Fitness Mocap Collection by UhanaMocap
- Looping Animations: All animations can be looped infinitely,
- Non-Looping Animations: The character starts and ends in a neutral standing position.
Product Overview
This pack features a total of 24 different workout animations.
- Looping Animations: All animations can be looped infinitely,
- Non-Looping Animations: The character starts and ends in a neutral standing position.
1. Walking In Place
2. High Knee Running
3. Tep Step Turning
4. Square Walking
5. Jumping Jack
6. Ventral Jack
7. Wide Leg Curl
8. Biceps Curl
9. Chest Fly
10. Side And Push
11. Tap Step And Arm Fold
12. Walking And Arm Fold
13. Fast Fit
14. Squat
15. Squat Twist And Knee Up
16. Squat Side Kick
17. Drop Squat
18. Arm Reach And Side Lunge
19. Lunge And Arm Reach
20. Back Lunge And Swing
21. Toe Touch Kick
22. Standing Side Knee Up
23. High Knee Pull Down
24. Standing Cross Toe Touch
Price $9.00
Soul Magic Spell Effects 1 - Pixel Art by War
- Soul:
- Soul Orb (96x64)
- Extract Soul (80x128)
- Rain of Souls (128x128)
- Spiked Soul (64x64)
A pixel-art asset pack containing 4 unique soul spell animations and icons.
⭐If you enjoy the asset pack, consider leaving a review!⭐
- Content:
- Soul Spells
All with individual icons!
Note: The animations were made with a base 32x32, which means that they fit better in a game that takes 32x32 as a single unit of measure. Also, the size seen in the gifs/trailer do not represent the actual size of the sprites.
Price $4.99
Park Furniture by Loafbrr
all materials use 1k and 2k resolution textures
object count 51
1. tris: 17792; Polygons: 9127; Verts: 10961
2. uv mapped
3. 1 material for everything
4. no rig
5. no animation
Furnitures but for the good old park areas,
tables, bench, lamp posts and a bunch of shade umbrellas
come check on my progress on bsky
https://bsky.app/profile/loafbrr.bsky.social
https://twitter.com/TheLoafbrr
and mastodon
https://mastodon.gamedev.place/@loafbrr
support by buying my other assets
Price $0.00
Basic Furniture Set - 2 by HunterCraft Creations
Number of textures : 18
Texture dimensions : 2048*2048
Vertices : 23151
Triangles : 42759
Number of meshes/prefabs : 40 / 23
Rigging: Yes/No : No
UV mapping: Yes/No : Yes
Furniture collection including 23 game-ready models like tables, closets, sofas and others, ready to be used in your 3D projects and games.
The package includes:
- Bed(tris - 3346 ) (verts - 1758)
- Table(tris - 932) (verts - 506)
- berow 1(tris - 2154) (verts - 1134)
- sofa 1(tris - 1716) (verts - 886)
- sofa 2(tris - 2436) (verts - 1250)
- antique 1(tris - 480) (verts - 248)
- berow 2 (tris - 908) (verts - 484)
- round table ( tris - 960) (verts - 492)
- chair 1 (tris - 712) (verts - 376)
- chair 2 (tris - 2098 ( verts - 1075)
- shelf 1 (tris - 1203) (verts - 620)
- stool (tris - 576) (verts - 304)
- Table 2 (tris - 1252) (verts - 652)
- Shelf 3 (tris - 164) (verts - 88)
- Shelf 4 (tris - 1687) (verts - 1007)
- chair 3 (tris - 1668) (verts - 864)
- Bunk bed (tris - 3904) (verts - 2096)
- Rocking chair(Chair - 4991) (verts - 3036)
- Barrel (tris - 4964) (verts - 3512)
- Table desk (tris - 1642) (verts - 848)
- Table 3 (tris - 1467) (verts - 762)
- rocking horse (tris - 2920) (verts - 1490)
- antique 2(tris - 1456) (verts - 744)
If you have any model related questions please feel free to contact us via email :
Contact email: balab0215@gmail.com
Price $6.50
Candy Merge Mobile | Full Game + Template by Saitama Studio
All fonts, audio & art are protected under a 100% free license for both personal & commercial use.
