AutoUnwrap - Easy & Quick UVs by Daelonik Artworks
[ASSET INFO] [Website] [Support]
[ASSET HIGHTLIGHTS]
- Fast UV generation for rapid prototyping and quick iteration
- Smart per-piece projection for simple, low-distortion UV layouts
- Designed for speed and simplicity.
- Automatic UV packing with rotation, margin, and fill controls
- Real-time preview with color-coded islands for easy inspection
- Built-in UV editor for quick manual adjustments and fixes
- Create seams manual or automatic and use it for unwrap.
- Apply UVs directly in-scene or overwrite existing mesh assets
- Export meshes with updated UVs as Asset, OBJ, or FBX
- Fully integrated into the Unity Editor for a smooth workflow
[DESCRIPTION]
Auto Unwrap is a powerful Unity tool that automates UV generation for meshes with speed and ease. It automatically creates UV islands by prioritizing single-island projections for disconnected mesh pieces, trying to minimize distortion while preserving efficiency.
With built-in preview, packing, and editing workflows, Auto Unwrap gives artists a simple way to create uvs from quick automatic results to manual refinement with manual editor. Seamlessly apply UVs in-scene, replace source mesh assets, or export to common formats like OBJ and FBX.
Designed for both technical and artistic workflows, Auto Unwrap simplifies one of the most tedious parts of 3D production, helping you achieve production-ready UVs in seconds.
More art tools:
Check out our art packs:
If you liked the package please review! I'ts very appreciated!
If you need more info click on the "Asset info" link above.
If you have any trouble and need for support check out the "Support" link above.
Price $27.50
Aircraft Fokker DVII Rigged by EVOLVE Studio LTD
Number of meshes/prefabs: 3
Number of materials : 3x4K
Number of textures: 15 total (12 + 3 hdrp mask)
Texture dimensions: 4K
Texel density: 1000+ px/m
Polygon count: 26,8K tris total
Rigging: Yes (wheels, ailerons, rudder, elevators, propellers etc.) - see preview images
Animation count: no
Animation type list: no
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR (Albedo, MetalSmooth, Normal, AO, HDRP_Mask)
USAGE:
- This model is suitable for use in PC/mobile game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.
DESCRIPTION:
- AAA-quality asset developed by industry professionals working on world-know military game titles.
- Rigged wheels, ailerons, rudder, elevators, propellers etc.
- Ready to be animated inside Unity.
- Designed for 3rd person view flight.
- Optimised lowpoly asset, that is perfect for game-development
- All materials and textures are intelligently named
- No cleaning up necessary, just drop your models into the scene
- Real world scale 1:1
Support&Incuiries:
You will like it!
Evolve Studio LTD
Price $15.00
Juicy Actions for PlayMaker by Magic Pig Games / Infinity PBR
--------------------------------------------------
Support, Questions, News & Updates
➡️ Discord
--------------------------------------------------
Juicy Actions is an Action System that drives game logic and effects without code. Build sequences of reusable, ScriptableObject-based actions — transforms, audio, UI, logic, physics, camera, events, particles, and more — and trigger them from anywhere. Beginners get results fast. Experts get full control.
This is an INTEGRATION PACKAGE between Juicy Actions and PlayMaker. Install both packages and unlock a full two-way bridge — control PlayMaker FSMs from Juicy Actions sequences, and trigger Juicy Actions from PlayMaker states and events, all without additional code.
What you get:
- PlayMaker Actions (from Juicy Actions) — send FSM events, send global events, set and increment FSM variables (bool, int, float), toggle bools, and set variables from the Juicy Actions Blackboard
- PlayMaker FSM Actions (inside PlayMaker) — a full Juicy Actions action category inside PlayMaker with actions to execute, stop, and restart ActionExecutors; control the Clock (pause, resume, get/set timescale); set auto-start and auto-restart; wait for execution to complete; and wait by duration
- Event Bridges — react to PlayMaker FSM state enter and state exit events by automatically firing any ActionExecutor
- Variable Sync — copy PlayMaker FSM variables into the Juicy Actions global Blackboard, making them available to any action or conditional across your entire project
- Blackboard Extensions — helper APIs for reading and writing PlayMaker variables directly from the Blackboard
Juicy Actions speeds up development, enables better game-feel just by dragging objects into fields. Straight forward for beginners, powerful extensibility for experts.
⭐️ Extensive Documentation
⭐️ Tons of YouTube videos
⭐️ Strong Discord community with support
⭐️ Active development and updates
--------------------------------------
☀️ Other Integrations ☀️
Grab these free integrations with popular packages from the Asset Store! Install the package + Juicy Actions, and the integration will bring you new actions, new events, and more. Each integration is as unique as the other package.
