Fighting Rock vol.1 by Dbuit Music
WAV Quality: 44.100 Hz sample rate.
32 bits depth
MP3 Quality: 44.100 Hz sample rate
Stereo
4 Songs (wav and mp3)
Loopeable
·Under Attack : 2:04
·Hope : 2:18
·The Unknown : 2:21
·Choose Fighter : 1:16
1 BONUS Song (wav and mp3)
Loopeable
·Against the Phantom : 2:19 (*From Arcade Rock vol.3)
Price $18.00
TextureNoiseMixer by PeterCyn
- Generate procedural terrain textures using Perlin noise
- Support for custom color regions and texture blending
- Outputs: Color Map, Noise Map, Texture Map, or all three combined
- Tileable output generation (split large texture into grid)
- Configurable noise settings: octaves, persistence, lacunarity, seed, and scale
- Async-friendly API with optional CancellationToken
- Lightweight and script-based – works in both Editor and Runtime
- Great for use in strategy games, top-down RPGs, survival maps, or any game using noise-based world generation
Unity Version: Tested with Unity 2020.3 and above
Render Pipelines: Compatible with Built-in, URP, and HDRP
Platforms: All supported Unity platforms (since it produces standard Texture2D assets)
Dependencies: None
Source Code: Included
TextureNoiseMixer is a Unity editor/runtime tool designed to generate procedural textures using Perlin noise, customizable region layers, and texture blending. It is ideal for developers creating terrain, world maps, or stylized game environments that need dynamic, noise-driven texture output.
You can define regions using MixElement, which allows you to specify color, height thresholds, and tileable textures. The system then generates one or more texture maps, including:
- Color maps based on regions
- Grayscale noise maps
- Blended texture maps (using your input textures)
- Tiled outputs for use in world streaming or grid-based games
It works both in the editor and at runtime, making it suitable for game genres like:
- Strategy / 4X
- Survival and crafting games
- Roguelikes and map-based adventures
- Procedurally generated or open-world games
Includes async-ready methods and cancellation token support for editor tools or runtime workflows.
Price $4.99
Brick textures Pack 2 by 32cm
Materials : 8
Textures: 74
8 different seamless PBR textures.
4096x4096px size with Albedo, Normal, Displacement, Roughness, Metalness, AO. PNG and TGA seamless textures. Texture mask included (metal, ao, detail, smooth).Compress them to your liking.
Textures consist in a mix of old brick textures.
All ready for tessellation shaders.
Suitable for walls, basements, buildings, fences, etc...
Price $4.99
Marble Columns Pack by 32cm
Meshes 5
Prefabs 5
Polys 140000
Textures 30
Pack of marble columns. Real scale but scale as you needs. 1 material each column.
Comes with 4096x PBR textures including Albedo, Normal, Metalness, Emissive, Roughness, AO and also unity HDRP mask. Compress them to your liking.
Total tris 140000. 70000 verts.
Suitable for temples, palaces, ruins, etc..
Price $4.99
Stone Columns Pack by 32cm
Meshes 5
Prefabs 5
Polys 140000
Textures 30
Pack of stone columns. Real scale but scale as you needs. 1 material each column.
Comes with 4096x PBR textures including Albedo, Normal, Metalness, Emissive, Roughness, AO and also unity HDRP mask.
Total tris 140000. 70000 verts.
Suitable for temples, palaces, ruins, etc..
Price $4.99
Si Kupung by Nusantara_ArtWorld
Number of textures 4
Texture dimensions 1024X1024
Polygon count of [Si Kupung 1.378]
Number of meshes/prefabs 2
Rigging: Yes
Animation count 11
Animation type list Attack, dead, defense, walk, run, and others
UV mapping: Yes
Types of materials and texture maps (PBR)
Dive into the darker side of Indonesian folklore with the "Si Kupung" asset. This meticulously crafted 3D model brings to life Si Kupung, a deceptively innocuous creature said to inhabit rivers. Appearing as a round, slightly hairy, and springy being, Si Kupung sunbathes disguised as a coconut, luring unsuspecting victims. However, its playful exterior hides a sinister intent: to tickle swimmers until they drown.
This unique monster is perfect for adding a fresh and terrifying element to your horror games, unsettling river environments, or culturally inspired projects. The high-quality PBR materials emphasize its peculiar texture, while the included animations for rolling and leaping into water allow for dynamic and suspenseful encounters. Don't let its size fool you – Si Kupung is a nightmare in disguise!
