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The newest packages in the Unity Asset Store.
Updated: 44 min 10 sec ago

Stamp & Heightmap Tools - Alp Mountains by Bencjaminn

2026, April 9 - 08:15
x47 Alp Mountains Stamps

Package includes:

• 102 Mountain Stamp - Brush Texture

Technical specifications:

• Resolution: 4096 x 4096

• Texture format: PNG

• Texture type: Stamp/ Heightmap textures

• Can be used as terrain stamps or heightmaps

Compatibility:

• Unity 2021 and newer

• Built-in Render Pipeline

• URP compatible

• HDRP compatible

The brushes are optimized for terrain sculpting and can also be used as heightmaps in terrain generation tools and environment creation workflows.

Mountains Stamp Pack


This package contains 102 high quality mountain stamp textures designed for terrain creation, environment design and landscape sculpting.


The stamps can be used both as terrain stamps and as heightmap textures, allowing developers and environment artists to quickly create natural looking mountains, cliffs and rocky landscapes.


These textures are suitable for terrain sculpting tools, procedural terrain generators and heightmap based workflows. The pack is ideal for creating realistic outdoor environments in open world games, RPG environments and natural scenes.


Ideal for:

• Terrain sculpting

• Mountain and cliff creation

• Landscape generation

• Heightmap based terrain workflows

• Environment art pipelines


Price $29.99

Survival Horror TPS-FPS Template by YazDeV

2026, April 9 - 08:10
Full TPS survival horror kit: player controller, enemy AI (Idlel/chase/attack), weapon, ammo, reload, flashlight, health systems. Just add art and build your Survival horror style game in minutes!

Input System:Both( Old & New )

For HDRP users:

The included flashlight is set up for URP. In HDRP:

  1. Create a new Spot Light (HDRP compatible)
  2. Name it Flashlight
  3. Make it a child of the Player
  4. Position it in the same place as the old flashlight (hand/chest)
  5. Drag it into the flashlightLight slot in PlayerFlashlightController
  6. The toggle (F) and sounds will still work

For materials: Upgrade Materials.

For Directional Light (if needed): Create a new Directional Light,

🔗 Watch real character demo on UTube:

https://youtu.be/jucLSw4Nhpo


Survival Horror TPS-FPS Template

A complete ready-to-use Survival Horror template for Unity. Build your own horror game fast with smooth movement, weapons, enemy AI, flashlight, health, and medkit systems.



The demo uses capsules and cubes – replace them with your own characters and models. Simply delete the capsule player and make your character a child of the Player object (same for enemy).


FEATURES


🏃 PLAYER MOVEMENT

  • Full movement: Idle, Walk, Run, Walk Backward (with or without weapon)
  • WASD + Mouse-look with adjustable sensitivity and vertical limits
  • Camera Pivot System – camera follows player smoothly
  • Investigation Camera (when no weapon equipped)
  • Easily convert to FPS – parent camera to head position, disable player model

Animator Controller included with all states:

  • You provide your own animation clips.Aim /Reload / Take Damage / DiePlaye
    Idle / Walk / Run / Backward (with and without gun)(12 STATE -PICTURE IN MEDIA-)

🔫 WEAPON SYSTEM

  • Pick up gun from ground (Press E)
  • Equip / Unequip gun (Press 1)
  • Shoot in ANY state while holding weapon (Left Mouse after aiming)
  • Ammo System: Bullets in gun + reserve ammo – reload with R
  • Pick up ammo boxes to increase reserve
  • Adjustable in Inspector: walk/run speed, mouse sensitivity, bullet force, fire rate, max bullets

Bullet Impact Effect – The bullet has a "Hit Effect" slot. Drag your own particle system (blood, sparks, dust) to create impact effects.

Bullet Size – The bullet looks big in the demo for clarity. Just scale it down in the Inspector for your game.


🔦 FLASHLIGHT SYSTEM

  • Pick up flashlight from ground (Press E)
  • Toggle On/Off (Press F)
  • On/off sound slots (assign your own)
  • Attach to chest, hand, or shoulder – works independently from weapons

👾 ENEMY AI SYSTEM

  • Detects player → Chases → Attacks
  • Attack damage / Cooldown / Death delayFully configurable in Inspector:
    Detection range / Chase speed / Attack range
  • Visual Feedback – Hit animation + sound, death animation + sound
  • Enemy Animator Controller included: Idle, Walk/Run Or Attack, Take Damage, Die

👾 ENEMY AI – One Code, Endless Enemies

You can create different enemy types using the same AI system – no extra coding.

Just adjust values in the Inspector:

  • Make enemies that detect you from far away or only when close
  • Create weak enemies that die fast, or tough monsters that take many hits
  • Some can chase quickly, others move slow
  • Make zombies, monsters, bosses, or guards

All from one script. Just tweak numbers and you have endless variety.

Note: Your scene ground must be baked with Unity's NavMesh so enemies can navigate, chase, and attack.


❤️ HEALTH & MEDKIT SYSTEM

  • Player Health
  • Take damage, hurt animation, hurt sound
  • Death screen, death animation, death sound
  • Medkit Pickups – Walk over medkit to collect, press H to heal(direct heal)
  • Heal amount adjustable per medkit (create different healing items)

Enemy Health – Takes damage from bullets, reacts with hit animation/sound, dies with death animation/sound


📦 PICKUP SYSTEM (Press E)

  • Weapon Pickup
  • Ammo Pickup
  • Flashlight Pickup
  • Medkit Pickup

🔊 SOUND SYSTEM

Audio Sources are ready – just create them on Player and Enemy, then drag your own sounds

  • You shoot, reload, or click on empty
  • The player takes damage or dies
  • You toggle the flashlight on/off
  • The enemy idles, chases, attacks, gets hurt, or dies

Sound files are NOT included – you bring your own

⚙️ CUSTOMIZATION

Everything is adjustable in the Inspector – no coding needed:

  • Movement speeds
  • Enemy detection range, attack damage, cooldown
  • Bullet force, fire rate, ammo counts
  • Heal amounts on medkits

❌ NOT INCLUDED (You Provide)

