Asset Store newest packages

Subscribe to Asset Store newest packages feed Asset Store newest packages
The newest packages in the Unity Asset Store.
Updated: 19 min 47 sec ago

URP Water Reflections Pro by Bad Fat Dog

2026, February 10 - 19:02
URP Water Reflections Pro is a full rebuild of legacy LWRP/URP SSR Water. It offers a Triple-Reflection Engine (SSR, HiZ SSR, Planar), unified PBR roughness, and Depth & Color Pyramid infrastructure.

Full Source Code Included.


Compatibility Note

  • Supports all rendering paths in Unity 6 and Unity 2022.
  • Support RenderGraph and Compatibility Mode.
  • For GLES Compatibility: Set both the Color Pyramid and the Planar Reflection's Mip Chain to "Prefer Fragment Shader".
  • HiZ SSR is not recommended for GLES platforms because of its dual reliance on Compute Shader and Reversed-Z. 
  • For running HiZ SSR on mobile, it is recommended to use the Vulkan or Metal graphics API.

Documentation


Features:

  • Historic Upgrade from LWRP/URP SSR Water.
    • A complete evolution of the legacy SSR Water plugin, now fully compatible with modern URP versions and enhanced across the board.
  • Triple-Reflection Engine
    • Unlocks the original SSR, HiZ SSR (fast & accurate), and Planar Reflection, representing a massive upgrade from the legacy single-method plugin。
  • Unified PBR Roughness Support
    • All reflection modes now fully respond to material roughness, enabling realistic glossy water surfaces beyond the original's capability.
  • Core Depth Pyramid Infrastructure
    • Provides a pluggable, production-ready Depth Pyramid module. This foundational system powers our HiZ SSR and is built to accelerate any future depth-based effect.
  • Core Color Pyramid Infrastructure
    • Provides a high-performance Color Pyramid module, a versatile render target that enables real-time roughness filtering for reflections and can accelerate a wide range of full-screen post-processing effects.
  • Plug-and-Play Integration
    • URP Renderer Feature compatible with all render paths. Full RenderGraph and Compatibility Mode support.

2026 Development Plan


Price $12.99

ForgeFX - Post Processing Effects by Penguin Forged

2026, February 10 - 18:19
A collection of post-processing effects for Unity URP, including Radial Blur, Tilt Shift, Kuwahara, Sharpen, Posterize, Onebit, and Outline

Effects Included

  • Radial Blur: Radial blur effect from a customizable center point with angle rotation and iteration control
  • Tilt Shift: Depth-of-field-like effect with sharp focus bands and blurred regions for miniaturization
  • Kuwahara: Paint-like filter effect that creates smooth, abstract regions with artistic flair
  • Sharpen: Edge enhancement effect that sharpens strong edges while preserving smooth areas
  • Posterize: Color quantization effect that reduces the number of color levels (2-256 levels per channel)
  • Onebit: 1-bit black and white thresholding effect with optional dithering for smooth gradients
  • Outline: Edge detection outline effect for creating sketch-like or cartoon styles with customizable color

ForgeFX - Post Processing Effects is a collection of post-processing effects designed for Unity's Universal Render Pipeline (URP). Transform your game's visuals with cinematic blur effects, artistic filters, and stylized post-processing that's both customizable and performance-optimized.


What's Included

  • Radial Blur: Create dynamic motion blur, focus effects, and cinematic transitions with customizable center point, angle, and intensity
  • Tilt Shift: Achieve miniaturization effects and selective focus with sharp focus bands and blurred regions
  • Kuwahara: Apply paint-like artistic filters that create smooth, abstract regions for unique visual styles
  • Sharpen: Enhance edge details and compensate for anti-aliasing softness with adjustable threshold
  • Posterize: Reduce color levels for retro aesthetics and stylized looks (2-256 levels per channel)
  • Onebit: Create 1-bit black and white effects with optional dithering for smooth gradients
  • Outline: Generate sketch-like or cartoon styles with edge detection and customizable color/thickness

Key Features

  • Easy Setup: Integrated setup window for quick configuration (Window > ForgeFX > Setup Window)
  • Preview Mode: Visual preview overlay for Radial Blur and Tilt Shift to help set up parameters
  • Volume-Based: Full integration with Unity's Volume system for runtime blending and localization
  • Renderer Features: Modern URP Renderer Feature architecture using Render Graph API
  • Performance Optimized: Adjustable quality parameters suitable for mobile and PC platforms
  • Fully Customizable: Each effect includes multiple parameters for fine-tuning your desired look

Requirements

  • Unity 6.0 or later (or Unity 2022.2+ with Render Graph enabled)
  • Universal Render Pipeline (URP)

Compatibility: DirectX 11/12, OpenGL, Vulkan, Metal


Price $7.99

Foe Creature by Nomadic UV

2026, February 10 - 18:15
This Foe Creature is a free character for everyone to enjoy in their project! Come with a clean humoid rig.

