Animation to Sprite Sheet – Export animations into 2D sprite sheets easily by Zuppy
Turn any 3D animation into crisp 2D sprites—at your chosen angles and FPS.
This asset captures your 3D model’s animation from the angle(s) you specify, samples frames at your selected FPS, and exports them as PNG images with an optional combined sprite sheet. Perfect for building sprite assets for 2D games.
How to use
1.Import the package.
2.Open Zuppy > AnimationToSpriteSheet > _ScannerAnimation.
3.Under Target, add the character you want to convert as a child object.
4.Press Play, then click Generate.
Configure the animation clip, angles, resolution, etc. via the SpriteSheetGenerator component in the Hierarchy.
That’s it—go turn your ideas into sprites! 🚀
--------------------
【What is the difference between the _Scanner scene and the _ScannerAnimation scene?】
The _Scanner scene is primarily for capturing characters in an Idle state. Since it takes pictures from 360 degrees, it's useful for creating sprites for static characters.
But the one you'll mainly use is probably the _ScannerAnimation scene.
This one only captures from a specified angle, but it takes pictures at the set FPS interval. You can create sprites for various actions like running, walking, jumping, and falling.
Price $15.00
Cute Piano Themes by Akmigone
- Digital Delivery
- 12 Tracks
- 48kHz, 16 bit Audio Files
- WAV
Cute Piano Themes for video games. Contains 12 high quality piano compositions inspired by the cozy, farming and story rich games we all grew up to love.
Full track list.
- Cute_Intro
- Cute_Prelude
- Feel Good_A Really Great Day
- Feel Good_Another Awesome Day
- Feel Good_Butterflies
- Feel Good_Goofy Rhodes
- Feel Good_Happy Keys
- Minimal_Night Song
- Minimal_Time Standing Still
- Relaxing_A Quiet Day
- Relaxing_Home
- Relaxing_Nostalgic Memories
Price $15.00
Starter Assets Third Person Controller Superman - Mobile by Forge Horizon
Unleash superhuman powers with Starter Assets Third Person Controller Superman - Mobile — a full-featured custom extension for Unity’s Starter Assets - Third Person Controller, designed for mobile projects.
This add-on equips your character with Superman-style flight and enhanced movement abilities, optimized for mobile performance, letting you soar through open worlds with ease. Whether you're building a superhero sandbox, exploring aerial traversal, or rapidly prototyping new gameplay mechanics, this package offers a ready-to-use foundation for dynamic, flight-based third-person mobile games.
Packed with essential superhero features such as Flight Mechanics, Heat Vision, Flash Run, Combat System, Auto Lock-On, and Rescue System, it’s tailored to bring your heroic concepts to life on mobile quickly and easily. Perfect for both beginners and experienced developers, the add-on is simple to integrate, highly customizable, and ideal for kickstarting your next superpowered mobile adventure.
✅ Requirements:
- Unity Version: Unity 6.0.0 or newer
- Render Pipeline: Universal Render Pipeline (URP)
- Module: Android/iOS Build Support
- Dependencies:
- Cinemachine (ver 3.14)
- Animation Rigging
- Post Processing
- Starter Assets – Third Person Controller (required)
- Flying Animation Pack (recommended)
💎 Features:
- Flight Mechanics - 3D flight with mobile controls, sprint, and float toggle.
- Heat Vision - Visual beam effect with Post Processing support.
- Combat System - Melee and ranged attacks with smooth animations.
- Auto Lock-On - Automatically lock onto targets tagged as "Enemy" for intuitive targeting.
- Flash Run - Flash-like super speed run with trails.
- Rescue System - Carry and drop rescuee (NPC) easily.
