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Updated: 39 min 45 sec ago

Solo Clicker - Idle Clicker Kit by Solo Studio 54

2025, November 18 - 07:13
Idle Clicker template: AdCap-style shop rows, CPS + tap loop, milestones, prestige/franchise, time-to-afford ETA, autosave & offline earnings, pause overlay, clean C# + TMP. Ready to reskin.

Unity Compatibility

  • Editor: 2021.3.45f2
  • Build: Mono & IL2CPP
  • Platforms: Windows/Mac/Linux Standalone, iOS, Android
  • Render Pipelines: RP-agnostic (UI only, Screen Space – Overlay)
  • Input: Mouse & touch (Unity UI/EventSystem)

Dependencies

  • TextMeshPro (built-in).
  • No third-party packages. No services required.

Code & Architecture

  • Namespace: SoloStudio54.SoloIdleClicker
  • Modular components (no monolithic managers)
  • Event-driven refresh (GameEvents.OnRebirth)
  • ScriptableObjects for items (ShopItemDef)
  • Clean C# with summary comments; plug-and-play components

Core Systems

  • GameApp + GameState (currency, CPS, tap power, lifetime, prestige)
  • IdleTickSystem (CPS ticks, pop aggregation)
  • TapSystem / TapButtonView (serve button)
  • ShopSlotView (cost scaling, unlocks, ETA, milestones, instant save)
  • ShopRowAdCapSkin (AdCap-style icon/label/progress bar)
  • RebirthSystem (Franchise; tuned curve + min gate; +8%/star)
  • ProductionRecomputeOnBoot (authoritative CPS rebuild on boot/rebirth)
  • UX: PopTextManager/PopText, ButtonPunch, pause overlay helpers

Prestige (Franchise)

  • Defaults: Base 100,000, Power 0.55, Min Lifetime 50,000Points: floor((Lifetime / Base)^Power)
  • Bonus: GlobalMultiplier = 1 + stars * 0.08
  • Rebirth wipes owned levels; lifetime persists

Shop & Milestones

  • Cost: geometric (baseCost * multiplier^level, default 1.15)
  • Milestones: default levels 10/25/50/100/200, multiplier ×2 each
  • Exact delta CPS applied on purchase (pre/post milestone aware)
  • Unlocks: by lifetime and optional dependency

Save & Persistence

  • PlayerPrefs JSON via JsonUtility
  • Schema: currency, ips, tapPower, lifetimeEarned, prestigeBank, itemLevels[]
  • itemLevels: list of { id, level } (dictionary-free)
  • Autosave every few seconds + on buy/pause/quit
  • Hard reset utility included

Offline Earnings

  • Configurable cap (hours), multiplier, optional prestige scaling
  • Grants on resume; ignores micro-absences
  • Separate timestamp key; cleared by hard reset

Performance

  • Idle tick accumulator (default 10 Hz)
  • UI refresh cadence ~0.12s (low GC)
  • No per-row coroutines; no reflection in tight loops
  • Pop texts are lightweight instantiates (pooling not required; trivial to add)

UI/Art

  • TMP UI; icon-ready item rows
  • Works with 250×250 sprites; palette/theme easily swapped
  • Safe for varied aspect ratios; screen-space overlay

Extensibility

  • Bulk buy (×1/×10/×100/MAX) helpers included (optional)
  • Easy to add items (duplicate ShopItemDef and a row)
  • Hooks for SFX, achievements, ads/IAP, localization
  • Serializer can be swapped (e.g., JSON .NET) if desired

Limitations

  • No cloud save out of the box
  • No localization framework bundled (strings are UI/TMP-driven)
  • Single-player; no networking

Support

  • Clear entry points: GameConfig, ShopItemDef, scene rows
  • Commented scripts; minimal magic; ready to reskin and extend

Solo Idle Clicker Template (AdCap-style)


A production-ready idle/clicker foundation with a fast-food theme and Adventure-Capitalist-style shop rows. Clean C#, ScriptableObjects, tuned prestige, milestones, autosave, and offline earnings. Drop in your art, tweak a few ScriptableObjects, and ship.


Features

  • Tap + CPS loop with clear UI and number formatting
  • Shop rows with cost scaling, lifetime/dependency unlocks, and time-to-afford ETA
  • Milestones at 10/25/50/100/200 (configurable), exact delta CPS math
  • Prestige/Franchise with tuned curve and minimum lifetime gate
  • Offline earnings with cap and multiplier (optional prestige scaling)
  • Autosave on purchase, pause overlay, hard reset utility
  • Modular C# components, data-driven items, TextMeshPro UI

Technical

  • Unity 2021.3 LTS+; Built-in/URP/HDRP (Screen Space – Overlay UI)
  • Desktop and mobile; no third-party packages beyond TextMeshPro

Notes

  • Placeholder sprites included for demonstration. Replace with your art for release.

Price $22.00

Fast Asset Dependency by Oseca Labs

2025, November 18 - 07:08
Fast Asset Dependency is a lightweight Unity Editor extension that helps you quickly explore asset dependencies (what an asset uses, and who uses it).

How It Works
-----------
* References To: Uses AssetDatabase.GetDependencies to find outgoing links.
* Referenced By: Scans textual assets (.prefab, .unity, .mat, .anim, .controller, .asset, etc.) and finds where the GUID is used.
This dual approach is fast and avoids the overhead of building a permanent dependency cache.


Limitations
-----------
* Only direct references are shown. (Transitive chains require recursive scan for References To.)
* Works on YAML/text-based assets. Binary-only references may not be detected.
* String-based loads (Resources.Load("name"), Addressables keys/labels) are not detected.
* Deleted or broken GUIDs in YAML will still appear as broken links.

Unlike full-project indexers, this tool works on-demand and scans only your project assets — giving you instant and accurate results without heavy caching.


Features
------------------

Find References To: See which assets your selected file depends on.
Find Referenced By: Discover which assets in your project reference the selected file.
Fast, Cache-Free: No heavy indexing; works directly on asset files.
Scope Control: Limit search to selected folders or scan entire Assets/.
Clear UI: Dependencies are shown with asset icons and colored labels.


Price $10.00

MaskDistortionEffect by Viky

2025, November 18 - 06:55
MaskDistortionEffect is a URP 2D shader package with six mask-based distortion effects, enabling easy creation of ripples, swirls, magnification, waterfalls, glass refraction, and pixelation.

