Cartoon Emoji Monsters and Objects Icons Pack for Casual RPG Idle Games by Neprosto Assets
- Total Icons: 87
- File Type: PREFABS + PNG
- Resolution: Avg. 512×512px
- Animation: Not animated — static illustrations only
- Perfect for: Roguelikes, idle games, deck builders, bullet hells, gacha galleries, enemy libraries
This asset pack contains a wide collection of cartoon emoji-style characters and animated object creatures designed for expressive, character-driven gameplay. The set combines living objects, monsters, food characters, gadgets, creatures, and abstract entities, all unified by a bold, readable, and emotional visual style.
Characters include animated food items, electronic devices, cubes, slimes, monsters, creatures, animals, ghosts, robots, and fantasy objects, each with distinct facial expressions and personality. This makes the pack especially suitable for games where emotion, reaction, and instant visual readability are important.
The asset works well for gameplay focused on:
- character-based mechanics and rosters
- collectible and unlockable characters
- rarity tiers and visual differentiation
- arcade, puzzle, and reflex-based gameplay
- idle and incremental systems
- gacha-style rewards and drops
- humorous or expressive game tone
- UI-heavy systems with icon-driven feedback
Icons can be used in character selection screens, inventories, shops, rewards, achievements, enemies lists, HUD elements, or as standalone interactive units. The exaggerated emoji-like expressions make each character immediately recognizable even at small sizes, which is ideal for mobile-first projects.
The style is playful and flexible, fitting casual games, arcade experiences, puzzle hybrids, idle games, and light RPG systems where characters double as UI elements and gameplay entities.
Price $15.99
Cartoon Zombie Characters Icons Pack for RPG Strategy Idle and Casual Games by Neprosto Assets
- Total Icons: 123
- File Type: PREFABS + PNG
- Resolution: Avg. 512×512px
- Animation: Not animated — static illustrations only
This asset pack features an extensive collection of stylized cartoon zombie characters created for zombie-themed games and undead-focused gameplay systems. The set includes a wide variety of zombie types, visual states, and character variations, allowing developers to represent different roles, difficulty levels, enemies, or special units within a consistent visual style.
The zombies cover a broad range of archetypes, including classic undead, skeleton-based creatures, mutated zombies, infected civilians, armored units, special enemies, elite variants, and grotesque monster-like forms. This diversity makes the pack suitable for games that require many unique enemy or character visuals without breaking stylistic consistency.
The asset works well for gameplay built around:
- zombie enemies and character rosters
- collection and unlock systems
- rarity tiers and visual differentiation
- enemy progression and difficulty scaling
- idle and incremental gameplay
- wave-based combat and survival modes
- gacha-style character acquisition
- management, defense, or strategy mechanics
The icons can be used across inventories, enemy lists, character selection screens, bestiaries, shops, UI panels, rewards, or progression menus. The clear cartoon art style ensures strong readability at small sizes and fits both mobile and PC games.
This pack is flexible and system-oriented, making it suitable for zombie RPGs, strategy games, idle projects, tower defense hybrids, and casual games that require a large and expressive set of undead characters.
Price $17.99
Hyperspace / Wormhole Effects [Customizable] by Vattalus Assets
Package Dependencies: - Post Processing
- Pipeline Support: Built-in and URP (HDRP Coming Soon!)
- Textures: 29 Texture of various resolutions and formats
- Models: 16 Shell models of different shapes/variations
- Prefabs: 8 Example prefabs with parameter-based animations (transition/flashing)
- Scripts: 2 included scripts. "HyperspaceEffectController" which handles the all the hyperspace effects, and "Hyperspace_DemoUI" that controls the demo scene.
- Animations: No. No mesh-based animation included. Everything is done via shader/script.
- LODs: No.
This asset is included for FREE with my larger spaceship packages (Fenris, Minerva and Phobos). Check out the above link to download any of my demo builds!
- Supports Built-in and URP render pipelines. (HDRP Coming Soon!)
- Easily customizable Hyperspace / Wormhole / Warp drive effect. The effect is mostly obtained from a single shell mesh with a custom-built shader. Multiple shell mesh shapes are included to further customize the effect.
- 8 Preset Examples
- Enter / Exit Animations! Smooth, gradient texture based transition effect.
- HyperspaceEffectController script handles all the animations (enter/exit, lightning flashes, light source / lens flare, and looping sound effect)
- Demo Scene to quickly explore the preset example customizability and also to offer an example of how to interract with the effect via script.
- Endless Possibilities. Create your own effect by replacing the shader's many texture imputs and playing with the parameters.
