Delivery Boy 3D Characters and Props Pack by Royal Cod
Technical Info:
- Polycount (characters): ~5k tris
- Polycount (scooter): ~6k tris
- Textures: Albedo, occlusion, metallic, normal, roughness, 1024x1024
- Format: FBX + Unity package
- Compatible with Unity 2021.3 LTS and above
Delivery Boy 3D Characters and Props Pack is a stylized low-poly asset pack designed for casual and mobile games. It includes everything you need to create a fun and dynamic delivery-themed experience.
Included in this pack:
- 👦 Animated Delivery Boy character (with rig and animations)
- 👧 Animated Delivery Girl character (with rig and animations)
- 🛵 Low-poly Scooter (perfect for delivery scenes)
- 📦 Pizza Box (opened+closed)
- 🍕 Pizza Model (fits inside the box)
- ⭐ No-Rig Character Models (for auto-rigging and animating in Animaker, etc.)
Animations:
- Idle
- Run
- Drive_Scooter
- Jump_Scooter
- Fly_Scooter
- ThrowPizza_Scooter
This pack is great for:
📱 Mobile games
🎮 Hyper-casual projects
🚲 City runners
🍕 Pizza delivery simulators
Price $15.97
Web Browser by AisenCorporation
Technical Features
- True Full-Screen Mode – Launches without native toolbars or OS chrome for a fully immersive experience.
- Customizable UI & Behavior – Easily adjust size, margins, color themes, and visibility of navigation elements.
- Advanced Gesture Support – Includes swipe navigation, pinch-to-zoom, and pull-to-refresh.
- JavaScript & Cookie Management – Supports custom JS injection, message callbacks, and session cookie handling.
- Lightweight & Optimized – Minimal impact on memory and APK/IPA size, with fast load times.
- Back Button Handling – Optional browser close or navigation control when pressing the device's back button.
- Offline HTML Support – Load local HTML files from the StreamingAssets folder.
- Dark Mode Control – Supports system-based or forced dark theme rendering.
- Auto-Reload on Failure – Detects page load errors and reloads after a configurable delay.
- Flexible Window Sizing – Choose from preset sizes (Small, Medium, Large, Fullscreen) or custom dimensions.
- Orientation Adaptation – Adjusts layout and margins based on screen orientation.
- Cross-Platform Compatibility – Seamlessly works on both Android™ and iOS.
Supported OS: Android & IOS.
Link to documentation: Offline inside the project (Built-in).
What Is Web Browser?
Web Browser is a powerful in-app browsing solution for iOS and Android™, built for seamless web integration directly within your mobile applications. Whether you're a developer or a business, it delivers a fast, customizable, and privacy-conscious browsing experience—without leaving your app.
🚀 No external dependencies. No complex setup. Just plug in and go!
👉 Discord | Web-site | Mobile Launcher | PC Launcher
Why Choose Web Browser?
Web Browser isn’t just a web viewer—it's a complete solution tailored for modern mobile apps:
🔹 Instant Integration – Embed web content in seconds, no headaches.
🔹 Custom UI & Controls – Personalize appearance, gestures, and navigation flow.
🔹 Fast & Secure – Optimized for performance with privacy in mind.
🔹 Cross-Platform Support – Works flawlessly on both iOS and Android™.
Key Features
✅ Full-Screen Browsing – Deliver an immersive, distraction-free experience.
✅ Highly Customizable UI – Tweak toolbars, margins, themes, and gestures to fit your app.
✅ JavaScript Injection & Cookie Control – Run scripts, manage sessions, and interact with your page.
✅ Lightweight & Efficient – Minimal impact on app size and memory usage.
✅ Dark Mode Support – Automatically adapts or forces dark themes as needed.
✅ Offline Support – Optionally load local HTML files from your project.
✅ Auto-Restart & Error Handling – Built-in recovery options ensure a reliable user experience.
✅ Orientation & Margin Controls – Smart adaptation for different screen sizes and orientations.
Platform Support
📱 iOS & Android™ – Seamlessly integrated and optimized for both platforms.
📧 Contact us at help@aisencorporation.com or chat with our online support team.
We're here to help you get the most out of your in-app browsing experience.
Note: All screenshots feature games owned and developed by our company. Usage of these materials is fully authorized.
The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.
IOS is a trademark or registered trademark of Cisco in the U.S. and other countries and regions and is used under license.
Other company and product names and logos mentioned herein may be trademarks of their respective companies.
Price $24.99
Multi Texture Material Creator (URP) - Editor Tool by EvolvedPhoenix Studios
- Automated Texture Assignment:Quickly assigns textures to their correct material slots (Albedo, Normal, Metallic, Roughness/Smoothness, Occlusion, Emission) based on naming conventions.
- Flexible Naming and Shader Selection:Easily enter your custom material name and select any URP-compatible shader, giving you complete control.
