Animated Flowers 03 (22.04) by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 35
Number of Materials: 2
Number of sprite sheets: 60
Number of Texture:2
Works with any render pipelines
Over 35 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $24.99
Cartoon Space Animations (09.02.23) by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 8
Number of Materials: 2
Number of sprite sheets: 39
Number of Texture:2
Works with any render pipelines
Over 8 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $24.99
Cozy Home Stickers (23.06) by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 20
Number of Materials: 2
Number of sprite sheets: 122
Number of Texture:2
Works with any render pipelines
Over 20 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $24.99
Disco Backgrounds Vol11 by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 9
Number of Materials: 2
Number of sprite sheets: 9
Number of Texture:2
Works with any render pipelines
Over 9 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $24.99
Playground 3D Model Low Poly by Mork
15 Gameobjects
15 3D Models
1 Material
8 512x512px textures
930 Faces
1,860 Triangles
A complete model of a childrens playground with slides, swings, monkeybars and platforms. Use this pack to add a colourful playground to your game or application.
As well as the slides and platforms there is a swingset model with separated assets to animate the swings.
This package contains 15 models:
- Playground Complete
- Swing Set
- Bridge
- Ladder
- Monkey Bars
- Platform
- Platform Small
- Post Short
- Post Tall
- Roof
- Slide
- Steps
- Tic Tac Toe
- Wall 01
- Wall 02
The models use one custom material with alpha cutout for chains and bars etc.
The material includes 8, 512 x 512 textures for any render pipeline:
Alpha
Diffuse (with Alpha)
Glossiness
Height Map
Normal Map
Ambient Occlusion Map
Specular
Specular with Gloss in the Alpha
Price $4.99
True Track System - Spline Merger by Joshabyte
Required Packages
- Splines Package
Note: Should you wish to use your own track pieces, you will need to set up your own splines per piece. This can be time consuming, however, by referecing what I have done with the provided pieces, shouldn't be too hard.
I developed the True Track System to create more realistic movement for carts, trains, or other objects along tracks. While many existing solutions allow objects to move along a spline, the wheels often appear detached or misaligned due to the limitations of spline-based systems. I needed to find a way where I could get a spline to perfectly match the curve of a track, so I came up with this.
The True Track System solves this by using modular track pieces—such as straights and corners—that snap together seamlessly, much like a model train set. Each piece contains its own spline component that has been set up precisely for that piece, and the system automatically detects, connects, and adjusts these splines to form a continuous track layout. This ensures that objects stay properly aligned and that their wheels remain visually and physically on the track at all times.
The True Track System is highly customizable to suit a variety of use cases and is ideal for games where visible wheel-to-track alignment matters.
Comprehensive inline comments are included to help you get started quickly.
Should you need support, please sontact us.
Required Packages
- Splines Package
Note: Should you wish to use your own track pieces, you will need to set up your own splines per piece. This can be time consuming, however, by referecing what I have done with the provided pieces, shouldn't be too hard.
Price $0.00
7 Stylized Scythes by Hekos Studio
Development Render Pipeline: Built-In
Rigged: No
Animated: No
Number of Meshes: 7 Meshes
Triangle Count(Total): 17740 Tris
Number of Textures: 39 Textures
Texture Resolutions: 2048x2048
Number of Materials: 7 Materials
Number of Prefabs: 7 Prefabs
Stylized Scythes is a set of 7 unique low-poly models and stylized PBR textures.
As a small bonus, we have added Scythe Renders that can be used as icons in crafting, inventory, skill bar, etc. Additionally, we have provided an ID map for each model, allowing you to easily change the texture color to your preference.
If you have any questions, feel free to email us: hekosstudio@gmail.com
Price $5.99
Green Goblin Animated Character by DEXSOFT
Technical Details:
- 56 Animations (idle, run, walk, jump, dance, attack, more)
- Low Poly & Very Low Poly versions
- Fully rigged & Game-ready
- Stylized PBR textures
- Optimized for Unity Engine
Green Goblin Warrior is a game-ready animated character ideal for fantasy and adventure games.
URP Version Only!
