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Updated: 7 min 15 sec ago

Inspector Master by Drkhn

2026, January 15 - 12:32
InspectorMaster enhances Unity's Inspector with tabs, foldouts, custom labels, and dynamic visuals, streamlining workflow, improving readability, and boosting productivity for any project.

Technical Details — Key Features of InspectorMaster

  • TabGroup: Organize fields into clickable tabs for cleaner layouts.
  • BoxGroup: Visually distinct boxes to group related fields.
  • Foldout: Collapsible sections for optional or advanced settings.
  • IndentSpace: Adjust vertical spacing and horizontal hierarchy.
  • Title & LabelText: Custom headers and labels with color support.
  • LabelColor & LabelAttribute: Change field label colors and add suffix/prefix labels.
  • InfoBox: Context-sensitive message boxes for warnings, info, or errors.
  • ProgressBar: Real-time visual representation of values.
  • PreviewField: Display textures, sprites, or other asset previews.
  • ShowIf / DisableIf: Conditional field visibility and interactivity based on runtime values.
  • Required & ReadOnly: Enforce field data integrity or make fields display-only.
  • ShowInInspector: Expose private fields or properties in the Inspector.
  • EnhancedRange: Dynamic sliders with min/max limits from other fields or properties.
  • MultiLine: Increase text field height for multi-line editing.
  • TableList: Editable, sortable tables for complex object lists.
  • ListDrawerSettings: Customize List<T> drawers with drag/reorder/remove options.
  • ShowMultiDimArray: Support for multi-dimensional array display.
  • ValueDropdown: Populate dropdown menus dynamically from methods or fields.
  • Button: Make methods clickable directly from the Inspector.
  • EnumToggleButtons: Display enums as horizontal toggle buttons for cleaner state management.

Additional Notes:

  • Fully compatible with MonoBehaviour and ScriptableObject.
  • No external dependencies required.
  • Works seamlessly with any Unity project genre.

InspectorMaster is a comprehensive Unity Inspector enhancement toolkit designed for developers who want to take their workflow to the next level. It provides a wide range of attributes that allow you to organize, style, and control the display of fields in the Unity Inspector without writing complex editor scripts. You can create tabbed sections, collapsible foldouts, visually distinct boxes, custom labels, colored text, info boxes, progress bars, and asset previews, all directly in your MonoBehaviour or ScriptableObject scripts.

Conditional logic and validation attributes let you hide, show, or disable fields based on runtime conditions, enforce required values, or mark fields as read-only. For complex data structures, InspectorMaster offers sortable and reorderable tables, multi-dimensional array support, dropdown menus from methods or lists, clickable buttons, and enum toggle buttons for cleaner state management.

Everything is fully customizable and flexible, working seamlessly with any project genre—whether it’s RPGs, strategy games, simulation tools, or editor utilities. InspectorMaster requires no additional dependencies and can dramatically improve the clarity and usability of your Inspector interface, saving time, reducing errors, and making your Unity development process much smoother.


Price $19.99

Switch Selector by NextLayer

2026, January 15 - 12:19
A flexible UI selector for Unity that lets players switch between options easily. Works like a native UI element with auto Canvas and EventSystem creation.

Category: UI / Controls

Unity Versions: 2021.3 LTS or higher (tested on 2021–2025)

Render Pipelines: Built-in, URP, HDRP

Dependencies: TextMeshPro (optional)

Input Compatibility: Supports both Input System and Legacy Input

Namespace: NextLayer.UI

Script File: SwitchSelector.cs

Menu Path: UI → Switch Selector – NextLayer

File Size: Lightweight (under 50KB)

Supported Platforms:

  • Windows / macOS / Linux
  • Android / iOS
  • WebGL
  • Console (UI supported environments)

The Switch Selector – NextLayer is a fully modular UI control designed for Unity developers who need an elegant way to toggle through options in menus, settings, or character customization screens.


It works like Unity’s native UI components (Button, Slider, Toggle), appearing directly under the UI → Switch Selector – NextLayer menu, and can be added to your scene instantly — no manual setup required.


The component supports horizontal and vertical navigation, looping behavior, activation modes, and custom visuals for arrows and option areas. It’s ideal for players to cycle through values or options using both controller or mouse input.


Main Features:

  • Plug-and-play UI element (no setup required)
  • Looping option list navigation
  • Keyboard, mouse, and gamepad compatible
  • Activation/confirmation mode support
  • Optional custom Left/Right/Body areas
  • Full TextMeshPro and Image support
  • Clean code structure with UnityEvent callbacks
  • Works seamlessly with the new Input System or legacy input

Perfect for:

  • Game menus and option selectors
  • Character or weapon customization
  • Level, difficulty, or skin selection interfaces
  • Dialogue choice menus

The Switch Selector follows Unity’s Selectable pattern, ensuring full compatibility with navigation, transitions, and UI styling.