Sounds are all from other Unity Technologies assets that are free to use; see Third-Party Notices.txt file in package for details.
- Asset uses [C059 Font] under [Free License]; see Third-Party Notices.txt file in package for details.
- Asset uses [Falling Sky Font] under [SIL Open Font License]; see Third-Party Notices.txt file in package for details.
- Asset uses [Helsinki Font] under [Free License]; see Third-Party Notices.txt file in package for details.
- Asset uses [Kongtext Font] under [Free License]; see Third-Party Notices.txt file in package for details.
The template is mobile-ready out of the box & supports PC builds and Web.
For PC & Web, check out the regular version of this package here.
Web DEMO | [Documentation] | Support
💡Unsure if this pack is for you? Check out the demo above!
16+ high quality systems
+most systems from Essential Systems for Every Project
➕Fully working game template — ready to be published!
Like this pack? Want something different? Check out our other packs Cartoon FX Pack & Realistic Essentials VFX Pack
✨Features
- 40+ Scripts (+130 Essentials)
- 80+ Textures
- 6+ Shaders | 8+ FX
- Menu | Pause | Options that handles all navigation in a modular way to allow scalability and customization
- All Candies and Settings easily customizable
- Simple to use, well organized. Divided into systems.
⚡Scripts made by a professional programmer.
📦 Contents:
-----------------------
🔹Game
- 🧩 Merge Game
- 💀 Lose State
- ✨ Effects
- 💾 Saves
- 🏆 Highscore
- 🎞️ Animations
🔠 Menu
- 🎞️ Animations
- ⚙️ Options
🔹Pause
🔹Game Over
- 📤 Share
🔹Scene Manager
- 🔄 Transition
🔹Editor Realtime Settings
- 🍬 Candies
- 📦 Box Dimensions
- 🎨 Colors
- 🌀 Progression Circle
- 🔀 Buffer/Switch Candy
🔹Input Manager
- 🖥️ Easily Customizable & Scalable
- 🎮 Works for Controller, Touch & Tilt, and 🖱️ Mouse & ⌨️ Keyboard
➕And also
- Detailed Documentation
- Well organized.
- Texture PSD formats available at request.
Price $59.99
Low-Poly Modular Race Track Asset 1 by Storm Trident S.A.
Number of Track creation pieces: 17
Number of premade tracks: 1
Number of Props: 10
Number of Cars: 2 (1 model with 2 colors)
Minimum polygon count: 12 Tris
Maximum polygon count: 732 Tris
UV mapping: No
Types of materials and texture maps (Lit)
Number of meshes/prefabs: 56
Number of textures: 1
Texture dimensions: 256X256
This package contains a set of environmental race track objects ready to use for your game. PC, Console & mobile friendly.
Price $4.99
Coffee Table #15 by wb-gameart
Coffee Table #15 (Industrial-Style) modeled in low poly as a single object with two LODs.
Topology:
LOD0: 8295 Tris
LOD1: 4032 Tris
LOD2: 793 Tris
PBR Textures (Standard/URP):
- 1x Albedo (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Metallic/Smoothness Map (4096x4096)
- 1x Ambient Occlusion Map (4096x4096)
PBR Textures (HDRP):
- 1x Basecolor Map (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Mask Map (4096x4096)
Mesh: .FBX Format
Textures: .PNG Format
Price $8.00
Coffee Table #12 by wb-gameart
Coffee Table #12 (Industrial-Style) modeled in low poly as a single object with two LODs.
Topology:
LOD0: 20514 Tris
LOD1: 10142 Tris
LOD2: 1885 Tris
PBR Textures (Standard/URP):
- 1x Albedo (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Metallic/Smoothness Map (4096x4096)
- 1x Ambient Occlusion Map (4096x4096)
PBR Textures (HDRP):
- 1x Basecolor Map (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Mask Map (4096x4096)
Mesh: .FBX Format
Textures: .PNG Format
Price $8.00
Coffee Table #13 by wb-gameart
Coffee Table #13 (Industrial-Style) modeled in low poly as a single object with two LODs.
