Kronnect Hub by Kronnect
What is Kronnect Hub?
Kronnect Hub is a Unity Editor window that simplifies managing and configuring Kronnect visual effects assets. It validates URP setup, detects missing render features and settings, and can fix common configuration issues automatically.
Kronnect Hub does NOT include any visual effects assets. The assets themselves are NOT part of Kronnect Hub, they must already be present in your project, and each one is purchased separately on the Unity Asset Store. Kronnect Hub is only a management and configuration tool that works with the Kronnect assets you own and have imported into your project.
Key Features:
- Setup Verification: Checks that your active URP asset includes all required render features, volume components, and settings for each installed Kronnect asset
- One-Click Fixes: Automatically fixes common setup issues with a single click.
- Find in Scene: Locates all volumes and components using a specific asset across your scenes.
- Bulk Validation: Verify all installed assets at once with "Verify All Assets".
- Asset Management: Import assets from cache, bundles, open asset folders, and can also clean up/remove assets from your project.
- Quick Access: Direct links to documentation, demo scenes, and Asset Store pages for each asset
Supported Assets:
Kronnect Hub currently supports the following assets:
- Beautify - Advanced post-processing effects.
- Dynamic Fog & Mist - Volumetric fog with sub-volumes.
- Edge Fusion - Smooth surface contacts.
- Global Snow - Dynamic snow coverage.
- Highlight Plus - Advanced object highlighting.
- Liquid Volume - Realistic liquid containers.
- Liquid Volume Pro - Advanced liquid containers with multiple layers.
- Mystify FX - Blur, distortion and visual effects.
- Radiant GI - Real-time global illumination.
- Shiny SSR - Screen-space reflections.
- Umbra Soft Shadows - Soft shadows and contact shadows.
- Volumetric Fog & Mist - Realistic fog and mist effects.
- Volumetric Lights - Volumetric scattering effects for local lights
Requirements:
- One or more assets from the list above.
- Universal Render Pipeline (URP). This tool is exclusively designed for URP and won't work with built-in pipeline or HDRP.
Save time on setup and troubleshooting, and keep your Kronnect assets properly configured with Kronnect Hub!
Price $0.00
Stylized Camping Trailer by PijayArt
Number of Meshes: 1 (Static Mesh)
Number of Prefabs: 1
URP Project
Number of textures: 6
Texture sizes: 2048x2048. Stylized PBR Textures: Albedo, Metallic Smothness, Ambient Occlusion and Normal Map.
Number of Materials: 1
Tris: 12,488.
Low Poly Mesh game-ready.
Real-World Scale (centimeters).
UV mapping: Yes.
Stylized Camping Trailer, with Stylized PBR Textures. Suitable for any scene. Ready to use in any project.
Are you liked this product? Feel free to take a look on my another products! Here
Price $7.50
Stylized Wooden Boat by PijayArt
Number of Meshes: 2 (Static Mesh)
Number of Prefabs: 3
URP Project.
Number of textures: 8
Texture sizes: 1024x1024 and 2048x2048. Stylized PBR Textures: Albedo, Metallic Smothness, Ambient Occlusion and Normal Map.
Number of Materials: 3
Tris: 416 to 1,468.
Low Poly Mesh game-ready.
Real-World Scale (centimeters).
UV mapping: Yes.
Stylized Wooden Boat and Paddle with Stylized PBR Textures. Suitable for any scene. Ready to use in any project.
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Price $7.99
Assets Finder Master by Drkhn
AssetsFinderMaster is a comprehensive, Editor-Only utility designed to manage project complexity and optimize performance in the Unity Editor environment.
1. Unused Assets Finder Mode (Cleanup & Downsizing)
This mode focuses on identifying redundant, unreferenced assets that unnecessarily bloat your project and increase load times.
- Comprehensive Dependency Scanning: Deeply scans project folders to detect all assets that are not referenced by Scene, Prefab, or ScriptableObject files within your project.
- Customizable Scanning Scope:
Custom Folders: Ability to restrict the scan exclusively to specified sub-folders.
Exclusion List: Easily exclude unwanted folders from the scan, such as external SDKs, version control history folders, or third-party assets, ensuring precise control. - Asset Type Filtering: Allows the user to toggle on/off over 15 common asset types (e.g., Texture2D, Model, Material, Shader, AudioClip, MonoScript) directly from the UI to narrow down search results.
- Advanced Safety and Management:
Dynamic Loading Warning: Automatically flags assets located within /Resources/ or /StreamingAssets/ folders with a special warning icon, as they carry the risk of being dynamically loaded at runtime (potential false positives).
Bulk Quarantine: The safest way to test cleanup. Moves all selected unused files outside the Unity project structure to a user-defined quarantine folder (e.g., Desktop).
Bulk Delete: Functionality to move selected assets directly to the OS Trash/Recycle Bin for rapid cleanup. - Result Sorting Options: Ability to sort the identified assets by Name, Size, or Date Modified in ascending or descending order for easy review.
2. Used Assets Finder Mode (Reference Tracking)
This mode focuses on quickly tracing where any given asset is being utilized across the project.
