Pet Dogs Pixel Art Pack by Luiz Melo
Features:
- 6 Dog Breeds in high-quality pixel art.
- 11 Animations per dog: Idle (10 frames), Walk (8 frames), Run (8 frames), Bark (3 frames), Lying Down (7 frames), Itching (2 frames), Sleeping (1 frame), Sitting (1 frame), Licking 1 (4 frames), Licking 2 (4 frames), and Stretching (10 frames).
- Format: Sprite sheets (PNG) and individual frames.
- Style: Consistent 2D Pixel Art.
Sprite Dimensions (Average):
- Ranges from 19x15 px (Akita) to 43x29 px (Saint Bernard).
Note: These assets are easy to re-color or modify to create even more variety in your game.
Bring life to your game with this Pet Dogs Pixel Art Pack! This collection features 6 distinct dog breeds, each carefully crafted and animated to provide variety and charm to your project.
Whether you are making a cozy farm sim, an RPG, or a platformer, these sprites are designed to fit perfectly into any 2D environment. Each dog comes with 11 essential animations, covering everything from basic movement to cute interactions like barking and itching.
Included Breeds:
- Golden Retriever
- Akita
- Great Dane
- Schnauzer
- Saint Bernard
- Siberian Husky
Price $0.00
Vampire05Pack by Bir_Studio
Number of Unique Meshes: 1
Vertex Count: 18428
LODs: (No)
Rigged: (Yes)
Number of Animations: 17
Number of Materials: 3
Number of Textures: 4
Texture Resolutions: Normals, Ao, Albedo, Metallic, ID (4096-4096)
Supported Development Platforms:
• Windows: (Yes)
• Mac: (Yes)
Ideal for horror, survival, medieval, post-apocalyptic, shooter and RPG projects looking for a high-quality fantasy undead enemy.
Price $20.00
Vampire04Pack by Bir_Studio
Number of Unique Meshes: 1
Vertex Count: 17941
LODs: (No)
Rigged: (Yes)
Number of Animations: 17
Number of Materials: 4
Number of Textures: 4
Texture Resolutions: Normals, Ao, Albedo, Metallic, ID (4096-4096)
Supported Development Platforms:
• Windows: (Yes)
• Mac: (Yes)
Ideal for horror, survival, medieval, post-apocalyptic, shooter and RPG projects looking for a high-quality fantasy undead enemy.
Price $20.00
Vampire03Pack by Bir_Studio
Number of Unique Meshes: 1
Vertex Count: 18042
LODs: (No)
Rigged: (Yes)
Number of Animations: 17
Number of Materials: 4
Number of Textures: 4
Texture Resolutions: Normals, Ao, Albedo, Metallic, ID (4096-4096)
Supported Development Platforms:
• Windows: (Yes)
• Mac: (Yes)
Ideal for horror, survival, medieval, post-apocalyptic, shooter and RPG projects looking for a high-quality fantasy undead enemy.
Price $20.00
Vampire02Pack by Bir_Studio
Number of Unique Meshes: 1
Vertex Count: 18266
LODs: (No)
Rigged: (Yes)
Number of Animations: 17
Number of Materials: 3
Number of Textures: 4
Texture Resolutions: Normals, Ao, Albedo, Metallic, ID (4096-4096)
Supported Development Platforms:
• Windows: (Yes)
• Mac: (Yes)
Ideal for horror, survival, medieval, post-apocalyptic, shooter and RPG projects looking for a high-quality fantasy undead enemy.
Price $20.00
Box Util Energy Series Utility Electric G1 - N1 by AvpTankPowerJC
Summary TecInfo
Total Poly count:
- Tris: 3110
- Ver: 1634
Texture Size 2K
- PBR Materials (Fundamental Maps [D,N,M,R]
Materials:
- Assigned Mateirals
- Sorted by Each Mesh Items
- Named Materials
Render
- Cycles
Box Util Energy Series - UE G1 - N1
3D Model of Box Utility Electrical with PBR materials, ideal for scenes and renders.
