BUNDLE - Rubber Duck Collection by OlyPoly
* Package Type: Upgrade Bundle (Contains instructions only).
* Included Assets: Rubber Duck Collection, Pool Set & Stylized Water Shader, Cartoon Balls Pack.
* Latest Unity Version: Compatible with Unity 2022.3.20.
* Render Pipeline: Compatible with the Built-in, URP, and HDRP assets included in the packs.
The All-In-One Pool Prop Bundle grants you access to three separate 3D asset packs, offering a consistent, low-poly cartoon style for all your props. The assets are optimized for mobile and PC development.
Includes 3 Full Asset Packs:
IMPORTANT: After purchase, please refer to the BUNDLE - Rubber Duck Collection.txt file in your download for instructions on claiming the included assets.
Price $15.00
BUNDLE - City Pack by OlyPoly
- Package Type: Upgrade Bundle (Contains instructions only).
- Included Assets: Character Pack - Low Poly, Job Character Pack - Low Poly, Low Poly City Vehicles Pack (35 Unique).
- Render Pipeline Compatibility: All included packages are compatible with the Built-in, URP, and HDRP Render Pipelines.
- Original Unity Version: Requires Unity 2021.3.3 or newer.
Purchase the Ultimate Low Poly City Pack bundle and gain access to three separate asset packs designed to populate your city scene. All assets feature a consistent low-poly art style and are optimized for mobile and PC development.
Includes 3 Full Asset Packs:
IMPORTANT: This is an Upgrade Bundle. After purchase, you must claim each package individually from the Asset Store. (Instructions will be provided in the BUNDLE - City Pack.txt file in your download.)
Price $15.00
Realistic Mobile Car #31 by Surdov Vadym
4 LOD Levels for Optimized Performance:
Version:
LOD0: 55,786 tris
LOD1: 33,238 tris
LOD2: 16,378 tris
LOD3: 2,984 tris
LOD4: 186 tris
Wheel:
LOD0: 3,268 tris
LOD1: 1,398 tris
LOD2: 497 tris
LOD3: 102 tris
LOD4: 29 tris
Texture Details:
RMCar31Body: 4096x2048 px
RMCar31PaintAo: 1024x1024 px
RMCar31Numbers: 4096x4096 px
Texture Types:
Albedo map
Metallic/Smoothness map
Normal map
Emissive map
FERRANTE Vortice 820 — Ultra-Dynamic Sports Car for Realistic Games
A highly detailed and optimized 3D car model from the "Realistic Mobile Cars" collection, designed for seamless integration into mobile, PC, and console projects.
FERRANTE Vortice 820 is a fictional Italian high-performance supercar inspired by classic wedge-shaped design and modern track-focused engineering.
The vehicle features a clean, original design with no real-world branding, making it completely safe for commercial use with no licensing or copyright concerns.
Optimized geometry, clean topology, and functional animations make this model ideal for racing games, driving simulators, open-world projects, and cinematic scenes.
You can familiarize yourself with my free car
Join my Facebook ,X and instagram page to keep up with the latest news.
Asset Features:
- Original fictional car design — no licensing or copyright issues
- Fully optimized for mobile, PC, and console platforms
- Adjustable steering wheel position
- Functional interior with: Working steering wheel Animated speedometer
- Separated doors ready for animation
- Separate rear spoiler as an individual mesh
- Emission (emissive) textures for headlights
- Clean topology and optimized meshes
- Designed for smooth integration into gameplay systems
- Optimized LODs
- PBR-ready materials with AO and efficient UVs
- Includes colliders for physics-based gameplay
- Compatible with 3rd-party vehicle controllers (e.g., Edy’s, NWH, RCC, etc.)
Perfect for high-speed simulations, realistic city drives, or cinematic race sequences.
Balanced between quality and performance — plug & play ready.
Please consider rating and leaving a review!
For questions: pro3dmodels@ukr.net
Price $16.00
Fully Animated 2d Warriors And Monsters Vol 1.0 by ShotGun Games
10 2d Characters fully animated
Sprites Animation
5 - Warrios
5- Monsters
each character have 7 Animation :
Running
idle
Attack 1
Attack 2
Death
Special
Block
Walking
Mobile Optimized
Enhance your game with this high-quality collection of 10 fully animated 2D characters. Perfect for RPGs, platformers, and strategy games.
Key Features:
- 10 Unique Characters: Includes 5 Brave Warriors and 5 Fearsome Monsters.
