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Updated: 20 min 31 sec ago

Marine Mammals Pack by WDallgraphics

2026, March 18 - 13:26
Bring your ocean scenes to life with animated Orca, Humpback Whale & Bottlenose Dolphin. Low poly, rigged, and ready for Unity games and simulations.

Bottlenose Dolphin Low poly 3D model Animated


12 Animations in Root Motion

12 Animations In-place

3 Textures (4096x4096)

1 Material

4 Scripts

1 Shader

1 Skybox

1 Sample Scene


Polygons 5120

Vertices 5339

Polygonal Quads only Geometry


Textures

T_Dolphin_D

T_Dolphin_N

T_Dolphin_S


Animations List

Idle (0-100)

SwimFast(103-127)

Run (130-142)

Swim (145-181)

Leap (184-244)

SlappingTail (247-260)

Lookout (263-449)

Breathing (452-527)

SwimLeft (530-566)

SwimRight (569-605)

SwimFastLeft (608-632)

SwimFastRight (635-659)

RunLeft (662-674)

RunRight (677-689)


Humpback Whale Low poly 3D model Animated


9 Animations in Root Motion

9 Animations In-place

4 Textures (4096x4096)

2 Materials

1 Sample Scene

1 Skybox

4 Scripts

1 Shader

1 Animator Controller


Polygons 4690

Vertices 4744

Polygonal Quads only Geometry


Textures

T_Humpback_D

T_Humpback_N

T_Humpback_S

T_HumpbackBaleen_D


Animations List

Idle (0-100)

Breathing (103-308)

Swim (311-379)

Leap1 (382-441)

Leap2 (444-550)

SlappingFin (553-1127)

SlappingTail (1130-1309)

SwimLeft (1312-1380)

SwimRight (1383-1451)


Orca Whale Low Poly 3D Model Animated


14 Animations In-place and Root Motion

3 Textures (4096x4096)

2 Material

1 Sample Scene

1 Prefab

3 Scripts

1 Skybox

1 Shader


Low Poly Model

5686 Polygons

5770 Vertices

Polygonal Quads Only Geometry


Textures

T_Orca_D (Diffuse)

T_Orca_N (Normal)

T_Orca_S (Specular)


Animations list

Swim (0-40)

SwimFast (43-69)

Idle (72-172)

TurnLeft (175-215)

TurnRight (218-258)

QuickTurnLeft (261-287)

QuickTurnRight (290-316)

BiteAttack (319-359)

Death (362-628)

Hit (631-677)

Jump (680-755)

AirAttack (758-839)

TailSlap (842-932)

Breathing (935-1116)

🌊 Marine Mammals Pack – Low Poly Animated Animals for Unity

Bring your ocean scenes to life with this high-quality collection of animated marine mammals, including a powerful Orca, a massive Humpback Whale, and a detailed Bottlenose Dolphin.
Each model is fully rigged and comes with multiple animations, making them perfect for games, simulations, and cinematic projects.


🎮 Key Features

✔ 3 fully animated marine mammals
✔ Root Motion and In-place animations included
✔ Optimized low poly models
✔ High-resolution textures (4096x4096)
✔ Ready-to-use prefabs and sample scenes
✔ Compatible with standard Unity pipelines


🧾 Technical Details


🐬 Bottlenose Dolphin

  • 12 Root Motion + 12 In-place animations
  • 3 Textures (4096x4096)
  • 1 Material
  • 5120 Polygons / 5339 Vertices
  • Includes scripts, shader, skybox and sample scene

🐋 Humpback Whale

  • 9 Root Motion + 9 In-place animations
  • 4 Textures (4096x4096)
  • 2 Materials
  • 4690 Polygons / 4744 Vertices
  • Includes scripts, shader, animator controller, skybox and sample scene

🐳 Orca Whale

  • 14 animations (Root Motion & In-place)
  • 3 Textures (4096x4096)
  • 2 Materials
  • 5686 Polygons / 5770 Vertices
  • Includes prefab, scripts, shader, skybox and sample scene

🧩 Ideal For

✔ Underwater games
✔ Wildlife simulations
✔ Educational projects
✔ Cinematics and animations
✔ VR / AR experiences


👉 Watch Animations on YouTube : Dolphin, Whale and Orca


Price $59.99

Cyclope 1 by Panchenko Lyudmila

2026, March 18 - 13:21
Low-poly model of the character Сyclops Suitable for games of different genre: RPG, strategy, first-person shooter, etc.

Number of Materials:3

Number of Material Instances:9

Number of Textures:42

Texture Resolutions: 2048x2048, 4096x4096

Extra bones:

Jaw

Eye

Number of Animations:29

Animation Types:

Attack(x5)

Death(x4)

GetHit(x4)

Idle(x6)

Walk(x4)

Run(x2)

Strafe l/r(x4)

faces 17692

verts 11145

tris 20555

Cyclops is a powerful one-eyed fantasy creature designed for action RPGs, hack-and-slash games, survival projects, and dark fantasy worlds. Features a strong silhouette, detailed outfit and weapon, and is perfect for use as an enemy, boss, guardian, or brutal melee unit. Great for cinematic scenes, gameplay encounters, and stylized or realistic fantasy environments.



Price $60.00

Mega Open World City Simulator Environment Pack Realistic city Transport Assets by Universe of 3D

2026, March 18 - 13:14
Open World City & Industrial Environment Pack for Truck Simulator & Driving Games. Modular, realistic, optimized assets incl. airport, factory, dockyard & transport zones. Perfect for simulators.

