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The newest packages in the Unity Asset Store.
Updated: 56 min 41 sec ago

URP Venus 8K by Supatronix

2026, February 18 - 20:03
Venus Prefab with 8k map based on NASA elevation and imagery data according to true-color photos made by Messenger, Viking and Cassini, and, of course, the Hubble Space Telescope ⚪ URP

Model Format: FBX

Texture Format & Resolution: 8,192 px by 4,096 px

1 Normal Map + 1 Base Color Map

1 Cubemap: Derived from 6 side textures for skybox use.

Polygon Count:

LOD3: 65,024 triangles

LOD2: 16,128 triangles

LOD1: 1,412 triangles

Minimum Polygon Count: 1,412 triangles

Maximum Polygon Count: 65,024 triangles

UV Mapping: Yes

LOD Details:3 Levels of Detail (LODs)

Rigging: No

Animations:Count: 1

Type: Animation clip with controller

Materials and Shaders:Compatible with URP

This planet asset is a high-quality, with LODs and ready-made prefab perfect for games, educational simulations, and space-themed visualizations. Aiming to be the best model on the market, it delivers exceptional visual fidelity and performance accountability.


Key Features

  • High-Resolution Textures: Includes color and normal maps, each in 8,192 px by 4,096 px resolutions
  • Levels of Detail (LOD): Comes with 4 optimized and running model LODs, ensuring smooth performance across different distances without sacrificing quality.
  • Demo Scene Included: Explore a preconfigured demo scene
  • Free Skybox: A six-sided starry skybox is included to complement your space environments.
  • Prefab Ready: Drag-and-drop functionality allows seamless integration into your project.
  • Rotation animation:

Developer Notes

  • Surface Detail: This model is not intended for close-up ground-level views of the planet surface.
  • Texture Optimization: Use mipmaps to dynamically adjust texture resolution or optimize textures externally for reduced file sizes.
  • Spherical projection seams: This version may present artifacts at the planet's pole coordinates due to planar spherical projection of the three dimensionnal model, it is advised to patch it or wait until the next release where the issue should be adressed.

Render Pipeline Compatibility

  • The asset is configured for the URP Renderer pipeline

Price $9.99

Basic FPS-TPS Starter Movement & Shooting by YazDeV

2026, February 18 - 19:57
"Essential TPS-FPS foundation - movement, shooting, and health system. Perfect for beginners or as a base for advanced projects."
  1. WASD + Mouse Look movement
  2. Shoot bullets with Left Click
  3. Health system for objects
  4. Camera follows player
  5. Works with HDRP-URP
  6. Easy character setup
  7. -No big files

Replace the capsule player prefab with your own character, and assign all properties in the Inspector as set on the capsule. Drag your animations into the Animator Controller, placing each animation in its proper slot.

"TPS-FPS Combat Core - A lightweight, professional foundation for first or Third person shooter games. This package provides essential systems for movement, , shooting, and damage mechanics using clean, modular code.

What's Included:

  • Player Controller with WASD movement + mouse look
  • Shooting System with bullet physics and rate of fire with Aim Image
  • Damage/Health System that works on any GameObject
  • Demo Scene with working capsule setup And Taget Cubes

Perfect For:

  • Beginners learning FPS -TPS mechanics
  • Developers needing a combat foundation
  • Prototyping shooter games quickly

Key Features:

  • Click On Scene - Works in seconds
  • Character Ready - Easy integration with custom models - Give your player all the proporities that my capsule have in its Inspector
  • Clean Code - Fully commented, easy to modify
  • No Asset Bloat - Pure systems, use your own models
  • Drag Any Weapon Idle Animtion to to the animator controller and begin to shoot .

⚠️ IMPORTANT: This package contains CODE SYSTEMS ONLY

INCLUDES:

  • Complete C# scripts (movement, shooting, health,)
  • Demo scene with Capsule player and Cube objects as Target to shoot.
  • A good Base For Professional systems ready for your characters

NOT INCLUDED:

  • No character models
  • No animations
  • No 3D assets

Price $4.99

Third Person Controller – Idle Orbit & Investigation Camera PRO by YazDeV

2026, February 18 - 19:57
Advanced Third-Person Controller with walk, run, crouch, strafe, backward movement, and idle orbit camera System for TPS and investigation games.
  • Walk / Run / Crouch system
  • Strafe Left & Right (normal and crouch)
  • Walk Backward & Crouch Backward
  • Idle Orbit Camera (Investigation / Aim perspective)(mouse wheel to zoom INOR out)
  • Toggle orbit system in prefab
  • Mouse Look
  • Animator-ready parameters
  • Adjustable camera X / Y / Z in prefab
  • URP & HDRP ready scenes and prefabs
  • Input System:Both( Old & New: )

Third Person Controller – Advanced Orbit & Investigation Camera PRO

This package provides a complete TPS Player Controller System designed for horror, action, and investigation-style games. It focuses on smooth movement, advanced camera control, and animator-ready character behavior — without including any weapon or firing systems.

