Interactive objects and puzzles - MMORPG KIT ADDON by Water Eye
- Requires: MMORPG KIT (2D/3D/Survival) [1.94d or higher].
- Networking: All logic is server-authoritative. All visual feedback is cleanly synchronized to clients.
- Content: Includes all C# scripts (complete and commented), plus example prefabs and a demo scene to get you started immediately.
Tired of a static world where players just run from one monster to the next? It's time to challenge them with more than just combat. Interactive Objects and Puzzles seamlessly integrates with MMORPG KIT to empower you, the creator, to build a world that feels alive, mysterious, and reactive. 🗺️✨
This powerful, modular system is built on a simple but robust Input -> Manager -> Output architecture, allowing you to combine components to create a near-infinite variety of puzzles and interactions, all configurable directly from the Unity Inspector. No coding required!
Core Features:
- 🛡️ Server-Authoritative: Designed from the ground up for multiplayer, ensuring all puzzle logic is secure and cheat-resistant. Works flawlessly with dedicated servers.
- 🧩 Deep MMORPG KIT Integration: Natively uses the kit's core systems, including Item Requirements (Level, Class, Attributes), Custom Animations, and the Damage System.
- ⚙️ Fully Modular: Mix and match any Input with any Manager and any Output to create unique challenges. A lever can spawn a monster, or a complex statue puzzle can move a platform.
- 🖱️ Inspector-Driven: No coding required to design your puzzles. Configure everything visually through clean, organized component inspectors.
- 💻 Highly Extensible: All scripts are clean, complete, and well-commented, making it easy for developers to build their own unique puzzle components on top of this solid foundation.
The Building Blocks of Your Puzzles:
► INPUTS (How Players Interact) 🕹️
- Lever: A versatile on/off switch with full support for cooldowns, player animation triggers, visual feedback, and MMORPG KIT requirements.
- Pressure Plate: A passive trigger that reacts to players standing on it. Features optional player count requirements (weight sensitivity) and a release delay timer.
- Rotating Statue: A multi-state input where players rotate an object to a specific facing. Perfect for alignment puzzles and includes state-specific visual and event feedback.
- Elemental Brazier: A unique, combat-based input that reacts to being hit by specific Damage Elements (🔥, ❄️, ⚡). Supports both single-hit activation and complex, ordered elemental sequences.
► MANAGERS (The Brains of the Puzzle) 🧠
- Code Puzzle Manager: Create classic "binary code" puzzles. Players use a set of levers to input a code (e.g., 1010), then activate an execution lever. Supports multiple valid codes, each triggering a different action.
- Statue Alignment Manager: The perfect companion for Rotating Statues. Design puzzles that require players to match a specific pattern, point all statues in the same direction, or even align them towards (or away from) a specific target in the world.
- Brazier Synchronization Manager: Coordinate multiple Elemental Braziers. Create challenges that require players to light all braziers simultaneously or activate them in a specific, predefined order.
► OUTPUTS (The Consequences & Rewards) 🎁
- Advanced Monster Spawner: Go beyond basic spawning. Summon multiple, complex groups of monsters with weighted random chances, quantity ranges, and level variations. Includes an integrated, customizable spawn area (Point, Circle, or Box) with NavMesh validation to ensure monsters never get stuck.
- Event-Driven Item: Reward players by spawning items on the ground or collectible resources. Built directly on top of the kit's native ItemDropSpawnArea for perfect compatibility, but with event-driven control and no automatic respawning.
- Movable Object: The ultimate tool for environmental puzzles. Make platforms, walls, or any other object move, rotate, or scale along a predefined waypoint path. Supports one-shot movement, looping, and ping-pong paths, plus direct Animator control for complex objects like doors.
- Traps (Persistent & Projectile): A collection of deadly hazards. Create persistent damage zones that can be toggled by events, or cannons that fire customizable projectiles. 🏹
- Dance Floor (Creative Example): A fun output that forces players to dance using the kit's custom animations, showcasing the flexibility of the system. 🕺💃
- And More! The system is built on UnityEvents, allowing you to connect it to any script to create your own unique outputs. Open a door, play a cutscene, grant a buff—if you can call it from an event, it can be your puzzle's reward!
