Splitborn by GACHKOVSKYY
- Number of Materials: 2
- Number of Textures: 8
- Texture dimensionss:
- 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body - 24 928
- Faces counts of characters:
- Body - 24 943
- Number of meshes/prefabs: 10
- Rigging: Yes
- Animation count: 8
- Animation type list (Root Motion/In-place): 0/8
- UV mapping: Yes
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows applying animations created for a humanoid rig). The animations can be either purchased or from Mixamo.
- Animations: 8
- idle
- 7 DEMO
- SKINS: 2
- in blood
- without blood
- Blend Shape / Morph Target: 3
- Vertex counts of characters:
- Body - 24 928
- Faces counts of characters:
- Body - 24 943
Price $49.99
Bloatbearer by GACHKOVSKYY
- Number of Materials: 2
- Number of Textures: 8
- Texture dimensionss:
- 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body - 19 740
- Faces counts of characters:
- Body - 19 738
- Number of meshes/prefabs: 10
- Rigging: Yes
- Animation count: 8
- Animation type list (Root Motion/In-place): 0/8
- UV mapping: Yes
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows applying animations created for a humanoid rig). The animations can be either purchased or from Mixamo.
- Animations: 8
- idle
- 7 DEMO
- SKINS: 2
- in blood
- without blood
- Blend Shape / Morph Target: 3
- Vertex counts of characters:
- Body - 19 740
- Faces counts of characters:
- Body - 19 738
Price $49.99
Blisterlord by GACHKOVSKYY
- Number of Materials: 2
- Number of Textures: 8
- Texture dimensionss:
- 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body - 14 764
- Faces counts of characters:
- Body - 14 806
- Number of meshes/prefabs: 10
- Rigging: Yes
- Animation count: 8
- Animation type list (Root Motion/In-place): 0/8
- UV mapping: Yes
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows applying animations created for a humanoid rig). The animations can be either purchased or from Mixamo.
- Animations: 8
- idle
- 7 DEMO
- SKINS: 2
- in blood
- without blood
- Blend Shape / Morph Target: 4
- Vertex counts of characters:
Body - 14 764 - Faces counts of characters:
Body - 14 806
Price $49.99
Horror Environments Bundle (9 Packs) by Leartes Studios
Features:
- 1000+ Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Materials
- High Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Supported Development Platforms: All Platforms
Render Pipeline Disclaimer:
Renders and animations were created in HDRP. Each package included in the bundle have their own compatibility. You can check them in their own asset store pages.
Bundle of our 9 Unique Horror Environments! Don't miss the chance to get all of them together.
ALL OF THESE PACKAGES WORTH IN TOTAL 800$ ARE NOW JUST $50!
The list of these unique environments is below!
1- Haunted Village Environment / Horror Village Environment $89.99
2- Haunted Prison Environment ( Exterior + Interior , Modular) $29.99
3- Demonic Village Environment (Medieval Village, Interior + Exterior) $129.99
4- The Aftermath Environment (Medieval, Village) $79.99
5- Historical Museum $109.99
6- Abandoned Horror Mansion Interior $89.99
7- Witch Village Environment $79.99
8- Sorcerer's Hut $79.99
9- Abandoned Village Environment $119.99
Note: When you buy this lite version 'Horror Environments Bundle' you get free access to the packages listed above on the Unity Asset Store.
Each pack have different compatibilities. You can find the pipeline and Unity version compatibilities and technical details in the links of each pack, please check them!
For all your promotional requests, technical support needs, suggestions, please create a ticket
Here you can join Leartes Discord channel for live support, discounts, and Custom Outsource Environment Projects.
INSTAGRAM FACEBOOK LINKEDLN TWITTER YOUTUBE REDDIT
Price $99.99
HDRP Outline Effect by Pedro Verpha
Requirements:
• Unity 2021.3+.
• HDRP project.
HDRP Outline Effect is a fast, production-ready outline solution built specifically for Unity’s High Definition Render Pipeline.
It uses a custom pass and world-space extrusion to draw continuous silhouettes around your meshes — no post-process edge detection, no screen-space flicker, and no extra renderers to manage. Works reliably on multi-mesh characters, modular props, and skinned rigs, with per-object control over color, width, and behavior (visible, hidden, silhouette-only, etc.).
Price $7.00
URP Outline Effect by Pedro Verpha
Requirements:
• Unity 2021.3+.
• URP project.
URP Outline Effect is a fast, production-ready outline solution built specifically for Unity’s Universal Render Pipeline.