Number of textures : 4

Texture dimensions : 2048 x 2048

Polygon count : 7310 tris

Rigging: Yes

Animation count : 3

Animation type list :

- Attack

- Run

- Idle

UV mapping: Yes

Types of materials and texture maps : PBR

A handcrafted enemy creature with a clean humanoid rig and simple animations. Feel free to modify it as you wish.


Recommended Render Pipeline : URP

Model have the number of Material is 1

Texture size 2048 x 2048 pixels

Texture type : BaseColor, Metallic Smoothness, Normal, Emissive


Contact me if you wish to have the .blend file with the control rig setup, no compatibility guarantee, cheers!

Email: nomadicuv.indie@gmail.com


Price $0.00

Patrol Drone by Nomadic UV

2026, February 10 - 18:15
A stylized patrol drone set for your game needs!

Number of textures in total: 12

Texture dimensions: 2048 x 2048

Polygon count: 2509 verts 3010 tris

Rigging: Yes

Animation count: 12

Animation type list :

-Idle

-Idle_Forward

-Move_Forward

-Move_Backward

-SpwanIN

-Pan_L

-Pan_R

-Attack_Brust_Down

-Attack_Brust_Forward

-Damage

-Crash

-Default


UV mapping: Yes

Types of materials and texture maps: PBR

Handcrafted stylized patrol drone set for your game projects!

The character comes with 12 animations and a rig.

There are 3 texture variations of the character:

-Guard

-Titan

-PeaceKeeper


Polygon count for each: 2509 verts 3010 tris


Recommended Render Pipeline: URP

Model have the number of materials is 2


Texture size 2048 x 2048 pixels

Texture type: BaseColor, Metallic Smoothness, Normal, Emissive, Maskmap


Please support or contact us by following our socials at the website below.

Thank you very much, Cheers!


[Link to Nomadic UV](https://nomadicuv.my.canva.site/)

Email: nomadicuv.indie@gmail.com



Price $5.68

Xtreme Car Controller : For Street Racers. by XtreemARTS

2026, February 10 - 18:10
This controller is developed for Street Racers and still accommodates all kinds of car racing projects. Arcade, sim-cade, simulation racing, etc.

-Unity version 2021.3 and later.


-Built in/URP Compatible.


-A rigged car template. You dont have to build your cars from scratch. use the template by swapping car meshes and drive.


-Free Test Vehicle.


-2k textures and normals for car and scene props.


-Controllers: Car controller, Audio, Suspension, Particle effects, Gear Simulation, Camera controller, HUD controllers.


-HUD and Settings. All cars plug into the HUD.


-Effects such as Movable tail wings, brake calipers, muffler flames skid marks, tire screech smoke and sound effects.


-The controller supports spinnng of any kind of car parts that require rotations/spinning.


-A built scene with test tracks ready for expansion.


-clear documentation.


-Steering supported (Keyboard, wheel, tilt and buttons)


Save up to 80% of your precious dev time trying to figure out how your vehicles should start running around. This controller is a plug and play system that supports all kinds of Cars, built with custom physics for total control yet keeping realism in vehicle mechanics. 


The controller is primarily built for fast paced racing but with simple tweaks, you can use it for sim, offroad, parking or any other driving systems and it has room for expansion. tunable custom wheel colliders and suspension to achieve max visual mechanics.


A general and expandeable HUD which all cars use eiminates the need for each car to carry its own, a settings panel tailored for the controller and has room for expandind and more assistant systems are included.


Price $35.00

STREET RACERS 3 by XtreemARTS

2026, February 10 - 18:10
3D Optimized Vehicle models for racing-simulation games.

- Unity versions 2021.3 or later.


- A custom shader is included for color changing.


-Each car doesn't exceed 9k poly count. Perfect for mobile and low end PCs.


- Suspension script included.


-2k res UV mapped textures. (White [Clean, Camouflage, Sport])


-Multiple detachable car components.


