Mystery Landscape 2D by DenielHast
The asset is based on Woodland Landscape and contains 3 scenes: retrowave landscape, rainy and foggy landscapes.
Basic Asset Details:
- 7 environment layers;
- 90 sprite objects;
- retrowave effect;
- rain and fog particle systems;
- seamless environment textures;
- image resolution HD - 2K, .PNG format (scenes up to 4K without loss of quality);
- high quality sprite layers;
- script creating a random generation of buildings and scene movement.
Support (email) | Twitter (news)
Be sure to read first launch and settings!
Price $11.99
Environment Pack - Desert Nature by PolyOne Studio
- Low-poly & Optimized: 100 to 2k tris per asset, perfect for real-time use
- High-Quality Textures: 4K Base Color maps included
- Clean UV Mapping: Well-optimized for seamless texturing
- Game-Ready: Works with Unity, and more
- Organized Files: Each asset is neatly arranged for easy use
- Perfect for: Game developers, filmmakers, 3D artists, and VR/AR projects.
Hi everyone,
I’m excited to introduce the 65+ Desert Nature Environment Pack, includes all the assets you need to build a desert environment from mountains, rocks, sand, trees, grass… designed in a fresh low-poly stylized style. This asset pack is perfect for saving time in your film and game projects, while adding a vibrant and lively touch to your creations. I look forward to accompanying you on your creative journey!
Features:
- Low-poly & Optimized: 100 to 2k tris per asset, perfect for real-time use
- High-Quality Textures: 4K Base Color maps included
- Clean UV Mapping: Well-optimized for seamless texturing
- Game-Ready: Works with Unity, and more
- Organized Files: Each asset is neatly arranged for easy use
- Perfect for: Game developers, filmmakers, 3D artists, and VR/AR projects.
Package description included:
Collection includes
- 65+ model props
- 1 Texture 4k include: Albedo
Contact me for support. Hope to receive feedback from everyone. Thank you very much.
Price $16.00
UVUnifyAtlas_v1.0 by UVUnify
Technical Details
Unity Versions:
Compatible with Unity 2020.3 – 2022.3 LTS, Unity 6.0+
Render Pipelines:
Standard (Built-in)
Universal Render Pipeline (URP 12+)
High Definition Render Pipeline (HDRP 12+)
Supported Platforms:
Windows (Editor)
macOS (Editor)
Editor-Only Tool:
Yes (no runtime scripts or components)
Key Features:
- Texture atlas generation (Albedo, Normal, AO, Metallic, Height, Emission)
- Packed Mask Map creation for HDRP/URP (_MaskMap, _MetallicGlossMap, AO)
- Mesh combining with optimized UVs and 32-bit fallback
- LOD generation using vertex clustering and simplification
- Transparency-aware material processing (Opaque, Transparent, Cutout)
- Clean prefab creation with optional placement
- Structured output folders (Atlases, Meshes, Prefabs, Reports)
- Batch selection by folder, tag, layer, or static-only
- Summary reports, quickstart tips, and performance estimates
Link to Documentation:
https://waltsdesigns.com/uvunify-atlas
UVUnify Atlas Tool is a professional-grade Unity Editor extension for automating texture atlas creation, mesh combining, and LOD generation. Built for artists, technical designers, and developers working in URP, HDRP, or Standard pipelines, it simplifies asset optimization without the need for custom scripts or third-party tools.
Supports up to 6 texture maps: Albedo, Normal, Metallic, AO, Height, Emission
Auto-generates Packed Mask Maps (RGBA) for URP and HDRP
Combines meshes and creates clean prefabs
Smart LOD generation with 3 quality modes
Transparency-aware: separates opaque, cutout, and alpha-blended objects
Includes editor UI with performance estimates, output folder organization, and summary reports
Ideal for modular kits, VR/AR assets, static props, mobile game optimization, and environment batching.
Fully customizable and editor-only — no runtime dependencies required.
Price $9.99
NeoUrban Building Kit Vol.2 by Carthage Studio
Number of textures : 159 Textures
Number of materials : 29 Materials
Texture dimensions : 2K
Polygon count : In Description
Number of meshes/prefabs : 7
Rigging: NO
UV mapping: Yes
Types of materials and texture maps (e.g., PBR) : PBR
This high-quality 3D asset pack features 7 uniquely designed, stylized buildings inspired by dystopian, cyberpunk, and futuristic cityscapes. Each structure blends modular components, weathered materials, and bold silhouettes , ideal for creating immersive sci-fi environments, from bustling street-level scenes to cinematic skyline shots.
