LOWPOLY STYLIZED WEAPONS PACK by DHILRUBA
Number of textures :1
Texture dimensions : 1024X1024
Minimum polygon count : 1
Maximum polygon count : 125408
Number of meshes/prefabs : 292
Rigging: No
Animation count : 0
UV mapping: No
Types of materials and texture maps (e.g., PBR) : NON PBR, IMAGE TEXTURE
Stylized Low-Poly Weapon Pack – 80 Game-Ready Models
This pack features 20 original, stylized low-poly weapons, each with modular attachments like scopes and silencers, plus 3 unique color variants per weapon — totaling 80 models. Ideal for FPS, survival, or stylized games.
- 20 original weapon designs (rifles, snipers, SMGs, RPGs, shotguns, and more)
- Modular attachments: scopes, silencers, and more
- 3 color variants per weapon
- 80 total models included
- Clean topology and low-poly optimized
- Supports Built-in Render Pipeline, URP, and HDRP
Perfect for game developers looking for lightweight, game-ready weapons with full engine compatibility.
Price $32.99
Creatures of Egypt Mini Pack by Valeria Miller
Number of textures 278
Texture dimensions 4096x4096
Maximum polygon count 15980, 8759, 14012
Number of meshes/prefabs 3
Rigging: Yes
Animation count 8,
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
Creatures of Egypt Mini Pack includes 3 low-poly model of characters: Egyptian Mummy, Egyptian Nymph, Goddess Bastet. each have 5 skins. All textures 4096x4096. PBR Metall/Rough, Mask map. All texture can be compressed to 1024x1024 without loss much quality. Body has one UV and one Mesh, head cannot be removed.
1. Egyptian Mummy
The model has 6 UV sets: Body, Eyes, Helmet, Cloth1, Cloth2, Weapon.
All of those sets can be combined with each other. All texture can be compressed to 1024x1024 without loss much quality
Body has one UV and one Mesh, head cannot be removed.
The model has 5 skins.
The model contains 14 animations:
Idle (6)
walk (2)
Run (2)
Death (1)
Attack (3)
faces 14012
verts 14944
tris 27691
Custom skeletonhas has additional bones: Eyes , Cloth, Weapon, Weapon1
26 materials
126 textures on 5 skins
5 mesh prefab
2. Egyptian Nymph
The model has 4 UV sets: Body, Hair,Eyes,Clothes.
All of those sets can be combined with each other. Also eyes have a emissive parts that gives possibility include it on every sets or off it.
The model contains 13 animations:
Idle (5)
walk (2)
Stance (2)
Run (2)
Death (2)
faces 8759
verts 8843
tris 17295
20 materials on 5 skins
100 textures on 5 skins
Custom skeletonhas has additional bones
3. Goddess Bastet
The model has 6 UV sets: Body, Eyes, Cloth, Hands, Helmet, Armor. HDRP Textures are included.
All of those sets can be combined with each other. Also eyes have a emissive parts that gives possibility include it on every sets or off it. The model has 5 skins.
The model contains 8 animations:
Idle (4)
walk (2)
Run (1)
Death (1)
faces 15980
verts 16348
tris 31472
6 mat on 1 skin
52 textures on 1 skin
Price $70.00
Coffee Tables #2 Package by wb-gameart
Coffee Tables (Industrial-Style) modeled in low poly as a single objects with two LODs.
This package contains Coffee Table #6, Coffee Table #7, Coffee Table #8, Coffee Table #9 and Coffee Table #10.