- Reverse Dependency Lookup: Utilizes Unity's AssetDatabase.GetDependencies method in reverse to instantly determine which Scene, Prefab, or ScriptableObject files are referencing the selected Target Asset.
- Instant Visualization: Provides a Locate button for every reference found. This button instantly selects the referencing file in the Project window and pings it in the Unity Interface (e.g., Scene or Hierarchy view) for immediate context.
- Broad Asset Support: The target asset can be any referenceable file type, including Scripts, Materials, Models, Prefabs, and Textures.
- Simple Workflow: Built around a streamlined interface for selecting the target asset and executing the search with a single button click.
3. General Compatibility and Technical Details
- Platform Compatibility: Fully supported on both Windows and macOS Unity Editor platforms.
- Rendering Pipeline Agnostic: As a pure Editor Utility, it is entirely compatible with Standard (Built-in), URP (Universal Render Pipeline), and HDRP (High Definition Render Pipeline) projects.
- No Runtime Impact: The package contains zero runtime code; all functionalities execute strictly within the Unity Editor environment, resulting in zero performance cost to your final built game or application.
- User Interface: Features a clean, custom-styled GUI optimized for quick readability and user efficiency.
🌟 AssetsFinderMaster: The Ultimate Project Auditing & Cleanup Utility
AssetsFinderMaster is an essential Editor Extension designed for professional Unity developers and teams who want to maintain peak project performance, reduce build times, and ensure data integrity.
This powerful tool provides comprehensive visibility into your project's asset dependencies, allowing you to instantly identify redundant files and track exactly where critical assets are being used.
🧹 Part 1: Unused Assets Finder (Cleanup & Downsizing)
Redundant files bloat your project, increase initial setup time, and extend build compilation. AssetsFinderMaster solves this with two core cleanup functionalities:
- Comprehensive Scanning: Scans for assets that are not referenced by any Scene, Prefab, or ScriptableObject in your project. It includes filters for major asset types (Textures, Models, Materials, Scripts, AudioClips, etc.) and allows you to define Custom Include/Exclude Folders for precise control (e.g., excluding external SDKs or dedicated resources folders).
- Bulk Management: After identifying unused assets, you can process them efficiently:
Bulk Quarantine: Move all selected unused files safely outside your Unity project to a chosen folder (e.g., your Desktop). This is the safest way to test deletion without losing files.
Bulk Delete: Move all selected unused files directly to the OS Trash/Recycle Bin, providing rapid cleanup. - Dynamic Load Warning: Automatically flags assets located in /Resources/ or /StreamingAssets/ as "risky" since they might be loaded dynamically at runtime (e.g., Resources.Load), preventing accidental deletion of crucial runtime assets.
🔎 Part 2: Used Assets Finder (Reference Tracking)
When a script, model, or material is crucial to your project, you need to know every single place it's being referenced before making changes.
- Instant Dependency Lookup: Drag any asset (Prefab, Script, Texture, etc.) into the dedicated slot. The tool instantly scans the entire project to find every Scene, Prefab, or ScriptableObject that references the target asset.
- Locate Instantly: Each reference found is listed with its type and path. Use the Locate button to instantly select the referencing asset in the Project window and ping it in the Scene/Hierarchy view.
✨ Key Features at a Glance
- Dual Functionality: Unused Asset finding and Asset Reference tracking in one tool.
- Customizable Scope: Define custom folders to include or exclude from the scan.
- Safety Features: Bulk Quarantine option and automatic warning for /Resources/ assets.
- Efficient Interface: Clean, stylized GUI with asset type grouping and sorting by Name, Size, or Date Modified.
- Editor-Only Utility: No runtime performance impact. Zero added code or overhead in your final builds.
🛠️ Compatibility
AssetsFinderMaster is a pure Editor tool. It contains no customizable content and is not tied to any specific game genre. It is a fundamental project utility that benefits all genres (FPS, RPG, Puzzle, Hyper-Casual, etc.) by improving organizational efficiency.
- Render Pipeline: Fully compatible with Standard (Built-in), URP, and HDRP projects.
- Platform: Windows and macOS.
- Mobile Friendly
Price $15.99
Ball Run Shooter 3D - HyperCasual Template by Black Rose Developers
1.Art
Art folder is subdivided into three folders.
A. Animation
This folder contains all UI animations, including transitions between menus and buttons together with player animations.
B. Materials
Contains subfolders with various materials used in the game, which can be customized with different colours or sprites.
C. Sprites:
Contains 34 unique UI sprites and textures (PNG) from 1024x1025 to 192x212
2. Prefabs
The Prefabs folder includes nine main categories:
- BallPickup: Contains 7 prefabs that can be used in levels.
- ColorBalls: 5 prefabs of different colour balls for level design.
- ColorGates: 5 prefabs of different colour gates for level design.
- Gameplay: 19 prefabs of different objects in gameplay for level design.
- Particles: 8 unique particle effects with different materials.
- ShootingGates: 2 prefabs of shooting gates trigger for level design.
- UI: Prefabs of the game menus. If adding new menus, update UIControl.cs accordingly.
Check the 16 pre-designed levels for understanding prefab functions.
4. Scenes
- LevelScene: Contains sixteen 3D levels.
