DungeonForge: Procedural Dungeon & Maze Generator with NavMesh & Player Spawning by Polymorphix
Dungeon Generator for Unity lets you design procedural or drawn dungeons. With customizable room sizes, lighting, game element placement, and NavMesh support, it generates unique dungeon layouts. Whether using pre-drawn shapes or procedural generation, the tool simplifies dungeon creation with powerful features like random prefab spawning and dynamic wall/floor generation.
🔥 If you're building a game that needs procedural level generation, DungeonForge gives you a ready-to-use, highly versatile tool with no extra add-ons required.
DungeonForge:
- ✅ Unleash Your Creativity: Don't be confined to grids! Draw your levels exactly as you imagine them.
- ✅ Endless Replayability: Every level can have a unique style and feel.
- ✅ Instantly Create Atmosphere: The built-in light placement system brings your dark corridors to life in seconds.
- ✅ Save Hours of Level Design: One click is all it takes to get a playable, AI-navigable, and populated level.
List Of Features:
Generation Mode:
- 🧩 Generation Type: Choose between procedural generation and drawn dungeon layout.
- 🖼️ Dungeon Drawer: Custom drawing tool for creating your dungeon layout in the scene view.
Dungeon Settings:
- 🏰 Number of Rooms: Set how many rooms will be generated in the dungeon.
- 📏 Room Size (Min/Max): Adjust the range of room sizes, with separate width and height settings.
Dungeon Dimensions:
- 📐 Width: Set the width of the dungeon grid.
- 📏 Height: Set the height of the dungeon grid.
Dungeon Visuals:
- 🧱 Cell Size: Controls the size of each grid cell.
- 🏢 Wall Height: The height of walls in the dungeon.
- 🏰 Wall Prefab: Custom model for the walls.
- 🌍 Floor Prefab: Custom model for the dungeon floor.
- 🏠 Roof Prefab: Optionally add roofs to rooms.
- 💡 Lighting: Configure light prefab, spawn density, and offsets for realistic lighting in the dungeon.
Game Elements:
- 🚪 Start/End Prefabs: Place start and end points for players.
- 👾 Player Prefab: Set the player’s spawn point.
- 🎮 Random Object Prefabs: Add randomly spawned objects like traps or items.
- 🔄 Object Spawn Density: Control how often random objects spawn.
Generation Settings:
- ⚡ Generate on Start: Automatically generate the dungeon when the scene starts.
- 🎲 Random Seed: Enable random seed generation or specify a custom seed.
- 🧬 Use Random Seed: Toggle random or fixed seed for generation.
Additional Features:
- 🗺️ NavMesh Baking: Automatically generates a NavMesh for pathfinding.
- 📊 Clear Dungeon: Easily clear the generated dungeon with a single click.
- ⚙️ Grid Visualization: Optional grid visualization for easy editing in the scene.
Price $18.00
Level Design Helper Pro by COSMIC GAMES
Features
- Object Painter Tool – Brush-based prefab placement with rotation & scale randomization.
- Prefab Scatter Tool – Quick random scattering with density control.
- Selection Tools – Filter by type, layer, tag, or prefab.
- Grid Snap Tool – Customizable grid size & orientation for perfect alignment.
- Modular Builder Tool – Snap modular pieces like walls, floors, and ceilings.
- Object Replacer Tool – Swap prefabs in-place or via brush stroke.
- Path Tool – Place objects along customizable splines.
- Heatmap Overlay – Visualize object density for optimization.
- Debug Tools – Detect overlaps, missing references, NavMesh issues.
- Circle Select Tool – Area-based selection with filters.
- Tiling Tool – Create perfect floor patterns on a grid.
- Floor Tool – Precision floor placement with grid snapping.
- Eraser Tool – Brush-based object removal.
- Material Swapper Brush – Apply materials directly in the scene.
- Align & Distribute Tool – Arrange objects evenly in any axis.
- Path Fence / Wall Tool – Build fences & walls along splines.
- Cluster Generator – Spawn natural-looking clusters with density falloff.
- Prefab Favorites Bar – Quick-access prefab toolbar with hotkeys.