  • Character models
  • Animations
  • Sound files
  • 3D MODELS

✅ WORKS WITH

  • Old & New Input System
  • URP / HDRP (update materials if needed)

🎯 PERFECT FOR

  • FPS / TPS horror prototypes
  • Survival game foundations
  • Learning how complete systems work together
  • Adding combat + health + AI to any project

Made by YazDev


Price $49.99

Baghdad - Medieval Islamic City Modular Environment Pack by Meshworks

2026, April 9 - 08:09

Key Features


This package includes 280 preassembled prefabs built from 169 modular building meshes, 61 prop meshes, and 14 foliage meshes. The set is fully modular, grid-based, and designed for rapid environment construction using interchangeable arches, walls, domes, parapets, pools, minarets, and decorative trims. It includes architectural elements such as mashrabiya variants, windcatchers, gates, balconies, fountains, railings, stair systems, and structural columns. The props collection supports market and residential scenes with stalls, lanterns, crates, furniture, books, textiles, and scaffolding. Foliage includes multiple palm trees, grass patches, vines, and decorative plants. Assets are optimized for real-time rendering and suitable for games or interactive environments.


Technical Details

Selected Category:

3D


Number of Textures:

30


Texture Dimensions:

Specify resolution(s) used (e.g., 1K / 2K / 4K)


Polygon Count (Overall):

Total meshes: 244

Total triangles (approx.): 125,202


Minimum Polygon Count:

2 triangles (Ground modules / Pool ground)


Maximum Polygon Count:

7,576 triangles (SM_Prop_Scaffolding_C)


Number of Meshes/Prefabs:

Meshes: 244 total

Prefabs: 280 total


Rigging:

No


Animation Count:

0


Animation Type:

N/A


UV Mapping:

Yes


LOD Information:

No LODs included


Materials:

Triplanar Workflow

It is the ninth century. The Tigris glitters beyond the city walls. Somewhere in the market quarter, a lantern sways above a stall draped in red cloth. Palm shadows stripe the stone. The call to prayer drifts over rooftops still warm from the day's heat.


That world is what this pack is built to recreate.


---


280 preassembled prefabs. 244 meshes. Every arch, every dome, every carved mashrabiya screen designed to slot together into something that feels less like a constructed level and more like a place that has always existed.


Start with the streets. Mudbrick facades climb two and three storeys, their latticed wooden screens throwing geometric shadows across the ground below. Gate arches frame distant minarets. Canopy stalls - red, teal, cream - line the souk in the organized chaos of a market that has been open since sunrise. Add crates, sacks, ceramic vessels, a basket someone left beside a doorway. The scene dresses itself.


Move into the mosque quarter. Teal-glazed domes catch the light differently at every hour. Ornamental tilework panels - hand-detailed, geometric, the kind that stops you mid-scroll - face the colonnaded courtyard. Windcatchers rise above the roofline. Fountains wait in the shade of stone arches.


Climb to the rooftops. A pergola strung with vines. A rug, a bench, a book left open. Below, the whole district spreads out - palm canopy over the market square, the mosque complex beyond, the haze of the desert city stretching to the horizon.


Then the lanterns come on.


---


What's inside

  • Modular building facades, arches, and walls across two distinct material tiers - pale dressed stone and warm mudbrick. 
  • A complete mosque complex with teal-glazed domes, decorative minarets, and ornamental tilework panels. 
  • Market infrastructure: canopy frames in red and teal, wooden stall furniture, crates, sacks, baskets, and ceramic vessels. 
  • Palm trees across multiple growth stages, sculpted shrubs, ferns, and climbing vines. 
  • Street props: hanging laundry, latticed wooden screens, ladders, lanterns, and wall-mounted brackets. 
  • Interior-ready elements: patterned rugs, carved wooden benches, bookshelves, and pergola structures. 
  • A full city skyline backdrop with atmospheric haze and distant minarets.

---


By the numbers

  • 169 modular building meshes. Arches, walls, domes, parapets, minarets, gates, balconies, stair systems, fountains, railings, columns, windcatchers, mashrabiya variants, pool modules, and decorative trims.
  • 61 prop meshes. Market stalls, lanterns, crates, chests, sacks, baskets, ceramics, furniture, books, textiles, scaffolding.
  • 14 foliage meshes. Palm trees across multiple variants, grass, climbing vines, decorative plants.

---


Designed for

Historical and fantasy RPGs · Action-adventure open worlds · Film and cinematic previz · Architectural visualization · VR and real-time experiences


Style & tech

Stylized realism with warm desert lighting baked into the palette. Consistent with a Assassin's Creed Mirage or Prince of Persia aesthetic. Modular on a standard grid. Day and night lighting tested. LODs included. PBR materials throughout.


---


A note from the authors

This environment pack was built with one goal in mind: to let you create a world that feels intentional, cohesive, and alive within minutes. Designed specifically for Unity URP, it delivers a stylized, modular architectural kit inspired by warm stone cities, shaded courtyards, and layered market streets. Every piece is grid-friendly and interchangeable, so you can move from a quiet alley to a grand domed plaza without breaking visual continuity.


The workflow is clean and flexible, built around a triplanar shader setup that minimizes texture stretching and keeps iteration fast. You can block out large structures quickly, then layer in arches, balconies, mashrabiya panels, windcatchers, pools, foliage, and props to give the space depth and personality. It’s optimized for real-time use and designed to feel polished straight out of the box.


This is a ready-to-use environment, not just a parts library. Prefabs are thoughtfully assembled to help you prototype scenes immediately while still giving you full modular control under the hood. It also integrates naturally with other Meshworks packs, sharing a consistent stylized language so you can expand your world without friction.


Whether you’re building a narrative level, a marketplace hub, or a vertical slice, this kit is meant to get out of your way and let you focus on composition, lighting, and atmosphere.


We hope you enjoy and look forward to supporting your current project and many more to come.



Price $65.00

Spline Tools for Unity Splines by Rowlan

2026, April 9 - 06:40
A comprehensive Scene View toolbar for Unity Splines with overlays for paint, shape, align, smooth, scale, create functionality. Modify selected spline container data directly and conveniently.

