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The newest packages in the Unity Asset Store.
Updated: 59 min 41 sec ago

Flowers | 50+ Colorful Stylized by PolyKebap

2026, February 10 - 12:19
If you are building a home or office, this pack will help you to cozy up. It includes over 50 unique combinations of flowers, vases, and pots. You can also mix and match your own combination.

Number of textures: 0

Polygon count of [Model Name]

Minimum polygon count: 14

Maximum polygon count: 2172

Number of meshes: 32

Number of prefabs: 173

Rigging: No

Animation count: 0

UV mapping: No

LOD count: 1

Types of materials and texture maps: PBR

Building a game world can feel a bit empty until you add the small details. If you’re working on a home or office, this pack will help you cozy things up without any extra fuss.


I have included over 50 flower and container combinations. It is also easy to create a custom arrangement. I’ve kept the poly count low so your game stays fast, and everything is set up as a prefab so you can just drag, drop, and get back to the fun parts of your project.


Price $7.00

Market Kit: Upgradable Kiosk System by PolyKebap

2026, February 10 - 12:16
Do you need functional shops or street stalls? Build and upgrade your own market with Kiosks! It also comes with many small props like cups, boxes, and signs to make your game look busy and fun.

Number of textures: 3

Texture dimensions: 1024x1024

Polygon count of [Kiosk]: 354

Number of meshes: 9

Number of prefabs: 6

Rigging: No

Animation count: 0

UV mapping: Yes

LOD count: 1

Types of materials and texture maps : PBR

Low poly stylized kiosk with two variations and 5 color options each. Optimized low poly meshes.


Kiosk model could be use from outside as a shop. Or from inside too.


You could easily create an upgradable system, starting with cardboard boxes, moving on to a wooden stall. Then a bigger stall and then a kiosk. You could use the small props, the ones already included in this pack, to create even more levels of upgrade.


Or you could use all of them on a scene at the same time to build a market scene. Festivals, city centers, beaches, etc. any scene that needs a kiosk, could benefit from this pack.


If you like my style, I've got a coins pack that could go well with kiosk pack:

Stylized Coin Pack (FREE)



Price $15.00

Hierarchical Tag Forge by CarryForge

2026, February 10 - 12:14
Turn messy gameplay rules into a fast, readable tag vocabulary with zero-GC queries and quick lookups; keeping gameplay logic flexible and performant as content grows.

Features: See Description

Supported OS: Supported for use with Windows

Link To Documentation: Documentation

Why use Hierarchical Tag Forge?


Hierarchical Tag Forge is a production-grade, Unreal-style hierarchical gameplay tag framework for Unity. It gives you a single, consistent vocabulary you can use across your entire project; abilities, AI states, items, units, weapons, buffs/debuffs, events, UI flows, quest flags, and more; while keeping runtime lookups fast, deterministic, and scalable as your content grows. Instead of relying on fragile string comparisons, scattered enums, one-off manager scripts, or concrete type references, you maintain a centralized Gameplay Tag Database and query it efficiently at runtime through optimized access patterns designed for real game workloads.


A core focus of Hierarchical Tag Forge is performance: the runtime APIs and query evaluation are structured for zero-GC allocation during gameplay querying, enabling frequent checks and complex evaluations without avoidable garbage collections; ideal for AI, combat, state machines, and systemic gameplay. 


///KEY STRENGTHS///


Hierarchical organization: Define tags in a clean parent/child structure (e.g., Ability.Magic.Fire.Fireball) that scales to large projects.


Fast runtime access: Designed for repeated tag checks in hot gameplay loops.


Zero-GC querying: Query evaluation is built to avoid per-call allocations during runtime usage.


Three ways to use tags (choose your workflow):

  • Code-authored tags: declare tags directly in code for fully code-driven pipelines.
  • Editor-authored tags + generated code references: create tags in the Tag Manager, bake, then reference them in code via generated constants.
  • No-code / Inspector-driven: select and use tags through custom property drawers, prebuilt components, and assets without writing tag strings manually.

Automated code generation: Bake generates a flat static class containing constant tag references, giving you clean, typo-proof access in code without hand-authoring declarations.



Editor-first authoring: Dedicated tooling for daily tag creation, browsing, and maintenance.



Tag pickers & property drawers: Inspector-ready UX for selecting tags and containers safely; no string entry, no guessing.



Query Builder UI: Build and visualize tag queries in-editor rather than hand-authoring complex logic.



GAS-style Requirements Query asset: Author requirement logic like Require All, Require Any, and Block Any (great for ability gating, interactions, equipment rules, and state constraints).



Reactive gameplay support (built-in, minimal setup):


Hierarchical Tag Forge includes a practical “ownership” component out of the box:

  • A tag owner surface to represent “this object currently has these tags.”

This enables common production patterns; doors, interactables, devices, UI states, buffs, or world triggers, to be driven by tags immediately.


Production validation/baking: Catch hierarchy issues, collisions, and invalid data early, before runtime.


Scales with content: Works whether you have dozens of tags or tens of thousands.



///HIERARCHICAL TAG FORGE INCLUDES///


Gameplay Tag Database (core asset):

A centralized database asset that stores and organizes your hierarchical tags. This becomes the source of truth for your project’s tag vocabulary.


