Senses 3– AI Vision, Hearing & Smell System by CatBorg Studio
◼ Behold! CatBorg Studio™ Presents ◼
Behavior AI asset pack allowing for setting up of your character Senses. Give your characters believable Sight, Hearing, and Smell with dynamic noise, scent trails, stealth mechanics, obstacles, and boosters. Build smarter AI and richer gameplay with minimal setup.
◼ Key Features ◼
- Complete Perception Framework- Add See, Hear, and Smell Sensors to any character.
- Noise & Scent Simulation- Noise propagation, scent trails, and environmental reactions.
- Advanced Stealth Tools- Light-based detection, stealth zones, buffs, and modifiers.
- Physics-Aware Detection- Vision blocked by obstacles, noise altered by surface materials and NavMesh paths.
- Modular, Standalone, Plug-and-Play- No dependencies, no setup hassle.
- Production-Ready Examples- Explore practical, ready-to-use demo scenes.
- Flexible for Any Game- Stealth, survival, horror, shooters, NPC systems, and more.
◼ Senses Component ◼
The central AI perception manager. Handles all awareness gathered from Sight, Hearing, and Smell.
- See Sensor- Dual-zone vision (Central + Peripheral) with LOS raycasts, obstacle blocking, FOV preview, angle/radius tuning, and booster support.
- Hear Sensor-Detects noise sources with distance falloff, NavMesh path-based attenuation, surface propagation, and per-source customization.
- Smell Sensor- Tracks scent trails, blockers, distractors, and scent-driven enemies. Includes automatic scent emission for tracked actors.
◼ Noise & Interaction ◼
- Noise Component- Simulates noise propagation with straight-line or NavMesh pathing, surface multipliers, distance-based distribution, debug panels, and test noise tools.
- NoiseTrap Component- Makes objects react to physical interactions by emitting noise.
◼ Stealth & Visibility Systems ◼
- Stealth Component- Controls how visible a character is to See Sensors, with dynamic stealth buffs and stackable modifiers.
- Lumen Stealth AddOn- Light-sensitive stealth. Bright zones reduce stealth; shadows increase it automatically.
- Zoner Stealth AddOn- Adds stealth buffs when a character enters terrain features like bushes, grass, or cover zones.
- StealthZone Component- Simple area marker that defines where Zoner Stealth buffs apply.
◼ Scent & Smell System ◼
- Scent Component- Emits scent trails detectable by Smell Sense.
- ScentZoneDistractor- Environmental zones that weaken, strengthen, or block scent emission.
◼ Obstacles & Modifier Tools ◼
- Obstacle Component- Blocks or decreases detection behind walls, objects, fences, vegetation, or any geometry acting as cover.
- See Booster Component- Temporarily enhances vision. Perfect for binoculars, night-vision goggles, scopes, and special abilities.
◼ Rig & Body Detection ◼
- RigCollider Component- Auto-generates colliders on rig bones for precise, body-part-level detection (head, arms, legs, spine, etc.).
◼ RedHanded System — Interaction & Awareness ◼
- RedHanded Component- Central controller that tracks suspicious actions and applies consequences when conditions are met. Fully driven by RedHandedActionSO data.
- RedHanded Zones- Define areas where actions become illegal or risky (restricted areas, sabotage points, monitored spaces).
- RedHanded Objects- Mark in-world props that can trigger actions (tools, devices, machines).
- RedHanded Actions- Create instant or lasting actions, with optional detection checks, abort behavior, and global repercussions. Perfect for pickpocketing, sabotage, stealing, or immersive-sim interaction loops.
◼ Test Demo Scenes ◼
Want to try Senses before you buy?
All demo scenes included in the asset are also available as fully playable Windows builds on GitHub—so you can explore and test every system in action ahead of time.
- Demo 1 - SeeSense vs Obstacle
- Demo 2 - SeeSense vs Stealth
- Demo 3A - SeeSense vs Light
- Demo 4 - SeeSense vs Zooner Steath Buff
- Demo 5 - SeeSense vs Distractors
- Demo 6 - SeeSense vs RigCollider
- Demo 7 - SeeSense vs See Booster - Binocualrs
- Demo 8 - SeeSense vs See Booster - NVG
- Demo 9 - SeeSenses vs LookFor
- Demo 10 - HearSense vs Noise
- Demo 11 - HearSense vs NoiseSoundTraps
- Demo 12 - SmellSense
- Demo 13 - Factions (Stress Test)
- Demo 14 - RedHanded (Pine Asset Pack In Action)
Note: Demo 14 (Advanced RedHanded Showcase) is provided as a separate optional package and is free for all Senses 3 owners.
🔗 Download link available on the Asset Store.
◼ Support & Updates ◼
- Help Desk (Discord)
Price $50.00
Senses 3 – Advanced RedHanded Demo Scene by CatBorg Studio
◼ Behold! CatBorg Studio™ Presents ◼
Senses 3 – Advanced RedHanded Demo Scene
An advanced showcase demo scene demonstrating the RedHanded System in a complete gameplay scenario, built on top of Senses 3 – AI Vision, Hearing & Smell System.
This demo focuses on rule-based interactions, detection-driven consequences, and faction-based escalation in a practical, playable example.
◼ How to Get This for Free ◼
This demo scene is free for developers who own Senses 3.
If you already own Senses 3 – AI Vision, Hearing & Smell System, you can access this package at no additional cost.
◼ Required Assets ◼
This demo scene requires the following assets to run as intended:
- Senses 3 – AI Vision, Hearing & Smell System
- Pine Pack – Behaviour Trees
- Unity Third Person Controller (Free Asset)
These assets are used to demonstrate realistic AI behavior, player interaction, and RedHanded gameplay flow within a complete example scene.
Note: Only Senses 3 contains the core systems.
The additional assets are used for demonstration purposes only and are not required for using Senses 3 in your own projects.
◼ Why You made Demo Scene in Separate Asset ◼
Senses 3 is already a feature-rich package, with a download size of approximately 37 MB.
This advanced demo scene adds an additional ~16 MB, mainly due to extra showcase assets used to demonstrate full gameplay scenarios.
To keep the main asset lightweight, fast to download, and free of additional dependencies, this demo scene is provided as a separate, optional package.
It’s important to understand that:
- The assets required by this demo are used only for demonstration purposes
- You are not required to use these assets in your own project
- All core systems work independently inside Senses 3
This separation gives users full control:
download only what you need, and skip anything that doesn’t fit your project.