Price $35.00
Sci-Fi Guns Pack by Mindravel Interactive
Number of textures : 4x21 = 84
Texture dimensions: 2048x2048
Polygon count Range: 1000-2000 tris on average
Minimum polygon count: 1000 tris
Maximum polygon count: 3400 tris
Number of meshes/prefabs: 21
Rigging: No
Animation count: 0
Animation type list: None
UV mapping: Yes
LOD information (count, number of levels): No LOD
Types of materials and texture maps: PBR (Diffuse, Metalic, Normal and Emission Maps)
Power up your next sci-fi project with our Low Poly Sci-Fi Guns Pack, featuring 21 uniquely designed, stylized weapons optimized for Unity and Unreal Engine. Crafted with performance in mind, this mobile-friendly weapons pack is perfect for indie developers, VR/AR, and low poly stylized games.
Each weapon is built from separate animated parts, making it easy to rig, animate, and customize for your game’s needs. Whether you’re creating a futuristic FPS, a top-down shooter, or a sci-fi RPG, this modular asset pack gives you the flexibility and visual appeal your project demands.
Key Features:
- 21 unique sci-fi guns: pistols, rifles, shotguns, snipers & more
- Fully low poly and stylized for optimal performance
- Designed for Unity and Unreal Engine compatibility
- All parts are separated and ready for animation
- Perfect for mobile, VR, and lightweight PC games
- Custom-made and not reused from generic libraries
Whether you're building a cyberpunk battlefield or a galaxy-hopping adventure, this low poly sci-fi weapons pack delivers high-quality visuals without sacrificing performance.
Specifications:
Number of textures : 4x21 = 84
Texture dimensions: 2048x2048
Polygon count Range: 1000-2000 tris on average
Minimum polygon count: 1000 tris
Maximum polygon count: 3400 tris
Number of meshes/prefabs: 21
Rigging: No
Animation count: 0
Animation type list: None
UV mapping: Yes
LOD information (count, number of levels): No LOD
Types of materials and texture maps: PBR (Diffuse, Metalic, Normal and Emission Maps)
Price $19.99
SaveKit – Lightweight Save/Load Solution for Unity by Solo Studio 54
- Simple API: Save(key, value) and Load(key) or use no-code AutoSave components
- AutoSaveTransform: persist position, rotation, and scale automatically
- JSON serialization (Newtonsoft) with custom converters for Unity types (Vector2/3/4, Quaternion)
- Secure saves with AES-256 encryption and password support
- Compact saves with GZip compression
- Automatic backup files for reliability
- Multiple save slots (create, rename, delete, switch active slot)
- Save Explorer editor window:
Browse keys and view file info (size, created, modified, flags)
Decode encrypted/compressed saves with password entry
Pretty-print & syntax-highlight JSON
Search within decoded JSON
Copy decoded JSON to clipboard
Export saves to JSON or CSV
Bulk select, export, and delete keys - Async save/load methods (safe for WebGL and mobile)
- Clean, dependency-free runtime (editor tools require UnityEditor)
Compatibility
- Unity Versions: 2021.3 LTS and newer, including Unity 6
- Render Pipelines: Built-in RP, URP, HDRP
- Platforms: PC, Mac, Linux, Android, iOS, WebGL (consoles if file access permitted)
- Dependencies: None at runtime. (Editor tools use Newtonsoft JSON, bundled in Unity 2021+.)
- Storage Path: Uses Application.persistentDataPath for all saves
Solo Save Kit is a modern, lightweight save system for Unity that makes saving and loading data simple, secure, and powerful. Designed for both beginners and experienced developers, it gives you everything you need to persist player progress, settings, and game state across all major platforms.
With just two lines of code — or no code at all using the AutoSave components — you can start saving instantly. Data is serialized with industry-standard JSON, with optional AES encryption, GZip compression, and automatic backups for reliability. Multiple save slots are supported out of the box, letting you manage profiles with ease.
The included Save Explorer window sets Solo Save Kit apart. Inspect your saves directly inside Unity, view size and timestamps, decode encrypted or compressed files, search and syntax-highlight JSON, export to CSV, and manage slots or keys with bulk actions. Debugging and testing saves has never been easier.
Whether you’re building for desktop, mobile, or WebGL, Solo Save Kit offers a clean, dependency-free runtime that “just works” while giving you professional-grade tools in the editor.