Includes:

  • Walk, Run, Crouch
  • Strafe Left & Right (standing and crouching)
  • Walk Backward & Crouch Backward
  • Idle Orbit Camera (Investigation / Aim perspective)
  • Idle Orbit Camera can be ENABLED or DISABLED in the Player prefab
  • Mouse Look
  • Animator-ready movement system
  • URP & HDRP ready scenes and prefabs

Important Notice:

This package is a Player Controller System only.


It does NOT include weapons, firing systems, or combat mechanics.

It does NOT include Charaters Nor Animations Just Drag you character instead of my player(Capsule)-give your player all proporities that my Capsule have in its Inspector--drag your animations to animator controller-



About This Package

This system is designed to save developers hours of setup by providing a ready-to-use TPS controller with advanced movement and flexible camera behavior. It is ideal for:

  • Horror games
  • Investigation games
  • Action-adventure projects
  • Third-person exploration games

Created with Unity 6


Made by YazDev





Price $29.99

Sky Combat by Croquis Apps

2026, February 18 - 19:52
Sky Combat is an aircraft controller kit.

Features:


Aircraft Control System



Complete arcade-style flight controller (pitch, roll, yaw)


Adjustable cruise speed, acceleration, deceleration, and braking


Automatic self-leveling (pitch and roll) with tunable response


Reduced control authority while braking at high speed


Maneuver-based speed modulation (pitch up slows, pitch down accelerates)



Integrated Audio Feedback



Speed-based engine pitch modulation


One-shot acceleration (rev) audio trigger


One-shot braking audio trigger


Separation between the continuous engine loop and event-based sounds



Speed and Motion Feedback



Acceleration-triggered particle bursts


Timed emission without per-frame spawning


Propeller animation driven directly by airspeed



Automatic Inspector Setup Animated Aircraft Surfaces



Real-time animation of: Rudder, Elevator, Left and right ailerons (mirrored banking)


Smoothed control surface response


Supports multi-mesh aircraft models


Editor-time preview of control surface limits


Auto-setup based on naming conventions



Lightweight Infinite World Streaming



Procedural section system


Omnidirectional spawning around the player


Direction-aware generation based on the player's forward vector


Guaranteed placement of required sections in front of the player


Object pooling for sections (no destroy/recreate loop)




Lightweight Basic Enemy AI




State-based AI: Search, Attack, Evade, Wander


Actively detects, chases, and engages the player


Configurable burst fire and sustained fire


Muzzle effects and audio




Combat & Tactics



Dynamic pursuit with speed matching and boost behavior


Never lose the enemies around the map if the player wanders off


Configurable aggression level (disengage vs fight to the death)


Evasion & Survival


Reactive bullet evasion or pursuit evasion


Cooldowns to prevent constant evasion spam



Collision & Obstacle Avoidance



Avoids obstacles, other enemy aircraft, and player aircraft


Forward obstacle scanning with multi-ray cone detection


Chooses clear flight paths dynamically


Emergency avoidance when a collision is imminent



Altitude & Flight Safety



Enforced altitude bands: Preferred cruise altitude, Warning zone, Critical emergency recovery


Hard ground floor and flight ceiling protection


Automatic recovery from dives near the ground



Basic HUD Implementation



Minimap


Health


Ammo


Enemy and Ally widgets


In-Game stats (Allies and Axis teams)

Win / Lose conditions


Supported platforms:

Desktop/mobile/Web


Documentation :

https://croquis.app/aircraft-kit



Sky Combat is a lightweight, casual aircraft controller kit, suitable for beginners and advanced devs alike. It provides awesome flight controls, realistic surface controls, A.I. enemies and allies, obstacle avoidance, and a full project to get you started with aircraft simulation in Unity.