In Unity URP 2D, implementing background distortion is usually challenging. The traditional method using _CameraSortingLayerTexture is not robust and may be incompatible with newer Unity versions.


MaskDistortionEffect solves this by employing a double-camera technique:

  1. A second camera is set up to render the background separately.
  2. This camera outputs to a Render Texture, capturing the background content.
  3. The Render Texture is then passed to the distortion shader graph as a texture input.
  4. The shader graph samples the Render Texture and applies distortion effects based on mask textures and shader parameters such as strength, speed, and tiling.

This approach ensures robust, high-quality background distortion effects that are fully customizable and compatible with URP 2D. It avoids limitations of older methods, maintains compatibility with future Unity updates, and offers flexibility for a wide range of 2D game genres.


MaskDistortionEffect is a customizable URP 2D shader package that includes six mask-based distortion effects: Waterfall, Ripple, Magnifier, Swirl, Glass, and Pixelate. 

All effects are fully adjustable via exposed shader parameters such as strength, speed, tiling, and mask texture. 

This package is ideal for a variety of genres, including 2D platformers, puzzle games, visual novels, and UI design, allowing developers to easily enhance visuals, create magical effects, and add dynamic background distortions without writing shader code.


Price $18.00

Cyberpunk Sniper - Female by Ahmed Sagov

2025, November 18 - 06:15
Sci-Fi Sniper - Game Ready 3d Character.

Number of textures: 20

Texture dimensions: 4K

Polygon count of Character: 49 895

Number of meshes: 5

Number of prefabs: 5

Rigging: Yes

Animation count: 24

UV mapping: Yes

LOD information: No.

Types of materials and texture maps: PBR

Features:

  • Non-customizable materials.
  • Weapon included.
  • FPS Arms included.
  • SRP, URP, HDRP Support.
  • PBR Materials, 4K Textures.

Includes Animations (24):

  • Idle (x1)
  • Walk (x8)
  • Run (x3)
  • Hit Reactions (x4)
  • Crouch (x8)

Polycount of Character:

  • Tris: 49 895
  • Verts: 29 879

Polycount of FPS Arms:

  • Tris: 29 724
  • Verts: 17 220

Polycount of Weapon:

  • Tris: 9 774
  • Verts: 9 153

Price $69.99

Synaptic AI Pro - Natural Language Control for Unity by miu sekiguchi

2025, November 18 - 06:14
AI-powered Unity: 187+ tools, natural language control, one-click setup.

• One-click MCP server setup - No Node.js installation required

• 187+ Unity manipulation tools via natural language

• Built-in Node.js runtime for all platforms (Windows/Mac/Linux)

• WebSocket communication between Unity and AI platforms

• Real-time Unity scene manipulation

• GOAP AI system with natural language behavior definition

• Support for Claude Desktop, ChatGPT, and other MCP clients

• Comprehensive project analysis and automation tools

• No external dependencies - everything included


The Future of Unity Development is Here


Transform Unity with AI-powered natural language control. Simply describe what you want in plain English - Synaptic Pro handles the rest. With 187+ professional tools and true one-click setup, create games 10x faster.


Why Developers Choose Synaptic Pro

"Finally, an AI tool that actually works out of the box!"

"The GOAP system alone is worth the price"


Unlike competitors requiring Node.js installation, terminal commands, and JSON editing:

• Node.js Pre-Installed: Everything included in the package

• Automatic Configuration: AI platforms detected and configured instantly• Zero Manual

Setup: Click "Complete MCP Setup" → Click "Start AI Connection" → Done!


• 60 Seconds to Productivity: From import to creating - verified by users


187+ Professional Tools - More Than All Competitors Combined

GameObject & Scene Management (15 tools)


Create, transform, duplicate, organize - all through natural language

Advanced UI Systems (16 tools)Complete UI from descriptions: "Create an RPG inventory with 5x5 grid and tooltips"


Visual Effects Suite (24 tools)

Post-processing, particles, screen effects with auto-generated shaders


Cinematic Weather System (11 tools)

Movie-quality weather: "Create a thunderstorm with lightning and wind"


3D Audio Revolution (15 tools)

Spatial audio, adaptive music, reverb zones, real-time visualization


AI Behavior Systems (13 tools)

Natural language GOAP, behavior trees, pathfinding, ML agents


Animation & Timeline (11 tools)

Procedural animations, timeline control, blend trees


Development Tools (24+ tools)

Batch operations, profiling, debugging, project analysis


[Full tool list in documentation]

Game-Changing Exclusive Features

Natural Language GOAP

World's first plain English AI behavior system:

"Create a guard that patrols between waypoints, investigates

disturbances, calls for backup when health drops below 30%"

No state machines. No behavior trees. Just describe and deploy.

Smart Shader Protection

Never see pink materials again:

• Automatic pipeline detection (URP/HDRP/Built-in)

• Instant fallback shader generation

• Zero shader knowledge required

Unified Weather System

Professional weather in one command:

• 5 cinematic presets with smooth transitions

• Performance-optimized particles

• Atmospheric scattering and fog

• Wind zone integration

Real Examples from Real Developers

Basic Commands:

"Create a red cube at position 0,5,0"

"Add post-processing with bloom and depth of field"

"Generate 50 pine trees randomly on terrain"

"Create a health bar UI in the top left corner"

Advanced Magic:

"Create a complete third-person controller with sprint, jump, and climb mechanics"

"Build an enemy spawner that increases difficulty every 30 seconds"

"Setup a day-night cycle lasting 10 minutes with appropriate lighting"

"Generate a complete main menu with settings, save/load, and transitions"

Honest Comparison

| Feature | Synaptic Pro | Competitor A | Competitor B |

|-----------------------|------------------|--------------|--------------|

| Total Tools | 187+ | 45 | 28 |

| Setup Time | 60 seconds | 2+ hours | 30+ minutes |

| Node.js Required | No (Included) | Yes (Manual) | Yes (Manual) |

| Natural Language GOAP | Exclusive | No | No |

| Weather System | Complete | Basic | None |

| Auto Shaders | Yes | No | No |

| Price | $55 Early Access | $89 | $129 |

Perfect For

• Solo Developers: Ship games 10x faster

• Studios: Standardize AI-assisted workflows• Beginners: Learn Unity through doing

