16-Bit Adventure RPG Islands and Sea Music by François Gérin-Lajoie
12 tracks in .wav format
Tracks are meant to be looped. Each plays through once. See "Loop Instructions" document for more details.
No AI was used in creating this package. All music included was composed by a sentient human.
Consider this 16-bit fantasy music asset pack for your next project!
This asset pack includes twelve loop-ready music tracks, in .WAV format, that are well-suited for sea-themed fantasy video games that may want a retro-vibe and/or use pixel art. They were inspired by the music of JRPGs and adventure video games from the 1990s on the SNES. There’s over 17 minutes of music in the pack, including exploration music, town music, battle music and even pirate music. Two of the tracks are bonus tracks that serve as alternate versions of other tracks. I included a .pdf document with instructions for how to loop the tracks. Watch the Walkthrough Video for content description and loop instructions: https://youtu.be/5SYw2sAfKaI
Track List:
01 - Archipelago Overworld
02 - Seaside Exploration
03 - Seaside Village #1
04 - Seaside Village #2
05 - Battle Track #1
06 - Battle Track #2
07 - Sailing with Pirates
08 - Travelling by Submarine
09 - Dungeon Exploration #1
10 - Dungeon Exploration #2
BONUS - Archipelago Overworld (Extended)
BONUS - Travelling by Submarine (Alt Version)
How to Use the Tracks:
These are my original compositions. You are welcomed to use these tracks in any desired way in your video games, without cost or permission. The only thing that I would ask of you is to give credit where it is due by mentioning by name, François Gérin-Lajoie. Thank you! And if you want to promote your game, you’re welcome to mention it in the comments below.
Let's Help Each Other Out! If you enjoy this asset pack, would you be so kind as to rate it please? It will give it more visibility. Thank you!
If you enjoy my music, be sure to visit my YouTube channel and subscribe: https://www.youtube.com/@Francois_Gerin-Lajoie
If you would like to commission me to write custom music for your game, contact me and I would be more than happy to do so: oragus2@yahoo.com
Price $9.99
Magic Hat Effect by sunzzs
- easy to use;
- Compatible with ALL Unity rendering pipelines;
- Includes an overview scene;
- One Shader for all particles;
- Consistent stylized art direction;
- 4 high-quality magic hat effects for RPG game projects.
- Supports Unity 2021.3.0 and above versions.
- You can easily achieve more special effects by using the shaders in the resource package.
- Simply drag the resource package into the scene and it can be used easily.
Price $15.00
Character Trail Effect_ by sunzzs
- easy to use;
- Compatible with ALL Unity rendering pipelines;
- Includes an overview scene;
- One Shader for all particles;
- Consistent stylized art direction;
- 12 Character Trail Effects for RPG Projects.
- Supports Unity 2021.3.0 and above versions.
- All the effects are achieved through a single shader. You can use this shader to implement the majority of special effects.
- Compatible with ALL Unity rendering pipelines
Price $24.00
Random Event Effect_v2 by sunzzs
-Contains 10 effects, applicable to random events triggered in the rpg game.
-Supports Unity 2021.3.0 and above versions.
Key Features:
- easy to use;
- Compatible with ALL Unity rendering pipelines;
- Includes an overview scene;
- One Shader for all particles;
- Consistent stylized art direction;
Price $20.00
Character Orbiting Effect by sunzzs
- 10 high-quality character status effects,Can be applied to various states of RPG game characters
- One shader for all effect
- Supports Unity 2021.3.0 and above versions.
Key Features:
- easy to use;
- Compatible with ALL Unity rendering pipelines;
- Includes an overview scene;
- One Shader for all particles;
- Consistent stylized art direction;
Price $26.00
Collectible Coin Pack by Hades34600
Number of textures: 108 (36 textures for numbered coins and 72 textures for non-numbered coins)
Texture dimensions: 1024 X 1024
Polygon count: 140 polygons
Number of meshes/prefabs:
1 Mesh
9 Prefabs for the coins with numbers
18 Prefabs for the coins without numbers
Particles: 3 variations of a simple sparkle particle effect
Types of materials: HDPR PBR
- Base colour
- Mask (Metallic, roughness, AO)
- Normal
- Emissive
UV mapping: Yes
This package is ideal for developers of 3D platformers or fantasy themed 3D games. This pack includes different versions of bronze, silver and gold coins as well as a spinning animation and particle effects that demonstrate the value of the coins. The various elements of the coins, such as the animations and the particles, can be turned off to best suit the projects they are used in.
