Suburban Interior Worlds – Ambisonic Interior Ambience (Ambix FOA) by Wolf Tone Recorders
• 17 seamless 5-minute Ambix FOA interior ambiences
• Binaural and stereo preview versions for quick drop-in use
• Suburban rooms and car interiors: living room, kitchen, bedroom, garage, bathroom, furnace room, gym, driving, idling, rain, car wash
• Natural, quiet recordings with minimal corrective processing
• Full UCS-style metadata CSV for project organization
• Ready for Unity, FMOD, Wwise, VR/AR, and cinematic games
Suburban Interior Worlds is an ambisonic ambience library designed specifically for games and interactive audio.
Recorded in Ambix First-Order Ambisonics (ACN/SN3D) at 48 kHz / 24-bit, this pack delivers 17 natural suburban interior ambiences as clean, seamless 5-minute loops. Spaces include living room, bedroom, kitchen, bathroom, garage, furnace room, gym, and multiple car interior perspectives (driving, idling, rain, car wash).
Each scene is provided as:
• Ambix FOA master (W, X, Y, Z)
• Binaural stereo render
• 30-second stereo preview clip
All ambiences are lightly processed for clarity and looping stability while preserving natural dynamics. No artificial reverb or spatial effects have been added—these are realistic, unobtrusive beds ready to sit under gameplay, cutscenes, menus, and VR/AR environments.
Use the Ambix FOA version with your preferred ambisonic decoder, or drop the binaural/stereo versions straight into your scenes.
Key features
• 17 seamless 5-minute ambisonic interior ambiences
• Ambix FOA (ACN/SN3D) + binaural + stereo previews
• Natural, quiet suburban room tones and car interiors
• Clean looping with minimal corrective processing
• Full UCS-style metadata included (CSV)
• Ideal for Unity, FMOD, Wwise, VR/AR, and cinematic games
Scenes included
Car Interior:
• Car Wash
• Driving – Highway (Dry / Rain)
• Driving – Streets (Dry / Rain)
• Engine Off (Dry / Rain)
• Engine On (Dry / Rain)
Home Interiors:
• Living Room
• Bedroom
• Kitchen
• Bathroom
• Garage (Dry / Rain)
• Furnace Room
• Gym
Specifications
• Format: Ambix FOA (ACN/SN3D) + Binaural, 48 kHz / 24-bit WAV
• Channels (Ambix): W, X, Y, Z
• Duration: 17 × 5-minute ambisonic loops
• Total content: 51 WAV files (~4.2 GB uncompressed)
• Compatible with all Ambix-capable decoders and any stereo workflow
Price $39.00
NATHUHARUCA Door Tilesets 3 by Gotcha Gotcha Games
・20 original door designs
・2 color variations for each
・Light / Darkness / Transparency versions
・Open / Closed variations
That’s a total of 160 images packed with creative possibilities!
Do your dungeon or castle maps feel like they’re missing something?
Add this tileset to your collection and create stunning, one-of-a-kind maps of your own!
This software is the third installment in a series of door image sets designed to be compatible with RPG MAKER UNITE.
It features a wide variety of door designs — from tropical archways made of lush island plants and secret base gates, to grand castle doors, eerie entrances, and even fairy homes nestled among the roots of a world tree.
Price $8.99
Rive by Rive
The Rive Unity runtime uses the Rive Renderer and supports the following platforms and backends.
- WebGL
- Metal on Mac
- Metal on iOS
- D3D11 on Windows
- OpenGL on Windows
- OpenGL on Android
- Vulkan on Windows
- Vulkan on Android
- Vulkan on Ubuntu 24.04+ (x86_64)
- D3D12
Build animated game UI: main menus, loadouts, inventories, matchmaking, HUDs, and in-game overlays. Rive UI is responsive, scalable, and localizable. It uses our new breakthrough rendering tech, supports vector and raster assets, and binds cleanly to Unity via C#.
