AnimeForge Pro - Ultimate Anime & Toon Shader System by AxonDev
- Unity 2021.3+ (URP)
- Universal Render Pipeline required
- Build-in
- HDRP
- Shader Model 3.0+
- Mobile optimized variants included
AnimeForge Pro is the most comprehensive anime and toon shader system for Unity URP. Create breathtaking anime-style visuals with just one click using our extensive preset library, or dive deep into customization with 50+ adjustable parameters.
Why Choose AnimeForge Pro?
Instant Results, Professional Quality
Stop spending hours tweaking shaders. Our 25 Character Presets and 26 Dynamic Effect Presets let you achieve studio-quality anime looks instantly. From classic Ghibli styles to modern cyberpunk aesthetics - it's all included.
Complete Shader Solution
- Cel Shading - Smooth shadow transitions with customizable steps
- Dynamic Outlines - Depth-aware outlines with pulse animations
- Special Effects - Dissolve, glitch, sparkle, and halftone effects
- Anime Emotions - Built-in blush, anger, surprise effects
- Post Processing - Color correction, vignette, chromatic aberration
Stylized Water System Included
Full-featured stylized water shader with waves, foam, caustics, reflections, and 24 water presets. Perfect for anime oceans, magical pools, and cartoon rivers.
Production-Ready Performance
- Optimized for mobile with one-click performance mode
- GPU-efficient shader variants
- Automatic LOD support
- Tested on iOS, Android, PC, and consoles
Artist-Friendly Workflow
- Visual material editor with live preview
- Save & load custom presets
- Organized effect categories
- No coding required
What's Included
Character Shader Features:
- Classic Anime Hero, Studio Ghibli, Chibi, Neon Cyberpunk styles
- Color pulse, gradient shift, texture pan/wave effects
- Sparkle, dissolve, glitch, and aura animations
- Halftone, screentone, hatch, and speed line effects
- Full post-processing stack
Water Shader Features:
- Ocean, tropical, crystal clear, magical water styles
- Animated waves with customizable frequency
- Dynamic foam and edge detection
- Caustics and underwater effects
- Flow maps and ripple support
Price $21.99
BestShaders HDRP - 174 Premium Shaders Collection by AxonDev
Technical Details
TECHNICAL SPECIFICATIONS:
Shader Count: 174
Pipeline: High Definition Render Pipeline (HDRP)
Unity Version: 2021.3 LTS+
HDRP Version: 12.0+
Shader Model: 4.5+
Categories:
• PBR Materials: 21 shaders
• Stylized: 29 shaders
• VFX: 30 shaders
• Environment: 19 shaders
• Special Effects: 26 shaders
• Screen FX: 30 shaders
• UI: 19 shaders
Features:
• Ray Tracing Support
• Console Ready (PS5, Xbox Series X|S)
• GPU Instancing
• LOD System
• Custom Editor Inspectors
• Full C# Source Code
• HLSL Shader Source
Platform Support:
• Windows (DX11, DX12, Vulkan)
• PlayStation 5
• Xbox Series X|S
• Linux
• PCVR (SteamVR, Oculus PC)
Included:
• 174 Shader Files (.shader)
• Material Presets
• Demo Scenes
• Documentation (PDF)
• Custom Editor Tools
★★★ BESTSHADERS HDRP - THE ULTIMATE SHADER COLLECTION ★★★
174 production-ready shaders designed specifically for High Definition Render Pipeline. From AAA cinematic materials to stunning visual effects - everything you need in one package.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
📦 WHAT'S INCLUDED
▸ PBR MATERIALS (21 Shaders)
Advanced physically-based materials: Skin with subsurface scattering, Hair with anisotropic highlights, Car Paint with clearcoat, Fabric, Leather, Marble, Gemstones, and more.
▸ STYLIZED (29 Shaders)
Artistic rendering: Toon, Anime, Cel-Shading, Watercolor, Sketch, Halftone, Neon Glow, Hologram, Dissolve effects with full customization.
▸ VFX (30 Shaders)
Dynamic effects: Fire, Lightning, Plasma, Portals, Force Fields, Energy Beams, Smoke, Explosions, Magic particles, Aurora, Galaxy effects.
▸ ENVIRONMENT (19 Shaders)
Nature materials: Water with caustics, Lava flow, Ice with refraction, Snow sparkle, Grass, Terrain blending, Skybox, Clouds, Fog volumes.
▸ SPECIAL EFFECTS (26 Shaders)
Unique visuals: Glass refraction, Crystal, Mirror reflection, Fresnel glow, Dissolve, Invisibility cloak, Caustics, Subsurface, Eye shader.
▸ SCREEN FX (30 Shaders)
Post-processing: Blur, Chromatic Aberration, Vignette, Glitch, CRT/Retro, Film Grain, Night Vision, Thermal, Color Grading, Pixelate.