Included are 56 polished animations, covering everything from idles and combat to walking, running, jumping, and dancing.
The character is delivered in both low-poly (3500 polygons) and very-low-poly versions (1600 polygons - for mobile).
Fully rigged and compatible with Unity Engine, this goblin is ready for immediate drop-in use in gameplay.
Contact:
Email: info@dexsoft-games.com
Join our DISCORD server
Price $19.99
Primitive Mesh Creator by CodeWee
- C# class dll library for Editor GUI and Runtime
- Editor Support: Custom Editor Window with real-time mesh preview
- Runtime Support: Full static API with all Editor capabilities
- Mesh Types:
- 2D Primitives: Triangle, Rectangle, N-gon, Rounded Rectangle, Frame, Star, Parallelogram, Circle, Ellipse, Sector, etc.
- 3D Primitives: Cube, Pyramids (Triangular, Square, N-sided), Prisms (Triangular, Square, N-sided), Cylinder, Sphere, Icosphere, Hemisphere, Egg shape, 3-Axis Cross, Torus, Helix, Rounded Cubes, and many hollow/thickened variants
- and Teapot
- Options per Mesh:
- Adjustable width, height, depth via sliders
- Segment control for smoothness
- Radius control for circular shapes
- Enable/disable smoothing
- Enable/disable double-sided rendering (no shader required)
- Remove or include caps on cylindrical and conical shapes
- Apply shear/skew transformation
- UV Mapping: Fully UV-mapped with live material and texture preview
- Submeshes: Multi-face shapes use submeshes for individual materials
- Visualization Tools:
- Toggle wireframe
- Toggle normals and tangents display
- Show vertex index numbers on hover
- Transform Tools:
- Modify pivot position
- Rotate around X, Y, Z axes
- Invert mesh normals
- Code Generation:
- Auto-generate C# code matching current settings
- Copy to clipboard for use in runtime scripts
Key Features
- 🔷 Generate 90+ customizable 2D and 3D mesh types
- ⚙️ Real-time Editor Window with intuitive sliders and live preview
- 🧩 Full runtime API for procedural mesh generation during gameplay
- 🧱 Support for hollow, capped, rounded, and smoothed variants
- 🎯 Precision control over size, segment count, shape roundness, and shear
- 🧵 Built-in UV mapping and submesh support for multi-material setups
- 🧭 Toggle wireframe, normals, tangents, and vertex indices
- 🔄 Transform tools: pivot adjustment, rotation, normal inversion
- 🧪 Export C# mesh generation code for direct runtime use
- 💡 Works in URP, HDRP, and Built-in render pipelines
- ✅ No third-party dependencies or shaders required
Additional Features - Mesh Tool API
- Invert Normal
- Change Pivot
- Translate verticies (not by GameObject Transform)
- Get Geometry Center Position
- Merge two meshes
- Rotate X, Y, Z (not by GameObject Transform)
- Make Both Side (not by Shader)
- Primitive Mesh Creator is a powerful and versatile mesh generation tool for Unity that lets you create over 90 different types of primitive shapes — from flat 2D polygons to complex 3D solids — both in the Editor and at Runtime. Whether you're prototyping quickly or building custom runtime geometry, this tool delivers precision, flexibility, and speed.
- Using a dedicated Editor Window, you can interactively preview and configure a wide range of mesh properties such as size, height, segment count, roundness, and more using intuitive sliders. Many mesh types include advanced options like shear (skew), face culling, thickness, submeshes, and double-sided rendering — all without using shaders.
- Developers can also generate these meshes during gameplay using provided static C# functions, with runtime support mirroring all Editor capabilities. Additionally, the tool auto-generates ready-to-use C# code based on your current mesh setup, making it easy to copy and reuse in your projects.
- Whether you're a game designer, technical artist, or tools developer, Primitive Mesh Creator is an essential utility for procedural geometry in Unity.
- Supports Unity 2022 and Unity 6000+ (Unity 6.x).
- Generated meshes are fully compatible across all Unity versions.
