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The newest packages in the Unity Asset Store.
Updated: 40 min 57 sec ago

DeathKnight 5 by Andryuha1981

2026, March 21 - 19:25
Low-poly model of the character DeathKnight5 Suitable for games of different genre: RPG, strategy, first-person shooter, etc.

Number of Materials:5

Number of Material Instances:9

Number of Textures:61

Texture Resolutions: 2048x2048, 4096x4096

Extra bones:

Jaw


Attention

The model is loaded and works in unreal engine 5 ,skeleton has a structure from unreal engine 5 

In the model it is desirable to use a shader with a two-sided display of polygons.


Number of Animations:28


Animation Types:

Attack(x6)

Death(x4)

GetHit(x4)

Idle(x4)

Walk(x4)

Run(x2)

Strafe l/r(x4)



faces 66470

verts 54200

tris 103364



Price $70.00

Pixel Monster Capture Pack 06 by ElvGames

2026, March 21 - 17:42
EvoMonsters Pack containing monster its own egg and evolutions!

File Type: PNG

Sprite Size: 64x64 Pixels

Artstyle: Pixel Art

Animated: No

Get your EvoMonsters and start making your game. Each EvoMonsters Pack contains a monster with its own egg and evolutions, perfect for turn-based RPGs, JRPGs, and monster-capture games.



Pixel Monster Capture Pack 06

➡️ 4 EvoMonster Egg!

➡️ 4 EvoMonster with evolution!

➡️ 4 Different color palettes!

➡️ EvoMonster 21 (ID 054, 055)

➡️ EvoMonster 22 (ID 056, 057)

➡️ EvoMonster 23 (ID 058, 059, 060)

➡️ EvoMonster 24 (ID 061, 062)

➡️ Spritesheet & Single Sprites!

➡️ PNG files!


Price $7.99

Stylized Low Poly Dessert Pack by EK Studio

2026, March 21 - 12:40
A collection of 80+ stylized dessert models including cakes, cupcakes, donuts, cookies, pies, rolls, and more. Ready-to-use prefabs compatible with Built-in and URP.
  • Number of textures: 2
  • Texture dimensions:1024x1024
  • Minimum polygon count: 70
  • Maximum polygon count: 3.3k
  • Number of meshes/prefabs: 89
  • UV mapping: Yes
  • Rigging: No

Bring your game scenes to life with the Stylized Low Poly Dessert Pack! This pack contains over 80 unique dessert models, organized for easy use in Unity. Perfect for casual, stylized, and mobile games, all models come with optimized low poly meshes and ready-to-use materials.


• 89 optimized models

• 1 material is used for all models (Built-in, URP)

• 89 ready prefabs

• 2 demos scenes (Built-in, URP)


Contents include:

  • Cakes & Cake Slices
  • Cheesecakes & Mini Cheesecakes
  • Cookies
  • Cupcakes
  • Donuts
  • Eclairs
  • Macarons
  • Pancakes
  • Pies
  • Rolls
  • Tarts
  • Waffles

Features:

  • Stylized low poly design
  • Optimized for performance
  • Clean and consistent naming
  • Prefabs ready to drag & drop
  • Includes demo scenes for Built-in Render Pipeline and URP

Price $7.99

ALPE | A Low Poly Environment by Purple Sky

2026, March 21 - 10:25
Stylized Low Poly STYLE environment featuring a rich variety of trees, soft clouds, and vibrant grasslands filled with colorful flowers.

The assets are modeled in Low Poly STYLE but most assets are not true low poly.

Most models fall within a low-to-mid poly range and include LODs (with the exception of terrain details and particle systems). The highest poly asset reaches approximately 20,000 triangles for LOD0.


Trees carry the highest poly counts in the scene, while most other assets remain relatively low poly.


The example scene typically renders around 3.5 - 4.5 million triangles, depending on camera position and visible detail density.


The majority of assets are texture-free, with color driven directly through shaders. Textures are used sparingly—primarily for terrain, VFX, and the starry sky HDRI.


The water shader does not rely on scrolling normal maps; instead, it requires actual geometry displacement to achieve its visual effect.


The moon is dynamically linked to the sun, always positioned on the opposite side of the sky.

The moon only casts light on the clouds.


For increased performance, utilize efficient instancing techniques and tools.


Unity Compatibility: Compatible with Unity 6000.0.64f1 and newer (URP only).


Important: This asset is not intended for mobile devices due to its high terrain detail density and elevated polycount on certain assets (Trees).


Key Features

Content: Comes with an example scene to help you get started. Includes visual effects: birds, falling leaves. rainbow, sun rays, waterfall.


World Light Manager

Dynamically adjusts global lighting based on sun position, including:

  • Fog Color
  • Fog Density
  • Sun Color
  • Sun Intensity
  • Ambient Lighting Color
  • Environment Indirect Lighting Intensity
  • Environment Reflection Intensity

Custom Skybox Shader with Day/Night sky.


Advanced Shaders

  • Vegetation Shader: Feature translucency, wind movement, stylized Fresnel, color gradients, and distance fade.
  • Wings Shader: Used for birds VFX.
  • 3D Cloud Shader: For 3d modeled clouds.

Includes a smooth camera controller for scene navigation, and directional light rotator script.