👉 All in 1 3D-Shader by Seaside Studios
👉 All in 1 Sprite Shader by Seaside Studios
👉 Dialogue System for Unity by Pixel Crushers
👉 DOTween by Demigiant
👉 Feel by More Mountains
👉 Game Modules 4 by Magic Pig Games
👉 Magic Time - Local Time Scale by Magic Pig Games
👉 PlayMaker by Hutong Games
👉 Projectile Factory by Magic Pig Games
👉 Ultimate Character Controller by Opsive COMING SOON
--------------------------------------
Integration Demo Scene Setup
1️⃣ Install Juicy Actions & the other package first
2️⃣ Install the Integration
3️⃣ Check the Documentation for what you can do!
--------------------------------------
Check out more info & all of our models at InfinityPBR.com
--------------------------------------
If you do get this package, thank you very much! Please leave a rating and review so others can find out what's what about it!
For discussions on how to expand on this project, please join the Discord!
Price $0.00
Juicy Actions for Projectile Factory by Magic Pig Games / Infinity PBR
--------------------------------------------------
Support, Questions, News & Updates
➡️ Discord
--------------------------------------------------
Juicy Actions is an Action System that drives game logic and effects without code. Build sequences of reusable, ScriptableObject-based actions — transforms, audio, UI, logic, physics, camera, events, particles, and more — and trigger them from anywhere. Beginners get results fast. Experts get full control.
This is an INTEGRATION PACKAGE between Juicy Actions and Projectile Factory. Install both packages and unlock full two-way control — fire and manage projectiles from your action sequences, and trigger action sequences from projectile events, all without code.
What you get:
- Spawner Actions — launch projectiles, change active projectile or projectile data, stop spawners, and set or clear projectile targets
- Projectile Actions — reset, destroy, or return projectiles to pool; add, remove, or toggle behaviors; add or remove observers; set, add to, or remove from collision masks; trigger collision or destroy events manually; and write projectile data to the Blackboard
- Per-Projectile Event Bridges — fire any ActionExecutor in response to collision enter/stay/exit, trigger enter/stay/exit, projectile launch, projectile stopped, and full projectile lifecycle events on a specific projectile
- Per-Spawner Event Bridges — react to spawner launch, spawner stopped, projectile selected, spawn point selected, and trajectory events on a specific spawner
- Global Observer — a single component that watches every projectile in the scene and fires ActionExecutors for any launch, collision, trigger, or stop event globally
Juicy Actions speeds up development, enables better game-feel just by dragging objects into fields. Straight forward for beginners, powerful extensibility for experts.
⭐️ Extensive Documentation
⭐️ Tons of YouTube videos
⭐️ Strong Discord community with support
⭐️ Active development and updates
--------------------------------------
☀️ Other Integrations ☀️
Grab these free integrations with popular packages from the Asset Store! Install the package + Juicy Actions, and the integration will bring you new actions, new events, and more. Each integration is as unique as the other package.
👉 All in 1 3D-Shader by Seaside Studios
👉 All in 1 Sprite Shader by Seaside Studios
👉 Dialogue System for Unity by Pixel Crushers
👉 DOTween by Demigiant
👉 Feel by More Mountains
👉 Game Modules 4 by Magic Pig Games
👉 Magic Time - Local Time Scale by Magic Pig Games
👉 PlayMaker by Hutong Games
👉 Projectile Factory by Magic Pig Games
👉 Ultimate Character Controller by Opsive COMING SOON
--------------------------------------
Integration Demo Scene Setup
1️⃣ Install Juicy Actions & the other package first
2️⃣ Install the Integration
3️⃣ Check the Documentation for what you can do!
--------------------------------------
Check out more info & all of our models at InfinityPBR.com
--------------------------------------
If you do get this package, thank you very much! Please leave a rating and review so others can find out what's what about it!
For discussions on how to expand on this project, please join the Discord!
Price $0.00
Juicy Actions for Magic Time by Magic Pig Games / Infinity PBR
--------------------------------------------------
Support, Questions, News & Updates
➡️ Discord
--------------------------------------------------
Juicy Actions is an Action System that drives game logic and effects without code. Build sequences of reusable, ScriptableObject-based actions — transforms, audio, UI, logic, physics, camera, events, particles, and more — and trigger them from anywhere. Beginners get results fast. Experts get full control.
This is an INTEGRATION PACKAGE between Juicy Actions and Magic Time. Install both packages and unlock deep timescale control from your action sequences, with full per-object clock awareness built into the Juicy Actions runtime.
What you get:
- Set Magic Time Timescale action — animate any LocalTimeScale asset to a target value over time, with curve-based easing, base value restoration, sequential or random target selection, and pause awareness
- Set TimeZone Timescale action — animate any TimeZone timescale over time with the same full feature set, targeting one or multiple zones per execution
- Clock Resolver — automatically registered at runtime; any GameObject that implements Magic Time's local time interface will have its Juicy Actions sequences run on that object's own local time — slow-mo on one enemy doesn't affect another
Juicy Actions speeds up development, enables better game-feel just by dragging objects into fields. Straight forward for beginners, powerful extensibility for experts.