Price $15.00
LowPoly Modular Pipes Starter Pack by Finottigames.studio
- Walkable Interiors: True hollow geometry. Perfect for ventilation shafts, sewers, or escape routes.
- Gameplay Ready: No "Box Colliders" blocking the way. Precise Mesh Colliders are pre-assigned to all prefabs.
- Modular Snapping: Pivot points are mathematically aligned. Pieces snap together seamlessly.
- Optimized Low Poly: Clean topology suitable for Mobile, VR, and Desktop. Uses a single texture atlas for maximum performance (draw call batching).
- Varied Pieces: Includes Straights, Curves (90°), and wall and floor brackets.
- Render Pipeline: Compatible with URP.
- Number of Prefabs: 4.
- Polygon Count: Average 400-1100 tris per piece.
- Texture Dimensions: 128x128 (Color Palette).
- Colliders: Custom Mesh Colliders included.
- Rigging: No.
- UV Mapping: Yes (Atlas mapping).
- LODs: No
Free Pipes starter pack, try them now to build your own pipe system, if you want more variety, you can upgrade to Pipes Standard Pack: https://assetstore.unity.com/packages/slug/350852
MODULAR PIPES!!
Create complex industrial networks, sewers corridors with this Walkable Modular Pipe Kit. Unlike standard decorative pipes, these assets are modeled with hollow interiors and set up with Custom Mesh Colliders, allowing players to walk, crawl, or fly inside them.
Designed for ease of use, every piece snaps perfectly to the grid, making level design fast and satisfying.
HOW TO USE THEM:
- First of all import pipe package into Unity.
- Now, if you have already a Imphenzia palette color, please go to TEXTURE settings, filter mode, and switch from Point to Bilinear, to show a great gradient color (This is important).
- Turn on GRID SNAP.
- Set grid scale value to 0.5.
- Switch from Center to Pivot, in top left of Unity Editor.
- Switch Gizmo from Global to Local for a better management, in top left of Unity Editor.
- Start to build your first pipe structure with your Grid Snap ON.
- All the brackets are editable without GridSnap, so you can adapt them to your world scene.
Remember: If you turn off your grid snap, you can run into problems with Pipes, their are modular thanks to the grid snap.
Hierarchy Transform Issue: go to Edit/Preferences/SceneView/UsePrefabAssetPosition... be sure this option is turned on, so when you will drag prefabs on hierarchy are going to be positioned in their original 0,0,0.
Price $0.00
Visual Fidelity Ultra Bundle by Kronnect
Purchase this bundle and get our top rated image enhancement assets. Advanced set of effects to push your project to AAA levels.
Save +35% purchasing this bundle (combined price of these assets is $261,94).
After purchasing this bundle, please visit each asset listed below to download them for free:
- Beautify 3: improves the image quality in real time producing incredibly crisp and vivid scenes, including +20 advanced effects with unique options integrated in the same render pass for superior performance and quality.
- LUT Pack for Beautify: contains +200 LUTs including artistic/cinematic styles and tints.
- Shiny SSR 2: adds gorgeous, physically-based, screen space reflections to your scenes in real-time making them more realistic.
- Radiant Global Illumination: brings real-time, screen space global illumination producing more natural-looking scenes by simulating the physical behaviour of indirect light.
- Umbra Soft Shadows: produces the most realistic directional light shadows in URP and also adds contact shadows to enhance fine details and small objects.
- Edge Fusion: make seams disappear. Edge Fusion for URP blends object edges for cinematic, cohesive worlds—easy setup, fast results, production‑ready polish.
Want more? Purchase the Ultimate Bundle at a discounted price.
Contact Us
Get in touch with us for any question you may have.
Web Support | Discord | Youtube channel | Publisher Page
Price $169.99
Modular Cyber Racing Cars - Low Poly 3D Models by ithappy
▶️ Geometry
362 Unique Assets
276k triangles all pack
On average, one model with all accessories has 18k triangles.
In its stock state, it typically has 10k triangles.
▶️ Scale
Real-world-size
On average, the car length is 3.8 meters, and the width is 2 meters.
▶️ Materials
The pack includes 22 materials.
▶️ Textures
The pack includes 6 textures.
▶️ Files
We can provide additional file formats for your convenience:
Blender, FBX, USDZ, C4D, Maya, 3DSMax, OBJ, GLTF
Сonnect with digital art enthusiasts, and stay up to date on new products, tutorials and more! 💥🎮
All lists 🎮
You can look through all the packs in the category you need and choose the ones you like the most!
● CITIES
● PROPS
● FREE
▶️ Key Features ◀️
● 15 Racing Cars featuring different vehicle types - from trucks to buggies.
Each car includes an upgrade system: you can change headlights, bumpers, engines, wheels, decals, and more. This provides a great foundation for implementing a car progression system in your game.
● Driving controller. Use the ready-made driving controller - just open the scene and start racing right away.
● Car upgrade panel. During gameplay, you can add, remove, or replace parts in real time.
● 40 props: ramps, start and finish lines, flags, tire barriers, cones, signs, and fences. Everything you need to build a complete racing level.
● Drivers. Various faces and helmets allow you to choose the look that suits you best.
● Optimized Models. Each model is designed with a limited number of textures, an optimized mesh, and simple shaders, ensuring smooth performance across mobile devices, VR/AR, PCs, and consoles. With these assets, your project will maintain excellent performance while delivering stunning visuals.
● Support. Free updates and technical support available in our Discord.
▶️ Pack Content ◀️
The pack includes 15 unique car models, each built from the following customizable components:
Body, Wheels, Spoiler, Front Bumper, Rear Bumper, Exhaust Pipes, Headlights, Engine, Fog Lights, Turbine, Decals, and Driver Character.
Replaceable Parts
These components can be swapped to create upgrade levels - from stock to premium:
Wheels, Headlights, Front Bumper, Rear Bumper, Exhaust Pipes, Characters
Toggleable Parts
These elements can be turned on or off to customize the car’s functionality and appearance:
Engine, Spoiler, Fog Lights, Turbine, Decals
You can independently combine, replace, or toggle all 11 part types, giving you full control over car customization.
This modularity allows you to build an intuitive and flexible upgrade system, and generate a wide variety of unique car variations - all within a unified asset structure.
Pack of 40 racing-themed props: barriers (striped, with/without lights), traffic cones, tire stacks, bumpers, road barrels, flags, banners, marker barrels, jump ramps, stunt ring, start/finish lines, and speed boost arrows.
