Infinite Procedural Terrain Level Generator 3 – Lakes, Forests, Grass, Biomes by Despair
💧 Advanced Erosion Simulation
- Hydraulic Erosion: Simulates raindrops that carve paths, move sediment, and create realistic riverbeds and canyons.
- Full Droplet Lifecycle: Droplets have parameters for inertia, sediment capacity, erosion/deposit speed, and evaporation.
- Thermal Erosion: Simulates soil slippage and weathering on steep slopes, creating more natural, softened angles on mountains.
- Highly Customizable: Fine-tune every erosion parameter, from iteration count to gravity and thermal rates.
🗺️ Advanced Biome System
- Multi-Map Logic: Biomes are determined by procedurally generated temperature, moisture, and height maps.
- Flexible Biome Rules: Define biomes by setting min/max ranges for temperature, moisture, and altitude.
- Seamless Blending: Advanced blending logic creates smooth, natural transitions between different biomes.
🌱 World Population System
- Place Anything: Spawn prefabs for environmental objects (rocks, bushes) and enemies directly from the generator.
- Biome-Specific Rules: Each biome can have its own set of objects and enemies to spawn.
- Intelligent Placement: Control spawning with rules for density, altitude range, max slope, and minimum distance between objects.
- Customizable Objects: Each spawnable object has settings for spawn probability, ground alignment, and scale variation.
🌍 Infinite Terrain Generation
- Structural Masking: Shape your world's continents and mountains with powerful falloff maps and a "mountainousness" mask.
- Multi-octave Perlin Noise: Creates detailed and seamless terrain shaping across infinite chunks.
- Height Curve Control: Visually sculpt the final elevation profile with an AnimationCurve.
- Optimized Chunk Loading: Generates and unloads terrain chunks around the player at runtime.
- Performance Throttling: Control chunks generated per frame and set a frame time budget to ensure a smooth player experience.
🌊 Lake & Water System
- Procedural Lakes: Generate lakes with adjustable size, depth, and shape irregularity.
- Smart Placement: Lakes intelligently form in lower elevations and avoid overly steep terrain.
- Smooth Banks: Blends lakebeds seamlessly with the surrounding terrain for a natural shoreline.
- Global Water Level: Set a universal water height for oceans and seas.
- Beaches: Automatically generate beach textures along coastlines with controllable width and blending.
🌲 Foliage & Detail Generation
- Biome-Driven Foliage: Tree and grass placement is now controlled by the rules of each biome.
- Advanced Tree Placement: Trees are placed based on slope, altitude, density, and multi-octave noise patterns to create natural forest patches.
- Detailed Grass Layers: Use multi-octave noise to generate realistic patches of grass and details, respecting slope and altitude limits.
🤖 NavMesh & AI Support
- Asynchronous Baking: The NavMesh is updated on a background thread, preventing gameplay stutters during runtime generation.
- Dynamic Updates: The NavMesh automatically rebuilds as new terrain chunks are loaded, ensuring AI can always navigate.
- Built for Infinite Worlds: Designed to work seamlessly with the chunk-loading system.
🛠️ Editor & Runtime Integration
- Full Inspector Control: Every parameter is exposed in the Unity Inspector for easy tweaking.
- One-Click Controls: Generate, Clear, and Spawn Player buttons in the editor for rapid iteration.
- Editor & Play Mode: Works for both creating static levels in the editor and generating infinite worlds at runtime.
Terrain Level Generator 3: The Erosion Update
Create breathtaking, realistic worlds in Unity with a single click. Version 3 introduces a game-changing procedural erosion system that simulates the effects of water and temperature, carving out natural-looking mountains, rivers, and weathered landscapes. Combined with an advanced multi-layered biome system and dynamic world population, you can generate truly living worlds.
✨ Why Terrain Generator 3?
- Unmatched Realism: Achieve natural, weathered landscapes with hydraulic and thermal erosion, effects nearly impossible to sculpt by hand.
- Deeper Biomes: Generate everything from scorching deserts to frozen tundras and lush forests with a new biome engine driven by temperature, moisture, and altitude maps.
- Living Worlds: Populate your terrain automatically not just with forests and grass, but with rocks, props, and even AI enemies, all based on customizable, biome-specific rules.
- Infinite & Optimized: Build truly endless open worlds with an efficient chunk-based streaming system, now with performance controls to ensure smooth generation at runtime.
- AI-Ready: Asynchronous NavMesh generation ensures your AI agents can navigate the vast, dynamic terrain without freezing the game.