⭐️ Extensive Documentation
⭐️ Tons of YouTube videos
⭐️ Strong Discord community with support
⭐️ Active development and updates
--------------------------------------
☀️ Other Integrations ☀️
Grab these free integrations with popular packages from the Asset Store! Install the package + Juicy Actions, and the integration will bring you new actions, new events, and more. Each integration is as unique as the other package.
👉 All in 1 3D-Shader by Seaside Studios
👉 All in 1 Sprite Shader by Seaside Studios
👉 Dialogue System for Unity by Pixel Crushers
👉 DOTween by Demigiant
👉 Feel by More Mountains
👉 Game Modules 4 by Magic Pig Games
👉 Magic Time - Local Time Scale by Magic Pig Games
👉 PlayMaker by Hutong Games
👉 Projectile Factory by Magic Pig Games
👉 Ultimate Character Controller by Opsive COMING SOON
--------------------------------------
Integration Demo Scene Setup
1️⃣ Install Juicy Actions & the other package first
2️⃣ Install the Integration
3️⃣ Check the Documentation for what you can do!
--------------------------------------
Check out more info & all of our models at InfinityPBR.com
--------------------------------------
If you do get this package, thank you very much! Please leave a rating and review so others can find out what's what about it!
For discussions on how to expand on this project, please join the Discord!
Price $0.00
Juicy Actions for Game Modules 4 by Magic Pig Games / Infinity PBR
--------------------------------------------------
Support, Questions, News & Updates
➡️ Discord
--------------------------------------------------
Juicy Actions is an Action System that drives game logic and effects without code. Build sequences of reusable, ScriptableObject-based actions — transforms, audio, UI, logic, physics, camera, events, particles, and more — and trigger them from anywhere. Beginners get results fast. Experts get full control.
This is an INTEGRATION PACKAGE between Juicy Actions and Game Modules 4. Install both packages and unlock a full bridge between Juicy Actions sequencing and the Game Modules 4 data system — drive stats, conditions, and inventory from your action sequences, and react to Game Modules 4 Blackboard changes without code.
What you get:
- Stat Actions — add or set stat base value, stat points, and stat proficiency on any actor
- Condition Actions — add or remove conditions on any actor, with flexible target selection (executor target, specific GameObjects, random from list, or multiple targets at once)
- Item Actions — add or remove item objects and item attributes on any actor
- Blackboard Event Bridge — ActionOnGameModulesBlackboard fires any ActionExecutor in response to Game Modules 4 Blackboard Notes (persistent data changes) and Blackboard Events (transient notifications), with full topic, subject, game ID, and status filtering
- Ready-to-use ScriptableObject action assets — pre-built action objects for all stat, condition, and item operations, ready to drop into any sequence
Juicy Actions speeds up development, enables better game-feel just by dragging objects into fields. Straight forward for beginners, powerful extensibility for experts.
⭐️ Extensive Documentation
⭐️ Tons of YouTube videos
⭐️ Strong Discord community with support
⭐️ Active development and updates
--------------------------------------
☀️ Other Integrations ☀️
Grab these free integrations with popular packages from the Asset Store! Install the package + Juicy Actions, and the integration will bring you new actions, new events, and more. Each integration is as unique as the other package.
👉 All in 1 3D-Shader by Seaside Studios
👉 All in 1 Sprite Shader by Seaside Studios
👉 Dialogue System for Unity by Pixel Crushers
👉 DOTween by Demigiant
👉 Feel by More Mountains
👉 Game Modules 4 by Magic Pig Games
👉 Magic Time - Local Time Scale by Magic Pig Games
👉 PlayMaker by Hutong Games
👉 Projectile Factory by Magic Pig Games
👉 Ultimate Character Controller by Opsive COMING SOON
--------------------------------------
Integration Demo Scene Setup
1️⃣ Install Juicy Actions & the other package first
2️⃣ Install the Integration
3️⃣ Check the Documentation for what you can do!
--------------------------------------
Check out more info & all of our models at InfinityPBR.com
--------------------------------------
If you do get this package, thank you very much! Please leave a rating and review so others can find out what's what about it!
For discussions on how to expand on this project, please join the Discord!
Price $0.00
Juicy Actions for Feel by Magic Pig Games / Infinity PBR
--------------------------------------------------
Support, Questions, News & Updates
➡️ Discord
--------------------------------------------------
Juicy Actions is an Action System that drives game logic and effects without code. Build sequences of reusable, ScriptableObject-based actions — transforms, audio, UI, logic, physics, camera, events, particles, and more — and trigger them from anywhere. Beginners get results fast. Experts get full control.
This is an INTEGRATION PACKAGE between Juicy Actions and Feel. Install both packages and unlock a full two-way bridge — trigger Feel feedbacks from Juicy Actions, and trigger Juicy Actions from Feel, all without code.