Tag Manager (Editor Window):

A purpose-built editor tool for creating, organizing, searching, and maintaining your tags quickly. Designed for day-to-day production iteration.


Tag Pickers / Property Drawers:

Inspector-ready UI for selecting tags and tag containers safely and quickly; no fragile string entry, no guesswork.


Query Builder UI:

An editor interface for authoring and inspecting tag queries. Useful for designers and programmers alike when building complex condition logic.


Tag Requirements Query (GAS-style):

A dedicated “requirements” style asset for common gating logic:

  • Require All
  • Require Any
  • Block Any

Ideal for abilities, interactions, equippables, AI behaviors, quest conditions, and UI state gating.


Code-Declared Tags:

Support for declaring tags in code for stable global references and structured workflows.


Bake + Automated Code Generation:

A bake workflow that validates your database and can generate code for easy runtime access. Generated output includes a flat static class of constant tag references, enabling a workflow where users:

  • author tags in the Tag Manager,
  • bake,
  • reference tags in code via generated constants (no string typing, no manual declarations).

Validation & Baking Pipeline:

A bake/validation pass to ensure your database is internally consistent and runtime-ready.


Demo Scene + Template Code:

A complete demo scene with prebuilt example code that demonstrates the expected usage patterns across the system. The examples are designed to be directly reusable with minimal changes.


Performance TestHarness (Profiling):

A dedicated TestHarness intended for profiling and validation, including stress scenarios such as 100,000s of queries across 1,000s of owners per frame, so users can measure real runtime cost and confirm the zero-allocation query approach in their own project context.


Choose your preferred integration style:

  • Add an observer component to react to tag state via rules + UnityEvents.No-code / Inspector-driven: use drawers + prebuilt components/assets.
    Add a tag owner component to objects that own tags.
  • Generated constants: author tags in-editor, bake, and reference them via a generated flat static constants class.
  • Code-authored tags: declare tags in code directly.

Use tags at runtime via tag fields, tag containers, and queries; driving AI decisions, ability gating, item rules, animation states, quest flags, UI flows, and more.


Use the demo + TestHarness to accelerate integration and validate performance.



///WHAT HIERARCHICAL TAG FORGE IS NOT///

It is not an ability system, inventory system, quest system, or AI framework.

It does not replace your gameplay architecture; it provides a high-performance vocabulary layer that makes your systems cleaner, more consistent, and easier to scale.



///DISCLAIMERS///

  • None of the assets shown in videos/screenshots are included unless explicitly stated.

  • Runtime performance depends on project scale, usage patterns, and hardware; the system is designed to minimize allocations during querying and keep lookups efficient for frequent gameplay checks. While all querying is allocation free some allocation is required for mutation such as adding and removing tags from a container, using bulk tag changes will keep allocation to a minimal during those scenarios. 

  • General knowledge of C# concepts such as events, ref/in keywords is required to use this asset fully. 

  • All performance benchmarks were tested on the following processor: 

12th Gen Intel(R) Core(TM) i9-12900K (3.20 GHz)


///SUPPORT/ CONTACT///

If you run into issues or have feature requests, contact me directly. For bug reports, please include:

  • Unity version
  • Summary of the problem
  • Steps to reproduce
  • Screenshots (if applicable)

Email: anthony.halstead@carryforgestudio.com


Discord: https://discord.gg/9RCShGqktS


Website: https://carryforgestudio.com


YouTube: CARRY FORGE - YouTube



Price $20.00

Per Object Shadow by 0xStudio

2026, February 10 - 12:13
Per Object Shadow allows you to generate separate ShadowMap for up to 16 groups of objects, enabling high-precision shadows.
  • Generate separate ShadowMap for up to 16 groups of objects
  • Drawing PerObjectShadow as fullscreen blit

URP Cascade Shadow Maps are rendered centered around the camera. When the ShadowDistance is large or objects are far away, the shadow precision becomes very low. Per Object Shadow allows you to generate separate ShadowMap for up to 16 groups of objects, enabling high-precision shadows.This feature is commonly used to generate high-precision self-shadowing for the main character.



Price $0.00

Stylized Rocks Free Demo Pack by 3DMarkus

2026, February 10 - 12:08
This is a free content that you can use in your projects.

Number of textures: 21 textures

Texture dimensions: 4096

Vertex Count: 100-5000

Number of meshes/prefabs: 7 prefabs

Rigging: No

UV mapping: Yes

LOD information: Yes, 3 LOD stages

Types of materials and texture maps: PBR stylized materials

This is a free content that you can use in your projects.

Here is the full pack with demo level and full setup.



No AI used

📧 SUPPORT EMAIL: 3dmarkus.art@gmail.com


Includes:

7 unique prefabs

up to 3 LOD stages.

Collisions


Price $0.00

Stylized Rocks and Cliffs Pack by 3DMarkus

2026, February 10 - 12:08
Stylized rocks pack, optimized and ready to use. Includes 28 unique meshes and demo-scene with terrain and grass.