Supported OS
- Windows
- macOS
- Linux (Editor support)
📄 Documentation
📘 Level Design Helper Pro Documentation
Level Design Helper Pro is an all-in-one Unity Editor toolkit for rapid, precise, and creative environment building. From brush-based prefab painting to spline-driven fence placement, modular snapping, material swapping, cluster generation, advanced selection, grid snapping, and performance heatmaps — this package packs everything you need to design professional-quality levels faster and smarter. Perfect for indie developers, studios, and level artists looking to cut down on tedious placement work and focus on creativity.
Price $50.00
Kids Bed Room Lowpoly by Natural creative
Number of textures: 44
Texture dimensions:512x512, 1024x1024, 2048x2048
Polygon count of:91167 [Kids Bed Room]
Minimum polygon count: 91167
Maximum polygon count: 92000
Number of meshes: 68
Number of prefabs: 68
Rigging: No
UV mapping: Yes
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
Kids Bed Room :
A low-poly 3D Kids Bed Room with hand painted high quality texture.This Assets use AR,VR,mobile Game,pc game and any different projects.
All assets are created in a low poly art style. The material setups are simple and you are able to customize them easily.
Demo Scene Included
Price $27.99
Vertex Renderer by CodeWee
- Render Pipeline Support: Built-in, URP
- Rendering Method: GPU Instancing
- Marker Size:
- Fixed screen-space pixel size
- Relative to screen ratio
- Marker Color:
- Global base color
- Vertex color if vertex data is available
- Marker Texture:
- Default: square shape
- Custom texture with alpha transparency
- Data Visualization Support:
- Display density, weighting factors, or scalar values using vertex information
- Suitable for mathematical, scientific, or engineering visualization
- Performance Options:
- Emissive rendering mode to avoid lighting cost
- Disable Z-order sorting to improve speed
- Optimization Notes:
- Handles high-vertex-count meshes efficiently
- Frame rate may drop if vertex count is extremely large (GPU bound)
Key Features
- Render each vertex in 3D space - instantly and accurately
- Dual pipeline support (Built-in + URP) out of the box
- GPU Instancing for ultra-fast rendering
- Flexible marker sizing: pixels or screen ratio
- Custom textures with alpha transparency for marker shapes
- Global color or per-vertex color support for unique visual effects
- Display density, weight, or scalar data for scientific/mathematical visualization
- Performance tuning options: emissive mode, skip Z-order sorting
- Ideal for debugging, stylized visuals, or technical mesh analysis
"Perfect for debugging, stylized effects, and scientific visualization."
"Draw vertices in real time — with full color, texture, and GPU acceleration."
Vertex Renderer is a powerful component that visualizes every vertex of a mesh in real time. Whether you're debugging geometry, creating unique stylized effects, or highlighting vertex data for analysis, this tool gives you full control over how each vertex is displayed.
- Works seamlessly with Built-in Render Pipeline and URP
- GPU Instancing ensures smooth performance, even with high-density meshes
- Per-vertex markers can be drawn as simple squares or custom textures with full alpha support
- Marker size can be defined in screen-space pixels or as a relative screen ratio
- Color modes: global base color or per-vertex color (supports vertex color data)
- Ideal for data visualization: represent density, weighting factors, or scalar fields using mesh vertex data in 2D/3D scientific or mathematical applications
- Optional Emissive Mode and Z-order skipping for further performance gains
Use Vertex Renderer for technical mesh inspection, scientific visualization, or creative real-time graphics where vertex-level precision matters.
- Supports the following Unity versions:
- Unity 2021
- Unity 2022
- Unity 6000+ (Unity 6.x).
Price $49.00
FP Physics Puzzle 3D - Game Template by Black Rose Developers
1.Art
Art folder is subdivided into four folders.
A. Materials
Contains subfolders with 21 various materials used in the game, which can be customized with different colours or sprites.
B. Models:
Contains 2 FBX models
C. Sprites:
Contains 7 PNG UI images. (including a game icon)
D. Textures:
Contains 11 PNG textures that can be applied to materials in the game
2. Prefabs
The Prefabs folder includes four main categories:
- Gameplay: 51 prefabs of different items in the game play categorized into 4 folders (Fantasy, Movement objects, Player and Scifi)
- Particle: a unique particle effects of grabbing.