Technical details

Tris Count:

AirPlane_Model 1049 Tris

AirportBuilding_Model 936 Tris

BasketBall_Ground_Fence 88 Tris

Beach_Model 783 Tris

BGAlpha_Model 114 Tris

Buildings01_Model 1684 Tris

Buildings02_Model 1202 Tris

BusTerminal_Model 1434 Tris

BusTerWall02_Model 1694 Tris

ConMach_Depot_Model 1186 Tris

ConsMat_Depo_Model 392 Tris

ContainerSet_Model 1125 Tris

Crane_Model 2185 Tris

DepotWall_Model 648 Tris

Dockyard_Ground_Model 278 Tris

DoorofRoad_Model 264 Tris

Electronics Market_Model 1369 Tris

External_Boundry_Collider_Model 754 Tris

FamousePlaces_Model 1562 Tris

FireStation_Model 1158Tris

Fuel_Station_Model 1113 Tris

Ground_Base_Model 10714 Tris

Hospital_Model 1238 Tris

HotelWall_Model 686 Tris

JunkYard_Model 1266 Tris

Monument_Model 318 Tris

Ocean_Model 61 Tris

Parking_Model 118 Tris

RailwayStation_Model 2743 Tris

Recycling_Point_Model 1445 Tris

Refinery_Model 318 Tris

RoadBarrier_Model 343 Tris

School_Model 1204Tris

ShoppingMall_Model 528 Tris

Shops01_Model 114 Tris

Shops02_Mesh 362 Tris

Showroom_Model 764 Tris

Signal_Light_Model 165 Tris

Signal_Light_Model_Night 112Tris

Stadium_Model 536 Tris

SkyScraper_Buildings_Model

TheHotel_Model 580 Tris

Trees_Model 5104 Tris

TruckParking_Model 656 Tris

Warehouse_Model 302 Tris

Warehouse_Model 906 Tris

WashStation_Model 1384 Tris

WaterLake_Model 94Tris

Windmill_Model 30 Tris

WorkShop_Model 2350 Tris

ZooBuilding_Model 2568 Tris

Texture Resolutions: (PNG Format)

2048*2048 Pixels

Number of Unique Assets:

AirPlane_Model

AirportBuilding_Model

BasketBall_Ground_Fence

Beach_Model

BGAlpha_Model

Buildings01_Model

Buildings02_Model

BusTerminal_Model

BusTerWall02_Model

ConMach_Depot_Model

ConsMat_Depo_Model

ContainerSet_Model

Crane_Model

DepotWall_Model

Dockyard_Ground_Model

DoorofRoad_Model

Electronics Market_Model

External_Boundry_Collider_Model

FamousePlaces_Model

FireStation_Model

Fuel_Station_Model

Ground_Base_Model

Hospital_Model

HotelWall_Model

JunkYard_Model

Monument_Model

Ocean_Model

Parking_Model

RailwayStation_Model

Recycling_Point_Model

Refinery_Model

RoadBarrier_Model

School_Model

ShoppingMall_Model

Shops01_Model 1

Shops02_Mesh

Showroom_Model

Signal_Light_Model

Signal_Light_Model_Night

Stadium_Model

SkyScraper_Buildings_Model

TheHotel_Model

Trees_Model

TruckParking_Model

Warehouse_Model

Warehouse_Model

WashStation_Model

WaterLake_Model

Windmill_Model

WorkShop_Model

ZooBuilding_Model

Number of Textures: 89

Number of Materials: 89 Day Materials 89 Night Materials

Rigging: None

Animation: None

Types of materials: Standard/Mobile Diffuse

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Render Pipeline Disclaimer:

This package was created as HDRP. URP file included.If you want use URP, you can import it.

Mega Open World City & Industrial Environment is a realistic environment pack designed for Truck Simulator, Driving Simulator, Open World and Urban Games.

This complete modular city environment includes everything you need to build a large-scale open world map for truck driving games and transport simulations.


🚛 Included Locations & Areas:

  • Truck Parking Areas
  • Industrial Zone & Factory Area
  • Construction Depot
  • Workshop & Wash Station
  • Petrol Pump & Bus Stations
  • Airport & Railway Station
  • Dockyard & Harbor Area
  • Beach, River & Ocean
  • School, Hospital & Fire Station
  • Stadium & Basketball Ground
  • Shopping Mall & Shops
  • Housing Societies & Skyscrapers
  • Junkyard & Warehouse
  • Zoo & Monument
  • Hotels & City Buildings
  • Clock Tower & Urban Landmarks

🌎 Perfect For:

  • Truck Simulator Games
  • Car Driving Simulators
  • Open World Games
  • Delivery & Transport Games
  • Emergency Simulation Games
  • City Builder Projects

⚡ Features:

  • Realistic Quality Assets
  • Fully Modular Design
  • Optimized for Performance
  • URP / HDRP Compatible
  • PBR Materials
  • Day & Night Ready
  • Large Scale Open World Support

Price $149.00

Merge Energy Kit — Complete 2D Merge Game Template by lemonana

2026, March 18 - 13:13
A complete 2D Merge Game template featuring merge mechanics, generators, island progression, orders, and a full save system — ready to customize and build your own mobile game.

• Complete 2D Merge Game Template

• Modular MergeChainData system for creating custom merge chains

• Drag & Drop merge mechanics

• Fully customizable generators and items

• Energy-based resource system

• Dynamic customer orders with smart request generation

• Player progression system (XP & Levels)

• Island map with unlockable content progression

• Unlockable generators and merge chains via islands

• Full save/load system (board, vault, stash, islands, currencies, XP)

• Inventory management: Vault & Stash systems

• Ready-to-use UI, prefabs, sprites, and ScriptableObjects

• Clean, organized, and extendable project architecture

• Includes full, step-by-step documentation (PDF)

• Includes step-by-step video tutorial (YouTube)

• Optimized for mobile resolutions (1080×2400 workspace recommended)

• Compatible with the Built-in Render Pipeline

• Pre-integrated with DOTween (Free) and AdMob (Easy 1-click setup via docs)

• Supported Platforms: Android, iOS, Windows, Mac

• Supported OS: Unity 6000.0.60f1 or higher

Merge Energy Kit is a complete and production-ready 2D Merge Game template designed to help developers create their own merge-based mobile game quickly and efficiently.


This template includes a fully modular MergeChainData system, drag-and-drop merging, customizable generators, a complete energy economy, dynamic customer orders, a world-map island progression system, player leveling, and a robust save/load system that preserves the entire game state.


All systems are clean, extensible, and easy to modify without touching core code. The project is built using standard Unity UI and Sprite rendering (Built-in pipeline), and includes detailed documentation plus a step-by-step video tutorial showing how to add new merge chains, new islands, and new content.


Whether you want to create a casual merge game, prototype new gameplay ideas, or build a full commercial title — this kit gives you everything you need to start immediately.


Price $79.00

Yellow Parrot Restaurant ( Restaurant Cafe Pub Diner Bar Dining Kitchen Parrot ) by Leartes Studios

2026, March 18 - 12:59
Yellow Parrot Restaurant Environment with 74 Unique Meshes.