Price $23.00
Vampire01Pack by Bir_Studio
Number of Unique Meshes: 1
Vertex Count: 19111
LODs: (No)
Rigged: (Yes)
Number of Animations: 18
Number of Materials: 3
Number of Textures: 4
Texture Resolutions: Normals, Ao, Albedo, Metallic, ID (4096-4096)
Supported Development Platforms:
• Windows: (Yes)
• Mac: (Yes)
Ideal for horror, survival, medieval, post-apocalyptic, shooter and RPG projects looking for a high-quality fantasy undead enemy.
Price $20.00
Stylized Lowpoly Male - Modular Character by BundleSmith
- Highly optimized for quick use and customization
- 148 Unique low poly models
- Models ~20-2800 Tris
- 512x512 Color palette for texturing and smoothness
- FBX File included
- Colliders not setup
- Using Unity Toon Shader
- Animations not included
◼ - Pack Content - ◼
Models use a simple palette for coloring, easily customizable using FBX file. Optimized and ready to be used.
Only includes male character parts. Animations not included.
◼ - Models- ◼
Beard x10 ~20-180 tris
Ears x5 ~150 tris
Eyebrows x12 ~ 50 tris
Eyes x14 ~ 50 tris
Hair x13 ~ 100-250 tris
Feet/Shoes x16 ~500-800 tris
Hands/Gloves x13 ~ 400-2800 tris
Head/Helmet/Mask x24 ~ 200-800 tris
Legs/Pants/Shorts x18 ~ 600-900 tris
Torso x22 ~ 1000-1400 tris
Stand x1 - 1280 tris
◼ - Compatibility - ◼
- Models work in any rendering pipelines
- Animations not included
Price $18.99
Free 30 Sci-fi Space Tracks Music Pack by alkakrab
Audio file types: wav
Sample rate: 44100
Bit depth: 24bit
Loopable: Yes
Additional: Stereo
30 Sci-fi Space Tracks Music Pack
This Pack Contains:
- 30 Sci-fi Space Style Tracks + Loops
Features:
- Loops - Looped and Non-Looped versions of ALL Tracks!
Formats:
- Wav
- mp3
- ogg
All tracks are original and human made, no AI was used in the creation process.
License Info:
Free for commercial use.
You won't face any problems with your game's Youtube videos.
If you have some questions, contact me at alkakrab04@gmail.com
Price $0.00
Goliath – Corrupted Horror Boss by Serhat Yucekaya
- Textures: 12 total
Types: BaseColor, Mask Map, Normal Map - Texture Resolution: 4096 × 4096 (4K)
- Materials: 4
- Geometry:
Total Triangles: 34,656 - Animations: 11 total
Acid Attack
Attack Left
Attack Mid
Attack Right
Attack Right To Left
Charge Start
Charge Loop
Get Damage
Idle
Idle 2
Stun - Audio (SFX): 12 clips included
Examples: swings, hits/impacts, breathing/idle sounds, groans, charge - Demo Scene: Yes
Includes a ready-to-test scene with character setup, animations, particles/VFX, and basic controls for quick preview and integration
This package includes one boss character with a dark gothic fantasy style grotesque, creepy, and intimidating.
Great for:
- Souls-like and Action RPG boss battles
- Dark fantasy dungeons, ruins, and arenas
- Works well in RPG, Fantasy, Horror, and Souls-like project
- Cutscenes and showcase encounters
Includes a solid combat animation set, so you can quickly set up common boss behaviors:
- idle variations, charge phases, directional attacks, hit reactions, and stun states.
Price $29.99
Gameptics by Space Cat Games
No extra setup required. Gameptics works out of the box and does not require manual Xcode/Gradle/AndroidManifest edits. Calls are editor-safe, and unsupported devices fall back gracefully.
iOS:
- On iOS 13+ with CoreHaptics available, patterns are generated natively with intensity and sharpness control, including curve-driven playback.
- When CoreHaptics is not available, Gameptics falls back to UIKit feedback generators (impact feedback) for consistent results.
Android:
- On API 26+ (Android 8.0+), Gameptics uses VibrationEffect for amplitude-controlled waveforms and custom patterns.