Price $4.99
Industrial Metal Pipe Pack by M.SKILL Studio
- Unity version: Unity 6.0 (6000.0.59f2)
- Render pipeline: Built-in Render Pipeline, Universal Render Pipeline (URP)
- Model format: FBX
- Number of models: 46
- Prefab variants: SGP (carbon steel) / SUS (stainless steel)
- Polygon count: Up to approximately 1,000 polygons per model
- Textures: None (material-based)
- Materials: Standard Unity materials
- Colliders: None
- Animations: None
- Scripts: None
- Pipe ends include small conical mesh markers for stable vertex snapping (V key)
- Designed for accurate layout and real-time use in industrial and VR/AR scenes
Industrial Metal Pipe Pack is a collection of lightweight industrial pipe models designed for accurate layout and real-time use in Unity.
All models are based on JIS standards and commonly used nominal pipe sizes, making this pack suitable for industrial visualization, factory layouts, VR/AR applications, and engineering-related scenes.
Each pipe end includes a small conical snap marker mesh, allowing stable and precise vertex snapping (V key) in the Unity Editor.
This enables fast and reliable pipe alignment without scripts or custom tools.
The pack includes both SGP (carbon steel pipe) and SUS (stainless steel pipe) variants.
Separate prefabs are provided with materials already assigned, so users can place pipes directly without additional setup.
All models are optimized for performance, with low polygon counts and minimal file sizes, making them ideal for large-scale layouts and real-time rendering.
Key features
- JIS-based dimensions
- Lightweight, low-poly meshes
- Vertex snap support using mesh-based snap points
- Separate prefabs for SGP and SUS materials
- No scripts, no external dependencies
- Suitable for VR, AR, and industrial visualization
Price $9.99
Aliens pack - Grey Alien and Alien realistic 2 by Rob Myers
Texture dimensions: Texture pack resolution: 1024x1024.
Polygon count: Polygons 23336, verts 11674, tris 23336
Rigging: Model is rigged (Humanoid), but do not include animations.
UV mapping: Yes
Low-poly models of character Alien 1 (Grey - classic alien (Rosweell)) and Alien realistic 2 (Varginha's case). These models can be used in any survival horror or sci-fi game.
There is an emission map if you want to make the alien have glowing eyes.
Texture pack resolution: 1024x1024.
In the Unity archives, the materials are configured for URP, but they can be easily adapted to another render pipeline.
Models are rigged (Humanoid), but do not include animations.
Faces 23336, verts 11674, tris 23336
There is an emission map for glowing eyes.
* This is a cheap, affordable and functional models. Customization or repainting may require UV or face adjustments. All videos and images show the model as it is—buy it if you like what you see.
Price $15.99
ChronoSave by ZeroGravity Devs
- Object-based save system (no key-value hacks)
- Multiple save slots with metadata
- Scene-aware save & deferred restore
- Runtime-spawned prefab support
- Stable SaveIdentity system
- Save Groups for selective save/load
- Global (cross-scene) data support
- Encrypted save payloads
- Hash-based tamper & corruption detection
- Automatic backup and recovery
- Save versioning with migration pipeline
- Autosave support (focus loss / quit)
- Assembly-based plugin (Runtime & Editor separation)
- Developer editor tools:
Save Data Viewer (read-only)
Prefab Registry
Save Summary
Setup Validation
Open Save Folder
Clear All Save Data - Platform-agnostic (PC, Mobile, console-friendly via custom providers)
ChronoSave is a professional, production-ready save system for Unity that provides secure, scene-aware game saving with support for runtime-spawned objects, multiple save slots, and long-term project compatibility.
