Fantasy Monster Evolution Pack 16-17–18 – Game Ready Creatures | PixeliusVita by PixeliusVita
Monster 16
- Vertices: 4193 (≈5924 triangles)
- Submeshes: 1 skinned mesh
- Bones: 71
- Animations: 12
- Textures: 90
Monster 17
- Vertices: 4475 (≈5448 triangles)
- Submeshes: 1 skinned mesh
- Bones: 81
- Animations: 12
- Textures: 90
Monster 18
- Vertices: 4463 (≈5487 triangles)
- Submeshes: 1 skinned mesh
- Bones: 81
- Animations: 12
- Textures: 90
Animation List (per monster)
- Idlex2
- Walk
- Run
- Attack x4
- Shoot / Projectile
- Hit Reaction
- Stunned
- Death
(All animations are inplace, loop-ready, and Unity Animator compatible.)
Rendering & Optimization
- Render Pipeline: URP (fully supported)
- Mobile-friendly low poly models
- Efficient texture reuse
- No VFX (lightweight & performance-focused)
- Suitable for high-volume enemy spawning
Package Contents
- FBX files (rigged + animations)
- 270 textures total
- Prefabs ready to use
- URP material setup
- Clean folder structure
A foundation enemy pack designed for mobile ARPG projects, focusing on reusability, scalability, and biome variety without relying on VFX.
This pack provides 3 fully animated enemy characters, each built to function as a core combat unit that can be reused across multiple environments and enemy tiers (minion / elite / boss).
3 Complete Enemy Characters
- Fully rigged and animated
- Designed for melee / combat-focused gameplay
- Clear silhouette and readable shapes for mobile screens
Full Combat Animation Set
Each character includes:
- Idle
- Walk / Run
- Multiple attack animations (6+ attack variations)
- Hit / Damage
- Death
Animations are consistent across characters, allowing easy reuse and replacement in combat systems.
Massive Texture Variant System (Multi-Biome Ready)
- 90 texture variants per character
- Generated from 15 base textures using color variations
- Total: 270 texture variations
This allows:
- Instant biome swapping (forest, desert, ice, dungeon, corrupted, etc.)
- Enemy tier differentiation (normal / elite / rare)
- Visual variety without duplicating meshes or animations
Ideal for projects that require many enemy variations with minimal performance overhead.
Mobile-First & Performance Friendly
- Optimized for mobile ARPG
- No built-in VFX (by design) Easy integration with your own VFX pipeline Lower draw calls and better performance
- Clean prefabs with consistent setup
Designed for Reuse & Scaling
This pack is built as a foundation system, not a one-off asset:
- Reuse the same characters across multiple levels
- Scale content easily without creating new models
- Suitable for long-term projects and live-service updates
Perfect for:
- Mobile ARPG
- Hack & Slash
- Dungeon Crawler
- Rogue-lite / Rogue-like
- Prototype → production pipelines
What’s Included
- 3 enemy character models
- Full animation sets for each character
- 270 texture variants (90 per character)
- Prefabs with shader setup
- Ready-to-use materials
Intended Use
This pack is ideal for developers who:
- Need high content variety with limited production resources
- Want to build multi-biome games without asset bloat
- Prefer a clean, scalable enemy system over heavy VFX-based assets
Model Specifications
Monster 16
- Vertices: 4193 (≈5924 triangles)
- Submeshes: 1 skinned mesh
- Bones: 71
- Animations: 12
- Textures: 90
Monster 17
- Vertices: 4475 (≈5448 triangles)
- Submeshes: 1 skinned mesh
- Bones: 81
- Animations: 12
- Textures: 90
Monster 18
- Vertices: 4463 (≈5487 triangles)
- Submeshes: 1 skinned mesh
- Bones: 81
- Animations: 12
- Textures: 90
Animation List (per monster)
- Idlex2
- Walk
- Run
- Attack x4
- Shoot / Projectile
- Hit Reaction
- Stunned
- Death
(All animations are inplace, loop-ready, and Unity Animator compatible.)