- Easy to Use Interface:Clear, step-by-step instructions included directly within the editor window to guide users through material creation.
- Enhanced Productivity:Reduce time spent manually setting up materials, allowing you to focus on creativity and gameplay.
Multi Texture Material Creator (URP) - Unity Editor Tool
Streamline Your Material Creation Workflow!
The Multi Texture Material Creator by EvolvedPhoenix Studios is a powerful and intuitive Unity Editor extension designed specifically for the Universal Render Pipeline (URP). Simplify your game development process by effortlessly generating URP materials from multiple textures with just a few clicks.
Key Features:
- Automated Texture Assignment:Quickly assigns textures to their correct material slots (Albedo, Normal, Metallic, Roughness/Smoothness, Occlusion, Emission) based on naming conventions.
- Flexible Naming and Shader Selection:Easily enter your custom material name and select any URP-compatible shader, giving you complete control.
- Easy to Use Interface:Clear, step-by-step instructions included directly within the editor window to guide users through material creation.
- Enhanced Productivity:Reduce time spent manually setting up materials, allowing you to focus on creativity and gameplay.
- Professional Quality:Developed and maintained by EvolvedPhoenix Studios, ensuring quality and reliability.
How It Works:
- Select your desired textures in the Project window.
- Choose your preferred URP shader and enter a material name.
- Click "Create URP Material from Selected Textures" to instantly create and save your material.
Optimize your workflow today with Multi Texture Material Creator, and empower your URP-based Unity projects!
© EvolvedPhoenix Studios
Price $4.99
Skill Web - Skill Tree UI Builder by Stylish Esper
Documentation | Contact | Discord
DEV NOTE
I am fully open to requests and suggestions. Feel free to contact me through Discord, my website, or email to share your thoughts and experiences.
Create limitless skill, perk, or ability trees with Skill Web—a customizable UI builder featuring infinite skills, runtime graph rendering, and procedural generation.
INFINITE SKILLS
Create an infinite number of skills from the Skill Bank window!
- SEARCH & FILTER: easily search through all your skills and filter them by their size or custom tags.
- MULTI-SPRITE: you can set unique icons for each skill state.
- CUSTOMIZABLE: easily add your own data to skills with datasets.
EDITOR GRAPH
Creating skill webs (skill trees, skill graphs, ability trees, etc.) is easy! Simply open the Web Creator window and start creating.
- NO LIMIT: there's no limit to how many skill webs that you can create.
- ENDLESS: featuring a node-based editor similar to Unity's Shader Graph—You have as much space as you need to create your skilll webs.
- NODE-BASED: Skills created in the Skill Bank are available as nodes. This also means that the same skill can be used any number of times in a single skill web.
- CONNECTION-BASED LOGIC: whether a skill can be unlockable with or without connections to other prerequisite skills is entirely up to you!
RUNTIME GRAPH
The runtime graph, better known as Web View, converts graphs created in the Web Creator to a gameplay equivalent version with the use of UI prefabs.
- NAVIGATION: freely pan and zoom around all skills. Navigation with a mouse, keyboard, or controller are fully supported.
- SNAPPING: to improve upon keyboard & controller navigation, the runtime graph snaps onto a nearby skill. In addition, you can give the player the ability to quickly snap to the nearest skill towards a specific direction.
- AUTOMATIC BOUNDS: don't want the player navigating too far away from the content? Simply enable automatic bounds from the settings!
- SKILL LEVELING: freely upgrade and downgrade skills! Downgrading skills can be disabled from settings.
- RESETTING/REVERTING: give the player the ability to both completely reset a skill web and/or revert any unsaved changes made.
MODERNIZED UI
Use the default minimal UI design, or customize it completely!
- WEB VIEW: the web view is a custom runtime graph that essentially parents all skills and connections and gives the player the ability to navigate around them.
- HOVERCARD: the hovercard displays skill information when a skill is hovered.
- CONNECTION HIGHLIGHTS: connection lines use a shader that supports highlighting and sprite switching.
- VIDEO PLAYER: take advantage of the hovercard's video player support by assigning videos to skills that demonstrate what the skill does!
- CUSTOMIZABLE: since the Skill Web's UI are just regular prefabs and uGUI objects, you can customize them freely. Check out the Runes demo for an example!
PROCEDURAL GENERATION
Randomly generating skill webs is possible! Check out the WebGenerator class. This feature is still in beta.
OTHER DETAILS
- Works in Built-In RP, URP, and HDRP
- Works on any platform
- Tested in Unity Editor versions 2022 and Unity 6 (may not work in any version below)
Price $19.99
SaveMate by Ultrabolt.dev
- Save/load support for: int, float, string, bool, List<T>, and custom classes
- Save in json or binary
- Clean and minimal API — save data in one line
- Fully static method access — no setup or instances needed
- Works with all render pipelines (Built-in, URP, HDRP, Custom RP)
- Platform-independent: PC, Android, iOS, WebGL, etc.