Coffee Table #6
Topology:
LOD0: 22514 Tris
LOD1: 11186 Tris
LOD2: 1725Tris
PBR Textures (Standard/URP):
- 1x Albedo/Transparency Map (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Metallic/Smoothness Map (4096x4096)
- 1x Ambient Occlusion Map (4096x4096)
PBR Textures (HDRP):
- 1x Basecolor Map (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Mask Map (4096x4096)
Coffee Table #7
Topology:
LOD0: 16636 Tris
LOD1: 8251 Tris
LOD2: 1484 Tris
PBR Textures (Standard/URP):
- 1x Albedo Map (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Metallic/Smoothness Map (4096x4096)
- 1x Ambient Occlusion Map (4096x4096)
PBR Textures (HDRP):
- 1x Basecolor Map (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Mask Map (4096x4096)
Coffee Table #8
Topology:
LOD0: 44566 Tris
LOD1: 20646 Tris
LOD2: 4131 Tris
PBR Textures (Standard/URP):
- 1x Albedo Map (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Metallic/Smoothness Map (4096x4096)
- 1x Ambient Occlusion Map (4096x4096)
PBR Textures (HDRP):
- 1x Basecolor Map (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Mask Map (4096x4096)
Coffee Table #9
Topology:
LOD0: 8738 Tris
LOD1: 4492 Tris
LOD2: 839 Tris
PBR Textures (Standard/URP):
- 1x Albedo Map (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Metallic/Smoothness Map (4096x4096)
- 1x Ambient Occlusion Map (4096x4096)
PBR Textures (HDRP):
- 1x Basecolor Map (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Mask Map (4096x4096)
Coffee Table #10
Topology:
LOD0: 16124 Tris
LOD1: 7840 Tris
LOD2: 1403 Tris
PBR Textures (Standard/URP):
- 1x Albedo Map (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Metallic/Smoothness Map (4096x4096)
- 1x Ambient Occlusion Map (4096x4096)
PBR Textures (HDRP):
- 1x Basecolor Map (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Mask Map (4096x4096)
Mesh: .FBX Format
Textures: .PNG Format
Price $28.00
Ancient Artifacts #6 Package by wb-gameart
Ancient Artifacts are created in low poly as a single object with two LODs.
This package contains Ancient Artifact #11, Ancient Artifact #12, Ancient Artifact #13, Ancient Artifact #14 and Ancient Artifact #15.
Ancient Artifact #11
Topology:
LOD0: 28678 Tris
LOD1: 13953 Tris
LOD2: 2726 Tris
PBR Textures (Standard/URP):
- 2x Albedo Map (4096x4096)
- 2x Normal Map (4096x4096)
- 2x Metallic/Smoothness Map (4096x4096)
- 2x Ambient Occlusion Map (4096x4096)
PBR Textures (HDRP):
- 2x Basecolor Map (4096x4096)
- 2x Normal Map (4096x4096)
- 2x Mask Map (4096x4096)
Ancient Artifact #12
Topology:
LOD0: 27256 Tris
LOD1: 13555 Tris
LOD2: 1318 Tris
PBR Textures (Standard/URP):
- 1x Albedo Map (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Metallic/Smoothness Map (4096x4096)
- 1x Ambient Occlusion Map (4096x4096)
PBR Textures (HDRP):
- 1x Basecolor Map (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Mask Map (4096x4096)
Ancient Artifact #13
Topology:
LOD0: 9212 Tris
LOD1: 4610 Tris
LOD2: 468 Tris
PBR Textures (Standard/URP):
- 1x Albedo Map (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Metallic/Smoothness Map (4096x4096)
- 1x Ambient Occlusion Map (4096x4096)
PBR Textures (HDRP):
- 1x Basecolor Map (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Mask Map (4096x4096)
Ancient Artifact #14
Topology:
LOD0: 13623 Tris
LOD1: 6682 Tris
LOD2: 538 Tris
PBR Textures (Standard/URP):
- 1x Albedo Map (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Metallic/Smoothness Map (4096x4096)
- 1x Ambient Occlusion Map (4096x4096)
PBR Textures (HDRP):
- 1x Basecolor Map (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Mask Map (4096x4096)
Ancient Artifact #15
Topology:
LOD0: 35614 Tris
LOD1: 17838 Tris
LOD2: 1587 Tris
PBR Textures (Standard/URP):
- 1x Albedo Map (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Metallic/Smoothness Map (4096x4096)
- 1x Ambient Occlusion Map (4096x4096)
- 1x Albedo Map (2048x2048)
- 1x Normal Map (2048x2048)
- 1x Metallic/Smoothness Map (2048x2048)
- 1x Ambient Occlusion Map (2048x2048)
PBR Textures (HDRP):
- 1x Basecolor Map (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Mask Map (4096x4096)
- 1x Basecolor Map (2048x2048)
- 1x Normal Map (2048x2048)
- 1x Mask Map (2048x2048)
Mesh: .FBX Format
Textures: .PNG Format
Price $28.00
Coffee Tables Package by wb-gameart
Coffee Tables (Industrial-Style) modeled in low poly as a single objects with two LODs.
This package contains Coffee Table, Coffee Table #2, Coffee Table #3, Coffee Table #4 and Coffee Table #5.