Rendering & Optimization
- Render Pipeline: URP (fully supported)
- Mobile-friendly low poly models
- Efficient texture reuse
- No VFX (lightweight & performance-focused)
- Suitable for high-volume enemy spawning
Package Contents
- FBX files (rigged + animations)
- 270 textures total
- Prefabs ready to use
- URP material setup
- Clean folder structure
Price $24.99
Stylized Forest Creatures Pack by N-hance Studio
Development Render Pipeline: Built-In (Unity 2022) & URP (Unity 6)
Rigged: Yes
Number of Characters: 5
Humanoid Rig(3/5):
- Forest Keeper
- Wendigo Boss
- Forest Thorn Beast
Number of Prefabs:
- Unity 2022:
- Mobile Prefabs: 20
- PC Prefabs: 20
- Unity 6:
- URP Prefabs: 20
Triangle Count:
- Forest Keeper: 24,222
- Wendigo Boss: 22,048
- Forest Thorn Beast: 23,789
- Swamp Monster: 14,168
- Flytrap: 16,613
Number of Textures: 40
Texture Resolutions: 4096x4096
Number of Materials:
- Unity 2022:
- Mobile Shaders: 20
- PC Shaders: 20
- Unity 6:
- URP Shaders: 20
Number of Animations:
- Forest Keeper: 41
- Wendigo Boss: 45
- Forest Thorn Beast: 51
- Swamp Monster: 34
- Flytrap: 36
Join the N-hance Studio community
_____________________________________________________________________________
Attention:
If you plan to use our assets, including this one, in any NFT or blockchain projects, please reach out to us via email first!
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Asset Description:
This Bundle is designed for stylized and fantasy games, perfect for both First and Third Person perspectives. All assets are optimized for modern pipelines and wide customization.
Humanoid Rig for wide customization included!
Features:
- General:
- 5 Unique Characters
- 4 Hand-painted color variations(see screenshots for details)
- PBR Stylized Material:
- 20 Hand-painted Diffuse Maps
- 5 Normal Maps
- 5 Emissive Maps
- 5 Ambient Occlusion Maps
- 5 Metallic & Smoothness Maps
- Included Characters:
- Forest Keeper
- Wendigo Boss
- Forest Thorn Beast
- Swamp Monster
- Flytrap
Check out our Generic Fantasy-themed Assets & Packs:
- Bundles:
- Nature Bundle
- Elementals Bundle
- Creatures Bundle #1
- Creatures Bundle #2
- Enemy NPC Bundle #1
- Enemy NPC Bundle #2
- 250 Materials Bundle
- Spell Icons Ultimate Bundle
- Packs:
- Kobolds Pack
- Ogres & Trolls Pack
- Dragons Pack
- Cave Crystal Creatures Pack
- Centaurs Pack
- Monsters Pack
- Fantasy NPC Pack
- Generic Fantasy:
- Egypt:
- Winter/Snow:
- Tech:
Price $109.99
Horror Maiden by RamsterZ
Total Anims: 127
Attack 10
Stagger 8
Float 5
Idles 25
Get up 2
Jumpscare 12
Movement 57
Slither 4
Meshes
Outfit types 5
Shoes 2
Hairstyles 5
Materials: 52
Body-Drowned Ghost, Ghost, Human, Zombie 1, Zombie 2, Survivor
Clothing-Boots (1),Casual01 (4),Casual02 (4),GothDress (4),Gown (4) ,Shoes (3),WetDress (1)
Eyes-Black, Bloodshot, Blue, Hazel, LargeBlue, Multi, White
Hair-Black, Blonde, Brown, Grey, White
Head-Drowned Ghost, Ghost, Human, Zombie 1, Zombie 2, Survivor, Goth, Possessed
Textures file formats:
Base color + Opacity (alpha channel)
Ambient Occlusion
Metallic + Smoothness (alpha channel)
Normal
Blend Shapes: 33
Texture Resolutions:
Body: 4k
Head: 4k
Eyes: 1k
Hair: 2k
Shoes: 2K
Clothing: 4k
Vert Count:
Head 5959
Just Body 9659
Eyeball 513
Full Body 14820
Casual 01 14292
Casual 02 10300
Goth Boots 3074
Goth Dress 5980
Long Gown 6253
Shoes 2094
Wet Dress 6446
Hair Bun 2935
Pony Tail 3988
Punk Hair 3239
Short Hair 7192
Wet Hair 4856
This package includes a horror character with animations. The character has five hairstyles, five outfits, and two types of shoes. A wide variety of materials and mix and match pieces allow for a lot of potential combinations. The character has eight head materials and six body materials.