Key Features:
- Unique and Terrifying Monster: A distinctive creature based on Indonesian folklore, unlike any other.
- High-Quality PBR Materials: Creates a believable and unsettling skin texture.
- Animated for Horror: Includes rolling and leaping animations for dynamic encounters.
- Subtle Facial Expressions: Blendshapes allow for nuanced and creepy expressions.
- Optimized for Unity: Ready for seamless integration and efficient performance.
Price $24.00
Gundul Pringis by Nusantara_ArtWorld
Number of textures 2
Texture dimensions 1024x1024
Polygon count of [Gundul Pringis 998]
Number of meshes/prefabs 1
Rigging: Yes
Animation count 10
Animation type list
Attack, Dead, Defense, Dizzy, Idle, Jump, Laughing, Run, Sleep, Walk
UV mapping: Yes
Types of materials and texture maps (PBR)
Prepare for unexpected surprises with the "Gundul Pringis - The Coconut Prankster Spirit" asset. This unique 3D model brings to life the legend of Gundul Pringis, a mischievous entity from Indonesian folklore known for its playful pranks around coconut trees. Said to drop down suddenly, mimicking the sound of a falling coconut, this spirit loves to startle unsuspecting characters.
Perfect for adding humorous jump scares or quirky encounters to your game environments, especially those featuring tropical settings or coconut palms. The model is created with high-quality PBR materials for a bright and visible look, and includes a basic dropping animation to get you started. Use its blendshapes to create a variety of funny and mischievous facial expressions, adding extra personality to this unique folkloric character.
Key Features:
- Unique Folklore Character: A memorable and quirky creature based on Indonesian legends.
- Expressive PBR Materials: Vibrant colors ensure the character stands out.
- Simple Drop Animation Included: Ready for immediate use in your scenes.
- Mischievous Blendshapes: Allows for a range of funny facial expressions.
- Optimized for Unity: Designed for efficient performance across various platforms.
Price $24.00
Buka Pongpok by Nusantara_ArtWorld
Number of textures 9
Texture dimensions 1024x1024
Polygon count of [Buka Pongpok 558]
Number of meshes/prefabs 1
UV mapping: Yes
Types of materials and texture maps (PBR)
Immerse your projects in the authentic beauty of Sundanese architecture with the "Buka Pongpok Traditional House" asset. This package provides a detailed and accurate 3D representation of a "Buka Pongpok," a traditional dwelling of the Sundanese people in West Java, Indonesia.
Characterized by its distinctive roof shape, often featuring a prominent front gable, and its construction from natural materials like woven bamboo and wood, the Buka Pongpok hut offers a unique and culturally rich visual element. The elevated structure on stilts is typical for this type of dwelling, providing protection and ventilation.
Crafted with high-quality PBR materials, this asset ensures realistic textures that bring the natural elements of the house to life. The modular design of the components (roof, walls, frame, stilts, steps) allows developers to easily assemble the structure, create variations in size and layout, or even utilize individual elements for unique scene design.
Whether you are building a historical setting, a culturally themed game set in Indonesia, or seeking a distinctive architectural asset, the Buka Pongpok Traditional House will add an unforgettable and authentic touch.
Key Features:
- Authentic Sundanese Architecture: Accurately modeled after the traditional Buka Pongpok house style of West Java.
- High-Quality PBR Materials: Realistic textures for bamboo, wood, and thatch create immersive visuals.
- Optimized for Unity: Efficiently designed for smooth performance across different platforms.
- Culturally Significant Asset: Adds a distinctive element of Sundanese architectural heritage to your project.
do you have request?
send mail to lentera@lentera-nusantara.com
Price $16.00
Simple & Lightweight Audio Manager (DEMO) by HawaHawa
THIS IS A DEMO VERSION. CHECK OUT THE FULL VERSION [HERE]
--------------------------------------------------------
--------------------------------------------------------
The HawaHawa Audio System is a lightweight and powerful audio framework designed for seamless integration into Unity projects. Featuring an easy-to-use API, it provides a robust audio manager that simplifies sound playback, randomization, fading, and mixer group implementation.
This package consists entirely of code and does not depend on any specific rendering pipeline. It is fully compatible with all Unity environments, including Built-in Render Pipeline (BRP), Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP), as well as any custom setups. Users can integrate it seamlessly into any Unity project without concern for rendering compatibility.