If you liked this package, please leave a review! Creativity to you!
Follow us, new packs coming out, updates, promotions, tutorials:
DISCORD | EMAIL | INSTAGRAM | YOUTUBE
Price $79.00
FogWood – Procedural Vegetation Mega Pack (URP) by BLVCK
📦 Asset Breakdown (100+ Assets):
- Acacia: Tri: 1.5k–7.6k | Vert: 2.7k–10.5k
- Bamboo: Tri: 1.1k–3.9k | Vert: 0.5k–1.9k
- Birch: Tri: 0.7k–8k | Vert: 1.8k–7.3k
- Broadleaf: Tri: 0.8k–9.3k | Vert: 1.2k–8.6k
- Cactus: Tri: 0.5k–12k | Vert: 0.3k–8k
- Other Trees (Maple/Oak/Pine/Willow/Fantasy/Dead): Tri: 0.3k–18k | Vert: 0.2k–10k
- Ground Cover: Hibiscus, Flowers, Grass, Mushrooms (Optimized for mass scattering).
- Rocks: 5 unique optimized shapes.
🧠 Unified Data-Driven Workflow:
- Vertex Color: Base Albedo.
- UV0: Leaves / Primary Surface.
- UV1: Trunk / Secondary Surface.
- UV2: Optional Data (Snow, Fruits, Effects).
- UV3: Wind Mask Animation.
⚙️ Specs:
- "Shader: 1 Custom URP Shader included (Supports Vertex Color, Wind, and Data-driven Effects)."
- Materials: 1 shared material.
- Textures: None (0).
- LODs: Yes (3 per asset).
🌲 FogWood – Procedural Vegetation Mega Pack (URP)
Fully Procedural · Drag & Drop Ready
FogWood is a fully procedural vegetation system, not a traditional asset pack. It is built around a zero-texture philosophy, where vertex color and UV channels act as data, allowing hundreds of assets to share one universal material with extreme performance efficiency.
🔥 Core Selling Points:
- Zero Textures: No Image Files, No Texture Atlases. All color is driven by Vertex Color.
- One Material for Everything: Trees, plants, and rocks all run on a single shared URP shader.
- LOD-Ready: Each asset includes clean LODs with carefully preserved silhouettes.
- Ultra-Lightweight: 100+ assets measured in kilobytes, ideal for massive scenes.
- Custom URP Shader Included: A highly optimized, unified shader is provided to drive the entire procedural workflow.
🌬️ Procedural Wind System:
- UV-driven wind animation (no bones).
- Height-based sway and distance-based wind fading with LODs.
🎮 Ideal Use Cases:
- Open-world survival games, RPG environments, and mobile/VR performance-critical scenes.
🔗 Interactive 3D Preview: FogWood – Procedural Vegetation (100+ Assets) - 3D model by BLVCK (@blvckluster) [e0311fb]
Price $69.99
Post-Apocalyptic Bunker by Alpen Wolf
Number of Textures
3
Texture Resolution
4096×4096
Number of Materials
1
Polygon Count
6553
Meshes
1
Prefabs
1
Rigging
No
Animation Count
0
UV Mapping
Yes
LOD Levels
0
Pipeline Compatibility
Built-in (native), convertible to URP / HDRP
Texture Maps Included
Albedo
Metallic / Occlusion / Smoothness (packed)
Normal
Game-ready industrial bunker environment asset suitable for modern, post-apocalyptic, sci-fi, military, and survival projects.
This model represents a compact concrete industrial bunker with ventilation systems, pipes, control panels, metal doors, containers, barrels, and sandbags. Designed as a standalone prop or point of interest for levels such as abandoned facilities, restricted zones, military bases, or wasteland locations.
Optimized for real-time use and suitable for both first-person and third-person games.
Price $4.99
LowPoly Modular Pipes Standard Pack by Finottigames.studio
- Walkable Interiors: True hollow geometry. Perfect for ventilation shafts, sewers, or escape routes.
- Gameplay Ready: No "Box Colliders" blocking the way. Precise Mesh Colliders are pre-assigned to all prefabs.
- Modular Snapping: Pivot points are mathematically aligned. Pieces snap together seamlessly.
- Optimized Low Poly: Clean topology suitable for Mobile, VR, and Desktop. Uses a single texture atlas for maximum performance (draw call batching).
- Varied Pieces: Includes Straights, Curves (90°, 45°), Junctions (T, X, Y), Valves, and Broken/Damaged variants for environmental storytelling.
- Render Pipeline: Compatible with URP.
- Number of Prefabs: 35+.
- Polygon Count: Average 400-900 tris per piece.
- Texture Dimensions: 256x256 (Color Palette).
- Colliders: Custom Mesh Colliders included.
- Rigging: No.
- UV Mapping: Yes (Atlas mapping).
- LODs: No (Planned for update v1.2).
LAUNCH SALE: 50% OFF!The price is currently $9.99 for the initial release. The price will increase to $19.99 / $29.99 in the next major update (which will include LODs, new modules).
This pack also includes Free Pipes Starter Pack
MODULAR PIPES!!
Create complex industrial networks, sewers corridors with this Walkable Modular Pipe Kit. Unlike standard decorative pipes, these assets are modeled with hollow interiors and set up with Custom Mesh Colliders, allowing players to walk, crawl, or fly inside them.
Designed for ease of use, every piece snaps perfectly to the grid, making level design fast and satisfying.
- v1.0 (Current): Initial Release - Core Pipe Set & Broken Pipes.
- v1.1 (Coming Soon): Optimization Update + new Modules.
- v1.2 (Planned): Expansion Update (Lods for all Assets, new modules)
HOW TO USE THEM:
- First of all import pipe package into Unity.
- Now, if you have alreay a Imphenzia palette color, please go to TEXTURE settings, filter mode, and switch from Point to Bilinear, to show a great gradient color (This is important).
- Turn on GRID SNAP.
- Set grid scale value to 0.5.
- Switch from Center to Pivot, in top left of Unity Editor.
- Switch Gizmo from Global to Local for a better management, in top left of Unity Editor.
- When you manage angular pipe, you may switch from Local to Global
- Start to build your first pipe structure with your Grid Snap ON.
- All the brackets are editable without GridSnap, so you can adapt them to your world scene.
Remember: If you turn off your grid snap, you can run into problems with Pipes, their are modular thanks to the grid snap.