▸ UI SHADERS (19 Shaders)
Interface effects: Blur panels, Gradients, Glowing buttons, Progress bars, Rounded rectangles, Glass cards, Health bars, Radar/Minimap.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
✨ KEY FEATURES
✓ Ray Tracing Ready - Full support for HDRP ray tracing features
✓ Console Optimized - PS5, Xbox Series X|S ready
✓ Full Source Code - Learn, modify, extend
✓ GPU Instancing - Optimized batch rendering
✓ Custom Inspectors - Artist-friendly material editors
✓ LOD Support - Performance scaling built-in
✓ Demo Scenes - See every shader in action
✓ Documentation - Comprehensive setup guides
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
🎮 PERFECT FOR
• AAA Game Development
• Cinematic Productions
• Architectural Visualization
• Film & Animation
• VR Experiences (PCVR)
• Interactive Art
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
📋 REQUIREMENTS
• Unity 2021.3 LTS or newer
• High Definition Render Pipeline 12.0+
• Shader Model 4.5+ GPU
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
📧 SUPPORT
Full documentation included. Email support for all customers.
Regular updates with new shaders and improvements.
Price $29.99
BestShaders | URP 174+ Shader Collection by AxonDev
TECHNICAL INFORMATION
━━━━━━━━━━━━━━━━━━━━━━
Pipeline: Universal Render Pipeline
Total Shaders: 174
Categories: 7
Supported Versions: 2020.3 LTS+, 2021.x, 2022.x, 2023.x
URP Version: 10.0+
Platforms:
✓ Windows / Mac / Linux
✓ iOS / Android
✓ WebGL
✓ PlayStation / Xbox / Switch
✓ Oculus Quest / SteamVR
Rendering:
• SRP Batcher Optimized
• Single-pass Stereo VR
• GPU Instancing
• 2D Renderer Compatible
Shader Model: 3.0+ (mobile), 4.5+ (desktop)
Source Code: Full .shader & .hlsl files
Dependencies: URP Package
BESTSHADERS - COMPLETE SHADER COLLECTION
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
174 production-ready shaders organized into 7 categories. Every shader you need for any art style or game genre.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
📦 INCLUDED CATEGORIES
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
▸ STYLIZED (29 shaders)
Toon, Anime, Cel Shaded, Halftone, Pixel, Sketch, Watercolor, Painterly, Hatching, Neon, Hologram, Outline, LowPoly, VHS, Comics, Gradient, Matcap, Iridescent, and more.
▸ VFX (30 shaders)
Fire, Smoke, Lightning, Explosion, Plasma, Magic, Portal, Beam, Trail, Aurora, Galaxy, Vortex, Teleport, Fog, Rain, Bubble, Sparkle, Shockwave, BlackHole, and more.
▸ SCREEN FX (30 shaders)
Bloom, Blur, Vignette, Glitch, CRT, Pixelate, Night Vision, Thermal, Color Grading, Chromatic Aberration, Film Grain, Sepia, Dream, Motion Blur, Scanlines, and more.
▸ SPECIAL (26 shaders)
Crystal, Glass, Dissolve, Ghost, Invisible, Portal, Force Field, Holographic, Fresnel, Mirror, X-Ray, Burn, Freeze, Electricity, Cloak, Stained Glass, and more.
▸ PBR (21 shaders)
Skin, Metal, Wood, Leather, Fabric, Ceramic, Car Paint, Marble, Plastic, Hair, Cloth, Velvet, Rubber, Concrete, Gemstone, Triplanar, Parallax, and more.
▸ ENVIRONMENT (19 shaders)
Water, Grass, Snow, Sand, Rock, Lava, Ice, Mud, Moss, Skybox, Clouds, Aurora Sky, Caustics, Underwater, Terrain, Wetness, Puddles, and more.
▸ UI (19 shaders)
UI Blur, Gradient, Glow Button, Rounded Rect, Progress Bar, Health Bar, Card UI, Radar, Notification, Tooltip, Shine, Wave, Circular Menu, and more.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
✓ KEY FEATURES
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
• 174 Production-Ready Shaders
• Full Source Code Included
• Optimized for Performance
• Artist-Friendly Inspector
• No Coding Required
• Extensive Documentation
• Sample Scenes Included
• Lifetime Free Updates
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
⚡ PERFORMANCE
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
All shaders are optimized for real-world production:
• Mobile-first design
• GPU Instancing support
• Batching friendly
• Minimal shader keywords
• LOD variants included
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
📚 SUPPORT
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
• PDF Documentation
• Video Tutorials
• Demo Scenes
• Email Support
• Discord Community
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Perfect for: Mobile Games, Indie Games, VR/AR, Stylized Games, Hypercasual, RPG, Action, Puzzle, Simulation.