🎲 Demo:
Download here:
https://drive.google.com/file/d/1jt2tLHtoAXL4Nt-OMQ-vQv3RMyhpXE_t/view?usp=sharing
✅ Input Controls:
- Movement Joystick - Locomotion/Flying/Strafe Movement
- Movement Joystick + Sprint Button - Sprint/Jet
- Camera Joystick - Camera Movement
- Jump Button - Jump
- Float Button - Float Toggle
- Flash Button - Flash Run Toggle
- Ascend Button - Ascend
- Descend Button - Descend (long press for Hard Landing)
- Carry/Drop Button - Carry/Drop Rescuee (NPC)
- Punch Button - Punch
- Lock-On Button - Auto Lock-On (Targets tagged as "Enemy")
- Aim Buttom - Aim/Activate Heat Vision (Laser Eyes)
✅ Additional Notes:
- Works with the latest version of Starter Assets – Third Person Controller
- Works with Unity's Input System (New)
- Works with compatible flying/combat humanoid animations
🛠️ Support:
Website: https://forgehorizon.blogspot.com/
Email: forgehorizon1989@gmail.com
Discord: https://discord.gg/KFWDBp7YCe
Price $34.99
Slingshot Squad | Template + Editor by Bizachi_Dev
- Full Unity C# source code, clean and well-documented
- Modular and extensible architecture
- Optimized 2D physics (mobile & desktop ready)
- Easy to customize and expand (levels, characters, power-ups)
- Compatible with Sprite Atlas & Addressables
- Tested with latest Unity LTS versions
Build your own slingshot puzzle game with customizable characters, power-ups, and physics-driven fun!
It provides a ready-to-use framework where players launch characters to break obstacles and defeat targets using physics-driven mechanics.
This package is fully customizable, making it an excellent foundation for any 2D physics puzzle project.
You can easily add new levels, obstacles, and characters without rewriting the core logic.
🔹 Key Features
- Functional slingshot shooting system with smooth trajectory preview.
- Unlockable and customizable characters with accessories (hats, glasses, colors, etc.).
- Booster power-ups such as Double Damage, Slow Motion, and Magnetic Pull.
- Built-in Audio Manager for music, sound effects, and volume control.
- Integrated Loading Manager with scene loading and transitions.
- Complete Language Manager for easy localization and multi-language support.
- Optimized 2D physics for stable performance on mobile and desktop.
- Modular structure for quick level creation and easy expansion.
- Clean and well-documented C# scripts, ready to be extended.
Perfect for developers who want to create a polished 2D physics puzzle game quickly,
while still having full control to expand and brand it as their own unique project.
Third-Party Notices
This package includes third-party components under open licenses.
Audio Files:
Path: SlingshotPuzzle/Res/Sounds
License: CC0 1.0 Universal (Public Domain)
Source: https://freesound.org
Description: Various sound effects (SFX) and ambient clips obtained from Freesound.org.
Some files were normalized or converted to .wav/.ogg format for consistency.
Path: SlingshotPuzzle/Res/Musics
License: CC0 1.0 Universal (Public Domain)
Third-Party Component: “Buy Something! (Shop Theme)”
Author: Cleyton Kauffman
Source: https://opengameart.org/content/shop-theme
Third-Party Component: “Children’s March Theme”
Author: Cleyton Kauffman
Source: https://opengameart.org/content/childrens-march-theme
Characters:
Path: SlingshotPuzzle/Res/Characters
License: CC0 1.0 Universal (Public Domain)
Author: SethByrd
Source: https://opengameart.org/content/cute-characters-monsters-and-game-assets
Description: 2D character and monster sprites adapted for use within the Slingshot Puzzle template.
UI Files:
Path: SlingshotPuzzle/Res/UI_UX
License: CC0 1.0 Universal (Public Domain)
Author: Swapnil Rane
Source: https://swapnilrane24.itch.io/hyper-casual-ui-free
Description: UI Hyper Casual pack used for buttons and panels.
Color adjustments and scaling applied for visual consistency.
UI VFX Sprites:
Path: SlingshotPuzzle/Res/UI_UX/VFX
License: CC0 1.0 Universal (Public Domain)
Source: https://opengameart.org/
Description: 2D particle and sprite-based VFX assets for UI and visual effects.
All assets are public domain (CC0). Some were trimmed or color-balanced to match project style.