Price $24.99
Crosshatch Shader by Croquis Apps
Key Features
- Stable crosshatch shading No screen-space effects No temporal noise or texture swimming Suitable for skinned meshes and animation
- AO-driven hatch density Hatching reflects surface form rather than light direction Predictable results under moving lights
- Optional features Normal map support World-space or UV-space hatching Sketch overlay layer Alpha clipping support
- Performance-oriented Single forward pass No post-processing No screen-space sampling
Use Cases
- Stylized games
- Illustration or engraving-inspired visuals
- Graphic novel or sketch-based art styles
- Technical or architectural visualization
- NPR (Non-Photorealistic Rendering) projects
Pipeline Compatibility
- URP
- Built in
- HDRP
- Forward rendering
- Desktop and mobile platforms
This package provides a lightweight pair of crosshatch / engraving-style surface shaders designed for the URP, Built In, and HDRP. The shaders produce stable, hand-drawn shading using line density rather than post-processing effects, making them suitable for stylized rendering, illustration-inspired visuals, and non-photorealistic projects.
The shading model is form-driven, using ambient occlusion and surface orientation to control hatch density. This results in consistent visuals that remain stable under animation, camera movement, and dynamic lighting.
Notes
- This shader is intended for stylized rendering and does not aim to replicate physically-based materials.
- Works best with baked or authored ambient occlusion maps for consistent line density.
Price $25.00
Southeast Asian Music Pack (Indonesia Style) by FirahFabe
- 16 Core Music Tracks
- 74 Variations
- 44.1 kHz, 16-bit
- WAV Format
- Loopable
The music pack contains 16 core music tracks of a traditional Balinese Gamelan Ensemble.
For the strings (Rebab) and flute (Suling) used, I used the Kemence (Middle Eastern instrument) to simulate the Rebab, and the Ney (Middle Eastern instrument) to simulate the Suling. All tracks are composed in Pelog Tuning.
Main Tracklist:
---------------
1. Ancient Forest (1:36) [100 BPM]
2. Jungle (1:32) [120 BPM]
3. Bleak Woods (1:37) [70 BPM]
4. Verdant Plantations (2:04) [100 BPM]
5. Peaceful Town (1:57) [90 BPM]
6. Lively Market (1:28) [130 BPM]
7. Serene Village (2:00) [80 BPM]
8. Seaside Port (1:44) [110 BPM]
9. Mountain Climb (1:48) [80 BPM]
10. Hidden Ruins (1:25) [110 BPM]
11. Vibrant Castle (1:38) [110 BPM]
12. Caverns (1:36) [60 BPM]
13. Warrior Fight (2:00) [160 BPM]
14. Battle Blade (1:30) [160 BPM]
15. Guardian (1:25) [180 BPM]
16. Warfare Rage (1:39) [180 BPM]
---------------
Files include:
---------------
1. Ancient Forest (Full Version)
2. Ancient Forest A
3. Ancient Forest B
4. Ancient Forest C
5. Ancient Forest D
6. Jungle (Full Version)
7. Jungle A
8. Jungle B
9. Jungle C
10. Jungle D
11. Jungle E
12. Bleak Woods (Full Version)
13. Bleak Woods A
14. Bleak Woods B
15. Bleak Woods C
16. Bleak Woods D
17. Verdant Plantations (Full Version)
18. Verdant Plantations A
19. Verdant Plantations B
20. Verdant Plantations C
21. Verdant Plantations D
22. Verdant Plantations E
23. Verdant Plantations F
24. Peaceful Town (Full Version)
25. Peaceful Town A
26. Peaceful Town B
27. Peaceful Town C
28. Peaceful Town D
29. Peaceful Town D and E
30. Peaceful Town E
31. Peaceful Town F
32. Lively Market (Full Version)
33. Lively Market A
34. Lively Market B
35. Lively Market C
36. Lively Market D
37. Serene Village (Full Version)
38. Serene Village A
39. Serene Village B
40. Serene Village C
41. Serene Village D
42. Seaside Port (Full Version)
43. Seaside Port A
44. Seaside Port B
45. Seaside Port C
46. Mountain Climb (Full Version)
47. Mountain Climb A
48. Mountain Climb B
49. Mountain Climb C
50. Mountain Climb D
51. Mountain Climb E
52. Mountain Climb F
53. Mountain Climb G
54. Mountain Climb H
55. Hidden Ruins (Full Version)
56. Hidden Ruins A
57. Hidden Ruins B
58. Hidden Ruins C
59. Hidden Ruins D
60. Vibrant Ruins (Full Version)
61. Vibrant Ruins A
62. Vibrant Ruins B
63. Vibrant Ruins C
64. Vibrant Ruins D
65. Caverns (Full Version)
66. Caverns A
67. Caverns B
68. Caverns C
69. Caverns D
70. Warrior Fight (Full Version)
71. Warrior Fight A
72. Warrior Fight B
73. Warrior Fight C
74. Warrior Fight D
75. Warrior Fight E
76. Warrior Fight F
77. Warrior Fight G
