FluffyForest – Stylized Trees & Canopy Pack (URP) by Caliber Creations
Number of Meshes / Models
Core Tree Assets
- 14 trunk meshes
- 7 fluffy canopy meshes
- 12 card-symbol canopy meshes
- 6 impostor quad meshes
Demo / Environment Assets
- Grass
- Flowers
- Ground
- Rocks
- Furniture
- Props
- Arches
- Hedges
Total: 50+ unique mesh assets
Polygon Count (Triangles)
Fluffy Canopies
- Canopy_0_Model – 1,842
- Canopy_1_Model – 2,592
- Canopy_2_Model – 4,218
- Canopy_3_Model – 2,802
- Canopy_4_Model – 2,994
- Canopy_5_Model – 2,874
- Canopy_Alt_Model – 2,400
Club Canopies
- Club_Canopy_0_Model – 5,802
- Club_Canopy_1_Model – 3,894
- Club_Canopy_2_Model – 2,664
Diamond Canopies
- Diamond_Canopy_0_Model – 5,112
- Diamond_Canopy_1_Model – 2,760
- Diamond_Canopy_2_Model – 1,692
Heart Canopies
- Heart_Canopy_0_Model – 5,010
- Heart_Canopy_1_Model – 3,474
- Heart_Canopy_2_Model – 2,142
Spade Canopies
- Spade_Canopy_0_Model – 5,010
- Spade_Canopy_1_Model – 3,474
- Spade_Canopy_2_Model – 2,142
Trunks
- Trunk_1_Model – 1,581
- Trunk_2_Model – 1,020
- Trunk_3_Model – 1,853
- Trunk_4_Model – 1,020
- Trunk_5_Model – 1,020
- Trunk_6_Model – 1,020
- Trunk_7_Model – 1,020
- Trunk_8_Model – 1,581
- Trunk_9_Model – 1,581
- Trunk_10_Model – 1,020
- Trunk_11_Model – 1,853
- Trunk_12_Model – 1,020
- Trunk_13_Model – 1,020
- Trunk_14_Model – 1,020
Impostor Quads
- Imposter2Quad_0_Model – 4
- Imposter2Quad_1_Model – 4
- Imposter2Quad_2_Model – 4
- Imposter2Quad_3_Model – 4
- LOD_Tree_Imposter_Quad_Model – 2
- Quad_Bottom_Piviot – 2
Demo / Environment Assets
- Flower_Clump_Model – 175
- Flower_Head_Model – 8
- Flower_Stem_Model – 10
- Grass_Clump_Model – 1,148
- Ground_0_Model – 8,192
- Heart_Arch_Half_Model – 2,255
- Heart_Arch_Model – 3,456
- HedgeBase_0_Model – 4,590
- HedgeBase_1_Model – 9,684
- HedgeBase_2_Model – 7,434
- HedgeBase_3_Model – 6,680
- Flagstone_0_Model – 2,304
- Rock_0_Model – 750
- Rock_1_Model – 692
- Rock_2_Model – 454
- Rock_3_Model – 76
- Rock_4_Model – 76
- Rock_5_Model – 68
- Rock_6_Model – 128
- Rock_7_Model – 156
- Rock_8_Model – 100
- Rock_9_Model – 120
- Apple_0_Model – 338
- CakeStandPole_0_Model – 60
- Chair_0_Model – 6,440
- Cup_0_Model – 812
- HeartCake_0_Model – 432
- HeartCake_1_Model – 432
- HeartCake_2_Model – 432
- Plate_0_Model – 512
- Sandwich_0_Model – 30
- TableLegs_0_Model – 3,208
- TableTop_0_Model – 1,568
- Teapot_0_Model – 6,238
Polygon Range Summary
- Minimum: 2 triangles (Impostor Quad)
- Maximum: 9,684 triangles (HedgeBase_1_Model)
Number of Prefabs
- 378 Tree Prefabs (138 fluffy + 240 card-symbol)
- 378 Tree Impostor Prefabs
- 10 Standalone Impostor Prefabs (for customization)
- 19 Canopy Prefabs
- 14 Trunk Prefabs
- 64 Demo / Environment Prefabs (rocks, furniture, grass, props, etc.)