Tools / Libraries:
LeanTween
License: MIT License
Author: Russell Savage – Dented Pixel
Source: https://github.com/dentedpixel/LeanTween
UIEffects
License: MIT License
Author: Mob-Sakai
Source: https://github.com/mob-sakai/UIEffect
UIParticles
License: MIT License
Author: Mob-Sakai
Source: https://github.com/mob-sakai/UnityUI-Particle
Price $29.98
Rogue Kit: Professional 2D RogueLite Toolkit by SIFOR Games
Rogue Kit is a complete 2D roguelite template/framework. Whether you’re prototyping quickly or building a commercial project, Rogue Kit equips you with modular systems for combat, spells, relics, meta progression and more!
The architecture is code-driven but designer-friendly: developers get clean, extensible C# scripts, while designers can create gameplay elements via intuitive wizards.
Perfect for:
- Roguelites & roguelikes
- Dungeon crawlers
- Action/adventure 2D games with procedural replayability
🛠️ Key Features:
- Modular run system — Flexible run flow with multiple mode types (level/arena/endless) and easy hooks to customize.
- Level & wave flow — Level pools, wave spawning, previews and automatic progression between waves/segments.
- Enemy framework — Data-driven enemies with states, animations, knockback and reusable abilities.
- Abilities & spells — Modular ability and spell behaviors (movement, damage, spawns) that are easy to extend.
- Editor wizards & tools — Convenient authoring windows to create enemies, animations, shops and configure systems.
- Shop & meta progression — In-run shops, meta shop/progression, and editor tools for designing and testing.
- Run economy & rewards — Session currency, shops, reward/upgrade choices and persistent meta progression.
- Object pooling — Central pool manager for enemies, spells and UI effects (efficient spawn/despawn).
- Player combat & movement — Responsive controller with charge attacks, dash/dodge (invincibility), cooldowns and hit handling.
- Stats & hit systems — Player/enemy stats, damage events, invincibility, and animation-aware recovery.
- Animator integration — Sprite animation support with direction & animation events for tight gameplay sync.
- Audio & feedback — Music/SFX management plus camera shake, hit-stop and visual/audio feedback hooks.
- UI & feedback — HUD (health, waves, coins, cooldowns), floating combat text, toasts and shop UI hooks.
- Event-driven & extensible — Many events and modular pieces so designers/devs can swap or extend systems easily.
- Testing & editor helpers — Debug helpers, previews and save/load hooks for quick iteration.
NOTE: This Asset also includes Simple 2D Sprite Animator asset from the same publisher.
Price $54.99
FluidWorld by KiwiTech
Key features include:
- Advanced Fluid Simulation: GPU-accelerated Position-Based Material Point Method physics supporting multiple customizable fluids
- Voxel-Based Terrain: Graph based terrain generation and modification using CSG operations
- Infinite World: Seamless infinite terrain generation and global fluid simulation with distance-based LOD and fluid culling
- Real-Time Interaction: Fluid manipulation and terrain sculpting with support for fluid/terrain and fluid/collider response
- Optimized Performance: Chunk-based simulation scheduling and highly configurable simulation parameters allow for varying simulation detail levels
- Particle-to-Voxel-to-Particle: Fluid states can be saved to and restored from the voxel grid for improved particle persistence
As a GPU-based simulation, a modern GPU is a requirement to get the best performance.
FluidWorld: Advanced Fluid Physics Engine for Unity
FluidWorld is a GPU-accelerated physics simulation engine that combines Position-Based Material Point Method (PB-MPM) fluid simulation with integrated voxel terrain generation. The system handles hundreds of thousands of simultaneous particles in fully 3D volumetric simulation, representing a significant advancement over existing Unity Asset Store solutions.
High-Performance Simulation
- Hundreds of thousands of simultaneous particles in real-time
- Fully 3D volumetric physics with true three-dimensional behavior
- Global simulation space with intelligent particle culling for large worlds
- GPU-first architecture delivering substantial performance improvements over CPU-based systems
Advanced Material Physics
- Simultaneous simulation of 5 reference fluid types
- Water
- Snow
- Sand
- Elastic
- Visco-Elastic
- Real-time solid/particle interactions
- Position-Based Material Point Method implementation based on current particle simulation research
Integrated Voxel Terrain System
- Easy-to-use procedural terrain generation with GPU-accelerated Dual Contouring for smooth terrain geometry.