78. Battle Blade (Full Version)
79. Battle Blade A
80. Battle Blade B
81. Battle Blade C
82. Guardian (Full Version)
83. Guardian A
84. Guardian B
85. Guardian C
86. Guardian D
87. Warfare Rage (Full Version)
88. Warfare Rage A
89. Warfare Rage B
90. Warfare Rage C
Price $20.00
True Fit Puzzle Cutter by Beloz
Requirements
- Unity 2020.3 LTS or newer
- Source texture must have Read/Write Enabled
Features Overview
- Grid-based puzzle slicing (Rows × Columns)
- Shared-center tab geometry (perfect matching)
- Adjustable tab radius and offset
- Automatic or manual padding
- Inside-only contour outline (no size change)
- Deterministic edge generation
- Real-time preview with grid and tab visualization
- Transparent PNG export
Output
- Individual RGBA PNG files
- Transparent background
- Consistent piece dimensions
- Optional internal outline for better visual separation
Editor Integration
- Unity Editor Window (Tools/TrueFit Puzzle Cutter)
- No runtime scripts
- No external dependencies
🔍 Ideal For
- Jigsaw puzzle games
- Educational games
- Casual and mobile games
- UI-based puzzle mechanics
- Any project requiring precise puzzle slicing
🏁 Notes
TrueFit Puzzle Cutter is built with correctness first.
If you are tired of puzzle pieces that almost fit — this tool solves that problem properly.
TrueFit Puzzle Cutter allows you to quickly generate high-quality jigsaw puzzle pieces directly inside the Unity Editor.
The tool focuses on geometrical correctness — puzzle tabs and holes are generated from shared mathematical centers, so every piece fits exactly, without overlaps or gaps.
This eliminates the most common problem of puzzle tools where protrusions appear larger than indentations.
Key Features
✔ Pixel-Perfect Fit
All tabs and holes are generated from shared centers using precise pixel-center calculations. Pieces always match perfectly.
✔ Inside-Only Outline (No Shape Distortion)
Optional outline is drawn strictly inside the puzzle shape, preserving the original silhouette and correct proportions.
✔ Customizable Puzzle Shape
Control tab radius, tab offset, grid size, and padding for complete artistic freedom.
✔ Deterministic Generation
The same settings always produce identical results — ideal for reproducible builds and version control.
✔ Live Preview
Visualize grid layout, tab positions, and selected cells before slicing.
✔ Clean PNG Output with Alpha
Each puzzle piece is exported as an individual transparent PNG, ready for use in 2D games or UI.
✔ Editor-Only Workflow
No runtime overhead. All slicing happens inside the Unity Editor.
Price $14.00
Camera Object Fader by Quick Setup
Assets consist only of demos and scripts.
Demo uses only simple objects provided by Unity, so it doesn't increase the asset size.
Assets have been tested for Windows builds and also tested in Unity 2022.3.62f
Camera Object Fader is a visibility management system intended to solve the problem of camera occlusion in 3D environments automatically. Using optimized, non-allocating physics checks, Camera Object Fader fades in ocluding geometry to a semi-transparent state, allowing the player to always keep track of their character.
High-Performance Detection: Uses optimized RaycastNonAlloc and SphereCastNonAlloc physics to detect obstructions without generating garbage (GC)
Smooth Fading System: Implements alpha interpolation for smooth transitions, avoiding jarring visual pops when objects appear or disappear.
Distance-Based Scaling: Features a dynamic alpha mode where transparency scales based on how close the obstruction is to the camera, creating a more cinematic and natural feel.
Multi-Target Support: Can track multiple targets simultaneously; if any object blocks the view to any of the targets, it will trigger the fade.
UnityEvent Callbacks: Built-in events for onObstructionStart and onObstructionEnd, allowing you to easily trigger sound effects, UI changes, or other game logic.
Automated Workflow: Automatically handles component assignment and material caching, requiring zero manual work for your environment objects.
Integrated documentation window and website documentation
Flexible Exclusion System:
- Tag Filtering: Ignore objects based on Unity tags.
- Object List: Manually exclude specific GameObjects.
- FaderIgnore Component: A "plug-and-play" component to mark any object as non-fadeable instantly.
