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The newest packages in the Unity Asset Store.
Updated: 24 min 56 sec ago

Cloud AI: Computer Vision by Quick Scripts

2026, January 27 - 13:48
Seamlessly integrates cloud-based computer vision services into Unity, enabling image analysis, text recognition, captioning, and bounding box visualization with a simple setup.

Key Features:

Image Analysis: Analyze images from local files or URLs to extract meaningful information.

Text Recognition: Recognize and extract text from images, including handwritten and printed text.

Captioning: Generate descriptive captions for images with confidence scores, providing insights into image content.

Bounding Boxes: Visualize recognized text areas by drawing bounding boxes around them.


API Usage Disclosure


This package integrates with an external computer vision web API for image analysis and text recognition.


Use of this functionality requires:

  • An active account with a compatible third-party computer vision service
  • A valid API key provided by the user

API requests are made directly from the user's project at runtime. 

No API keys, credentials, or user data are included with this package.

Any usage costs, rate limits, or terms of service are determined by the API provider and are the responsibility of the user.


Cloud AI: Computer Vision is a Unity asset designed to integrate cloud-based computer vision capabilities into Unity projects. This tool simplifies the process of analyzing images and extracting useful information through a straightforward setup and easy-to-use interface.


With this asset, developers can add advanced image processing features such as image analysis, text recognition, caption generation, and visualized detection regions. An active internet connection is required to connect to external computer vision services and make API calls.


Link To Documentation


Price $9.99

Procedural Water Shader by Pedro Verpha

2026, January 27 - 13:48
A fully procedural water shader. Features Gerstner waves, depth-based coloring, shoreline foam, and stylized reflections—no textures required.

Requirements

  • Unity 2021.3 LTS or newer

Procedural Water is a lightweight water shader designed for Unity. It is fully procedural and requires no textures, making it easy to integrate, customize, and scale across different environments.


The shader includes Gerstner wave displacement, depth-based color blending, shoreline and intersection foam, Fresnel reflections, specular highlights, and optional micro-surface ripples. It works well for oceans, lakes, rivers, pools, and stylized water surfaces.


Price $0.00

Procedural Cloud Shader by Pedro Verpha

2026, January 27 - 13:46
A fully procedural cloud shader.

Requirements

  • Unity Version: 2021.3 LTS or newer

Procedural Clouds is a simple, performant cloud solution built entirely from procedural noise—no textures required. It’s designed for sky domes and delivers stable, natural-looking movement with controls for coverage, softness, opacity, scale, detail, and wind direction/speed.


Price $10.00

Post Processing+ by Pedro Verpha

2026, January 27 - 13:45
A collection of stylized post-processing effects, designed for retro, toon, and stylized visuals.

Render Pipeline

• Built-in Render Pipeline.

• Compatible with Post-Processing Stack v2.


Unity Version

• Unity 2021.3 LTS or newer.


Post Processing+ expands Unity’s built-in post-processing stack with a focused set of custom effects aimed at retro, stylized, and artistic rendering.


The package includes effects such as color quantization, ordered dithering, pixel-perfect pixelation, scanlines, CRT curvature, chromatic offset, and digital glitch distortion. Each effect is designed to be modular, performant, and easy to tweak in real time.


Post Processing+ is ideal for retro-inspired games, PSX-style visuals, stylized rendering, and experimental aesthetics, while remaining simple to integrate into existing projects.


All effects are implemented as standard Post-Processing Stack v2 effects and can be combined freely to achieve a wide range of looks.


Price $40.00

PSX-Style Shader by Pedro Verpha

2026, January 27 - 13:45
PS1-style retro rendering for Unity with vertex snapping, affine texture distortion, color quantization, and pixel-perfect downscaling.

Requirements:

  • Unity Version: 2021.3 or newer.

PSX Retro Surface is a simple retro rendering solution for Unity that recreates the visual style of classic PlayStation-era games.


It includes an object surface shader and a camera post-processing effect to achieve low-precision geometry, affine texture distortion, stepped lighting, color depth reduction, dithering, and pixel-accurate resolution downscaling.


The shader supports per-material control and optional normal maps, while global settings allow you to tweak the overall look easily at runtime.


Price $0.00

Procedural Force-Field by Pedro Verpha

2026, January 27 - 13:42
A fully procedural force field shader, featuring impact waves, activation reveals, deformation, energy bands, and dissolve effects.

Requirements

  • Unity 2021.3 or newer
  • Any Unity Render Pipeline (Built-In / URP / HDRP)

Procedural Force Field is a highly customizable, fully procedural shader designed to create sci-fi and energy shield effects in Unity.


The shader supports dynamic impact reactions, activation reveal waves, surface deformation, animated energy bands, rim glow, and controlled visibility/dissolve.


