Character Portraits Pack by Pica Trebax
Technical Details
- Asset Type: 2D Character Sprites
- Animations: None
- Scripts: None
- Shaders: None
- Color depth: 32-bit.
- Transparency: Yes (alpha channel)
- Number of assets: 12
- Color depth: 32-bit.
- Image dimensions: 4000 × 5000/4000 × 5250/4288 × 6000/5250 × 5250
A high-quality stylized character portraits pack designed for games, apps, visual novels, management simulators, casual games, and UI-driven projects.
This pack includes a diverse set of profession-based and everyday characters, each illustrated in a polished, friendly cartoon style. Perfect for representing NPCs, dialogue portraits, profile avatars, story characters, or user selection screens.
Included Content
- Stylized isometric character portraits
- Male, female, adult, elderly, and child characters
- Casual citizensVarious professions and roles:
Workers and builders
Farmers and mechanics
Office and service characters - Clear silhouettes and expressive facial features
- Ready to use for UI, dialogs, avatars, NPCs, and menus
Perfect For
- Casual & mobile games
- Tycoon/simulation/management games
- Visual novels & story-driven games
- UI avatars & profile icons
- Educational or family-friendly projects
This asset is designed to save development time while giving your project a polished, professional look. Easily expandable for projects.
Price $14.99
Isometric Beach Environment Pack by Pica Trebax
Art style: Isometric (dimetric)
- File format: PNG
- Resolution: High-resolution
- Number of assets: 43
- Image dimensions: small objects from 32 × 32 to 256 × 256; medium objects from 468 × 452 to 1044 × 808; large objects/compositions from 1808 × 1064 to 3504 × 2172
- Color depth: 32-bit.
- Transparency: Yes (alpha channel)
Environment & Terrain
- Sand tiles and transitions
- Walkways and path connectors
- Decorative green islands and flowerbeds
Beach Objects
- Beach umbrellas (multiple color variations)
- Sun loungers and chairs
- Small beach kiosk/booth/cafe
Use Cases
- City builders
- Beach & resort simulations
- Casual and mobile games
- Tycoon & management games
Price $15.99
Complete Isometric City Builder Megapack by Pica Trebax
- Asset Type: 2D Isometric / Dimetric Sprites
- Format: PNG
- Resolution: High-resolution, mobile-optimized
- Number of assets: 186
- Image dimensions: small objects from 36 × 28 to 224 × 232; medium objects from 312 × 448 to996 × 688; Tiles 256 × 256; large objects/compositions from 1248 × 692 to 4096 × 2172
- Color depth: 32-bit.
- Transparency: Yes (alpha channel)
The Complete Isometric City Builder Megapack is a large-scale stylized 2D environment asset collection designed to create fully functional cities, towns, rural areas, and landscapes for casual and mobile games.
This megapack includes everything needed to build rich isometric worlds: roads, terrain tiles, residential and city buildings, public areas, farms, nature elements, and decorative props. The assets are carefully crafted to maintain a consistent visual style, ensuring seamless composition across different districts and environments.
The clean dimetric/isometric perspective guarantees excellent readability on mobile screens, making this pack ideal for city builders, simulation games, idle tycoons, and strategy games.
All elements are modular and optimized for performance, allowing developers to easily mix, match, and expand their game worlds without technical overhead.
This megapack includes content from the following packs:
– Isometric Nature Tiles Pack
– Stylized Farm Environment Pack
– Stylized Isometric Houses Pack
Price $49.99
Liquid Glass For Unity by AitezazTech
- Pipeline: Build in + Unity URP
- GlassOverlay (refraction + dispersion)GlassRoundedRectUI (rounded iOS-style UI glass)Shaders Included:
- Optimized for: mobile GPUs, UI canvases, SRP batching
- No external dependencies
Liquid Glass for Unity (LGU) lets you create stunning, modern liquid glass UI inside Unity with just a few clicks.
Features
- Mobile-optimized
- Two Glass obects - One merge with others, one stay on top of others
- Works with Sprite - Can be any shape
- Easy sliders for effect intensity
- Plug-and-play setup
- Demo scenes included
Experiment: Works on 2D / 3D objects. This is still in experiment stage, but you can put meragable glass on 2D / 3D world object, not limited to UI only..
For details for refer to: Documents
Third-Party Components:
- This asset uses ProceduralUIShapes for rounded corner UI, which is under CC0 1.0 Universal License.
- This asset uses UIBlurRenderPassFeature for blur effect for UI, which is under MIT License.