It uses a custom pass and world-space extrusion to draw continuous silhouettes around your meshes — no post-process edge detection, no screen-space flicker, and no extra renderers to manage. Works reliably on multi-mesh characters, modular props, and skinned rigs, with per-object control over color, width, and behavior (visible, hidden, silhouette-only, etc.).
Price $7.00
PicEase Post Processing (HDRP) by Pedro Verpha
• Works with Unity 6.
• HDRP Render Pipeline only.
Extremely easy to use and set up.
Does not require the Post-Processing package or any other dependencies.
PicEase Post Processing (HDRP) includes the following effects:
LUTs, Vibrance, Saturation, Temperature, Tint, Hue, Gamma, Brightness, Exposure, Contrast, Blacks, Whites, Shadows, Highlights, Sharpen, Clarity, Smooth, Blur, Bloom, Glamour, Dehaze, Grain, Vignette, Chromatic Aberration, Pixelate, Posterize, and Sobel Edge.
Price $20.00
Vi - Easy Pool by Vida
- Unity version: 2020.3+
- Support: 2D & 3D
- Platforms: Android, iOS, PC, WebGL, Console
- Codebase: C# (full source code included)
- Pool features:
Prefab-based object storage
Dynamic pool expansion
Reuse of inactive objects
Simple API (Get(), Release()) - Includes documentation & example scene
This asset provides a simplified and easy-to-understand implementation of the Object Pooling pattern, a common necessity in Unity projects.
- Easy Integration: Add your prefabs to the pool and retrieve them with a single script.
- Performance-Oriented: Eliminates constant Instantiate and Destroy calls, reducing GC overhead.
- Flexible Usage: Works with any prefab and supports both 2D and 3D projects.
- Minimal & Clear Code: No complicated structures, quickly integrate into your production pipeline.
Perfectly suited for small mobile projects as well as large-scale games.
Price $4.99
Dialog Graph System by Arjan Beka
Technical details (Key Features)
- Typed node model: Start, Dialog, Choice, Action, End (clean traversal & rendering).
- Graph Editor (GraphView): minimap, pan/zoom, undo/redo, entry enforcement, choice/auto-next ports, character sidebar, USS-styled nodes, safe save prompt.
- JSON Import/Export: round-trip conversations; great for backups, VCS, and AI workflows.
- Runtime UI (UGUI/TMP): typewriter, autoplay (icon toggle), skip line/all, choices, per-line audio & display time, history/backlog overlay.
- Action system: DialogActionRunner with Global/Per-Conversation action sets; UnityEvent bindings (instant) and coroutine **IActionHandler**s (blocking); supports actionId, payloadJson, waitForCompletion, waitSeconds.
- IActionHandler interface: bool CanHandle(string actionId) + IEnumerator Handle(string actionId, string payloadJson); plug-in gameplay actions that can pause dialogue until done.
- PayloadHelper utilities: merge JSON into typed payloads; getters for int/float/bool/string; color/vector parsers; token interpolation.
- Samples: DialogDemo (dialog-only) and ActionDialogDemo (action chains & waits).
- Clean assemblies: Runtime/Editor asmdefs, namespaces; works with any render pipeline; no third-party deps.
Dialog Graph System is a production-friendly pipeline for authoring and playing dialogue in Unity. Design conversations with an intuitive graph editor (typed nodes: Start, Dialog, Choice, Action, End), style editor nodes via USS, and ship a polished UGUI + TextMeshPro runtime with typewriter, skip, autoplay (icons), per-line audio/display time, and a history/backlog overlay. Use the Action Runner with UnityEvents or coroutine-based **IActionHandler**s to trigger gameplay and optionally block dialogue until actions complete. Import/export graphs to JSON for backups, version control, or AI workflows; sample conversations ship as ScriptableObject graphs.
Highlights
- Graph Editor (Editor-only): Typed nodes (Start/Dialog/Choice/Action/End), entry enforcement, choice & auto-next ports, fixed node width, minimap, character sidebar, safe Save Graph prompt, JSON Import/Export window.
- Polished Runtime (UGUI/TMP): Typewriter, skip line/all, autoplay with play/pause icons, per-line audio & display time, robust history overlay that pauses the flow.
- Actions System: Action Nodes with actionId, payloadJson, waitForCompletion, waitSeconds; DialogActionRunner supports Global/Per-Conversation sets, UnityEvent bindings (fire-and-forget) and async **IActionHandler**s (blocking).
- Two Demo Scenes: DialogDemo (dialog-only) and ActionDialogDemo (action chains, blocking handlers).
What’s Included
- Scripts: Runtime (manager, action runner, UI bridge, history, models, utils), Editor (graph window, JSON I/O, node views), interfaces (IActionHandler), demo handlers.