5. Scriptable Objects
- Data Storage: Main storage of game data (number of levels)
6. Scripts
Scripts are categorized into five folders, with clear names and functions to ensure easy understanding.
Ball Run Shooter – Complete Hyper-Casual Game
Rush through exciting platforms, collect colorful balls, and shoot obstacles to clear your path. Face enemies, bombs, and bridges as you make your way to the finish line.
Important Note for Previous Purchasers
If you purchased this asset earlier and would like access to the updated version, please contact us at: blackrosedevelopers@gmail.com
Check the Demos:
• Android APK
• WebGL
Project Highlights:
• Customizable Art Assets: 17 modifiable models and 34 PNG sprites
• Prefabs: 52 ready-to-use prefabs with clear functions
• Levels: 16 dynamic, extendable levels with interactive 3D objects
• Scriptable Objects: Efficient data handling for saving level progress
• Scripts: 42 clean and well-organized scripts for smooth gameplay
Customization:
Easily customize existing content or add new elements to create unique levels and gameplay variations.
Support:
For questions or assistance, please contact us through our website: blackrosedevelopers.com
Price $49.00
10 Modular Armor Sets Pack by Ahmed Sagov
Number of textures: 120
Texture dimensions: 4K
Polygon count of Character:
- Gothic Knight - Male: Tris: 55 831, Verts: 34 674
- Gothic Knight - Female: Tris: 55 831, Verts: 34 674
- Fallen Knight - Male: Tris: 30 611, Verts: 20 047
- Fallen Knight - Female: Tris: 30 611, Verts: 20 047
- Dark Knight - Male: Tris: 34 519, Verts: 22 424
- Dark Knight - Female: Tris: 34 519, Verts: 22 424
- Shadow Knight - Male: Tris: 34 575, Verts: 21 678
- Shadow Knight - Female: Tris: 34 575, Verts: 21 678
- Wicked Knight - Male: Tris: 29 240, Verts: 17 969
- Wicked Knight - Female: Tris: 29 240, Verts: 17 969
Number of meshes: 80
Number of prefabs: 80
Rigging: Yes
Animation count: 520
UV mapping: Yes
LOD information: No.
Types of materials and texture maps: PBR
This pack includes 10 armor sets (male and female versions) + 10 Bonus Maces:
- Gothic Knight - Male and Female
- Fallen Knight - Male and Female
- Dark Knight - Male and Female
- Shadow Knight - Male and Female
- Wicked Knight - Male and Female
Gothic Knight - Male and Female
---------------------------------------------------------
Features:
- Weapon included.
- SRP, URP, HDRP Support.
- PBR Materials, 4K Textures.
- Separated modular character parts (helmet, armor, pants, head, gauntlets, boots).
Includes Animations (52):
- Idle (x2)
- Walk (x16)
- Run (x6)
- Attack (x3)
- Hit Reactions (x8)
- Death (x1)
- Crouch (x16)
Polycount of Male Version:
- Tris: 55 831
- Verts: 34 674
Polycount of Female Version:
- Tris: 55 831
- Verts: 34 674
Polycount of Weapon:
- Tris: 2 588
- Verts: 1 529
Fallen Knight - Male and Female
---------------------------------------------------------
Features:
- Weapon included.
- SRP, URP, HDRP Support.
- PBR Materials, 4K Textures.
- Separated modular character parts (helmet, armor, pants, head, gauntlets, boots).
Includes Animations (52):
- Idle (x2)
- Walk (x16)
- Run (x6)
- Attack (x3)
- Hit Reactions (x8)
- Death (x1)
- Crouch (x16)
Polycount of Male Version:
- Tris: 30 611
- Verts: 20 047
Polycount of Female Version:
- Tris: 30 611
- Verts: 20 047
Polycount of Weapon:
- Tris: 1 702
- Verts: 1 254
Dark Knight - Male and Female
---------------------------------------------------------
Features:
- Weapon included.
- SRP, URP, HDRP Support.
- PBR Materials, 4K Textures.
- Separated modular character parts (helmet, armor, pants, head, gauntlets, boots).
Includes Animations (52):
- Idle (x2)
- Walk (x16)
- Run (x6)
- Attack (x3)
- Hit Reactions (x8)
- Death (x1)
- Crouch (x16)
Polycount of Male Version:
- Tris: 34 519
- Verts: 22 424
Polycount of Female Version:
- Tris: 34 519
- Verts: 22 424
Polycount of Weapon:
- Tris: 4 268
- Verts: 3 087
Shadow Knight - Male and Female
---------------------------------------------------------
Features:
- Weapon included.
- SRP, URP, HDRP Support.
- PBR Materials, 4K Textures.
- Separated modular character parts (helmet, armor, pants, head, gauntlets, boots).
Includes Animations (52):
- Idle (x2)
- Walk (x16)
- Run (x6)
- Attack (x3)
- Hit Reactions (x8)
- Death (x1)
- Crouch (x16)
Polycount of Male Version:
- Tris: 34 575
- Verts: 17 467
Polycount of Female Version:
- Tris: 34 575
- Verts: 17 467
Polycount of Weapon:
- Tris: 2 248
- Verts: 1 126
Wicked Knight - Male and Female
---------------------------------------------------------
Features:
- Weapon included.