Features:
- Vector and raster
- Layouts and N-Slicing to build responsive graphics
- Perfectly antialiased text, with support for data binding, localization, and animation
- Scrolling with virtualization
- Dynamic lists to handle large amounts of content
- Component Libraries to build scalable design systems
- Skeletal animation to add 2D characters to your UI
- Run Rive files natively in Unity
- Drag-and-drop import in the Content Browser
- Supports C#
- Supports Rive features like Vector Feathering, Data Binding, State Machines, and more
Compatibility:
- Unity LTS 2021+
- Dev platforms: Windows + Mac
- Target builds: Mac, Windows, Android, iOS, tvOS, Linux (Ubuntu 24.04+)
Price $0.00
Tileset Generator by Comf
Automatic 2D Tileset creation.
Supported on all platforms.
Given a set of sprites or single spritesheet for the basic tileset (corners, edges and inner corners), you can create a full 47-tile tileset alongside its rule tile in a manner of seconds.
Price $0.00
Retro CRT TV Series ClsRay G1 - N1 by AvpTankPowerJC
Summary TecInfo
Total Poly count:
- Tris: 7940
- Ver: 4110
Texture Size 2K
- PBR Materials (Fundamental Maps [D,N,M,R]
Materials:
- Assigned Mateirals
- Sorted by Each Mesh Items
- Named Materials
Render
- Cycles
Retor CRT TV Style , Series Cls Ray G1 - N1
A Retro CTR TV 3D Model , made with hig-poly and PBR materials, ideal for scenes and renders.
Price $24.00
Dark Fantasy Props by Sky Den Games
Included Models:
-Candle Holder (Candelabra) – 22,502 tris
-Table – 3,176 tris
-Chair – 6,406 tris
-Stool – 6,332 tris
-Telescope – 7,318 tris
-Chandelier – 14,312 tris
-Wine Goblet – 1,232 tris
-Witch Hat – 918 tris
-Cabinet with Drawers – 9,154 tris
-Bottles – 2,892 tris
Total Models: 10 unique assets
Polygon Count: Ranging from 918 to 22,502 tris
Texture Resolution: 4K (4096×4096) PBR textures
Maps Included: Albedo, Normal, Maskmap (which can be used in the three pipelines)
UVs: Non-overlapping, optimized for game use
Scale: Real-world scale, ready for Unity
Ideal for:
-Fantasy & Horror Games
-Medieval Interior Environments
-Cinematic Set Dressing
-Stylized or Realistic Scenes
-VR / AR Experiences
All props are fully optimized for both real-time rendering and baked scenes. Materials can be easily customized to match different lighting setups or tone styles.
Note:
All assets share a consistent visual language aged metals, worn wood, and gothic silhouettes, making them ideal for cohesive world-building.
Price $4.99
Personal Cassette Player SFX by Asaksfx
Number of Audio Wavs: 49
Number of Audio Cues: 49
Number of MetaSounds
Sample Rate / Bit Rate: Original - 24 bits 96 khz Unity 24 bits 48 khz
Does Audio Loop: No
Minutes of Audio Provided: 5:21
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Personal Cassette Player SFX is a collection of 49 high-quality sound effects captured from a vintage Sony Walkman-style cassette player, delivering an authentic analog aesthetic perfect for Foley, game audio, film, and sound design.
The library is organized into 10 clearly structured folders, each focusing on a specific action or mechanical behavior of the cassette player.
Beyond the core mechanisms, the pack also includes radio dial tuning, tape hiss, and song rewind effects for added versatility.
All sounds were recorded with two perspectives to provide tonal flexibility:
• Close-up omni recordings using Clippy EM272 microphones for detailed mechanical texture.
• More distant perspective captured with a RØDE NTG3 shotgun microphone for a natural, spatial character
Price $17.99
Tricauda - Stylized Fantasy Monster (Rig + Animation) – PixeliusVita by PixeliusVita
Monster 18 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 4463 verts / 5487 tris
Rigging: 81 bones, 1 skinned mesh
Animations: 11 unique (Idlex2, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)
Textures: 90 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
This package provides a fully game-ready stylized 3D monster designed for RPG, fantasy, and action games.