- Spartan - Knight - Viking - SwordMan - Ninja
- Skeleton - Werewolf - Orc - Dark Warrior - Orc Rider
- Mobile Optimized
- AI-Powered Animations: Smooth and realistic movements generated by advanced AI.
- 7 Actions per Character:
- Death
- Idle
- Walk
- Run
- Attack 1
- Attack 2
- Special Move
Ready to Use: Easy drag-and-drop integration into your Unity project.
Price $15.99
Chess_Pharaohs_game_ready_3d_model by Nicu_Tepes_Vulpe
Number of textures: 65
Texture dimensions: 2048
Polys: 511185
Verts: 517920
Tris: 1022370
Minimum polygon count: 511185
Maximum polygon count: 1022370
Number of meshes/prefabs: 1/34
Rigging: No
Animation count: No
Animation type list: No
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR
Chess Pharaohs game ready 3d model
This 3D scene depicts a luxurious chess set, designed in the style of Ancient Egyptian chess. The board rests on a massive pedestal, adorned with golden columns standing on sand. The board's squares are made of contrasting marble—sandy beige, deep black, and dazzling white.
The pieces are completely replaced by stylized feline sculptures. The King is a majestic Cat Pharaoh wearing a nemes, and the Queen is Cleopatra herself. The pawns are depicted as small cat guardians. The scene is lit with a soft, warm light, mimicking the rays of the setting sun filtering into a tomb, highlighting the rich gold and lapis lazuli accents on each piece.
And may the best man win.
polys 511185
verts 517920
tris 1022370
textures 104
materials 13
chess, chessboard, egyptianchess, catfigures, strategy, GameBoard, stylized, game ready, AncientEgypt, camel, ancient, war, historical, tabletop, chess pieces, pyramid, pharaoh, battle, warriors, low poly,
Hello. This is a high definition quality polygon of a Chess Pharaohs game ready 3D Model with PBR textures. Extremely detailed and realistic. Executed in a stylized gaming style. Suitable for movie prop, architectural visualizations, advertising renders, games, VR, AR and other. The scene includes FBX, textures for the PBR: Base color, Metallic, Mixed AO, Normal_OpenGL, Roughness. All textures are 2K resolution. The model contains 33 object: bishop_white_black, chess_board, king_white_black, knight_white_black, pawn_white_black, queen_white_black, rook_white_black.
Price $50.00
FontManager by Pitago
- Google Fonts Integration: Search and preview thousands of fonts instantly within the editor.
- One-Click Import: Download .ttf files directly to your specified project folder.
- Auto-TMP Creation: Automatically generates TextMeshPro font assets upon download.
- Customizable Generation: Configure default Atlas Resolution, Padding, and Render Modes for your TMP assets.
- Local Management: View all fonts currently in your project, grouped by family.
- Cleanup Tools: Easily identify and remove duplicate or missing font assets to keep your project clean.
Font Manager is the essential tool for developers who want to speed up their UI design process. Stop manually downloading fonts from the web and configuring assets one by one—let Font Manager do it for you.
Directly from the Unity Editor, you can search the vast Google Fonts library, preview styles, and download the fonts you need. The tool integrates seamlessly with TextMeshPro, automatically converting downloaded fonts into ready-to-use TMP assets based on your custom settings.
Whether you need a specific style for a header or a readable font for body text, Font Manager makes it easy to experiment and iterate on your game's typography without breaking your flow.
- Google Fonts Integration: Search and preview thousands of fonts instantly within the editor.
- One-Click Import: Download .ttf files directly to your specified project folder.
- Auto-TMP Creation: Automatically generates TextMeshPro font assets upon download.
- Customizable Generation: Configure default Atlas Resolution, Padding, and Render Modes for your TMP assets.
- Local Management: View all fonts currently in your project, grouped by family.
- Cleanup Tools: Easily identify and remove duplicate or missing font assets to keep your project clean.
