wild wolf by ZengYiCheng
Number of textures:1
Texture size:1024x1024
Number of polygons [Model Name]:842(wolf)
Minimum number of polygons:842
Maximum number of polygons:842
Number of grids/preforms:1
Tension device: No
Number of Animation:6
List of animation genres
UV mapping: Yes
LOD information (quantity, number of layers):1
Have Walking, run, idle, attack, death,Hit
Price $5.99
30 Stylized 2D Fantasy Monsters – Animated Characters Pack by Bobardo
- Total Characters: 30 (10 designs × 3 levels)
- Animations: 4 per character
- Prefabs: Included and ready to use
- Art Style: Stylized Fantasy 2D
- Optimized for smooth in-game performance
30 Stylized 2D Fantasy Monsters – Animated Characters Pack is a production-ready character collection designed for developers who need fantasy enemies with clear progression stages.
The pack includes 30 ready-to-use characters based on 10 unique monster designs, each created in 3 evolution levels.
Every character comes as a fully prepared Unity prefab and includes 4 essential animations:
- Idle
- Walk
- Attack
- Death
All assets follow a consistent stylized fantasy art direction, ensuring visual coherence across all progression levels. A demo scene is included to quickly preview animations and character variations inside Unity.
What’s Included
- 30 total characters (10 designs × 3 levels)
- 4 animations per character: Idle, Walk, Attack, Death
- Ready-to-use Unity prefabs
- Clean and optimized 2D assets
- Demo scene for preview and testing
Ideal For
- Action RPG games
- Tower Defense projects
- Fantasy platformers
- Casual mobile games
- Enemy progression systems
Price $24.99
Plaguefiend - Stylized Fantasy Monster (Rig + Animations) – PixeliusVita by PixeliusVita
Monster 24 – Game Ready (Rigged, Animated, No Facial Rig)
- Polygon Count: 4751 verts / 6344 tris
- Rigging: 51 bones, single skinned mesh
- Animations: 20 unique combat-focused animations Idlex2, Walkx2, Runx2, Die, Attack 01–10 (varied attack patterns) Shoot, GetHit, Stunned.
- 20 Root Motion animations
- Animation Types: 20 In-Place animations
- Textures: 15 optimized main textures
- Texture Resolution: up to 2048×2048 (mobile-friendly, cel-shader compatible)
- Rendering Pipeline: URP supported
Key Features
- Emphasis on diverse attack animations for richer combat design
- Cel-shaded, stylized textures optimized for mobile performance
- Lightweight materials suitable for low-end mobile and PC
- Clean prefab structure and consistent naming conventions
- Fully editable and extendable for your own gameplay systems
This package includes a fully game-ready stylized 3D monster designed for RPG, fantasy, and action games, with a strong focus on combat animation variety and mobile-first performance.
All assets are optimized for low-end mobile devices and PC indie/prototype projects, featuring a clean setup, efficient textures, and an animation-rich combat kit. The monster is easy to customize, extend, and integrate directly into production.
Monster 24 – Game Ready (Rigged, Animated, No Facial Rig)
- Polygon Count: 4751 verts / 6344 tris
- Rigging: 51 bones, single skinned mesh
- Animations: 20 unique combat-focused animations Idlex2, Walkx2, Runx2, Die, Attack 01–10 (varied attack patterns) Shoot, GetHit, Stunned.
- 20 Root Motion animations
- Animation Types: 20 In-Place animations
- Textures: 15 optimized main textures
- Texture Resolution: up to 2048×2048 (mobile-friendly, cel-shader compatible)
- Rendering Pipeline: URP supported
Key Features
- Emphasis on diverse attack animations for richer combat design
- Cel-shaded, stylized textures optimized for mobile performance
- Lightweight materials suitable for low-end mobile and PC
- Clean prefab structure and consistent naming conventions
- Fully editable and extendable for your own gameplay systems
Price $19.99
Solar Sentinel - Stylized Fantasy Monster (Rig + Animations) – PixeliusVita by PixeliusVita
Monster 31 – Game Ready (Rigged, Animated, No Facial Rig)
- Polygon Count: 5527 verts / 7195 tris
- Rigging: 71 bones, single skinned mesh
- Animations: 25 unique combat-focused animations Idlex2, Walk/Block-Walk, Run/Block-Run, Die, Attack 01–06 (varied attack patterns), Shield Attack 01–06 (varied attack patterns), Shoot, GetHit, Stunned.