Topology:
LOD0: 11172 Tris
LOD1: 5291 Tris
LOD2: 664 Tris
PBR Textures (Standard/URP):
- 1x Albedo (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Metallic/Smoothness Map (4096x4096)
- 1x Ambient Occlusion Map (4096x4096)
PBR Textures (HDRP):
- 1x Basecolor Map (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Mask Map (4096x4096)
Mesh: .FBX Format
Textures: .PNG Format
Price $8.00
Coffee Table #14 by wb-gameart
Coffee Table #14 (Industrial-Style) modeled in low poly as a single object with two LODs.
Topology:
LOD0: 5824 Tris
LOD1: 2823 Tris
LOD2: 544 Tris
PBR Textures (Standard/URP):
- 1x Albedo (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Metallic/Smoothness Map (4096x4096)
- 1x Ambient Occlusion Map (4096x4096)
PBR Textures (HDRP):
- 1x Basecolor Map (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Mask Map (4096x4096)
Mesh: .FBX Format
Textures: .PNG Format
Price $8.00
AnimPie | Animation Editor by Pine Pie
🧪 Technical Details:
🌐 Editor-Only Tool (no runtime dependencies).
🧠 Built using UI Toolkit for full editor compatibility.
🔧 Uses Unity Reflection to access internal AnimationWindow Live Update
🧮 Calculates keyframe paths using animation clip curve.
🧰 Tested with Unity 2020.3+, 2021, 2022, and 2023 LTS.
💼 Cleanly namespaced under PinePie.AnimPie.
📦 Package Includes:
✅ Full Source Code (C#)
🧪 Example Scene with pre-animated objects
📘 Documentation (PDF or Markdown)
🎥 Quick-start Video Guide on youtube - PinePie.
🧠 Tooltips and code comments for easy extension
Take full control of your animation workflow with the AnimPie Path Editor.
A powerful tool for visualizing, editing, and managing animation paths directly in the Unity Editor.
Whether you're a game developer, animator, or technical artist, this tool boosts precision and creativity when working with keyframes.
Easily inspect keyframe positions, draw custom animation paths, and make fine-tuned adjustments right from a editor component – all with a clean, intuitive interface.
🔧 Key Features:
- ✅ Visual Path Representation of animated GameObjects or properties.
- ✏️ Edit Keyframe Positions interactively through the Scene or custom window.
- 🎯 Snapping and Tangent Controls for polished curve motion.
- 🔍 Real-time Feedback when selecting or modifying keyframes.
- 🔁 Supports Undo/Redo and Unity's built-in animation system.
- 🔄 Syncs with Animation Window to reflect selected curves and keyframes.
- 🎬 Compatible with Animator, and AnimationClip workflows.
- 🧩 Easy API to use path points for other puposes
Price $15.00
Quin AI Assistant - offline & online by Inbora Studio
Platform Compatibility
- Editor environments only (Windows, macOS, Linux)
- No runtime impact unless explicitly integrated into runtime code
AI Integration And API's Capabilities
- Supports cloud-based APIs (e.g., GPT-3.5, GPT-4, and image generation models)
- Designed for future extensibility with local language and image models for offline use
- Modular inference routing (switch between cloud or local models as needed)
Included Editor Tools
- Conversational AI Interface (supports multiple models)
- Script Generator and Analyzer
- Spell Checker and Text Refiner
- Text-to-Text Translator (25+ language support)
- Prompt-Based Image Generation Tool
- Quest and Name Generator Utilities
- NPC Dialogue System with dynamic response capabilities
Architecture Overview
- Modular, namespace-isolated structure for clean integration
- Designed for scalability and isolated feature toggling
- Clean and purpose-driven folder hierarchy: AI Core, Helpers, Editor Windows, Model Definitions, etc.
Customization & Extensibility
- All core systems are built with extendable C# classes
- Public, documented APIs allow seamless custom integrations
- Includes hooks for overriding prompt behavior, response parsing, and model routing logic
Performance & Streaming
- Asynchronous coroutine-based streaming support for real-time AI responses
- Lightweight JSON parsing using an embedded optimized parser (SimpleJSON)
- Minimal Editor overhead with optional runtime support when explicitly implemented
Dependencies
- Requires API key for cloud-based functionality (user-configurable and optional)
- Fully functional in offline mode when using compatible local models
Documentation & Support
- Comprehensive PDF documentation included
- In-Editor interactive help window for quick reference
- All code files are well-commented and formatted for easy understanding and extension
⚠ Quin AI uses optional third-party AI APIs (e.g., OpenAI, Stability AI) for some features. Local/offline models are also supported.
