STYLIZED High Fantasy Ruins by PHIDEAS
Features:
- Mutliple Demo Scenes from Screenshots
- High-Quality Textures and Materials
- High-Quality Assets
- Game Ready Prefabs
- Modular Building Pieces
- Optimized Performance and Poly Counts
- Water Shader
- Movement Scripts for Floating Ruins, Tree Wind, Artifact Rotation
Texture Sizes: 2048, 1024
Collision: Yes
Average Poly Count: from 50 up to 30k
Number of Textures: 127
Number of Prefabs: 113
Supported Development Platforms: All Platforms
Windows: Yes
Mac: Yes
The STYLIZED High Fantasy Ruins environment pack built around massive floating ruins, ancient sky temples, and shattered islands suspended above the world. Towering stone citadels rise from cliff edges, glowing crystals pulse with leftover magic, and broken columns drift in midair around forgotten statues of armored guardians.
This pack is designed for open-world games that need scale, verticality, and strong landmarks. Create lost civilizations in the clouds, sky-bridges connecting fractured cliffs, sacred monument sites, or entire floating kingdoms waiting to be explored.
All screenshots and videos were made in Built-In Unity Render Pipeline
For compatibility with URP or HDRP simply convert Project Materials without any issues (Edit>Rendering>Materials>Convert Materials)
🎥 Trailer
Content:
2 game-ready demo levels
- Large floating islands (multiple sizes)
- Sky citadel / temple structures
- Massive guardian, deity and sentinel statues
- Modular arches, bridges, and stair sets
- Broken columns and shattered ruin pieces
- Stone platforms and altar platforms
- Magic Lotus Fire Places
- Ancient Sword Artifact
- Crystal structures and energy cores
VFX & Extras:
- Floating debris systems
- Movement Scripts for Artifacts, Trees, etc.
- Magic mana crystal glow effects
- Waterfalls
- Energy beam / arc effects
- Atmosphere Firefly particles
Natural Environment
- Stylized Water Shader
- Cliff and rock formations
- Various Trees
- Foliage (Grass, Flowers)
- Skyboxes
- Terrain Materials
Contact us for support, technical issues or suggestions at: phideas161@gmail.com
Price $70.00
Mobile RPG Wild West Game UI Kit | HUD, Inventory, Shop, Menu System for Unity by Universe of 3D
Mockups Resulution is 1920*1080
All icons/Slicing are depend upon their size according to the Mockup.
Complete Mobile Wild West Game UI Kit – Modular & Responsive Unity UI System
Create stunning mobile Wild West, RPG, survival, or western-themed games with this professional Mobile Game UI Kit for Unity. This complete and modular UI system is designed specifically for developers who want a high-quality, responsive, and customizable mobile game interface without wasting weeks on UI design.
This package includes a fully organized HUD system, inventory system, shop UI, main menu, settings menu, popups, and notification system, all optimized for mobile devices and built using Unity’s UI system.
Whether you are building an RPG, survival game, cowboy shooter, open-world western game, or multiplayer mobile game, this Wild West UI Kit gives you a production-ready foundation.
🔥 Key Features
- ✅ Complete Mobile Game UI System
- ✅ Wild West / Western Themed Design
- ✅ Modular & Prefab-Based Structure
- ✅ Fully Responsive (All Screen Sizes Supported)
- ✅ Mobile Optimized Layout
- ✅ RPG-Style HUD (Health, Stamina, Ability Bars)
- ✅ Inventory System UI
- ✅ Shop UI Layout
- ✅ Settings Menu UI
- ✅ Popup & Notification System
- ✅ Clean Folder Structure
- ✅ Easy Customization
- ✅ Well-Organized & Developer Friendly
📱 Mobile Optimized & Responsive
This Mobile UI Kit is designed for:
- Android games
- iOS games
- Portrait or Landscape layouts
- Different mobile resolutions
All UI elements use proper anchors and scaling to ensure compatibility across various screen sizes.
🎮 Perfect For
- Wild West Games
- Western Shooter Games
- RPG Games
- Survival Games
- Open World Games
- Cowboy-Themed Mobile Games
- Multiplayer Mobile Projects
⚙ Easy to Customize
This UI system is modular and easy to modify:
- Change colors and themes
- Enable/Disable UI elements
- Adjust layout positions
- Replace icons and fonts
- Extend functionality with your own scripts
Designed to save developers time and accelerate production.