These models are game-ready and optimized for real-time use.
This pack is part of the NeoUrban Series, Save even more by purchasing the full pack, which bundles multiple building variations.
Pack Includes
- Stylized and weathered materials with a unified color palette
- 7 modular building models (low to mid-poly) :
- Building 1 : 101217 Vertices
- Building 2 : 185078 Vertices
- Building 3 : 119862 Vertices
- Building 4 : 47714 Vertices
- Building 5 : 136630 Vertices
- Building 6 : 182139 Vertices
- Building 7 : 188540 Vertices
Key Features
- PBR Textures (Albedo, Normal, Roughness, Emissive)
- Optimized topology for performance
- Clean UVs and material efficiency
- Ideal for VR, AR, game environments, and cinematic use
Price $19.99
Low Vent System by VP.Studio 3d
Technical Details
Features:
Rigged (Epic)
LODs (4)
Rigged: No
Rigged to Epic skeleton: No
Number of characters: 4
Vertex counts of characters: 10-922
Number of Static Meshes: 24
Number of Materials and Material Instances: 1
Number of Textures: 1
Texture Resolutions: 64*64
Supported Development Platforms:
Windows: Yes
Mac: Yes
Price $4.99
Measuring Device Pack by VP.Studio 3d
Number of Unique Meshes: 12
Vertex Count: 140-14491
Collision: Yes
LODs: Yes
Number of LODs: 4
Rigged: Yes
Animated: No
Number of Materials:9
Number of Textures:19
Texture Resolutions: 4096x4096
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
A set of High Poly Measuring Device with wholemodels
Price $19.99
Lung Hydrolysis Pack by VP.Studio 3d
Number of Unique Meshes:7
Vertex Count: 7324-42541
Collision: Yes
LODs: Yes
Number of LODs: 4
Rigged: Yes
Vertex Counts of Characters: (Please list the range of vertex counts)
Number of Materials:21
Number of Textures:46
Texture Resolutions: 4090x4090
- Windows: Yes
- Mac: Yes
A set of High Poly Lung Hydrolysis with wholemodels
Technical Details
Price $19.99
Incubator Anesthesia Pack by VP.Studio 3d
Number of Unique Meshes: 15
Vertex Count: 550-21658
Collision: Yes
LODs: Yes
Number of LODs: 4
Rigged: Yes
Vertex Counts of Characters: (Please list the range of vertex counts)
Number of Materials:19
Number of Textures:44
Texture Resolutions: 4096x4096
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
A set of High Poly Incubator Anesthesia with wholemodels
Price $19.99
Farm Game UI - Starter 2D by maanetorn
🔹4 compatible panels, 3 farm game icons, 6 color buttons, 1 slider
🔹Buttons and slider are set up as prefabs
🔹Buttons, panels and slider are 9-sliced
🔹Sprite resolutions: 128x128 and 256x256
🔹Buttons: Sprite Swap transition + override script (text shifts down slightly when pressed)⚠️So you can write your own text in the buttons. Please read the README file for more info on it.
🔹Slider uses Unity’s built-in UI Slider
🔹Assets are individual PNG files with transparent backgrounds
🔹Pop-ups included in the demo scene
🔹Supports Built-in Render Pipeline, URP, and HDRP
🔹Uses TextMeshPro ⚠️Be sure to import TMP Essentials in order for the Demo Scene to be uploaded correctly in the game view.
🔸This UI pack includes 9-sliced buttons, panels, and a slider – buttons and the slider are made into prefabs so you can just drag and drop and change their size easily.
🔸The button prefabs use Unity’s Sprite Swap transition and come with a small custom script that makes the text shift down a bit when pressed, kind of like a keyboard key being pressed.
🔸The slider uses Unity's default Slider component with background and fill sprites.
🔸All graphics are individual PNG files with transparent backgrounds.
🔸The demo scene has a few pop-ups just to show how things can be used in context.
📄 License Notice:
This asset pack uses the Lilita One font by Juan Montoreano licensed under the SIL Open Font License, Version 1.1 See Third-Party Notices.txt file in the package for details.