Total: 863 Prefabs
Texture Assets
Texture2DArray Assets (Size and Slices)
- Canopy_Card_Imposter_AlbedoArray – 512×512 × 12
- Canopy_Card_Imposter_NormalArray – 512×512 × 12
- Canopy_Imposter_AlbedoArray – 512×512 × 7
- Canopy_Imposter_NormalArray – 512×512 × 7
- LeafAlpha_TextureArray – 1024×1024 × 10
- Tree_Cards_Imposter_AlbedoArray – 512×512 × 240
- Tree_Imposter_AlbedoArray – 512×512 × 138
- Tree_Imposter_NormalArray – 512×512 × 138
- Trunk_Imposter_AlbedoArray – 512×512 × 14
- Trunk_Imposter_NormalArray – 512×512 × 14
Tree Leaf Textures (1024×1024)
- TreeLeaf_01
- TreeLeaf_02
- TreeLeaf_03
- TreeLeaf_04
- TreeLeaf_05
- TreeLeaf_06
- TreeLeaf_07
- TreeLeaf_08
- TreeLeaf_09
- TreeLeaf_10
Trunk Textures (2048×2048)
- TrunkBaseColor
- TrunkNormalMap
- TrunkRoughnessMap
- TrunkAmbientOcclusion
Demo Textures
- Flowers_Aligned – 1024×1024
- Flowers_Final – 2048×2048
- Leaves – 1024×1024
- Path_BaseColor – 2048×2048
- Path_Normal – 2048×2048
- Path_Roughness – 2048×2048
- Rock_1_BaseColor – 1024×1024
- Rock_1_Normal – 1024×1024
- Skybox – 2048×1024
- TeaParty_BaseColor – 2048×2048
- TeaParty_Metallic – 2048×2048
- TeaParty_Normal – 2048×2048
- TeaParty_Roughness – 2048×2048
- TerrainMask – 1024×1024
UV Mapping
Yes
- Trunks
- Canopies
- All demo assets
- Exception: Flagstone rock
Rigging
No
Animation
- Animation Clips: 0
- Animation Type: None
(Vertex-based wind / flutter is shader-driven)
LOD Information
Tree Prefabs:
- LOD0 = Trunk + Canopy
- LOD1 = Impostor
- LOD2 = Cull
- LOD Groups used on all tree prefabs
- Demo assets do not use LODs
Materials & Texture Workflow
- Foliage uses stylized Shader Graph materials
- Alpha-clipped leaf cards
- Not physically-based (non-PBR)
- Impostors include simple normal lighting
Demo assets use:
- Base Color
- Normal
- Roughness
- Metallic
(Still stylized, not strict PBR)
Shader System
- All shaders authored in Shader Graph (URP)
- GPU instancing supported
- Texture Arrays used for variation
- Per-instance color via MaterialPropertyBlocks
FluffyForest – Stylized Trees & Canopy Pack (URP)
Includes 378 stylized tree prefabs featuring fluffy canopies, card-symbol topiary shapes, and 4-way impostor LODs, with a total of 863 prefabs including matching impostors, customizable canopy and trunk variants, and demo environment assets.
Unity Play WebGL Demo -> HERE (ESC key to free mouse for changing scene)
The pack includes:
🌳 138 Fluffy Canopy Tree Prefabs
Built from:
- 14 tree trunk models
- 6 fluffy canopy styles
- 6 color variants per tree
♠️♥️♣️♦️ 240 Card-Symbol Topiary Tree Prefabs
Including Heart, Spade, Club, and Diamond shapes
Built from:
- 3 canopy variants per symbol
- 6 color variants per tree
- 40 unique topiary tree designs
All trees use a custom 4-way impostor LOD setup for efficient distance rendering while maintaining their stylized silhouettes.
Impostors can also be placed independently as background foliage using the included billboard-based impostor shader.
Rendering & Shader Features
- GPU-instanced canopies with per-instance color variation
- Leaf and impostor alpha cards stored in Texture Arrays
- Simple normal lighting on impostors for basic light response
- Uses Unity’s main directional light
- Subtle vertex-based flutter/wind animation
All shaders are built using Shader Graph, making them easy to tweak and customize.