Coffee Table
Topology:
LOD0: 19418 Tris
LOD1: 9464 Tris
LOD2: 1704 Tris
PBR Textures (Standard/URP):
- 1x Albedo Map (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Metallic/Smoothness Map (4096x4096)
- 1x Ambient Occlusion Map (4096x4096)
PBR Textures (HDRP):
- 1x Basecolor Map (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Mask Map (4096x4096)
Coffee Table #2
Topology:
LOD0: 4730 Tris
LOD1: 2014 Tris
LOD2: 229 Tris
PBR Textures (Standard/URP):
- 1x Albedo Map (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Metallic/Smoothness Map (4096x4096)
- 1x Ambient Occlusion Map (4096x4096)
PBR Textures (HDRP):
- 1x Basecolor Map (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Mask Map (4096x4096)
Coffee Table #3
Topology:
LOD0: 8586 Tris
LOD1: 4018 Tris
LOD2: 543 Tris
PBR Textures (Standard/URP):
- 1x Albedo Map (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Metallic/Smoothness Map (4096x4096)
- 1x Ambient Occlusion Map (4096x4096)
PBR Textures (HDRP):
- 1x Basecolor Map (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Mask Map (4096x4096)
Coffee Table #4
Topology:
LOD0: 27549 Tris
LOD1: 14010 Tris
LOD2: 2694 Tris
PBR Textures (Standard/URP):
- 1x AlbedoTransparency Map (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Metallic/Smoothness Map (4096x4096)
- 1x Ambient Occlusion Map (4096x4096)
PBR Textures (HDRP):
- 1x Basecolor/Transparency Map (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Mask Map (4096x4096)
Coffee Table #5
Topology:
LOD0: 31298 Tris
LOD1: 15061 Tris
LOD2: 2727 Tris
PBR Textures (Standard/URP):
- 1x AlbedoTransparency Map (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Metallic/Smoothness Map (4096x4096)
- 1x Ambient Occlusion Map (4096x4096)
PBR Textures (HDRP):
- 1x Basecolor/Transparency Map (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Mask Map (4096x4096)
Mesh: .FBX Format
Textures: .PNG Format
Price $28.00
gym by SQUID
the total number of polygons in the project is 53068. Textures were used: 1 images 1024x1024, 2 images 512x512, 1 images 50x50. Number of materials 12
BIG ASSET (BA-icon on the first picture)This asset will be automatically included in the large asset.
people 👱♀️
Man (x4), woman (x4), hair (x7), beard (x2)
building 🏤
Large wall with window, large wall, corner, wall with doors, roof edge,
props 🖼
water bottle (x3), towel (x4), weight plate (x6), barbell (x3), dumbbell (x5), dumbbell mat, weight holder, barbell holder, barbell shelf, horizontal barbell rack, bench press, fitness ball, sports puzzle mat, dumbbell stand, egy mat (x2), abdominal wheel, step platform, hula hoop, abdominal bench, kettlebell (x3), ladder, horizontal bar, abdominal parallel bars, punching bag, mini bag, overhead pull, rope, climbing wall, climbing table wrestling, treadmill, trampoline, exercise bike, arm and shoulder machine, double pulley frame, bench, chest machine, leg extension machine, triceps trainer, leg press, ring, spotlight, belt, glove, makiwara, pole with rope, push up machine, drinking fountain, decorative fountain, table, decorative lighting, wall flowerbed, floor flowerbed, rowing machine, scales, height measure, bag (x3), backpack (x4), shoulder phone, elastic bandage (6), headband, bench, locker, overhead light (x7), blind light puzzle (x4), pipe (x3), metal detector, earphone, flags, logo, athlete, protein (x4), badge, glasses TV (x2), magazine (x2)
Price $30.00
Medieval Shield and Weapon Pack by Jaxxuu
Number of textures: 176
Number of materials: 44
Texture dimensions: 2048 x 2048
Triangle count: 1000 - 8000
Number of meshes: 66
Number of unique meshes: 48
Materials: PBR
UV mapping: Yes
LOD: No
Textures:
- 2K Albedo textures
- 2K Metallic textures
- 2K Roughness textures
- 2K Normal textures
This asset includes 2 packs, if you wish to purchase them individually you can find them here: MEDIEVAL WEAPON PACK, MEDIEVAL SHIELD PACK
30 Meticulously Crafted Medieval Weapons
Bring authentic medieval flair to your project with this high-quality weapon pack, designed for a variety of game genres and uses.
Included Weapon Types:
- Swords – Longswords, claymores, falchions
- Axes
- Polearms – Halberds, spears, glaives
- Warhammers
- Daggers & Short Blades
Perfect For:
- Medieval / Fantasy RPGs
- Strategy or MOBA Games
- Combat Animations & Showcases
Enhance your game's visual style with these versatile, game-ready weapons, complete with detailed PBR textures.
Looking for Shields?