This system is highly customizable, allowing developers to fine-tune every aspect of their audio setup. Whether you need precise sound control, dynamic variations, or optimized performance, this framework delivers a flexible solution for all types of games and applications.
Key Features
- Lightweight & Optimized – Minimal performance overhead, ideal for any game or Unity project in general.
- Easy-to-Use API – Simple and intuitive implementation with minimal coding required.
- Powerful Audio Manager – Minimal and easy system for handling all types of audio playback and controls.
- Audio Groups – Organize multiple sound variations (e.g., footsteps, gunshots) and play random clips dynamically.
- Random Pitch & Fading – Add natural pitch variation and smooth Fade in / Fade out transitions to sounds.
- Mixer Group Integration – Route sounds directly through Unity’s Audio Mixer.
Create an amazing audio design in seconds - just import the package and start coding with no setup required. The HawaHawa Audio System suits any project, providing a flexible API and efficient design that make audio management effortless, empowering developers to craft immersive soundscapes with ease.
Price $0.00
Scary_Evil by HazemSA09
- Rigging: Fully rigged (Humanoid-compatible)
- Animations Included:Idle
Walk
Run
Attack
Defend - Texture Resolution: High-quality textures
- File Format: FBX (Model + Animations)
- Unity Compatibility: Unity 2020.3+
- Pipeline Compatibility: Standard, URP, and HDRP
- Package Includes:3D character model
Animator Controller setup
Prefab for easy drag-and-drop use
Scary Evil Character Pack - Animated 3D Model
Bring your game to life with this high-quality Scary Evil Character Pack! This package includes a demonic warrior character, fully rigged and ready to animate. Perfect for horror, fantasy, and dark-themed games, this asset features smooth and optimized animations for seamless integration into your projects.
Key Features:
✅ High-Quality 3D Model – A detailed, game-ready demonic warrior.
✅ Fully Rigged & Animated – Includes essential animations:
Idle – A standing animation with slight movement.
Walk – A smooth walking cycle.
Run – A fast running cycle.
Attack – A fierce attack animation.
Defend – A defensive stance animation.
✅ Optimized for Performance – Suitable for PC and mobile games.
✅ Unity-Ready – Easy to use with the Unity Animator Controller.
Enhance your dark fantasy or horror game with this Scary Evil Character Pack today!
Price $0.00
Binoculars Addon For (STP) Survival Template Pro by FishTacoGames
STP version 1.5 is supported.
Additional compatibility packages for STP version 1.4
Documentation for installation provided.
Coding Documentation provided for manual script changes.
Includes HDRP support package.
This package uses models that are compatible with the FTG Binoculars pack materials/textures.
This package features 3 binocular types, each with one texture set.
Each type is implimented as customizable wieldables for STP.
A handheld range finder for hunting or combat scenarios.
A complex night vision binocular for wilderness survival or service use.
A standard binocular for everyday exploration.
Price $11.99
SIO (Save System with Revisions) by JiRo Ent.
This asset supports Unity 2021, 2022, 2023, Unity 6 and 6.1
SUPPORT – QUESTIONS - NEWS
Hop on our Discord server.
Follow on Twitter/X.
You can read the documentation here.
-------------------------------------------------
SIO is a local data saving system that offers a simple API that lets you create a local save with a single line of code, and retrieve a save or a revision of a save with a single line of code.
FEATURES:
- Save: stores primitive data types such as Primitives (int, float, double, bool, long, etc.), Strings (string), Enums, [Serializable] classes & structs with public fields (or private [SerializeField] fields) and more, check the documentation for a more detailed list.
- Load: retreives the stored data.
- Revisions: SIO can be configured to keep up to 6 revisions of each save so you can load back old revisions which can be useful as a backup.
- Encryption: local saves can be encrypted with AES encryption for greater data security.
Saving and Loading data is essential to any game project, so we designed SIO to be a lightweight solution that seamlessly integrate and offers simple yet powerful API, we use SIO ourselves in our personal projects and now it's in your hands.
Happy game development!
SUPPORT – QUESTIONS - NEWS
Hop on our Discord server.
Follow on Twitter/X.
You can read the documentation here.