FluffyForest was tested on desktop hardware.
Projects targeting mobile devices may require very low foliage density and aggressive impostor swapping to maintain performance.
Note
All environment assets, shaders, and textures used in the promotional material are included as demo content for scene context and presentation.
You’re free to use these assets in your own projects.
Price $4.99
Fish Alive - Freshwater Set by Denys Almaral
Fish Alive Freshwater Set is a collection of popular, animated aquarium favorites. Designed with well-balanced minimalistic topology, these polyart models are ideal for AR/VR mobile games and high-resolution desktop games.
| DOCUMENTATION | VIDEOS | Fish Alive Marine Set | CONTACT |
Features
✅ Animated Fish = 10
✅ Environments: Home aquarium, river bed (~16 meshes)
✅ Behaviors: Includes easy-to-setup natural swimming logic and demo scenes.
✅ Group Of Fish: Helper class to deal with multiple fish.
✅ 7 Animation States: Static initial pose, Bite, Idle and Swim with turning left/right variants.
✅ Optimized Textures: A single texture palette shared between most models (256x256).
✅ Poly Count: 600 triangles per model on average.
✅ Real Skinned Meshes: 3D fish are skinned meshes with bones.
✅ 7-Bone Rig: Simple yet effective rigging.
✅ Platform ready: Suitable for Mobile, AR/VR, WebGL and Desktop
✅ Soft object avoidance: Fuid steering system to avoid obstacles.
✅ Free Samples: Guppy + Clownfish + scripts
❌ No strict hard collisions.
❌ No Vertex Shader Animation on Fish.
❌ No strict hard collisions.
❌ No LODs
Performance:
60 FPS. Fish count 1700 - Desktop - Specs: i7-4790k RTX-3060 (See more benchmarks)
Related Free Tool: For even more deep customization, moodifying the colors quickly, painting directly onto the 3D model, see : DA Poly Paint - Low Poly Customizer
Note: Some tutorial videos feature fish from our other Fish Alive packs.
Your Feedback is Important!
Any comments or reviews will be considered carefully, and any issues will be fixed ASAP.
| DOCUMENTATION | VIDEOS | Fish Alive Marine Set | CONTACT |
Price $29.00
Fish Alive - FREE Samples by Denys Almaral
Fish Alive Free Samples allows you to start playing right now with 2 of the fish 3D characters from the Marine Set and Freshwater Set packages. Includes all animations and most of the escential scripts.
| DOCUMENTATION | VIDEOS | CONTACT |
Features
✅ Animated Fish = 2 (An unlikely duo: Guppy, Clownfish)
✅ Behaviors: Includes easy-to-setup natural swimming logic and demo scene.
✅ 7 Animation States: Static initial pose, Bite, Idle and Swim with turning left/right variants.
✅ Optimized Texture: A single texture palette shared between models (256x256).
✅ Poly Count: ~600 triangles per model on average.
✅ Real Skinned Meshes: 3D fish are skinned meshes with bones.
✅ 7-Bone Rig: Simple yet effective rigging.
✅ Platform ready: Suitable for Mobile, AR/VR, WebGL and Desktop
✅ Soft object avoidance: Fuid steering system to avoid obstacles.
❌ Not included: Group Of Fish (Helper component to deal with multiple fish)
❌ No strict hard collisions.
❌ No Vertex Shader Animation on Fish.
❌ No strict hard collisions.
❌ No LODs
Performance:
60 FPS. Fish count 1700 - Desktop - Specs: i7-4790k RTX-3060 (See more benchmarks)
Note: Some tutorial videos feature fish from our other Fish Alive packs.
Your Feedback is Important!
Any comments or reviews will be considered carefully, and any issues will be fixed ASAP.
| DOCUMENTATION | VIDEOS | CONTACT | Marine Set | Freshwater Set |
Price $0.00
16-Bit Adventure RPG Islands and Sea Music by François Gérin-Lajoie
12 tracks in .wav format
Tracks are meant to be looped. Each plays through once. See "Loop Instructions" document for more details.
No AI was used in creating this package. All music included was composed by a sentient human.
Consider this 16-bit fantasy music asset pack for your next project!