Complete your arsenal with our Medieval Shield Pack, featuring 36 game-ready assets with 2K PBR textures.
Shield Types:
- 8 Round Shields (4 unique models + 2 variations each)
- 8 Heater Shields (4 unique models + 2 variations each)
- 8 Kite Shields (4 unique models + 2 variations each)
- 6 Great Shields (3 unique models + 2 variations each)
- 6 Buckler Shields (3 unique models + 2 variations each)
Add a full set of medieval weapons and shields to your project today!
If you enjoy this pack, please consider leaving a review — your feedback means a lot and helps us continue making great assets.
Price $25.00
Medieval Weapon Pack - Swords, Axes and Halberds by Jaxxuu
Total of 8 PBR materials with 2K textures.
5 Textures per material (Base color, roughness, metallic)
Triangle count is between 1000 and 8000.
30 prefabs.
LOD: No
Looking to fully equip your characters? Check out our matching MEDIEVAL SHIELD PACK — the perfect complement to these weapons, featuring a variety of detailed medieval shields to complete your armory. Or grab both in our BUNDLE PACK at a discounted price!
30 meticulously crafted medieval weapons,
What's Included:
- Swords (longswords, claymores, falchions)
- Axes
- Polearms (halberds, spears, glaives)
- Warhammers
- Daggers & short blades
Ideal For:
- Medieval / fantasy RPGs
- Strategy or MOBA games
- Combat animations and showcases
Add immediate medieval flavor to your project with this versatile and beautifully crafted weapon pack!
If you enjoyed this product, please consider leaving a review — your feedback helps us improve and create more great assets for you!
Price $15.00
Auto VR Optimizer by Valem Studio
• Scans your project
Scans your scenes, files, settings and more to identify common VR performance issues and provide solutions.
• Ticket-Based Workflow
Each issue is presented as a ticket for an easy-to-read interface with clear actions.
• One-Click Fixes
Apply optimizations instantly per ticket or with bulk actions.
• Editor Integration
Clean, easy-to-use UI built right into your project settings.
• Accessible & Customizable
All code is accessible and, using scriptable objects, allow you to make changes to the tool and create your own tickets.
Auto VR Optimizer is a Unity Editor Tool designed to help developers build their projects for Virtual Reality. It identifies and resolves performance issues through a list of “tickets”, each of which represents a common performance concern or opportunity for improvement.
The tool scans your project: settings, scenes and files to find areas for optimization and offers fixes with clear descriptions. You can review each ticket individually or apply most changes with a single click.
Designed to be easy to use and understand, Auto VR Optimizer aims to simplify the process of VR optimization, whether you're working alone or as part of a team, beginner or advanced, so you can focus on building your experience.
Price $14.99
Heavy Metal Music by Muz Station Productions
Dynamic and powerful heavy riffs and modern metal pieces with distorted guitar, punchy heavy metal / metalcore drums, deep, dense and crunchy bass sound.
Preview:
https://soundcloud.com/muzstation-game-music/sets/heavy-metal-music
Pack includes:
– 18 different tracks (+loops)
– High Quality 16 bit WAV files
Price $20.00
Antique Picture Frames by Tatiana Gladkaya
Number of Meshes: 14
Number of Prefabs: 14
Collision: Yes, automatically generated
LODs: No
Number of Materials: 7
Number of Textures: 28
Texture Resolutions: 4096x4096px
(AlbedoTransparency, AO, Normal, MetallicSmoothness)
Textures format: TGA
UVs: channel 0: overlapping; channel 1: non-overlapping (for baking lightmaps)
Polycount:
Picture_frame_01 mesh - 4943 tris
Picture_frame_02 mesh - 4631 tris
Picture_frame_03 mesh - 648 tris
Picture_frame_04 mesh - 336 tris
Picture_frame_05 mesh - 744 tris
Picture_frame_06 mesh - 408 tris
Picture_frame_07 mesh - 720 tris
Picture_frame_08 mesh - 384 tris
Picture_frame_09 mesh - 25552 tris
Picture_frame_10 mesh - 25192 tris
Picture_frame_11 mesh - 2288 tris
Picture_frame_12 mesh - 2048 tris
Picture_frame_13 mesh - 600 tris
Picture_frame_14 mesh - 288 tris
Universal Render Pipeline (URP)
Antique Picture Frames set includes 7 unique meshes.
