Behavior Designer Pro 3 - DOTS Powered Behavior Trees by Opsive
🚀 Performance Driven
- Leverages Unity’s Data-Oriented Technology Stack (DOTS) for optimized processing, with no DOTS knowledge required
- Utilizes the Burst compiler for fast execution of performance-critical code
- Efficient multi-threading through the Unity Job System across both GameObjects and Entities
🎨 Modern Interface and Flexibility
- Built on Unity’s UIToolkit for a modern, responsive interface
- Works across all render pipelines (Built-in, URP, HDRP)
- Supports Unity 2022.3 through Unity 6
Note: Due to ECS limitations, Behavior Designer Pro does not support WebGL.
Behavior trees are a proven AI technique used by AAA studios to create lifelike, scalable decision-making systems. Behavior Designer Pro brings that same approach into the future with a modern, data-oriented architecture built on Unity DOTS.
No DOTS experience is required. Behavior Designer Pro works with GameObjects or Entities, allowing you to choose the workflow that best fits your project. You can adopt DOTS gradually, mix architectures, or use a fully data-oriented setup all while authoring behavior trees visually inside Unity.
By leveraging DOTS for efficient data layout and processing, Behavior Designer Pro reduces the overhead of AI systems and ensures performance remains consistent and predictable as your project scales. These performance gains are noticeable even with a small number of agents, freeing up resources for other aspects of your project.
📚Documentation | 🎥Videos | 💬Discussions | 🌐Discord
🏆 Industry Recognition
- Unity Verified Solution
- Nominated for the 17th Annual Unity Awards
🧠Why Behavior Trees?
Used by AAA studios, behaviour trees provide a clear, modular way to define complex AI decision-making. Behavior trees are perfect for everything from enemy combatants and NPCs to boss fights and ambient wildlife.
✨Key Features
Performance & Architecture
- Built on Unity DOTS for efficient processing and memory access
- Supports GameObjects, Hybrid, and Entities workflows
- Zero allocations after startup
- Quick execution with job system and Burst support
- Efficient execution that scales smoothly with agent count
Authoring & Tooling
- Visual node-based behavior tree editor
- Realtime visual debugger with breakpoints
- Runtime state inspection
- Save & Load support
Behavior Design
- Utility Theory-based task evaluation
- Conditional Aborts for dynamic responses
- Shared variables for inter-task communication
- Event-driven behavior support
Extensibility
- Familiar and flexible API
- Custom node and editor extensions
- Designed for long-term project integration
💡Use Cases
- Enemy AI: Patrol, chase, flee, or coordinate group attacks
- Companion AI: Follow, assist, or interact with the player
- Crowd Simulation: Handle large-scale agent behaviors
- Resource Management: Gather, manage, or defend game resources
- World Interaction: Make NPCs, traps, or world items context-aware
- Simulation Systems: Model animals, crowds, or village behaviors
- Survival AI: Hunt, flee, or seek shelter dynamically
- Stealth and Tactical Combat: Intelligent strategic behavior
- Custom AI Behaviors: Create unique, project-specific behaviors
🤝Seamless Integrations
- A* Pathfinding Project (with Movement Pack)
- Animal Controller
- Dialogue System
- DOTS Survivors
- Feel
- Love/Hate
- Curvy Splines
- PlayMaker
- Quest Machine
- Sensor Toolkit 2
- Simple Waypoint System
- Ultimate Character Controller
- Ultimate Inventory System
📦Available Add-ons (Separate Purchase)
- Formations Pack: Intelligent navigation and dynamic group locomotion
- Movement Pack: Steering behaviors, pathfinding, cover, patrol, and more
- Tactical Pack: Group combat awareness and movement
- Senses Pack: Perception modules for sound, light, visibility, and more
- Add-on Bundle: Behavior Designer Pro and all add-ons at a discounted price
Behavior Designer Pro represents the forward-looking evolution of behavior trees in Unity, combining proven AI design with steller performance and flexible workflows.
📄License
This asset is governed by a custom EULA. This version is intended for users with under $200,000 USD in revenue or funding over the past 12 months. An Enterprise license is required if you exceed this threshold.