Hierarchy Transform Issue: go to Edit/Preferences/SceneView/UsePrefabAssetPosition... be sure this option is turned on, so when you will dragon prefabs on hierarchy are going to be positioned in their original 0,0,0.
Price $19.99
MonstarPac_vol1 by a.ps.gamestudio
There is no unnecessary data, and each model is divided into folders for mesh, motion, texture, and material.
If you are using it in a build-in project, please change the shader.
Please feel free to use it for purposes other than redistribution.
All assets
Number of meshes/prefabs: 1
Number of textures: 1
Texture dimensions: 256x256pix
Rigging: No
UV mapping: Yes
LOD information: No
Animation count: 7 to 8
Types of materials and texture maps: PBR
There are 3 to 5 types of texture patterns.
Asset[01_Slime]
Polygon count: △1152
Texture patterns: 5
Animation type list
1.Attack
2.Damage
3.Dead
4.Dead2
5.Found
6.Move
7.POP
8.Standby
Asset[02_Zombie]
Polygon count: △2326
Texture patterns: 4
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.POP
6.RUN
7.Standby
Asset[03_Skeleton_Fighter]
Polygon count: △1884
Texture patterns: 3
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.POP
6.RUN
7.Standby
8.BattleStandby
Asset[04_Skeleton_Archer]
Polygon count: △2109
Texture patterns: 3
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.POP
6.RUN
7.BattleStandby
Asset[05_Goblin]
Polygon count: △1136
Texture patterns: 5
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.POP
6.RUN
7.Standby
Asset[06_Troll]
Polygon count: △1100
Texture patterns: 5
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.POP
6.RUN
7.Standby
8.Skill
Asset[07_Bat]
Polygon count: △630
Texture patterns: 5
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.RUN
6.Standby
7.Skill
Asset[08_Fungus]
Polygon count: △886
Texture patterns: 3
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.POP
6.RUN
7.Standby
Asset[09_Hound]
Polygon count: △1766
Texture patterns: 3
Animation type list
1.Attack
2.Damage
3.Dead
4.Dead2
5.Found
6.Move
7.POP
8.RUN
9.Standby
Asset[10_Pixie]
Polygon count: △2518
Texture patterns: 5
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.RUN
6.Standby
7.Skill
Asset[11_KillerPlant]
Polygon count: △860
Texture patterns: 3
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.Move
6.Standby
7.Attack_SP
Asset[12_Treant]
Polygon count: △2106
Texture patterns: 3
Animation type list
1.Attack
2.Damage
3.Dead
4.Move
5.Standby
6.Attack_Far
Asset[13_Lamia]
Polygon count: △1685
Texture patterns: 3
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.POP
6.RUN
7.Standby
8.Skill
Asset[14_Lilith]
Polygon count: △2506
Texture patterns: 3
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.POP
6.RUN
7.Standby
Asset[15_Poltergeist]
Polygon count: △1580
Texture patterns: 4
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.POP
6.RUN
7.Standby
8.Standby2
Asset[16_BigEye]
Polygon count: △1572
Texture patterns: 3
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.POP
6.RUN
7.Standby
Asset[17_Dorako]
Polygon count: △1770
Texture patterns: 3
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.POP
6.RUN
7.Standby
Asset[18_Angel]
Polygon count: △2682
Texture patterns: 5
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.RUN
6.Standby
7.Skill
Asset[19_Valkyrie]
Polygon count: △3084
Texture patterns: 5
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.RUN
6.Standby
7.Skill
Asset[20_Dullahan]
Polygon count: △2580
Texture patterns: 4
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.POP
6.RUN
7.Standby
8.Skill
Asset[21_GrimReaper]
Polygon count: △2716
Texture patterns: 4
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.POP
6.RUN
7.Standby
This is a set of 80 low-polygon creature models.
The polygon count is around 3,000 at most.
A Toon shader for URP is included.
Each model comes with basic animations.
Price $50.00
Futuristic Capsule House – Game & ArchViz by Chandan kumar singh
Package Summary
- Total Prefabs: 25
- Total PolyCount: 46099 tris
- Total Textures: 74 ( PBR Textures )
- Base color ( Roughness alpha ), Normal map, Metallic map, Emission map
- Total Mesh- 70
- LOD -no
Technical Details
1. Capsule_House_Empty
- Meshes: 28 (19,333 tris)
- Textures: 24
- Prefabs: 1
- Materials: 14
2. Basin
- Meshes: 1 (950 tris)
- Textures: Common
- Prefabs: 1
- Materials: Common
3. Chimney
- Meshes: 1 (800 tris)
- Textures: 3
- Prefabs: 1
- Materials: 1
4. Bed
- Meshes: 6 (4,712 tris)
- Textures: 3
- Prefabs: 1
- Materials: 1
5. Faucet
- Meshes: 1 (1,604 tris)
- Textures: 3
- Prefabs: 1
- Materials: 1
6. Dustbin
- Meshes: 2 (948 tris)
- Textures: 3
- Prefabs: 1
- Materials: 1
7. Toilet Set
- Meshes: 4 (1,857 tris)
- Textures: 3
- Prefabs: 1
- Materials: 1
8. Washing Machine
- Meshes: 1 (964 tris)
- Textures: 4
- Prefabs: 1
- Materials: 2
9. Chair
- Meshes: 1 (772 tris)
- Textures: 2
- Prefabs: 1
- Materials: 1
10. Bathroom Set
- Meshes: 10 (2,882 tris)
- Textures: 4
- Prefabs: 1
- Materials: 1
11. Table
- Meshes: 1 (326 tris)
- Textures: 2 (Common)
- Prefabs: 1
- Materials: 2
12. Vase
- Meshes: 2 (1,932 tris)
- Textures: 2
- Prefabs: 1
- Materials: 1
13. Wooden Tray
- Meshes: 1 (484 tris)
- Textures: 1 (Common)
- Prefabs: 1
- Materials: 1
14. Handwash & Brush Bottles
- Meshes: 3 (1,036 tris)
- Textures: 1 (Common)
- Prefabs: 3
- Materials: 1
15. Tap
- Meshes: 1 (442 tris)
- Textures: 1 (Common)
- Prefabs: 1
- Materials: 1
16. Tray
- Meshes: 1 (356 tris)
- Textures: 1 (Common)
- Prefabs: 1
- Materials: 1
17. Induction
- Meshes: 1 (136 tris)
- Textures: 3
- Prefabs: 1
- Materials: 1
18. Stand Lamp
- Meshes: 1 (818 tris)
- Textures: 4
- Prefabs: 1
- Materials: 1
19. Table Lamp
- Meshes: 1 (512 tris)
- Textures: 4
- Prefabs: 1
- Materials: 1
20. Sofa
- Meshes: 1 (4,209 tris)
- Textures: 3
- Materials: 1
21. Kitchen Machine
- Meshes: 2 (520 tris)
- Textures: 3
- Materials: 2
Capsule House is a compact, futuristic residential structure designed for sci-fi, modern game environments, and ArchViz scenes. The model features capsule-inspired architecture with clean topology and optimized geometry, making it suitable for real-time applications across mobile and PC platforms.
