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The newest packages in the Unity Asset Store.
Updated: 58 min 2 sec ago

Traffic/Construction Props & Road Generation by Tornadoally

2025, October 30 - 15:14
Drop in construction props for quick scene set up. Create roads in minutes using the spline tool and customize lane markings. No manual set up, just drop and play, ready for any game project!

1 Model

  • Includes all meshs in a single .fbx

93 Prefabs Included:

  • 1 Customizable road
  • 17 Traffic Equipment
  • 11 Poles/Posts
  • 31 Road markings
  • 4 Traffic lights
  • 29 Signs
    • 10 Safety/Traffic Control
    • 19 Speed Limits (10, 15..., 95, 100)

33 Materials (x2 - HDRP, URP)

  • 12 Equipment
  • 5 Emissive Lights
  • 3 Road
  • 7 Sign
  • 6 Signal Posts

89 Textures

  • 5 Emissive Textures (4096x4096)
  • 28 Texture Sets (Base, Mask, Normal)
    • 27 Large (4096x4096)
    • 1 Small (128x128)

Realistic road and traffic props to lay the foundation for a racing, driving, survival, or construction game.

  • Road Generation
    • Adjust road splines, apply lane markings, add props, and you're good to go! Create entire road networks in minutes.
    • Roads use spline generation and auto-UV mapping. This provides a quick workflow to achieve perfect curves and no texture stretching.
  • Full library of PBR traffic and construction props: signs, lights, barriers, cones, guardrails, and ground decals

Price $30.00

Where I Left Off - Productivity Editor Tool by Miguel Angel Garcia Lucena

2025, October 30 - 14:25
Where I Left Off is a lightweight Unity Editor tool that helps you instantly resume work by showing your last session’s notes, with a startup popup and a full Notes Browser.
  • Startup Popup: Automatically shows notes from the last session or last day.
  • Notes Browser: Sort, filter, and group notes by day or session.
  • Titles-only mode: Compact view for scanning notes quickly.
  • Reference badges: Show how many asset references a note has, with Ping / Select / Reveal actions.
  • Keyboard shortcuts: Ctrl+F to focus search, Esc to clear.
  • Persistence: Search, filters, and layout remembered per project.
  • Editor-only: No runtime code, safe for builds.

Where I Left Off (Wilo) is a Unity Editor utility that helps you keep track of what you were working on.


When closing Unity, you’ll be prompted to quickly leave a note with a title, message, and references to assets or scenes (optional). These notes can also be created manually at any time during your session.


When you reopen Unity, a startup popup will display your last session/day notes, complete with filters and badges to help you instantly recall what you were doing.


For long-term organization, you can use the Notes Browser (Tools > DevForge > Where I Left Off > Browser). This window lists all notes you’ve created, with search, filters, grouping by session/day, and quick asset references (Ping / Select / Reveal). Notes can be edited or deleted at any time.


Preferences allow you to enable/disable popups on startup or quit, so the tool fits your workflow.



Price $15.00

StutterShield, Prewarm your game by RevolvingGearStudios

2025, October 30 - 14:22
Scan your project and pre-warm shaders, materials, and passes with off-screen Forward & Deferred cameras. Kill first-use stutter on DX12, smooth spikes on DX11.

Technical Details

  • Supports Unity 2020.3 LTS → 6.2 (latest).
  • Supported pipelines: Built-in Render Pipeline (Forward + Deferred)
  • Platforms tested: Windows DX11, Windows DX12, Steam Deck via Proton (DX12 path)
  • Not currently supported: URP / HDRP (planned roadmap)

Eliminate first-use stutter in the Built-in Render Pipeline.

StutterShield scans only the assets you actually ship and pre-warms them behind your splash or menu, so gameplay runs smoothly from the very first frame.