Features:

  • 74 Unique Meshes
  • Attention to Detail / AAA Quality
  • Controllable parameters in Material Instances
  • High-Quality Assets
  • Game ready/Optimized
  • Unique Concepts of Assets
  • High Attention to Details

Material Variations For Some Assets

Texture Sizes:

  • 4096
  • 2048
  • 1024

Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets

Collision: Yes, Custom collisions for complex assets

LODs: Yes, 4 LODs for complex assets

Average Poly Count: around 1K up to 32K

Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

Props: Birdcage, Bar Stool, Sofa, Seat, Piano, Chandelier, Cup, Vestibule, Table Lamp, Table, Flower Pot, etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Architecture: Floor, Walls, Column, Roof, Ceiling, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Vegetation: Ivy, Plant, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Number of Meshes: 74 Unique Meshes

Number of Materials: 72

Number of Textures: 119

Supported Development Platforms: All Platforms

Yellow Parrot Restaurant Environment with 74 Unique Meshes. Including all showcased and high-quality assets. With a good level of detail and optimized for Game Ready Projects.


If you want to populate your game environments or any Virtual Production levels, this pack provides high-quality visuals and well-optimized assets.


For all your promotional requests, technical support needs, suggestions please create a ticket.

Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.

INSTAGRAM FACEBOOK LINKEDIN TWITTER YOUTUBE REDDIT


Price $39.99

Tuyul Brotherhood by Nusantara Art World

2026, March 18 - 11:45
Unveil the mystical "Tuyul Bersaudara" (The Tuyul Brothers), a unique collection of four distinct spirit entities from Nusantara folklore. Featuring the Kupuk, Tuyul, Janggitan, and Budak Hideung.

Number of textures 12

Texture dimensions 1024x1024


Minimum polygon count 64

Maximum polygon count 1.284

Number of meshes/prefabs 4

Rigging: Yes

Animation count 7

Animation type list idle. walk, run, attack, dodge, angry, defeat

UV mapping: Yes

Types of materials and texture maps (PBR)

The Legends of the "Small Spirits."

The Tuyul Bersaudara (Tuyul Siblings) bundle explores the diverse legends of child-like spirits found across the Indonesian archipelago. While they may appear small, each entity carries a unique legacy—from wealth-seeking tricksters to harbingers of misfortune and sickness.

The Legendary Entities:

  • Tuyul (The Wealth Seeker): A prominent figure in Javanese and Malay mythology. Depicted as a bald child, the Tuyul is often bound to a master (pesugihan) to stealthily steal money from neighbors. He is the ultimate rogue for any supernatural heist.
  • Janggitan (The Pond Raider): Similar in size to the Tuyul but with a different appetite. Janggitan are the bane of fish farmers, known to move in groups to raid ponds and steal the day’s catch.
  • Kupuk (The White Ghost of Merauke): Originating from the legends of Muting Village, Papua, this spirit is short and covered in white powder. Though small, Kupuk is incredibly fast. Legend says colliding with one brings terrible luck, causing the victim to fall ill with mysterious bruises.
  • Budak Hideung (The Black Child): A terrifying figure from Sundanese lore. This "dark child" has jet-black skin and haunts filthy, abandoned places. He speaks with a nasal voice and lures people into playing games that often result in sudden sickness.

Price $48.00

Nusantara Spear Bundle by Nusantara Art World

2026, March 18 - 11:44
The Ultimate Spear Collection of the Archipelago. A massive bundle featuring high-quality spear assets from the legendary warrior cultures of Dayak, Java, Maluku, Irian, Sulawesi, Sumatra, and Nias.

Number of textures 104

Texture dimensions 1024x1024

Polygon count of


Papua Spear

Papua Spear A 104

Papua Spear B 136

Papua Spear C 120

Papua Spear D 72

Papua Spear E 80

Papua Spear F 88

Papua Spear G 208

Papua Spear H 256

Papua Spear I 88

Papua Spear J 80

Papua Spear K 320

Papua Spear L 208

Papua Spear M 192

Papua Spear N 92


Nias Spear

Toho A 364

Toho B 144

Toho C 176

Toho D 176

Toho E 396

Toho F 208

Toho G 176

Toho H 160

Toho I 136

Toho J 176

Toho K 136

Toho L 104


Sulawesi Spear

Tolaki Spear A 76

Tolaki Spear B 104

Tolaki Spear C 256

Tolaki Spear D 48

Tolaki Spear E 108

Arajang I 220

Arajang II 208

Arajang III 268

Minahasa Spear 136


Javanese Spear

Javanese Spear A 228

Javanese Spear B 528

Javanese Spear C 292

Javanese Spear D 204

Javanese Spear E 268

Javanese Spear F 300

Javanese Spear G 156

Javanese Spear H 84

Javanese Spear I 212

Javanese Spear J 164

Javanese Spear K 116

Javanese Spear L 124


Sumatra Spear

Hujor A 88

Hujor B 64

Hujor C 80

Malay Spear A 72

Malay Spear B 112


Number of meshes/prefabs 52

UV mapping: Yes

Types of materials and texture maps PBR

Uniting the Martial Heritage of Nusantara.

This comprehensive bundle is the definitive collection for developers seeking authentic, historically-inspired weaponry from Indonesia. Each spear is meticulously crafted to reflect the unique regional aesthetics, materials, and combat philosophies of the diverse tribes and kingdoms across the archipelago.


What’s Inside the Bundle:

  • Dayak Spears: Featuring the iconic hunting lances adorned with traditional culture.
  • Javanese Spears: Elegant and lethal spears (Tombak) from the era of Majapahit, showcasing refined blade smithing.
  • Maluku & Irian Spears: Raw and primal designs, including serrated harpoons and bone-tipped guardians from the eastern frontiers.
  • Sulawesi Spears: Robust lances used by the cavalry and infantry of the Gowa and Bugis maritime kingdoms.
  • Sumatra Spears: Includes the heavy-duty Hujor of the Batak highlands and the slender Tombak Melayu from the island once known as Swarnabhumi.
  • Nias Spears: The distinct, heavy-headed lances of the Ono Niha warriors, built for the legendary stone-jumping battles.

Historical Context:These weapons represent centuries of history, from the unification efforts of the Majapahit Empire mentioned in the Nagarakretagama to the tribal defenses of the deep jungles. Whether it’s for a historical RPG, a survival game, or a cultural showcase, this bundle provides unmatched diversity.


Price $48.00

Traffic Engine - Core by Blackbyte Games

2026, March 18 - 11:43
Free shared foundation for the Traffic Engine suite. Provides LaneGraph ECS integration and a four-tier LOD system for use by Vehicle and Crowd plugins built on Traffic Engine.