In gameplay, this house can serve as a player spawn point, starter base, or part of a collectible/base-building system. For ArchViz, it can be used for modern housing concepts, walkthroughs, and presentation scenes.
Key Features
- 🚀 Futuristic capsule-style architecture
- 🎮 Gameplay-ready: player starting point or collectible base
- 🏠 ArchViz-friendly: suitable for modern architectural visualization
- 📱 Optimized for mobile, PC, and real-time performance
- 🛋️ Fully furnished interior with props
- 🧩 Prefab-based workflow for easy setup
- 🎨 Compatible with URP & Built-in Render Pipeline
- 🔧 Clean topology and organized assets for easy customization
Rendering & Compatibility
- Unity 2022.3.6f1 (URP)
- Universal Render Pipeline (URP)
- Built-in Render PipelineFully compatible with:
- Materials can be converted easily when switching pipelines
Support
Your feedback and support help us continue creating high-quality assets.
For questions or assistance, contact:
📧 chandansingh512@gmail.com
📧 cgwings812@gmail.com
Price $24.99
3D Stylized Forest WatchTower Look Out Tower by Peter3DCreations
Technical Details
- Number of textures: Included (Base Color, Normal, Roughness, AO)
- Texture dimensions: 2048x2048 (2K)
- Polygon count:
Watchtower (LOD0): 21,157 triangles
Watchtower (LOD1): 14,099 triangles
Watchtower (LOD2): 2,455 triangles - Minimum polygon count: 2,455 triangles
- Maximum polygon count: 21,157 triangles
- Number of meshes/prefabs: 1 prefab (WatchTower_LODS)
- Rigging: No
- Animations: No
- UV mapping: Yes
- Render pipeline: HDRP only
- Includes 1 stylized forest watchtower
- LOD Group with 3 levels (LOD0 / LOD1 / LOD2)
- Optimized for real-time performance
- HDRP-ready materials and shaders
- Demo scene included for preview and setup reference
- Pivot aligned for easy placement
- Scaled correctly for Unity units
- No scripts included
3D Stylized Forest Watchtower is a high-quality, game-ready environment asset designed for forest, fantasy, survival, and exploration projects.
This asset features a detailed wooden watchtower structure with optimized geometry and a fully configured LOD Group to ensure strong performance across a wide range of hardware. The visual style balances realism and stylization, making it suitable for both realistic and artistic game worlds.
All materials are HDRP-ready and properly set up for modern lighting workflows. A demo scene is included to showcase correct setup, scale, lighting, and LOD transitions, allowing you to quickly preview and integrate the asset into your project and also A READY made pivot on the door for easy install.
The watchtower is ideal for:
- Forest and wilderness environments
- Survival and horror games
- Fantasy and medieval settings
- Exploration and open-world projects
This package is intended as a drop-in environment prop and can be easily customized or extended to fit your project’s needs.
Price $4.99
Rock Monster - Animated with LODs by Aniode
Technical Details
- Character type: Creature
- Rigged: Yes
- Animated: Yes
- Number of animations: 19
- Levels of detail: 4 (LOD0–LOD3)
Triangle count
- LOD0: 13,000
- LOD1: 5,718
- LOD2: 3,388
- LOD3: 2,454
Textures
- Number of textures: 3
- Texture maps: Albedo, Normal, Occlusion
Materials
- PBR material setup
- Built-in Render Pipeline
- Universal Render Pipeline compatible
Includes
- Skinned mesh with LODs
- Rig and animation clips
- Demo prefab
- Example Animator Controller
Rock Monster is a fully animated creature character designed for Unity projects, optimised for both high quality visuals and low mobile ready LODs.
The asset includes a flexible low to high poly setup and a complete animation set, making it suitable for action, RPG, tower defense, and enemy encounters across different performance targets.
The character is visually strong up close and efficient at distance.
▶ Web Player Demo
Preview the character, animations, and LODs in action using the Unity WebGL demo:
www.aniode.com/rockmonsterunity
Features
Low to high poly workflow
Four levels of detail allow you to scale visual quality based on platform or camera distance.
Complete animation set
Includes movement, combat, reactions, and death animations for immediate gameplay use.
URP compatible materials
Clean PBR setup using standard texture maps, ready for Built-in and URP pipelines.
Demo setup included
A demo prefab and animator controller are provided to preview animations quickly.
Poly Count
Optimised LOD chain:
- LOD0: 13,000 triangles
- LOD1: 5,718 triangles
- LOD2: 3,388 triangles
- LOD3: 2,454 triangles
Textures
3 PBR textures included:
- Albedo
- Normal
- Occlusion
Textures are compatible with Built-in Render Pipeline and URP.
HDRP users can recreate materials using the included maps.
Animations Included
Movement
Idle
Walk
Run
Run Left
Run Right
Jump
Jump Land
Combat
Attack Clap
Attack Punch
Attack Slap
Attack Slash
Attack Slash Air
Bite Attack
Bite Attack Air
Other
Roar
Dodge Left
Dodge Right
Death Forward
Death Left
Death Right
Included Content
- Skinned creature mesh with LODs
- Rig and animation clips
- Demo prefab
- Example Animator Controller
- Materials and textures
Rendering Pipeline
- Built-in Render Pipeline
- Universal Render Pipeline compatible
Ideal Use
- Enemy characters and bosses
- Action and RPG games
- Tower defense units
- Mobile, console, and desktop projects
Support and Custom Work
Support is available if you need help with setup or integration.
If you are looking for additional characters, animations, or custom assets, feel free to get in touch.