- On older Android versions, it falls back to standard vibration to preserve compatibility and avoid runtime issues.
Gameptics (Game + Haptics) is a lightweight cross-platform haptics toolkit for Unity. It lets you design tactile feedback as reusable Signals and Sequences (duration, intensity, sharpness, plus optional curves) and play them on iOS and Android with automatic device-aware fallbacks.
Highlights
- Cross-platform by default
- iOS (10+ and iPhone 7 or newer) and Android (5.0+)
- Automatically adapts to what the device can actually do
- Safe fallbacks on unsupported devices (no crashes, no surprises)
- When advanced haptics are not available, it still uses regular vibrate-style feedback where possible
- Authoring that stays consistent across platforms
- Signals: duration + intensity + sharpness
- Optional intensity and sharpness curves over time for richer patterns
- Sequences: chain multiple signals with per-step delays for crisp rhythms, UI feedback, combos, warnings, celebrations, and more
- Great for everything from subtle taps to stronger vibrate patterns for impacts and alerts
- Simple, practical control
- One manager entry point for playback
- Global enable/disable toggle (with optional PlayerPrefs persistence)
- Built-in cooldown to prevent haptic spam
- Optional cancel-previous behavior so new feedback can interrupt the old one
- Stop playback instantly when you need to
- Editor-friendly workflow (fast iteration)
- Gameptics Preview window to prototype a signal or a sequence quickly
- Reorder sequence steps and tweak timings without friction
- Editor preview with a buzz-like audio demo so you can iterate even without a device
- Copy tools to move patterns into your project instantly:
- C# expression (paste into code)
- JSON (store/share patterns)
- Inspector-ready clipboard data (paste directly into compatible fields)
Included presets
- Selection - A subtle, short tap for UI interactions. Designed to feel responsive without becoming annoying when used often.
- Success - A clean double pulse for confirmations: button accepted, purchase complete, level cleared, perfect timing.
- Warning - A longer, attention-grabbing buzz that feels more like caution than an error. Great for low health, risky action, or timer pressure.
- Failure - Two sharp pulses that feel clearly negative and immediate. Good for wrong action, blocked interaction, or missed input.
- Light / Medium / Heavy Impacts - One-shot impacts with increasing weight. Perfect for hits, collisions, landings, punchy UI, or physics moments.
- Rigid Impact - A crisp, snappy click-like impact. Useful when you want a very mechanical, precise feel (toggle, snap, lock-in).
- Soft Impact - A gentler, rounded tap. Great for subtle UI, cozy interactions, or calmer games where heavy haptics feel out of place.
- Fanfare - A short celebratory pattern with a rising feel. Works well for achievements, streaks, loot moments, and progression beats.
- Sad Trombone - A longer, descending, comedic failure cue. Ideal for playful losses, silly mistakes, or oops moments.
Setup
- Designed to be drop-in simple: no manual Xcode or AndroidManifest edits required.
- Self-contained and editor-safe: on unsupported platforms it becomes a no-op instead of throwing errors.
Looking for alternatives?
- If you want a free version, grab Mobile Haptic Feedback by Solo Player.
- If you want a more enthusiast-level, advanced take, check Hapthicks.
If you want a practical, reliable way to add good-feeling haptics and vibrate feedback without turning your project into a platform-specific mess, -
Gameptics is a comfortable choice.
It is fast to integrate, easy to iterate on, and delivers consistent tactile results you can ship with confidence.
Price $6.66
Cartoon - Bear by Red Deer
Number of textures: 22
Texture dimensions: 2048x2048, 512x512
Minimum polygon count: 4200 tris
Maximum polygon count: 14200 tris
Number of meshes/prefabs: 6/28
Rigging: YES
Animation count: 86
Animation type: IP/RM
UV mapping: Yes
LOD information: No LOD
Types of materials and texture maps: PBR
This asset has cartoon BEAR FAMILY models - Male, Female, Cub.
The models has 47 bones and 14000 tris.
Texture maps (4 color variations) - albedo, AO / metallic / roughness, normal map (all 2048x2048).