Price $0.00
Fantasy Creature Monsters with Matching Eggs Evolution Icon Pack by Neprosto Assets
- Total Icons: 104
- File Type: PREFABS + PNG
- Resolution: Avg. 512×512px
- Animation: Not animated — static illustrations only
- Perfect for: Roguelikes, idle games, deck builders, bullet hells, gacha galleries, enemy libraries
This asset pack includes a large collection of fantasy creature monsters, each paired with its own unique egg. Every creature–egg pair is thematically and visually connected, forming a clear gameplay chain built around breeding, hatching, evolution, and progression.
Each egg represents the initial stage of a creature’s lifecycle. Through incubation and breeding mechanics, eggs hatch into creatures that can later evolve into stronger or rarer forms. This structure makes the pack ideal for multi-stage evolution systems, lineage-based breeding, and long-term creature development.
The creatures span a wide range of fantasy archetypes and elements, such as fire, ice, lightning, poison, nature, water, stone, darkness, magic, undead, beasts, insects, and mechanical or armored creatures. Their eggs mirror the same element or material, allowing players to intuitively understand breeding outcomes, evolution paths, or rarity tiers.
The asset is designed specifically for games that rely on:
- creature breeding and cross-breeding systems
- egg hatching and incubation loops
- multi-stage creature evolution
- rarity, mutation, and upgrade mechanics
- summoning, gacha, and reward systems
- idle, incremental, and merge-based gameplay
- pet, companion, and monster-raising systems
Icons can be used in inventories, breeding labs, hatcheries, evolution trees, bestiaries, shops, summoning screens, or progression interfaces. The clean cartoon style ensures clarity across UI-heavy systems and supports both casual and mid-core game designs.
This pack is system-focused and flexible, making it suitable for fantasy RPGs, idle games, creature collectors, farming hybrids, strategy-based progression games, and mobile-first projects where evolution and breeding are core mechanics.
Price $15.99
Snowcock - Quirky Series by Omabuarts Studio
Check out our BESTSELLER upgrade: [Quirky Series Ultimate Pack]
Website : https://omabuarts.com
Quirky Series - Animals Mega Pack Vol.1
Quirky Series - Animals Mega Pack Vol.2
Quirky Series - Animals Mega Pack Vol.3
Quirky Series - Animals Mega Pack Vol.4
Features
✅ One (1) animal
✅ Tiny 8x8 px texture [diffuse map only]
✅ Rigged/Skeleton
✅ 19 animations
✅ 26 blendshapes/shapekeys for facial expression
✅ 4 LOD [between 300-9,000 tris]
✅ Mobile, AR/VR ready
✅ Sample URP Shader included
❌ Vertex color
❌ Clean (non-overlapping) UV map
Animations
Attack | Bounce | Clicked | Death
Eat | Fear | Fly | Hit
Idle_A | Idle_B | Idle_C
Jump | Roll | Run | Sit
Spin/Splash | Swim | Walk
Blendshapes/Shapekeys:
eyes.blink | eyes.happy | eyes.sad | eyes.sad
eyes.annoyed | eyes.squint | eyes.shrink | eyes.dead
eyes.lookOut | eyes.lookIn | eyes.lookUp | eyes.lookDown
eyes.excited-1 | eyes.excited-2 | eyes.rabid
eyes.spin-1 | eyes.spin-2 | eyes.spin-3
eyes.cry-1 | eyes.cry-2 | eyes.trauma
teardrop-1.L | teardrop-2.L | teardrop-1.R | teardrop-2.R
sweat-1.L | sweat-2.L | sweat-1.R | sweat-2.R
Email : omabuarts@gmail.com
Website : https://omabuarts.com
Twitter : @omabuarts
Price $6.00
Queen Snake - Quirky Series by Omabuarts Studio
Check out our BESTSELLER upgrade: [Quirky Series Ultimate Pack]
Website : https://omabuarts.com
Quirky Series - Animals Mega Pack Vol.1
Quirky Series - Animals Mega Pack Vol.2
Quirky Series - Animals Mega Pack Vol.3
Quirky Series - Animals Mega Pack Vol.4
Features
✅ One (1) animal
✅ Tiny 8x8 px texture [diffuse map only]
✅ Rigged/Skeleton
✅ 19 animations
✅ 26 blendshapes/shapekeys for facial expression
✅ 4 LOD [between 300-9,000 tris]
✅ Mobile, AR/VR ready
✅ Sample URP Shader included
❌ Vertex color
❌ Clean (non-overlapping) UV map
Animations
Attack | Bounce | Clicked | Death
Eat | Fear | Fly | Hit
Idle_A | Idle_B | Idle_C
Jump | Roll | Run | Sit
Spin/Splash | Swim | Walk
Blendshapes/Shapekeys:
eyes.blink | eyes.happy | eyes.sad | eyes.sad
eyes.annoyed | eyes.squint | eyes.shrink | eyes.dead
eyes.lookOut | eyes.lookIn | eyes.lookUp | eyes.lookDown
eyes.excited-1 | eyes.excited-2 | eyes.rabid
eyes.spin-1 | eyes.spin-2 | eyes.spin-3
eyes.cry-1 | eyes.cry-2 | eyes.trauma
teardrop-1.L | teardrop-2.L | teardrop-1.R | teardrop-2.R
sweat-1.L | sweat-2.L | sweat-1.R | sweat-2.R
Email : omabuarts@gmail.com
Website : https://omabuarts.com
Twitter : @omabuarts
Price $6.00
Vertex Deform Subgraph Library by TechFusion Game
- 15 core vertex deformation subgraphs
- Normal-aware variants for selected effects (OutNormalOS)
- HLSL source included
- Demo scenes showing real use cases
- Consistent parameter naming and 0-1 strength control
Vertex Deform Subgraph Library provides clean, reusable building blocks for waves, twists, bulges, springs, and other common effects.
