Asian Fantasy Women Outfit_1 by Petros
Number of textures 36
Texture dimensions 4096x4096, 2048x2048
Polygon count of
Body - 19,698 vertices 33,600 triangles
Hair - lod1 34.739 vertices 45.028 triangles (best quality)
lod2 30.260 vertices 38.004 triangles
lod3 17.598 vertices 16.336 triangles
lod4 13.930 vertices 12.668 triangles
lod4 10.930 vertices 9.668 triangles
EyeLashes (High quality fibers)
lod1 4.797 vertices 5.004 triangles
lod1 3.011 vertices 3.408 triangles
Bandages - 2.724 vertices 4.614 triangles (uses proxy for simulation in UE)
total - 61.854 vertices 88,901 triangles (with best hair)
Number of meshes/prefabs 24/6
Rigging: Yes
Animation count 7
Animation type list
UV mapping: Yes
LOD information (2 body, 5 hair, 2 eyelashes)
Types of materials and texture maps (PBR)
Youtube Full Video Presentation: https://www.youtube.com/watch?v=dEyQrefOoB4
✦ Key Features :
My unique design (face, body and all parts sculpted in zbrush)
Modular (each part is changeable)
Beatutiful simulated Hair and cloth
2 body mesh resolution (optimized + high quality)
Hair/EyeLashes 5/2 LoD (Levels of detail)
Rigged to UE5 Mannequuin (works with all Animations on marketplace)
✦ Important
If you want feature like face ARKIT blendshapes, UE4 rig, contact me on discord or email.
If you want custom outfit you can contact me on discord.
Armor and cloth are very effort and time consuming to create and it is not core feature of my characters.
Renders made in Marmoset toolbag + raytracing(max quality), Screenshots in UE5 + Unity.
All images and videos were recorded using integrated gpu, sorry for poor quality.
Join my Discord server for more discussions.
Check my other hot characters!
✦ Technical Info
Body - 19,698 vertices 33,600 triangles
Outfit - 10,565 vertices 18,932 triangles
Hair 2 - lod1 79,120 vertices 79,360 triangles
lod2 42,120 vertices 41,172 triangles
Hair - lod1 34.739 vertices 45.028 triangles (best quality)
lod2 30.260 vertices 38.004 triangles
lod3 17.598 vertices 16.336 triangles
lod4 13.930 vertices 12.668 triangles
lod4 10.930 vertices 9.668 triangles
EyeLashes (High quality fibers)
lod1 4.797 vertices 5.004 triangles
lod1 3.011 vertices 3.408 triangles
Bandages - 2.724 vertices 4.614 triangles (uses proxy for simulation in UE)
total - 61.854 vertices 88,901 triangles (with best hair)
7 Materials/Textures sets : 4 for body 1 Hair 1 Eye 1 Bandages 1 Eyelashes
Body:
4K textures : 4096x4096 px
BaseColor, Normal DirectX, ORM
Eye:
2K textures : 2048x2048 px
BaseColor, Normal DirectX, ORM
Hair:
4K textures : 4096x4096 px
Opacity, ID map, Root map, Depth
Bandages:
4K textures : 4096x4096 px
BaseColor, Normal Directx, ORM for UE
AlbedoTransparency, MetallicSmoothness, Normal Opengl, AO for Unity
Eyes has metahumans mesh and uv so you can put you own eye shader and texture.
Rig - based on UE5 Quinn mannequin
Ue5 skeleton is clean, no bones are added or remuved.
The model is fully compatible with UE5 mannequin, works with any compatible animaiton and can be easely replaced.
✦ Tested with
Game Animation Sample
Standard 3rd person template animations
Echo Animations
✦ Unity Project and compability
Still new to Unity and some features will be implemented in future.
Project build on Standart render pipeline.
Hair and cloth physics is not included for Unity, you should configure it as you would like.
No advanced shaders implemented but texture maps for shader graph are included.
Unity version 2021.3 +
Suports SRP, URP, HDRP.
Hair and cloth has doublesided standart shader so if it turn purple just enable double-sided on shader.
All mannequin animations included.
Thanks!
Price $60.00
Dark Fantasy Ultimate Bundle by Hivemind
Number of Unique Meshes: 1700+
Collision: Yes, custom and automatically generated!
Vertex Count: 12 - 127866
LODs: Yes
Number of LODs: 1 - 6
Number of Materials: 500+
Number of Textures: 1000+
Texture Resolutions: 16x16 to 4096x4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
Render Pipeline Disclaimer:
This package was created as HDRP. URP file included.If you want use URP, you can import it.
Playable Demos and Showcase Available Inside Each Product Link Below | All products can be used in your commercial products including steam.
🏷️ Save 550$ (Original Price 670$ Now 120$)
☠️ The Bundle includes 9 Packs ☠️
Get them for a discounted price exclusively on this bundle! (120$ instead of 670$)
- 1) Dark Fantasy Weapons ($49.99)
- 2) Modular Cave ($79.99)
- 3) Modular Castle & Dungeon ($139.99)
- 4) Modular Dungeon ($59.99)
- 5) Modular Gothic Cathedral ($99.99)
- 6) Modular Dungeon: Temple Of Cthulhu ($59.99)
- 7) Modular Dark Fantasy Graveyard ($49.99)
- 8) Medieval Weapons Bundle ($49.99)
- 9) Modular Dungeon - Dungeon Building Kit ($79.99)
Purchasing this bundle will unlock access to the products listed above from the Unity asset store. Don't forget to check our store page after purchasing the bundle.