- No external libraries or dependencies
- Customizable save paths and keys
- Includes detailed documentation and sample scripts
- Commented source code
- Compatible with Unity 2022.3.61f1 or newer
💾 SaveMate - The Ultimate Lightweight Save System for Unity
SaveMate is a simple yet powerful data-saving solution for Unity projects. Whether you're building a small mobile game or a complex PC project, SaveMate helps you save game data, variables, custom classes, and more without the headache.✨ Features:
Save and load any data type: ints, floats, strings, booleans, lists, vecttors, colors or custom classes using JSON or BINARY
Clean API: just a few lines to get started
Works in Built-in, URP, HDRP, and Custom RP
No external dependencies
Highly customizable and easy to extend
Full example script and ready-to-use template included
In-code comments and usage guidance
Works on all Unity-supported platforms (PC, Android, iOS, WebGL, etc.)📦 What’s Included:
JustCopyMe.cs → Ready-to-use methods, just copy past and set your saveable varaiables.
SaveableExample.cs → Full usage example
Readme.txt & Important.txt → Detailed usage and setup guide
HowToUse.png → Visual explanation of how to use variables
📺 Watch the tutorial video here🔧 Compatibility:
Unity 2019.4.40f1 or newer recommended
Fully SRP-independent (Built-in, URP, HDRP, and Custom RP compatible)Get up and running in minutes. Whether you're a beginner or a seasoned developer, SaveMate will make your life easier.
Price $5.99
Nakshatra Inventory And Player Stat System by Nakshatra Studios
Technical Details & Key Features
- Editor Extension
Inventory Manager Window with five tabs: Create Inventory, Create Item, Create Quick-Access Bar, Item Database, Create Equipment Panel
One-click “Create” buttons spawn configured UI prefabs directly into your scene
Undo/Redo support and automatic scene-dirty marking - Inventory Creation
Configurable grid layout: slots per row, rows per page, padding, spacing, cell size
Custom background sprite, slot prefab, next/previous page buttons
Built-in HUD setup: health, mana, stamina bars plus multi-tier currency displays - Item Authoring
ScriptableObject-based InventoryItem with:
Name, description, icon, stackability, max stack size
Enum-driven ItemType (Consumable, Equipment, Currency)
Stats list, amount (for consumables)
Equipment sub-type (weapon, armor, slots)
Runtime pickup prefab & pickup-text prefab assignment - Quick-Access Bar
Hotkey slots (1–0) with configurable slot count & button‐number prefab
Supports consumables and item use via QuickAccessBar.UseSlot(index) - Item Database
Auto-gathers all InventoryItem assets into a single ItemDB ScriptableObject
Editor tab to refresh or regenerate the database - Equipment Panel
Drag-and-drop UI slots for helmet, weapon, boots, etc.
Editor tab wires your EquipmentCanvas prefab to the Player:
Adds (or finds) the Equipment component on the Player GameObject
Assigns the selected ItemDB and calls PopulateAllItemsList()
Auto-maps each UI slot to its matching InventorySlot field (icon + stack text) - Runtime API
Inventory: holds pages of InventorySlot, supports add/remove, stacking, pagination
InventorySlot: data container + UI reference, SetItem(item, qty)
InventoryItem: plus ItemPickup component for world pickup behavior
Equipment: equip/unequip methods, slot lookup by item type
QuickAccessBar, HUD, UIManager: update bars, text, and slot visuals - Drag-and-Drop Handler
InventoryDragHandler supports:
Merging stacks up to maxStackSize with overflow handling
Swapping items between slots and equipment slots
Invalid-drop protection (e.g. wrong equipment slot)
Page-changing by dragging over next/prev buttons - Currency Manager
Multi-tier currency list (highest value first)
Conversion roll-over (e.g. Silver → Gold) based on per-tier conversionRate
Real-time UI Text updates
Save/Load support via GetCurrencyData() / SetCurrencyData(...) - Save/Load System
JSON-based persistence via SaveLoadManager
Serializes: inventory contents, equipped gear, quick-access slots, and currency balances
One-line editor-hookable SaveGame(...) / LoadGame(...) calls - In-World Pickup
ItemPickup MonoBehaviour with configurable collider radius & height
Instantiates pickup prefab, shows floating PickupText on trigger - Extensibility
All major classes expose public methods, events, and properties for customization
Drop-in prefabs and scriptable assets allow full UI re-theming and behavior overrides
Well-documented code and a comprehensive README for rapid integration into any project
NakshatraInventory2024 is a turnkey Unity toolkit that delivers a fully featured inventory and equipment system—no coding required. From in-editor setup to runtime integration, it handles every aspect of item management, currency, HUD display and persistence.