Dependencies:

- com.unity.entities 1.0.16

- com.unity.entities.graphics 1.0.16

- com.unity.burst 1.8.4

- com.unity.collections 2.1.4

- com.unity.mathematics 1.2.6

- LaneGraph (Unity Asset Store)


Systems included:

- TrafficLaneGraphSingletonSystem — LaneGraph → ECS blob baking

- TrafficLODCameraSystem — per-frame camera and frustum update

- TrafficLODSystem — per-entity LOD tier classification


Public API classes:

- TrafficEngineLaneGraphAPI

- TrafficEngineLODAPI


No MonoBehaviours, no scene components, no authoring required. Pure DOTS runtime.

Traffic Engine - Core is the free shared runtime layer that powers the Traffic Engine suite. It is a required dependency for Traffic Engine - Vehicle and is designed to be consumed by any plugin built on top of Traffic Engine infrastructure.


LaneGraph ECS Integration

Bridges LaneGraph runtime data into Burst-accessible ECS blob assets at initialization. Lane spline geometry, connection topology, lane tags, intersection flags, and live traffic signal states are all available to simulation jobs with zero managed overhead. Geometry and state blobs are kept separate so high-frequency signal updates never trigger a full geometry rebuild.


Four-Tier LOD System

Classifies all LOD-eligible entities each frame based on camera distance, frustum visibility, per-entity importance bias, and optional forced overrides. The four tiers — High, Medium, Low, and Culled — are represented as enableable tag components, keeping archetype changes minimal. A global bias multiplier lets you tune aggressiveness at runtime without touching individual entities.


Public API

TrafficEngineLaneGraphAPI covers lane metadata, connection queries, live signal state, and nearest-lane spatial search. TrafficEngineLODAPI covers camera assignment, distance thresholds, frustum culling, global bias, and per-entity level overrides. Both are designed to be called from MonoBehaviours and event-driven code without boilerplate.


Price $0.00

Tropical Merge UI by FlowerStone

2026, March 18 - 11:03
A colorful tropical UI kit designed to help you quickly create casual merge games.

The backgrounds and characters shown were created using AI and are provided for demo purposes only.

TropiMerge is a tropical-themed UI asset pack designed for casual merge games.
With its bright colors, clean layout, and friendly visuals, it helps developers quickly build polished merge game interfaces.


-Background and character images displayed are for demonstration purposes only.-
-Animations are not included in this package.-


1. Resolution (1920x1080)

2. Include PSD files


PNG

-Icons-

  • 120 Button Icon
  • 72 UI Icon
  • 142 Merge Icon

-Image-

  • 44 Image
  • 26 Title Image

-Bg-

  • 73 Multi Bg
  • 22 Gauge

-Font-

  • JALNAN
  • NOTOSANSCJKKR-BOLD

All resources in the demo scene are included

  • Frefab
  • icons
  • popups
  • buttens
  • Font

Please visit our blog for detailed source images!



Price $17.99

SemiTruck_I_3DModel/(Game Ready) by 3DVice Studio

2026, March 18 - 11:02
Optimized 3D Semi-Truck model. Includes trailer with independent doors and wheels, optimized mesh, PBR materials, and ready-to-use UV mapping. Ideal for games and animation.(Game Ready)

Technical Details

Geometry

  • Triangles: 246,593
  • Vertices: 141,556
  • Unique Meshes: 42

Textures & Materials

  • Textures: 29
  • Maximum Texture Resolution: 4096
  • Materials: 13
  • Vertex Colors: No
  • Square Textures: Yes

Animations

  • Animation Clips: 0
  • Rigged Animations: No
  • Transform Animations: No

High-quality optimized 3D semi-truck model, perfect for professional projects. Includes a detailed trailer with fully independent doors and wheels for realistic animations. Built with a clean, optimized mesh to ensure excellent performance in real-time applications. Features high-quality PBR materials and properly unwrapped UVs, ready to use. Ideal for video games, simulations, cinematics, and any 3D project


Price $25.99

Wooden Fence Mini Set V3-Optimized PBR Environment (Built-in/URP/HDRP Ready) by Sihidzir

2026, March 18 - 11:01
Modular medieval wooden fences and gates designed for fast environment building, optimized performance, and easy integration into RPG, fantasy, and village scenes.

TECHNICAL DETAILS

  • Total Assets: 18 (5 Fences + 3 Gates)
  • Total Triangle Count (All LODs Included): 39,478 tris
  • Average LOD0: ~1000 tris per asset
  • Average LOD2: ~300 tris per asset
  • LOD Levels: LOD0, LOD1, LOD2
  • Materials: 1
  • Texture Resolution: 4096x4096 (4K)
  • Texture Maps Included:
    Base Color (Albedo)
    Normal Map
    Height Map
    Metallic
    Roughness
    Mask Map
    Metallic Gloss Map
    Emissive
  • Colliders: Box Colliders included
  • Pivot Points: Ground-aligned for easy placement
  • Lightmap: Lightmap UVs supported
  • Scale: Real-world scale
  • Render Pipeline Compatibility:
    Built-in Render Pipeline ready
    Textures compatible with URP and HDRP material setup
  • Demo Scene: Overview scene included
  • Unity Version: 6000.3.8f1

Wooden Fence Mini Set V3-Modular Medieval Fences is a game-ready environment asset package designed for medieval, fantasy, RPG, survival, and village-style environments. The pack includes modular wooden fence and gate elements that allow developers to quickly create natural borders, farms, settlements, and outdoor scenes.

The package contains 5 unique wooden fence variations and 3 gate variations, built with modular workflows in mind for fast and flexible level design. All assets are created in real-world scale with optimized topology, making them suitable for both indie projects and large environments.

All models share a single material setup, helping reduce draw calls and improve performance when used in large scenes. Multiple LOD levels ensure efficient rendering at different distances while maintaining visual quality.

An overview demo scene is included, showcasing all assets as seen in the preview images for quick setup and easy integration into existing projects.

This pack is ideal for building villages, farms, camps, boundaries, and landscape details in medieval or fantasy environments.