Price $38.99

Chair Animation Vol 2 by Voxel Vision

2026, March 20 - 19:27

Number of Animations: 227

Animation Types (Root Motion/In-place): Root Motion

Animation List :

AS_Sit_Idle_L_02

AS_Sit_Idle_01_To_Point_Up_Left_L

AS_Sit Idle_L_06

AS_Sit_Idle_R_02

AS_Sit_Idle_01_To_Point_Up_Right_R

AS_Sit_Idle_L_07

AS_Sit_Idle_Point_Mid_Front_R

AS_Sit_Idle_R_03

AS_Sit_Idle_R_07

AS_Sit_Idle_R_08

AS_Sit_Point_Front_Up_To_Mid_L

AS_Sit_Point_Front_Up_To_Mid_R

AS_Sit Down_L_01

AS_Sit_Idle_L_03

AS_Sit_Idle_L_08

AS_Sit_Idle_R_04

AS_Sit_Idle_R_08_To_Point_Right_Up_R

AS_Sit Down_R_01

AS_Sit_Idle_L_04

AS_Sit_Idle_L_08_To_Point_Left_Up_L

AS_Sit_Idle_R_05

AS_Sit_Idle_To_Standup_L_02

AS_Sit_Point_Left_Up_To_Sit_Idle_L_08

AS_Sit_Point_Mid_Front_Left_To_Right_R

AS_Sit_Point_Mid_Front_To_Front_Up_R

AS_Sit_Point_Mid_Front_To_Mid_Right_L

AS_Sit_Point_Left_Up_To_Mid_Front_R

AS_Sit_Point_Mid_All_R

AS_Sit_Point_Mid_Front_L_To_Idle_01

AS_Sit_Point_Mid_Front_Left_To_Right_L

AS_Sit_Point_Mid_Front_Right_To_Left_L

AS_Sit_Point_Mid_Front_Right_To_Left_R

AS_Sit_Point_Mid_Front_To_Front_Up_L

AS_Sit_Point_Mid_Front_To_Left_Up_R

AS_Sit_Point_Mid_Front_To_Mid_Left_L

AS_Sit_Point_Mid_Front_To_Mid_Left_R

AS_Sit_Point_Mid_Front_To_Right_Up_L

AS_Sit_Point_Mid_Right_To_Mid_Front_R

AS_Sit_Point_Mid_Front_To_Right_Up_R

AS_Sit_Point_Right_Up_To_Mid_Front_L

AS_Sit_Point_Mid_Left_To_Mid_Front_L

AS_Sit_Point_Up_Left_L_To_Idle_01

AS_Sit_Point_Up_Left_To_Up_Right_L

AS_Sit_Point_Right_Up_To_Sit_Idle_R_08

AS_Sit_Point_Up_Left_To_Up_Right_R

AS_Sit_Point_Up_All_L

AS_Sit_Point_Up_Right_To_Up_Left_R

AS_Sit Standup L_01

AS_Sit Standup R_01

AS_Sit_Idle_01

AS_Sit_Idle_L_05

AS_Sit_Idle_Point_Mid_Front_L

AS_Sit_Idle_R_06

AS_Sit_Idle_To_Standup_R_02

AS_Sit_Point_Mid_All_L

AS_Sit_Point_Mid_Front_R_To_Idle_01

AS_Sit_Point_Mid_Front_To_Left_Up_L

AS_Sit_Point_Mid_Front_To_Mid_Right_R

AS_Sit_Point_Mid_Left_To_Mid_Front_R

AS_Sit_Point_Up_Right_R_To_Idle_01

AS_Sit_Point_Mid_Right_To_Mid_Front_L

AS_Sit_Point_Up_All_R

AS_Sit_Point_Up_Right_To_Up_Left_L

AS_Idle_to_Start_Thinking_L_01

AS_Sit Down_L_02

AS_Sit_Front_Mid_Point_End_R_02

AS_Sit_Handsup_Start

AS_Sit_Idle_R_09

AS_Sit_Loop_HI_R

AS_Sit_Point_Front_Mid_End_R_01

AS_Sit_Start Hi_R

AS_Sit_Thinking_Loop_L_02

AS_Sit_Thinking_To_Idle_R

AS_StandUp_03

AS_Idle_to_Start_Thinking_R_01

AS_Sit Down_R_02

AS_Sit_Front_Mid_Point_To_Thinking_L_02

AS_Sit_Hi_L

AS_Sit_Idle_R_10

AS_Sit_No_Thanks_L

AS_Sit_Point_Front_Mid_Start_R_01

AS_Sit_Thinking_End_L_01

AS_Sit_Thinking_Loop_R_01

AS_Sit_Thinking_To_Point_Front_L_02

AS_Sit Discuss_L

AS_Sit_End_Hi_L

AS_Sit_Front_Mid_Point_To_Thinking_R_02

AS_Sit_Hi_R

AS_Sit_Ignore_L

AS_Sit_No_Thanks_R

AS_Sit_Point_Mid_Front_To_Idle_L

AS_Sit_Thinking_End_R_01

AS_Sit_Thinking_Loop_R_02

AS_Sit_Thinking_To_Point_Front_R_02

AS_Sit_Discuss_R

AS_Sit_End_Hi_R

AS_Sit_Handsup_End

AS_Sit_Idle_L_09

AS_Sit Ignore_R

AS_Sit_Point_Front_Mid_Start_L_01

AS_Sit_Point_Mid_Front_To_Idle_R

AS_Sit_Thinking_L

AS_Sit_Thinking_R

AS Sit_Thinking_To_Point_Mid_Front_L_01

AS_Sit Down 03

AS_Sit_Front_Mid_Point_End_L_02

AS_Sit_Handsup_Loop

AS_Sit_Idle_L_10

AS_Sit_Loop_HI_L

AS_Sit_Point_Front_Mid_End_L_01

AS_Sit_Start_Hi_L

AS_Sit_Thinking_Loop_L_01