Overview


Spline Tools adds a powerful Scene View toolbar overlay to Unity's built-in Spline system. Select any GameObject with a SplineContainer and the toolbar appears automatically, giving you instant access to dedicated tools for painting, shaping, aligning, smoothing, scaling, creating, restructuring, and inspecting splines.


The features originate from my Genesis for MicroVerse asset. This is a complete rewrite which supports Unity 6 toolbars and overlays. It is a general solution for Unity Splines and not bound to any other asset. However you can benefit from using this asset in combination with MicroVerse. Spline modifications for e. g. biomes and roads among others has become very convenient and fast.


Early Access


Spline Tools is released as Early Access at a discount price. Features will be added and functionality will change depending on Feedback.


Discount


Everyone who supported me with any of these assets will get this asset at a discount:



Tools


The asset provides the following tools:


Paint Tool


Click-drag on any surface to paint splines freehand. Supports terrain-only and any-collider surface modes, configurable stroke spacing, knot reduction, closed-loop painting, and extend/merge modes that let you continue from either end of an existing spline.


Shape Tool


Generate preset shapes with a single click:


  • Line - A straight two-knot spline of configurable length
  • Rectangle - A closed rectangular spline with configurable width and height
  • Rounded Rectangle - A closed rectangle with configurable corner radius
  • Circle - A closed circular spline with configurable radius and segment count
  • Landscape - A randomised natural-looking path with configurable spread and knot count

Each shape exposes dimension sliders with a pipette button to pick values from the current spline. Apply to an existing spline or create a new one.


Create Tool


Derive new splines from existing ones. Four modes are included:


  • Parallel - Offset copies on one or both sides
  • Bounds - Wrap a spline around another object's bounding box. Ideal to use in combination with MicroVerse in order to flatten ground below houses and to remove vegetation
  • Convex Hull - Replace with the 2D convex hull of the knots
  • Terrain Flow - Trace downhill from a selected knot across Unity Terrain with real-time auto-update. Drag a knot and have a spline flow generated for a given distance, starting at the selected knot.

Align Tool


Snap knots to terrain or any surface with a single click. Flatten knots along any axis to their minimum, center or maximum value. Optional normal alignment rotates knots to match the surface they land on. Not that the knot must be in Bezier mode for exact alignment. Supports per-knot selection when Element Inspector is active.


Smooth Tool


Curvature-aware relaxation that only affects sharp corners, with configurable iterations, strength, and angle threshold. A separate Jitter function adds controlled randomness to break up overly uniform paths.


Scale Tool


Resize splines from their centroid using uniform or per-axis scaling with an axis mask to lock individual axes.


Structure Tool


  • Subdivide - Insert a knot between every pair of existing knots
  • Unsubdivide - Remove every other knot
  • Reduce Knots - Ramer–Douglas–Peucker simplification
  • Distribute Evenly - Equal spacing along the spline
  • Distribute Fixed - Fixed distance intervals
  • Reverse - Reverse knot order
  • Unroll - Reset all knot rotations
  • Mirror - Mirror across any axis

Object Tool


Copy and paste spline data between SplineContainers. Clear all splines from a container in one click.


Gizmo Tool

Visualise normals (X, Y, Z independently togglable), spline length, and per-segment distances with customizable colours, spacing, and line length. Stays active regardless of which tool is selected.



Drag Tool


Surface-snap knots in real time as you drag them in the Scene View.

This is the settings tool for dragging knots. The feature will become active when the Snap toggle is selected.


Additional Features


  • Double-click a SplineContainer to enter Edit mode instantly
  • Toolbar auto-hides when no SplineContainer is selected
  • Configurable toolbar visibility (Always, Auto, Manual)
  • Integrates with Unity's Element Inspector for per-knot workflows
  • All settings persist across sessions via EditorPrefs

Requirements


  • Unity 6000.1 or later
  • Unity Splines package 2.8.4 or later

Screenshots


The screenshots show the asset in use with various toolbar overlays which are available for the individual toolbar items.


Support & Feedback


With Unity's UI Toolkit being in flux it's nearly impossible to test in all Unity versions. The asset was developed in Unity 6.0 with all future Unity versions in mind. If you encounter an issue or if you just have questions feel free to contact me any time. See my publisher page for support contact information.




Price $20.00

Big Scream Pack - Screaming Crying Moaning Sobbing Monster by cplomedia

2026, April 9 - 04:40
Big Scream Pack–Screaming, Crying, Moaning, Sobbing Monsters delivers an intense collection of over 1400 high-quality sound files, designed to bring raw emotion and pure terror into your game or film.

Number of Audio Wavs: 1420

Sample Rate / Bit Rate: 48 kHz /24 bit / Stereo

Does Audio Loop: No

Minutes of Audio Provided: 112 minutes

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

Documentation Link: DEMO

Important/Additional Notes: Have fun with it!

Big Scream Pack – Screaming, Crying, Moaning, Sobbing Monsters delivers an intense collection of over 1,400 high-quality sound files, designed to bring raw emotion and pure terror into your game or film.

From piercing male, female, and child screams to chaotic, panic-filled crowd reactions, this pack captures every shade of fear and desperation. Dive even deeper into darkness with an огромous variety of monstrous screams – from subtle, unsettling growls to full-blown nightmare fuel.

Perfect for horror, thriller, action, and cinematic productions, these sounds are crafted to instantly elevate tension, immersion, and emotional impact. Whether you’re designing a terrifying creature, a chaotic battlefield, or a spine-chilling scene, this pack gives you everything you need to make your audience feel it.

DEMO

DEMO on Youtube - Crying Baby

DEMO on Youtube - Female Moaning Sobbing Crying

DEMO on Youtube - Long Scream Child

DEMO on Youtube - Long Scream Female

DEMO on Youtube - Long Scream Male

DEMO on Youtube - Male Moaning Sobbing Crying

DEMO on Youtube - Scream Female

DEMO on Youtube - Screaming Child

DEMO on Youtube - Screaming Crowd

DEMO on Youtube - Screaming Monster

DEMO on Youtube - Scream Male


Price $18.00

Extreme - Horror Ambience by cplomedia

2026, April 9 - 04:24
Extreme Horror Ambience includes 14 carefully crafted tracks for your game or film, designed to immerse your audience in pure tension and dread.