Separate model for mobile phones with 4500 triangles.
80+ animations (IP/RM):
Attack (bite, front, left, right, move left, move right), hit (front, back, middle), death (left, right), idle 1-6, eat, eat dig, drink, lie 1-2, sleep, sitting 1-3, standing (start, end, ldle 1-2, attack 1-2, hit, death), 15 stages jump (start, start forward, start place, fly up, fly up forward, fly horizontal, fly down high, fly down high forward, fly down low, fly down low forward, land, land forward, land place, fall edge, hooked and climbed), jump (forward, run, place), walk (front, left, right, back, back left, back right ), trot (front, left, right), run (front, left, right ), swim (enter, front, left, right, back, back left, back right ), turn (left, right), turn 180 (left, right ).
The animator controller is missing.
If you have questions, then write to the mail:
RedDeer3D@gmail.com
Price $20.00
Low Poly Sci-Fi Defense Devices Pack D-002 by Ozea Studio
- Number of unique meshes: 12
- Number of prefabs: 12
- Polygon count: From 556 to 6,004 triangles
- Average polygon count: ~2,200 triangles per asset
- Rigging: No
- Animation: No
- UV mapping: Yes
- LOD information: No
- Types of materials and texture maps: Standard Unity Materials (colors only, no textures)
- Requirements: None (works with any Render Pipeline: Built-in, URP, HDRP)
Low Poly Sci-Fi Defense Devices – Pack D-002
This pack contains 12 stylized low poly sci-fi defense device assets designed to create believable and readable security systems in futuristic environments.
It is ideal for sci-fi facilities, space stations, military bases, and high-tech interiors requiring defense, surveillance, and access control elements.
The assets focus on gameplay clarity and modular placement, allowing you to easily build interactive and defensive areas without visual clutter.
All models follow the same clean low poly sci-fi style and are fully compatible with the other D-Series and Alphabet Sci-Fi packs.
Key Features:
- 12 sci-fi defense and security device assets
- Designed for surveillance, security, and defensive gameplay areas
- Clean stylized low poly design
- Standard Unity materials (easy color customization)
- Optimized for Mobile, VR, and AR projects
- Seamless integration with other Alphabet Sci-Fi packs
Pack Content:
Wall turret, surveillance cameras (wall and ceiling), scout drone, shield generator, sensors, radio emitter, access keypad, mine, grenade, and warning light module.
Price $9.99
Cartoon Terrain Shader 6.3 by Brian Valentin-Ranc
Performance Data
- Draw Calls: Only 1 call per terrain patch (verified via Frame Debugger).
- Memory Footprint: Optimized for B10G11R11_UFloat format to minimize VRAM usage.
- Compatibility: Fully supports URP (Universal Render Pipeline) & the new Render Graph.
What’s inside?
- The Master Terrain Shader Graph. (With few subgraphs to optimize the workflow)
- Optimized Demo Scene to test the tool.
- Technical documentation for quick integration.
- Performance presets for different mobile tiers (Low, Mid, High).
Key Features
- Unity 6.3 Native: Using the latest Terrain Shader Graph features, no code required.
- Ultra-Mobile Optimized: Engineered to maintain high framerates on entry-level iOS and Android devices.
- SRP Batcher Ready: Massive CPU overhead reduction through perfect compatibility with the modern render pipeline.
- Single-Pass Blending: Ultra-lightweight texture blending algorithm to prevent the "Overdraw" that drains mobile batteries.
- Native Workflow: Sculpt and paint directly in the Unity Editor. Very useful for Level Design (keeping a cool visual !)
How to use
- Painting using Terrain Layers
- Modify colors & parameters in the main Material
Check all the details in Technical details (below !)
Price $49.99
RPG Creation Kit 2 by silvematt
- FPS & TPS Controllers: seamlessly synced to let you switch prespective at anytime.
- Advanced AI: driven by Behavior Trees and Goals. Create living NPCs with routines and creatures that inhabit your world.
- Persistent AI : allow NPCs to traverse the world autonomously, allowing for a dynamic world and random encounters.