Price $145.00
Older Man by Rip Vertices Studio
Number of textures:41 (+11 HDRP maps)
Texture dimensions: 1024(hair), 2048(clothes),4096x4096 (skins)
Polygon count of Older Man:
LOD0: ~ 121,8k tris
LOD1: ~ 74, 7k tris
( can be reduced by hide/delete unused colothes)
Number of meshes/prefabs: 1fbx and 2 prefabs per RP (6 at all)
Rigging: Yes
Animation count: No animations
Blend Shapes:
-Weight
-OpenMouthStandard
-OpenMouth)
-OpenMouth
-MouthNarrow
-Angry
-NoseLenght
-cheeks
-Ears_1
-Ears_Angle
-Eyes_Type_1
-EyeClose
-Suprise
-Happy
-Sad
-Chin
-Chin_2
-Cheeks_2
-Slim
-MouthType
-NoseWidth
-Ears_Small
-ForeGead
UV mapping: Yes
LOD information: 2 LOD's
Types of materials and texture maps:PBR
A high-quality character, perfect for city projects, simulation, and realistic game environments.
This package includes 1 FBX file with 2 hair styles (2 for each) + scalp.
- 2 Hair Types + Scalp
- 🧬 Blend Shapes for customization
- 😷 Additional Blend Shapes for expressions, mouth opening, and eye closing
- 🧍♀️ Humanoid Rig
- ⚙️ 2 Prefabs ready for presentation and in-game use for each RP
- 🧍 LOD's
Price $19.99
Older People by Rip Vertices Studio
Number of textures:41 (+11 HDRP maps)
Texture dimensions: 1024(hair), 2048(clothes),4096x4096 (skins)
Polygon count of Older Man:
LOD0: ~ 121,8k tris
LOD1: ~ 74, 7k tris
Polygon count of Older woman:
-LOD0 - 153 394 tris
-LOD1 - 88 050 tris
( can be reduced by hide/delete unused colothes)
Number of meshes/prefabs: 2fbx and 4 prefabs per RP (12 at all)
Rigging: Yes
Animation count: No animations
Blendshapes:
Woman:
-Mouth Open
-Mouth Open 2
-Mouth Open 3
-Eye Close
-Slim
-Angry
-Smile
-Sad
-Nose_Width
-Nose_Slim
-Nose_Length
-Chin Square
-Chin Length
-Mouth Bold
-Ears Bigger
-Ears Size
-Cheeks Bigger
-Cheeks SMaller
-Eye Angle
-Forehead
Man:
-Weight
-OpenMouthStandard
-OpenMouth)
-OpenMouth
-MouthNarrow
-Angry
-NoseLenght
-cheeks
-Ears_1
-Ears_Angle
-Eyes_Type_1
-EyeClose
-Suprise
-Happy
-Sad
-Chin
-Chin_2
-Cheeks_2
-Slim
-MouthType
-NoseWidth
-Ears_Small
-ForeGead
UV mapping: Yes
LOD information: 2 LOD's
Types of materials and texture maps:PBR
A high-quality characters, perfect for city projects, simulation, and realistic game environments.
This package includes 2 FBX file with 2 hair styles (2 for each) + scalp.
- 2 Hair Types + Scalp
- 🧬 Blend Shapes for customization
- 😷 Additional Blend Shapes for expressions, mouth opening, and eye closing
- 🧍♀️ Humanoid Rig
- ⚙️ 2x2 Prefabs ready for presentation and in-game use for each RP
- 🧍 LOD's
Price $24.99
Older Woman by Rip Vertices Studio
Number of textures: 52
Texture dimensions: 512x512, 1024x1024,2048x2048,4096x4096
LOD information: 2 LOD's
Polygon count of:
-LOD0 - 153 394 tris
-LOD1 - 88 050 tris
Minimum polygon count: about 80k tris
Maximum polygon count: 153 394 tris
Number of meshes/prefabs: 1 FBX, 2 Prefabs per RP ( 6 All)
Rigging: Yes
Animation count: 0
UV mapping: Yes
Blend Shapes:
Woman:
-Mouth Open
-Mouth Open 2
-Mouth Open 3
-Eye Close
-Slim
-Angry
-Smile
-Sad
-Nose_Width
-Nose_Slim
-Nose_Length
-Chin Square
-Chin Length
-Mouth Bold
-Ears Bigger
-Ears Size
-Cheeks Bigger
-Cheeks SMaller
-Eye Angle
-Forehead
Types of materials and texture maps:PBR
A high-quality character, perfect for city projects, simulation, and realistic game environments.
This package includes 1 FBX file with 2 hair styles (2 for each) + scalp.
- 2 Hair Types + Scalp
- 🧬 Blend Shapes for customization
- 😷 Additional Blend Shapes for expressions, mouth opening, and eye closing
- 🧍♀️ Humanoid Rig
- ⚙️ 2 Prefabs ready for presentation and in-game use for each RP
- 🧍 LOD's
Price $19.99
Sci Fi User Interface SFX by cplomedia
Number of Audio Wavs: 1061
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: Yes, many files loop
Minutes of Audio Provided: 140 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Sci Fi User Interface SFX delivers over 1,000 high-quality sound files designed to bring your game or film to life. Build immersive futuristic interfaces with atmospheric background loops, precise click sounds, and a wide variety of advanced sound effects. From sleek holographic menus to complex control systems, this collection gives you everything you need to create a polished, cinematic Sci-Fi user experience.