CONTACT US WEBSITE | JOIN US DISCORD
Price $119.99
Japanese Garden 2 Free by Waldemarst
- Prefabs with Level of Detail (LOD): Each tree model in this package comes with multiple LOD versions and billboard assets, along with mesh colliders. As the player's camera distance increases, the game engine automatically switches to lower-detail LOD models to optimize performance and enhance the efficiency of rendering.
- Wind Effect Support: Enhances the realism of nature environments by leveraging wind effects through the use of the SpeedTree8 shaders that come with Unity. Developers can control the speed, direction, and intensity of the wind (per tree or globally on a Scene), tailoring the effects to match the desired atmosphere and environmental conditions in the game. The documentation includes instruction on how to configure wind on Terrain-painted plants and trees.
Content:
Sakura
2 Big Sakura variations (Spring, Summer, Fall and Winter versions), LOD_0 4636-8713 verts 4847-8901 tris, LOD_1 3295-6116 verts 3278-5983 tris, LOD_2 2145-4098 verts 2045-3847 tris, + Billboard
2 Mid Sakura variations (Spring, Summer, Fall and Winter versions), LOD_0 5144-6076 verts 5383-6423 tris, LOD_1 3569-4389 verts 3504-4289 tris, LOD_2 2347-2858 verts 2180-2709 tris, + Billboard
2 Small Sakura variations (Spring, Summer, Fall and Winter versions), LOD_0 2232-3580 verts 2298-3638 tris, LOD_1 1582-2562 verts 1527-2404 tris, LOD_2 770-1150 verts 762-1136 tris, + Billboard
Black Pine
3 Big Black Pine variations (Green and Dry versions), LOD_0 6389-9423 verts 9188-13229 tris, LOD_1 4150-5903 verts 5511-7588 tris, LOD_2 2335-3497 verts 2632-3868 tris, + Billboard
3 Mid Black Pine variations (Green and Dry versions), LOD_0 4124-5970 verts 5972-8571 tris, LOD_1 2705-3863 verts 3672-5161 tris, LOD_2 1477-2199 verts 1678-2496 tris, + Billboard
3 Small Black Pine variations (Green and Dry versions), LOD_0 2554-3782 verts 3561-5241 tris, LOD_1 1647-2411 verts 2101-3090 tris, LOD_2 942-1409 verts 990-1503 tris, + Billboard
Bamboo
2 Big Bamboo variations (Green and Dry versions), LOD_0 3034-7803 verts 2861-7244 tris, LOD_1 2551-6603 verts 2320-5933 tris, LOD_2 1175-3117 verts 1115-2905 tris, + Billboard
2 Mid Bamboo variations (Green and Dry versions), LOD_0 2452-4998 verts 2238-4554 tris, LOD_1 2174-4445 verts 1923-3924 tris, LOD_2 995-2068 verts 910-1868 tris, + Billboard
2 Small Bamboo variations (Green and Dry versions), LOD_0 2099-3406 verts 1914-3086 tris, LOD_1 1867-3013 verts 1654-2643 tris, LOD_2 886-1387 verts 806-1264 tris, + Billboard
Boxwood (Plant)
3 Boxwood variations (Spring and Fall versions), LOD_0 152-175 verts 122-141 tris, LOD_1 90-104 verts 68-80 tris, LOD_2 78-92 verts 56-68 tris
Painted Fern (Plant)
2 Painted Fern variations (Spring and Fall versions), LOD_0 97-134 verts 99-135 tris, LOD_1 77-97 verts 79-98 tris, LOD_2 72-89 verts 74-90 tris
Slopes and Rocks
3 Rocky Slopes variations, LOD_0 63-235 verts 100-415 tris, LOD_1 37-142 verts 54-240 tris, LOD_2 22-56 verts 29-87 tris
3 Rocks variations, LOD_0 161-289 verts 284-398 tris, LOD_1 87-194 verts 141-236 tris, LOD_2 58-151 verts 96-173 tris
2 Stepping Stones variations, LOD_0 82-85 verts 129-130 tris, LOD_1 43-44 verts 64-65 tris, LOD_2 22-23 verts 31-32 tris
Japanese Garden 2 Free packages a collection of high-quality bamboo tree models (with LODs and billboards) and textures (4K) specifically crafted for creating serene and beautiful Japanese garden environments. It is designed to bring tranquil and immersive landscapes to life in your video games and real-time projects. All the vegetation assets (trees and plants) have been created using Broccoli Tree Creator.
This is a free demo version for the Japanese Garden 2 asset, which contains far more models and variations.
Price $0.00
Offroad Cars Bundle by ALIyerEdon
Number of textures: Albedo, Metallic, Normal,AO,Smoothness
Texture dimensions: 4096x4096 for cars
Polygon count: Average around 30k~60k
Minimum polygon count : 30k
Maximum polygon count : 60k
Number of meshes/prefabs : 10
LOD information: No LODs
Types of materials and texture maps: PBR (STandard, URP Lit, HDRP Lit)
In this bundle you will find 10 high quality off-road cars ready to use in mobile, consoles or PC games with PBR materials and textures, ready to use by drag and drops
All materials and textures are PBR and ready to use for you game by drag and drop (mobile, console, pc)
Included few off-road and sport wheels
FEATURES=>
=> AAA quality PBR materials and textures (made by Substance Painter)
=> Optimized for all platforms
=> Drag and drop usage
=> Proper import size (ready for car damage script)
=> Multiple body textures (different colors)
=> Multiple wheels and rings for off-road and sport mode
_____________________
Ready for other racing games:
_____________________
=> HDRP Offroad Racing 3 (PC / Console)
_____________________
Price $39.00
All-in-One Pro Drag & Drop + Grid Snap Placement & Physics Placement Systems by Despair
📦 Core Drag, Drop & Placement System
- Runtime Drag & Drop: A robust system designed for in-game (runtime) object manipulation, with full Rigidbody support for realistic physics interactions.
