Super Pixel Projectiles Pack 3 by UnTied Games
- Ten animated pixel art projectile types
- Two sizes for each projectile
- Multiple color themes for each projectile
- Prefabs, animations, and animation controllers included for all animated assets
⭐ SUPER PIXEL PROJECTILES PACK 3 ⭐
This asset pack includes 10 pixel art projectile types. Each projectile type comes in a large and a small size, and all projectiles have multiple color themes! With a wide variety of fluid, high-quality animations, these projectiles are sure to juice up your game!
More asset packs in this series:
- Super Pixel Projectiles Pack 1: https://assetstore.unity.com/packages/slug/270322
- Super Pixel Projectiles Pack 2: https://assetstore.unity.com/packages/slug/271356
⭐ ASSET LIST ⭐
- Death Wave Large (96x48, 7 color themes)
- Death Wave Small (48x24, 7 color themes)
- Magic Missile Large (128x48, 7 color themes)
- Magic Missile Small (64x24, 7 color themes)
- Light Spark Large (48x48, 6 color themes)
- Light Spark Small (24x24, 6 color themes)
- Knife Large (32x32, 7 color themes)
- Knife Small (16x16, 7 color themes)
- Arrow Large (64x24, 7 color themes)
- Includes special impact animation
- Arrow Small (32x12, 7 color themes)
- Includes special impact animation
- Demon Bite Large (64x48, 6 color themes)
- Includes special impact animation
- Demon Bite Small (32x24, 6 color themes)
- Includes special impact animation
- Magic Hex Large (48x48, 7 color themes)
- Magic Hex Small (24x24, 7 color themes)
- Magic Orb Large (32x32, 7 color themes)
- Magic Orb Small (16x16, 7 color themes)
- Magic Spike Large (96x32, 7 color themes)
- Magic Spike Small (48x16, 7 color themes)
- Acid Large (64x32, 8 color themes)
- Acid Small (32x16, 8 color themes)
⭐ WHAT'S INCLUDED ⭐
- Individual PNG files for each animation frame
- Prefabs, animations, and animation controllers for all animated assets
- Readme file with additional info
Price $9.99
Necromancer Girl Sora by Dara Sol
Polycount:
SK_SORA:
Verts: 46335
Faces: 42304
Tris: 80826
SK_SORA_01:
Verts: 61382
Faces: 66509
Tris: 109536
SK_SORA_MODULAR_1:
Verts: 60283
Faces: 55728
Tris: 107668
SK_SORA_MODULAR_2:
Verts: 54812
Faces: 51480
Tris: 99732
Notes: no LOD, no blueprints, no animations, no physics!
Rigged: Yes
Rigged to Epic skeleton: Yes
Number of Characters: 1
Number of Meshes/Prefabs: 6
Animated: No
Number of Materials: 80
Number of Textures: 141
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Texture Resolutions: 4K
Types of materials and texture maps: PBR Textures Metall/Roughness
Render pipelines: Built-in, URP, HDRP
Documentation Link: no.
All MY LINKS ✦ https://linktr.ee/darasol
Additional bones that are added to Epic Skeleton: https://docs.google.com/document/d/1OMekIJXr1U48xNrB3fOt1QFqq6XClrcWD4Q-54n1jYE/edit?tab=t.0
Characters Compatibility List: https://docs.google.com/document/d/1AqtmC2kfGi0q08Z8TgnxUSaT97aYObqUp_TV-RRHgM4/edit?tab=t.0
Key features:
- Low-poly.
- Humanoid rig with eye and jaw bone. Ready for animation.
- Apple ARKit blendshapes for facial animation & VTuber usage.
- Completely modular.
- MatID is included.
- Multiple color variations.
- Adjustable body parts.
- Two unique hairstyles. Removable bangs.
- Weapon is included.
Polycount:
SK_SORA:
Verts: 46335
Faces: 42304
Tris: 80826
SK_SORA_01:
Verts: 61382
Faces: 66509
Tris: 109536
SK_SORA_MODULAR_1:
Verts: 60283
Faces: 55728
Tris: 107668
SK_SORA_MODULAR_2:
Verts: 54812
Faces: 51480
Tris: 99732
The Character does not have LOD system.
