CRYSTALS SFX VOL.1 by ShashiRaj Productions
TOTAL UNIQUE SOUNDS: 81
Number of Audio Waves: 81 + 81
Sample rate / bit rate: 96kHz-24bit/44.1kHz-24bit
Audio file types: Wav
Do Sound FX loop: No
Additional: Stereo
Minutes of audio provided: 1:35
Supported Development Platforms:
Windows: Yes
Mac: Yes
Perfect for gem-crushing, tile-matching, and enchanted environments, CRYSTALS SFS VOL.1 is a sparkling casual sound effects pack focused on casual, puzzle, and fantasy games. It features shimmering crystal sounds divided into Short Crystals (quick sonic highlights), Crystals (long, magical reverbs), and Crystal Breaks (a fusion of breaking foleys and crystal shatters). The pack effectively imitates the crushing and shattering of crystal candies, fruits, gems, bricks, and more.
- TOTAL SOUNDS: 81
- 01_Crystals = 33 files
- 02_Short_Crystals = 26 files
- 03_Crystal_Breaks = 22 files
Any future upgradations to this pack would be free of charge for the existing buyers. Send us email for suggestions and feedback: shashirajproductions@gmail.com. We respond quickly.
Price $15.99
Scout Drone Robot Cute Pro Series by Meshtint Studio
More than 700 game models for your game development. CLICK HERE to see more!
- Find us on Youtube to watch latest assets previews + more!
- Follow us on Instagram to get updates on new and free assets!
- Follow us on Twitter to get first hand news on promotions and sales!
- Join our community! Get exclusive discounted price , share feedback and contribute to future releases by joining our Patreon. Link here
When you buy from our official stores, you help us create more assets for you. Downloading from piracy sites might seem easy, but it doesn’t support the people who make these resources. Your purchase allows us to keep making the content you need. Thank you for supporting us the right way! <3
About the Cute Pro Series
The Cute Pro Series is a premium upgrade to our original Cute Series ( Our popular evolution monsters series! ).Designed in a similar art style, most assets from both series can be used seamlessly together in the same project.
What’s new in Cute Pro:
- Rounder, cuter style
- Slightly higher poly models
- Enhanced texture techniques for a smoother, more polished look
- Optimized for modern high-res displays
Cute, stylized, and easy to use — Cute Pro assets are made to look great, even up close. A perfect upgrade for your next game!
This package is built for Unity’s "Built-In" render pipeline but can be upgraded to URP or HDRP with Unity’s built-in update feature. If you notice purple materials in your scene, follow our quick tutorial to adapt the shaders for your chosen pipeline.
Join our community! Share feedback and contribute to future releases by joining our Patreon. Link here
_____________________________________________________________________________________________
Scout Drone Robot Cute Pro Series
Check other Cute and Cute Pro series assets here
Learn more about monster/robot evolution on the Evolution Wiki page here
Join our community! Get exclusive discounted price , share feedback and contribute to future releases by joining our Patreon. Link here
This package includes : Scout Drone Robot
- Textures: Character 2048 x 2048 PSD
- Materials: Unity Standard Shader
- Polygon Count: 1660 triangles
- Rigging: Generic Mecanim rig
The unity package includes both Generic Without Root Motion and Generic With Root Motion setup prefabs.
Animations:
- The animations included in this package are set up for Generic rigs.
- Each animation is in a separate FBX file, and we are unable to merge them into a single FBX file.
Generic animations:
- Underground
- Spawn
- Idle 01
- Idle 02
- Fly forward in place
- Fly forward with root
- Head attack
- Projectile attack
- Cast spell
- Malfunction
- Scouting 01
- Scouting 02
- Take damage
- Die
Important:
Please review the preview images and videos to ensure the asset meets your needs before purchasing.
Format:
3D files are provided in FBX format. If you require other formats, please inquire about additional options (additional fees apply).
Thank you for choosing the Cute Pro Series!
Price $9.99
Drakkar Cybernetics Vol. 5 by Drakkar Dev
High-Detail Models:
- Pegasus: 29336 triangles
- Comet: 35812 triangles
- Precision-crafted robotic designs with intricate details.
- Maintains sharpness and clarity even in close-up shots.
- Both models come in two fashions: single mesh and with head,arms,torso and legs as separate meshes.