- Multi-Mode Placement: Seamlessly switch between 2D (XY-plane) and 3D placement modes to fit any game type.
- Interaction Logic: Uses precise raycasting to detect interactable objects within a customizable range. Filter interactable objects using Tags and Layers.
- Obstacle Detection: Intelligently prevents placing objects through walls, floors, or other obstacles, ensuring valid placements every time.
- Precision & Control: Features smooth, damped movement for precision drops and allows you to set a maximum placement distance from the player.
📐 Advanced Grid, Snapping & Alignment System
- Hybrid Placement: Supports both strict Grid-Aligned placement for structured building and flexible Freeform placement for creative freedom.
- Customizable Grid: Adjust grid cell size to your needs. The system works perfectly with modular asset packs and building systems.
- Dynamic Cell Sizing: The grid can intelligently adjust its cell size based on the dimensions and current rotation of the object being held.
- 🧲 Object-to-Object Snapping: Go beyond the grid! Dynamically snap objects to other specified objects in the scene for perfect, seamless alignment.
- 🔄 Advanced Rotation System: Provides total rotational control with multiple input options:
- Mouse scroll wheel.
- Dedicated keys (e.g., Q/E, R).
- Multi-axis rotation using a modifier key (e.g., Alt).
👻 Visual Feedback & Immersion System
- Ghost Placement Previews: A powerful visual aid that renders a transparent "ghost" object, showing the exact position, rotation, and final look of the object before placement.
- Smart Ghost Materials: Automatically manages ghost object visibility and can apply custom materials to indicate valid (e.g., green) or invalid (e.g., red) placement locations.
- Collision-Aware Height: The ghost preview is always accurate, automatically adjusting its height based on collisions with the surface below.
- 🎯 Dynamic Crosshair Interaction: Enhances user feedback by changing the crosshair's color when aiming at an interactable object. The state resets automatically when no valid target is detected.
🏃 Complete First-Person Controller
- 🖱️ Mouse Look System:
- Dynamically locks and unlocks camera movement based on game state (e.g., opening a menu).
- Advanced, smooth first-person camera controls.
- Immersive head-bobbing effect during player movement.
- 🏃 Player Movement System:
- Implements all standard navigation: walking, running, and jumping.
- 🔻 Customizable Crouch System:
- with support for both “hold to crouch” and “press to crouch” options.
- ⚡ Energy & Sprint System:
- Features an energy-based sprinting mechanic to manage stamina or other resources. Includes a dynamic, non-blocking energy recharge system.
- Camera Field of View (FOV) automatically adjusts for a sense of speed when running.
- 👣 Immersive Footstep System:
- Adds realistic footstep sounds that enhance immersion.
- Sound effects automatically change based on the surface the player is walking on (configurable via tags or materials).
🛠️ Developer Experience & Integration
- 🧩 Easy Integration: Designed to be plug-and-play. Works seamlessly with existing inventory, UI, or grid frameworks.
- Extensible & Modular: Built with clean, well-organized code. Easily hook into the system to add your own custom logic, UI events, or unique placement rules.
- Placeable Object Metadata: A dedicated component (Place Object) allows you to define object-specific behaviors, such as custom ghost prefabs or unique alignment settings.
- 📦 Included Assets: Comes with 2 ready-to-use Box Models to get you started immediately.
All-in-One Pro System
The definitive all-in-one placement and interaction toolkit for Unity. A comprehensive, plug-and-play solution designed for any genre, builders, simulations, RTS, or sandbox games. This system saves countless development hours while delivering polished, professional results right out of the box.
🚀 Why Choose the All-in-One Pro System?
- ⚙️ Ultimate Flexibility: Seamlessly switch between 2D, 3D, grid-aligned, freeform, and physics-based placement.
- 🎯 Total Control: Advanced rotation on multiple axes, snapping to other objects, and intelligent obstacle detection prevent mistakes.
- 👀 Intuitive Visual Feedback: Crystal-clear ghost previews and a dynamic crosshair provide immediate and clear player feedback.
- 🏃 Player-Ready: Includes a complete first-person controller with movement, crouching, sprinting, head-bobbing, and a surface-aware footstep system.
- 🧩 Developer Friendly: Built with clean, modular, and extensible code. Integrate it into your existing projects in minutes.
⚡ Elevate your project from a concept to a professional-quality experience. Get the ultimate placement toolkit and start building your dream game today!