Price $20.00

Useful Inspector Attributes by Heroicsolo

2026, January 15 - 12:17
Useful Inspector Attributes (UIA) – bundle of 10 useful attributes which make your Inspector more informative and functional.

- [ReadonlyField] attribute (field cannot be modified via Inspector, but its value is visible)

- [ConditionalHide] attribute (field is hidden until another field has the needed value). It works properly only with single field, not with multiple ones (this is limitation of PropertyDrawer, and it can be resolved only by using custom Editor)

- [CopyToClipboard] attribute (small "Copy" button near the field)

- [GradientPreview] attribute (Gradient value preview with customizable height and transparency indication; also supports showing gradient from 2 simple Color fields)

- [SpritePreview] attribute (sprite preview in Inspector)

- [SceneField] attribute (allows to select scene asset via Inspector field, which prevents from unexpected errors when you store scenes as usual strings or integers)

- [RangeInt] attribute (range field with customizable step size)

- [TagSelector] attribute (simple tag selector with possibility to create new tags)

- [InlineScriptable] attribute (change SO fields directly via current component Inspector, without the need to open SO itself)

This package contains 10 useful attributes which can save your time by making your components more functional and understandable in Inspector.


You are free to modify and upgrade all these attributes if needed.


Be aware: most part of these custom Inspector attributes don't work properly in Unity 6000.0, because of limitation of PropertyDrawer functionality in such version of Unity Editor.

This package works well in all Unity versions from 2022 to 6000.0 (excluding), and from 6000.1 to the newest versions.


Price $4.99

Stylized 2D Fire & Smoke VFX Pack by FlexUnit

2026, January 15 - 11:58
Stylized 2D fire and smoke VFX. Includes fire, smoke, and flamethrower shapes with sound FX and directional motion. Built with Shader Graph for URP 2D projects.

For performance reasons, procedural noise is not used in this package. All shaders rely on pre-rendered noise textures.

  • Ready for 2D URP
  • All textures for the effects are provided in three sizes.: 1024x1024, 512x512, 256x256
  • 3 unique fire with smoke effects
  • 3 unique smoke effects
  • flamethrower effect
  • 4 wav audio files (48 kHz / 32 bit / Stereo)
  • 4 demo scenes showing examples of the effects, their animations, and sound effects

This package provides a stylized fire and smoke effect with sound effects, designed specifically for URP 2D projects. It includes multiple ready-to-use shapes that allow you to create a wide range of fire, smoke, and flamethrower-style effects for games and interactive scenes.


The pack contains 3 shapes for creating fire with smoke, 3 shapes for smoke effects, and 1 shape suitable for a flamethrower effect, along with matching sound effects. All effects support directional movement offset, allowing them to visually interact with the environment — for example, reacting to wind or motion.


The effects are built entirely using Shader Graph and are optimized for use in 2D URP projects.


Online Demo


A demonstration video shows the setup process — be sure to watch it and read the included documentation to get the best results.


Note: The background images shown in screenshots and video are for demonstration purposes only and are not included in this package.


If you need a similar effect for a 3D project, you can find it here.


Check out my Socials to see my latest works:

YouTube | Twitter


Price $19.99

Wooden Post Light _ Game Ready by Imersual Studio

2026, January 15 - 11:43
Stylized PBR lamp on a wooden base. Low-poly, UV-unwrapped, with adjustable emissive glow. FBX + 4K textures. Unity/Unreal ready—great for paths, gardens, cozy interiors, and VR.

Number of textures : 3

Texture dimensions : 4K

Polygon count of main model : 3436

Number of meshes : 1

Number of prefabs : 1

Rigging: No

UV mapping: Yes

Types of materials and texture maps : PBR

a sturdy wooden post with a woven lantern head and a warm glow. It’s built for real-time use—low-poly, clean topology, non-overlapping UVs, and PBR textures—so it drops straight into Unity (URP/HDRP) or Unreal and just works.


Customizable? Yes. The emissive light is fully tweakable in the material (change color and intensity to match night, dusk, or cool/cold lighting). Wood and metal tints are easy to adjust via base color/roughness so you can go from dark rustic to lighter garden wood in seconds. Scale holds up well (from knee-high bollard to taller post), and the pivot is at the base for fast placement and snapping along paths.