All assets are optimized for both low-device mobile with 2 level optimized and PC indie game, prototype projects, easy to customize, and ready for production use.
Monster 18 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 4463 verts / 5487 tris
Rigging: 81 bones, 1 skinned mesh
Animations: 11 unique (Idlex2, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)
Textures: 90 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
All Animation
- Monster 18 (Rigged, Animated) | NO FACIAL
- 12 Animation In-Place:
Die
Idle
Idle02
Walk
Run
Attack 01
Attack 02
Attack 03
Attack 04
Shoot
GetHit
Stunned
- 12 Animation Root Motion:
Die
Idle
Idle02
Walk
Run
Attack 01
Attack 02
Attack 03
Attack 04
Shoot
GetHit
Stunned
- 15 Texture Different Type.
- Cel-Shader Mobile Friendly for Monster.
- Optimized stylized textures and materials.
- Lightweight setup suitable for low device-mobile and PC, prototype project.
- Includes clean prefab organization and naming convention.
- Fully editable and extendable for your own projects.
Price $15.00
PinePie Notes & Devlogs by Pine Pie
- Built using UI Toolkit (Unity 2021.3+ compatible)
- Stores data in ScriptableObjects for safety and version control
- Fully editable source included
- Works in both light and dark themes
- Compatible with Fancier and PieTabs.
- Tested to be working perfect on Unity 6.2.
Notes & Logs is an elegant in-editor notes and development log system designed for Unity creators who love staying organized.
Whether you’re managing ideas, TODO lists, tasks, reminders, or daily progress — PieNotes keeps everything inside the Editor, beautifully integrated and always accessible.
🗒️ Features
- Colorful Notes – Create rich, color-coded notes to group ideas visually.
- Customizable Titles & Labels – Keep your notes structured and easy to scan.
- Task Lists & Checkboxes – Perfect for TODOs, progress tracking, or feature lists.
- Archives & Trash System – Safely store or recover notes with a clean workflow.
- Reminders – Set reminders to revisit important tasks or ideas later.
- Filters & Sorting – Quickly find notes by color, status, or date.
- Instant Search – Type to filter instantly with highlighted results.
🧭 Development Log Manager
Keep track of your progress right alongside your notes!
Log your daily work, write quick updates, or maintain a changelog directly inside Unity.
- Daily or session-based entry system
- Task tracking for each day’s progress
- Editable history view for retrospection
💡 Perfect For
- Game developers tracking ideas and bugs
- Teams organizing milestones and changelogs
- Solo creators keeping development journals
- Anyone who wants a beautiful notes system inside Unity
- Keeps your workflow distraction-free and organized
- Lightweight and optimized for Editor use
🚀 Stay Organized. Stay Creative.
With this, your ideas never get lost between text files or sticky notes — they live right where you build your game.
Price $7.99
Audio Manager - Simple Sound System by Dany Zaky
Render Pipeline Support
- Fully compatible with Built-in, URP, and HDRP
- No SRP-specific features or dependencies
- Works in any Unity project without modification
Platform Support
- PC / Mac / Linux
- Android & iOS
- WebGL
- Console (any platform supported by AudioSource)
Package Contents
- AudioManager.cs (Singleton audio controller)
- AudioData.cs (ScriptableObject audio database)
- AudioDataEditor.cs (Custom editor for audio lists)
- Demo folder (example setup)
- PDF documentation
- README.txt
Features
- Simple plug-and-play setup
- One-line BGM and SFX playback
- ScriptableObject-based audio list
- Custom editor for fast workflow
- Automatic caching for instant audio lookup
- Auto-create AudioManager if missing at runtime
- Persistent across scenes via DontDestroyOnLoad
- Adjustable BGM & SFX volume
- Minimal, clean, and project-agnostic code
Requirements
- Unity 2021.3 or newer
- No external dependencies
- Works in all project types (2D, 3D, URP, HDRP)
DZAssets Audio Manager is a lightweight and reusable audio system designed to help Unity developers set up BGM and SFX quickly without rebuilding audio logic for every new project. Using a ScriptableObject-based database, automatic caching, and a clean custom editor, this package allows you to organize and play audio with maximum efficiency.