• Professionals: Eliminate repetitive tasks

• Artists/Designers: Create without coding

Early Access Benefits

$55 $79 - Save 30% (Limited Time)

- All 187+ tools included

- Lifetime updates

- Priority Discord support

- Commercial license

- Source code access

- Beta access to new features

Price increases to $79 after first 500 sales

Roadmap

v1.1 (April 2025)

• Visual scripting integration

• Multiplayer networking tools

• Mobile optimization suite

v1.2 (July 2025)• VR/AR specialized tools

• Cloud collaboration

• Custom tool SDK

Technical Requirements

• Unity 2022.3 LTS or higher

• Windows 10/11, macOS 10.15+, Linux Ubuntu 20.04+

• 4GB RAM (8GB recommended)

• 500MB disk space

What's Included

• Complete MCP integration system

• All 187+ tool implementations• Automatic setup wizard

• 50-page PDF documentation

• 10 example projects

• Discord community access

Risk-Free Purchase

• Verified by Unity Asset Store

• Regular updates

• Responsive support

Join the AI Revolution

Don't waste months on repetitive tasks. Let AI handle the implementation while you focus on creativity. With Synaptic Pro, you're not just buying tools - you're buying time, efficiency, and creative freedom.

Get Started in 60 Seconds

1. Import package

2. Click setup button

3. Start creating with AI

Transform your Unity workflow forever.

[Get Early Access - Save 30%]

---

Synaptic Pro - Where Natural Language Meets Game Development


Price $79.99

USB Camera Driver for Vuforia SDK on Android by SkangoGames LLC

2025, November 18 - 05:58
Native Android driver linking Vuforia with USB cameras. Enhance Unity AR with external camera support, better tracking, and custom hardware integration.

Technical Details

  • Native Android driver connecting Vuforia with external USB cameras
  • Easy Unity integration (single setup script included)
  • Works on Android devices with USB OTG support
  • compatible with Vuforia’s Image tracking system

If you have any issues, please contact us:


skangogames@skangogames.com



This plugin is a native Android driver that lets you connect external USB cameras directly to Vuforia in Unity. It is designed for developers who need to extend beyond the built-in mobile camera and integrate higher-quality or specialized cameras into their AR projects.

The package is lightweight, easy to install, and requires only one Unity script for setup. It supports any Android device with USB OTG and is fully compatible with Vuforia’s image tracking system. Developers can use it for AR apps in various fields—education, retail, industrial training, prototyping, and more.

The solution is not genre-specific and can be customized to fit your own Unity projects. It’s ideal for anyone who wants better control over AR experiences by improving camera quality, enabling wider fields of view, or connecting custom camera hardware.


Android is a trademark of Google LLC.



Price $49.99

Aniloom TAC — Tween Animation Controller by Aniloom

2025, November 18 - 05:23
Aniloom TAC (Tween Animation Controller) — a toolkit for sequencing UI/FX/2D/3D animations with clean editors, nesting, pro workflow (delay, stagger, ownership, test buttons). Requires DOTween (free).
  • Requirements: Unity 2022.3 LTS+; DOTween 1.2.x. Optional: 2D Sprite Editor package (for spritesheet slicing in editor).
  • Supported targets: Transform/RectTransform, UnityEngine.UI.Image & SpriteRenderer, CanvasGroup, ParticleSystem.
  • Pipelines: Built-in/URP/HDRP agnostic (animation-only, no shaders).
  • Performance: DOTween pooled tweens; duration-driven updates; controllers avoid per-frame allocs; editor slicing uses AssetDatabase only.
  • Inspector UX: targets on top; collapsible channels; events foldout (closed by default); bottom test buttons; drag-and-drop for Children/Sprites.
  • Ownership model: first controller wins per property (Position / AnchoredPosition / Rotation / Scale / Sprite / Alpha / Particles) with skip warnings.
  • Timing: Delay (component-wide), Stagger (per target), loops (−1 = infinite). Speed control is orchestrator-only (hidden on controllers).
  • Included: runtime & editor asmdefs.
  • Known limits: Anchored moves require RectTransform; Sprite restore on Stop(Reset) not automatic by design; infinite loops never fire onComplete.
  • Orchestrator: Sequence/Parallel, nesting, computed duration, speed cascade.
  • Controllers: Transform, Move From→To, CanvasGroup (alpha + interactable/raycast), Sprite Sequence (array/spritesheet), Toggle/Destroy, Particle Action (Play/Stop/Clear).
  • Workflow: per-channel ease (or custom curve), multi-target + stagger, first-writer property ownership, events (start/complete/skip), inspector buttons (Play/Pause/Stop/Restart), drag-to-add (Children/frames), tidy foldouts.
  • Design: no ScriptableObject lock-in; add components as needed; clear errors/warnings.

Price $19.99

Null Migration Helper | URP/HDRP Converter by Null Station

2025, November 18 - 05:19
Null Migration Helper lets you switch between Unity’s URP and HDRP with ease. It auto-converts scenes, materials, lighting, and effects while keeping visuals and structure intact.

SYSTEM ARCHITECTURE

-------------------

• Editor Window Extension (EditorWindow)

• Reflection-based Unity API access for maximum compatibility

• SerializedObject manipulation for property preservation

• Asset Database integration for file management

• Scene management with hierarchy traversal

• Material shader mapping system

• Component conversion with property transfer


CONVERSION METHODOLOGY

----------------------


MATERIAL CONVERSION:

  • Stores all material properties before shader change

  • Maps properties between URP and HDRP shaders

  • Preserves textures using SerializedObject

  • Handles material variants with parent relationship

  • Supports custom shader assignment

  • Property name mapping: _BaseMap, _MainTex, _Color, etc.