- SRP, URP, HDRP Support.
- PBR Materials, 4K Textures.
- Separated modular character parts (helmet, armor, pants, head, gauntlets, boots).
Includes Animations (52):
- Idle (x2)
- Walk (x16)
- Run (x6)
- Attack (x3)
- Hit Reactions (x8)
- Death (x1)
- Crouch (x16)
Polycount of Male Version:
- Tris: 29 240
- Verts: 17 969
Polycount of Female Version:
- Tris: 29 240
- Verts: 17 969
Polycount of Sword:
- Tris: 1 692
- Verts: 1 225
Price $299.99
Banshee - stylized character by Feyloom
Number of textures: 2
Texture dimensions: (4096x4096)
Polygon count :
Minimum polygon count: 8600
Maximum polygon count: 8600
Number of meshes/prefabs: 3x1
Rigging: Yes
Animation count: 19
Animation type list:
- Idle
- Walk
- Walk_Back
- Walk_Right
- Walk_Left
- Run_1
- Run_2
- Run_3
- Scream
- Block
- Death_1
- Death_2
- Hit_1
- Hit_2
- Hit_3
- Attack_1
- Attack_2
- Attack_3
- Attack_4
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
Albedo, Normal in TGA Format
Rig: Generic
Character:
- Polygons: 8600
- Vertices: 10244
- Triangles: 16616
Animation list:
- Idle
- Walk
- Walk_Back
- Walk_Right
- Walk_Left
- Run_1
- Run_2
- Run_3
- Scream
- Block
- Death_1
- Death_2
- Hit_1
- Hit_2
- Hit_3
- Attack_1
- Attack_2
- Attack_3
- Attack_4
Price $20.00
Interiors FREE - Cozy Cartoon Pack by Mnostva Art
Number of Unique Meshes: 40
Collision: automatically generated
Vertex Count: 29 172
LODs: No
Number of Materials and Material Instances: 1
Number of Textures: 5 identical textures with different resolutions
Texture Resolutions: 2048/1024/512/256 /128px
Bring warmth and charm to your projects with this FREE Cozy Cartoon Interior Pack!
It includes 40 cartoon 3D models perfect for games, animations, or visualizations.
➡️ Included Models (40):
3 jars, 2 bottles, plate, cup, teapot, vinyl record, vinyl player, keyboard, PC monitor, PC mouse, faucet, washstand, fridge, chair, table, flower, 2 plants, clothes hanger, T-shirt, 3 paintings, liana, 2 pillows, 2 storage boxes, iron, ironing board, lamp, couch, bed, washing machine, mirror, 2 cabinets.
➡️ Features:
- One texture (2048 / 1024 / 512 / 256 / 128 px)
- One material: Color
- Consistent cozy cartoon style, easy to integrate in any project
- Free to use in your projects
🌟Don't miss the chance to enliven your scenes with this charming pack!
Enjoying the pack? A review from you would make our day!
We have other 3D formats: FBX \ OBJ \ BLEND \ GLB
You can modify our models yourself by requesting the necessary format from us.
Follow us for for more great content
Price $0.00
Procedural Planet Generator PRO by MT STUDIO ASSETS
**Procedural Planet Generator PRO** - Technical Details
### Key Features
1. **Procedural Planet Generation**:
- Generates spherical planets using Perlin-based Fractional Brownian Motion (FBM) noise.
- Configurable planet radius (default: 1000 units) and terrain height multiplier.
- Layered noise for base terrain, mountains, mega peaks, valleys, and fine details.
- Domain warping for organic terrain distortions (adjustable scale and strength).
- Seed-based randomization for reproducible results.
2. **Dynamic LOD System**:
- Supports 1-4 LOD levels with configurable distance thresholds (e.g., 500m, 1200m, 2500m, 5000m).
- Chunks per face (1-64) and max vertices per chunk (2-256) for customizable detail.
- Asynchronous chunk generation with adjustable updates per frame (default: 2).
- Unloading of distant chunks beyond a configurable distance (default: 6000m).
3. **Terrain Customization**:
- **Base Noise**: Adjustable scale, octaves (1-8), persistence (0-1), and lacunarity.
- **Mountains**: Ridged noise with configurable strength and sharpness.
- **Mega Peaks**: Rare, high peaks with adjustable rarity and strength.
- **Valleys**: Carved terrain with customizable depth.
- **Details**: Fine noise for surface variation.
- Slope-based rock blending and ambient occlusion for visual depth.
4. **Ocean Generation**:
- Optional procedural ocean with configurable resolution (4-128) and depth.
- Customizable ocean material and level relative to planet radius.
- Spherical mesh generation for seamless ocean rendering.
5. **Vegetation System**:
- Procedural tree spawning on highest LOD chunks.
- Configurable tree probability (0-0.1) and max slope for placement.
- Default simple tree prefab (cylinder trunk + spherical foliage) or custom prefab support.
- Randomized tree scale and rotation for variety.
6. **Planetary First-Person Controller**:
- Gravity aligned to planet center with optional inverse-square falloff.