DEMO on Youtube - Background Deep And Dark Loop
DEMO on Youtube - Background Loop
DEMO on Youtube - Classical Instruments Loop
DEMO on Youtube - Click SFX Deep And Dark
DEMO on Youtube - Electrical SFX
DEMO on Youtube - Intro Deep And Dark
DEMO on Youtube - Musicaly Click SFX
DEMO on Youtube - Whoosh Deep And Dark
Price $15.00
Ultimate Warfare - FPS Multiplayer Template by Redicion Studio
Ultimate Warfare includes infantry combat, vehicle warfare, objective-based gameplay, progression systems, bots(AI soldiers), deploy screens, customizable loadouts, extensive customization systems and more. The template provides a strong and scalable foundation to build FPS experiences.
🎮 First Person Soldier Controller
The template includes a first-person soldier controller.
Players control a full-body soldier character and engage in intense combat using firearms, gadgets, and vehicles, with responsive movement, aiming, and shooting mechanics.
🪖 Deploy System & Battlefield Overview
The Deploy Screen gives players a strategic overview of the battlefield.
Players can see:
- Active objectives across the map
- Which team controls each objective
- Available spawn locations
- The current frontline of the battle
Players can deploy at captured objectives or at their team's base.
At the base, players also gain access to the Vehicle Deploy Menu, allowing them to spawn available vehicles for combat.
🤖 AI Bots
The template includes advanced AI soldiers controlled by the server.
Bots behave like real players and can:
- Use all weapons
- Fire rocket launchers
- Capture objectives
- Drive vehicles
- Operate tanks
- Fly helicopters and jets
Bots appear in the scoreboard, kill feed, and gameplay systems, making battles feel active even with fewer real players.
🚗 Vehicle System (9 Vehicle Types)
The template includes 9 fully implemented vehicles used in modern warfare:
- Main Battle Tank (2 seats)
- Light Armored Vehicle – LAV (4 seats)
- Anti-Aircraft Vehicle – AA (4 seats)
- Ground Transport Vehicle (4 seats)
- Attack Helicopter (2 seats – pilot & gunner)
- Scout Helicopter (4 seats)
- Transport Helicopter (4 seats)
- Attack Jet (2 seats)
- Stealth Jet (1 seat)
Vehicles support multi-seat gameplay, allowing multiple players or bots to operate driver and gunner positions simultaneously.
🔧 Vehicle Customization
Vehicles can be customized through the Vehicle Loadout Menu.
Players can configure:
- Primary weapon
- Secondary weapon
- Countermeasures
- Gunner weapon
- Vehicle paint
When a player enters a vehicle, the selected configuration is automatically applied.
Additional vehicles can easily be added through the system.
🔫 Weapon Loadouts & Customization
Players can configure their equipment in the Weapon Menu.
Available loadout slots include:
- Primary weapon
- Secondary weapon
- Gadget 1
- Gadget 2
- Gadget 3
Weapons support multiple attachment types:
- Optics / sights
- Muzzle attachments (e.g. suppressors)
- Tactical attachments (laser modules)
- Stabilization attachments (grips)
- Weapon skins / paint
The weapon system is fully modular and allows new weapons and attachments to be added easily.
🏴 Objective Capture System
Each map contains multiple strategic objectives distributed across the battlefield.
At the start of a match all objectives are neutral, and teams must capture and defend them to gain control.
🎯 Ticket System & Match Flow
Each team starts with a number of tickets (default: 500).
Tickets are lost when:
- A team member is killed
- The enemy team controls more objectives
Teams controlling more objectives slowly drain tickets from their opponent.
The match ends when one team runs out of tickets.
💥 Advanced Weapon & Projectile System
Different weapons and vehicles use multiple projectile types, including:
- Small caliber bullets
- Large caliber shells (up to 120mm tank rounds)
- 30mm helicopter cannons
- Rocket systems with large explosion radius
Explosions can damage both soldiers and vehicles, creating intense battlefield combat.
🎯 Hit Markers & Kill Feedback
The template includes responsive combat feedback systems.
Players receive:
- Hit markers when damaging enemies and vehicles
- Kill markers when eliminating enemies or destroying vehicles
Each kill grants experience points (XP) to the player (default: 50 XP).
📈 Player Progression & Level System
Players earn XP through gameplay actions such as kills.
The progression system includes:
- Player levels
- XP tracking
- Level-up notifications during gameplay
- Player profile showing level and progress
This encourages long-term engagement and progression.