Number of textures: 46 textures

Texture dimensions: 2048-4096

Vertex Count: 100-5000

Number of meshes/prefabs: 28 prefabs

Rigging: No

UV mapping: Yes

LOD information: Yes, 3 LOD stages

Types of materials and texture maps: PBR stylized materials

No AI used

📧 SUPPORT EMAIL: 3dmarkus.art@gmail.com

📄 Documentation


Includes:


Demo scene with terrain and grass. 

Presets for materials: clean rock surface and with top grass layer. 

28 unique prefabs 

11 texture set (BC, Normal, RMA)

up to 3 LOD stages.

Collisions




Price $19.99

FCS29: Japanese Anime Voices by VoiceRec

2026, February 10 - 12:07
"Japanese Anime Voices" series are high-quality generic voice materials created by Japanese voice actors in the image of game characters.

Audio file types: wav

Sample rate: 44100 Hz

Bit depth: 16 bit

Loopable: No

Additional: mono

The 29th of the female voice series!

Japanese Anime Voices: Female Character Series Vol.29 is collection of 126 high quality recording voices.

The voice samples pack is perfect for Japanese RPG/ACT/ADV/STG game and so on.

Such as a battle, talk, greetings, emotion collecting.

・126 voices, wav files at 44,100 Hz, 16 Bit, Mono.

・These voices were recorded in a studio using professional voice actors and high quality microphones.


The full voice list HERE.


The audio preview HERE.


※The character image is not bundled with a product.


Price $29.99

FCS28: Japanese Anime Voices by VoiceRec

2026, February 10 - 12:06
"Japanese Anime Voices" series are high-quality generic voice materials created by Japanese voice actors in the image of game characters.

Audio file types: wav

Sample rate: 44100 Hz

Bit depth: 16 bit

Loopable: No

Additional: mono

The 28th of the female voice series!

Japanese Anime Voices: Female Character Series Vol.28 is collection of 126 high quality recording voices.

The voice samples pack is perfect for Japanese RPG/ACT/ADV/STG game and so on.

Such as a battle, talk, greetings, emotion collecting.

・126 voices, wav files at 44,100 Hz, 16 Bit, Mono.

・These voices were recorded in a studio using professional voice actors and high quality microphones.


The full voice list HERE.


The audio preview HERE.


※The character image is not bundled with a product.


Price $29.99

Stylized Smash Hit FX — Comic-Style Hit Effects Pack by Shirokage Asset Works

2026, February 10 - 11:15
High-impact, comic-style 2D hit effects with 3 intensity levels (Weak/Mid/Strong). Compatible with Built-in and URP (HDR/LDR). Perfect for adding punchy feedback to your combat!
  • Unity Version: Recommended 2022.3 LTS or later.
  • Render Pipeline: Supports Built-in and Universal Render Pipeline (2D Renderer).
  • Color Mode: Standard (LDR) and HDR supported.
  • System: Uses Unity’s built-in Particle System.
  • Customization: Scaling is supported via the top-level parent Transform (Scaling Mode: Hierarchy).

Note for URP Users:

  • Please ensure the 2D Renderer is configured.
  • To achieve the intended glow in HDR presets, enable HDR on your Camera and active a Global Volume with a Bloom override.
  • This package does not include Renderer2D assets or project-wide URP settings to avoid overwriting your current configuration.

Elevate your game's combat feedback with punchy, comic-style visual effects!

Stylized Smash Hit FX is a collection of high-quality 2D hit effects designed to add powerful impact to your strikes, blows, and projectiles. With three clearly defined intensity levels, you can easily differentiate the weight of every attack in your game.

Key Features:

  • 3 Intensity Levels: Includes "Weak," "Medium," and "Strong" presets to match your gameplay mechanics.
  • High Visibility: Designed with strong contrast and brightness to ensure effects stand out against any background.
  • Fully Customizable: Easily adjust colors, scale, and speed via the Inspector to fit your project's unique style.
  • Lightweight & Optimized: Built using the standard Particle System, making it ideal for both PC and mobile projects.

What’s Included:

  • hit_weak: Perfect for rapid strikes or light attacks.
  • hit_mid: Balanced visuals for standard combat.
  • hit_strong: Massive impact for finishing moves or heavy hits.
  • Variants for Built-in, URP LDR, and URP HDR are ready to use.

Whether it’s a critical hit or a simple jab, these effects will make every collision feel satisfying. Best when paired with camera shake and hit-stop!


Price $6.99

Crystal Snow 2D: Sparkling Snowflake System by Shirokage Asset Works

2026, February 10 - 11:13
High-quality 2D snowflake system with parallax depth, wind physics, and customizable sparkle effects. Includes ready-to-use presets and multiple crystal variations.

Specifications:

  • Unity Version: 2022.3 LTS or higher recommended.
  • Render Pipelines: Supports Built-in and 2D URP (Manual shader adjustment required for URP).

Package Content:

  • Scripts: Highly optimized C# spawner scripts (Namespace organized).
  • Prefabs: 3 pre-configured snow presets and sparkle effects.
  • Sprites: Multiple high-quality snowflake variations.
  • Documentation: Comprehensive PDF manual with setup guides.
  • Demo: 1 sample scene showing full setup and parallax background.

Support:For questions or inquiries, please contact: shirokageassetworks26[at]gmail.com

Crystal Snow 2D: Sparkling Snowflake System is a professional sprite-based effect designed to bring deep, immersive snowy atmospheres to your 2D games.