⚡ Easier, more powerful, and more realistic than ever. Start building immersive, eroded worlds in seconds no coding required!
Supported Render Pipelines:
- ✅ Standard/Built-In
- ✅ Universal (URP)
- ✅ High-Definition (HDRP)
For a full list of features, see Technical Details.
Price $25.00
Sprites Optimizer - Power of two by FangLiu Dong
Technical Details
- Supported Formats: PNG (now, source provided, can change by yourself)
- Processing Method: Expands sprites with transparent pixels (no cropping or content loss)
- Memory Management: Proper cleanup of temporary textures with DestroyImmediate calls
- Thread Safety: Safe for batch operations with UI updates and cancellation support
- Backup Storage: Uses ScriptableObject for reliable backup data persistence
- Progress Tracking: Real-time progress updates with current file display and cancellation
Why Use SpritePOT?
- Performance Benefits
- GPU Efficiency: Power-of-two textures are optimized for GPU memory and processing
- Memory Usage: Better texture compression and memory alignment
- Rendering Speed: Faster texture sampling and mipmap generation
- Development Benefits
- No Broken References: Unlike manual conversion, preserves all existing references
- Batch Processing: Process hundreds of sprites in one operation
- Safe Operation: Built-in backup system and preview functionality
- Professional Workflow: Integrated into Unity's Editor with proper progress feedback
Key Features
- ✅ Reference Preservation: Maintains original GUID and FileID to prevent broken references
- ✅ Professional UI: Clean, intuitive Editor Window interface with scrollable layout
- ✅ Batch Processing: Process single sprites or entire folders with cancellation support
- ✅ Preview System: See size changes before processing with detailed comparison
- ✅ Advanced Backup System: Complete backup of original files with import settings and metadata
- ✅ Restore Functionality: Restore from individual backups or entire backup folders
- ✅ Error Handling: Comprehensive error checking and user-friendly feedback
- ✅ Export Logs: Export detailed processing results for documentation and debugging
- ✅ Memory Management: Proper texture cleanup and memory-safe batch operations
Price $19.99
Magnetar Star Ultimate by Dmitry Andreev
CINEMATIC SPACE EFFECTS - AAA QUALITY!
BREATHTAKING Magnetic Field Storms: hundreds of GPU-accelerated trails creating mesmerizing stellar phenomena that rivals Hollywood blockbusters
EXPLOSIVE Energy Jets: Spectacular polar emissions that will blow your players away - perfect for epic space battles and cosmic events
HYPNOTIC Pulsating Core: Realistic neutron star rotation with heart-stopping brightness variations and emission patterns
MULTIPLE STELLAR VARIANTS: Blue and red pulsar configurations - each one a visual masterpiece that transforms any space scene
INSANE PERFORMANCE - RUNS LIKE BUTTER!
Advanced compute shaders handling 400+ magnetic trails at silky-smooth 60+ FPS
Automatic quality scaling that keeps your game running perfectly on ANY platform
Zero CPU overhead: Pure GPU rendering with optimized instancing - your performance will thank you!
Mobile-ready: Scales beautifully from high-end PC to mobile devices without breaking a sweat
- Unity 6.1+ with Universal Render Pipeline
- Compute Shader support (DirectX 11+, Vulkan)
- Minimum 4GB VRAM recommended for optimal performance
- Visual Effect Graph, Shader Graph
- Advanced compute shaders for real-time physics simulation
- Modern HLSL techniques with optimized memory access patterns
- Custom noise functions for organic star core
- HDR rendering with proper color space handling
- 4 Prefabs: BluePulsar, RedPulsar, EnergyFlow, Prominences
- 8 Materials: Core variations, line materials, skybox
- 5 Textures: Particles, trails, nebula skybox
- 2 Demo Scenes: Complete showcase with camera controls for desctop and mobile
Advanced Neutron Star Simulation
- Realistic Magnetic Fields: GPU-compute powered elliptical trail system simulating complex stellar magnetic topology
- Dynamic Energy Jets: Spectacular polar emissions using Visual Effect Graph with customizable intensity and direction
- Pulsating Core Effects: Authentic neutron star rotation simulation with variable brightness and emission patterns
- Multi-Configuration Support: Blue and red pulsar variants with scientifically-inspired visual characteristics
- Compute Shader Pipeline: Optimized HLSL shaders leveraging modern GPU capabilities for thousands of trail segments
- Automatic LOD System: Dynamic quality adjustment based on camera distance
Production-Ready Assets
- Plug-and-Play Prefabs: Complete BluePulsar and RedPulsar setups ready for immediate use
- Flexible Material System: HDR-enabled materials with customizable gradients and emission properties