Where it fits. Perfect for fantasy/stylized worlds, cozy villages, gardens and courtyards, temple approaches, tavern exteriors, park walkways, and VR/AR walkthroughs where performance matters. It reads clearly from a distance but still has nice detail up close for hero shots.


What you get. One optimized mesh FBX and a 4K texture set (BaseColor, MetallicSmoothness, Normal). Works with lightmaps or fully dynamic lighting. Create quick variants by duplicating the prefab and changing glow/wood tone for natural variety along a path.


Price $4.99

Character Alien Warrior 05 by Maksim Bugrimov

2026, January 15 - 11:28
  • Hello,
  • I present to you a Alien Warrior 05.
  • This is an alien with red-hot lava flowing in his veins and hellfire blazing in his eyes. Instead of his right arm, he has an implanted biomechanical weapon that transforms internal magma into red-hot fragmentation shells.
  • This character is perfect for your Sci-fi style games.
  • PBR textures.
  • Character
  • -Albedo
  • -AO
  • -Metallic
  • -Normal
  • -Emissive
  • -ID
  • -Specular
  • (4096-4096 Size)
  • Polys:27,271
  • Tris:53,876
  • Verts:27,428
  • Weapon:
  • -Albedo
  • -AO
  • -Metallic
  • -Normal
  • -Emissive
  • (4096-4096 Size)
  • Polys:10,703
  • Tris:20,452
  • Verts:10,397
  • AnimList:
  • Anim_Defender_Attack_01
  • Anim_Defender_Attack_02
  • Anim_Defender_Attack_03
  • Anim_Defender_Attack_04
  • Anim_Defender_Attack_05
  • Anim_Defender_Dead_01
  • Anim_Defender_Dead_02
  • Anim_Defender_Get_Hit
  • Anim_Defender_Get_Hit_02
  • Anim_Defender_Idle_01
  • Anim_Defender_Idle_02
  • Anim_Defender_Idle_03
  • Anim_Defender_Jump
  • Anim_Defender_Reload
  • Anim_Defender_Rotate_90_45_Down_Left
  • Anim_Defender_Rotate_90_45_Down_Right
  • Anim_Defender_Rotate_90_45_Up_Left
  • Anim_Defender_Rotate_90_45_Up_Right
  • Anim_Defender_Rotate_90_Down
  • Anim_Defender_Rotate_90_Left
  • Anim_Defender_Rotate_90_Right
  • Anim_Defender_Rotate_90_Up
  • Anim_Defender_Run
  • Anim_Defender_Run_Back
  • Anim_Defender_Run_Back_Root
  • Anim_Defender_Run_Fast
  • Anim_Defender_Run_Fast_Root
  • Anim_Defender_Run_Left
  • Anim_Defender_Run_Left_Root
  • Anim_Defender_Run_Right
  • Anim_Defender_Run_Right_Root
  • Anim_Defender_Run_Root
  • Anim_Defender_Shot_01
  • Anim_Defender_Shot_02
  • Anim_Defender_Shot_03
  • Anim_Defender_Walk
  • Anim_Defender_Walk_Back
  • Anim_Defender_Walk_Back_Root
  • Anim_Defender_Walk_Left
  • Anim_Defender_Walk_Left_Root
  • Anim_Defender_Walk_Right
  • Anim_Defender_Walk_Right_Root
  • Anim_Defender_Walk_Root


Price $24.99

HDRI 8K Cosmic – 11 Seamless 32-Bit Space & Nebula Skyboxes by Matei Ioan Alexandru

2026, January 15 - 10:13
Professional 8K (8192×4096) 32-bit HDRI skybox pack featuring 11 seamless space and nebula panoramas for cinematic lighting, reflections, and environment backgrounds in Unity.

• Texture Format: .HDR (Radiance)
• Color Depth: 32-bit float
• Resolution: 8192 × 4096
• Projection: Equirectangular (2:1)
• Seamless: Yes
• Number of Textures: 11
• Texture Type: Skybox / Environment Map / Reflection
• Rendering Pipelines:
– Built-in Render Pipeline
– URP
– HDRP

HDRI 8K Cosmic is a premium collection of ultra-high-resolution space and nebula panoramic environments, designed for realistic lighting, skyboxes, reflections, and cinematic rendering inside Unity.


This pack contains 11 unique equirectangular HDR environment maps, captured and processed in true 32-bit floating-point HDR, preserving full dynamic range for physically accurate lighting, smooth gradients, and deep color detail without banding.