Supported Render Pipelines:
- ✅ Standard/Built-In
- ✅ Universal (URP)
- ✅ High-Definition (HDRP)
For a list of features, see Technical Details
Price $28.00
CliffStonePackS by Dzeruza
Texture map sizes: 256x256, 2048x2048, 4096x4096;
Texture map count: 20
Total Mesh count: 14
Prefab count: 47
Number of materials: 6
2 Scenes:
1 Demo scene with all 3D assets
1 Demo scene pack presentation
Polygon count: 4 - 2012 (triangles)
(3 LODs are provided for most stones)
Colliders: mesh colliders
Current Unity version support: 6.000.0.11f
Key Features:
🪨14 unique meshes for immediate use in stylized or semi-realistic scenes.
🧩Single material atlas: All stone models share one baked texture set, enabling efficient performance and easy scene optimization.
✅Bonus✅
3 Grass mesh variations;
4 Stone material variations;
2 Terrain materials for showcasing the stone pack;
2 Demo scenes;
Optimized workflow with one material: All stones are UV-packed and baked into a single texture atlas, allowing for streamlined rendering, reduced material management, and better overall performance—especially useful in large scenes or lightweight projects.
Game-Ready – Optimized geometry suitable for both real-time applications and pre-rendered scenes.
Price $0.00
Forest Oak Trees by SeedMesh Studio
LODs and Average Poly Count:
All assets from this package were made with 6 or 11 LODs, this way the assets can be more flexible with the geometry quality, the user can choose geometry density per asset or globally depending on his needs. All of them were made carefully to avoid artifacts.
Is possible to create a custom prefab with the source files located in Mesh folder, the recomendation is not going further from LOD7 as Highest level of detail, leave LOD8-LOD9-LOD10 for far distances
-AVERAGE-
Large Tree
LOD0: 301,827 tri.
LOD1: 239,478 tri.
LOD2: 176,803 tri.
LOD3: 96,180 tri.
LOD4: 58,789 tri.
LOD5: 33,273 tri.
LOD6: 12,171 tri.
LOD7: 6,239 tri.
LOD8: 2,948 tri.
LOD9: 1,863 tri.
LOD10: 8 tri. (Billboard)
Medium Tree
LOD0: 150,885 tri.
LOD1: 119,488 tri.
LOD2: 87,917 tri.
LOD3: 48,191 tri.
LOD4: 31,522 tri.
LOD5: 19,525 tri.
LOD6: 9,016 tri.
LOD7: 3,884 tri.
LOD8: 2,056 tri.
LOD9: 825 tri.
LOD10: 8 tri. (Billboard)
Small Tree
LOD0: 100,817 tri.
LOD1: 80,844 tri.
LOD2: 61,088 tri.
LOD3: 35,015 tri.
LOD4: 24,052 tri.
LOD5: 15,055 tri.
LOD6: 6,415 tri.
LOD7: 3,409 tri.
LOD8: 1,582 tri.
LOD9: 328 tri.
LOD10: 8 tri. (Billboard)
Debris
LOD0: 2,013 tri.
LOD1: 1,535 tri.
LOD2: 1,092 tri.
LOD3: 799 tri.
LOD4: 427 tri.
LOD5: 247 tri.
LOD6: 14 tri. (Billboard)
Stump
LOD0: 35,573 tri.
LOD1: 26,669 tri.
LOD2: 19,549 tri.
LOD3: 12,426 tri.
LOD4: 5,305 tri.
LOD5: 2,816 tri.
LOD6: 686 tri.
Join SeedMesh Discord Server!
This product may not be used in datasets for, in the development of, or as inputs to generative AI programs.
To run the project you must install SeedMesh Shaders separately, these are exclusive for URP and HDRP.
This package contains:
-1 sample scene (HDRP only)
-18 unique models with a total of 121 prefabs.
-15 unique tree variations.
-8 Unique tree trunk scans
-1 stump scan
-2 Unique tree debris models
-All scan textures are 4K resolution, Leaves are 4K resolution and Seamless bark textures are 2K resolution.
*MAPS
-Trunk scans, and not translucent objects:
-Base Color (RGBA)
-Normal map (RGB)
-HDRP mask (R=Metallic G= AO B= black color A=Smoothness)
-Height map
Foliage
-Base Color (RGBA)
-Normal map (RGB)
-HDRP mask (R=Metallic G= AO B= Thickness A=Smoothness)
-Transmission map (Grayscale)
-Color Transmission (RGB)
-The format of textures depends on 3D model type:
Opaque objects (trunks, bark...) = .png
Objects with transparency (Foliage) = .tif
Other Details
-1 PDF Tutorial
-All assets are optimized with LOD's (Refer to "Technical Details" for more info)
-All 3D Models are .fbx format
Price $39.90
Large Pack Ultimate by DenielHast
Asset is an improved version of the original "Large pack".
20 new scenes have been added and thus the Asset has expanded to 52 game scenes, which allows you to use this Asset as a powerful base for any of your projects!
Detailed information about the list of assets and screenshots is collected in the PRESENTATION
Get the full set of scenes for only $349.99 instead of $512.99 individually!
Basic Asset Details:
- 52 scenes with different environments (landscape and cityscapes);
- 700+ building sprites, 650+ environment objects;
- custom cars/boats, flashights, buildings, environment objects and etc.;
- seamless environment textures;
- random environment generation;
- realistic 2D lights and neon in the scene;
- dynamic and fake reflections in the water;
- themed landscapes;
- dynamic fog, rain and other particles;
- image resolution HD - 2K, .PNG format (scenes up to 4K without loss of quality);
- script creating a random generation of buildings and scene movement.
Support (email) | Twitter (news)
Be sure to read first launch and settings!