What you get:
- MMF Player Actions — play, stop, reset, and initialize any MMF_Player directly from a Juicy Actions sequence
- Shaker Actions — trigger camera shake, position shake, rotation shake, and scale shake
- Spring Actions — animate floats, position, rotation, and scale using Feel's spring system
- Sound Actions — play, stop, and control all sounds; set track volume
- Timescale Actions — freeze frame and set timescale from any sequence
- Haptics — trigger haptic presets from your action sequences
- Game Events — fire Feel MM Game Events as actions
- Custom Feel Feedbacks — two new feedbacks available inside MMF_Player: trigger any Juicy Actions executor from a Feel sequence, and execute actions when a Feel event fires
- Event Bridges — react to Feel events (MMF_Player start, complete, shaker events, MM Game Events) by automatically firing any ActionExecutor
Juicy Actions speeds up development, enables better game-feel just by dragging objects into fields. Straight forward for beginners, powerful extensibility for experts.
⭐️ Extensive Documentation
⭐️ Tons of YouTube videos
⭐️ Strong Discord community with support
⭐️ Active development and updates
--------------------------------------
☀️ Other Integrations ☀️
Grab these free integrations with popular packages from the Asset Store! Install the package + Juicy Actions, and the integration will bring you new actions, new events, and more. Each integration is as unique as the other package.
👉 All in 1 3D-Shader by Seaside Studios
👉 All in 1 Sprite Shader by Seaside Studios
👉 Dialogue System for Unity by Pixel Crushers
👉 DOTween by Demigiant
👉 Feel by More Mountains
👉 Game Modules 4 by Magic Pig Games
👉 Magic Time - Local Time Scale by Magic Pig Games
👉 PlayMaker by Hutong Games
👉 Projectile Factory by Magic Pig Games
👉 Ultimate Character Controller by Opsive COMING SOON
--------------------------------------
Integration Demo Scene Setup
1️⃣ Install Juicy Actions & the other package first
2️⃣ Install the Integration
3️⃣ Check the Documentation for what you can do!
--------------------------------------
Check out more info & all of our models at InfinityPBR.com
--------------------------------------
If you do get this package, thank you very much! Please leave a rating and review so others can find out what's what about it!
For discussions on how to expand on this project, please join the Discord!
Price $0.00
Juicy Actions for DOTween by Magic Pig Games / Infinity PBR
--------------------------------------------------
Support, Questions, News & Updates
➡️ Discord
--------------------------------------------------
Juicy Actions is an Action System that drives game logic and effects without code. Build sequences of reusable, ScriptableObject-based actions — transforms, audio, UI, logic, physics, camera, events, particles, and more — and trigger them from anywhere. Beginners get results fast. Experts get full control.
This is an INTEGRATION PACKAGE between Juicy Actions and DOTween. Install both packages and unlock 60+ DOTween-powered actions that plug directly into the Juicy Actions system — keeping all the orchestration, sequencing, and multi-target features you already rely on.
What you get:
- Transform — move, rotate, scale, local move, local rotate, jump, local jump, look at, path, local path, and all blendable variants
- Special Effects — shake position, rotation, and scale; punch position, rotation, and scale
- Audio — fade volume, adjust pitch, and animate AudioMixer float parameters
- Camera — field of view, ortho size, aspect, near/far clip planes, background color, and pixel/rect
- Lighting — animate light color, intensity, and shadow strength
- Materials — animate color, fade, float, offset, tiling, and vector properties
- UI — fade CanvasGroup, animate graphic color/fade, image fill amount, anchor positions, size delta, pivot, and punch anchor
- Rigidbody & Rigidbody2D — physics-based move, rotate, and jump
- Sprite & Trail — sprite color/fade, trail start/end width, and trail time
- Clock Integration — all tweens respect Juicy Actions pause, resume, and timescale automatically
- DOTween Easing — full Ease enum (OutQuad, InBounce, InOutElastic, etc.) plus Yoyo, Restart, and Incremental loop types, delay, From tweens, and auto-kill
Juicy Actions speeds up development, enables better game-feel just by dragging objects into fields. Straight forward for beginners, powerful extensibility for experts.
⭐️ Extensive Documentation
⭐️ Tons of YouTube videos
⭐️ Strong Discord community with support
⭐️ Active development and updates
--------------------------------------
☀️ Other Integrations ☀️
Grab these free integrations with popular packages from the Asset Store! Install the package + Juicy Actions, and the integration will bring you new actions, new events, and more. Each integration is as unique as the other package.
👉 All in 1 3D-Shader by Seaside Studios
👉 All in 1 Sprite Shader by Seaside Studios
👉 Dialogue System for Unity by Pixel Crushers
👉 DOTween by Demigiant
👉 Feel by More Mountains
👉 Game Modules 4 by Magic Pig Games
👉 Magic Time - Local Time Scale by Magic Pig Games
👉 PlayMaker by Hutong Games
👉 Projectile Factory by Magic Pig Games
👉 Ultimate Character Controller by Opsive COMING SOON
--------------------------------------
Integration Demo Scene Setup
1️⃣ Install Juicy Actions & the other package first
2️⃣ Install the Integration
3️⃣ Check the Documentation for what you can do!