Key Features

  • Smart scanning – Collects materials from active Build Profile scenes and user-selected prefab folders.
  • Broad material coverage – Supports Renderer.sharedMaterials, ParticleSystemRenderer, LineRenderer, TrailRenderer, and optional Unity UI (TextMeshPro skipped by default).
  • Dual-path warmup – Off-screen Forward and Deferred cameras ensure both menus and gameplay are primed.
  • Pass pre-rolls – Seeds G-Buffers, depth/normal, motion vectors, and shadow maps before play.
  • Runtime control – Adjustable materials-per-frame, progress UI hooks, and completion event for gating scene loads.
  • Optional preview – Show a visible warmup on a chosen renderer or keep it hidden off-screen.
  • Safe & clean – Skips nulls, avoids build bloat, and cleans up all temporary cameras, lights, and render textures.

Platform Benefits

  • DirectX 12 (DX12) – Eliminates shader PSO (Pipeline State Object) compilation hitches by priming all used variants before gameplay.
  • DirectX 11 (DX11) – Reduces first-use spikes from material/texture binding, shadowmap allocation, and other heavy passes.
  • Steam Deck / Proton – Gains the DX12 benefits automatically when running through Proton.

Price $4.99

Rect Transform Snapper by Multitool

2025, October 30 - 14:12
Layout UI on a customizable grid, use a reference overlay, and create canvases from images in a few clicks. Zero runtime impact. Works with all canvas types and precise alignment settings.
  • Snapping during Move/Rect drags; prevents inverted/zero-size rectangles; Undo integrated.
  • Axis locking: click Move gizmo X/Y arrows to constrain snapping to one axis.
  • Canvas origin: 3×3 selector to round coordinates around a chosen point in the assigned Canvas.
  • Grid overlay: full-screen dot grid, 1–4 px dot size, color/alpha, offset% per axis, automatic LOD with MaxDots cap.
  • Quick step controls: ÷2 / ×2; settings persist via EditorPrefs.
  • Reference overlay: create from Sprite/Texture; non-raycast magenta Image at 10% alpha, centered at native size; auto increases TextureImporter Max Size and uses real source dimensions.
  • Fit to Ref: sets CanvasScaler to Scale With Screen Size and copies reference sprite size to referenceResolution.
  • Requirements: Unity 2021.3+; uses built-in UGUI; tested in URP templates.
  • Editor-only: operates in Scene view, ignores Alt (navigation), zero runtime footprint.
  • Menu: Tools > Multitool > RectTransform Snapper.

Dreaming of grid-based layout?


A small but very useful Unity extension that helps with UI layout.

In a single window, you can enable snapping for UI objects and quickly set a reference image.

No more manually entering window or button sizes — everything is done in a simple and intuitive way right in the editor. You can add a reference and adjust the Canvas resolution to match the resolution of the reference image. Handy settings for offset, alignment, and grid color are included. No impact on runtime performance or build size.

Works independently of Unity Grid, using only RectTransform objects. Operates in local canvas space with any canvas scale or rotation.


Price $14.99

RPG & Fantasy Essential Icons (110 Assets) by NEKstudio.design

2025, October 30 - 14:10
A collection of 110 handcrafted RPG & Fantasy icons for inventory, loot, crafting and UI systems. Game-ready PNGs and editable AI files make integration fast and easy.
  • Total Icons: 110 (100 main + 10 bonus UI/Stat)
  • Categories: Weapons & Armor, Potions & Gems, Food & Crafting, Magical Artifacts, Miscellaneous, UI/Stats
  • File Formats: PNG (1200px, 512px, 256px) + AI source file (all artboards)
  • PNG Export: Transparent background, ready to import into Unity & Unreal
  • AI File: 110 artboards, fully editable vector format
  • Organization: Icons grouped by category with consistent naming
  • Compatibility: Unity, Unreal Engine, Web & Mobile projects
  • Documentation: README.pdf (usage guide) + License.txt

A handcrafted RPG & Fantasy icon pack with 110 assets, perfect for crafting, loot, and UI systems. Includes weapons, food, potions, gems, and bonus stat icons – ready to use in any game project.


