Marine Mammals Pack by WDallgraphics
Bottlenose Dolphin Low poly 3D model Animated
12 Animations in Root Motion
12 Animations In-place
3 Textures (4096x4096)
1 Material
4 Scripts
1 Shader
1 Skybox
1 Sample Scene
Polygons 5120
Vertices 5339
Polygonal Quads only Geometry
Textures
T_Dolphin_D
T_Dolphin_N
T_Dolphin_S
Animations List
Idle (0-100)
SwimFast(103-127)
Run (130-142)
Swim (145-181)
Leap (184-244)
SlappingTail (247-260)
Lookout (263-449)
Breathing (452-527)
SwimLeft (530-566)
SwimRight (569-605)
SwimFastLeft (608-632)
SwimFastRight (635-659)
RunLeft (662-674)
RunRight (677-689)
Humpback Whale Low poly 3D model Animated
9 Animations in Root Motion
9 Animations In-place
4 Textures (4096x4096)
2 Materials
1 Sample Scene
1 Skybox
4 Scripts
1 Shader
1 Animator Controller
Polygons 4690
Vertices 4744
Polygonal Quads only Geometry
Textures
T_Humpback_D
T_Humpback_N
T_Humpback_S
T_HumpbackBaleen_D
Animations List
Idle (0-100)
Breathing (103-308)
Swim (311-379)
Leap1 (382-441)
Leap2 (444-550)
SlappingFin (553-1127)
SlappingTail (1130-1309)
SwimLeft (1312-1380)
SwimRight (1383-1451)
Orca Whale Low Poly 3D Model Animated
14 Animations In-place and Root Motion
3 Textures (4096x4096)
2 Material
1 Sample Scene
1 Prefab
3 Scripts
1 Skybox
1 Shader
Low Poly Model
5686 Polygons
5770 Vertices
Polygonal Quads Only Geometry
Textures
T_Orca_D (Diffuse)
T_Orca_N (Normal)
T_Orca_S (Specular)
Animations list
Swim (0-40)
SwimFast (43-69)
Idle (72-172)
TurnLeft (175-215)
TurnRight (218-258)
QuickTurnLeft (261-287)
QuickTurnRight (290-316)
BiteAttack (319-359)
Death (362-628)
Hit (631-677)
Jump (680-755)
AirAttack (758-839)
TailSlap (842-932)
Breathing (935-1116)
🌊 Marine Mammals Pack – Low Poly Animated Animals for Unity
Bring your ocean scenes to life with this high-quality collection of animated marine mammals, including a powerful Orca, a massive Humpback Whale, and a detailed Bottlenose Dolphin.
Each model is fully rigged and comes with multiple animations, making them perfect for games, simulations, and cinematic projects.
🎮 Key Features
✔ 3 fully animated marine mammals
✔ Root Motion and In-place animations included
✔ Optimized low poly models
✔ High-resolution textures (4096x4096)
✔ Ready-to-use prefabs and sample scenes
✔ Compatible with standard Unity pipelines
🧾 Technical Details
🐬 Bottlenose Dolphin
- 12 Root Motion + 12 In-place animations
- 3 Textures (4096x4096)
- 1 Material
- 5120 Polygons / 5339 Vertices
- Includes scripts, shader, skybox and sample scene
🐋 Humpback Whale
- 9 Root Motion + 9 In-place animations
- 4 Textures (4096x4096)
- 2 Materials
- 4690 Polygons / 4744 Vertices
- Includes scripts, shader, animator controller, skybox and sample scene
🐳 Orca Whale
- 14 animations (Root Motion & In-place)
- 3 Textures (4096x4096)
- 2 Materials
- 5686 Polygons / 5770 Vertices
- Includes prefab, scripts, shader, skybox and sample scene
🧩 Ideal For
✔ Underwater games
✔ Wildlife simulations
✔ Educational projects
✔ Cinematics and animations
✔ VR / AR experiences
👉 Watch Animations on YouTube : Dolphin, Whale and Orca
Price $59.99
Cyclope 1 by Panchenko Lyudmila
Number of Materials:3
Number of Material Instances:9
Number of Textures:42
Texture Resolutions: 2048x2048, 4096x4096
Extra bones:
Jaw
Eye
Number of Animations:29
Animation Types:
Attack(x5)
Death(x4)
GetHit(x4)
Idle(x6)
Walk(x4)
Run(x2)
Strafe l/r(x4)
faces 17692
verts 11145
tris 20555
Cyclops is a powerful one-eyed fantasy creature designed for action RPGs, hack-and-slash games, survival projects, and dark fantasy worlds. Features a strong silhouette, detailed outfit and weapon, and is perfect for use as an enemy, boss, guardian, or brutal melee unit. Great for cinematic scenes, gameplay encounters, and stylized or realistic fantasy environments.
