Toy Vehicles Pack by Harkanima
Asset List & Polygon Counts (Triangles)
- City_CompactCar — 1,242
- City_DeliveryVan — 1,156
- City_MiniCar — 1,142
- City_PoliceCar — 1,322
- City_Taxi — 1,454
- Construction_Bulldozer — 1,264
- Construction_CementMixer — 1,634
- Construction_CraneTruck — 1,388
- Construction_Excavator — 1,388
- Construction_RoadRoller — 1,032
- Service_BoxTruck — 1,364
- Service_DumpTruck — 1,424
- Service_GarbageTruck — 1,562
- Service_PickUp — 1,260
- Special_Ambulance — 1,260
- Special_Camper — 1,446
- Special_FireTruck — 1,946
- Special_Tractor — 1,706
Textures & Materials
- No textures included
- Uses Unity materials only (URP compatible)
- Fully color-customizable via material inspector
A stylized toy vehicle pack for casual and mobile games.
Includes multiple city, construction and emergency vehicles with easy-to-edit materials and prefab-ready setup.
Price $9.99
TDG Poke Man Food Truck by Theory Digital Games
Unique Meshes: 42
UV Mapped: Yes
Texture Resolution: 2k
Prefabs: 45 prefabs. Many pieces are modular and can be combined, assembled, or colored/textured different ways.
Polygon Count:
- Total for whole pack: 9,656
- Truck: 1,734
Materials: Textures and UVs, Standard unity shaders.
Poke Man – Hawaiian Food Truck
Bring island vibes to your game with Poke Man, a fully featured stylized Hawaiian poke food truck. Perfect for beach scenes, festivals, markets, towns, or casual environments, this pack includes a highly detailed truck, interior props, signage, and a flexible string lights system to add instant atmosphere.
Key Features
- Stylized Hawaiian-themed food truck with custom textures and branding
- Detailed service window interior with food prep props
- Procedural String Lights Tool (no rope mesh required)
Inspector-driven anchor placement
Adjustable spacing, sag, colors, and emissive intensity
Optional visible string (LineRenderer-based)
Reusable for festivals, markets, camps, and more - Consistent Unity-scale modeling (1 unit = 1 meter)
- Optimized for performance and easy scene setup
- Works great for environment dressing or gameplay scenes
Included Props & Assets
- Poke Man food truck (exterior + interior)
- A-frame chalkboard menu sign
- POS terminal screen
- Rice cooker with custom display
- Bottles (soy sauce, sesame oil, spicy sauce)
- Cutting board, knife, bowls, rice, poke food props
- Cooler, trash can, countertop items
- Surfboard and beach accessories
- Palm trees and environmental dressing
- Modular string lights with bulb prefabs
- Stylized textures and screen graphics
String Lights Tool
The included String Lights Tool allows you to quickly add customizable hanging lights to your scene:
- Place anchor points directly in the scene
- Automatically generates evenly spaced bulbs
- Built-in sag simulation for natural droop
- Per-bulb emissive color variation
- Optional point lights for night scenes
- Ideal for food trucks, beach bars, markets, and festivals
This system is reusable across any scene and adds instant warmth and character.
Price $9.00
Breakable Stylized Wooden Pack by Sat Productions
✅ 18 Breakable Stylized Wooden Props – Fully destructible objects for interactive gameplay.
✅ Realistic Physics-Based Destruction – Objects break apart dynamically upon impact or explosion.
✅ Dynamic Explosion System – Adjustable explosion force and radius for varied destruction effects.
✅ Automatic Fragment Cleanup – Optimized fade-out effect to remove debris and improve performance.
✅ Easy Integration – Drag, drop, and trigger destruction with a simple script call.
✅ Customizable Settings – Adjust explosion power, fade-out duration, and fragment removal time.
✅ Debug Gizmos – Visualize explosion radius for precise tuning.
✅ Supports Multiple Pipelines – Compatible with Built-in, URP, and HDRP render pipelines.
✅ 2K PBR Textures – High-quality materials for realistic visuals.
✅ Optimized for Performance – Low-impact on frame rate with efficient physics handling.
Perfect for action, survival, FPS, and simulation games needing immersive destructible environments!
✅Maximum polygon count - 3,488 - Minimum polygon count - 132
Breakable Stylized Wooden Pack provides highly optimized, game-ready, and easy-to-use destructible wooden props. With 18 ready-to-use prefabs featuring realistic physics-based destruction, this pack is perfect for action, adventure, survival, and FPS games.
The system allows customization with adjustable explosion power, fade-out effects, and automatic fragment cleanup, ensuring smooth performance in dynamic environments. The package supports Built-in, URP, and HDRP render pipelines, making it compatible with various projects.