There are also 127 animations, including 4 different 8-directional locomotions, jumpscares, attacks, deaths, staggers, idles, a first person attack animation and more. Additionally there are 37 face animations included
The animations and character are humanoid type and animations are root motion.
This character works great with our Female Horror Survivor and Female Zombie animation packs.
Need more horror animations, generally? Check out our Crawling Ghoul, Zombie, Classic Female Ghost, Asylum, Creepy Clown, Witch Hag, Ghost Creature, Demon, Vampire Boss, Creepy Doll, Creepy Animatronic, and Werewolf animation sets.
Need a another horror creature? Check out our Thin Woman pack.
Price $59.99
Game VFX - Magic Slash Collection by EricWang
Pack includes 20 VFX prefabs
This magic slash effect pack uses the Unity particle system , includes 10 different magic slash effects and hit effects.
You can freely modify the size and rotation.
Unity Version:2022.3.45f1
Render Mode:URP & Built-In
This package provides both URP and Built-in versions of the shaders.
Built-in Shaders: Theoretically compatible with all three render modes (Built-in, URP, and HDRP).
However, please note that using Built-in shaders in SRP(URP,HDRP) environments may result in lower performance.
URP Shaders: Specifically optimized for the Universal Render Pipeline.
If your project is URP-based,
please use the dedicated URP shaders to ensure the best performance and visual quality.
The package does not contain character models shown in the video.
Price $10.00
Rain Particles by Game Seed Assets
🌧️ Rain Particles 🌧️
for simple unity games!
Get support instantly
Easy setup & customization guide included
gameseedassets@gmail.com
☔ Overview
A rain particle system designed for unity games - open worlds, horror scenes, or mobile casual games - gets the job done with ease!
✨ Features
- 🌧️ Realistic rain streak particles
- 💦 Ground splash & ripple effects
- 🌫️ Built-in RP & / URP compatible
- 🎮 Works in 2D, 2.5D & 3D games
-⚡ Optimized for Mobile / Web / PC
- 🧩 Easy drag-and-drop prefabs
- ❄️ Bonus Snow Particles
Price $0.00
Postapocalypse Human Mutant by buxoided
Rigged: Yes
Rigged to Humanoid skeleton: Yes
Animated: No
Number of Animations:0
Animation types (Root Motion/In-place):0
Number of characters:1
Vertex counts of characters: 24134
Number of Shaders and Material Instances:4/4
Number of Textures:22
Texture Resolutions:4k
Supported Development Platforms:pc
Windows: Yes
Mac: no tested
Documentation: no
Important/Additional Notes:no
- from 2021.3 LTS (Built,URP,HDRP)
- the shader works through the "shader graph"
- Postapocalypse Human Mutant
- Customization colors
- suitable as an enemy mob in post-apocalypse
Price $39.99
Monster Forest Spirit by buxoided
Rigged: Yes
Rigged to Humanoid skeleton: Yes
Animated: No
Number of Animations:0
Animation types (Root Motion/In-place):0
Number of characters:1
Vertex counts of characters: 17969
Number of Shaders and Material Instances:1/1
Number of Textures:7
Texture Resolutions:4k
Supported Development Platforms:pc
Windows: Yes
Mac: no tested
Documentation: no
Important/Additional Notes:no
- from 2021.3 LTS (Built,URP,HDRP)
- the shader works through the "shader graph"
- Forest Spirit low poly model
- it is suitable as a forest spirit or a wood monster
- Customization colors
Price $49.99
Doll Maniac by buxoided
Number of Unique Meshes:1
Vertex Count:44041
Rigged: Yes
Rigged to Humanoid Skeleton : Yes
Number of Characters:1
Animated: No
Number of Animations:0
Animation Types (Root Motion/In-place):0
Number of Shaders:4
Number of Material Instances:5
Number of Textures:24
Texture Resolutions: 1k-4k