-------------------------------------------------
Price $17.00
VHS UI EFFECT – Stylized Glitch & Scanline Shaders for UI by Turishader
- Render Pipelines: URP and Built-in
- Minimum Unity Version: 2022.3.14
- TextMeshPro Compatibility: v3.0.9
- Included:
VHS UI Shader
VHS Text Shader (TextMeshPro)
Mipmap-based blur
Glitch & scanline animation
UI Tint support
CanvasGroup support
Demo scene
Bring retro aesthetics to your UI with this stylized VHS shader pack. Designed for maximum compatibility and flexibility, this package provides all the tools you need to create authentic VHS-style user interfaces.
Includes two shaders: one for general UI elements (images, overlays, etc.) and one specifically for TextMeshPro. Both support tinting, animated glitch, scanline effects, and mipmap-based blur for extra analog-style distortion. Easily controlled via CanvasGroup and compatible with UI transitions.
This asset is lightweight, optimized for performance, and extremely easy to set up in just a few minutes.
Price $15.00
Delivery Boy 3D Characters and Props Pack by Royal Cod
Technical Info:
- Polycount (characters): ~5k tris
- Polycount (scooter): ~6k tris
- Textures: Albedo, occlusion, metallic, normal, roughness, 1024x1024
- Format: FBX + Unity package
- Compatible with Unity 2021.3 LTS and above
Delivery Boy 3D Characters and Props Pack is a stylized low-poly asset pack designed for casual and mobile games. It includes everything you need to create a fun and dynamic delivery-themed experience.
Included in this pack:
- 👦 Animated Delivery Boy character (with rig and animations)
- 👧 Animated Delivery Girl character (with rig and animations)
- 🛵 Low-poly Scooter (perfect for delivery scenes)
- 📦 Pizza Box (opened+closed)
- 🍕 Pizza Model (fits inside the box)
- ⭐ No-Rig Character Models (for auto-rigging and animating in Animaker, etc.)
Animations:
- Idle
- Run
- Drive_Scooter
- Jump_Scooter
- Fly_Scooter
- ThrowPizza_Scooter
This pack is great for:
📱 Mobile games
🎮 Hyper-casual projects
🚲 City runners
🍕 Pizza delivery simulators
Price $15.97
Web Browser by AisenCorporation
Technical Features
- True Full-Screen Mode – Launches without native toolbars or OS chrome for a fully immersive experience.
- Customizable UI & Behavior – Easily adjust size, margins, color themes, and visibility of navigation elements.
- Advanced Gesture Support – Includes swipe navigation, pinch-to-zoom, and pull-to-refresh.
- JavaScript & Cookie Management – Supports custom JS injection, message callbacks, and session cookie handling.
- Lightweight & Optimized – Minimal impact on memory and APK/IPA size, with fast load times.
- Back Button Handling – Optional browser close or navigation control when pressing the device's back button.
- Offline HTML Support – Load local HTML files from the StreamingAssets folder.
- Dark Mode Control – Supports system-based or forced dark theme rendering.
- Auto-Reload on Failure – Detects page load errors and reloads after a configurable delay.
- Flexible Window Sizing – Choose from preset sizes (Small, Medium, Large, Fullscreen) or custom dimensions.
- Orientation Adaptation – Adjusts layout and margins based on screen orientation.
- Cross-Platform Compatibility – Seamlessly works on both Android™ and iOS.
Supported OS: Android & IOS.
Link to documentation: Offline inside the project (Built-in).
What Is Web Browser?
Web Browser is a powerful in-app browsing solution for iOS and Android™, built for seamless web integration directly within your mobile applications. Whether you're a developer or a business, it delivers a fast, customizable, and privacy-conscious browsing experience—without leaving your app.
🚀 No external dependencies. No complex setup. Just plug in and go!
👉 Discord | Web-site | Mobile Launcher | PC Launcher
Why Choose Web Browser?
Web Browser isn’t just a web viewer—it's a complete solution tailored for modern mobile apps:
🔹 Instant Integration – Embed web content in seconds, no headaches.
🔹 Custom UI & Controls – Personalize appearance, gestures, and navigation flow.
🔹 Fast & Secure – Optimized for performance with privacy in mind.
🔹 Cross-Platform Support – Works flawlessly on both iOS and Android™.
Key Features
✅ Full-Screen Browsing – Deliver an immersive, distraction-free experience.
✅ Highly Customizable UI – Tweak toolbars, margins, themes, and gestures to fit your app.
✅ JavaScript Injection & Cookie Control – Run scripts, manage sessions, and interact with your page.