Unlike basic save solutions or PlayerPrefs-based systems, ChronoSave uses an object-based architecture with stable identities, ensuring reliable save and load behavior across scenes and sessions. It supports dynamic runtime prefabs such as enemies, pickups, and world objects, restoring them safely in the correct scene.
ChronoSave includes encrypted save payloads, hash-based tamper detection, automatic backup recovery, and a versioned save migration pipeline making it suitable for real-world games that need secure and future-proof data persistence.
A full set of editor tools is included under a dedicated Zerogravity menu, allowing developers to inspect save data, manage runtime prefabs, validate setups, and manage save files without manual file handling.
ChronoSave is ideal for RPGs, action games, simulators, survival games, and any Unity project that requires reliable, scalable, and secure save management.
Price $24.99
Virtual Classic Theater Stage 3D Model by Calcatz
To use this asset in HDRP, import the additional .unitypackage file included in the package.
This is a stage design created based on the outlander stage design. It's a stage for theatrical purposes and it has a classic feel. The package contains the main stage, chair, and side view of the stage in URP and HDRP.
Assets in this package include:
- FBX Models
- 24 2D Textures (1K Resolution)
- 21 Materials
- 1 Demo Scene (each for URP and HDRP)
- 1 Volume Profile (each for URP and HDRP)
- 1 Stage Prefab
- 9 Object Prefabs including:
- Main Stage
- Long Wooden Chair
- Normal Wooden Chair
- Chandelier
- Small Chandelier
- Pillar
- Plant Ornament
- VIP Area Table
- Hall Room
Copyright Notice
One or more textures bundled with this project have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information.
Price $35.00
Critical Indigator FX by Critical VFX
List of VFXs included
Prefab 129
- Box-type indicators: 36
- Circle-type indicators: 80
- Sample indicators: 13
Total mesh assets: 81
7 textures at 1024x1024 resolution
Splash shader built with Shader Graph
[Critical Indicator FX]
: Comprehensive Visual Feedback
Elevate your game's combat experience with Critical Indicator FX. This package provides a massive collection of high-quality, modular visual indicators designed to give players clear and satisfying feedback for critical hits, area-of-effect (AoE) skills, and tactical positioning.
Whether you're building an Action RPG, MOBA, or Top-down Shooter, these indicators are optimized for performance and styled to fit a wide range of game aesthetics.
[Key Features]
- Massive Variety: With 129 unique prefabs, you’ll find the perfect match for every skill and attack type.
Price $10.00
Lockpicking Minigame System by CatBorg Studio
Behold! CatBorg Studio™ Presents -🔐 Lockpicking Minigame System
A ready-to-use lockpicking minigame system for Unity, built to be easy to start, simple to integrate, and fully extendable.
Includes 12 lock types and 4 lockpicking tools (bobby pins) with different quality levels (rusty, normal, premium, gold). Additional tools and locks can easily be added by users.
The system is canvas-based and sprite-driven, with 2048×2048 source sprites and 40 included sound effects (pin movement, resistance, lock turning, and opening sounds).
All gameplay values are controlled via ScriptableObjects, allowing quick tuning of difficulty, lock behavior, and tool properties directly in the Inspector.
◼ Demo Scenes ◼
A fully playable demo scene is included. Also you can check it out on itch.io HERE.
The demo uses a Third Person Controller asset (required only for the demo). The core system itself has no controller dependency.
Bonus example scripts are included to demonstrate interaction, UI, and callbacks. These are optional, safe to remove, and intended for learning purposes only.
◼ Support & Updates ◼
- Help Desk (Discord)
Price $15.00
CoreOnDevice LLM: Native Foundation Model For C# (Free Edition) by AI-Dev Partner Technologies Ltd.
Key Features:
- On-device execution on iPhone, iPad, Mac: Low-latency, user privacy, no AI fees
- Optimized for low memory, compute, and battery usage: Ideal for mobile apps.
- C# Wrapper: You write only C# code. We take care of the rest.
- Programmer Friendly: Uses async / await to handle asynchronous AI calls
- Pre-warm with prompt prefix: Shorten time to response
- Streaming Response: Reduce perceived latency for lengthy answers
- Guided generation: Directly outputs native C# data types and user-defined structs. Perfect for connecting LLM outputs to game, app, and editor script logic.