Setup takes only a few seconds: import the package, assign your AudioData assets, and play sounds with a single line of code. The Audio Manager auto-instantiates if missing, persists across scenes (DontDestroyOnLoad), and works in all Unity templates including 2D, 3D, URP, and HDRP.
The included custom inspector makes managing audio lists simple and intuitive, add clips, name them, reorder, and remove entries directly from the editor. No extra configuration, no complicated frameworks, and no dependencies.
Perfect for solo developers, prototyping, mobile games, or anyone handling multiple Unity projects who needs a quick, clean, and reliable audio solution.
Price $0.00
Low Poly Pro Winter Log Cabin Pack by Small Hearth Studios
Texture: 1080x1080 Texture Atlas
Polygon Count: Average of 300
Minimum Polygon Count: 80
Maximum Polygon Count: 1200
Number of Meshes/Prefabs: 90+
UV Mapping: Yes
Types of materials and Texture Maps: Built-in Shader with Base Map and URP
Everything from the Low Poly Winter Log Cabin Pack but now with bonus Ice fishing assets, create a cosy fishing trip on the frozen tundra. The bonus pack includes Crate, barrels and boxes, fishing gear with 4 types of fish, frozen lake with fishing hole, cracked ice and icebergs and exploration gear such as pickaxe, shovel and rope.
All models are optimised for performance, with most assets kept under 400 tris, making them perfect for mobile and low-poly games. A demo scene and staging scene are included to help you quickly assemble atmospheric winter environments.
Package Content
Christmas Décor
Christmas Tree
Giant Candy Cane
Gift Box (9x)
Snowman
Santa Hat
Star
String Lights (4x)
Wreath
Outdoor Décor
Bench (2x)
Camp Fire
Fence and Gate
Firewood
Icicle (7x)
Lamppost
Snow Mounds (3x)
Tree Stump
Nature with Winter Variant
Bushes (3x)
Rocks (6x)
Trees (5x)
Modular Cabin
Cabin Door
Cabin Floor
Cabin Roof (3x)
Cabin Walls (2x)
Cabin Window (2x)
Log Column
Ice Fishing Gear
Crates, Barrels and Box (5x)
Fish (4x)
Fishing Rod
Frozen Lake
Hook
Iceberg (3x)
Ice Floe (3x)
Pickaxe
Rolled Sleeping Bag
Rope Spool
Shovel
Sleigh (2x)
The Pro version contains all blender and photoshop source files for the bonus frozen lake fishing assets and the Low Poly Winter Log Cabin Pack
Price $4.99
Low Poly Winter Log Cabin Pack by Small Hearth Studios
Texture: 1080x1080 Texture Atlas
Polygon Count: Average of 300
Minimum Polygon Count: 80
Maximum Polygon Count: 1200
Number of Meshes/Prefabs: 90+
UV Mapping: Yes
Types of materials and Texture Maps: Built-in Shader with Base Map and URP package
Create a cosy winter scene with this stylised Low Poly Winter Log Cabin Pack, featuring a modular cabin built from interchangeable wall and roof pieces, plus a variety of seasonal environment props. The collection includes snow-dusted trees, bushes, rocks, snow mounds, icicles, campfire setup, benches, and a set of Christmas extras to decorate with such as oversized candy canes, string lights, presents, a wreath, a decorated tree, and a friendly snowman.
All models are optimised for performance, with most assets kept under 400 tris, making them perfect for mobile and low-poly games. A demo scene and staging scene are included to help you quickly assemble atmospheric winter environments.
If you like this pack check out the Pro version which contains all blender and photoshop source files and bonus frozen lake fishing assets.