AS_Sit_Thinking_To_Idle_L

AS_Sit_Thinking_To_Point_Mid_Front_R_01

AS_Request_Sit_Down_End_L

AS_Request_Sit Down_Start_R

AS_Sit_Hello_End_R

AS_Sit_Hello_Start_L

AS_Sit_Idle_16

AS_Sit_Idle_R_12

AS_Sit_Idle_To_Relax_R

AS_Sit_Listen_Idle_13

AS_Sit_Listen_To_Relax_Two_Hand

AS_Sit_Right_To_Front_Look

AS_Sit_Listen Left_To_Front

AS_Request_Sit_Down_End_R

AS_Sit Down_04

AS_Sit_Hello_L

AS_Sit_Hello_Start_R

AS_Sit_Idle_16_To_Listen

AS_Sit_Idle_R_17

AS_Sit_Left_To_Front_Look

AS_Sit_Listen_Idle_15

AS_Sit_Relax_L_To_Listen

AS_Sit_Right_To_Left_Look

S_Sit_Listen_Right_To_Front

AS_Request_Sit_Down_Loop_L

AS_Sit_Front_To_Left_Look

AS_Sit_Hello_Loop_L

AS_Sit_Idle_11

AS_Sit Idle_L_12

AS_Sit_Idle_R_18

AS_Sit Left_To_Right_Look

AS_Sit_Listen_Idle_L_14

AS_Sit_Relax_L_To_Two_Hand

AS_Sit_What_Is_L_To_Idle_13

AS_Request_Sit_Down_Loop_R

AS_Sit_Front_To_Right_Look

AS_Sit_Hello_Loop_R

AS_Sit_Idle_13_To_What_Is_L

AS_Sit_Idle_L_17

AS_Sit_Idle_To_Listen

AS_Sit_Listen_Front_To_Left

AS_Sit_Listen_Idle_R_14

AS_Sit_Relax_R_To_Listen

AS_Sit_What_Is_R_To_Idle_13

AS_Request_Sit Down Start_L

AS_Sit_Hello_End_L

AS_Sit_Hello_R

AS_Sit_Idle_13_To_What_Is_R

AS_Sit Idle_L_18

AS_Sit_Idle_To_Relax_L

AS_Sit_Listen_Front_To_Right

AS_Sit_Listen_To_Idle_11

AS_Sit_Relax_R_To_Two_Hand

AS_Standup_04

AS_Sit_Clap_End_L_01

AS_Sit_Clap_Start_R_01

AS_Sit_Clap_End_R_01

AS_Sit_CrossLeg_End_L

AS_Sit_CrossLeg_Start_L

AS_Sit_Hand_Crossed_Start

AS_Sit_CrossLeg_Start_R

AS_Sit_HandCrossed_End

AS_Sit_Idle_Phone_R_01

AS_Sit_Relax_Front_Leg_End_R_01

AS_Sit_Relax_Front_Leg_Idle_R_21

AS_Sit_Relax_Front_Leg_Start_L_01

AS_Sit Relax Idle_L_26

AS_Sit_Relax_Start_02

AS_Sit_Rest_End_L

AS_Sit_Rest_Start_R

AS_Standup_On_Phone_R

AS_Sit_Relax_End_L_05

AS_Sit_Relax_Front_Leg_End_R_03

AS_Sit_Relax_Front_Leg_L_01

AS_Sit_Relax_Front_Leg_Start_L_03

AS_Sit_Relax_Idle_R_22

AS_Sit Relax_Start_L_04

AS_Sit_Rest_End_R

AS_Sit_Ungrab_Phone_L

AS_Sit_Clap Idle_23

AS_Sit_CrossLeg_End_R

AS_Sit_Down_05

AS_Sit_HandCrossed_Idle_24

AS_Sit_Relax_End_R_05

AS_Sit_Relax_Front_Leg_Idle_L_19

AS_Sit_Relax_Front_Leg_L_03

AS_Sit_Relax_Front_Leg_Start_R_01

AS_Sit_Relax_Idle_R_26

AS_Sit_Relax_Start_L_05

AS_Sit_Rest_Idle_L_25

AS_Sit_Ungrab_Phone_R

AS_Sit_Clap_Loop_01

AS_Sit_CrossLeg_Idle_L_27

AS_Sit_Down_On_Phone_L

AS_Sit_Idle_20

AS_Sit_Relax_Front_Leg_End_L_01

AS_Sit_Relax_Front_Leg_Idle_L_21

AS_Sit_Relax_Front_Leg_R_01

AS_Sit_Relax_Front_Leg_Start_R_03

AS_Sit_Relax_L_To_Idle_04

AS_Sit Relax_Start_R_04

AS_Sit_Rest_Idle_R_25

AS_Standup_05

AS_Sit_Clap_Start_L_01

AS_Sit_CrossLeg_Idle_R_27

AS_Sit_Down_On_Phone_R

AS_Sit_Idle_Phone_L_01

AS_Sit_Relax_Front_Leg_End_L_03

AS_Sit_Relax_Front_Leg_Idle_R_19

AS_Sit_Relax_Front_Leg_R_03

AS_Sit_Relax_Idle_L_22

AS_Sit_Relax_R_To_Idle_04

AS_Sit_Relax Start_R_05

AS_Sit_Rest_Start_L

AS_Standup_On_Phone_L


Price $20.00

Basic Ledge & Campus Animation by Voxel Vision

2026, March 20 - 19:27

Number of Animations: 43

Animation Types : Root Motion

Discord : Link

Get Full Pack - Link


Animation List :


Campus Climbing


anim_Campus_Climbing_Corner_Turn_Inside_Left

anim_Campus_Climbing_Corner_Turn_Inside_Right

anim_Campus_Climbing_Corner_Turn_Outside_Left

anim_Campus_Climbing_Corner_Turn_Outside_Right