DECAL CONVERSION:

  • Detects DecalProjector components (URP/HDRP specific)

  • Converts material first, then recreates component

  • Transfers all properties: size, rotation, fade, scale mode

  • Handles ShaderGraph decals and legacy decals

  • Preserves hierarchy and transform data

  • Scale mode enum name matching for reliability


LIGHTING CONVERSION:

  • Light intensity adjustment ratio: 10x multiplier

  • HDRP → URP: Divide intensity by ratio

  • URP → HDRP: Multiply intensity by ratio

  • Ambient intensity: 0 for URP, 1 for HDRP

  • Skybox assignment with default fallback

  • Environment lighting mode set to Skybox


EMISSIVE MATERIALS:

  • HDRP → URP: Divide emission by 10 (if > 5)

  • URP → HDRP: Multiply emission by 10 (if 0.01-5 range)

  • Physical units (HDRP) vs arbitrary values (URP)

  • Preserves emission color and intensity relationship


VOLUME PROFILE CONVERSION:

  • Converts Exposure, Bloom, Tonemapping, Color Adjustments

  • Maps volume override components between pipelines

  • Preserves parameter values and override states

  • Handles missing components gracefully

  • Creates new profiles if needed


SHADER MAPPING

--------------

URP SHADERS:

  • Universal Render Pipeline/Lit

  • Universal Render Pipeline/Simple Lit

  • Universal Render Pipeline/Unlit

  • Shader Graphs/Decal

  • Legacy Shaders/Decal


HDRP SHADERS:

  • HDRP/Lit

  • HDRP/Unlit

  • HDRP/Decal


PROPERTY MAPPING:

  • _BaseMap (URP) ↔ _BaseColorMap (HDRP)

  • _BaseColor (URP) ↔ _BaseColor (HDRP)

  • _Metallic (URP) ↔ _Metallic (HDRP)

  • _Smoothness (URP) ↔ _Smoothness (HDRP)

  • _EmissionColor (both)

  • _BumpMap (both)


ASSET MANAGEMENT

----------------

• Duplicate scene with GUID remapping

• Organized folder structure creation

• Material renaming with pipeline suffix

• Texture and asset dependency tracking

• Automatic asset database refresh

• Settings folder for pipeline assets


ERROR HANDLING

--------------

• Try-catch blocks for all critical operations

• Detailed console logging with emoji indicators

• EditorUtility.DisplayDialog for user feedback

• Graceful degradation for missing components

• Validation before conversion operations

• Undo support for reversible operations


PERFORMANCE OPTIMIZATION

------------------------

• Batch material conversion for efficiency

• Progress bar updates for user feedback

• Asset database refresh optimization

• Delayed execution for timing-sensitive operations

• HashSet for processed asset tracking

• Efficient scene traversal algorithms


API USAGE

---------

• UnityEditor namespace for editor functionality

• UnityEngine.Rendering for pipeline detection

• System.Reflection for dynamic type access

• AssetDatabase for file operations

• EditorUtility for dialogs and progress bars

• SceneManagement for scene operations

• SerializedObject for property manipulation


COMPATIBILITY

-------------

• Unity 6+ (optimized for latest version)

• Universal RP package required for URP

• High Definition RP package required for HDRP

• Windows, Mac, Linux editor support

• No runtime dependencies (editor-only tool)


CODE STRUCTURE

--------------

• Single C# file: NullMigrationHelper.cs (~5700 lines)

• Assembly definition for proper compilation

• Organized into logical sections:

  - UI Drawing methods

  - Conversion methods

  - Pipeline activation methods

  - Troubleshooting methods

  - Utility methods

  - Asset management methods


SAFETY FEATURES

---------------

• Optional scene duplication before conversion

• Backup folder support

• Undo system integration

• Validation checks before operations

• Confirmation dialogs for destructive actions

• Detailed logging for troubleshooting


EXTENSIBILITY

-------------

• Modular method structure for easy updates

• Reflection-based approach for future Unity versions

• Custom shader support for user extensions

• Procedural design with no hardcoded project paths

• Clear code documentation for modifications


OVERVIEW

--------

Null Migration Helper is the ultimate solution for Unity developers who need 

to convert their projects between Universal Render Pipeline (URP) and High 

Definition Render Pipeline (HDRP). Whether you're upgrading to HDRP for 

better graphics or downgrading to URP for broader platform support, this tool 

handles the complex conversion process automatically.


KEY FEATURES

------------

✓ BIDIRECTIONAL CONVERSION

  • Full support for both URP → HDRP and HDRP → URP conversion

  • All features work in both directions

  • Reversible conversions with consistent results


✓ COMPREHENSIVE SCENE CONVERSION

  • Converts entire scenes with one click

  • Automatically converts all materials, decals, and lighting

  • Preserves scene hierarchy and object properties

  • Optional scene duplication for safe conversion

  • Organized asset management with automatic folder structure


✓ INTELLIGENT MATERIAL CONVERSION

  • Converts materials between URP and HDRP shaders

  • Preserves textures, colors, and material properties

  • Supports material variants and hierarchy inheritance

  • Batch conversion of multiple materials

  • Custom shader assignment option

  • Filter materials by current scene or entire project


✓ ADVANCED DECAL CONVERSION

  • Converts decal projectors and materials

  • Supports ShaderGraph decals and legacy decals

  • Preserves decal settings (scale mode, fade, rotation)

  • Two conversion methods: objects in scene or materials in project

  • Automatic Decal Renderer Feature enabling for URP


✓ LIGHTING & POST-PROCESSING

  • Automatic light intensity adjustment for both pipelines

  • Environment lighting configuration

  • Skybox assignment and ambient lighting setup

  • Emissive materials adjustment (bidirectional)

  • Volume profile conversion with post-processing effects

  • Exposure, bloom, tonemapping, and color adjustment conversion


✓ PIPELINE ACTIVATION TOOLS

  • One-click URP/HDRP asset creation

  • Automatic pipeline activation

  • Settings management and configuration

  • Assets created in organized Settings folder


✓ TROUBLESHOOTING & AUTO-FIX

  • Automatic issue detection and scanning

  • One-click auto-fix for common problems

  • Manual troubleshooting tools

  • Detailed console logging for debugging

  • Post-conversion auto-fix option


✓ USER-FRIENDLY INTERFACE

  • Clean, organized three-tab layout

  • Clear step-by-step workflow

  • Visual feedback with progress bars

  • Helpful tooltips and descriptions

  • Color-coded buttons matching pipeline


WHAT GETS CONVERTED

--------------------

• Materials (Standard, Lit, Unlit, Custom)

• Decals (Projectors, Materials, ShaderGraph)

• Lighting (Directional, Point, Spot lights)

• Environment Lighting (Skybox, Ambient, Intensity)

• Emissive Materials (Glowing objects, Neon, Screens)

• Post-Processing (Exposure, Bloom, Tonemapping, Color)

• Volume Profiles (All post-processing settings)

• Material Variants (Child materials with inheritance)

• Textures (Albedo, Normal, Metallic, Emission, etc.)