BONUS! Textures for HDRP (MaskMap, Normal, BaseColor)
Price $15.00
UI Sprite Animator by TBOXFINN
UI Sprite Animator is a lightweight and modular solution for animating UI elements using sprite sheets in Unity. Designed for ease of use and flexibility, this tool is perfect for animating icons, indicators, health bars, and other UI components through frame-based sprite animation.
With intuitive controls like play, pause, stop, and reset, along with customizable playback speed and frame range selection, you have complete control over how your UI animations behave. The asset is built to be extendable, making it easy to add or swap frames without breaking your setup—ideal for developers and designers looking for a clean workflow without the need for complex Animator setups.
Whether you’re creating retro-style interfaces, animated loading icons, or dynamic HUD elements, UI Sprite Animator provides a simple yet powerful way to bring your UI to life.
Key Features:
✔ Play, Pause, Stop & Reset Controls – Full runtime control over sprite animations.
✔ Custom Speed Adjustment – Fine-tune the animation playback rate to fit your UI needs.
✔ Frame Range Selection – Play specific frames or full sequences with precise control.
✔ Modular Frame Management – Easily add, remove, or reorder frames in your animation.
✔ Clean and Lightweight – Designed to integrate seamlessly with Unity’s UI system.
✔ No Animator Needed – Animate UI without complex state machines or animation controllers.
✔ Ideal for HUDs, Icons, Indicators & More – Versatile usage across a wide range of UI applications.
Price $4.99
Game VFX - Magic Projectiles Vol.1 by EricWang
Pack includes 45 VFX prefabs
The Magic Projectiles made with Unity particle system include muzzle effects, bullet effects and hit effects, a total of 15 different Magic Projectiles.
You can freely increase the size, reduce the size and rotate.
Unity Version:2022.3.45f1
Render Mode:URP
Built-In and HDRP also works
Price $10.00
RPG Modular Hero Bundle Polyart by Dungeon Mason
Number of textures : 14
Texture dimensions : 512 x 512
Polygon count : Look to the description Above
Number of meshes/Prefabs : 227/ 304
Rigging : Yes
Animation count : Look to the description Above
Animation type list : InPlace and Root
UV mapping : Yes
LOD : Not provided
Types of material and texture maps : Polyart
🦊 FEATURES 🦊
The base project is made with URP(12.1.7 or Higher). You can easily change it into HDRP(12.1.7 or Higher) or BuiltIn(Unity 2021.x or Higher) pipeline simply double clicking Unity Package in the project.
Each package is only modular inside of that package(You can't apply modular parts or animations of one package to other packages).
❤️ RPG Tiny Hero Wave PBR
- Various Weapon stances are provided
- Sword and Shield
- Spear
- Two Hands Sword
- Double Sword
- Single Sword ( with no shield )
- Bow and Arrow
- Magic Wand
- No weapon(Martial Arts)
- Female parts(Heads and Bodies) provided
- Naked status( with minimum underwears ) provided for the start of characters
- One Polyart Material(Three 512x512 textures) for all meshes, highly optimized
- Highly customizable with many modular parts and weapons ( 115 Head parts, 20 bodies, 6 back parts, 65 weapons )
- MaskTintShader for unlimited color customization provided for Standard / URP(12.1.7) / HDRP(12.1.7) added.
- Various animations(588) for 8 different weapon stances fully compatible with Mecanim Humanoid. In-Place and Root motion animations both provided.
- Attacks1, 2, 3, 4(Basic)
- Combo 1,2,3,4,5
- Defend
- Defend Hit
- GetHit1,2, Dizzy, Die1,2, Get Up
- Idle Battle, Normal
- Level Up
- Challenging
- Dancing
- Victory
- Sense Something
- Jump normal, spin(Full, Separated)
- Move FWD, BWD, LFT, RGT, Nomal Move
- Roll FWD, BWD, LFT, RGT
- Dash FWD, BWD, LFT, RGT
- Sprint
- Greeting1,2
- Interacting with Doors and Stuffs
- Interacting with People
- Climb Up, Down
- Swimming, Floating
- Sleeping
- Find Something
- Carry, Throw
- Push
- Drink Potion
- Normal Walk
- Optimized for mobile games(low poly)
❤️ Modular Animal Knight PBR
- Highly customizable with many modular parts and weapons(For details, look to the screen shots and Youtube animation)
- Mask Tint Shader for color customization provided (Standard, URP, HDRP)
- Optimized for mobile games(low poly), Thres 2k atlas textures for all modular parts(Heads, Bodies, Weapons)
- Various animations(about 52) for Weapon and non Weapon setting. Fully compatible with Mecanim Humanoid.
- Standard Polyart/ Mask Tint / URP /HDRP shader with 2K texture atlases.