anim_Campus_Climbing_Falling

anim_Campus_Climbing_Falling_02

anim_Campus_Climbing_Idle_01

anim_Campus_Climbing_Idle_02

anim_Campus_Climbing_Short_Down_L

anim_Campus_Climbing_Short_Down_R

anim_Campus_Climbing_Short_Left_01

anim_Campus_Climbing_Short_Left_02

anim_Campus_Climbing_Short_Right_01

anim_Campus_Climbing_Short_Right_02

anim_Campus_Climbing_Short_Up_L

anim_Campus_Climbing_Short_Up_R

anim_Campus_Climbing_To_Up_Idle

anim_Transition_Down_Left_Turn_Ledge_To_Campus_Climbing

anim_Transition_Down_Right_Turn_Ledge_To_Campus_Climbing

anim_Transition_Up_Left_Ledder_To_Campus_Climbing

anim_Transition_Up_Left_Ledder_To_Ledge_Climbing


Ledge Climbing


anim_Climbing_Corner_Turn_Inside_Left

anim_Climbing_Corner_Turn_Inside_Right

anim_Climbing_Corner_Turn_Outside_Left

anim_Climbing_Corner_Turn_Outside_Right

anim_Climbing_Idle_01

anim_Climbing_Idle_02

anim_Climbing_Idle_03

anim_Climbing_Idle_To_Climbing_Up

anim_Climbing_Short_Down_01

anim_Climbing_Short_Down_02

anim_Climbing_Short_Left_01

anim_Climbing_Short_Left_02

anim_Climbing_Short_Right_01

anim_Climbing_Short_Right_02

anim_Climbing_Short_Up_01

anim_Climbing_Short_Up_02

anim_Climbing_Start_To_Hang_Idle

anim_Climbing_To_Down_Hang_Idle

anim_Climbing_To_Falling

anim_Climbing_Up_Ledge_To_Reach_L

anim_Climbing_Up_Ledge_To_Reach_R

anim_Start_To_Campus_Idle


Price $15.00

Bullet Impact Sound Effects by ShashiRaj Productions

2026, March 20 - 16:32
Realistic Bullet Impact Sound Effects for Games & Film

TOTAL UNIQUE SOUNDS: 106

Number of Audio Waves: 106 + 106

Sample rate / bit rate: 96kHz-32bit [106 Sounds] + 44.1kHz-24bit [106 Sounds]

Audio file types: Wav

Do Sound FX loop: No

Additional: Stereo

Minutes of audio provided: 01:46

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation Link: FileList



Bullet Impact Sound Effects


This collection is focused entirely on the moment of impact—not the gunshots themselves, but what happens when a bullet hits or narrowly misses its target.


It features a wide range of impact textures across surfaces like wood, metal, glass, mud, concrete, and body hits (including blood spill and gore), along with pass-by misfire whooshes that add motion and realism. Many sounds are available in both clean impact variations and combined wind-slice whoosh + impact versions.


Designed as a versatile toolkit, these sounds can be used based on their texture and intensity—giving you the flexibility to craft both believable and cinematic impact moments.


Please check the complete sound list here.


Any future upgradations to this pack would be free of charge for the existing buyers.

Send us email for suggestions and feedback: shashirajproductions@gmail.com. We respond quickly.



Price $4.99

Mechanic Toolkit Metallic Sounds by ShashiRaj Productions

2026, March 20 - 16:32
Authentic Small-Tool Metal Interactions

TOTAL UNIQUE SOUNDS: 611 

Number of Audio Waves: 611 + 611

Sample rate / bit rate: 96kHz-32bit [611 Sounds] + 44.1kHz-24bit [611 Sounds]

Audio file types: Wav

Do Sound FX loop: No

Additional: Stereo

Minutes of audio provided: 7:57

Supported Development Platforms:

Windows: Yes

Mac: Yes

Introducing ''Mechanic Toolkit Metallic Sounds''


Please check the complete sound list here.