Optimized Texture Usage:
- Uses only four 2048x2048 textures for all models, minimizing memory usage while maintaining outstanding visual quality.
Advanced Shader System:
- Includes two versions of the shader: A lightweight shader for optimal performance. An advanced shader with Parallax Occlusion Mapping, adding depth to flat surfaces and creating the illusion of high-poly details.
- Fully customizable colors, materials, and surface properties (e.g., carbon fiber effects).
- Shader and sample materials available for Built-In, URP and HDRP.
Modular & Interchangeable Parts:
- Mix and match arms, legs, torsos, and heads to create unique robotic warriors.
- Expand customization beyond textures with physically distinct variations.
Customizable Vinyl Decals:
- Apply pre-made vinyl sets or create your own for added personalization.
- Includes four pre-designed vinyl sets with instructions for custom decal creation.
15 Base Skins Included:
- A variety of preset skins to get you started.
- Combine them to create even more unique appearances.
Weapons Arsenal:
- Sci-fi themed weapons: Missile Launcher, Battle Rifle, Energy Axe and Beam Saber.
Drakkar Cybernetics – Vol. 5 introduces two new highly detailed robotic warriors: Pegasus and Comet. Designed for both cinematic and real-time applications, these models offer exceptional quality without compromising performance.
Both characters feature modular parts, allowing you to mix and match arms, legs, torsos, and heads to create unique variations. The package includes 15 base skins and customizable vinyl decals to further personalize their appearance.
A custom shader system provides extensive material customization, from simple color adjustments to advanced effects like carbon fiber textures and depth-enhancing details. Two shader versions are available—one optimized for performance and another featuring Parallax Occlusion Mapping for an enhanced visual experience.
The set also includes weapons.
With high detail, modular customization, and advanced materials, this pack is the perfect addition to any sci-fi project in Unity.
Price $30.00
Neon Lights Big Pack by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 50
Number of Materials: 2
Number of sprite sheets: 100
Number of Texture:2
Works with any render pipelines
Over 50 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $24.99
Stylized Farm Vehicles - By Yorakeys by Yorakeys Studios
- Number of Textures: Single main texture and Emission mask
- Texture Dimensions: 1024 x 1024 pixels
- Triangles: ~9,700 (Whole Package)
- Vertices: ~5,100 (Whole Package)
- Rigging: No
- UV Mapping: No
- LOD: No
Stylized Farm Vehicles come with a customizable shader supporting multiple color regions for easy in-editor color changes, plus modular, adjustable parts for versatile customization
—— Content ——
- Tractor
- Orchard Tractor
- Pickup Trucks (x2)
- Peterbilt Truck and Container
- Combine Harvester
- Plough
- Trailer & Water Tank Trailer
Note: If you already own the Farming Land - By Yorakeys pack, you do not need to purchase this vehicle pack separately, as all included vehicles are already part of that full environment package.
This is a standalone vehicle pack for those who want only the vehicles without the full farming environment.
For any asset related quires, please email us at yorakeys.contact@gmail.com
Price $19.99
BlendScape by Martin Cvengroš
- projection grids are rendered using single shader which works across all rendering pipelines
- is camera independent - the source camera can use arbitrary projection and effects - only its final output render texture is used
- individual physical dispalys/projectors resolution independent - each connected display can render at its own individual resolution (the projectors in projection set don't have to use all the same resolution)
- all parameters / calibration is performed via a single runtime dialog for each display
- complete layout/setup can be tested in Editor - use Unity (multiple) Game View(s) ability to render on separate (logical) Displays
- calibration is saved into single JSON configuration file in StreamingAssets folder of the application
A scene camera output image is distributed over up to 8 x 8 customizable grid layout of displays/projectors (up to Unity's max. 8 connected displays), with runtime calibration which allows for individually adjusting each display/projector -
individual image grid deformation for projection mapping, edge blend, color/tint and overlap can be set for each display independently.
Please download demo application below which is built from the asset's demo scene and containts all its functionality.