--------------------------------------
Check out more info & all of our models at InfinityPBR.com
--------------------------------------
If you do get this package, thank you very much! Please leave a rating and review so others can find out what's what about it!
For discussions on how to expand on this project, please join the Discord!
Price $0.00
Juicy Actions for Dialogue System for Unity by Magic Pig Games / Infinity PBR
--------------------------------------------------
Support, Questions, News & Updates
➡️ Discord
--------------------------------------------------
Juicy Actions is an Action System that drives game logic and effects without code. Build sequences of reusable, ScriptableObject-based actions — transforms, audio, UI, logic, physics, camera, events, particles, and more — and trigger them from anywhere. Beginners get results fast. Experts get full control.
This is an INTEGRATION PACKAGE between Juicy Actions and Dialogue System for Unity. Install both packages and unlock a full two-way bridge between the two systems — drive dialogue from actions, drive actions from dialogue, all without code.
What you get:
- Dialogue System Actions — start/stop conversations, play barks, show alerts, get/set dialogue variables, manage quest states, run Lua commands, and evaluate Lua conditions to the Blackboard
- Sequencer Commands — trigger any ActionExecutor directly from Dialogue System sequences using JuicyActions(action="...", target="...", wait=false)
- Lua Functions — execute ActionExecutors from Dialogue System Lua scripts
- Event Bridges — react to conversation start/end, dialogue lines, response menus, and barks by firing any ActionExecutor automatically
- Blackboard Integration — conversation context (actor, title, state) is automatically written to the Juicy Actions Blackboard, making it available to conditionals and actions
- Variable Sync — two-way sync between Dialogue System variables and the Juicy Actions Blackboard
Juicy Actions speeds up development, enables better game-feel just by dragging objects into fields. Straight forward for beginners, powerful extensibility for experts.
⭐️ Extensive Documentation
⭐️ Tons of YouTube videos
⭐️ Strong Discord community with support
⭐️ Active development and updates
--------------------------------------
☀️ Other Integrations ☀️
Grab these free integrations with popular packages from the Asset Store! Install the package + Juicy Actions, and the integration will bring you new actions, new events, and more. Each integration is as unique as the other package.
👉 All in 1 3D-Shader by Seaside Studios
👉 All in 1 Sprite Shader by Seaside Studios
👉 Dialogue System for Unity by Pixel Crushers
👉 DOTween by Demigiant
👉 Feel by More Mountains
👉 Game Modules 4 by Magic Pig Games
👉 Magic Time - Local Time Scale by Magic Pig Games
👉 PlayMaker by Hutong Games
👉 Projectile Factory by Magic Pig Games
👉 Ultimate Character Controller by Opsive COMING SOON
--------------------------------------
Integration Demo Scene Setup
1️⃣ Install Juicy Actions & the other package first
2️⃣ Install the Integration
3️⃣ Check the Documentation for what you can do!
--------------------------------------
Check out more info & all of our models at InfinityPBR.com
--------------------------------------
If you do get this package, thank you very much! Please leave a rating and review so others can find out what's what about it!
For discussions on how to expand on this project, please join the Discord!
Price $0.00
Juicy Actions for All in 1 Sprite Shader by Magic Pig Games / Infinity PBR
--------------------------------------------------
Support, Questions, News & Updates
➡️ Discord
--------------------------------------------------
Juicy Actions is an Action System that drives game logic and effects without code. Build sequences of reusable, ScriptableObject-based actions — transforms, audio, UI, logic, physics, camera, events, particles, and more — and trigger them from anywhere. Beginners get results fast. Experts get full control.
This is an INTEGRATION PACKAGE between Juicy Actions and All in 1 Sprite Shader. Install both packages and unlock 70+ ready-to-use actions that drive All in 1 Sprite Shader features directly inside the Juicy Actions system — no code required.
What you get:
- Color & Tone — hue shift, saturation, greyscale, contrast, brightness, negative, posterize, color swap, and color change
- Outline & Glow — outline, inner outline, alpha outline, glow, and overlay glow
- Fade & Fill — fade with burn transition, clipping, radial fill, and alpha cutoff
- Distortion & Warp — distortion, warp, twist, pinch, fish eye, round wave, and wave
- Motion & Animation — shake, motion blur, texture scroll, grass/wind movement, and hand drawn
- Overlay & Texture — overlay texture, chromatic aberration, and pixelate
- Special Effects — glitch, flicker, ghost, hologram, shine, and shadow
- Gradient — radial gradient with per-corner color control and boost
All actions are sequenceable, reusable ScriptableObjects — combine them with any other Juicy Actions to build complex, code-free sprite shader-driven effects.
Juicy Actions speeds up development, enables better game-feel just by dragging objects into fields. Straight forward for beginners, powerful extensibility for experts.