Price $20.00
LowpolyCharacters_Elves by Linesources Studio
Number of textures:9
Texture dimensions:1024X1024
Rigging:Yes
♥Don't miss out on release discounts!♥
For more exciting resource packages, please click
Polygon Characters_Modular Human Hero
LowpolyCharacters_JapaneseStyle Characters
Polygon Characters_Modular Japanese Generals
LowpolyCharacters_JapaneseStyle Soldiers
LowpolyCharacters_Goblin Orc and Ogre
Wonderful Chinese style resource pack,please click
Polygon_Myth Characters(ChineseStyle)
Lowpoly_Myth Characters(ChineseStyle2)
PolygonCharacters-FantasyChineseStyle
PolygonCharacters_FantasyChineseStyle2
PolygonCharacters-FantasyChineseStyleGenerals
PolygonCharacters-ChineseStyle FemaleGenerals
PolygonCharacters_ChineseStyle Boss And Soldier
PolygonCharacters_ChineseStyle Monster
♦Features♦
Characters (x9)
Elf Druid,Elf Warrior,Elf Lord,Dark Elf Assassin,Dark Elf Witch,Dark Elf Lord,
High Elf Ranger,High Elf Mage,High Elf Lord
(Multiple replacement colors)
Weapons (x12)
Prop_Flagpole,Weapon_Arrow Box,Weapon_Arrow,Weapon_Bow,Weapon_Dagger
Weapon_Magic Wand,Weapon_Scabbard,Weapon_Scepter,Weapon_Staff
Weapon_Staff02,Weapon_Sword,Weapon_Sword02
This pack contains 9 character , 12 Weapon
The texture size is (1024 x 1024) and the file format is PNG,It is using 1 diffuse texture map.
Number of diffuse texture map(Including color change):9
Number of Metallic Map: 1
Material is using Unity's URP/Lit shader.
Low poly, Polycount:
9 character
Elf Druid:6751 triangles
Elf Warrior: 8715 triangles
Elf Lord: 7278 triangles
Dark Elf Assassin: 6199triangles
Dark Elf Witch: 5792 triangles
Dark Elf Lord: 8302 triangles
High Elf Ranger: 7918 triangles
High Elf Mage: 7958 triangles
High Elf Lord: 7264 triangles
12 Weapon
Prop_Flagpole:372 triangles
Weapon_Arrow Box: 364 triangles
Weapon_Arrow: 62 triangles
Weapon_Bow: 440 triangles
Weapon_Dagger:370 triangles
Weapon_Magic Wand:644 triangles
Weapon_Scabbard:790 triangles
Weapon_Scepter:524 triangles
Weapon_Staff:740 triangles
Weapon_Staff02:574 triangles
Weapon_Sword:336 triangles
Weapon_Sword02:1144 triangles
Rigging:Yes
♦Compatibility♦
-Characters are setup to work with Mecanim-
Animation Type : Humanoid
If you'd like, please take a few minutes to leave us a rating or review. Thank you very much for your time and feedback, which helps us optimize and improve asset quality.
Price $38.99
2D Lighting for Pixel Art| Project files by Unity Technologies
This package contains the assets needed for the Unity Learn course: 2D Lighting for Pixel Art.
Important: This package is a complete project and will override your existing one. If you’re importing into an existing project, make sure to create a new project instead.
The package includes:
- A Witch base spritesheet with animations for Idle, Jump, and Walk states.
- A Mask Texture, Normal Map, and Emission Map for the Witch sprite.
- A Post-processing Volume file.
- Environment tiles.
- Three different Visual Script Graphs.
- An Emission Shader created with Shader Graph.
- Project settings configurations.
Note: This asset package was developed for Unity 6 and later only.
Asset is under Unity Companion License.
Price $0.00
Text Physics by URocks!
Core Engine:
- Full C# source code is included and commented.
- Built on top of Unity's native 2D Physics engine for seamless integration and performance.
- Uses ScriptableObject-based architecture for clean and efficient data management (TPX_FontDataSO, TPX_TextStyleRandomizerSO).
- Robust runtime factories (TPX_PhysicsWordRuntimeFactory) allow for easy integration with your own gameplay systems and code.
Supported Platforms & Pipelines:
- Designed for 2D workflows.
- Compatible with all render pipelines (Built-in, URP, HDRP).