Price $15.99

Fantasy Staves & Spell books - Low Poly Pack by Ana Ma Studio

2025, October 30 - 14:07
Stylized low-poly fantasy pack: 20 models (10 staves, 10 books), each with 15 texture variants. Create up to 300 unique items for your game!

Minimum polygon count - 66

Maximum polygon count - 357

Number of meshes/prefabs - 20

Rigging: No

Animation count - No

Animation type list - No

UV mapping: Yes

LOD information (count, number of levels) - No

Types of materials and texture maps (e.g., PBR) - RGB diffuse texture

Perfect for fantasy RPGs, strategy games, or any stylized project that needs a magical collection of low-poly staves and spellbooks for wizards, heroes, or epic adventures across varied environments.


Price $9.99

Coffee Shop Items Pack by Adamantine Studio

2025, October 30 - 14:04
Low poly Coffee Shop items pack

total 204 objects

47600 polygons together

5 textures up to 1k max

No PBR

No rigging and animations

UV mapped

(for the "colour only" surfaces their UV was unwrapped in a way to work with colour gradients, thus those won't show your custom PBR material right, unless you use tri-planer shader or similar)

Lightweight, textured, optimized and game ready low poly asset pack to use for PC, mobile and VR projects. Over 200 items share a few small texture atlases.


Price $15.00

Modular Interior Walls Vol. 2 - Horror Pack (HDRP) by Ta2 Games

2025, October 30 - 14:04
Modular horror interior walls pack. 54 prefabs, HDRP-ready, optimized with LODs and 4K textures. Inspired by Silent Hill & Resident Evil.
  • Total Prefabs: 54
  • Materials: HDRP default, no custom shaders. Easy to convert to URP/Built-in.
  • Textures: Atlas-based for reduced draw calls (4K resolution).
  • LOD Groups: Included on selected higher-poly props.

Examples:

  • Wall: 54 triangles
  • Frame: 120 triangles
  • Pillow: 384 triangles
  • Wall with Window (LOD):
    LOD 0: 4198 triangles
    LOD 1: 1462 triangles
    LOD 2: 824 triangles
  • Sink (LOD):
    LOD 0: 2046 triangles
    LOD 1: 1022 triangles
  • Bed Base (LOD):
    LOD 0: 2800 triangles
    LOD 1: 1400 triangles

All assets are game-ready, optimized, and designed for horror-themed projects in Unity HDRP, with easy conversion for other pipelines.

Build atmospheric horror environments inspired by Silent Hill and Resident Evil with this modular wall pack. Create corridors, rooms, and interiors with a realistic look, optimized for performance and modular flexibility.

  • 54 Prefabs to assemble complete interiors.
  • HDRP Materials (default Unity) – easily convertible to URP or Built-in using Unity’s standard conversion tools.
  • Optimized Assets: Atlas-packed textures (4K) to reduce draw calls.
  • Realistic Visuals with very low poly counts; higher-detail props include LOD Groups.
  • Demo Scene included to showcase what can be built with the pack.

Price $15.00

Modular_Soldier by SerjoCG

2025, October 30 - 13:57
Low-poly model of the character "modular soldier" Rigged for humanoid.

Textures:PBR

Textures (PBR) :

ninety 2048x2048 (all parts of the character)

five 4096x4096 (all body of the character)

seven skin colors

Textures type: PBR

Textures Size: 12 gb

Supported render pipelines: Built-in

Poly count

Character :

faces 15 862 - 30 820

verts 15 513 - 29 695

tris 30 784 - 58 574

Rigging: Humanoid rig

This modular sci-fi soldier has multiple armor elements from "sci-fi soldiers" projects . 

Rigged for humanoid.


If you have purchased the project "Sci_Fi_Soldiers_bundle", you can write to me via email and I will send you a voucher for this project.