All textures are delivered in 8K resolution (8192 × 4096) with perfect 2:1 panoramic projection and seamless pole handling, making them ideal for:


• Skyboxes
• Global Illumination
• Reflection Probes
• IBL Lighting
• Space & Sci-Fi environments
• Cinematic backgrounds
• Planetary scenes
• Volumetric fog & lighting


The pack is optimized for both real-time performance and high-end visual fidelity, suitable for games, cinematics, VR, and architectural visualization.


Features

• 11 unique space & nebula HDRI environments
• True 32-bit floating-point .HDR format
• Ultra-high resolution 8K (8192 × 4096)
• Seamless equirectangular 2:1 projection
• Clean poles, no visible seams
• Physically accurate lighting data
• Natural star distribution and nebula color balance
• Suitable for HDR skybox, IBL, and reflection probes
• Optimized for Unity URP, HDRP, and Built-in RP


Price $16.99

Lelakut by Nusantara Art World

2026, January 15 - 10:05
Inspired by Balinese culture, the Lelakut is a spiritual guardian of the rice fields. Features a stylized woven straw design and the sacred black-and-white "Kain Poleng" cloth.

Number of textures 1

Texture dimensions 1024x1024

Polygon count of Lelakut

Number of meshes/prefabs

Rigging: Yes

UV mapping: Yes

Types of materials and texture maps PBR

Lelakut: Balinese Guardian of the Fields

"A guardian of balance in the heart of the rice paddies."

Bring the authentic atmosphere of Southeast Asia to your project with the Lelakut. In the culture of Bali, Indonesia, a Lelakut is not merely a tool to scare away birds; it is a symbol of protection for the Subak (rice field irrigation system), guarding the harvest against pests and bad spirits.

Visual & Cultural Details:

  • Kain Poleng: The character wears the distinct black-and-white checkered cloth (Saput Poleng) around its waist. In Balinese philosophy, this represents "Rwa Bhineda" (the balance of light and dark), marking the object as a sacred guardian.
  • Traditional Design: Crafted with a woven straw head and wearing a traditional conical hat (Caping), capturing the rustic feel of Indonesian agriculture.

Protect your harvest with the spirit of Bali.


Price $18.00

Low Poly Pro Forest Hero's Equipment Pack by Small Hearth Studios

2026, January 15 - 10:04
create a Item shop to sell equipment to your heroes. The bonus includes a Item Crate, Info Sign, Log Store Room, Store Counter, Glass Display Case, Locked display Case, Store Shelves and a Weapon Rack

Technical Details Texture: 3 2048x2048 Texture Atlas 

Tri Count: Average of 300 

Minimum Tri Count: 24 

Maximum Tri Count: 950 

Number of Meshes/Prefabs: 51

UV Mapping: Yes

Everything from Low Poly Forest Hero's Equipment Pack but now with bonus Item Shop assets, create a cosy Item shop to sell equipment to your heroes. The bonus includes a Item Crate , Info Sign, Log Store Room, Store Counter, Glass Display Case, Locked display Case, Store Shelves and a Weapon Rack to place all the items from the Forest Hero's Equipment Pack.


All models are optimised for performance, with most assets kept under 400 tris, making them perfect for mobile and low-poly games.


This pack contains:
51 OBJ files
51 FBX files
51 STL files

3 2048x2048 textures


Package Content:

Item Shop Bonuses Décor
Item Crate
Info Sign
Log Shop Room
Shop Counter
Shop Shelves
Glass Display Case
Locked Display Case
Weapon Rack


Dungeon Décor
Chest with separate Lids (x2)
Coins (x2)
Coin Purse
Gem
Heart Upgrade
Jar (2x)
Key (x2)


Hero’s Rest Décor
Log Bed
Log Floor
Log Room
Log Table


Weapons
Swords (x4)
Shield (x3)
Crossbow (x2)
Crossbow Bolts (x2)
Magic Crossbow Bolts (x3)
Bomb


Equipment
Grappling Hook with separate parts (x2)
Mask
Compass
Potion in bottle (x3)
Magic Seed


Follow me on my Patreon: Here to vote on what packs I should make next!



Price $4.99

Jelangkung by Nusantara Art World

2026, January 15 - 10:04
Jelangkung: Indonesian Spirit Doll Prop The Ouija of the East. "Jelangkung," a traditional Indonesian doll used to summon spirits. Features a coconut shell head and wooden frame design.

Number of textures 3

Texture dimensions 1024x1024

Polygon count of [Jelangkung 896]

Number of meshes/prefabs 1

Rigging: Yes

Animation count 0

UV mapping: Yes

Types of materials and texture maps PBR

Jelangkung: The Spirit Medium Doll

"Datang tak dijemput, pulang tak diantar." (Come uninvited, leave unescorted.)