The library is built for fast iteration and easy composition inside Shader Graph.
Included demos
- DemoCannon: BulgePinch thickens the barrel as the cannonball passes; the cannonball flattens with SquashStretch on impact; the wall uses BulgePinch to form a crater at the hit point.
- DemoHeart: two deformation effects layered to create a heart beat.
- DemoSoftJitter: slime body uses SquashStretch + Turbulence; nearby slime blobs are attracted and BulgePinch suggests surface tension during merging.
Requirements
- Shader Graph
Typical usage
- Add a subgraph in the Vertex stage of a Shader Graph.
- Connect PositionOS (and NormalOS if available).
- Drive EffectTime and Strength from properties or scripts.
What you get
- Subgraphs:
NormalExpand,
Wave,
Twist,
Bend,
SquashStretch,
Glitch,
VertexSnap,
BulgePinch,
Taper,
PageFlip,
OrbitSwirl,
Spring,
NoiseDisplace,
Turbulence,
Flatten.
- Normal-aware subgraphs for: BulgePinch, SquashStretch, PageFlip, Flatten, Taper, Twist, Bend, Spring.
- Demo scenes and helper scripts.
Price $30.00
Collider Manager Tool by dp Technologies
Key Features
- ✅ Add colliders to multiple GameObjects at once
- ✅ Edit existing colliders across entire hierarchies
- ✅ Replace colliders with different collider types
- ✅ Supports:
BoxCollider
SphereCollider
CapsuleCollider
MeshCollider - ✅ Selective property editing via per-setting toggles
- ✅ Auto-fit colliders to mesh bounds
- ✅ Safe MeshCollider handling (convex + trigger validation)
- ✅ Batch remove all colliders from selected objects
- ✅ Collider analysis with detailed summaries
- ✅ Visual highlighting of selected objects and children
- ✅ Per-collider replacement selection
- ✅ Sync settings from existing colliders
- ✅ Full Undo / Redo support
- ✅ Works with inactive objects
- ✅ Editor-only (no runtime overhead)
Compatibility
- Unity 2021 LTS and newer
- Works with Built-in, URP, and HDRP
- No third-party dependencies
Collider Manager Tool provides a centralized, visual workflow for managing colliders directly inside the Unity Editor.
Instead of manually adding and tweaking colliders one object at a time, this tool allows you to:
- Apply collider changes in bulk
- Replace existing colliders with different types
- Selectively modify only the properties you want
- Automatically size colliders based on mesh bounds
- Analyze collider usage across entire hierarchies
The tool is non-destructive, fully Undo-safe, and designed to work with both static and dynamic objects. It intelligently handles Unity’s physics constraints, such as enforcing convex MeshCollider rules when triggers are enabled.
This package is suitable for any genre, including:
- Open-world games
- Sci-fi and space environments
- First-person and third-person games
- Mobile and PC projects
- Large imported asset packs
No runtime scripts are included — this is a pure Editor tool with zero impact on builds.