- Compatible with all platforms supported by Unity, including mobile, desktop, and console.
Dependencies:
- Requires the TextMeshPro package (available via the Unity Package Manager).
- Supports both the legacy Input Manager and the new Input System package.
Workflow & Features:
- Editor Integration: Includes Editor context menus (Right-Click > Convert) and a top toolbar menu (Tools > Text Physics) for a fast and intuitive workflow.
- Collider Generation: Automatically generates PolygonCollider2D, BoxCollider2D, or CircleCollider2D for letters. The precision of polygon colliders is fully adjustable.
- Grouping & Performance: Supports grouping by Letters, Words, and Lines. Automatically generates CompositeCollider2D for Word and Line groups for high performance.
- Automated Asset Pipeline: Automatically processes TMP_FontAsset files to create sliced sprite atlases and specialized materials, including those using the TextMeshPro/Distance Field SSD shader for advanced effects.
- Custom Inspectors: All major components have custom inspectors for a clean and user-friendly experience.
Bring your text to life! Text Physics is a powerful and easy-to-use toolkit that adds fully dynamic 2D physics to any TextMeshPro object. Built entirely on Unity's robust internal 2D physics engine, this asset allows you to go beyond static words and create stunning, interactive typography that shatters, bounces, swings, and reacts to player input in seconds.
From one-click conversion in the editor to powerful runtime spawning systems, Text Physics is the ultimate solution for creating kinetic typography, dynamic titles, and engaging gameplay mechanics.
Core Features
- Native Unity Physics Integration: Works seamlessly with Unity's built-in 2D physics. All created objects are standard Rigidbody2Ds that interact with your existing physics environment.
- One-Click Conversion: Instantly convert any TextMeshPro object into a group of physics-enabled letters, words, or lines directly from the editor menus.
- Powerful Runtime Spawning: Generate dynamic text on the fly with a suite of flexible components, including a real-time Typing Manager, a Batch Spawner for "raining words" effects, and an Instant Spawner to fill any area.
- Zero-Code Interactivity: Empower players to interact with your text! Use the included Physics Actions to add Explosions, a Vortex, draggable objects, and dynamic Wind with just a few clicks—no coding required.
- Advanced Grouping & Composites: Go beyond individual letters! Group your text into physical Words or Lines and automatically generate a single, high-performance CompositeCollider2D to make them behave as one solid, breakable object.
- Precise 2D Colliders: Automatically generate accurate Polygon, Box, or Circle colliders for each letter, with adjustable precision to perfectly balance performance and realism.
- Automated Asset Pipeline: The asset automatically handles the entire font preparation process, creating and managing font data, sprite atlases, and physics-ready materials for you.
Advanced Capabilities
- Dynamic Joint & Structure Creation: Don't just drop text—build with it! Use powerful joint builders to create chains, ropes, cloth-like structures, or stable, interconnected webs of text.
- Hierarchical Destruction: Create satisfying destruction effects where lines break apart into words, and words shatter into individual letters on impact using the powerful runtime splitter components.
- Full Source Code Included: The complete and commented C# source code is provided.
- 14 Demo Scenes: Get started instantly with a huge collection of pre-configured demo scenes that showcase every major feature.
Perfect For Creating:
- Title screens with shattering or assembling letters.
- Physics-based word puzzles and educational games.
- Interactive menus and UI that players can push, drag, and break.
- Kinetic typography that reacts to gameplay events and forces.
- Dynamic credits sequences and storytelling elements.
- Destructible signs and environments that break apart realistically.
For support, please check the detailed documentation or contact us via our support email.
This asset uses the Roboto Slab font under the Apache 2.0 license, and algorithms for Delaunay Triangulation, Minimum Spanning Tree, and Ramer-Douglas-Peucker polygon simplification under the MIT license. See the Third-Party Notices.txt file in the package for details.
Price $39.00
3D Dungeons Generator by Nullsynk Soft
Features
- Graph-Based Dungeon Planning
Auto-generate dungeons using a node-based graph view where each room is a node you can edit. - Customizable Decorations
Precisely control the position, scale, and rotation of decoration objects within each room. - Accessible Data Structure Easily access room layouts, door connections, and decoration placements through a well-structured API.