Price $29.99
BestShaders | 174 Shaders for Built-in Pipeline by AxonDev
TECHNICAL SPECIFICATIONS
━━━━━━━━━━━━━━━━━━━━━━━━
Pipeline: Built-in Render Pipeline (BiRP)
Total Shaders: 174
Categories: 7
Unity Versions: 2020.3 LTS or higher
2021.x, 2022.x, 2023.x supported
Platforms:
✓ Windows / Mac / Linux
✓ iOS / Android
✓ WebGL
✓ PlayStation / Xbox / Switch
✓ VR (Oculus, SteamVR, PSVR)
Rendering:
• Forward & Deferred rendering
• Single-pass stereo VR
• GPU Instancing
• Dynamic batching compatible
Shader Model: 3.0+ (mobile), 4.5+ (desktop features)
Source Code: Full .shader source included
Dependencies: None (standalone package)
File Size: ~25 MB
CATEGORY BREAKDOWN
━━━━━━━━━━━━━━━━━━
Stylized: 29 shaders
VFX: 30 shaders
Screen FX: 30 shaders
Special: 26 shaders
PBR: 21 shaders
Environment: 19 shaders
UI: 19 shaders
━━━━━━━━━━━━━━━━━━
TOTAL: 174 shaders
Transform your Unity project with 174 professionally crafted shaders, organized into 7 categories for any art style or game genre.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
📦 WHAT'S INCLUDED
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
▸ STYLIZED (29 shaders)
Toon, Anime, Cel Shaded, Halftone, Pixel, Sketch, Outline, Watercolor, Painterly, Hatching, Neon, Hologram, LowPoly, VHS, Comics, Gradient, Matcap, and more...
▸ VFX (30 shaders)
Fire, Smoke, Lightning, Explosion, Plasma, Magic, Portal, Beam, Trail, Aurora, Galaxy, Vortex, Teleport, Fog, Rain, Bubble, Sparkle, BlackHole, Shockwave, and more...
▸ SCREEN FX (30 shaders)
Bloom, Blur, Vignette, Glitch, CRT, Pixelate, Night Vision, Thermal, Color Grading, Chromatic Aberration, Film Grain, Sepia, Dream, Motion Blur, Scanlines, and more...
▸ SPECIAL (26 shaders)
Crystal, Glass, Dissolve, Ghost, Invisible, Portal, Force Field, Holographic, Fresnel, Mirror, X-Ray, Burn, Freeze, Electricity, Cloak, Stained Glass, and more...
▸ PBR (21 shaders)
Skin, Metal, Wood, Leather, Fabric, Ceramic, Car Paint, Marble, Plastic, Hair, Cloth, Velvet, Rubber, Concrete, Gemstone, Triplanar, Parallax, and more...
▸ ENVIRONMENT (19 shaders)
Water, Grass, Snow, Sand, Rock, Lava, Ice, Mud, Moss, Skybox, Clouds, Aurora Sky, Caustics, Underwater, Terrain, Wetness, Puddles, and more...
▸ UI (19 shaders)
UI Blur, Gradient, Glow Button, Rounded Rect, Progress Bar, Health Bar, Card UI, Radar, Notification, Tooltip, Shine, Wave, Circular Menu, and more...
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
✓ KEY FEATURES
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
• 174 Production-Ready Shaders
• Optimized for Mobile & VR
• GPU Instancing Support
• Full Source Code Included
• Extensive Documentation
• Sample Scenes for Every Shader
• Artist-Friendly Inspector UI
• No Coding Required
• Lifetime Free Updates
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
⚡ PERFORMANCE
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
All shaders are battle-tested and optimized for real-world production:
• Mobile-first design with LOD variants
• Batching-friendly architecture
• Minimal shader keywords
• Single-pass stereo VR support
• WebGL compatible
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
📚 DOCUMENTATION & SUPPORT
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
• Comprehensive PDF manual
• Video tutorials
• Demo scenes with examples
• Email support
• Discord community
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Perfect for: Mobile Games, VR/AR, Indie Games, Stylized Games, Hypercasual, RPG, Action, Puzzle, Simulation, and any Built-in Pipeline project.
Get BestShaders today and elevate your game's visuals!
Price $29.99
BestShaders Pro - 450 Shader Collection by AxonDev
UNITY VERSION
• Minimum: Unity 2021.3 LTS
• Recommended: Unity 2022.3 LTS or newer
• Tested up to: Unity 6
RENDER PIPELINE SUPPORT
• Universal Render Pipeline (URP) 12.0+
• High Definition Render Pipeline (HDRP) 12.0+
• Built-in Render Pipeline (BiRP)
PLATFORMS
• Windows (DX11, DX12, Vulkan)
• macOS (Metal)
• Linux (Vulkan, OpenGL)
• iOS (Metal)
• Android (OpenGL ES 3.0+, Vulkan)
• WebGL 2.0
• PlayStation 4/5
• Xbox One/Series X|S
• Nintendo Switch
SHADER MODEL
• Minimum: SM 3.5 (OpenGL ES 3.0)
• Recommended: SM 4.5+ for all features
• Some advanced effects require SM 5.0
PACKAGE CONTENTS
• 450 Shader Files (.shader)
• 150 Shader Graphs (URP/HDRP visual graphs included)
• Editor Tools & Utilities
• Demo Scenes (one per pipeline)
• HTML Documentation
• Sample Textures & Materials
FILE SIZE
• Package Size: ~45 MB
• Imported Size: ~80 MB
DEPENDENCIES
• None (standalone package)
• Optional: TextMeshPro for UI samples
FEATURES
✓ GPU Instancing
✓ SRP Batcher (URP/HDRP)
✓ Single-Pass Stereo (VR)
✓ Multi-Pass Stereo (VR)
✓ Lightmapping
✓ Real-time GI
✓ LOD Cross-Fade
✓ Motion Vectors
✓ Depth/Normal Textures
CODE
• Language: HLSL/ShaderLab
• Full source code included
• No DLLs or obfuscation
• Clean, commented code
• Modular include files
DOCUMENTATION
• Comprehensive HTML manual
• Per-shader property reference
• Integration examples
• Troubleshooting guide
• FAQ section
★★★ BESTSHADERS PRO - THE ULTIMATE SHADER COLLECTION ★★★
One package. Three pipelines. 450 shaders. Zero compromises.