Mechanic Toolkit Metallic Sounds is a focused collection of metallic contact sounds inspired by the everyday movements and interactions of small handheld tools and hardware. Rather than being limited to the literal meaning of file names, this collection is designed as a flexible sound design toolkit—encouraging creators to select sounds based on their texture, tone, and impact character.


The library captures the subtle mechanical language of metal: light contacts, brief clinks, muted impacts, quick scrapes, and the tactile noises produced when small metal objects interact. These sounds often occur in short bursts—precise, practical, and functional—making them especially valuable for sound designers looking for tight, believable metallic accents.


Instead of strictly matching a sound to its filename, designers are encouraged to browse the library and choose sounds based on their sonic character—sharp, muted, light, dense, gritty, or delicate—to best serve the moment in a project.



Inside the collection you will find a wide variety of metallic interactions typical of small tool environments, including:

  • Metallic contacts between handheld tools
  • Subtle tool movement and handling sounds
  • Toolbox rummaging and light handling noises
  • Toolbox drop slams
  • Tiny metal interactions similar to nails, bolts, and screws
  • Light metallic clinks and snaps
  • Scrapes and sliding contacts
  • Muted metal impacts where resonance is minimal
  • Short metallic hits and incidental mechanical noises
  • Heavy Machinery Geary Sounds

Use Cases

  • Game Sound Design
  • Inventory interactions and item pickup sounds
  • Crafting systems and equipment assembly
  • Tool usage in simulation or survival games
  • Workshop, mechanic, or repair environments
  • UI feedback with metallic accents
  • Environmental foley for industrial or garage settings
  • Film & Video Production
  • Workshop scenes and mechanical environments
  • Tool handling foley layers
  • Subtle metal contact accents in editing
  • UI / UX Sound Design
  • Metallic micro-feedback sounds
  • Interface confirmations with tactile character
  • Mechanical-style UI themes
  • Animation & Motion Graphics
  • Mechanical motion accents
  • Industrial transitions or motion cues
  • Podcast, Radio & Audio Drama
  • Workshop atmospheres
  • Subtle prop handling sounds
  • Music Production & Experimental Sound Design
  • Percussive metallic layers
  • Industrial rhythm elements
  • Texture layers for electronic or cinematic music

Any future upgradations to this pack would be free of charge for the existing buyers.

Send us email for suggestions and feedback: shashirajproductions@gmail.com. We respond quickly.




Price $15.99

Real Button Press Sounds by ShashiRaj Productions

2026, March 20 - 16:32
Authentic Button Presses for Modern UI

TOTAL UNIQUE SOUNDS: 68

Number of Audio Waves: 68 + 68

Sample rate / bit rate: 96kHz-32bit [68 Sounds] + 44.1kHz-24bit [68 Sounds]

Audio file types: Wav

Do Sound FX loop: No

Additional: Stereo 

Minutes of audio provided: 0:45

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation Link: FileList

Introducing “Real Button Press Sounds


For UI/UX designers and sound professionals looking for authentic, tactile button press sounds, this collection delivers exactly that.


Each button press has been recorded from a variety of real-world devices. However, don’t limit yourself to the original source. Whether it was captured from a physical control panel, a radio switch, or even a mouse click, the sound is yours to reinterpret.


Use them freely across interfaces — mobile apps, game menus, dashboards, kiosks, or embedded systems. What matters is how it feels in your design context.




Any future upgradations to this pack would be free of charge for the existing buyers.

Send us email for suggestions and feedback: shashirajproductions@gmail.com. We respond quickly.



Price $7.99

Chalk & Board Sounds by ShashiRaj Productions

2026, March 20 - 16:32
Real Chalk. Real Board. Real Dust. Real Friction.

TOTAL UNIQUE SOUNDS: 164

Sounds List

Number of Audio Waves: 164 + 164

Sample rate / bit rate: 96kHz-24bit [164 Sounds] + 44.1kHz-24bit [164 Sounds]

Audio file types: Wav

Do Sound FX loop: No

Additional: Stereo

Minutes of audio provided: 3:24

Supported Development Platforms:

Windows: Yes

Mac: Yes


Chalk & Board Sounds – Pure Texture, Zero Artificial Processing


This collection captures the unmistakable, organic texture of real chalk interacting with a genuine blackboard surface. No artificial processing. No synthetic layering. Just raw, detailed recordings ready for professional sound design treatment.


Inside this Chalk & Board sound effects collection, you’ll find recordings of chalk strokes on both smooth and slightly rough board surfaces, along with chalk handling, rolling on wooden surfaces, throwing impacts, and natural board cleaning using a duster.


When real chalk drags across a blackboard, it produces a distinct friction character. The grainy scrape, subtle pressure variations, dusty breakpoints, and micro-textural shifts create an authenticity that synthetic sound design simply cannot replicate convincingly.


Designed for creators who need tactile realism, classroom ambience, UI interactions, educational scenes, and detailed Foley work.



Any future upgradations to this pack would be free of charge for the existing buyers.

Send us email for suggestions and feedback: shashirajproductions@gmail.com. We respond quickly.