This asset pack includes twelve loop-ready music tracks, in .WAV format, that are well-suited for sea-themed fantasy video games that may want a retro-vibe and/or use pixel art. They were inspired by the music of JRPGs and adventure video games from the 1990s on the SNES. There’s over 17 minutes of music in the pack, including exploration music, town music, battle music and even pirate music. Two of the tracks are bonus tracks that serve as alternate versions of other tracks. I included a .pdf document with instructions for how to loop the tracks. Watch the Walkthrough Video for content description and loop instructions: https://youtu.be/5SYw2sAfKaI
Track List:
01 - Archipelago Overworld
02 - Seaside Exploration
03 - Seaside Village #1
04 - Seaside Village #2
05 - Battle Track #1
06 - Battle Track #2
07 - Sailing with Pirates
08 - Travelling by Submarine
09 - Dungeon Exploration #1
10 - Dungeon Exploration #2
BONUS - Archipelago Overworld (Extended)
BONUS - Travelling by Submarine (Alt Version)
How to Use the Tracks:
These are my original compositions. You are welcomed to use these tracks in any desired way in your video games, without cost or permission. The only thing that I would ask of you is to give credit where it is due by mentioning by name, François Gérin-Lajoie. Thank you! And if you want to promote your game, you’re welcome to mention it in the comments below.
Let's Help Each Other Out! If you enjoy this asset pack, would you be so kind as to rate it please? It will give it more visibility. Thank you!
If you enjoy my music, be sure to visit my YouTube channel and subscribe: https://www.youtube.com/@Francois_Gerin-Lajoie
If you would like to commission me to write custom music for your game, contact me and I would be more than happy to do so: oragus2@yahoo.com
Price $9.99
Magic Hat Effect by sunzzs
- easy to use;
- Compatible with ALL Unity rendering pipelines;
- Includes an overview scene;
- One Shader for all particles;
- Consistent stylized art direction;
- 4 high-quality magic hat effects for RPG game projects.
- Supports Unity 2021.3.0 and above versions.
- You can easily achieve more special effects by using the shaders in the resource package.
- Simply drag the resource package into the scene and it can be used easily.
Price $15.00
Character Trail Effect_ by sunzzs
- easy to use;
- Compatible with ALL Unity rendering pipelines;
- Includes an overview scene;
- One Shader for all particles;
- Consistent stylized art direction;
- 12 Character Trail Effects for RPG Projects.
- Supports Unity 2021.3.0 and above versions.
- All the effects are achieved through a single shader. You can use this shader to implement the majority of special effects.
- Compatible with ALL Unity rendering pipelines
Price $24.00
Random Event Effect_v2 by sunzzs
-Contains 10 effects, applicable to random events triggered in the rpg game.
-Supports Unity 2021.3.0 and above versions.
Key Features:
- easy to use;
- Compatible with ALL Unity rendering pipelines;
- Includes an overview scene;
- One Shader for all particles;
- Consistent stylized art direction;
Price $20.00
Character Orbiting Effect by sunzzs
- 10 high-quality character status effects,Can be applied to various states of RPG game characters
- One shader for all effect
- Supports Unity 2021.3.0 and above versions.
Key Features:
- easy to use;
- Compatible with ALL Unity rendering pipelines;
- Includes an overview scene;
- One Shader for all particles;
- Consistent stylized art direction;
Price $26.00
Collectible Coin Pack by Hades34600
Number of textures: 108 (36 textures for numbered coins and 72 textures for non-numbered coins)
Texture dimensions: 1024 X 1024
Polygon count: 140 polygons
Number of meshes/prefabs:
1 Mesh
9 Prefabs for the coins with numbers
18 Prefabs for the coins without numbers
Particles: 3 variations of a simple sparkle particle effect
Types of materials: HDPR PBR
- Base colour
- Mask (Metallic, roughness, AO)
- Normal
- Emissive
UV mapping: Yes
This package is ideal for developers of 3D platformers or fantasy themed 3D games. This pack includes different versions of bronze, silver and gold coins as well as a spinning animation and particle effects that demonstrate the value of the coins. The various elements of the coins, such as the animations and the particles, can be turned off to best suit the projects they are used in.