Price $59.99

Picture Puzzle | Extra Levels by Watermelon Games

2026, February 18 - 19:35
A perfect addition to your Picture Puzzle template!

The Picture Puzzle template provides all required tools for comfortable level creation, but if you need a little boost to save time, this add-on will come in handy!

Add 100 levels to the project in a few clicks.


Download the package, select Levels Importer, and click Import.

Done! Levels are integrated and ready to use.


Integration Documentation


Price $19.00

Alien Animals pack by Shumn1y

2026, February 18 - 19:06
Game-ready animated characters pack
  • The perfect solution for your project
  • We're done working on the Aliens Animals characters pack - characters Pack will contain 5 game-ready characters
  • Each character has more than 20+ animations
  • Background maps not included FX - particles effects not included, just demo
  1. Alien - Frog Link page
  2. Alien - Rabbit Link page
  3. Alien - Mouse Link page
  4. Alien - Chameleon Link page
  5. Alien - Bear Link page

Polycount (Triangles)

  1. Alien - Frog 58 356
  2. Alien - Rabbit 64 355
  3. Alien - Mouse 53 815
  4. Alien - Chameleon 44 330
  5. Alien - Bear 59 166

Animations (count)

  1. Alien - Frog 43
  2. Alien - Rabbit 33
  3. Alien - Mouse 27
  4. Alien - Chameleon 31
  5. Alien - Bear 27

❤️My friend, don't be shy, write to us❤️ - dramaturg34ru@mail.ru
I'm waiting for your every question, whether it's the stupidest question, or if you need some kind of "special character animation".
I will be happy to reply to any of your messages ❤️

We also have a Discord channel where we publish all the news, updates, information about upcoming sales and also hold giveaway🎁OUR DISCORD 🎁


Price $219.99

Procedural Alleys by Difffuse Studio

2026, February 18 - 19:06
Procedural alley generator for Unity that lets you quickly create detailed, customizable urban alleys for games, cinematics, and real-time environments.

Compatible Unity version: Unity 6

Package supports Universal Render Pipeline (URP)

Procedural alley generation system included, allowing the creation of customizable urban alley layouts directly inside Unity.

Modular meshes and prefabs designed for real-time scenes and flexible environment creation.

Materials are set up using URP Lit shaders.

Materials use basic PBR texture maps, including:

  • Albedo
  • Normal
  • Metallic
  • Roughness

Texture resolutions up to 4K


Procedural Alleys is a procedural environment tool that allows you to generate detailed urban alleys directly inside Unity.


The package is designed to speed up environment creation by providing modular, customizable alley layouts that adapt to different styles and use cases.


You can easily adjust parameters such as alley width, length, asset distribution, and visual variation to create unique results every time. The generated alleys are fully editable, making the tool suitable both for rapid prototyping and final production.


This asset is ideal for realistic or stylized projects, including games, cinematics, archviz, and virtual productions. It works well for contemporary, industrial, or slightly futuristic urban settings.


*The car models, roads, and people shown in the commercial and images are not included in the product.



Price $25.00

Easter Eggs 3D Models PRO by VOiD1 Gaming

2026, February 18 - 19:05
40+ Easter Eggs 3D Models with a special Golden Easter Egg for adding a festive vibe to your Game Scenes.
  • 512 Polygons, 960 Tris*
  • 482 Vertices*
  • Formats available - FBX, .Blend, .spp
  • UV Mapped
  • Non-Overlapping UVs
  • PBR Textures
  • 4096px Texture sizes available for all the exports

In this collection, you'll find 40+ texture variations along with a Golden egg. All the textures are fully PBR and ultrarealistic, and the models are accurate to their real-life counterparts.


Included Items -

  • FBX Model
  • PBR Textures for PBR MetallicRoughness, Unity HDRP, and Unity URP
  • Prefab setup
  • Demo Scene

Price $14.99

PIXEL BUTTONS PRO by VOiD1 Gaming

2026, February 18 - 18:53
Making a pixel game and searching for UI buttons? Here we are with an exclusive pack of 41 unique buttons with their idle and pressed states to add animations to your UI seamlessly.

File count: 41

Animated: No

Additional: Pixel-based

Want to make the UI of your Pixel Art-themed games?? 


Get 41 Unique Buttons with their Idle and Pressed states to seamlessly add animations to your UI and give the user proper feedback, improving the polish of your games.