- 25 Root Motion animations
- Animation Types: 25 In-Place animations
- Textures: 15 optimized main textures
- Texture Resolution: up to 2048×2048 (mobile-friendly, cel-shader compatible)
- Rendering Pipeline: URP supported
Key Features
- Emphasis on diverse attack animations for richer combat design
- Cel-shaded, stylized textures optimized for mobile performance
- Lightweight materials suitable for low-end mobile and PC
- Clean prefab structure and consistent naming conventions
- Fully editable and extendable for your own gameplay systems
This package includes a fully game-ready stylized 3D monster designed for RPG, fantasy, and action games, with a strong focus on combat animation variety and mobile-first performance.
All assets are optimized for low-end mobile devices and PC indie/prototype projects, featuring a clean setup, efficient textures, and an animation-rich combat kit. The monster is easy to customize, extend, and integrate directly into production.
Monster 31 – Game Ready (Rigged, Animated, No Facial Rig)
- Polygon Count: 5527 verts / 7195 tris
- Rigging: 71 bones, single skinned mesh
- Animations: 25 unique combat-focused animations Idlex2, Walk/Block-Walk, Run/Block-Run, Die, Attack 01–06 (varied attack patterns), Shield Attack 01–06 (varied attack patterns), Shoot, GetHit, Stunned.
- 25 Root Motion animations
- Animation Types: 25 In-Place animations
- Textures: 15 optimized main textures
- Texture Resolution: up to 2048×2048 (mobile-friendly, cel-shader compatible)
- Rendering Pipeline: URP supported
Key Features
- Emphasis on diverse attack animations for richer combat design
- Cel-shaded, stylized textures optimized for mobile performance
- Lightweight materials suitable for low-end mobile and PC
- Clean prefab structure and consistent naming conventions
- Fully editable and extendable for your own gameplay systems
Price $19.99
Pool Party Mini Pack by Luceed Studio
Number of textures: 4 textures
Texture dimensions: 1024x1024
Total tris count: 4k tris
Average tris count: ~600 tris per object
Number of FBX: 7
Number of prefabs: 14 (7 x 2 skin for each)
Rigging: No
Animation: No
UV mapping: Yes
LOD: No
Colliders: No
This package is a mini version of our Pool Party Mega Pack!
This Pool Party themed assets mini pack contains cute cartoon inflatable pool floats and toys.
Those models are perfect for colorful and stylized swimming pool or beach scenes.
Low-poly assets for real-time use.
- 5 pool floaties with 2 skins for each
- 2 pool toys with 2 skins for each
- Buoyancy script included
Price $9.99
Chinatown / 2D Background by DenielHast
- Cloud PNG animation
- Sprite parallax effect
- PNG graphics (image resolution HD - 2K)
- 20 sprite objects
- Sprites are created in Photoshop
- Seamless environment textures generation
- Scripts: scene movement, generation, and parallax
- Systematization of the scene by levels/layers
A package with flexible settings that allows you to create the perfect scene for your game!
Basic Asset Details:
- 8 landscape layers;
- 20 sprite objects;
- clouds anim;
- seamless environment textures;
- halftone effect;
- Chinatown vibe;
- image resolution HD - 2K, .PNG format (scenes up to 4K without loss of quality);
- script creating a random generation of sprite objects and scene movement.
Support (email) | Twitter (news)
Be sure to read first launch and settings!
Price $9.99
Cute Battle Food Hero Enemy Object Characters Pack Casual RPG and Arcade Games by Neprosto Assets
- Total Icons: 67
- File Type: PREFABS + PNG
- Resolution: Avg. 512×512px
- Animation: Not animated - static illustrations only
Cute Battle Food and Object Characters Pack is a lively collection of stylized 2D icons featuring desserts, fruits, gadgets and everyday items transformed into expressive personalities. The set combines adorable mascots with action ready variations, making it suitable for both friendly characters and enemy units.
The pack includes animated style bread cubes, apples, popcorn, broccoli, donuts, cupcakes, stars and jelly creatures alongside tech inspired characters such as devices, batteries, screens and gadgets. Several units feature battle equipment like cannons, explosives and weapons, supporting combat driven gameplay.