- Save/load context transcript: Resurrect LLM session with previous conversation history
- ChatBotTester Editor Tool: Test your instructions and prompts on silicon native LLM without writing a single line of code
- Usage Guide: Code examples explaining how to use API
Supported OS:
- Target OS: iOS 26.2, iPadOS 26.2, macOS Tahoe (version 26.2) and later
- Editor OS: macOS Tahoe (version 26.2) and later
- *Windows Editor cross-compile to iOS, macOS work but not fully tested
Limitations:
- Only on Apple Intelligence-capable iOS, macOS devices
- Text only. Audio input / output are not supported
- Only English is supported
- Dynamic (Run-time defined) schema not supported
- Foundation Model Tool-Calling not supported
- Intel-based Macs not supported
Dependencies:
- Requires com.unity.nuget.newtonsoft-json UPM package
Third-Party Notices:
- Uses Google.Protobuf under Google License
- Uses System.Threading.Tasks.Dataflow under MIT License
- See THIRD-PARTY-NOTICES.TXT for details
CoreOnDevice Native LLM is a lightweight C# wrapper integrating optimized low-power on-device foundation models on iOS 26+, iPadOS 26+, and MacOS Tahoe+. No network connections or subscriptions to cloud AI services are needed. Empower your Unity app users and Unity developers with low-latency, private, and state-of-the-art AI.
Price $0.00
Yamnet (OnnxRuntime/DirectML) for Unity by They Love Games
Summary
- Single native DLL with YAMNet on ONNX Runtime + DirectML (offline, Windows x64).
- Audio event classification over 521 classes; returns top-K labels and scores.
- Works with audio clips (StreamingAssets) and live microphone input.
- 16 kHz mono PCM pipeline with lightweight C# wrappers for inference.
- Example scenes for clip-based and live/continuous classification.
User scenarios
- Add contextual sound awareness to gameplay (react to music, alerts, footsteps, animal sounds).
- Build accessibility and safety features that respond to ambient cues without cloud latency.
- Batch-score audio archives locally to tag or filter content on air-gapped machines.
Yamnet (OnnxRuntime/DirectML) is a turnkey Windows x64 Unity package that ships a single native DLL containing Google’s YAMNet audio event classifier accelerated by ONNX Runtime + DirectML. It works offline in the Editor and Windows Standalone builds, enabling fast, local audio-scene understanding from clips or microphone input. Drop it into your project to detect more than 500 everyday sound classes (speech, music, sirens, footsteps, barks, ambience, and more) with minimal setup, plus ready-made example scenes and UI.
Price $60.00
GUI Pro - Minimal Game Blue by LAYERLAB
----------------------------------------------------------
Join in to our LAYERLAB Discord Community!
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📣 NOTICES
Check out our other color themes! (sold separately)
→ [Blue] GUI Pro - Minimal Game Blue - This Asset
→ [Light] GUI Pro - Minimal Game Light - Available Now
→ [Dark] GUI Pro - Minimal Game Dark - Available Now
◼ Key Features
✦ Optimized for 1080x1920 resolution
✦ Minimal, clean design aesthetic
✦ 65 pre-made demo scenes for reference
✦ 636 high-quality icons included
✦ Shared white sprites customizable (size & color)
✦ Sliced sprites for flexible layouts
✦ 300+ ready-to-use prefabs for quick integration
⚠️ Note: Code and animations not included
___________________
📊 TOTAL ASSETS
✦ 636 Icons
✦ 368+ Prefabs (68 base + 300+ themed)
✦ 288+ Sprites (188 common + 100+ themed)
✦ 65 Demo Scenes
_________________________
◼ PACKAGE CONTENTS
--------------------------
📁 SHARED RESOURCES
--------------------------
Icons (658 Total)
• 300 Pictogram Icons (64x64, 128x128, 256x256, 512x512)
• 314 Unique Icons (128x128, 256x256, 512x512)
• 9 Shop Items (1x, 2x)
• 7 League Icons (128x128, 256x256, 512x512)
• 6 Chest : closed and open states (one size)
• CharacterParts (Small, Medium, Large)
: 6 characters with separated Body, Head, Weapon parts.