- Input: a prefab of input control for choosing whether to play on mobile or pc
- UI: 5 prefabs of menus
3. Scenes
- Level Fantasy: A scene sample in a fantasy environment
- Level Scifi: A scene sample in a scifi environment
- Level ThrowDemo : A sample scene to throw objects
4. Scriptable Objects
2 Scriptable objects of DataStorage (to save check points) and UI date to keep UI prefabs.
5. Scripts
26 Scripts are categorized into four folders, with clear names and functions to ensure easy understanding.
FP Physics Puzzle 3D – Game Template
Step into a thrilling first-person physics puzzle adventure across three unique environments.
- Demo Scene: Learn the core gameplay by throwing boxes and spheres.
- Sci-Fi Scene: Navigate a high-tech facility, open doors, disable lasers, and solve logic puzzles to reach the goal.
- Fantasy Scene: Explore a magical landscape, activate buttons to move bridges, and unlock your path to victory.
In this FP physics puzzle game, your mission is simple: think, interact, and solve to win!
🔥 Key Features
✅ Smooth First-Person Controls – Move, jump, aim, drag, drop, interact, and throw with precision.
✅ Challenging Puzzles – From disabling deadly lasers to shifting bridges and unlocking doors.
✅ 3 Ready-to-Play Scenes – Fully designed and ready for instant deployment.
✅ Highly Customizable – Easily modify or expand to match your vision.
📂 Project Highlights
🎨 Art Assets – 21 materials, 11 PNG textures, 7 UI sprites (including a game icon), and 2 FBX model packs.
🔧 Prefabs – 58 versatile prefabs for players, environments, and UI elements.
🖥️ Scenes – 3 playable levels ready for use.
🗂️ Scriptable Objects – Save checkpoints and UI data with ease.
📜 Scripts – 26 clean, modular, and optimized scripts for fast editing.
📧 Support
Need help or have questions? Visit: blackrosedevelopers.com
Price $49.00
SceneGroupManager by AhGi
This package provides a customizable Scene Group Management tool for the Unity Editor.
It is designed for any type of project that relies on multiple scenes—such as open-world games, simulations, or modular applications.
The tool is easy to integrate, scales smoothly from small to large projects, and is compatible with all Unity LTS versions from 2020 onward.
Requirements
• Unity 2020.3 or newer
Price $15.00
Distress Beacon (Free Sample) — Frontier Comms by MartinLjungblad
Contents
• Models: 2 meshes (FBX) + 2 prefab variants (Closed / Deployed)
• Polycount (LOD0): ~7 800 tris (Closed), ~18 500 tris (Deployed)
• LODs: 3
• Colliders: Child box colliders
Materials & Textures
• Resolution: 2K
• Built-in / URP: AlbedoTransparency, Emission, MetallicSmoothness, Normal
• HDRP: BaseMap, Emissive, MaskMap (Metallic, AO, Roughness), Normal
Pipelines
• Materials provided for Built-in, URP, and HDRP (example shaders/materials included)
Scale & Setup
• Scale: 1 unit = 1 meter (real-world proportions)
• Organized folder structure and consistent naming
Optimization
• Game-ready topology and UVs
Compatibility
• Tested with Unity 2022.3 LTS+
• Ships in URP. For Built-in and HDRP, use the included Auto Material Assigner for one-click setup.
Mark objectives, signal extraction, or dress a temporary camp — the Distress Beacon is a compact, deployable signal unit from the Frontier Comms series.
This free sample includes closed and deployed static versions, ready to drop into your Unity scene with consistent scale, tidy hierarchy, and PBR materials. It’s fully game-optimized and compatible with Built-in, URP, and HDRP pipelines.
Upgrade to Frontier Comms for an animated beacon plus four more matching sci-fi props: transponder, antenna, data pad, and portable comms rack — all in the same cohesive design language.
What You Get in This Sample
- 2 prefabs: Static Closed and Deployed
- Quality PBR materials and 2k textures
- Organized file structure and naming
- LODs: 3 levels
- 1 unit = 1 meter scale
- Compatible & set up for Built-in, URP, HDRP
Why This Free Asset?