- Material exchange systems allowing fluids to become terrain and vice versa
- Infinite world generation with efficient chunk-based LOD management
Comprehensive Collision & Integration
- Terrain collision integration with generated voxel terrain
- Unity Collider support for existing physics objects
- Plug-and-play ready with minimal setup requirements
Development Focused Features
- Real-time simulation parameter adjustment and voxel graph editing
- Visual debugging tools & performance profiling
- Scriptable Object workflow
Intelligent Optimization
- Automatic particle culling for performance scaling
- Adaptive LOD systems with distance-based detail reduction
- Frustum culling for automatic visibility optimization
FluidWorld is the only Unity Asset Store solution that combines:
- Large-scale 3D particle simulation (100,000+ particles)
- Cutting-edge PB-MPM methodology with multi-material support
- Integrated voxel terrain with real-time fluid interaction
- Complete GPU acceleration with global simulation space
Price $119.00
Drones Military by Maksim Bugrimov
- Hello! I present military drones for your game projects.
- First drone — an assault drone capable of dropping grenades on enemies.
- Second drone — a kamikaze drone that can be guided into vehicles and other targets.
- Animated hands with a joystick — an optional element you can enable to show control (for example, play a pre-flight control animation).
- Both the drones and the hands are fully animated with 30 animations in total
- Drone AnimList:
- Drone Dropping Grenade 01
- Drone Dropping Grenade 02
- Drone Dropping Grenade 03
- Drone Fly Back
- Drone Fly Back Root
- Drone Fly Fron
- Fly Front Root
- Drone Fly Left
- Drone Fly Left Root
- Drone Fly Right
- Drone Fly Right Root
- Drone Idle
- Drone Landing
- Drone Rotation L45
- Drone Rotation L90
- Drone Rotation R 45
- Drone Rotation R 90
- Drone Takeoff
- Hands AnimList:
- Arms Joystick Drone Сontrol
- Arms Joystick Get
- Arms Joystick Hide
- Arms Joystick Idle
- Arms Joystick Jump
- Arms Joystick Jump End
- Arms Joystick Jump Loop
- Arms Joystick Jump Start
- Arms Joystick Run
- Arms Joystick Start Drone
- Arms Joystick Stop Drone
- Arms Joystick Walk
- Drone 01:
- PBR textures.
- -Albedo 4
- -AO
- -Metallic
- -Normal
- (all 4096-4096 siz)
- Polys: 9,245
- Tris: 16,805
- Verts: 9,228
- Drone 02:
- PBR textures.
- -Albedo 2
- -AO
- -Metallic
- -Normal
- (all 4096-4096 siz)
- Polys: 46,379
- Tris: 88,359
- Verts: 44,739
- Hands:
- PBR textures.
- -Albedo 6
- -AO
- -Metallic
- -Normal
- (all 4096-4096 siz)
- Polys: 13,050
- Tris: 25,956
- Verts: 13,024
Price $39.99
Eye-Dome Lighting by Chocolate Dinosaur
This implementation currently requires the built-in render pipeline.
If you need support for URP/HDRP please contact us.
Unity's Post-Processing package is required.
Eye-Dome Lighting (EDL) is a popular technique for enhancing the edges of point-cloud rendering making them easier to interpret. This post-processing shader works with Unity's Post Processing package.
Features:
- Shader has adjustable settings: radius, exposure, sample count, strength, color blend.
- Compatible with asset Point Cloud Viewer and Tools 3.
- Super easy to integrate.
- Optimised shader.
- Uses assembly definitions.
- The best customer support!
Requiments:
- Built-in render pipeline.
- Unity's Post-Processing package.
- Camera set to render depth (_CameraDepthTexture).
Do you have any questions?
Just contact us via Email, or join our Discord community.
Price $34.99
Cosmos Cove - Create MMOs with SpacetimeDB by Northern Rogue
Features
- An exciting new way to develop MMO games within Unity with efficiency and clarity.
- A server setup guide to get you all the dependencies necessary to effectively run SpacetimeDB servers.
- Easily view logs, browse the database and run reducers on your server.