Supported Development Platforms:pc
- Windows: Yes
- Mac: No tested
Documentation Link:no
Important/Additional Notes:no
- from 2021.3 LTS (Built,URP,HDRP)
- the shader works through the "shader graph"
- Doll Maniac
- Face blendshapes for animation face
- customization colors
- you can change the texture on dress and tights
- hair is simulated by physics through the bones
- additional bones-cc_Hair_Lcc_Hair_001_Lcc_Hair_002_Lcc_Hair_003_Lcc_Hair_004_Lcc_Hair_Rcc_Hair_001_Rcc_Hair_002_Rcc_Hair_003_Rcc_Hair_004_R
- the eyes are different from the videos and screenshots in the video, and they have a regular texture. If you have an eye material, you can insert it
Price $49.99
Maniac with Weapon Axe by buxoided
Rigged: Yes
Rigged to Humanoid skeleton: Yes
Animated: No
Number of Animations:0
Animation types (Root Motion/In-place):0
Number of characters:1
Vertex counts of characters: Maniac 47104, Axe 619
Number of Shaders and Material Instances:4/5
Number of Textures:21
Texture Resolutions:4k
Supported Development Platforms:pc
Windows: Yes
Mac: no tested
Documentation: no
Important/Additional Notes:no
- from 2021.3 LTS (Built,URP,HDRP)
- the shader works through the "shader graph"
- Maniac with Axe
- axe separated
- customization colors
Price $49.99
Cave Soundscapes by cplomedia
Number of Audio Wavs: 124
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: Yes
Minutes of Audio Provided: 60 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Cave Soundscapes includes 124 seamlessly loopable sound files for your game or film.
Featuring calm, atmospheric ambiences enriched with subtle dripping water sounds, this collection transports players and viewers deep into a mysterious limestone cave.
Perfect for exploration, quiet tension, or immersive environmental storytelling, these soundscapes create a natural sense of depth, space, and subterranean serenity.
Price $15.00
Rap Loops - Westcoast by cplomedia
Number of Audio Wavs: 36
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: YES
Minutes of Audio Provided: 63 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Rap Loops – Westcost features 36 high-quality tracks inspired by classic West Coast rap. Smooth grooves, heavy basslines, and laid-back yet powerful beats give your game, film, or media project an unmistakable West Coast vibe. Perfect for creating a cool, confident atmosphere with authentic hip-hop flavor and timeless street character.
Price $15.00
Alien Ground Materials - Magmatic by Daelonik Artworks
[ASSET INFO] [Website] [Support]
[ASSET HIGHTLIGHTS]
- 121x tileable alien magma & lava ground texture sheets
- Material Variants:
- Standard
- HDRP Lit
- URP Lit
- Relief Parallax
- Tessellation Parallax
- All pipelines available
- 2k texture size
- Map channels:
- Color/Albedo
- Metallic
- Roughness
- Metalness
- Normal map
- Height map
- Ambient Occlusion
- Custom shaders included
- Downloadable (here) Terrain Masks
[DESCRIPTION]
Alien Magmatic Materials brings your worlds to life with over 120 tileable textures designed for maximum flexibility. Each material is optimized for all render pipelines (Standard, HDRP, URP) and enhanced with Relief and Tessellation Parallax custom shaders for added depth.
Every texture comes in 2K resolution with full map support (Albedo, Metallic, Roughness, Normal, Height, AO, Emissive). Perfect for sci-fi environments, nature landscapes, alien landscapes, or even fantasy worlds.
[ALIEN MATERIALS COLLECTION]
[SCI FI ASSETS COLLECTION]
[TERRAIN ASSETS COLLECTION]
If you liked the package please let me know your opinion rating the asset and writting a review, thanks! If you need more info click on the "Asset info" link above.