Asset have "Premium Status" - When you purchase this asset, you get first priority support and answers to any questions you may have. As well as bonuses and free assets of your choice are available to you!
Contact me after purchase!
Price $349.99
Simple QR Code Scanner by Brennware
Decode QR Codes
Asynchronous decoding using threading
Allow rescanning same QR codes
For Unity project that require an easy to use QR code scanner.
Features
- Camera-based QR code scanning using ZXing.Net
- Prefab for a QR Scanner that can be activated via public methods
- Demo listener script included for handling scanned QR codes
- Rescanning support: optional delay to scan the same QR again
- Adjustable scanning interval and resolution scaling
- Performance optimized using async decoding on a background thread
- Demo scene provided showing how to scan QR codes with your webcam
Works On
- Windows
- Mac
- IOS
- Android
I have not yet tested it on other platfroms.
Developled and Testet on 6000.0.47f1.
Notes
This is an initial release. For questions, feedback, or issues, please use the contact information provided in the documentation.
Asset uses ZXing.Net under Apache-2.0 license; see Third-Party Notices.txt file in package for details.
Price $4.99
Ultimate Optimization Toolkit by COSMIC GAMES
Bloat Analyzer
- Scans all “Assets/” files (textures, models, audio, prefabs, etc.)
- Shows file size, compression settings, import settings, and unused status
- Sort and filter by size, type, compression, or unused
Quick-Optimize
One-click run of all enabled steps: texture/audio/mesh compression, shader stripping, sprite-atlas compression, LOD generation
Backup reminder before applying permanent changes
Basic Mode
Individual buttons for:
- Compress Textures
- Compress Audio
- Optimize Meshes
- Generate Build-Size Report
- Advanced Mode
- Remove unused assets safely
- Strip unused shader variants
- Compress Sprite Atlases
- Generate basic LOD import settings
- Storage Stats & Reporting
- Calculates Assets folder size before/after optimization
- Logs detailed operations in-Editor
- Export CSV/HTML bloat reports and build-size summaries
- Custom Presets (extendable)
- ScriptableObject-based profiles for platform-specific compression settings
- Editor IntegrationSingle unified “Ultimate Optimization Toolkit” window under Tools/ menu
Supported OS
- Windows (Unity Editor 2020.3+)
- macOS (Unity Editor 2020.3+)
- Ultimate Optimization Toolkit is your all-in-one Unity Editor extension for keeping projects lean and lightning-fast. Whether you’re shipping to mobile, VR, or desktop, UOT empowers you to:
Spot the Biggest Offenders with a built-in Bloat Analyzer that scans textures, models, audio, prefabs, and more—surfacing file sizes, compression settings, and unused assets in an easy-to-navigate list.
Compress with Confidence using one-click texture, audio, mesh, and sprite atlas optimizers. Choose from platform-specific presets or dial in your own.
Automate Cleanup by stripping unused shaders, generating basic LODs for models, and purging orphaned assets you never reference.
Compare & Report storage stats before and after optimization, then export detailed CSV/HTML reports or build-size summaries to share with your team.
Designed for Unity 2020.3+ (Built-in, URP, HDRP), UOT slots seamlessly into your workflow—run individual steps in the Basic and Advanced tabs, or blitz your entire project with a single Quick-Optimize pass.
Key Benefits: - Dramatically reduce build size and memory footprint
- Accelerate iteration times with faster imports and loads
- Maintain a tidy project folder, free of dead files
- Gain insight into where your biggest savings lie
Features at a Glance: - Bloat Analyzer: Sort-and-filter by size, type, or unused status
- Quick-Optimize: Run all compression and cleanup steps automatically
- Basic Mode: Compress textures, audio, meshes, or generate reports one at a time
- Advanced Mode: Clean unused assets, strip shaders, compress atlases, create LODs
- Preset Manager: (Optional) Save and load your custom compression profiles
- Exportable Reports: CSV/HTML build-size and asset-breakdown
- System Requirements:
Unity 2020.3 or later
Windows or macOS Editor
Price $20.00
MONSTER: KAPELOPROBOSKID by PROTOFACTOR, INC
All materials included are Standard Built-In. This means they can easily be upgraded to either URP or HDRP using the Upgrader Tool of the selected pipeline.
Here is Kapeloproboskid. This strange looking creature floats smoothly in the air wandering for its next prey to feast on. Despite its harmless look it will inflict critical wounds to whatever stand on its way.
Geometry is 9.92 Ktris. Rig is 47 bones. Model uses 1 material with a 4096*4096 PBR texture set.
The package includes a set of 16 animations.
Price $29.99
Sci-Fi Interior Modular Kit Bundle 01 by G.Forge
🧾 Technical Details:
- Number of textures: 1
- Texture dimensions: 128x32
- Minimum polygon count: 12 tris
- Maximum polygon count: 2470 tris
- Number of Prefabs: 179
- Rigging: No
- Demo Scene: Included
Build immersive sci-fi environments with this modular, stylized asset pack designed for top-down and mobile-friendly games. With 180 assets, this kit gives you everything you need to create high-tech interiors from clean corridors to control rooms.
Simple with subtle gradient using vertex colors, using only 1 texture, optimized, and ready to drop into your Unity projects.
🚀Try it out!
You can also try it in free demo version
Want more?
Here you can find more matching assets!