- Configurable movement speed, sprint multiplier, jump height, and air control.
- Mouse-based camera control with adjustable sensitivity, smoothing, and Y-inversion.
- Auto-detection of nearest planet in multi-planet scenes with configurable influence range.
- Surface-aligned rotation and spawn resolution to prevent geometry intersection.
7. **Biome-Like Coloring**:
- Vertex color-based system for terrain coloring.
- Customizable colors for deep water, shallow water, sand, grass, forest, rock, and snow.
- Altitude and latitude-based color transitions (e.g., snow at high altitudes or poles).
- Slope-based rock blending and ambient occlusion for enhanced visuals.
8. **Performance Optimization**:
- Configurable chunk update interval (default: 0.2s) and max chunks per frame.
- Optional mesh colliders with distance-based enabling (default: 800m).
- Index format support for large meshes (>65,535 vertices).
- Efficient memory management with chunk mesh cleanup on destruction.
9. **UI and Visuals**:
- Optional UI panels for underwater effects and loading screens.
- Gizmo visualization for planet radius, LOD distances, and player orientation.
- Scalable objects (e.g., atmosphere) tied to planet radius.
10. **Custom Spawn**:
- Optional spawning of a custom prefab on the planet’s surface at startup.
- Aligned to terrain normal for accurate placement.
### Technical Notes
- **Dependencies**: Requires Unity’s Standard shader or custom shader with vertex color support.
- **Compatibility**: Works with Unity 2019.4+ (tested up to 2025.1).
- **Performance**: Optimized for single and multi-planet scenes; adjust LOD and chunk settings for low-end hardware.
- **Physics**: Uses Unity’s physics system for ground detection and collision (Rigidbody, CapsuleCollider).
- **Extensibility**: Easily extendable with custom noise functions, shaders, or prefabs.
Procedural Planet Generator PRO is a robust Unity asset for creating dynamic, spherical planets with customizable terrain, oceans, and vegetation. It features a procedural generation system using layered noise functions (Perlin-based FBM) to craft varied landscapes with mountains, valleys, and fine details. The asset includes a dynamic Level of Detail (LOD) system for performance optimization, supporting multiple LOD levels based on player distance. Oceans can be generated with adjustable depth and resolution, while vegetation (trees) can be procedurally spawned with customizable density and slope constraints. A dedicated first-person controller aligns gravity and movement to the planet’s surface, enabling seamless exploration with walking, sprinting, and jumping mechanics tailored for planetary environments.
Key Features
- Procedural Terrain: Generate planets with customizable radius, height, and noise-based terrain (mountains, valleys, details).
- Oceans: Optional procedural oceans with configurable materials and resolution.
- Vegetation: Procedural tree spawning with adjustable density and terrain slope limits.
- LOD System: Optimizes rendering with dynamic chunk-based LOD, configurable for performance.
- First-Person Controller: Planetary movement system with gravity aligned to the planet’s center, supporting multi-planet scenes.
- Customization: Extensive Inspector settings for terrain, noise, colors, LOD, and performance.
- Scalable Objects: Supports scaling of additional objects (e.g., atmosphere) based on planet radius.
- UI Integration: Optional UI panels for underwater effects and loading screens.
Customization
The asset is highly customizable:
- Terrain: Adjust noise scales, octaves, persistence, and lacunarity for varied landscapes. Modify height multipliers and domain warping for organic terrain.
- Visuals: Customize colors for water, sand, grass, forest, rock, and snow, with slope-based blending and ambient occlusion.
- Oceans: Toggle ocean generation, set depth, and adjust resolution.
- Vegetation: Use custom tree prefabs or the default simple tree, with control over spawn probability and slope constraints.
- Performance: Tune LOD distances, chunk sizes, and collider usage for optimal performance on different hardware.
- Controller: Adjust movement speed, jump height, mouse sensitivity, and gravity settings.
Suitable Genres
The asset is ideal for:
- Sci-Fi Games: Create explorable planets for space adventures, colonization simulators, or open-world exploration.
- Simulation Games: Build realistic planetary environments for scientific or educational simulations.
- Adventure Games: Design unique worlds for exploration-focused gameplay.
- RPGs: Craft immersive planetary settings for quests or survival mechanics.
- Sandbox Games: Enable players to explore procedurally generated worlds with varied terrain and vegetation.
Use Cases
- Single Planet: Create a single, detailed planet for a focused game setting.
- Multi-Planet Systems**: Use auto-detection in the first-person controller for seamless transitions between multiple planets.
- VR Experiences: Combine with VR systems for immersive planetary exploration.
- Procedural Worlds: Integrate into larger procedural generation systems for diverse game environments.
Limitations
- Requires a material supporting vertex colors for terrain coloring.
- Performance may vary in multi-planet scenes; optimize via LOD and chunk settings.
- Custom tree prefabs should be lightweight to maintain performance.
Procedural Planet Generator PRO** empowers developers to create expansive, visually stunning planets with minimal setup, making it a versatile tool for sci-fi and exploration-focused projects.
