Japanese Yen Currency - Banknotes & Coins by BiteMe Games
Number of textures: 20
Texture dimensions: 1024x1024 PBR
Minimum polygon count: 12
Maximum polygon count: 256
Number of meshes/prefabs: 10
A collection of Japanese coins and banknotes, scaled correctly to their real-life proportions.
Contains the following
Coins
- 1 yen coin
- 5 yen coin
- 10 yen coin
- 50 yen coin
- 100 yen coin
- 500 yen coin (new version)
Banknotes
- 1.000 yen (series F)
- 2.000 yen (series D)
- 5.000 yen (series F)
- 10.000 yen (series F)
Supports URP out of the box, for HDRP, extract the included HDRP Unity package.
These assets are intended solely as fictional props for interactive media.
Price $9.99
Wood Boxes Series Heavy Crates Cargo Lot1 Group2 by AvpTankPowerJC
Summary TecInfo
Total Poly count:
- Tris: 2152
- Ver: 1224
Texture Size 2K
- PBR Materials (Fundamental Maps [D,N,M,R]
Materials:
- Assigned Mateirals
- Sorted by Each Mesh Items
- Named Materials
Render
- Cycles
Wood Boxes Containers , Series HCC Lot1 - #2.
A set of wooden boxes, made from low-poly and PBR materials, ideal for scenes and renderings.
Price $23.00
Wood Boxes Series Heavy Crates Cargo Lot1 Group1 by AvpTankPowerJC
Summary TecInfo
Total Poly count:
- Tris: 1128
- Ver: 572
Texture Size 2K
- PBR Materials (Fundamental Maps [D,N,M,R]
Materials:
- Assigned Mateirals
- Sorted by Each Mesh Items
- Named Materials
Render
- Cycles
Wood Boxes Containers , Series HCC Lot1 - #1.
A set of wooden boxes, made from low-poly and PBR materials, ideal for scenes and renderings.
Price $23.00
Military FencesWireB Series Metal Fortress Obstacle- N3P by AvpTankPowerJC
Summary TecInfo
Total Poly count:
- Tris: 98076
- Ver: 49552
Texture Size 2K
- PBR Materials (Fundamental Maps [D,N,M,R]
Materials:
- Assigned Mateirals
- Sorted by Each Mesh Items
- Named Materials
Render
- Cycles
Military Fences Wire Barbed , Series MFO N3P - #3.
A set of modular wooden fence wires, made from high-poly and PBR materials, ideal for scenes and renderings.
Price $29.00
poly bicycles by SQUID
the total number of polygons in the project is 55431. Textures were used 2 images 1024x1024, number of materials 2
The bike kit includes
The asset only includes what is shown in the last six screenshots.
a toothed disc, a mudguard (x4), a wheel (x9), a bicycle frame (x8), a flashlight (x7), an on-board computer (x2), a wheel reflector, a telephone, a rear reflector (x3), a front reflector (x1), a bottle, a bottle holder, a horn, a bell, a bicycle stand, a duck, glasses, a hat (x2), a chain, a helmet, a tie, a bow tie, a crown, a medical mask, a bandage, an apron, a motor wheel, a battery, a mirror, a chain guard, a pump (x2), a stand (x4), a side handle, a strobe light, a nipple (x2)
Price $15.00
Vintage Victorian Interior Pack (1900-1930) by Fadnn
Textures
HDRP
20 Base Map
20 Mask Map
20 Normal Map
URP
20 Albedo Transparency Map
20 Metallic Smoothness Map
20 Normal Map
Textures ranging from 256 to 2048 pixels
Meshes
Books(1-10) = 116 Triangles
Typewriter = 2706 Triangles
Pendulum Clock = 2580 Triangles
Flower Pot 1 = 128 Triangles
Flower Pot 2 = 162 Triangles
Bed = 3160 Triangles
Pillow = 272 Triangles
Bed Cloth = 966 Triangles
Phone 1 = 1600 Triangles
Phone 2 = 1608 Triangles
Bookshelf = 554 Triangles
Couch = 1774 Triangles
Radio 1 = 3543 Triangles
Radio 2 = 3221 Triangles
Lamp 1 = 1368 Triangles
Lamp 2 = 1400 Triangles
Chair = 1184 Triangles
Table = 1206 Triangles
Desk = 280 Triangles
Wallhanger = 1416 Triangles
Stamp = 400 Triangles
Penholder = 284 Triangles
Indoor Plant 1 = 516 Triangles
Indoor Plant 2= 1040 Triangles
Indoor Plant 3 = 412 Triangles
Indoor Plant 4 = 528 Triangles
Indoor Plant 5 = 350 Triangles
The number of triangles ranges from 116 to 3543
36 Mesh
72 Prefab (36 HDRP, 36 URP)
UV mapping: Yes
23 URP Material
23 HDRP Material
Bring early-1900s charm to your project with a curated antique/vintage interior pack. It includes game-ready furniture and decor—desk, chair, bookshelf, bed, sofa, grand piano with stool, grandfather clock, lamps, radios, books, and indoor plants—ideal for period rooms, mystery/horror, noir, and retro environments.