Contact
richard@aniode.com
Price $39.99
Medieval Stand Bundle Vol. 1 by Beast Games Official
Number of textures - 6 textures 2048x2048
Vertices and Tris count of Armor Stand 1 –
- LOD 0 – 1068 Vert / 1436 Tri
- LOD 1 – 828 Vert / 1018 Tris
- LOD 2 – 658 Vert / 728 Tris
- LOD 3 – 516 Vert / 550 Tris
Vertices and Tris count of Armor Stand 2 –
- LOD 0 – 1379 Vert / 1810 Tris
- LOD 1 – 1036 Vert / 1212 Tris
- LOD 2 – 844 Vert / 882 Tris
- LOD 3 – 686 Vert / 710 Tris
Vertices and Tris count of Polearm Stand –
- LOD 0 – 520 Vert / 446 Tris
- LOD 1 – 424 Vert / 350 Tris
- LOD 2 – 416 Vert / 342 Tris
- LOD 3 – 160 Vert / 86 Tris
Vertices and Tris count of Sword Stand –
- LOD 0 – 710 Vert / 564 Tris
- LOD 1 – 675 Vert / 519 Tris
- LOD 2 – 538 Vert / 382 Tris
- LOD 3 – 456 Vert / 300 Tris
Number of prefabs - 4
Types of texture maps - Albedo, Normal, Multi Channel (Metallic, Smoothness, AO)
The Medieval Stand Bundle includes a set of game-ready display stands designed for showcasing weapons and armor in medieval and fantasy environments.
The pack contains multiple stand variants suitable for blacksmith workshops, armories, shops, castles, and interior scenes. All models are optimized for real-time use and feature clean topology, efficient UV layouts, PBR textures, and multiple LOD levels for scalable performance.
The asset is compatible with the Built-In Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP), making it suitable for a wide range of projects and platforms.
Additional matching weapon and armor packs created by us are available on our Asset Store publisher page, allowing you to easily combine these stands with perfectly fitting medieval weapons and armor for consistent and cohesive scenes.
Price $15.99
Medieval Spear Bundle Vol. 1 by Beast Games Official
Number of textures – 24 textures 2048x2048, 3 textures 1024x1024, 1 texture 512x512
Vertices and Tris count of Spear 1 –
LOD 0 – 171 Vert / 180 Tris
LOD 1 – 90 Vert / 90 Tris
LOD 2 – 54 Vert / 50 Tris
LOD 3 – 45 Vert / 40 Tris
Vertices and Tris count of Spear 2 –
LOD 0 – 171 Vert / 180 Tris
LOD 1 – 90 Vert / 90 Tris
LOD 2 – 54 Vert / 50 Tris
LOD 3 – 45 Vert / 40 Tris
Vertices and Tris count of Spear 3 –
LOD 0 – 171 Vert / 180 Tris
LOD 1 – 90 Vert / 90 Tris
LOD 2 – 54 Vert / 50 Tris
LOD 3 – 45 Vert / 40 Tris
Vertices and Tris count of Spear 4 –
LOD 0 – 171 Vert / 180 Tris
LOD 1 – 90 Vert / 90 Tris
LOD 2 – 54 Vert / 50 Tris
LOD 3 – 45 Vert / 40 Tris
Vertices and Tris count of Spear 5 –
LOD 0 – 171 Vert / 180 Tris
LOD 1 – 90 Vert / 90 Tris
LOD 2 – 54 Vert / 50 Tris
LOD 3 – 45 Vert / 40 Tris
Vertices and Tris count of Spear 6 –
LOD 0 – 171 Vert / 180 Tris
LOD 1 – 90 Vert / 90 Tris
LOD 2 – 54 Vert / 50 Tris
LOD 3 – 45 Vert / 40 Tris
Vertices and Tris count of Spear Pole (Shaft) –
LOD 0 – 171 Vert / 180 Tris
LOD 1 – 90 Vert / 90 Tris
LOD 2 – 54 Vert / 50 Tris
LOD 3 – 45 Vert / 40 Tris
Number of prefabs – 13
Types of texture maps – Albedo, Normal, Multi Channel (Metallic, Smoothness, AO, Rust Mask)
The Medieval Spear Bundle includes a collection of game-ready medieval spears designed for use in medieval and fantasy projects.
The pack features a modular construction system, where spear heads are separate meshes that can be combined with a shared shaft, allowing easy customization and visual variation. All models are optimized for real-time use and feature clean topology, efficient UV layouts, PBR textures, multiple LOD levels, and rust mask support for material variation and wear.
The asset is compatible with the Built-In Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP), making it suitable for a wide range of projects and platforms.
Additional matching asset packs created by us, including medieval weapons, armor, halberds, and display stands designed to fit these spears, are available on our Asset Store publisher page, allowing you to easily build consistent and visually cohesive scenes.
Price $19.99
Medieval Grindstone by Beast Games Official
Number of textures – 8 textures 2048×2048
Vertices and Tris count of Grindstone –
LOD 0 – 1344 Vert / 1992 Tris
LOD 1 – 914 Vert / 1274 Tris
LOD 2 – 740 Vert / 998 Tris
LOD 3 – 493 Vert / 527 Tris
Vertices and Tris count of Grindstone Base –
LOD 0 – 698 Vert / 552 Tris
LOD 1 – 650 Vert / 500 Tris
LOD 2 – 584 Vert / 436 Tris
LOD 3 – 444 Vert / 316 Tris
Number of prefabs – 3
Types of texture maps – Albedo, Normal, Metallic, Ambient Occlusion
The Medieval Grindstone is a game-ready prop designed for medieval and fantasy environments such as blacksmith workshops, villages, armories, and shops.
The model is optimized for real-time use and features clean topology, efficient UV layouts, PBR textures, and multiple LOD levels for scalable performance. It uses native Unity materials, ensuring compatibility without additional shader dependencies.
The asset is compatible with the Built-In Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP), making it suitable for a wide range of projects and platforms.