- For details please refer to the Third-Party Notices.txt in the package.
Price $19.99
WeaponPack by Gasjum
Models
- FBX models with 3000~6000 Triangles
- Animated models have rig.
Textures
- Texture Size: 2048*2048 px
- Texture Size: 1024*1024 px
- Texture Size: 512*512 px
- Texture Slots: BaseMap(Diffuse), MaskMap(Metallic, Ambient Occlusion,Smoothness), NormalMap.
Materials/Shader
- HDRP: HDRP/Lit (HDRP Default Shader)
- URP: Custom shader based on URP Lit (Shader Graph)
- Built-In: Custom shader based on Standard Shader
This asset contains the minimum set of weapons required for the game. It includes several types of shields, swords, axes, battleaxes, a halberd, four animated bows, two animated crossbows, and an animated cannon.
All textures are made in fairly high quality and some of them are seamless and scalable.
Key Features:
- 💎 Unique and stunning weapon designs to elevate your fantasy worlds.
- 🔧 Optimized Models: Smart use of triangles and efficient UV space utilization.
- 🎨 Clean Materials: Uniformly setup, using PBR shaders for each render pipeline.
- 🗂️ Clean Project: No extra animations or materials from fbx files, with properly scaled and centered models.
- All bows, crossbows and cannon are animated.Animations are contained in the PrefabFbx folder, in fbx objects.
23 textures - 2048*2048 RGB Compressed DXT1|BC1 UNorm 2.7 MB.
8 textures - 2048*2048 DXTnm 5.3 MB.
52 textures - 1024*1024 RGB Compressed DXT1 UNorm 0.7 MB
19 textures - 1024*1024 RGBA Compressed DXT5 UNorm 1.3 MB
9 textures - 512*512 RGB Compressed DXT1 UNorm 0.2 MB
3 textures - 512*512 RGBA Compressed DXT5 UNorm 0.3 MB
Contains 7 animated objects.Animations are contained in the PrefabFbx folder, in fbx objects.
56 prefabs
~300000 Polygons(All assets)
Price $10.49
Block Logic: Blast blocks by Pyramid Code
- Unity Versions Supported: Unity 2021.3 LTS and above (tested on Built-in, URP, HDRP).
- Rendering Pipeline Support: Fully compatible with Built-in, URP, and HDRP.
Note: The included Game Background Shader may require minor adjustments for URP/HDRP. - Programming Language: C# (well-documented, clean, and extensible code).
- Dependencies: No external packages required.
- Prefabs & Assets:
Grid Manager prefab
Block prefabs with customizable shapes/colors
UI prefabs (score, hints, game states) - Systems Included:
Grid handling and block placement
Row/column completion detection
Scoring logic and player progress tracking
Customization for grid size, block sets, and visuals - Platform Compatibility: Works on PC, WebGL, iOS, and Android.
- Documentation: Included with clear setup instructions and usage examples.
Bring your puzzle ideas to life with this complete block-logic puzzle framework for Unity. Designed for flexibility and ease of use, it provides all the core systems you need to build grid-based puzzle games quickly—without starting from scratch.
This package includes:
- Grid & Block System – Handles placement, movement, and validation of blocks.
- Scoring & Logic – Detects completed rows/columns and calculates player scores.
- Customization Options – Easily adjust visuals, colors, and gameplay parameters.
- Prefabs & Components – Plug-and-play setup to get started immediately.
- Clean, Extensible Code – Well-structured scripts ready for further development.
Compatibility
- Works with all Unity Rendering Pipelines (Built-in, URP, HDRP).
- Only the custom Game Background Shader may require minor adjustments in URP/HDRP.
- Scripts, logic, and prefabs are pipeline-agnostic and work without modification.
Use Cases
- Classic block puzzle games
- Endless grid challenges
- Educational or logic-based games
- Prototypes or as a foundation for unique puzzle ideas
Whether you’re creating a casual mobile puzzler, a web-based challenge, or a polished PC release, this framework saves you time and lets you focus on creativity.
You can try the game on andriod devices using the link:
https://drive.google.com/file/d/1SK_bJfl_-6bgbWih_wJL63OULl6yBOeN/view?usp=sharing
Price $15.00
Smart Waypoints for Game Creator 2 by Indie blankz
Technical details
- Requirements:
Game Creator 2 (GC2) is required to use the Instructions, Event, and Properties.
Unity: 6+ - Movement: GC2 Tween per segment; timing by speed or fixed duration; configurable handover threshold; per-point easing and waits.