Quin AI is a comprehensive, high-performance AI-powered assistant built specifically for game creators, designers, and developers. Designed as a modular content generation and productivity toolkit, it integrates seamlessly into your Editor environment—streamlining workflows, accelerating prototyping, and enhancing creative output without ever leaving your project.
Whether you're designing narrative-driven experiences, dynamic simulations, or action-focused titles, Quin AI empowers your development pipeline with intelligent tools grounded in modern language and image models.
Key Features
- Build responsive, memory-aware dialogue systems for NPCs using natural language interactions. Easily prototype narrative branches, quests, or dynamic responses directly within the Editor.Conversational AI System for Characters
- Generate, explain, translate, or refactor C# logic through intuitive prompt-based input. Ideal for rapid prototyping, learning, and improving development efficiency.Script Generation & Code Assistance
- Produce icons, textures, concepts, and interface assets using advanced AI image models—no need to leave the Editor or rely on external tools.Integrated AI Image Creation
- Instantly rewrite, polish, format, or correct in-game text, dialogues, lore, and descriptions with precision—supporting both storytelling and UX writing needs.Text Intelligence Tools
- Automatically create structured summaries and developer-friendly documentation from your scripts to boost code clarity, collaboration, and onboarding.Script Analysis & Documentation Generator
- Translate content into over 25 languages with context-sensitive AI that respects grammar, tone, and structure—ready for international deployment.Multi-language Localization Support
- Instantly produce names, item descriptions, quest outlines, world-building elements, and genre-specific story hooks—tailored to your project type.Creative Generation Tools
Built for Flexibility & Control
- Quin AI can operate entirely without internet access using supported local models—ensuring privacy, speed, and cost control. Cloud API options are also available for those who prefer external inference.Offline & Local Model Support
- Every feature is modular. Enable only what you need, customize behavior to match your workflow, and extend core modules to suit your project's evolving requirements.Modular, Customizable Architecture
- Developed with native Editor integration in mind, Quin AI ensures a smooth, intuitive, and non-disruptive user experience, fully respecting project settings and performance.Editor-Native Experience
API Usage Disclosure:
Quin AI includes optional integration with third-party AI APIs and services such as OpenAI (ChatGPT, DALL·E), Stability AI (Stable Diffusion), and other cloud-based large language/image models for advanced inference tasks.
These APIs are used for features such as:
- Conversational AI
- Code generation
- Image generation
- Text rewriting
- Localization and translation
Local/offline model support is available for many features, and API usage is fully optional and user-configurable. No external API calls are made without user configuration and consent.
Quin AI is built to support indie creators, solo developers, and professional teams alike—bridging the gap between technical execution and creative ambition. Reclaim your time from repetitive tasks and bring your vision to life with an intelligent assistant always by your side.
Price $20.00
StoreKit 2 for iOS by Sych
- Clean and simple API.
- Every API method is documented.
- Tested in real conditions.
- Documentation included.
- iOS 15.0+
- iPadOS 15.0+
StoreKit 2 for iOS
Bring native in-app purchase power to your Unity iOS app using Apple’s StoreKit 2 framework. This plugin bridges Unity and Swift, giving you access to modern StoreKit 2 APIs with native performance, rich metadata, and full transaction lifecycle control.
Features
📦 Product Fetching – Retrieve full App Store metadata for your in-app purchases and subscriptions.
💰 Native Purchasing – Perform purchases using StoreKit 2 with async/await or callbacks.
🔄 Transaction Updates – Listen for real-time transaction changes via Transaction.updates stream.
🧾 Transaction History – Access current entitlements, full purchase history, and unfinished transactions.
📆 Subscription Management – Track subscription state, renewal info, grace period, and win-back offers.
🎁 Intro & WinBack Offers – Detect introductory eligibility and read active win-back offers. Signed promotional offers are not supported.
🆔 App Account Token – Automatically generated and stored in Keychain; sent with every purchase.
💸 Refund Sheet – Present native refund request UI with minimal setup.