- Behavior Trees: design complex AI behaviors with ease. Includes tools to create custom logic and a library of ready-to-use trees that can be instantly applied to your NPCs.
- Quest System: that lets you create deep, complex and branching storylines, along with side quests.
- Dialogue System: node-based dialogue supporting complex branching, skill checks, and reputation-based responses.
- Open World, Streaming and Interiors: for building massive open worlds, managing cells, distant rendering, and interior (such as dungeons) transitions.
- Combat & Magic: that can be easily tweaked via formulas, stats and locational damage.
- Inventory & Equipment: slot-based management for equipment, weight-based inventory.
- Item System: ammo, equipment, consumables (potions, food), key items, meele/ranged weapons, and more!
- Effects & Consumables: dynamic system for temporary enhancements, damage-over-time (such as poison), and consumable utility.
- Day/Night cycle: fully integrated Day/Night cycle that can directly influence AI schedules and world states.
- Compass & Quest Markers: dynamic compass system with auto-updating Points of Interest (POIs) and Quest Markers.
- Mounts: customizable riding mechanics for horses or creatures, usable by both player and AI.
- Reputation & Factions: that lets you track relationships, alliances, and rivalries between Player->Factions and NPCs->Factions.
- Events & Consequences: Trigger world-changing states and narrative consequences based on player and NPCs actions.
- Save System: Robust Save/Load system tracking the whole world state, including AI, inventory, items in world, and quest progress.
- Character Creation: for defining player appearance, starting class and stats.
- Looting & Stealing: loot items in the world, containers (such as chests), set ownership to items and allow for risk-based stealing mechanics.
- Trade System: vendor logic with buy/sell multipliers, stock refreshment, and currency handling.
- Books & Notes: Interactive interfaces for readable items that can trigger quests, teach spells, or allow for enviromental storytelling.
- XP, Level up and Attributes: configurable XP curves, level-up logic, and attribute point distribution.
- Sneaking & Pickpocketing: visibility-based detection logic, sneak attacks, and pickpocketing systems
- Firearms & Throwables: the weapon system supports firearms such as pistols, rifles and throwables like grenades to allow for shooter RPGs as well!
- Scripting Support: extensible APIs and Event Hooks allowing developers and non-programmers to add custom logic and extend core systems.
- Database System: for all object types including items, cells, dialogues and behaviors.
- Powerful Editor Tools: specialized inspectors and Editor Windows designed to automate configuration and streamline the workflow.
- Support for DLCs and Post-Game content: the World and Save architecture allows you to seamlessly add new content, including items, locations, and worldspaces, into existing playthroughs.
- And much more: play the demo now to explore all the features, and join the discord server to ask questions!
Your RPG starts here.
Website | Demo | Documentation
Includes the Demo, source code and all of its components (assets, animations, scripts, etc.)
The RPG Creation Kit is a toolset designed to make deep, complex RPG game development easier and more accessible. RPGs are known for their complexity, especially on the programming side, but you can now focus entirely on creativity and game content, the hard work is already done and ready for you to use.
No coding is required to get started!
The project is designed to give you all the elements you need to create either a simple or highly complex, branching RPG game, with thousands of NPCs, open-world, multiple questlines, factions, locations, outcomes, and world-changing events.
The Kit is designed with a user-friendly approach, featuring multiple Editor Windows and Inspectors that handle the technical heavy-lifting for you.
Features:
- FPS & TPS Controllers: seamlessly synced to let you switch prespective at anytime.
- Advanced AI: driven by Behavior Trees and Goals. Create living NPCs with routines and creatures that inhabit your world.
- Persistent AI : allow NPCs to traverse the world autonomously, allowing for a dynamic world and random encounters.
- Behavior Trees: design complex AI behaviors with ease. Includes tools to create custom logic and a library of ready-to-use trees that can be instantly applied to your NPCs.
- Quest System: that lets you create deep, complex and branching storylines, along with side quests.
- Dialogue System: node-based dialogue supporting complex branching, skill checks, and reputation-based responses.
- Open World, Streaming and Interiors: for building massive open worlds, managing cells, distant rendering, and interior (such as dungeons) transitions.