💼 Why Choose This Mobile Game UI Kit?
Instead of spending weeks designing and testing a responsive mobile interface, you can integrate this complete Unity UI system into your project and focus on gameplay.
Clean design + modular structure + mobile optimization = production-ready solution.
🔎 SEO Keywords Naturally Included
Mobile Game UI
Unity UI Kit
Wild West UI
Western Game UI
RPG UI System
Inventory System UI
HUD System Unity
Shop UI Unity
Responsive Mobile UI
Modular Game UI
Survival Game UI
Unity Mobile Template
Price $29.99
Kill Streaks #3 - MFPS Addon by Lovatto Studio
- Easy Integration: Set up in just a few clicks. Fully automated integration.
- Flexible Compatibility: Works seamlessly with all other Kill Streak addon packs or as a standalone package.
- Minimap Dependency: Requires the Minimap addon to function.
Kill Streaks #3 MFPS Addon
This addon is for MFPS 2.0 and MFPS Mobile (requires one of them to work).
This addon brings classic Kill Streak abilities to your MFPS game, inspired by titles like Call of Duty. Players unlock rewards by chaining kills without dying, adding intensity and strategy to each match.
How it works:
As players eliminate enemies, their kill count rises. Reaching a defined streak unlocks a special ability, which they can activate for a limited-time advantage. Once used, the streak resets and players must build it up again to earn new rewards.
This package includes three ready-to-use abilities:
- Personal Radar – Reveals nearby enemies on the minimap for 20 seconds. Intel is only granted to the player who called it in.
- Precision Airstrike – Call in twin jets for a precision airstrike along the pointed location.
- VTOL Jet – Releases a pair of precision bombs before circling back and guarding a location of the player’s choice.
Easily customizable, you can adjust the required streak counts, duration, and available abilities to fit your game's balance.
This addon do also require the Minimap addon to work correctly.
This addon is Kill Streaks Vol. 3. Each volume works on its own, but you can also combine them to add multiple Kill Streaks in the same project, players can equip their chosen abilities in the main menu kill streak equipment menu.
Price $25.00
Low Poly Modular Bedroom Pack (770+ Props) by Anastasita3D
Additional Features:
- Average triangle count: 1,200
- 1 Texture: Compact 512x512 pixels for optimal performance.
- Rigging: No
- Game-Engine Ready: All models are optimized for smooth integration and high performance.
This package contains a collection of low-poly modular bedroom props. The four included rooms are example scenes demonstrating possible asset combinations. All props are separate, customizable, and easy to rearrange. Suitable for mobile projects, casual games, stylized interiors, and fast prototyping. Clean topology and consistent style ensure flexible scene creation.
Price $19.99
String Atom by AxionGameEngine
- String interning (shared instances). Str.Create(string) returns one shared Str object per unique string value.
- Fast equality checks. Compare Str instances directly instead of repeating ordinal string comparisons.
- Thread-safe access. Uses ReaderWriterLockSlim: many readers at once, exclusive writes only when a new string is added.
- Convenient empty handling. Str.empty is a shared empty value, and Str.IsNullOrEmpty(Str) checks null or empty quickly.
- Pool metrics for profiling. Track growth with strCount, symbolsCount, and maxStrLength to spot unbounded string usage early.
- Sorting support. Implements IComparable for deterministic ordering when needed.
Typical Use Cases IDs and names in gameplay/engine code (states, actions, events, message types) Dictionary keys in hot paths (state machines, behavior trees, ECS-like code) Tags, feature flags, and protocol identifiers
Best Practices: Str is intended for stable identifiers, not unbounded user input. Because the intern table is global and persistent, avoid interning values like GUIDs, chat messages, or large dynamic strings. Use Str.String/ToString() mainly at boundaries (UI, logs, serialization).If your project relies heavily on string keys, Str offers a fast, clean alternative to raw string values while keeping your code readable and profiling-friendly.
Str is a lightweight, production-ready interned string implementation for Unity/C#. It turns frequently used identifiers (keys, tags, event names, type IDs) into shared Str objects stored in a global table. For the same input text, Str.Create(string) always returns the same Str instance, which makes comparisons very fast and predictable in hot paths.
Price $4.99
TelemetryX - Runtime Diagnostics Suite by S Sumeet
Supported Platforms
Cross-platform ready — any Unity-supported build can be diagnosed from the very first launch, with no Unity Editor dependency.