Price $60.00
Mega Open World City Simulator Environment Pack Realistic city Transport Assets by Universe of 3D
Technical details
Tris Count:
AirPlane_Model 1049 Tris
AirportBuilding_Model 936 Tris
BasketBall_Ground_Fence 88 Tris
Beach_Model 783 Tris
BGAlpha_Model 114 Tris
Buildings01_Model 1684 Tris
Buildings02_Model 1202 Tris
BusTerminal_Model 1434 Tris
BusTerWall02_Model 1694 Tris
ConMach_Depot_Model 1186 Tris
ConsMat_Depo_Model 392 Tris
ContainerSet_Model 1125 Tris
Crane_Model 2185 Tris
DepotWall_Model 648 Tris
Dockyard_Ground_Model 278 Tris
DoorofRoad_Model 264 Tris
Electronics Market_Model 1369 Tris
External_Boundry_Collider_Model 754 Tris
FamousePlaces_Model 1562 Tris
FireStation_Model 1158Tris
Fuel_Station_Model 1113 Tris
Ground_Base_Model 10714 Tris
Hospital_Model 1238 Tris
HotelWall_Model 686 Tris
JunkYard_Model 1266 Tris
Monument_Model 318 Tris
Ocean_Model 61 Tris
Parking_Model 118 Tris
RailwayStation_Model 2743 Tris
Recycling_Point_Model 1445 Tris
Refinery_Model 318 Tris
RoadBarrier_Model 343 Tris
School_Model 1204Tris
ShoppingMall_Model 528 Tris
Shops01_Model 114 Tris
Shops02_Mesh 362 Tris
Showroom_Model 764 Tris
Signal_Light_Model 165 Tris
Signal_Light_Model_Night 112Tris
Stadium_Model 536 Tris
SkyScraper_Buildings_Model
TheHotel_Model 580 Tris
Trees_Model 5104 Tris
TruckParking_Model 656 Tris
Warehouse_Model 302 Tris
Warehouse_Model 906 Tris
WashStation_Model 1384 Tris
WaterLake_Model 94Tris
Windmill_Model 30 Tris
WorkShop_Model 2350 Tris
ZooBuilding_Model 2568 Tris
Texture Resolutions: (PNG Format)
2048*2048 Pixels
Number of Unique Assets:
AirPlane_Model
AirportBuilding_Model
BasketBall_Ground_Fence
Beach_Model
BGAlpha_Model
Buildings01_Model
Buildings02_Model
BusTerminal_Model
BusTerWall02_Model
ConMach_Depot_Model
ConsMat_Depo_Model
ContainerSet_Model
Crane_Model
DepotWall_Model
Dockyard_Ground_Model
DoorofRoad_Model
Electronics Market_Model
External_Boundry_Collider_Model
FamousePlaces_Model
FireStation_Model
Fuel_Station_Model
Ground_Base_Model
Hospital_Model
HotelWall_Model
JunkYard_Model
Monument_Model
Ocean_Model
Parking_Model
RailwayStation_Model
Recycling_Point_Model
Refinery_Model
RoadBarrier_Model
School_Model
ShoppingMall_Model
Shops01_Model 1
Shops02_Mesh
Showroom_Model
Signal_Light_Model
Signal_Light_Model_Night
Stadium_Model
SkyScraper_Buildings_Model
TheHotel_Model
Trees_Model
TruckParking_Model
Warehouse_Model
Warehouse_Model
WashStation_Model
WaterLake_Model
Windmill_Model
WorkShop_Model
ZooBuilding_Model
Number of Textures: 89
Number of Materials: 89 Day Materials 89 Night Materials
Rigging: None
Animation: None
Types of materials: Standard/Mobile Diffuse
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Render Pipeline Disclaimer:
This package was created as HDRP. URP file included.If you want use URP, you can import it.
Mega Open World City & Industrial Environment is a realistic environment pack designed for Truck Simulator, Driving Simulator, Open World and Urban Games.
This complete modular city environment includes everything you need to build a large-scale open world map for truck driving games and transport simulations.
🚛 Included Locations & Areas:
- Truck Parking Areas
- Industrial Zone & Factory Area
- Construction Depot
- Workshop & Wash Station
- Petrol Pump & Bus Stations
- Airport & Railway Station
- Dockyard & Harbor Area
- Beach, River & Ocean
- School, Hospital & Fire Station
- Stadium & Basketball Ground
- Shopping Mall & Shops
- Housing Societies & Skyscrapers
- Junkyard & Warehouse
- Zoo & Monument
- Hotels & City Buildings
- Clock Tower & Urban Landmarks
🌎 Perfect For:
- Truck Simulator Games
- Car Driving Simulators
- Open World Games
- Delivery & Transport Games
- Emergency Simulation Games
- City Builder Projects
⚡ Features:
- Realistic Quality Assets
- Fully Modular Design
- Optimized for Performance
- URP / HDRP Compatible
- PBR Materials
- Day & Night Ready
- Large Scale Open World Support
Price $149.00
Merge Energy Kit — Complete 2D Merge Game Template by lemonana
• Complete 2D Merge Game Template
• Modular MergeChainData system for creating custom merge chains
• Drag & Drop merge mechanics
• Fully customizable generators and items
• Energy-based resource system
• Dynamic customer orders with smart request generation
• Player progression system (XP & Levels)
• Island map with unlockable content progression
• Unlockable generators and merge chains via islands
• Full save/load system (board, vault, stash, islands, currencies, XP)
• Inventory management: Vault & Stash systems
• Ready-to-use UI, prefabs, sprites, and ScriptableObjects
• Clean, organized, and extendable project architecture
• Includes full, step-by-step documentation (PDF)
• Includes step-by-step video tutorial (YouTube)
• Optimized for mobile resolutions (1080×2400 workspace recommended)
• Compatible with the Built-in Render Pipeline
• Pre-integrated with DOTween (Free) and AdMob (Easy 1-click setup via docs)
• Supported Platforms: Android, iOS, Windows, Mac
• Supported OS: Unity 6000.0.60f1 or higher
Merge Energy Kit is a complete and production-ready 2D Merge Game template designed to help developers create their own merge-based mobile game quickly and efficiently.