🖥️ Multiplayer Backend & Server Systems
The template includes a complete multiplayer backend infrastructure, consisting of:
- Master Server
- Game Servers
- Player Save System
This system allows players to create accounts, join servers, and have their data stored securely.
The backend does not rely on third-party databases like MySQL, giving developers full control over their player data and infrastructure.
🩹 Downed & Revive System
Instead of dying instantly, soldiers can enter a downed state.
During this state, players can:
- Call for help to extend survival time
- Be revived by teammates using a defibrillator
- Give up and return to the deploy screen
This system adds teamwork and tactical decision-making.
🧑 Soldier Selection
Players can choose their soldier in the Soldier Menu.
4 default soldiers are included.
Additional soldiers can easily be added.
🔧 Vehicle Repair System
Players can repair damaged vehicles using a repair tool / welding tool.
This allows vehicles to stay operational during combat and encourages teamwork between infantry and vehicle crews.
💣 Gadgets & Grenades
Players can equip gadgets as part of their loadout.
One available gadget type is grenades, which can be thrown to deal damage to infantry and lightly armored vehicles.
📊 Scoreboard System
The scoreboard displays all players and bots in the match, including:
- Kills
- Deaths
- XP
This allows players to track performance during gameplay.
🗺️ Minimap
The template includes a fully functional minimap system that helps players stay aware of the battlefield at all times.
The minimap displays:
- All objectives and their current capture status
- Friendly teammates at all times
- Enemy positions that are briefly revealed when they fire their weapons
When enemies shoot, their position temporarily appears as a red marker on the minimap, allowing players to react quickly and locate threats.
Price $69.99
Kalawai by Nusantara Art World
Number of textures 3
Texture dimensions 1024x1024
Polygon count of
Kalawai A 186
Kalawai B 186
Kalawai C 186
Number of meshes/prefabs 3
UV mapping: Yes
Types of materials and texture maps PBR
The Trident of the Eastern Seas.
The Kalawai is more than just a tool; it is a legendary multi-pronged spear that has defined the maritime strength of Maluku for centuries. Traditionally used by coastal warriors and fishers, this weapon represents the deep connection between the people of the Spice Islands and the vast ocean that surrounds them.
The Spirit of Majapahit: During the era of the Majapahit Empire, the eastern reaches of Nusantara were vital to the empire's global influence. As Gajah Mada executed his Sumpah Palapa (The Palapa Oath) to unify the archipelago, the maritime expertise and unique weaponry of Maluku—including the versatile Kalawai—became essential to the naval power of the region. Whether used for defense against invaders or for sustaining life from the sea, the Kalawai is a testament to the resilience of the Nusantara spirit.
Key Features:
- 3 Unique Variants: From classic three-pronged designs to specialized barbed tridents used in maritime combat.
- Cultural Authenticity: Crafted with attention to traditional proportions, featuring hand-forged steel heads and durable tropical wood shafts.
- High-Quality PBR Textures: Textures capture the realistic look of weathered wood and historically accurate metal finishes.
- Game-Ready: Optimized low poly models with pre-assembled prefabs
Price $6.00
Forklift Trucks and Pallet Yellow Collection URP HDRP Textures by Eight Vertexx
Texture Maps for Unity Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4K) (2K) (1K)
- MetallicSmoothness (4K) (2K) (1K)
- SpecularSmoothness (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4K) (2K) (1K)
- MaskMap (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Hand Forklift with Pallet 01 PolyCount Without Subdivision
- Vertices - 16921
- Faces - 16516
- Tris -31796
Forklift Truck 01 PolyCount Without Subdivision
- Vertices - 68078
- Faces - 61438
- Tris -119228
Forklift Truck 02 PolyCount Without Subdivision
- Vertices - 71444
- Faces - 66043
- Tris -127684
Forklift Truck 03 PolyCount Without Subdivision
- Vertices - 79238
- Faces - 72457
- Tris -140171
Features:
- UnityPackage is created using Built-in Render, URP and HDRP Textures are included in the package.
- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.
- Rig is created in Blender, this UnityPackage doesnot contain any Rig and Animations.
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
-Mid Poly and optimized for use for games, films, commercials, etc.
-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quailty.
-No extra plugins are needed for this model.
Price $144.40
Public_Bar_Furniture by Canmu
Number of prefabs: 23
Details for one part.
Mesh
- Number of polygons: 2~26214
- No collision
- No rigging
- No LOD
- No animation
- UV mapping: Yes
Material
- Existing material (standard)
Texture
- Number of textures: 1
- Texture size: 256*256-1024*1024
- Texture map type: Base color
The demo scene includes the following:
- Prefabricated indoor layout sample
Supported development platform: Windows
Render Pipeline Disclaimer:
This package is designed for URP.