⚙️ Native Settings Access – Open native iOS subscription management screen.
🚀 Async + Callbacks – Every method is available via Task<T> and classic callback style.
🧩 Clean JSON Models – All core models (Transaction, Product, etc.) are fully serializable.
🛡️ Detailed Errors – Native SKError codes are mapped to string identifiers like SKErrorPaymentCancelled.
📜 Legacy Support – Access StoreKit 1 receipt for backend validation if needed.
🔗 API Fidelity – designed to mirror Apple’s native StoreKit 2 behavior as closely as possible. Expect familiar concepts, naming, and flow — just with a Unity-friendly API.
Not Implemented (Yet)
🚫 Promotional Offers with signature (e.g., discountId + signature)
🚫 subscription.status directly from Product – not supported. You can only retrieve subscription status using a Transaction (transaction.subscriptionStatus).
Platform Support
✅ iOS 15.0+
✅ iPadOS 15.0+
Price $50.00
Highlight Plus 2 - All in One Outline & Selection Effects by Kronnect
** Platform compatibility **
- Supports built-in and URP.
- Supports Unity 6 and the new URP RenderGraph.
- Compatible with Mac, Windows, Android, iOS, WebGL, PS4.
- Compatible with VR (tested with Quest 2).
- Super fast on mobile.
Note: Highlight Plus is designed to work with mesh, sprite and skinned mesh renderers (3D objects, characters, sprites and 2D quads). UI is not supported.
Compatible with Unity 6!
Highlight Plus 2 is the definitive asset for adding stunning outline, glow, overlay, see-through, and other highlight effects to objects, characters, and sprites in your Unity scenes. Engineered for performance and cross-platform compatibility, it’s the perfect choice for developers seeking high-quality visual enhancements that are easy to implement and highly customizable.
** What's New in Highlight Plus 2? **
Discover the latest features and improvements: What's New Guide.
Try it live: Web Demo.
** Powerful Visual Effects **
Combine multiple effects on single or multiple objects using a single, efficient script:
- Outline: Four quality levels with mesh-based instanced rendering and optimized screen-space options. Customize color, alpha, width, gradient, padding, and visibility (normal, always in front, or behind).
- Outer Glow: Per-object bloom and aura effects with four quality levels, customizable visibility, noise/dither, animation, and blending.
- Inner/Rim Glow: Adjustable color, width, intensity, and blend modes for vibrant effects.
- Overlay: Apply color or textured overlays with flexible UV mapping, alpha, animation speed, and custom blending.
- Target: Add aiming indicators or special markers to specific parts of any GameObject, with customizable textures, procedural shaders, and styles like antialiased frames, crosses, or corners.
- Area of Effect: Ground-aligned animated graphics under objects or characters, perfect for decals.
- See-Through: Reveal occluded objects or characters with customizable intensity, tint, alpha, and optional colored borders, preserving correct depth.
- Icon: Display floating or bouncing icons above highlighted objects with gradient and rotation options.
- Label: Show dynamic information, like object names, next to highlighted targets.
- Hit/Flash Effect: Three variations with customizable color, intensity, and fade-out duration.
** Key Features **
- Instant Preview: Test effects directly in the Unity Editor without entering Play Mode.
- Flexible Control: Highlight individual objects, groups, or use automatic mode with layer-based triggering.
- Trigger Options: Activate via volumes, Highlight Managers, or C# scripting.
- Performance Optimized: Avoids full-screen image effects and preserves object materials, shaders, and meshes.
- Versatile Compatibility: Supports 3D objects, skinned meshes, LOD groups, sprite renderers, and both orthographic and perspective cameras.
- Advanced Features: Includes fade in/out, camera distance fade, reusable profiles, ordered see-through, and multi-object selection with Highlight Manager.
- Safe and Scalable: Excludes specific submeshes and works seamlessly with multiple cameras and Unity’s Render Graph.
Compatible with Unity 2021, 2022, and Unity 6.
** Components and Usage **
Highlight Plus 2 is versatile and easy to integrate:
- Single Component: Attach to any object, character, or sprite for full control via Inspector or C#.
- Highlight Managers: Automate effects with Highlight Trigger or manage multiple objects with Highlight Manager.