Characters range from cheerful collectibles and companions to angry mini bosses and shooter style enemies. Ideal for:
- Casual RPG and idle battlers
- Arcade and action games
- Match merge combat systems
- Tower defense enemy waves
- Mobile arena and shooter projects
- Character collection and upgrade mechanics
The cohesive cartoon style with bold outlines and vibrant colors ensures strong readability in UI, enemy waves, boss encounters and collectible screens.
Categories
- Cute Combat Characters
- Food Monsters
- Object Based Enemies
- Arcade Units
- Casual Boss Icons
- Action Game Assets
Price $15.99
Cute Cartoon Object Battle Food Enemy Monsters Pack for Casual RPG Arcade Games by Neprosto Assets
- Total Icons: 68
- File Type: PREFABS + PNG
- Resolution: Avg. 512×512px
- Animation: Not animated - static illustrations only
Cute Cartoon Object and Food Monsters Pack is a colorful collection of stylized 2D character icons inspired by snacks, desserts, fruits, gadgets and everyday items. Each character features bold outlines, vibrant palettes and exaggerated facial expressions designed for strong visibility in UI and gameplay.
The set includes lively food creatures such as sandwiches, donuts, cupcakes, cheese cubes, pumpkins, berries and jelly shapes, alongside animated household and tech inspired characters like kettles, batteries, calendars, magnets, screens and devices. Several units feature action elements such as weapons, rockets or battle gear, allowing use as enemies, heroes or mini bosses.
Characters range from cheerful mascots and collectible companions to aggressive combat units suitable for battle mechanics. Ideal for:
- Casual RPG and idle battlers
- Arcade action games
- Match and merge puzzle systems
- Tower defense enemy waves
- Mobile shooter and arena projects
- Character collection and upgrade systems
The consistent cartoon style ensures seamless integration into UI panels, enemy rosters, reward screens and progression systems.
Categories
- Cute Monsters
- Food Characters
- Object Based Creatures
- Casual Combat Units
- Puzzle Game Icons
- Arcade Assets
Price $15.99
Stylized Voxel Hammer by Guardabarranco
- 1 Stylized Voxel Hammer
- Single FBX file
- Ready-to-use prefab
- Optimized geometry
- Customizable materials
Stylized Voxel Hammer includes one fully modeled stylized voxel Hammer.
The model follows a voxel-inspired stylized design, built entirely with rectangular cuts.
There are no curves and no smooth geometry, making it perfect for voxel or block-based visual styles.
The Hammer is created as a clean shell mesh, meaning it is hollow inside with optimized geometry.
Colors are fully customizable through materials, allowing easy adaptation to different visual themes. Simply create new materials and assign them to the mesh to generate new color variations.
Suitable For
- Stylized games
- Fantasy or RPG projects
- Indie games
- Prototype or production-ready projects
Price $6.99
Angry Cute Food Enemies Object Monsters Hero Icons Pack for Casual Action Games by Neprosto Assets
- Total Icons: 148
- File Type: PREFABS + PNG
- Resolution: Avg. 512×512px
- Animation: Not animated - static illustrations only
Angry Cute Food and Object Monsters Pack is a dynamic collection of stylized 2D character icons featuring desserts, fruits, gadgets and everyday objects transformed into fierce and funny personalities. Each character has bold outlines, vibrant colors and exaggerated facial expressions optimized for strong readability in gameplay and UI.
The set includes battle ready food creatures such as burger warriors, kiwi bombers, strawberry fighters, waffle bosses and jelly monsters. Everyday objects are reimagined as animated opponents including game controllers, batteries, shields, plugs, calculators and tech devices. Some characters feature weapons, spikes or action poses, making them suitable for combat driven mechanics.
Characters range from mischievous mini enemies to boss style units and collectible heroes. Ideal for:
- Arcade action games
- Casual RPG and idle battlers
- Tower defense enemy waves
- Match and merge combat systems
- Mobile fighting and arena games
- Character collection and upgrade systems
The cohesive cartoon style makes the pack suitable for enemy rosters, skill icons, battle UI, boss encounters and reward screens.