Key Features

  • Fully procedural (no textures)
  • Dynamic impact waves with deformation
  • Activation reveal effect from hit point
  • Animated energy bands and noise distortion
  • Rim glow with Fresnel control
  • Dissolve / visibility fading
  • Runtime interaction via Material Property Blocks
  • Optimized for real-time use

Price $9.00

Portal Effect Shader (URP) by Pedro Verpha

2026, January 27 - 13:40
A fully procedural, customizable portal effect shader for Unity’s Universal Render Pipeline, featuring animated energy, glowing frames, sparks, and distortion.

Requirements

  • Unity Universal Render Pipeline.

Portal Effect Shader is a highly customizable, fully procedural shader designed for Unity’s Universal Render Pipeline.


It allows you to create sci-fi, fantasy, or dimensional portals with animated inner energy, glowing outer frames, sparks, swirl motion, and distortion — all driven by shader parameters and without using textures.


The shader automatically expands the mesh in the vertex stage to prevent clipping, even with large halos or intense glow effects, making it easy to drop onto a simple quad and use immediately.


Features

  • Fully procedural (no textures required)
  • Inner portal energy with swirl, noise, and band animation
  • Outer glowing frame and halo
  • Inner frame layer for depth and structure
  • Animated sparks and flicker
  • Single control for safe mesh expansion (no clipping)
  • Supports bloom and post-processing
  • Optimized for real-time use

Price $8.00

Portal Effect Shader (HDRP) by Pedro Verpha

2026, January 27 - 13:40
A fully procedural, customizable portal effect shader for HDRP Pipeline, featuring animated energy, glowing frames, sparks, and distortion.

Requirements

  • Unity HDRP Pipeline.

Portal Effect Shader is a highly customizable, fully procedural shader designed for Unity’s HDRP Pipeline.


It allows you to create sci-fi, fantasy, or dimensional portals with animated inner energy, glowing outer frames, sparks, swirl motion, and distortion — all driven by shader parameters and without using textures.


The shader automatically expands the mesh in the vertex stage to prevent clipping, even with large halos or intense glow effects, making it easy to drop onto a simple quad and use immediately.


Features

  • Fully procedural (no textures required)
  • Inner portal energy with swirl, noise, and band animation
  • Outer glowing frame and halo
  • Inner frame layer for depth and structure
  • Animated sparks and flicker
  • Single control for safe mesh expansion (no clipping)
  • Supports bloom and post-processing
  • Optimized for real-time use

Price $8.00

MultiWater by Suyu Assets

2026, January 27 - 12:33
MultiWater is a ready to use visual solution for water material. MultiWater is multi because can fit in a lot of scenarios, as a lake, a waterfall, as ocean. All in only one material.

OceanWater Shader.

CourseWater Shader.

ContainedWater Shader.

MultiWater Shader.

4 sample water materials.

1 sample WaterSoundLibrary.

ProceduralPlane Script.(Triangles count depends of width and length values on the script-1(width) x 1(length) = 2 triangles).

WaterSurface Script.(Editor Script)

MaterialCreator Script.(Editor Script)

SoundPlayer Script.*

ScreenCapture Script.(Editor Script)*

WaterSoundLibrary ScriptableObject.*

Direct DX12 required for best performance.

All textures are 256 pixels x 256 pixels.


*bonus content - not necessary to MultiWater works.

MultiWater is a vertex displacement based shader for water material compatible with Universal Render Pipeline and High Definition Render Pipeline. This is a ready-to-use asset package that with few adjustments you will have a water surface in your scene saving a lot of time and work.

MultiWater is a visual solution, NOT a water system. No physics or buoyance are part of this package.


Price $50.00

Combat ExoSuit – 2D Animated Robot Character by Dragondas

2026, January 27 - 12:24
A fully animated 2D ExoSuit robot character ready for action/platformer games. Features DragonBones skeletal animations, smooth movement, shooting system, and ready-to-use controller scripts.

Character Features


DragonBones skeletal animation setup


Clean bone hierarchy


Smooth transitions between movement states


Shooting animation with muzzle bone support


Optimized rig for 2D platformers


📌 Included Animations


Idle


Walk


Run


Jump Start


Jump Up


Jump Hold


Jump Landing


Shoot


block



📌 Unity Integration


Fully configured Animator Controller


AnimationStates already mapped


DragonBones UnityArmatureComponent ready



Compatible with Unity 2020+


📌 Package Contents


1x ExoSuit character prefab, Bullet and Shield contains 3 animated clips dedicated to the ExoSuit character


3x DragonBones armature


25+ Animation clips


📌 File Format


DragonBones JSON + texture atlas

and txt file "how to ues"



✨ Combat ExoSuit – The Ultimate 2D Animated Hero


This package provides a high-quality, fully animated 2D ExoSuit robot optimized for platformer, shooter, and action-adventure games. Elevate your project with a professionally designed, combat-ready character that dramatically speeds up your development cycle.