BestShaders Pro is the most comprehensive shader library for Unity, featuring 150 unique, hand-crafted shaders replicated across all three render pipelines (URP, HDRP, BiRP). Whether you're building a stylized mobile game, a photorealistic PC experience, or anything in between - we've got you covered.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
📦 WHAT'S INCLUDED
• 150 Unique Shaders × 3 Pipelines = 450 Total Shader Files
• 7 Comprehensive Categories
• Full Source Code Included
• Extensive Documentation
• Demo Scenes for Each Pipeline
• Regular Updates & New Shaders
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
🎨 SHADER CATEGORIES
▸ STYLIZED (26 Shaders)
Toon, Cel Shading, Anime, Watercolor, Sketch, Halftone, Pixel Art, Gradient Map, Flat Shading, Outline variations, Painterly, Storybook, Manga, Comic Book, Crosshatch, Stipple, Woodcut, and more.
▸ PBR (24 Shaders)
Standard PBR, Fabric, Leather, Skin (SSS), Hair, Eye, Metal, Car Paint, Carbon Fiber, Wood, Stone, Concrete, Marble, Ceramic, Plastic, Rubber, Glass, Crystal, Gemstone, Ice, and more.
▸ VFX (22 Shaders)
Fire, Smoke, Electricity, Lightning, Magic, Portal, Shield, Dissolve, Teleport, Hologram, Force Field, Shockwave, Trail, Beam, Explosion, Plasma, Energy, Sparkle, and more.
▸ ENVIRONMENT (15 Shaders)
Water (Ocean, Lake, River), Terrain, Foliage, Grass, Snow, Sand, Lava, Caustics, Fog, Clouds, Sky, Aurora, Rain, and more.
▸ SPECIAL (21 Shaders)
Mirror, Reflection Probe, Triplanar, Parallax Occlusion, Tessellation, Displacement, Cloak/Invisibility, Ghost, X-Ray, Heat Distortion, Stained Glass, and more.
▸ SCREEN FX (28 Shaders)
Bloom, Blur, Vignette, Color Grading, Film Grain, Chromatic Aberration, CRT, VHS, Glitch, Pixelate, Posterize, Night Vision, Thermal, Edge Detection, and more.
▸ UI (14 Shaders)
Blur Panel, Gradient, Glow, Shine, Wave, Dissolve, Health Bar, Progress Bar, Radar, Minimap, and more.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
✅ KEY FEATURES
• CROSS-PIPELINE COMPATIBILITY
Every shader works identically across URP, HDRP, and Built-in RP. Switch pipelines without rewriting materials.
• MOBILE OPTIMIZED
Stylized and UI shaders include mobile-friendly variants with reduced instruction counts and simplified lighting.
• GPU INSTANCING
Full GPU Instancing support for efficient batching and improved performance.
• SRP BATCHER COMPATIBLE
All URP and HDRP shaders are SRP Batcher compatible for maximum rendering efficiency.
• VR READY
Single-pass instanced rendering support for VR applications.
• CUSTOMIZABLE
Every shader exposes intuitive properties in the Inspector. No coding required for customization.
• WELL DOCUMENTED
Comprehensive HTML documentation with examples, API reference, and troubleshooting guides.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
🎮 PERFECT FOR
• Indie & AAA Game Development
• Architectural Visualization
• VR/AR Experiences
• Mobile Games
• Stylized & Realistic Projects
• Prototyping & Game Jams
• Educational Projects
Price $89.99
Timeless Taverns Music Pack by Stray Logic Media
- 44.1 kHz 16-bit Stereo
- WAV format
- 13 full tracks and 9 stingers
- Loopable versions included
Step into the heart of any fantasy realm with this fantasy RPG tavern music pack, your gateway to immersive, authentic tavern soundscapes.
Whether you're crafting a bustling village pub, an eerie roadside inn, or a grand hall brimming with adventurers, this music pack will set the perfect mood for your RPG worlds.
Featuring:
- 13 full tracks and 9 short stingers totaling over 42 minutes of music.
- Dynamic Moods: From joyous drinking songs to somber ballads and suspenseful undertones, each track fits a unique tavern scenario.
- Loop-ready: Separate loopable versions ready for your project.
- Format: 44.1 kHz 16-bit Stereo WAV
Tracklist:
- The Adventurer’s Toast (2:51)
- Fields of Barley, Mugs of Ale (3:10)
- In the Lantern’s Glow (2:43)
- Traveler's Tale (4:10)
- Of Tankards and Triumphs (2:33)
- Tales Told in Shadows (2:51)
- Curses and Casks (2:41)
- The Bard's Farewell (2:46)
- The Quiet Before the Journey (3:09)
- Another Round (2:58)
- Whispers by the Hearth (4:00)
- The Dragon’s Draught (3:43)
- The Haunted Tankard (3:28)
Suggestions for fixes, changes or additions are welcome.