- Combat & Magic: that can be easily tweaked via formulas, stats and locational damage.
- Inventory & Equipment: slot-based management for equipment, weight-based inventory.
- Item System: ammo, equipment, consumables (potions, food), key items, meele/ranged weapons, and more!
- Effects & Consumables: dynamic system for temporary enhancements, damage-over-time (such as poison), and consumable utility.
- Day/Night cycle: fully integrated Day/Night cycle that can directly influence AI schedules and world states.
- Compass & Quest Markers: dynamic compass system with auto-updating Points of Interest (POIs) and Quest Markers.
- Mounts: customizable riding mechanics for horses or creatures, usable by both player and AI.
- Reputation & Factions: that lets you track relationships, alliances, and rivalries between Player->Factions and NPCs->Factions.
- Events & Consequences: trigger world-changing states and narrative consequences based on player and NPCs actions.
- Save System: robust Save/Load system tracking the whole world state, including AI, inventory, items in world, and quest progress.
- Character Creation: for defining player appearance, starting class and stats.
- Looting & Stealing: loot items in the world, containers (such as chests), set ownership to items and allow for risk-based stealing mechanics.
- Trade System: vendor logic with buy/sell multipliers, stock refreshment, and currency handling.
- Books & Notes: interactive interfaces for readable items that can trigger quests, teach spells, or allow for enviromental storytelling.
- XP, Level up and Attributes: configurable XP curves, level-up logic, and attribute point distribution.
- Sneaking & Pickpocketing: visibility-based detection logic, sneak attacks, and pickpocketing systems
- Firearms & Throwables: the weapon system supports firearms such as pistols, rifles and throwables like grenades to allow for shooter RPGs as well!
- Scripting Support: empowers developers and non-programmers to access core functionalities effortlessly through Editor Windows, APIs and Event Hooks.
- Database System: for all object types including items, cells, dialogues and behaviors.
- Powerful Editor Tools: specialized inspectors and Editor Windows designed to automate configuration and streamline the workflow.
- Support for DLCs and Post-Game content: the World and Save architecture allows you to seamlessly add new content, including items, locations, and worldspaces, into existing playthroughs.
- And much more: play the demo now to explore all the features, and join the discord server to ask questions!
Start Creating Now!
Price $159.99
Layer Shifter: 2D Sorting & Runtime Manager by itsMakingThings
- Type: Editor Window + Runtime Component.
- Compatibility: Unity 2022.3+ (LTS recommended) including Unity 6+
- Dependencies: Requires TextMeshPro (included in Unity by default).
- Undo Support: Full Undo/Redo support for all operations.
Stop fighting with Sorting Orders in the Inspector.
Layer Shifter is a professional workflow tool designed to streamline 2D and 2.5D Unity projects. It allows you to visualize and manipulate the "Order in Layer", "Sorting Layer", and "GameObject Layer" of entire hierarchies at once - working on both Scene objects and directly inside Prefabs.
🚀 CORE FEATURES 📊 Visual Results Dashboard
- Hierarchy Visualization: Sorting Groups are highlighted in Gold and children are indented for clear structure.
- Scrubbable Inputs: Click and drag to visually adjust Sorting Orders in real-time. Hold 'Shift' to snap to increments of 5.
- Sort & Search: View all renderers in a sortable list. Identify Z-fighting instantly.
🛠️ Smart Bulk Operations
- Target Modes: Switch between "Roots & Groups" (treats characters as single units) or "All Renderers" (drills down for internal fixing).
- Shift: Add/Subtract sort orders while preserving relative depth.
- Distribute: Automatically assign incremental sort orders to fix Z-fighting instantly.
- Reassign: Bulk change Sorting Layers, GameObject Layers (Physics), and Masking Interactions.
⚡ Supported Components
- Sorting Group (Native Support)
- Sprite Renderer
- TextMeshPro (UI & World)
- Particle System Renderer
- Sprite Mask
- Line & Trail Renderers
🎮 RUNTIME & GAMEPLAY LOGIC
- Dynamic Triggers: Use the LayerShifterTrigger component to create bridges, tunnels, and depth illusions without writing code.