In the Pack -

  • 41 Buttons (Idle State)
  • 41 Buttons (Pressed State)
  • The Pack includes Media Control Buttons, Navigation Buttons, Bookmarks, Share, Stats, and No Ads Button

The assets have a Uniform Pixel Density, which makes them suitable for cohesion between their details in-game.


Price $4.99

Realistic ARPG Spiderboss FX by Piloto Studio

2026, February 18 - 18:50
This pack gives you instant realistic Spider Boss combat VFX, web shots, venom blasts, and brutal blood impacts, made to sell the danger of a boss fight in any ARPG.

• HDRP, Standard & URP support.

• 1 Shader for all VFX Assets

🕸️ ARPG Realistic Spiderboss 🕸️

This VFX Pack is a realistic combat VFX collection inspired by a giant spider boss encounter, designed to bring danger, tension, and brutality to ARPG and action games. Featuring web-based attacks, venom effects, and blood visuals, this pack is built to make boss fights feel threatening, visceral, and memorable in real-time combat scenarios.

This package includes 15 game-ready VFX and all of them are optimized for real-time performance and suitable for mobile, console, and PC projects. The pack is fully compatible with the Built-in Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP).

🕸️ Key Features🕸️

  • Ready-to-use prefabs — drag and drop into your scene
  • Web, venom, and blood-based combat VFX
  • Designed specifically for spider boss encounters
  • Clear and readable effects for ARPG combat
  • Optimized for real-time performance
  • Asset overview scene with contextual usage examples
  • Compatible with ALL Unity rendering pipelines

Price $34.99

Realistic Comic Spells VFX by Piloto Studio

2026, February 18 - 18:50
Cinematic stars, meteor trails, orbital systems, gravity fields, and black holes, optimized for mobile/console, compatible with Built-in, URP & HDRP.

• HDRP, Standard & URP support.

• 1 Shader for all VFX Assets

🌌 Realistic Cosmic VFX 🌌

This VFX Pack is a realistic cosmic visual effects pack designed to bring large-scale space phenomena into real-time projects with clarity, depth, and cinematic impact. Featuring stars, meteor trails, orbital systems, gravity fields, and black hole effects.

All VFX are well optimized and ready for mobile and console. We offer compatibility for the Built-in Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP).


🌌 Key Features 🌌

  • Ready-to-use prefabs — simply drag and drop into your scene
  • 1 shader for all particles
  • Includes an asset overview scene and contextual usage examples
  • Compatible with ALL rendering pipelines
  • Cute and cuddly art style
  • Script that automatically adjusts the beam endpoint
  • All beams include Start FX and Impact FX

Price $34.99

Realistic Gunslinger FX by Piloto Studio

2026, February 18 - 18:50
25 drag-and-drop prefabs for muzzle flashes, gunfire, projectiles, bullet impacts, rockets/missiles, bombs, and explosions, optimized for mobile/console/PC and compatible with Built-in, URP & HDRP.

• HDRP, Standard & URP support.

• 1 Shader for all VFX Assets

Realistic Gunslinger VFX Pack is a high-impact collection of combat visual effects designed for fast-paced shooter and action games. Featuring gunfire, muzzle flashes, bullet impacts, rockets, missiles, bombs, and explosive effects, this pack delivers clear, readable, and powerful visuals tailored for gunslinger-style classes and ranged combat gameplay.

This pack includes 25 game-ready VFX, covering a wide range of offensive combat interactions such as pistol and rifle shots, explosive projectiles, rocket trails, missile impacts, bomb detonations, and area-of-effect explosions.

All visual effects are optimized for real-time performance and suitable for mobile, console, and PC projects. The package is fully compatible with the Built-in Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP).

💥 Key Features 💥

  • Ready-to-use prefabs — drag and drop into your scene
  • Gunfire, rockets, missiles, bombs, and explosion effects
  • Clear and readable visuals for fast-paced combat
  • Modular effects for easy customization and reuse
  • Includes muzzle flash, projectile, trail, impact, and explosion FX
  • Optimized for real-time performance
  • Asset overview scene with contextual usage examples
  • Compatible with ALL Unity rendering pipelines

Price $34.99

Realistic Lunar Spells FX by Piloto Studio

2026, February 18 - 18:50
Silver/cyan/blue spellwork with runes and pentagrams, drag & drop, mobile/console-optimized, compatible with Standard, URP & HDRP.