/ you can modify grid layout at runtime, all connected physical displays will be activated as needed - please note that Unity can't deactivate physical display once it is activated
[DEMO application builds]:
Please use forums for questions if needed
Price $52.00
Formation Kit: Unit Formations by DOGAN KIRNAZ
Formation Kit is a powerful and flexible Unity tool designed for creating and customizing object formations in both 2D and 3D. Whether you're setting up enemy waves, environmental decorations, or scene arrangements, this tool makes it easy to build and preview formations directly in the editor. No coding required—just drag, drop, and tweak.
The asset includes a variety of premade shapes such as box, circle, triangle, cube, and sphere. For more advanced setups, you can use your own 3D MeshColliders or 2D PolygonCollider2D to define unique formation zones. You choose whether objects fill the interior or align along the edges, giving full creative freedom.
With adjustable settings like spacing, scatter, and fill mode, Formation Kit gives you total control over object placement and density. See changes in real time for quick iteration and optimization. Perfect for level designers, game devs, and anyone who wants to streamline the setup of complex object groups.
Key Features:
- Premade formations: box, circle, triangle, cube, sphere
- Custom layouts using MeshColliders and PolygonCollider2D
- Edge or interior fill modes
- Adjustable spacing and scatter
- Real-time in-editor preview and updates
Price $15.00
Palm Vol. 1 by Kraffing
This 3D modeling includes:
Textures PBR 2048x2048
Number of textures PBR: 22 (Base color, AO, Height, Metallic, Normal Roughness)
3 Materials
UV mapping: Yes
Total Pack
Polygons: 4307
Vertex: 5593
Number of meshes/prefabs: 4
Collision On
Windows: (Yes)
Kraffing presents a 3D modeling Palm Vol 1. Recreated design so you can use it in personal projects, scenes, videogames and more.
Price $4.99
Music - Serenity by Neko Legends
Audio file types: PCM wav
Sample rate: 48000 Hz, 1536 kbps
Bit depth: 16-bit
Loopable: No
Additional: Stereo
❤️ This is a free gift for aspiring indie game developers.
🙏 Credit not required but greatly appreciated!
If you'd like to support my musical journey, check out all my music in All Music Bundle.
Serenity.wav | length: 2:36
Price $0.00
Concrete Mixer Vol. 1 by Kraffing
This 3D modeling includes:
Textures PBR 2048x2048
Number of textures PBR: 20 (Base color, AO, Height, Metallic, Normal Roughness)
8 Materials
4 color variations
UV mapping: Yes
Concrete_Mixer_1_1
Polygons: 12140
Vertex: 12135
Number of meshes/prefabs: 4
Collision On
Windows: (Yes)
Kraffing presents a 3D modeling Concrete Mixer V1. Recreated design so you can use it in personal projects, scenes, videogames and more.
Price $5.99
Liquid Organic Transitions (15.04) by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 13
Number of Materials: 2
Number of sprite sheets:13
Number of Texture:2
Works with any render pipelines
Over 13 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $24.99
UV2 Info Viewer by CodaCrea
Features
Analyze multiple GameObjects at once
Supports both MeshFilter and SkinnedMeshRenderer
Vertex count
UV2 array length
UV2 validity (length matches vertex count)
Presence of non-zero UV2 values
Preview of UV2[0]
Real-time selection tracking
Scrollable UI for large selections
One-click scan via Tools > UV2 Info Viewer
Clean, editor-only script with zero runtime impact
How to Use
Place the script in any Editor folder
Select one or more GameObjects with a mesh (MeshFilter or SkinnedMeshRenderer)
Go to Tools > UV2 Info Viewer
Click Scan to inspect the UV2 data of the selected objects
Compatibility
Works with Built-in, URP, and HDRP render pipelines
Compatible with Unity 2022.3.57f1 and newer
Editor-only tool does not affect builds or runtime performance
UV2 Info Viewer is an editor tool designed to quickly and efficiently inspect the state of the UV2 channel on 3D meshes. This secondary UV channel is often essential for systems such as lightmapping, baked global illumination, or certain custom shaders.
With its simple and intuitive interface, UV2 Info Viewer integrates seamlessly into editor. It saves you valuable time by identifying UV2 data.