- Test the Frontier Comms art style, UVs, and optimization in your pipeline
- Seamless visual match with the full Frontier Comms kit
- Lightweight, production-friendly asset you can keep even if you don’t upgrade
Upgrade to Frontier Comms
Get the animated distress beacon plus matching sci-fi communication props:
- Handheld transponder
- Foldable satellite dish
- Data pad
- Portable comms rack
Frontier Comms on Unity Asset Store
Related Assets & Support
- Free Torch from Explorer’s Lights
- Explorer’s Lights – Five unique sci-fi light props
- Creator’s Hub – Portfolio, updates & support
Price $0.00
Shield - Game Ready Weapon by Feyloom
Number of textures: 2
Texture dimensions: (1024x1024)
Polygon count :
Minimum polygon count: 306
Maximum polygon count: 306
Number of meshes/prefabs: 3x1
Rigging: No
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
Albedo, Normal in TGA Format
Polycount:
- Polygons: 306
- Vertices: 1070
- Triangles: 1844
Price $4.99
Mobile Icon Generator by Woowl Games
Key Features:
Complete Android Icon Generation:
- Multi-Layer Adaptive Icons (API 26+)
- Round Icons (API 25)
- Legacy Icons (API 25)
Advanced Adaptive Icon Controls:
- Separate Foreground Layer assignment (requires transparency).
- Three Background Layer generation modes:
- Texture: Use a custom source image.
- Solid Color: Use the built-in color picker.
- Linear Gradient: Create a custom top-to-bottom gradient.
Workflow & Automation:
- One-Click Generation: A single button to create and assign all icons.
- Automatic Slot Assignment: All generated icons are immediately placed into their correct slots in Project Settings > Player > Android.
- Automatic Cleanup: Deletes previously generated icons before each run to ensure a clean, warning-free import.
- Global Default Icon: Optionally sets the main project 'Default Icon' from your source image.
Editor Integration:
- Access the tool easily via Tools > WoowlGames > Mobile Icon Generator.
- Clean, intuitive UI with smart input validation to prevent errors.
Package Content:
- Full C# Source Code: No DLLs or black boxes. The complete, well-commented source code is included for learning or customization.
- Detailed PDF Documentation: A comprehensive guide to get you up and running instantly.
Technical Specifications:
- Unity Version: Requires Unity 6000.x or newer.
- Platform Support (v1.0): Android.
- Dependencies: None.
Future Roadmap:
- iOS Support is planned for the v2.0 update. All v1.0 customers will receive this update for free.
Stop wasting valuable development time on the tedious and frustrating task of creating mobile icons. Manually resizing dozens of images and relying on Unity's inconsistent drag-and-drop is a thing of the past.
✨ Introducing Mobile Icon Generator: Your one-click solution to perfect Android icons, every time! ✨
This powerful and intuitive editor tool is designed with a single goal: to give you back your time. We've streamlined the entire icon creation workflow into a simple, elegant panel that feels like a native part of the Unity editor.
Whether you're a solo developer on a deadline or a professional studio optimizing your pipeline, this tool will become an essential part of your project setup. It ensures your branding is consistent and professional across all Android devices, from old phones to the latest models, without any of the usual headaches.
🎨 Full Creative Control
While the process is automated, you are always in control of the final look. Provide your own source art and use the advanced controls for adaptive icons to match your game's unique aesthetic perfectly.
💡 Why You Need This
- Save Hours, Not Minutes: Reclaim a significant amount of time at the start of every project.
- Avoid Publishing Errors: Incorrect icon formats can cause issues during app store submission. Get it right from the start.
- Focus on What Matters: Spend your energy building your amazing game, not fighting with image editors.
Get Mobile Icon Generator today and make icon creation the easiest part of your development process!
Price $19.99
Texture Merge Tool by DDuKi Studio
It is especially useful when dealing with tightly packed tilemaps where Unity's Sprite Editor cannot slice them correctly using Automatic mode.
This package includes an Editor script and a demo scene.
The demo contains some assets licensed under CC0, sourced from OpenGameArt.