- Optimized & ready to use: clean pivots, real-world scale, tidy UVs, prefabs organized by category.
- Flexible look: materials easy to tweak for different wood tones, wear, and lighting.
- Works across pipelines: default/built-in materials; URP/HDRP can be converted with Unity’s material upgrader.
Perfect for games, cinematics, archviz, VR/AR, and educational scenes that need authentic 1900s atmosphere.
Price $15.00
Cute Cat - British Shorthair by SEMA Game Studio
- 9K tris for the body
- 6K tris for the fur
- 3 (2048 x 2048) Textures
- Low polygon character for game use.
- Fully textured/rigged/animated cute cat (British Shorthair)
- 3 skin color texture Included
Animation (future update will be free) List Below:
- _static_pose
- idle_A_0
- idle_A_1
- idle_A_itch
- idle_A_to_walk_A
- layingdown_A_0
- layingdown_A_1
- layingdown_A_to_walk_A
- layingdown_A_yawn
- run_A_0
- run_A_1
- run_A_to_walk_A
- sit_A_0
- sit_A_1
- sit_A_itch
- sit_A_to_walk_A
- sit_A_yawn
- walk_A_0
- walk_A_1
- walk_A_to_idle_A
- walk_A_to_layingdown_A
- walk_A_to_run_A
- walk_A_to_sit_A
**IMPORTANT NOTES: THE RIG DO NOT SUPPORT CUSTOME ANIMATION IN UNITY**
If you have a moment, we’d love for you to share a quick rating or review! Your feedback means the world to us and helps us keep creating assets in this style. Thank you!
If you have any suggestion or ideas for improvement, feel free to contact us through email. If possible, we will consider adding your request in future updates. Typical response time 1 - 7 days.
Price $19.99
Easy Connect for Google Sheets API by Hammer Solves Everything
- Read and write values in Google Sheets via API, directly from Unity C# scripts
- Supports private (non-public) spreadsheets if shared with your service account
- Manage sheets, values, and developer metadata
- Authenticate using a Service Account (Google Cloud Console credentials)
- Fully async/await API design for smooth Unity integration
- Detailed error handling with custom exceptions
- Can easily disable the asset by using the DISABLE_GSHEETS_API symbol.
- Includes samples and documentation
Easily connect your Unity project to Google Sheets using the official Google Sheets API.
Features
- Read and write values in Google Sheets via API, directly from Unity C# scripts
- Supports private (non-public) spreadsheets if shared with your service account
- Manage sheets, values, and developer metadata
- Authenticate using a Service Account (Google Cloud Console credentials)
- Fully async/await API design for smooth Unity integration
- Detailed error handling with custom exceptions
- Can easily disable the asset by using the DISABLE_GSHEETS_API symbol.
- Includes samples and documentation
Note
- This asset is not an official Google product; it is developed by a third party.
- This asset uses the official Google Sheets API.
- You must create a Service Account and download the credentials JSON file from Google Cloud Console to use this asset.
- This asset uses Newtonsoft Json.NET for JSON serialization.
- The Google Sheets API itself has quota limits (request limits, rate limits, etc.).
---
API Examples (Not exhaustive)
- Read/Write Values:
- ValuesApi.GetAsync()
- ValuesApi.UpdateAsync()
- ValuesApi.AppendAsync()
- Spreadsheet Operations:
- RootApi.GetAsync()
- RootApi.BatchUpdateAsync()
- Sheet Copy:
- SheetsApi.CopyToAsync()
- Developer Metadata:
- DeveloperMetadataApi.SearchAsync()
- DeveloperMetadataApi.GetAsync()
Analytics & Error Reporting Samples
This package includes two ready-to-use sample scripts.
You are free to use or modify these samples in your own projects.