Price $15.00
Stylized Harbor Props by LoneAcornGames
Number of textures: 2 albedo
Texture dimensions: 1024x1024 or 2048x2048
Polygon/tris count for each asset:
Anchor: 718 polygons, 942 polygons with rope
Barrels (4): 236 - 324 polygons, 2100 polygons filled with fish
Bottles (4): 236 - 308 polygons (no cork), 264 - 336 polygons (with cork)
Bucket: 392 polygons
Bucket with fish: 2070 polygons
Chest: 633 polygons
Crate 1: 144 polygons
Crate 2: 136 polygons
Dock crane: 1996 polygons
Fish (5): 280 - 322 polygons (whole), 284 polygons (skeleton), 186 polygons (half)
Fish drying rack: 3128 polygons
Fish stand: 124 polygons
Fish stand with fish: 3060 polygons
Fishing net: 832 polygons
Fishing net rack: 2760 polygons
Fishing rod: 1160 polygons
Ladders (2): 96 and 120 polygons
Lantern: 372 polygons
Lantern post double: 1666 polygons
Lantern post single: 860 polygons
Life buoys (2): 676 and 748 polygons
Modular dock pieces (11): 128 - 344 polygons each, 792 polygons hanging bridge
Mooring bollard: 60 polygons
Oars (2): 84 and 116 polygons
Pallet: 140 polygons
Pillars (2): 38 polygons each
Planks (12): 12 polygons each
Rope coil: 356 polygons
Rope hanging bits: 92 - 116 polygons
Rope lying bits: 164 - 320 polygons
Rowboat: 472 polygons
Sacks (6): 152 polygons (flat and leaning), 456 polygons (stack), 335 - 464 polygons (sitting)
Sailboat: 1840 polygons (no sails), 3292 polygons (sail down), 2684 polygons (sail rolled up)
Seashells (3): 70 - 230 polygons
Ship wheel: 1548 polygons
Spyglass: 236 polygons
Stool: 148 polygons
This stylized, hand-painted harbor prop pack is designed for fantasy, pirate, or medieval settings, offering optimized low-poly assets with consistent visuals. It's well suited for building ports, docks, and shoreline environments while maintaining strong performance and visual cohesion.
This pack includes 2 boats, 11 modular dock pieces, and 75+ decorative props. All models feature clean pivots and are ready to use in Unity.
Includes 89 unique, low-poly models, split into two optimized albedo texture (2K or 1K) - no normal maps or extra materials needed.
Supports Built-in, URP, and HDRP with materials and prefabs ready for each.
Modularity and variation are built into the assets:
- Dock pieces follow a 2-meter standard and can be easily snapped using Unity's grid system. Ramps go down either 1 or 2 meters.
- Lantern and bucket feature rotatable handles.
- Chest can be opened and includes rotatable handles
- Sailboat comes in three variations; sail down, sail rolled up, and no sail
- Dock crane comes with a detachable pallet
- Bottles are provided both with and without corks
Price $18.00
Motel Interior Environment (Hotel, Level, Realistic) by BEFOUR STUDIOS
- Number of Unique Meshes: 68
- Collision: Yes
- Average Poly Count: around 200 up to 2K
- LODs: Yes, up to 5
- Number of Textures: 66
- Texture Resolutions: 2K to 4K
- Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity, Emissive
- Number of Shaders : 1 Master Shader
- Number of Materials: 23
- Materials: Each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material
- Props: Books, Chairs, Lamps, Beds, Desks and lot more.
- Architecture: Modular Wall, Modular Floor, and etc.
- Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Attention !!! : This pack support 3 RENDER PIPELINE HDRP, URP, and BUILTIN. The packages located in the Settings - Urp and Settings - Builtin. Just drag these package folders to your suitable pack!
Step into the nostalgic atmosphere of a classic roadside motel room with this carefully crafted Unity Environment Pack. Warm wood panels, patterned wallpaper, vintage furniture and subtle lighting come together to form a grounded cinematic space that instantly tells a story. 🎞️🛏️
This pack includes 68 unique meshes covering furniture, décor and clutter props, making it ideal for narrative projects, thriller or horror scenes, mystery games and stylized realism.
All assets are fully optimized and game-ready, featuring clean topology, efficient UVs, proper collisions and high-quality materials for believable lighting. 🎮✨
Features
🧩 68 Unique Meshes
🛋️ Modular interior furnishing assets
🎮 Game-ready and optimized
💡 High-quality materials & real-time lighting support
📦 Fits cinematics, games, trailers and visualization projects
- If you have any questions about the package, just click on the Discord 💬link to ask.
Price $19.99
SciFiMaterializeEffect by Ahu Systems
- Performant Materialize effect shader
- Works in VR (90 fps on Quest 3 in the demo game)
- Includes example scenes, animation clips and scripts for animating the materialize effect
- SRP Batcher compatible
- Animations are controllable via animation and animator components, but can also be controlled via custom scripts
- Built in "bloom" like effect within the object surface
- The effect is generated inside the fragment shader stage, the polygon and vertex counts will not increase.