Using a sophisticated dual-layer spawner system, it creates natural parallax depth by independently controlling foreground and background snow. The built-in Sparkle Effect visually replicates the shimmering light reflecting off ice crystals, adding a magical touch to your scenes.

Key Features:

  • Dual-Layer Parallax: Independent control for Foreground and Background snow.
  • Dynamic Sparkle Effect: Customizable timing and colors for shimmering snow.
  • Wind & Motion Physics: Advanced spawn logic adjusts positions based on wind intensity, combined with organic horizontal sway.
  • Weight-Based Spawning: Easily set the appearance probability for different snowflake designs.
  • 3 Ready-to-Use Presets: Default, Calm, and Dramatic settings included for instant setup.
  • Fully Customizable: Fine-tune scale, fall speed, and rotation to match your game's mood.

Price $6.99

Render Graph Migrator by NullReferenceHero

2026, February 10 - 10:23
Automatically migrate legacy ScriptableRenderPass code to Unity 6 Render Graph API with preview, backup, and rollback support.

Technical details:

  KEY FEATURES:

   Automatic Legacy Code Detection

   Scans project for ScriptableRenderPass implementations

   Detects Execute() methods requiring migration

   Identifies CommandBuffer operations and render targets

   Code Analysis Engine

   Parses C# source files

   Extracts fields, methods, and class structure

   Calculates migration complexity (Simple/Medium/Complex)

   Render Graph Code Generator

   Generates PassData classes automatically

   Creates RecordRenderGraph() implementations

   Converts RTHandle to TextureHandle

   Implements AddRasterRenderPass and AddComputePass patterns

   Supports Blitter API for blit operations

   Migration Dashboard

   Project-wide scanning

   Configurable folder exclusions

   Complexity indicators

   Quick preview and apply buttons

   Migration Wizard

   6-step guided process

   Batch file selection

   Customizable options

   Real-time progress tracking

   Code Preview Window

   Split view (original/generated)

   Diff view with change highlighting

   Syntax-aware display

   Copy and save functionality

   Backup & Rollback System

   Automatic backup creation

   Unique backup IDs

   One-click full rollback

   Backup history tracking

   Validation System

   Generated code validation

   Warning and error reporting

   Migration issue detection

   Export & Reporting

   Detailed migration results

   Per-file status tracking

   Export reports to file

  SUPPORTED PATTERNS:

   CommandBuffer.Blit operations

   RenderTexture and RTHandle usage

   Compute shader dispatches

   DrawRenderer calls

   SetRenderTarget operations

   Custom render targets

  OUTPUT:

   Clean, readable C# code

   Proper using directives

   Unity 6 Render Graph compatible

   Follows URP best practices

Render Graph Migrator is a powerful editor tool that automates the migration of legacy Scriptable Render Passes to Unity 6's new Render Graph API.

  FEATURES:

   Smart Code Analysis

  Automatically detects and analyzes legacy render passes in your project. Identifies Execute() methods, CommandBuffer operations, and render targets that need migration.

   Intelligent Code Generation

  Generates modern Render Graph code including:

   PassData classes for resource management

   RecordRenderGraph() method implementation

   Proper TextureHandle and RTHandle usage

   Blitter API integration for blit operations

   Migration Dashboard

  Central hub for managing migrations with:

   Project scanning with exclusion filters

   Complexity classification (Simple/Medium/Complex)

   One-click preview and apply

   Step-by-Step Wizard

  Guided migration process:

   Select features to migrate

   Configure options (backup, naming, output)

   Preview generated code

   Apply changes with confidence

   Code Preview

  Side-by-side comparison of original and generated code with:

   Split view mode

   Diff view with highlighting

   Copy to clipboard

   Save as new file

   Safe Migration

   Automatic backup before changes

   One-click rollback to restore original files

   Validation of generated code

   Batch Processing

  Migrate multiple render passes at once with detailed progress tracking and results reporting.

  REQUIREMENTS:

   Unity 6 (6000.0) or later

   Universal Render Pipeline (URP)

  PERFECT FOR:

   Upgrading existing URP projects to Unity 6

   Learning Render Graph API patterns

   Teams migrating large codebases


Price $21.99

Quick SFX by Liminal

2026, February 10 - 10:22
Create game-ready sound effects instantly inside the Unity Editor. Quick SFX is a fast, intuitive procedural sound effects generator for UI and gameplay sounds.
  • Unity Version: 2021.3 or newer
  • Tool Type: Editor-only
  • Runtime Code: None
  • Platforms: All platforms supported by the Unity Editor
  • File Output: WAV (Unity-compatible)
  • Dependencies: None

Quick SFX runs entirely inside the Unity Editor and does not add any runtime components or affect game builds. All sounds are generated locally and exported as standard WAV files.

Quick SFX is a lightweight, Editor-only Unity tool that lets you create sound effects using procedural synthesis — directly inside the Unity Editor.

It’s designed for speed, clarity, and iteration. Whether you’re prototyping, polishing UI feedback, or tuning gameplay feel, Quick SFX helps you generate usable sound effects in seconds without leaving Unity or relying on external tools.