Package Content
Christmas Décor
Christmas Tree
Giant Candy Cane
Gift Box (9x)
Snowman
Santa Hat
Star
String Lights (4x)
Wreath
Outdoor Décor
Bench (2x)
Camp Fire
Fence and Gate
Firewood
Icicle (7x)
Lamppost
Snow Mounds (3x)
Tree Stump
Nature with Winter Variant
Bushes (3x)
Rocks (6x)
Trees (5x)
Modular Cabin
Cabin Door
Cabin Floor
Cabin Roof (3x)
Cabin Walls (2x)
Cabin Window (2x)
Log Column
Price $0.00
subway module pack by hongfour4
- 64 models (fbx)
- 16 prop prefabs
- 53 textures (2048px, tga, png)
- 26 textures (1024px, tga, png)
- 3 skybox textures (cube)
- 19 materials
- 1 demo scene to explore (subway module pack_sample)
- tris
high_bottom_a : 58500~63956
high_bottom_b : 13004~14820
high_connetion : 1816
high_door_a : 5372~5402
high_door_b : 5462~5492
high_door_decal_a : 188~192
high_door_decal_b : 192~196
high_door_win_a,b : 480
high_fire_a : 1080
high_inside_a : 9564~10230
high_inside_b : 40571~45048
high_inside_c : 264 ~ 272
high_outside_a : 3258~4984
high_top_a : 10766~18528
high_window_a : 736~920
mid_bottom_a : 8984
mid_bottom_b : 2520~2868
mid_connetion :874
mid_door_a : 2580~2730
mid_door_b : 2604~2810
mid_door_decal_a : 188~192
mid_door_decal_b : 192~196
mid_door_win_a,b : 480
mid_fire_a : 772
mid_inside_a : 3926~4376
mid_inside_b : 22223~24336
mid_inside_c : 264 ~ 272
mid_outside_a : 2076~3362
mid_top_a : 2746~4648
mid_window_a : 736~920
Rigging: No
UV mapping: Yes
Package contains a variety of different assets to fill your game scenes.
And will help create a environment with your great quality.
- Mudularized
- Door is Separated
- Contains Dust Textures
- High quality Inside & Outside
- Use PBR Textures
Props:
- subway_high_back, center, front
- subway_dirt_high_back, center, front
- subway_mid_back, center, front
- subway_dirt_mid_back, center, front
- subway_high_set_a, b
- subway_mid_set_a, b
Price $16.99
Anchorman/Reporter - rigged & rigged necktie! by SOIL
- fully rigged body
- rigged necktie
- 4k textures
- 2 main materials
- mouth materials extra
The one and only Robot-Anchorman! xD
- low poly > 13436 Triangles
- rigged body
- rigged necktie to use with dynamic bone plugins like MagicaCloth2 and others, to make the necktie swing around, when the character moves!
- Mouth piece is extra and can be deactivated/deleted
2x main materials: body & hands
- 4k PBR textures
- detailed robotic hands: Its texture can be downgraded to 512x512)
- PBR textures for Built-in/URP
Price $28.00
Hantu Kisut by Nusantara Art World
Number of textures 4
Texture dimensions 1024x1024
Polygon count of [HantuK Kisut] 4262
Number of meshes/prefabs 1
Rigging: Yes
Animation count 7
Animation type list walk, run, idle, jump, kneel, walk, sit
UV mapping: Yes
Types of materials and texture maps PBR
Hantu Kisut: The Shadow Mimic
"She doesn't want to hurt you. She just wants to be like you."
Introduce a subtle, psychological terror to your game with Hantu Kisut. Originating from the folklore of Pacitan, East Java, this entity is not your typical vengeful ghost. To the locals, she is a normal occurrence—a spirit simply trying to get acquainted with new people.
Lore & Gameplay Mechanics:
- The Shadow Follower: Hantu Kisut is known to follow newcomers walking alone. She stays just out of reach, observing silently.
- The Mimic: Her defining trait is mimicry. She copies the gestures and movements of the person she follows. Use this asset to create an uncanny "doppelganger" effect where the ghost repeats the player's actions with a delay.
- The Judge of Intent: While generally harmless, lore states she only disturbs those with bad intentions. Use her as a "Karma" enforcer in your game—appearing only when the player commits a crime or evil act.
Visual Style:
- Silhouette Design: The model is rendered as a dark, featureless female figure, perfectly representing a living shadow or void.