- Comprehensive API: Full C# source code included for advanced customization.
** Related Assets **
- Included in the Ultimate Bundle.
- For sprite-only highlighting, check out Highlight Plus 2D.
** Upgrade to Highlight Plus 2 **
Highlight Plus 2 is the foundation for future enhancements, while the original Highlight Plus enters maintenance mode with only occasional fixes. Existing Highlight Plus users can upgrade now at a significant discount!
Elevate your Unity projects with Highlight Plus 2—download today and transform your visuals with ease!
Price $45.00
InspectorX Pro: Enhanced Inspector System by SKAVA
- Compatible with all platforms supported by engine
- Tested with editor versions 2020.3
- Windows, macOS
InspectorX Pro reimagines the inspector experience with professional-grade enhancements designed to make development faster, more intuitive, and visually organized.
Transform Your Development Workflow
InspectorX Pro provides a comprehensive solution to the most common inspector frustrations, enhancing productivity and bringing clarity to complex objects.
Key Features:
🎨 Color-Coding System
- Instantly identify component types with customizable color schemes
- Create visual hierarchies that match your team's workflow
- Apply consistent coloring across entire projects
- Design team-specific color palettes for better collaboration
⚡ Runtime State Preservation
- Capture component changes made during play mode
- Selectively apply runtime modifications to prefabs and scenes
- Create snapshots at any moment during gameplay testing
- Compare before/after states with visual difference highlighting
📂 Smart Grouping & Organization
- Automatically categorize components by type or function
- Create custom groups to match your project architecture
- Collapse/expand groups to focus on what matters
- Maintain consistent component organization across team members
🔍 Instant Search & Navigation
- Find any property or component instantly with powerful search
- Filter components by name, type, or property values
- Highlight search results for easy identification
- Navigate complex GameObjects effortlessly
⚙️ Advanced Component Management
- Mass-edit multiple objects simultaneously
- Apply component templates across multiple objects
- Create component presets for consistent configuration
- Track component modification history
🔄 Seamless Integration
- Works directly within your existing inspector - no separate windows needed
- Preserves all standard inspector functionality
- Compatible with custom editors and property drawers
- Minimal performance impact even on complex scenes
Perfect For:
- Teams working on complex projects with numerous components
- Developers who need to fine-tune parameters during playtesting
- Technical artists working with complex prefab hierarchies
- QA testers who need to document and reproduce specific states
- Anyone seeking to bring visual clarity to their development process
Discover a more efficient way to work with InspectorX Pro - where productivity meets visual elegance.
Price $17.99
RGB Prefab Scatter and prefab brush tool by Syed zain ul abideen
Key Features:
- RGB Mask-Based Prefab Scattering: Automatically scatter prefabs based on red, green, and blue channels in an RGB texture.
- Customizable Density: Adjust the density for each RGB channel to control the distribution of prefabs.
- Brush Mode: Manually place prefabs with adjustable brush size, density, and random height offset.
- Randomization: Control prefab scale, rotation (including random Y-axis rotation), and position for variation.
- Eraser Tool: Easily remove prefabs within the brush area for precise adjustments.
- Prefab Management: Supports multiple prefabs for each RGB channel, with the ability to customize and add new ones.
- Terrain and Mesh Support: Works with any mesh or terrain, ideal for outdoor and environment-based projects.
- Parent Object Creation: Automatically creates a parent object to organize scattered prefabs for easy management.
- Optimized for Large Scenes: Handles large terrains and meshes efficiently, ensuring smooth performance.
The RGB Prefab Scatter & Brush Tool for Unity enables users to automatically and manually scatter prefabs across terrains and meshes using an RGB texture mask. The package provides full customization for density, scale, rotation, and brush size, making it suitable for various genres like environmental design, procedural generation, and game world creation.
You can fine-tune the distribution of prefabs based on RGB channels, allowing for diverse and realistic scene detailing. With the added Brush Mode, you can manually place prefabs with a dynamic, adjustable brush, while the eraser tool ensures easy corrections. This versatile tool is perfect for creating natural landscapes, complex environments, or simply adding variation to your scene. It’s ideal for game developers, level designers, and artists looking to enhance their projects with minimal effort.