Price $0.00
Adaptive Screen Lighting by squidypal
System Overview
- Core Components:TextureToLightManager.cs - For standard 3D lighting
TextureToLightManager2D.cs - For URP 2D lighting
Custom editor extensions for both components
Implementation Details
Sampling System
- Point Sampling: Samples color from specific coordinates on a render texture
- Area Averaging: Circular sampling with configurable radius (1-100 pixels) for smoother lighting
- Normalized Coordinates: Uses 0-1 range for position independent of texture resolution
Performance Optimizations
- Batch Processing: Processes subsets of lights each frame to distribute workload
- Configurable Update Interval: Control how frequently lights update (default: 0.1s)
- Memory Efficiency:Reuses temporary textures and render textures
Implements texture caching system to avoid redundant sampling
Optimized Graphics.CopyTexture operations for minimal overhead
Light Transition Features
- Screening Effect: Reduces flickering by limiting the rate of brightness changeThreshold parameter (0.1-1.0): Minimum brightness difference to trigger screening
Strength parameter (0.1-1.0): Controls how aggressively changes are smoothed - Smooth Transitions: Time-based color interpolationConfigurable transition speed (1.0-10.0)
Frame-independent using Time.deltaTime
Framework Integration
- Unity Version: Compatible with Unity 2019.4+
- Render Pipeline Support:Built-in Render Pipeline (3D lights)
Universal Render Pipeline (URP 2D lights) - Lighting Component Compatibility:Standard Unity Light component
URP Light2D component
Editor Functionality
- Visual Sample Point Selection: Click on texture preview to set sample position
- Real-time Color Preview: Visualizes the sampled color
- Area Radius Visualization: Shows sampling area when using area averaging
- Mapping Management: Add/remove texture-to-light mappings through the inspector
Memory & Performance Considerations
- Memory usage scales with the total number of sample points and area sample sizes
- CPU usage depends on update interval, batch size, and number of light mappings
- Minimal GPU impact using optimized texture sampling techniques
- Performance impact is proportional to sample radius when using area averaging
Advanced Usage
- Global vs Individual Settings: Apply settings universally or per light
- Override System: Global settings can be toggled to override individual light settings
- Inspector Debug Visualizations: Preview sample points and resulting colors directly in editor
If you have ever had a screen in your game and wanted that screen to light up your environment realistically, you've probably been pretty stumped on tools. This asset solves that problem elegantly and uses batch processing to be incredibly performant.
Features
- Transform any render texture (UI, videos, game screens) into realistic environmental lighting
- Works with both 3D and 2D URP projects
- Performance optimized with batch processing
- Customizable sampling with area averaging and position selection
- Smooth transitions and flicker reduction
- Designer-friendly editor with visual previews
Having real-time data rather than pre-baking allows you to create fully dynamic lighting. Your UI changes? The lighting changes. Your game screens react to player input? So does the environmental lighting.
Price $7.99
Transitions 3 (01.05.23) by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 10
Number of Materials: 2
Number of sprite sheets:11
Number of Texture:2
Works with any render pipelines
Over 10 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $24.99
2D Pixel Flip Runner by Paper Bunker
Total Number of PNG Assets:
- Over 120 PNG files (including all sprites, animations, and UI elements).
Image Dimensions:
- Sprites and UI elements range from 1x1 px (pixel) to 274x274 px (largest UI element).
- Common sizes:
- Enemies & player frames: typically 64x64 px to 120x120 px per frame.
- UI elements: range from 21x20 px (small icons) up to 274x80 px (finger icon), with most buttons and windows between 50x50 px and 226x171 px.
- Background shapes: from 33x32 px (small gradients) up to 256x256 px (large shapes).
- Particle frames: typically 49x28 px up to 120x50 px per frame.
Color Depth:
- All PNGs are 32-bit (RGBA), supporting full color and alpha transparency.
Transparency:
- All images include alpha transparency for seamless integration into your scenes.
File Formats:
- All graphics are provided as individual PNG files with transparent backgrounds for easy drag-and-drop use in Unity.
2D Pixel Art Painted Psychedelic Fantasy Platformer Assets
Dive into a surreal, hand-painted pixel art world with this vibrant, mystic-themed asset pack! Perfect for fast-paced platformers, flip-runner games, or psychedelic adventures, this collection delivers everything you need to build a dreamlike, high-energy 2D game.
What’s Included?
👹 Enemies
- 9 Animated Enemies: Bizarre creatures to challenge your players.
🚧 Obstacles
- 5 Animated Obstacles: Hazards that bring your levels to life.