- Professional VFX: Hand-crafted Visual Effect Graph assets for energy flows and star jet
- Space Environment: High-resolution nebula skybox creating immersive cosmic backdrops
- Mobile Vulcan ready
Developer-Friendly Tools
- Comprehensive API: Well-documented C# scripts with extensive customization options
- Real-time Parameter Control: Live adjustment of all visual properties during runtime
- Performance Profiling: Built-in debug tools for optimization and quality assessment
Use Cases & Applications
Game Development
- Space Exploration Games: Realistic stellar phenomena for sci-fi environments
- Educational Software: Scientifically accurate neutron star visualization
- VR Experiences: Immersive cosmic environments with VR-optimized performance
- Cinematics: High-quality stellar effects for cutscenes and trailers
Industries
- Planetariums: Educational content with realistic astrophysical effects
- Simulation Software: Scientific visualization of extreme stellar objects
- Entertainment: Film and animation industry visual effects
- Research: Academic presentation of neutron star physics
Price $16.00
Stress Test Analyzer by Roy Baisliadou
Supported Render Pipelines
- Built-in Render Pipeline (BRP)
- Universal Render Pipeline (URP)
- (Tested in Unity 2021 LTS and newer. Behavior consistency may vary slightly depending on RP physics/shader settings.)High Definition Render Pipeline (HDRP)
System Requirements
- Unity 2021.3 LTS or newer recommended
- Editor-only: No runtime footprint (does not affect builds)
- Compatible with Windows, macOS, and Linux editors
Customization Options
- Spawn Patterns: Random, grid, spiral, cluster (adjustable density/radius).
Behavior Toggles:
- AI (pathfinding, avoidance).
- Physics (gravity, collisions).
- Rendering (flicker, color changes).
Limitations
- Physics Scaling: Large object counts may cause editor slowdowns (dependent on hardware).
- No Runtime Support: Designed exclusively for editor performance testing.
The Stress Test Analyzer is an editor-only utility that allows developers to simulate high-intensity performance scenarios by spawning large quantities of objects with customizable behaviors.
Key Features:
- Instantly spawn hundreds or thousands of objects in configurable patterns (random, grid, spiral, cluster) with precise control over density and distribution
- Toggle various stress behaviors including physics simulation, AI movement, material changes, and render effects
- Save and load test configurations for consistent performance benchmarking across projects
- Editor-only implementation that works without affecting built game performance
Ideal For:
- Developers optimizing open-world or large-scale scenes
- Teams establishing performance baselines
- VR and mobile projects with strict hardware limitations
- Technical artists validating asset performance characteristics
Setup and Usage:
- Import the package into your Unity project
- Open the Stress Test Tool window (Tools > Stress Test Tool)
- Configure spawn settings and desired behaviors
- Run the simulation in Editor play mode
- Analyze performance and adjust accordingly
Performance Impact:
- Minimal editor overhead during operation
- No runtime memory allocation
- Clean removal of all test objects when disabled
Price $15.00
Fantasy Music Package - Vol. II by Shrewd Shepherd Audio
Details:
- 17 different pieces equaling over 30 minutes (many of which include intros, loops, and outros).
- A total of 41 Wavs
- 791.4 MB
- Tracks are 44.1 kHz and 48 kHz
- Bit Rate: 24 bit and 32 bit.
- Royalty Free License
This package features 17 pieces of music, 10 of which are loopable. This package contains over 30 minutes of music in total.
Wilderness:
- The Flags Above - 1:35
- Forgotten Hills (Intro, loop, outro) - 3:21
- The Plateau (Intro, loop, outro) - 2:45
- The Scorched Lands - 1:18
- Frozen Vale - 2:00
- Outlander (Intro, loop, outro) - 2:12
Combat:
- Test and Triumph (Intro, loop, outro) - 1:42
- Wyverns and Wyrms (Intro, loop, outro) - 1:07
- Steel and Sinew (Intro, loop, outro) - 1:11
Cinematic:
- The City Gates - 1:38
- Death of the King - 1:57
- The Epitaph - 1:48
- Renewal - 1:03
Towns:
- Town Square (Intro, loop) - 1:49
- The Fountain (Intro, loop) - 2:29
Taverns:
- The Second Pint (Intro, loop) - 1:46
Caves:
- Beneath the Mountain (Loop) - 1:46
Composer: Hudson Link
Price $25.00
Physics pickup system by Houidisoft technology
No Audio files included
Smooth Physics Pickup – objects follow the player’s hand/camera with natural movement
Throwing & Dropping – apply realistic forces for throwing or soft drops
Auto Rotation Recovery – objects recover stable orientation after collisions
Angle Clamp – prevents holding objects under the player (no more flying exploits!)