This is a 3D model of an interior background for a game set in a bar.
This model is easy to place in the background of puzzle or casual games.
In addition, by combining it with the free asset "Korean_Style_Bar", you can create a rich bar without any initial setup.
It comes with prefabricated assets that are already placed, so you can use it as is for the game background.
You can also move the placement of OBJs within the prefab to create different layouts.
You can also use the meshes individually.
Package contents
・Bottled drinks (3 types with different colors/labels)
・Canned drinks (3 types with different colors/labels)
・Beer mug (empty/filled)
・Cocktail glass (empty/filled)
・Whiskey glass (empty/filled)
・Straight Glass (empty/filled)
・Cocktail Set
・Sofa (Combinable)
・Fishing Light
・Decorative Wall (Brick)
・Door
・Floor
・Picture Frame
・Ice Bucket (with Ice)
・Plant (Houseplant)
・Dartboard
・TV Mount
・Lighted Liquor Cabinet
・Wine Glass Holder
Price $4.99
Hunila by Nusantara Art World
Number of textures
Texture dimensions
Polygon count of
Hunila 446
Ground 1
Number of meshes/prefabs
Rigging: Yes
UV mapping: Yes
Types of materials and texture maps PBR
Complete your tribal village with the Rumah Hunila. In Dani culture, while the circular Honai is used for sleeping, the Hunila serves as the domestic heart of the compound—a place for cooking, sharing meals, and communal gathering.
This asset meticulously captures the vernacular architecture of the Papuan highlands, featuring the distinctive elongated rectangular footprint and thick insulation required for the rugged mountain climate.
Key Features:
- Authentic Longhouse Design: An elongated structure that serves as a kitchen and social hub, providing a unique silhouette for village layouts.
- Detailed Thatched Roofing: High-quality textures representing the traditional Alang-alang (hay) used for insulation.
- Natural Timber Construction: Modeled with realistic wooden planks and structural pillars typical of the Baliem Valley.
- Optimization: Performance-ready for Desktop, Mobile, and VR platforms.
- Interior Access: Includes a functional entrance for interior gameplay or NPC placement.
Price $16.00
FULL GAME PACK by CleanAssets
Technical Details:
- Total Assets: 100
Weapons : 19
Obstacles : 14
Plants : 23
Shapes : 44
- Resolution: 256x256 to 1024x1024
- Format: PNG (transparent background)
- Optimized for: 2D games, prototyping, and level design
- Usage: Ready-to-use, easy integration into any 2D project
- Target Users: Beginners and developers looking to improve their skills
- Platform Compatibility: All Unity 2D projects
Kickstart your 2D game development with this all-in-one beginner-friendly asset pack! This package includes a variety of weapons, bullets, obstacles, plants, trees, and basic geometric shapes, all optimized for easy integration into any 2D project.
Perfect for prototyping, level design, or full game development, these assets are lightweight, easy to use, and suitable for a wide range of 2D game genres. Whether you are a beginner or a developer looking to improve your skills, this pack provides the essential building blocks to bring your game ideas to life quickly and efficiently.
Price $14.99
Scene Pilot Pro by Kronnect
Requirements:
- Unity 6.0 or later
- Built-in, URP, or HDRP render pipeline
- All platforms (editor-only tool)
Scene Pilot Pro gives you instant diagnostics, fast navigation, and team documentation for any Unity scene. It runs entirely in the Editor - zero runtime components, zero build impact.
❤️🩹 Health Scanner - Find and Fix Issues in Seconds
Stop shipping broken references, pipeline mismatches, and performance pitfalls. The Health window runs 60+ checks (and growing) across your objects, materials, meshes, and textures, then gives you a clear score from 0 to 100.
- Auto-fix supported issues with one click, or batch-fix everything at once.
- Checks cover missing components, shader errors, duplicate materials, raycast waste, texture memory, physics setup, LOD coverage, and dozens more.
- Scene View overlay draws colored markers on flagged objects so you can spot problems visually
- Export results to CSV or text for team review
- Configurable thresholds and per-check disable for full control
- Create your own checks with the included custom check template - no registration code needed.
🔎 Browse Window - Navigate Any Scene Instantly
Large scenes become manageable. The Browse window organizes every GameObject by component type, tag, layer, distance, or material.
- Smart Focus: double-click any object and the camera flies to the best unoccluded viewpoint. Click again to cycle through alternatives.
- Advanced Filtering: query by 30+ properties (vertex count, triangle count, bounds size, hierarchy depth, component type, material name, shader, and more) with AND/OR logic.