• HDRP, Standard & URP support.

• 1 Shader for all VFX Assets

🌙 Realistic Lunar Spells (Release 1.0) 🌙

Bring moonlit witchcraft to your game with a collection of realistic lunar spell VFX featuring glowing runes, pentagrams, and ritual circles. Designed around a celestial palette of silver, cyan, deep blues, and blacks, these effects are perfect for sorcery, occult abilities, moon-priestess skills, and boss rituals.


All VFX are game-ready, well optimized, and suitable for mobile and console. Compatible with Standard, URP, and HDRP—same pack, same workflow.


Key Features

  • Minimal set-up to get it working on your own mesh
  • 1 Shader for all particles
  • Includes an asset overview scene + contextual usage examples
  • Silver / cyan / blue / black color palette (easy to tweak)
  • Compatible with ALL rendering pipelines (Standard / URP / HDRP)
  • Drag & Drop workflow
  • Optimized and game-ready for mobile/console

Price $34.99

Third‑Party Notices & Credits: License Compliance for Unity by Kevin Bjorvand

2026, February 18 - 18:30
Generate release-ready third-party notices and credits directly from your Unity project. Catch unresolved licenses early and optionally block risky builds before you ship.

🔍 Automated discovery

  • Scans Unity Package Manager dependencies using Packages/manifest.json and Packages/packages-lock.json
  • Scans configurable project folders (defaults: Assets/Plugins, Assets/ThirdParty)
  • Detects native and compiled third‑party binaries by extension (.dll, .so, .dylib, .bundle)
  • Searches nearby evidence files such as LICENSE, NOTICE, COPYING, attribution files, third‑party notices, and README files

🛡️ License identification rules

  • Uses a built‑in SPDX license catalog when a license ID is known
  • Marks licenses as UNKNOWN when confidence is insufficient
  • Adjustable confidence threshold for detection strictness
  • Safety limits when reading large text files

📄 Deterministic exports

  • Generates THIRD_PARTY_NOTICES.txt
  • Generates CREDITS.md
  • Generates compliance-manifest.json
  • Includes a structured diff against the previous manifest (added, removed, changed)
  • Stable ordering and deduplication to prevent output churn

🧰 Editor review workflow

  • Dedicated Unity Editor window at Tools/Compliance Pack
  • Component list with search, sorting, and filters
  • Status filters for UNKNOWN, missing required fields, added, changed, and removed components
  • Per‑component inspector showing evidence, paths, and editable attribution fields
  • Output previews with optional manual editing
  • Activity log with scan and export timestamps

✍️ Overrides and manual components

  • Project‑level JSON overrides for license ID or text, author, source URLs, notices entry, credit line, and notes
  • Manual folder components for third‑party assets that cannot be auto‑detected (for example, Asset Store drops)
  • Detection and cleanup of orphaned manual entries
  • Explicit tracking of “changes made” where modification status matters

🚦 Build-time enforcement

  • Optional pre‑build generation of notices, credits, and manifest
  • Build warnings or failures for UNKNOWN licenses or missing required attribution
  • Detection of risky situations such as non‑commercial restrictions or No‑Derivatives assets marked as modified
  • Flags strong copyleft licenses (GPL, AGPL) for review
  • Option to include or exclude Unity‑authored packages

📥 Package import monitoring

  • Detects .unitypackage imports landing outside configured scan roots
  • Prompts to move imports into the chosen third‑party folder structure
  • Optional automatic application of an Asset Store license profile with recorded source URL
  • Per‑package “don’t ask again” rules to reduce repeated prompts

📴 Offline-first design

  • Runs entirely locally with no network access required

🔍 What this tool does

Generate release‑ready third‑party compliance files directly from your Unity project:

  • THIRD_PARTY_NOTICES.txt
  • CREDITS.md
  • compliance-manifest.json

It scans your project, collects license evidence, and produces deterministic outputs you can commit to version control.



✅ Why it exists

Release‑time compliance work is usually a scramble: “what third‑party did we ship, what are the license obligations, and where are the notices/credits?”