- Support & Contact: Email: lentera@lentera-nusantara.com
Who is that walking behind you?
Price $24.00
Mata Sak Tampah by Nusantara Art World
Number of textures 7
Texture dimensions 1024x1024
Polygon count of [Mata Sak Tampah] 622
Number of meshes/prefabs 5
Rigging: Yes
Animation count 2
Animation type list idle, float
UV mapping: Yes
Types of materials and texture maps PBR
Mata Sak Tampah: The Giant Floating Eye
"It usually appears in quiet rooms or lonely hallways... watching."
Bring a classic piece of Indonesian urban legend to your horror game with the Mata Sak Tampah. Originating from the island of Java, the name translates to "Eye as big as a winnowing tray" (Tampah), describing a massive, disembodied eye that floats silently in empty corridors.
Gameplay & Usage:This asset is designed to function as a Surveillance or Sentry enemy.
- The Watcher: Use it to patrol dungeons or haunted houses.
- The Trap: Its large size makes it perfect for blocking narrow hallways, forcing players to sneak around it.
- Expression: The rig allows for the eyelid to narrow (suspicion) or widen (alert), giving it personality.
Visual Features:
- Unique Design: Features a fleshy outer layer and a trailing optic nerve (tail) that sways as it moves.
- 5 Color Variants:
Red: Bloodshot / Aggressive.
Green: Toxic / Zombie-like.
Purple: Void / Dark Magic.
Yellow: Amber / Beast-like.
Black: Corrupted / Abyssal.
Technical Details:
- Rigging: Fully rigged.
- Poly Count: Optimized Low Poly.
- Textures: Hand-painted Stylized PBR.
Support & Contact: Email: lentera@lentera-nusantara.com
Can you escape its gaze?
Price $18.00
Jaka Tunggul by Nusantara Art World
Number of textures 5
Texture dimensions 1024x1024
Polygon count of [Jaka Tunggul 690]
palm tree 322
plane 9
Minimum polygon count 9
Maximum polygon count 322
Number of meshes/prefabs 3
Rigging: Yes
Animation count 0
UV mapping: Yes
Types of materials and texture maps PBR
Jaka Tunggul: The Sentient Stump of Bali
When nature fights back.
Introduce a unique botanical horror to your tropical adventures with Jaka Tunggul. Originating from the mystical folklore of Bali, Indonesia, this creature is a deceptive spirit that inhabits the remains of dead palm trees.
The Lore & Gameplay:In Balinese legends, not everything in the forest is what it seems. The Jaka Tunggul appears to be an ordinary tree stump to the naked eye. However, when disturbed, it reveals a large, singular eye and uproots itself using spider-like roots to chase down intruders.
- The Perfect Mimic: Use this asset as a "Trap" enemy. Place it among normal foliage assets, and trigger its "Wake Up" state when players get too close.
- Distinct Silhouette: Features a "Cyclops" design with a crown of palm leaves and creepy root legs.
Visual Style:The asset is created with a vibrant, stylized aesthetic, making it perfect for:
- Action RPGs.
- Tropical/Jungle Adventure games.
- Low-Poly Fantasy titles.
Technical Details:
- Rigging: Fully rigged with a custom bone structure for the root-legs and leaf crown.
- Textures: Hand-painted style (Albedo, Normal).
- Poly Count: Optimized Low Poly.
Support & Contact: Email: lentera@lentera-nusantara.com
Walk carefully in the Balinese jungle...
Price $18.00
Belut Putih by Nusantara Art World
Number of textures 3
Texture dimensions 1024x1024
Polygon count of [Belut Putih 1.132]
Number of meshes/prefabs 1
Rigging: Yes
Animation count 8
Animation type list idle, boosted, damage, lost, swim, weak, attack
UV mapping: Yes
Types of materials and texture maps PBR
Belut Putih: The Mystical White Eel
A creature of legend, elusive and powerful.