Price $0.00
Medieval Arch by Nicu_Tepes_Vulpe
Number of textures: 55
Texture dimensions: 4096
Polys 97431
Verts 222344
Tris 194862
Minimum polygon count: 97431
Maximum polygon count: 194862
Number of meshes/prefabs: 1/13
Rigging: No
Animation count: Yes
Animation type list: Yes
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR
Hello. This is a high definition quality polygon of a Medieval Arch game ready 3D Model with PBR textures. Extremely detailed and realistic. Suitable for movie prop, architectural visualizations, advertising renders, games, VR, AR and other. The scene includes FBX, textures for the Unity: Base color, Metallic, Mixed AO, Normal_OpenGL, Roughness. All textures are 4k resolution. The model contains 13 objects: Flame_!, Flame_2, Flame_3, Medieval_Arch_1, Medieval_Arch_2, Medieval_Arch_3, Medieval_Arch_4, Medieval_Arch_5, Medieval_Arch_6, Plant_1, Plant_2, Plant_3, Plant_4.
Price $20.00
Medieval Building Pack / Low Poly / Stylized Fantasy by MyUniverse Studio
- Low poly modular building assets
- Square-shaped island bases
- Houses, shops, trees, and props included
- UV mapping applied
- Textured with Substance Painter
- Game-ready FBX models
- Optimized for performance
- Suitable for stylized and mobile projects
- Polygon Count (Average): 500 - 2,500 tris per asset
- Texture Resolutions: 512x512, 1024x1024, 2048x2048
- Texture Maps: Base Color (Albedo), Normal, Roughness, Metallic
A modular low poly building pack designed for RPG, sandbox, and city builder games. Includes square-shaped island pieces with houses, shops, trees, and decorative props. Can be combined to create seamless towns or villages. Optimized for mobile and stylized projects. UV mapping applied and textured with Substance Painter.
Price $27.00
High detailed Stones rock set 01 by Gilded8
Total Polygons: Low poly - 4518, Mid poly - 47158
Total Vertices: Low poly - 2267, Mid poly - 23578
Number of textures: Low poly version - 27, Mid poly version - 27
Texture dimensions: 4096
Minimum polygon count: Low poly - 1010, Mid poly - 10732
Maximum polygon count: Low poly - 1220, Mid poly - 12242
Number of meshes/prefabs: 8/24
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps (e.g., PBR): PBR, all assets have next 4K .png textures: AlbedoTransparency, MetallicSmoothness, Normal maps.
Made with Love
Suitable for exterior and interior of buildings and scenes in the genre of realism or fantasy. Baked and sculpted materials, unique on each side. 3 color versions of stone materials. Low poly and medium poly versions.
Can be easily converted to HDRP and URP according to the instructions.
Price $15.00
Cyborg Mutant2 by Shumn1y
Number of textures 51
Texture dimensions (4096x4096, 2048x2048)
Polygon count of [Triangles 47.629]
Minimum polygon count 47.629
Maximum polygon count 47.629
Number of meshes/prefabs 5
Rigging: Yes
Animation count 43
Animation types (Root Motion/In-place): 9/34
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
🎁OUR DISCORD 🎁 - we have a lot of interesting things there
The perfect solution for your project✅
- We started work on a new dooms-like pack.
- 6/11 characters
*sound, FX not included, just demo*
- 5 skins.
- 43 animation included
- Attack - 7
- Idle - 3
- Death - 4
- Gethit - 10
- Turn 90 - 6
- Turn 180 - 3
- Walk - 5
- Idle Transitions - 1
- Run - 1
- Spawn - 2
Character:
Triangles: 47.629
Vertices: 31.448
Price $49.99
Teeth Mask by Valeria Miller
Number of textures 4096x4096
Maximum polygon count 1050
Number of meshes/prefabs 6
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
3D model Teeth Mask contains 5 skins, High/Low poly, 4096x4096 textures and materials. PBR, Metall/Rough, include AO, Height map, Mask map HDRP. Game ready. Suits for all characters.
Contains Low poly and High Poly variations
All texture can be compressed to 1024x1024 without loss much quality.