This template includes a fully modular MergeChainData system, drag-and-drop merging, customizable generators, a complete energy economy, dynamic customer orders, a world-map island progression system, player leveling, and a robust save/load system that preserves the entire game state.
All systems are clean, extensible, and easy to modify without touching core code. The project is built using standard Unity UI and Sprite rendering (Built-in pipeline), and includes detailed documentation plus a step-by-step video tutorial showing how to add new merge chains, new islands, and new content.
Whether you want to create a casual merge game, prototype new gameplay ideas, or build a full commercial title — this kit gives you everything you need to start immediately.
Price $79.00
Yellow Parrot Restaurant ( Restaurant Cafe Pub Diner Bar Dining Kitchen Parrot ) by Leartes Studios
Features:
- 74 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Material Instances
- High-Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 4 LODs for complex assets
Average Poly Count: around 1K up to 32K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Birdcage, Bar Stool, Sofa, Seat, Piano, Chandelier, Cup, Vestibule, Table Lamp, Table, Flower Pot, etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Floor, Walls, Column, Roof, Ceiling, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Vegetation: Ivy, Plant, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 74 Unique Meshes
Number of Materials: 72
Number of Textures: 119
Supported Development Platforms: All Platforms
Yellow Parrot Restaurant Environment with 74 Unique Meshes. Including all showcased and high-quality assets. With a good level of detail and optimized for Game Ready Projects.
If you want to populate your game environments or any Virtual Production levels, this pack provides high-quality visuals and well-optimized assets.
For all your promotional requests, technical support needs, suggestions please create a ticket.
Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.
INSTAGRAM FACEBOOK LINKEDIN TWITTER YOUTUBE REDDIT
Price $39.99
Tuyul Brotherhood by Nusantara Art World
Number of textures 12
Texture dimensions 1024x1024
Minimum polygon count 64
Maximum polygon count 1.284
Number of meshes/prefabs 4
Rigging: Yes
Animation count 7
Animation type list idle. walk, run, attack, dodge, angry, defeat
UV mapping: Yes
Types of materials and texture maps (PBR)
The Legends of the "Small Spirits."
The Tuyul Bersaudara (Tuyul Siblings) bundle explores the diverse legends of child-like spirits found across the Indonesian archipelago. While they may appear small, each entity carries a unique legacy—from wealth-seeking tricksters to harbingers of misfortune and sickness.
The Legendary Entities:
- Tuyul (The Wealth Seeker): A prominent figure in Javanese and Malay mythology. Depicted as a bald child, the Tuyul is often bound to a master (pesugihan) to stealthily steal money from neighbors. He is the ultimate rogue for any supernatural heist.
- Janggitan (The Pond Raider): Similar in size to the Tuyul but with a different appetite. Janggitan are the bane of fish farmers, known to move in groups to raid ponds and steal the day’s catch.
- Kupuk (The White Ghost of Merauke): Originating from the legends of Muting Village, Papua, this spirit is short and covered in white powder. Though small, Kupuk is incredibly fast. Legend says colliding with one brings terrible luck, causing the victim to fall ill with mysterious bruises.
- Budak Hideung (The Black Child): A terrifying figure from Sundanese lore. This "dark child" has jet-black skin and haunts filthy, abandoned places. He speaks with a nasal voice and lures people into playing games that often result in sudden sickness.
Price $48.00
Nusantara Spear Bundle by Nusantara Art World
Number of textures 104
Texture dimensions 1024x1024
Polygon count of
Papua Spear
Papua Spear A 104
Papua Spear B 136
Papua Spear C 120
Papua Spear D 72
Papua Spear E 80
Papua Spear F 88
Papua Spear G 208
Papua Spear H 256
Papua Spear I 88
Papua Spear J 80
Papua Spear K 320
Papua Spear L 208
Papua Spear M 192
Papua Spear N 92
Nias Spear
Toho A 364
Toho B 144
Toho C 176
Toho D 176
Toho E 396
Toho F 208
Toho G 176
Toho H 160
Toho I 136
Toho J 176
Toho K 136
Toho L 104
Sulawesi Spear
Tolaki Spear A 76
Tolaki Spear B 104
Tolaki Spear C 256
Tolaki Spear D 48
Tolaki Spear E 108
Arajang I 220
Arajang II 208
Arajang III 268
Minahasa Spear 136
Javanese Spear
Javanese Spear A 228
Javanese Spear B 528
Javanese Spear C 292
Javanese Spear D 204
Javanese Spear E 268
Javanese Spear F 300
Javanese Spear G 156
Javanese Spear H 84
Javanese Spear I 212
Javanese Spear J 164
Javanese Spear K 116
Javanese Spear L 124
Sumatra Spear
Hujor A 88
Hujor B 64
Hujor C 80
Malay Spear A 72
Malay Spear B 112
Number of meshes/prefabs 52
UV mapping: Yes
Types of materials and texture maps PBR
Uniting the Martial Heritage of Nusantara.