-10 unique hyper sport cars (FBX).


-All vehicles feature optimized topology for smooth performance on mobile, console, and PC.


-Detail is carefully balanced to keep the pack lightweight while still visually appealing in gameplay.


-Low poly interiors. Perfect for 3rd person.


-LED light, Wheel, rare wing, windshield, brake, suspension meshes separated for flexibility.


-Carbon fiber materials included.


-Normal maps for body, wheels & brake pads.


-Compatible with rendering pipelines mainly URP (For Built-in you may need some adjustments).


-Ready for custom controllers, physics systems, or animations.


-Scene.

Supplement your car collection with this third installment of AAA-quality rear breed 10 hyper sport Street racers to your racing game, designed with clean topology, efficient optimization, and stylish materials that deliver a polished look straight out of the box. Perfect for arcade racers, open-world driving games, mobile projects, and simulation prototypes.


These are models without controllers except for suspension script. Compatible controllers for the vehicles will soon be released.


Whether you’re building your first racing/simulation game or expanding an existing vehicle library, this pack provides beautiful, high-speed machines ready to drop directly into Unity.



Price $44.00

STREET RACERS ULTIMATE : Street Racers by XtreemARTS

2026, February 10 - 18:10
30 Sports car models for racing-simulation games.

- Unity versions 2021.3 or later.


- A custom shader is included for color changing.


-Each car doesn't exceed 9k poly count. Perfect for mobile and low end PCs.


-2k res UV mapped textures. (White [Clean, Camouflage, Sport])


-Multiple detachable car components.


-30 unique hyper sport cars (FBX).


-All vehicles feature optimized topology for smooth performance on mobile, console, and PC.


-Detail is carefully balanced to keep the pack lightweight while still visually appealing in gameplay.


-Low poly interiors. Perfect for 3rd person.


-LED light, Wheel, rare wing, windshield, brake, suspension meshes separated for flexibility.


-Carbon fiber materials included.


-Normal maps for body, wheels & brake pads.


-Compatible with rendering pipelines mainly URP (For Built-in you may need some adjustments).


-Ready for custom controllers, physics systems, or animations.


-Scene.


Expand your car collection with this Final installment of AAA-quality rear breed 30 hyper sport Street racers to your racing game, designed with clean topology, efficient optimization, and stylish materials that deliver a polished look straight out of the box. Perfect for arcade racers, open-world driving games, mobile projects, and simulation prototypes.


These are models without controllers except for suspension script. Compatible controllers for the vehicles will soon be released.Whether you’re building your first racing/simulation game or expanding an existing vehicle library, this pack provides beautiful, high-speed machines ready to drop directly into Unity.


Price $70.00

Master Combat Core – Visual Node Graph Framework by Soft Kitty Studio

2026, February 10 - 17:50
Allows you to create flexible, high-performance combat systems using a visual, node-based workflow. It enables rapid iteration, clean architecture, and fully customizable combat logic.

High-Performance Runtime Architecture

  • Resolve-once, execute-many graph execution model
  • Direct node references at runtime (no UID or string lookups)
  • Cached node results within a single graph execution
  • No reflection or dynamic dispatch during gameplay

Passive, Query-Based Systems

  • No per-frame updates
  • No ticking logic for attributes or effects
  • Time-based behavior calculated using timestamps
  • Values are evaluated only when accessed

Data-Oriented Design

  • ScriptableObject-based data definitions
  • Runtime data is copied into memory for safety
  • Editor data remains untouched unless explicitly modified
  • Supports save/load workflows cleanly

Clean Separation of Data & Behavior

  • Combat logic defined in Graph Objects
  • Runtime execution handled by Graph Instances
  • Entities exist independently from scene objects
  • GameObjects act as presentation and interaction layers

Fully Extensible Node System

  • Custom node types via C# inheritance
  • Auto-generated base class and interface templates
  • Custom nodes appear automatically in the graph editor
  • Extend behavior without modifying core framework code

Efficient Attribute System

  • Integer-based attribute IDs at runtime
  • Timestamp-based temporary modifiers
  • Support for Add / Multiply / Override operations
  • Upgrade system for difficulty scaling and progression

Robust Damage & Effect Pipeline

  • Graph-driven damage execution
  • Physics-based target detection
  • Stackable Over-Time Effects (DoT & Buff)
  • Configurable hit filtering and cooldowns

Editor & Debug Friendly

  • Visual graph debugging
  • Clear node execution flow
  • Inspector summaries for graph behavior
  • Built-in tools for rapid iteration

Scales with Project Size

  • Suitable for small indie projects
  • Designed to scale to complex combat systems
  • Safe for large numbers of entities and effects

| Online Documentation | Full Roguelike Demo Download |



Master Combat Core – Visual Node Graph Framework


Master Combat Core is a powerful, data-driven combat framework designed to help developers build complex, scalable combat systems using an intuitive visual node graph.