PERFECT FOR

-----------

• Developers switching between URP and HDRP

• Teams maintaining multiple pipeline versions

• Projects targeting different platforms (mobile + PC)

• Asset creators supporting both pipelines

• Prototyping with different render pipelines

• Learning and comparing URP vs HDRP


WORKFLOW EXAMPLE

----------------

1. Open the tool: Window > Null Station > Migration Helper

2. Activate target pipeline (URP or HDRP)

3. Choose conversion direction

4. Select options (materials, decals, lighting, etc.)

5. Click Convert button

6. Done! Scene is converted automatically


The tool handles all technical details including shader mapping, property 

preservation, light intensity adjustment, and post-processing conversion.


WHY CHOOSE NULL MIGRATION HELPER

---------------------------------

• SAVES TIME: Automates hours of manual conversion work

• RELIABLE: Extensively tested with real-world projects

• SAFE: Optional scene duplication prevents data loss

• COMPLETE: Converts everything, not just materials

• BIDIRECTIONAL: Full support for both conversion directions

• MAINTAINED: Regular updates for latest Unity versions

• DOCUMENTED: Comprehensive documentation included

• PROCEDURAL: No hardcoded values, works on any project


TECHNICAL HIGHLIGHTS

--------------------

• Reflection-based component handling for maximum compatibility

• Robust material property preservation using SerializedObject

• Intelligent shader detection and mapping

• Asset GUID remapping for duplicated scenes

• Automatic dependency tracking and conversion

• Error handling with detailed logging

• Unity 6+ optimized with latest API usage


REQUIREMENTS

------------

• Unity 6 or newer

• Universal RP package (for URP conversion)

• High Definition RP package (for HDRP conversion)


INCLUDES

--------

• Main Editor Tool (NullMigrationHelper.cs)

• Assembly Definition for proper compilation

• Comprehensive Documentation (Documentation.txt)

• README with quick start guide

• Backup system for safety


GET STARTED IN MINUTES

-----------------------

Import the package, open the tool window, and start converting! The intuitive 

interface guides you through each step. Detailed documentation explains every 

feature with simple language and clear examples.


Transform your Unity projects between render pipelines with confidence!


Price $24.99

TwinSmith Weather Effects by Jang IN

2025, November 18 - 05:16
This package delivers four customizable weather effects—Meteor, Blizzard, Typhoon, and Thunder—designed for easy use and optimized performance, helping developers quickly add polished VFX.

Included Effects:

  • Meteor Effect - Falling meteor with explosion
  • Blizzard Effect - Snowstorm with ice formation and destruction
  • Typhoon Effect - Swirling wind vortex
  • Thunder Effect - Rain with randomized lightning strikes

Features:

  • Real-time GUI control system
  • Easy resizing with scale parameters
  • Loop and auto-play options
  • Adjustable particle playback speed
  • Optimized object pooling and caching
  • Interactive demo scene
  • Documentation (Korean & English)

Effect Types:

  • Weather Effects - 4
  • Particle Systems - Multiple per effect
  • Total Prefabs - 4 main effects + sub-particles

Technical Requirements:

  • Unity Version - 2020.3 or higher
  • Render Pipeline - Built-in Render Pipeline
  • Platform - All platforms supported
  • Scripting - C# (.NET 4.x)

Script Components:

  • TwinSmithEffects - Base class
  • MeteorEffect
  • BlizzardEffect
  • TyphoonEffect
  • ThunderEffect
  • TwinSmithEffectsManager - GUI controller

Customizable Parameters:

  • Timing controls - delays, duration, intervals
  • Scale adjustments
  • Meteor fall angle
  • Typhoon movement settings
  • Lightning Y-axis offset
  • Particle speed multiplier

Performance:

  • Object pooling
  • Cached particle system references
  • Optimized coroutine usage
  • Efficient memory usage

Package Contents:

  • Scripts - 6 C# files
  • Prefabs - 4 main effects + sub-particles
  • Demo Scene
  • Documentation - README files
  • Example materials and textures

Controls:

  • Runtime GUI sliders and toggles
  • Previous/Next effect switching
  • GUI hide/show option
  • Code-based control support

Compatible With:

  • PC - Windows, Mac, Linux
  • Mobile - iOS, Android
  • WebGL
  • Consoles - requires appropriate Unity license

This package is designed to help small and mid-sized indie game studios easily implement high-quality particle effects without requiring deep technical knowledge. All effects are optimized, scalable, and fully controllable at runtime through an intuitive GUI system. Each effect is built with performance, flexibility, and ease of integration in mind.


Price $4.99

Armor Police Vehicle Physics (3 in 1 Bundle) by Jermesa Studio

2025, November 18 - 04:26
This bundle consists of 3 asset packs :| 1. Armor Police Vehicle Physics Controller | 2. Police Pursuit Vehicle Physics | 3. APC Military Police Vehicle Physics

Armor Police Vehicle Physics Controller

Poly Count(3d Vehicle)

•Interior : 3614 tris

•Exterior : 19,587 tris

•Wheel : 2837 tris


Police Pursuit Vehicle Physics

Poly Count (3d Vehicle)

•Interior : 3192 tris

•Exterior : 18,618 tris

•Wheel : 3120 tris


APC Military Police Vehicle Physics

Poly Count (3d Vehicle)

•Interior : 3160 tris

•Exterior : 16,261 tris

•Wheel : 3081 tris


Texture Dimension:

4096x4096 (vehicle body)

2048x2048 (wheel / interior )

1024x1024 (glass/Interior display)

256x256 (Color Pallet)

64x64 (dust)


Rigging: Yes

UV mapping: Yes

PBR texture: Yes

Vehicle Controller Script: Yes

Camera Script: Yes

Police Siren Script: Yes

Light Controler Script: Yes

*IMPORTANT


What will you get in this Bundle?