⭐️ Extensive Documentation
⭐️ Tons of YouTube videos
⭐️ Strong Discord community with support
⭐️ Active development and updates
--------------------------------------
☀️ Other Integrations ☀️
Grab these free integrations with popular packages from the Asset Store! Install the package + Juicy Actions, and the integration will bring you new actions, new events, and more. Each integration is as unique as the other package.
👉 All in 1 3D-Shader by Seaside Studios
👉 All in 1 Sprite Shader by Seaside Studios
👉 Dialogue System for Unity by Pixel Crushers
👉 DOTween by Demigiant
👉 Feel by More Mountains
👉 Game Modules 4 by Magic Pig Games
👉 Magic Time - Local Time Scale by Magic Pig Games
👉 PlayMaker by Hutong Games
👉 Projectile Factory by Magic Pig Games
👉 Ultimate Character Controller by Opsive COMING SOON
--------------------------------------
Integration Demo Scene Setup
1️⃣ Install Juicy Actions & the other package first
2️⃣ Install the Integration
3️⃣ Check the Documentation for what you can do!
--------------------------------------
Check out more info & all of our models at InfinityPBR.com
--------------------------------------
If you do get this package, thank you very much! Please leave a rating and review so others can find out what's what about it!
For discussions on how to expand on this project, please join the Discord!
Price $0.00
Juicy Actions for All in 1 3D Shader by Magic Pig Games / Infinity PBR
--------------------------------------------------
Support, Questions, News & Updates
➡️ Discord
--------------------------------------------------
Juicy Actions is an Action System that drives game logic and effects without code. Build sequences of reusable, ScriptableObject-based actions — transforms, audio, UI, logic, physics, camera, events, particles, and more — and trigger them from anywhere. Beginners get results fast. Experts get full control.
This is an INTEGRATION PACKAGE between Juicy Actions and All in 1 3D Shader. Install both packages and unlock 45+ ready-to-use actions that drive All in 1 3D Shader features directly inside the Juicy Actions system — no code required.
What you get:
- Emission — animate emission color, maps, and self-glow
- Fade — control fade amount, power, texture, and transitions
- Glitch — drive glitch amount, offset, speed, tiling, and world space
- Hit — trigger hit blend, color, and glow responses
- Hologram — full hologram control: color, alpha, frequency, scroll speed, line spacing, and more
- Hue Shift — animate hue, saturation, and brightness
- Greyscale — blend, tint, luminosity, and stage control
- Rim — drive rim color, min/max, offset, attenuation, and stage
- Global Properties — set main texture, color, and general alpha
All actions are sequenceable & resuable ScriptableObjects — combine them with any other Juicy Actions to build complex, code-free shader-driven effects.
Juicy Actions speeds up development, enables better game-feel just by dragging objects into fields. Straight forward for beginners, powerful extensibility for experts.
⭐️ Extensive Documentation
⭐️ Tons of YouTube videos
⭐️ Strong Discord community with support
⭐️ Active development and updates
--------------------------------------
☀️ Other Integrations ☀️
Grab these free integrations with popular packages from the Asset Store! Install the package + Juicy Actions, and the integration will bring you new actions, new events, and more. Each integration is as unique as the other package.
👉 All in 1 3D-Shader by Seaside Studios
👉 All in 1 Sprite Shader by Seaside Studios
👉 Dialogue System for Unity by Pixel Crushers
👉 DOTween by Demigiant
👉 Feel by More Mountains
👉 Game Modules 4 by Magic Pig Games
👉 Magic Time - Local Time Scale by Magic Pig Games
👉 PlayMaker by Hutong Games
👉 Projectile Factory by Magic Pig Games
👉 Ultimate Character Controller by Opsive COMING SOON
--------------------------------------
Integration Demo Scene Setup
1️⃣ Install Juicy Actions & the other package first
2️⃣ Install the Integration
3️⃣ Check the Documentation for what you can do!
--------------------------------------
Check out more info & all of our models at InfinityPBR.com
--------------------------------------
If you do get this package, thank you very much! Please leave a rating and review so others can find out what's what about it!
For discussions on how to expand on this project, please join the Discord!
Price $0.00
Juicy Actions - Action Based Game Feel & Logic by Magic Pig Games / Infinity PBR
--------------------------------------------------
Support, Questions, News & Updates
➡️ Discord
--------------------------------------------------
Juicy Actions is an Action System that drives high quality, responsive game logic and effects without code. Build sequences of reusable, ScriptableObject-based actions — transforms, audio, UI, logic, physics, camera, events, particles, and more — and trigger them from anywhere.
Beginners get results fast. Experts get full control.
1️⃣ Actions → Bite-sized code objects that generally do one thing
2️⃣ Action Executor → Executes Actions at runtime with advanced logic. Add to your classes or use...
3️⃣ Action on Events / Action Runner → Included classes which contain one or more Action Executors
Combine Actions to produce polished game feel / juice, run logic, and more.
⊕ Blackboard
⊕ Time Control
⊕ Deterministic Random
Juicy Actions speeds up development, enables better game-feel just by dragging objects into fields. Straight forward for beginners, powerful extensibility for experts.