Polycount
- About 4582 tris with all parts and weapons together.
Animation List
- 2 Idle animations
- 5 combo animations
- 3 normal attacks
- 4 dash animations
- Defend, Defend Hit
- Get Hit, Die, Die Recover
- Dizzy
- Drink Potion, Interaction, Sleep, Victory
- 4 Jump animations
- Jump Attack
- Run, Sprint, Run Back, Roll(4 ways)
- Slide
- 4 walk animations(Battle and Normal)
- 5 Ladder animations
- 2 Swim Animations
❤️ Modular RPG Hero PBR
- Highly customizable with many modular parts and weapons(For details, look to the screen shots)
- Optimized for mobile games(low poly), four 2k atlas textures for all modular parts
- Various animations(about 200) for 6 different weapon stances fully compatible with Mecanim Humanoid.
- Standard Polyart/HD SRP/LW SRP shader with 2K texture atlases.
Polycount
- About 5000 tris with all parts and weapons together.
Animation List
- 5 combo animations
- 2 normal attacks
- 4 dash animations
- Defend, Defend Hit
- Die, Die Recover
- Dizzy
- Equipment Change
- Get Hit
- Idle
- 4 Jump animations
- Jump Attack
- Run, Sprint, Run Back, Roll
- Slide
- Victory
- 4 walk animations
- 3 climb animations
- Pick up, Potion drink, sleep
Price $60.00
Working Radios by That Individual
Texture count: 14 + 14
Textures: 4K (Albedo,MetallicSmoothness,Normal,BaseMap,MaskMap,Normal)
Polygon count (all combined): 9000
Prefabs: 3
Meshes: 45
Rigging: NO
Animations: 0 (animated in code)
LOD: NO
Working radios for your games!
Get these stylish & working radios to decorate your games, add character to your scenes with music that will blast from these radios when turned on. All animated in code & editable, with scary sounds mode, perfect for any horror/scary game.
Included:
- Radio.cs -code
- 3 Prefabs
- 3 Audio clips (radioOnOff, Static-ScaryCalm, Static-ScaryProgressive)
- URP DemoScene
- URP & HDRP Textures (4K)
How to use:
Settings are self explanatory in the code, use settings how you like.
- "ToggleOnOffAtStart" = 50% chance if the radio is on when you run the game
- "OnOff" = toggle radio on or off, do it in runtime if you want to
- Walk near as a player & press "F"
Setup:
- Install "TextMeshPro" from package Manager (Unity Registry)
- Add your songs to "Radio Songs"-tab on every radio-prefab you want to use
- Drag radio-prefabs into your scene
- Give your player the tag "Player"
- Choose radio type:
- Radio = listen to your radio songs
- StaticOn = use selected static sound from "RadioStaticSounds"-tab
- StaticInClosing = when you walk near this type, it starts playing the audio, good for scary games
Third-Party Notice:
audio effects are remixes of cc0 (Creative Commons) files;
see Third-Party Notices.txt file in package of details.
Price $24.99
RetroFX Ultimate Shader by SKAVA
RetroFX Ultimate delivers the most comprehensive collection of retro and stylized visual effects in a single, optimized shader. Easily transform your game's look with over 50 carefully crafted presets spanning nostalgic CRT monitors, classic consoles, VHS tapes, neon aesthetics, and more. Perfect for indie developers seeking to enhance atmosphere, create memorable aesthetics, or achieve that perfect retro vibe without sacrificing performance.
With an intuitive interface and powerful customization options, you can mix and match effects to create your unique visual signature or simply apply any of our ready-made presets. Whether you're developing a adventure, horror experience, or nostalgic pixel platformer, RetroFX Ultimate has the perfect look for your game.
Technical Details
- 50+ professional presets
- Full source code included
- Real-time preview in editor
- Mobile-friendly with performance options
- Extensive documentation and support
Features Include:
- CRT & TV effects (scanlines, curvature, phosphor glow)
- Classic console aesthetics
- VHS and film effects (tracking errors, tape noise, film grain)
- Pixel art styling with multiple options
- Glitch and distortion effects
- Neon and vibrant color enhancement
- Fantasy and dreamlike filters
- Horror and dark ambiance
- Color manipulation tools
- And much more!