You will receive the following three asset packs from the Armor Police Collection:

  1. Armor Police Vehicle Physics Controller
  2. Police Pursuit Vehicle Physics
  3. APC Military Police Vehicle Physics

How to redeem?

After purchasing this bundle, click on the three assets listed above and add them to your cart. You'll notice that your total cart amount will be $0, allowing you to complete your purchase. Remember to use the same Unity account with which you purchased this bundle.


Support New Unity Input System

With the New Unity Input System, you can bind keys to any compatible controller device, such as your gamepad, joystick, keyboard, or mobile touch input, and more.


*Note: If you face any error regarding 'InputAction' or 'InputSystem' please install Input System from your Package Manager under Unity Registry.



Ready To Drive!

These vehicle pack comes with the JRS Vehicle Physics Controller 1.5. You can drive the vehicle, adjust parameters like Motor Force, Max Steer Angle, Brake Force, Gear Ratios, and Shift Threshold. Set up a customizable light system, add door animations and dust particle effects.


The script offers customization options for creating dynamic vehicle physics and effects in games or simulations.


More Options to Customize Your Police Armor Vehicle

Our vehicle scripts comes with different options to customize the behavior of your vehicle. These include:

  • Motor Force: This is the force that your vehicle's engine will produce. Larger numbers mean a more powerful engine.
  • Max Steer Angle: This variable determines how sharply your vehicle can turn. High values will allow for sharp turns, low values for gradual ones.
  • Brake Force: This determines how powerful your brakes are. You can play around with the value.
  • Gear Ratios: These are the ratios that determine how much torque is transferred to your wheels at each gear. Gear ratios control the power and speed of the car. Gear ratios determine the relationship between the engine RPM and the wheel speed. You can add how many gears you want and adjust these values to control the vehicle's acceleration and top speed in each gear.
  • Shift Threshold: The RPM value at which the car will shift to the next gear. When the current RPM exceeds this threshold, the script will automatically shift to the next gear.
  • Enable 4x4: When enabled, this feature activates the vehicle's 4-wheel drive. When disabled, it reverts to 2-wheel drive.
  • Dust Particle System: Reference to the dust particles system for each wheel. They are used to enable or disable the particle systems based on wheel slip, drift, and braking.

Keyboard, Game pad, Joystick and Mobile touch Input Controller

  • Enables vehicle control using both keyboard, Game pad, Joystick and on-screen mobile inputs
  • Provides customizable input buttons with New Unity Input System
  • Create on-screen buttons for mobile input
  • Easily assign input buttons via Vehicle Input Action
  • Supports camera switching
  • Sample scene included for keyboard/Gamepad and Mobile touch inputs as shown in this video

Camera Controller

  • Three types of cameras included. The Follow camera, the Orbit camera, and the Dash-view camera.
  • Provide different camera perspectives for the vehicle
  • Offer customizable parameters for camera movement and zooming
  • Camera Manager: Assign a target GameObject for the camera to follow or orbit around
  • Adjust parameters like Offset, Rotation Speed, Zoom Speed, and Zoom Time

Vehicle Door Mechanic

  • Allows opening and closing of vehicle doors
  • Provides customizable parameters for door movement and sound effects
  • Adjust Angle, Speed, and Assign Key via InputAction using Door id.
  • Audio Sources for open and close sounds

PBR Texture

  • Each model includes both exterior and interior designs.
  • Physically Based Rendering (PBR) textures that enhance the vehicle's look under different lighting conditions.

Police Siren and Sound

The Police Pursuit Vehicle is an SUV-type police vehicle suitable for adding a special police force reinforcement to your game, whether an open-world or a police game projects. It comes equipped with a functional siren and sound that can be activated. The siren lights flash in synchronization with the sound, creating an immersive and realistic experience for players.



Functional Light System

Not only does this asset have a Police Siren but it also has a fully functional light system that can be activated for the headlight, brake light, signal light, reverse light, and extra light. These lights can be controlled and customized to suit different gameplay situations, enhancing the vehicle's functionality and versatility in the game environment.


The Light control script was design in such a way that each light elements an be easily dragged and dropped into its corresponding function, ensuring a seamless user experience.

You can also add your own lights elements by clicking on the ‘+’ icon below each light element properties.



URP Compatible

This asset is compatible with Universal Render Pipeline (URP).

One of the key advantages of URP is its performance optimization. It is designed to efficiently utilize modern hardware capabilities, making it suitable for a wide range of platforms, including desktop, mobile, and console. URP also includes a lightweight render pipeline option, which is optimized for low-end devices or projects that require high performance. You can also watch this tutorial here on how to set-up URP for your projects.



Prefab included

Adding these vehicles to your scene is as easy as drag-and-drop with the included prefab.


Light Glow Effect

If light glow effect is not enable in your scene then you need to install Post Processing if you are using the Built-in Render Pipeline. You can also watch the video tutorial here.

If you are using URP then no need to install Post Processing since this features is already included in URP.


Package Contains: 3D Vehicle Models + Platform environment props


Support Team:

Every asset in this pack has been skillfully designed and modeled from scratch by our dedicated team of professional artists. If you need any help regarding or assets please reach out to us from our contact details below.


Video Demo:

https://youtu.be/oLZn2e8neUI

https://youtu.be/NaGXHtdrivE

https://youtu.be/fgBfTn83xE4


Tutorial:

How to add glow effect to your vehicle lights using our Game Asset in Unity Built-in Render Pipeline

How to set up a URP Project in Unity with Our Asset Pack


Contact:

Send Email

WhatsApp

www.jermesa.com

Join US on Discord


Price $60.00

MONSTER FULL PACK VOL 3 by PROTOFACTOR, INC

2025, November 18 - 01:28
***Included inside Monster Ultimate Collection Bundle***

All included materials are Standard Built-In. This means they can easily be upgraded to either URP or HDRP using the Upgrader Tool of the selected pipeline.

This third "Full Pack" volume includes Monster Pack Vol 13, 14 and 15. It will include upcoming Monster Pack Vol 16, 17 and 18. It gathers 15 Monsters (with 15 more in the making). Get it right now and enjoy 15 Add-Ons for free! (Once complete, the package will be listed at $399.99)


Are currently included:


Price $199.99

MONSTER PACK VOL 15 by PROTOFACTOR, INC

2025, November 18 - 00:27
***Included inside Monster Full Pack Vol 3***

All materials included are Standard Built-In. This means they can easily be upgraded to either URP or HDRP using the Upgrader Tool of the selected pipeline.