Instead of hard-coding combat logic, you design it visually: connect conditions, triggers, math, and actions to create flexible combat behaviors that are easy to understand, debug, and extend.The system is built with performance and architecture in mind, making it suitable for both small indie projects and large, complex games.


Whether you are a beginner looking to build an advanced combat system quickly, or an experienced developer aiming to speed up iteration and maintain clean code, Master Combat Core is designed to fit naturally into your workflow.


- Perfectly compatible with Master Inventory Engine Pro -



Designed with a Data-Driven Mindset

At the core of the framework is a strict separation between data and behavior:

  • Combat logic lives in Graph Objects (ScriptableObjects)
  • Runtime execution uses lightweight Graph Instances
  • Entities and attributes exist independently from scene objects
  • No per-frame ticking or hidden update loops

This means combat can be simulated, tested, and executed without relying on scene presence, while still integrating cleanly with GameObjects for presentation, animation, and effects.



Visual Node Graph Combat Logic

The visual graph editor allows you to build combat logic using:

  • Condition Nodes (attribute checks, comparisons, raycasts, tags, etc.)
  • Trigger Nodes (group conditions, caching, reset logic)
  • Action Nodes (damage, effects, animations, stat changes, messages)
  • Math & Variable Nodes (calculations, dynamic runtime values)
  • Branch Nodes (logic flow control)
  • Entity Nodes (Player, Dealer, Target, Instance entities)

Graphs are fast to iterate, easy to debug with visual debugging tool, and fully reusable across characters, enemies, and effects.



Flexible Entity & Attribute System

Combat data is driven by a robust entity system:

  • Centralized Entity Manager
  • Upgrade scalingAttribute system with:
    Base values
    Time-based temporary modifiers
  • Timestamp-based evaluation (no ticking)

Attributes are evaluated only when accessed, making the system extremely efficient and safe to scale.



Graph-Driven Damage & Effects

Damage, buffs, and debuffs are all graph-based:

  • Combat Damage Component for physics-based damage execution
  • Over-Time Effect (DoT & Buff) Graphs
  • Stackable effects, duration control, and expiration logic
  • No hard-coded effect behavior

Designers can create complex effects such as poison, freeze, lifesteal, critical hits, reflection, and invincibility entirely through graphs.



High Performance by Design

Master Combat Core is built for runtime efficiency:

  • Resolve-once, execute-many architecture
  • Direct node references at runtime
  • Cached graph evaluation results
  • No per-frame updates
  • No string-based lookups during gameplay

Even complex damage graphs execute efficiently and scale well with large numbers of entities.



Extensible & Developer-Friendly

The framework is designed to be extended:

  • Developers can create custom node types
  • Built-in tools generate base class and interface code
  • Custom logic plugs directly into the graph editor
  • Clean APIs for runtime control

Advanced users can extend core behavior via custom root nodes and GraphInstance subclasses.



Included Full Roguelike Demo

The package includes a fully playable roguelike combat demo showcasing:

  • AI-driven enemies with scalable difficulty
  • Attribute-based leveling and progression
  • Loot, buffs, debuffs, and weapon enchantments
  • Graph-driven combat logic in real gameplay scenarios

This demo serves as both a learning resource and a real-world example of how the system scales.



Documentation & Community

  • Comprehensive online documentation
  • Step-by-step guides and examples
  • A dedicated community forum (link provided separately)
  • Designed to be easy to learn and powerful to master


Who Is This For?

  • Developers who want a visual combat system
  • Teams aiming for fast iteration and clean architecture
  • Designers who prefer working without writing gameplay code
  • Advanced developers who need performance and extensibility

Master Combat Core – Visual Node Graph Framework gives you the freedom to design advanced combat systems visually, without sacrificing performance, structure, or control.