- Prefabs: DialogUI_Panel, Choice_Btn, history views.
- Resources: Conversation graphs (ScriptableObjects), UI sprites, USS (editor styling), demo audio.
- Docs: README, CHANGELOG, font license (OFL).
Requirements
- Unity: 2021.3 LTS or newer (Editor uses UnityEditor.Experimental.GraphView)
- Packages: TextMesh Pro, UGUI
Quickstart
- Open Tools → Dialog Graph Editor, create a graph (Start → Dialog → Choice/Action/End).
- Add DialogManager + DialogUI_Panel to your scene and assign references.
- (Optional) Add DialogActionRunner and configure Global/Conversation sets.
- Add your graph to the manager list and call:
DialogManager.Instance.PlayDialogByID("YourDialogID");
- Try DialogDemo and ActionDialogDemo to see everything working.
Runtime Events
- OnLineShown(string nodeGuid, string speaker, string text)
- OnChoicePicked(string nodeGuid, string choiceText)
- OnConversationReset()
Price $0.00
Cyber-Blocks - Modular Cyberpunk Building Pack by Ta2 Games
Includes a variety of modular structures, walls, panels, and props such as antennas, air boxes, ad panels, containers, light pillars, train lines, platforms, and tunnel bridges. Assets are designed for quick use as full buildings or modular assembly pieces.
- Total Prefabs Number: 64
- Render Pipeline: HDRP (High Definition Render Pipeline)
- Materials: HDRP Ready
- Texture Maps: Base, Normal, Mask, Emissive
- Texture Format: PNG
- Texture Resolution: 2048×2048 (most assets), 4096×4096 (some large blocks)
- Props Atlases: Example: 1 atlas (2048×2048) shared across 5 props for optimized performance
Triangle Count (Examples)
- Block_1_Green_Metal:
- LOD0 – 3,952 triangles
- LOD1 – 1,974 triangles
- LOD2 – 1,182 triangles
- Block_4_Windows:
- LOD0 – 984 triangles
- LOD1 – 450 triangles
- Block_6:
- LOD0 – 1,248 triangles
- LOD2 – 624 triangles
- Large_Orange_Block:
- LOD0 – 12,000 triangles
- LOD1 – 6,000 triangles
- LOD2 – 3,500 triangles
- Air_Box_v2:
- 1,122 triangles
Features
- LOD Support: Up to 3 LOD levels + distance culling
- HDRP Ready: Default HDRP Materials
- Performance Friendly: Lightweight meshes, atlased textures, and shared materials
- Closed Meshes: Non-accessible interiors for exterior visuals
Cyber-Blocks is a modular asset pack designed for building cyberpunk and dystopian city environments, from full buildings to modular wall sets and detailed props.
The assets are ready-to-use out of the box with HDRP materials and LODs for performance. You can quickly drag-and-drop complete structures into your scene or use the modular blocks and props to design your own unique layouts, towers, and backgrounds.
This pack is especially suitable for:
- Cyberpunk / Sci-Fi genres
- Dystopian and futuristic worlds
- Background environments and cinematic cityscapes
The buildings are closed meshes (non-accessible interiors), making them ideal for exterior visuals, world dressing, and optimized large-scale scenes.
Price $15.00
EUSS - USS Extended by Doomness2k
- Write styles with Sass/SCSS syntax (variables, nesting, mixins, and more).
- Automatically compiles to USS, ready for UI Toolkit.
- Cross-platform: works on Windows, macOS, and Linux.
- Editor integration: create new .scss/.sass files directly from the UI Toolkit menu.
- Smart recompile on file changes — your USS stays up to date.
Bring the Power of Sass to Unity UI Toolkit!
Supercharge your UI workflow by combining the flexibility of Sass/SCSS with the native styling system of USS. This package seamlessly integrates a built-in Sass compiler into Unity, letting you write cleaner, more modular, and more powerful stylesheets!
Features:
- Write styles with Sass/SCSS syntax (variables, nesting, mixins, and more).
- Automatically compiles to USS, ready for UI Toolkit.
- Cross-platform: works on Windows, macOS, and Linux.
- Editor integration: create new .scss/.sass files directly from the Create menu.
- Smart recompile on file changes — your USS stays up to date.
Bring modern CSS workflows into Unity and design UIs faster, cleaner, and with less repetition.
Important:
This is NOT a Sass/SCSS to USS converter! Instead, you will be able to write USS with Sass/SCSS features.
Price $8.49
Universal Strategy Camera 2 by Kaumau
- Built on Unity’s new Input System (cross-platform support).