- Your local server runs silently and interact without any command line windows which would normally be required.
- A comprehensive and user friendly UI.
- The full C# source code is included and can be customized.
Limitations
- This asset enables you to code your own online game or application using SpacetimeDB by Clockwork labs which is free for one node. You may have several STDB modules on that server and hardware enabling thousands of CCU (concurrent users) as long as it is one node that other players can connect to. There are no limits on concurrent users other than the hardware as long as it is one server node. For local development there are no instance limitations and on official Maincloud your modules scales across multiple instances, subject to usage and billing limits. If using Maincloud hosting you can currently use it for free. The server module code you create for any mode can easily be published to any other server mode if you want to switch mode.
- This asset provides the necessary UI, tools and workflow for you to code on your own. It enables creation. I won’t be able to help you with the MMO coding itself. SpacetimeDB features both official example Unity projects, has announced to soon open source Bitcraft and keeps an active Discord forum. Helpful links are provided in the documentation.
- SpacetimeDB is in development and their updates may sometimes be experimental. Remember to do backups before every new update of the SpacetimeDB server within the asset. A quick and easy tool to do backups of your local Docker or WSL server is included.
Supported OS
- Linux and MacOS: Requires Docker Desktop with the SpacetimeDB image (setup guide provided).
- Windows: Requires Docker Desktop or WSL (Windows Subsystem for Linux) with Debian (setup guide provided).
Supported Unity Versions
- Actively tested and verified with Unity 6000.0, 6000.1, and 6000.2+
- Supports Unity 2021.2 - 2023.3+
Third-Party Software
- Note: This asset is neither endorsed by nor affiliated with Clockwork Labs.
- This asset provides a server manager and tools for SpacetimeDB by Clockwork Labs. Third-party software needs to be downloaded from official sources either manually or by using the included Installer Window and is subject to respective license terms. See Third-Party Notices.txt for details.
Documentation and Useful Links
- Online Documentation
- SpacetimeDB Official Documentation
- SpacetimeDB Official Discord
- Github Repo for SpacetimeDB Example Projects
Bring the power of SpacetimeDB into your editor - The same technology behind the popular new MMORPG Bitcraft!
Cosmos Cove Control Panel gets you started on your journey into creating your own Massively Multiplayer Online game or application using the new database system SpacetimeDB, and provides a server manager and workflow directly in Unity.
Gone is the necessity of having to set up individual SQL services or to construct complicated server logic relationships across a dozen different systems to be able to run your game or app. With SpacetimeDB you write your multiuser logic with both database and server logic in the same module, and then publish it to your server. This means fantastic performance, prototyping speed and even allows live hot reloads while users are connected - seeing the new changes in realtime.
You can code your own online game or application using these tools, or you can build upon SpacetimeDB's official example projects and frameworks.
Soon Bitcraft (without the art assets) and its Unity tools like an advanced database manager are going to be open source - which this asset aims to be compatible with - providing you with an incredible MMO framework.
Create a small online experience for just a few friends or your own custom server to host your own MMO creation for thousands of simultaneous users. It's especially suited for RPG's which require a fast database for items and characters and abilities.
Get Coding Within Minutes
Check the Quick Start guide in the Documentation or the promotional video to get started. Simply install the asset and a welcome window will guide you through the setup which should take just a few minutes.
This asset is for all developers using Windows, Linux or MacOS with either Docker Desktop or WSL as a local SpacetimeDB CLI. Everything needed to get your server running is included.
Run Local, Custom or Maincloud server modes
A local Docker or WSL SpacetimeDB CLI is required for all modes to enable the building and publishing of the server code. You can start to code the server rightaway when the server is running and experiment with it locally and offline.
The same module you’ve been working on can then be pushed to your Custom Remote server or Clockwork Labs official Maincloud.
A Focus on User Experience
Everything about SpacetimeDB which can take hours to research and setup from the start can here be managed and installed with a user friendly design within minutes.
Managing the server is clear and provides feedback about status and any issues that may need addressing.
Your server is set up according to the best practices during the installation allowing you to start coding as soon as possible.