5 Skins
Teeth Mask - 1050 polygons
High poly
Materials - 5
Textures - 31
Price $6.00
GameObjects and Scene Bookmarks by fables alive games
GameObjects and Scene Bookmarks
GameObjects and Scene Bookmarks is a powerful Unity editor extension designed to streamline your workflow. This tool allows you to bookmark specific object locations AND scene view positions in your scene, providing quick access to both object positions and camera viewpoints whenever needed.
Features
GameObject Bookmarking
- Object Location Bookmarking: Save the position, rotation, and scale of any object in your scene with a single click
- Automatic Naming: Bookmarks automatically adopt the name of the selected object (can be modified)
- Smart Name Updates: Manual name changes are preserved until you create a new bookmark
- Object Positioning: Move selected objects to bookmarked locations with one click
Scene View Bookmarking
- Camera View Bookmarking: Save your current scene view camera position, angle, and settings
- Perfect View Restoration: Focus returns you to the exact camera position and angle you bookmarked
- Perspective & Orthographic Support: Works with both perspective and orthographic scene views
- View Size Preservation: Maintains zoom level and view distance for consistent restoration
- Object to View Positioning: Move selected objects to the camera position of any view bookmark
Visual Organization
- Visual References: Each bookmark displays a customizable gizmo in the scene view for easy identification
- Color-Coded Icons: GameObject bookmarks use cube icons, Scene View bookmarks use camera icons
- Custom Colors: Assign unique colors to each bookmark for better organization
- Individual Gizmo Control: Show/hide gizmos for each bookmark independently
- Global Transparency: Control the visibility of all gizmos with a master transparency slider
- Gizmo Style Options: Choose between solid disc or wire circle display styles
User Interface
- Organized Layout: Separate sections for GameObject and Scene View bookmarks
- Intuitive Interface: Clean, icon-based UI with comprehensive tooltips
- Settings Panel: Dedicated settings section for all gizmo appearance controls
- Quick Actions: All bookmark operations accessible via clearly labeled buttons with icons
- Minimal Footprint: Compact design that doesn't clutter your workspace
Technical Features
- Persistent Storage: Bookmarks are saved between editor sessions in JSON format
- Undo Support: All object movements support Unity's undo system
- Scene-Specific: Bookmarks are saved per scene for better organization
- Console Logging: Helpful debug information for troubleshooting
Perfect for
- Level Designers who need to quickly navigate between areas and specific viewpoints
- Artists working on detailed scenes with specific camera angles and object placement
- Game Directors who need to review scenes from consistent camera positions
- Teams that need shared reference points for objects and viewpoints across multiple sessions
- Anyone who struggles with Unity's default navigation when working on complex scenes
- Cinematographers setting up camera shots and scene compositions
- Environmental Artists managing large, detailed environments
How to Use
GameObject Bookmarks
- Select any object in your scene
- Enter a custom name or use the auto-generated name
- Click "Bookmark Selected Object"
- Use the focus button (camera icon) to center the scene view on the bookmark
- Use the move button (move tool icon) to relocate selected objects to the bookmark
Scene View Bookmarks
- Position your scene view camera to the desired angle and location
- Enter a descriptive name for the view
- Click "Bookmark Current View"
- Use the focus button to return to that exact camera position and angle
- Use the move button to place selected objects at the camera's position
Gizmo Management
- Color Picker: Click the color square to change each bookmark's gizmo color
- Visibility Toggle: Use the checkbox to show/hide individual bookmark gizmos
- Global Settings: Adjust gizmo type, size, transparency, and master visibility in the Settings panel
Technical Information
- Compatibility: Unity 2020.3 and newer versions
- Editor-Only: Extension doesn't affect build size or runtime performance
- No Runtime Components: Zero performance impact on your game
- Data Storage: Simple JSON file format for easy backup and sharing
- Scene Integration: Seamlessly integrates with Unity's scene view and selection system
- Memory Efficient: Minimal memory footprint with optimized data structures
Installation
- Place the script in your Assets/Editor folder or any subfolder within Editor
- The tool will appear in Tools > Fables Alive Games > GameObjects and Scene Bookmarks
- No additional setup required - start bookmarking immediately!
Price $4.99
2.5D Platformer Player Controller by Ekkran
This package is just plug & play, the configurations come in scriptable assets and works with Cinemachine.
- Extensible
- Uses State Machines
- Compatible with new input system
Simple to use player controller for 2.5D
Suitable for platformers, endles runners, metroidvanias, etc.