Categories
- Cute Combat Characters
- Food Monsters
- Object Enemies
- Arcade Units
- Casual Boss Icons
- Battle Game Assets
Price $15.99
Drums of the Devil - Horror/Terror Music by CinemaComposer
- Audio file type: WAV
- Sample rate: 48 kHz
- Bit depth: 24-bit
- Loopable: Yes (loop point documented)
- Tempo: 95 BPM
- Time signature: 6/8
- Channels: Stereo
- Loudness (master): −18 LUFS
- Loop length (each level): 1:00 (32 bars)
- recommended loop points at: 1:00.631
- 2 bars Tail (Master and stems)
Drums of the Devil is an interactive horror music track designed for games that require dynamic tension control and seamless musical transitions.
The track features multiple intensity levels built on a shared musical grid, allowing developers to increase or decrease stress in real time according to gameplay events, while maintaining musical continuity.
Interactive Music Design
- 3 intensity levels: Each level represents a different degree of auditory stress, allowing developers to escalate or reduce tension according to gameplay events.
- Shared tempo and structure: Both levels use the same BPM and musical structure, ensuring seamless transitions without audible artifacts.
Stinger-based transitions
- Stinger IN: designed to intensify the music when moving to a higher stress level
- Stinger OUT: designed to smoothly de-escalate tension when returning to a lower level
(Note: stingers are optional tools and can be used independently of the main loop.)
Flexible Implementation
- Master tracks for quick use.
- Individual instrument stems for vertical music construction.
- Single-file loop structure with natural tail (2 bars)
- Documented BPM and loop points (minute:second) for seamless looping, even without middleware
Fully compatible with:
- Unity AudioSource
- FMOD Studio
- Audiokinetic Wwise
WHAT’S INCLUDED
- 1 interactive music track
- 3 intensity levels (low → high stress)
- Master audio files (ready to use)
- Individual instrument stems
- Stinger IN (intensity increase)
- Stinger OUT (intensity decrease)
Remember to listen to the examples and to check my other packs.
Happy gaming!
Do you need a musical production for your project? Contact me at: moisesgomezaraya@gmail.com
Price $4.99
Waiting in the Corner - Horror/Terror Music by CinemaComposer
- Audio file type: WAV
- Sample rate: 48 kHz
- Bit depth: 24-bit
- Loopable: Yes (loop point documented)
- Tempo: 77 BPM
- Time signature: 4/4
- Channels: Stereo
- Loudness (master): −18 LUFS
- Loop length (each level): 1:39 (32 bars)
- recommended loop points at 1:39.740
- 2 bars Tail (Master and stems)
Waiting in the Corner is an interactive horror music track designed for games that require dynamic tension control and seamless musical transitions.
The track features multiple intensity levels built on a shared musical grid, allowing developers to increase or decrease stress in real time according to gameplay events, while maintaining musical continuity.
Interactive Music Design
- 3 intensity levels: Each level represents a different degree of auditory stress, allowing developers to escalate or reduce tension according to gameplay events.
- Shared tempo and structure: Both levels use the same BPM and musical structure, ensuring seamless transitions without audible artifacts.
Stinger-based transitions
- Stinger IN: designed to intensify the music when moving to a higher stress level
- Stinger OUT: designed to smoothly de-escalate tension when returning to a lower level
(Note: stingers are optional tools and can be used independently of the main loop.)
Flexible Implementation
- Master tracks for quick use.
- Individual instrument stems for vertical music construction.
- Single-file loop structure with natural tail (2 bars)
- Documented BPM and loop points (minute:second) for seamless looping, even without middleware
Fully compatible with:
- Unity AudioSource
- FMOD Studio
- Audiokinetic Wwise
WHAT’S INCLUDED
- 1 interactive music track
- 3 intensity levels (low → high stress)
- Master audio files (ready to use)
- Individual instrument stems
- Stinger IN (intensity increase)
- Stinger OUT (intensity decrease)
Remember to listen to the examples and to check my other packs.
Happy gaming!