🚀 Key Features & Technology


Skeletal Animation Power: Built using DragonBones skeletal animations, offering exceptionally smooth transitions and flexible control over movements. This provides a clean, high-quality look without the storage limitations of traditional sprite sheets.


Ready-to-Use Controller: The asset includes a complete sample Animator Controller ready for direct use in Unity, demonstrating all animations and actions.




💥 Comprehensive Animation Set


The package features a full suite of movement and combat animations, including:


Idle


Run & Walk


Jump


Shooting


Block



🛠️ Technical Details


Format: DragonBones export files (ready for Unity).


Compatibility: Designed for use with Unity’s standard Animator Controller.


Target Genres: Sci-Fi, Action, Platformer, Shooter.


Price $20.00

HQ Realistic Weapons Pack #1 by RedCambala

2026, January 27 - 12:07
Weapon Pack delivers collection of realistic, game-ready weapons designed for high-end visuals and modern gameplay.

Number of textures

3 main (Albedo, Normal Map, Map Mask) and 3 additional (AO, Metalness, Roughness) for each model

Texture dimensions 2048x2048

Minimum polygon count

1600 triangles

Maximum polygon count

2188 triangles

Number of meshes/prefabs

6 meshes / 6 prefabs

UV mapping:

Yes

Rigging and Animation

No

Types of materials and texture maps

PBR

Each asset features accurate proportions, detailed modeling, and a grounded, realistic style.

Optimized for real-time performance and easy integration, this pack is ideal for FPS, TPS, VR, and cinematic projects where quality and realism matter.


Price $15.00

Bunny Sprite by Nguyen Chung Son

2026, January 27 - 12:03
BunnySprite is a pixel art editor built directly into the Unity Editor. Create sprites, animate them, and export to PNG, spritesheet, or Aseprite format without leaving Unity.
  • Built with UI Toolkit (UIElements), no IMGUI
  • Runs entirely in-editor, no runtime dependencies
  • Layer-based compositing with blend modes
  • Frame-based animation system with timeline UI
  • Aseprite file format import/export (indexed and RGBA)
  • 2D/3D reference overlay system with render texture capture
  • Undo system with state snapshots
  • Core Unity modules only, no external packages
  • Unity 6 compatible, requires Editor platform only

Join our Discord: https://discord.gg/6Ys5QQZz


A fully-featured pixel art editor that lives inside Unity as a native Editor window. No more switching between external tools and your game engine. Draw, animate, and export your sprites in the same environment where you build your game.


The editor supports a proper layer system with opacity and blend modes, letting you separate background, characters, and effects just like any professional image editor. Animation is handled through a timeline panel with frame management, onion skinning for smooth motion, and adjustable playback speed. Need to trace over concept art or match a 3D model pose? Import reference images or even drag in 3D prefabs as overlays, rotate them to the angle you need, and draw directly on top.


Drawing tools cover the essentials: pencil, eraser, bucket fill, shapes, lines, curves, and gradients with multiple dither patterns. Selection tools include rectangle, lasso, and magic wand with tolerance control. Filters like blur and smudge help with shading and softening edges. Mirror mode lets you draw symmetrical sprites in real time.


Projects save in a native format that preserves everything, or export to PNG, spritesheet grids, and Aseprite files for compatibility with other pipelines. The Aseprite support means you can move work between BunnySprite and Aseprite without losing layers or frames.


Price $15.00

SFX Atlas Pro+ - Professional Audio Library & Editor by KinaForge Studio

2026, January 27 - 12:03
Lightning-fast audio library browser and non-destructive editor. Search, preview, and process sound effects directly in Unity with professional-grade tools. No more searching through folders!
  • Built on Modern UI Toolkit for high performance and native Editor look.
  • Virtualized ListView ensures 0ms lag regardless of library size.
  • Custom Waveform Processor using Painter2D for smooth visualization.
  • Non-Destructive File I/O: All edits generate high-quality WAV files in a dedicated output folder.
  • Reflection-Based UI: Optimized for compatibility across Unity 2020.3, 2021.3, and 2022.3+.

SFX Atlas Pro+ is the ultimate workspace for Unity audio. It combines a high-performance library browser with a suite of professional, non-destructive editing tools, allowing you to find and polish your sound effects without ever leaving the editor.


STOP BROWSING FOLDERS, START FINDING SOUNDS


With its high-speed indexing engine, SFX Atlas Pro+ scans your entire project to create a searchable, virtualized list that handles 10,000+ clips with ease. Use advanced tag-based searching (e.g., "tag:impact metal") to find exactly what you need in milliseconds.