Price $6.99
Medieval Armor Bundle Vol. 1 by Beast Games Official
Number of textures – 11 textures 4096x4096 39 textures 2048×2048, 6 textures 1024x1024
Vertices and Tris count of Armor 1 –
LOD 0 – 5971 Vert / 9780 Tris
LOD 1 – 4986 Vert / 7934 Tris
LOD 2 – 3146 Vert / 4294 Tris
LOD 3 – 2271 Vert / 2728 Tris
LOD 4 – 1434 Vert / 1794 Tris
Vertices and Tris count of Armor 2 –
LOD 0 – 5897 Vert / 8862 Tris
LOD 1 – 5194 Vert / 7502 Tris
LOD 2 – 4584 Vert / 6350 Tris
LOD 3 – 3464 Vert / 4365 Tris
LOD 4 – 2417 Vert / 2746 Tris
Vertices and Tris count of Armor 3 –
LOD 0 – 4501 Vert / 6956 Tris
LOD 1 – 3608 Vert / 5156 Tris
LOD 2 – 2805 Vert / 3580 Tris
LOD 3 – 2291 Vert / 2655 Tris
LOD 4 – 1980 Vert / 2118 Tris
Vertices and Tris count of Armor 4 –
LOD 0 – 5453 Vert / 7536 Tris
LOD 1 – 4673 Vert / 6079 Tris
LOD 2 – 3498 Vert / 3949 Tris
LOD 3 – 3444 Vert / 3873 Tris
LOD 4 – 2034 Vert / 2167 Tris
Vertices and Tris count of Armor 5 –
LOD 0 – 8074 Vert / 12268 Tris
LOD 1 – 7355 Vert / 10680 Tris
LOD 2 – 6646 Vert / 9278 Tris
LOD 3 – 5013 Vert / 6404 Tris
LOD 4 – 4497 Vert / 5719 Tris
Vertices and Tris count of Chainmail Armor –
LOD 0 – 3553 Vert / 6181 Tris
LOD 1 – 2383 Vert / 3904 Tris
LOD 2 – 1534 Vert / 2287 Tris
LOD 3 – 1020 Vert / 1375 Tris
LOD 4 – 716 Vert / 850 Tris
Vertices and Tris count of Helmet 1 –
LOD 0 – 1430 Vert / 2213 Tris
LOD 1 – 1180 Vert / 1723 Tris
LOD 2 – 941 Vert / 1257 Tris
LOD 3 – 494 Vert / 613 Tris
Vertices and Tris count of Helmet 2 –
LOD 0 – 1833 Vert / 2752 Tris
LOD 1 – 1201 Vert / 1814 Tris
LOD 2 – 902 Vert / 1328 Tris
LOD 3 – 597 Vert / 804 Tris
LOD 4 – 300 Vert / 336 Tris
Vertices and Tris count of Helmet 3 –
LOD 0 – 2824 Vert / 4271 Tris
LOD 1 – 2371 Vert / 3526 Tris
LOD 2 – 1853 Vert / 2674 Tris
LOD 3 – 1240 Vert / 1635 Tris
LOD 4 – 674 Vert / 750 Tris
Vertices and Tris count of Helmet 5 –
LOD 0 – 2091 Vert / 3244 Tris
LOD 1 – 1945 Vert / 2954 Tris
LOD 2 – 1660 Vert / 2428 Tris
LOD 3 – 1191 Vert / 1671 Tris
LOD 4 – 1040 Vert / 1421 Tris
Number of prefabs – 10
Types of texture maps – Albedo, Normal, Multi Channel (Metallic, Smoothness, AO, Rust Mask)
The Medieval Armor Bundle includes a collection of game-ready medieval armor sets designed for use in medieval and fantasy projects.
The pack contains multiple armor variations suitable for characters, NPCs, armories, shops, and environment dressing. All models are optimized for real-time use and feature clean topology, efficient UV layouts, PBR textures, multiple LOD levels, and rust mask support for material variation and wear.
The asset is compatible with the Built-In Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP), making it suitable for a wide range of projects and platforms.
Additional matching asset packs created by us, including medieval weapons and display stands designed to fit these armor sets, are available on our Asset Store publisher page, allowing you to easily build consistent and visually cohesive scenes.
Price $34.99
Halberd Bundle Vol. 1 by Beast Games Official
Number of textures – 22 textures 2048x2048, 6 textures 1024x1024, 1 texture 512x512
Vertices and Tris count of Halberd 1 –
LOD 0 – 2931 Vert / 3487 Tris
LOD 1 – 2600 Vert / 2846 Tris
LOD 2 – 2170 Vert / 2272 Tris
LOD 3 – 1607 Vert / 1615 Tris
Vertices and Tris count of Halberd 2 –
LOD 0 – 171 Vert / 180 Tris
LOD 1 – 90 Vert / 90 Tris
LOD 2 – 54 Vert / 50 Tris
LOD 3 – 45 Vert / 40 Tris
Vertices and Tris count of Halberd 3 –
LOD 0 – 171 Vert / 180 Tris
LOD 1 – 90 Vert / 90 Tris
LOD 2 – 54 Vert / 50 Tris
LOD 3 – 45 Vert / 40 Tris
Vertices and Tris count of Halberd 4 –
LOD 0 – 171 Vert / 180 Tris
LOD 1 – 90 Vert / 90 Tris
LOD 2 – 54 Vert / 50 Tris
LOD 3 – 45 Vert / 40 Tris
Vertices and Tris count of Halberd 5 –
LOD 0 – 171 Vert / 180 Tris
LOD 1 – 90 Vert / 90 Tris
LOD 2 – 54 Vert / 50 Tris
LOD 3 – 45 Vert / 40 Tris
Vertices and Tris count of Halberd Pole (Shaft) –
LOD 0 – 171 Vert / 180 Tris
LOD 1 – 90 Vert / 90 Tris
LOD 2 – 54 Vert / 50 Tris
LOD 3 – 45 Vert / 40 Tris
Number of prefabs – 11
Types of texture maps – Albedo, Normal, Multi Channel (Metallic, Smoothness, AO, Rust Mask)
The Medieval Halberd Bundle includes a collection of game-ready medieval halberds designed for use in medieval and fantasy projects.
The pack contains multiple halberd variations built using a modular construction system, allowing shafts and halberd heads to be combined for easy customization and visual variation. All models are optimized for real-time use and feature clean topology, efficient UV layouts, PBR textures, multiple LOD levels, and rust mask support for material variation and wear.
The asset is compatible with the Built-In Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP), making it suitable for a wide range of projects and platforms.
Additional matching asset packs created by us, including medieval weapons, armor, and display stands designed to fit these halberds, are available on our Asset Store publisher page, allowing you to easily build consistent and visually cohesive scenes.
Price $19.99
Stories Written in Dust – Western Music Pack by Buranyum
- Format: WAV (44.1 kHz / 16-bit)
- Looping: No
- Average Track Length: 2:33 - 4:34 minutes
- Total Track Length: 1 hour, 13 minutes, 01 seconds.