Do you need a musical production for your project? Contact me at: moisesgomezaraya@gmail.com
Price $5.00
Easy Multiplayer Shooter – Custom Weapons & Game Modes by YOUSSET Studios
Unity Requirements:
- Unity 2022.2.3f1 or later
- Photon PUN 2 (latest version) – required for networking
Supported Platforms:
- Windows, macOS (Editor testing)
- Mobile platforms supported via Photon PUN 2 (requires input customization)
Included Systems & Features:
1. Multiplayer System (Photon PUN 2)
- Room creation, join, quick match, and team assignment
- MasterClient-based game flow control
- Team balancing, dynamic player count adjustment
- Score tracking with custom room properties
- Automatic end-of-match detection and victory screens
2. Player Prefabs:
- Components: FirstPersonController, ShooterSystem, Health, PlayerManagerFPS Player: Assets/Multiplayer Shooter Template/Core/Player/Resources/FPS_Player_1.prefab
- Components: TopDownController, ShooterSystem, Health, PlayerManagerTop-Down Player: Assets/Multiplayer Shooter Template/Core/Player/Resources/TopDown_Player_2.prefab
- Fully networked movement, rotation, shooting, and health synchronization
- Supports sprint, crouch, slide, and camera bobbing (FPS)
3. Weapons System:
- Scriptable Object-based weapon creation: define prefab, name, icon, and stats
- Visual Effects (VFX) prefab and spawn pointWeapon stats include:
Damage, Fire Delay, Reload Time, Fire Distance
Ammo count, Max Ammo, default ammo - Prefabs require [WeaponAttachment] script for integration
- Fully networked shooting, including reloading, ammo sync, and VFX
4. Game Modes & Maps System:
- Scriptable Object-based map & mode creation
- Assign scene name, icon, mode name, and spawner prefab
- Team management, countdown timers, game start/stopScore tracking and winning conditionsDynamic UI updates for teams and scoresPrebuilt GM___TeamManager.prefab handles:
5. Lobby System:
- Room creation with custom name, team size, and selected map/mode
- Joining existing rooms and quick match support
- Team lists and score updates via UI (TMP Text)
6. UI Components:
- Dynamic team score and player list display
- Countdown and game state text
- End-game screen for winning team
- Highlighter system for selectable UI elements
7. Networking & Synchronization:
- PhotonView-based ownership and RPC calls for weapon handling and player actions
- Custom properties for teams, scores, and room/game state
- Full sync of health, ammo, and gameplay events
9. Input system
- Supports Native Input and New Input System
8. Documentation & Extensibility:
- Comprehensive PDF documentation included
- Customizing player controls and statsGuides on adding:
Weapons
Maps & game modes - Modular scripts allow easy swapping, extension, and customization
Folder Structure:
- Assets/Multiplayer Shooter Template/Core/Weapons/Base/Data – weapon Scriptable Objects
- Assets/Multiplayer Shooter Template/Core/Maps/Base/Data – map Scriptable Objects
- Assets/Multiplayer Shooter Template/Core/Player/Resources – player prefabs
- Assets/Multiplayer Shooter Template/Core/Managers/Prefabs – GM & team manager prefabs
Additional Notes:
- Photon PUN 2 must be imported before using the template.
- Add your Photon App ID via PUN Wizard (Window → Photon Unity Networking → PUN Wizard) for online play.
- Modular and ready-to-use systems allow you to create new weapons, maps, or game modes without writing new network code.
Easy Multiplayer Shooter – Custom Weapons & Game Modes is a Prototype-featured Unity template designed to get your multiplayer FPS or Top-Down shooter up and running in minutes. Whether you are an indie developer, hobbyist, or professional, this template provides all the essential systems for creating a polished multiplayer game without starting from scratch.
With this template, you can focus on game design and creativity rather than networking, player, weapon systems, or basic shooter mechanics. Everything is modular, scalable, and easy to extend, allowing you to create your own unique multiplayer experiences.
[Core Features]
1. Online Multiplayer Multiplayer Featured
- Fast And Easy For Start Creating Your Multiplayer Game!
- Seamless online multiplayer with room creation, joining, quick match, and team balancing.
- Supports Map Selection Feature In The Ready Lobby.
- Supports real-time synchronization of player movement, shooting, scores, and health.
- Fully compatible with the latest version of Photon PUN 2.
2. Team-Based Gameplay
- Red vs. Green teams with automatic team assignment and balance checks.
- Score tracking, end-game detection, and dynamic UI updates.
- Configurable team size for custom game experiences.
3. FPS & Top-Down Player Prefabs
- Prebuilt FPS player prefab (FPS_Player_1.prefab) with FirstPersonController, ShooterSystem, Health, PlayerManager.