⭐️ Extensive Documentation
⭐️ Tons of YouTube videos
⭐️ Strong Discord community with support
⭐️ Active development and updates
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☀️ Integrations With Popular Assets ☀️
Grab these free integrations with popular packages from the Asset Store! Install the package + Juicy Actions, and the integration will bring you new actions, new events, and more. Each integration is as unique as the other package.
👉 All in 1 3D-Shader by Seaside Studios
👉 All in 1 Sprite Shader by Seaside Studios
👉 Dialogue System for Unity by Pixel Crushers
👉 DOTween by Demigiant
👉 Feel by More Mountains
👉 Game Modules 4 by Magic Pig Games
👉 Magic Time - Local Time Scale by Magic Pig Games
👉 PlayMaker by Hutong Games
👉 Projectile Factory by Magic Pig Games
👉 Ultimate Character Controller by Opsive COMING SOON
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Integration Demo Scene Setup
1️⃣ Install Juicy Actions & the other package first
2️⃣ Install the Integration
3️⃣ Check the Documentation for what you can do!
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Check out more info & all of our models at InfinityPBR.com
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If you do get this package, thank you very much! Please leave a rating and review so others can find out what's what about it!
For discussions on how to expand on this project, please join the Discord!
Price $50.00
Commercial sea fish - large pack by Mixall
Number of textures: 121
Texture dimensions: 2048x2048
Polygon count of: about 3 000 - 5 000 Faces
Number of meshes/prefabs: 31/30
Rigging: Yes
Animation count: 4
Animation type list: swim, eat, idle, dead
UV mapping: Yes
Types of materials and texture maps:PBR
Mixall studio presents a good solution for your games, VR projects and simulators: Commercial sea fish - large pack. A large animated Commercial sea fish pack. Here you'll find Horse mackerel, Bluefin tuna, Yellowfin tuna, Skipjack tuna, Anchovy, Goby, Capelin, Navaga and other species.
★ Key Features ★
- 30 unique fish
- Rigged model
- Necessary animations: swim, idle, eat, dead
- PBR textures
- Underwater HDRI (The postprocessing and light effects of water shadows are not included in the package, only the underwater environment map)
★ Assets ★
- 30 types of fish with animations: Masu salmon, Herring, Mackerel, Cod, Pollock, Hake, Saithe, Halibut, Flounder, Chum salmon, Baltic herring, Sprat, Sardine, Horse mackerel, Bluefin tuna, Yellowfin tuna, Skipjack tuna, Anchovy, Goby, Capelin, Navaga, Sea bass, Dorade, Rockfish, Mullet, Barracuda, Greater amberjack, Corvina, Sea bream, Emperor fish
★ Other Assets ★
Combine this asset pack with our other assets:
AI Sea Fishes - ready solutions for your project
Realistic corals - underwater props
Shark, dolphin and other sea animals
Underwater world - characters and props
Need support? Write to us: Mixall.team@gmail.com
★ Follow us on social media ★
INSTAGRAM | YOUTUBE | FACEBOOK
ARTSTATION | PINTEREST | DISCORD
Price $69.99
MAR-Playground Expansion Pack by MAR_0237
Number of textures : 1
Texture dimensions : 1024*1024
Polygon count of [Model Name] :
-DrinkingFountain : 1,835
-MerryGoRound : 228
-TrashCan : 80
-SandBase : 112
-Seesaw : 500
-Ball : 72
-SandboxToys1 : 218
-SandboxToys2 : 108
-SandboxToys3 : 237
Minimum polygon count : 72
Maximum polygon count : 1,835
Number of meshes/prefabs : 14prefabs
UV mapping: Yes
Types of materials and texture maps (e.g., PBR) :
-Base Color only
MAR Playground Expansion Pack is a stylized low-poly add-on pack created to expand the MAR Playground Starter Pack.
This pack includes two new playground rides: a seesaw and a merry-go-round, along with sandbox props and park accessories to help you build a more complete playground environment.
The seesaw and merry-go-round are built with separated parts, allowing you to easily add simple animations or interactions.
The seesaw board and the merry-go-round platform can rotate independently, making them perfect for dynamic scenes.
All assets are modular, optimized, and easy to customize, making them suitable for indie games, mobile projects, and stylized environments.
Price $4.99
MAR-Low_Poly_Street_Lamps_Classic&Modern by MAR_0237
Number of textures : 2
Texture dimensions : 512*512
Polygon count of [Model Name]
-StreetLamp_Globe : 160
-StreetLamp_Classic_Square : 181
-StreetLamp_Modern_LED_Single : 256
-StreetLamp_Modern_LED_Double : 384
-StreetLamp_Classic_DoubleLantern : 706
Minimum polygon count : 160
Maximum polygon count : 706
Number of meshes/prefabs : 20prefabs
UV mapping: Yes
Types of materials and texture maps (e.g., PBR) :
Non-PBR materials using Base Color and Emission texture maps
This package includes a stylized low-poly Street Lamp Set designed for quick use in Unity projects.