Price $99.00

Master Inventory Engine Pro - Crafting/Loot/Trade/Skills/HotBar by Soft Kitty Studio

2026, February 10 - 17:50
A versatile Unity package for crafting, inventory, and trade systems. Easy to customize, fully documented, and packed with assets—perfect for any game genre. Expandable with tags and commands support.
  • This package is created for Unity UI.
  • Compatible with all Render-Pipeline.
  • Item icon texture size: 128x128 px in PNG format with transparent background.
  • Equipment icon texture size: 256 x 256 px in PNG format with transparent background.
  • NPC avatar texture size: 512 x 512 px in PNG format with transparent background.
  • Photoshop .PSD file of UI Sprites included.

Elevate Your Game with Our Comprehensive Inventory and Crafting System for Unity!

Transform your game development process with our all-in-one package designed to simplify the creation of rich, immersive inventory and crafting systems. Whether you’re building a shooter, a rogue-like, or any game that requires a robust inventory, this tool has you covered.


Online Documentation


What’s New in the Pro Version?


The Pro version is a major architectural upgrade, not just a feature patch.

We completely revamped the core structure of the system. All data is now stored in ScriptableObjects and managed by a unified backend system that integrates seamlessly with other packages such as Master Combat Core.

With this change, the system becomes fully data-driven:

  • Gameplay logic can run entirely in the backend
  • No player or NPC needs to exist in the scene for data operations
  • Much easier to extend, automate, and integrate with other systems

On top of the new foundation, the Pro version introduces several powerful new features:



New Features


Entity Manager


A centralized system for managing all characters, crates, storages, and other entities.


  • Supports multiple customizable data types
  • Manages stats, inventory, and related data in one place
  • Includes a powerful editor tool for quick editing and batch modification

Over-Time Effect Manager


A dedicated system for handling Buffs, Debuffs, and DoTs.


  • Fully integrated with the Entity Manager
  • Designed for clean runtime updates and easy extension

API Improvements


Significant API refinements across the system.


  • More flexible
  • Easier to use
  • Better suited for complex gameplay logic and automation

One-Click Upgrade Tool


Already using the old version?


  • A built-in one-click upgrade tool ports your existing settings to the new Pro system
  • No manual re-setup required

Upgrade Guide

We offer FREE upgrade for Lite version user within 90 days!



Online Documentation & Community Support

  • Documentation is now fully online for easier navigation between classes and systems
  • Includes a discussion board where users can ask questions, report issues, and share feedback


Key Features:


Developer-Friendly Interface:

Customize and set up your inventory, crafting, and trade systems with ease. Our intuitive interface ensures that even complex systems can be implemented quickly and efficiently.

Robust Crafting, Enhancing, Socketing and Enchanting Systems:

Allow players to craft powerful items, enhance them to new heights, socketing gems to the equipments and add unique enchantments—all fully customizable within the Unity Editor.

Dynamic Skill System:

Create and manage skills effortlessly. Define and organize skills by class or type, and let players link them directly to the hot bar for seamless gameplay.

Rogue-Like Game Ready:

Enhanced with randomized item stats and dynamic loot generation, ideal for creating unpredictable and replayable rogue-like experiences.

Cool-down functionality and attribute restrictions add strategic depth, crucial for challenging gameplay.

Flexible Loot Pack Configuration:

Easily set up loot packs with customizable drop rates, item pools, and random enchantments. Perfect for creating varied and engaging loot experiences.

NPC System:

Turn any NPC into a merchant with customizable inventories and dynamic pricing. Tailor the trading experience to fit your game’s economy. Included 2 different style merchant interface.(Simple Drag&Drop and DOS2 style)

Customizable NPC Equipment & Inventory:

Give NPCs their own fully customizable equipment and inventories. Allow players to access or manage NPC inventories and gear. Additionally, assign NPCs or in-game props (like crafting tables) to perform crafting jobs seamlessly.

Highly Customizable UI:

Switch art styles (Including Pixel Art style), adjust colors and sizes, and toggle features on or off. Our tool allows you to create a UI that perfectly matches your game’s aesthetic.

Extensible Tags and Commands System:

Tems come with a flexible tags and commands system, making it easy to integrate with other systems like quests, building mechanics, and more. Expand the functionality of your game with minimal effort.

Extensive Asset Library:

Includes over 80 equipment icons, 200 item icons, 30 NPC avatars, and 20 skill icons—everything you need to bring your game to life.

Save/Load System:

Auto Save/Load system + Manual save with one line of code.