Diagnostics work on real devices and real users, not just in development environments.
Unity Version Compatibility
- Unity 2022 LTS or newer.
- LTS versions recommended for best stability and performance.
System Architecture
TelemetryX is built on a modular, runtime-first diagnostics architecture designed specifically for production environments.
Core Components
- Lightweight runtime diagnostics agent embedded directly into Unity builds.
- External desktop dashboard application for real-time inspection and analysis.
- ScriptableObject-based configuration system for flexible setup and control.
- Session-based telemetry pipeline for structured and isolated diagnostics sessions.
This architecture ensures diagnostics function outside the Unity Editor, on live builds and deployed applications.
Networking & Communication
- Diagnostics data and live streaming are transmitted using a WebRTC-based communication layer.
- Efficient real-time, low-latency data streaming between Unity builds and the external dashboard.
- Session-based communication model ensures clean data separation between multiple running builds.
- Optimized message batching, throttling, and serialization for network efficiency.
Extensibility & Scalability
- User-defined data collectors.
- Designed with long-term scalability in mind.
- Easily extensible with new performance metrics & custom telemetry channels.
- Modular subsystems allow selective feature enablement based on project needs.
Performance & Safety Considerations
- Optimized data polling intervals to minimize runtime overhead.
- Minimal garbage collection allocations.
- Optional feature toggles for full control over performance cost.
- Thread-safe and async-safe data handling.
- Diagnostics system can be completely disabled at runtime when not required.
Intended Use Cases
- Runtime debugging on real devices.
- Performance profiling outside the Unity Editor.
- QA testing and validation.
- Remote gameplay observation.
- Diagnostics reporting and performance analysis in production builds.
What’s Included
- Runtime diagnostics system.
- Configuration assets.
- Example setup and sample scenes.
- User manual documentation.
Support & Maintenance
- Developed and maintained by an indie developer.
- Documentation included.
- Updates and improvements provided based on user feedback.
- Long-term focus on stability, extensibility, and professional tooling standards.
TelemetryX is a Runtime Diagnostics dashboard that delivers structured diagnostic data directly from Unity builds. It enables platform-independent monitoring across Games, AR, VR, WebGL, and other Unity-based applications.
Unlike editor-only tools, TelemetryX operates inside runtime builds. This allows developers and QA teams to inspect, monitor, and analyze applications in real-world deployment environments through a secure external dashboard.
Key Features:-
Live Scene Inspector
Inspect runtime scene hierarchies, GameObjects, components, and public field values in real time.
Profiler Metrics
Monitor essential performance data through real-time visual graphs, including:
- FPS and frame timing
- CPU and GPU usage
- Memory allocation and garbage collection
- Rendering and physics statistics
- Network and system metrics
Console Logs
View runtime logs, warnings, and errors with filtering, search functionality, and expandable stack traces.
Live Streaming
Stream live gameplay video with audio from the running build to the external dashboard. Adjustable streaming quality helps optimize performance and network usage, enabling real-time observation and debugging.
Export Reports
Export inspector data, performance metrics, and console logs into structured Excel reports for offline analysis and team sharing.
Runtime Sessions and Security
- Each build generates a unique session ID for independent tracking
- Secure dashboard access using Firebase-based authentication
- Session approval workflow with session history for reconnection and review
-----------------------------------------------------------------------------------------------
Diagnostics Control
- Enable or disable diagnostics using configurable toggles
- External dashboard can be built once via the Editor tool and rebuilt as needed
- Option to fully disable diagnostics in production builds
- Feature-level controls to minimize runtime overhead
Architecture and Extensibility
- Built on a scalable, modular architecture
- Designed for future expansion with additional telemetry features
- Suitable for long-term and evolving projects
Why TelemetryX?