PROFESSIONAL NON-DESTRUCTIVE EDITING


Need to trim a clip, normalize volume, or add a quick fade? Don't open an external DAW. SFX Atlas Pro+ provides clinical-grade processing tools that create NEW files, keeping your original assets 100% safe.


KEY FEATURES:


1. Smart Library Browser


Ultra-Fast Indexing: Scans your whole project automatically.


Advanced Search: Search by name, path, or custom tags using "tag:keyword" syntax.


Virtualized List: Lag-free scrolling through thousands of clips.


Favorites & History: Star your most-used clips and access recent exports instantly.


Folder Filtering: Narrow down your search to specific project directories.



2. Non-Destructive Quick Edit Tools


High-Fidelity Resampling: Pitch and speed shifting using Cubic Hermite Interpolation for maximum audio quality.


True Normalization: Professional Peak and RMS normalization modes.


Precise Trimming: Frame-accurate start/end points with automatic silence removal.


Fades & Conversion: Apply millisecond-perfect fades and convert to Mono/Stereo or different sample rates (11kHz to 48kHz).


Visual Cutting: Select ranges directly on the waveform to extract new clips.



3. Seamless Workflow


Drag & Drop: Drag clips directly into the Inspector, Scene, or Hierarchy to auto-create AudioSources.


Waveform Preview: High-fidelity visual feedback with animated playheads.


F5 Refresh: Instantly re-index your library with a single keystroke.


Full Metadata Stewardship: Inherits loop points and smpl chunks from source assets.


Transform your audio workflow today with the most comprehensive sound browser for Unity!`


📞 Support Information

  • Support Email: support@kinaforge.com
  • Documentation: Included QuickStart.md and UserManual.pdf.

Price $19.99

Project Folder & Naming Enforcer by KinaForge Studio

2026, January 27 - 12:03
Stop the chaos! Professionalize your Unity project with vibrant folder coloring, 45+ industry templates, and automatic naming enforcement. Transform "New Folder" into professional order in seconds.
  • Performance First: Highly optimized editor code with no impact on build performance.
  • Full C# Source: Clean, documented code included (No DLLs).
  • Universal Compatibility: Supports Unity 2019.4 LTS all the way to Unity 6.
  • Render Pipeline Ready: Works perfectly with Built-in, URP, and HDRP.
  • Non-Destructive: Uses standard Unity metadata; preserves GUIDs, scene references, and prefab links.
  • Undo Everything: Full integration with Unity's Undo system (Ctrl+Z).

Is your Project Window a minefield of "New Folder (1)", "temp_asset", and "final_final_v2"?

Managing a growing project is hard. As your asset count increases, finding files becomes a chore, naming conventions drift, and technical debt piles up. Project Folder & Naming Enforcer is the ultimate solution—a premium organization system that doesn't just "clean up" your project, but enforces a professional workflow that scales with you.


✨ Why this is a Must-Have:

  • 🌈 Vibrant Visual Feedback: Instant recognition. Color-code your project with high-end background highlights, custom folder colors, and contextual tooltips. Find your Scripts or Materials in a heartbeat.
  • 🏆 45+ Professional Templates: Why start from scratch? Includes 15 core templates and 30 genre-specific packs for Horror, RPG, RTS, Racing, VR, and Rapid Prototyping.
  • 📊 Health Score Dashboard: Gamify your organization. Our premium visual gauge gives you a real-time "Health Score" of your project structure, highlighting exactly what needs attention.
  • ⚡ One-Click Smart Cleanup: Instantly move misplaced assets to their correct homes and fix naming violations across your entire project with a single button.
  • 🛡️ Strict Naming Enforcement: Tired of inconsistent names? Set up rules for PascalCase, specific prefixes (MAT_, SHD_), and "No Spaces" rules that keep your project clean 24/7.
  • 🧊 Advanced Exclusion System: Simply drag and drop folders (like "Plugins" or third-party assets) into the ignore list to keep your analysis focused only on your code.

🛠️ Professional Workflow:

  1. Select a Template: Choose from 45+ industry-standard layouts.
  2. Enforce Rules: Activate naming conventions and folder highlights.
  3. Monitor Health: Use the Dashboard to track cleanliness.
  4. Automate: Right-click assets to "Auto-Move" or "Format Name" instantly.

 Perfect For:

  • Solo Developers: Save hours of manual organization.
  • Small Teams: Sync everyone on the same standard without manual reviews.
  • Technical Artists: Keep complex asset pipelines predictable and clean.