Key Features
- Visual Editor Workflow
Single Inventory Manager window with tabs for creating Inventories, Items, Quick-Access Bars, Item Database and Equipment Panels.
Drag-&-drop fields to assign prefabs, sprites and settings; instant “Create” buttons spawn UI elements in your scene. - Robust Inventory & Stacking
Configurable grid layouts, pagination, padding, spacing and cell sizes.
Stackable items auto-merge when dropped onto like stacks, with overflow handling.
Supports consumables, equipment, and multi-tier currency. - Quick-Access Bar
Hotkey-driven slots (1–0) for instant item use or ability triggers.
Customizable slot count and button visuals. - Equipment Panel
Drag-&-drop gear slots (helmet, weapon, boots, etc.) that auto-wire to your Player’s Equipment script.
Automatic ItemDB assignment and slot initialization. - Currency Management
Multi-tier currencies (e.g. silver → gold) with automatic conversion rolls.
On-screen UI texts update in real time.
Data saved and loaded alongside inventory. - Pickup & In-World Integration
ItemPickup component to spawn 3D prefabs that display floating text on trigger.
Configurable collider radius, pickup visuals and sound hooks. - Save & Load System
JSON-based persistence for inventory contents, equipped gear, quick-access slots and currency balances.
One-line calls in your UI manager to handle save/load. - Extensible Runtime API
Inventory, InventorySlot, InventoryItem classes for custom logic.
QuickAccessBar, CurrencyManager, Equipment and HUD scripts ready to plug into your game.
Event hooks and public methods to extend behavior.
Why You’ll Love It
- Rapid Prototyping: Build, test and iterate inventories and equipment UIs in minutes—no boilerplate.
- Designer-Friendly: Everything is exposed in the Unity inspector via clear, labeled fields.
- Polished UX: Drag-&-drop stacking, page-turning, cursor toggles, and hotkeys are all built in.
- Production-Ready: Handles edge cases (overflow stacks, invalid equipment drops) and includes undo/redo support in the editor.
- Fully Documented: Comes with step-by-step guide, API reference and example assets so your team can onboard instantly.
Equip your project with a battle-tested inventory and equipment framework—focus on gameplay, not UI plumbing.
Price $39.99
Super Responsive UI Design To UXML Converter by Octopus Realm
🛠️ Technical Details
- Unity Version Required: 2021.3 LTS or higher (supports UIToolkit production-ready projects)
- Supported Platforms: All Unity-supported platforms (Desktop, Mobile, WebGL, Console)
- Development Language: C#
- No third-party or external package dependencies requiredDependencies:
- ✅ Settings panel to control output paths, image settings, font handling, and re-fetch optionsSupported Features:
✅ Converts all Design Nodes into VisualElements (Groups, Frames, Images, Texts, Vectors, etc.)
✅ Responsive UI ready for desktop and mobile screens
✅ Handles borders, strokes, gradients, shadows, backgrounds, rotations, scale, and translation
✅ Customizable font integration (default Unity fonts or your own fonts)
✅ Supports importing images as PNG or JPG with selectable scales (1x, 2x, 3x, 4x, 512px)
✅ Auto-create clean folder structure:
Pages/ for UXML files
Styles/ for USS files
Fonts/ for font assets
Images/ for exported images
Panel Settings/ for UI panel setup
✅ Directly adds UXML screens to the current open scene (optional)
✅ Fast regeneration without re-downloading images unless selected - Automatic Linking of Panel Settings and UXML in the SceneCustomization:
Output Directory Selection
Image Format (JPG or PNG)
Image Import Scale (1x, 2x, 3x, 4x, 512px)
Use Default Unity Fonts or Custom Fonts - No external licensing required (Figma API key needed for private Design files access)License:
The Super Responsive UI Design To UI Toolkit Converter is a powerful tool that allows you to instantly convert any design — from simple to complex — into UI Toolkit (UXML and USS) components.
It generates responsive UI layouts that adapt smoothly across desktop and mobile screens.
No manual setup is needed — all design files, images, fonts, and panel settings are generated and added automatically to the current scene. This tool offers maximum control over output scale, image format, and customization options.
Key Features
- 🚀 Converts all types of Design nodes into VisualElements.
- 🎨 Generates responsive layouts supporting desktop and mobile.
- Panel Settings → inside Panel Settings📁 Creates a clean, organized folder structure:
UXML → inside Pages
USS → inside Styles
Fonts → inside Fonts
Images → inside Images - Gradient backgrounds, solid colors, and image fills🔥 Supports:
Borders, strokes, and shadows
Rotation, scaling, and translation - 🎯 Auto-adds generated pages into the current scene.
- ⚙️ Supports custom fonts easily through settings.
- 🏎️ Very fast re-generation (no need to fetch designs/images again after first download).