- Prebuilt Top-Down player prefab (TopDown_Player_2.prefab) with TopDownController, ShooterSystem, Health, PlayerManager.
- Ready to use, fully synchronized over the network, with customizable controls.
4. Custom Weapons System
- Create and add new weapons using Scriptable Objects: assign prefab, name, icon, and stats.
- Weapon stats include damage, fire rate, ammo, reload time, fire distance, and visual effects.
- Prefabs require only the [WeaponAttachment] script to work seamlessly.
- Fully networked weapon shooting system with ammo synchronization, reloading, and VFX support.
5. Game Modes & Map System
- Add new maps and game modes easily with Scriptable Objects.
- Each map includes scene name, mode icon, mode name, and spawn setup.
- Prebuilt GM___TeamManager.prefab handles team management, score tracking, countdowns, and match flow.
- Ready-to-use TDM (Team Deathmatch) mode for both FPS and Top-Down perspectives.
6. Ready Lobby System
- Create and join rooms with customizable names, team size, and selected map/mode.
- Dynamic player lists for each team and real-time score updates.
- Quick match support for instant gameplay.
7. Modular, Extensible, and Well-Documented
- All core systems are modular, allowing you to swap, extend, or replace components without breaking functionality.
- Comprehensive documentation included, guiding you on how to create weapons, add new maps, modify player controllers, and adjust gameplay mechanics.
- Compatible with Unity 2022.2.3f1 and above.
8. Ready Input Action
- The Controller Support's Both (Native Input and New Input System)
[Plug & Play]
- Import Photon PUN 2 from the Unity Asset Store.
- Add your Photon App ID via Window → Photon Unity Networking → PUN Wizard → Setup Project.
- Open the sample scenes and test multiplayer gameplay immediately.
- Customize weapons, maps, and modes through the included Scriptable Objects and prefabs.
[Why Choose Easy Multiplayer Shooter]
This template drastically reduces development time by providing a prototype,
network-ready shooter framework that's configurable, able to be modified. It allows you to focus on adding unique gameplay elements, your player character, designing maps, and building your game world. With a modular structure, ready-to-use player prefabs, weapons, and game modes, it is perfect for both beginners and experienced developers who want a fast, reliable, and professional multiplayer solution.
Take your multiplayer shooter from concept to playable prototype in minutes, not weeks.
[Support]
yousseftq77@gmail.com
Price $16.99
WebUploadManager by Sirogane Soft
• Embedded lightweight HTTP web server running inside Unity
• File upload, download, and management via a standard web browser
• Uploaded files are stored locally using Unity's Application.persistentDataPath
• Data persists between application sessions
• Web-based file management interface (list, upload, download, delete)
• Works on local and private networks without external services
• Simple setup using a ready-to-use manager prefab
• Cross-platform support (Windows, macOS, Android, and standalone VR devices)
• No dependency on Scriptable Render Pipeline features
• Runtime-only functionality with no editor-only dependencies
• Does not require cloud services or external web servers
• iOS supports access via localhost only due to platform restrictions
Web Upload Manager provides a simple way to run a lightweight web server directly inside your Unity application.
All uploaded files are saved locally within the application using Unity's Application.persistentDataPath.
This means files are uploaded directly into the running application and persist between sessions, making it suitable for local tools, internal workflows, and offline environments without external servers.
It enables users to upload, download, and manage files from a standard web browser without requiring any external services or cloud infrastructure. This makes it ideal for local development tools, internal workflows, device-to-device file transfer, and offline or private network environments.
The package is fully customizable and can be extended to fit various use cases, such as:
• Collecting log files or media from devices
• Uploading user-generated content in local tools
• Transferring files between PC, mobile, or VR devices on the same network
• Creating internal web-based utilities for Unity applications
Web Upload Manager is platform-independent and works on Windows, macOS, Android, and standalone VR devices such as Quest. It does not rely on any Scriptable Render Pipeline features and integrates easily into existing Unity projects.
This asset is designed for local or private network usage only and is not intended for public-facing or production-grade web hosting.
On iOS, the web interface can be accessed from the device itself using a browser via localhost.
Due to platform-level restrictions, access from external devices to the iOS application is limited.