- Eventing: Lightweight bus raises both segment passed (i→j) and normalized index passed; the bus also remembers the last passed index per Character and per (Character, Path) for property access.
- Properties: implemented as GC2 PropertyTypeGet* getters for easy use in Logs, Conditions, and Instructions. Current/Next variants are computed via nearest-segment math with optional closed-path behavior.
- Editor UX: numbered gizmos, dotted connections, optional arrows, Shift-click placement with snap, per-point defaults that auto-apply on create.
Note: Smart Waypoints is an independent add-on and is not affiliated with Catsoft Studios. Game Creator 2 is required. Unity 6+ supported.
Smart Waypoints is a lean, production-ready add-on for Game Creator 2 that makes character pathing effortless and precise.
Design paths right in Scene view with clear gizmos, dotted connections and optional arrows. Shift-click to place points with surface snap; each point can override easing, handover distance, and wait time. Close a path into a loop with a single toggle.
At runtime, characters follow paths using one GC2 Tween per segment for natural acceleration/deceleration. You choose how segments are timed (by speed or fixed time), handover behavior between segments, per-point waits, and loop mode (Once, Loop, Ping-Pong).
For gameplay logic, the included On Waypoint Index Passed event fires as your character crosses indices. A tiny global bus also exposes the last passed index so you can read it from anywhere (e.g., UI, conditions, logs).
Properties (GC2 Getters) included
- Get Points · Current Index (by Position) — nearest segment start (i) to the character.
- Get Points · Current Transform (by Position) — transform of the current point (i).
- Get Points · Next Index (by Position) — segment end (j) from the nearest segment. Ideal for reacting at handover.
- Get Points · Next Transform (by Position) — transform of point (j).
- Get Points · Segment T (by Position) — normalized 0..1 progress along the nearest segment i→j.
- Get Points · Last Passed Index (Bus) — returns the last index raised for a Character, with an option to filter by a specific WaypointPath.
What’s included
- Waypoint Path component (with gizmos, arrows, loop toggle, placement/snap).
- Waypoint Node (per-point easing, handover override, optional wait).
- Instructions (GC2): Follow Path, Follow From Index, Follow To Index, Follow Between Indices, Resume, Stop, plus a “Wait Until Index” style flow.
- Event: On Waypoint Index Passed (Character + Path + Index filters).
- Properties: the six getters listed above (current/next index & transform, segment progress, last passed index with optional Path filter).
Price $19.99
Obby Rainbow Theme Park Level Pack by gameVgames
Rainbow Obby Theme Park Level Pack featuring 8 different themes!
Every obby objects has a material with a 1024x1024 diffuse texture map.
Number of textures : 75 (74 Base Map / 1 Normal Map)
Number of Models : 278
Min Polygon Count : 2
Max Polygon Count : 5.575
Polygon Count : 80.453
Number of meshes/prefabs : 278/278
Rigging : No
UV mapping : Yes
Rainbow Obby Theme Park Level Pack is a comprehensive parkour and obby level pack that brings together 8 different themes in one bundle, offering high replayability. With a total of 278 optimized assets, you can use the ready-made levels as they are or build your own unique maps from scratch. 🎮
Included themes:
🚀 Space theme
🏔️ Rocky environments
🌿 Nature theme with greenery and water areas
⛏️ Mine theme with train tracks and wagons
📚 Library environment
🏁 Racing track
🎡 Amusement park
🎠 Various additional fun-themed objects
Each theme is designed to deliver both strong visual variety and diverse gameplay dynamics.
This pack is ideal for:
✅ Obby games
✅ Parkour-based platformers
✅ Mini game collections
✅ Theme park-style maps
✅ Rapid prototyping projects
Technically, all assets are:
- Performance-friendly
- Easy to customize
- Reusable
- Compatible with Mobile, PC, and WebGL platforms
In short, this pack is a powerful production tool for developers who want to bring multiple game concepts to life with a single purchase. It is rich in content and saves serious development time. If you want to build fast, colorful, and fun obby maps, this pack delivers exactly that. 🔥
🛒Grab it now and unleash full rainbow theme park chaos into your levels.
Price $39.99
Cartoon Crocodile - Lowpoly Stylized Animal Pack by 3D Game Objects
Number of textures 1
Texture dimensions 2K
Polygon count of 2.6K
Minimum polygon count 2.6K
Maximum polygon count 2.6K
Number of meshes/prefabs 1/1
Rigging: Yes
Animation count 1
Animation type list Humanoid
UV mapping: Yes
LOD information (count, number of levels) -
Types of materials and texture maps (e.g., PBR) pbr - urp
🐊 Stylized Crocodile 3D Lowpoly Character – Game Ready
A fully game-ready stylized crocodile character designed with a humanoid rig for seamless use in Unity and Unreal Engine. Easy to integrate, animation-friendly, and optimized for real-time projects.