Supported OS
Editor-only tool (no runtime dependencies)
3D Dungeon Generator is a powerful tool for creating 3D tile-based dungeons with ease.
- Design rules based on adjacent tile patterns to automatically generate rooms and layouts.
- Import and place decorations using the built-in tools to customize your dungeons.
- Connect multiple rooms according to your game’s specific logic using a flexible Graph View system.
- Access and export generated dungeon components for use in your projects.
This tool is ideal for developers looking to quickly create modular and fully customizable 3D dungeons without manually building every detail.
Price $14.99
Package name Game VFX Mega Pack(Built-In) by EricWang
Pack includes 503 VFX prefabs
Game VFX Mega Pack:
FX - Beam
Pack includes 29 VFX prefabs
Beam VFX using Unity particle system, including a total of 17 different beam effects and 12 hit effects
you can freely increase the size, reduce the size and rotate
FX - BG Effects
Pack includes 21 VFX prefabs
The environmental particle effects produced by the Unity particle system include 20 different effects
FX - BloodSkill
Includes 16 VFX prefabs
The BloodSkill set created using the Unity particle system
FX - Buff
Pack includes 10 VFX prefabs
A collection of Buff effects made using Unity Particle System
FX - Buff Vol2
Pack includes 25 prefabs
A collection of Buff effects made using Unity Particle System
FX - Dissolving Magic Circle
Pack includes 12 VFX prefabs
Magic circle dissolution effect made using Unity particle system, including 12 different magic circle effects
FX - Explosion & Crack
Pack includes 40 VFX prefabs
A collection of explosion and ground cracking effects made using the Unity particle system
FX - Hit
Pack includes 25 prefabs
A collection of game hit effects produced using the Unity particle system, including a total of 25 hits of different styles, which can be resized and rotated as needed.
FX - Magic Projectiles Vol.1
Pack includes 45 VFX prefabs
The Magic Projectiles made with Unity particle system include muzzle effects, bullet effects and hit effects, a total of 15 different Magic Projectiles
FX - Particle Trails
Includes 13 VFX prefabs
Particle Trails Collection made using Unity particle system
FX - Six Elements Pack
A Six-element visual effects superpack
Pack includes 160 VFX prefabs
The Light Skill:Collection produced using Unity Particle System contains a total of 35 light skill VFX files, you can freely scale and rotate.
The Dirk Skill:Collection produced using the Unity particle system contains a total of 18 dark or galaxy-style VFX files. you can freely scale and rotate.
The Fire Skill:Collection produced using Unity Particle System contains a total of 24 flame-based VFX files, as well as different styles of flame effects.
The Ice Skill:Collection produced using Unity Particle System contains a total of 35 Ice skill VFX files, you can freely scale and rotate.
The lightning Skill:Contains a total of 31 VFX files of different styles of lightning effects, which can be resized and rotated as needed.
The Wind Skill:Collection of airflow effects made using Unity Particle System, containing a total of 14 VFX files that can be resized and rotated as needed.
And Additional FX_Sci-fi Sword:
Sci-fi Sword Slash effect using Unity particle system. There are three manifestations: normal attack, ground-breaking attack, and spinning sword light.
