily add goals and modify their settings.
  • Generate random stages (Brick Layout) with a click.
  • Runtime stage creator for players (alpha).

🎨 Customize and extend

  • Edit game settings with an editor window and scriptable objects.
  • Easy to replace graphics & audio by editing the demos scenes and prefabs.

🎮 Input support for touch, mouse, keyboard and gamepad.

* Limited UI navigation support on v1.0.0 for gamepad and keyboard.


💾 Save system


💣 Power-ups system (7 included)

  • Paddle extend / shrink
  • Extra ball
  • Fireball
  • Magnet
  • Ball speed up / down
  • Random item
  • Big ball

💎 Monetization ready features

  • Energy / lives system.
  • Rewarded ads.
  • Premium IAP to remove ads and unlock new features.

AND MORE

  • Main menu, settings, pause menu.
  • *Works on most resolutions and aspect ratios.
  • Stage selection with previews.
  • Loading screens.
  • Multiple modes and difficulties.
  • Score system with multiplier.
  • Pooling.
  • Complete project demo scenes.
  • AdMob integration.
  • 3 brick types and 7 stage goals included.

  • 2D support only for now (ortographic camera and sprite renderers).
  • Demos scenes designed for mobile portrait orientation.

*Minimal support for landscape introduced to support standalone platforms.

Check the documentation for more details.


For support, questions or any issues with the asset please contact the support email.

If you are a customer, please include your invoice number.


Price $199.99

Bunny in hoodie by Maru3D

2026, March 6 - 14:54
Bunny in hoodie Stylized Low poly character. Hand painted textures.

Number of Unique Meshes: 3

Vertex Count:

Faces: 2034

Verts: 2028

Edges: 4057

Rigged: (Yes)


Number of Characters: 1

Animated: (Yes/No)

Number of Animations: 6

Animation Types (Root Motion/In-place): 5/1

Number of Materials: 4

Number of Textures: 16

Texture Resolutions: (2048X2048)

Supported Development Platforms:

  • Windows: (Yes)
  • Mac: (Yes)

Bunny in hoodie


Stylized Low poly character. Hand painted textures. 



Faces: 2034

Verts: 2028

Edges: 4057


Features:


3 skins 


4 Materials


16 Textures


6 Custom Animations



Price $15.00

Metro Glove by OziRaven Studio

2026, March 6 - 14:53
High-quality replica of the gloves from Metro Exodus.

Technical details Geometry

Triangles 100

Quads 1754

Total triangles 3608

Vertices 1936

Unique meshes 1

4k texture URP 


Price $20.00

Royal Reception Counter - Game Ready by Imersual Studio

2026, March 6 - 14:53
Game-ready Persian carved reception desk / lobby counter with 4K PBR textures, URP-ready. Perfect for palace, museum, hotel, shop or RPG interiors.

Number of textures: 3

Texture dimensions: 4096 (4K)

Polygon count (triangles): 3930

Number of meshes: 1

Number of prefabs: 1

Rigging: No

UV mapping: Yes

Materials / texture maps: PBR

Render Pipeline: URP-ready (Unity) + clean game-ready mesh

This package includes a single game-ready carved reception desk / lobby counter inspired by ancient Persian relief motifs. It’s ideal as a front desk, checkout counter, info desk, or bar-style counter for historical, fantasy, palace, museum, hotel lobby, boutique, and RPG interior scenes. The model is not customizable (no alternate variants included), but it’s built with clean UVs and 4K PBR textures, and is URP-ready for quick drop-in use in Unity.


Price $8.99

Old and Rusty Water Tanks 4 by 32cm

2026, March 6 - 14:52
Pack of old water tanks

Total tris 6000. 10000 verts.

Textures 32 (4096pix)

Meshes 1

Prefabs 4

Old water tanks based in real ones. Real scale. 3 texture sets.

Comes with 2 materials of 4096x PBR textures including Albedo, Normal, Metalness, Roughnes AO and unity HDRP mask.

Separate mesh with 3 levels of LODs included.

Total tris 6000. 10000 verts.

Suitable for fields, cities, factories, warehouses, etc..


Price $4.99

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