Features

  • Modular medieval wooden fence system
  • 5 fence variations
  • 3 gate variations
  • Game-ready optimized models
  • Real-world scale
  • Single material setup for performance
  • LOD0, LOD1, LOD2 included
  • Box colliders included
  • Overview demo scene included
  • 4K textures (can be easily downscaled)
  • Suitable for PC, console, and mobile projects

Price $4.99

Floaty Arrows: Complete Project by IntenseNation

2026, March 18 - 10:44
Floaty Arrows is a casual complete project ready to deploy for mobile, it features both endless and levels-based modes that will entertain you for hours with thousands of levels!

Tweening

Object Pooling

Levels Generator

Notch Support

Levels Mode

Endless Mode

OVERVIEW

Floaty Arrows is a casual complete project ready to deploy for mobile, it features both endless and levels-based modes that will entertain you for hours with thousands of levels!

tap your screen to throw a pin, try not to hit any placed pin or else you lose, throw all the pins to finish the level


SEE IT IN ACTION

Play the game on your device to see how this asset works out of the box, Try The Web Demo


2 MODES INCLUDED

Change modes easily from the mainmenu, play the levels mode or challenge yourself in the endless mode


LEVELS GENERATOR

Generate hundreds or even thousands of levels easily using the built-in levels generator.

Type how many levels you need, control the difficulty factor, and then click Generate, the generator takes care of the rest


PERFORMANT ANIMATION

Every animation is controlled using tweening, making the asset much smoother


OBJECT POOLING

Instead of instantiating and destroying gameobjects in runtime, the asset uses object pooling which improves performance drastically


READY TO DEPLOY

This is a complete project which is game-ready, all you have to do is to change the package name, and you are ready!


EASILY CUSTOMIZABLE

You can easily customize each level, colors, add/generate more levels, change the sounds, etc. Basically everything can be easily customized to suit your taste


FEATURE RICH

Levels Mode

Endless Mode

Levels Generator

Notch Support


FULLY DOCUMENTED

Beginner-friendly documentation to ease the setup process, the code is well written and is documented as well. To get started check the Guide


ULTIMATE SAVE AND LOAD SUPPORT

Don't want anyone to tamper with the saved data? Get the Ultimate Save And Load, import it to your project, and then set the Save Provider in the Game Manager to Ultimate Save And Load, that's it!


DEPENDENCIES

This project requires TextMeshPRO and LeanTween


FOLLOW INTENSENATION

Tersala | Discord | Instagram | Facebook | Threads | TikTok | Bluesky | Telegram | Reddit | X (Twitter) | Tumblr | LinkedIn | YouTube


Price $19.99

Sand Flow Puzzle 3D | Jam Template + Editor by Ragendom

2026, March 18 - 10:34
Create your own Sand Flow Puzzle 3D game with this complete and customizable Unity puzzle template. Featuring pixel-based sand physics, image-to-puzzle level generation, boosters, and built-in tools.

This asset is made with HyperCasual Game Engine


Sand Flow Puzzle 3D – Jam Template + Editor is a complete game development template designed for creating and customizing sand flow puzzle games where players dig paths to guide sand into matching containers. The gameplay structure is inspired by popular hyper-casual puzzle titles such as Sand Loop.


It includes a full gameplay loop, pixel-based sand simulation, level generation from images, boosters, and a fully featured in-game level editor with JSON import/export support. All systems are modular, data-driven, and easy to extend, making this template ideal for game jams, rapid prototyping, and production-ready casual or hyper-casual puzzle games.


Try First: Browser Demo | Android Demo


OUR ADVANTAGES

  • Developer-oriented architecture
  • Clear documentation and setup workflow
  • Built-in level editor and editor utilities
  • Easy visual, color, and gameplay customization
  • Clean, modular, and extendable Unity codebase

TEMPLATE INCLUDES


🏖️ Sand Flow Puzzle Gameplay

‎ ‎ ‎ ‎ - Pixel-based sand simulation system

‎ ‎ ‎ ‎ - Digging mechanic for guiding sand through terrain

‎ ‎ ‎ ‎ - Color-matching containers and goal mechanics

‎ ‎ ‎ ‎ - Sand flow interactions with obstacles and terrain

‎ ‎ ‎ ‎ - Smooth and satisfying hyper-casual puzzle gameplay loop

‎ ‎ ‎ ‎ - Multiple level mechanics and puzzle variations


🏗️ Level Editor & Data System

‎ ‎ ‎ ‎ - Built-in in-game level editor scene

‎ ‎ ‎ ‎ - 215 Levels included

‎ ‎ ‎ ‎ - Grid-based terrain and puzzle layout editing

‎ ‎ ‎ ‎ - Sand source, container, and obstacle configuration

‎ ‎ ‎ ‎ - JSON level export and import system

‎ ‎ ‎ ‎ - ScriptableObject-based level data support

‎ ‎ ‎ ‎ - Image-to-level generator (generate levels from images)

‎ ‎ ‎ ‎ - NEW: Auto level generator (create levels in bulk)


🎮 Boosters & Gameplay Systems

‎ ‎ ‎ ‎ - Modular gameplay architecture for adding boosters

‎ ‎ ‎ ‎ - Example booster mechanics included

‎ ‎ ‎ ‎ - Extendable system for new puzzle mechanics

‎ ‎ ‎ ‎ - Flexible level configuration for gameplay variation


🎨 Color & Visual Tools

‎ ‎ ‎ ‎ - Advanced color processing system

‎ ‎ ‎ ‎ - Image-based color extraction

‎ ‎ ‎ ‎ - Automatic color clustering using K-Means algorithm

‎ ‎ ‎ ‎ - Easily replace materials, models, and visual effects


🧪 Developer & Debug Tools

‎ ‎ ‎ ‎ - Debug helpers for testing gameplay

‎ ‎ ‎ ‎ - Modular GameManager architecture

‎ ‎ ‎ ‎ - Clean namespace isolation (SandFlowPuzzle3D)


🎨 Customization Friendly

‎ ‎ ‎ ‎ - Easily replace visuals, UI, and animations

‎ ‎ ‎ ‎ - ScriptableObject-driven configuration

‎ ‎ ‎ ‎ - No hardcoded gameplay rules

‎ ‎ ‎ ‎ - Designed as a foundation template, not a locked system


📱 Mobile Ads Network

‎ ‎ ‎ ‎ - Admob: Monetization network included


💿 Supported Platforms

‎ ‎ ‎ ‎ - iOS

‎ ‎ ‎ ‎ - Android

‎ ‎ ‎ ‎ - WebGL

‎ ‎ ‎ ‎ - Desktop


📄 Documentation

Online Documentation

Includes step-by-step guides for:

• Setting up the game and editor scenes

• Creating and editing puzzle levels

• Exporting and importing JSON level files

• Using the image-to-level generator

• Customizing gameplay systems and boosters

• Extending the template for your own sand puzzle or hyper-casual game


📬 Support

If you have any questions or need assistance, feel free to get in touch:


📧 Email: ragendom@gmail.com


Price $49.99

Block Blaster Jam | Game Template + Editor by Ragendom

2026, March 18 - 10:33
Create your own Block Blaster puzzle game with this complete and customizable Unity jam template. Featuring a cannon-based shooting mechanic, color-matched block grids, an auto level generator & more

Block Blaster Jam – Jam Template + Editor is a complete Unity game template for building and customizing cannon-based block shooting puzzle games. Players load colored cannons into slots and fire projectiles at color-matched blocks to clear the grid — a satisfying hypercasual puzzle mechanic inspired by popular casual mobile games such as This is Blast!