Included assets:
Sci-Fi Interior Modular Kit 01
Sci-Fi Interior Modular Kit 02
Features
📦170+ Modular Assets
- 56 Walls (Straight, Curved, Angled)
- 40 Floors (Tiles, Grid, Slopes)
- 8 Doors + 16 Frames
- 36 Railings (Angled, Corners, Modular parts)
- 12 Pillars
- 8 Stairs
🎨Style
- Clean low-poly shapes with soft gradients
- 3 color palettes textures
- Optimized for mobile
⚙️Engine Ready
- Ready-to-use prefabs
- Simple Custom Shaders made in Shader Graph
- FBX Format
- Modular design snaps cleanly on grid
🎯 Perfect For
- Top-down Games
- Base Management Sims
- Roguelikes
- Mobile
- VR
- And More!
Price $34.99
Sci-Fi Interior Modular Kit 02 by G.Forge
🧾 Technical Details:
- Number of textures: 1
- Texture dimensions: 128x32
- Minimum polygon count: 28 tris
- Maximum polygon count: 1720 tris
- Number of Prefabs: 92
- Rigging: No
- Demo Scene: Included
Build immersive sci-fi environments with this modular, stylized asset pack designed for top-down and mobile-friendly games. With 90+ assets, this kit gives you everything you need to create high-tech interiors from clean corridors to control rooms.
Simple with subtle gradient using vertex colors, using only 1 texture, optimized, and ready to drop into your Unity projects.
🚀Try it out!
You can also try it in free demo version
Want more?
Here you can find more matching assets!
Features
📦 90+ Modular Assets
- 32 Walls (Straight, Curved, Angled)
- 20 Floors (Tiles, Grid, Slopes)
- 4 Doors + 8 Frames
- 18 Railings (Angled, Corners, Modular parts)
- 6 Pillars
- 4 Stairs
🎨 Style
- Clean low-poly shapes with soft gradients
- 3 color palettes textures
- Optimized for mobile
⚙️ Engine Ready
- Ready-to-use prefabs
- Simple Custom Shaders made in Shader Graph
- FBX Format
- Modular design snaps cleanly on grid
🎯 Perfect For
- Top-down Games
- Base Management Sims
- Roguelikes
- Mobile
- VR
- And More!
Price $22.00
Sci-Fi Interior Modular Kit [Demo] by G.Forge
🧾 Technical details
- Number of textures: 1
- Texture dimensions: 128x32
- Minimum polygon count: 12 tris
- Maximum polygon count: 1642 tris
- Number of Prefabs: 15
- Rigging: No
- Demo Scene: Included
Try before you buy!🚀
This free demo gives you a hands-on preview of the full Sci-Fi Modular Environment Pack — designed for fast, clean, and highly modular sci-fi level building.
Whether you're prototyping a space station, lab interior, or futuristic base, this set lets you test our modular workflow and visual quality before committing to the full pack.
👉 Want more?
Here you can find more assets for the complete experience!
🔧 Use this demo to test
- Scale and grid alignment
- Visual style and geometry
📦 Demo Includes
- 6 Walls (Straight, Curved, Window Wall)
- 3 Floors (Basic, Slopes)
- 2 Railings
- 1 Stairs
- 1 Pillar
- 1 Door + Door Frame
🎨 Style
- Clean low-poly shapes with soft gradients
- 2 color palettes textures
- Optimized for mobile
⚙️ Engine Ready
- Ready-to-use prefabs
- Simple Custom Shaders made in Shader Graph
- FBX Format
- Modular design snaps cleanly on grid
🎯 Perfect For
- Top-down Games
- Base Management Sims
- Roguelikes
- Mobile
- VR
- And More!
Price $0.00
Atavism X.12 On-Premises by Dragonsan Studios
If you have any questions or concerns join us on Discord text chat or send an email on
THE MOST ADVANCED MMORPG PLATFORM EVER❗
Dedicated, a multithreaded scalable server solution with Login and World Servers. The unique architecture allows to split it into unlimited separate servers to balance the workload (proxy, combat, auction house, etc.).This is the only such solution on the market.
Dynamic Quadtree solution is capable to split the world into different level sizes based on settings and the number of Players/Mobs/NPCs.
The Unity Atavism Editor configuration panel allows for a very detailed configuration of Atavism Modules all without coding knowledge.
If that's not enough, Atavism Plugins server code (AGIS), which allows you to modify or code new server-side logic.
Constantly developed and improved with proper support which is an important factor in the MMO game development process
The Revolution of MMORPG production has just begun, do you want to be part of it?
Atavism Features (we are limited to 10,000 letters so it will be shorter than it should be):
✔️Data Base system: Store your game data using a database engine.
✔️Instance: Create and set up new instances in your game which can be anything from Dungeons you want players to explore or even a different world in one MMO. You can also define private instances, accessible only to an owner (player or guild).
✔️Accounts Management: Control all player accounts from this module and set different access (normal, admin, ban).
✔️Mobs/NPCs: Create any mob template from a click of a button with stats and loot you want them to drop, then spawn these mobs in-game wherever you want in real-time. You can even spawn a dragon right in front of other players while they are standing next to you in-game.
✔️Loot Tables: Setup different loot tables and drop chances of items for your mobs. Set group distribution or personal loot system.
✔️Factions: Use this module to easily set up your different factions in your game as well as what their standings are to one another.
✔️Quests: Create different types of Quests or chains of quests that can guide your players through your storyline.