Includes the following movements:
- Run
- Jump
- Double Jump
- Crouch
- Crouch Walk
- Dash
The moveset and the controller are fully configurable.
Price $4.99
Light Beam System by Boris Lazeyras
- ⚡ Dynamic volumetric cone & sphere lights (URP)
- 💡 Multiple presets: Torch, Headlight, Projector, Neon, Custom…
- 🛠️ Easy-to-use inspector UI (EditorTools style, with small icons)
- 🌀 Animated noise, flicker, edge & core effects
- 🎨 Custom colors, glow, transparency, and more
- 🔄 Save & load your own presets (ScriptableObject support)
- 🧩 Quick integration: Add lights via Unity menu in seconds
- 🖥️ Realtime mesh & material preview in the Editor
- 📦 Clean, modular C# code (fully documented, organized namespaces)
Light Beam System
Volumetric Light Toolkit for Unity URP
⚡💡🛠️✨
🚀 Instantly create stunning volumetric light beams for your Unity scenes!
Light Beam System lets you add realistic cone and sphere volumetric lights in just a few clicks. Perfect for torches, car headlights, projectors, neon bars, or ambient glows.
✨ Key Features:
- ⚡ Dynamic volumetric cone & sphere lights (URP)
- 💡 Multiple presets: Torch, Headlight, Projector, Neon, Custom…
- 🛠️ Easy-to-use inspector UI (EditorTools style, with small icons)
- 🌀 Animated noise, flicker, edge & core effects
- 🎨 Custom colors, glow, transparency, and more
- 🔄 Save & load your own presets (ScriptableObject support)
- 🧩 Quick integration: Add lights via Unity menu in seconds
- 🖥️ Realtime mesh & material preview in the Editor
- 📦 Clean, modular C# code (fully documented, organized namespaces)
- 💪 Full source included – Team Victor & Boris!
🎯 Use cases:
Torchlights, car headlights, disco spots, ambient spheres, sci-fi neons, VFX, and more!
Includes:
- URP-ready shaders for volumetric light cones and spheres
- Intuitive custom Inspector (EditorTools style)
- Menu integration for rapid setup
- Multiple ready-to-use presets
- Full documentation (PDF) and example scenes
Contact:
lightbeamsystem@blinformatique.fr
⚓💪 TEAM VICTOR & BORIS
www.blinformatique.fr
Price $30.00
Mini 2 GUI by Giniel Villacote
- 158 Icons PSD Included for changing Colors.
- Button PSD
- Prefab Menus,ProgressBar,Toggles,Switches.
- Buttons with different colors.
- 40 White Icons
- This is Graphics Only Asset.
- Demo included for testing.
- Available both on Portrait and Landscape for Easy Use.
- PSD file include for Buttons and Icons Only.
- Does not include Coding, Animation and Music.
- Menu Pefab for easy setup.
- Easy reusable for different genres.
- 2560x1600 Landscape/ 1080x2400 Portrait.
Price $9.99
Procedural Conveyor Belt by Faktory Studios Games
Number of textures: 2
Texture dimensions: 1024x1024
Polygon count of ConveyorBelt - is dynamic, can be changed through inspector
Minimum polygon count: 18 tris
Maximum polygon count: 1960 tris
Number of meshes/prefabs: 1
Rigging: No
Animation count: 0
Animation type list
UV mapping: Yes
LOD information (count, number of levels): None
Types of materials and texture maps (e.g., PBR): PBR
Built for ease of use and polished to production standards, this asset helps you prototype faster and can be used in your games. This conveyor belt system is customizable to be used in many different genres. Includes custom editor UI, runtime control buttons, and fully customizable geometry — all with zero dependencies. Just drop it in, tweak the sliders, and let it carry your game forward.
- Fully parametric mesh: width, height, length, rounded ends
- Scrolls UVs for animation
- Moves rigidbodies across the belt
- Audio feedback on start/stop
- Fully polished custom inspector with tooltips
- Scene gizmos for trigger zones and direction
** Demo Scene UI text requires TextMeshPro installed - See Readme.txt for more information **
Jump on discord for suggestions/bugs: https://discord.gg/mdZ2wCCA9f
👋 Have feedback or a feature idea? Help shape this asset! — Fill out our quick 2-minute survey.
Price $4.99