This comprehensive bundle is the definitive collection for developers seeking authentic, historically-inspired weaponry from Indonesia. Each spear is meticulously crafted to reflect the unique regional aesthetics, materials, and combat philosophies of the diverse tribes and kingdoms across the archipelago.
What’s Inside the Bundle:
- Dayak Spears: Featuring the iconic hunting lances adorned with traditional culture.
- Javanese Spears: Elegant and lethal spears (Tombak) from the era of Majapahit, showcasing refined blade smithing.
- Maluku & Irian Spears: Raw and primal designs, including serrated harpoons and bone-tipped guardians from the eastern frontiers.
- Sulawesi Spears: Robust lances used by the cavalry and infantry of the Gowa and Bugis maritime kingdoms.
- Sumatra Spears: Includes the heavy-duty Hujor of the Batak highlands and the slender Tombak Melayu from the island once known as Swarnabhumi.
- Nias Spears: The distinct, heavy-headed lances of the Ono Niha warriors, built for the legendary stone-jumping battles.
Historical Context:These weapons represent centuries of history, from the unification efforts of the Majapahit Empire mentioned in the Nagarakretagama to the tribal defenses of the deep jungles. Whether it’s for a historical RPG, a survival game, or a cultural showcase, this bundle provides unmatched diversity.
Price $48.00
Traffic Engine - Core by Blackbyte Games
Dependencies:
- com.unity.entities 1.0.16
- com.unity.entities.graphics 1.0.16
- com.unity.burst 1.8.4
- com.unity.collections 2.1.4
- com.unity.mathematics 1.2.6
- LaneGraph (Unity Asset Store)
Systems included:
- TrafficLaneGraphSingletonSystem — LaneGraph → ECS blob baking
- TrafficLODCameraSystem — per-frame camera and frustum update
- TrafficLODSystem — per-entity LOD tier classification
Public API classes:
- TrafficEngineLaneGraphAPI
- TrafficEngineLODAPI
No MonoBehaviours, no scene components, no authoring required. Pure DOTS runtime.
Traffic Engine - Core is the free shared runtime layer that powers the Traffic Engine suite. It is a required dependency for Traffic Engine - Vehicle and is designed to be consumed by any plugin built on top of Traffic Engine infrastructure.
LaneGraph ECS Integration
Bridges LaneGraph runtime data into Burst-accessible ECS blob assets at initialization. Lane spline geometry, connection topology, lane tags, intersection flags, and live traffic signal states are all available to simulation jobs with zero managed overhead. Geometry and state blobs are kept separate so high-frequency signal updates never trigger a full geometry rebuild.
Four-Tier LOD System
Classifies all LOD-eligible entities each frame based on camera distance, frustum visibility, per-entity importance bias, and optional forced overrides. The four tiers — High, Medium, Low, and Culled — are represented as enableable tag components, keeping archetype changes minimal. A global bias multiplier lets you tune aggressiveness at runtime without touching individual entities.
Public API
TrafficEngineLaneGraphAPI covers lane metadata, connection queries, live signal state, and nearest-lane spatial search. TrafficEngineLODAPI covers camera assignment, distance thresholds, frustum culling, global bias, and per-entity level overrides. Both are designed to be called from MonoBehaviours and event-driven code without boilerplate.
Price $0.00
Tropical Merge UI by FlowerStone
The backgrounds and characters shown were created using AI and are provided for demo purposes only.
TropiMerge is a tropical-themed UI asset pack designed for casual merge games.
With its bright colors, clean layout, and friendly visuals, it helps developers quickly build polished merge game interfaces.
-Background and character images displayed are for demonstration purposes only.-
-Animations are not included in this package.-
1. Resolution (1920x1080)
2. Include PSD files
PNG
-Icons-
- 120 Button Icon
- 72 UI Icon
- 142 Merge Icon
-Image-
- 44 Image
- 26 Title Image
-Bg-
- 73 Multi Bg
- 22 Gauge
-Font-
- JALNAN
- NOTOSANSCJKKR-BOLD
All resources in the demo scene are included
- Frefab
- icons
- popups
- buttens
- Font
Please visit our blog for detailed source images!
Price $17.99
SemiTruck_I_3DModel/(Game Ready) by 3DVice Studio
Technical Details
Geometry
- Triangles: 246,593
- Vertices: 141,556
- Unique Meshes: 42
Textures & Materials
- Textures: 29
- Maximum Texture Resolution: 4096
- Materials: 13
- Vertex Colors: No
- Square Textures: Yes
Animations
- Animation Clips: 0
- Rigged Animations: No
- Transform Animations: No
High-quality optimized 3D semi-truck model, perfect for professional projects. Includes a detailed trailer with fully independent doors and wheels for realistic animations. Built with a clean, optimized mesh to ensure excellent performance in real-time applications. Features high-quality PBR materials and properly unwrapped UVs, ready to use. Ideal for video games, simulations, cinematics, and any 3D project
Price $25.99
Wooden Fence Mini Set V3-Optimized PBR Environment (Built-in/URP/HDRP Ready) by Sihidzir
TECHNICAL DETAILS
- Total Assets: 18 (5 Fences + 3 Gates)
- Total Triangle Count (All LODs Included): 39,478 tris
- Average LOD0: ~1000 tris per asset
- Average LOD2: ~300 tris per asset
- LOD Levels: LOD0, LOD1, LOD2
- Materials: 1
- Texture Resolution: 4096x4096 (4K)
- Texture Maps Included:
Base Color (Albedo)
Normal Map
Height Map
Metallic
Roughness
Mask Map
Metallic Gloss Map
Emissive - Colliders: Box Colliders included
- Pivot Points: Ground-aligned for easy placement
- Lightmap: Lightmap UVs supported
- Scale: Real-world scale
- Render Pipeline Compatibility:
Built-in Render Pipeline ready
Textures compatible with URP and HDRP material setup - Demo Scene: Overview scene included
- Unity Version: 6000.3.8f1
Wooden Fence Mini Set V3-Modular Medieval Fences is a game-ready environment asset package designed for medieval, fantasy, RPG, survival, and village-style environments. The pack includes modular wooden fence and gate elements that allow developers to quickly create natural borders, farms, settlements, and outdoor scenes.