Add a touch of authentic Indonesian horror to your game with the Jelangkung. In local urban legends, this doll is not a toy, but a medium used in rituals to summon spirits from the other side. Similar to a Ouija board, the doll is held by participants and is said to become heavy or move on its own when possessed.

Visual Design:

  • Stylized Aesthetic: Designed with a semi-toon / stylized look, making it versatile for both spooky-cute games and serious horror atmospheres.
  • Authentic Details: Constructed faithfully to the legend with a coconut shell head (Batok Kelapa) featuring hollow eyes, and a body made from a wooden cross draped in white cloth.

Usage Ideas:

  • Investigation Tool: Use it as a prop that writes clues or points to hidden objects when spirits are nearby.
  • Haunted Object: A physics prop that shakes violently or moves when the player isn't looking.
  • Ritual Set Piece: Essential for any scene depicting Asian occult ceremonies.

Support & Contact: Email: lentera@lentera-nusantara.com

Are you brave enough to chant the mantra?


Price $18.00

3D Fan Pack (8x) by Lyricsz

2026, January 15 - 10:03
An asset pack of 8 fans. Highly customizable. Suitable for games in need of various fans.

Vert count: ~100000

Rigged: No

Materials: PBR

No of Prefabs: 8

No of Textures: 0

Texture Dimensions: None


3D Fan Pack is a 3d asset package consisting of 8 detailed fans with the minimum vertices (for smooth rendering). The package includes various kinds of fan (Ceiling fans excluded --- A free pack of this, soon to be released). The Content:


i) 8 Model of fan with customizable materials. 

ii) Well optimized model.


Useful for 3d games.


For additional support regarding the asset: lyricszgame@gmail.com

Thanks for your purchase!


Price $5.00

30 Eggcelent Easter Eggs by PolyKebap

2026, January 15 - 10:03
30 Hand-painted, stylized egg assets perfect for cozy games, festive scavenges, and hidden treasures. Give your players an egg-celent reason to explore every corner of your world!

Number of textures: 30

Texture dimensions: 1024x1024

Polygon count of [Egg]: 432

Number of meshes: 1

Number of prefabs: 30

Rigging: No

Animation count: 0

UV mapping: Yes

LOD count: 1

Types of materials and texture maps: PBR

Every single asset in this collection has been laid with care, featuring 30 hand painted textures that aren't just your typical hard-boiled patterns :D


The integration is going to be whisk-free and perfectly optimized for mobile or PC so you never have to stress the small yolk during development.


Price $4.99

Bajat Karewau (F) by Nusantara Art World

2026, January 15 - 10:02
This rigged 3D character depicts the female Bajat Karewau, a terrifying buffalo-human hybrid from Dayak Maanyan folklore. Essential for Indonesian-themed horror and fantasy games.

Number of textures 10

Texture dimensions 1024x1024

Polygon count of [Bajat Krewau (F) ] 22.962


Number of meshes/prefabs 1

Rigging: Yes

Animation count 7

Animation type list

greet, idle, jump, run, talk, tired, walk

UV mapping: Yes

Types of materials and texture maps PBR

Bajat Karewau: The Buffalo Spirit (Female)

"She waits in the empty house. Do not turn your back on her."

Expand your horror collection with the Bajat Karewau (Female), the eerie counterpart to the Dayak Buffalo Spirit. Emerging from the mystical folklore of the Dayak Maanyan people in Borneo (Kalimantan), this "Siluman" (Spirit Beast) haunts deep wildernesses and abandoned mansions (Rumah Besar).


The Lore & Gameplay Mechanics:Like the male, the Female Bajat is a creature of psychological terror.

  1. The Lure: She is known to emit a soft, distant sound of "Uy...". If the player answers, the sound draws closer.
    Dev Tip: Use this as an audio proximity mechanic to build tension.
  2. The Gaze (Weakness): She is terrified of human eyes.
    Survival Rule: Players must face her to keep her at bay. Turning away or fleeing invites an immediate attack.
  3. Vulnerabilities: According to legend, she fears kitchen ash and iron weapons coated in ash.

Visual Design:This asset features an anthropomorphic female figure with the head and features of a buffalo. She is dressed in traditional-inspired red attire with gold accents, matching the visual style of the male variant but with a distinct female silhouette.


Support & Contact: Email: lentera@lentera-nusantara.com

Face the spirit of the Borneo jungle!