Base Prefabs (68 Total)
- Buttons, Flags, Frames, Labels, Popups, Sliders
: Foundation structures for all themes
Common Sprites (188 PNG Files)
- Buttons, Flags, Frames, Labels, Popups, Sliders
: White sprites shared across all themes in Minimal Game
- Demo Resources
: Sample resources shared across all themes in Minimal Game
------------------
📁 BLUE THEME
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Prefabs (298+ Total)
- Buttons, Control, Flags, Frames, HUD
- Labels, Popups, Sliders, Title
- Demo Layout, Demo Scenes
Sprites (110+ PNG Files)
- Controls, HUD, Popups, Slider Icons, Titles
- Demo Resource (Exported at display size - upscaling will reduce quality)
Scenes (65 Total)
- Pre-made layouts for reference
- Shows UI resource applications
- ⚠️ Layout reference only (no code or animations)
Preview
- PNG previews of all demo scenes
Read-Only PSD
- Non-editable PSD files for reference
- ⛔ Important : Not included - editable files. (PSD, etc)
____________________
📦 RELATED PACKS
Prefer a 'Minimal Game' pack with included PSD files?
→ GUI Pro - Minimal Game Blue (+PSD) - Coming Soon
→ GUI Pro - Minimal Game Light(+PSD)
→ GUI Pro - Minimal Game Dark(+PSD)
----------------------------------------------------------
If there any suggest or idea for improvement feel free to contact me, if it
possible I will add your request in further updates.
📰 Follow us for updates and news!
Discord | Youtube | Facebook | Support mail
LAYERLAB
Price $39.99
Ultimate Elemental Magic VFX Pack by IndieImpulse
Ultimate Elemental Magic VFX Pack includes 50 elemental spell effects across four categories: Fire, Ice, Lightning, and Arcane.
The package contains projectile spells, beams, explosions, impact effects, area-of-effect skills, aura-type effects, storms, waves, and environmental magic variations.
✅ Key Features:
- Supports Built-in, URP, and HDRP
- All prefabs are drag-and-drop ready
- Designed for seamless scaling — simply adjust the root scale and the entire effect resizes correctly, with no offset shifts or element distortion.
Unity version - 2022 or higher
'Shadergraph' is required for the package to work
You need to download Shader Graph separately if you're using Built-in
If you need customization for your project or encounter any issues, feel free to reach out.
I’m happy to assist.
> > > Contact Me < < <
🔥 Fire Effects
- Fire Ball
- Burning Loop
- Flame Burst (Mid)
- Flame Burst (Large)
- Flame Explosion
- Fire Pillar
- Fire Wall
- Flame Ground Impact
- Fire Circle
- Fire Stream
- Fire Beam
- Inferno Ring
- Meteor Rain
❄ Ice Effects
- Ice Shard
- Frost Explosion
- Blizzard Storm
- Glacial Wave
- Ice Spike Impact
- Winter Storm
- Ice Spike Wave
- Snowflake Burst
- Snowflake Explosion
- Frost Sigil
- Ice Beam
- Ice Shard Rain
⚡ Lightning Effects
- Lightning Ball
- Lightning Impact
- Shock Field
- Lightning Bolt
- Lightning Beam
- Lightning Tornado
- Lightning Explosion
- Lightning Orb
- Thunderstorm
- Stormstrike
- Thunderbolt Wave
- Lightning Shockwave
✨ Arcane Effects
- Arcane Ball
- Arcane Beam
- Magic Blast
- Arcane Explosion
- Magic Impact
- Arcane Laser
- Magic Slash
- Arcane Aura
- Black Hole
- Void Beam
- Magic Explosion
- Portal
- Magic Beam
Price $39.99
Vox Hominis | Human Effort Voices by SoundBits | Sound Effects
Number of Audio Wavs: 1.625
Number of Audio Cues: 1.625
Sample Rate / Bit Rate: 44,100 Hz
Does Audio Loop: No
Minutes of Audio Provided: 44 Minutes
Supported Development Platforms: all
- Windows: Yes
- Mac: Yes
Documentation Link: METADATA PDF
Human stories are driven by breath, strain, tension and grit.