Price $16.99

Flip-Dot Scoreboard Sounds by ShashiRaj Productions

2026, March 20 - 16:32
Flip-Dot Scoreboard Sounds

TOTAL UNIQUE SOUNDS: 33

Number of Audio Waves: 33+33

Sample rate / bit rate: 96kHz-24bit [33 Sounds] + 44.1kHz-24bit [33 Sounds]

Audio file types: Wav

Do Sound FX loop: No

Additional: Stereo 

Minutes of audio provided: 0:21

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation Link: File List

Important/Additional Notes: No


Introducing “Flip-Dot Scoreboard Sounds”

This collection focuses on one thing only: the physical flipping of the discs. Perfect for scoreboards in sports games, airport and train station displays, departure boards, retro information panels, game show counters, mechanical UI animations, vintage tech interfaces, interactive installations, and nostalgic digital signage simulations.


Just the clicky, flappy, mechanical impact of flip-dot discs turning from one side to the other.


What’s Inside This Collection

Every sound in this collection is built around the authentic mechanical action of the flipping discs:


  • Single flip hits – Clean, isolated disc flips
  • Long cascading flip sequences – As if a full scoreboard line is changing

Please check the complete sound list here.


Any future upgradations to this pack would be free of charge for the existing buyers. 

Send us email for suggestions and feedback: shashirajproductions@gmail.com. We respond quickly.





Price $9.99

Slime: Viscous & Squelchy SFX by ShashiRaj Productions

2026, March 20 - 16:32
Sound that sticks. Sticky, squishy, satisfying slime sounds

TOTAL UNIQUE SOUNDS: 58

Number of Audio Waves: 58 + 58

Sample rate / bit rate: 96kHz-24bit [58 Sounds] + 44.1kHz-24bit [58 Sounds]

Audio file types: Wav

Do Sound FX loop: No

Additional: Stereo 

Minutes of audio provided: 02:00

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation Link: FileList

Important/Additional Notes: No


Bring your sound design to life with rich, organic slime sound effects crafted for modern games, films, animations, ASMR, and creature design. Experience squelchy, viscous textures that feel as sticky and wet as a slurp.




Price $8.99

Low-Poly Sci-Fi Pack by Floreswa

2026, March 20 - 16:29
This package features 40 optimized low-poly sci-fi models. The astronauts are fully rigged.

Number of prefabs: 40

Rigging: Yes

Animation count: 0

A clean and cohesive Low-Poly Sci-Fi Pack featuring 40 optimized models for Unity. Includes astronauts, spaceships, a rocket, alien plants, ores, a portal, an ore producer, and an ore machine. Designed with a consistent low poly style and game-ready topology, with easily customizable colors for quick visual adjustments. Ideal for mobile, PC, and VR sci-fi projects.


The astronauts are fully rigged and ready for animation.


When importing the astronauts in Blender, make sure to check the Ignore Leaf Bones option under the armature settings.


Price $0.00

Tilemap Prefab Placer by Berkan Ozgur

2026, March 20 - 15:54
Snap your prefabs on your grid
  • 🎯 Grid-snapped placement with visual feedback
  • 🎨 Multi-prefab palette with sprite previews
  • ⌨️ Keyboard shortcuts (0-9) for quick prefab switching
  • 📐 Pivot offset support for perfect alignment
  • ↩️ Full undo/redo support
  • 🗂️ Automatic hierarchy organization

A free Unity Editor tool for placing prefabs on a grid with precision. Perfect for level design, tile-based games, and any project requiring grid-aligned object placement.


Price $0.00

Stylized Ninja by Pavan Ganti

2026, March 20 - 15:31
A stylized low poly 3d ninja rigged character

Number of textures - 1

Texture dimensions - 1024x1024

Polygon count [Ninja Model] - 10972

Minimum polygon count - 152

Maximum polygon count - 10972

Number of meshes/prefabs - 5

Rigging: Yes

Animation count - 0

UV mapping: No

A stylized low poly 3d ninja rigged character.


Included Models:

  • 10x Ninja (Color Variations)
  • 5x Katana (Color Variations)
  • 1x Mask
  • 1x Shuriken
  • 1x Sheath

No animations are included in this asset.



Price $6.99

Auto UI Generator by VFF Studio

2026, March 20 - 15:26
Stop rebuilding UI by hand. Auto UI Generator converts Figma, Photoshop exports, and screenshots into clean Unity layouts. Exports to UGUI (Unity Canvas) and UI Toolkit (UXML + USS).
  • Smart detection of Images, Buttons, and Text from a single mockup while preserving original hierarchy
  • Built-in OCR engine to extract text and generate Unity Text or TextMeshPro components
  • Adaptive layout system with correct anchoring, positioning, and Z-order management
  • Automatic sprite matching based on visual similarity to reuse existing project assets
  • Clean generation of Unity UGUI (Canvas) hierarchies
  • Export support for UI Toolkit (UXML + USS)
  • Scroll View auto-setup (Viewport + Content)
  • Duplicate element prevention during generation
  • Fully offline processing (no cloud or external servers required)

With this asset, you can convert UI layouts from Figma, Photoshop, or screenshots into Unity automatically.Auto UI Generator analyzes static UI mockups using AI-powered image detection and OCR, then generates clean, production-ready Unity hierarchies in seconds.