- Includes helper scripts for synchronized loading of multiple objects.
Caveats:
- The effect depends on back faces of the mesh so the illusion will break for meshses that have "holes" in it.
- The effect is achieved using shading, going inside the mesh/object will make the internal geometry disappear.
Sci‑Fi Materialize Effect is an easily animatable, customizable, performant visual effect for sci-fi or retro styled games that could take advantage of a load-in/materialize and load-out/dematrialize type effects for game objects. The effect works even on low-poly models. The voxel sizes, colors and other parameters are fully adjustable. The effect is built on top of the default URP lit shader, providing the same functionality as the URP lit shader with the materialize effect added on top. Typical use cases:
- Character/enemy spawn or teleport
- Object appear/disappear effects
- Display of half-materialized objects that reveal inner voxels
Bonus:
- An example demo game with an anti-aliased 2D grid shader, procedural building placement, enemy spawning and teleport effect when falling off the road.
- Procedural generation scripts for the demo game
- Custom variations of the materialize lit shader, adding animated height and distance fog functionality to the base shader
- Vertex painted demo game mesh assets, 3 machines and 6 buildings.
Price $29.99
Advanced Skill System for Game Creator 2 by KingEdwardI
- Runtime system (Skills, Trees, Instances, Memory, Projectile System, Magic Behaviors)
- Full UI (Tree, Hotbar, Tooltips, Layout Groups)
- 40+ GC2 Visual Script elements
- Editor tools & Setup Wizard
- Example prefabs & demo skills
- Example scenes
- Complete documentation
Online docs: Skill System Documentation on Notion
I'm very happy to bring you guys, Advanced Skill System for Game Creator 2! 🔥
The easiest, most complete Skill System for Game Creator 2, ready to spice your games.
A production-ready framework to create Skill Trees, Abilities, Talent Systems, and Progression Mechanics entirely through the Inspector.
Main Features
🌳 Build Any Skill Tree
- Unlimited skills & trees
- Up to 99 levels per skill
- Advanced requirements (AND/OR, levels, custom conditions, prerequisites)
- ScriptableObject-based data
- Instance handling for runtime
- Class, weapon, or magic-specific trees
- Skill point confirmation dialogs
- Refund single skill or full Re-Spec support
🔥 Active & Passive Skills
- Cooldowns, hotbar support (1–8), drag & drop
- Passive bonuses & stat modifiers
- Offensive spells with different effects
- Full GC2 Instruction logic on skill use and on sequencer clips
- Visual cooldown indicators
- Properties ready for level based effects and math
🔮 Built-in Magic Behaviors
Build any spell that you want with built-in magic mechanics:
- Spawn Zone with Effect Over Time
- AoE Effect
- Attract Enemies to Position
- Attrack Enemies to Spinning Vortex (hurricane with gravity)
- Pattern instantiating (circle, star, wave, spiral, heart, and many more)
💥 Projectile System Included
Create abilities with a complete projectile system, all packed together!
9 Behavior Types Ready to Use:
- Straight
- Curve
- Spiral
- Zig-Zag
- Missile
- Homing
- Wave
- Boomerang
- Orbit
Includes speed control, lifetime, collision events, spawn points, custom effects, pooling, and GC2 events for full integration.
🎬 Advanced Systems
- Animation Sequencer sync
- Level-specific costs, cooldowns, and behavior
- Object pooling
- Validation & debugging tools
- Refund, confirmation prompts, and full Re-Spec workflow
🎨 Complete UI Included
- 2 complete sprite sets with 9-slice support for fast UI customization
- Skill Tree panel with procedural connections
- Hotbar UI
- Advanced tooltips
- Confirmation UI
- Locked/Unlocked/Level visuals
- Fully themeable (colors, icons, fonts)
- Auto-layout groups, Tree Layout and Radial Layout
🧩 Deep GC2 Compatibility
- 40+ Visual Scripting Elements (Instructions, Conditions, Properties, Triggers)
- Run Conditions and Instructions for important events on the inspector
- Native GC2 Save/Load support
⚡ Quick Start
Setup Wizard (2 minutes):
Tools → Skill Tree → Setup Wizard → Select Player → Select Options → Done.
Or manually add the SkillTreeComponent, create Skill Tree Data and Skill assets, and drop in the UI prefabs.
🏆 Why Choose This System?