Support
- Asset Store Version: Direct support email and access to Discord server. Releases are carefully tested. Convenient access in the Unity Package Manager. Supports the author. Will get new features.
- Community Dev Version: Can be downloaded on GitHub. No support guaranteed and won't get some features.
Price $37.00
Folder Organizer Window – Smart Auto Folder Sorting for Unity by MonoLimbo
Category: Tools
Supported OS: Windows, macOS
Minimum Unity Version: 2019.4
Type: Editor Extension
Dependencies: None
AI Usage: Used AI for folder structure optimization, naming consistency, and code formatting.
Folder Organizer Window is a smart Unity Editor extension designed to automatically organize your project’s folders based on file types and custom rules.
Whether you’re working solo or managing a large team, this tool ensures your project stays clean, optimized, and easy to navigate. It’s fast, safe, and fully customizable — letting you preview changes before applying them and protecting critical Unity directories from accidental sorting.
No more manual folder cleanup — just one click to keep your project structured and professional.
Key Features
- One-Click Auto-Sorting — Instantly organizes your assets by type (scripts, prefabs, materials, audio, etc.).
- Custom Folder Rules — Define how specific file extensions are categorized.
- Preview Mode — Review all changes before confirming.
- Smart Filters — Exclude subfolders, empty folders, or sensitive directories.
- Safety Built-In — Protects critical folders like Editor, Resources, and Plugins.
- Persistent Settings — Automatically saves and loads your configuration between sessions.
- Optimized for All Project Sizes — Handles prefabs, nested assets, and large workspaces with ease.
- Seamless Integration — Accessible directly under Tools > Project Folder Organizer.
Why Developers Love It
- Save time on project cleanup
- Keep assets logically organized
- Improve workflow for teams
- Avoid human errors in file management
- Simple, safe, and production-ready.
Price $15.99
Simple Collision System by EnricoBC
- 2D and 3D Physics Support - Full support for both 2D and 3D collision detection
- Frame-Independent Detection - Performs physics casts per frame to catch fast-moving objects
- Multiple Collider Types - Supports Box, Sphere, Capsule (3D) and Box, Circle, Capsule (2D)
- Hit Tracking - Prevents duplicate hits during a single detection session
- Advanced Filtering - Filter by tags, components, or custom logic
- Hit Limiting - Set maximum number of hits or cooldown periods
- Debug Visualization - Visual gizmos and runtime statistics
- Event System - Multiple UnityEvents for flexible integration
- Custom Inspectors - Enhanced editor tools with presets
- Demo Scenes - FPS, Space Shooter, and testing scenes included
The Collision System allows easy detection of collisions between different objects, it helps detect collisions even on variable frame rates by performing physics casts per frame.
This asset is useful for setting up collision detection for melee attacks and projectiles, it registers hit objects only once per detection attempt, it includes examples on how melee collision detection can be set up with animations, as well as projectiles.
Use any Unity collider to setup collision detection.
Supports 2D and 3D collisions!
Price $4.99
Galaxy Crystal Cubemap in Object Shader by Adrift Team
1 Shader Graph
Cubemaps
The Galaxy Crystal Cubemap in Object Shader is designed to give your crystals a striking, otherworldly appearance. By projecting a cubemap inside the object, the shader creates the illusion of depth and reflection within the crystal, while an emissive Fresnel effect adds a glowing edge that makes the material stand out in any scene.
🎨 Features:
- Built-in emissive Fresnel glow for vibrant highlights
- Supports custom cubemaps for inner reflections and depth
- Fully customizable base, emission, and Fresnel colors
- Includes a collection of ready-to-use cubemaps
- Works with any crystal or glass-like mesh
🎮 Perfect For:
- Magical crystals, gems, or enchanted objects
- Sci-fi holograms and alien artifacts
- Stylized fantasy or futuristic environments
- Adding visual impact to props, collectibles, or VFX
✨ Make your crystals feel alive with glowing emissive edges and rich cubemap reflections that bring depth and style to your worlds.