Core Capabilities

  • Converts Figma, Photoshop exports, and screenshots into Unity UGUI and UI Toolkit
  • Preserves logical layout hierarchy, element order, and structure
  • Detects UI elements automatically (Image, Button, Text, etc.)
  • Reads text using OCR and generates TextMeshPro components
  • Matches detected elements with your existing project sprites
  • Generates clean RectTransform data with correct anchoring and positioning
  • Avoids unnecessary duplicate UI elements during generation
  • Runs offline — no cloud services or external servers

Automatically Creates Unity Components

  • Image
  • Button
  • TextMeshProUGUI
  • Scroll View (with Viewport and Content setup)
  • RectTransform hierarchy
  • Canvas-compatible layouts
  • UI Toolkit structure (UXML layout + USS styling)

Price $89.00

Maid - Housekeeper Mary- Stylized Fantasy Character by ExistenceStudios

2026, March 20 - 15:13
Stylized Maid Mary, a game-ready Victorian gothic maid for fantasy, medieval, and haunted manor worlds.

Demonstration Full YouTube - SHOWCASE


Our Mixamo and Other animations to Unity - Tutorial (Choose your Voice Track)


Number of Unique Meshes: 27

Vertex Count: 71 425 Tris | 37 235 Points

Collision: Yes, custom

LODs: No

Number of LODs: No

Rigged: Yes

Rigged to Epic or MetaHumans Skeleton: Yes

If rigged to the Epic or MetaHumans skeleton, IK bones are included: Yes

Number of Characters: 1

Vertex Counts of Characters: 71 425 Tris | 37 235 Points

Animated: Yes

Number of Animations: 17

Animation Types In-place:

Number of Materials: 6

Number of Textures: 20

Texture Resolutions: 4096

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

Documentation Link: No

Important/Additional Notes: No


Feel free to contact:

Email existencestudio.help@gmail.com

Be part of our community on Discord!

| Be part of our community on Discord

| And Social Links Artstation | LinkedIn


Demonstration Full YouTube - SHOWCASE


Our Mixamo and Other animations to Unity - Tutorial (Choose your Voice Track)


Features:


Modular: Membrane and eyes parts can be remove.

Custom Animations: Includes flying, walking, combat, and other basic animations.

Flying/Walk System: Custom Player Controller with our animations

Control Rig & IK: Fully rigged for Cinema 4D, and Maya.

Unity: Fully configured project with a custom controller with our animations.

SRP, URP, HDRP Support: Ready for all Unity pipelines.

Detailed Characters: the Raven include a mouth (with tongue) and eyes. All elements are rigged for animation via bones.

DCC Packages: Preconfigured rigs for Blender, Maya, 3ds Max, and Cinema 4D.

PBR Materials, 4K Textures.

📦 File Formats: Unity, FBX, OBJ, Cinema4D, 3DsMax, Blender, Maya, PBR-ready Textures.


Technical Info:


  • Version Unity - 2019, 2021, 6000 and higher
  • DEMO scene is not included
  • DISCLAIMER: Video & Photo preview render make in another software - background and other content except for the model is not included in the asset

Polycount:


  • Total Count - 71 425 Tris | 37 235 Points

Control Settings (Unity):


  • W, A, S, D - Move
  • Shift - Speed
  • LBC - Dead
  • RBC - Attack
  • MBC - GetDamage
  • Space - Jump

AnimationsPack consists of custom x17 animations:


  • attack, get_damage, idle, jump (start, loop, end), run, dead, walk

Overview


Step into the atmospheric world of Stylized Maid Mary from the Fantasy Characters lineup, a stylized maid and lady designed for fantasy, medieval, victorian, and gothic settings. This gameready character is ideal as an npc in your project, bringing a classic french manor vibe with a strong servant identity, balanced between housekeeper duties and elegant presence.


Mary can be used as a loyal servant, a disciplined worker, or a refined governess-style helper in noble households, castles, and dark estates. Her role can also shift toward a humble peasant background, making her flexible for story-driven worlds where class and mystery meet. With a slightly doll-like charm, she fits both cozy and eerie scenes, from candlelit corridors to grand halls.


Fully rigged and optimized for real-time use, Stylized Maid Mary integrates smoothly into modern pipelines, supporting animation and gameplay needs while staying consistent with a clean, readable silhouette. Whether you need household staff for a haunted mansion, a victorian fantasy adventure, or a medieval gothic narrative, Mary is ready to bring character and atmosphere to your world.


Successful development to you!


Price $39.99

Cowboy Hats Pack Game-Ready 3D Models by 3D Skill Up

2026, March 20 - 15:02
10 game-ready cowboy hats with PBR textures for Unity URP. Low-poly western character accessories optimized for real-time games and Unity projects.

Number of materials: 10 (1 per model, 1 textures set per model)

Texture dimensions: 4096px, 2048px, 1024px, 512px

Minimum polygon count: 1966 Triangles

Maximum polygon count: 3574 Triangles

Number of meshes/prefabs: 10

Rigging: No

UV mapping: Yes

Types of materials and texture maps: PBR Metallic-Roughness Workflow with Universal Render Pipeline Shader.

Cowboy Hats Pack – Game-Ready 3D Models for Unity URP

Add authentic Western style to your characters with this Cowboy Hats Pack, a collection of 10 low-poly, game-ready cowboy hats optimized for real-time performance in Unity.


Inspired by classic western, rancher, and frontier hat designs, this pack is ideal for RPGs, open-world adventures, western games, survival titles, and character customization systems. Each hat features clean topology, strong silhouettes, and optimized PBR materials, ensuring excellent readability and performance in gameplay.