The workflow is simple: choose a preset, tweak parameters or randomize variations, preview instantly, and export WAV files ready to use in your project.

Quick SFX focuses on practical sounds developers need most — clicks, confirms, jumps, hits, explosions, pickups, and more — with smart defaults and visual feedback that make sound design approachable even for non-audio designers.

✨ Key Features

  • (Jump, Explosion, Laser, Pickup, Click, Confirm, Error, etc.)Built-in presets for common gameplay and UI sounds
  • Create subtle variations while preserving characterRandomize & Mutate
    Generate completely new sounds
  • Instantly revert to previous resultsUndo / Redo history
    Explore variations safely
  • Visual feedback for sound shape and durationRealtime waveform preview
  • Ideal for tuning UI and gameplay feelTime Scale control
    Shorten or lengthen sounds without changing pitch
  • Optional auto-play on parameter changesFast preview
    Play instantly with a button or Spacebar
  • Export standard Unity-compatible WAV files directly into your projectExport WAV

🎯 Ideal For

  • Indie developers
  • Game jams and rapid prototyping
  • UI and gameplay sound design
  • Developers who want fast, practical sound effects without complex audio tools

Price $14.99

Low Poly Modular Bathroom Pack (550+ Props) by Anastasita3D

2026, February 10 - 10:09
A low-poly modular bathroom kit with individual props. Separate elements for custom layouts, mobile projects, and quick prototyping. Perfect for creating unique bathroom setups.

Additional Features:

  • Average triangle count: 1,200
  • 1 Texture: Compact 512x512 pixels for optimal performance.
  • Rigging: No
  • Game-Engine Ready: All models are optimized for smooth integration and high performance.

This package contains a collection of low-poly modular props for creating bathrooms. The included example scenes demonstrate how the assets can be combined. All props are customizable, easy to rearrange, and suitable for mobile projects, casual games, stylized interiors, and quick prototyping. Clean topology and consistent style make the assets flexible for any bathroom layout.


Price $19.99

2D Pixel Art Planets Pack by Mokawyler

2026, February 10 - 10:06
Pixel Art Planets Pack featuring 50 planets in multiple sizes, space backgrounds, suns, and various celestial elements. Perfect for 2D games, UI, and space-themed projects.
  • Sprite type: 2D Pixel Art
  • Total planets: 50
  • Planet sizes: 64×64, 48×48, 32×32, 16×16 pixels
  • Space backgrounds: 4
  • Suns: 4
  • Celestial elements: 10 (asteroids, meteor, comet, satellite, etc.)
  • File format: PNG
  • Resolution: Pixel-perfect
  • Transparency: Yes
  • Animation: No
  • Render Pipeline: Built-in (URP/HDRP compatible as sprites)
  • Platforms: PC, Mobile, Console
  • Dependencies: None
  • Scripts: None 
  • Shaders: None

This Pixel Art Planets Pack provides a complete collection of high-quality space assets designed for 2D games, mobile projects, UI elements, and space-themed scenes.


The pack includes 50 planets, each available in 4 different sizes (64, 48, 32, 16 pixel ) to easily adapt to various resolutions and gameplay needs.

 In addition, you’ll find space backgrounds, pixel art suns, and a variety of celestial elements such as asteroids, meteors, comets, and satellites.

All assets are created in a clean pixel-perfect style, making them ideal for retro, arcade, or stylized games. The sprites are lightweight, easy to use, and compatible with Unity’s Built-in Render Pipeline without requiring any additional setup.

Included content:

  • 50 pixel art planets (4 sizes each)
  • 4 space backgrounds
  • 4 pixel art suns
  • 10 celestial elements (asteroids, meteor, comet, satellite, and more)

Perfect for:

  • 2D space games
  • Mobile and indie projects
  • UI icons and menus
  • Educational or casual games

Price $12.99

Stylised Sword by Zeatrex

2026, February 10 - 10:03
Stylised Game Ready Optimized Model.

Game Ready Optimized Sword

1219 Tris


Number of textures: 3

Texture dimensions: 2048

Maximum polygon count: 1219

Number of meshes/prefabs: 1

Animation count: 0

UV mapping: Yes

LOD information : Lod not used

Game Ready Stylised Sword Free to use


Price $0.00

Realistic Modern People Pack by Chandan kumar singh

2026, February 10 - 09:53
11 realistic rigged characters, PBR textures (Albedo, AO, Normal). Ready for Unity Humanoid, URP & Built-in. Perfect for PC, VR & sims.

Key Features

  • 11 fully rigged humanoid characters
  • Compatible with Humanoid Animation System
  • Optimized for URP & Built-in Render Pipeline
  • High-quality PBR textures (Albedo, Occlusion, Normal maps)
  • Includes both male and female characters
  • Ideal for crowd scenes, NPCs, simulation, casual mobile/PC games

Technical Specs

  • Format: .fbx + Unity prefab setup
  • Number of Prefabs-11
  • Number of textures-149 PBR
  • Number of Meshes-90
  • Number of Materials-56
  • Animation- 2 Demo Animation
  • Texture Resolution: 2K
  • Rig: Humanoid-compatible, ready for Mixamo or custom animations
  • Unity Version: Tested with Unity 2022.3.62f3
  • LOD- No ( Contact for LOD requirement )

Mesh count

1. Katherine- 18657 tris

2.Serena- 17517 tris

3.Anna-19235 tris

4.Rosita-20241 tris

5.Nina-19400 tris

6.Kevin-18432 tris

7.Bob-14672 tris

8.Chen-18477 tris

9.Smith-16649 tris

10.David-17680 tris

11.Max-16999 tris


Contact info-

cgwings812@gmail.com

chandansingh512@gmail.com

Bring life to your game or simulation with this collection of realistic, fully-rigged human characters!