Contact at straylogicmedia@proton.me
All music composed by Janne Kantola.
Price $17.99
Prefab Version Control (PVC) by Gollachut Studio
Technical Details – Prefab Version Control (PVC)
- Prefab Snapshot System – Save multiple versions of any prefab safely.
- Instant Rollback – Revert to any previous prefab version with a single click.
- Visual Version History – Browse and manage prefab versions in a clear, editor-friendly layout.
- Change Tracking – View differences between prefab versions to understand modifications.
- Non-Destructive Workflow – Experiment without risking current prefab states.
- Customizable Versioning – Control when and how prefab versions are saved and organized.
- Editor-Only Tooling – No runtime impact; fully integrated into Unity Editor.
- Team & Git Friendly – Works alongside Git, Perforce, or other version control systems.
- Compatible with Unity 2021+ (URP, HDRP, Built-in RP)
Prefab Version Control (PVC) – Manage Prefab Versions with Confidence
Key Features:
-Prefab Snapshot System – Save multiple versions of any prefab at different stages of development.
-Instant Rollback – Revert to any previous prefab version with a single click, without breaking references.
-Visual Version History – View and manage prefab versions in a clear, editor-friendly interface.
-Change Tracking – See what was modified between prefab versions for safer iteration.
-Non-Destructive Workflow – Experiment freely knowing every version is safely stored.
-Editor-Only Tooling – No runtime impact; works entirely inside the Unity Editor.
-Works with Git & Perforce – Complements existing version control systems instead of replacing them.
-Customizable Versioning – Control when and how prefab versions are saved and organized.
-Safe for Teams & Solo Devs – Ideal for fast iteration, prototyping, and collaborative projects.
-Genre-Agnostic – Supports all project types: 2D, 3D, mobile, PC, and XR.
Perfect for developers who want safer prefab iteration, faster workflows, and peace of mind while building in Unity.
Price $9.99
Quantum Scene Optimizer: High Performance Suite by IronCast Systems
The package contains AI-generated content only in the thumbnail image. All other assets (models, textures, scripts, animations, and content) were fully created by humans without the use of AI.
Is your game lagging? Don't lose players to bad performance.
Quantum Scene Optimizer is a professional, all-in-one solution designed to slash draw calls and optimize geometry with just a few clicks. Whether you are targeting Mobile, VR, or PC, this tool analyzes your scene and provides instant solutions to boost your frame rate.
🚀 CORE FEATURES:
- Smart Mesh Combiner: Merge objects by material or proximity to drastically reduce Draw Calls. Supports 32-bit indices.
- Texture Atlas Generator: Bake multiple textures into a single sheet to reduce SetPass calls and material count.
- Diagnostics Dashboard: One-click scan to find performance bottlenecks (High poly count, non-static objects, heavy shadows).
- LOD Assistant: Auto-setup LOD groups and hierarchies for efficient rendering.
- Render Optimizer: Cull expensive shadows on small objects and optimize lightmap density.
- Scene Tools: Bulk-manage Static Flags and replace expensive Mesh Colliders with primitives.
✅ WORKFLOW:
- Open the Diagnostics tab to scan your scene.
- Use the Intelligent Batching system to auto-detect merge candidates.
- Apply optimizations and watch your FPS climb!
- Mistake? No problem. The built-in History Log allows full rollback of any operation.
Supports Unity 2020.3+ | Universal Render Pipeline (URP), HDRP & Built-in.
Price $15.00
PolyFlow Pipeline by imperavr
Features:
• Editor Window Dashboard (Dockable)
• Batch Model Analysis Tool
• Automated Import Settings Applier
• Material Auto-Remapping System (Name-based matching)
• Bulk Prefab Creator from FBX/OBJ
• Automatic Component Assignment (Mesh Colliders)
• Recursive Static Flag Setter
• Lighting & Shadow Settings Sync
Compatibility:
• Compatible with Unity 2020.3 and higher.
• Works with Built-in, URP, and HDRP pipelines (as it manipulates standard MeshRenderers and Importers).
• No external DLLs or dependencies required.
• Full C# Source Code included.
🚀 Stop wasting time on manual model setup!
PolyFlow Pipeline is an all-in-one editor utility designed to automate the tedious parts of your 3D asset workflow. Whether you are dealing with hundreds of environment props or complex architectural models, PolyFlow ensures every asset enters your project clean, optimized, and ready to use.
Built for Environment Artists, Level Designers, and Solo Developers who want a professional project structure without the headache of manual configuration.