Single Impact SFX – realistic sound feedback when objects hit surfaces
Runtime Attach – no need to pre-add scripts; any "Pickable" object just works
Editor Helper Window – quick presets (Light / Medium / Heavy) for instant tuning
Optimized – physics-friendly & lightweight for all platforms
Use Cases
- FPS games → Pick up props, throw barrels, puzzle objects
- VR games → Natural object holding and interaction
- Survival / Crafting → Collect, move, and manage physical items
- Puzzle games → Object manipulation mechanics
******* No Audio files included ******
Price $15.99
XR/VR Interaction Icon Pack by B & B Creations
- 45 unique VR/XR interaction icons
- Categories include:
Hand gestures (grab, point, open hand, swipe)
Controller actions (trigger press, A/B buttons, menu)
Movement & navigation (teleport, snap turn, rotate, climb, locomotion)
Gaze & targeting (gaze pointer, reticle lock)
Utility (VR headset, hand indicators, recenter, room scale, reset boundary) - File formats: PNG (128x128, 256x256, 512x512)
- Transparent background, flat style for easy UI integration
- Optimized for VR clarity
- Royalty-free for personal and commercial use
This 2D icon pack contains 45 clean and modern icons built specifically for VR and XR game development. The set covers hand gestures, controller actions, locomotion methods, and utility prompts — making it the perfect solution for developers who want intuitive and immersive VR user interfaces.
All icons are optimized for clarity and legibility inside VR menus, HUDs, and spatial UI systems. Icons are delivered as high-resolution PNGs with transparent backgrounds allowing maximum flexibility.
Ideal for developers using Unity’s XR Interaction Toolkit, OpenXR, Oculus SDK, or other VR frameworks. Whether you’re building prototypes, indie VR projects, or polished commercial games, this pack will save time and give your project a professional, consistent UI look.
Price $11.99
VT Surface Voxelize by Venterwu
Key Technical:
- VTCode
- Fast OCTree
- Streaming Scene Voxelization
This tool is a basic tool and is easy to extend. This is very helpful for projects that require sparse octree for scene partition and scene voxelization.
If you want:
- Scene Partition
- Voxelization
- Streaming Scene Voxelization
- Learn about VTCode (Similar to MortonCode)
- Fast OCTree
Then buy it !!!
Price $20.00
GpuCuller Pro - Advanced System Optimizer by HuyMinhAssets
- Advanced GPU Instancing
- Centralized Management System
- Single component controls everything
- Material Grouping
- Automatic batching by mesh + material
- Shadow Preservation
- Culled objects still cast shadows
- Next-Gen Occlusion Culling
- GPU-Based Processing
- Hardware-accelerated visibility testing
- Anti-Blinking Technology
- Hysteresis prevents flickering
- Real-time Debug Visualization
⚙ System Requirements
- Unity 2022.3.40f1+ (LTS Recommended)
- Universal Render Pipeline 14.0.11+
- GPU Instancing Support (Modern GPUs)
- Platform Support: Windows, Android, iOS
-Advanced Architecture - Compute Shader Processing
- GPU-accelerated culling
- Batching Optimization - Up to 1023 instances per batch
⚡Why Choose GpuCuller Pro?
Massive Performance Gains - Up to 500% FPS improvement in complex scenes
- Render 1000+ objects with minimal performance impact
- Zero CPU overhead - Everything runs on GPU - Perfect for mobile games
- Android & iOS optimized
- One-Click Setup
- Professional Setup Wizard
- No technical knowledge required
- Automatic detection of performance conflicts
- Smart material optimization with GPU instancing support - Static batching conflict resolution built-in
- Intelligent Automation
- Auto-converts MeshRenderers
- No manual setup needed
- Layer-based filtering for precise control
- Smart bounds detection excludes terrain automatically
- Navigation object protection keeps stairs/platforms visible
Price $20.00
Lightweight Animator Controller by Antoine Cherel
This allows you to:
- use your existing animations
- Play one shot animations
- Play looping animations
- Play animations on different layers (ie: Hover + Click on a UI element)
- get callbacks when animation completes
The editor tools support all platforms Unity runs on.
The LightweightAnimatorController should support all target platforms.
(tested on Windows, macOs, Linux & Nintedo Switch builds)
You can access the documentation here.