- Total Files: 21 music tracks
- Additional: Stereo
Stories Written in Dust is a cinematic western music pack inspired by forgotten towns, long journeys across open plains, and the quiet tension of a lawless frontier. Each track is designed to support storytelling—where the land remembers every step, every loss, and every choice made under the burning sun.
Rather than constant action, the music focuses on atmosphere, pacing, and emotional weight. From slow rides at dawn to tense standoffs and reflective moments after the smoke clears, this pack provides a complete musical foundation for western-themed worlds.
Perfect for western RPGs, open-world adventures, narrative-driven games, strategy titles, and cinematic indie projects that value mood and immersion.
Key Features
- 21 original western music tracks
- Cinematic and atmospheric frontier sound
- Designed for exploration, towns, duels, and reflection
- Balanced mix of calm, tension, and emotional storytelling
- Supports open-world and narrative-driven experiences
- Delivered in high-quality WAV format
Track List (21 Total)
01. Frontier Beginnings (Hope / Arrival / New Lands)
1. Wagon Wheels at Dawn
2. A Town Not Yet Named
3. First Campfire West
4. New Ground Under Boots
02. Open Plains (Travel / Solitude / Vastness)
5. Dust on the Horizon
6. Long Roads, No Shade
7. Wind Over Empty Miles
8. The Sun Never Hurries
03. Lawless Towns (Suspicion / Grit / Survival)
9. Saloon Doors at Dusk
10. Eyes Across the Table
11. Trouble Drinks Quietly
12. Wanted Posters Still Fresh
04. High Noon Tension (Conflict / Duels / Threat)
13. Hands Near the Holster
14. Noon Without Mercy
15. One Shot Decides
16. No Place to Stand
17. The Bell Rings Once (Bonus Track)
05. After the Smoke Clears (Reflection / Loss / Memory)
18. Boots Left by the Fence
19. Graves Facing West
20. What the Land Took Back
21. Sunset Over Silent Rails
Price $19.99
Something Is Still Here – Horror / Tension Music Pack by Buranyum
- Format: WAV (44.1 kHz / 16-bit)
- Looping: No
- Average Track Length: 2:09 - 6:44 minutes
- Total Track Length: 1 hour, 19 minutes, 2 seconds.
- Total Files: 21 music tracks
- Additional: Stereo
Something Is Still Here is a dark and unsettling music pack crafted to build psychological tension, unease, and a constant sense of unseen presence. Instead of relying on loud jump scares, this collection focuses on slow-burning fear, subtle movement, and atmospheres that make silence feel dangerous.
Each track is designed to support moments where players feel watched, followed, or trapped in spaces that no longer feel empty. Through minimal melodies, dissonant textures, and evolving ambient layers, this pack enhances immersion and emotional stress without overwhelming gameplay.
Perfect for psychological horror, survival horror, suspense-driven games, escape rooms, stealth scenarios, and dark narrative experiences.
Key Features
- 21 original horror & tension-focused music tracks
- Emphasis on psychological dread and atmosphere, not jump scares
- Ideal for horror, abandoned locations, night exploration, indoor tension, and stealth gameplay
- Subtle, evolving soundscapes that work well at low and medium volume levels
- Supports exploration, suspense, chase sequences, and narrative scenes
- Suitable for horror, thriller, mystery, and survival game genres
Track List & Themes (20 + 1 Total)
01. Abandoned Interiors (Psychological / Indoor Tension)
1. The Room Still Remembers
2. Dust on the Light Switch
3. Something Breathes in the Walls
4. Footsteps That Arent Yours
02. Nocturnal Zones (Night / Outdoor / Suspense)
5. Fog Crawls Between Trees
6. The Road That Never Ends
7. Static in the Distance
8. Eyes in the Treeline
03. Unseen Presence (Paranoia / Supernatural / Dread)
9. The Shape Behind You
10. A Whisper Without a Mouth
11. Breathing Where No One Stands
12. The Air Feels Watched
04. Pursuit of Panic (Chase / Stress / Fear)
13. Run Until the Noise Stops
14. The Door Will Not Hold
15. Heartbeat in the Dark
16. Nowhere Left to Hide
17. Seconds Before Impact (Bonus Track)
05. Ritual Aftermath (Occult / Silence / Unease)
18. Circles Drawn in Ash
19. The Chant Beneath the Floor
20. When the Screaming Ends
21. Left Alone With It
Price $19.99
Signals Beyond the Stars – Sci-Fi Music Pack by Buranyum
- Format: WAV (44.1 kHz / 16-bit)
- Looping: No
- Average Track Length: 2:08 - 7:15 minutes
- Total Track Length: 1 hour, 11 minutes, 36 seconds.
- Total Files: 21 music tracks
- Additional: Stereo
Signals Beyond the Stars is a cinematic sci-fi music pack created for space exploration, futuristic worlds, and advanced technology settings. The music focuses on atmosphere, scale, and emotion—capturing the wonder of discovery, the loneliness of deep space, and the tension of interstellar conflict.
From quiet orbital drift to high-stakes encounters and reflective moments after the journey, this pack provides a complete musical foundation for science-fiction games and experiences.
Perfect for sci-fi RPGs, space simulators, strategy games, narrative adventures, and futuristic indie projects.
Key Features
- 21 original sci-fi music tracks
- Atmospheric and cinematic futuristic sound design
- Designed for space exploration, AI themes, and galactic tension
- Balanced mix of ambient, tension, and emotional tracks
Track List (20 + 1 Total)
01. First Contact (Discovery / Curiosity / Space)
1. Signals Beyond the Stars
2. A Planet With No Name
3. First Light on Alien Soil
4. Unknown Orbit
02. Deep Space (Isolation / Vastness / Silence)
5. Between Distant Suns
6. Cold Vacuum Drift
7. No Sound in the Dark
8. Endless Coordinates
03. Synthetic Minds (Technology / AI / Systems)
9. Machine Thought Patterns
10. Code Beneath the Surface
11. Synthetic Awareness
12. Systems Never Sleep
04. Galactic Conflict (Tension / Action / Threat)
13. Alert Level Rising
14. The Fleet Approaches
15. Shields Under Pressure
16. Last Transmission
17. Zero Gravity Pursuit (Bonus Track)
05. Echoes of the Future (Reflection / Hope / Return)
18. Stars Remember Us
19. After the Jump
20. What We Send Forward
21. Home Is Still Out There
Price $19.99