Price $170.00

Retro FPS Kit - Weapons/Characters/Inventory by BSP

2025, October 30 - 13:43
Retro FPS Kit is a template for creating old-school FPS games, featuring animated 2D sprite weapons and 8-directional enemies. It's fully configurable in the Inspector – no coding required.

Retro FPS Kit is a game template inspired by classic first-person shooters like Wolfenstein and Doom.


This package provides everything you need to kickstart and expand your own retro-style FPS project – without writing a single line of code. Both weapons and enemies are represented with fully animated 2D sprites, while enemy characters feature 8-directional animations for authentic retro movement.


Why choose this kit? Because it allows you to build a fully playable FPS game in minutes. All systems work out of the box and can be configured directly through the Unity Inspector – no programming required.


🔑 Key Features:


🕹 Player System


  • Classic FPP movement built with Unity’s New Input System.
  • Integrated health, ammo, and stamina management.
  • On-screen UI indicators for health and stamina.
  • Footstep sounds that change depending on the surface (concrete, wood, metal, grass).

🔫 Weapons System


  • 4 weapons: Pistol, Assault Rifle, Shotgun, and Sniper Rifle.
  • Full animation set: Equip, Idle, Walk, Run, Fire, Reload, EmptyReload, AimIdle, AimWalk, AimFire, Hide.
  • Surface-specific bullet impact effects and sounds.
  • Bullet Trails (TrailRenderer).
  • Particle effects (muzzle flash, smoke, shell ejection).
  • Heat Distortion effect for realistic barrel heat.
  • Weapon sounds (firing, reloading, empty clips).

Inventory System


  • Pick up and store weapons in the inventory.
  • Easily drop collected weapons back into the scene.
  • Hotbar system for quick weapon switching.

🤖 AI Enemies


  • 4 enemy types, each tied to one of the weapons: Sidearm Trooper, Assaulter, Shotgunner, Sniper.
  • AI with multiple behavior states: Patrol, Alert, Run, Chase, Attack, CrouchAttack, StrafeLeft, StrafeRight, Melee, SeekCover, BehindCover.
  • Response to Player's footsteps and gunshots.
  • Voice reactions: enemies comment on events with randomized voice lines.
  • Handles door opening when patrolling or chasing the player.
  • Cover System: enemies can seek cover points and shoot from cover.
  • Hit & Damage System: Headshot detection, Blood particle effects.
  • Defeated enemies drop weapons, ammo, or medkits.
  • All animations are built on 8-directional sprites for authentic retro movement.

🎵 Dynamic Music System


  • Adaptive soundtrack that seamlessly switches between ambient and combat tracks when enemies are nearby.

Custom Sprite Shader


Unlike the default sprite shader, this version - built with Unity’s Shader Graph - allows 2D objects to react to dynamic lighting and shadows.



🎯 Objectives


  • Define tasks such as eliminating enemies, collecting items, or reaching specific points.

🗺 Additional Content


  • Playable Demo Scene included (same as shown in the video).
  • Complete in-depth documentation to help you understand and expand the project.

📦 What’s Included


  • 4 sprite-based animated weapons.
  • 4 Enemy characters using animated, 8-directional sprites and AI behaviors.
  • Complete player controller with stamina and health systems.
  • Inventory and hotbar management system, including item pick-up and drop functionality.
  • Audio System (weapons, footsteps, enemy voices, ambient & combat music).
  • Custom Sprite Shader.
  • Objectives system.
  • Demo scene with ready-to-use setup.
  • Documentation.

🎥 Video Tutorial

👉 https://www.youtube.com/watch?v=vxYbw7tXlRM


✨ Whether you want to build a retro-style FPS for learning, prototyping, or as a foundation for a full game, Retro FPS Kit gives you all the tools to get started instantly.


Note: This package includes third-party content under Creative Commons CC0 1.0 Universal license. Please refer to the Third-Party Notices.txt file included in the package for more details.