CORE FEATURES
- Asset Validator (Health Check)
Before using models, know their cost. Scan entire folders to detect performance killers:
• Flag high-poly models (customizable vertex threshold)
• Detect multi-material usage (draw call optimization)
• Check Lightmap UV generation status
• Detect Read/Write enabled meshes (memory overhead)
• Naming checks (e.g., spaces) - Smart Import Processor
Standardize your import settings with one click:
• Auto-Match Materials: searches your project for materials matching FBX material slot names and remaps them automatically
• Force Calculate Normals for smooth shading
• Generate Lightmap UVs - Prefab Baker (Batch Processing)
Convert raw FBX files into game-ready Prefabs instantly:
• Auto Colliders: add Mesh Colliders to renderers
• Static Flags: set batching, navigation, GI and other static flags
• Shadow Sync: sync “Cast Shadows” with “Static Shadow Caster” for consistent lighting/baking
• Optional safe mode to prevent overwriting existing prefabs
WHY POLYFLOW?
• Plug & Play: no complex setup required
• Editor Only: zero runtime performance cost
• Safe Workflow: options to prevent overwriting existing work
Take control of your polygon flow with PolyFlow Pipeline.
Price $9.99
Fantasy RPG Weapons - Complete Collection by Cooking Polygons
Numer of Textures - 500 textures
Texture Dimensions - 2048 x 2048
Average Polygon Count - 1000 - 2000 Polygons
Number of Meshes - 100
Number of Prefabs - 300
Rigging - No
UV Mapping - Yes
Material Type - PBR (URP and BuiltIn)
Fantasy RPG Weapons Pack – 300 Game-Ready Prefabs for Fantasy & Adventure Games
The Fantasy RPG Weapons Pack offers an extensive collection of over 300 game-ready weapon prefabs, designed to bring depth and variety to fantasy and adventure worlds.
This pack includes 5 weapon types — swords, axes, maces, spears, and daggers — each featuring 20 unique models, and 3 distinct material variations per model, ensuring creative flexibility for every project.
Key Features:
Massive Collection – 5 weapon categories with 20 unique models each, totaling 300 prefabs for unparalleled variety.
Customizable Materials – Every weapon includes 3 material variations to match different environments, factions, or visual styles.
Optimized for Unity – Clean topology, efficient UVs, and optimized meshes for smooth in-game performance.
High-Quality PBR Textures – Realistic and detailed surface materials ready for modern rendering pipelines.
Flexible Use – Suitable for first-person, third-person, and top-down gameplay perspectives across fantasy and adventure genres.
Got questions or suggestions?
Reach out to me via email at romulo.professional@gmail.com
I’d love to hear your feedback and ideas.
Price $49.99
Optimized Projectiles VFX Vol. 2 by SF Studio
- Render Pipeline Support: BIRP, URP and HDRP
- Includes Particle Shaders Module with custom shaders
- Includes Projectile System Module
- Particle System Based: All effects are created entirely with Unity’s native particle system, ensuring compatibility across all platforms, including WebGL
- 105 drag and drop ready vfx prefabs
- Demo scene included
- Online Documentation
- Mobile-Ready: optimized particles for smooth performance on mobile devices.
Optimized Projectiles Vol 2 expands the series with an even more lightweight and mobile friendly approach to projectile visual effects. All projectiles in this volume are completely meshless and fully texture based, resulting in extremely low memory usage and excellent batching performance, making the package ideal for mobile and performance critical projects.
✨Key Features
Performance focused design
- Texture atlas based effects for reduced memory footprint
- Fully meshless projectiles using only textures and particles
- Shared root particle prefabs for consistent and efficient setup
- Minimal material usage for improved batching and rendering performance
- Custom shaders with vertex streams enabling emission control per particle system
Demo scene
A clean demo scene is included to test the entire setup and shoot projectiles right away.
Projectile System
Includes an Integrated projectile module that handles the shooting behavior and automatically spawns hit and launch flash effects
Compatibility
Supports BIRP, URP and HDRP
Online Documentation & Intuitive Integration
Setup is fast and straightforward. Clear documentation, organized prefabs, and simple scripts make it easy to integrate the effects into your own project.
Content
- 35 projectile effects
- 35 hit impact effects
- 35 launch flash effects
- 5 visual themes (Fire, Earth, Void, Blue, Pastel Red)
Optimized Projectiles Vol 2 is ideal for developers who need visually clean, fast rendering projectile effects with the smallest possible runtime footprint, while maintaining flexibility through custom shader driven control.
Price $10.99
X Utils by Xeirel Software
XUtils is a code-first utility toolkit for Unity, focused on reusable C# helpers rather than editor-heavy workflows.
It includes screenshot utilities, math and collection extensions, UI helpers (hover, double-click, rich text, JSON colorization) and Resources caching.
All features are exposed as plain C# APIs and extension methods, so they are fully customizable in your own scripts and can be combined however you like. There are no hard-coded gameplay assumptions, no specific art style and no genre locking.
XUtils is suitable for any genre (2D, 3D, mobile, desktop, casual or hardcore projects) where you want to speed up common tasks such as grid/index math, collection queries, UI interactions, debugging and quick tooling, while keeping full control over your codebase.