Compared to other skill systems:
✔ Built specifically for GC2
✔ 100% no-coding required
✔ Complete UI included
✔ Sequencer integration
✔ Fast to set up
✔ 40+ Visual Scripting elements
✔ Production-ready and optimized
✔ Fits every type of Skill/Magic System
💡 Perfect For
- RPGs
- Adventure games
- Roguelikes/Survivors
- Class/talent systems
- Weapon & magic trees
- Crafting/base-building tech trees
📦 Includes
- Runtime system (Skills, Trees, Instances, Memory, Projectile System, Magic Behaviors)
- Full UI (Tree, Hotbar, Tooltips, Confirmation)
- 2 UI sprite sets
- 40+ GC2 Visual Script elements
- Editor tools & Setup Wizard
- Example prefabs & demo skills
- Example scenes
- Complete documentation
🚀Roadmap
- V1.1 - Skill Charges/Stacks and Skill Tags/Categories
- V1.2 - Skill Evolution/Morph
- V1.3 - Skill Synergies
- V1.3.1 - 2 New Sprite Sets + PDF Documentation
Price $50.00
BuildOptimizerPro by imperavr
- Type: Editor Window Tool
- Compatibility: Unity 2020.3 and higher
- Render Pipeline: Built-in, URP, and HDRP compatible
- Scripting Backend: Mono & IL2CPP supported
Key Capabilities:
- Texture Import Settings Scanner
- Audio Import Settings Scanner
- Mesh Collider Validation
- Script Performance Analysis (Regex based)
- Persistent "Ignore List" using EditorPrefs
- Auto-Fix and Revert functionality
Build Optimizer Pro is your automated Quality Assurance partner inside Unity.
Are you struggling with large build sizes or performance drops? Stop checking files manually. Build Optimizer Pro scans your project to identify common performance bottlenecks and helps you fix them with a single click.
Features a robust Dual-Mode system:
1. Build Optimizer (Strict Mode): Scans ONLY the assets included in your build settings. Perfect for final optimization before release.
2. Project Health (Deep Scan): Scans your entire Assets folder to find unused heavy files, unoptimized textures, and project clutter.
✨ CORE FEATURES:
• Smart Texture Analysis: Automatically detects textures larger than 2048px or those with unnecessary "Read/Write" enabled.
• Audio Optimization: Identifies stereo sound effects that should be forced to Mono to save memory.
• Physics Validator: Finds dangerous Non-Convex Mesh Colliders on dynamic Rigidbodies that cause physics errors.
• Code Safety: Scans scripts for performance killers like "GameObject.Find" inside Update loops.
• One-Click Fixes: Fix issues instantly directly from the dashboard.
• Safe Revert: Made a mistake? Revert fixes instantly.
• Ignore System: Mark specific assets to be ignored in future scans.
📂 INCLUDES:
- Complete Source Code (Namespaced).
- Demo Scene with example issues to test the tool.
- PDF Documentation.
Perfect for Mobile, VR, and Desktop projects where performance matters.
Price $9.99
Spreadsheet Master by Drkhn
Technical Details:
- Supports read and write operations to Google Sheets directly from Unity.
- Append single rows or multiple rows in batch.
- Update individual cells, entire columns, or custom ranges.
- Full facade API for simplified calls: SheetBridgeAPI.Write and SheetBridgeAPI.Read.
- Coroutine-based for non-blocking asynchronous operations.
- Handles different data types (string, int, bool) and provides helper methods for type-safe access.
- Detailed example scripts showing common use cases: player sessions, level results, currency updates, and leaderboard management.
- Works with URP, HDRP, and standard SRP pipelines.
- Easy setup with Google Service Account JSON and clear documentation.
- Built for all genres, suitable for live analytics, dynamic content, and in-game tracking.
SheetBridge is a powerful Unity integration tool for Google Sheets that lets developers read and write data directly from their games. You can append single or multiple rows, update entire columns, and access specific cells or ranges. It’s fully customizable, allowing you to track player stats, leaderboards, session analytics, in-game currencies, and more in real time. Works seamlessly across all game genres, helping teams manage live game data, analytics, and dynamic content without leaving Unity. Easy to implement with clear API, coroutine support, and detailed examples.
Third-Party Software:
This asset uses Google APIs Client Library for .NET (Apache License 2.0).
See Third-Party Notices.txt included in the package for details.
Price $9.99
Sprite Warp by Game Grease
Supported Unity Versions
Sprite Warp has been tested to work in 2022.3.62f2 LTS and above on Windows and OSX.