Number of Audio Wavs: 14

Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo

Does Audio Loop: No

Minutes of Audio Provided: 54 minutes

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

Documentation Link: DEMO

Important/Additional Notes: Have fun with it!

Extreme Horror Ambience includes 14 carefully crafted tracks for your game or film, designed to immerse your audience in pure tension and dread.

All ambience tracks share a consistent sonic style, allowing them to blend seamlessly into one another and play back-to-back without breaking the atmosphere. This creates a smooth, continuous soundscape that keeps the horror alive and evolving.

Perfect for dark environments, abandoned locations, and psychological horror scenes, these tracks will elevate your sound design with a deep, cohesive, and unsettling mood that never lets go.

DEMO

DEMO on Youtube


Price $15.00

Crosshair X - Runtime Customizable Reticle by Lovatto Studio

2026, April 9 - 02:55
Runtime customizable crosshair/reticle system

Core Features:

  • Fully Dynamic Reaction: The crosshair organically scales and reacts to player movement, firing, and custom gameplay events.
  • Ready-to-Use Customization Menu: A clean, built-in UI that allows players to tweak their reticle in runtime.
  • Granular Visual Control: Adjust line length, thickness, color, outline, opacity, offset, rotation, center dot size, and core shape.
  • Automatic Save/Load Logic: Player preferences are automatically saved to their profile and loaded instantly the next time they boot up the game, zero extra coding required.
  • Developer Presets: Easily create and assign pre-designed reticles for different weapon types (e.g., shotguns vs. sniper rifles).
  • Crystal Clear Documentation: Step-by-step instructions ensure you are up and running in minutes, regardless of your coding experience level.

Don’t just give your players a crosshair. Give them control.


In modern shooters, a static reticle simply doesn't cut it anymore. Today's players expect to fine-tune their HUD to match their exact playstyle, adjusting colors for colorblindness, tweaking spread for different weapons, and modifying dot sizes for pixel-perfect aim.


Building a dynamic, reactive UI system to handle all of this along with the backend logic to save and load those preferences, takes days of tedious coding away from your core gameplay loop.


Crosshair X solves this instantly.


The Solution: A Drop-In Dynamic System

Crosshair X is an easy to use, modular reticle system designed to give your game that polished, AAA "game feel" right out of the box. It doesn't just react to your gameplay with dynamic movement; it empowers your players with a fully functional, ready-to-use in-game customization menu.


Want to design your own strict weapon presets? You can do that. Want to hand the keys over to the player and let them build their perfect reticle setup? The system handles it flawlessly.


Frictionless Integration


We know you want to spend your time designing levels and tuning gameplay, not wrestling with UI canvases. Integration is completely painless:


  1. Drag and drop the prefab into your scene.
  2. Add a few lines of code to your existing weapon/player scripts to feed it data (like movement or firing states).
  3. You’re done. The system automatically manages the UI, applies the visual updates in real-time, and handles all the saving and loading logic in the background.

*Note: This is a generic reticle system, if you are looking for the MFPS Addon check this instead.


Price $15.00

Modern Police – Sidekick Modular Characters by Synty by Synty Studios

2026, April 8 - 23:06
Create a variety of officers, guards and agents for your game, or make a player character creator, using Synty's premium Sidekick Character Creator tool!

Pack Content

  • 77 Modern Police parts
  • 91 Sidekick human species base parts
  • Access to the Sidekick Character Creator Tool

Modular Part Types

  • Head and Face - head, hair, facial hair, eyebrows, eyes, ears, nose, teeth, tongue
  • Torso and limbs - torso, upper arms, lower arms, hands, hips, legs, feet
  • Attachments - head attachments, face attachments, back attachments, shoulder attachments, elbow attachments, knee attachments, hip attachments (front, back, left, right), wraps

Body Blend Shapes

  • Masculine/feminine, skinny/heavy, muscular

Facial Blend Shapes

  • Eyebrows (left/right) - frown, raise, inner down, inner up, outer down, outer up
  • Eyes (left/right) - up, down, left, right, blink, squint, wide
  • Nose - sneer left, sneer right
  • Cheeks (left/right) - hollow, puff
  • Jaw - close, open, left, right, backward, forward
  • Mouth - left, right, funnel, pucker, shrug upper, shrug lower, roll upper, roll out upper, roll lower, roll out lower, close, frown (left/right), smile (left/right), press (left/right), stretch (left/right), upper up (left/right), lower down (left/right)
  • Tongue - up, down, in, out, lower, raise, twist (left/right), curl up, curl down, curl left, curl right, side curl down, side curl up

Synty Studios presents: Modern Police – Sidekick Modular Characters


This Sidekick content pack puts a variety of uniformed officers into your character creation tool kit. Fill your modern game world with badges, vests, and hats utilising 70+ new parts including clothing, hair styles, accessories and 90+ human species base parts.


With this pack, you can create a wide variety of customised law enforcement characters designed to suit your project! Unleash your creativity or utilise our expert presets.


Build and customise characters in the editor with the feature-rich Sidekick Character Creator tool designed for Unity and included with this Sidekick content pack! Using the tool you can combine multiple Sidekick packs to create endless, unique character combinations that bridge genres.


Create immersive character customisation experiences with the Sidekick Runtime API. Whether you're building a full in-game character creator, or just changing outfits on the fly, the Sidekick Runtime API makes it easy.