- Custom Groups and Favorites: organize objects your way, per scene.
- Smart Groups: save filter criteria as auto-updating groups.
- 10 search modes: filter by name, component, material, shader, layer, tag, texture, mesh, static flags, or active state.
- Multi-select with Ctrl+click and Shift+click, bulk visibility and pickability toggles.
📝 Object Notes - Document Your Scenes Where It Matters
Leave context right on the GameObjects. Notes are categorized (General, Gameplay, Art, Bug - or your own custom categories), color-coded, and prioritized.
- Add notes from the Hierarchy right-click menu or the Notes window.
- View as a sortable list or compact icon grid.
- Open any note as a floating sticky in the Scene View.
- Notes persist per scene in ProjectSettings - commit them to version control and share with your team.
⛶ Places - Camera Bookmarks
Save up to 20 camera viewpoints per scene with thumbnail previews. Quick-access the first 9 with keyboard shortcuts:
- Alt+Shift+1-9 to save, Alt+1-9 to recall.
- Cycle through all bookmarks with the toolbar Back/Forward buttons.
- Rename bookmarks for clarity ("Boss Arena", "Start Zone").
- Grid or list view in the Places window.
🖥️ Mini Viewports
Monitor your scene from multiple angles simultaneously. Up to 4 independent viewport windows, each with:
- 7 preset angles (Top, Bottom, Front, Back, Left, Right, Free).
- Orbit, pan, and zoom controls.
- Pin to a selected object so the viewport follows it.
- Perspective/Orthographic toggle, wireframe mode, edge snapping.
- Layout presets for quick arrangement.
📷 Screenshot Tool
Capture the Scene View or Game View without entering Play mode.
- PNG (lossless) or JPG (with quality slider).
- Resolution: 50% to 200%, or custom pixel dimensions up to 8192px.
- Timestamp or sequential filename suffix.
- Optional countdown delay for setup time.
🌐 Selection History
Back and Forward buttons in the main toolbar let you navigate through your object selection history, just like a browser. Stores up to 50 selections per session.
Why Scene Pilot Pro?
- Editor-only: no MonoBehaviours, no runtime scripts, no shader variants. Nothing touches your builds.
- All pipelines: Built-in, URP, and HDRP with automatic detection.
- Team-ready: notes, bookmarks, and health reports are stored in ProjectSettings for version control.
- Extensible: create custom health checks that integrate automatically.
- Lightweight: 8ms per-frame scan budget keeps the editor responsive even on large scenes.
📖 Documentation | 💬 Support | 🎬 YouTube | 🏢 Publisher Page
Kronnect is dedicated to high-quality Unity assets with continuous updates and responsive support.
Price $39.99
Desert Music For Integration by Gravity Sound
Tracks: 10
cues: 145
File type: WAV
File Format: 44100 Hz/16 Bit
Desert Music For Integration is an immersive music sound pack designed for game developers who use dynamic music systems and audio middleware such as Wwise to create adaptive and interactive soundtracks. This pack transforms the original Desert Music collection into a modular, integration-ready format, making it ideal for adventure games, open-world exploration, desert landscapes, and narrative-driven projects that require atmospheric, evocative music that shifts seamlessly with gameplay.
This integration-focused pack breaks down the 10 original Desert Music tracks into 145 individual music cues and segments, ready to be mixed, matched, and triggered dynamically. Each cue is optimized for looping, transitions, and layered playback, allowing developers to design flexible horizontal or vertical music systems that respond fluidly to player actions and in-game events. Perfect for Wwise workflows and other audio middleware pipelines, Desert Music For Integration gives game developers precise control over adaptive music systems while maintaining a rich and immersive desert-inspired atmosphere.
Price $29.99
Drum and Bass Music 2 For Integration by Gravity Sound
Tracks: 10
Cues: 145
File Type: WAV
File Format: 44100 Hz/16 Bit
Drum and Bass Music 2 For Integration is a high-energy music sound pack designed for game developers who use adaptive music systems and audio middleware such as Wwise to create interactive and dynamic soundtracks. This pack adapts the original Drum and Bass Music 2 collection into a modular, integration-ready format, perfect for action games, racing titles, fast-paced sequences, and gameplay that demands rhythmic, driving music that reacts seamlessly to player actions.
This integration-focused pack breaks down the 10 original Drum and Bass Music 2 tracks into 145 individual music cues and segments, ready to be mixed, matched, and triggered in real time. Each cue is optimized for looping, transitions, and layered playback, allowing developers to build flexible horizontal or vertical music systems that respond fluidly to in-game events. Perfect for Wwise workflows and other audio middleware solutions, Drum and Bass Music 2 For Integration provides game developers with precise control over adaptive music systems while maintaining high energy and immersive intensity.