Price $19.99
Playground Slide 3D Model by DEXSOFT
Technical Details:
- Number of meshes: 1
- Number of LOD stages: 4
- Number of prefabs: 1
- Number of materials: 3
- Number of textures: 9
- Texture size: 4K
- Texture formats: PNG
Playground Slide 3D model.
With 20586 triangles and 3 materials.
Contact:
Email: info@dexsoft-games.com
Join our DISCORD server
Price $4.99
Underwater Rendering for Stylized Water 3 (Extension) by Staggart Creations
- Imports directly into the Stylized Water 3 folder (wherever it is located)
- Executes along with transparent materials, so they will not appear to be affected by fog. Includes a subgraph for getting the water density and underwater mask, this can be used to fade out a custom transparent material into the water fog.
- Looks best when reflections and refractions are enabled on the water material
- Using the combination of HDR, Tonemapping and the Gamma color-space will not guarantee the underwater fog matches the water perfectly (Linear color-space should be used).
- Fog needs geometry to work with, an empty scene/void underneath the water naturally results in a single-color fog appearance.
Note: not compatible with Curved World 2020 or WaveMaker. The COZY and Atmospheric Height Fog assets require modifications (see documentation).
📌 REQUIRES THE STYLIZED WATER 3 (v3.1.0+) ASSET TO BE INSTALLED!
Before purchasing, you must acknowledge this (see section above)
« For use with Unity 6.0-6.1 »
📄 Documentation ⚙️ Compatibilty 🟣 Discord 🔗 Forum Thread
Draws a waterline lens effect for partially submerged camera's, through an innovative technique. Unlike in many games, it won't be required to snap the camera to sit either above or below the water, or resort to other tricks.
Compatible with the Dynamic Effects extension. Effects such as ripples and shoreline waves also affect the camera's water line.
What's new?
• Completely rewritten for Unity 6’s Render Graph
• Redesigned to work exclusively with defined underwater areas (box collider triggers)
• Particle Effect controller, makes effects follow the camera underwater up to a specific depth (eg. sunshafts)
• Easier integration for transparent materials. The render queue of the effect can now be set
• Revised shader for transparency, used for particle effects underwater.
• Optimized technical design, no longer uses full-screen post-processing
• Support for mobile hardware.
• Blur/distortion effects have been removed (not implemented in any AAA games either, will be reconsidered based on feedback)
🌊 Features:
• Underwater fog based on the water's deep/shallow colors.
• Waterline rendering for partially submerged cameras (supports split screen)
• Scene lighting is translated into the underwater fog, including sub-surface scattering. Reacts to dynamic directional and ambient lighting.
• Caustics rendering on geometry. Directional projection option.
• Underside of the water is correctly shaded, to seamlessly match.
• Includes sub-graphs to add underwater fog support for transparent Shader Graphs (+ASE)
🚧 Limitations:
• Does not support multiple cameras simultaneously (eg. split-screen).
• Designed for oceans, lakes and ponds. Dioramas or aquariums aren't possible.
• Can't mask underwater (eg. submarine windows)
• Not a volumetric fog/light solution, but rather depth-based.
• Requires a single water level (incompatible with rivers/planets)
[ Refund policy ] Refunds cannot be granted for not having read the sections on this page
Scene and assets shown in video/screenshots are for showcasing, assume they aren't included. A functional demo scene is included though.
Price $25.00
Christmas tree decoration Santa and Bear by HungryCat1985
PBR 4K textures:
- Ambient occlusion
- Metallic+Smooth
- Emissive
- Normal
Verts: 6717
Tris: 13274
Christmas tree decoration, funny frightened Santa. Mid-poly. Real world size. PBR 4K textures:
- Ambient occlusion
- Metallic+Smooth
- Emissive
- Normal
Verts: 6717
Tris: 13274
Price $11.99
Hospital Morgue by Red Blue Pixel Studio
Number of meshes/prefabs: 70
Poly Count: 24-32k
LOD information (3, LOD0,LOD1,LOD2)
UV mapping: Yes
Number of Materials: 46
Number of Textures: 200
Texture Resolutions: (4K)
Types of materials and texture maps: (PBR)
Hospital Morgue
This meticulously crafted environment offers a highly detailed and atmospheric representation of a clinical morgue facility, designed to support horror, thriller, investigative, and medical-themed projects. With a strong emphasis on authenticity and mood, the scene delivers a cold, sterile, and unsettling atmosphere—ideal for immersive storytelling, and cinematic use.