Price $4.99
Police AI System by Avocado Shark
Introducing Police AI System 🚔
Bring dynamic law enforcement to your game with a powerful AI system designed for open-world, sandbox, and mission-driven experiences. Police don’t just spawn—they patrol, chase, fight back, and escalate as your player’s crimes increase, creating thrilling gameplay moments.
🌟 Why Choose Police AI System? 🌟
- Immersive Patrol & Movement: Police spawn on customizable paths and patrol via a robust waypoint system (looping or one-way). Easily adjust population per path with intuitive inspector controls.
- Reactive Combat System: Officers engage in combat when attacked, using weapons intelligently. All nearby police become alerted and coordinate to pursue the player.
- Chase & Engagement Logic: Cops chase within defined ranges, shoot when in range, and reposition tactically after firing bursts. If escaped, they continue to roam or linger near the last seen spot.
- Specialized Police Units: Different officer types (rifle, shotgun) spawn depending on wanted level. They pursue, shoot, and search dynamically to add variety and difficulty.
- Wanted Level Star System: A heat-based wanted system with 5 escalating levels. Crimes like civilian or police kills increase heat points, raising your wanted level. If unseen for a given time, the heat cools down, offering natural tension and pacing.
- Police AI Cars: Vehicles spawn at wanted level 3, chasing the player across the map. If close, they deploy officers to intensify the pursuit, roaming to search if the player escapes.
🎮 Features Included 🎮
- Patrol system with looping & one-way waypoints
- Adjustable police populations per path
- Intelligent combat & shooting behavior
- Chase and roaming AI with tactical repositioning
- Specialized rifle & shotgun officers
- Dynamic wanted level star system with customizable heat values
- Automatic wanted level cooldown when undetected
- Police cars that chase, stop, and spawn officers
🚀 Ready for Action 🚀
- Drop the Police AI System into your game and instantly add dynamic, reactive law enforcement. Whether for crime-based sandboxes or mission-driven shooters, this system brings realism, challenge, and emergent gameplay at an unbeatable value.
- To get started with the asset, please watch this Tutorial.
- Questions or need guidance? Join the Discord Server for support and insights.
Price $54.99
Cartoon Characters_Japanese style10 by Dreams Studio
Texture dimensions:1024X1024
Number of textures:3
Rigging:Yes
Other Japanese cartoon resource packs
Cartoon Characters_Japanese style
Cartoon Characters_Japanese style2
Cartoon Characters_Japanese style3
Cartoon Characters_Japanese style4
Cartoon Characters_Japanese style5
Cartoon Characters_Japanese style6
Cartoon Characters_Japanese style7
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Characters (x2)
Hagi,Major General
texture size:1024 x 1024
Number of texture map:Hagi(2),Major General(1)
Material is using RealToon (Pro Anime/Toon Shader)
https://assetstore.unity.com/packages/vfx/shaders/realtoon-pro-anime-toon-shader-65518
Polycount:
Characters
Hagi:7858 triangles
Major General: 6569 triangles
Rigging:Yes
Animation Type: Generic
Animations
Hagi:
Hagi_appear
Hagi_attack
Hagi_dead
Hagi_display01
Hagi_display02
Hagi_hit
Hagi_idle
Hagi_idle02
Hagi_skill01
Hagi_skill02
Major General:
Major General_appear
Major General_attack
Major General_attack02
Major General_dead
Major General_dispaly
Major General_display02
Major General_hit
Major General_idle
Major General_idle02
Major General_run
Major General_skill
Major General_walk
Price $24.99
Colossal Environment Bundle by Hivemind
Number of Unique Meshes: 3300+
Collision: Yes, custom and automatically generated!
Vertex Count: 12 - 140K
LODs: Yes
Number of LODs: 1 - 6
Number of Materials: 1000+
Number of Textures: 2000+
Texture Resolutions: 16x16 to 4096x4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
Render Pipeline Disclaimer:
This package was created as HDRP. URP file included.If you want use URP, you can import it.
Playable Demos and Showcase Available Inside Each Product Link Below | All products can be used in your commercial products including steam.