- GSheetsAnalytics
- Easily send app events to Google Sheets for analytics or tracking.
- GSheetsErrorReport
- Automatically logs Unity Debug.Log messages (Exception, Error, Warning) to Google Sheets for remote error monitoring.
Both components buffer data and send it in batches at regular intervals, significantly reducing API usage and quota consumption.
---
Error Handling
If an API request fails, a custom exception (e.g., GSheetsApiException) is thrown.
You can access the HTTP status code and response body for debugging.
Disabling via Scripting Define Symbols
You can easily disable the asset by using a scripting define symbol: DISABLE_GSHEETS_API.
This is useful, for example, when excluding it from release builds.
---
Documentation
See the site below for the full API reference and usage examples.
https://tmls.gitbook.io/easy-connect-gsheets-unity
Price $10.00
Coffee Shop Assets by AK STUDIO ART
=== Content ===
- Number of Unique Meshes: 58.
- Number of Unique Materials: 54.
- Number of polygons: 20 to 20.864.
- Texture sizes used:
- 2048x2048 (82)
- 1024x1024 (31)
- 512x512 (2)
- Types of texture maps: BaseMap, Emissive, MaskMap, NormalMap.
=== Statistics ===
The package includes:
- 31 FBX models.
- 77 Prefabs.
- 54 Materials.
- 115 Textures.
- 1 Cubemaps.
- 1 Demo Scene(s) with preconfigured Lightmap.
=== Notes ===
- Optimized 3D Models for performance.
- VR-ready assets.
- Baked GI included.
- Post Processing Setup provided.
Coffee Shop Assets – Unity 3D Pack
Coffee Shop Assets is a complete and optimized 3D package for Unity that includes everything you need to create a realistic and functional coffee shop. From professional coffee machines, food and utensils, to furniture, decoration, and accessories, this pack is designed to bring life to games, simulators, VR/AR experiences, and architectural visualizations.
Package Contents
Coffee Shop Equipment
- Espresso machines (2-group and 3-group, different styles and colors).
- Automatic coffee machines with digital panels.
- Electric and manual coffee grinders.
- Modern coffee makers and toasters.
- Microwave and touchscreen cash register.
Food & Drinks
- Donuts with multiple glaze variations and sprinkles.
- Realistic toasted bread.
- Coffee cups in various sizes and colors (black, red, white, gray).
- Take-away paper cups with lids.
- Ready-to-serve coffees (espresso, cappuccino, latte art).
- Coffee packaging (bags, boxes, and tins).
Furniture & Decoration
- Round, square, and rectangular tables.
- Modern colorful chairs.
- Diner-style booths in multiple colors.
- High stools and armchairs.
- Storage furniture with doors and open shelves.
Accessories
- Glass display stands for donuts and pastries.
- Napkin holders and basic utensils.
Features
- Optimized for Unity with clean topology.
- Materials and textures ready for PBR rendering.
- Modular elements to freely combine and customize.
- Compatible with PC, mobile, VR, and AR.
- Example scenes with a complete coffee shop setup included.
Price $15.99
Wererat - Rat Collection by GACHKOVSKYY
- Rigged to humanoid skeleton
- Number of Materials: 4
- Number of Textures: 12
- Texture dimensionss:
- Body - 4K .png
- Clothes - 2K .png
- Polygon count of:
- Vertex counts of characters:
- Body+Clothes - 14 601
- Faces counts of characters:
- Body+Clothes - 14 680
- Number of meshes/prefabs: 3
- Rigging: Yes
- Animation count: 7
- Animation type list (Root Motion/In-place): 0/7
- UV mapping: Yes
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used, which allows you to apply your animations designed for a humanoid skeleton both purchased and from Mixamo.
- SKINS: 2
- in blood
- without blood
- ANIMATIONS: 7
- idle
- Walk
- Run
- Jump
- Jump_Start
- Jump_Loop
- Jump_End
Price $39.99
Wererat Geezer - Rat Collection by GACHKOVSKYY
- Rigged to humanoid skeleton
- Number of Materials: 4
- Number of Textures: 12
- Texture dimensionss:
- Body - 4K .png
- Clothes - 2K .png
- Polygon count of:
- Vertex counts of characters:
- Body+Clothes - 12 662
- Faces counts of characters:
- Body+Clothes - 12 695
- Number of meshes/prefabs: 3
- Rigging: Yes
- Animation count: 7
- Animation type list (Root Motion/In-place): 0/7
- UV mapping: Yes
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used, which allows you to apply your animations designed for a humanoid skeleton both purchased and from Mixamo.