The Realistic Modern People Pack includes 11 diverse male and female characters in modern, casual clothing — ideal for populating city streets, training simulations, VR/AR experiences, supermarket or shop-based games, and urban environments.

Each character is optimized for real-time use and suitable for PC, console, mobile, and VR projects, making the pack a versatile choice for performance-focused games and simulations.


Price $29.99

Rat 1 Monster by Soba4ka

2026, February 10 - 09:49
Animated low poly 3D model for games

Number of textures 71

Texture dimensions 4096

Maximum polygon count 23 953

Number of meshes/prefabs 3

Rigging: Yes

Animation count 17

Animation type list

UV mapping: Yes

LOD information No

Types of materials and texture maps PBR

Low poly model.

ONLY DEFAULT UNITY SHADER

YES HDRP/URP


Animations:

17 custom:

  • Attack x5
  • Idle x2
  • Dead х2
  • Walking - F, L, R, B
  • Hit x1
  • Jump x1
  • Run x 2

Textures:

4K PBR Textures(tga)

71 textures


Full body:

Verts: 32 277

Faces: 23 953

Tris: 47 156


Additional bones that are added to skeleton:


Tail1, Tail2, Tail3, Tail4, Tail5, Tail6, Tail7, Tail8, Tail9, Tail10

Loincloth, Loincloth1, Loincloth2, Loincloth3

Belt1, Belt2, Belt3, Belt4, Belt5

Jaw1, Jaw2

Tong2, Tong3, Tong4, Tong5

Ears, Ears1, Ears2, Ears3, Ears5, Ears6, Ears7, Ears8


Modularity:

The model is modular, you can remove or add various parts of the character, including to optimize or eliminate the intersection of the body with clothing


Price $70.00

Spanish City Pack by 300Mind

2026, February 10 - 09:44
Stylised Modular Spanish City Environment pack for Unity. Step into the vibrant atmosphere of Spain with this stylised low-poly environment kit designed for Unity.
  • 87+ Modular Prefabs
  • Triplanar Shader (no UV mapping required)
  • Texture Sizes: 256×256 up to 2048×2048
  • Optimised Low-Poly Geometry: Ranges from 50 to 25,000 triangles per mesh - Compatible with Unity 2022.3+
  • Designed for stylised low-poly environments, Unity asset packs, and efficient 3D level design