Price $36.00

LeMi - Interactive Grass & Detail Generator by LemiGame

2026, January 15 - 10:02
Make your terrains come alive! Let characters and objects physically interact with grass while providing a Terrain Detail Generator to populate your scene with grass, flowers and more

Terrain Detail Generator

  • Auto-placement based on Terrain Layers or reference image colors
  • Adjustable density, noise, and transition thresholds
  • Real-time preview and mask export

Interactive Grass

  • Physical interaction with characters and objects
  • Dither-based distance fading and smooth ground blending
  • Wind direction, intensity, and speed control
  • Terrain color blending for natural integration
  • Burn effect (requires LeMi – Fire Spread for actual burn behavior)

Interactive Grass & Terrain Detail Generator is a dual-purpose tool that enhances both realism and workflow efficiency.


The Terrain Detail Generator allows you to automatically scatter details across terrains using layer painting or color-based masks, complete with adjustable density, noise, and smooth blending transitions.


The Interactive Grass system brings your environments to life — grass bends when players walk through it, reacts to movement and wind, and blends seamlessly with terrain textures.


An optional Burn Map effect is also supported for visual burn reactions when paired with the separate LeMi – Fire Spread asset.



This tool is highly customizable and works well for open-world, simulation, or nature-themed games that aim for dynamic, living environments.


Price $15.00

LeMi - Fire Spread by LemiGame

2026, January 15 - 10:02
GPU-accelerated fire propagation system for URP — realistic flames with shader and VFX Graph.
  • GPU-accelerated fire spread via Compute Shader
  • VFX Graph integration for realistic flame visuals
  • Highly customizable Fire Shader: BaseMap transition + dual noise layers for varied fire styles
  • Parameters: Power (blend strength), Distance (depth/curvature), Offset (view‐direction bias)
  • Terrain alignment: particle effects align to terrain height
  • Collision detection: trigger events when objects enter/exit burning areas
  • Designed for LeMi - Interactive Grass And Detail Generator, also can work independently

Lemi – Fire Spread is a high–performance fire propagation package designed specifically for Unity’s Universal Render Pipeline (URP). Using Compute Shaders for GPU acceleration and VFX Graph for visually rich flame effects, this system brings dynamic fire simulation into your scene. The shader included is highly customizable — adjust noise layers, blending, curvature and depth to create entirely unique flame styles. While the system focuses on visual fire spread and does not include grass interaction, it seamlessly complements terrain and foliage workflows, making it ideal for action, survival, open-world or simulation games that feature dynamic environments.


Price $10.00

N5: Althea | Female Healer by Quang Phan

2026, January 15 - 09:58
Female Healer for games
  • 78 Blendshapes/Morphs (52 blendshapes for Unity Face Capture and 23 blendshapes for Phenomes, 03 elve ear blenshapes)
  • Male and Female character rigged with same skeleton (UE5 Manny simple skeleton with 02 extra bones clavicle_pec_r and clavicle_pec_l)
  • Male and Female head same scale so you can share Hair/Hat
  • Blending/Mixing color/textures on Materials
  • Makeup Face/Hair/Eyes/Lips
  • Cloth and Jiggle physic setup ready

Number of textures: 89

Texture dimensions: 2048 -4096

Polygon count of [Model Name]: 70k -150k

Minimum polygon count: 70k

Maximum polygon count: 150k

Number of meshes/prefabs: ~6

Rigging: Yes

Animation count: 0

Animation type list

UV mapping: Yes

LOD information (count, number of levels): No

Types of materials and texture maps (e.g., PBR): PBR

Dear my friends,

After a period of experiencing the default physics simulation tools and various free tools, I have realized that the physics simulation needs improvement to provide a better experience for users. For this reason, I have decided to use Magica Cloth 2.

If you do not use Magica Cloth 2, you can still utilize the character; however, you will need to set up the physics simulation for the cloth and hair using your own tools.

Please note that to activate the physics simulation for the character, you will need Magica Cloth 2. Kindly follow the instructions below to proceed with the activation:

Active Magica Cloth 2 on characters

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Character overview:

The Healer class is typically composed of characters specialized in healing and supporting teammates in fierce battles. With mending and restorative abilities, Healers play a crucial role in maintaining the group's strength, keeping allies alive, and enhancing their combat effectiveness. They often possess skills for health restoration, damage absorption, and even shielding comrades from dangers. Healers are commonly seen as the heart of the team, providing stability and protection for all members, while playing a vital role in completing missions and achieving victory in the power struggle of the virtual world.