Price $20.00
Simple 2D Animation System by Minibit Games
Version: 1.0.0 (February 2026)
Unity Version: 2022.3+ recommended
Platform: All platforms
Dependencies: TextMeshPro, Unity 2D Sprite Package
Package Contents:
- 15 C# scripts (Minibit namespace, fully commented)
- Example scene with working demo
- Prefabs: GameManager, Entity
- Documentation + 3-minute video tutorial
Core Components:
- Animation system (Controller, Player, Loader)
- State management (EntityState, Enums)
- Item/Equiptment system (ItemData ScriptableObjects, Loader, Slots)
- Example scripts (Player controller, Health, Sound)
- Aseprite export tool
Requirements:
- Unity 2022.3+ or 2021 LTS
- Old Input System enabled (supports New Input System too)
- Aseprite installed (highly recommended, not required)
Support:
Website: www.minibitgames.com
Email: support@minibitgames.com
Documentation: https://www.minibitgames.com/unity-2d-animation-system-documentation
The Ultimate 2D Modular & Customisable Animation System
Bring your characters to life with swappable equipment and perfectly synced animations — built for indie developers, by an indie developer.
One file - manage all parts, layers, and animations in a single Aseprite file
Auto-synced - every body part stays perfectly in sync, always
Beginner friendly - video guides, clean code, and easy-to-read documentation included
No Animator - no Animator component, no Coroutines, no headaches
One Aseprite file - One Click Export
- Draw layers for each body part (Skin, Weapon, Armor, etc.)
- Tag animations directly in Aseprite (Idle, Walk, Attack, etc.)
- Export everything in one click via Tools → Animation System → Export
Aseprite is recommended but not required — any sprite export tool works as long as the exported sprites follow the naming conventions outlined in the documentation.
Equipment swapping
- Swap weapons, armor, and gear instantly on input
- Animations update automatically on swap
- Uses Scriptable Objects for items data
- Easy to understand sub-systems for customisation
State-based animation
- Movement, combat, and direction states built-in
- Call SetNewState() to trigger any animation
- Animations can auto-return to idle when finished
Event-driven integration
- Subscribe to OnStateChanged to hook into any external system
- Sound, VFX, and UI examples included
- Clean event pattern with zero coupling
Example scene included
- Fully set up player controller out of the box
- TopDown and SideScroller movement modes
- Combat, health, and sound controller examples
- Placeholder animations ready to go
Full documentation
- Quick start guide available
- Video tutorial walkthrough
- API reference and troubleshooting tips
Price $30.00
CC2D Complete Bundle by Simpleton
COMPLETE BUNDLE
CC2D Complete Bundle is a bundle that includes all Character Creator 2D assets. After purchasing this bundle, visit each package listed below, and you will be able to get them for free.
- Character Creator 2D
- Animal Costume
- Cyborg Pack
- Daily Life Pack
- Elemental Weapons
- Oriental Pack
- Post Apocalyptic
- Sci-Fi Pack
- Undead Pack
Get them all in this bundle with 35% discount for only $95.
Normal price if you buy them all individually is $150.
Get started with Character Creator 2D!
Along with the base CC2D, you'll also get all the add-ons!
Don't forget to check out more add-ons here!
Web Demo | Forum | Documentation
Price $95.00
Skating System on Spline Tool by MadaStudio
Supported on PC, Mobile or Console
This is a skating system used on a spline tool to help you in creating something similar.
It contains:
- A spline tool for creating a long winding track or road of any sort
- Spline tool is very detailed and has lots of functions
- A skating player prefab to be put on the road and play
- Can even add opponents skaters with ease.
Price $20.00
Cute Food Enemy Battler Object Characters Icons Pack for Casual Puzzle RPG Games by Neprosto Assets
- Total Icons: 70
- File Type: PREFABS + PNG
- Resolution: Avg. 512×512px
- Animation: Not animated - static illustrations only
Cute Food and Object Characters Pack is a playful collection of stylized 2D character icons inspired by desserts, snacks, fruits, household items and everyday objects. Each character features bold outlines, vibrant colors and exaggerated facial expressions designed for high readability in game UI.
The set includes animated style donuts, pizza slices, burgers, sushi rolls, apples, strawberries, ice cream, cupcakes and other food creatures transformed into lively personalities. Object based characters such as batteries, televisions, books, tools, stars, locks and devices add variety and thematic flexibility.