🌌 Transformers
- 1 Animated Transformer: A dynamic environmental element.
🍄 Hills
- 7 Mushroom Hills: In 4 trippy color variants for versatile terrain.
🏞 Background Shapes
- 8 Background Shapes: Surreal designs (cloud, whale, pyramid, octopus, etc.), including 2 animated for extra immersion.
👱 Player Character
- 1 Player Character: With smooth animations (idle, run, jump, death).
✨ Particles
- 6 Explosion Effects: Pixel-perfect particle animations for combat or destruction.
💾 GUI
- UI Elements: Menus and buttons to tie your game together.
Example Scenes
- Demo: Showcasing assets in action.
- DemoGUI: UI elements showcase.
Price $7.99
Low-Poly - 3D Desert Camp Pack by Grey Dev
Number of Prefabs: 30+
Demo Scene Included: ✔️
Skybox: 1 stylized panoramic skybox
VFX: 1 fire particle system (campfire)
Post-Processing: 1 profile included (Compatible with [URP/Built-in)
Textures: Solid color / minimal texture usage (optimized for low-poly style)
Collision: Simple colliders included
Poly Count: Ranges from ~150 to 4600 tris per object
Rigged: ❌
Animated: Pulse animations for the Light sources
LODs: ❌
UV Mapping: ❌
Lightmapping UVs: ❌
Render Pipeline Compatibility:
- ✔️ Built-in Render Pipeline
- ✔️ URP
- ❌ HDRP
Supported Unity Version: 6000.0.44f1+
Low Poly Desert Camping Environment Pack
Bring your outdoor scenes to life with this stylized, performance-friendly desert camping environment! This pack includes over 30 handcrafted low-poly prefabs ideal for stylized games, mobile projects, or prototyping. If you are planning to create a cozy place in the middle of nowhere like the desert, this environment provides everything you need to get started fast.
🎒 Included Assets:
- 30+ modular low-poly prefabs (tents, campfire, Caravan, Cactus, rocks, etc.)
- 1 custom stylized night skybox.
- 1 fire visual effect (VFX) for campfires.
- 1 post-processing profile (for URP) to make your scene alive!
- 1 fully arranged demo scene with lighting, effects and small Animations.
- 1 preview scene to showcase asset variety
🛠 Optimized for performance and flexible for customization, this pack is perfect for Small indie games of Gamejam Projects!
Price $15.00
Goblin Characters Pack - PixelArt by MrMustache
Models: 5
Animations: 592
Textures: 1184
Goblin Characters Pack – Pixel Art
Add some mischievous menace to your game with this Goblin Characters Pack, featuring 5 unique pixel art goblins, each fully animated in 8 directions. Perfect for fantasy RPGs, dungeon crawlers, or enemy hordes in top-down adventures.
🐾 What’s Included:
Characters:
- 5 Goblin designs with weapons
Animations:
Each goblin features 15 custom animations in 8 directions for fluid movement and combat variety:
That’s 120 animations per character – 592 total animations in the full pack!
- Attack 1
- Attack 2
- Attack 3
- Attack 4
- Block
- Combat Run
- Death
- Dodge
- Get Hit
- Idle
- Idle Combat
- Run
- Stunned
- Walk
- Walk 2
📽️ Watch the included video to see these goblins in action!
🎨 Textures & Format:
- Power-of-Two spritesheets for optimal Unity performance
- Average frame size: 100x100 px
- Average spritesheet size: 400x400 px
- Includes Normal Maps for every texture (set up in Sprite Editor > Secondary Textures)
- Easily reduce file size by removing:
✔️ Normal Maps
✔️ Unused directions
🗡️ Perfect For:
- Top-down fantasy or pixel-art RPGs
- Enemy mobs, dungeon minions, or goblin bosses
- Projects needing multi-directional animations with a consistent style
- Game devs who want optimized, high-quality assets ready to drop into Unity
Build your world with style—goblins, skeletons, zombies, and more are waiting!
Price $30.00
Elves Characters Pack - PixelArt by MrMustache
Models: 5
Animations: 600
Textures: 1200
Elves Characters Pack – Pixel Art
Graceful, agile, and deadly—this Elves Characters Pack brings 5 beautifully crafted pixel art elves (3 males, 2 females) fully animated in 8 directions. Designed for fantasy RPGs, tactical games, or top-down adventures where style and precision matter.