Price $19.99

FlowPad - Visual Planning for your Editor by KinaForge Studio

2026, January 27 - 12:03
Visual planning tool for your Editor. Create flowcharts, task boards, and UI maps. Drag-and-drop assets. Beautiful, fast, built for game developers.

Technical Specifications

Unity Version: 2020.3 or higher

 • Platforms: Windows, macOS, Linux

 • Performance: Tested with 500+ elements per board

 • File Size: Lightweight (~2 MB)

FlowPad - Visual Planning for Unity

FlowPad transforms chaotic planning into an enjoyable visual experience. With its clean pastel interface, smooth animations, and polished micro-interactions, organizing complex game systems becomes intuitive and even fun.


What makes FlowPad different:

🎯 Built specifically for Unity – Not a generic tool adapted for game dev


💎 Beautiful by default – Professional design without configuration


Instant workflow – Drag assets, create connections, done


🚀 Zero learning curve – Intuitive controls that feel natural


🔧 Deeply integrated – Works seamlessly with your Unity project



🌟 Core Features That Save You Hours


Unlimited Visual Boards

Create separate boards for every system, level, feature, or sprint. Switch between them instantly. No limits, no subscriptions, no cloud dependencies.

6 Professional Templates

Start fast with pre-built layouts:


Quest Flow – Design narrative branches and objectives


UI Flow – Map screen transitions and user journeys


Kanban Board – Manage tasks with To Do / In Progress / Done columns


Mind Map – Brainstorm ideas with radial layouts


Dialogue Tree – Structure conversations and choices


Database Schema – Visualize data relationships



Drag & Drop Unity Assets


This is the killer feature. Drag prefabs, scripts, textures, scenes—anything—from your Project window onto the board. FlowPad creates beautiful nodes with previews automatically. Perfect for:

• Visualizing asset dependencies


• Planning prefab relationships


• Documenting scene flows


• Organizing sprite collections


• Mapping script architecture



📚 Complete Documentation Included

User Manual – Comprehensive 300+ line guide


Quick Start Guide – Get productive in 5 minutes


Keyboard Shortcuts Reference – Complete table


Example Boards – 6 sample boards demonstrating use cases


📞 SUPPORT

  • Active Discord Community: Join our developer community to get help, share ideas, and connect with other usersDirect link: discord.gg/kinagames Average response time: Under 24 hours
  • Email Support: For private inquiries and technical issues Contact us at: support@kinagames.com Response guarantee: Within 48 business hours

Start planning visually today. FlowPad makes complex projects clear.


Price $15.99

WebRec - WebGL Screen Recorder by OnionTavern

2026, January 27 - 12:03
The ultimate WebGL video recorder! Capture high-quality MP4, WebM, and MOV gameplay directly in the browser. Supports audio, specific cameras or RenderTexture .

Platform Requirements:

• Platform: WebGL (Desktop & Mobile Browsers)

• Browsers: Chrome, Edge, Firefox, Safari*, Opera

• Unity Version: 2021.3 LTS or newer (tested up to Unity 6)

• Graphics API: WebGPU or WebGL 2.0


Dependencies:

• None - Uses native browser APIs

• Included: Mediabunny WASM library for video transcoding


Video Formats:

• WebM (VP9/VP8 codec) - Native, instant save

• MP4 (H.264 codec) - Browser transcoding

• MOV (H.264 codec) - Browser transcoding

• MKV - Browser transcoding


Audio Formats:

• Opus (WebM)

• AAC (MP4/MOV)


Render Pipeline Support:

• Built-in Render Pipeline (BiRP)

• Universal Render Pipeline (URP)



Mobile Support:

• Tested on modern Android devices (Chrome 90+)

• iOS support depends on Safari's MediaRecorder implementation

• "Everything" mode recommended for mobile (best performance)

📺 Live Demo: WebGL Demo


🎬 Record Gameplay Directly from WebGL!


WebRec is a powerful, lightweight, and easy-to-use solution for capturing

high-quality video directly inside Unity WebGL builds. It uses modern browser

APIs to ensure exceptional performance and professional-quality recordings.



🎥 Universal Format Support

• WebM: Native browser format with instant saving (no conversion)

• MP4, MOV, MKV: Built-in WASM transcoder (Mediabunny) converts directly

in the browser for universal compatibility


⚡ High Performance Recording

• "Everything" Mode: Zero overhead - captures Unity Canvas directly from

browser stream. Perfect for gameplay recording at 60+ FPS

• WebGPU: GPU-only texture transfer (~0.5ms overhead, no CPU readback)

• WebGL 2.0: Fully supported with optimized readback pipeline


📹 Advanced Capture Modes

• Everything: Captures full screen (UI + Game). Fastest performance.