Characters range from cheerful mascots and collectible heroes to mischievous enemies and boss style units. Suitable for:
- Match 3 and merge games
- Casual RPG and idle battlers
- Arcade and action mini games
- Character collection systems
- Mobile puzzle projects
- Kids friendly game interfaces
The cohesive cartoon style makes the pack ideal for UI icons, enemy waves, level characters, reward screens and collectible progression systems.
Categories
- Cute Characters
- Food Monsters
- Object Mascots
- Puzzle Game Units
- Casual Enemies
- Collectible Icons
Price $15.99
2D Characters - Undead Characters by LAYERLAB
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A character asset pack featuring 7 undead units,
designed with a dark and gritty art style suitable for zombie shooters
and post-apocalyptic game worlds.
Each character includes Spine animation files, allowing basic editing
such as pose adjustments and animation timing customization.
✨ Features
- 🧟 7 undead character variations
- 🎨 Dark and gritty visual style
- 🔧 Spine animation files included
- 🎮 Ideal for zombie shooter, survival, and apocalypse-themed games
🎞️ Included Animations
- 🧍 Idle
- 🚶 Walk
- ⚔️ Attack
- 💀 Death
A ready-to-use enemy character set for combat-focused gameplay,
perfect for waves, stages, and intense action scenarios.
🚫 This asset may not be used for training, input, or any purpose related to generative AI programs.
◼ Requirements
This package requires the Spine runtime v4.1, which must be downloaded and installed separately from the official Spine website.
⚠️ License Notice: Using the Spine-Unity Runtime in your project requires a valid Spine Editor license, even for playback only. Please review the Spine License carefully before use.
◼ Original Spine File Included
Ready-to-use part sets and original Spine source files are included. Modifying the original files requires a Spine Pro license. For technical questions about Spine, please contact the official Spine support team.
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LAYERLAB
Price $6.99
Voxel Quadruped Animator Framework by Guardabarranco
Core Features
- Fully procedural quadruped animation (no animation clips)
- CPU-based animation system with predictable performance
- Strategy Pattern architecture for animation states
- Four-tier distance-based LOD system (High / Medium / Low / Culled)
- Dynamic update-rate scaling based on distance
- Integrated basic AI behaviors (Passive, Neutral, Aggressive)
- Optional NavMesh-based movement
- Audio system with pooling, frame skipping, and distance culling
- Global optimizer for managing multiple animal instances
- Automated demo and performance testing tools
Supported Animal Types
- Generic
- Horse
- Wolf
- Deer
- Bear
- Cat
- Lion
- Rabbit
- Custom (user-defined proportions)
AI System
- Simple state-based behavior system
- Patrol, flee, chase, and attack states
- Distance-based activation and deactivation for performance
Performance Characteristics
- Designed for 20–100 active animals per scene
- Supports higher counts using aggressive LOD and culling
- Optimized for single-threaded execution
Technical Requirements
- Uses standard GameObject and Transform workflow
- Requires properly assigned body part transforms
- NavMesh required for AI movement (optional)
Included Content
- C# source code
- Demo scene with automated testing
- Example animal presets
- Full technical documentation
Voxel Animal Animator provides a fully procedural animation solution for quadruped animals using a strategy-based architecture.
All animations are generated at runtime using sine waves, custom curves, and configurable presets, instead of traditional animation clips.
The package includes:
- A procedural animation state machine
- Distance-based LOD and update-rate scaling
- Basic animal AI behaviors
- Optional audio playback with pooling and culling
- A demo scene for performance testing and validation
The system is intended for developers who want logical, controllable animal movement rather than handcrafted animations.
It is especially useful when working with large numbers of animals, where traditional animation controllers become costly or difficult to manage.
Customization
- Animal proportions (leg length, body size, neck, tail) can be adjusted through presets or custom configurations
- Animation behaviors are modular and extensible through the Strategy Pattern
- New animation states can be added by implementing custom strategies
Intended Use
- Wildlife and ecosystem simulations
- Open-world or sandbox games
- Indie projects requiring scalable animal behavior
- Technical prototyping and system-driven animation
Limitations
- Only quadruped animals are supported
- No inverse kinematics
- Not based on DOTS or Jobs
- Not intended for cinematic or hand-authored animation
Price $34.99