If you're interested with breakable props, be sure to check out our Asset Store page for more!
For any question or support :
Email : contact@satproductions.com
Discord : Join our Discord
Price $15.00
Tidal – Realistic GPU Water URP (Oceans, Lakes, Ponds) by Eugatnom Studios
⚙️ Technical Features
- GPU compute driven wave simulation
- Ocean/Lake mesh with LOD rings
- Shared simulation across multiple bodies
- GPU to CPU height readback (optional)
- Zone Painter tool for damping & transitions
- Analytic & SDF-based water volumes
- Runtime-friendly API for buoyancy & queries
📘 Documentation 🕹️ Compatibility 💬 Support (support@eugatnomstudios.com)
A license for this asset guarantees access to updates for Unity 2022-2023 & Unity 6.0–6.3 and future improvements within the Tidal product line.
What is Tidal?
Tidal is a GPU-accelerated water system for Unity URP, built around FFT-based wave simulation, clipmapped ocean meshes, and modular subsystems. It is designed for oceans, lakes, pools, and large-scale water bodies, with a strong focus on performance, flexibility, and editor tooling.
Tidal is intended for developers who want real control over wave behavior, performance scaling, and runtime interaction, rather than a one-size-fits-all water shader.
🌊 Highlights
- FFT-based multi-cascade wave simulation (GPU compute)
- Profile-driven wave behavior (wind, fetch, swell, direction)
- Infinite oceans and bounded lakes
- GPU height readback for buoyancy & gameplay
- Optional planar reflections
- Underwater rendering & depth fog
- Zone-based damping and transitions
- Extensive editor tooling and validation
🏄 Quick Overview
Tidal separates simulation, rendering, and interaction into clear components:
- TidalCompute - FFT wave simulation (can be shared across bodies)
- TidalBody - Rendering, mesh LODs, subsystems
- TidalSurface Material - Visual appearance
- TidalProfile - FFT water settings (as Scriptable Object)
- Zones & Volumes - Damping, masking, clipping, and interaction control
This modular design allows multiple water bodies to share a single simulation for excellent performance scalability.
💧 Rendering & Visual Features
- FFT-based displacement with 3 cascades
- Shoreline & surface foam
- Subsurface scattering
- Environment reflections
- Optional planar reflections
- Underwater fog & lighting sync
- Orthographic camera support
- Day/night & emissive reflection support
📦 Demo scenes/content
- Extreme wave / tsunami scene
- Large-scale oceans and island scene
- Indoor & confined water scene
- Multi-body scene
- Orthographic camera scene
- Performance-focused configuration scene
- Example profiles & materials
- Editor validation and setup helpers
✔️ Platform Support
Fully Supported:
- Windows (DX11 / DX12) - Primary development and tested platform
May Work: (Untested / Limited)
- macOS
- iOS / Android
- Consoles
- VR
Not Supported:
- WebGL - Compute shaders required
⚡ Performance
Tidal is designed to scale:
- Share one simulation across many bodies
- Reduce FFT resolution
- Lower simulation update rate
- Disable planar reflections or underwater rendering
- Adjust mesh LOD density
From calm lakes to massive oceans, performance is always under your control.
📘 Documentation
Full setup guides, inspector references, performance tips, and demos:
https://eugatnomstudios.com/tidal/doc/
Third-Party Content
This asset includes third-party components licensed under permissive open licenses:
- Assets from Poly Haven and AmbientCG, licensed under Creative Commons CC0 1.0 Universal
- 3D models by Kenney, licensed under Creative Commons CC0 1.0 Universal
- Code and mathematical techniques derived from FFT-Ocean by Ivan Pensionerov, licensed under the MIT License
Promotional Media Notice:
Some promotional screenshots on the Asset Store page use a skybox from the Fantasy Skybox FREE package by Render Knight. This skybox is used for visual presentation only in screenshots and is not included, redistributed, or required for use of this asset. Permission for this usage has been granted by the asset author.
See the included Third-Party Notices.txt file in the package for full license details.
Price $52.47
Cinematic Inferno Skies – 8K Fire & Volcanic Skybox Pack by Matei Ioan Alexandru
• Resolution: 8192×4096
• Format: HDR / EXR
• Map Type: Equirectangular
• Seamless: Yes
• Number of Skyboxes: 11
• Texture Type: Skybox / HDRI
Cinematic Inferno Skies – 8K Fire & Volcanic Skybox Pack
Cinematic Inferno Skies is a collection of high-detail fractal skybox environments designed to add dramatic atmosphere and scale to your scenes.