Modding Support:

Support Import/Export all item/attribute/enchantment settings with json format in Editor or during runtime.

Detailed Documentation:

Get started quickly with our 40-page PDF guide, packed with instructions and tips to help you make the most of the system.



Perfectly compatible with [Master Character Creator] | [Master Combat Core].


Asset uses [Bona Nova] Font & [Noto Sans] Font under [the Open Font License]; see Third-Party Notices.txt file in package for details.


Price $99.00

Casino Game UI Icons Pack for Slots Poker Blackjack Roulette and Gambling Games by Neprosto Assets

2026, February 10 - 15:35
A large casino-themed UI icons pack covering slots, poker, blackjack, roulette, chips, cards, rewards, bonuses, and economy systems for gambling, casual, and arcade casino games.
  • Total Icons: 129
  • File Type: PREFABS + PNG
  • Resolution: Avg. 512×512px
  • Animation: Not animated — static illustrations only

This asset pack is a comprehensive collection of casino and gambling–themed UI icons designed to support full-featured casino game experiences. The set includes visual assets for classic casino games, meta progression systems, player actions, rewards, and in-game economy, all unified in a bright, readable, and highly recognizable style.

The pack covers a wide range of casino mechanics and game types, including slots, poker, blackjack, roulette, dice games, card hands, betting actions, buy-ins, all-in moves, wins, losses, jackpots, free spins, bonuses, multipliers, scatters, and special symbols. These icons allow developers to clearly communicate core gambling mechanics and outcomes to players.

In addition to gameplay elements, the set includes extensive meta-game assets such as chips, coins, cash, wallets, safes, VIP statuses, tournaments, timers, missions, challenges, achievements, rewards, leaderboards, and event indicators. This makes the pack suitable for both real-time gambling gameplay and long-term player retention systems.

The icons can be used across:

  • casino game interfaces and HUDs
  • slot machine screens and bonus rounds
  • poker, blackjack, and roulette gameplay
  • betting, risk, and reward mechanics
  • progression, VIP, and loyalty systems
  • tournaments, events, and challenges
  • shops, currencies, and in-game economy screens

The visual style is optimized for clarity at small sizes, making the pack ideal for UI-heavy layouts in mobile casino games, while remaining effective for PC and browser-based gambling projects.

This asset is system-oriented and flexible, suitable for social casino games, real-money simulators, slot games, card games, arcade gambling titles, idle casino games, and hybrid casual projects.


Price $19.99

Modern 2D Animated Chests Pack – 36 Variants by Bobardo

2026, February 10 - 15:12
A complete collection of stylized modern 2D chests featuring 36 animated variants, ready for use in mobile, casual, and UI-driven games.
  • Total Chests: 36 variants
  • Unique Designs: 12
  • Animations: 4 per chest
  • Formats: FBX, Unity Prefab, Animation Clips
  • Render Pipeline: Built-in / URP compatible

Modern 2D Animated Chests Pack is a high-quality collection of colorful, stylized loot chests designed for mobile, casual, and hyper-casual games.

This pack includes 12 unique chest designs, each available in 3 color variations, resulting in 36 total chest variants.


Every chest comes with a separate Unity prefab, four ready-to-use animations, and integrated particle effects, making the assets immediately usable in real production environments.


All visuals are created with clean shapes, vibrant colors, and strong readability, ensuring perfect appearance on small mobile screens and modern UI systems.


Key Features

  • 12 unique stylized chest designs
  • 3 color variations per chest (36 total variants)
  • 4 animations per chest: Intro, Idle, Open, Pickup
  • Separate Unity prefab for each chest
  • Included particle effects for enhanced feedback
  • Clean, optimized, and mobile-friendly assets
  • Includes demo scenes

The pack is ideal for:

  • Reward and loot box systems
  • Upgrade and progression mechanics
  • Shop and inventory UI
  • Idle, merge, RPG, and strategy games
  • Any stylized 2D mobile experience


Price $39.99

Handpainted Platformer & Digging World - 2D Tileset Pack by Skydome Entertainment

2026, February 10 - 15:07
Build a 2D digging/mining game in a cohesive hand-painted style. Includes tiles, props, backgrounds, a world map and animated enemies.