FX - Slash
Includes 18 VFX prefabs
The Slash Skill set created using the Unity particle system ,contains a total of 18 VFX files
FX - UI
Pack includes 16 prefabs
UI Glow-related special effects produced using Unity particle system, including a total of 16 different effects
FX - UI&Word_Effect
Pack includes 43 VFX prefabs
A collection of UI and Word effects created using Unity particle system
FX - Weapon Effects(Sword)
Pack includes 35 VFX prefabs
Weapon (Sword) special effects made using Unity particle system
Texture dimensions: 2048*2048
Types of texture maps:PNG,TGA
Unity Version:2022.3.45f1
Render Mode:Built-In(Standard)
Original Price: $130
Special Price: $90
Price $90.00
Oni Game Ready by Andryuha1981
Textures pack map 4096x4096
three skins
9 instance materials
3 Materials
PBR
Albedo
Normal
Metalic_gloss
AO
48 textures
Extra bones
Jaw
belt_sim8
belt_root
belt_sim1_sim7
weapon_r
The model contains 33 animations
attack (x5)
walking (x8)
running (x2)
Straif LR (x4)
idle (x8)
death (x6)
gethit(x5)
rage(x2)
(full items)
faces 36869
verts 32533
tris 61559
Price $90.00
White Lady by Dary Palasky
Number of textures:41
Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
Polygon count :
Minimum polygon count: 38432
Maximum polygon count: 38432
Number of meshes/prefabs: 3x1
Rigging: Yes
Animation count: 18
Animation type list:
- Idle
- Walk
- Walk_Left
- Walk_Right
- Walk_Back
- Scream
- Run_1
- Run_2
- Run_3
- Death_1
- Death_2
- Hit_1
- Hit_2
- Hit_3
- Block
- Attack_1
- Attack_2
- Attack_3
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
PBR Texture
Albedo, Normal,
Metallness,Roughness, AO,
Alpha in TGA Format
Please note that the model has no facial bones, facial animation is done by blendshapes
Feature:
- 52 Face blend shapes/morph target
- 9 ready-made facial emotions
- Blood/Dirt mask: Face/Cloth
- Color mask: Skin/Eyes/Hair/Cloth
- Rig: Generic
- 18 animation
Animation list:
- Idle
- Walk
- Walk_Left
- Walk_Right
- Walk_Back
- Scream
- Run_1
- Run_2
- Run_3
- Death_1
- Death_2
- Hit_1
- Hit_2
- Hit_3
- Block
- Attack_1
- Attack_2
- Attack_3
Polycount:
- Polygons: 38432
- Vertices: 48931
- Triangles: 76031
Price $100.00
Geometry Outline - Fastest 3D Outlines for URP by GraphicsCat
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• Graphics Essentials includes this package and other game-ready visuals
• If you only need this package, a single purchase offers the lowest price
• For multiple packages, Graphics Essentials provides the best overall value
-------------------------------------------------------------------------------
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🕹️ Web Demo 📖 Documentation
Overview
• A URP outline system designed for performance and visual clarity
• Simple: Configure with ease, no coding required
• Clean: Consistent look at any distance, no messy overlaps using Stencil Test
• Fast: Geometry-based outlines are the most efficient 3D solution
Visual Features
• Distance-based dynamic thickness
• Directional gradient effects
• Spherical normal blending for organic models
• Stencil Test for artifact-free outlines
• Works great with bloom for glowing highlights
Ease of Use
• Prefab Ready: Quick setup with preconfigured assets
• Layer-Based Targeting: Control exactly which objects get outlined
• Multi-Group System: Manage multiple outline configurations independently
• Dual Render Modes: StencilTest = quality, SinglePass = performance
Performance Features
• Fully supports SRP Batcher
• Uses depth culling to skip unnecessary fragment shading
• Most calculations performed in the vertex stage
Full Source Code & Demo Assets Included
• Complete C# scripts and shaders, 100% editable
• Demo asset usage governed by "Third-Party Notices.txt"
-------------------------------------------------------------------------------
📦 More Assets 🕹️ More Demos 🌐 Publisher Website 💬 Publisher Support
Price $4.99
Dark Crusader Knight by Naked Singularity Studio
Rigged: YES
Rigged to Humanoid skeleton: YES
IK bones are included: YES
Animated: NO
Number of characters: 1 (with some variants and separated parts)
Vertex counts of characters: 46,692 (full character)
Number of Shader Graphs: 2
Number of Material Instances: 39
Number of Textures: 46
Texture Resolutions: 4096x4096(39)
--------------------------------------⚔️ FEATURES ⚔️-------------------------------------
- Original design by concept artists at Naked Singularity Studio (noAI).
- Parts are separated. Each small part is rigged to the UE4 and UE5 skeleton.
- Include sword, shield, and knife that match the character design (skeletal weapon - ready to equip).
- Can easily add/change a coat of arms in all assets.
- Support Humanoid skeleton.
- Active customer support!
- Source.FBX files are available.
- The ragdoll system and colliders are pre-configured.