• Specific Camera: Record isolated camera view (hide UI, clean gameplay)

• Render Texture: Record any RenderTexture for custom pipelines


🎵 Crystal Clear Audio

• Automatic Unity audio engine integration

• Configurable audio bitrate (64-320 Kbps)

• AAC/Opus codec support


💾 Smart File Saving

• Auto-Download: Instant save to Downloads folder

• Remember Location: One-time folder selection, automatic saves thereafter

(Chrome/Edge with File System Access API)

• Always Ask: Traditional save dialog for every recording

• Desktop folder support on Windows/Mac/Linux


🎨 Customizable Quality

• Video Bitrate: 1-100 Mbps (recommended: 25-50 Mbps)

• Audio Bitrate: 64-320 Kbps (default: 192 Kbps)

• Frame Rate: 30/60 FPS or custom

• Resolution Limiting: Automatic downscaling for high-DPI displays

• Anti-Aliasing: 2x, 4x, 8x MSAA for Camera/RenderTexture modes

• Color Space Control: Linear-to-Gamma conversion options


🖥️ Professional UI System

• Ready-to-use UI prefab with Record button and timer

• Customizable notifications (position, colors, duration)

• Runtime format conversion progress indicators

• Built with Unity UI Toolkit for modern, responsive interface


🔧 Easy Integration

• Simply add WebRec component to your scene

• Call StartRecording() and StopRecording() from code

• Or use the included UI prefab - works out of the box

• Full C# API for programmatic control

• UnityEvents for recording lifecycle callbacks



🚀 GRAPHICS API SUPPORT


WebGPU (Recommended)

✓ All capture modes fully supported

✓ GPU-only texture transfer (~0.5ms overhead)

✓ Zero CPU readback for Camera/RenderTexture modes

✓ Best performance across all modes


WebGL 2.0

✓ All capture modes fully supported

✓ "Everything" mode: Zero overhead (recommended)

✓ Camera/RenderTexture modes: ~1-3ms overhead due to CPU readback

✓ Excellent compatibility with all browsers


Contact Us


Price $30.00

Cartoon Hill Climb Track by RCC Design

2026, January 27 - 11:13
Cartoon style pre-built rally track, ready for driving in just a few minutes.

Complete track geometry:   

Polygons: 1 800 000  

Vertices: 1 458 000   

12 Materials   

12 Textures (including specular and normal maps ) - sizes from 512x512px to 8192x8192px UV mapping: mixed   

Total area: 5x4 kilometers

This is cartoon style fantasy rally track environment, inspired by rally stages in USA. It has fast and technical tarmac roads that lead into mountains, where you have to stay between steep rock walls and barriers. Total track distance is around 17 kilometers, in an environment of 4x5 kilometer area.


All necessary objects for that are included - start lights, split time markers, barriers, and even hay rolls for creating chicanes.

This asset is a pre-built cartoon style environment, and comes with many standalone objects you can use.


Basic workflow description:


You can assemble a complete race track within few minutes by dragging and dropping a set of prefabs into your scene. Those are:


* Terrain (road, grass, gravel, rocks)

* Colliders (for fences and roadside trees)

* Objects - everything related to environment (fences, roadsigns, banners)

* Trees

* Walls (visual barriers and fences)

* Rigidbody hay rolls

* Track props (banners, time gates, flags)


After placing the pre-built track components you can easily turn off some of them if you want to customize or optimize your scene.

I have made the grass, tarmac, and gravel as separate meshes. This way you can add different sound effects when car is driving over them. You can use your scripts and physics materials to make the grass mesh slippery.

Additionally, you can place individual objects to further change the appearance of the environment.

Here is the list of all available 3d objects you get with the track.


Hill Climb objects:


* 21 building objects

* 22 different tree types

* 2 powerline poles - A and I type

* 4 RVs (with and without snow cover)

* 7 cars (with and without snow cover)

* Steel barriers, stone walls

* And more


Universal rally props:


* Start light set

* White tent for mechanics or guests

* Dynamic split time markers

* Dynamic hay roll for bounds and chicanes

* Static banners - 4 types small, 1 large

* Dynamic banners - 4 types

* Large gate style banner for jumps

* 1 vertical banner

* Big arch for start and finish

* 2 cloth banners to be placed in forest between trees

* Red/white tape on wood sticks for markng the roads

* Orange saftey mesh for track sides

* Small orange triangle markers on wood sticks, to place before sharp corners


What are the benefits of using this asset?


1. Ease of use. You don't have to spend hours sticking together straights and corners to make a race track. All you have to do is drag prefabs into an empty scene, and you have a cool looking cartoon track with road, grass, mountains, trees, garages, walls and everything else you might need. All what's left is to place your vehicle prefab and start testing.