🏷️ Save 1270$ (Original Price 1430$ Now 160$)
☠️ The Bundle includes 20 Packs ☠️
Get them for a discounted price exclusively on this bundle! (160$ instead of 1430$)
- Abandoned Factory ($49.99)
- Cyberpunk City ($79.99)
- Dragon Temple ($49.99)
- Glimvale: Stylized Fantasy Open World ($39.99)
- House Forge: Modular House Building Kit ($99.99)
- Medieval Kingdom ($139.99)
- Modular Abandoned Hospital ($79.99)
- Modular Desert Town - Desert City - Desert Village ($39.99)
- Modular Destroyed Buildings ($79.99)
- Modular Dungeon - Dungeon Building Kit ($79.99)
- Modular Dungeon: Temple Of Cthulhu ($59.99)
- Modular Gladiator Arena ($59.99)
- Modular Gothic Cathedral ($99.99)
- Modular Medieval Bandit Village ($99.99)
- Modular Medieval Town ($89.99)
- Pirate Island Environment ($99.99)
- Ultimate Weapons Bundle ($59.99)
- Maplewood Village ($39.99)
- Modular Wooden Buildings ($49.99)
- Ancient Mountain Environment ($29.99)
Purchasing this bundle will unlock access to the products listed above from the Unity asset store. Don't forget to check our store page after purchasing the bundle.
CONTACT US WEBSITE | JOIN US DISCORD
Price $159.99
Poly HP - DarkMummy by Downrain DC
Mecanim Humanoids : No
Animated : Yes
Animation types : In-place
Render Pipelines : Built-in / URP
Intended Platform : All
Platforms Tested : Windows
Documentation : No
DarkMummy
Triangles : 3284
Vertices : 1681
Texture Resolutions : 1024x1024
Number of Textures : 3
Rigged : Yes
Number of Animations : 10
- Idle
- Walk
- Run
- Attack_01
- Attack_02
- Attack_03
- CastSpell
- Dizzy
- Damage
- Die
Price $8.99
Forest Tree Spirit by Novozhilov3D
Technical details
NO HDRP OR URP!
ONLY DEFAULT SHADER
Disclaimer: Renders made in Marmoset Toolbag 3 and Unity, Most of the footage in the video was made in Unreal Engine 4 and 5
2 Pre Made Characters!
Character: tris 17 674 - 22 506, verts 10 218 - 13 130
Rigged with Humanoid.
Additional bones that are added to Humanoid: u_Jaw, u_Head_AdditionalBone
Easy Animations retarget in Unity
PBR Textures Metall/Roughness
4K Textures - Body, Armor, Axe
1K Textures - Eyes
You can reduce the textures quality without much loss of quality
Textures - normal, roughness, albedo, AO, opacity, emissive
1 Texture set - Body
Body has 3 Color Variations
The model is Completely Modular
You can remove or add any part you want.
Number of Textures: 10
Only default shader
Low poly Modular Forest Spirit. Rigged to Humanoid with additional bones
Only default shader
Price $44.99
HD Game Materials by Epic Sounds and FX
HD Game Materials is made for sound design. Capturing 8,300 ultra high-quality material sounds, this library gives you professional source recordings that will stand the test of time. Whether you’re designing AAA games, cinematic trailers, detailed foley, or intricate immersive audio soundscapes, these sounds are ready for extreme processing. Perfect for stretching, pitching, layering, mashing, mixing and mangling without losing fidelity.
HD Game Materials - High Resolution Source for Game and Film Sound Designers is a precision-crafted source SFX library made for professionals who require uncompromising quality and efficiency. With ultra-detailed fidelity, it provides a permanent, reusable foundation for sound designers needing studio-grade SFX to fuel advanced interactive sound design. It’s a future-proof investment too, because all of the high-resolution source materials are meticulously engineered to preserve sonic integrity in any project and with any of today’s cutting-edge audio processing technologies. Even more, HD Game Materials eliminates the labor-intensive cycle of planning, recording, editing, cataloging, and metadata tagging, saving you time and production costs. Now you can prioritize what truly matters: delivering high impact sound design and dynamic story-driven audio experiences. Do it now and for a long long time to come with HD Game Materials - High Resolution Source for Game and Film Sound Designers.