"Belut Putih" (White Eel) is a creature asset deeply rooted in the mystical folklore of Java, Indonesia. Unlike a common eel, this entity is described as a supernatural guardian of sacred lakes. Its prehistoric appearance—featuring a toothed jaw and spined dorsal fins—sets it apart as a rare, high-value catch.
This asset is perfect for developers building Fishing Simulations, Fantasy RPGs, or Survival Games who want to introduce a creature with deep cultural lore and unique gameplay potential.
Lore-Based Gameplay Mechanics:
- The Impossible Catch: According to legend, this eel is incredibly difficult to catch. It only appears at twilight (Senja) and requires a specific bait: boiled free-range chicken eggs (Telur Ayam Kampung).
- Occult Medicine: In the game, this creature can be a rare ingredient used to craft powerful healing potions or cure mysterious ailments.
- "Ajian Belut Putih" (The Art of Evasion): Inspired by the "White Eel" martial arts style (Silat), equipping items made from this creature could grant players an "Evasion" buff or the ability to slip through enemy encirclements effortlessly.
Visual Features:
- Unique Design: Stylized with a prehistoric look, sharp teeth, and dorsal fins, distinct from real-world eels.
- Mystical Appearance: Designed with pale/albino skin to reflect its sacred status in Javanese beliefs.
Support & Contact: Email: lentera@lentera-nusantara.com
Can your players catch the uncatchable?
Price $18.00
TiHyang Farm by Nusantara Art World
Number of textures 34
Texture dimensions 1024x1024
Polygon count of
Lelakut 952
Fence 150
white radish 1.032
red radish 528
Carrot 1.008
Tree 943
Hunian_D 2.766
WatchTower 2.676
Saung 369
Minimum polygon count 150
Maximum polygon count 2.766
Number of meshes/prefabs 60
Rigging: Yes
UV mapping: Yes
Types of materials and texture maps PBR
Ti Hyang Farm: Stylized Highland Agriculture
Build your dream farm above the clouds.
Expand your world with Ti Hyang Farm, a comprehensive environment pack designed to create lush, stylized agricultural districts. Inspired by the terraced farms of the Dieng Plateau in Indonesia, this pack combines fantasy aesthetics with authentic rural architecture.
Whether you are building a cozy Farming Simulator, a Village Builder, or a Strategy Game (RTS), these modular assets make level creation easy and beautiful.
Key Features:
- Modular Farming System: Includes snap-ready vegetable plots (cabbages, leafy greens, root crops) to create massive fields instantly.
- Unique Cultural Props: Features the "Bebegig Sawah" (Traditional Bamboo Scarecrow/Lelakut) and Rice Drying Racks (Penjemur Padi) to add cultural depth to your fields.
- Distinct Architecture:
Residences (Hunian): Cozy farmer homes with signature curved roofs.
Watch Tower: A tall structure for overseeing the harvest.
Saung (Gazebo): Traditional resting shelters for the middle of the fields. - Environment Details: Includes rustic wooden fences, gates, and dirt pathways to connect your village.
Technical Details:
- Style: Stylized / Low Poly (Matches the Ti Hyang series).
- Texture: High-Quality PBR (Albedo, Normal, AO).
- Compatibility: Standard Render Pipeline (Easy upgrade to URP/HDRP).
Support & Contact: Email: lentera@lentera-nusantara.com
Start your harvest today!
Price $60.00
Stylized magic staff set by GreyratsLab
This package includes 5 stylized magic staff models, each themed around a different element:
• Fire Staff — 2910 triangles, 5 customizable materials
• Ice Staff — 1628 triangles, 5 customizable materials
• Air Staff — 2710 triangles, 5 customizable materials
• Earth Staff — 3448 triangles, 6 customizable materials
• Necromancy Staff — 4212 triangles, 6 customizable materials
Each staff uses customizable materials, allowing you to adjust colors and details for different parts of the model. Some elements can also be toggled on or off, giving you flexibility for creating variations and adapting the staffs for animations or different gameplay needs.
If you like this asset, a quick comment would mean a lot. And you can also share what other models you’d like to see. We’ll be happy to create more!
Price $0.00