View installation videos for 2022.3.62f2 LTS and 6.3 LTS here
If you encounter an issue in 2022.3.62f2LTS and above, please contact support@gamegrease.store before leaving a review and I will help you.
Features
> Simple Mode
Use Simple Mode for quick 1-faced perspective changes with 4 adjustable corner handles
> Advanced Mode
Use Advanced Mode for custom multi-faced perspective changes with 4 adjustable corner handles for each face
> Simple & Subdivided Mesh
Disable subdivided mesh to enable TL & BR corner handles to have a different warp behavior that allows you to "fold" textures over themselves
Enable subdivided mesh to place a grid over your sprite and use a slider to increase or decrease grid subdivisions to gain consistent behavior from each corner handle for a more classical warping experience similar to Photoshop
> Cut out smaller sprites from bigger ones
You can draw a plane over an area of a sprite and cut it out to create a new one
> Set your file size
Use a slider to increase or decrease .png file size
> Undo/Redo Support
Edits are recorded so you can ctrl+z and ctrl+y
> Autosave
Saves warp after baking so you can easily reload the last warp by pressing a button
Why Sprite Warp over similar assets?
-There are no similar assets at the time of writing and I have plans to bring in more Photoshop-like features into the unity editor
-See how an experienced unity developer has created a system you're interested in to apply it in another project you're working on
-Author of this asset is a game dev with over 6 years work XP
-Documentation and email support
Current Limitations
-Supports .png creation only
-The tool uses Unity's Texture2D.EncodeToPNG() method for PNG encoding. This encoder creates a "clean" PNG containing only essential image data chunks (IHDR, IDAT, IEND). If your original PNG contains other chunks, those chunks will NOT be preserved in the baked output. Learn more here
Coding
-No coding is required to easily warp your sprites in the unity editor using this tool
Music from the trailer not included.
Art assets are provided as-is and are intended to demo warping functionality, you will be responsible for providing your own assets and ensuring they're production ready.
- Fast perspective changes with a process that takes less than a minute
- Easy and intuitive to learn and use with documentation and videos available
- No coding required to use 100% of the features
Price $4.99
Pro UV Master by imperavr
Key Features:
- Visual UV Editor: A complete in-editor window for viewing and editing UV layouts with a customizable checkerboard background or your own reference texture.
- Scene View Integration: Click directly on faces in the Unity Scene View to select and highlight their corresponding UV islands in the editor window.
- Global & Selection Modes: Choose to transform the entire UV map or only selected vertices/islands.
- Precision Transforms: Move, rotate, and scale UVs with pixel-perfect precision using step-based nudge controls.
- Smart Auto UV Tools: Includes "Box Projection" and "Planar Projection from View" tools for quick and easy unwrapping.
- Selection Box: Easily select multiple UV points by dragging a selection box in the editor.
- Full Undo/Redo Support: All operations are fully undoable with Ctrl+Z for a worry-free workflow.
- Resizable UI: A modern, resizable editor window with a split view that fits perfectly into your workspace.
- Pipeline Agnostic: Works seamlessly with the Built-in Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP).
- Source Code Included: Full C# source code is included for advanced users.
Compatibility:
- Unity 2021.3 LTS and higher.
- Works on all mesh types with a MeshFilter component.
Stop switching back to Blender for simple UV fixes!
Pro UV Master is a powerful and intuitive editor extension that brings professional UV mapping and editing capabilities directly into the Unity Editor. Whether you're fixing a stretched texture, realigning a UV island, or need to quickly unwrap a new mesh, Pro UV Master has you covered without ever leaving your scene.
Why Pro UV Master?
- Workflow Efficiency: No more exporting and importing fbx files just to make small UV adjustments. Do it all in Unity.
- Visual & Intuitive: The checkerboard background and colored vertex indicators make it easy to see and understand your UV layout.
- Scene View Power: Our unique "Scene Edit Mode" allows you to click on the faces of your mesh in the Scene View to select and edit their corresponding UVs instantly.
- Precision Control: Don't rely on guesswork. Use the precision step controls to nudge, scale, and rotate UVs with pixel-perfect accuracy.
- Smart & Safe: With features like auto-unwrapping and full Undo/Redo support, you can experiment freely and get results fast.
- Smart Save: This feature allows you to create a new mesh asset while preserving your original object data. Please remember to save your scene to avoid losing your progress.
Take control of your UVs and speed up your development pipeline with Pro UV Master.
Price $40.00
NotesPro – Kanban, TODO, Quick Notes by CoreBit_Studio
NotesPro is a powerful, fully integrated note-taking system designed specifically for Unity developers who want to stay organized without leaving the editor.