Tiles + props: ~140 (≈60+10 tiles, 70 props)
Sprite animations: 160+ (characters, particles, effects)

Animated Tiles: No
Animated Props: Yes (particle / environment effects)
Animated Characters: Yes (idle, walk, attack, jump, digging)
Animated Effects: Yes

External dependencies: None (works with standard Unity 2D tools)

Additional: 2D hand painted, non-pixel art, platformer / digging, parallax backgrounds


Build a 2D digging / mining game with a cohesive hand painted art style. This pack is designed first for games where the player tunnels through the ground, but the tiles also work for classic side-view platformers. You get tiles, props, backgrounds, a world map and fully animated enemies so you can go from prototype to polished levels quickly.


Tiles (digging-focused)


  • Around 70 hand painted tiles to build full digging maps
  • Base tile size: 128×128 px (can be cleanly downscaled to 64×64 or 32×32)
  • Surface desert ground, cliffs and canyon style walls
  • Solid earth, soft ground, ore / gravel and transition tiles
  • Shapes suitable for vertical shafts, tunnels and caverns
  • Grid-friendly layout for use with tilemaps and level editors

All tiles are regular sprites, ready for engines like Unity, Godot, GameMaker, Construct, Tiled and more.


Props (mines & surface)


  • 70+ unique props
  • Mine themed objects: minecarts, rails, support beams, rocks, debris
  • Fossils, skeletons and bones hidden in the ground
  • Trees, bushes and other vegetation for the surface entrance areas
  • Crates, barrels, signs, camp items and small details to dress your levels

Backgrounds & World Map


  • Hand painted canyon and cliff backgrounds for mine entrances
  • Ocean background for coastal / island dig sites
  • Designed to work well with simple parallax scrolling
  • High quality fantasy world map for overworld, level select or loading screens

Characters & Animations


Enemies included:


  • Troll (with digging themed animations)
  • Armadillo
  • Ghost
  • Slime

Each comes with typical game-ready animations:


idle, walk / move, attack, jump.


In total there are over 160 sprite animations across enemies and effects.


Technical


  • Base tiles: 128×128 px sprites (suitable for downscaling)
  • 2D sprites delivered as PNG and TGA sprite sheets
  • Works with any 2D engine that supports standard image files
  • Organized folders for tiles, props, characters, backgrounds and world map

License


✔️ You may use these assets for:

  • Commercial and non-commercial games and interactive projects
  • Modifying and mixing them into your own creations

❌ You may not:


  • Resell, repackage or redistribute the assets as your own
  • Use them for AI training datasets or NFT / crypto projects
  • Include them in generic “asset packs” or game-creation tools

Use this pack to give your digging or mining game a consistent, high quality hand painted look without starting from scratch.


Price $19.99

Stylized Rocks & Cactus – Free Environment Props by GameReady3D - by Sector4 Interactive

2026, February 10 - 15:06
Free stylized rocks and cactus props to enhance scenes instantly. Game-ready, lightweight assets for desert, fantasy, survival, mobile, and casual games. Ideal for prototyping and quick builds.

Number of meshes : 7

Number of prefabs : 7

Texture dimensions : 4 K

Number of textures : 21

Minimum polygon count : 2500

Maximum polygon count: 6926

LOD information : Up to 3

Types of materials and texture maps : PBR Texture

Bring instant life to your environments with this free Stylized Rocks & Cactus Pack, designed for indie developers, students, and rapid prototyping.


This pack includes a curated set of game-ready stylized rock and cactus props, ideal for desert, fantasy, survival, mobile, or casual game environments. Assets are lightweight, cleanly modeled, and easy to drop into Unity projects.


Built as a free starter pack, this release introduces the visual style and quality standard of our premium environment kits, perfect for testing, learning, or kickstarting a scene without friction.


Price $0.00

Demonic Assassin by Dima_stylization

2026, February 10 - 15:04
Demonic Assassin

---------------------------------------- short technical description -----------------------

  • Vertex counts of characters: 62038
  • Texture Resolutions: (body x4096 weapons x2048 hair x4096)
  • Number of Animations: 48

----------------------------------------------- SUPPORT -----------------------------------

Email: dyl.props.environment.artist@gmail.com

----------------------------------------------Demonic Assassin----------------------------

Demonic Assassin - https://youtu.be/owc_BFxBm5o

------------------------------------------------- FEATURES -------------------------------

  • Support UE5 skeleton.
  • 3 sets of unique texturesanimation;
  • Weapons

7x attack

1x death

2x hit

2x idle

1x rage

2x run

6x Walk

1x Jump

1x Turn Left 90

1x Turn Right 90

  1. monster

6x attack

3x hit

2x rage

4x idle

2x run

4x walk

1x fear

1x hysterics


Price $24.99

Vintage Clock - SFX Pack by Sound Armoury

2026, February 10 - 15:01
This is a collection of sounds recorded from a 1930s mechanical clock.
  • Over 30 audio files in 96kHz 24 bit WAV format
  • Metadata tagged (UCS compliant)
  • Available for commercial or non-commercial use, with no attribution required

This is a collection of sounds recorded from a vintage mechanical clock. The clock itself is fairly beaten up and dates back to 1934. Includes chiming sounds and multiple perspectives of ticking.