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Ultimate Game Music loops-Electronic
Depth, Texture & Sonic Precision Built In
HD Game Materials delivers depth, detail, presence, and mix-ready textures for expert sound design. Every nuance, from the subtle creak of cardboard under stress to the gritty rub of foam or the snappy peel of pulling tape, all are captured with cinematic precision. Sounds are designed to sit perfectly in complex mixes, whether as bold foreground elements or as subtle layers to embellish UI interactions, foley performances, or background soundscapes.
For AAA audio teams, cinematic editors, and serious game sound designers, this library provides high-fidelity source material that saves time in production and holds up to aggressive sound design workflows without degrading audio quality. Be sure to listen to the category demos to experience all the sound library has to offer.
Sound Captured with the Best
Captured using the ultra clear Sanken CO-100K, dual Sennheiser MKH 8050s, and a Sound Devices MixPre-10, these sounds retain their physicality, space, and harmonics even under extreme pitch-shifting, time-stretching, or full on granular re-design. Whether you're building responsive inventory systems, immersive interface sounds, or rich texture beds for trailers and cutscenes, HD Game Materials gives you professional-grade source content with endless flexibility.
What’s Inside
Inside you’ll find bag handling and soft movements, box openings, closures, and surface taps, handbell tones and subtle jingles, brush swipes and cleaning motions, cardboard friction, creaks, shuffles, and folds, cloth rustles and textile tension, container drops and handling actions, foam rubs and compressions, foliage like grass and leafy layers, glass taps and placements, hard scrapes and textured surface rubs, natural impact drops and weighty hits, leather stretches and slides, metal scrapes, tonal bends, paper folds, tears, and crackles, plastic snaps, stretches, slides, and rustles, rubber tension and movement, strap pulls and tightening gestures, tape rips, peels, and sticky slides, textile wrinkles and shifts, tonal resonance layers, vegetation textures like twigs and branches, and wooden creaks, rubs, and structural impacts.
Fast and Professional Formats and Compatibility
The library incorporates UCS-compliant naming and categorization and includes embedded Soundminer metadata, so you can browse, search, and organize your sounds with ease in any professional workflow.
Product details:
- 8304 total sounds
- 6.65 GB of audio
- 44kHz/16bit WAV
- Professionally recorded using CO-100K + dual MKH8050s + MixPre-10
- UCS Compliant and Soundminer-embedded for fast workflow integration
- Works seamlessly with Unity, Unreal, FMOD, Wwise, Reaper, Pro Tools & more
- Made for sound designers who need ultra HD source audio for advanced sound design
- Royalty-free & YouTube-safe
- RTU-OTB (Ready to Use Out of the Box)
- Bag – Handling 42, Movement 148
- Bells – Handbell 43
- Box – Movement 113, Open Close 55, Tap 25
- Brush – Cleaning 21
- Cardboard – Creak 23, Friction 315, Movement 71, Shuffle 59, Slide 82, Surface 51, Tap 28, Tonal 13, Weight Drop 42, Wrinkle 11
- Cloth – Friction 83, Movement 62, Rustle 49, Surface 23
- Container – Interaction 88, Movement 122, Tap 36, Weight Drop 32
- Fabric – Movement 96, Rub 41, Rustle 38, Tap 19, Tension Stretch 17, Wrinkle 22
- Foam – Friction 18, Movement 34, Rub 15, Tap 20
- Foliage – Grass 29
- Friction – Generic 14, Surface 51
- Glass – Handle 27, Movement 48, Tap 33
- Handle – Movement 65, Tap 22
- Hard – Rub 39, Scrape 48
- Impact – Drop 53
- Leather – Movement 31, Rub 26, Slide 18
- Metal – Clamp 22, Friction 61, Handle 47, Impact 154, Movement 138, Plate 49, Rub 88, Screw 32, Slide 67, Surface 64, Tap 76, Tension Stretch 27, Tonal 33, Weight Drop 44
- Object – Friction 56, Handle 85, Movement 93, Slide 37, Tap 41, Wrap 19
- Packaging – Bag 52, Box 59, Material 66
- Paper – Fold 34, Friction 213, Movement 97, Rip 48, Slide 41, Tap 27, Tear 38, Tonal 22, Wrinkle 25
- Plastic – Crackle 53, Friction 145, Handle 87, Movement 112, Rub 48, Slide 52, Snap 36, Stretch 29, Surface 58, Tap 61, Tear 21, Tonal 24, Wrinkle 35
- Rubber – Movement 41, Stretch 22, Tap 19, Tension 17
- Strap – Handle 23, Stretch 18, Tension 20
- Surface – Friction 48, Movement 54
- Tape – Peel 47, Rip 62, Slide 35, Stretch 28, Tap 33, Tension 24
- Textile – Movement 31, Rub 26, Stretch 18, Tap 20, Wrinkle 19
- Tonal – Resonance 22
- Vegetation – Grass 34, Leaves 27, Movement 42, Twigs 29
- Wood – Creak 58, Friction 61, Handle 36, Impact 73, Movement 84, Rub 48, Slide 55, Surface 43, Tap 59, Tension 27, Tonal 21, Weight Drop 39, Wrap 17, Wrinkle 14
Price $249.00
SwordShield Pack by Grruzam
The character league is set to humanoid configuration.