The package contains 5 unique wooden fence variations and 3 gate variations, built with modular workflows in mind for fast and flexible level design. All assets are created in real-world scale with optimized topology, making them suitable for both indie projects and large environments.
All models share a single material setup, helping reduce draw calls and improve performance when used in large scenes. Multiple LOD levels ensure efficient rendering at different distances while maintaining visual quality.
An overview demo scene is included, showcasing all assets as seen in the preview images for quick setup and easy integration into existing projects.
This pack is ideal for building villages, farms, camps, boundaries, and landscape details in medieval or fantasy environments.
Features
- Modular medieval wooden fence system
- 5 fence variations
- 3 gate variations
- Game-ready optimized models
- Real-world scale
- Single material setup for performance
- LOD0, LOD1, LOD2 included
- Box colliders included
- Overview demo scene included
- 4K textures (can be easily downscaled)
- Suitable for PC, console, and mobile projects
Price $4.99
Floaty Arrows: Complete Project by IntenseNation
Tweening
Object Pooling
Levels Generator
Notch Support
Levels Mode
Endless Mode
OVERVIEW
Floaty Arrows is a casual complete project ready to deploy for mobile, it features both endless and levels-based modes that will entertain you for hours with thousands of levels!
tap your screen to throw a pin, try not to hit any placed pin or else you lose, throw all the pins to finish the level
SEE IT IN ACTION
Play the game on your device to see how this asset works out of the box, Try The Web Demo
2 MODES INCLUDED
Change modes easily from the mainmenu, play the levels mode or challenge yourself in the endless mode
LEVELS GENERATOR
Generate hundreds or even thousands of levels easily using the built-in levels generator.
Type how many levels you need, control the difficulty factor, and then click Generate, the generator takes care of the rest
PERFORMANT ANIMATION
Every animation is controlled using tweening, making the asset much smoother
OBJECT POOLING
Instead of instantiating and destroying gameobjects in runtime, the asset uses object pooling which improves performance drastically
READY TO DEPLOY
This is a complete project which is game-ready, all you have to do is to change the package name, and you are ready!
EASILY CUSTOMIZABLE
You can easily customize each level, colors, add/generate more levels, change the sounds, etc. Basically everything can be easily customized to suit your taste
FEATURE RICH
Levels Mode
Endless Mode
Levels Generator
Notch Support
FULLY DOCUMENTED
Beginner-friendly documentation to ease the setup process, the code is well written and is documented as well. To get started check the Guide
ULTIMATE SAVE AND LOAD SUPPORT
Don't want anyone to tamper with the saved data? Get the Ultimate Save And Load, import it to your project, and then set the Save Provider in the Game Manager to Ultimate Save And Load, that's it!
DEPENDENCIES
This project requires TextMeshPRO and LeanTween
FOLLOW INTENSENATION
Tersala | Discord | Instagram | Facebook | Threads | TikTok | Bluesky | Telegram | Reddit | X (Twitter) | Tumblr | LinkedIn | YouTube
Price $19.99
Sand Flow Puzzle 3D | Jam Template + Editor by Ragendom
This asset is made with HyperCasual Game Engine
Sand Flow Puzzle 3D – Jam Template + Editor is a complete game development template designed for creating and customizing sand flow puzzle games where players dig paths to guide sand into matching containers. The gameplay structure is inspired by popular hyper-casual puzzle titles such as Sand Loop.
It includes a full gameplay loop, pixel-based sand simulation, level generation from images, boosters, and a fully featured in-game level editor with JSON import/export support. All systems are modular, data-driven, and easy to extend, making this template ideal for game jams, rapid prototyping, and production-ready casual or hyper-casual puzzle games.