=== FBX MESH POLY COUNT ===

SM_Arches_Big_02 -> Tris: 212

SM_Balcony_b_2m -> Tris: 876

SM_Balcony_b_4m -> Tris: 1836

SM_CafeGate_Arc -> Tris: 3808

SM_Column_Short -> Tris: 168

SM_Concrete_Piller -> Tris: 116

SM_CornerBar -> Tris: 20

SM_Doorway_a_2m -> Tris: 392

SM_MainGate_Left -> Tris: 936

SM_MainGate_Right -> Tris: 936

SM_Platform_Groundtile -> Tris: 2

SM_Platform_Stairs -> Tris: 188

SM_Platform_Wall_a -> Tris: 62

SM_Platform_Wall_a_corner -> Tris: 60

SM_Prop_Chimney_a -> Tris: 186

SM_Prop_Shade -> Tris: 175

SM_Prop_Window_Med -> Tris: 36

SM_Prop_Window_Short -> Tris: 36

SM_Prop_Window_Tall -> Tris: 36

SM_roof_a_corner -> Tris: 32

SM_roof_a_mid -> Tris: 20

SM_roof_a_mid_1m -> Tris: 20

SM_Roof_Window -> Tris: 238

SM_trim_a_1m -> Tris: 72

SM_trim_a_2m -> Tris: 96

SM_trim_a_corner -> Tris: 120

SM_trim_b_1m -> Tris: 56

SM_trim_b_2m -> Tris: 64

SM_trim_b_corner -> Tris: 80

SM_Wall_Lower_1m -> Tris: 4

SM_Wall_Lower_2m -> Tris: 4

SM_Wall_mid_a_1m -> Tris: 2

SM_Wall_mid_a_2m -> Tris: 2

SM_Wall_mid_b_1m -> Tris: 12

SM_Wall_mid_b_2m -> Tris: 12

SM_Wall_mid_decor_a_1m -> Tris: 46

SM_wall_window_a_2m -> Tris: 144

SM_wall_window_d_2m -> Tris: 152

SM_wall_window_e_2m -> Tris: 174

SM_WaterEntry_A -> Tris: 518

SM_Dustbin -> Tris: 308

SM_Dustbin_Cap -> Tris: 428

SM_Nature_IvyGround -> Tris: 232

SM_Nature_IvySmall -> Tris: 156

SM_Nature_Ivy_Window -> Tris: 1388

SM_Props_Flower -> Tris: 2

SM_Props_FlowerPot -> Tris: 264

SM_Props_FlowerPot2 -> Tris: 104

SM_Props_lanternwall -> Tris: 786

SM_Props_StreetLight -> Tris: 2704

SM_Props_StreetLight_Single -> Tris: 576

SM_Props_WoodPole_WaterDecor -> Tris: 92

SM_Prop_Bottle -> Tris: 200

SM_Prop_BuntingLines -> Tris: 152

SM_Prop_BuntingLines2 -> Tris: 85

SM_Prop_CafeChairs -> Tris: 446

SM_Prop_CafeTable -> Tris: 160

SM_Prop_CafeTable_2 -> Tris: 160

SM_Prop_Crates -> Tris: 444

SM_Prop_Crates2 -> Tris: 812

SM_Prop_Docks -> Tris: 1044

SM_Prop_Fence -> Tris: 192

SM_Prop_PaperScrap -> Tris: 32

SM_Prop_StoneBench -> Tris: 1122

SM_Prop_StoneBench2 -> Tris: 498

SM_Prop_Tent -> Tris: 138

SM_Prop_Vase_A -> Tris: 554

SM_Prop_Vase_B -> Tris: 444

SM_Tree -> Tris: 4518

SM_Tree2 -> Tris: 2958

SM_Tree3 -> Tris: 3158

SM_Water_Fountain -> Tris: 1836

SM_Dustbin -> Tris: 308

SM_Dustbin_Cap -> Tris: 428

SM_Nature_IvyGround -> Tris: 232

SM_Nature_IvySmall -> Tris: 156

SM_Nature_Ivy_Window -> Tris: 1388

SM_Props_Flower -> Tris: 2

SM_Props_FlowerPot -> Tris: 264

SM_Props_FlowerPot2 -> Tris: 104

SM_Props_lanternwall -> Tris: 786

SM_Props_StreetLight -> Tris: 2704

SM_Props_StreetLight_Single -> Tris: 576

SM_Props_WoodPole_WaterDecor -> Tris: 92

SM_Prop_Bottle -> Tris: 200

SM_Prop_BuntingLines -> Tris: 152

SM_Prop_BuntingLines2 -> Tris: 85

SM_Prop_CafeChairs -> Tris: 446

SM_Prop_CafeTable -> Tris: 160

SM_Prop_CafeTable_2 -> Tris: 160

SM_Prop_Crates -> Tris: 444

SM_Prop_Crates2 -> Tris: 812

SM_Prop_Docks -> Tris: 1044

SM_Prop_Fence -> Tris: 192

SM_Prop_PaperScrap -> Tris: 32

SM_Prop_StoneBench -> Tris: 1122

SM_Prop_StoneBench2 -> Tris: 498

SM_Prop_Tent -> Tris: 138

SM_Prop_Vase_A -> Tris: 554

SM_Prop_Vase_B -> Tris: 444

SM_Tree -> Tris: 4518

SM_Tree2 -> Tris: 2958

SM_Tree3 -> Tris: 3158

SM_Water_Fountain -> Tris: 1836



=== TEXTURE INFO ===

Texture_1 -> 1024x1024

Texture_2 -> 1024x1024

T_Concrete_Dark -> 1024x1024

T_Concrete_Light -> 1024x1024

T_Fabric -> 1024x1024

T_Ivy_Flowers -> 256x256

T_Ivy_Leaf -> 256x256

T_Noise -> 2048x2048

T_Noise_Steel -> 1024x1024

T_Roof_Tiles -> 1024x1024

sky_36_2k 1 -> 2048x1024



Support and Feedback

We value your feedback and are here to help!

Reach out to 300 Mind via our contact page or Mail us.

Thank you for choosing Spanish City Pack. We hope this documentation helps you. Happy Gaming!

Created for artists, game developers, and level designers, España delivers 87+ modular prefabs, handcrafted props, preassembled buildings, and flexible shaders so you can quickly build lively Spanish towns, sunlit cafés, charming waterways, and colourful streets.


The pack captures the warmth of Mediterranean architecture, white stucco walls, terracotta pots, wooden windows, flower-filled balconies, and detailed urban elements, all optimised for smooth performance across PC, console, VR games, and mobile low-poly projects.


Key Features

  • 85+ Unique Prefabs: Modular walls, towers, roofs, balconies, arches, gates, and decorative elements.
  • Easy Snap-Fit Modules: Combine modular parts to create buildings and street layouts in seconds.
  • Included Demo Scene: Explore a complete Spanish-themed environment that showcases how the assets can be used.
  • Triplanar Surface Shader: Skip UV mapping and customise materials in seconds with clean, seamless results.
  • Built for Efficiency: Runs smoothly in low-poly stylised environments, making it great for Unity projects and 3D level creation.

Props & Modular Architecture

  • Prebuilt Buildings: 4 ready-to-use Spanish structures with variations.
  • Buildings & Structures: Houses, roofs, platforms, waterways, balconies, arches.
  • Props & Decorations: Window shade, wooden poles, crates, paper, stone benches, lanterns, and bunting lines, Chairs & Tables.
  • Foliage & Nature: Ivy, small plants, and Wall-side greenery, Flowers.