Price $24.99

Fullscreen Raindrop VFX for URP by Monstrous Moonshine

2025, October 30 - 13:29
A lightweight URP rain screen shader with animated drips, distortion, blur, and masking—adds realistic wet glass effects to your scene with high performance.
  • VFX included: A fullscreen rain-on-glass effect (URP post-process Volume override)
  • Texture sizes: Uses supporting textures ranging from 512 × 512 up to 2048 × 2048
  • Custom shaders: 1 Shader Graph–based URP shader with custom HLSL optimizations

Bring your scenes to life with a realistic rain-on-glass effect built entirely in Shader Graph for Unity URP. This post-processing effect is packaged as a Volume component, making it effortless to integrate; just add it to your Global Volume and start tweaking.


✨ Features

  • Fully customizable rain effect with animated droplets and sliding drips
  • Optimized for performance — lightweight and fast
  • Adjustable intensity, opacity, distortion, and blur strength
  • Control over drip amount, speed, angle, and lifetime
  • Optional radial masking and color overlay
  • Plug-and-play URP Volume override (no scripting required)
  • Built entirely in Shader Graph — easy to modify or extend

🎮 Perfect For

  • Cinematic scenes
  • Horror or survival games needing moody atmospheres
  • Racing or driving games with glass effects
  • Stylized adventures wanting a dramatic rain layer

Ready out of the box — simply add the Volume override, adjust the sliders, and your scene will instantly feel more atmospheric.


Price $17.99

Planet Big Collection by Biostart

2025, October 30 - 13:28

36 Unique Planets


This pack includes detailed HD textures and shaders, allowing you to quickly create both realistic and fantastical worlds.


  • Rectangular textures: 4096x2048
  • Square textures: 4096x4096

The included shader allows for easy customization of planet settings.

Examples include: Earth, Moon, gas giant, lava planet, and many more.

Additional features:


  • Skybox Shader to generate space environments with beautiful nebula effects.
  • 2 Planet Shaders included, allowing you to easily create your own unique planets using custom textures.
  • URP, Built-In, Unity 6 - Supported


Price $15.00

3D Low Poly Chess Set by KIDSTO

2025, October 30 - 13:23
This is a low poly chess set using the URP Render Pipeline. This was made in blender.

The chess set is not customisable.


This package includes:

• 6 Seperate meshes including a Pawn, Rook, Horse (Knight), Bishop, King and Queen.

• No rigs included.

• No animations included.

• 1 Prefab of full chess set.

• Including ~14,000 Triangles all together.

• 1 2D Wooden Plank Texture is included to be used for all meshes provided. (512x512)

• Black, White, and Brown materials included if prefered.


Each Mesh Polygon Count:

  • Pawn: 1,351 Verts, 2,682 Faces, 2,682 Tris.
  • Rook: 526 Verts, 1,033 Faces, 1,035 Tris.
  • Horse: 852 Verts, 1,007 Faces, 1,691 Tris.
  • Bishop: 1,175 Verts, 2,255 Faces, 2,255 Tris.
  • Queen: 1,999 Verts, 3,787 Faces, 3,964 Tris.
  • King: 526 Verts, 1,033 Faces, 1,035 Tris.

This chess set can be used as background props, or a minigame/ gamemode.


Thank you for purchasing, please email kidsto@gmail.com for any help or queries.


Price $4.99

Modern Rank Badges by Made by Lisk

2025, October 30 - 13:14
A set of 9 high quality, stylized icons for showing off your rank in-game in Modern style.

Each icon is a 1024x1024 PNG file with transparency.

A set of 9 high quality, stylized icons for showing off your rank in-game in Modern style.

- Bronze

- Silver

- Gold

- Platinum

- Diamond

- Ruby

- Emerald

- Master

- Legend

Each icon is a 1024x1024 PNG file with transparency.


Price $4.99

Toony Rank Badges by Made by Lisk

2025, October 30 - 13:14
A set of 9 high quality, stylized icons for showing off your rank in-game in Toony style.

Each icon is a 1024x1024 PNG file with transparency.