- Directional Logic: Restrict triggers to only activate when entering from specific directions (e.g., Up, Down, Left, Right).
- Hierarchy Resilient: Triggers automatically find the script on parent objects (e.g., detecting "Player" even if the collider is on "Feet").
- UnityEvents: Hook up Audio, Particles, or custom logic to OnEnter and OnExit events directly in the Inspector.
- Debug Ready: Includes on-screen Debug GUIs for both Triggers and Shifters to test layer logic in Play Mode.
Price $19.99
Horror Store Props by SpaceZeta
The materials included in the pack use Unity's Autodesk Interactive shader for the Built-in Render Pipeline, but they can easily be converted to the equivalent shader (HDRP Autodesk Interactive or URP Autodesk Interactive) if you want to use this pack with another render pipeline. You can also use the provided texture maps with other custom shaders, as long as they use the same texture inputs (Base color, Roughness, Metallic and Normal maps).
All objects use Unity's Autodesk Interactive shader, with Base color, Roughness, Metallic and Normal maps at 2k resolution. You can also use the same texture maps with any other PBR shader that supports the used texture inputs, such as if you're upgrading to a different render pipeline.
Prefabs of each object in each variation are included with a basic collision set up.
Included:
- Mannequin Male | 4680 tris | 2 variations | With movable base
- Mannequin Female | 4248 tris | 2 variations | With movable base
- Old Chest | 136 tris | 3 variations | Can open
- Mirror | 284 tris | 2 variations | With Wall/Floor variations
- Old Cardboard Box 1 | 12 tris | 3 variations
- Old Cardboard Box 2 | 12 tris | 3 variations
- Old Cardboard Box 3 | 28 tris | 3 variations
- Old Cardboard Box 4 | 12 tris | 3 variations
This pack contains a few props made with a horror store type of environment in mind, using PBR textures to deliver a realistic, high quality look to each object while keeping a low poly count. Some objects also come with movable parts for you to adjust according to your needs.
Price $6.99
Interactive Pixel Water by Cainos
FILE DETAILS:
- 6 splash VFX textures at 1024x1024.
- 2 splash VFX textures at 2048x2048.
- 3 extra particle texture at 64x64.
- 6 water preset prefabs.
- 6 shaders.
- 1 demo scene.
Pixel style water system with physics interaction for platformer games.
FEATURES
- Interactive with physics objects.
- 6 water presets (Default, Clear, Muddy, Acid, Poisonous, Lava).
- Splash and bubble VFX.
- URP and URP 2D Lighting support.
NOTES
- A Pixel Water Renderer Feature need to be added to the pipeline asset in URP for the water to be renderer correctly. Please refer to the documentation for detail setup guide.
Price $0.00
Eastern Sanctum - Ifrit Citadel by Polygon Experts
- Standard Built-in Render pipeline support: Yes
- HDRP support: Yes
- URP Support: Yes
- Number of Meshes: 135 Tile Base + 19 Unwrap Base
- Number of Prefabs: 172 prefabs
- Number of Textures In Standard Built-in: 145 tile texture files + 110 Unwrap Base
- Number of HDRP Compatible Textures: 24 Decal textures + 109 Tile Textures + 67 Unwrap Textures
- Number of URP Compatible Textures: 14 Decal textures + 173 Tile Textures + 111 Unwrap Textures
- Number of Standard built-in Materials: 45 Tile materials + 27 Unwrap base materials
- Number of HDRP Compatible Materials: 8 Decals + 45 Tile Materials + 22 Unwrap Materials
- Number of URP Compatible Materials: 7 Decals + 45 Tile Materials + 22 Unwrap Materials
- Texture format: Png
- Textures common resolution: 2048 x 2048
- Min Triangles count: 27
- Max Triangles count: 129040
- Modular: Yes
- Collision: Yes
- Demo scene: Yes ( Ifrit citadel as the Demo scene)
- Custom light map UV : Yes
- LOD: NO
- Animation: NO
Overview
Eastern Sanctum – Ifrit Citadel is a full modular environment asset pack inspired by eastern and dark fantasy architecture.