Price $4.99
Toon Garage Props by Aglen Studio
Technical details
🔹 Modular garage props and structures for flexible level design
🔹 Optimized for mobile platforms (low-poly geometry, compact textures)
🔹 Stylized toon shading using a custom Unlit URP shader
🔹 Large garage prop set: tools, boxes, shelves, containers, furniture
🔹 Modular building elements: walls, floors, windows, gates
🔹 Uses texture atlases for improved performance and batching
🔹 Compatible with Unity URP
🔹 Ready for rapid prototyping
Technical details:
• Number of textures: 10
• Texture dimensions:
512×512
64×64 (color atlas)
• Number of materials: 10
• Number of meshes (FBX): 55
• Number of prefabs:
Props: 58
• Minimum polygon count: ~2 tris
• Maximum polygon count: ~400 tris
• UV mapping: Yes (optimized for texture atlases)
• LOD information: No LODs included
• Rigging: No
• Animations: None
Types of materials and texture maps:
Custom stylized Unlit toon shader
Texture atlases (color and pattern-based)
Not PBR (toon-style shading)
Compatible render pipeline:
Universal Render Pipeline (URP)
Includes:
ToonAtlasUnlit shader
Modular garage props and structures
Prefabs (props, sets, rooms)
Demo / showcase scenes
URP settings and default renderer assets
Stylized Garage Props Pack is a collection of low-poly assets designed to help you quickly build a cozy and functional home garage environment.
The pack uses a toon shader with clean colors and smooth gradients.
This pack is suitable for garage scenes, workshops, storage areas stylized games.
Price $20.00
HiddenKIT Pro by Mantis3de
Collectible Object Tracking System
Automatically detects and manages all collectible objects in the scene using unique identifiers. This enables precise control over object visibility, state changes, and player interactions without manual registration.
JSON-Based Save / Load System
Includes a complete JSON serialization layer for saving and loading:
- Collectible object states
- Player lives
- Level progress
Data is stored using Unity’s persistent data path, with an automatic Resources fallback for default or missing data.
Editor Integration
Built-in editor tools allow designers to:
- Generate default level data
- Export the current scene configuration to JSON
- Update existing level data without writing code
This significantly reduces setup time and iteration cost.
Visibility & State Management
Each collectible object maintains a persistent visibility state that is:
- Saved automatically
- Restored at runtime
- Applied consistently across sessions
This enables true hidden-object discovery progression.
Lives System
Includes a modular lives component with:
- Configurable maximum and current life values
- Automatic synchronization with saved data
- Easy extension or replacement if needed
Modular Architecture
All systems are structured as independent, extendable modules under the namespace: mantis3de.HiddenObjectKIT
This ensures clean integration, easy customization, and minimal coupling with project-specific code.
Scene Auto-Scanning
At runtime, the framework scans the active scene for all registered collectible objects, ensuring that newly added or modified items are automatically included without additional configuration steps.
Touch & Mouse Compatibility
Input handling works out of the box with:
- Touch input (mobile platforms)
- Mouse input (desktop platforms)
Making the kit suitable for cross-platform search-and-find games.
Editor-Safe Defaults
The system automatically:
- Generates missing folders (e.g., Resources)
- Creates missing data files
- Restores missing fields to safe default values
This prevents common runtime and editor errors during setup and iteration.
Full C# Source Code
Includes complete, clean, and readable C# source code with:
- Clear separation between runtime systems and editor tooling
- No black boxes or locked logic
- Full flexibility for extension or customization
HiddenKIT Pro is a lightweight yet powerful toolkit for creating Hidden Object–style games in Unity, designed to drastically reduce setup time and eliminate repetitive manual work.
With smart editor tools, automated object setup, and built-in validation, you can go from an empty scene to a fully playable level in minutes — not hours.
🚀 Faster Level Setup, Less Manual Work
HiddenObjectKIT provides a designer-friendly workflow where most of the heavy lifting happens automatically:
- One-click generation of hidden objects directly in the scene
- Automatic slot assignment and object references
- Guided setup via a clear step-by-step checklist
- Scene validation that detects common issues and attempts to fix them
The result is a clean, consistent level structure that’s easy to iterate on and hard to break.
🧠 Smart Systems Built In
Beyond editor tools, the kit includes everything needed to manage game state reliably:
- Automatic tracking of collectible objects
- Unique ID assignment for all interactable items
- JSON-based save & load system
Persistent Data Path
Resources fallback - Built-in lives system (current / max lives)
- Object visibility and interaction state management
All systems are modular, extendable, and designed to fit into existing projects with minimal friction.
🎨 Designer-Friendly by Default
HiddenObjectKIT is built with designers in mind:
- No complex setup or manual wiring
- Clear editor windows and tooling
- Easy level data generation and updates
- Safe iteration without breaking scenes
Perfect for teams where designers and developers need to move fast together.
📱 Cross-Platform Ready
Designed for fast integration and smooth deployment on:
- PC
- macOS
- Android
- iOS
One codebase, consistent behavior across platforms.