Price $29.99
Trance Music For Integration by Gravity Sound
Tracks: 10
Cues: 161
File type: WAV
File Format: 44100 Hz/16 Bit
Trance Music For Integration is an energetic and immersive music sound pack designed for game developers who use adaptive music systems and audio middleware such as Wwise to create interactive and dynamic soundtracks. This pack converts the original Trance Music collection into a modular, integration-ready format, making it perfect for racing games, futuristic adventures, action titles, and projects that benefit from driving, trance-inspired music that evolves seamlessly with gameplay.
This integration-focused pack breaks down the 10 original Trance Music tracks into 161 individual music cues and segments, ready to be mixed, matched, and triggered dynamically. Each cue is optimized for looping, transitions, and layered playback, allowing developers to build flexible horizontal or vertical music systems that react smoothly to player actions and in-game events. Perfect for Wwise workflows and other audio middleware pipelines, Trance Music 4 For Integration gives game developers precise control over adaptive trance music while maintaining a high-energy, immersive, and cinematic atmosphere.
Price $29.99
Industrial Props Equipment Mega Bundle by EVOLVE Studio LTD
You can find detailed per-asset information on the separate asset product page.
Number of meshes/prefabs: 600+
Number of materials : 150+
Number of textures: 500+
Texture dimensions: 4K, 2K, 1K, 512px
Texel density: 500+ px/m
Polygon count: check individual assets
Rigging: Yes, partially
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR (Albedo, MetalSmooth, Normal, AO, HDRP_Mask)
BUNDLE INCLUDES 21 ASSETS:
- 10 Hand Tools Pack Industrial
- 108 Cylinders Industrial MegaPack
- 12 Industrial props pack
- Abandoned props pack
- Construction props megapack
- Industrial Building Materials pack
- Industrial Equipment pack
- Industrial Fabric Pack
- Industrial Fireset Collection
- Industrial Fuse Box Pack
- Industrial Ladders Pack
- Industrial Lockers Pack
- Industrial Racks Collection
- Industrial Shipping Container Pack
- Industrial Silos Pack
- Industrial Workbench Pack
- Modular Scaffolds Pack
- Rigged Construction Truck Vehicle
- Road Props Collection
- Toilet Props Set
- Trailer with Chassis Pack
You save ~30% buy purchasing this items bundled.
This Industrial assets bundle includes more then 600 various items (which took 5+ years of development): cranes, containers, silos, barrels, crates, small buildings, cable reels, cans, bottles, carts, barrows, bags, tanks, doors, gates, hatches, dumpsters, fuse boxes, fabrics, fences, fire equipment, gas props, hand tools, lamps, machinery, pallets, racks, scaffolding, stairs, ladders, tires and more!
USAGE:
- This asset bundle is suitable for use in PC/mobile game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.
DESCRIPTION:
- AAA-quality assets developed by industry professionals working on world-know military game titles.
- Optimised lowpoly assets, that is perfect for game-development
- All materials and textures are intelligently named
- No cleaning up necessary, just drop your models into the scene
- Real world scale 1:1
Support&Incuiries:
You will like it!
Evolve Studio LTD
Price $329.00
N-Slicer V3 | Next-Gen Sprite Slicing Beyond 9-Slice by NBeyond
💬Discord | 💻WebSite | 📔Documentation
- Complete UGUI support
- Complete 2D support
- Custom sprite slicing editor support
- Compatable with sprite atlas
- Support mobile(AOS/IOS), desktop(Windows/MacOS)
- Support Unity 2022, Unity6(2023, 6000), Unity 6.3
💬Discord | 💻WebSite | 📔Documentation
Description
Revolutionize the way you slice sprites in Unity with N-Slicer, the next-generation replacement for 9-Slicing. Whether you’re building dynamic UIs or stretching complex 2D artwork, N-Slicer lets you…
- Slice to any N×M grid:
Say goodbye to the rigid 3×3 setup—define as many rows and columns as you need.
- Control each cell independently:
Mark corners, edges or centers as fixed, stretchable on one axis, or fully scalable—no more distortions.
- Drag-and-drop workflow:
Create an NSliceData asset in one click, then preview and tweak your grid live in the N-Slice Editor.
- Seamless UI & 2D support:
Use the NSliceImage for uGUI canvases or NSliceSpriteRenderer on SpriteRenderers—one tool, every surface.
- Zero code required:
All slicing is done via intuitive editor panels. For power users, a simple C# API hooks your slice data at runtime.
Perfect for UI panels, window frames, game objects, tables, closets—anything that needs to scale beautifully. Get started in seconds and deliver pixel-perfect results every time.