Price $24.99
Euro coins by M.Kalaman
1€cent 1K
2 Back 1 Face vers. 12 Textures
2€cent 1K
2 Back 1 Face vers. 12 Textures
10€cent 1K
4 Back 2 Face vers. 24 Textures
5€cent 2K
1 Back 1 Face vers. 8 Textures
20€cent 2K
3 Back 2 Face vers. 20 Textures
50€cent 2K
4 Back 2 Face vers. 24 Textures
1€ 2K
1 Back 1 Face vers. 8 Textures
2€ 2K
3 Back 1 Face vers. 16 Textures
Total 124 textures
31 Material
BaseColor sRGB
Height Grayscale Linear
Mask(MADS) Linear RGBA
R= Metallic
G= Occlusion
B= Detail Mask (Empty)
A= Smoothness
OpenGL Normal Linear RGB
31 ultra realistic coin faces.
It was produced thanks to a material scanner that I developed myself.
Price $25.00
Number Race | Game Template by EK Studio
Supported platforms: Android / IOS / WebGL / Windows / MAC / Linux
Link to documentation: Click!
🏁 Collect Numbers, Unlock Gates, Win the Race! 🚀
Number Race is a fast-paced game template where number characters run across platforms, collecting values to match each gate’s requirement. Once you reach the correct sum, you move to the next platform—race to be the first across the finish line!
OUR ADVANTAGES
Easy-to-use tools
Clean structure and code
Demo Link
🎮 Try it now! APK Demo
🚀 Key Features
✅ Easy Customization – Adjust number characters, platform lengths, and gate requirements with ease.
✅ Comprehensive Documentation – Step-by-step setup and usage guide.
✅ Clean Code Structure – Optimized, readable, and extensible code.
📦 What’s Inside?
🔹 8 Unique Levels – Ready-to-play levels, each featuring different lengths and challenges.
🔹 Long Platform Designs – Collect more numbers in a single run.
🔹 Infinite Level Loop – After completing all levels, the game seamlessly loops back to keep players engaged.
🔹 Easy Level & Data Management – Quickly add or edit levels, platforms, and gate target values.
🔹 Cross-Platform Support – Optimized for mobile and other platforms.
🎯 Why Choose Number Race?
🛠️ Highly Customizable – Tailor character values, platform designs, and gate targets to your needs.
📖 Detailed Documentation – Smooth setup and integration with clear instructions.
🎨 Engaging Visuals – Colorful number characters and dynamic platform art.
📱 Broad Compatibility – Seamless performance across a variety of devices.
Collect the right numbers, unlock the gates, and be the champion! 🔢🏁
Start creating an addictive and exciting racing experience with Number Race today! 🚀
📩 Support: ekrem78ekrem@gmail.com | Connect with us on Discord!
Price $29.99
Weather and Day - Night Cycle System by Queen
With just a few clicks, you can add immersive environmental effects such as rain, fog, storms, and clear skies, all customizable and easy to control. Additionally, the built-in day-night cycle simulates real-time lighting changes including sunrise, sunset, and moon phases, giving your scenes a living, breathing atmosphere.
Whether you're developing an open-world adventure, a survival game, or a simulation, this package is designed to save you time and boost the visual quality of your project right out of the box.
🌦 Weather Manager
🔹 Rain Particle System: A reference to the Particle System used for the rain effect. Assign a particle system prefab that visually simulates rainfall in your scene.
🔹 Weather Change Interval: This integer value (in seconds) defines how frequently the system checks and updates the current weather condition. For example, a value of 20 means the weather is re-evaluated every 20 seconds.
🔹 Possibility for Rain: This slider (0–100) determines the probability (%) of rain occurring during each weather update cycle. A higher value increases the chances of triggering a rain event.
🔹 Possibility for Thunder When Rains: This slider (0–100) sets the probability (%) that thunder and lightning effects will be triggered only when it's raining. Useful for creating dramatic storm conditions.
🔹 Thunder Light: A reference to a Light component used to simulate lightning flashes. Typically, a directional or point light is briefly enabled and disabled to create the effect of lightning during storms.
🔹 Thunder Sounds: This field determines how many different thunder sound clips are available in your project. These will be randomly selected during thunder events for audio variety.
🌗 Day Night Manager
🔹 Sun Transform: Reference to the Transform component of the directional light representing the sun. This is used to rotate the sun throughout the day.
🔹 Sun: Reference to the actual Directional Light component used as the sun source. Intensity and color changes can be applied to simulate sunrise/sunset transitions.
🔹 Time Text: A reference to a Text component that displays the current in-game time. Typically updated in real-time.
🔹 Day Text: A reference to a Text component that shows the current day index (e.g., “DAY 10”, “DAY 3”, etc.).
🔹 Ambience Color Night: Defines the ambient light color for the night period. This controls how objects are lit in shaded areas when it's dark.