Includes 5 finger bones, shoulder arms and leg twist bones.
The character league is set to humanoid configuration. Includes 5 finger bones, shoulder arms and leg twist bones.
503 Animations
1_Movement : 250
2_Attacks : 76
3_Skills : 122
4_Guard : 12
5_Damage : 39
6_Die : 4
(This is the sum of Inplace and Root motion.)
If you have any inquiries, please send them to grruzam@gmail.com
Price $59.99
MONSTER: MANTIKARCE by PROTOFACTOR, INC
All materials included are Standard Built-In. This means they can easily be upgraded to either URP or HDRP using the Upgrader Tool of the selected pipeline.
Here is Mantikarce. This ferocious predator will use its sharp claws and teeth to tear its prey apart.
Geometry is 20.13 Ktris. Rig is 37 bones. The model uses 1 material with a 4096*4096 PBR texture set.
The package includes a set of 34 animations (11 being root motion variations).
Price $29.99
Procedural City Generator by Ugur Yucel
- Procedural Generation: Automatically arranges buildings, roads, green areas, traffic lights, and props into a complete city layout with one click.
- Package Content:
• 12 buildings (1 fully modeled, 11 optimized & AI-refined)
• 1 optimized AI-refined bridge
• 4 optimized AI-refined props
• 4 fully modeled road assets - Optimized Assets: All meshes are performance-ready and designed for smooth integration into any Unity project.
- PBR Materials: Every building, road, and prop includes high-quality PBR textures for realistic rendering.
- Customizable Workflow: Easily replace or modify prefabs, add your own models, or adjust procedural settings for unique results.
- Mobile & PC Support: Assets and generation system are fully optimized for both desktop and mobile platforms.
- Easy Setup: Simply drag and drop the Procedural City Generator prefab into your scene and start generating.
- Expandable System: Add custom tiles, edit Tile_BuildingsAndRoads, or adjust TileR.cs parameters (isBuilding, density, direction) for advanced customization.
- Building Function Collapse Variables:
• size – Defines city grid size
• tileObjects – Array of TileR assets for roads & buildings
• cellPrefab – Prefab used to instantiate cells
• buildingBackupTile – Backup array if main tiles are unavailable
• buildingDensity – Controls placement density (0.7–1.0, default 0.8)
The Procedural City Generator is a powerful level design tool that lets you create detailed and optimized urban environments with a single click. Whether you are prototyping gameplay or building a final scene, this package provides everything you need to design immersive city layouts.
The package includes 12 optimized buildings, an AI-refined bridge, 4 props, and 4 road models, all designed with PBR materials for realistic rendering. Every asset is optimized for performance and works seamlessly on both PC and mobile platforms.
With the included procedural system, buildings, roads, green areas, traffic lights, and props are automatically arranged to fit the city layout. You can easily customize the results: modify prefabs, add your own buildings or roads, or adjust procedural settings to match your project’s unique needs.
This package is ideal for level designers, game developers, and architects looking to quickly populate environments with scalable and optimized assets. It is suitable for a wide range of genres, including open-world games, simulation, racing, sandbox, and city-building projects.
Bring your city to life with dynamic generation, customizable prefabs, and mobile-ready performance, making your workflow faster and more efficient
Price $15.99