- Designed specifically for runtime builds
- No Unity Editor attachment required
- Secure, session-based diagnostics workflow
- Centralized external dashboard
- Optimized for performance and scalability
Price $69.00
Chair Animation Vol 1 by Voxel Vision
Number of Animations: 99
Humanoid Animations : Yes
Animation Types (Root Motion/In-place): Root Motion
Discord : Link
Animation List :
AS_Back_Sit_Down_Start_L.FBX
AS_Back_Sit_Down_Start_R.FBX
AS_Back_Sit_Idle_01.FBX
AS_Back_Sit_Idle_Claping.FBX
AS_Back_Sit_Idle_L_Hi.FBX
AS_Back_Sit_Idle_R_Hi.FBX
AS_Back_Sit_Standup_L.FBX
AS_Back_Sit_Standup_R.FBX
AS_Sit_Cross_Leg_End_L_01.FBX
AS_Sit_Cross_Leg_End_L_02.FBX
AS_Sit_Cross_Leg_End_R_01.FBX
AS_Sit_Cross_Leg_End_R_02.FBX
AS_Sit_Cross_Leg_Start_L_01.FBX
AS_Sit_Cross_Leg_Start_L_02.FBX
AS_Sit_Cross_Leg_Start_R_01.FBX
AS_Sit_Cross_Leg_Start_R_02.FBX
AS_Sit_Down_01.FBX
AS_Sit_Down_02.FBX
AS_Sit_Down_03.FBX
AS_Sit_Down_04.FBX
AS_Sit_Down_L_05.FBX
AS_Sit_Down_R_05.FBX
AS_Sit_Drind_End_L_01.FBX
AS_Sit_Drind_End_R_01.FBX
AS_Sit_Drind_Start_L_02.FBX
AS_Sit_Drind_Start_R_02.FBX
AS_Sit_Drink_End_L_02.FBX
AS_Sit_Drink_End_R_02.FBX
AS_Sit_Drink_Loop_L_01.FBX
AS_Sit_Drink_Loop_L_02.FBX
AS_Sit_Drink_Loop_R_01.FBX
AS_Sit_Drink_Loop_R_02.FBX
AS_Sit_Drink_Start_L_01.FBX
AS_Sit_Drink_Start_R_01.FBX
AS_Sit_Frustrated_End_L_01.FBX
AS_Sit_Frustrated_End_L_02.FBX
AS_Sit_Frustrated_End_R_01.FBX
AS_Sit_Frustrated_End_R_02.FBX
AS_Sit_Frustrated_Loop_02.FBX
AS_Sit_Frustrated_Loop_L_01.FBX
AS_Sit_Frustrated_Loop_R_01.FBX
AS_Sit_Frustrated_Start_L_01.FBX
AS_Sit_Frustrated_Start_L_02.FBX
AS_Sit_Frustrated_Start_R_01.FBX
AS_Sit_Frustrated_Start_R_02.FBX
AS_Sit_Idle_01.FBX
AS_Sit_Idle_02.FBX
AS_Sit_Idle_07.FBX
AS_Sit_Idle_08.FBX
AS_Sit_Idle_Look.FBX
AS_Sit_Idle_L_02.FBX
AS_Sit_Idle_L_03.FBX
AS_Sit_Idle_L_04.FBX
AS_Sit_Idle_L_09.FBX
AS_Sit_Idle_R_02.FBX
AS_Sit_Idle_R_03.FBX
AS_Sit_Idle_R_04.FBX
AS_Sit_Idle_R_09.FBX
AS_Sit_Look_Front_To_Left.FBX
AS_Sit_Look_Front_To_Right.FBX
AS_Sit_Look_Left_To_Front.FBX
AS_Sit_Look_Right_To_Front.FBX
AS_Sit_Ovation_Loop.FBX
AS_Sit_Ovation_To_Standup.FBX
AS_Sit_Relax_End__L.FBX
AS_Sit_Relax_End__R.FBX
AS_Sit_Relax_Start__L.FBX
AS_Sit_Relax_Start__R.FBX
AS_Sit_Shake_Hand_End_L.FBX
AS_Sit_Shake_Hand_End_R.FBX
AS_Sit_Shake_Hand_Loop_L.FBX
AS_Sit_Shake_Hand_Loop_R.FBX
AS_Sit_Shake_Hand_Standup_End_L.FBX
AS_Sit_Shake_Hand_Standup_End_R.FBX
AS_Sit_Shake_Hand_Start_L.FBX
AS_Sit_Shake_Hand_Start_R.FBX
AS_Sit_Smoke_End_L.FBX
AS_Sit_Smoke_End_R.FBX
AS_Sit_Smoke_Loop_L_01.FBX
AS_Sit_Smoke_Loop_L_02.FBX
AS_Sit_Smoke_Loop_L_03.FBX
AS_Sit_Smoke_Loop_R_01.FBX
AS_Sit_Smoke_Loop_R_02.FBX
AS_Sit_Smoke_Loop_R_03.FBX
AS_Sit_Smoke_Start_L.FBX
AS_Sit_Smoke_Start_R.FBX
AS_Standup_01.FBX
AS_Standup_02.FBX
AS_Standup_03.FBX
AS_Standup_04.FBX
AS_Stand_Idle.FBX
AS_Stand_Ovation_End.FBX
AS_Stand_Ovation_Loop.FBX
AS_Stand_Ovation_Start.FBX
AS_Stand_Ovation_To_Sit_Down.FBX
AS_Sit_Idle_Phone_L.FBX
AS_Sit_Idle_Phone_R.FBX
AS_Sit_Idle_Selfie_L.FBX
AS_Sit_Idle_Selfie_R.FBX
Price $15.00
Customizable Progress Bars by Madrize
Progress Bars system allows you to create health bars, exp bars, timers and other various bars easily.