✅ Lightweight & Efficient – Minimal impact on app size and memory usage.
✅ Dark Mode Support – Automatically adapts or forces dark themes as needed.
✅ Offline Support – Optionally load local HTML files from your project.
✅ Auto-Restart & Error Handling – Built-in recovery options ensure a reliable user experience.
✅ Orientation & Margin Controls – Smart adaptation for different screen sizes and orientations.
Platform Support
📱 iOS & Android™ – Seamlessly integrated and optimized for both platforms.
📧 Contact us at help@aisencorporation.com or chat with our online support team.
We're here to help you get the most out of your in-app browsing experience.
Note: All screenshots feature games owned and developed by our company. Usage of these materials is fully authorized.
The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.
IOS is a trademark or registered trademark of Cisco in the U.S. and other countries and regions and is used under license.
Other company and product names and logos mentioned herein may be trademarks of their respective companies.
Price $24.99
Multi Texture Material Creator (URP) - Editor Tool by EvolvedPhoenix Studios
- Automated Texture Assignment:Quickly assigns textures to their correct material slots (Albedo, Normal, Metallic, Roughness/Smoothness, Occlusion, Emission) based on naming conventions.
- Flexible Naming and Shader Selection:Easily enter your custom material name and select any URP-compatible shader, giving you complete control.
- Easy to Use Interface:Clear, step-by-step instructions included directly within the editor window to guide users through material creation.
- Enhanced Productivity:Reduce time spent manually setting up materials, allowing you to focus on creativity and gameplay.
Multi Texture Material Creator (URP) - Unity Editor Tool
Streamline Your Material Creation Workflow!
The Multi Texture Material Creator by EvolvedPhoenix Studios is a powerful and intuitive Unity Editor extension designed specifically for the Universal Render Pipeline (URP). Simplify your game development process by effortlessly generating URP materials from multiple textures with just a few clicks.
Key Features:
- Automated Texture Assignment:Quickly assigns textures to their correct material slots (Albedo, Normal, Metallic, Roughness/Smoothness, Occlusion, Emission) based on naming conventions.
- Flexible Naming and Shader Selection:Easily enter your custom material name and select any URP-compatible shader, giving you complete control.
- Easy to Use Interface:Clear, step-by-step instructions included directly within the editor window to guide users through material creation.
- Enhanced Productivity:Reduce time spent manually setting up materials, allowing you to focus on creativity and gameplay.
- Professional Quality:Developed and maintained by EvolvedPhoenix Studios, ensuring quality and reliability.
How It Works:
- Select your desired textures in the Project window.
- Choose your preferred URP shader and enter a material name.
- Click "Create URP Material from Selected Textures" to instantly create and save your material.
Optimize your workflow today with Multi Texture Material Creator, and empower your URP-based Unity projects!
© EvolvedPhoenix Studios
Price $4.99
Skill Web - Skill Tree UI Builder by Stylish Esper
Documentation | Contact | Discord
DEV NOTE
I am fully open to requests and suggestions. Feel free to contact me through Discord, my website, or email to share your thoughts and experiences.
Create limitless skill, perk, or ability trees with Skill Web—a customizable UI builder featuring infinite skills, runtime graph rendering, and procedural generation.
INFINITE SKILLS
Create an infinite number of skills from the Skill Bank window!
- SEARCH & FILTER: easily search through all your skills and filter them by their size or custom tags.
- MULTI-SPRITE: you can set unique icons for each skill state.
- CUSTOMIZABLE: easily add your own data to skills with datasets.
EDITOR GRAPH
Creating skill webs (skill trees, skill graphs, ability trees, etc.) is easy! Simply open the Web Creator window and start creating.
- NO LIMIT: there's no limit to how many skill webs that you can create.
- ENDLESS: featuring a node-based editor similar to Unity's Shader Graph—You have as much space as you need to create your skilll webs.
- NODE-BASED: Skills created in the Skill Bank are available as nodes. This also means that the same skill can be used any number of times in a single skill web.
- CONNECTION-BASED LOGIC: whether a skill can be unlockable with or without connections to other prerequisite skills is entirely up to you!
RUNTIME GRAPH
The runtime graph, better known as Web View, converts graphs created in the Web Creator to a gameplay equivalent version with the use of UI prefabs.
- NAVIGATION: freely pan and zoom around all skills. Navigation with a mouse, keyboard, or controller are fully supported.