- SKINS: 2
- in blood
- without blood
- ANIMATIONS: 7
- idle
- Walk
- Run
- Jump
- Jump_Start
- Jump_Loop
- Jump_End
Price $44.99
Wererat King - Rat Collection by GACHKOVSKYY
- Rigged to humanoid skeleton
- Number of Materials: 8
- Number of Textures: 18
- Texture dimensionss:
- Character - 2K, 4K .png
- Staff - 2K .png
- Polygon count of:
- Vertex counts of characters:
- Character - 16 576
- Staff - 1208
- Faces counts of characters:
- Character - 16 624
- Staff - 1302
- Number of meshes/prefabs: 7
- Rigging: Yes
- Animation count: 7
- Animation type list (Root Motion/In-place): 0/7
- UV mapping: Yes
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used, which allows you to apply your animations designed for a humanoid skeleton both purchased and from Mixamo.
- SKINS: 2
- in blood
- without blood
- ANIMATIONS: 7
- idle
- Walk
- Run
- Jump
- Jump_Start
- Jump_Loop
- Jump_End
Price $44.99
Pure Nature 2 : Swamp by BK
Texture dimensions : 512x512 to 4096x4096
Number of meshes : 88
Number of prefabs : 84
LOD information : 2 to 3 levels for all models
Maximum polygon count : Largest model (tree) is 36.000 polys (LOD0)
Types of materials and texture maps :
PBR - Albedo / Normal / Mask (R:Metal G:Occlusion A:Smooth)
Uploaded versions :
2022.3.10f1 (Built-in + URP)
6000.0.34f1 (URP)
3D Stylized Nature Environment Assets
Deep ancient & magical forest, with large trees, giant twisted roots covered with moss, and large mushrooms/flowers along ground plants and shrubs.
Everything comes with prefabs - ready to be dropped in scene.
URP version included !
This pack contains :
Vegetation
- Giant gnarly trees
- Mushrooms
- Lichens
- Plants
- Lillypads
- Flowers
- Grass
- Moss
Rocks
- Stones
- Boulders
Materials
- Grass
- Moss
- Water
Fx
- Volumetric Clouds
- Fog particles
- Butterflies
Also includes :
Demo scene with large terrain
Scene with all Prefabs and variants listed
Environment Manager to control wind and grass render distance
Preset for Post-Processing
All prefabs have LODs
Custom shaders for :
Grass (with wind and color variations)
Trees (with wind and color variations)
Rocks (with moss/snow layer)
Volumetric Clouds
Impostors
- - -
- Compatible with COZY Stylized Weather 3
Demo scene is dense and may not suitable for mobile.
A Readme file is available for setup & details.
Join the Discord for support or any question.
Price $50.00
Auxilium Inventory (GC2) by Auxilium
Requirements:
- Unity 2021.3 LTS or higher
- Game Creator 2
- Inventory 2 Module for Game Creator 2
A Note on Harmony: This asset includes and uses the Harmony library to safely integrate with Game Creator 2 at runtime. This allows Auxilium to add advanced features without altering any of Game Creator's original source code, ensuring maximum compatibility.
If you have another asset in your project that also includes a copy of 0Harmony.dll, you may see a "duplicate assembly" error.
This is easy to fix: you only need one copy of Harmony in your project. You can safely delete the 0Harmony.dll file from either our asset's Plugins folder or the other asset's folder to resolve the error.
🛡️ Auxilium Inventory is the ultimate enhancement for Game Creator 2's inventory system. Built specifically to upgrade the Grid Bag, this asset replaces standard functionality with the advanced features that modern games demand. It uses the Harmony library to apply its enhancements at runtime, allowing it to deeply integrate with Game Creator 2 without ever modifying the original source code.
Feature List
- Advanced Bag Cell UI A new smart "On Drop" system adds move, combine, and swap features into one, giving your grid-based bag a polished feel as you move items. Its context-aware logic also helps drive features like the intelligent item menu.
- Advanced Bag Grid UI Turns your basic bag into a flexible display tool. Use its powerful render modes to create dedicated equipment panels, multi-row hotbars, and main inventory windows that intelligently hide the slots used by other UI elements.
- Unified Equipment Panel Features a modern "direct slot" equipment system that is part of the main inventory grid. This allows for seamless drag-and-drop gearing between the player's bag, hotbar, and equipment panel.