Features
- Humanoid rig (Unity & Unreal compatible)
- Optimized topology for game performance
- Stylized design with PBR texture - (only basecolor and normal map)
- Includes T-pose FBX
- Suitable for mobile, PC, and console projects
- Blender file included high-poly version for your needs
Use Cases
Platformers, stylized games, mobile titles, VR/AR experiences, NPCs, or main character roles.
Product Compatible with : 3Dsmax, Maya, Blender, Iclone 8 and CC4, Unity, UE5, C4D, Nvidia Omniverse, Marmoset Toolbag …vv
Rating and Review:
- Your feedback is incredibly valuable to us! We kindly encourage you to share your thoughts by leaving a Rating and Review. Your insights help us improve and provide valuable information to the creative community.
- Additionally, if you feel inclined, consider leaving a tip to support ongoing creative endeavors. Your generosity is genuinely appreciated.
- Please don't hesitate to reach out with any questions or if you need assistance. We're here to make your creative experience seamless and inspiring.
We look forward to hearing from you.
License Information:
- I provide this product under a standard license to give you a flexible and comprehensive usage agreement.
- This license is designed to make it easy for you to integrate the product into your creative projects and use it with confidence.
- It’s simple, clear, and user-friendly—allowing you to explore the full potential of the product while staying within standard usage guidelines.
- If you have any questions or require further clarification about the license, please don't hesitate to contact me at your convenience.
(This package includes 1 example animations sourced from Mixamo (Adobe). Animations are provided for demonstration purposes only and not sold as standalone assets.)
Price $4.99
Build & Craft by Justin Jet Zorbas
•104 files
• 24 Bit / 48 kHz
• 38mb
• Mono
• Some files are loopable
Bring your crafting systems to life with a versatile set of 104 meticulously recorded sound effects designed for survival, crafting, and base-building games. This collection delivers a polished mix of wooden impacts, various tool interactions, and satisfying crafting cues, making it the perfect choice for your next project.
What’s Inside:
🔨 Build Structures - Slow-build sequences, quick-place snaps, wooden plonks, and structural placement sounds.
⛓️💥 Structure Breaking - Snaps, cracks, breaks, and destructible-object wood impacts for damage or dismantling structures.
🪚 Item Crafting - A range of crafting sounds for miscellaneous items, furniture builds, sweetener accents, and subtle detail layers.
🪵 Extra Wood Foley - Light handling, slides, bumps, drops, and textures to add realism and depth to interactive systems and animations.
💼 Tool Kit - Hammer strikes, saw cuts, sandpaper scrapes, sharpening stone textures, and repair kit movements—perfect for workbenches, upgrades, and maintenance.
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🎮 As someone who loves crafting and survival games, I know that a satisfying crafting system requires satisfying crafting sounds. This library was designed to slot seamlessly into your game and enhance your base building interactions.
Price $20.00
Sine Waves and Flag Material by Game Slave
This shader is essentially a simple, easy-to-set-up system for animating planes with a texture. The package includes four different materials designed for various purposes and optimization needs:
- 1 Unlit material without transparency
- 1 Unlit material with transparency
- 1 Lit material without transparency
- 1 Lit material with transparency
All these materials use the same sine-wave animation system, but you can choose between them depending on what your asset requires, whether it’s something lightweight and simple (unlit) or something more advanced with dynamic lighting (lit).
Each material also includes a clamp system, which allows you to keep part of the plane from being affected by the sine-wave motion. This is useful for creating effects such as a flag or grass, where one side of the plane must remain attached to something solid (like a flagpole or the ground).
This Sine Wave System includes three different parameters:
- Sine Wave Speed
- Sine Wave Frequency
- Sine Wave Amplitude
This material was made with Unity URP and Shader Graph. You can modify the shader as you like, just keep in mind that you’ll need Unity URP 2021 or higher.
This shader/material works best on planes. You can use it on 3D meshes as well, but you may notice some visual artifacts.
This shader is essentially a simple, easy-to-set-up system for animating planes with a texture. The package includes four different materials designed for various purposes and optimization needs:
- 1 Unlit material without transparency
- 1 Unlit material with transparency
- 1 Lit material without transparency
- 1 Lit material with transparency
All these materials use the same sine-wave animation system, but you can choose between them depending on what your asset requires, whether it’s something lightweight and simple (unlit) or something more advanced with dynamic lighting (lit).