- SNAPPING: to improve upon keyboard & controller navigation, the runtime graph snaps onto a nearby skill. In addition, you can give the player the ability to quickly snap to the nearest skill towards a specific direction.
- AUTOMATIC BOUNDS: don't want the player navigating too far away from the content? Simply enable automatic bounds from the settings!
- SKILL LEVELING: freely upgrade and downgrade skills! Downgrading skills can be disabled from settings.
- RESETTING/REVERTING: give the player the ability to both completely reset a skill web and/or revert any unsaved changes made.
MODERNIZED UI
Use the default minimal UI design, or customize it completely!
- WEB VIEW: the web view is a custom runtime graph that essentially parents all skills and connections and gives the player the ability to navigate around them.
- HOVERCARD: the hovercard displays skill information when a skill is hovered.
- CONNECTION HIGHLIGHTS: connection lines use a shader that supports highlighting and sprite switching.
- VIDEO PLAYER: take advantage of the hovercard's video player support by assigning videos to skills that demonstrate what the skill does!
- CUSTOMIZABLE: since the Skill Web's UI are just regular prefabs and uGUI objects, you can customize them freely. Check out the Runes demo for an example!
PROCEDURAL GENERATION
Randomly generating skill webs is possible! Check out the WebGenerator class. This feature is still in beta.
OTHER DETAILS
- Works in Built-In RP, URP, and HDRP
- Works on any platform
- Tested in Unity Editor versions 2022 and Unity 6 (may not work in any version below)
Price $19.99
SaveMate by Ultrabolt.dev
- Save/load support for: int, float, string, bool, List<T>, and custom classes
- Save in json or binary
- Clean and minimal API — save data in one line
- Fully static method access — no setup or instances needed
- Works with all render pipelines (Built-in, URP, HDRP, Custom RP)
- Platform-independent: PC, Android, iOS, WebGL, etc.
- No external libraries or dependencies
- Customizable save paths and keys
- Includes detailed documentation and sample scripts
- Commented source code
- Compatible with Unity 2022.3.61f1 or newer
💾 SaveMate - The Ultimate Lightweight Save System for Unity
SaveMate is a simple yet powerful data-saving solution for Unity projects. Whether you're building a small mobile game or a complex PC project, SaveMate helps you save game data, variables, custom classes, and more without the headache.✨ Features:
Save and load any data type: ints, floats, strings, booleans, lists, vecttors, colors or custom classes using JSON or BINARY
Clean API: just a few lines to get started
Works in Built-in, URP, HDRP, and Custom RP
No external dependencies
Highly customizable and easy to extend
Full example script and ready-to-use template included
In-code comments and usage guidance
Works on all Unity-supported platforms (PC, Android, iOS, WebGL, etc.)📦 What’s Included:
JustCopyMe.cs → Ready-to-use methods, just copy past and set your saveable varaiables.
SaveableExample.cs → Full usage example
Readme.txt & Important.txt → Detailed usage and setup guide
HowToUse.png → Visual explanation of how to use variables
📺 Watch the tutorial video here🔧 Compatibility:
Unity 2019.4.40f1 or newer recommended
Fully SRP-independent (Built-in, URP, HDRP, and Custom RP compatible)Get up and running in minutes. Whether you're a beginner or a seasoned developer, SaveMate will make your life easier.
Price $5.99
Nakshatra Inventory And Player Stat System by Nakshatra Studios
Technical Details & Key Features
- Editor Extension
Inventory Manager Window with five tabs: Create Inventory, Create Item, Create Quick-Access Bar, Item Database, Create Equipment Panel
One-click “Create” buttons spawn configured UI prefabs directly into your scene
Undo/Redo support and automatic scene-dirty marking - Inventory Creation
Configurable grid layout: slots per row, rows per page, padding, spacing, cell size
Custom background sprite, slot prefab, next/previous page buttons
Built-in HUD setup: health, mana, stamina bars plus multi-tier currency displays - Item Authoring
ScriptableObject-based InventoryItem with:
Name, description, icon, stackability, max stack size
Enum-driven ItemType (Consumable, Equipment, Currency)
Stats list, amount (for consumables)
Equipment sub-type (weapon, armor, slots)
Runtime pickup prefab & pickup-text prefab assignment - Quick-Access Bar
Hotkey slots (1–0) with configurable slot count & button‐number prefab
Supports consumables and item use via QuickAccessBar.UseSlot(index) - Item Database
Auto-gathers all InventoryItem assets into a single ItemDB ScriptableObject
Editor tab to refresh or regenerate the database - Equipment Panel
Drag-and-drop UI slots for helmet, weapon, boots, etc.