These assets integrate seamlessly into Unity projects using the Universal Render Pipeline (URP) and are suitable for both stylized and realistic game environments.


Optimized for Unity & URP

This asset pack is fully compatible with Unity’s Universal Render Pipeline (URP) and also works with the Standard rendering workflow.


All models are built at real-world scale, with clean UV mapping and efficient geometry, making them ideal for first-person and third-person characters, inventory systems, and equipment customization.


Pack Contents – Models & Polycount

  • 10 unique cowboy hat models
  • Each model under 4,000 triangles
  • Clean, animation-friendly topology
  • Strong silhouettes optimized for gameplay visibility

Hat variations include classic cowboy hats, frontier hats, rancher hats, and decorative leather-band designs, providing visual diversity for character customization.


What’s Included

  • 10 low-poly 3D cowboy hat models
  • Unity prefabs, ready to use
  • PBR texture sets including:
    Base Color
    Normal
    Roughness
    Metallic
    Ambient Occlusion
  • Texture resolutions:
    4096
    2048
    1024
    512
  • Unity URP materials using the Metallic workflow

Performance & Technical Details

  • Single UV set with non-overlapping islands
  • Optimized texel density
  • Suitable for PC, Console, Mobile, VR/AR, and WebGL
  • Lightweight assets ideal for character equipment systems and inventory items

Perfect for Unity Projects Like

  • Western and frontier games
  • Open-world adventure games
  • RPG and survival games
  • Historical and stylized environments
  • Character customization systems
  • Narrative-driven indie games

Download now and enhance your Unity projects with this Cowboy Hats Pack, a versatile and production-ready collection of character accessories designed for modern real-time game development pipelines.


Price $19.90

Combat Music Loop Pack: Volume 2 by Hammer Fist Audio

2026, March 20 - 15:00
Combat Music Loop Pack Volume 2 is a high-quality pack of 40 files (which all seamlessly loop), crafted for royalty-free use in video games.

Audio file types: .wav

Sample rate: 48 kHz

Bit depth: 24

Loopable: Yes

Additional: Stereo

Introducing Combat Music Loop Pack Volume 2


A collection of seamless combat music loops to elevate your project!


Created by Hammer Fist Audio, Combat Music Loops Volume 2 is the next volume in the series. Combat Music Loops Volume 2, is more action packed, epic and harder hitting than the first volume. The pack includes underscore mixes for each track to give the user flexibility. The tracks have been designed with multiple useful sections, so tracks can be used for boss battles, exploring levels, general FPS games and any other action game music needs!


Sounds Like


1. Call Of Duty

2. Doom

3. Wahammer 40k: Space Marine 2

4. Far Cry

5. Cyberpunk


Extraordinary Quality And Usability


Needing a seamless combat/action loop to put into your project quickly? Combat Music Loops Volume 2 was created by Hammerfist Audio to make adding music to your project a breeze. Each track is unique and has 4 versions giving you control over each track and giving you extra material to work with! And each loop will loop seamlessly!


The Collection Includes:

  • Full Mix Loops
  • Underscore Loops
  • Sparse Loops
  • Drums Only Loops

Includes a large selection of usable loops, mixes and files!


Useful Again & Again


Use the music over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the music in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.


High End Quality Music at a Low Price


Hammer Fist Audio has many large placements in film trailers and video games. This album has been created to fit perfectly with games and has been created at a top end professional level.


If you're needing alterations to a track or wanting my skills for a project you're working on, then please reach out!


hammerfistaudio@gmail.com


Price $9.99

Green's Swarm Manager Pro by MrGreenDotOne

2026, March 20 - 14:48
Swarm Manager is an easy to setup - easy to customize -easy to use system that lets you spawn from hundreds to thousands of animated units for multiple purposes.

Tested on Unity version 2020 and 6


This asset require the following components to work:

- Unity.Burst

- Unity.Mathematics

- Unity.Collections


Optional (Demo Scene only):

- TextMeshPro (included with Unity 2022+)

- Input System

Swarm Manager Pro – Mob AI & Editor Toolkit


Swarm Manager is a flexible system for creating and managing mob behaviors in Unity. It use custom editor windows to give developers control over how mobs looks and acts.


  • On a 3 step window define stats, rules and visuals through clean editor interfaces.
  • On a fourth step define links to tie stats, rules and visuals together on a blueprint.
  • An easy to start and use system.

This toolkit is ideal for developers who want a modular, efficient and reusable AI framework with editor support, whether for prototyping or production projects.


This asset includes:

  • Dynamic Pool System – Automatically creates and resizes pools as needed for efficient resource management.
  • Data Processing System – Handles developer customizations and bakes animations into optimized formats for runtime performance.
  • Mob Manager – Controls mobs using Unity’s Burst/Job system, processes pool entry/exit requests, and manages blueprint spawning.
  • Ease‑of‑Use API – Helper methods and utilities designed to streamline common tasks.
  • Custom Editor Windows – Purpose‑built interfaces for configuring stats, rules, visuals, and behaviors.
  • Showcase Scene – Demonstration environment with intuitive controls and a built‑in performance gauge.
  • Editable Mob Script – Exposes custom events, allowing developers to extend functionality and inject their own code.

Price $39.99

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