Third‑Party Notices & Credits: License Compliance for Unity makes this a repeatable workflow inside the Unity Editor:

  • Find third‑party components
  • Make UNKNOWN items visible (so nothing is silently assumed)
  • Export shippable files without external services

🔁 Simple workflow

  1. Scan your project for third‑party components
  2. Review anything marked UNKNOWN (with evidence shown)
  3. Export deterministic, release‑ready files

🛡️ Designed for accuracy, not guesses

Licenses are only assigned when they can be identified with confidence. Anything uncertain is explicitly marked UNKNOWN, forcing a conscious review instead of silently introducing risk. All processing runs locally and works offline.


📦 Built for real Unity projects

Supports Unity Package Manager dependencies, Asset Store imports, embedded folders, native plugins, and copied utilities. Outputs are stable and diff‑friendly, so version control only changes when something actually changes.


🚦 Optional build-time enforcement

Enable warnings or fail builds when:

  • UNKNOWN licenses exist
  • Required attribution fields are missing
  • Risky restrictions are detected (ex: non‑commercial, no‑derivatives, strong copyleft flags)

🏠 Homepage: See features, outputs, and what it scans.


📘 Documentation: Read setup, workflow, and export details.


🧰 Support: Get help, report issues, and ask questions.



🧩 Compatibility

Built and validated in Unity 6000.3 on Windows and Apple Silicon macOS.

Editor-only extension with zero runtime footprint, no impact on build size, and compatible with all Unity target platforms.

Verified to function correctly in Unity 2021.


❓FAQ

Q: Will it spam Git diffs?

A: No. Outputs are deterministic and avoid timestamp-only rewrites, so diffs usually reflect real dependency or attribution changes.


Q: Will it break my builds?

A: Build enforcement is configurable (warn vs fail), so you can ramp up gradually instead of hard-blocking CI on day one.


Q: What about .unitypackage imports?

A: It can detect out-of-scope imports, prompt to move them into your scan root, and optionally apply a Unity Asset Store EULA license profile when you provide a source URL.


Q: Do I need license expertise?

A: Nope. It surfaces UNKNOWN licenses and missing required attribution fields in the editor, so you focus on filling the specific gaps per component.


⚠️ Important note

This tool does not provide legal advice or guarantee compliance. It exists to surface obligations early, make them reviewable, and reduce human error before shipping.


Price $39.99

PolyBrush & Scene Decor, Prefab Brush Tool by IronCast Systems

2026, February 18 - 17:33
Accelerate your workflow with PolyBrush! Paint prefabs directly onto scenes with grid snapping, randomization, surface alignment, and physics-based dropping for natural object placement.

🎨 PolyBrush & Scene Decor: Stop dragging prefabs one by one. Start painting your world.


PolyBrush & Scene Decor is a lightweight yet powerful editor extension designed to speed up level design in Unity. Whether you are building precise architectural layouts or scattering organic nature assets, this tool gives you complete control over how objects are placed in your scene.


✨ Key Features


🖌️ Intuitive Brush System

  • Paint & Scatter: Place single objects or scatter multiple instances with a customizable brush radius.
  • Prefab Palette: Quickly switch between objects using number keys (1-9) or cycle through them with arrow keys.
  • Eraser Mode: Hold Shift to instantly remove placed objects.

📐 Precision & Alignment

  • Grid Snapping: Perfect for modular kits and dungeon building. Snap positions to your defined grid size.
  • Surface Alignment: Automatically rotate objects to match the normal of the terrain or surface beneath them.
  • Smart Offsets: Adjust Y-offset or use "Place On Surface" to calculate mesh bounds and prevent objects from clipping into the ground.

🎲 Natural Randomization

  • Variation: Automatically randomize Rotation (Y-axis) and Scale (Min/Max) for every placed object to break repetition.
  • Randomize Prefabs: Let the brush pick a random prefab from your list for every click to create diverse environments instantly.

⚛️ Physics-Based Placement

  • Simulate & Settle: Don't waste time manually adjusting pile of rocks or debris. Use the RigidBody Mode to spawn objects, let them fall and settle with Unity's physics engine, and then Save their positions back to the editor.

🎮 Workflow Hotkeys

  • Left Click: Paint
  • Shift + Click: Erase
  • R: Rotate Brush Preview
  • 1-9: Select Prefab
  • Arrows: Cycle Prefabs

Build faster, smarter, and more naturally with PolyBrush & Scene Decor.


Price $15.00

Simple Offline Speech Recognition (STT) by David Addis

2026, February 18 - 17:32
Offline, accurate, cross-platform speech recognition using Unity Inference.