Each material also includes a clamp system, which allows you to keep part of the plane from being affected by the sine-wave motion. This is useful for creating effects such as a flag or grass, where one side of the plane must remain attached to something solid (like a flagpole or the ground).
This Sine Wave System includes three different parameters:
- Sine Wave Speed
- Sine Wave Frequency
- Sine Wave Amplitude
Price $15.00
Walk Animations 1-20 by jasirkt
Rigging: Yes
Skeleton: UE4 Skeleton + UE5 Skeleton
Animation count : 20
Animation type list : Both Root Motion + In Place
Animations Support In Unity Avatar : Yes
FEATURES
- Skeleton Used : Animations Available For Both UE4,UE5 Skeleton Seperately
- Animations Type : Both In Place & Root Motion
- Number Of Animations : 20
- If You Need Character,More Animations Please Check My Profile
SHORT NAMES
- IP= In Place
- RM= Root Motion
- Anim= Animation
Price $4.99
BTR50 by JN 3D
2 set of 4k PBR texture maps
78 618 tris
Fully rigged with control script
2 prefabs
no LOD
Highly detailed and fully rigged BTR50 armored troup transport
- Animated tracks with interior and openable doors
- script control and physic setup
- include destroyed version
Price $24.99
Animals Pixel Art Pack by Vairus Studio
Details
- Pixel art
- Base size: 16×16
- PNG format
- Sprite sheets (sliceable)
- Animated
A pixel art animated animals pack for 2D games.
The pack is based on a 16×16 pixel grid. Some animals are slightly larger to keep their shape clear and readable.
All animals have sprite sheets with animations, ready to be sliced in Unity or other 2D engines.
Included animals (10)
- Sheep – 3 color variants (Walk, eat, die/sit animations)
- Goat – 3 color variants (Walk, eat, die/sit animations)
- Pig – 1 variant (Walk, eat, die/sit animations)
- Cow – 2 color variants (Walk (beginning of walk, and loop walk), eat, die/sit animations)
- Frog – 1 variant (Fly catch, croak, jump, die animations)
- Bunny – 3 color variants (Jump, eat, die animations)
- Butterfly – 4 color variants (Fly animation, sit sprites)
- Bird – 3 color variants (Fly - taking off, continuous fly (loop), taking down, eat, die animations)
- Fish – 3 color variants (Swim, die animations)
- Chicken – 3 color variants (Eat, walk, die animations, sit sprite)
Extras
- (useful for damage flash, highlight, or selection effects)White silhouette versions of all animals, animation frames.
Suitable for farming games, RPGs, platformers, and casual games.
Price $4.99
Miami Vice City by Leartes Studios
Features:
- 190 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Materials
- High-Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
We Reduced Texture sizes for this project because it wasn't within the upload limit, you can create a ticket to get the higher-resolution textures and we can mail you.
LODs: Yes, 4 LODs for complex assets
Average Poly Count: around 1K up to 106K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Table, Postbox, Jukebox, Gaspump, Flag, Cup, Counter, Chair, Beer Machine, etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Ground, Walls, Column, Door, Roof etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Vegetation: Grass, Palm Coconut, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 190 Unique Meshes
Number of Materials: 112
Number of Textures: 180
Supported Development Platforms: All Platforms
Miami Vice City Environment with 190 Unique Meshes. This includes all showcased assets, high-quality assets with a good level of detail, and assets optimized for Game-Ready Projects.
If you want to populate your game environments or any Virtual Production levels, this pack provides high-quality visuals and well-optimized assets.
For all your promotional requests, technical support needs, suggestions please create a ticket.
Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.
INSTAGRAM FACEBOOK LINKEDIN TWITTER YOUTUBE REDDIT
Price $29.99
Simple VFX Pack by CorePro
• Simple and lightweight VFX prefabs for fast prototyping
• Ready-to-use particle effects (drag & drop)
• Clean and minimal visual style
• Optimized for gameplay readability
• Easy to customize colors, size and timing
• No scripts – works out of the box
• Suitable for mobile and desktop projects
• Ideal for prototypes, game jams and early production
Simple VFX Pack is a comprehensive library of universal and efficient particle effects designed to bring your gameplay to life without compromising performance. It is the perfect choice for Mobile games.