This game template includes a full puzzle gameplay loop, a dynamic block grid with stacked floors and destructible obstacles, a queue-based cannon system, three boosters, and a fully featured Unity level editor with automatic level generation. Every system is modular, data-driven, and easy to extend — making it the ideal starting point for a game jam project, rapid prototype, or a production-ready casual or hypercasual mobile puzzle game.


Try First: Browser Demo | Android Demo


OUR ADVANTAGES

  • Developer-oriented architecture
  • Clear documentation and setup workflow
  • Built-in level editor and editor utilities
  • Easy visual, color, and gameplay customization
  • Clean, modular, and extendable Unity codebase

TEMPLATE INCLUDES


🎯 Block Blaster Gameplay

‎ ‎ ‎ ‎ - Queue-based cannon and firing slot system

‎ ‎ ‎ ‎ - Color-matching projectile shooting mechanic

‎ ‎ ‎ ‎ - Dynamic grid with gravity and reserve block spawning

‎ ‎ ‎ ‎ - Stacked floor blocks (1–5 floors) for multi-hit challenges

‎ ‎ ‎ ‎ - 2×2 obstacle blocks with configurable HP

‎ ‎ ‎ ‎ - Hidden cannons, locked slots, and multiple puzzle variations


🏗️ Level Editor & Data System

‎ ‎ ‎ ‎ - Built-in Unity Editor level designer window

‎ ‎ ‎ ‎ - 500 Levels included

‎ ‎ ‎ ‎ - Visual grid painter for blocks, floors, cannons, and obstacles

‎ ‎ ‎ ‎ - Queue column and cannon configuration

‎ ‎ ‎ ‎ - JSON level export and import system

‎ ‎ ‎ ‎ - NEW: Auto level generator (create hundreds of levels in bulk)


🎮 Boosters & Gameplay Systems

‎ ‎ ‎ ‎ - Three built-in boosters: Shuffle, Bomb, and Unlock

‎ ‎ ‎ ‎ - Progressive booster unlocking across levels

‎ ‎ ‎ ‎ - Tutorial popups and per-level usage tracking

‎ ‎ ‎ ‎ - Extendable system for adding new booster mechanics


🎨 Color & Visual Tools

‎ ‎ ‎ ‎ - 10 built-in block colors (Red, Yellow, Blue, Green, Orange, Purple, Pink, Cyan, Lime, Magenta)

‎ ‎ ‎ ‎ - Smooth cube mesh rendering with URP/Lit materials

‎ ‎ ‎ ‎ - Procedural block creation and particle explosion effects

‎ ‎ ‎ ‎ - Easily replace materials, meshes, and visual effects


🧪 Developer & Debug Tools

‎ ‎ ‎ ‎ - In-game developer settings panel (level nav, win/lose trigger, ad testing)

‎ ‎ ‎ ‎ - Keyboard shortcuts for level skipping and booster unlock

‎ ‎ ‎ ‎ - Modular GameManager architecture

‎ ‎ ‎ ‎ - Clean namespace isolation (HypercasualGameEngine)


🎨 Customization Friendly

‎ ‎ ‎ ‎ - Easily replace visuals, UI, and animations

‎ ‎ ‎ ‎ - Add new block colors via a single enum and color array

‎ ‎ ‎ ‎ - No hardcoded gameplay rules

‎ ‎ ‎ ‎ - Designed as a foundation template, not a locked system


📱 Mobile Ads Network

‎ ‎ ‎ ‎ - AdMob: Monetization network included (banner, interstitial, rewarded video)


💿 Supported Platforms

‎ ‎ ‎ ‎ - iOS

‎ ‎ ‎ ‎ - Android

‎ ‎ ‎ ‎ - WebGL

‎ ‎ ‎ ‎ - Desktop


📄 Documentation

Online Documentation

Includes step-by-step guides for:

  • Setting up the game scene and running your first level
  • Designing levels with the visual grid painter
  • Configuring cannons, floor stacks, obstacles, and locked slots
  • Using the Auto Level Generator to batch-create content
  • Adding new block colors and boosters
  • Extending the template for your own block puzzle or hyper-casual game

📬 Support

If you have any questions or need assistance, feel free to get in touch:


📧 Email: ragendom@gmail.com


Price $49.99

Snake Out | 2D Puzzle Template + Editor by Ragendom

2026, March 18 - 10:32
Create your own snake puzzle game using this complete and fully customizable Unity template, featuring grid-based gameplay, a built-in level editor, automatic level generation, and 500 levels.

This asset is made with HyperCasual Game Engine


Snake Out – 2D Puzzle Template + Editor is a complete game development template designed for creating and customizing grid-based snake puzzle games where players guide colored snakes into matching holes, such as Gecko Out. The template includes core gameplay systems, procedural visuals, boosters, and a powerful level editor with automatic level generation.


It features a full puzzle gameplay loop, grid-based movement mechanics, snake and hole systems, a built-in Unity level editor, and JSON-based level data. All systems are modular, data-driven, and easy to extend, making this template ideal for prototypes, game jams, and production-ready mobile puzzle games.