Key Features:
- Based on real-world morgue design principles, the environment reflects practical spatial arrangements and functional realism.Authentic Architectural Layout
- Includes a complete set of props such as autopsy tables, body storage chambers, surgical tools, lighting fixtures, cabinetry, and auxiliary medical equipment.Fully Equipped Interior
- Models are carefully optimized with efficient topology and LODs, ensuring smooth performance across real-time engines and rendering pipelines.Optimized Performance
- All architectural and interior elements are modular and grid-aligned, allowing users to create custom layouts or expand the existing scene effortlessly.Modular Asset Structure
- Assets utilize a clean PBR workflow with high-resolution textures, including albedo, normal, metallic, and ambient occlusion maps for photorealistic surface definition.Physically-Based Rendering (PBR)
Versatile Application Scenarios:
Ideal for a wide range of use cases, including:
- Survival horror and thriller game environments
- Cinematic storytelling and cutscene production
- Post-apocalyptic or dystopian narrative settings
This environment is designed to provide a haunting, believable backdrop that enhances dramatic tension and elevates visual storytelling across any project.
Join our Discord for any bug reports or suggestions
Check Our Social for upcoming projects: Facebook || Instagram || X (Twitter) || linkedin || Youtube
Check out our Graveyard
You can also check our Modular Retail Environment
Price $29.99
Underwater Rendering 3 (incorrect) by Staggart Creations
- Imports directly into the Stylized Water 3 folder (wherever it is located)
- Executes along with transparent materials, so they will not appear to be affected by fog. Includes a subgraph for getting the water density and underwater mask, this can be used to fade out a custom transparent material into the water fog.
- Looks best when reflections and refractions are enabled on the water material
- Using the combination of HDR, Tonemapping and the Gamma color-space will not guarantee the underwater fog matches the water perfectly (Linear color-space should be used).
- Fog needs geometry to work with, an empty scene/void underneath the water naturally results in a single-color fog appearance.
Note: not compatible with Curved World 2020 or WaveMaker. The COZY and Atmospheric Height Fog assets require modifications (see documentation).
📌 REQUIRES THE STYLIZED WATER 3 (v3.1.0+) ASSET TO BE INSTALLED!
Before purchasing, you must acknowledge this (see section above)
« For use with Unity 6.0-6.1 »
📄 Documentation ⚙️ Compatibilty 🟣 Discord 🔗 Forum Thread
Draws a waterline lens effect for partially submerged camera's, through an innovative technique. Unlike in many games, it won't be required to snap the camera to sit either above or below the water, or resort to other tricks.
Compatible with the Dynamic Effects extension. Effects such as ripples and shoreline waves also affect the camera's water line.
What's new?
• Completely rewritten for Unity 6’s Render Graph
• Redesigned to work exclusively with defined underwater areas (box collider triggers)
• Particle Effect controller, makes effects follow the camera underwater up to a specific depth (eg. sunshafts)
• Easier integration for transparent materials. The render queue of the effect can now be set
• Revised shader for transparency, used for particle effects underwater.
• Optimized technical design, no longer uses full-screen post-processing
• Support for mobile hardware.
• Blur/distortion effects have been removed (not implemented in any AAA games either, will be reconsidered based on feedback)
🌊 Features:
• Underwater fog based on the water's deep/shallow colors.
• Waterline rendering for partially submerged cameras (supports split screen)
• Scene lighting is translated into the underwater fog, including sub-surface scattering. Reacts to dynamic directional and ambient lighting.
• Caustics rendering on geometry. Directional projection option.
• Underside of the water is correctly shaded, to seamlessly match.
• Includes sub-graphs to add underwater fog support for transparent Shader Graphs (+ASE)
🚧 Limitations:
• Does not support multiple cameras simultaneously (eg. split-screen).
• Designed for oceans, lakes and ponds. Dioramas or aquariums aren't possible.