Price $9.99

Cute 2D Assets Bundle by Armazda

2026, February 10 - 09:33
Step into the world of Jillie Billies a Custom hand-drawn package of game-ready assets from UI to tiny, cute characters with animations with optimization in mind.

Files count:

  • Prefabs count = 30
  • Animations count = 68
  • Scenes count = 2
  • Sprites count = 540

[Used source file(s)] sizes: 106 MB

Animated: Yes

Textures dimension:

  • 433 x 384
  • 820 x 732
  • 256 x 256

A geat 2d Bundle recomanded for devs who :


*- want some 2d assets for their fun game

*- want to have a game ready bundle and look no further

*- interseted in carefully optimized assets for a game

*- usefull for any 2d genre that your imagination offers


Since we crafted this asset bundle with a full game in mind you can find all your needs in this package, and with this price point this asset pack is just a steal and doesn't matter what part of it is going to be usefull to you, once you purchase the package you can use many part of it including buttons and ui in multiple games.


Price $15.00

Operation Theatre Room Pack – Modular Interior Pack for Unity by 300Mind

2026, February 10 - 09:10
A semi-realistic low-poly Unity asset pack for creating professional medical and hospital interiors for games, simulations, VR, and architectural visualization projects and interactive experiences.
  • Total Assets: 40 models and prefabs
  • Style: Semi-realistic, low-poly
  • Texture Sizes: 512×512 up to 2048×2048
  • Optimized Low-Poly Geometry: Ranges from 2 to 14,000 triangles per mesh
  • Platform Support: PC, Console, Mobile, VR

TEXTURE INFO

Curtain_Bathroom_BaseColor->2048x2048

Curtain_Bathroom_Emissive->2048x2048

Curtain_Bathroom_MaskMap->1024x1024

Curtain_Bathroom_Normal->1024x1024

Plaster_Ceiling_BaseColor->2048x2048

Plaster_Ceiling_MaskMap->2048x2048

Plaster_Ceiling_Normal->2048x2048

T_D_Anesthesia_Machine->2048x2048

T_D_Anesthesia_Machine_Screen->2048x2048

T_D_Ceiling->2048x2048

T_D_Clinic_Stands->2048x2048

T_D_DoorWindow->2048x2048

T_D_Furniture->2048x2048

T_D_IV_Stand_IV_Stand->2048x2048

T_D_Medicine->1024x1024

T_D_Stretcher->2048x2048

T_D_Surgical_Bed_Surgical_Bed->2048x2048

T_D_Surgical_Instruments->2048x2048

T_D_Surgical_Lights->2048x2048

T_D_Surgical_Lights_Screen->2048x2048

T_E_Ceiling->2048x2048

T_M_Anesthesia_Machine->2048x2048

T_M_Ceiling->2048x2048

T_M_Clinic_Stands->2048x2048

T_M_DoorWindow->2048x2048

T_M_Furniture->2048x2048

T_M_IV_Stand_IV_Stand->2048x2048

T_M_Stretcher->2048x2048

T_M_Surgical_Bed_Surgical_Bed->2048x2048

T_M_Surgical_Instruments->2048x2048

T_M_Surgical_Lights->2048x2048

T_N_Anesthesia_Machine->2048x2048

T_N_Ceiling->2048x2048

T_N_Clinic_Stands->2048x2048

T_N_DoorWindow->2048x2048

T_N_Furniture->2048x2048

T_N_IV_Stand_IV_Stand->2048x2048

T_N_OT_Wall_2->512x512

T_N_Stretcher->2048x2048

T_N_Surgical_Bed_Surgical_Bed->2048x2048

T_N_Surgical_Instruments->2048x2048

T_N_Surgical_Lights->2048x2048

T_D_Cloth->2048x2048

T_M_Cloth->2048x2048
T_N_Cloth->2048x2048



Support and Feedback

We value your feedback and are here to help!

Reach out to 300 Mind via our contact page Or Mail us.


Thank you for choosing this pack. We hope this documentation helps you. Happy Gaming!

Created with performance and flexibility in mind, this pack includes 40 optimized models and prefabs built using a fully modular system. The assets are suitable for PC, console, mobile, and VR platforms, making them ideal for real-time projects across multiple use cases.


Key Features

  • 40 Ready to Use Models & Prefabs
  • Fully Modular System for creating custom room layouts
  • Semi-realistic, low-poly visual style
  • Optimized for real-time performance
  • Plug-and-play Unity prefabs
  • Suitable for multiple platforms and project types

Included Content

  • Operation theatre equipment and furniture
  • Surgical tables, lights, monitors, and medical props
  • Storage cabinets, trolleys, chairs, and stools
  • Modular walls, floors, doors, and partitions
  • Interior props and lighting elements

Target Use

  • Game Development
  • Architectural Visualization
  • VR Experiences
  • Mobile Applications
  • PC & Console Projects

Perfect for creating hospital scenes, medical simulations, training applications, and interactive environments, the Operation Theatre Room Pack offers a fast and efficient solution for developers and designers looking to build detailed medical interiors with ease.


Price $9.99

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