Price $19.99
Sci-fi 3d model Pack by Spherica Emporium
Features:
- 3 unique Sci-Fi Vehicles
- Sci-Fi Vehicle 3d Models
- High Resolution Textures
- Realistic and highly detailed
- Supports Built-in, URP, HDRP
Number of Models : 3 total
Prefabs for Models: 9 total (HDRp, URP, Built in)
Textures : 140
Texture Resolution : 4096 x 4086 (PBR)
Materials:
Scenes: 10
Types of Textures:
- Base Map
- Metallic
- Metallic Smoothness
- Normal Map
- Roughness
- Occulsion
- Mask Map
Polygon Count:
Submarine : 37540 Traiangles
Spaceship 262393 Traiangles
Flying Car: 232612 Traiangles
Supported Render Pipilines:
Built-in: Yes
URP: Yes
HDRP: Yes
Sci-fi 3d Models Pack (Game Ready and Render Ready) :
Sci-fi vehicles are currently in demand for this generation's video games! This package includes 3 detailed sci-fi vehicles. You can use them in your games, cinematic projects or more! Please watch the cinematic preview below to get an idea on how to use these vehicles for your cinematic projects. For the highest quality as shown in the pictures, please use HDRP template. If you face any issues, please email us at
bestfriend2k21@gmail.com
Check Out my Other Assets:
- Solar System Planets
- Alien Planets
- Nebula Skyboxes
- Alien Planets
- Sci-fi Submarine
- Sci-fi Space Cruiser
- Cyberpunk Flying Car
- Sci-fi Exo planets & Nebula
Important : Please use HDRP for highest realism.
Sci-fi Vehicles :
- Sci-fi styled submarine, spaceship and flying car
- High Resolution Textures (4k)
- Customizable Material Instances
- Realistic and detailed 3d models
- Game Ready and Render ready prefabs
- Supports Built-in, URP and HDRP
Price $25.00
Factory Training by Unity Technologies
Advanced material features such as multi-UV support, tiled textures, mask-based blending, and custom dirt and AO maps, along with an interactive, step-by-step robot assembly experience.
Factory Training is a high-fidelity URP demo designed to showcase scalable, performance-focused factory environments. The project demonstrates GPU instancing, mixed lighting workflows, and custom URP shaders optimized for large, repeated assets while maintaining visual fidelity.
Factory Training is built to illustrate real-world training and visualization workflows in Unity, with a strong emphasis on performance, clarity, and scalability.You can also try a live WebGPU version of this demo here:
https://play.unity.com/en/games/a84e4b38-721b-4e90-b2ba-0502ea8fac64/factory-training
To run the WebGPU version locally on Windows, use a WebGPU-enabled browser such as Chrome or Edge with WebGPU enabled, along with a compatible GPU and up-to-date drivers.On macOS, use Safari or Chrome with WebGPU enabled on an Apple Silicon device running a recent version of macOS. No additional setup is required beyond enabling WebGPU support in the browser.
Price $0.00
SoundCore Toolkit - Complete Audio Solution by Kiss.My.Assets
Dependency Notice
This asset depends on UniTask (com.cysharp.unitask).
UniTask is not included in the package and must be installed via Unity Package Manager.
Sample scenes and UI included with this asset use TextMeshPro.
The asset contains its own simple implementation of DI Container for dependency injection, but you can use Extenject (Zenject) or others instead.
Create professional-grade audio in Unity with zero hassle. Sound System is a universal tool that brings music, ambience, sound effects, and UI sounds together into one powerful and flexible system.
Perfect for both indie projects and large commercial games.
Get a complete set of audio management features tailored for any genre: platformers, RPGs, shooters, horror games, or mobile projects.
🔊 Unity Sound System - Core Capabilities
🎶 Universal Audio System
A single, well-organized audio pipeline for music, ambience, SFX, and UI sounds.
All audio logic is centralized, consistent, and easy to manage across the entire project.
🌫 Dynamic Ambience & Audio Zones
Build immersive environments with audio zones reacting to player movement.
Supports smooth transitions, layered ambience, and intelligent volume blending for cinematic soundscapes.
🔀 Smooth Track Transitions
Automated handling of crossfades, theme changes, scene-based transitions, and intensity shifts.
Highly customizable while remaining simple to configure.
🎚 Category-Based Volume Control
Dedicated channels for Music, SFX, UI, and Ambience.
Each category supports independent volume settings, saved preferences, and instant runtime updates.
🚀 Performance-Oriented Audio Pooling
Integrated sound pooling minimizes performance overhead.
Efficiently handles large numbers of simultaneous sound effects without spikes.
🧩 Seamless Project Integration
Designed for both developers and designers:
clean API for scripting
Add and manage sounds with or without code.intuitive Inspector controls
🧪 Demo Content Included
Clear, well-structured demo scenes showcase all core features.
Quickly understand the system and integrate it into your project.
🎮 Best Fit Genres
KMA SoundCore Toolkit fits any Unity project that uses audio - from simple SFX and UI clicks to complex multi-layer ambience, audio zones, smooth music transitions, and heavy simultaneous sound playback.