This pack includes 11 unique 8K skyboxes featuring inferno clouds, volcanic energy formations and fiery atmospheric effects suitable for fantasy, sci-fi and apocalyptic settings.
🔥 Features
• 11 unique cinematic skyboxes
• 8K resolution (8192×4096)
• Seamless equirectangular panoramas
• High dynamic range lighting
• Strong cinematic contrast
• Ready for real-time rendering
🎮 Ideal For
• Fantasy games
• Sci-fi environments
• Dark worlds
• Apocalyptic landscapes
• Cinematic backgrounds
• Stylized projects
Price $19.99
Mobile Camera Texture by Quantum Render Lab
Mobile Camera Texture is a high-performance Unity asset that lets you render a native mobile camera session directly onto a Unity Texture with minimal latency and full hardware acceleration.
It is built for production use and provides deep access to platform-specific camera controls through a clean and developer-friendly API.
MCT is ideal for AR, computer vision, live camera effects, custom camera pipelines, and any application that requires fast, reliable camera preview rendering inside Unity.
🧩 Try the free watermarked version it includes all features, allowing you to fully test the asset before purchasing.
Key Features
High-Performance Camera Rendering
- Native, hardware-accelerated camera preview
- Extremely low latency
- Uses platform camera surfaces for optimal performance
- Supports OpenGLES 2, OpenGLES 3, and Vulkan
Wide Android Architecture Support
- ARMv7
- ARM64
- x86
- x86_64
Flexible Rendering Targets
Render live camera output directly to:
- Unity UI elements (RawImage)
- 3D objects (MeshRenderer)
Advanced Camera Control
Access most features of the Android Camera2 API, including:
- Exposure
- Focus
- White balance
- Additional controls (device-dependent)
Developer-Friendly Workflow
- Prefab-safe components
- Inspector-based configuration
- Clean, extensible runtime API
- Easy integration into existing Unity projects
❗ Important Notes ❗
Unity Editor Limitation
- Camera rendering works only in built applications
- Live camera preview is not available in the Unity Editor
Platform Support
- Android only
- Minimum Android API level: 22 (Android 5.1)
Rendering Backends
OpenGLES 2 / OpenGLES 3
- Hardware-accelerated rendering requires Android API 22+
Vulkan
- Supported on Android API 28+
- Hardware acceleration requires Android Hardware Buffer (AHB) import support
- If AHB is unavailable, MCT automatically falls back to a pixel-copy rendering path
Support & Contact
If you need technical support, encounter a bug, or have feedback or feature suggestions, feel free to get in touch:
Price $25.00
Guided Tutorial Tool by Bibiu Games
Technical Highlights
Unity 2021.3+ compatible
TextMeshPro integration (included in Unity)
Optional Input System support (gracefully handles both old and new input)
Singleton architecture with scene persistence
Event-driven design for easy integration
Sample scenes included for quick learning
Transform Your User Experience with Professional Guided Tutorials
The Guided Tutorial Tool is a complete, ready-to-use solution for creating guided tours, onboarding experiences, and interactive tutorials in Unity. Build polished, step-by-step walkthroughs without writing a single line of code—everything is configured directly in the Unity Editor.
Why Choose Guided Tutorial Tool?
🚀 Zero-Code Solution Create entire tutorial flows using the Unity Inspector
No programming knowledge required
Visual configuration for every aspect of your tours
⚡ Save Development Time Pre-built system eliminates weeks of custom development
Focus on your game, not tutorial infrastructure
Tested and production-ready out of the box
🔌 Completely Decoupled Tutorial logic is separate from your game code
No dependencies on your existing systems
Easy to add or remove without affecting other features
🌐 Universal Platform Support Works seamlessly on Mobile (iOS, Android)
Perfect for Desktop (Windows, Mac, Linux)
Fully compatible with WebGL builds
Supports all Unity render pipelines (Built-in, URP, HDRP)
Powerful Features
✨ Visual Highlighting Highlight UI elements with customizable cutouts
Support for 3D world-space object highlighting
Shaped masks using sprite alpha channels
Animated pointer indicators
💬 Rich Dialog System Multiple text animation effects (Typewriter, FadeIn, Scramble, WaveReveal)
Customizable dialog positioning and styling
Flexible end conditions (time-based, click, animation end, manual)
Skip functionality for optional steps
🎯 Flexible Task Management Mix highlight and dialog tasks in any sequence
Conditional task progression
Persistent progress saving
Resume tours from where players left off
🌍 Localization Ready Integrate with any translation system
Template-based translation provider
Support for multiple languages
⚙️ Fully Customizable Every visual element is configurable
Extensible architecture for advanced users
Event system for custom integrations
Complete API for programmatic control
Perfect For
Game Onboarding - Guide new players through your game mechanics
Feature Tutorials - Showcase new features and updates
Software Training - Create interactive walkthroughs for applications
UI Demonstrations - Highlight interface elements and controls
Marketing Demos - Create engaging product showcases
Get Started in Minutes
Import the package
Create a Tour Manager via the menu
Create your first Tour
Configure tasks visually
Play and test immediately
Complete documentation and sample scenes included to get you up and running fast.