Try First: Browser Demo | Android Demo


OUR ADVANTAGES


Developer-oriented architecture
Clear documentation and setup workflow
Built-in level editor and editor utilities
Automatic level generator for creating hundreds of levels
Clean, modular, and extendable Unity codebase


TEMPLATE INCLUDES


🐍 Snake Puzzle Gameplay
‎ ‎ ‎ ‎ - Grid-based snake puzzle mechanics
‎ ‎ ‎ ‎ - Drag-to-move controls for snake navigation
‎ ‎ ‎ ‎ - Color-matching snake and hole system
‎ ‎ ‎ ‎ - Walls and obstacle mechanics
‎ ‎ ‎ ‎ - Countdown timer gameplay
‎ ‎ ‎ ‎ - Smooth snake movement and hole entry animations


🏗️ Level Editor & Data System
‎ ‎ ‎ ‎ - Built-in Unity level editor window
‎ ‎ ‎ ‎ - Visual grid-based level painter
‎ ‎ ‎ ‎ - Place snakes, holes, and walls with color-coded tools
‎ ‎ ‎ ‎ - Snake management with segment editing
‎ ‎ ‎ ‎ - JSON level export and import system
‎ ‎ ‎ ‎ - 500 pre-generated levels included


⚙️ Automatic Level Generator
‎ ‎ ‎ ‎ - Batch-generate hundreds of solvable puzzle levels
‎ ‎ ‎ ‎ - Adjustable grid size and level dimensions
‎ ‎ ‎ ‎ - Configurable snake counts and lengths
‎ ‎ ‎ ‎ - Difficulty curve generation (easy → hard)
‎ ‎ ‎ ‎ - Wall density and obstacle control
‎ ‎ ‎ ‎ - Non-destructive generation that appends new levels


🎮 Boosters & Player Systems
‎ ‎ ‎ ‎ - Freeze Time booster (pause level timer)
‎ ‎ ‎ ‎ - Break Wall booster (remove obstacles)
‎ ‎ ‎ ‎ - Auto-Solve booster (send snake directly to hole)
‎ ‎ ‎ ‎ - Booster usage counters and UI indicators
‎ ‎ ‎ ‎ - Built-in tutorial popup support


🎨 Visual & Rendering Systems
‎ ‎ ‎ ‎ - Procedurally rendered grid and gameplay elements
‎ ‎ ‎ ‎ - LineRenderer-based snake visuals with shadows
‎ ‎ ‎ ‎ - Animated snake eyes and tongue effects
‎ ‎ ‎ ‎ - Particle effects for hole entry and boosters
‎ ‎ ‎ ‎ - Easily customizable materials and visuals


🧪 Developer & Debug Tools
‎ ‎ ‎ ‎ - Developer settings panel for testing gameplay
‎ ‎ ‎ ‎ - Level navigation controls (next, previous, reload)
‎ ‎ ‎ ‎ - Booster unlock test mode
‎ ‎ ‎ ‎ - Built-in ad testing tools


🎨 Customization Friendly
‎ ‎ ‎ ‎ - Easily replace visuals, UI, and effects
‎ ‎ ‎ ‎ - Scriptable JSON level system
‎ ‎ ‎ ‎ - Simple architecture for adding new boosters or mechanics
‎ ‎ ‎ ‎ - Designed as a flexible starting point for your own puzzle game


Mobile Ads Network
‎ ‎ ‎ ‎ - Admob: Monetization network included


💿 Supported Platforms
‎ ‎ ‎ ‎ - iOS
‎ ‎ ‎ ‎ - Android
‎ ‎ ‎ ‎ - WebGL
‎ ‎ ‎ ‎ - Desktop


📄 Documentation

Online Documentation
Includes step-by-step guides for:
• Setting up the game scene and systems
• Creating and editing puzzle levels
• Using the Level Editor and Auto Level Generator
• Exporting and importing JSON level files
• Customizing gameplay mechanics and boosters
• Extending the template for your own snake puzzle game


📬 Support
If you have any questions or need assistance, feel free to get in touch:


📧 Email: ragendom@gmail.com


Price $49.99

X2 PBR - Texture to Material by Daelonik Artworks

2026, March 18 - 08:11
Create full PBR material maps from a single texture directly in Unity. Fast, customizable, and efficient workflow with real-time preview and reusable presets.

[ASSET INFO] [Website] [Support]


[ASSET HIGHTLIGHTS]

  • Generate full PBR maps from a single texture in seconds
  • Work entirely inside Unity—no external tools needed
  • Real-time preview with instant visual feedback
  • Advanced controls for fine-tuning every map
  • Save and reuse presets for faster workflows
  • Combine generated maps with custom textures
  • Export only what you need with automatic setup

[DESCRIPTION]

X2 PBR – Texture to Material is a powerful Unity Editor tool designed to streamline your material creation workflow. Transform a single base texture into a complete set of high-quality PBR maps—including Height, Normal, Occlusion, Metallic, Gloss and Metalness—in just a few clicks.


With real-time preview, customizable generation settings, and reusable presets, X2 PBR gives artists full control while dramatically reducing production time. Seamlessly generate, tweak, and export ready-to-use textures directly inside Unity—no external tools required.


Whether you're building realistic environments or optimizing your asset pipeline, X2 PBR delivers a fast, flexible, and intuitive solution for professional material creation.


Check out our art packs:


[FANTASY COLLECTION]

[SCI FI COLLECTION]

[NATURE COLLECTION]


If you liked the package please review! I'ts very appreciated!

If you need more info click on the "Asset info" link above.

If you have any trouble and need for support check out the "Support" link above.


Price $27.50

Futuristic Water Corridors – Modular Sci-Fi Environment by Friday Night Studio

2026, March 18 - 03:56
Proudly nominated for Breakthrough Publisher of the Year. Upgrade your project with the Futuristic Flooded Corridors!

🧩 Technical Details

  • Total prefabs: 21
  • Total tris for each prefabs: Between 84 to 16 000 tris.
  • 11 unique material sets for optimal quality and performance
  • Colliders: Custom optimized mesh colliders and primitive colliders included
  • Textures: PBR, optimized for modular use (4096 to 1024). Downgrade as you need for better performance on mobile.

⭐ Community ⭐

Join the Friday Night Studio Discord for support, exclusive updates, freebies, vouchers, and early access to new packages 🎁:


🚀 FRIDAY NIGHT STUDIO - DISCORD 🚀


🤝 Overview

This modular Futuristic Environment Pack was made in collaboration with Guillaume Fortin, Environment Artist, and is ready to use in any production.


Take a look at my unity asset store page for more futuristic environments! ✨🏞️


Perfect for PC, consoles, VR, Mobile, games, cinematic projects, and interactive experiences. 🎮🎥

  • Fully modular parts with PBR Metallic Roughness workflow.
  • Game-ready prefabs with materials.
  • optimized colliders for smooth gameplay.
  • Demo scenes included for easy showcase and testing.