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How to use

  • N5 Character Guidelines
  • How to using Unity Face Capture
  • The characters in the package utilize the Dawnshader_SG shaders created with Shader Graph in Unity. The package is set up in HDRP mode, if you wish to use them in URP or Built-in, you can switch the SRPs without changing the shaders, although you may need to readjust lighting and environment settings. Additionally, you may need to fine-tune the skin materials or other materials for optimal results. You may also need to install Shader Graph in Unity to modify the shader and follow the steps below:

Window -> Package Manager. Shader Graph

  • To avoid get error log "inputValue" so please following:

Window -> Package Manager. At the top left corner of that window you should change: Packages: In Project >>> Packages: Unity Registry. Search for Input System and install. Restart project >> Done

  • You should open Overview scene to find out features of character package
  • You can find Face Morphs/Blendshapes on Head Morphs in this package.
  • Feel free to learn more about characters and make a questions on my [My Discord]

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All character body parts are modular so you can mix with my other N5 characters same gender but make sure you have scripts to mix characters, this package not included mixing character scripts.

Props physic on character clothes setup physic ready with demo script of Dynamic Bone

This character has over 78 Blendshapes/Morphs (52 blendshapes for Unity Face Capture and 23 blendshapes for Phenomes. 03 elve ear blenshapes), 01 hair styles


Price $49.99

StackCraft - Card Stacking Survival Game by Crying Snow

2026, January 15 - 06:43
StackCraft is a card-stacking survival game template where players combine cards to craft items, manage resources, face combats, and progress through emergent, system-driven gameplay.

Build the next card-stacking survival hit!


StackCraft is a feature-complete Unity template designed for developers looking to create games in the emerging "card-stacking" genre. Inspired by survival and base-building classics, this template provides a robust foundation where everything, from resources and characters to structures and enemies, is a card.


Key Features

  • Dynamic Stacking Logic: A flexible system where cards interact based on a customizable Stacking Rules Matrix. Control exactly which categories can stack and how they behave.
  • The Day Cycle: A structured game loop featuring distinct phases: Feeding (survival), Selling (inventory management), Encounters (events), and New Day transitions.
  • Deep Crafting System: Use stacks to trigger time-based recipes. Includes a discovery System that tracks and saves recipes the player has successfully found.
  • Tactical Combat: A built-in Rock-Paper-Scissors (RPS) combat system with damage multipliers, ranged/magic projectiles, and visual feedback.
  • Integrated Quest System: Drive player progression with organized Quest Groups. Track tasks like exploring new areas, reaching specific days, or collecting resources to unlock rewards.
  • Dynamic Encounter System: Keep players on their toes with time-based events. Configure Scriptable Objects to spawn enemies, friendly units, or rare resources based on the current day or specific random ranges.
  • Content-Driven Design: Add new cards, recipes, encounters, and quests without writing code. Everything is managed through Scriptable Objects.
  • Persistent Save System: Full game-state persistence, handling everything from card positions to active quests and discovered recipes.
  • Cross-Pipeline Ready: Switch between Built-in and URP at any time. All shaders are made in Shader Graph. Includes a one-click switcher tool!

Supported Platform

PC / Mac / Linux (Standalone - default Unity build targets)


Third Party Notices

Asset uses DOTween under MIT license; see Third Party Notices.txt file in package for details.


Demo

Want to try it out before purchasing?


Price $49.99

Epic RPG World - Highlands by RafaelMatos

2026, January 15 - 05:58
This asset allows you to create an awesome top-down RPG World(32x32). There are a good range of terrains, props variety and high quality animated characters.

Tile + props: over 4000

Animated Tiles: No

Animated Props: Yes

Animated Characters: Yes

Animated effects: Yes

External dependencies(optional as all assets from Epic RPG World series): Tiled Map Editor, Super Tiled2Unity

Additional: pixelart, 2D topdown, tilesets, tile resolution 32x32

🏁 EPIC RPG World ASSET PACK - Highlands


This asset allows you to create an awesome top-down RPG World(32x32).


There are a good range of terrains and props variety. See bellow some of the asset content:


TERRAIN / PROPS

✅ This asset was designed to be set in a mountain environment and sterile, so there's little vegetation.