Ready to slice smarter? Add N-Slicer to your project and unlock total control over your sprite scaling!
Price $39.99
Mini Golf Controller by Grafikgames
Important Requirements:
Import TextMeshPro from the asset store.
Textures :
- 512*512 PNG.
- 1200*512 PNG
- 1200*1200 PNG
- 450*800 PNG
Post processing: Yes.
Occlusion culling: Yes.
Shader : Yes.
Overview:
Mini Golf is an engaging 3D golfing experience designed to help make a golf gameplay easily in untiy.
Key Features:
- Ball Control:Navigate the ball using a single finger on mobile devices or the mouse on PC for precise handling.
- Dynamic Path Indicators:Employ animated arrows when dragging and dropping the ball, visually guiding its intended path.
- 360° Camera Movement:Seamlessly rotate the camera around the ball 360° by swiping or clicking and dragging.
- Up Angle Slider:Utilize a slider mechanism to adjust the shooting angle upward, offering limited uses for strategic play.
- Varied Shot Intensity:Opt for short, medium, or long shots, each providing different distances for tactical gameplay.
- Scoring Metrics:Track and showcase the player's score, acknowledging successful shots and achievements throughout the game.
- Limited Ball Attempts:Restrict the ball's attempts or lives, deducting one with each unsuccessful shot for added challenge.
- Hit Counter and Timer Display:Monitor the hit count and display a timer in real-time during gameplay for strategic decision-making.
- Accessible Pause Feature:Access a pause menu seamlessly during gameplay, enabling pausing and resuming actions effortlessly.
- Bonus Criteria:Establish a minimum hit count threshold to unlock special rewards or bonuses within the game.
- Progressive Level Unlocks:Unlock higher levels gradually by accomplishing and surpassing challenges in earlier levels.
- Reset Progression and Scores:Reset specific levels or the entire game progression, providing flexibility in starting anew.
- Game Over and Retry Option:Encounter a 'Game Over' screen upon exhausting all ball lives, allowing the option to retry and continue.
Note:
We would like to clarify that no generative AI tools were used in the creation of this package. All C# scripts were written manually, and all visual/audio assets were either created by hand or sourced from licensed third-party libraries (listed in the included Third-Party Notices.txt). No part of this asset, including textures, models, or code, is AI-generated.
Price $75.00
Frontier - Engineer's Pipe Wrench (Free Sample) by MartinLjungblad
- Unity Version: 2022.3 LTS+
- Render Pipelines: URP & HDRP supported
- Built-in Render Pipeline: Not supported
- Polycount: 9,727 tris
- LODs: 3 levels
- Colliders: Child box colliders
- Textures: 2k
- Scripts: None
- Animations: None
A production-ready sci-fi engineering tool designed for repair, maintenance, and grounded environmental storytelling in futuristic worlds.
This free sample demonstrates customizable materials, LOD, structure and packaging standards used across Frontier assets.
It is optimized for real-time use and built for clean integration into Unity URP and HDRP projects.
What’s Included
- 1 Pipe Wrench prefab
- Mask-driven shader enabling material customization
- LOD0–LOD2 included
- Child box colliders
- Sample scene for quick preview
- Generic FBX for engine-agnostic use
- Documentation
Materials & Customization
The asset uses a 2k PBR workflow with:
- Normal map
- Mask Material (Material / Tint / Surface packed channels)
- Emissive
The included shader enables easy customization of color, text , wear, rust and dirt.
Material variants included:
- Engineer Yellow
- Natural Grey
- Medical Red
- Research Green
Each variant includes clean and worn versions.
Material parameters are adjustable directly in the Inspector.
Part of the Frontier Series
This asset is part of the Frontier Series — a growing library of modular, production-ready sci-fi equipment designed around clean project-integration, grounded sci-fi aesthetics and material control.
For a complete engineering tool set, see:
Price $0.00
Cursed Trader by Dary Palasky
Number of textures: 50
Texture dimensions: (4096x4096)
Polygon count :
Minimum polygon count: 39145
Maximum polygon count: 39145
Number of meshes/prefabs: 3x1
Rigging: Yes
Animation count: -
Animation type list: -
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
Albedo, Normal in TGA Format
Please note that the model has no facial bones; facial animation is done using blendshapes.
Rig: Humanoid
A non-horror version of this character is available as Trader
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Feature:
- 52 Face blend shapes/morph target
- 6 ready-made facial emotions
- Blood/Dirt mask: Face/Body/Cloth
- Color mask: Skin/Eyes/Cloth
Polycount:
- Polygons: 39145
- Vertices: 61646
- Triangles: 77050
Price $59.99