Vox Hominis delivers a massive collection of 1,625 high-quality effort sounds performed by both female and male voice actors.
Every inhale, exhale, grunt, shout, strain and stumble has been recorded with top-tier gear, meticulously cleaned and ready for immediate use.
Whether you’re building combat scenes, physical performances, injuries or intense movement, this library offers the expressive human texture that makes sound design feel alive and grounded.
Please check the SOUNDCLOUD PREVIEW and the METADATA PDF to hear and see what‘s inside.
Price $40.00
Vox Bestiae | Source Elements by SoundBits | Sound Effects
Number of Audio Wavs: 758
Number of Audio Cues: 758
Sample Rate / Bit Rate: 44,100 Hz
Does Audio Loop: No
Minutes of Audio Provided: 22 Minutes
Supported Development Platforms: all
- Windows: Yes
- Mac: Yes
Documentation Link: METADATA PDF
Creature sound design thrives on raw, organic source material.
Vox Bestiae provides 709 professionally recorded vocalizations — growls, hisses, yelps, croaks and strange hybrid textures — captured clean and intentionally unprocessed.
This library is a toolbox for sculpting your own monsters: from tiny unsettling critters to colossal beasts.
Ideal for sound designers who prefer to craft unique creature signatures from pure, flexible sources rather than relying on heavily stylized presets.
Please check the SOUNDCLOUD PREVIEW and the METADATA PDF to hear and see what‘s inside.
Price $40.00
Simple AI Code for Unity by Moewis Design 3D
Unity Requirements
- Unity 2020.3 or later
- .NET Framework 4.7.1 or later
- Supported platforms: Windows, macOS, Linux
File Structure
- Editor scripts located in Assets/Editor/
- Main editor script: Assets/Editor/SimpleUnityAITool.cs
- Generated scripts are created in Assets/Scripts/
Dependencies
- No external Unity packages required
- Uses System.Net.Http for network communication
- Uses Unity Editor APIs only
API and Network Requirements
- Ollama: Local installation required and accessible via localhost
- Cloud-based AI providers require HTTPS API access
- API keys are stored locally using Unity EditorPrefs
Supported AI Providers
- Ollama (local)
- Groq (cloud)
- OpenAI (cloud)
- Claude (Anthropic, cloud)
- Google Gemini (cloud)
- Mistral AI (cloud)
- Cohere (cloud)
Script Generation
- Generates C# scripts inside the Unity project
- Supports MonoBehaviour and standard C# classes
- Handles Unity compilation automatically
- Supports optional attachment of generated scripts to GameObjects
Data Storage
- Tool settings stored using Unity EditorPrefs
- No external files or databases used
- Chat history stored in memory for the current editor session
Performance
- Uses asynchronous operations to avoid blocking the editor
- Displays progress indicators during processing
- Monitors Unity compilation state
Compatibility
- Compatible with all Unity render pipelines
- Compatible with Unity Cloud Build
- Designed to avoid conflicts with other editor extensions
Installation
- Import the asset into the Unity project
- Open the tool via Window > SimpleUnityAITool
- Optionally configure an AI provider in the Settings window
- Enter a question or request
- Review and apply generated scripts if applicable
Simple Unity AI Tool is a Unity Editor extension that allows developers to interact with AI models directly inside the Unity Editor. The tool can be used to generate C# scripts, ask Unity-related questions, and assist with code optimization using natural language input.
Key Features
AI-Assisted Script Generation
- Generates C# scripts based on user input
- Detects and extracts C# code blocks from AI responses
- Creates scripts directly in the Unity project
- Supports automatic attachment of scripts to GameObjects
Project Context Awareness
- Accesses information about the current Unity project
- Considers existing scripts, GameObjects, and scene structure
- Takes the active Unity version into account when generating code
- Supports drag and drop of GameObjects or scripts for additional context
Multiple AI Provider Support
- Ollama (local installation, no API key required)
- Groq (cloud-based, free tier available)
- OpenAI
- Claude (Anthropic)
- Google Gemini
- Mistral AI
- Cohere
AI providers can be selected and configured through the Settings window.