Price $7.99
Blendify-Blend shape Lip Sync by Syed zain ul abideen
- Works with any character model using Skinned Mesh Renderers and Blendshapes.
- Supports multiple meshes per animator (e.g., separate meshes for eyes, teeth, or hair).
- Full support for Unity’s AudioSource system.
- Includes custom, modern Editor Inspectors for a clean workflow.
Blendify: Facial Animation & Dialogue System
Bring your characters to life with a single click.
Blendify is a powerful, lightweight, and artist-friendly toolkit for Unity that automates facial expressions and lip-syncing. Whether you are building a narrative-driven RPG, an interactive VR experience, or cinematic cutscenes, Blendify removes the tedious work of manual blendshape keyframing.
Key Features
One-Click Auto-Setup: Skip the manual labor. Our intelligent scanning system automatically detects your mesh’s blendshapes and maps them to phonemes and expressions instantly.
- Intelligent Lip-Sync: Driven by DialoguePresets, the system synchronizes mouth movements to text and audio with customizable speed and intensity.
- emotion Procedural Expressions: Smoothly transition between emotional states (Happy, Sad, Angry, etc.) with adjustable fade times for natural facial performances.
- Natural Blinking System: A built-in procedural blinking engine that adds life to your characters using randomized intervals and durations.
- Dialogue Sequencing: Chain multiple dialogue lines into complex sequences with the DialogueSequencePlayer. Control delays, expression changes, and trigger logic without writing code.
- UI Integration: Built-in support for linking dialogue to UI buttons and a ready-to-use Audio Volume system for sliders and mute toggles.
- Editor Power Tools: Test expressions and play dialogue directly in the Inspector during edit mode. Use the Global Validator to ensure your character is perfectly configured.
Why Choose Blendify?
- Workflow Optimized: Designed for developers who need high-quality facial animation without the complexity of external software or expensive MoCap.
- Highly Extensible: Clean, documented C# source code that is easy to integrate into your existing gameplay systems.
- Performance First: Efficiently handles mesh weight updates with minimal CPU overhead, making it suitable for both Desktop and Mobile/VR platforms.
- Artist Friendly: No coding required for basic setup. Uses standard ScriptableObjects for dialogue data management.
Technical Details
- Works with any character model using Skinned Mesh Renderers and Blendshapes.
- Supports multiple meshes per animator (e.g., separate meshes for eyes, teeth, or hair).
- Full support for Unity’s AudioSource system.
- Includes custom, modern Editor Inspectors for a clean workflow.
Price $330.00
DevFlow by CODEUM GAMES
- Developed using Unity 6000.0.59f2.
- The asset relies only on standard Unity components and classes, with no third-party dependencies required.
Full Documentation: DevFlow Documentation
Discord: DevFlow Community
DevFlow 💻 is a productivity and workflow enhancement tool for Unity developers.
It helps you stay focused and manage development sessions directly inside the Unity Editor.
With a clean UI, Pomodoro timer, and focus management features, DevFlow turns your Editor into a smart productivity hub.
Key features:
- Built-in Pomodoro Timer - balance work and rest efficiently right inside Unity.
- Notifications & Progress Display – stay aware of your current session without distractions.
- Productivity Insights – measure focus time to optimize your development rhythm.
- Lightweight & Editor-native – runs entirely in the Unity Editor with minimal overhead.
Purpose:
Boost your development efficiency by integrating focus management and time tracking directly into your workflow.
Perfect for solo developers, small teams, and anyone aiming to improve consistency, discipline, and productivity inside Unity.
Price $6.99
Pixel Shooter 3D | Jam Template + Editor by Ragendom
Pixel Shooter 3D – Jam Template + Editor is a complete game development template, designed for creating and customizing pixel-style 3D shooter games similar in structure and gameplay to popular hyper-casual shooters.
It includes a full gameplay loop, destructible block systems, player and powerup mechanics, and a fully featured in-game level editor with JSON import/export support. All systems are modular, data-driven, and easy to extend, making this template ideal for game jams, prototypes, and production-ready casual or hyper-casual games.