It contains multiple lamp designs (classic lantern style, globe light, and modern street lights) with clean silhouettes and a consistent style, making it easy to build streets, parks, plazas, and outdoor environments.
What’s included
- Multiple street lamp models with different lamp head designs
- Color variations (e.g., dark/gray/green/brown tones) using material tint / variants
- Emission for the light parts to create a glowing look (night scenes ready)
Textures & Materials
- 1 Base Color texture (512)
- 1 Emission texture (512)
- Total: 2 textures
- Unity materials set up for easy customization (color tint + emission)
Use cases
- Stylized city streets, sidewalks, parks, plazas
- Night scenes / atmospheric environments
- Mobile-friendly / lightweight props for games and simulations
Price $4.99
MAR – Low Poly Park Environment (URP) by MAR_0237
Number of textures : 5
Texture dimensions : 512*512
Polygon count of [Model Name] :
Bench : 366
Floor : 4
Street_Lamp : 246
Tree_Flower : 800
Minimum polygon count : 4
Maximum polygon count : 800
Number of meshes/prefabs : 12prefabs
UV mapping: Yes
Types of materials and texture maps : Hand-painted (Albedo only)
MAR – Low Poly Park Environment (URP) is a clean and optimized low-poly park asset pack designed for Unity URP.
It includes modular ground tiles, trees, benches, and street lamps, making it easy to create cozy outdoor or stylized environments.
All assets are lightweight and suitable for mobile, casual, or stylized 3D games.
You can freely customize layouts or combine parts to fit your own scene design.
All models are provided in FBX format with URP materials, and textures use 512×512 PNG/TGA format for optimized performance.
Perfect for outdoor scenes in casual, mobile, or stylized projects.
Price $5.99
Medieval Axe Set - Game Ready Weapon by Feyloom
Number of textures: 20
Texture dimensions: (1024x1024)
Polygon count :
Minimum polygon count: 294
Maximum polygon count: 966
Number of meshes/prefabs: 3x10
Rigging: No
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
Albedo, Normal in TGA Format
Medieval Axe Set
Number of weapons: 10
Axe Types:
- Wooden
- Stone
- Copper
- Metal
- Steel
- Silver
- Dark Silver
- Golden
- Crystal
- Magic
Polycount:
- Polygons: 294-966
- Vertices: 365-1044
- Triangles: 568-1864
Price $15.00
North river fish - large pack by Mixall
Number of textures: 121
Texture dimensions: 2048x2048
Polygon count of: about 3 000 - 5 000 Faces
Number of meshes/prefabs: 31/30
Rigging: Yes
Animation count: 4
Animation type list: swim, eat, idle, dead
UV mapping: Yes
Types of materials and texture maps:PBR
Mixall studio presents a good solution for your games, VR projects and simulators: North river fish - large pack. A large animated North river fish pack. Here you'll find Burbot, Salmon, Sockeye salmon, Trout, Rainbow trout, Grayling, Char, Taimen and other species.
★ Key Features ★
- 30 unique fish
- Rigged model
- Necessary animations: swim, idle, eat, dead
- PBR textures
- Underwater HDRI (The postprocessing and light effects of water shadows are not included in the package, only the underwater environment map)
★ Assets ★
- 30 types of fish with animations: Burbot, Salmon, Sockeye salmon, Trout, Rainbow trout, Grayling, Char, Taimen, Humpback perch, Valaam whitefish, Minnow, Broad whitefish, Navaga, Smelt, Amur roach, Chinook salmon, Pink salmon, Siberian grayling, Lenok, Muksun, Dace, Whitefish, Sea trout, Nelma, Chir, Omul, Rive eel, Northern pike, Yaqui sucker, Canadian walleye
We will be grateful if you fill out this form. This will help improve our work.
★ Other Assets ★
Combine this asset pack with our other assets:
AI Sea Fishes - ready solutions for your project
Realistic corals - underwater props
Shark, dolphin and other sea animals
Underwater world - characters and props
Need support? Write to us: Mixall.team@gmail.com
★ Follow us on social media ★
INSTAGRAM | YOUTUBE | FACEBOOK
ARTSTATION | PINTEREST | DISCORD
Price $69.99
DeathKnight 5 by Andryuha1981
Number of Materials:5
Number of Material Instances:9
Number of Textures:61
Texture Resolutions: 2048x2048, 4096x4096
Extra bones:
Jaw
Attention
The model is loaded and works in unreal engine 5 ,skeleton has a structure from unreal engine 5
In the model it is desirable to use a shader with a two-sided display of polygons.
Number of Animations:28
Animation Types:
Attack(x6)
Death(x4)
GetHit(x4)
Idle(x4)
Walk(x4)
Run(x2)
Strafe l/r(x4)
faces 66470
verts 54200
tris 103364
Price $70.00