✅ Open-world / Exploration - location ambience, audio zones, environment blending, scene-based transitions;
✅ Horror / Thriller - controlled audio states, tension through ambience, fades, and precise mixing;
✅ Action / Shooter - high SFX density, clean category mixing, performance-oriented pooling;
✅ RPG / Story-driven - music themes, location ambience, UI feedback, cinematic-style transitions;
✅ Platformer / Arcade - snappy action feedback, tight UI sounds, consistent mixing;
✅ Mobile / Casual - UI-heavy audio, saved preferences, simple volume control;
✅ Simulation / Tycoon / City-builder - continuous ambience layers, lots of system SFX, frequent UI interactions.
⭐️ Why Choose our Sound System?
Because it’s a complete, flexible, and optimized audio framework that covers everything - from simple sound effects to complex multi-layered soundscapes.
Less routine, more creativity.
🧩 Integrates Great With These Asset Types
Designed to plug into the systems commonly used alongside audio - the “neighbors” that trigger events, drive states, and benefit from clean categories, transitions, and saved settings:
🔹 Scene Management / Loading systems - scene-based music & ambience, crossfades, safe transitions;
🔹 UI Frameworks & Window Managers - click/hover/confirm sounds, panel transitions, consistent UI mixing;
🔹 Cutscene / Timeline / Cinematic tools - fades, intensity shifts, themed tracks, layered ambience during story beats;
🔹 Dialogue / Narrative systems - voice lines, message/event cues, narrative-driven audio triggers;
🔹 Player Controllers / Character systems - footsteps, movement loops, interaction SFX, zone-based ambience reaction;
🔹 Combat / Ability / VFX systems - high-frequency SFX triggers (impacts/spells/explosions) with pooling;
🔹 Weather / Day-Night / Environment systems - wind/rain/indoors/outdoors layers and smooth blending;
🔹 Settings / Save systems - saved per-category volumes (Music/SFX/UI/Ambience) with instant runtime updates;
🔹 Event Bus / State Machines - clean audio state switching (exploration → combat → boss) with smooth transitions.
🔗 Possible Integrations
- PlayMaker
- Dialogue System for Unity
- Behavior Designer
- Weather Maker
- Enviro – Sky and Weather
- Quest Machine
- Easy Save – The Complete Save System
- Ultimate Character Controller
- Footsteps – Essentials
- SALSA LipSync Suite
- Rewired
- Feel by More Mountains
- Corgi Engine
Dependency Notice
This asset depends on UniTask (com.cysharp.unitask).
UniTask is not included in the package and must be installed via Unity Package Manager.
Sample scenes and UI included with this asset use TextMeshPro.
🔗Additional Resources
🌐 Website
🔊 Demo
Price $4.99
Girl 3D Humanoid Kid Character Rigged by lowey1199
- Number of textures: 12
- Texture dimensions: Up to 2048 × 2048 (square)
- Polygon count of Girl Kid Character: 40,306 triangles (20,151 quads)
- Minimum polygon count: 40,306 triangles
- Maximum polygon count: 40,306 triangles
- Number of meshes/prefabs: 6 meshes (prefabs: 1 if you include a Unity prefab)
- Rigging: Yes
- Animation count: 0
- Animation type list: None (no animations included)
- UV mapping: Yes (textured / UV unwrapped)
- LOD information (count, number of levels): None / Not included (0 LOD levels)
- Types of materials and texture maps (e.g., PBR): PBR materials (standard workflow). Includes texture maps for materials (e.g., Base Color/Albedo, Normal)
This package includes a single realistic humanoid girl child 3D character designed for games, animation, and real-time applications. The model features clean topology, natural proportions, and fully modeled clothing, making it easy to integrate into modern production pipelines.
This asset is ideal for narrative games, educational content, simulations, cinematics, and any project requiring a believable child character.