- ❌ No unnecessary images, icons, or styles are imported.
- 🛠️ No external dependency required.
Price $29.00
Easy Inventory: Powerful & Seamless Solution by HappyLama
Here are the key features of the package:
- 🧩 Modular Inventory System (drag-and-drop support)
- 🎯 Hotbar, Chest, and Custom Slot Types
- 🛠️ Editor Tool for Easy Item Creation
- 📦 Enum-Based Item Categories (e.g., Weapon, Ammo, Battery)
- 📁 Save & Load System with JSON
- 🔄 Dynamic Item Pickup & Drop with Position Saving
- 🔒 Customizable Slot Capacity (limited or unlimited)
- ⏳ Per-Item Usage Duration Support
- 🖼️ Item Icons and UI Integration Ready
- ⚙️ Easy Integration into Any Genre (RPG, FPS, Survival, etc.)
This package offers a fully modular and customizable inventory system with drag-and-drop functionality. It includes hotbar, chest, and item slots, supports various item types via enums (e.g., weapons, ammo, batteries), and features an integrated editor tool for creating and managing items easily.
It’s suitable for a wide range of genres, including survival, RPG, FPS, horror, or any game requiring inventory management. The system supports adjustable capacity, dynamic UI, and save/load functionality using JSON, making it ideal for both simple and complex projects.
⚠️ IMPORTANT: Before using this system, you must add the com.unity.nuget.newtonsoft-json package via the Unity Package Manager.
To do this:
- In the Unity Editor, go to Window > Package Manager.
- Click the + button in the top-left corner.
- Select "Add package by name...".
- Enter: com.unity.nuget.newtonsoft-json and click Add.
Without this package, the JSON-based save/load system will not function correctly.
Price $34.99
Mysterious Snowy Mountain Town Ruins (Modular) by Procedural
Number of textures: 211
Texture dimensions: 4K albedo, 2K normal and AO
Number of meshes: 373
Number of prefabs: 171
Rigging: No
UV mapping: Yes
LOD information: 3 LODs
Types of materials and texture maps: custom shader graph for snow materials, PBR for the rest
Key Features:
- Highly Customizable Modular System
21 Prefab Intact Houses, 22 Prefab Ruined Houses Mix and match with interchangeable modular walls (plaster & stone)Wall Sizes: 1m, 2m, 4m widths | Standard Height: 3mEasily replace any wall or part with matching dimensions for quick custom layouts
- Doors & Windows
A wide variety to suit every designFull creative freedom in every build
- AAA Quality / High Detail
Price $98.00
Desert Rocks Pack by Sat Productions
- 24 unique desert rock models
- 24 ready-to-use prefabs
- AAA-quality, hand-crafted designs
- Optimized low-poly geometry with LOD support
- 2K textures (Base, Mask, and Normal)
- Built-in colliders on all models
- Compatible with Built-in, URP, and HDRP pipelines
- Easy and quick pipeline installation
- Suitable for games, cinematics, and VR projects
- Game Ready Geometry: Average Verts count 2,402 – 5,104 (LOD0)
Desert Rocks Pack includes 24 uniquely crafted desert rock models with AAA-quality detail, perfect for realistic, natural, or arid-environment-themed projects. Each model features optimized low-poly geometry and LODs, combined with high-quality 2K textures and colliders, ensuring a strong balance between performance and visual fidelity. The pack supports all render pipelines (Built-in, URP, and HDRP) with an easy installation process, making it flexible and quick to integrate into any project. Suitable for games, cinematics, VR experiences, and more.
We'll be very happy if you leave a review!
For Any Question or Support:
📧 contact@satproductions.com
Join Sat Productions Discord Server
Price $19.99
Texture Optimizer Pro (TOP) by Gazi Akviran
- Editor only – no runtime code
- Supports Unity 2020.3+
- Compatible with URP, HDRP, and Built-in RP
- Written in clean, modular C#
- No external dependencies
- Supports both Windows and macOS
- Texture formats supported: PNG, JPG, TGA, EXR, etc.
- Backup system stores originals safely in a separate folder before any changes are made
- Optimizations are non-destructive and fully reversible
Boost your project's performance with Texture Optimizer Pro, a comprehensive solution for analyzing and optimizing textures in Unity. This editor extension scans your entire project or selected folders for textures and identifies common issues like:
- Oversized textures
- Uncompressed formats
- Unused alpha channels
- Non-power-of-two dimensions
- Redundant mipmaps
With detailed analysis reports, batch processing, customizable optimization settings, and backup/restore support, you can confidently optimize your textures and significantly reduce memory usage.
Ideal for mobile developers, VR projects, WebGL builds, and performance-critical games.
Main Features:
- One-click analysis and optimization
- Batch processing with visual progress and reports
- Automatic backup and restore system
- Platform presets (Mobile, VR, WebGL, etc.)