Try First: Browser Demo | Android Demo
OUR ADVANTAGES
Developer-oriented architecture
Clear documentation and setup workflow
Built-in level editor and editor utilities
Easy visual, color, and gameplay customization
Clean, modular, and extendable Unity codebase
TEMPLATE INCLUDES
🔫 Pixel Shooter Gameplay
- Pixel-style 3D shooter mechanics
- Destructible block system with visual feedback
- Player deck and ammo-based progression
- Shooting, homing bullets, and conveyor-belt movement
- Multiple player states and powerup modes
🏗️ Level Editor & Data System
- Built-in in-game level editor scene
- Grid-based block placement and removal
- Player deck and color configuration per level
- JSON level export and import system
- ScriptableObject-based level data support
🎮 Powerups & Player Systems
- Modular player (Pig) controller with state machine
- Super Player / Super Pig powerup mode
- Tray and hand-picker gameplay modes
- Extendable powerup architecture
🎨 Color & Visual Tools
- Advanced block colorizer system
- Image-based color extraction
- Automatic color clustering using K-Means algorithm
- Easy replacement of materials, models, and effects
🧪 Developer & Debug Tools
- Debug helpers for testing gameplay
- Modular GameManager architecture
- Clean namespace isolation (PixelShooter3D)
🎨 Customization Friendly
- Easily replace visuals, UI, and animations
- ScriptableObject-driven configuration
- No hardcoded gameplay rules
- Designed as a foundation, not a locked system
💿 Supported Platforms
- iOS
- Android
- WebGL
- Desktop
📄 Documentation
Includes step-by-step guides for:
• Setting up the game and editor scenes
• Creating and editing levels
• Exporting and importing JSON level files
• Customizing player behavior and powerups
• Extending the template for your own shooter game
📬 Support
If you have any questions or need assistance, feel free to get in touch:
📧 Email: ragendom@gmail.com
Price $29.99
Save for Unity - ScriptableObject Add-on by SteveSmith.Software
Requires Save for Unity Core
NOTE: This asset is distributed as Plugin dll's. No source code is provided.
Adds support for Scriptable Objects to the Save for Unity Core system
Want to know more?
Read the Documentation | Discord | Email | Website
Price $15.00
Save for Unity Core Network Edition by SteveSmith.Software
Choose the entry level and add-on modules that suit you and your project.
This Core asset will serialize/deserialize the following
GameObject
Transform
Serializable Structs and Classes
as well as
C# Primitives
.Net Collections
Common Unity structs such as Vectors, Quaternion, Colors etc
See documentation for a complete list.
NOTE: This asset is distributed as Plugin dll's. Only example source code is provided.
Saving and Loading data should be easy and simple, fast, safe and secure, often it is not!
Whatever you need to save call Save.method() and let our custom binary serializer do the rest. No setup, no fuss. Bringing it back is as simple as Load.method() We have done the hard work so you don't have to.
Our simple to use API let's you save what you want in just 2 lines of code and if you don't want to code we supply No Code options for Saving and Loading.
Want to save your procedurally generated world? No problem, we save both values and references so nothing gets lost.
GameObjects, Components, Monobehaviours, Primitives, Structs, Classes, .Net Collections, Key Value pairs, ScriptableObjects, we have it covered. See technical details for more information.
Easy. Fast. Efficient. Secure.
Synchronous or Asynchronous saving and loading, compression by default, bring your own encryption if required.
Save/Load using a file for local storage or a Steam for online.
Our modular add-on system means you only have the overhead for the things your project needs. Need more? Add a module. Need less? Delete a module, it's that simple.
The ONLY Complete Save and Load Data System on the market
Despite the claims of others no one comes close to serializing the range of data types supported by the Save for Unity system. More Primitives and C# objects. More .Net Collections. More than 200 Unity objects. All 'out of the box'.
Because WE do NOT rely solely on Reflection for serialization (unlike other well known save/load systems), we will always be the Ultimate Solution for saving and loading your data in terms of ease of use, speed, I/O size and coverage.
Network Support
This edition of the Core module includes support and server examples for TCP, HTTP and UnityWebRequest network saving and loading.
Why Binary Serialization matters to YOU?
String based serializers (JSON, XML, YAML etc) are slow and create large data files with lots of garbage to be collected. Binary serializers however create small data files faster with little or no garbage collection. Smaller data files mean less system IO which translates into faster save and load times. Binary deserialization means no string parsing increasing speed whilst decreasing overhead. See our performance comparison tests here
Still not convinced? This edition supports JSON saving and loading so you can test the difference.
Optimization Built in
Here at SteveSmith.Software we care about YOUR project performance. Our unique optimization utility will remove the usage of Reflection during serialization (improving save and load times by over 20%) and remove any unused code (reducing build times and the load time of your finished game)
Want to know more?