- Accurate speech-recognition in 90+ languages

- Cross-platform

- Offline; no networking required

- CPU or GPU-accelerated

- Choice of models for deployment size (100-400MB)

SimpleOfflineSTT is a package that will let you perform speech recognition on AudioClips, raw audio data, or microphone input using Unity Inference. It's completely offline without any networking or services required.


It does not have any platform-specific code or libraries, so can be used on any platform supported by the Inference package (Windows, Mac, WebGL and Android tested). Inference can be performed on the CPU or GPU.


For transcription, OpenAI's pre-trained Whisper-Tiny speech-to-text model is used. It is very accurate, and supports over 90 languages. You can use the base models (~ 400MB total), the fp16 quantized versions (~200MB total) or the uin8 versions (~105MB total). They all have good accuracy.


Whisper-Tiny is distributed using the Apache v2.0 licence, which makes it usuable for your commercial projects, and can be redistributed with minimal restrictions. Please see the included licence file for more information.


Price $19.99

Puzzle Path Builder – 2D Puzzle Game Editor by Games Hyper

2026, February 18 - 17:25
Puzzle Path Builder is a polished, casual puzzle game template designed for fast publishing, easy reskinning, and scalable level creation. Perfect for mobile, hyper-casual, and casual puzzle games.
  • Unity Version: 2021.3.9f1
  • Platform: Android / iOS (Mobile)
  • Orientation: Portrait
  • Input: Touch
  • Level System: ScriptableObjects
  • Code Architecture: Modular & Extendable
  • Art Style: Casual / Puzzle
  • Documentation: Included

Puzzle Path Builder is a complete casual puzzle game framework built to help developers and publishers launch high-quality mobile games faster.


The game is designed around a clean path-building puzzle mechanic that is easy to understand for players, yet flexible enough to support hundreds of creative levels. With a ScriptableObject-based level system, creating new content is fast, visual, and editor-friendly , no hard-coding required.


Every part of the UI is designed with mobile clarity and performance in mind, ensuring excellent readability and smooth gameplay on portrait screens.


Whether you are an indie developer, publisher, or studio, Puzzle Path Builder gives you a solid, production-ready foundation to build, customize, and scale your next puzzle hit.


Features :

  • ScriptableObject-based level system
  • Editor-friendly level creation
  • Clean and modular UI
  • Fully reskin-ready design
  • Mobile portrait support
  • Optimized for casual and hyper-casual games
  • Well-structured and extendable code

Price $79.99

NeuroSonic Motion Audio Engine by NeuroSonic Art

2026, February 18 - 17:11
Drop-In XR Motion Audio Engine — Full Locomotion Automated Audio (Steps, Turns, Jump/Land, Controller-Driven Hand Motion). Zero Setup. Preset-Driven. Auto-Binding.

Key Features

  • Full locomotion coverage — Steps, Snap/Smooth Turns, Jump, Land, Controller Motion
  • Coordinate-based system — no XR input events required
  • Zero setup — works immediately after import
  • Auto-binding — automatically detects XR rig and controllers
  • Preset-driven architecture — switch motion styles instantly
  • Voice Layer support — optional expressive character layer
  • Spatial audio ready — head-locked and 3D body layers
  • Controller motion audio emits from controller positions and dynamically reacts to movement speed (volume & pitch modulation)

Designed For

  • XR / VR projects
  • Prototyping and production
  • Developers who want physically reactive motion audio without XR wiring
  • Teams building scalable XR audio pipelines

Compatibility

  • No dependency on XR Interaction Toolkit (demo scene uses it only)
  • Coordinate-based — expected to work with any XR setup
  • Developed and tested on Meta Quest 3
  • Tested on Unity 2022.3 LTS and Unity 6000.3
  • Expected to work on Unity 2022.3+
  • Expected to work with most modern XR runtimes

Notes


This is v1.0 of the Motion Audio Engine.


Preset packs and additional motion styles are designed as expandable extensions.


What’s Included

  • NeuroSonic Motion Engine prefab
  • Motion tracking system (Tracker + AutoBinder)
  • Step / Turn / JumpLand / Controller Motion modules
  • Preset system with Default Preset
  • Voice Layer system support
  • Example demo scene
  • Inspector Reference Manual (PDF)

NeuroSonic Motion Audio Engine is a plug-and-play XR locomotion audio system for Unity.


Default XR movement is silent.

This engine makes locomotion spatial, responsive, and immersive — without input wiring, custom pipelines, or manual setup.