• Can't mask underwater (eg. submarine windows)
• Not a volumetric fog/light solution, but rather depth-based.
• Requires a single water level (incompatible with rivers/planets)
[ Refund policy ] Refunds cannot be granted for not having read the sections on this page
Scene and assets shown in video/screenshots are for showcasing, assume they aren't included. A functional demo scene is included though.
Price $25.00
QA & Polish Validator - Quick Fix Tools for Unity Projects by Syed zain ul abideen
Features
- 🔍 Automatic Scan for QA Issues
Detect:
Missing Scripts & References
Overlapping Meshes
Unused Lights & Cameras
Bad UI Anchors
Empty or Default-Named GameObjects - 🛠️ Quick Fix Buttons
Remove all missing scripts
Clear broken references
Delete unused lights and cameras
Rename default-named objects
Auto-separate overlapping meshes - ✅ Supports Disabled Objects
Optional toggle to include inactive GameObjects in scans. - 📄 Exportable QA Report
Save findings to a clean, readable .txt file for documentation or team review.
Boost your production quality with just one click!
QA & Polish Validator is an essential editor extension that helps you detect and fix common issues in your Unity scenes and prefabs. Whether you're cleaning up a prototype or preparing a final build, this tool will save you hours of tedious QA.
Price $59.99
Dissolvable Ink Painting Effects by Joy Tsai
All effects are made with Unity shader graphs. Easy to assign on your own mesh.<br>
<br>
Important:<br>
-Make sure your Unity project version support shader graphs.<br>
-Only support Universal Render Pipeline.<br>
<br>
Features:<br>
-5 effects contained in the project file.<br>
-Allow to assign your own texture. (diffuse, normal, emission)<br>
-Attributes are all adjustable. (outline, shadow, normal, highlights, dissolve...etc)<br>
-Drag the sample material to your mesh, then enjoy the effects.<br>
-No special plug-in needed to open scene.<br>
Price $10.00
Low-poly smoking pipes set by HungryCat1985
2K PBR textures each model:
- albedo
- normal
- metal
- smooth
Pipe 01:
- verts: 336
- tris: 668
Pipe 02:
- verts: 384
- tris: 764
Low-poly Smoking Pipes set, two models. Real-world size. Game ready. 2K PBR textures each model:
- albedo
- normal
- metal
- smooth
Pipe 01:
- verts: 336
- tris: 668
Pipe 02:
- verts: 384
- tris: 764
Price $6.00
Medieval Greengrocer Stand & Fruits Pack – Low Poly by MyUniverse Studio
- Low poly medieval models
- Multiple greengrocer stand variations
- Various fruit, food, and prop models
- UV mapped and textured (512P / 1K / 2K)
- Average Poly Count:
Stands: 500 - 1200 tris
Fruits: 100 - 350 tris - Texture Sizes:
512×512, 1024×1024, 2048×2048 - Texture Maps:
Albedo (Base Color) - Fully compatible with Unity and other major game engines.
- Optimized for performance
A medieval-themed greengrocer stand pack with various fruit models. Includes textured, low poly, game-ready assets. Fully compatible with Unity, Unreal Engine, and other platforms. Ideal for RPG, city builder, and fantasy games.
Price $8.00
Cosmic_Retro_Computer_1 by PolyNest
Number of textures: 1
Texture dimensions: 4x4
Minimum polygon count: 290
Maximum polygon count: 830
Number of meshes/prefabs: 20
UV mapping: No
Types of materials and texture maps (PNG)
Demo Scene: Included
Build immersive sci-fi scenes with this stylized pack of 20 low-poly retro-futuristic computers and consoles. Optimized for performance and mobile-friendly, ready to drop into your Unity projects (URP default, also HDRP & Built-in).
Features
- 20 unique computer & console models
Style
- Clean low-poly silhouettes
- Optimized for mobile
Engine Ready
- Ready-to-use prefabs
- FBX format models
- 4×4 px PNG texture
Perfect For
- Top-down & isometric sci-fi games
- space stations
- VR/AR experiences
- mobile titles
- indie projects
Price $15.99