✔️Dialogues: Create different dialogues for your NPCs. You can also use this system to allow multiple outcomes in the storyline depending on what a player chooses while speaking to an NPC.
✔️Items: Create all the items for your game with this, and add different stats to items and functionality. Because of its versatile design, you can attach over 30 different effects to the item which can be a different category of weapons, armors, consumables, materials, ammo, and more. You can drop them on the ground.
✔️Socketing: Socketing System allows you to define types and amounts of sockets per type basis like runes, gems, etc.
✔️Enchanting: Enchanting System to let you level up your players items by defining profiles and levels of enchanting.
✔️Item Sets: Sets of the items define the set and its bonuses, and when you equip them, bonuses will be added to your character.
✔️Auction House: Auction House, one of the biggest features of this release, which allows you to find items by using search, filter by grade, class, race, and level, to finally purchase it from the auction.
✔️Skills: A fully featured skill system that allows you to open up skills when players level up with XP or level up their skill by using it like the old UO-style gameplay.
✔️Abilities: Create different abilities for your players that can get when they have a certain skill. They can use these abilities in a wide range of ways from combat to crafting to professions. Abilities define target type like single-player or area, dead or alive, range requirements, etc.
✔️Effects: Build your own effects for your game to make it unique like a melee-strike effect that deals physical damage or a magic effect that heals your player. More than 20 effect types are possible to name a few: damage, restore, revive, stat change, stun, sleep, immune, dispel, teleport, mount, and more.
✔️Coord Effects: Setup different animations, particles, and more to run on events such as play an attack animation and a particle when you use a striking ability.
✔️Stats System: Design any type of stat you want for your game.
✔️Player Character Setup: Setup what races, stats, and classes you want your players to start with as well as where you want them to spawn and how you want starter characters to look like.
✔️Crafting System: Design crafting recipes, set required skills for specific recipes along with crafting station. Define different chances for a different result like 100% chances for a sword, 50% chances for a magic sword, etc. Atavism supports grid-based crafting and crafting book with experience-based options.
✔️Arena System: Setup dedicated PvP instance for solo/group where victorious can be only one.
✔️Option Choices Module: Manage your dictionaries like types of weapons, armors, items, and classes (currently there are over 22 dictionaries in place).
✔️Game Settings Module: Setup the Atavism server to your needs with over 100 global parameters.
✔️Merchant Tables: Define your NPC merchants, stock, and refresh time.
✔️Currencies Module: Define the whole kind of currencies (including premium one) for your players.
✔️Build Objects System: Define your building area, claim a right to some land, and build houses, farms, portals, trading posts, and shrines. Set claim taxes, and upgrades, define building stages, and required materials. Attack, damage, repair, destroy, loot enemy buildings, and prepare endless hours of fun for your players.
✔️Damage Module: Define different types of damage and their resistances.
✔️Resource Nodes System: Define gatherable resources like a pile of rocks, plants, trees, fishing ponds, and rewards for gathering them.
✔️Instance Objects: Setup Interactive Objects like portals, Spawn Points, Water, Damage, Graveyards, and more.
✔️Integrations: Easily implement 3rd party packages like World Streamer, i2Localization, Master Audio AAA, World API, Enviro Sky & Weather.
✔️Weather System: Powerful module that gives your players immerse in a real-world with full day & night cycles including fully-featured weather conditions like rain and snow. Define your profiles in which month should be more snow, more rain, or sunny weather and attach it to each instance and adjustable random algorithm gives you the flexibility that you need.
✔️Pets Module: Define non-combat pets as a visual element in your game but also combat pets with an attitude like aggressive/defensive with a pet management panel in place to handle commands like attack or follow the master.
✔️Race system: Define not only race but its special attribute values, like Humans can be most balanced while Orcs or Giants can have more strength and less intelligence.
✔️Class system: Define new classes and you can even set some classes special for the race like Orcs could never be good Archers or Rouges.
✔️Mailing System: Send messages, attach items or currency in-game.
✔️Mounts: Saddle the horse, tiger, or a dragon which can give additional speed or another attribute of your choice.
✔️Guilds: Create a guild, define ranks, manage members, increase guild level, do guild quests, access guild warehouse, and more.
✔️Grouping: Group your players for arenas, dungeons, or just adventure in the world instances and complete more challenging quests. Promote a leader or kick an unwanted player.
✔️Inventory: Manage your items and bags, expand your storage by in-game banker NPCs or built chests or storehouses. Handle equipped items and their statistics with visually presented popups with item comparisons.
✔️Chat: Different Channels like a whisper, group, guild, combat, instance-wide or worldwide as well as admin dedicated info channel along with linkable abilities and items with a tooltip on hover.
✔️Server Side NavMesh: Atavism NavMesh allows you to use the most advanced pathfinding system, including funneling and path optimization.
✔️Social: Friendslist and blacklist functionality.
✔️Minimap: Icons, Markers for quests, merchants, zoom in/out, and much more.
✔️Loading Screen: Smooth transition between scenes with defined images, hints and tips, a progress bar, and more.
✔️Rankings: Present top players within certain groups like most killers, crafters, harvesters, and more.
✔️Achievements: Define various conditions like kill mobs, gear score, craft items, get
experience, harvest, use abilities to get specific achievements and bonuses assigned for it.
✔️Talents: Define talent points, reset them, assign abilities and effects to make them active or passive.