Price $5.99
Prairie Dog - Quirky Series by Omabuarts Studio
Check out our BESTSELLER upgrade: [Quirky Series Ultimate Pack]
Website : https://omabuarts.com
Quirky Series - Animals Mega Pack Vol.1
Quirky Series - Animals Mega Pack Vol.2
Quirky Series - Animals Mega Pack Vol.3
Quirky Series - Animals Mega Pack Vol.4
Features
✅ One (1) animal
✅ Tiny 8x8 px texture [diffuse map only]
✅ Rigged/Skeleton
✅ 19 animations
✅ 26 blendshapes/shapekeys for facial expression
✅ 4 LOD [between 300-9,000 tris]
✅ Mobile, AR/VR ready
✅ Sample URP Shader included
❌ Vertex color
❌ Clean (non-overlapping) UV map
Animations
Attack | Bounce | Clicked | Death
Eat | Fear | Fly | Hit
Idle_A | Idle_B | Idle_C
Jump | Roll | Run | Sit
Spin/Splash | Swim | Walk
Blendshapes/Shapekeys:
eyes.blink | eyes.happy | eyes.sad | eyes.sad
eyes.annoyed | eyes.squint | eyes.shrink | eyes.dead
eyes.lookOut | eyes.lookIn | eyes.lookUp | eyes.lookDown
eyes.excited-1 | eyes.excited-2 | eyes.rabid
eyes.spin-1 | eyes.spin-2 | eyes.spin-3
eyes.cry-1 | eyes.cry-2 | eyes.trauma
teardrop-1.L | teardrop-2.L | teardrop-1.R | teardrop-2.R
sweat-1.L | sweat-2.L | sweat-1.R | sweat-2.R
Email : omabuarts@gmail.com
Website : https://omabuarts.com
Twitter : @omabuarts
Price $6.00
Meadowlark - Quirky Series by Omabuarts Studio
Check out our BESTSELLER upgrade: [Quirky Series Ultimate Pack]
Website : https://omabuarts.com
Quirky Series - Animals Mega Pack Vol.1
Quirky Series - Animals Mega Pack Vol.2
Quirky Series - Animals Mega Pack Vol.3
Quirky Series - Animals Mega Pack Vol.4
Features
✅ One (1) animal
✅ Tiny 8x8 px texture [diffuse map only]
✅ Rigged/Skeleton
✅ 19 animations
✅ 26 blendshapes/shapekeys for facial expression
✅ 4 LOD [between 300-9,000 tris]
✅ Mobile, AR/VR ready
✅ Sample URP Shader included
❌ Vertex color
❌ Clean (non-overlapping) UV map
Animations
Attack | Bounce | Clicked | Death
Eat | Fear | Fly | Hit
Idle_A | Idle_B | Idle_C
Jump | Roll | Run | Sit
Spin/Splash | Swim | Walk
Blendshapes/Shapekeys:
eyes.blink | eyes.happy | eyes.sad | eyes.sad
eyes.annoyed | eyes.squint | eyes.shrink | eyes.dead
eyes.lookOut | eyes.lookIn | eyes.lookUp | eyes.lookDown
eyes.excited-1 | eyes.excited-2 | eyes.rabid
eyes.spin-1 | eyes.spin-2 | eyes.spin-3
eyes.cry-1 | eyes.cry-2 | eyes.trauma
teardrop-1.L | teardrop-2.L | teardrop-1.R | teardrop-2.R
sweat-1.L | sweat-2.L | sweat-1.R | sweat-2.R
Email : omabuarts@gmail.com
Website : https://omabuarts.com
Twitter : @omabuarts
Price $6.00
Longhorn - Quirky Series by Omabuarts Studio
Check out our BESTSELLER upgrade: [Quirky Series Ultimate Pack]
Website : https://omabuarts.com
Quirky Series - Animals Mega Pack Vol.1
Quirky Series - Animals Mega Pack Vol.2
Quirky Series - Animals Mega Pack Vol.3
Quirky Series - Animals Mega Pack Vol.4
Features
✅ One (1) animal
✅ Tiny 8x8 px texture [diffuse map only]
✅ Rigged/Skeleton
✅ 19 animations
✅ 26 blendshapes/shapekeys for facial expression
✅ 4 LOD [between 300-9,000 tris]
✅ Mobile, AR/VR ready
✅ Sample URP Shader included
❌ Vertex color
❌ Clean (non-overlapping) UV map
Animations
Attack | Bounce | Clicked | Death
Eat | Fear | Fly | Hit
Idle_A | Idle_B | Idle_C
Jump | Roll | Run | Sit
Spin/Splash | Swim | Walk
Blendshapes/Shapekeys:
eyes.blink | eyes.happy | eyes.sad | eyes.sad
eyes.annoyed | eyes.squint | eyes.shrink | eyes.dead
eyes.lookOut | eyes.lookIn | eyes.lookUp | eyes.lookDown
eyes.excited-1 | eyes.excited-2 | eyes.rabid
eyes.spin-1 | eyes.spin-2 | eyes.spin-3
eyes.cry-1 | eyes.cry-2 | eyes.trauma
teardrop-1.L | teardrop-2.L | teardrop-1.R | teardrop-2.R
sweat-1.L | sweat-2.L | sweat-1.R | sweat-2.R
Email : omabuarts@gmail.com
Website : https://omabuarts.com
Twitter : @omabuarts
Price $6.00