Price $4.99
Industrial Metal Pipe Pack by M.SKILL Studio
- Unity version: Unity 6.0 (6000.0.59f2)
- Render pipeline: Built-in Render Pipeline, Universal Render Pipeline (URP)
- Model format: FBX
- Number of models: 46
- Prefab variants: SGP (carbon steel) / SUS (stainless steel)
- Polygon count: Up to approximately 1,000 polygons per model
- Textures: None (material-based)
- Materials: Standard Unity materials
- Colliders: None
- Animations: None
- Scripts: None
- Pipe ends include small conical mesh markers for stable vertex snapping (V key)
- Designed for accurate layout and real-time use in industrial and VR/AR scenes
Industrial Metal Pipe Pack is a collection of lightweight industrial pipe models designed for accurate layout and real-time use in Unity.
All models are based on JIS standards and commonly used nominal pipe sizes, making this pack suitable for industrial visualization, factory layouts, VR/AR applications, and engineering-related scenes.
Each pipe end includes a small conical snap marker mesh, allowing stable and precise vertex snapping (V key) in the Unity Editor.
This enables fast and reliable pipe alignment without scripts or custom tools.
The pack includes both SGP (carbon steel pipe) and SUS (stainless steel pipe) variants.
Separate prefabs are provided with materials already assigned, so users can place pipes directly without additional setup.
All models are optimized for performance, with low polygon counts and minimal file sizes, making them ideal for large-scale layouts and real-time rendering.
Key features
- JIS-based dimensions
- Lightweight, low-poly meshes
- Vertex snap support using mesh-based snap points
- Separate prefabs for SGP and SUS materials
- No scripts, no external dependencies
- Suitable for VR, AR, and industrial visualization
Price $9.99
Aliens pack - Grey Alien and Alien realistic 2 by Rob Myers
Texture dimensions: Texture pack resolution: 1024x1024.
Polygon count: Polygons 23336, verts 11674, tris 23336
Rigging: Model is rigged (Humanoid), but do not include animations.
UV mapping: Yes
Low-poly models of character Alien 1 (Grey - classic alien (Rosweell)) and Alien realistic 2 (Varginha's case). These models can be used in any survival horror or sci-fi game.
There is an emission map if you want to make the alien have glowing eyes.
Texture pack resolution: 1024x1024.
In the Unity archives, the materials are configured for URP, but they can be easily adapted to another render pipeline.
Models are rigged (Humanoid), but do not include animations.
Faces 23336, verts 11674, tris 23336
There is an emission map for glowing eyes.
* This is a cheap, affordable and functional models. Customization or repainting may require UV or face adjustments. All videos and images show the model as it is—buy it if you like what you see.
Price $15.99
ChronoSave by ZeroGravity Devs
- Object-based save system (no key-value hacks)
- Multiple save slots with metadata
- Scene-aware save & deferred restore
- Runtime-spawned prefab support
- Stable SaveIdentity system
- Save Groups for selective save/load
- Global (cross-scene) data support
- Encrypted save payloads
- Hash-based tamper & corruption detection
- Automatic backup and recovery
- Save versioning with migration pipeline
- Autosave support (focus loss / quit)
- Assembly-based plugin (Runtime & Editor separation)
- Developer editor tools:
Save Data Viewer (read-only)
Prefab Registry
Save Summary
Setup Validation
Open Save Folder
Clear All Save Data - Platform-agnostic (PC, Mobile, console-friendly via custom providers)
ChronoSave is a professional, production-ready save system for Unity that provides secure, scene-aware game saving with support for runtime-spawned objects, multiple save slots, and long-term project compatibility.
Unlike basic save solutions or PlayerPrefs-based systems, ChronoSave uses an object-based architecture with stable identities, ensuring reliable save and load behavior across scenes and sessions. It supports dynamic runtime prefabs such as enemies, pickups, and world objects, restoring them safely in the correct scene.
ChronoSave includes encrypted save payloads, hash-based tamper detection, automatic backup recovery, and a versioned save migration pipeline making it suitable for real-world games that need secure and future-proof data persistence.
A full set of editor tools is included under a dedicated Zerogravity menu, allowing developers to inspect save data, manage runtime prefabs, validate setups, and manage save files without manual file handling.