Just import the package, drop the Motion Engine prefab into your scene, press Play — and full motion audio becomes instantly active.


Built on a coordinate-based architecture and fully preset-driven for scalable customization.


Price $199.00

PRO Editor Tools Pack by CROSSAIR

2026, February 18 - 17:08
This package is a collection of professional Unity Editor tools designed to speed up common development tasks and improve workflow efficiency

Technical Details — PRO Package

Key Features:

• Advanced Editor tools designed to speed up 2D/3D workflow


• Smart object search with name normalization and fuzzy matching


• Batch operations for sprites, materials, sorting layers, tags, and layers


• Powerful filtering system (by name, component type, parent, tag, layer)


• One-click mass renaming with automatic indexing and undo support


• Automatic field assignment using reflection (Editor-only)


• Sorting Layer & Unity Layer management with preview and revert system


• Material replacement tool with hierarchy and scene support


• Missing scripts cleaner for scenes and prefabs


• Fully non-destructive workflow with Undo / Revert functionality


• Editor-only implementation — no runtime performance impact


• Modular and well-organized codebase with proper namespaces


• Compatible with URP, Built-in Render Pipeline, and standard Unity projects


• Works with existing projects — no setup required

Advanced Script Manager PRO editor tool for bulk script management


This package is a professional collection of Unity Editor tools created to optimize workflow and simplify repetitive tasks during game and application development. It is designed to help developers efficiently manage large scenes, prefabs, and assets directly inside the Unity Editor without writing additional code.

The tools included in this package allow you to quickly find and select objects by name using smart and flexible search logic, ignoring numbers and special characters. You can batch rename objects, replace sprites and materials, manage sorting layers, tags, and Unity layers, clean missing scripts from scenes and prefabs, and automatically assign references to fields.All tools are highly customizable and work with projects of any size. They are suitable for all genres, including 2D, 3D, mobile, PC, and UI-based projects. The package is especially useful for developers working with complex hierarchies or frequently modifying large numbers of objects.


Price $31.99

Apocalyptic Hospital Modular by Hayq Studios

2026, February 18 - 17:01
A modular abandoned hospital environment for horror and dystopian games. Build interiors and facades fast with story-rich medical props, cinematic lighting, and optimized assets.

Number of Unique Meshes: 156

Collision: Yes

Vertex Count: 200-50000

Number of LODs: no

Number of Materials: 31

Number of Material Instances: 136

Number of Textures: 633

Texture Resolutions: 4K

Demo


Turn any scene into a haunting, post-event hospital. This modular kit lets you build believable interiors and exteriors—from triage halls and corridors to operating theaters and the street-front facade. It includes a wide set of medical props (first-aid kits, crutches, bassinets, instruments, monitors), office clutter (desks, phone, computer, lamp, files), and world-building details (notice board, water cooler, storage, debris) to sell the story of an abandoned facility after the outbreak.

Key Features

  • Modular environment – snap-ready walls, floors, trims and facade pieces to assemble rooms, corridors, and a full hospital frontage.
  • Hero spaces ready to dress – operating room, reception/desk area, nursery/bassinet room, storage corners, back-alley/loading zone.
  • Story-rich props – surgical tools, operating table, monitors, IV stands, first-aid cases and duffels, crutches, wheelchairs, filing cabinets, books, cups, sticky notes, phones, lamps, bins, signage, and more.
  • Cinematic lighting friendly – reads great with cool ambient hues and emergency red highlights for horror vibes.
  • Optimized for real-time – clean meshes and PBR materials aimed at smooth gameplay and fast set-dressing.
  • Flexible style – works for survival horror, dystopian sci-fi, stealth, narrative adventures, and liminal/abandoned spaces.

What’s Included (high-level)

  • Modular building pieces: walls, floors/tiles, trims, doors, windows, curtains/partitions, exterior facade.
  • Medical set: operating table, OR lights, monitors, carts, oxygen tanks, IV stands, bassinets, first-aid kits (hard/soft), crutches, stretchers, beds/frames.
  • Office & clutter: desk, chair, computer + tower, keyboard/mouse, desk lamp, telephone, books, sticky notes, filing cabinets, notice/whiteboard, water cooler, boxes, cups, scattered papers/debris.
  • Pre-dressed example scenes shown in the screenshots to kickstart your layout.

Price $15.99

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