Price $20.00
Procedural Infinite Ocean with Terrain by MT STUDIO ASSETS
- Procedurally generated infinite ocean with seamless chunk streaming
- Dynamic LOD management for optimized performance
- Optional underwater terrain support
- Real-time sea level and material updates
- Automatic environment switching (above and below water)
- Fully customizable parameters: chunk size, update rate, sea height, and more
- Clean, well-documented C# code with no external dependencies
Recommended for:
Open-world, survival, exploration, and simulation games.
Procedural Infinite Ocean with Terrain provides a fully procedural, customizable ocean system for Unity’s Built-in Render Pipeline.
It dynamically generates infinite ocean chunks with smooth LOD transitions and supports an underwater terrain system.
The asset includes scripts for automatic sea level updates, chunk management, and environment switching based on player height.
Perfect for open-world, survival, and exploration games.
All materials and parameters are easily adjustable to fit your art style and performance needs.
Price $15.00
Prisoner Bundle by Rip Vertices Studio
Number of textures: 44 ( clothes, skins, hair) + 11 HDRP Masks
Texture dimensions: 512x512(Hair),1024x1024(Hair),4096x4096 (For skins and clothes)
Polygon count of fbx with all elements: 133 994 tris-max ( Tris depends on activated elements, clothes, hair, body under clothes etc.)
Number of meshes/prefabs: 1 fbx and 4 prepared prefabs for each render pipeline (4x3)
Rigging: Yes - Human Rig
Animation count: No
UV mapping: Yes
LOD: No
Blendshapes:
-Asian
-Black
-Nose_Width
-Nose_Length
-NoseAngle_Down
-NoseAngle_Up
-Mouth_Width_Long
-Mouth_Width_Narrow
-Mouth_Bold
-Chin_Round
-Chin_Slim
-cheeks_slim
-EyeLidsAngle1
-EyeLidsAngle2
-EyeSize1
-EyeSize2
-Angry
-Weight_1
-Weight_2
-Mouth_Open
-Mouth_Open_2
-Mouth_Open_3
-EyeClose
-Ears_Angle
-Happy
-Sad
-Forehead
-Mouth_Open ( For jaw)
Types of materials and texture maps: PBR
A high-quality, fully customizable male Prisoner pack-bundle, perfect for prison/ jail simulators, and realistic game environments.
This package includes one FBX file with modular clothing, allowing you to easily mix and match outfit layers
Features
- 3 Hair Types (Party hair, standard cuthair, scalp-dots )
- 🎨 3 Skin Color Textures
- 🧬 Blend Shapes for face customization (adjust facial features for different ethnic appearances)
- Additional Blend Shapes for expressions, mouth opening, and eye closing
- Underwear included🧤 Multiple Clothing Layers: 2 Shirts, 1 T-shirt, prison jumpsuit, pants, shoes
- 🧍♀️ Humanoid Rig – compatible with all animation systems (ALL RP)
- ⚙️ 4 Prefabs ready for presentation and in-game use for each RP
Attention! If you’re using the Built-In Render Pipeline, make sure to install Shader Graph for proper hair rendering (two-sided rendering).
Price $59.99
Old Patients by Rip Vertices Studio
Number of textures: 41
Texture dimensions: 512x512, 1024x1024,2048x2048,4096x4096
LOD information: 2 LOD's
Polygon count of:
Old Woman:
-LOD0 - 142 833 tris
-LOD1 - 59 102 tris
Old Man:
-LOD0 - 102 292tris
-LOD1 - 42 019 tris
Minimum polygon count: Old Woman 59 102tris, Old Man 42 019 tris
Maximum polygon count: Old Woman 142 833 tris, Old Man 102 292 tris
Number of meshes/prefabs: 2 FBX, 4 Prefabs per RP ( 12 All)
Rigging: Yes
Animation count: 0
UV mapping: Yes
Blend Shapes:
Man:
-Weight
-Open Mouth standard
-Open Mouth 0
-Open Mouth ( also for jaw height, tongue up)
- Mouth Narrow
-Angry
-Nose Lenght
-Nose Big
-Cheeks
-Ears_1
-Ears_Angle
-Eyes_Type_1
-Eyes_Type_2
-EyeClose
-Suprise
-Happy
-Sad
-Chin
-Chin_2
-Slim
-Mouth Type
-Nose Width
-Ears Small
-Forehead
Woman:
-Mouth Open
-Mouth Open 2
-Mouth Open 3
-Eye Close
-Slim
-Angry
-Smile
-Sad
-Nose_Width
-Nose_Slim
-Nose_Length
-Chin Square
-Chin Length
-Mouth Bold
-Ears Bigger
-Ears Size
-Cheeks Bigger
-Cheeks SMaller
-Eye Angle
-Forehead
Types of materials and texture maps:PBR
A high-quality 2 characters, perfect for hospital, simulation, and realistic game environments.
This package includes 2 FBX file with 4 hair styles (2 for each) + scalp.