Having performance issues with all of your Animator controllers present in your scenes ? Looking for an alternative to the cumbersome Animator, when you don't need all the perks, for example, for UI animations ?
The Lightweight Animator Controller is here for you ! Relying on the legacy animation clips of Unity, and a much lighter controller, you can have plenty of animated gameObjects in your scene, without sacrificing performances.
This allows you to:
- use your existing animations
- Play one shot animations
- Play looping animations
- Play animations on different layers (ie: Hover + Click on a UI element)
- get callbacks when animation completes
This projects comes with plenty of demo scenes (that you can ignore when importing, if you don't need them), as well as benchmarks to compare it with Unity's Animator.
You can access the documentation here.
If you have any question, you can reach out to contact@antoinecherel.dev
This asset uses a substract of Kenney.nl's mini arcade pack under Creative Commons Zero, CC0, for Demo pruposes, see Third-Party Notices.txt file in package for details.
Price $29.99
Racecar Engine Sounds - Vol. 1. by Skril Studio
- 124 WAV files (+68 additional sound effects are packed inside a .unitypackage for RES2 compatibility)
- 2 .unitypackages (for RES2 and for FMOD)
- 44100 Hz
- Stereo
- Seamlessly looping
Online Documentation: Documentation.pdf
Racecar Engine Sounds - Vol. 1. Premium Engine Sound Pack for sim-racing Games or any Games containing Racecars!
Racecar Engine Sounds - Vol. 1. is a high quality sound pack of engine sounds made for a variety of racecars. This pack is perfect for sim-racing games, simulators, or any other games featuring racecars. Seamless looping game ready sound files for smooth integration. Most sound clips were created using generative sound design in a professional DAW to ensure premium audio quality and seamlessly looping sound clips.
Racecar Engine Sounds – Vol.1 asset includes audio files and comaptibilities packed inside .unitypackage files, made for Realistic Engine Sounds 2 asset and for FMOD!
Note: The Racecar Engine Sounds - Vol. 1. asset is not included in any edition of RES2, it is an independent add-on. Get RES2 [any editions] here: Realistic Engine Sounds 2 (a vehicle engine sound simulator asset, compatible with multiple vehicle physics controller assets).
Online Documentation: Documentation.pdf
There are 124 Wav audio files in this package (+68 additional sound effects are packed inside a .unitypackage for RES2 compatibility).
List of all engine sound packs included in this asset:
- Racecar i6 1
- Racecar i6 2
- Racecar i6 3
Each engine sound pack includes 40 WAV files (20 for exterior and 20 for interior camera view), containing seamlessly looping sound clips of stationary rpms, giving you flexibility for immersive audio design + 4 sound clips designed for racecar gear changing SFX.
Features:
- All wav files are seamlessly looping
- Sounds are pre-recorded for both exterior and interior camera views
- Pre recorded off-load sounds for added realism
- Pre recorded "Aggressiveness SFX" specifically for RES2, ideal for simulating car tuning and open exhaust effects
- 120 wav files: sound clips made for interior and exterior camera views + start / stop engine SFX + aggressiveness SFX
- Compatible with Realistic Engine Sounds 2 - prefabs are packed inside .unitypackage file for easy import
- Compatible with FMOD - FMOD Studio project and a pre-baked sound pack are packed inside a .unitypackage file (no integration provided, programming skills are required for FMOD integration!)
Compatibility for Realistic Engine Sounds 2 (packed inside a .unitypackage) contains:
- Turbo sounds (28 WAV files + turbo sound controller made for RES2)
- Straight Cut Gearbox ( 20 WAV files + gearbox sound controller made for RES2)
- Muffler Crackle (20 WAV files + muffler sound controller made for RES2)
- RES2 Racecar engine sound prefabs are combined with the above mentioned sound effects
Compatibility for FMOD (packed inside a .unitypackage) contains:
- Assets for FMOD (including all sound clips)
- A highly detailed FMOD Studio project (.fspro), so you can edit or bake the sound bank by yourself
- Pre-baked sound bank for Desktop
Important: FMOD integration scripts are not included. Adding FMOD to your Unity project requires programming skills.
Can't find the sound pack you're looking for? Send your own recordings to me and I will turn them into a complete engine sound pack.
If you have any suggestions or encounter any issues with the asset, please feel free to contact me via Email, Facebook, or by filling out the contact form on my website.
May not be available to respond to messages during weekends and holidays.