The package contains several prefabs that you can drag and drop into your game. The package contains the following progress bar types;
- Simple
- Smooth
- Delayed
- Stacked
You can add additional types by extending the base class.
Price $8.99
Lantern Item Series Alter Glow FlashLight G1 - N1 by AvpTankPowerJC
Summary TecInfo
Total Poly count:
- Tris: 7036
- Ver: 3558
Texture Size 2K
(D=Diffuse,N=Normal,M=Metallic,R=Rough)
- PBR Materials (Fundamental Maps [D,N,M,R]
Materials:
- Assigned Mateirals
- Sorted by Each Mesh Items
- Named Materials
Render
- Cycles
Lantern Item Series - AGF G1 - N1
3D Model LanternItem (flashlight) with PBR materials, ideal for scenes and renders.
Price $23.00
Industrial Pipes Modular Series FacilityFactoryKit - G1 - N1 by AvpTankPowerJC
Summary TecInfo
Total Poly count:
- Tris: 57200
- Ver: 29099
Texture Size 2K
(D=Diffuse,N=Normal,M=Metallic,R=Rough)
- PBR Materials (Fundamental Maps [D,N,M,R]
Materials:
- Assigned Mateirals
- Sorted by Each Mesh Items
- Named Materials
Render
- Cycles
Industrial Pipes Modulars Series - FFK G1 - N1
3D Models of Industrial Pipes with PBR materials, ideal for scenes and renders.
Note:
Each model has a compact version and another in loose pieces in the mesh structure; each one is assigned the respective material and texture according to the group to which it belongs, in order to optimize resources.
Price $29.00
Watch Tower Guard Series UrbanCity G1 - N1 by AvpTankPowerJC
Summary TecInfo
Total Poly count:
- Tris: 9878
- Ver: 5460
Texture Size 2K
(D=Diffuse,N=Normal,M=Metallic,R=Rough)
- PBR Materials (Fundamental Maps [D,N,M,R]
Materials:
- Assigned Mateirals
- Sorted by Each Mesh Items
- Named Materials
Render
- Cycles
Watch Tower Gaurd Series - UBC G1 - N1
3D Model of Watch Tower with PBR materials, ideal for scenes and renders.
Note:
Building composed of separate parts, for more control of asset.
Price $30.00
Trash Can Series MetalBinCollector G1 - N1 by AvpTankPowerJC
Summary TecInfo
Total Poly count:
- Tris: 29608
- Ver: 15078
Texture Size 2K
- PBR Materials (Fundamental Maps [D,N,M,R]
Materials:
- Assigned Mateirals
- Sorted by Each Mesh Items
- Named Materials
Render
- Cycles
Metal Trash Can Series - MBC G1 - N1
3D Models of Metal Trash with PBR materials, ideal for scenes and renders.
Price $23.00
Arrow & Snake Escape Puzzle - 800+ Level, 5 Theme, Complete Game Template Editor by MultiTech Studio
Requirements: Unity 2021.3 LTS or later with Universal Render Pipeline (URP) is required . DOTween(required) is used for animations.
The template works without extra SDKs, but if you import Google Mobile Ads, IAP or Firebase, you can enable them via the Setup window.
### Version Information
Built with Unity 2022.3 LTS
Tested on Android 8+ and iOS 14+
WebGL build support included
Demo: Live, apk, WebGL
Document
A fully-featured, production-ready puzzle game template that combines two popular
casual game mechanics: Arrow Escape and Snake Puzzles. Launch your game on app
stores within days, not months.