Editor User Interface
- Editor window integrated into the Unity menu
- Progress indicators during request processing
- Adjustable font size
- Conversation history retained during the editor session
- Automatic detection of generated scripts with an option to apply them
Script Management
- Scripts are created in the Assets/Scripts/ folder
- Unity compilation is handled automatically
- Prevents duplicate component attachment
- Undo support for editor actions
Typical Use Cases
- Generating example or prototype scripts
- Asking questions about Unity or C#
- Creating MonoBehaviour scripts for GameObjects
- Reviewing or refining existing code
Intended Audience
- Unity developers of any experience level
- Developers working on rapid prototyping
- Users learning Unity or C#
- Teams looking to integrate AI assistance into the Unity Editor
Requirements
- Unity 2020.3 or later
AI Provider Requirements:
- Ollama: Local installation required
- Cloud-based providers: API key required
Supported providers may offer free or paid plans depending on the provider.
Basic Workflow
- Import the asset into the Unity project
- Open the tool via Window > SimpleUnityAITool
- Optionally configure an AI provider in the Settings window
- Enter a question or request
- Review and apply generated scripts if applicable
Privacy and Data Handling
- Ollama operates entirely locally
- API keys are stored locally using Unity EditorPrefs
- No telemetry or analytics are collected by the asset
- Network requests are only made to the selected AI provider
Planned Features
Context-aware editor actions, such as interacting with GameObjects or scripts via context menus, are under development and may be included in a future update.
Price $5.99
MAG Vegetation Painter PRO - Fast Tree Painter by MAG Software
Unity Version: 2021.3 LTS or newer
Render Pipeline: Built-in RP, Universal Render Pipeline (URP)
Platforms: Windows, macOS, Linux
Editor Tool: Yes
Runtime Components: No
Source Code Included: Yes
Dependencies: None
MAG Vegetation Painter PRO – Professional Environment Painting Tool for Unity
MAG Vegetation Painter PRO is a powerful, high-performance prefab painting and scattering tool designed to dramatically speed up environment creation in Unity.
Paint trees, vegetation, rocks and environment props directly onto your terrain or scene using advanced brush controls, intelligent randomization and real-time performance optimization.
Whether you are creating forests, natural landscapes, open worlds, or large procedural environments, MAG Vegetation Painter PRO provides an intuitive, fast and production-ready workflow.
Key Features
Advanced Brush Painting
- Paint directly on terrain or mesh surfaces
- Adjustable brush radius, density and spacing
- Natural random distribution
- Fast workflow for large-scale environments
Smart Prefab Selection System
- Enable / disable prefabs instantly
- Random weighted spawning from enabled prefabs
- Paint multiple vegetation types at once
- One-click Clear Enabled for rapid workflow changes
Renderer Performance Optimization
- Disable Cast Shadows
- Disable Receive Shadows
- Disable Light Probes
- Disable Reflection Probes
- Mark objects as Static for batching and occlusion culling
Perfect for mobile games and performance-critical projects.
Avoid Collider Layers (Obstacle Avoidance)
- Prevent painting on roads, buildings and other obstacles
- Works using Layer Masks
- Automatically avoids intersections and overlaps
- Eliminates manual cleanup work
Intelligent Randomization
- Random scale variation
- Random Y-axis rotation
- Natural object placement distribution
- Perfect for forests, vegetation areas and natural environments
Mobile Friendly & High Performance
- Designed for low-end and mid-range devices
- Ideal for Android & iOS projects
- Optimized placement and renderer settings
Typical Use Cases
- Forest generation
- Vegetation painting
- Open world environment creation
- Terrain detailing
- Procedural world building
- Mobile game environment optimization
Demo Video
Watch the full workflow demonstration in the included video to see how fast and easy environment creation becomes using MAG Vegetation Painter PRO.
Package Includes
- Complete source code
- Editor tool window
- Full documentation
- Example usage workflow
Price $28.99