Pack Content Features:

  • 70+ modular, rigged Modern Police parts (clothing, hair and more)
  • 90+ modular, rigged human base species parts (torsos, legs, hands, feet etc.)
  • Fully rigged to the Unity Humanoid skeleton (Mecanim compatible)
  • Dynamic joints allow you to add realistic motion to capes, hair, beards etc.
  • Facial blend shapes for expressions and lipsync (works with ARKit)
  • Body blend shapes to adjust body type and proportions
  • Designed to cohesively match Synty POLYGON environments
  • Designed to work seamlessly with Synty ANIMATION packs

Sidekick Character Creator Tool (Editor Extension) Features:

  • Customise material colours directly in the editor
  • Expert presets to enable rapid character creation
  • Save and load custom characters for future editing
  • Bake completed characters into a single optimised prefab, combining all skinned mesh renderers into one for performance friendly deployment
  • Runtime API for in-game character customisation
  • Mix and match Sidekick themes to create endless, unique characters


Price $199.99

FPS Sci-FI Hands With Gatling by Maksim Bugrimov

2026, April 8 - 20:10
  • Hello,
  • I present to you a FPS Sci Fi Gatling.
  • Attention! Hands working with Epic Skeleton 5!
  • This hands is perfect for your Sci-fi style games.
  • The set contains 18 animations with Gatling.
  • The set contains 3 hand skins and 3 gatling skins.
  • UE4 Project-Included
  • Unity Project-Included
  • FBX-Included
  • Anim List:
  • Anim_Sci_FI_Hands_Gatling_Attack_01
  • Anim_Sci_FI_Hands_Gatling_Attack_02
  • Anim_Sci_FI_Hands_Gatling_Attack_03
  • Anim_Sci_FI_Hands_Gatling_Get
  • Anim_Sci_FI_Hands_Gatling_Hide
  • Anim_Sci_FI_Hands_Gatling_Idle_01
  • Anim_Sci_FI_Hands_Gatling_Idle_02
  • Anim_Sci_FI_Hands_Gatling_Inspection
  • Anim_Sci_FI_Hands_Gatling_Jump
  • Anim_Sci_FI_Hands_Gatling_Jump_End
  • Anim_Sci_FI_Hands_Gatling_Jump_Loop
  • Anim_Sci_FI_Hands_Gatling_Jump_Start
  • Anim_Sci_FI_Hands_Gatling_Reload
  • Anim_Sci_FI_Hands_Gatling_Run_01
  • Anim_Sci_FI_Hands_Gatling_Run_02
  • Anim_Sci_FI_Hands_Gatling_Shot_01
  • Anim_Sci_FI_Hands_Gatling_Walk_01
  • Anim_Sci_FI_Hands_Gatling_Walk_02
  • Vertex counts:
  • Sci Fi Hands:
  • Polys:32,268
  • Tris:61,886
  • Verts:31,282
  • Sci Fi Shield:
  • Polys:3,880
  • Tris:7,044
  • Verts:3,842
  • Gatling:
  • Polys:31,136
  • Tris:38,534
  • Verts:19,763
  • Texture Resolutions:
  • Hands:Normals,Ao,Albedo,Metallic,Emissive,ID(4096-4096)
  • Gatling:Normals,Ao,Albedo,Metallic,Emissive(8192-8192)
  • Shield:Normals,Ao,Albedo,Metallic,Emissive(4096-4096)


Price $24.99

Alien Rhythms Sci-fi - Music Pack by MatheusLealComposer

2026, April 8 - 19:43
Dive into the unknown with Alien Rhythms Sci-Fi, a collection of 13 original music tracks plus 1 bonus sound effect.

Key Features:

  • 13 high-quality original music tracks
  • 1 bonus alien sound effect (SFX)
  • Total duration: 44 minutes and 20 seconds
  • WAV format (44.1 kHz)
  • Unique blend of rhythm and atmosphere
  • Alien-inspired sound design
  • Ready for commercial use
  • Seamless integration into interactive media

Dive into the unknown with Alien Rhythms Sci-Fi, a collection of 13 original music tracks plus 1 bonus sound effect, crafted to bring extraterrestrial worlds to life. Blending rhythmic alien grooves with immersive sci-fi atmospheres, this pack delivers a unique and engaging sonic experience for a wide range of projects.


From mysterious ambient textures to energetic, otherworldly beats, each track combines electronic synthesis, deep sub-bass, experimental sound design, and cinematic elements. 


Whether you're creating tension, exploration, or action, this pack offers the versatility needed to elevate your project.


The included bonus SFX adds extra flexibility, perfect for transitions, interactions, or key in-game moments.


Perfect for:

  • Sci-fi and horror games
  • Space exploration themes
  • Films and trailers
  • YouTube and digital content
  • Futuristic or experimental projects

Custom Music Available:

Need something unique for your project? I can create custom music with the same extraterrestrial style and sound design tailored specifically to your game or production.


For custom work or inquiries, feel free to contact: mvbests@gmail.com


Price $15.00

Horror Music Pack Vol.1 - Music and Atmospheres by MatheusLealComposer

2026, April 8 - 19:43
Horror Music Pack Vol.1 is a collection of dark and atmospheric music designed for horror games, suspense scenes, and psychological environments.
  • Format: WAV
  • Number of tracks: 8
  • Royalty Free
  • Compatible with Unity and other engines

This pack includes piano themes and ambient horror soundscapes that help create tension, mystery, and emotional depth. The tracks are suitable for indie games, horror projects, cinematic scenes, and other dark-themed media.


All tracks are provided in high-quality WAV format and are ready to be used in game engines such as Unity.


Features

  • 8 original horror tracks
  • Atmospheric and emotional compositions
  • Piano and ambient horror sound design
  • High quality WAV files
  • Suitable for horror, thriller, and suspense games

Track List

  1. Spirit Theme
  2. Horror Atmosphere 1
  3. Deceased Loved One
  4. Horror Piano
  5. Horror Atmosphere 2
  6. Horror Piano
  7. Horror Atmosphere 3
  8. Horror Atmosphere 4

Perfect for: horror games, survival horror, dark RPGs, haunted environments, psychological horror.


License

Royalty free for use in games, films, and other media projects.


Redistribution of the audio files alone is not allowed.



Price $7.99

Basic Stylized Water Shader by Zyncope

2026, April 8 - 19:23
Basic stylized water shader.

Water shader paremeters : Base Hue, Depth, Surface noise, Foam, Waves, Horizon, Water edges

Basic stylized water shader.