- Action-Ready Hotbar Includes a fully functional hotbar with customizable keyboard bindings. Players can instantly use consumables or equip and swap gear with a single keystroke, whether the main inventory is open or closed.
- Context-Aware Item Menu A powerful right-click menu that intelligently shows only relevant actions. It automatically hides the "Split" button for single items or the "Drop" button for items marked as undroppable in their settings.
- Powerful Sorting Manager Allows players to instantly organize their inventory by name, weight, or price. The system is "hotbar-aware," meaning it will sort the main bag while leaving any protected equipment or hotbar slots untouched.
- Integrated Category Manager Lets players filter their inventory by item type using UI tabs or a dropdown menu. This feature integrates directly with Game Creator 2's item parent system for a fast and intuitive setup.
- Smart Item Placement Newly acquired items are automatically placed in the main inventory section. This correctly skips over any protected equipment or hotbar rows, which is the standard behavior in most modern RPGs.
- Hold-to-Drop Safety System Replaces the default drop behavior with an intentional "hold key to drop" system to prevent accidental item loss. It includes a progress UI and a secondary "Cannot Drop" prompt for quest items.
- Dynamic UI Displays Keep players informed with an AdvancedBagWeightUI that has color-coded gradient warnings and an InventoryFillDisplay that accurately tracks the main bag's capacity.
Visual Scripting Nodes:
- Instruction Sort Bag: Triggers a specific sort action from any Action List.
- Instruction Move Content with Protected Slots: A "Loot All" instruction that can ignore certain slots.
- Condition Is Inventory Full: A hotbar-aware condition to check if the player has space.
- Spot Show Advanced Tooltip: A powerful Hotspot Spot for displaying animated world tooltips.
- Utilities: Instructions for adding polished animations and color changes to your UI.
Documentation: [ Auxlium Inventory ]
Discord: [ Auxilium Community ]
Price $30.00
2D Adventure Backgrounds – Natural Worlds & Scenic Landscapes Pack by Tancha_14
Technical Information
- Quantity: 20 unique background scenes (natural & adventure settings)
- Resolution: 1456x816 px
- Format: PNG
- Style: 2D adventure/fantasy look
- Post-processing: AI-assisted base, fully refined in Photoshop
Bring your game to life with 2D Adventure Backgrounds – Natural Worlds & Scenic Landscapes Pack.
This pack includes a wide variety of hand-crafted natural environments, designed to fit perfectly into RPGs, platformers, fantasy adventures, or story-driven games.
Whether your heroes are traveling through lush forests, misty mountains, desert plains, tropical jungles, icy tundras, or mysterious caves, this collection provides you with high-quality backdrops that instantly create atmosphere and depth.
Key Features:
- Multiple unique biomes: forests, deserts, mountains, jungles, caves, and more.
- Perfect for fantasy, medieval, or adventure settings.
- High-resolution, detailed 2D artwork for professional-quality visuals.
- Ready-to-use PNG/JPG files for quick integration.
- Versatile for RPG dialogues, battle scenes, side-scrollers, and cutscenes.
All backgrounds are AI-based in their initial creation, then carefully refined and enhanced manually in Photoshop to ensure polished, game-ready quality.
This pack is ideal for developers who want to save time on art production while maintaining an immersive visual style.
If you enjoy this pack, please consider leaving a review to support further updates and expansions!
For feedback or requests, feel free to reach out anytime.
Price $10.99
Military backgrounds by Tancha_14
· Quantity: 323 panoramic battlefield backgrounds
· Resolution: 1680x720 per scene
· Format: PNG (ready to use)
· Orientation: Wide panoramic format for immersive war settings
Bring your war-themed projects to life with this collection of panoramic military battlefield backgrounds. Designed for strategy, RTS, shooter, and tactical games, these detailed 2D environments set the perfect stage for intense action and immersive gameplay.
Features:
· Multiple panoramic battlefield scenes (trenches, ruined cities, open warfields, and fortified camps).
· High-resolution artwork for crisp display on all screens.
· Seamless wide format, ideal for side-scrolling or panoramic scenes.
· Suitable for strategy games, cutscenes, menus, or visual storytelling.
· Hand-refined details with atmospheric lighting for dramatic effect.
· AI-generated base images enhanced and polished in Photoshop for professional quality.
These assets are versatile for both modern and historical war settings, making them perfect for developers creating RPGs, RTS, war simulations, tactical shooters, or cinematic visual novels.