🚀 Pipeline Compatibility

🛠️ All materials and prefabs already converted and ready to use.

  • Built-in Render Pipeline ✅
  • Universal Render Pipeline (URP) ✅
  • High Definition Render Pipeline (HDRP) ✅

Lighting and post-processing settings vary between pipelines — adjust as needed for your scene. 💡


⭐Follow us for updates, promotions, previews & more⭐:


DISCORD | INSTAGRAM


Price $29.99

Spears of Papua by Nusantara Art World

2026, March 18 - 02:33
Equip your tribal warriors with the "Spears of Papua," a comprehensive collection of authentic, hand-crafted spears from the easternmost frontier of the archipelago.

Number of textures

Texture dimensions

Polygon count of


Papua Spear A 104

Papua Spear B 136

Papua Spear C 120

Papua Spear D 72

Papua Spear E 80

Papua Spear F 88

Papua Spear G 208

Papua Spear H 256

Papua Spear I 88

Papua Spear J 80

Papua Spear K 320

Papua Spear L 208

Papua Spear M 192

Papua Spear N 92

Spear Rack B 180


Minimum polygon count 72

Maximum polygon count 320

Number of meshes/prefabs

UV mapping: Yes

Types of materials and texture maps PBR

The Unyielding Spirit of the Eastern Horizon.

Deep within the dense jungles and coastal reaches of the island once known as the "Land of the Birds of Paradise," the warriors of Papua (Irian) forged weapons from the very essence of nature. This package brings that primal strength to life through a comprehensive collection of 16 traditional spears, meticulously modeled to reflect the diverse tribal cultures of the region.


Echoes from the Nagarakretagama:

According to the Nagarakretagama (Desawarnana), the 14th-century, the influence of the Majapahit Empire under Emperor Hayam Wuruk extended to the far east. The text identifies regions such as Wwanin (Onin/Fakfak) and Seran (Kowiai) as part of the empire's vast tributary network.


When the Majapahit explorers and envoys reached these shores, they encountered warriors armed with these very weapons—serrated harpoons and bone-tipped lances that defended the sacred "Land of the Birds of Paradise."


These spears represent the formidable defensive tools of the local tribes who guarded these easternmost gateways of the Majapahit maritime influence. These were the weapons encountered by the imperial fleet as they sought the rare resources of the "Golden Island" under the Sumpah Palapa.


Key Features:

  • 16 Unique Designs: Includes serrated harpoons, bone-tipped lances, paddle-style spears, and ornate ceremonial variants.
  • Authentic Materials: Textures capture the realistic grain of tropical hardwoods, organic bone, and traditional fiber bindings used by ancestral smiths.
  • Historically Inspired: Based on the martial heritage of the eastern Nusantara frontier during the golden age of the Majapahit Empire.
  • PBR Workflow: High-fidelity 1024x1024 textures optimized for modern lighting environments.

Price $18.00

Arrow Magic by PixelBug Games

2026, March 17 - 19:42
Arrow Magic is an extensible architecture arrow-chain puzzle template that generates solvable levels, speeds up prototyping, and lets you quickly reskin and ship polished puzzle games
  • A Demo scene to test level progression of example level packs
  • A Create scene for level and pack building
  • A Debug scene for ui viewing of moves, state, and health
  • Auto-generated solver-verified levels - set seed and arrow coverage values
  • ScriptableObject–driven design: palettes, arrow transitions, sound effects, vfx, level keys, and packs
  • Save / load system to test and build levels
  • Multi-level undo for experimentation
  • Pluggable SFX and VFX libraries wired to game events
  • Built with UI Toolkit and Unity’s Input System
  • Object Pooling to optimize performance
  • Clean, modular, well-organized C# code ready for extension
  • Documentation and support to help you integrate and customize quickly

Arrow Magic is a fully featured arrow-chain puzzle game template designed to be customized, re-themed, and extended into your own commercial projects.


All gameplay data is driven by ScriptableObjects: palettes, levels, level packs, arrow transitions, sound effects, and vfx.


The template includes:

  • Auto-generated solvable levels with controls for the amount of arrow coverage.
  • Maskable drag and drop images to define the arrow playfield's shape and color.
  • Palette per level definable via Scriptable Object or mask image.
  • Arrow intros 16 predefined transitions - adjustable speed, duration, stagger, and ease.
  • Define an arrow's head, tail, animation speed, and corner radius
  • Auto zoom smooth animated zoom to fit each level.
  • Definable board dots on win. Pulse speed, width, strength, and color.
  • Level save/load via keys and packs so you can build curated level collections.
  • Pluggable VFX and SFX libraries connect your own particles and audio to game events.
  • UI Toolkit + Unity Input System integration for modern UI and flexible controls.
  • Object Pooling of board elements to optimize performance

The package is best suited for casual and hyper-casual puzzle games, but the underlying systems are generic enough to support many visual themes and monetization styles.


Price $49.99

Bukhara Pack by HexForge

2026, March 17 - 19:37
Bukhara Pack: stylized Central Asian town kit with modular buildings, props, and PBR materials ready for Unity/URP.

- Number of textures: 52 total (4 maps × 13 assets)

- Texture dimensions: 2048×2048 PNG

- Polygon count of each model: not specified (optimized topology for mid-spec PC & mobile)

- Minimum polygon count: not specified

- Maximum polygon count: not specified

- Number of meshes/prefabs: 13 unique meshes/prefabs (Houses 1–5, Shops 1–3, Tower, Chor Minor, Ark, Mir Arab Madrasa, Abdulazizkhan Madrasa)

- Rigging: No (static architecture)

- Animation count: 0

- Animation type list: none

- UV mapping: Yes

- LOD information: not specified (assume single LOD unless provided)

- Types of materials and texture maps: PBR; maps per asset include AlbedoTransparency, Ambient Occlusion, Normal, MetallicSmoothness

Build a vibrant Uzbek-inspired bazaar in minutes. This pack delivers modular houses, shops, towers, and landmark madrasas, each with hand-painted albedo, AO, normal, and metallic-smoothness maps. Meshes snap cleanly on a 1 m grid, letting you assemble alleys, courtyards, and market streets that feel authentic yet performant. Materials are editable, so you can tweak colors, weathering, or trim details to match your art direction. Works great for adventure, RPG, strategy, or educational scenes set in Silk Road or Middle Eastern environments.


Price $24.99

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