- Issue categorization by severity and memory savings
- Customizable optimization settings
- Clear visual feedback, charts, and memory stats
Price $15.00
Road Scans by ScansLibrary
Scanned Assets: 14 (Surface)
Included Texture Maps: Albedo, Normal, AO, Specular
This package supports Unity 6
Texture dimensions: Materials (2K)
Texture Maps: Albedo, Specular, Normal, AO maps available for each asset.
This package was created with ScansLibrary's high quality scanning technologies.
Asset List:
BS Asphalt Road 7MeWVP
BS Cracked Road eXQZdH
BS Dirty Asphalt Road 7qYg72
BS Dirty Asphalt Road bDyZjh
BS Lined Asphalt Road VxfN6W
BS Muddy Road 5Kga6R
BS New Road C2QV6V
BS Patched Road y2qMq5
BS Rural Asphalt Road qUayLh
BS Rural Road C7E3EA
BS Snowy Road hTSUyz
BS Snowy Road LVhjWD
BS Soil Road EHbX3K
BS Soil Road w3kghn
Price $69.00
Road-Lines Scans by ScansLibrary
Scanned Assets: 12 (Surface)
Included Texture Maps: Albedo, Normal, AO, Specular
This package supports Unity 6
Texture dimensions: Materials (1K)
Texture Maps: Albedo, Specular, Normal, AO maps available for each asset.
This package was created with ScansLibrary's high quality scanning technologies.
Asset List:
M Road Cross Walk k9s7He
M Road Lines sJhBkQ
M Road Straight Arrow 9cAtMY
M Road Straight Arrow JzpCyp
M Road Straight Arrow RGUrdd
M Road Straight Arrow RTs4LK
M Road White Thick Lines CvYgQp
M Road Yellow Triple Lines Mmptfa
M Road Yellow Triple Lines x4urAh
M Road Yield Symbols GPCsA3G
M Thick White Road Stripe Worn rkMEgX
M Yellow Line yzZJhEA
Price $29.00
Simple Graph and Charts by Tulga
Key Features:
- ✅ 5 Chart Types: Line, Bar, Pie, Radar, Heatmap
- ✅ Real-time support: Add/update data live without spikes
- ✅ Fully customizable: Colors, fonts, grid, labels, spacing
- ✅ Smooth animation: Per-slice/point fill, line, and fill transitions
- ✅ CSV loader included: Parse and bind CSV data in seconds
- ✅ Modular code: Easily extend with your own chart types
- ✅ UI-based system: 100% based on Unity UI (UGUI)
- ✅ Low-GC friendly: Built with pooling via UIObjectPool & ListPool
- ✅ Smart tooltip system: Popup style, axis snapping, hover effects
- ✅ Gradient & outline: Per-point color blending and edge styling
- ✅ Standalone & WebGL compatible
- ✅ Well-commented & documented: Includes full C# source with summaries
Dependencies:
- Requires TextMeshPro (TMPro)
- No third-party packages required
Simple Graph & Chart is a modular and customizable chart system built entirely on Unity UI. It’s designed for real-time performance, smooth animations, and minimal garbage generation, making it ideal for dashboards, simulation games, business apps, and educational tools.
Chart Types:
- LineGraph — Smooth or sharp lines with gradients and fills
- BarChart — Grouped or stacked, vertical or horizontal
- PieChart — Full or donut mode, animated slices, labels
- RadarChart — Multi-axis radial data with fill and ring styles
- HeatmapChart — Matrix color visualization with gradient scale
Built for developers who need fast, clean, and flexible charts in their UI without third-party dependencies.
Price $4.99
Popup Text Animator – Dialog & UI Toolkit by Luna_P
- 5 popup types included:
- Tip (auto-dismiss tooltip)
- Dialog (typing text, avatar, segmented flow)
- Confirm (customizable buttons, callbacks)
- Input (TMP input field + callback)
- Achievement (icon + text + animation)
- TextAnimatorManager: typing animation with speed control
- TextEffect: wave, pulse, bounce, color flash
- ScriptableObject-driven data structure (easy localization & config)
- Modular prefab-based system (UI can be reskinned or replaced)
- Demo scenes and test triggers included
- All C# scripts are open and editable
- Mobile & Desktop compatible
- No Asset Store dependencies
- Built-in RP compatible (2021.3+)
✨ Popup Text Animator – Dialog & UI Toolkit
A lightweight and modular popup UI system for Unity – perfect for RPGs, simulators, and casual games.