- Simple drag-and-drop setup with CameraRig prefab.
- Modular scripts — easy to extend and customize.
- Custom configuration with ScriptableObjects.
- Compatible with the latest Unity versions.
Universal Strategy Camera 2 is designed for developers who need a flexible and intuitive camera system for RTS, strategy, and top-down games. It is easy to install, configure, and integrate into your project.
What the camera can do:
- Smooth movement with WASD, drag, edge scrolling, and gamepad sticks.
- Camera rotation with keyboard, mouse, gamepad, or touch gestures.
- Adjustable zoom with smooth transitions.
- Drag-to-pan and edge scrolling for classic RTS feel.
- Terrain snapping to keep the camera aligned with ground height.
- Fully customizable speed, sensitivity, and limits through ScriptableObjects.
- Works on desktop, gamepad, and mobile platforms out of the box.
- Includes two demo scenes: RTS map and small test room.
Whether you’re making an RTS, city builder, or top-down action game, this asset provides a ready-to-use, professional camera solution.
Price $19.95
Fantasy Girl Anabel by flugolukss
PolyCount Anabel Fantasy Girl : Verts: 61664 , Faces: 57230 , Tris: 110934
Additional bones: https://docs.google.com/document/d/1ZV76slTwIyIl_PpHkCfAAU1SkuUGPNRnBl59x0r2pWQ/edit?usp=sharing
Description
PLEASE NOTE THAT THERE ARE NO BLUEPRINTS!
PolyCount Anabel Fantasy Girl : Verts: 61664 , Faces: 57230 , Tris: 110934
Facial expressions are included (Morph Targets, Blendshapes).
Tested with Live link Face ( See Video )
You can use this model for face mocap (live stream) and conversation animations.
PBR Textures Metall/Roughness
Roughness - Alpha Channel
4K Textures
The model is completely modular.
The full body under the clothes is included, it's not a cutout!
Body Censored if you need i can send you uncensored version.
Rigged with Humanoid Skeleton ue 5 rig
Price $69.99
Food & Drinks Game Pack by Look Games
Number of Objects:8
Vertices (All): 16382
Edges (All): 29954
Faces (All): 13878
Texture-Size-512x512
File Size, 3.0MB
“Low Poly Foods & Drinks Types Collection Pack” is an essential asset pack for every Unity 3D developer who wants to bring vibrant and stylized worlds to life.
This collection features a wide variety of food and drink models, all crafted in an eye-catching low-poly style.
With this pack, you can save valuable development time — no need to spend hours on modeling or texturing. Simply drag and drop the prefabs into your scene and start creating immersive, visually consistent environments that enhance your gameplay experience.
Price $9.99
Fantasy character 12 by Dakon ARG
Number of textures: 5
Texture dimensions: 2048x2048
Polygon count: 5118
Number of meshes/prefabs: 1
Rigging: Yes
Animation count: 8
Animation type list: Idle 1; Idle 2; Idle 3; Idle 4; Idle 5; Attack 1; Attack 2; Fly.
UV mapping: Yes
Types of materials and texture maps (e.g., PBR):
AO, Color, Normal, Rough, Metalness
Fantasy character can be used in most fantasy RPG or FPS games.
For leaves, use a transparent double-sided material.
Price $25.00
URP Horror Environments: Modular House Kit, Spooky Asset & VFX by PixelGames by MetaMix3d
Technical Specifications
CategoryDetail
Number of Textures 46 Textures
• 5 Houses × 3 = 15
• 5 Trees × 1* = 5
• 3 Fences × 3 = 9
• 1 Lamppost × 4 = 4
• 1 Terrain × 4 = 4
*Trees share one texture set located in the 5th tree folder.
Texture Dimensions2K (2048x2048) (Recommended standard for assets of this scope)
Polygon Count (Per Model)• House 1: 1,224 tris
• House 2: 2,186 tris
• House 3: 1,168 tris
• House 4: 2,128 tris
• House 5: 2,160 tris
• Lamppost: 2,080 tris
• Fence 1: 264 tris
• Fence 2 (Brkn): 324 tris
• Fence 3 (Brkn): 360 tris
• Tree 1: 47,368 tris
• Tree 2: 71,930 tris
• Tree 3: 85,898 tris
• Tree 4: 52,672 tris
• Tree 5: 30,218 tris
Minimum Polygon Count
264 triangles (Fence 1)
Maximum Polygon Count
85,898 triangles (Tree 3)
Number of Meshes/Prefabs
14 Prefabs (5 Houses + 5 Trees + 3 Fences + 1 Lamppost)+1 Terrain mesh (likely not a prefab but an asset)
RiggingNo (All assets are static environmental props)
Animation Count0Animation Type ListN/AUV MappingYes (All models are fully UV unwrapped for texturing)
LOD Information: 3 Level of LODs included (LODs can be generated in-engine or are configurable by the user.)