Ideal Use Cases
- Task management and bug tracking
- Game design documentation
- Project planning with Kanban boards
- Quick idea capture
- Asset and workflow organization
Note Types
Text Notes
A clean, distraction-free editor for documentation, design documents, and general notes.
List Notes
- Interactive task lists with checkboxes
- Visual progress tracking
- Drag & drop reordering
- Automatic strikethrough for completed tasks
Kanban Boards
- Full Trello-style board system
- Unlimited, customizable columns
- Drag & drop cards between workflow stages
- Color-coded pipelines
- Visual overview of the entire development process
Key Features
Smart Organization
- Multiple profiles for different projects
- Groups for categorizing notes
- Powerful tag system
- Advanced search across titles, content, and tags
Deep Unity Integration
- Link notes to GameObjects, Prefabs, Scripts, and Materials
- Double-click to ping linked assets
- Visual thumbnails for quick identification
Sticky Notes
- Floating windows that stay on top of the editor
- Multiple sticky notes at the same time
- Compatible with all note types
Scene View Overlay
- Minimal toolbar inside the Scene View
- One-click note creation
- Fast access without interrupting workflow
What’s Included
- Complete note-taking system (Text, List, and Kanban)
- Profile and group management
- Tag system with search
- Asset linking functionality
- Sticky notes
- Scene overlay toolbar
- Full documentation
Compatibility
Fully optimized for Unity 6 and Unity 2022 LTS.
Compatibility with versions older than Unity 2021.3 may be limited.
Price $18.00
2D Animation System by TLD
TECHNICAL REQUIREMENTS:
- Unity 2020.3 LTS or newer
- Works with all render pipelines
- Compatible with new Input System
NO MORE ANIMATION TREES! The TLD 2D Animation System provides a complete animation management solution with pre-coded visual effects, event-driven control, and a professional custom editor - all designed specifically for 2D games.
Core Animation System:
- Automatic animation clip detection and management
- Professional tabbed custom editor with visual controls
- Comprehensive event system (Start, End, Progress, Custom)
- Advanced state management with smooth transitions
- Animation queue system for combos and sequences
- Animation markers and callbacks at precise timestamps
12 Pre-Coded Procedural Animations:
- Movement: Float, Bounce, Wave, Wiggle
- Rotation: Rotate, Sway, Jiggle
- Scale: Pulse, Squash & Stretch, Elastic
- Visual: Blink, Glow
- 6 instant presets (Collectible, Power-Up, Portal, etc.)
2D Sprite Effects:
- Flash effect with customizable colors
- Shake effect for impacts
- Ghost trail for speed effects
- Auto-flip based on movement direction
- Particle system integration
Developer Experience:
- Zero dependencies - works immediately
- Complete API with 50+ methods
- Full documentation with code examples
- Example integration scripts included
- Optimized for 2D workflows
Performance & Polish:
- Distance-based culling system
- Smooth transition curves
- Per-animation speed control
- Dynamic sorting layer management
- Visual debugging tools
Price $15.00
XJson by Kui Shan Dao Zhang
I. Main Features:
- XData - A flexible runtime data structure capable of holding any type of data.
- XJson - An enhanced JSON text format.
II. Detailed Introduction:
XData
- A flexible runtime data structure capable of holding any type of data.
- All data retains its original type without boxing or unboxing.
- Data can be converted to and from types supported by XJson.
XJson
- Supports multiple numeric types for precise control, instead of just a single double type.
- Object types can use various key (index) types, not limited to string type only.
- Features a unique Action type, allowing custom operations where the same value can return different results under different conditions.
- Automatically checks format and accurately locates issues.
Detailed C# Scripting API Documentation
- Comprehensive module introductions.
- Detailed type introductions, with a separate markdown document for each type.
- Thorough method explanations, including the usage of each parameter.
- Simple and easy-to-understand examples.
Supported Unity Versions
Unity 2021 to Unity 6
Upgrade Package
This package can be upgraded to the XDataManager package.
Contact Us
I. Main Features:
- XData - A flexible runtime data structure capable of holding any type of data.
- XJson - An enhanced JSON text format.
II. Detailed Introduction:
XData
- A flexible runtime data structure capable of holding any type of data.
- All data retains its original type without boxing or unboxing.
- Data can be converted to and from types supported by XJson.
XJson
- Supports multiple numeric types for precise control, instead of just a single double type.