Water aesthetics can be altered with gradient maps, depth of water, foam and noise speed movements.

Water can be used as waterfall with parameters to alter edges of maps.


Meshes and particles are for visual purposes and not included in package.


Price $15.00

Journey of the Soul - Atmospheric Electronic & Ethnic Music by Igor Nevzgliad

2026, April 8 - 19:19
Journey of the Soul is a modular cinematic audio package designed for developers who need adaptive, high-quality music for RPGs, open-world adventures, and atmospheric projects.
  • Format: High-fidelity WAV files.
  • Sample Rate/Bit Depth: 44.1 kHz, 16/24-bit.
  • Tempo: 138 BPM.
  • Number of Audio Tracks: 5 (1 Full Mix + 4 Modular Stems).
  • Looping: Suitable for seamless looping.
  • Total Duration: Full track duration included.
  • Genre: Cinematic Ethnic / World Music.

Journey of the Soul is a comprehensive atmospheric toolkit for your game project, blending traditional ethnic sounds with modern cinematic elements. This pack is ideally suited for RPGs, open-world adventures, and fantasy settings where music needs to adapt dynamically to the player's actions.

What’s Inside (Modular Layers):

The content is divided into independent stems that can be mixed and matched in real-time:

  • Atmospheric Layer: Deep, immersive pads and ambient textures for mystery and exploration.
  • Melodic Layer: A soulful ethnic melody providing a unique cultural identity to your soundtrack.
  • Rhythmic Layer: Subtle ethnic percussion that adds movement without cluttering the mix.
  • Electric Guitar Solo: An expressive, melodic electric guitar layer that adds emotional grit and a modern edge to the arrangement.

Developer Benefits:

  • Full Modularity: Seamlessly toggle individual layers (e.g., keep only ambience for exploration and bring in the guitar solo for emotional climaxes or cinematic story beats).
  • Perfect Sync: All files are synchronized in tempo (138 BPM) and key, ensuring flawless transitions.
  • Professional Quality: High-end production using premium virtual instrument libraries.


Price $14.99

Organic Cyberpunk: Acoustic Guitar Kit by Igor Nevzgliad

2026, April 8 - 19:19
A unique fusion of natural acoustic warmth and futuristic digital decay. 78 high-quality guitar chords and harmonics in three distinct styles: Dry, Ambient, and Glitched Wobble.

Technical Details:

  • Total Files: 78
  • Format: WAV
  • Metadata: Clearly named and organized for fast workflow
  • Royalty-Free: Use it in any commercial or personal project

Ideal for UI sounds, ambient backgrounds, musical cues, and immersive storytelling.

Organic Cyberpunk: Acoustic Guitar Kit brings you the raw soul of an acoustic guitar, reimagined for the neon-lit future. Each sound was recorded live and then meticulously processed through boutique DSP chains to create three distinct atmospheres.

What's Inside:

  • Major & Minor Chords: 79 files covering all essential keys.
  • Natural Harmonics: 36 crystalline sounds (7th and 12th frets).
  • Wobble (Glitch): Unstable, detuned, and "malfunctioning" cyber-textures.3 Signature Styles for every sound:
    Dry:
    Pure, organic, and intimate.
    Space (Ambient): Deep, ethereal resonances and cinematic washes.


Price $14.99

Low Poly Modular Castle Pack by Gokyuzu_00

2026, April 8 - 19:16
Mobile-friendly Low Poly Kingdom! 18 modular castle props and a ready-to-use floating island scene. Optimized with a single texture atlas.
  • Texture Size: 1024x1024
  • Texture Count: 1
  • Material Count: 1
  • Number of Prefabs: 19
  • Polygon Count (Vertices): 50-1000
  • UV Mapping: Yes
  • LODs (Level of Detail): No
  • Rigging / Animation: No
  • Supported Render Pipelines: Standard, URP, HDRP

Build Your Own Low Poly Kingdom!

This charming and modular castle builder set is perfect for strategy, RPG, tower defense, or hyper-casual games. Whether you want to design your own city walls and fortresses from scratch or use the included pre-assembled Floating Island Kingdom scene right out of the box, this pack has you covered.

Key Features:

  • Fully Modular: Walls, towers, and buildings are designed to snap together perfectly, allowing for endless combinations and custom level designs.
  • Maximum Performance: All models share a single Texture Atlas Map, keeping draw calls to an absolute minimum. Incredibly optimized for Mobile, VR, and WebGL projects.
  • Clean & Stylish Design: Eye-catching, modern low poly art style that fits seamlessly into various game genres.

Package Contents (18 Modular Objects + 1 Demo Scene):

  • 🏰 Defenses & Walls: Castle (Main Keep), Tower, Tower Corner, Wall (Straight), Wall T (T-Junction), Wall L (Corner), Wall Entrance Open, Wall Entrance Close.
  • 🏠 City Buildings: House, House Royal, Shop Blue, Shop Red, Shop Green, Shop Yellow.
  • 🌲 Environment & Props: Fountain, Field (Crops), Fence, Flag, Island (Floating Base).
  • 🌟 Bonus: A complete, beautifully arranged "Full Kingdom" Demo Prefab ready to use!

Price $4.99

Pixel Perfect Shadow by Ferran Pla

2026, April 8 - 19:03
Pixel Perfect Shadows: Sprite shadow prefab + shader for crisp, pixel-aligned projected shadows with adjustable direction, stretch, and color among many other settings.

What’s Included

  • URP shader
  • Shadow material
  • Runtime script component
  • Prefab that combines shader + material + script
  • Demo scene and sample assets

Requirements / Compatibility

  • Render Pipeline: Universal Render Pipeline (URP), recommended
  • Works on other Pipelines
  • Compatible for Unity 2022.3 LTS and newer

Pixel Perfect Shadows URP2D

Pixel Perfect Shadows is a lightweight solution for adding crisp, pixel-aligned projected shadows to sprites. It’s built around a simple workflow: drop in a prefab, assign your SpriteRenderer, and tune a few intuitive settings to match your art style and world scale.

This asset is designed for top-down / face-camera / 2D stylized games where clean, stable shadows help sprites feel grounded without breaking pixel clarity. It can also work on other settings if set up properly.