Price $29.99
UV Mask Painter by Archura
Editor-only workflow
MaskAsset (ScriptableObject): stores resolution, channel layout (R, RG, RGBA), linear/sRGB flag, default channel values, and the generated Texture2D sub-asset. Includes helper to keep the texture persisted.
Texture formats & import
Formats auto-select by channel count: R → R8, RG → RG16, RGBA → RGBA32.
Painting tool (Scene view)
Tools: Paint, Erase, Smooth, Fill; select via the window or 1–4 keys. Q/E adjusts size; Ctrl+Wheel radius; Shift+Wheel strength.
World-space brush with UV-aware footprint. The tool computes a local surface frame (dP/du, dP/dv) per hit triangle to map world radius to tight UV bounds
CPU painting writes to a cached Color32 buffer; dirty rectangles are uploaded to the texture at ~30 Hz.
Pipeline compatibility
Editor-side authoring that outputs a standard Texture2D; assign the mask to any shader/material graph in Built-in/URP/HDRP as needed. (No render-pipeline code in the tool; usage is material-side.)
UV Mask Painter
Paint crisp UV masks in the Scene view. Includes an Editor Tool with Paint/Erase/Smooth/Fill, per-channel R/G/B/A, and one-click PNG export. Create Mask Assets in seconds (R/RG/RGBA, linear/sRGB toggle, default values) and paint on any mesh with a MeshCollider. Editor-only; perfect for material blending, decals, wetness/snow/damage, and more.Key features
In-scene painting: Start/Stop from the Mask Painter window.
Brush: Radius/Strength/Hardness; Ctrl+Wheel radius, Shift+Wheel strength; Q/E size; 1–4 = tools.
Channels: Target R/G/B/A; Clear/Invert per channel.
Mask assets: Set size/channels/linear-sRGB/defaults; auto formats R8 / RG16 / RGBA32.
Live preview: Occlusion-aware rings; shows radius/strength/hardness.
Performance: CPU dirty-region uploads (~30 Hz).
Export: From the window or MaskAsset inspector to PNG.Typical uses
Material blending (snow/wetness/dirt), decals/wear, detail/reveal/height/edge effects—assign the resulting Texture2D to any shader in Built-in/URP/HDRP.Workflow (3 steps)
Add MeshCollider + MaskPaintable to the target mesh.
Create Mask Asset, pick size/channels/defaults, assign on MaskPaintable.
Open Mask Painter Window, choose Tool/Channel/Brush, Start Painting; export PNG anytime.What’s included
Windows: Mask Painter Window, Create Mask Asset (with preview & PNG export).
MaskPainterTool (EditorTool with live preview & shortcuts).
Components/inspectors: MaskPaintable, MaskAsset (preview/extract).Requirements & limits
MeshCollider required (uses RaycastHit.textureCoord). Editor-only.
Valid UVs.
No per-stroke Undo yet (Undo for actions like Clear/Invert).Menus & shortcuts
Tools → Mask Painter → Mask Painter Window / Create Mask Asset.
Ctrl+Wheel radius, Shift+Wheel strength, Q/E size, 1–4 tools.Kaynaklar
Price $0.00
Block Fit Puzzle - Minigame Template by The Coffee Studio
A ready-to-use drag-and-drop puzzle minigame for Unity! This asset allows you to create engaging and brain-teasing block puzzles with ease. Perfect for casual games, educational apps, or as a bonus minigame inside your main game.
Notes: Dotween should be install before install this package in order for the package to work properly.
📦 What's Included
- ✅ Fully functional drag & drop block puzzle system
- ✅ Level design tools, level map with easy level configuration
- ✅ Colorful block sprites (easy to reskin)
- ✅ Polished UI with hints, level display, and reset system
- ✅ Clean, modular C# code for easy extension
🛠️ Customizing Levels
- Add or modify levels directly using In-Editor Level Design Scene.
- Save configurations to text files
🎨 Changing Block Design
- All block sprites are located under Assets\TheCoffeeStudio\BlockyChallenge\Sprites
- Replace or recolor them to match your game’s theme.
✨ Features
- Add as many levels as you like
- Hint System
- Easy to add new block shapes
🤝 Support
If you encounter any issues or want to request new features, feel free to reach out via the contact info provided in the Asset Store listing.
Note: This asset already contain level map asset You don't need to buy it separately
Price $29.99
Stylized Modular Demon Caster Creature by TeinKrioss
Animated: Yes
Number of Characters: 1
Number of Prefabs: 33
Vertex Count: 24 450
Triangle Count: 48 480
Number of Textures: 12
Texture Resolutions: 2048x2048
Number of Materials: 8
Number of Animations: 16
Social Links YouTube | ArtStation
That animated and detailed stylized modular Demon Caster creature character model is suitable for your fantasy style project.