We continuously update our collections and welcome your feedback. If you enjoy this pack, please leave a review and rating—it helps us improve and expand future releases!
Price $10.99
Stylized Skeleton Pirate Cannoneer by Firadzo Assets
Assets & Structure
- Character body, armor set, and weapon textures are separated (armor shares a single texture set for all pieces).
- All armor pieces are rigged and stored in separate FBX files.
- Unity package includes a script for attaching equipment parts to the skeleton.
- Saber, hand cannon, and cannonball are separate static meshes.
- Animation Events trigger audio and the hand-cannon shot VFX (as shown in the video).
- Cloth component configured for the cloak.
Textures (2K, PBR)
- Albedo
- Normal
- Metallic
- Ambient Occlusion
Vertex Count
- Complete Character - 14 083
- Skeleton Body - 4 466
- Hand Cannon - 1298
- Cannonball - 113
- Saber - 398
Animations (25)
- Attack x7
- Idle x7
- Walk x4
- Run x3
- Hit reaction x2
- Death x2
Modular Equipment Pieces
- Hat
- Hair
- Beard
- Jacket
- Jacket Bombs
- Jacket Rope
- Waist Knife
- Pants
- Boots (left and right)
- Cloak
- Arm Ropes
Audio (19):
- Walking Step x3
- Running Step x3
- Cannon Shot x5
- Get Hit x2
- Hand Cannon Melee Attack
- Saber Swing
- Saber Swing Pull Back
- Jump Attack x3
- The character is rigged and animated.
- 25 animations are included.
- 19 audio clips are included.
- Cannon shot VFX is included.
- Modular equipment parts: easily customize character.
Check the Technical Details below for more information.
Price $35.00
Character Life Cycle System by Obsessive Games
- Full Life Cycle Simulation: Birth → Growth → Maturity → Elder → Death.
- Life Stages with Modifiers: Child, Teen, Adult, Elder — each with unique stat changes and AI behaviors.
- Trait Inheritance System: Pass personality traits, stats, and abilities to offspring.
- Age-Based Stat Scaling: Dynamic changes to health, stamina, and other stats over a lifespan.
- Generational Tracking: Maintain lineage records and family trees.
- ScriptableObject NPC Profiles: Define growth curves, lifespans, and stage effects without coding.
- Integration-Ready: Compatible with ObsessiveTools Time, Faction, and Relationship systems.
- Prefab UI: Life stage indicators, age displays, and genealogy views included.
- Optimized Updates: Efficient performance with large NPC populations.
- Event Hooks: Listen for birth, growth stage change, reproduction, and death events.
ObsessiveTools: Character Life Cycle System is a plug-and-play NPC simulation framework that brings your worlds to life with evolving, generational characters. NPCs are born, grow through distinct life stages, adapt their behavior and stats as they age, and eventually die naturally or through in-game events.
Using a modular ScriptableObject-driven design, you can define lifespan ranges, growth curves, and life stage modifiers without writing a single line of code. The built-in Trait Inheritance System ensures abilities, skills, and personality traits are passed down through generations, enabling emergent gameplay and dynamic family trees.
To create deeply interconnected simulations. Included are ready-to-use UI prefabs for life stage indicators, age displays, and genealogy views, making it quick to set up and fully customizable.
Perfect for RPGs, life sims, colony builders, and any game that thrives on living, evolving populations.
Price $59.99
Phone Fax Vol. 1 by Kraffing
This 3D modeling includes:
Textures PBR 2048x2048
Number of textures PBR: 19 (Base color, AO, Height, Metallic, Normal Roughness)
5 Materials
4 color variations
UV mapping: Yes
Phone_Fax_1_1
Polygons: 2440
Vertex: 2521
Number of meshes/prefabs: 4
Collision On
Windows: (Yes)
Kraffing presents a 3D modeling Phone Fax V1. Recreated design so you can use it in personal projects, scenes, videogames and more.
Price $5.99
Lamp Street Series LumixLu N4 by AvpTankPowerJC
Total Polygons:
Tris: 28306
Version: 14313
Texture Size: 2K
PBR Materials (Fundamental Maps [D, N, M, R])
Materials:
Assigned Materials
Ordered by each mesh element
Named Materials
Rendering
Cycles
Note:
Not included lights or enviroment scene, only samples Images.
Street Clasic Lamp Series LumixLu design N4. A semi-realistic 3D street lamp asset, ideal for rendering, design, and games.
Price $23.00