2. Safety. If you have a scene with track built from separate elements, there is always possibility to corrupt the scene file, or run into compability issues after upgrading engine. If you lose your scene file, all your hard work is lost. With this pre-built modular asset, you will always have complete track after just a few minutes of work.

3. Separate objects. If you don't like the trackside object placement of default track, it's easy to turn off the elements, and place trees, walls, garages and everything else as you see fit.

For any questions about this asset send me an email to retrovalorem@gmail.com or contact@retrocartooncars.com.


Price $60.00

GUI Pro - Minimal Game Dark(+PSD) by LAYERLAB

2026, January 27 - 09:28

----------------------------------------------------------

Join in to our LAYERLAB Discord Community!

----------------------------------------------------------


📣 NOTICES

Check out our other color themes! (sold separately)

→ [Dark] GUI Pro - Minimal Game Dark(+PSD) - This Asset

→ [Light] GUI Pro - Minimal Game Light(+PSD) - Available Now

→ [Blue] GUI Pro - Minimal Game Blue(+PSD) - Coming Soon




[ WEB DEMO ]


◼ Key Features


✦ Optimized for 1080x1920 resolution

✦ Minimal, clean design aesthetic

✦ 65 pre-made demo scenes for reference

✦ 636 high-quality icons included

✦ Shared white sprites customizable (size & color)

✦ Sliced sprites for flexible layouts

✦ 300+ ready-to-use prefabs for quick integration


⚠️ Note: Code and animations not included



___________________

📊 TOTAL ASSETS

✦ 636 Icons

✦ 368+ Prefabs (68 base + 300+ themed)

✦ 288+ Sprites (188 common + 100+ themed)

✦ 65 Demo Scenes


_________________________

◼ PACKAGE CONTENTS


--------------------------

📁 SHARED RESOURCES

--------------------------


Icons (636 Total)

• 300 Pictogram Icons (64x64, 128x128, 256x256, 512x512)

• 314 Unique Icons (128x128, 256x256, 512x512)

• 9 Shop Items (1x, 2x)

• 7 League Icons (128x128, 256x256, 512x512)

• 6 Chest : closed and open states (one size)


📦 (+PSD Pack Bonus)

• Pictogram Icons in SVG format


Base Prefabs (68 Total)

- Buttons, Flags, Frames, Labels, Popups, Sliders

: Foundation structures for all themes


Common Sprites (188 PNG Files)

- Buttons, Flags, Frames, Labels, Popups, Sliders

: White sprites shared across all themes in Minimal Game

- Demo Resources

: Sample resources shared across all themes in Minimal Game


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📁 DARK THEME

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Prefabs (298+ Total)

- Buttons, Control, Flags, Frames, HUD

- Labels, Popups, Sliders, Title

- Demo Layout, Demo Scenes



Sprites (110+ PNG Files)

- Controls, HUD, Popups, Slider Icons, Titles

- Demo Resource (Exported at display size - upscaling will reduce quality)


Scenes (65 Total)

- Pre-made layouts for reference

- Shows UI resource applications

- ⚠️ Layout reference only (no code or animations)


Preview

- PNG previews of all demo scenes


__________________________

📦 (+PSD) Pack Includes

- Resolution: 1080x1920

- 83 UI Scene PSD files


Editable (Vector Shape Layers)

- UI structural elements: buttons, ribbons, labels, frames, sliders, panels, popups, etc.


⛔ Non-Editable (Rasterized Bitmap)

- ALL visual elements: Icons, Backgrounds, Character illustrations

- 📌 These graphics are provided as merged single layers and cannot be edited.



----------------------------------------------------------

If there any suggest or idea for improvement feel free to contact me, if it

possible I will add your request in further updates.


📰 Follow us for updates and news!

Discord | Youtube | Facebook | Support mail


LAYERLAB

https://layerlab.games


Price $399.99

GUI Pro - Minimal Game Dark by LAYERLAB

2026, January 27 - 08:43

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Join in to our LAYERLAB Discord Community!

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📣 NOTICES

Check out our other color themes! (sold separately)

→ [Dark] GUI Pro - Minimal Game Dark - This Asset

→ [Light] GUI Pro - Minimal Game Light - Available Now

→ [Blue] GUI Pro - Minimal Game Blue - Coming Soon



[ WEB DEMO ]


◼ Key Features


✦ Optimized for 1080x1920 resolution

✦ Minimal, clean design aesthetic

✦ 65 pre-made demo scenes for reference

✦ 636 high-quality icons included

✦ Shared white sprites customizable (size & color)

✦ Sliced sprites for flexible layouts

✦ 300+ ready-to-use prefabs for quick integration


⚠️ Note: Code and animations not included



___________________

📊 TOTAL ASSETS

✦ 636 Icons

✦ 368+ Prefabs (68 base + 300+ themed)