Price $19.50
Skog: Temperate by OrcaVirtual
Includes:
- Trees
- 2 Conifers + LODs & Billboard
- 1 Birch + LODs & Billboard
- 1 Maple + LODs & Billboard
- Smaller Foliage
- 1 Juniper + LODs & Billboard
- 1 Bush + LODs & Billboard
- 1 Fern + LODs
- 1 Flower + LODs
- 1 Grass Clump + Grass Texture for Unity Terrain Grass
- Props
- 2 Mushrooms + LODs
- 4 Rocks + LODs
- Extras
- 2 Particle Systems
- 3 Individual Leaf Materials for Particles
- 1 Ground Grass Texture + Normal Map
- GPUInstancingDemo script
- 4 Demo Scenes
- 3 Shaders
Skog is built for the Universal Render Pipeline (URP). HDRP and Built-in are not supported.
Unity Version
- Unity 6 / 2023 LTS or later
- Render Pipeline: Universal Render Pipeline (URP)
This pack includes trees, bushes, rocks, mushrooms and more to help you quickly populate your Unity scenes with foliage.
All foliage assets are tintable, enabling hundreds of variations from a small core set. The included shaders support:
- Wind animation
- Splatmap tinting
- Random per-instance tinting
- Slope-based effects for adding snow or moss
Most assets include LODs and billboards. All foliage uses one material per object and is GPU Instancing–compatible for high performance.
Price $9.99
Momentum FPS Controller by Team Scalte
Key Features -
Momentum-based movement system
Smooth walking, sprinting, and directional speed control
Configurable jumping with forward momentum
Toggleable crouch with smooth height transitions
Camera FOV sprint effects
Camera landing dip
Head-bob system with adjustable frequency and amplitude
Clean, well-organized code
Uses Unity CharacterController (no Rigidbody required)
No external dependencies
Easy plug-and-play setup
Customization
All movement values adjustable from the Inspector
Optional features can be enabled/disabled via toggles
Suitable for both prototyping and full production projects
Supported Platforms -
Windows
macOS
Linux
(Works on any platform supported by Unity CharacterController)
Unity Version -
Unity 2022.3 LTS and newer recommended
Documentation -https://drive.google.com/file/d/1cJN12Ry2Tqf3jfeMqaRqIgzpozn94qNv/view?usp=sharing
Momentum FPS Controller is a lightweight, plug-and-play first-person character controller designed for smooth, responsive, momentum-based movement.
It features configurable walking, sprinting, jumping, crouching, camera effects, and head-bob, all built on Unity’s CharacterController for stability and ease of use. The system focuses on clean motion, natural acceleration, and player control without relying on rigid animations or physics-based hacks.
The controller is highly customizable via the Inspector and requires no coding to set up or tweak. It is suitable for a wide range of genres including:
First-Person Shooters (FPS)
Fast-paced action games
Parkour and movement-focused games
Prototypes and gameplay demos
A demo scene is included to showcase all features in action.
Price $20.00
Stylized Potion Pack - High Quality RPG Assets by MiracleArt
Key Features:
- 10 Unique Color Variants: Pre-configured prefabs including Red, Blue, Green, Cyan, Yellow, Pink, Purple, Orange, Black, and White.
- High-Quality Models: Smooth, detailed silhouettes optimized for PC, Console, and High-end Mobile platforms.
- URP Native: Built specifically for the Universal Render Pipeline (URP) to ensure the best performance and visual results.
- Professional Organization: Clean folder structure with an included Demo Scene and documentation for a smooth, plug-and-play workflow.
Specifications:
- Triangle Count: ~8,284 Tris per potion bottle (Total).
- Texture Resolution: 2,048 x 2,048.
- Texture Maps: Includes Base Map (Albedo), Metallic Smoothness, and Normal Map.
- Number of Prefabs: 10.
- Render Pipeline: Universal Render Pipeline (URP).
The MiracleArt Potion Pack provides developers with a collection of high-quality stylized assets featuring smooth silhouettes and crystal-clear details. Perfect for fantasy RPGs, these assets are designed for close-up interactions where visual fidelity and aesthetic appeal are key.