This 15th volume gathers a set of 5 monsters ready to populate your project.


Are included:



Price $94.99

MONSTER: GIGABDOMOCAUDA LARVA by PROTOFACTOR, INC

2025, November 17 - 23:42
***Included inside Monster Pack Vol 15 and Monster Full Pack Vol 3***

All included materials are Standard Built-In. This means they can easily be upgraded to either URP or HDRP using the Upgrader Tool of the selected pipeline.

Here is Gigabdomocauda Larva. This juvenile version of Bombis is obviously much smaller but it didn't lose its fierceness and aggressivity at all. This creature will tear you apart before yo ueven know what happened.


Geometry is 9.48 Ktris total (Main body: 8.49 Ktris and Weakpoint: 986 Tris). Model uses 1 material with a 2048*2048 PBR texture set.


The package includes a set of 30 animations (10 being root motion variations).


Price $29.99

Human Throwing Animations FREE by Kevin Iglesias

2025, November 17 - 23:42
Free sample of humanoid 3D animations of throwing axes, knives and spears. Compatible for retargeting with other humanoid 3D characters.

Full version with the complete animation collection:

Human Throwing Animations


Retargeting Video Tutorial


Combat

- 1 Throw ball/small stone (right hand)

- 1 Throw boomerang (right hand)

- 1 Throw small thrown weapon (right hand)

- 1 Throw spear (right hand)

- 1 Hit reactions (taking damage)

- 1 Death

Idles

- Default idle

- Combat idle

Misc

- Sheathe/unsheathe weapons (right hand)

Movement

- Run (8 directions, 4 m/s, root motion and in-place)

- Walk (8 directions, 2 m/s, root motion and in-place)


Total animation files: 103

Complete Animations List


Blender animation files included.


Each animation is available in both masculine and feminine versions.


Includes Avatar Masks for mixing animations with Animation Layers like combining different upper and lower body animations, closing hands, or holding objects.


More information about mixing upper/lower animations:

Spine Proxy


Contact Support:

support@keviniglesias.com


www.keviniglesias.com


Price $0.00

Evo UI - Modern UI Framework by Michsky

2025, November 17 - 20:57
Evo UI is a feature-rich UI framework that provides polished UI elements, components, and workflow tools designed to elevate your project's UI to the next level.

Compatibility & Dependencies

• Input Systems: Supports both the old Input Manager and the new Input System.

• UI Framework: Built on Unity UI (uGUI). This package is not compatible with UI Toolkit.

• Text Rendering: Requires TextMesh Pro.

• Unity Versions: Please refer to the Render Pipeline Compatibility section or documentation for more details.


UI Elements (29)

Button, Calendar, Carousel, Color Picker, Context Menu, Countdown, Dropdown, Dropdown (Combo Box/Input), Horizontal Chart, Input Field, Line Chart, List View, Modal Window, Notification, Off Screen Indicator, Pie Chart, Progress Bar, Radar Chart, Radial Slider, Radio Button Group, Scrollbar, Selector, Showcase Panel, Slider, Switch, Timer, Tooltip, Vertical Chart


Animation Components (3)

Animated Container, Spinner, UI Animator


Effect Components (7)

Dock Magnifier, Image Gradient, Pointer Trail, Rect Depth, Rect Sway, Ripple, Smooth TMP Gradient


Layout Components (5)

Radial Layout Group, Rect Dragger, Reorderable List, Scroll Rect, Tabs


Workflow Components (3)

Styler Preset, Styler Object, Icon Library


Icon Size

All icons can be sized up to 256x256. By default, they are imported at 64x64, so if you need a higher resolution, you will need to adjust their texture import settings.

Evo UI is a comprehensive UI framework that provides a rich collection of UI elements, components, and editor tools designed to significantly improve your workflow.


Want to see it in action?

Try the WebGL demo in your browser


Build Better UI, Faster

Evo UI delivers high-quality UI elements right out of the box. Its modular design lets you customize everything easily, giving you complete freedom to add, modify, and adapt each element to your project's style and vision.


📦 What's Included:

29+ UI elements

10+ animation and effect components

5+ layout components

345+ clean, unique icons

• Dozens of sliced sprites

• Interaction sound effects

• Fully featured demo scene

• Styler customization system


🎨 Customize Effortlessly

Styler is Evo UI's modular customization system that centralizes your global styling. Update your project's entire look in seconds. You can:

• Update colors, fonts, and audio clips globally

• Enforce consistent visual rules across every UI element

• Instantly preview style changes without modifying objects


🛠️ Custom Editor Tools

Evo UI includes a stylish custom editor layout designed to improve workflow and enhance the visual clarity. From styling presets to the icon browser, these tools help streamline your process and save you valuable time.


🔗 Seamless Ecosystem

Evo UI integrates seamlessly with other Evo packages. Need localization in your project? Just import Evo Localization (coming soon) and the system will automatically integrate both packages. No setup required.


Evo Localization will be available free for Evo UI owners. If you'd like to try it before its official release, feel free to contact me.


📄 Documentation & Support

Complete documentation, demo, and continuous updates are provided. If you have questions, run into issues, or want to request new features, I'm always available to help!


Contact | Documentation | WebGL Demo


See the Technical Details section for more details.


Price $60.00

Big Triple-A MOBA VFX Bundle by Hovl Studio

2025, November 17 - 20:42
Huge amount of Triple-A effects for MOBA and top-down games!

Since this asset consists of many unique effects, it includes:


Textures sizes vary from 2048x2048 to 64x64.

The asset includes:

  • Different complex effects (Magic arrows, shields, buff and debuff spells, hits, magic circles, projectiles, attack spells, lasers, track markers and more)
  • A large number of unique textures
  • Multipurpose custom shaders
  • Scripts, one of which allows you to change the color of the effects, so you can change the color in 1 click.

Supports built-in render by default. HDRP and URP are supported using this FREE package for Unity 2021 or below. It becomes free after purchasing one of my assets.

URP/HDRP is default from Unity 2022 or Unity 6+. Shader Graph is required which is installed together with this asset. Can be changed to built-in render. All effects work on all platforms. They can be easily re-sized and re-colored.