ChronoSave is ideal for RPGs, action games, simulators, survival games, and any Unity project that requires reliable, scalable, and secure save management.
Price $24.99
Virtual Classic Theater Stage 3D Model by Calcatz
To use this asset in HDRP, import the additional .unitypackage file included in the package.
This is a stage design created based on the outlander stage design. It's a stage for theatrical purposes and it has a classic feel. The package contains the main stage, chair, and side view of the stage in URP and HDRP.
Assets in this package include:
- FBX Models
- 24 2D Textures (1K Resolution)
- 21 Materials
- 1 Demo Scene (each for URP and HDRP)
- 1 Volume Profile (each for URP and HDRP)
- 1 Stage Prefab
- 9 Object Prefabs including:
- Main Stage
- Long Wooden Chair
- Normal Wooden Chair
- Chandelier
- Small Chandelier
- Pillar
- Plant Ornament
- VIP Area Table
- Hall Room
Copyright Notice
One or more textures bundled with this project have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information.
Price $35.00
Critical Indigator FX by Critical VFX
List of VFXs included
Prefab 129
- Box-type indicators: 36
- Circle-type indicators: 80
- Sample indicators: 13
Total mesh assets: 81
7 textures at 1024x1024 resolution
Splash shader built with Shader Graph
[Critical Indicator FX]
: Comprehensive Visual Feedback
Elevate your game's combat experience with Critical Indicator FX. This package provides a massive collection of high-quality, modular visual indicators designed to give players clear and satisfying feedback for critical hits, area-of-effect (AoE) skills, and tactical positioning.
Whether you're building an Action RPG, MOBA, or Top-down Shooter, these indicators are optimized for performance and styled to fit a wide range of game aesthetics.
[Key Features]
- Massive Variety: With 129 unique prefabs, you’ll find the perfect match for every skill and attack type.
Price $10.00
Lockpicking Minigame System by CatBorg Studio
Behold! CatBorg Studio™ Presents -🔐 Lockpicking Minigame System
A ready-to-use lockpicking minigame system for Unity, built to be easy to start, simple to integrate, and fully extendable.
Includes 12 lock types and 4 lockpicking tools (bobby pins) with different quality levels (rusty, normal, premium, gold). Additional tools and locks can easily be added by users.
The system is canvas-based and sprite-driven, with 2048×2048 source sprites and 40 included sound effects (pin movement, resistance, lock turning, and opening sounds).
All gameplay values are controlled via ScriptableObjects, allowing quick tuning of difficulty, lock behavior, and tool properties directly in the Inspector.
◼ Demo Scenes ◼
A fully playable demo scene is included. Also you can check it out on itch.io HERE.
The demo uses a Third Person Controller asset (required only for the demo). The core system itself has no controller dependency.
Bonus example scripts are included to demonstrate interaction, UI, and callbacks. These are optional, safe to remove, and intended for learning purposes only.
◼ Support & Updates ◼
- Help Desk (Discord)
Price $15.00
CoreOnDevice LLM: Native Foundation Model For C# (Free Edition) by AI-Dev Partner Technologies Ltd.
Key Features:
- On-device execution on iPhone, iPad, Mac: Low-latency, user privacy, no AI fees
- Optimized for low memory, compute, and battery usage: Ideal for mobile apps.
- C# Wrapper: You write only C# code. We take care of the rest.
- Programmer Friendly: Uses async / await to handle asynchronous AI calls
- Pre-warm with prompt prefix: Shorten time to response
- Streaming Response: Reduce perceived latency for lengthy answers
- Guided generation: Directly outputs native C# data types and user-defined structs. Perfect for connecting LLM outputs to game, app, and editor script logic.