Read the Documentation | Discord | Email | Website
SteveSmith.Software offers multiple solutions for your data requirements. See our product comparison chart, above, to decide which one best fits you and your project.
Price $40.00
N5: Lucan | Male Healer by Quang Phan
- 78 Blendshapes/Morphs (52 blendshapes for Unity Face Capture and 23 blendshapes for Phenomes, 03 elve ear blenshapes)
- Male and Female character rigged with same skeleton (UE5 Manny simple skeleton with 02 extra bones clavicle_pec_r and clavicle_pec_l)
- Male and Female head same scale so you can share Hair/Hat
- Blending/Mixing color/textures on Materials
- Makeup Face/Hair/Eyes/Lips
- Cloth and Jiggle physic setup ready
Number of textures: 89
Texture dimensions: 2048 -4096
Polygon count of [Model Name]: 70k -150k
Minimum polygon count: 70k
Maximum polygon count: 150k
Number of meshes/prefabs: ~6
Rigging: Yes
Animation count: 0
Animation type list
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps (e.g., PBR): PBR
Dear my friends,
After a period of experiencing the default physics simulation tools and various free tools, I have realized that the physics simulation needs improvement to provide a better experience for users. For this reason, I have decided to use Magica Cloth 2.
If you do not use Magica Cloth 2, you can still utilize the character; however, you will need to set up the physics simulation for the cloth and hair using your own tools.
Please note that to activate the physics simulation for the character, you will need Magica Cloth 2. Kindly follow the instructions below to proceed with the activation:
Active Magica Cloth 2 on characters
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Character overview:
The Healer class is typically composed of characters specialized in healing and supporting teammates in fierce battles. With mending and restorative abilities, Healers play a crucial role in maintaining the group's strength, keeping allies alive, and enhancing their combat effectiveness. They often possess skills for health restoration, damage absorption, and even shielding comrades from dangers. Healers are commonly seen as the heart of the team, providing stability and protection for all members, while playing a vital role in completing missions and achieving victory in the power struggle of the virtual world.
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How to use
- N5 Character Guidelines
- How to using Unity Face Capture
- The characters in the package utilize the Dawnshader_SG shaders created with Shader Graph in Unity. The package is set up in HDRP mode, if you wish to use them in URP or Built-in, you can switch the SRPs without changing the shaders, although you may need to readjust lighting and environment settings. Additionally, you may need to fine-tune the skin materials or other materials for optimal results. You may also need to install Shader Graph in Unity to modify the shader and follow the steps below:
Window -> Package Manager. Shader Graph
- To avoid get error log "inputValue" so please following:
Window -> Package Manager. At the top left corner of that window you should change: Packages: In Project >>> Packages: Unity Registry. Search for Input System and install. Restart project >> Done
- You should open Overview scene to find out features of character package
- You can find Face Morphs/Blendshapes on Head Morphs in this package.
- Feel free to learn more about characters and make a questions on my [My Discord]
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All character body parts are modular so you can mix with my other N5 characters same gender but make sure you have scripts to mix characters, this package not included mixing character scripts.
Props physic on character clothes setup physic ready with demo script of Dynamic Bone
This character has over 78 Blendshapes/Morphs (52 blendshapes for Unity Face Capture and 23 blendshapes for Phenomes. 03 elve ear blenshapes), 01 hair styles
Price $49.99
Pipeline Forge - Universal Material Converter by PixelWizardX
Technical details:
Bidirectional conversion: BiRP → URP → HDRP (any direction)
150+ built-in shader mappings with property transformations
Project scanner with automatic pipeline detection
Confidence-based material categorization (High/Medium/Low)
Batch conversion with progress tracking
Smart property mapping (_Color → _BaseColor, _MainTex → _BaseMap, etc.)
Shader keyword preservation (_NORMALMAP, _EMISSION, _ALPHATEST)
Render queue and GPU instancing settings preserved
Automatic material backup system
Full Undo/Redo support
HTML report generation with visual statistics
Folder-specific scanning and conversion
Material filtering by shader, confidence, source pipeline
Editor window with 5 tabs: Overview, Materials, Shaders, Lighting, Settings
C# API for custom automation workflows
Zero runtime overhead (Editor-only tool)
Unity 2021.3+ compatible
Pipeline Forge is the ultimate material conversion solution for Unity developers. Seamlessly migrate your projects between Built-in (BiRP), Universal (URP), and High Definition (HDRP) render pipelines.