✦ 288+ Sprites (188 common + 100+ themed)

✦ 65 Demo Scenes


_________________________

◼ PACKAGE CONTENTS


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📁 SHARED RESOURCES

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Icons (636 Total)

• 300 Pictogram Icons (64x64, 128x128, 256x256, 512x512)

• 314 Unique Icons (128x128, 256x256, 512x512)

• 9 Shop Items (1x, 2x)

• 7 League Icons (128x128, 256x256, 512x512)

• 6 Chest : closed and open states (one size)


Base Prefabs (68 Total)

- Buttons, Flags, Frames, Labels, Popups, Sliders

: Foundation structures for all themes


Common Sprites (188 PNG Files)

- Buttons, Flags, Frames, Labels, Popups, Sliders

: White sprites shared across all themes in Minimal Game

- Demo Resources

: Sample resources shared across all themes in Minimal Game


------------------

📁 DARK THEME

------------------


Prefabs (298+ Total)

- Buttons, Control, Flags, Frames, HUD

- Labels, Popups, Sliders, Title

- Demo Layout, Demo Scenes


Sprites (110+ PNG Files)

- Controls, HUD, Popups, Slider Icons, Titles

- Demo Resource (Exported at display size - upscaling will reduce quality)


Scenes (65 Total)

- Pre-made layouts for reference

- Shows UI resource applications

- ⚠️ Layout reference only (no code or animations)


Preview

- PNG previews of all demo scenes


Read-Only PSD

- Non-editable PSD files for reference

- ⛔ Important : Not included - editable files. (PSD, etc)



----------------------------------------------------------

If there any suggest or idea for improvement feel free to contact me, if it

possible I will add your request in further updates.


📰 Follow us for updates and news!

Discord | Youtube | Facebook | Support mail


LAYERLAB

https://layerlab.games


Price $39.99

Repetitionless by William Schack

2026, January 26 - 23:30
Repetitionless is a set of shaders that removes texture repetition using various toggleable techniques with additional support for unity terrains, supporting BIRP, URP, and HDRP
  • Support for texture arrays is required
  • Supports Built-In, URP, & HDRP render pipelines
  • Tested and working in Unity 6, 2023, 2022, & 2021.3

Documentation | Issues/Support | Email


Repetitionless is an easy way to remove repetition from materials by using a custom shader to break up texture tiling. Its as easy as creating a regular or terrain repetitionless material and assigning it to an object or terrain. Each material can be individually modified with many different settings as listed below


On top of the premade shaders, repetitionless also includes many sub graphs to implement repetitionless features into your own shaders! It also includes fully documented scripts used to create the GUI for the premade shaders that you can use to speed up your inspector creation


Note that the shader is intended to be used with seamless textures, without them it may look incorrect


Easy To Use

  • Support for packed textures
  • Smoothness and roughness support
  • Opaque, Cutout, and Transparent surface types
  • Texture support for Albedo, normal, metallic, smoothness/roughness, occlussion, and emission maps
  • All features have in many settings
  • Custom inspector that makes it easy to modify

Many Toggleable Techniques

  • Voronoi noise and cell edge sampling
  • Random UV scaling and rotation
  • Triplanar sampling
  • Macro Micro variation support for custom textures or noise
  • Distance blending for seperate tiling and offset or material sampling
  • Seperate material overlay ontop of the main material

Terrain Support

  • Support for up to 32 terrain layers
  • Support for all terrain features
  • Automatic material and terrain syncing
  • All techniques are toggleable per layer

Sub Graphs Included

  • Includes custom sub graphs for all the individual features
  • All sub graphs are fully documented
  • Allows you to create your own shaders with the repetitionless features

Custom Inspector Helpers

  • Includes all the scripts used for creating the inspectors
  • All scripts are fully documented

Performance

  • Performance on terrains are similar to the regular lit terrain material depending on what features you have enabled, it is about the same with just the noise but gets lower when enabling more features
  • There are a bunch of performance saving features in the asset already and I will be constantly looking into it and seeing if I can improve it any further

Full Documentation

  • Includes tutorials on how to create and customise repetitionless materials, as well as your own shaders or scripts
  • All scripts, shader code, and shader graphs are fully documented

Constant Support


Compatibility

  • Supports Built-In, URP, & HDRP render pipelines
  • Tested and working in Unity 6, 2023, 2022, & 2021.3

Third Party Notice

  • The asset contains the following:
  • Keijiro Noise (Simplex, Classic) under the MIT License

  • The samples contain the following: (These are only included if the samples are imported and are not required)
  • Dan Greenheck EZ Tree under the MIT License
  • Polyhaven Textures under the CC0 License

See the Third-Party Licences.txt file in the package for more details


Price $59.99

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