Promo media (videos, images) uses post process "Bloom" from the Volume component.

Contact me if you have any problems or questions. Contact methods on the profile page.


Price $89.00

Retro Computer ZERIUM 2 by Valentyn Bahinskyi

2025, November 17 - 20:40
Retro Computer ZERIUM 2

Number of textures 3

Texture dimensions 2048x2048

Rigging: No

UV mapping: Yes

Polygon count of 1650

Texture (base color, Roughness, Ao, Normal map, Metalic)

A game-ready 3D model Retro Computer ZERIUM 2, Originally created with Blender 4.2, the texture and material are already packed into the .blend. Model has clean and neat topology and geometry Model has neat UV map 2k texture

File Includes: FBX, OBJ, Blend, spp . PBR Texture (base color, Roughness, Ao, Normal map, Metalic)

Texture resolution: 2048x2048 3 UV sets are distributed across different parts of the model, allowing for detailed texturing

Polygons 1650 , Vertices 1925.


Price $17.00

UI_Tactile_Interactions_Vol_2 by CyGon Sounds

2025, November 17 - 20:16
50 refined tactile UI sounds for crisp, responsive feedback in menus, buttons, toggles, and transitions — crafted for modern tech and sci-fi interfaces.

Audio file types: WAV (uncompressed)
Sample rate: 48 kHz
Bit depth: 24-bit
Channels: Mono
Loopable: No (one-shots)
Loudness: Mastered between −1.0 and −3.0 dBTP (true peak)
File count: 50 SFX
Average duration: 0.541 seconds
File naming: Structured — e.g. 001_UI_TouchTapNeutralSoft_MONO.wav
Metadata: Soundminer CSV (Filename, Description, Duration, Notes, Category, Designer, TrackTitle)
Dependencies: None
Render Pipeline Compatibility: Built-in
License: Standard Unity Asset Store EULA

UI Tactile Interactions — Vol. 2 continues the series with 50 new precision-engineered one-shot sounds, expanding tonal range and texture while keeping the same focus on clarity and responsiveness.
Each sound is clean, compact, and designed to feel instantly readable during gameplay or app interaction. From subtle toggles and confirmations to mechanical gestures and touch events, this volume delivers fresh variation while maintaining the same professional balance and polish.
All assets are mono 24-bit/48 kHz WAV files — unlooped, dependency-free, and ready for immediate use in any Unity project. Ideal for UI, HUDs, and apps that demand high-quality tactile sound design.


Price $16.99

UI_Tactile_Interactions_Vol1 by CyGon Sounds

2025, November 17 - 20:15
50 tactile UI sounds for crisp, responsive feedback in menus, buttons, toggles, and transitions — ideal for polished sci-fi and modern tech interfaces. (198 chars)

Audio file types: WAV (uncompressed)
Sample rate: 48 kHz
Bit depth: 24-bit
Channels: Mono
Loopable: No (one-shots)
Loudness: Mastered between −1.0 and −3.0 dBTP (true peak)
File count: 50 SFX
Average duration: 0.437 seconds
File naming: Structured — e.g. 001_UI_TransitionSwipeNeutralSoft_MONO.wav
Metadata: Soundminer CSV (Filename, Description, Duration, Notes, Category, Designer, TrackTitle)
Dependencies: None
Render Pipeline Compatibility: Built-in
License: Standard Unity Asset Store EULA

UI Tactile Interactions — Vol. 1 provides 50 premium-quality UI one-shots built for clarity, precision, and usability. Every sound is compact, responsive, and engineered to read instantly during interaction.
From smooth confirmations and toggles to subtle denials and mechanical gestures, this pack gives you a complete toolkit for creating satisfying, high-quality feedback in your projects.
All files are mono, 24-bit/48 kHz WAVs — unlooped, dependency-free, and ready for immediate use across any Unity project or platform. Perfect for games, apps, and interfaces requiring modern, tactile sound design.


Price $16.99

Tech Ops UI — Arms, Assembly & Micro-Transitions by CyGon Sounds

2025, November 17 - 20:15
50 tight mechanical UI one-shots — actuations, clamps, latches, placements, and micro-transitions for panels, terminals, and hologram elements. Clean, precise, implementation-ready.

🧰 Technical Details

  • Audio file types: WAV (uncompressed)
  • Sample rate: 48 kHz
  • Bit depth: 24-bit
  • Channels: Mono
  • Loopable: No (one-shots)
  • Loudness: True-peak limited to −1.0 dBTP (real peaks −1.9…−1.0 dBTP)
  • File count: 50
  • Average duration: 0.20 – 1.00 seconds
  • File naming: ###_<Base>_<Motion>_<Timbre>_<Density>_<Length>_<Cadence>_MONO.wav
  • Metadata: Soundminer CSV (semicolon-delimited: Filename, Description, Duration, Notes, Category, Designer, TrackTitle)
  • Dependencies: None
  • Render Pipeline Compatibility: Built-in (no pipeline restrictions)
  • License: Standard Unity Asset Store EULA

Tech Ops UI — Arms, Assembly & Micro-Transitions delivers 50 polished mechanical UI one-shots tailored for robotic arms, panel motions, clamps, latches, and indexing gestures. Designed for modern sci-fi UI, each sound features clean transients and controlled decay for precise feedback. Perfect for terminals, workbenches, panels, and hologram UI.

• 50 curated mechanical UI sound effects
• Actuation ticks, latches, clamps, index moves, placements
• Short panel micro-transitions
Mono WAV, 48 kHz / 24-bit, peak ceiling −1.0 dBTP (real peaks −1.9…−1.0 dBTP)
• Consistent filename structure and Soundminer metadata
• No dependencies — works with all render pipelines

Ideal for HUDs, terminals, workbench mechanics, and hologram UI motion.

Why it stands out:
• Clean onsets and tight tails for precision layering
• UI-safe peak control, no clipping surprises
• Curated, implementation-ready sound design

📁 Includes:

  • 50 WAV files (48 kHz / 24-bit, mono)
  • Documentation & metadata CSV
  • Standard Unity EULA license

⚡ Perfect for robotic UI operations, assembly gestures, clamp/index movements, and panel transitions.


Price $16.99

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