Try First: Browser Demo | Android Demo
OUR ADVANTAGES
- Developer-oriented architecture
- Clear documentation and setup workflow
- Built-in level editor and editor utilities
- Easy visual, color, and gameplay customization
- Clean, modular, and extendable Unity codebase
TEMPLATE INCLUDES
🏖️ Sand Flow Puzzle Gameplay
- Pixel-based sand simulation system
- Digging mechanic for guiding sand through terrain
- Color-matching containers and goal mechanics
- Sand flow interactions with obstacles and terrain
- Smooth and satisfying hyper-casual puzzle gameplay loop
- Multiple level mechanics and puzzle variations
🏗️ Level Editor & Data System
- Built-in in-game level editor scene
- 215 Levels included
- Grid-based terrain and puzzle layout editing
- Sand source, container, and obstacle configuration
- JSON level export and import system
- ScriptableObject-based level data support
- Image-to-level generator (generate levels from images)
- NEW: Auto level generator (create levels in bulk)
🎮 Boosters & Gameplay Systems
- Modular gameplay architecture for adding boosters
- Example booster mechanics included
- Extendable system for new puzzle mechanics
- Flexible level configuration for gameplay variation
🎨 Color & Visual Tools
- Advanced color processing system
- Image-based color extraction
- Automatic color clustering using K-Means algorithm
- Easily replace materials, models, and visual effects
🧪 Developer & Debug Tools
- Debug helpers for testing gameplay
- Modular GameManager architecture
- Clean namespace isolation (SandFlowPuzzle3D)
🎨 Customization Friendly
- Easily replace visuals, UI, and animations
- ScriptableObject-driven configuration
- No hardcoded gameplay rules
- Designed as a foundation template, not a locked system
📱 Mobile Ads Network
- Admob: Monetization network included
💿 Supported Platforms
- iOS
- Android
- WebGL
- Desktop
📄 Documentation
Includes step-by-step guides for:
• Setting up the game and editor scenes
• Creating and editing puzzle levels
• Exporting and importing JSON level files
• Using the image-to-level generator
• Customizing gameplay systems and boosters
• Extending the template for your own sand puzzle or hyper-casual game
📬 Support
If you have any questions or need assistance, feel free to get in touch:
📧 Email: ragendom@gmail.com
Price $49.99
Block Blaster Jam | Game Template + Editor by Ragendom
Block Blaster Jam – Jam Template + Editor is a complete Unity game template for building and customizing cannon-based block shooting puzzle games. Players load colored cannons into slots and fire projectiles at color-matched blocks to clear the grid — a satisfying hypercasual puzzle mechanic inspired by popular casual mobile games such as This is Blast!
This game template includes a full puzzle gameplay loop, a dynamic block grid with stacked floors and destructible obstacles, a queue-based cannon system, three boosters, and a fully featured Unity level editor with automatic level generation. Every system is modular, data-driven, and easy to extend — making it the ideal starting point for a game jam project, rapid prototype, or a production-ready casual or hypercasual mobile puzzle game.
Try First: Browser Demo | Android Demo
OUR ADVANTAGES
- Developer-oriented architecture
- Clear documentation and setup workflow
- Built-in level editor and editor utilities
- Easy visual, color, and gameplay customization
- Clean, modular, and extendable Unity codebase
TEMPLATE INCLUDES
🎯 Block Blaster Gameplay
- Queue-based cannon and firing slot system
- Color-matching projectile shooting mechanic
- Dynamic grid with gravity and reserve block spawning
- Stacked floor blocks (1–5 floors) for multi-hit challenges
- 2×2 obstacle blocks with configurable HP
- Hidden cannons, locked slots, and multiple puzzle variations
🏗️ Level Editor & Data System
- Built-in Unity Editor level designer window
- 500 Levels included
- Visual grid painter for blocks, floors, cannons, and obstacles
- Queue column and cannon configuration
- JSON level export and import system
- NEW: Auto level generator (create hundreds of levels in bulk)
🎮 Boosters & Gameplay Systems
- Three built-in boosters: Shuffle, Bomb, and Unlock
- Progressive booster unlocking across levels
- Tutorial popups and per-level usage tracking
- Extendable system for adding new booster mechanics
🎨 Color & Visual Tools
- 10 built-in block colors (Red, Yellow, Blue, Green, Orange, Purple, Pink, Cyan, Lime, Magenta)
- Smooth cube mesh rendering with URP/Lit materials
- Procedural block creation and particle explosion effects
- Easily replace materials, meshes, and visual effects
🧪 Developer & Debug Tools
- In-game developer settings panel (level nav, win/lose trigger, ad testing)
- Keyboard shortcuts for level skipping and booster unlock
- Modular GameManager architecture
- Clean namespace isolation (HypercasualGameEngine)
🎨 Customization Friendly
- Easily replace visuals, UI, and animations
- Add new block colors via a single enum and color array
- No hardcoded gameplay rules
- Designed as a foundation template, not a locked system
📱 Mobile Ads Network
- AdMob: Monetization network included (banner, interstitial, rewarded video)
💿 Supported Platforms
- iOS
- Android
- WebGL
- Desktop
📄 Documentation
Includes step-by-step guides for:
- Setting up the game scene and running your first level
- Designing levels with the visual grid painter
- Configuring cannons, floor stacks, obstacles, and locked slots
- Using the Auto Level Generator to batch-create content
- Adding new block colors and boosters
- Extending the template for your own block puzzle or hyper-casual game
📬 Support
If you have any questions or need assistance, feel free to get in touch:
📧 Email: ragendom@gmail.com
Price $49.99
Snake Out | 2D Puzzle Template + Editor by Ragendom
This asset is made with HyperCasual Game Engine
Snake Out – 2D Puzzle Template + Editor is a complete game development template designed for creating and customizing grid-based snake puzzle games where players guide colored snakes into matching holes, such as Gecko Out. The template includes core gameplay systems, procedural visuals, boosters, and a powerful level editor with automatic level generation.
It features a full puzzle gameplay loop, grid-based movement mechanics, snake and hole systems, a built-in Unity level editor, and JSON-based level data. All systems are modular, data-driven, and easy to extend, making this template ideal for prototypes, game jams, and production-ready mobile puzzle games.