Editor tab wires your EquipmentCanvas prefab to the Player:
Adds (or finds) the Equipment component on the Player GameObject
Assigns the selected ItemDB and calls PopulateAllItemsList()
Auto-maps each UI slot to its matching InventorySlot field (icon + stack text) - Runtime API
Inventory: holds pages of InventorySlot, supports add/remove, stacking, pagination
InventorySlot: data container + UI reference, SetItem(item, qty)
InventoryItem: plus ItemPickup component for world pickup behavior
Equipment: equip/unequip methods, slot lookup by item type
QuickAccessBar, HUD, UIManager: update bars, text, and slot visuals - Drag-and-Drop Handler
InventoryDragHandler supports:
Merging stacks up to maxStackSize with overflow handling
Swapping items between slots and equipment slots
Invalid-drop protection (e.g. wrong equipment slot)
Page-changing by dragging over next/prev buttons - Currency Manager
Multi-tier currency list (highest value first)
Conversion roll-over (e.g. Silver → Gold) based on per-tier conversionRate
Real-time UI Text updates
Save/Load support via GetCurrencyData() / SetCurrencyData(...) - Save/Load System
JSON-based persistence via SaveLoadManager
Serializes: inventory contents, equipped gear, quick-access slots, and currency balances
One-line editor-hookable SaveGame(...) / LoadGame(...) calls - In-World Pickup
ItemPickup MonoBehaviour with configurable collider radius & height
Instantiates pickup prefab, shows floating PickupText on trigger - Extensibility
All major classes expose public methods, events, and properties for customization
Drop-in prefabs and scriptable assets allow full UI re-theming and behavior overrides
Well-documented code and a comprehensive README for rapid integration into any project
NakshatraInventory2024 is a turnkey Unity toolkit that delivers a fully featured inventory and equipment system—no coding required. From in-editor setup to runtime integration, it handles every aspect of item management, currency, HUD display and persistence.
Key Features
- Visual Editor Workflow
Single Inventory Manager window with tabs for creating Inventories, Items, Quick-Access Bars, Item Database and Equipment Panels.
Drag-&-drop fields to assign prefabs, sprites and settings; instant “Create” buttons spawn UI elements in your scene. - Robust Inventory & Stacking
Configurable grid layouts, pagination, padding, spacing and cell sizes.
Stackable items auto-merge when dropped onto like stacks, with overflow handling.
Supports consumables, equipment, and multi-tier currency. - Quick-Access Bar
Hotkey-driven slots (1–0) for instant item use or ability triggers.
Customizable slot count and button visuals. - Equipment Panel
Drag-&-drop gear slots (helmet, weapon, boots, etc.) that auto-wire to your Player’s Equipment script.
Automatic ItemDB assignment and slot initialization. - Currency Management
Multi-tier currencies (e.g. silver → gold) with automatic conversion rolls.
On-screen UI texts update in real time.
Data saved and loaded alongside inventory. - Pickup & In-World Integration
ItemPickup component to spawn 3D prefabs that display floating text on trigger.
Configurable collider radius, pickup visuals and sound hooks. - Save & Load System
JSON-based persistence for inventory contents, equipped gear, quick-access slots and currency balances.
One-line calls in your UI manager to handle save/load. - Extensible Runtime API
Inventory, InventorySlot, InventoryItem classes for custom logic.
QuickAccessBar, CurrencyManager, Equipment and HUD scripts ready to plug into your game.
Event hooks and public methods to extend behavior.
Why You’ll Love It
- Rapid Prototyping: Build, test and iterate inventories and equipment UIs in minutes—no boilerplate.
- Designer-Friendly: Everything is exposed in the Unity inspector via clear, labeled fields.
- Polished UX: Drag-&-drop stacking, page-turning, cursor toggles, and hotkeys are all built in.
- Production-Ready: Handles edge cases (overflow stacks, invalid equipment drops) and includes undo/redo support in the editor.
- Fully Documented: Comes with step-by-step guide, API reference and example assets so your team can onboard instantly.
Equip your project with a battle-tested inventory and equipment framework—focus on gameplay, not UI plumbing.
Price $39.99