------------------------------------------ NOTE --------------------------------------------
- The game scenes and combat animation you see in the showcase video are not included in this pack. Find them here:
- External scenes used for showcase
------------------------------------ DOCUMENTATION -------------------------------------
----------------------------------------- UPDATE ------------------------------------------
V1: First Release
---------------------------------------💁 SUPPORT 💁-------------------------------------
Email: nakedsingularity.studio@gmail.com
------------------------------------💁 FOLLOW US 💁-------------------------------------
Youtube | Facebook | Instagram | Twitter | Artstation | LinkedIn
Price $54.99
Fat Knight by Naked Singularity Studio
---------------------------------- TECHNICAL INFORMATION ------------------------------
Number of Characters: 1 Character
Vertex Counts of Characters: 80,655
Collision: Yes
LODs: No
Number of LODs: 1
Rigged: Yes
IK bones are included: Yes
Animated: No
Number of Animations: 1
Number of Shader Graphs: 1
Number of Materials: 4
Number of Textures: 13
Texture Resolutions: 4096x4096(13)
Supported Development Platforms: Windows (x64)
Work in a pair with this Executioner Boss as a Duo Boss.
-----------------------------------⚔️ FEATURES ⚔️----------------------------------------
- Original design by Naked Singularity (noAI).
- Support Humanoid skeleton.
- Including a weapon (hammer) that matches the character design.
- Can easily add/change a coat of arms in all assets.
- FBX files are included.
- Substance Painter files are included.
--------------------------------------💁 SUPPORT 💁--------------------------------------
Email: nakedsingularity.studio@gmail.com
-------------------------------------⬇️ FOLLOW US ⬇️-------------------------------------
Youtube | Facebook | Instagram | Twitter | Artstation | LinkedIn
Price $54.99
Grass Landscape by Naked Singularity Studio
------------------------------- TECHNICAL INFORMATION --------------------------------
Number of Unique Meshes: 20
Collision: Yes (automatically generated)
Vertex Count: 90 - 35k for normal assets | 195k - 459k for large mountain
LODs: Yes
Number of Materials and Material Instances: 67
Number of Textures: 180
Texture Resolutions: 256x256 (3); 512x512 (24); 1024x1024 (20); 2048x2048 (20); 4096x4096 (111); 8192x8192 (2);
- Wind enable (tree can use Wind Directional Source)
- Trees have Billboard for better performance
- Standard naming convention (SM_ SK_ T_ M_ MI_ etc)
- Mesh pivot at right position
- Square texture (power of 2)
- Active customer support (feel free to ask anything)
------------------------------------💁 SUPPORT 💁----------------------------------------
Email: nakedsingularity.studio@gmail.com
----------------------------------⬇️ FOLLOW US ⬇️----------------------------------------
Youtube | Facebook | Instagram | Twitter | Artstation | LinkedIn
Price $21.99
Dark Fantasy Katana by Naked Singularity Studio
-------------------------------🕹️ TECHNICAL INFORMATION 🕹️---------------------------
Number of Unique Meshes: 11
Vertex Count: 1,238 - 35,300
Collision: No
LODs: Yes
Number of LODs: 0 LODs
Rigged: Yes (skeletal mesh version)
Animated: No
Number of Animations: 0
Number of Shader Graphs: 2
Number of Materials: 25
Number of Textures: 74
Texture Resolutions: 4096x4096(74)
Supported Development Platforms: Windows (x64)
-----------------------------⚜️ GENERAL INFORMATION ⚜️-------------------------------
11+ Dark Fantasy Katana - Japanese swords.
------------------------------------⚔️ FEATURES ⚔️-------------------------------------
- Original design by Naked Singularity (noAI).
- Skeletal meshes + static meshes ready to equip.
- High-quality textures (4k).
- Two material options are available for all Katana models.
-----------------------------------💁 SUPPORT 💁----------------------------------------
Email: nakedsingularity.studio@gmail.com
----------------------------------💁 FOLLOW US 💁----------------------------------------
Youtube | Facebook | Instagram | Twitter | Artstation | LinkedIn
Price $34.99
Web Browser Storage Tool by ShigeDev
Unity LTS Support: Supports Unity LTS versions 2022.3.44f1 and up.
Allows easy implementation for unity projects. It has a demo and a document that helps make implementation easier.
No advanced programming knowledge is required.
It allows for easy implementation of functionality through code.
Scripting API
Allows greater control through code.
Full Source Code Included
Extend and modify the tool to fit your needs.
Built-in, URP, HDRP
Fully compatible across all major render pipelines
Price $0.00
HD Panini Shader by Hilmi Yafi A
- There's a slider to blend smoothly between rectilinear projection and panini projection. So you can adjust the strength of the shader.