🔹 Window Color Day: The emission/light color for window materials during the daytime. Use a brighter color for realism.
🔹 Window Color Night: The emission/light color for window materials during the nighttime. Often a warm yellow to simulate interior lighting.
🔹 Sun Rise Hour / Sun Set Hour: Specify the in-game time (as an integer, e.g., 8 for 8 AM, 20 for 8 PM) when the sun rises and sun sets. These values drive the transition logic between day and night.
🔹 Skybox Material: Skybox material that is applied during the day. You can dynamically change skyboxes based on time of day.
🔹 Lights: A list of Light components (e.g., street lights or indoor lamps) that will automatically turn on at night and off during the day.
🔹 Windows: A list of Window GameObjects that simulate lit/unlit appearances based on the time of day using the colors set above.
🔹 Fog: A reference to a Particle System used to simulate nighttime fog. This effect activates based on the defined night-time conditions.
🔹 Possibility For Fog At Night: A slider (0–100) controlling the chance of fog appearing at night. Adds randomness and realism to the atmosphere.
🔹 Event To Invoke When Sun Rise / Sun Set: Optional UnityEvents that are triggered when the sun rises or sets. Useful for playing sounds, triggering animations, or changing music dynamically.
With just a few clicks, you can add immersive environmental effects such as rain, fog, storms, and clear skies, all customizable and easy to control. Additionally, the built-in day-night cycle simulates real-time lighting changes including sunrise, sunset, and moon phases, giving your scenes a living, breathing atmosphere.
Whether you're developing an open-world adventure, a survival game, or a simulation, this package is designed to save you time and boost the visual quality of your project right out of the box.
🌦 Weather Manager
🔹 Rain Particle System: A reference to the Particle System used for the rain effect. Assign a particle system prefab that visually simulates rainfall in your scene.
🔹 Weather Change Interval: This integer value (in seconds) defines how frequently the system checks and updates the current weather condition. For example, a value of 20 means the weather is re-evaluated every 20 seconds.
🔹 Possibility for Rain: This slider (0–100) determines the probability (%) of rain occurring during each weather update cycle. A higher value increases the chances of triggering a rain event.
🔹 Possibility for Thunder When Rains: This slider (0–100) sets the probability (%) that thunder and lightning effects will be triggered only when it's raining. Useful for creating dramatic storm conditions.
🔹 Thunder Light: A reference to a Light component used to simulate lightning flashes. Typically, a directional or point light is briefly enabled and disabled to create the effect of lightning during storms.
🔹 Thunder Sounds: This field determines how many different thunder sound clips are available in your project. These will be randomly selected during thunder events for audio variety.
🌗 Day Night Manager
🔹 Sun Transform: Reference to the Transform component of the directional light representing the sun. This is used to rotate the sun throughout the day.
🔹 Sun: Reference to the actual Directional Light component used as the sun source. Intensity and color changes can be applied to simulate sunrise/sunset transitions.
🔹 Time Text: A reference to a Text component that displays the current in-game time. Typically updated in real-time.
🔹 Day Text: A reference to a Text component that shows the current day index (e.g., “DAY 10”, “DAY 3”, etc.).
🔹 Ambience Color Night: Defines the ambient light color for the night period. This controls how objects are lit in shaded areas when it's dark.
🔹 Window Color Day: The emission/light color for window materials during the daytime. Use a brighter color for realism.
🔹 Window Color Night: The emission/light color for window materials during the nighttime. Often a warm yellow to simulate interior lighting.
🔹 Sun Rise Hour / Sun Set Hour: Specify the in-game time (as an integer, e.g., 8 for 8 AM, 20 for 8 PM) when the sun rises and sun sets. These values drive the transition logic between day and night.
🔹 Skybox Material: Skybox material that is applied during the day. You can dynamically change skyboxes based on time of day.
🔹 Lights: A list of Light components (e.g., street lights or indoor lamps) that will automatically turn on at night and off during the day.
🔹 Windows: A list of Window GameObjects that simulate lit/unlit appearances based on the time of day using the colors set above.
🔹 Fog: A reference to a Particle System used to simulate nighttime fog. This effect activates based on the defined night-time conditions.
🔹 Possibility For Fog At Night: A slider (0–100) controlling the chance of fog appearing at night. Adds randomness and realism to the atmosphere.
🔹 Event To Invoke When Sun Rise / Sun Set: Optional UnityEvents that are triggered when the sun rises or sets. Useful for playing sounds, triggering animations, or changing music dynamically.
Price $15.00