✨ Key Features
- Modular and extendable architecture
- One-click hidden object setup
- Automatic object tracking and slot assignment
- Scene validator with auto-fix support
- Step-by-step setup checklist
- JSON save/load system
- Built-in lives system
- Mobile & desktop compatible
- Clean namespace structure: mantis3de.HiddenObjectKIT
Price $49.99
Demon_Pack by Feyloom
Number of textures: 20
Texture dimensions: (2048x2048,4096x4096)
Polygon count :
Minimum polygon count: 5597
Maximum polygon count: 9276
Number of meshes/prefabs: 3x10
Rigging: Yes
Animation count: 5x16
Animation type list:
- Idle
- Combat_Idle
- Look_Around
- Walk
- Run
- Jump
- Block
- Threat_Gestur
- Death_1
- Death_2
- Hit_1
- Hit_2
- Attack_1
- Attack_2
- Attack_3
- Attack_4
- Bow:
- Attack_2
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
Albedo, Normal in TGA Format
Rig: Generic
---Characters---
Archer:
- Polygons: 5427
- Vertices: 6293
- Triangles: 10196
Assassin:
- Polygons: 5030
- Vertices: 5990
- Triangles: 9868
Spearman:
- Polygons: 5388
- Vertices: 6035
- Triangles: 10290
Berserk:
- Polygons: 5916
- Vertices: 6693
- Triangles: 11280
Demon:
- Polygons: 6186
- Vertices: 6985
- Triangles: 12012
---Props---
Bow:
- Polygons: 788
- Vertices: 981
- Triangles: 1440
Arrow:
- Polygons: 392
- Vertices: 1992
- Triangles: 664
Dagger:
- Polygons: 1170
- Vertices: 1268
- Triangles: 2180
Mace:
- Polygons: 680
- Vertices: 398
- Triangles: 700
Trident:
- Polygons: 680
- Vertices: 762
- Triangles: 1280
Base Animation list:
- Idle
- Combat_Idle
- Look_Around
- Walk
- Run
- Jump
- Block
- Threat_Gestur
- Death_1
- Death_2
- Hit_1
- Hit_2
- Attack_1
- Attack_2
- Attack_3
- Attack_4
Bow:
- Attack_2
Spearman Animation list:
- Idle_1
- Idle_2
- Walk_1
- Walk_2
- Run_1
- Run_2
- Jump_1
- Jump_2
- Block_1
- Block_2
- Death_1
- Death_2
- Get_Hit_1
- Get_Hit_2
- Get_Hit_3
- Get_Hit_4
- Get_Hit_5
- Get_Hit_6
- Attack_1
- Attack_2
- Attack_3
- Attack_4
- Attack_5
- Attack_6
Price $55.00
One-Mat rocks by KumaBeer
Number of meshes/prefabs-22
Number of textures-9(PBR-Albedo, Normal, AO, MetallicSmoothness, Detail mask, Detail normal, Detail albedo and optional Normal&Detail variants)
Triangle count-61-7242 tris depends on model and lod level
LODs: yes, LOD0-LOD2
- 22 rock elements with LODs (straight, curved, and platforms)
- One unified material with trim rock texture(Yes-for all)-best for mobile games
- Texture size: 512x512-2048x2048 depends on texture
- Standard material used-can be converted to any pipeline, default-BIRP
Note:due to polycount optimization, rocks are not closed, e.g there are no triangles under the floor.
Price $8.99
Old Retro Pack by HexForge
- Total assets: 50 unique meshes
- Vertices count:
Minimum: ~200 vertices
Maximum: ~2,000 vertices
Low-poly optimized for real-time use - Texture resolution:
2048 x 2048 per asset - Texture maps included:
Albedo (Base Color)
Normal
Ambient Occlusion (AO)
Metallic
Emission - Material / Shader:
URP Lit Shader - Scale:
1 cm (source files) = 0.01 m (Unity units) - Colliders:
Auto-generated colliders included - LOD Groups:
Not included - Platforms:
Desktop: Yes
Console: Yes
Mobile: Yes (low-poly geometry, 2K textures may be downscaled for mobile optimization)
The Old Retro Pack is a carefully crafted collection of vintage and old-school interior assets inspired by classic homes, offices, and retro technology rooms.
This pack includes 50 unique, non-overlapping meshes, designed for use in games, simulations, and interactive environments. The assets are ideal for building retro apartments, offices, laboratories, dorm rooms, basements, and classic tech interiors.
The pack features a consistent nostalgic visual style and modular design, allowing flexible scene composition and efficient workflow inside Unity.
Asset breakdown:
- 29 Tech & Electronics assets (old computers, monitors, arcade machines, radios, speakers, and similar devices)
- 19 Furniture assets (desks, chairs, beds, cabinets, and interior furniture)
- 2 Plant assets
All assets are optimized for real-time rendering and organized for easy use.
Price $69.99
Low poly ORC character | Humanoid by Assets Storms Word
- Texture: 1 × 2048×2048
- Rigged: Yes
- Animations: No
- UV Mapped: Yes
- Meshes: 3
- Triangles: 4,728
This low poly Orc character is fully modeled and rigged, making it ready to be used in fantasy games, RPGs, and indie projects.
The asset features a clean low poly topology, optimized for real-time performance, and a game-ready rig compatible with common animation workflows. Ideal for developers looking for a stylized fantasy character that is easy to customize and animate.
Perfect for PC, mobile, and web games.
Price $7.00