Auto-tiling support using Tiled Map Editor

✅ The main platform has 3 heights (1, 2 and 3 tiles)

✅ Frozen lake tileset and frozen waterfall

✅ Terrain tilesets to create paths through the snow

✅ Small castle tileset (mostly for environment decoration or partial gameplay on it)

✅ Pine Trees(animated), dry vegetation and rocks

✅ Snow falling animation

✅ Animated clouds

✅ Animated Magic tree

✅ Logs

✅and other props for POI (points of interest) on your map. Some are animated


FUTURE ROADMAP

➥ Auto-tile support using TiledMap Editor

➥ Electric Golem. Animations: idle, walk, atk1, atk2, hurt, death ✔

➥Troll. Animations: idle, walk, atk1, atk2, hurt, death ✔

➥ Little Dragon. Animations: flying, atk1, atk2, hurt, death ✔


*Feel free to give me more ideas for the environment. It may be added in this list



FUTURE ROADMAP FOR THE 'EPIC RPG WORLD' SERIES (In chronological order)


Grass Land (Legacy)

Grass Land 2.0

Cemetery

Crypt

Ancient Ruins

Sewers

Old Prison

The Depths of the Mountain

Volcano

The Village

➥ Highlands ✔

➥ Desert

A series of characters pack


⭐You can buy in bundles or purchase the complete collection here


❤️ ❤️Thank you for downloading EPIC RPG World - Highlands ❤️❤️



Price $15.00

Suburban Interior Worlds – Ambisonic Interior Ambience (Ambix FOA) by Wolf Tone Recorders

2026, January 15 - 05:20
17 Ambisonic suburban interior ambiences in Ambix (FOA). Clean, seamless 5-minute loops with binaural renders and stereo previews—drop-in ready for Unity, FMOD, and Wwise.

• 17 seamless 5-minute Ambix FOA interior ambiences

• Binaural and stereo preview versions for quick drop-in use

• Suburban rooms and car interiors: living room, kitchen, bedroom, garage, bathroom, furnace room, gym, driving, idling, rain, car wash

• Natural, quiet recordings with minimal corrective processing

• Full UCS-style metadata CSV for project organization

• Ready for Unity, FMOD, Wwise, VR/AR, and cinematic games


Suburban Interior Worlds is an ambisonic ambience library designed specifically for games and interactive audio.


Recorded in Ambix First-Order Ambisonics (ACN/SN3D) at 48 kHz / 24-bit, this pack delivers 17 natural suburban interior ambiences as clean, seamless 5-minute loops. Spaces include living room, bedroom, kitchen, bathroom, garage, furnace room, gym, and multiple car interior perspectives (driving, idling, rain, car wash).


Each scene is provided as:

• Ambix FOA master (W, X, Y, Z)

• Binaural stereo render

• 30-second stereo preview clip


All ambiences are lightly processed for clarity and looping stability while preserving natural dynamics. No artificial reverb or spatial effects have been added—these are realistic, unobtrusive beds ready to sit under gameplay, cutscenes, menus, and VR/AR environments.


Use the Ambix FOA version with your preferred ambisonic decoder, or drop the binaural/stereo versions straight into your scenes.


Key features

• 17 seamless 5-minute ambisonic interior ambiences

• Ambix FOA (ACN/SN3D) + binaural + stereo previews

• Natural, quiet suburban room tones and car interiors

• Clean looping with minimal corrective processing

• Full UCS-style metadata included (CSV)

• Ideal for Unity, FMOD, Wwise, VR/AR, and cinematic games


Scenes included

Car Interior:

• Car Wash

• Driving – Highway (Dry / Rain)

• Driving – Streets (Dry / Rain)

• Engine Off (Dry / Rain)

• Engine On (Dry / Rain)


Home Interiors:

• Living Room

• Bedroom

• Kitchen

• Bathroom

• Garage (Dry / Rain)

• Furnace Room

• Gym


Specifications

• Format: Ambix FOA (ACN/SN3D) + Binaural, 48 kHz / 24-bit WAV

• Channels (Ambix): W, X, Y, Z

• Duration: 17 × 5-minute ambisonic loops

• Total content: 51 WAV files (~4.2 GB uncompressed)

• Compatible with all Ambix-capable decoders and any stereo workflow



Price $39.00

NATHUHARUCA Door Tilesets 3 by Gotcha Gotcha Games

2026, January 15 - 01:41

・20 original door designs

・2 color variations for each

・Light / Darkness / Transparency versions

・Open / Closed variations


That’s a total of 160 images packed with creative possibilities!

Do your dungeon or castle maps feel like they’re missing something?

Add this tileset to your collection and create stunning, one-of-a-kind maps of your own!

This software is the third installment in a series of door image sets designed to be compatible with RPG MAKER UNITE.

It features a wide variety of door designs — from tropical archways made of lush island plants and secret base gates, to grand castle doors, eerie entrances, and even fairy homes nestled among the roots of a world tree.





Price $8.99

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