Key Features

  • Drop-in prefab workflow: add the shadow prefab and assign a SpriteRenderer
  • Pixel-aligned results: stable shadows designed to match pixel-art aesthetics
  • Directional projection controls: drive shadow direction from a light source or vector
  • Side shadow projection: if a side secondary texture is added, the shadow will be 4 directional, showing the side projection when adequate. Check images for more details.
  • Demo scene included: example setup and sample content to verify behavior quickly
  • Clean package structure: runtime and demo content separated for easy integration

Getting Started (30 seconds)

  1. Import the package into a project 
  2. Drag ShadowQuad prefab into a sprite in the scene
  3. Assign your SpriteRenderer in the ShadowQuad component and Reference light object.
  4. Adjust direction, stretch, and opacity to match your lighting

Support


If you need help integrating the asset, contact: ferdison12@gmail.com


Please include Unity version, URP version, and a screenshot of your inspector setup.



Price $9.99

Stylized Eastern Village by DanStudios

2026, April 8 - 19:00

Number of Meshs: 204

Number of Prefabs: 273

- 5 plants (390 - 30 triangles)

- 200 building parts (16161 - 4 triangles)

- 8 tree, 1 tree bush (5309 - 324 triangles)

- 23 props (5725 - 116 triangles)

Number of Textures: 107

Number of Materials: 110

UV mapping: Yes

Texture Resolutions: 512, 1024, 2048, 4096

Texture Format: PNG

Documentation Link: https://danstudioskr.notion.site/stylized-eastern-village

- VOD

- Play Demo

Discord | YouTube | Instagram


| Info

Stylized Eastern Village is a modular environment pack inspired by traditional East Asian architecture, reimagined with a stylized artistic approach.


Featuring iconic architectural elements such as tiled roofs, curved eaves, decorative gates, and central monuments, the environment is designed to create a strong visual identity while remaining versatile for various scene compositions.


All assets are built in a modular format and optimized for real-time use, allowing you to efficiently construct large-scale environments with flexibility and consistency.


📷 All images were captured in the URP version of the project.


This asset pack was published on the Asset Store through a collaboration with the artist Aleksandr Ivanov.


| Link

- VOD

- Play Demo

- Document


| Features:

  • Supports Built-in, URP, and HDRP Render Pipelines
  • Modular environment kit including traditional Eastern houses, temples, gates, towers, walls, and stairways for building rich and scalable scenes
  • Includes interior-ready structures with detailed wooden architecture and multi-level layouts, creating a strong and immersive visual identity
  • Includes a variety of stylized decals such as dirt, wear, and surface details to add depth and realism to environments

- 5 plants (390 - 30 triangles)

- 200 building parts (16161 - 4 triangles)

- 8 tree, 1 tree bush (5309 - 324 triangles)

- 23 props (5725 - 116 triangles)


| Contact & Support:

If you encounter any issues or have any questions, please feel free to contact us via Discord or email below. We will get back to you as soon as possible.

Discord: https://discord.gg/kT9d96vnDP

Email: spia0901@gmail.com


Price $39.99

Stylized Egypt Pack by DanStudios

2026, April 8 - 19:00

Number of Meshs: 97

Number of Prefabs: 158

- 96 building props (6798 - 20 triangles)

- 10 plants (1648 - 6 triangles)

- 11 props (3752 - 144 triangles)

- 7 stones (686 - 124 triangles)

Number of Textures: 83

Number of Materials: 82

UV mapping: Yes

Texture Resolutions: 1024, 2048, 4096

Texture Format: PNG

Documentation Link: https://danstudioskr.notion.site/stylized-egypt-unity

Discord | YouTube | Instagram


| Info

STYLIZED Egypt is a modular environment pack inspired by ancient Egyptian architecture, reimagined with a stylized artistic approach.


From ancient tomb entrances guarded by colossal statues to vibrant desert settlements with golden domes, this pack provides a versatile foundation for games, cinematics, VR experiences, and stylized storytelling.


All assets are built in a modular format and optimized for practical use in real-time environments, allowing you to easily assemble large-scale scenes with efficiency and flexibility.


📷 All images were captured in the URP version of the project.


This asset pack was published on the Asset Store through a collaboration with the artist Aleksandr Ivanov.


| Link

- Play VOD

- Document


| Features:

  • Supports Built-in, URP, and HDRP Render Pipelines
  • Modular environment kit including desert villages, domed buildings, towers, arches, stairways, and more for building rich and scalable scenes
  • Includes interior-ready pyramid structures and Anubis-inspired guardian statues that create a strong and immediate visual identity
  • Features a variety of Egyptian-style style decals and desert vegetation to enhance environmental detail

- 96 building props (6798 - 20 triangles)

- 10 plants (1648 - 6 triangles)

- 11 props (3752 - 144 triangles)

- 7 stones (686 - 124 triangles)


This asset is provided for free to support creators.

If you find it useful, we would greatly appreciate your feedback or a review.

Your support helps us continue creating more high-quality assets and support more artists.


| Contact & Support:

If you encounter any issues or have any questions, please feel free to contact us via Discord or email below. We will get back to you as soon as possible.

Discord: https://discord.gg/kT9d96vnDP

Email: spia0901@gmail.com


Price $0.00

FXToolkit by Maid'n'Mate

2026, April 8 - 18:24
FXToolkit is a modular Unity FX framework for creating projectiles, particle effects, and animated visuals using reusable components, built-in pooling, and flexible targeting.

FXToolkit includes a modular runtime architecture designed for flexibility and performance.

Core components include:

FXController
Manages the lifecycle of an effect, including spawning, initialization, delays, and destruction.

FXTool
Modular behaviour components that extend the functionality of FXController.

FXTargetable
Determines where effects spawn or how they move between objects.

ParticleEffectManager
Central manager responsible for spawning FX and coordinating lifecycle events.

PoolManager
Handles object pooling to minimize runtime allocations and improve performance.