**Game Content**
• 5 Unique Game Themes (3 Arrow Escape + 2 Snake Puzzle variants)
• 800+ Pre-Made, Tested Levels
• Balanced difficulty progression from Easy to Expert
• Replayability systems with daily challenges
**Level Editor**
• Visual Level Editor integrated into Unity
• Paint-based level design tools for fast creation
• Real-time preview and testing
• Easy level import/export
• Create unlimited custom levels without coding
**Monetization & Systems**
• AdMob Integration (Banner, Interstitial, Rewarded Ads)
• In-App Purchase (IAP) framework ready to configure
• Coin system with multiple earning methods
• Ads-rewarded bonuses (extra lives, hints, timer boosts)
• Complete analytics structure
** Visual Quality**
- Neon glow effects
- Smooth trails
- Polished animations
- Dynamic obstacles
- Modern UI panels
**Ready-to-Publish Setup**
• Pre-configured project settings for iOS and Android
• Google Play and App Store optimization ready
• Privacy policy templates included
### Documentation & Support
• Comprehensive setup guide
• Level editor tutorial
• Monetization configuration guide
• Code architecture documentation
• Example custom level creation workflow
### Customization Possibilities
The modular architecture allows you to:
• Reskin graphics and UI with your own assets
• Add new game themes easily
• Modify difficulty curves
• Extend monetization systems
• Add social/multiplayer features (framework provided)
Ready to publish? Start with this template today and hit the app stores faster.
Price $89.99
Keep Characters Always Visible - Camera Occlusion Cut Out for (DOCS) - SAMPLE by PixelPulse
- Render pipeline compatibility: BRP, URP, HDRP
- Languages: C# / Shader Graph
- Documented Shader Graph material
- Demo scene & setup guide
Take a look at the Pro Documentation | Youtube |
Support Email | Contact Form |
Keep your characters always visible, even behind walls or props. DOCS Free uses physics-based detection and shader masking to deliver seamless occlusion - no coding, no setup headaches.
✅ Characters always visible
✅ Drop-and-play setup for instant prototyping
- Automatic detection: Drop it on your character and start
- Target-agnostic: Reveal any character or object, not just the player
- Visual debug support: Custom integrated gizmos
- Bonus Content: Includes 2 ready-to-use noise textures to instantly change the occlusion style
Start prototyping today. Want full control, advanced shaders, full material support? Upgrade to DOCS Pro
*Demo scenes are included to get you started immediately. Character and third-party environment assets shown in screenshots are for demonstration purposes only and are not included.
Price $0.00
Vivid Motion: Ultimate Status Effects Kit (72 Effects ) by Vivid Motion Assets
- Resolution: 64 x 64 px per frame
- Total Content: 72 unique animation kits.
- Frame Count: Exactly 16 frames per sequence for every asset.
- Looping: All animations are designed as seamless loops.
- Format: Transparent PNG Sprite Sheets
- Compatibility: Works with Built-in, URP, and HDRP 2D pipelines.
Vivid Motion: Ultimate Status Effects Kit provides a professional library of 72 unique animated kits. These are designed to handle every possible gameplay state, ranging from classic RPG conditions to modern sci-fi and technical status indicators.
Each effect is authored to feel fluid and consistent. Instead of static icons, these animated overlays provide high-quality feedback that makes your game feel polished and responsive. Every asset is designed to be "plug-and-play," easily anchored to character heads, bodies, or world objects.
What’s Inside (72 Unique Kits):
- Buffs & Positive States: Heal, Shield, Regen, Haste, Armor, Blessed, Luck, Mana, Invincible, Reflect, Focus, Growth, and more.
- Debuffs & Conditions: Poison, Burn, Freeze, Bleed, Curse, Slow, Weaken, Sleep, Silence, Confusion, Wet, Petrify, Sunder, Blind, Root, Exhaust, and more.
- System & Combat Effects: Stun, Shock, Rage, Fear, Charm, Invisibility, Taunt, Berserk, Bomb, Link, Disarm, Execute, Level Up, Marked, Nanobots, Encryption, Trap, X-Ray, Flee, Cage, EKG, Quest, and many specialized variants.
Technical details
- Resolution: 64 x 64 px per frame (Optimized for performance).
- Total Content: 72 unique animation kits.
- Frame Count: Exactly 16 frames per sequence for every asset.