Try First: Browser Demo | Android Demo
OUR ADVANTAGES
Developer-oriented architecture
Clear documentation and setup workflow
Built-in level editor and editor utilities
Automatic level generator for creating hundreds of levels
Clean, modular, and extendable Unity codebase
TEMPLATE INCLUDES
🐍 Snake Puzzle Gameplay
- Grid-based snake puzzle mechanics
- Drag-to-move controls for snake navigation
- Color-matching snake and hole system
- Walls and obstacle mechanics
- Countdown timer gameplay
- Smooth snake movement and hole entry animations
🏗️ Level Editor & Data System
- Built-in Unity level editor window
- Visual grid-based level painter
- Place snakes, holes, and walls with color-coded tools
- Snake management with segment editing
- JSON level export and import system
- 500 pre-generated levels included
⚙️ Automatic Level Generator
- Batch-generate hundreds of solvable puzzle levels
- Adjustable grid size and level dimensions
- Configurable snake counts and lengths
- Difficulty curve generation (easy → hard)
- Wall density and obstacle control
- Non-destructive generation that appends new levels
🎮 Boosters & Player Systems
- Freeze Time booster (pause level timer)
- Break Wall booster (remove obstacles)
- Auto-Solve booster (send snake directly to hole)
- Booster usage counters and UI indicators
- Built-in tutorial popup support
🎨 Visual & Rendering Systems
- Procedurally rendered grid and gameplay elements
- LineRenderer-based snake visuals with shadows
- Animated snake eyes and tongue effects
- Particle effects for hole entry and boosters
- Easily customizable materials and visuals
🧪 Developer & Debug Tools
- Developer settings panel for testing gameplay
- Level navigation controls (next, previous, reload)
- Booster unlock test mode
- Built-in ad testing tools
🎨 Customization Friendly
- Easily replace visuals, UI, and effects
- Scriptable JSON level system
- Simple architecture for adding new boosters or mechanics
- Designed as a flexible starting point for your own puzzle game
Mobile Ads Network
- Admob: Monetization network included
💿 Supported Platforms
- iOS
- Android
- WebGL
- Desktop
📄 Documentation
Online Documentation
Includes step-by-step guides for:
• Setting up the game scene and systems
• Creating and editing puzzle levels
• Using the Level Editor and Auto Level Generator
• Exporting and importing JSON level files
• Customizing gameplay mechanics and boosters
• Extending the template for your own snake puzzle game
📬 Support
If you have any questions or need assistance, feel free to get in touch:
📧 Email: ragendom@gmail.com
Price $49.99
X2 PBR - Texture to Material by Daelonik Artworks
[ASSET INFO] [Website] [Support]
[ASSET HIGHTLIGHTS]
- Generate full PBR maps from a single texture in seconds
- Work entirely inside Unity—no external tools needed
- Real-time preview with instant visual feedback
- Advanced controls for fine-tuning every map
- Save and reuse presets for faster workflows
- Combine generated maps with custom textures
- Export only what you need with automatic setup
[DESCRIPTION]
X2 PBR – Texture to Material is a powerful Unity Editor tool designed to streamline your material creation workflow. Transform a single base texture into a complete set of high-quality PBR maps—including Height, Normal, Occlusion, Metallic, Gloss and Metalness—in just a few clicks.
With real-time preview, customizable generation settings, and reusable presets, X2 PBR gives artists full control while dramatically reducing production time. Seamlessly generate, tweak, and export ready-to-use textures directly inside Unity—no external tools required.
Whether you're building realistic environments or optimizing your asset pipeline, X2 PBR delivers a fast, flexible, and intuitive solution for professional material creation.
Check out our art packs:
If you liked the package please review! I'ts very appreciated!
If you need more info click on the "Asset info" link above.
If you have any trouble and need for support check out the "Support" link above.
Price $27.50
Futuristic Water Corridors – Modular Sci-Fi Environment by Friday Night Studio
🧩 Technical Details
- Total prefabs: 21
- Total tris for each prefabs: Between 84 to 16 000 tris.
- 11 unique material sets for optimal quality and performance
- Colliders: Custom optimized mesh colliders and primitive colliders included
- Textures: PBR, optimized for modular use (4096 to 1024). Downgrade as you need for better performance on mobile.
⭐ Community ⭐
Join the Friday Night Studio Discord for support, exclusive updates, freebies, vouchers, and early access to new packages 🎁:
🚀 FRIDAY NIGHT STUDIO - DISCORD 🚀
🤝 Overview
This modular Futuristic Environment Pack was made in collaboration with Guillaume Fortin, Environment Artist, and is ready to use in any production.
Take a look at my unity asset store page for more futuristic environments! ✨🏞️
Perfect for PC, consoles, VR, Mobile, games, cinematic projects, and interactive experiences. 🎮🎥
- Fully modular parts with PBR Metallic Roughness workflow.
- Game-ready prefabs with materials.
- optimized colliders for smooth gameplay.
- Demo scenes included for easy showcase and testing.
🚀 Pipeline Compatibility
🛠️ All materials and prefabs already converted and ready to use.