This pack focuses on utility and gameplay communication - providing everything you need to show players where they clicked, what they picked up, their current status, or where a danger zone appears.
With over 350 prefabs (including color variants), you have a wide range of ready-to-use options for every situation.
Pack Content (350+ Prefabs & Variants):
1. Interaction & Control:
- ClickPoints: Various effects for mouse clicks or touch feedback (Tap indicators).
- Basic Shapes: Essential selection indicators (Circle, Square, Hexagon) – perfect for selecting units or highlighting grids.
2. Loot & Items:
- Loot Markers: Diverse beams and pillars of light to indicate item rarity (Common, Rare, Legendary).
- Item & Glow: Subtle glows and shines for collectible items on the ground.
- Orbit: Particles orbiting around objects or characters.
3. Status & Combat:
- Buffs & Upgrades: Visuals for power-ups, healing (Regenerate), and leveling up.
- Shields: Stylized protective barriers and energy shields.
- Zones & Rings: Area of Effect (AoE) indicators, auras, and influence zones.
4. Extras:
- Sparks: Universal sparks and hit effects.
- Other: Miscellaneous utility effects.
Price $15.00
UI Thumbnails by Interactive Lab
Technical Requirements
- Root RectTransform Required: To be identified as a UI element, your Prefab must have a RectTransform component on its Root object. Prefabs with a standard Transform at the root (even if they have UI children) are ignored to preserve your 3D asset icons.
Documentation
https://docs.google.com/document/d/1IrKl_uRSEIMPkgBJwZX2zJj0NWs3G4uV0lMZ0hxCAhs
👋 Say Goodbye to Generic Blue Cubes!
Are you tired of searching through dozens of identical default Prefab icons just to find one specific button or popup?
UI Thumbnails creates a visual workflow for your User Interface assets. It automatically generates high-quality preview images for your UI Prefabs directly in the Project View, allowing you to identify your assets at a single glance.
✨ Key Features
- 👁️ Instant Visual Identification See exactly what your UI looks like without opening the Prefab or adding it to the scene. Distinguish between different button styles, panels, and icons instantly.
- ⚡ Fully Automatic Just work as usual. When you create, save, or modify a UI Prefab, the icon is updated automatically in the background. No manual clicks required.
- ✨ Particle System Support UI Thumbnails simulates particle systems before capturing, ensuring your VFX, sparkles, and glowing UI elements are fully visible.
- 🛡️ Zero Project Clutter (VCS Friendly) We know how important a clean project is.
- Thumbnails are stored in Unity’s local Library cache.
- No extra image files are added to your Assets folder.
- No conflict with Git, SVN, or PlasticSCM.
- Each team member generates their own local cache automatically.
- 🚀 Optimized Performance Generation happens during Editor idle times to ensure your workflow remains smooth and uninterrupted.
🛠️ How It Works
- Import the asset.
- Enjoy!
Price $15.00
MONSTER PACK VOL 16 by PROTOFACTOR, INC
MONSTER: DEINOPLOKODONTE by PROTOFACTOR, INC
All materials included are Standard Built-In. This means they can easily be upgraded to either URP or HDRP using the Upgrader Tool of the selected pipeline.
Here is Deinoplokodonte. This strange looking creature is a fierce predator that will either crush you with its powerful tentacles or tear you to shreds with its sharp claws.
Geometry is 14.89 Ktris. Rig is 56 bones. Model uses 1 material with a 4096*4096 PBR texture set.
The package includes a set of 30 animations (10 being root motion variations).
Price $29.99
Dungeon Synth - Dark Fantasy Music Pack by Daniel Teles OST
This pack contains 10 loopable 44,1 Hz stereo tracks in both WAV (24 Bit) and OGG (320kbs) with approximately 1 to 2 minutes.
TRACKLIST [Total Runtime:16m49]
- Dungeon_Synth_01 [2m02]
- Dungeon_Synth_02 [1m26]
- Dungeon_Synth_03 [1m17]
- Dungeon_Synth_04 [1m35]
- Dungeon_Synth_05 [1m52]
- Dungeon_Synth_06 [1m56]
- Dungeon_Synth_07 [1m48]
- Dungeon_Synth_08 [1m56]
- Dungeon_Synth_09 [1m32]
- Dungeon_Synth_10 [1m25]
This pack contain 10 tracks ranging from moody ambient to imponent orchestral pieces, always with the gritty vintage texture of the Dungeon Synth genre. Perfect for RPGs, Dungeon Crawlers or any game in a fantasy setting with dark/horror elements.
Price $18.00