KEY FEATURES:
Bidirectional Conversion - Convert materials in any direction: BiRP ↔ URP ↔ HDRP
150+ Shader Mappings - Standard, Particles, Terrain, SpeedTree, Skybox, UI, Sprites, Legacy
Intelligent Property Transfer - Automatic color, texture, and value mapping
Keyword Preservation - Normal maps, emission, alpha cutout, transparency maintained
Batch Processing - Convert entire projects or folders with one click
Detailed HTML Reports - Visual breakdown of conversion results
Non-Destructive - Automatic backups with full Undo support
Clean Editor UI - Professional interface with filtering, search, and progress tracking
SUPPORTED SHADERS:
Standard / Lit (PBR materials)
Particles (Surface, Unlit, Additive, Alpha Blended)
Terrain shaders
SpeedTree 7 & 8
Skybox (Procedural, 6-Sided, Cubemap, Panoramic)
UI & Sprites
Legacy shaders (Diffuse, Specular, Bumped, Transparent)
Unlit shaders
PERFECT FOR:
Upgrading legacy BiRP projects to URP/HDRP
Cross-platform development (mobile URP, console HDRP)
Asset developers maintaining multi-pipeline compatibility
Studios migrating large codebases
Price $21.99
Voxel Sandbox System by MT STUDIO ASSETS
- Fully Procedural Voxel World Generation
Chunk-based voxel terrain with configurable size, height, seed, and render distance. - Dynamic Chunk Streaming System
Automatic loading, unloading, and rebuilding of chunks based on player position. - Advanced Terrain Generation
Multi-layer Perlin noise terrain with hills, plains, beaches, rivers, and lakes. - Real-Time Water Simulation
Minecraft-like voxel water with:
Water sources and flow levels
Falling and horizontal spreading
Dynamic updates when blocks are placed or removed
Optimized update queue system - Rivers & Lakes Generation
Procedural rivers and lakes with adjustable width, depth, and frequency. - Voxel Mesh Optimization
Face culling (only visible faces rendered)
Separate submeshes per block type
32-bit index buffers for large meshes - Distance-Based Collider Optimization
Mesh colliders enabled only near the player to improve performance. - Multiple Block Types Support
Grass, Dirt, Stone, Sand, Water, Wood, Leaves, Bedrock — easily extendable. - Dynamic Terrain Editing (Runtime)
Place and remove blocks at runtime with automatic mesh and water updates. - Procedural Trees Generation
Configurable tree density, height, and shape. - Smooth Water Surface Rendering
Per-vertex water height calculation for natural-looking water surfaces. - Material-Based Rendering System
Individual materials per block type with automatic fallback materials. - Seed-Based World Generation
Deterministic world generation using a configurable seed. - Highly Configurable Inspector Settings
Terrain scale, water level, rivers, lakes, trees, render distance, physics tuning. - Single-Script Core System
Easy integration and modification — no external dependencies. - Runtime-Only (No Editor Tools Required)
Works entirely at runtime, suitable for sandbox, survival, and voxel-based games.
Voxel Sandbox System is a complete, ready-to-use Unity asset that provides a full foundation for creating voxel-based sandbox games similar to Minecraft.
Core Features
- Procedural Infinite World Generation: Chunk-based system (default 16×128×16) using Perlin noise to create realistic terrain with hills, rivers, lakes, beaches (sand blocks), and randomly placed trees.
- Advanced Water Physics: True Minecraft-style finite water simulation – water sources, downward flow, horizontal spreading up to 7 blocks, falling water, proper level handling, and automatic updates when blocks are placed or removed.
- Player Controls: First-person movement including walking, sprinting, jumping, full swimming mechanics (directional movement based on camera, separate up/down speeds with Shift/Jump, buoyancy, drag), mouse look, and underwater visual effect.
- Building & Interaction: Accurate block highlighting with outline, left-click to destroy blocks, right-click to place blocks from the selected hotbar slot, configurable reach distance.
- Inventory System: 9-slot hotbar + 27-slot main inventory, stackable items (max 64 per stack), clean modern UI with item icons, counts, tooltips, hotbar selection via 1-9 keys or mouse wheel, inventory toggle with E key, right-click to transfer items between hotbar and inventory.
- Included Shader: "Cube6Textures" – a custom surface shader that allows different textures on each face of a cube (top, bottom, sides).
Customizability
Everything is highly customizable directly in the Unity Inspector:
- Terrain parameters (scales, heights, water level, tree density, seed, etc.).
- Movement and swimming speeds, gravity, jump force.
- Materials and icons for all block types.
- Easy extension of the BlockType enum and block database.
- All scripts are clean, well-commented, and modular, making it simple to add new features like mobs, crafting, or biomes.