- Built-in Render Pipeline ✅
- Universal Render Pipeline (URP) ✅
- High Definition Render Pipeline (HDRP) ✅
Lighting and post-processing settings vary between pipelines — adjust as needed for your scene. 💡
⭐Follow us for updates, promotions, previews & more⭐:
Price $29.99
Spears of Papua by Nusantara Art World
Number of textures
Texture dimensions
Polygon count of
Papua Spear A 104
Papua Spear B 136
Papua Spear C 120
Papua Spear D 72
Papua Spear E 80
Papua Spear F 88
Papua Spear G 208
Papua Spear H 256
Papua Spear I 88
Papua Spear J 80
Papua Spear K 320
Papua Spear L 208
Papua Spear M 192
Papua Spear N 92
Spear Rack B 180
Minimum polygon count 72
Maximum polygon count 320
Number of meshes/prefabs
UV mapping: Yes
Types of materials and texture maps PBR
The Unyielding Spirit of the Eastern Horizon.
Deep within the dense jungles and coastal reaches of the island once known as the "Land of the Birds of Paradise," the warriors of Papua (Irian) forged weapons from the very essence of nature. This package brings that primal strength to life through a comprehensive collection of 16 traditional spears, meticulously modeled to reflect the diverse tribal cultures of the region.
Echoes from the Nagarakretagama:
According to the Nagarakretagama (Desawarnana), the 14th-century, the influence of the Majapahit Empire under Emperor Hayam Wuruk extended to the far east. The text identifies regions such as Wwanin (Onin/Fakfak) and Seran (Kowiai) as part of the empire's vast tributary network.
When the Majapahit explorers and envoys reached these shores, they encountered warriors armed with these very weapons—serrated harpoons and bone-tipped lances that defended the sacred "Land of the Birds of Paradise."
These spears represent the formidable defensive tools of the local tribes who guarded these easternmost gateways of the Majapahit maritime influence. These were the weapons encountered by the imperial fleet as they sought the rare resources of the "Golden Island" under the Sumpah Palapa.
Key Features:
- 16 Unique Designs: Includes serrated harpoons, bone-tipped lances, paddle-style spears, and ornate ceremonial variants.
- Authentic Materials: Textures capture the realistic grain of tropical hardwoods, organic bone, and traditional fiber bindings used by ancestral smiths.
- Historically Inspired: Based on the martial heritage of the eastern Nusantara frontier during the golden age of the Majapahit Empire.
- PBR Workflow: High-fidelity 1024x1024 textures optimized for modern lighting environments.
Price $18.00
Arrow Magic by PixelBug Games
- A Demo scene to test level progression of example level packs
- A Create scene for level and pack building
- A Debug scene for ui viewing of moves, state, and health
- Auto-generated solver-verified levels - set seed and arrow coverage values
- ScriptableObject–driven design: palettes, arrow transitions, sound effects, vfx, level keys, and packs
- Save / load system to test and build levels
- Multi-level undo for experimentation
- Pluggable SFX and VFX libraries wired to game events
- Built with UI Toolkit and Unity’s Input System
- Object Pooling to optimize performance
- Clean, modular, well-organized C# code ready for extension
- Documentation and support to help you integrate and customize quickly
Arrow Magic is a fully featured arrow-chain puzzle game template designed to be customized, re-themed, and extended into your own commercial projects.
All gameplay data is driven by ScriptableObjects: palettes, levels, level packs, arrow transitions, sound effects, and vfx.
The template includes:
- Auto-generated solvable levels with controls for the amount of arrow coverage.
- Maskable drag and drop images to define the arrow playfield's shape and color.
- Palette per level definable via Scriptable Object or mask image.
- Arrow intros 16 predefined transitions - adjustable speed, duration, stagger, and ease.
- Define an arrow's head, tail, animation speed, and corner radius
- Auto zoom smooth animated zoom to fit each level.
- Definable board dots on win. Pulse speed, width, strength, and color.
- Level save/load via keys and packs so you can build curated level collections.
- Pluggable VFX and SFX libraries connect your own particles and audio to game events.
- UI Toolkit + Unity Input System integration for modern UI and flexible controls.
- Object Pooling of board elements to optimize performance
The package is best suited for casual and hyper-casual puzzle games, but the underlying systems are generic enough to support many visual themes and monetization styles.
Price $49.99
Bukhara Pack by HexForge
- Number of textures: 52 total (4 maps × 13 assets)
- Texture dimensions: 2048×2048 PNG
- Polygon count of each model: not specified (optimized topology for mid-spec PC & mobile)
- Minimum polygon count: not specified
- Maximum polygon count: not specified
- Number of meshes/prefabs: 13 unique meshes/prefabs (Houses 1–5, Shops 1–3, Tower, Chor Minor, Ark, Mir Arab Madrasa, Abdulazizkhan Madrasa)
- Rigging: No (static architecture)
- Animation count: 0
- Animation type list: none
- UV mapping: Yes
- LOD information: not specified (assume single LOD unless provided)
- Types of materials and texture maps: PBR; maps per asset include AlbedoTransparency, Ambient Occlusion, Normal, MetallicSmoothness
Build a vibrant Uzbek-inspired bazaar in minutes. This pack delivers modular houses, shops, towers, and landmark madrasas, each with hand-painted albedo, AO, normal, and metallic-smoothness maps. Meshes snap cleanly on a 1 m grid, letting you assemble alleys, courtyards, and market streets that feel authentic yet performant. Materials are editable, so you can tweak colors, weathering, or trim details to match your art direction. Works great for adventure, RPG, strategy, or educational scenes set in Silk Road or Middle Eastern environments.
Price $24.99