- Save/load context transcript: Resurrect LLM session with previous conversation history
- ChatBotTester Editor Tool: Test your instructions and prompts on silicon native LLM without writing a single line of code
- Usage Guide: Code examples explaining how to use API
Supported OS:
- Target OS: iOS 26.2, iPadOS 26.2, macOS Tahoe (version 26.2) and later
- Editor OS: macOS Tahoe (version 26.2) and later
- *Windows Editor cross-compile to iOS, macOS work but not fully tested
Limitations:
- Only on Apple Intelligence-capable iOS, macOS devices
- Text only. Audio input / output are not supported
- Only English is supported
- Dynamic (Run-time defined) schema not supported
- Foundation Model Tool-Calling not supported
- Intel-based Macs not supported
Dependencies:
- Requires com.unity.nuget.newtonsoft-json UPM package
Third-Party Notices:
- Uses Google.Protobuf under Google License
- Uses System.Threading.Tasks.Dataflow under MIT License
- See THIRD-PARTY-NOTICES.TXT for details
CoreOnDevice Native LLM is a lightweight C# wrapper integrating optimized low-power on-device foundation models on iOS 26+, iPadOS 26+, and MacOS Tahoe+. No network connections or subscriptions to cloud AI services are needed. Empower your Unity app users and Unity developers with low-latency, private, and state-of-the-art AI.
Price $0.00
Yamnet (OnnxRuntime/DirectML) for Unity by They Love Games
Summary
- Single native DLL with YAMNet on ONNX Runtime + DirectML (offline, Windows x64).
- Audio event classification over 521 classes; returns top-K labels and scores.
- Works with audio clips (StreamingAssets) and live microphone input.
- 16 kHz mono PCM pipeline with lightweight C# wrappers for inference.
- Example scenes for clip-based and live/continuous classification.
User scenarios
- Add contextual sound awareness to gameplay (react to music, alerts, footsteps, animal sounds).
- Build accessibility and safety features that respond to ambient cues without cloud latency.
- Batch-score audio archives locally to tag or filter content on air-gapped machines.
Yamnet (OnnxRuntime/DirectML) is a turnkey Windows x64 Unity package that ships a single native DLL containing Google’s YAMNet audio event classifier accelerated by ONNX Runtime + DirectML. It works offline in the Editor and Windows Standalone builds, enabling fast, local audio-scene understanding from clips or microphone input. Drop it into your project to detect more than 500 everyday sound classes (speech, music, sirens, footsteps, barks, ambience, and more) with minimal setup, plus ready-made example scenes and UI.
Price $60.00
GUI Pro - Minimal Game Blue by LAYERLAB
----------------------------------------------------------
Join in to our LAYERLAB Discord Community!
----------------------------------------------------------
📣 NOTICES
Check out our other color themes! (sold separately)
→ [Blue] GUI Pro - Minimal Game Blue - This Asset
→ [Light] GUI Pro - Minimal Game Light - Available Now
→ [Dark] GUI Pro - Minimal Game Dark - Available Now
◼ Key Features
✦ Optimized for 1080x1920 resolution
✦ Minimal, clean design aesthetic
✦ 65 pre-made demo scenes for reference
✦ 636 high-quality icons included
✦ Shared white sprites customizable (size & color)
✦ Sliced sprites for flexible layouts
✦ 300+ ready-to-use prefabs for quick integration
⚠️ Note: Code and animations not included
___________________
📊 TOTAL ASSETS
✦ 636 Icons
✦ 368+ Prefabs (68 base + 300+ themed)
✦ 288+ Sprites (188 common + 100+ themed)
✦ 65 Demo Scenes
_________________________
◼ PACKAGE CONTENTS
--------------------------
📁 SHARED RESOURCES
--------------------------
Icons (658 Total)
• 300 Pictogram Icons (64x64, 128x128, 256x256, 512x512)
• 314 Unique Icons (128x128, 256x256, 512x512)
• 9 Shop Items (1x, 2x)
• 7 League Icons (128x128, 256x256, 512x512)
• 6 Chest : closed and open states (one size)
• CharacterParts (Small, Medium, Large)
: 6 characters with separated Body, Head, Weapon parts.