- 🩺 4 Hair Types + Scalp
- 🧬 Blend Shapes for customization
- 😷 Additional Blend Shapes for expressions, mouth opening, and eye closing
- 🧍♀️ Humanoid Rig
- ⚙️ 4 Prefabs ready for presentation and in-game use for each RP
- 🧍 LOD's
Price $39.99
Surgeon And Medic by Rip Vertices Studio
Number of textures: 47 ( clothes, skins, hair) + 11 HDRP Masks
Texture dimensions: 512x512(Hair),1024x1024(Hair),2048x2048(Clothes),4096x4096 (For skins)
Polygon count of fbx with all elements: 167 911 tris-max ( Tris depends on activated elements, coat, hair, body under clothes etc.)
Number of meshes/prefabs: 1 fbx and 4 prepared prefabs for each render pipeline (4x3)
Rigging: Yes - Human Rig
Animation count: No
UV mapping: Yes
LOD: No
Blendshapes:
-Asian
-Black
-Nose_Width
-Nose_Length
-NoseAngle_Down
-NoseAngle_Up
-Mouth_Width_Long
-Mouth_Width_Narrow
-Mouth_Bold
-Chin_Round
-Chin_Slim
-cheeks_slim
-EyeLidsAngle1
-EyeLidsAngle2
-EyeSize1
-EyeSize2
-Angry
-Weight_1
-Weight_2
-Mouth_Open
-Mouth_Open_2
-Mouth_Open_3
-EyeClose
-Ears_Angle
-Happy
-Sad
-Forehead
-Mouth_Open ( For jaw)
Types of materials and texture maps: PBR
A high-quality, fully customizable male medical staff character pack, perfect for hospital, simulation, and realistic game environments.
This package includes one FBX file with modular clothing and accessories, allowing you to easily mix and match outfit layers for nurses or surgeons.
Features
- 🩺 3 Hair Types (Party hair, standard cuthair, scalp-dots )
- 🎨 3 Skin Color Textures
- 🧬 Blend Shapes for face customization (adjust facial features for different ethnic appearances)
- 😷 Additional Blend Shapes for expressions, mouth opening, and eye closing
- Underwear included🧤 Multiple Clothing Layers: Medical mask, Gloves, Surgical cap Medical T-shirt Pants, Clogs, Surgeon’s gown
- 🧍♀️ Humanoid Rig – compatible with all animation systems (ALL RP)
- ⚙️ 4 Prefabs ready for presentation and in-game use for each RP
Attention! If you’re using the Built-In Render Pipeline, make sure to install Shader Graph for proper hair rendering (two-sided rendering).
Create your own hospital team — from nurses to surgeons — with just one versatile, game-ready model!
Price $44.99
Nurse & Surgeon Woman by Rip Vertices Studio
Number of textures:
18 Clothes(2048x2048)
7 hair (512x512&1024x1024)
21 skin&Body(1024x1024&4096x4095)
11 HDRP Masks( 1024x1024,2048x2048,4096x4096)
Texture dimensions: 512x,1024,2048,4096
Polygon count of Woman( Nurse/surgeon): 155 692 tris ( All objects into one fbx- hair types, clothes etc.)
( can be reduce by delete unused objects, up to about - 50% +- 10 tris for a nurse)
Number of meshes/prefabs: 1 fbx and 6 prefabs per RP (18 all)
Rigging: Yes
Humanoid Rig
Animation count: 0
UV mapping: Yes
LODs: No
Types of materials and texture maps: PBR
Blend shapes: (Asian,Black,Weight_1-obese type,Breasts_Smaller,Slim,Nose_Slim,Nose_Lenght,Nose_Angle_Lips_Width,Mouth_Open1,Mouth_Open2,Eye Close,Forehead,BreastsBigger,Lips_Bold,Nose_Width,Wide_Cheeks,Narrow Cheeks, Hooked Nose,Happy,Angry, Mouth_Open.
A high-quality, fully customizable female medical staff character pack, perfect for hospital, simulation, and realistic game environments.
This package includes one FBX file with modular clothing and accessories, allowing you to easily mix and match outfit layers for nurses or surgeons.
Features
- 🩺 3 Hair Types
- 🎨 2 Skin Color Textures
- 🧬 Blend Shapes for face customization (adjust facial features for different ethnic appearances)
- 😷 Additional Blend Shapes for expressions, mouth opening, and eye closing
- 🧤 Multiple Clothing Layers:
Medical mask
Gloves
Surgical cap
Medical T-shirt
Pants
Clogs
Surgeon’s gown
Underwear included - 🧍♀️ Humanoid Rig – compatible with all animation systems (ALL RP)
- ⚙️ 6 Prefabs ready for presentation and in-game use
Create your own hospital team — from nurses to surgeons — with just one versatile, game-ready model!
Price $49.99
Crossword Champion 2D - Game Template by Black Rose Developers
1. Art
This folder has three subfolders as below:
- Animations
This folder contains all UI animations, including transitions between menus and buttons. (24 items)
- Materials
Contains 7 various materials used in the game, which can be customized with different colours or sprites
- Sprites
Contains two subfolders of Characters and UI. Total of 130 PNG sprites. (from 1000x1600 to 66x77)
2. Prefabs
The Prefabs folder includes five main categories:
- Backgrounds: Contains 4 prefabs that can be used in levels.
- GameRequirement: 9 prefabs needed for level design. And items needed to store data
- Gameplay: 17 unique prefabs needed in level design.