🌿 What’s Included:
Characters:
- 5 Elven warriors (3 Male elves - 2 Female elves)
Animations:
Every elf is equipped with 15 smooth animations, fully rendered in 8 directions, for a total of 120 animations per character and 600 animations in the full pack:
- Attack 1
- Attack 2
- Attack 3
- Attack 4
- Block
- Combat Run
- Death
- Dodge
- Get Hit
- Idle
- Idle Combat
- Run
- Stunned
- Walk
- Walk 2
📽️ Watch the preview video to see each elf in motion across all directions!
🎨 Textures & Format:
- Power-of-Two spritesheets (performance-friendly in Unity)
- Average frame size: 100x100 px
- Average spritesheet size: 400x400 px
- Normal Maps included (configured under Sprite Editor > Secondary Textures)
- ✔️ Unused directional setsReduce total size by deleting:
✔️ Normal Maps
🏹 Perfect For:
- Top-down fantasy RPGs, strategy, and tactics games
- Player characters, allies, or elite enemies
Build your elven faction or fantasy party today—and complete your world with matching Skeletons, Goblins, Pirates, and Zombies from the same series!
----------------------------- Pixel Art Collection -----------------------------
- Skeletons Pack
- Zombies Pack
- Pirates Pack
- Goblins Pack
Price $30.00
Runtime Variable Tracker by Spalato Bros
Runtime Tracked Variables works on pretty much any platform (Unity Editor and builds, development and non-development, with any render ripeline).
Tracked variable items support different types of updates for maximum optimization:
- One-off, once set it no longer changes.
- Manual update
- Update on variable changed
- Update periodically (set an update rate yourself for each item)
Package includes:
- Demo scene. You can use the demo as a starting point. Copy for your setup.
- Variable Tracker component which handles the creation of Tracked Variables.
- Various prefabs to get you started on tracking and displaying variables.
- Resizable Debug UI prefab. Easily modifyable and extendable.
Here are some games we developed with this tool:
Built-in Tracked Variable supported types:
- bool
- char, string, string[]
- byte, sbyte
- short, ushort
- int, int[], uint
- long, ulong
- float, double
- Vector2, Vector2Int, Vector3, Vector3Int, Vector4, Quaternion
You can easily add support for custom data types for example: decimal. (See documentation).
View and modify tracked variables at runtime. Tracked Variables can be extended to include support for pretty much any data structure.
Includes a highly efficient built-in debug UI with tabs and categories.
Runtime Tracked Variables is intended to be a useful debug tool to speed up the testing process as you can call methods from the tracked variables, edit them as a toggle, an input field, or a slider to make certain events happen.
To prevent cheats/hacks via this tool, you can remove our scripting define symbol which disables compilation of the Variable Tracker for your public builds.
Price $9.99
Inspectify - Custom Inspector by FROSBYTE ARENA
Inspector reimagined: The ultimate Unity Inspector toolkit
Smart Inspector brings you easy-to-use, attribute-driven controls and handy utilities to smooth out your workflow without any extra editor coding.
Core Features
Clutter-free – streamlined UI showing only what matters
Simple – plug-and-play setup with no learning curve
Custom-fit – pick only the tools you need
High-performance – instant, lag-free interactions
Attributes
[Foldout("name")] – collapsible field groups
[ReadOnly] – lock fields against edits
[Slider(min,max)] – drag to adjust values
[Random(min,max)] – one-click randomization
[SpaceAbove]/[SpaceBelow] – fine-tune spacing
[Bold]/[Italics] – style labels
[Test("label")] – run methods in-Editor
Utilities
Bookmarks – tag and revisit GameObjects instantly
Tag tools – create & apply tags on the fly
Quick script generator with folder & namespace scaffolding
Inspector Lock Toggle – lock your Inspector when required
Smooth expand/collapse animations for components
If you encounter any bugs or issues, please let me know. If you’d like any new functionality, please email me at FROSBYTE ARENA
Inspectify is a powerful editor extension that streamlines the Inspector and accelerates your workflow. With fully customizable attributes and keyboard shortcuts, it delivers unmatched flexibility—letting you configure, navigate and iterate with ease.
Price $20.00