💡 Features:
- ✅ 5 popup types: Tip, Dialog, Confirm, Input, Achievement
- 🎯 Typing text animation with custom speed
- 🎨 Text effects: wave, bounce, scale, color fade
- 🧩 Easy integration – works in Built-in Render Pipeline
- 🧰 ScriptableObject content system for localization
- 📦 Works out-of-the-box with TextMeshPro
🧑🎨 Designed for:
- Indie developers
- UI/UX designers
- Non-coders
📂 What’s Included:
- Prefabs for all popup types
- Typing & effect manager
- Demo scenes
- Sample audio
- Full C# source code
🛠 Requirements:
- Unity 2021.3 or higher (Built-in RP)
- TextMeshPro
📝 License
You are free to use this asset in personal, commercial, and published projects. Redistribution or resale of the asset files themselves is not allowed.
Price $13.00
SceneFlow – Build & Switch Toolkit by FROSBYTE ARENA
🔧 Features
✅ Quick Access – Toolbar dropdown for instant scene switching
🧠 Smart Detection – Auto-detects all project scenes
⚡ Fast Navigation – One-click jump between scenes
➕ Easy Scene Creation – Instantly create new scenes without breaking your flow
📝 Scene Labels – Add notes to easily identify each scene
🛠️ Build Integration – Add/remove scenes from Build Settings with a single click
🔄 Dynamic Updates – Automatically refreshes as scenes are added or removed
🎯 Current Scene Highlight – Clear visual cue for your active scene
💡 Lightweight Tool – Editor-only, zero impact on your build size
SceneFlow supercharges your Unity workflow by making scene switching effortless. With a sleek dropdown in the toolbar, jumping between scenes becomes a one-click action—no more digging through menus or project folders. It keeps up with your project as it evolves, updating automatically as scenes are added or removed. You’ll always know which scene you're working in, and with instant scene creation built-in, you stay in the flow without breaking stride.
Price $10.99
Strategy Modular Kit by TRavljen
📦 Core & Modules Overview
Accelerate your game development with this enhanced unit system and its modules.
Define Players, Factions, Resources, Research, Attributes and use Tasks to bring unit behaviors like attacking, gathering, or building to life. Flexible and adaptable, this package provides a ready-made foundation for core game systems, leaving you free to focus on the unique elements of your game.
The solutions are suitable for any management game, let that be regular Real-time Strategy, City Simulators, Turn based action (RPG), Top down action (Click based).
This is supported by many configuration options and interfaces for additional and complex customisation in code.
Combines well with packages (not included):
Bundle:
You can get them all in a bundle here to add even more features out of the box in your projects. But if you already have the asset, the bundle will have a discount!
The demo scene provides a simple wave manager for testing incoming enemy waves. You can gather, build houses and defense towers, produce units and advance to the next age, all while defending your units from the enemy waves.
Here we have a list of modules and some of their features present in the Modular Kit package. All provide configuration options and further customisation through code.
Resources
- Create and manage resources for the game
- Define max storage per resource
Collection
- Gather resources from nearby nodes (instantly or deposit)
- Deposit resources to nearby depot stations
- Self organised gatherers, looking for nearby nodes and nearby depots.
- Use moving units for depots (example in demo is Stone mule)
Research
- Define research (title, cost, requirements, etc.)
- Track completed researches
Production
- Active production for resources, research, units, etc.
- Passive production for resources
- Define actions on units for UI
Population
- Manages current population and max capacity
- Set population hard limit
- Prevents production of units when full
- Define unit's population consumption or capacity
Build
- Define which unit is buildable and which is the builder
- Adjust pickup job range, build interval and power for the builder
- Specify if health is updated as construction progresses
- Enable auto construction or require units to build it manually
- Show different stages of construction process
Garrison
- Allow units to enter garrison
- Set garrison max capacity
- Specify entrance point and spawn point
- Garrison units immediately after production
Limitations
- Define unit limit per faction
- Modify unit limit with unit attributes (spawning new units can modify the limit)
- Modify unit limit with researches (research can modify the limit)
Interactions
- Specify limitation on interaction (max unit at once; this can be useful for a single unit interaction objects or when a unit is also a resource node that units can be assigned to)
- Specify positions available for interactions, fixed point or dynamic range that surrounds the unit
- Implement custom positions behaviour
Combat
- Set hitpoints and enable/disable invulnerability
- Specify damage, minimal and maximal range of attacks, reload time, etc.
- Specify optional damage per unit types
- Attach launcher for ranged attacks
- Use built-in projectile behaviour
- Specify unit stance (Aggresive, defensive, stand ground, no attack)
- Disable auto damage and perform the damage manually
Unit Type
Define custom unit types and use them to configure restrictions and permissisons for combat, garrions and other behaviours.
Tasks
Primary feature for any ongoing state in the Core package are tasks that allow any entity to assume a behaviour for a time period.
These define behaviours like:
- Collect resource
- Deposit resource
- Attack
- Stationary Attack
- Move and Attack
- Build unit
- Hide in garrison
Integration Examples
Preview videos were done with various projects that used assets from entire Bundle and also from well known publisher Synty Studios. They are not included with this asset or bundle and must be purchased separately.