Price $15.00
Amphibia Monster by Valeria Miller
Number of textures 33
Texture dimensions 4096x4096
Maximum polygon count 7328
Number of meshes/prefabs 5
Rigging: Yes
Animation count 12
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
3D low poly model of the character Amphibia Monster. Rigged and contains 12 animations. The model has 5 skins, 1 UV sets. Textures 4096x4096, Mask map, AO. Easy to use. Suits for every engine.
1 UV set
Textures 4096x4096, HDRP Textures (Mask Map), Emissive map, AO are included.
Textures can be compressed to 1024x1024 without loss much quality.
The model contains 12 animations:
Idle (4)
Attack (3)
Walk (2)
Run (1)
Death (2)
faces 7328
verts 7400
tris 14503
Textures - 33
Materials - 5
Additional bones: Jaw_Up, Jaw_Down
Price $25.00
Swamp Horror Creature by Valeria Miller
Technical details
Number of textures 36
Texture dimensions 4096x4096
Maximum polygon count 6269
Number of meshes/prefabs 5
Rigging: Yes
Animation count 13
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
3D lowpoly model of the character Swamp Horror Creature. Rigged and contains 13 animations. The model has 5 skins, 1 UV sets. Textures 4096x4096, Mask map, AO. Easy to use. Suits for every engine.
1 UV set
Textures 4096x4096, HDRP Textures (Mask Map), Emissive map, AO are included.
Textures can be compressed to 1024x1024 without loss much quality. Body and Head have separeted UVs and Mesh.
The model contains 13 animations:
Idle (3)
Attack (3)
Walk (5)
Run (1)
Death (1)
faces 6269
verts 6198
tris 12392
Textures - 36
Materials - 5
Additional bones: Jaw_Up, Jaw_Down
Price $25.00
OWA Building Pack 09: Coastal, Desert, Fantasy, Historic, Interior / Exterior by Bohn Studios
A very refined package and the latest iteration of OWA Buildings.
- Over 200 buildings included to use directly in your game.
- All Buildings are comprised of modular parts.
- Buildings have varied and unique layouts (54 layouts total)
- All buildings use one of the 4 included color schemes.
- Colors can be easily changed endlessly beyond the default.
- Fine tune to match other assets easily!
- Enter and exit all included demo buildings.
- Expand and customize your buildings with endless variations of layouts and colors.
- Awnings, doors, and balconies - everything prictured and more is included!
- Textures range from 1024 to 4096 for high detail up close and have albedo, normal, normal details, heightmap, and occlusion map (for some textures as needed).
Price $150.00
OWA Building Pack 08: Villages, Towns & Cities by Bohn Studios
Changing between render pipelines is easy! Simply select the imported OWA materials and change them to "standard". The textures will still be in the right place for the Built-in pipeline. If you want HDRP, simply use the automatic conversion tool under EDIT > RENDERING > MATERIALS. This is the best way to do it when using the default shaders that are included in this package!
Buildings in this package are mostly between 20,000 and 60,000 vertices and are ideal for medium end desktop and higher. For these platforms they are highly optimized!
Build large towns or cities with all of the buildings being enterable! Solid modern optimization practices!
✅ 380+ modular building parts for creating the custom buildings pf your dreams
✅ 84 modular starter buildings to speed up construction of your own layouts
✅ Each building is organized under game objects by material, for those wishing to combine for maximum desktop optimization
✅ 4 customizable wall material variations & 4 customizable Trim material customization options.
✅ Compatabile with OWA building add-ons that snap into place perfectly on buildings
✅ All modular parts are interchangable with other OWA and SP building packs; the more you have license, the more customizable options you have!
✅ Over 250 game-ready optimized combined buildings for drag and drop right into your game.
✅ High quality materials featuring albedo, normal, detail normal, and height textures between 2048 and 4096.
Price $100.00
Cozy Bathroom Interiors by PolyNest
Number of textures: 3
Texture dimensions: 8x8
Minimum polygon count: 6
Maximum polygon count: 785
Number of meshes/prefabs: 162/168
Rigging: No
UV mapping: No
Types of materials and texture maps: Png
Build cozy, relaxing bathroom interiors with this detailed low-poly asset pack. Featuring 160+ handcrafted props and a simple modular environment add-on (walls, windows, doors), this pack is ideal for stylized and pastel-inspired scenes.