Key Highlights:
- Highly Customizable: Easily create endless color variations by duplicating materials and adjusting the Base Map color to suit your game's needs.
- Smooth Visual Fidelity: With a focus on clean geometry, the liquids and bottles maintain a perfectly round and polished look even when viewed from very close distances.
- Genre Versatility: While ideal for Fantasy and RPG settings, the clean, stylized art style also fits beautifully in casual, mobile, or puzzle games.
Price $4.99
Todo List Pro by Rainy
- Editor only - zero runtime overhead
- Full source code included
- No dependencies
- Works with all render pipelines
- Data saved to ProjectSettings folder
- JSON format for easy backup
Todo List Pro is a simple task manager built right into Unity Editor.
The Problem:
Switching between Unity and external task apps breaks your flow. Notes get lost. Tasks pile up.
The Solution:
Todo List Pro keeps your tasks inside Unity, right where you work.
Task Management:
- Add tasks with one click
- Edit inline - no popups
- Mark complete with checkbox
- Delete individual or clear all done
Organization:
- Priorities - High (red), Medium (yellow), Low (green)
- Categories - Bug, Feature, Task, Art, Code, Audio, UI, Other
- Due Dates - With overdue highlighting
- Descriptions - Add notes to any task
Visibility:
- Progress Bar - See completion percentage
- Color Coding - Spot priorities instantly
- Search - Find tasks fast
- Filters - By priority, category, status
Data:
- Auto-Save - Never lose tasks
- Per-Project - Each project has own list
- JSON Format - Version control friendly
- Portable - Copy between projects
Perfect For:
- Solo developers
- Small teams
- Game jams
- Daily task tracking
- Bug tracking
Requirements:
- Unity 2021.3 or newer
- Editor only
Price $7.99
Prefs Editor Pro by Rainy
- Editor only - zero runtime overhead
- Full source code included
- No dependencies
- Works with all render pipelines
- Windows: Full registry support
- Mac/Linux: Basic support
Prefs Editor Pro gives you full control over Unity's PlayerPrefs directly in the Editor.
The Problem:
Unity provides no built-in way to view or edit PlayerPrefs. You're debugging blind.
The Solution:
Prefs Editor Pro shows all your saved preferences in a clean, organized interface.
Core Features:
- View All Prefs - See every key and value at a glance
- Edit Inline - Click to modify any value instantly
- Add New - Create int, float, or string prefs
- Delete - Remove individual keys or clear all
- Search - Filter by key or value name
- Sort - By key, type, or value
Visual Features:
- Type Colors — Blue for int, green for float, orange for string
- Stats Bar — Total count and breakdown by type
- Alternating Rows — Easy to read lists
Data Management:
- Export to JSON - Backup all prefs to file
- Import from JSON - Restore or share configurations
- Copy to Clipboard - One-click value copying
Play Mode:
- Auto-Refresh - See values update in real-time
- Live Editing - Change values during gameplay
Perfect For:
- Debugging save systems
- Testing different configurations
- QA and bug hunting
- Development cheats (set health, unlock levels)
Requirements:
- Unity 2021.3 or newer
- Windows, Mac, or Linux Editor
Price $9.99
Console Pro by Rainy
- Editor window - zero runtime impact
- Full source code included
- No dependencies
- Works with all render pipelines
- Helper class works in builds
- Settings persist between sessions
Console Pro is a powerful replacement for Unity's built-in Console window.
Why Console Pro?
Unity's default console is basic. Finding specific logs in a wall of text wastes time. Console Pro brings colors, organization, and powerful filtering to your debugging workflow.
Core Features:
- Colored Logs - Gray for info, yellow for warnings, red for errors
- Tag System - Use [Tag] prefix to categorize logs
- Tag Filtering - Dropdown to show only specific tags
- Search - Find text with yellow highlighting
- Timestamps - See exactly when each log occurred
- Collapse - Group identical messages with count
- Auto-Scroll - Always see newest logs
Productivity Features:
- Export Logs - Save to text file for bug reports
- Click to Open - Double-click to jump to source code
- Adjustable Font - Resize for readability
- Resizable Panels - Drag splitter to customize layout
- Clear on Play - Auto-clear when entering Play mode
- Pause on Error - Stop game when error occurs
ConsolePro Helper Class:
- Easy logging: ConsolePro.Log("message")
- Tagged logging: ConsolePro.LogCombat("hit!")