Supported FX features include:

• object pooling for efficient runtime spawning
• modular FX behaviour through component-based tools
• projectile effects with multiple path types
• target-based FX spawning (sender, target, or between objects)
• bone-based effect attachment
• dynamic particle scaling
• animation triggering through Animator integration
• configurable effect lifetime control
• event-driven FX behaviour

Supported projectile paths:

• linear
• parabolic
• curve-based trajectories

FXToolkit is designed to work with Unity’s built-in Particle System and standard Unity components.

The framework is lightweight and extensible, allowing developers to create custom FX tools and behaviours when needed.

FXToolkit is a powerful modular visual effects framework that helps Unity developers create complex effects quickly and cleanly.

Instead of writing custom scripts for every spell, projectile, or particle effect, FXToolkit lets you build effects by combining reusable components. Effects can spawn on characters, travel between targets, attach to bones, trigger animations, scale dynamically, and respond to gameplay events.

The system is designed to keep FX logic organized and scalable, making it ideal for games with large numbers of abilities, spells, and visual interactions.

FXToolkit includes a built-in pooling system to ensure high performance even when spawning many effects at runtime. Its modular architecture allows you to assemble behaviours like projectiles, impact effects, buffs, and environmental visuals without creating large or difficult-to-maintain scripts.

With FXToolkit you can easily create:

• spell and ability effects
• projectiles and impact visuals
• character buffs and debuffs
• animated particle systems
• environment and gameplay FX

By separating FX behaviour into modular tools, FXToolkit allows developers to prototype faster, reuse effects efficiently, and maintain clean code throughout a project.

The system is lightweight, flexible, and designed to integrate naturally with Unity’s particle systems, transforms, and animation workflows.


Price $10.00

Luminex volumetric fog and lights by AbstractOcclusion

2026, April 8 - 18:18
Froxel-based volumetric fog & lighting for Unity. Full BIRP + URP + Unity 6 RenderGraph support. Shadows, tube beams, density primitives, terrain fog, GPU dust, and temporal reprojection.

SUPPORTED PIPELINES :

  • Built-in Render Pipeline (BIRP) — full support
  • Universal Render Pipeline (URP) — full support
  • URP RenderGraph (Unity 6) — full support
  • HDRP — coming FREE in v1.1
  • VR / XR — coming FREE in v1.2
  • Mobile — Experimental

VOLUMETRIC FOG

  • Height fog with Linear, Exponential, and Exponential Squared falloff.
  • Cloud formation layer.
  • Domain-warp, curl, multi-layer, and morphing noise animation.
  • Terrain-following fog baked from Unity Terrain heightmap.
  • Distance fog in radial and planar modes.
  • Per-fog-volume density blend.
  • Multiple simultaneous cameras supported.

LIGHTING

  • Point, spot, directional, area (rect and disc), and tube beam lights — all with full volumetric scattering.
  • Henyey-Greenstein and Dual-Lobe phase functions.
  • Per-light scattering color, intensity, anisotropy, cone tip radius, and local density volumes.
  • Light probe ambient contribution.
  • Blue noise temporal dithering.

SHADOWS

  • Custom shadow atlas with variable-resolution bin packing and score-based slot allocation.
  • Variance Shadow Maps (VSM) with Gaussian blur and Chebyshev sampling.
  • PCF for spot and point lights.
  • Up to 4 cascade shadows for directional lights with temporal scheduling and texel-snapped stabilization.
  • Full CIE LAB color-space encoding for perceptually accurate colored and translucent shadows (stained glass, foliage).
  • Adaptive shadow cache skips unchanged static sources.
  • Absorbtion accumulation and surface tint mix for stacked transparent objects ( urp only )

TUBE BEAMS

  • True constant-radius cylinder light shafts with beam-surface reflections, mirror tracing, and a complete interactive beam puzzle system (BeamTarget, BeamTerminator, LightPuzzleManager).
  • DENSITY PRIMITIVES 10 SDF shapes: Sphere, Box, Capsule, Cylinder, Ellipsoid, Torus, Cone, Pyramid, Hemisphere, Octahedron.
  • Add, subtract, and multiply blend modes.
  • Per-primitive noise and emission.

SURFACE TINT

  • Colored light projection onto opaque and transparent surfaces for stained glass effects. Bilateral depth-aware blur with dilation pass.
  • GPU DUST Compute-shader particle system with curl noise motion.
  • Full LAB shadow integration on dust particles.

PERFORMANCE

  • Temporal reprojection with camera-motion-aware feedback reduction.
  • Adaptive quality scaling.
  • Job System culling with optional Burst acceleration.
  • Sparse shadow update scheduling.
  • VolumetricLOD for per-object distance-based quality reduction.
  • Quality presets: Low (522K froxels), Medium (1.4M), High (2.7M), Ultra (5.2M), Custom.

EDITOR TOOLING

  • Full custom Inspector with progressive disclosure.
  • Preset save/load system.
  • Reflection-based validation guards.
  • Shadow atlas, noise atlas, and surface tint debug visualizations.
  • GPU timing overlay.
  • Lot of demo scenes included.

Luminex is a production-grade volumetric fog and lighting system built on a froxel (frustum voxel) pipeline — the same architecture used in AAA titles and modern game engines.


Fog density, light scattering ,shadows, and temporal reprojection are computed entirely in GPU compute shaders. This is not a post-process overlay. It is a complete atmospheric rendering stack.


v1.0 NOTE


Compiling ompute shader variants can take at least 5 min to fully complete , be patient !


This is a v1.0 release. The core BIRP and URP pipelines are fully functional and tested. Edge-case bugs may appear across the wide range of GPU vendors and Unity configurations. Rapid hotfix patches will be issued based on user reports.

HDRP, VR/XR are not supported in v1.0 — all three are coming as free updates (v1.1 and v1.2). Do not purchase if any of those are a hard requirement today. All v1.x updates are free for existing customers.

MOBILE is in early experiment , you can try it but it is not yet fully implemented

REQUIREMENTS Unity 2022.3 LTS or Unity 6. Compute shader support required (DX11+, Metal, Vulkan). Burst package.


SUPPORT abstractocclusion@outlook.com


Price $70.00

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