You’ll find everything from bathtubs and toilets, cabinets, towels, rugs. Now with basic walls, windows, and doors—you can assemble fully playable interior spaces straight out of the box.
🛠 Try before you buy:
A free DEMO version with 5 cozy bathroom props is available here:
👉 Download DEMO Pack
The pack includes prefabs, low-res texture atlases, and support for URP and Built-in pipelines. Assets are optimized for performance and plug-and-play ready in Unity.
KEY FEATURES
- 160+ low-poly models (FBX)
- Prefabs with pivot alignment
- 3 material, 2 texture atlas (PNG, 8×8 px)
- Modular elements - walls and floors
- Cute and cozy details (decor, accessories, rugs)
- URP demo scene
- Built-in compatible (via config)
Price $24.99
Cozy Bathroom Interiors Demo by PolyNest
Number of textures: 1
Texture dimensions: 8x8
Minimum polygon count: 95
Maximum polygon count: 785
Number of meshes/prefabs: 7/8
Rigging: No
UV mapping: No
Types of materials and texture maps: Png
A small taste of the full Cozy Bathroom asset pack!
This free demo includes 8 polished, low-poly props:
- Standalone bathtub
- Toilet with lid
- Sink with cabinet
- Cleaning spray bottle
- Retro faucet/shower unit (separate element)
All models are lightweight and ready for use in Unity. URP and Built-in versions supported.
Looking for 160+ cozy bathroom assets?
🧼🚿🛁 Get the full pack here:
👉 Cozy Bathroom Pack – Full Version
All models are ready-to-use with 8×8 stylized textures and optimized meshes. Works great in cozy sims, stylized interiors or mobile games.
Price $0.00
Retro Global Shader Pro by Mantis Supplies
Shader
Render Texture
Postprocessing Volume
Dither textures
Retro Global Shader Pro
Bring the aesthetics of classic retro consoles to Unity URP with a global retro shader powered by render textures. Apply effects like dither, pixelation, and color limits across your entire scene, combined with post-processing such as chromatic aberration, noise, and distortion for a truly authentic retro console feel.
✨ Key Features
- Global effect using Render Texture – automatically applies retro visuals to your whole scene.
- Dither, pixelation, and color limiter to recreate the look of PSX/N64-era hardware.
- Chromatic aberration, noise, and distortion via integrated post-processing.
- Works with meshes, terrains, and skyboxes for consistent visuals.
- Adjustable parameters to fine-tune the retro aesthetic to your project.
- Includes a demo scene to showcase all the features in action.
🎮 Retro Console Look
- PSX-inspired graphics with pixel-precise retro fidelity.
- Global color reduction for a nostalgic, limited-palette style.
- Dithering effects to blend tones just like old hardware.
- Authentic pixelation that replicates low-resolution rendering.
📺 Post-Processing Effects
- Chromatic aberration for a lo-fi console vibe.
- Noise and distortion to simulate analog signals.
- Designed to give your game the look of being played on a retro console or CRT setup.
✔ Compatibility
- Works with Unity URP.
Price $15.00
PatchAudio: Region Loop Tool by Patch0x08
- Define multiple looping regions (Intro, Loop A/B, Outro)
- Visual timeline editor with region bars and preview controls
- Simple runtime API (Play(), SwitchLoop(), End(), Stop())
- Optional crossfade between loops
- 100% Unity C# — no external dependencies
- Works in Editor and runtime builds
- Supports any standard AudioClip (no Addressables required)
- Included Demo Scene and pre-configured RegionDefinition asset
PatchAudio: Region Loop Tool is a simple yet powerful Unity tool that lets you define and control multiple music regions — such as Intro, Loop A/B, and Outro — all within the Unity Editor.
You can visually edit region start/end markers, preview in-Editor using a timeline scrub, and easily switch between loops at runtime through a clean C# API.
Perfect for developers who want professional-grade looping behavior without external middleware.
Best suited for:
- JRPGs or Adventure games with dynamic BGM transitions
- Rhythm or Visual Novel games with structured looping
- Developers who need clean, runtime-safe audio transitions
Price $4.99