The model contains:
1. Custom animations:
🔹 Idle (1-2)
🔹 Move_Fast (F)
🔹 Move (F_B_R_L)
🔹 Hit (1-3)
🔹 Die (1)
🔹 Attack (1-4)
🔹 Rage (1)
_____________________________________________________________________________
2. Modules:
🔹 Weapon asset
There is also a completely one-piece version of this model.
_____________________________________________________________________________
3. Type skins:
🔹 Red
🔹 Purple
🔹 Green
🔹 Blue
___________________________________________________________________________
Technical Info:
1. Polycount:
🔸 Tris - 48 480
🔸 Vert - 24 450
🔸 Face - 24 418
2. PBR Textures:
🔸 12 textures
🔸 2k (2048)
🔸 8 materials
Version Unity 2021.3.45f1 and higher support
Price $29.99
Master Sci-fi FX by WhiteBox Studio
Made with particle system and shader graph.
Package Details
This Sci-Fi Particle Pack offers a wide range of effects, carefully designed to cover the core needs of futuristic gameplay. All effects are modular, customizable, and performance-friendly, making them easy to drop into your project.
Included Categories:
- Explosions – Dynamic blasts with varying intensities.
- Lasers – Sharp, fast, and visually striking beam effects.
- Dashes – Sleek speed trails for fast movement actions.
- Upgrades – Visual cues for leveling up or gaining power.
- Tornadoes – Energetic swirling vortexes for area control.
- Spherical Shields – Protective energy bubbles with a sci-fi touch.
- Rectangular Shields – Tactical energy barriers for defense.
- Buff Generators – Emitters for area-based enhancements.
- Pickups – Glowing collectibles and resource items.
- Portals – Vivid gateways for teleportation effects.
- Hit Impacts – Feedback particles for when characters or objects take damage.
- Status Enhancements – Special effects to highlight temporary boosts.
- Projectiles – A versatile set of sci-fi bullets and energy shots.
From small details like hit sparks to large-scale explosions and shields, this pack provides everything you need to power up your sci-fi visuals.
Price $30.00
Polygonal Props (Barrel, Wood, Foods, Rocks) by SR Studios Kerala
A collection of hand-crafted low poly stylized props perfect for survival, fantasy, or adventure games. This pack includes a variety of items such as barrels, gas tanks, buckets, rocks, crystals, food items, skulls, and hanging cloths.
Each prop comes in a unique color variation to give more diversity for environment building.
Designed with performance-friendly topology, making it ideal for both PC and mobile games.
You can use this pack commercially and Non-commercially.
Technical Details:-
- Model's : 24 (Gas cylinder, Rock's, Axe, Wooden bat, Barrel, Crystal, Food items, hanging cloths, etc)
- UV details : All props UV's are packed in a single set for easy use
- Texture variation's / Materials count : 6
- Poly count (in Tris) : 6782 (Total), Tree Trunk (240), Axe (234), Barrel (416), Rock (80), Hammer (278).etc
- Prefabs : 144+
- LOD : No
- Used Material(s) : URP/Lit
- Unwrapped : YES
- Ready to Rig : YES
- Texture maps : PBR (Base, Metallic Smoothness)
- Texture Size : 2048 x 2048 (PNG)
- Mobile ready : YES
Features:-
- Multiple Texture Variations
- High-quality PBR textures
- Gameready lowpoly models
- Optimized for Performance – Low to mid-poly meshes suitable for mobile, VR, and PC projects.
- Ready to Use – Just drag and drop into your Unity scene.
- Demo scene included
- Simple colliders attached
Perfect for:
- Survival bases
- Camps and cooking areas
- Fantasy and RPG environments
- Stylized low poly game worlds
How to use:-
Simply drag and drop the prefab to your scene and use it.
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About Me : "SR Studios Kerala", Indie Game developer & 3D-2D Artist from Alappuzha, Kerala, India
Contact : srstudioskerala@gmail.com
................Thank you for downloading this package................................
Price $15.00
Truck Utility & Cargo Pack - Modular Vehicle by SR Studios Kerala
A modular 3D Truck pack featuring a variety of truck bodies, cargo types, and utility attachments. Includes Ramps, cages, crates, gravel Load, construction props, concrete rings and more. Perfect for construction, transport, and simulation games.This asset pack comes with ready-to-use prefabs.
Optimized for real-time use, the model balances visual quality and performance, making it suitable for both PC and mobile platforms.