Features:

  • Over 30 audio files in 96kHz 24 bit WAV format
  • Metadata tagged (UCS compliant)
  • Available for commercial or non-commercial use, with no attribution required

View a list of included files here


Price $5.99

Danger: Explosive - SFX Pack by Sound Armoury

2026, February 10 - 15:00
Beware! "Danger: Explosive" is a sound library with a wide range of explosion sounds and supplemental material.
  • Over 600 sounds in 44.1kHz 16 bit
  • Several variants provided for each sound
  • UCS compliant file naming and metadata
  • Available for commercial or personal use without attribution

Watch out for:

  • Over 600 sounds in 44.1kHz 16 bit
  • Separate "Transient", "Body" and "Tail" layers for flexibility and customisation, as well as game-ready pre-mixed explosions for effortless implementation
  • Rock, sand and gravel debris sounds
  • "Sub drop" layers to add a rumbling low end
  • "Extra long" layers and loopable files provided for situations requiring extended explosions
  • Several variants provided for each sound
  • UCS compliant file naming and metadata
  • Available for commercial or personal use without attribution

View a full list of included files here


Price $29.99

Earthquakes - SFX Pack by Sound Armoury

2026, February 10 - 15:00
"Earthquakes" is a sound library containing a collection of designed earthquakes and a variety of supplemental rattling sounds.
  • 30+ audio files in 16 bit 44.1kHz WAV format
  • UCS compliant file naming and metadata, allowing for easy searching in sound library management tools
  • Available for commercial or personal use without attribution

Features:

  • 30+ audio files in 16 bit 44.1kHz WAV format
  • UCS compliant file naming and metadata, allowing for easy searching in sound library management tools
  • Available for commercial or personal use without attribution

View a summary of included sounds here​


Price $15.99

2015 Vauxhall Corsa - SFX Pack by Sound Armoury

2026, February 10 - 15:00
This is a sound library consisting of recordings of a 2015 Vauxhall Corsa. It is a subcompact vehicle with a 1.4l petrol engine, with a sound that is well suited to urban scenes.
  • 350+ audio files in 16 bit 44.1kHz WAV format
  • Various microphone perspectives are provided for many of the recordings
  • UCS compliant file naming and metadata
  • Available for commercial or personal use without attribution

Includes:

  • Engine loops
  • Driving sounds
  • Foley
  • Horn
  • Other sounds

Features:

  • 350+ audio files in 16 bit 44.1kHz WAV format
  • Various microphone perspectives are provided for many of the recordings
  • UCS compliant file naming and metadata
  • Available for commercial or personal use without attribution

View a summary of included sounds here


Price $19.99

Ceramic Smashes - SFX Pack by Sound Armoury

2026, February 10 - 15:00
This is a sound library that contains a wide variety of both raw and designed ceramic sounds, including porcelain and terracotta.
  • 400+ audio files in 16 bit 44.1kHz WAV format
  • UCS compliant file naming and metadata, allowing for easy searching in sound library management tools
  • Available for commercial or personal use without attribution

Features:

  • 400+ audio files in 16 bit 44.1kHz WAV format
  • UCS compliant file naming and metadata, allowing for easy searching in sound library management tools
  • Available for commercial or personal use without attribution

View a summary of included sounds here


Price $16.99

Glass Smashes - SFX Pack by Sound Armoury

2026, February 10 - 15:00
This is a sound library with a wide range of glass smashing sounds.
  • Over 150 audio files in 16 bit 44.1kHz WAV format
  • UCS compliant file naming and metadata
  • Available for commercial or personal use without attribution

Features:

  • Over 150 audio files in 16 bit 44.1kHz WAV format
  • UCS compliant file naming and metadata
  • Available for commercial or personal use without attribution

View a summary of included sounds here


Price $16.99

Pages