📭 Support Ready: Have a question or need help? Reach out via Email or our Discord.
Price $20.00
10 Skeletons - posed by Arquebuse
Number of meshes/prefabs: 11
Triangle Count (min LOD/max LOD):
Skeletons (per skeleton): 1828/28588
Noose: 212/1704
Number of textures: 5
Texture dimensions: 2048x2048, 1024x1024
Types of materials and texture maps: PBR, Autodesk Interactive
Your dungeon, crypt or post apocalyptic landscape feels a bit empty and lifeless?
Fill it up with these anatomically correct skeletons!
Two of them are sitting, two more are hanging (I've included a nifty little noose to hook them up!), four are laying down, and the last two are just chilling, sitting on the floor with their backs against the wall. One of those is in the perfect position to use as a easter egg for all of you Futurama Fans.
Each model has 4 LODs to keep things light and breezy in most situations.
If you need something more messy, make sure to check out my "Skulls & Bones" package!
Price $19.99
Undergrounds / Mega Bundle 7 in 1 by Abandoned World
*You can get detailed technical information about each product by clicking on the links from the description of this product to each product individually and reading its technical specifications. Only general information about the entire set will be provided here.
3D Specification
- 496 PBR Materials
- 1172 Meshes
- 1998 Prefabs
- 5 Shaders
- Shader Graphs for HDRP & URP
- 751 Textures: 4096x4096 / 4096x2048 / 2048x2048 / 2048x1024 / 1024x1024 / 16x16
- Textures Maps: BaseColor, Normal, ORM, Alpha Mask
- ORM Shader combining maps Ambient Occlusion, Roughness and Metallic into one texture
Mega Bundle of underground environment including 4 scenes with undergrounds and 3 sets of props. All scenes are made in a modular design. By buying this set, you save significantly compared to buying all the content separately.
Features:
- Modular Environments
- LowPoly - Game Ready
- Reused Textures for less stress on memory
- Optimized the density of the textures
- Reasonable poly count
- PBR Materials
- PBR Textures are collected in ORM packages
- Many meshes have many color options
The Bundle includes:
- Modular Abandoned Shelter (80$)
- Modular Subway Tunnels (60$)
- CyberPunk Underpass (50$)
- Modular Mini Bunker (50$)
- Industrial Underground Props Pack (60$)
- Modular Pipes & Vent Pack (10$)
- Off-Road Vehicle (15$)
When you purchase this lite version of the «Undergrounds / Mega Bundle 7 in 1», you get free access to the packages listed above in the Unity Asset Store.
By purchasing a product from the list above, worth 50$+ of the above, you get a 50$ discount on upgrading to this package. In other words, the package will cost you 150$.
Additional materials:
In addition, I want to provide video reviews of the works included in this product. They were made on a different engine when the product was first released, but the content in the video corresponds to the content provided in the Unity version. The meshes, textures, and scene content are 100% the same, and the lighting in the scene is 90%-99% replicated on the Unity engine.
- Modular Abandoned Shelter: YouTube
- Modular Subway Tunnels: YouTube
- Modular Mini Bunker: YouTube
- CyberPunk Underpass: YouTube
- Off-Road Vehicle: YouTube
- Modular Pipes Pack: YouTube
Thanks for your attention! If you liked my product, please leave a review in the asset store. If you have any problems with my products, please contact me via the email address provided in the asset store.
Price $200.00
The Maniac by EksisV
Full 3D Character: A 3D model to create a unique design effect for your game.
Universal design: The model is intended for use in various artistic contexts and is universal.
- Blendshapes
Rigged: Yes
Rigged to Humanoid skeleton: Yes
IK bones are included: Yes
Animated: No
Texture Resolutions: 4096x4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
The Maniac game character for Horror games
VIDEO ▶📼◀ PREVIEW
🔗 ArtStation | 🔗 Instagram | 🔗 YouTube
🔎 Polycount
Maniac 🔹 Faces 124.442 🔹 Tris 124.286🔹 Verts 89.477
A humanoid RIG with extra bones.
Rig is based on an epic skeleton. It has the same names as unreal skeleton. To animate the face, I use additional bones for both eyes and for the jaw.
On the preview, you can see all the content of the model (blendshapes)
VIDEO ▶📼◀ PREVIEW BLENDSHAPES
A unique character, The Maniac, specially created for your game, designed to be versatile for the modern game.
3d model of a realistic character of a The Maniac creature.
This model has 2 skin skins, 3 clothing skins, 2 face skins
The model supports all apple arkit blendshapes, and their presentation is provided in the video preview.
The Maniac has different PBR textures.
- 47 textures all 4096
- 13 materials
📘 Main Advantages
📌 Low-poly
📌 Fully Rigged
📌 Blendshapes
Price $49.99