You can use this pack commercially and Non-commercially.
Technical Details:-
- Model's : Truck, 6 x Utility Props (Ramps, cages, crates, gravel Load, construction props, concrete rings)
- UV details : Truck body and Utility Props have different UV sets for clean texture control.
- Texture variation's / Materials count : 5 (For Truck and Props)
- Poly count (in Tris) : 14k (For Truck Body), 6k (For all utility props)
- Prefabs : 30+
- LOD : No
- Used Material(s) : URP/Lit
- Unwrapped : YES
- Ready to Rig : YES
- Texture maps : PBR (Albedo, Metallic Smoothness)
- Texture Size : 2048 x 2048 (PNG)
- Mobile ready : YES
Features:-
- Multiple Truck Variations – Ramps, cages, crates, gravel Load, construction props, concrete rings
- High-quality PBR textures
- Gameready lowpoly models
- Optimized for Performance – Low to mid-poly meshes suitable for mobile, VR, and PC projects.
- Ready to Use – Just drag and drop into your Unity scene.
- Demo scene included
- Simple colliders attached
- Script included : Easily customize your trucks with this editor-only utility script included in the Truck Pack
🚚 Use Cases:
- Construction Games – transport sand, pipes, barrels, and building materials.
- Simulation Games – create realistic utility trucks for city or logistics simulators.
- Racing / Challenge Games – design obstacle courses with truck ramps and load variations.
- Open-World / Sandbox – add interactive trucks and cargo for immersive environments.
- Strategy / Management – use cargo trucks for resource delivery or logistics systems.
- Prototyping & Level Design – quickly block out scenes with modular trucks and cargo types.
- Educational / Training Apps – simulate transportation, cargo handling, or construction setups.
How to use:-
Simply drag and drop the prefab to your scene and use it.
..................................................................................
About Me : "SR Studios Kerala", Indie Game developer & 3D-2D Artist from Alappuzha, Kerala, India
Contact : srstudioskerala@gmail.com
................Thank you for downloading this package................................
Price $18.00
Abandoned Truck Pack by SR Studios Kerala
- Model's : 5 x Truck (flatbed, container, cargo box.etc)
- UV details : Truck body and container have different UV sets for clean texture control.
- Materials count : 7 (For Truck and Container)
- Poly count (in Tris) : 14k (For each Truck)
- Prefabs : 35+
- LOD : No
- Used Material(s) : URP/Lit
- Unwrapped : YES
- Ready to Rig : YES
- Texture maps : PBR (Albedo, Metallic Smoothness)
- Texture Size : 2048 x 2048 (PNG)
- Mobile ready : YES
Bring a sense of decay, realism, and atmosphere to your environments with this pack of abandoned and dusty trucks, perfect for post-apocalyptic, survival, urban ruin, or wasteland-style projects.
Each truck is designed with realistic grunge, rust, and dirt textures to fit abandoned streets, junkyards, or survival settings.
Optimized for real-time use, the model balances visual quality and performance, making it suitable for both PC and mobile platforms.
You can use this pack commercially and Non-commercially.
Technical Details:-
- Model's : 5 x Truck (flatbed, container, cargo box.etc)
- UV details : Truck body and container have different UV sets for clean texture control.
- Materials count : 7 (For Truck and Container)
- Poly count (in Tris) : 14k (For each Truck)
- Prefabs : 35+
- LOD : No
- Used Material(s) : URP/Lit
- Unwrapped : YES
- Ready to Rig : YES
- Texture maps : PBR (Albedo, Metallic Smoothness)
- Texture Size : 2048 x 2048 (PNG)
- Mobile ready : YES
Features:-
- Multiple Truck Variations – Box trucks, flatbeds, and container trucks.
- Abandoned & Dusty Look – High-quality PBR textures with baked-in dirt, rust, and weathering.
- Gameready lowpoly models
- Optimized for Performance – Low to mid-poly meshes suitable for mobile, VR, and PC projects.
- Ready to Use – Just drag and drop into your Unity scene.
- Demo scene included
- Simple colliders attached
📦 Use Cases:
- Post-apocalyptic survival games
- Racing or driving scenes with abandoned vehicles
- Open-world city environments
- Horror and atmospheric levels
How to use:-
Simply drag and drop the prefab to your scene and use it.
..................................................................................
About Me : "SR Studios Kerala", Indie Game developer & 3D-2D Artist from Alappuzha, Kerala, India
Contact : srstudioskerala@gmail.com
................Thank you for downloading this package................................
Price $15.00