- Looping: All animations are designed as seamless loops.
- Format: Transparent PNG Sprite Sheets
- Compatibility: Works with Built-in, URP, and HDRP 2D pipelines.
Price $4.99
Quirky Series - Volcanic Animals Vol 1 by Omabuarts Studio
Check out our BESTSELLER upgrade: [Quirky Series Ultimate Pack]
Website : https://omabuarts.com
Quirky Series - Animals Mega Pack Vol.1
Quirky Series - Animals Mega Pack Vol.2
Quirky Series - Animals Mega Pack Vol.3
Quirky Series - Animals Mega Pack Vol.4
Features
✅ Nine (9) animals pack
✅ Tiny 8x8 px texture [diffuse map only]
✅ Rigged/Skeleton
✅ 19 animations
✅ 4 Levels of Detail [min 300 up to 9k tris]
✅ Mobile, AR/VR ready
✅ Sample URP Shader included
❌ Vertex color
❌ Clean (non-overlapping) UV mapping
Animations
Attack | Bounce | Clicked | Death
Eat | Fear | Fly | Hit
Idle_A | Idle_B | Idle_C
Jump | Lay | Roll | Run | Sit
Spin/Splash | Swim | Walk
Blendshapes/Shapekeys:
eyes.blink | eyes.happy | eyes.sad | eyes.sad
eyes.annoyed | eyes.squint | eyes.shrink | eyes.dead
eyes.lookOut | eyes.lookIn | eyes.lookUp | eyes.lookDown
eyes.excited-1 | eyes.excited-2 | eyes.rabid
eyes.spin-1 | eyes.spin-2 | eyes.spin-3
eyes.cry-1 | eyes.cry-2 | eyes.trauma
teardrop-1.L | teardrop-2.L | teardrop-1.R | teardrop-2.R
sweat-1.L | sweat-2.L | sweat-1.R | sweat-2.R
Email : omabuarts@gmail.com
Website : https://omabuarts.com
Twitter : @omabuarts
Price $25.00
Skybox 2 - Simple Ambient Music by juanjo_sound
- 16 Tracks
- Wav format
- 44.1kHz, 16bit
- Loopable
I composed this music pack influenced by my love of the ambient genre.
This pack includes:
- 8 original tracks (mostly ambient) plus 8 seamlessly looping versions (one for each track).
Demo Version: (unity link pending)
Full tracks range in length between 0:54 and 1:51 (all fade out naturally).
Looping versions range in length between 0:54 and 1:44.
Total pack length (including loop versions): 22:12
Details:
- Composer: juanjo_sound
- Created with: FL Studio (no AI used)
- Format: WAV
Happy creating!
Price $4.99
Skybox 2 (Demo) - Simple Ambient Music by juanjo_sound
- 4 Tracks
- Wav format
- 44.1kHz, 16bit
- Loopable
I composed this music influenced by the strangeness of life.
This demo includes:
- 4 original ambient tracks.
Want more?
The full version includes 8 tracks plus 8 seamless loop versions of each track.
Get it here: (unity link pending)
Details:
- Composer: juanjo_sound
- Created with: FL Studio (no AI used)
- Format: WAV
Happy creating!
Price $0.00
Simple Peg Solitaire Template by natomarcacini
- Peg Solitaire core-loop
- Level editor
- All platform supported
- Project made with 3D URP.
- Saving system with JSON
This asset has dependencies on DOTWeen and Advertisement Legacy (UnityAds) under the Standard Unity Asset Store EULA.
The Simple Peg Solitaire Template is a basic template for a peg solitaire game based on the traditional board and movement rules.
This asset offers a base for artists and programmers to adapt the template and create their own peg solitaire game. It includes an level editor that allows creating and editing levels.
The template is focused on mobile platforms, with visual adaptation for both portrait and landscape orientations.
WebGL Demo here
Online documentation here
Price $25.00
Embergates 2 (New Set) - 20 Stylized PBR Gate Models - Lowpoly Gameready by Emberlight Creations
Number of Mesh: 20
LODs: No
Number of Textures: 39
Texture Resolutions: (2048)
Number of Material Instances: 20
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
20 unique stylized gate models
Hand-painted, stylized textures
Lowpoly, game-ready meshes
Perfect for Stylized Fantasy, RPG, Medieval projects
Includes .FBX for flexible use (Embed except ORM maps)
Price $19.99