A set of 9 high quality, stylized icons for showing off your rank in-game in Toony style.

- Bronze

- Silver

- Gold

- Platinum

- Diamond

- Ruby

- Emerald

- Master

- Legend

Each icon is a 1024x1024 PNG file with transparency.


Price $4.99

Cozy Rank Badges by Made by Lisk

2025, October 30 - 13:14
A set of 9 high quality, stylized icons for showing off your rank in-game in Cozy style.

Each icon is a 1024x1024 PNG file with transparency.

A set of 9 high quality, stylized icons for showing off your rank in-game in Cozy style.

- Bronze

- Silver

- Gold

- Platinum

- Diamond

- Ruby

- Emerald

- Master

- Legend

Each icon is a 1024x1024 PNG file with transparency.


Price $4.99

Ghost Town (URP) by DEXSOFT

2025, October 30 - 11:45
Ghost Town is a modular abandoned town environment, delivering a construction system with realistic ruins, detailed debris and haunting ambience. URP Version Only!

Technical Details:

  • Number of Meshes: 288
  • LOD stages: 1-4 per model
  • Number of Prefabs: 290
  • Number of Materials: 87 (+9 decals)
  • Number of Terrain Layers: 5
  • Number of Textures: 250 (+sky)
  • Texture Sizes: up to 4K
  • Texture formats: PNG and TGA

Ghost Town is a modular abandoned town environment, delivering a construction system with realistic ruins, detailed debris and haunting ambience.

Over 280+ unique meshes + example level included!


URP Version Only!


Meshes:

  • Ruined buildings with interchangeable wall, floor and roof elements
  • Abandoned props: furniture, doors, fences, rubble piles and damaged parts
  • Foliage assets: ivy, grass, trees, bushes, dry plants and scattered debris
  • Utility assets: street lamps, power poles, broken signs and vehicles

Example Scene:

  • Fully assembled, game-ready environment
  • Detailed landscape featuring 5 paint layers
  • Additional foliage models
  • Ready lighting setup and volumetric atmosphere

Particle Effects:

  • Dynamic fire effects for burning debris
  • Dripping water effects
  • Both effects taken from free Particle Pack (Unity Registry)

Contact:

Email: info@dexsoft-games.com

Join our DISCORD server


Note:

Due to large pack size the mobile version is not supported!


Price $39.99

Espionage Music Pack by darkscore

2025, October 30 - 10:46
Espionage Music Pack was created to assist new developers in creating their perfect spy/espionage/stealth game. These 10 easy to use looped BGM tracks will effortlessly sync into your game!

File Type: WAV

Sample Rate: 44.100 kHz

Bit Depth: 16 bit

Loopable: Yes

Additional: Stereo

10 Tracks total

21 Minutes of Music

A wide range of spy and espinoge styles, from rock and hip hop to techno and jazz

Unlimited royalty free license, you can use in mutiple different games

Created all compositions in Reason v.

NO AI WAS USED 


Track list:


01 Opening (2:23)

02 Stealth (3:03)

03 Infiltrator (2:16)

04 Base (3:31)

05 Victory (1:16)

06 Chase (3:05)

07 Lounge (1:36)

08 Assault (2:08)

09 Finale (1:29)

10 Menu (0:54)


Espionage Music Pack is intended for new developers to create the perfect spy/espionage/stealth game. Influenced by retro stealth games and spy shooters, the Espionage Music Pack fits perfectly into a variety of sneaking missions. Whether you're looking for Splinter Cell, Goldeneye, Hitman, or Metal Gear Solid, the Espionage Music Pack is perfect for your game!


These 10 ulimited license royalty packs are yours with an easy low price purchase. Each track is brimming with it's own personality - ranging from rock epics, to hip hop ambiance, to techno frenzies and even a classic elevator music piece. The espionage music pack can cover a variety of moods and themes whether your mission is in a jungle assault, a warehouse infiltration, or a high-speed car chase! 


Price $4.99

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