- There's also a stereographic projection mode option for when the camera is looking up and down.
This package contains an HD Panini Camera prefab that you can easily use in your project! Just drag and drop the camera prefab into the scene. This shader is really suitable for games with first-person vew.
Price $25.00
Occlusion Vision - URP See-Through & X-Ray Effects by GraphicsCat
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• Graphics Essentials includes this package and other game-ready visuals
• If you only need this package, a single purchase offers the lowest price
• For multiple packages, Graphics Essentials provides the best overall value
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🕹️ Web Demo 📖 Documentation
Overview
• URP occlusion system shows hidden object silhouettes
• Multiple built-in effects; supports custom user effects
• Drag-and-drop prefab for instant setup
• Lightweight, batched, and mobile-ready
Feature Support
• Configure LayerMask and Color for occluded objects
• Grouping support with unique settings per group
• Includes several built-in standard occlusion effects
• Allows for custom occlusion effects using user-defined shaders
Built-in Effects
• SolidColor
• DitherPattern
• Fresnel
• Outline
Full Source Code & Demo Assets Included
• Complete C# scripts and shaders, 100% editable
• Demo asset usage governed by "Third-Party Notices.txt"
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📦 More Assets 🕹️ More Demos 🌐 Publisher Website 💬 Publisher Support
Price $9.99
Markers! by The Naked Dev
- Easy setup with no coding required
- Works with Unity's Canvas
- Works with both 2D and 3D games
- Supports whatever makertype you need, like quest, objective, waypoint and custom markers
- Smooth fading, scaling and distance display
- Fully customizable visuals and behavior
- Automatic camera-facing orientation
- Optimized for performance
- Clean, commented code for easy integration
- Includes example scenes for all Renderpipelines and documentation
Markers! has been tested in Unity versions 2021, 2022, 2023 and Unity 6! and it works on all renderpipelines
⚡Markers!⚡
Markers! Easily add quest, objective or waypoint markers to your game. Quick setup, fully customizable and works in both 2D and 3D.
No setup hassle. Just mark it.
🌀Easy to use
Markers! has been designed for an easy setup, with an extensive documentation describing the implementation process.
If you run into limitations of this system, contact us and we'll see if we can help to add support for it!
❤️Other assets from The Naked Dev
Like this asset? Check out our whole portfolio of assets, ranging from Upscalers to Game-dev assets here!
🛟Support
If you run across any issue with implementing DLSS, please read our Documentation or contact us on Discord or the Forum.
Even while the asset has been rigorously tested, there are always edge cases that are difficult to foresee, please contact us if you run into any issue!
Need integration with another asset? Please send the request to info@thenakeddev.com.
Price $15.00
SuperScenes - Components for scenes by Ciro Continisio
Supported Unity versions
Super Scenes works with Unity 2022, Unity 6, Unity 6.1 and Unity 6.2.
🔗 Documentation | Discord | Support
It's typical: you want something to happen "at the scene level", but you end up having to put a GameObject in the scene because GameObject + Component is the main Unity pattern. 🤔
💡 What if you could just add a component to a scene?
SuperScenes enables the concept of components for Scene assets. This way you can attach data and behaviour without the need to add new GameObjects.
No more "Do I have all the manager Prefabs in my scene – or did I forget something?"
⚙️ How does it work?
- You create a script that inherits from SceneComponent.
- You select a scene file, and add the Component like you would for a GameObject.
- At runtime, you can now access that data using the SuperScenes API.
It's very simple.
⚙️ What's the API like
To get a component of a specific type, you just need a reference to a Scene and then invoke GetComponent<T>( ), TryGetComponent<T>() on it. Or GetComponents( ) to get them all.
It will all feel very familiar.
⚙️ Where is the data?
The data/components for each scene sits on ScriptableObjects that are automatically created, indexed and managed by SuperScenes.
Because they are external to the Scene asset, you could add a component to a scene while someone else is working on it, and there won't be any conflict! 👌🏻
🈶️ CJK languages support
SuperScenes supports CJK languages for SceneComponent properties.
该工具支持中文。
このツールは日本語をサポートしています。
이 도구는 한국어를 지원합니다.
📘 Documentation
If you want to learn more about SuperScenes, you can browse the documentation website.
Price $24.99