Price $15.00
Screen Recording for Android™ (Internal Audio) by Gelzo
Screen Record for Android™ (with Internal Audio)
This asset allows you to screen record for Android™ app screen and internal audio(Not Mic).
- Min API 29 for Android™ 10
- COPY PLUGINS folder Out of Gelzo folder and Place it in Assets folder to allow unity to recognize "Plugins/Android"
- The video outputs at path "Internal storage/Movies/AndroidPartialScreenInternalAudioRecorder"
- It requires permission before recording.
- It only records with Android™(NOT IN EDITOR and NOT IN WINOWS BUILD OR IOS - ONLY for Android™).
- It uses MediaProjection API for Android™.
- Can't Pause or Resume.
- It only records 1080 (width) by 1920(height) (Portrait)
Tested with Android™ API(Min API 26):
API 33 (Android™ 13)
API 34 (Android™ 14)
How to Record:
1. Import Text Mesh Pro(TMP) (Required for demo scene) and run scene in editor
2. Add ScreenRec script to scene object
3. Add Reference to ScreenRec Class in your custom Class
4. Call ScreenRec.StartRecording() to start recording in android app
5. Call ScreenRec.StopRecording() to stop recording in android app
Demo file here to test:
Troubleshooting:
If getting error (2025/05/06 15:50:46.832 13421 13446 Error Unity AndroidJavaException: java.lang.NoSuchMethodError: no non-static method with name='requestScreenCapturePermission' signature='()V' in class Ljava.lang.Object;)
- COPY PLUGINS folder Out of Gelzo folder and Place it in Assets folder
Android is a trademark of Google LLC.
Price $4.99
Dynamic Monster Spawner - MMORPG KIT ADDON by Water Eye
✅ Key Features:
⏰ Dynamic Time-Based Spawning – Set when each monster can appear based on the day/night cycle.
🎲 Customizable Spawn Chance (%) – Configure the individual spawn probability for each monster, allowing for rare and challenging encounters.
🔁 Time Cycle Integration – Seamlessly works with existing time systems in your game.
🧩 MultiplayerARPG Template Compatibility – No conflicts or complicated adaptations.
🛠️ Custom Editor Interface – User-friendly interface in the Unity Editor, featuring a beautiful layout and logo at the top.
🌍 Ideal for MMOs, RPGs, and Survival Games – Create a living, dynamic ecosystem with unique encounters.
🎮 Use Case Examples:
- Zombies that appear only at night 🌙
- Peaceful animals visible only during the day ☀️
- Rare monsters with a 5% chance to spawn at dawn 🌅
- Bosses that only appear at specific times ⏳
Price $20.00
Retro Farming Music Pack 4 by ElvGames
Audio file types: wav
Sample rate: 44.1 kHz
Bit depth: 16
Loopable: Yes
Additional: Stereo
Retro Farming Music 4
We bring you here five new farming tunes with a retro feel for your farming game. We hope you enjoy!
Tracklist:
- Cultivate & Prosper (1:15)
- Market Day (1:23)
- Starlit Meadows (1:51)
- Rabbit Chase (2:00)
- Summer Breeze (1:38)
- All tracks are loopable or have loopable versions included!
More Music Series:
- Atmospheric Harp Music
- Cute RPG Music
- Dark Fantasy Music
- Epic Medieval Music
- Farming RPG Music
- RPG Medieval Fantasy Music
Get Fantasy Fanfare Mega Music Bundle and receive this pack together with all our music packs, including lifetime updates!
Price $6.00
Pin Board Needles by TheBossa Works
Number of textures: 7
Texture dimensions: 1K Resolution
Polygon count of Pin Board Needle (Needle Head & Needle Tip Combined): 740
Number of meshes: 2 Meshes (Needle Head & Metal Needle)
Number of Prefabs: 6
UV Mapping: Yes
Types of materials and texture maps: PBR
A simple and clean, and low-poly pin board needle model, perfect for decorating your scenes!
This free asset includes a low-poly 3D model with materials and textures optimised for both URP and Built-in Render Pipeline. Easily recolour the included material to fit your project’s style.
Ideal for office scenes, detective boards, or anywhere you need a bit of visual storytelling.
Price $0.00