The package is designed with a strong focus on tile-based modularity, enabling high flexibility, efficient reuse, and deep customization for both cinematic and gameplay projects.
This asset emphasizes tiled geometry and tiled materials as its core foundation, allowing artists to easily adapt the assets to their own visual style or production needs.
Modular Philosophy
The assets in this package are divided into two main categories:
- Tile-based modular objects (core of the pack)
- Unique (unwrap-based) objects for visual accents and key elements
The majority of the environment is constructed using tile-based modular pieces, which allows:
- Seamless assembly of large structures
- Consistent texel density across the environment
- High performance scalability
- Easy expansion using custom assets
This approach enables the creation of complex architectural forms while keeping the workflow clean and efficient.
Multi-Pipeline Rendering SupportEastern Sanctum – Ifrit Citadel is designed to seamlessly support all three major Unity rendering pipelines: Built-in (Standard) Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP)Each pipeline is provided with its own dedicated materials and texture setups, carefully adjusted to preserve visual fidelity, lighting response, and surface detail. This allows developers to switch pipelines without losing artistic consistency or spending additional time on material conversion.
Materials & Customization
Materials and textures follow the same philosophy as the geometry:
- Tile-based materials form the main body of the pack
- A smaller set of unique materials is used for hero assets and focal details
Because most objects are built around tiled materials:
- Users can freely swap materials between assets
- Materials from within the pack can be reused across different objects
- Custom tileable materials created by the user can be applied directly to the assets
This gives artists full control over customization, making the pack suitable for a wide range of visual styles beyond the default look.
Texel Density & Visual Consistency
Special care has been taken to maintain consistent texel density across the modular assets.
This ensures:
- Visual coherence when mixing different pieces
- Predictable scaling for textures
- Professional results in both close-up and wide cinematic shots
Ifrit Citadel Demo Scene
A fully assembled Ifrit Citadel demo scene is included, built entirely using the modular assets from the package.
This scene demonstrates:
- The flexibility of the modular system
- How small and large objects work together
- The ability to create a complete, large-scale environment from a single asset set
Intended Use
This asset pack is suitable for:
- Dark fantasy games
- Eastern-inspired environments
- Cinematic scenes and trailers
- Modular world-building workflows
- Projects requiring high customization and material flexibility
Price $69.99
Root Select Locker | Faster Hierarchy Workflow by MBS Studio
- Compatibility: Unity 2019, 2021, 2022, 2023, Unity 6.
- Render Pipeline: Compatible with Built-in, URP, and HDRP.
- Performance: Zero runtime overhead. The script only runs in the Editor.
- Source Code: Full C# source code included.
🔥 STOP FIGHTING THE HIERARCHY. FOCUS ON THE LEVEL.
Are you tired of accidentally selecting a door handle when you meant to move the whole house? Or dragging a child mesh instead of the character root?
Root Select Locker is a lightweight, editor-only workflow tool designed to solve the most frustrating part of level design: Accidental Child Selection.
🎯 KEY FEATURES
Smart Selection Redirect:
Clicking on any child object in the Scene View or Hierarchy automatically selects the Prefab Root. No more breaking prefabs by moving children accidentally.
Simple Setup:
Simply add the RootSelectLocker component to your root object. It works on your existing project immediately.
Easy Toggle:
Easily enable or disable the tool. Just click the single button on the component inspector to quickly toggle the child object selection lock.
Fully Customizable UI:
Customize the look to fit your preference. You have full control over the button text, colors, sizes, and styling directly in the inspector.
Unity 6 Ready (New!):
Fully compatible with Unity 6. Works perfectly out of the box with the latest Unity lts version.
Support:
If you encounter any issues using Root Select Locker, please read our Documentation or contact us via Email.
💻 TECHNICAL DETAILS
- Unity 2019, 2021, 2022, 2023, Unity 6.
- Compatible with Built-in, URP, and HDRP.
- Zero runtime overhead. Only in Editor.
- Full C# source code included.
Speed up your level design workflow today.
Price $20.00