✔️Bonus System: Define 18 different bonuses with values and percentages like experience loss after players death, experience from killing mobs, a chance for loot, a chance for enchanting, cost of enchanting, time of enchanting, a chance for socketing, and much more.
✔️Premium Account (VIP): Define tiers and levels with separate bonuses for each level.
✔️Player Shops: Sell your items using your player or spawned NPC.
✔️Global Events: Define bonuses and time when they should be applied to players.
Package includes:
✔️Atavism X server software you can host wherever you want (unlimited active world servers up to the CCU limit),
✔️1000 CCU (Concurrent Users - players simultaneously connected to the server at a specific moment)
✔️Atavism Editor X for Unity (user-friendly graphical interface working inside Unity Game Engine)
✔️Full Atavism with Demo data and Demo Unity files same as in Atavism Live Server Demo Setup,
✔️Access to Atavism Plugin server code (AGIS), with coding knowledge it allows to modify and adjust server-side logic),
Additional bonus assets:
✔️Enviro Sky&Weather Lite
✔️Bomber Bug (game-ready files)
✔️3 Armor sets: Plate, Leather, and Cloth
✔️Orc Race
✔️Orc Armor Set
✔️RPG & MMO UI 6
✔️A* Pathfinding Limited Edition for Atavism
Integration with packages:
✔️World API
✔️Enviro Sky&Weather System
✔️TextMesh Pro
✔️I2Localization
✔️Master Audio AAA
✔️World Streamers 1 and 2
✔️Postprocess Stack
Price $499.00
TUNDRA Stylized Biome by Third Asset
Number of Meshes : 50
Triangle Count : 6 to 3656
Number of Textures : 48
Texture Resolutions : 2048 and 1024
LODs : Yes, for rocks and trees
50 unique meshes, tiling landscape textures, particle effects and custom shaders.
- Automatic snow covering for props
- Adjustable colour for leaves and grass
- PBR Materials : Albedo, MetallicSmoothness, Normal
- Foliage : x18 (bushes,flowers,grass,trees)
- Rocks : x18 (ice,snow,stones,bones)
- Clutter : x10 (slabs,shields,spears,swords)
- Misc : x4 (aurora,moon,ice,sky)
- Particles : x4 (dust,snow)
Price $20.00
RPG Town theme by LewisMcDonaldVGM
Full stems for each instrument.
Final mix, ready to use out the box
Song using accoustic guitats, soft pianos, brushed drums, a saxaphone, violins and a tin whistle, complete with stems and the full mix, so you can adjust it to your liking.
Price $4.99
Sci-Fi Teleport VFX Pack by FlexUnit
For performance reasons, procedural noise is not used in this package. All shaders rely on pre-rendered noise textures and images.
- Ready for Built-In, URP and HDRP
- Circle textures size: 2048 x 2048
- Teleport model textures size: 2048 x 2048
- Noise textures size: 1024 x 1024
- Teleport model Polygons: 225
- Teleport model Vertices: 260
- Teleport texture map types: albedo, normal, metallic combined with smoothness, ambient occlusion, emission map, mask map (for HDRP)
- 4 unique teleport effects
- 13 textures
- 15 materials
- 7 3D models
- 4 shaders
This package features a collection of 4 unique sci-fi teleport effects, each with a distinct design and a wide range of customization options. Built entirely with Shader Graph and Particle System, these effects are optimized and work seamlessly across all Unity render pipelines (URP, HDRP, and Built-in).
Perfect for Sci-Fi and futuristic games, these teleport effects can be easily adjusted to match your project’s style, making them ideal for player teleportation, portals, or special abilities.
⚠ Compatibility Notice:
This package supports Unity versions 2021.3.10 and newer. However, for URP in versions 2022.3.0 to 2022.3.39, there are shader compatibility issues that may cause the magic circle to appear differently compared to other versions. If you are using URP, please ensure your Unity version is either 2021.3.x or 2022.3.40 or later for correct visual results.
Check out my Socials to see my latest works:
Price $15.00
Claw Attack VFX Pack by FlexUnit
For performance reasons, procedural noise is not used in this package. All shaders rely on pre-rendered noise textures and images.
- Ready for Built-In, URP and HDRP
- Texture sizes: various from 128x128 to 1024x1024
- 8 unique claw attack effects
- Demo scene with a simple humanoid character
- 5 textures
- 16 materials
- 1 shader
- 9 wav audio files (48 kHz / 32 bit / Mono)
This package contains 8 unique claw attack visual effects, each with a distinct design, custom sound effect, and a wide range of customization options. Built entirely with Shader Graph and Particle System, these effects are optimized and work with all Unity render pipelines (URP, HDRP, and Built-in).
Perfect for character melee attacks, slash effects, and magical combat abilities, these VFX can easily be adapted to fit different game styles.
The package also includes a demo scene showing how to integrate the effects with a humanoid character (see last screenshot).
Check out my Socials to see my latest works:
Price $15.00
NordicFantasyCharacter_Einheri by gr.desert
##URP Materials
Nuber of textures
● 11sets(2K)
Poly counts
● Einheri : 36558 TriPolys
● Sword : 1018 TriPolys
● Shiled : 2416 TriPolys
Number of Meshes/Prefabs
● 3 Meshes
● 3 Prefabs
UV Mapping
● Yes
Extra details
● All weapon's pivots are located their handle.
Using it for fantasy game or something majestic human monsters.
Price $49.00