- Object types can use various key (index) types, not limited to string type only.
- Features a unique Action type, allowing custom operations where the same value can return different results under different conditions.
- Automatically checks format and accurately locates issues.
Detailed C# Scripting API Documentation
- Comprehensive module introductions.
- Detailed type introductions, with a separate markdown document for each type.
- Thorough method explanations, including the usage of each parameter.
- Simple and easy-to-understand examples.
Supported Unity Versions
Unity 2021 to Unity 6
Upgrade Package
This package can be upgraded to the XDataManager package.
Contact Us
Price $0.00
Tipstick by Swipe Forge
- Demo scene
- Joystick prefabs
- 20+ example Textures
- You can replace any SwipeForge material texture with your own sprites (for circle, glow and stem) to match your game’s style.
Drag a joystick prefab onto your Canvas, hit Play – the controls are ready to use.
The pack includes fixed and floating joystick modes, stylized shaders, and a demo scene so you can copy a working setup in minutes.
Drop‑in prefabs: ready‑made joystick prefabs, just drag to the scene and use.
Fixed & Floating modes: fixed position joystick and floating joystick that appears where the player taps.
Stylized shaders: three SwipeForge shader that work with any sprites or textures you assign.
Easy visual tuning: control effect strength and offset through the TipstickController inspector.
Demo & documentation: demo scene and in‑project docs showing recommended setup and parameters.
Pipeline & packages handled: supports Built‑in / URP / HDRP and automatically sets up required packages (Shader Graph, TextMesh Pro) on import.
Price $25.00
Joystick Elite - Rocket by Swipe Forge
- Demo scene: Assets/Joystick Elite/Rocket/Demo.unity.
- Joystick prefabs: Assets/Joystick Elite/Rocket/Prefabs/Fixed Joystick.prefab and Floating Joystick.prefab.
- Scripts: Assets/Joystick Elite/Scripts/Joystick.cs, FloatingJoystick.cs, JoystickShaderController.cs.
- Textures: located in Assets/Joystick Elite/Rocket/Textures.
- You can replace any SwipeForge material texture with your own sprites to match your game's style.
Drag a joystick prefab onto your Canvas, hit Play – the controls are ready to use. The pack includes fixed and floating joystick modes, a stylized shader, and a demo scene so you can copy a working setup in minutes.
- Drop‑in prefabs: ready‑made joystick prefabs, just drag to the scene and use.
- Fixed & Floating modes: fixed position joystick and floating joystick that appears where the player taps.
- Stylized shader: one SwipeForge shader (Fire) that works with any sprites or textures you assign.
- Easy visual tuning: control effect strength and offset through the JoystickRocketController inspector.
- Demo & documentation: demo scene and in‑project docs showing recommended setup and parameters.
- Pipeline & packages handled: supports Built‑in / URP / HDRP and automatically sets up required packages (Shader Graph, TextMesh Pro) on import.
Price $19.99
Joystick Elite - Casual by Swipe Forge
- Demo scene: Assets/Joystick Elite/Casual/Demo.unity.
- Joystick prefabs: Assets/Joystick Elite/Casual/Prefabs/Fixed Joystick.prefab and Floating Joystick.prefab.
- Scripts: Assets/Joystick Elite/Scripts/Joystick.cs, FloatingJoystick.cs, JoystickShaderController.cs.
- Textures: located in Assets/Joystick Elite/Casual/Textures and grouped into three types — handle, circle (base), and glow.
- Circle and glow textures are provided as 512x512 PNG with alpha, handle textures can use any size that fits your UI layout.
- You can replace any SwipeForge material texture with your own sprites (for handle, circle and glow) to match your game’s style.
Drag a joystick prefab onto your Canvas, hit Play – the controls are ready to use. The pack includes fixed and floating joystick modes, stylized shaders, and a demo scene so you can copy a working setup in minutes.
Drop‑in prefabs: ready‑made joystick prefabs, just drag to the scene and use.
Fixed & Floating modes: fixed position joystick and floating joystick that appears where the player taps.
Stylized shaders: three SwipeForge shaders (Bubble / Clay / Rubber) that work with any sprites or textures you assign.
Easy visual tuning: control effect strength and offset through the JoystickShaderController inspector.
Demo & documentation: demo scene and in‑project docs showing recommended setup and parameters.
Pipeline & packages handled: supports Built‑in / URP / HDRP and automatically sets up required packages (Shader Graph, TextMesh Pro) on import.
Price $14.99