- 18 preset tags: Combat, UI, Network, AI, Player, Save, and more
- Conditional logging: ConsolePro.LogIf(condition, "msg")
- Performance timing: ConsolePro.LogTimed("label", action)
Perfect For:
- Large projects with many systems
- Team debugging
- Bug tracking and reports
- Performance profiling
Requirements:
- Unity 2021.3 or newer
- Editor window (no runtime overhead)
Price $12.99
LevelUp Engine by Alkiren Games
Features:
- Manager: ProgressionManager (Singleton, generic-safe).
- Math: Strategy Pattern implementation for custom curves.
- Events: Observer Pattern (IProgressionListener) for zero-coupling UI updates.
- Assembly Definitions: Included (AlkirenGames.LevelUpEngine.Runtime & Editor) to speed up compilation and prevent namespace pollution.
- Testing: Includes Editor Tests (NUnit) for validating math logic.
Compatibility:
- Works with Built-in, URP, and HDRP (Logic only).
- No external DLL dependencies.
- Namespace: AlkirenGames.LevelUpEngine.
Stop writing spaghetti code for your Leveling System.
The LevelUp Engine is a professional, architecture-first solution for managing Experience, Levels, and Progression. Built by a Senior Software Engineer, it replaces messy Update() loops and hardcoded math with a clean, Event-Driven architecture.
Why use this?Most assets force you to use their UI or rigid systems. This engine is "Headless" and modular. It handles the math and state, then emits clean Events (OnLevelUp, OnXpGained) that your game listens to.
Core Features:
- 🛡️ Senior-Grade Architecture: Built on the Observer and Strategy patterns.
- 📈 3 Built-in Math Curves: Linear: Standard progression. Exponential: Gets harder as you level (Level^2). MMO: The classic "Runescape" curve (Compounding 20%).
- 🔌 Drop-in Inspector: Switch difficulty curves via a simple dropdown. No coding required.
- 🧪 Unit Tested: Includes NUnit tests verifying the math logic so you don't have to.
- 🚀 Zero Bloat: Pure C# logic. No heavy textures or unnecessary dependencies.
What's Included:
- ProgressionManager (Singleton)
- Demo Scene (Plug-and-play example)
- Full Source Code (Assembly Defs included)
- Documentation & Unit Tests
Perfect for: RPGs, MMOs, Shooters, and any game needing a robust progression backend.
Price $4.99
Medieval Coins Low Poly by G256
Number of textures:
6
Texture dimensions:
2048x2048
Polygon count of:
Coin1: Verts: 364 | Faces: 156 | Tris: 724
Coin2: Verts: 704 | Faces: 236 | Tris: 1404
Coin5: Verts: 2010 | Faces: 1078 | Tris: 4016
Minimum polygon count:
724
Maximum polygon count:
4016
Number of meshes/prefabs
3 prefabs
Rigging: No
Animation count:
No animation included
Animation type list:
None
UV mapping:
Yes
LOD information (count, number of levels):
Only one. Original for all
Types of materials and texture maps (e.g., PBR):
Normals and BaseColors with UV wrapping.
Coins don't need to be set up. You can just drop in a pre-color and they'll appear on the stage. However, ridigibodies, tags, and scripts need to be added separately as needed.
Main Genres
RPG and Action RPG: Ideal for currency systems, boss loot, treasure chests, and equipment shops – for example, in games like Skyrim or The Witcher.
Roguelike and Dungeon Crawler: Coins as rewards for peace, scattered throughout dungeons for immersion during exploration.
Strategy and Survival: Trading resources, bartering in settlements, or piling gold in bases – suitable for games like RimWorld or medieval crafting sims.
Price $4.99