Suitable Genre
Perfect for sandbox, survival, creative, or open-world building games in the voxel/Minecraft style. It delivers all core mechanics out of the box, saving months of development time and letting you focus on your unique gameplay ideas.
Drop the components into a scene, connect a few references, and you have a fully playable voxel world ready for further development.
Price $39.99
Procedural Jigsaw Puzzle Generator by MT STUDIO ASSETS
Key Features:
- Procedural jigsaw puzzle generation at runtime
- Supports square textures (recommended resolution: 2048×2048)
- Automatic mesh generation with correct UV mapping
- Customizable rows and columns
- Adjustable piece shape (tabs, neck width, segments)
- Randomized piece placement and rotation
- Snapping system with distance control
- Automatic puzzle completion detection
- Inspector-based customization (no code required)
- Demo scene and offline PDF documentation included
Procedural Jigsaw Puzzle Generator is a customizable Unity system for creating jigsaw puzzle gameplay from any square image. The puzzle is generated entirely at runtime, automatically slicing the source texture into interlocking pieces with correct UV mapping.
Developers can control grid size, piece shape, snapping distance, randomization, and layout directly from the Inspector. The system supports puzzle completion detection and optional UI integration for menus or scene transitions.
This package is suitable for 2D games, casual and mobile puzzle projects, educational applications, and UI-based gameplay experiences.
It is designed to be easy to integrate, extend, and customize without modifying core logic.
Price $29.99
Snow Horror - SFX Minikit by evyhank
Audio file types WAV
Sample rate 48000
Bit depth 16 bit
Loopable No
Additional Stereo
60 total sounds suited for horror projects, specialized for those involving snow.
- 11 Ambiences and Backgrounds
- 15 Electrical SFX
- 5 Knocks
- 10 Scary SFX
- 8 Snow Footsteps
- 11 Miscellaneous SFX
Inspired by the sound design of Fears to Fathom by Rayll
Price $4.99
Low Poly Nature Pack - 50+ Stylized Assets by Leafar3D
- Total Assets: 54 unique models.
- Compatibility: Fully supports Built-in, URP, and HDRP.
- Texture & Materials: Uses a single Texture Atlas (optimized for mobile performance).
- Polycount: Low Poly / High Performance (Avg. 200 - 800 triangles per model).
- Format: .FBX models.
- Setup: Prefabs included with colliders already set up for easy drag-and-drop.
- UV Mapping: Yes, optimized for color palette swapping.
Bring your game world to life with this Low Poly Nature Essentials Pack! Featuring 54 unique, hand-crafted models, this kit is perfect for creating vibrant forests, meadows, or stylized environments for mobile and PC games.
What’s inside?
- Trees: 26 varied models (Conifers, Round trees, Dead trees, and more).
- Rocks: 9 modular rocks for cliffs and terrain detailing.
- Stumps & Logs: 10 pieces to add history to your forest.
- Foliage: 4 Bushes, 2 Grass types, and 3 Mushroom varieties.
All models share a consistent, clean stylized aesthetic, making them easy to mix and match. Whether you are prototyping or building a final product, this pack provides the foundation you need.
Price $9.99
Pixel Dream Music Pack by Wh3r3Yoshi@
- Digital delivery only
- 9 tracks
- Wav format
- All tracks are loopable
Dive into a world of immersive exploration with this expertly crafted collection of "dream-state" soundscapes. Designed to elevate both the journey and the story, these ethereal tracks blend calming rhythms with atmospheric textures, creating the ideal backdrop for fantasy realms and epic adventures. Whether your players are discovering uncharted lands or unraveling deep narratives, these melodies will transform their experience and set the perfect mood for every moment.
Price $5.99
Shimmer FX | Pickable Object Highlight | Shine FX by GameReadyTools
- Shimmer Effect shaders: for both HDRP and URP Project
- Shimmer Effect Materials: both HDRP and URP Shimmer Effect shaders applied materials
- Performance-friendly design: suitable for PC, console, tablet, and phones
- Friendly workflow: minimal setup, no coding required
- Demo scenes: included for fast onboarding
- Works with Unity 2021 and newer
Before purchasing, please review the 📖 Documentation
Thanks for checking out “Shimmer FX | Pickable Object Highlight | Shine FX”
This package gives you a flexible shimmer / highlight shader you can quickly drop onto items, UI, or any object you want to draw attention to.
The package contains one HDRP shader, one URP shader, and two pre-applied materials targeting PC, console, tablet, and phones.
The shader is good for highlighting collectables, bringing focus to a particular object, alerting danger, etc.
Compatibility
- Unity 2021.3 LTS or newer
- Universal Render Pipeline (URP) compatible
- High Definition Render Pipeline (HDRP) compatible
Price $9.99