Base Prefabs (68 Total)
- Buttons, Flags, Frames, Labels, Popups, Sliders
: Foundation structures for all themes
Common Sprites (188 PNG Files)
- Buttons, Flags, Frames, Labels, Popups, Sliders
: White sprites shared across all themes in Minimal Game
- Demo Resources
: Sample resources shared across all themes in Minimal Game
------------------
📁 BLUE THEME
------------------
Prefabs (298+ Total)
- Buttons, Control, Flags, Frames, HUD
- Labels, Popups, Sliders, Title
- Demo Layout, Demo Scenes
Sprites (110+ PNG Files)
- Controls, HUD, Popups, Slider Icons, Titles
- Demo Resource (Exported at display size - upscaling will reduce quality)
Scenes (65 Total)
- Pre-made layouts for reference
- Shows UI resource applications
- ⚠️ Layout reference only (no code or animations)
Preview
- PNG previews of all demo scenes
Read-Only PSD
- Non-editable PSD files for reference
- ⛔ Important : Not included - editable files. (PSD, etc)
____________________
📦 RELATED PACKS
Prefer a 'Minimal Game' pack with included PSD files?
→ GUI Pro - Minimal Game Blue (+PSD) - Coming Soon
→ GUI Pro - Minimal Game Light(+PSD)
→ GUI Pro - Minimal Game Dark(+PSD)
----------------------------------------------------------
If there any suggest or idea for improvement feel free to contact me, if it
possible I will add your request in further updates.
📰 Follow us for updates and news!
Discord | Youtube | Facebook | Support mail
LAYERLAB
Price $39.99
Ultimate Elemental Magic VFX Pack by IndieImpulse
Ultimate Elemental Magic VFX Pack includes 50 elemental spell effects across four categories: Fire, Ice, Lightning, and Arcane.
The package contains projectile spells, beams, explosions, impact effects, area-of-effect skills, aura-type effects, storms, waves, and environmental magic variations.
✅ Key Features:
- Supports Built-in, URP, and HDRP
- All prefabs are drag-and-drop ready
- Designed for seamless scaling — simply adjust the root scale and the entire effect resizes correctly, with no offset shifts or element distortion.
Unity version - 2022 or higher
'Shadergraph' is required for the package to work
You need to download Shader Graph separately if you're using Built-in
If you need customization for your project or encounter any issues, feel free to reach out.
I’m happy to assist.
> > > Contact Me < < <
🔥 Fire Effects
- Fire Ball
- Burning Loop
- Flame Burst (Mid)
- Flame Burst (Large)
- Flame Explosion
- Fire Pillar
- Fire Wall
- Flame Ground Impact
- Fire Circle
- Fire Stream
- Fire Beam
- Inferno Ring
- Meteor Rain
❄ Ice Effects
- Ice Shard
- Frost Explosion
- Blizzard Storm
- Glacial Wave
- Ice Spike Impact
- Winter Storm
- Ice Spike Wave
- Snowflake Burst
- Snowflake Explosion
- Frost Sigil
- Ice Beam
- Ice Shard Rain
⚡ Lightning Effects
- Lightning Ball
- Lightning Impact
- Shock Field
- Lightning Bolt
- Lightning Beam
- Lightning Tornado
- Lightning Explosion
- Lightning Orb
- Thunderstorm
- Stormstrike
- Thunderbolt Wave
- Lightning Shockwave
✨ Arcane Effects
- Arcane Ball
- Arcane Beam
- Magic Blast
- Arcane Explosion
- Magic Impact
- Arcane Laser
- Magic Slash
- Arcane Aura
- Black Hole
- Void Beam
- Magic Explosion
- Portal
- Magic Beam
Price $39.99
Vox Hominis | Human Effort Voices by SoundBits | Sound Effects
Number of Audio Wavs: 1.625
Number of Audio Cues: 1.625
Sample Rate / Bit Rate: 44,100 Hz
Does Audio Loop: No
Minutes of Audio Provided: 44 Minutes
Supported Development Platforms: all
- Windows: Yes
- Mac: Yes
Documentation Link: METADATA PDF
Human stories are driven by breath, strain, tension and grit.
Vox Hominis delivers a massive collection of 1,625 high-quality effort sounds performed by both female and male voice actors.
Every inhale, exhale, grunt, shout, strain and stumble has been recorded with top-tier gear, meticulously cleaned and ready for immediate use.
Whether you’re building combat scenes, physical performances, injuries or intense movement, this library offers the expressive human texture that makes sound design feel alive and grounded.
Please check the SOUNDCLOUD PREVIEW and the METADATA PDF to hear and see what‘s inside.
Price $40.00