- Particles: 4 unique particle effects with different materials.
- UI: Prefabs of the game menus and cheer messages in win menu. If adding new menus, update MenuControl prefab accordingly.
3. Scenes
- AllLevelScene: Contains 35 levels
- MainMenu : starting scene of the game
4. Scripts
Scripts are categorized into two folders, with clear names and functions to ensure easy understanding.
Crossword Champion is a complete casual game template. Your goal is to form the correct word by placing letters in the right order. Cartoon-style level designs and 2D character animations at the end of each level add charm and fun to the overall gameplay experience.
Important Note for Previous Purchasers
If you purchased this asset earlier and would like access to the updated version, please contact us at: blackrosedevelopers@gmail.com
Check the Demos:
• Android APK
• WebGL
Project Highlights:
• Art Assets: 7 customizable materials, 130 PNG sprites, 24 animations
• Prefabs: 34 prefabs, each serving a clear purpose
• Scenes: 2 scenes – start menu and gameplay level
• Scripts: 43 organized and cleanly written scripts
Dependencies:This asset requires the Unity UI/TextMeshPro package for full functionality. Please ensure that it is installed in your project through the Unity Package Manager.
Customization:
Easily modify existing assets or add new ones to create unique levels and gameplay experiences.
Support:
For questions or assistance, please contact us through our website: blackrosedevelopers.com
Price $49.00
Complete Traffic Racing (3D Runner) by ALIyerEdon
The game is ready for mobile and other platforms. Both Touch and Keyboard controls is supported automatically
_________________________
Automatic quality settings for all devices from 70$ or above:
Very Low
Low
Medium
High
Ultra
This is a complete 3d runner style game with a lot of levels and players ready to publish for mobile or other platforms with multiple input modes (touch, keyboard or gamepad)
Download => Mobile Demo (APK)
FEATURES:
=> 7 different levels
=> 12 Players
=> 3 game modes
=> Ready to publish
=> Touch, keyboard and all gamepads support
=> Next-gen graphics
=> Easy to reskin
=> Easily ad new player or levels
=> Optimized for 70$ or above devices
Price $59.00
Adventure / Survival - Male by QuadArt
Number of Unique Meshes: 26
Vertex Count:3000-90000
LODs: Yes for Props
Number of Shaders and Materials: 4 Shaders and 42 MI
Number of Textures: 91(17 of it is for Character)
Art created by QuadArt team Artists.
Important!
This pack is using Unity Post Processing(Build-In)
Intended Platforms: PC, Console
Community \ Support : Discord
Features:
- Modular Design
- Customized Materials
- ARKit Blendshapes
- Rifle/Pistol/Hunting Rifle
- Set of Props
- Rigged Backpack (Using 3 additional bones)
- Demo Map
- Custom Shaders for all RP (made in Amplify Shader Editor)
- Height is 185 cm
Please note : Screenshots are captured inside HDRP project
Price $49.99
Vintage Suitcases by DzenGames
Number of textures:39
Texture dimensions: 2048x2048, 4096x4096
Polygon count:
Minimum polygon count:2
Maximum polygon count:8902
Number of meshes/prefabs:32/ 62
Rigging: No
Animation count: No
Animation type list: No
UV mapping: Yes
LOD information (3, number of levels)
Types of materials and texture maps (URP, PBR)
Vintage suitcases in classic retro style.
- Each suitcase is crafted with a detailed 4k. texture.
- All suitcases can be opened, allowing them to be used as containers, storage, or decorative elements.
- There is a filling of clothes and stickers.
- The material is customizable, you can add dirt and scratches, as well as adjust the color and other parameters.
- A universal set for various scenes and projects.
Price $34.00
African Decor Masks by DzenGames
Number of textures: 30.
Texture dimensions:4096x4096.
Polygon count of :
Minimum polygon count: 2002.
Maximum polygon count: 4020.
Number of meshes/prefabs: 10/10.
Rigging: No.
Animation count: 0.
UV mapping: Yes.
LOD information (3).
Types of materials and texture maps (URP, PBR)
This collection of African decor mask features ethnic style with distinctive geometric patterns and expressive facial features. The mask imitates hand-carved wood and natural pigments, reflecting the rich culture and traditions of African art. It is ideal for use as African decor in interiors, visualizations, design projects, and games.
Price $19.99
Journeys Untold: Travelling/Exploration Music Collection by Poygus
1. Digital Delivery Only
2. 45 tracks
3. 44.1 kHz, 16bit audio files
4. WAV format
5. Loopable
Embark on an unforgettable adventure with Journeys Untold, a 45-track fantasy music collection crafted for immersive RPGs, open worlds, and story-driven quests.
From soaring mountain vistas to quiet campfire moments, this pack spans a wide range of moods—majestic, mysterious, hopeful, perilous, and serene—giving you the perfect soundtrack for every chapter of your game.
Each track blends medieval instrumentation, atmospheric layers, and cinematic emotion to elevate exploration, worldbuilding, and player immersion. Whether you're designing sprawling landscapes, tense encounters, or peaceful resting points, Journeys Untold delivers professional, ready-to-use music that brings your world to life.
Price $125.00