Material TypesPBR (Physically Based Rendering)
Texture MapsDiffuse/Albedo, Normal, Roughness, Metalness (The Lamppost and Terrain packs include a dedicated Metalness map, while others use Roughness).
URP Horror Environments: Modular House Kit, Spooky Asset & VFX
Unleash the terror in your next Unity project with our complete URP-optimized horror environment pack. This all-in-one kit provides everything you need to construct spine-chilling haunted houses, derelict neighborhoods, and immersive Halloween scenes with incredible performance.
This package is perfect for Indie Developers, Game Jams, and Horror Enthusiasts looking to create First-Person (FPS) Horror, Exploration, or Puzzle Horror games. All assets are highly customizable; modify textures, combine modular pieces, and use our included VFX to create a unique, terrifying experience that fits your vision.
KEY BENEFITS:
- Save Development Time: Drag-and-drop pre-built modular houses and props to assemble your scene in minutes, not weeks.
- Achieve Instant Atmosphere: Includes everything from spooky VFX and emissive materials to a custom horror-themed skybox, providing a terrifying mood right out of the box.
- Build with Confidence: Optimized for Universal Render Pipeline (URP) and performance-conscious platforms, ensuring your game runs smoothly.
PACKAGE CONTENTS:
- Modular House Kit (Walls, Doors, Windows, Roofs, Floors)
- Spooky Props & Assets (Lamp Posts, Trees, Fences)
- Horror-Themed Skybox
- Light Emission Materials & VFX
- PBR Textures & Normal Maps
Price $59.99
Anime Character Art Pack: 2546 - Image: Man, modern, student, casual by NatsuyaCharacterArt
A set of 6 versatile facial expression sprites. Transparent PNG format, includes full-body(2048x1536px), half-body(1368x2048px), and face(500x500px square crop) variations.
Image: Man, modern, student, casual.
These are 2D anime-style character images that can be used in various scenes.
Crediting is appreciated but not required. Feel free to use these assets in any way you like.
Price $10.00
Helipad With Net by Pukamakara
Units used: meters
______________________________________
Poly count:
- 11.453 polys
- 22.702 tris
- 12.970verts
______________________________________
Statistics:
- 2 meshes
- 2 materials
- 17 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 4096 x 4096 px for large objects (helipad)
- 2048 x 2048 px for small objects (net)
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
- Opacity
______________________________________
Animations count: No animations
Sketchfab Preview Password: 0000
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
Similar models:
______________________________________
Tags:
helipad net platform offshore hospital rescue emergency helicopter red cross helicopter pbr heliport landing pad roof medical rooftop
helipad,net,platform,offshore,hospital,rescue,emergency,helicopter,red,cross,helicopter,pbr,heliport,landing,pad,roof,medical,rooftop,
Price $49.00
Helipad Square by Pukamakara
Units used: meters
______________________________________
Poly count:
- 8.024 polys
- 15.836 tris
- 9.273verts
______________________________________
Statistics:
- 2 meshes
- 2 materials
- 16 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 4096 x 4096 px for large objects (helipad)
- 512 x 512 px for small objects (net)
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
- Opacity
______________________________________
Animations count: No animations
Sketchfab Preview Password: 0000
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
Similar models:
______________________________________
Tags:
helipad hospital rescue emergency helicopter red cross helicopter pbr heliport landing pad roof medical rooftop
helipad,hospital,rescue,emergency,helicopter,red,cross,helicopter,pbr,heliport,landing,pad,roof,medical,rooftop,
Price $39.00
Helipad Round by Pukamakara
Units used: meters
______________________________________
Poly count:
- 6.000 polys
- 11.848 tris
- 6.896verts
______________________________________
Statistics:
- 2 meshes
- 2 materials
- 15 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 4096 x 4096 px for large objects (helipad)
- 512 x 512 px for small objects (net)
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
- Opacity
______________________________________
Animations count: No animations
Sketchfab Preview Password: 0000
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
Similar models:
______________________________________
Tags:
helipad hospital rescue emergency helicopter red cross helicopter pbr heliport landing pad roof medical rooftop
helipad,hospital,rescue,emergency,helicopter,red,cross,helicopter,pbr,heliport,landing,pad,roof,medical,rooftop,
Price $39.00