Rig:
This Character rig is based on UE5 Mannequin skeleton. The rig is made in Maya without plugins and does not have controls.
Character's Rig has been tested with AdvancedLocomotionSystemV and Game Animaton Sample.
Physics on the Unreal Engine demo map is included for retarget animations.
With additional bones you can apply physics to different parts. I recommend to use KawaiiPhysics plugin.
Blendshapes:
52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for LiveLinkFace, Live Stream facial animations, VTuber Avatar, FaceWare, VRchat, etc.
Includes special blendshapes to adjust ears, butt and breast.
Modularity:
The model is completely modular!
Removable bangs.
To avoid body intersection through clothes the body is sliced into pieces, so pieces that are hidden under the clothes must be turned off.
Clothes can be taken off completely, and full-body is included. Adult parts are not modeled.
Material Instances are included to change the colors easily.
Material ID for:
- Eyes
- Head
- Hair
- Cloth
- Accessories
- Wand
- Underwear
4K Textures:
BaseColor, Normal, Roughness, Metallic, MaskMap, and may include AmbientOcclusion, MatID, Emissive and Opacity/Alpha.
1K Textures:
Eyelashes
11 Texture Set:
Body, Head, Mouth, Hair, Eyes, Eyelashes, Nails, Cloth, Accessories, Wand, Underwear.
Unity Project:
- Render pipelines: Built-in, URP, HDRP.
- Humanoid rig with eye and jaw bone
- For facial animations use Blendshapes.
- Physics is not included.
- AllPartsTogether.fbx file is included for customization.
- Blueprints and Animations are not included. Any Humanoid Animations from the store can be applied to this character.
If you have any questions, issues or need additional files (UE project, obj, fbx, renders) please contact me: darasol3d@gmail.com
Price $69.99
Sliding Tile Puzzle Game Template (Free) by Corrupted Circuit
- Fully functional sliding tile puzzle logic with runtime tile generation
- Support for multiple textures/layers per level, with fade‐in/fade‐out between layers
- Configurable grid sizes (rows × columns) via ScriptableObjects
- Modular scripts for easy extension
- Tile slicing & sprite creation handled at runtime
- Smooth tile movement animations with customizable duration & movement curves
- Shuffle logic with random moves to ensure solvable puzzles
- Player progress tracking via PlayerPrefs (level unlocks, selected level etc.)
- Inspector‐exposed settings: tile prefab option, parent transform, upscaling, maximum parent size
- Performance tuning via “tiles created per frame” batching to reduce frame stutter for large grids
This package provides a complete starting point for building sliding tile puzzle games in Unity. It includes fully functional scripts to handle puzzle logic, demo art, and a user-friendly UI setup. Developers can quickly adapt the project for different grid sizes, artwork themes, or gameplay variations. Ideal for prototyping or launching a polished puzzle game, this template is flexible, extendable, and easy to integrate into existing projects.
Price $0.00
Demon Horde - Animated 2D Character Pack (Spine 2d) by Ten Percent Red
✅ Unity-ready .prefabs
✅ Animation Controllers
✅ Animated Assets
✅ Texture atlases (PNG)
✅ Clean bone hierarchy optimized for runtime use
✅ Mobile-friendly performance (optimized draw calls & texture sizes)
- You do not need spine software to run this package, only the: Spine-Unity Runtime 4.2 package into your Unity project.
- For URP, download URP Shaders UPM package
Bring Fantasy Demon Faction to your game with this professional Spine 2D animated character pack. Designed for seamless use in Unity, each character is fully rigged, and animated, perfect for side-scrollers, RPGs, strategy games, battlers, roguelites, and mobile idle games.
This pack includes 5 unique characters, each with distinct silhouettes, personalities, and combat roles - making them suitable for entire enemy factions, playable heroes, or boss encounters.
Key Features:
- 5 Animated Characters.
- High-Qulity Animations to cover all gameplay needs.
- Flexible Use: Easily integrated into any game project, with animation controllers included.
- Stage Artwork Included (flat)
- Demo Scene
Animations:
- Idle
- Run
- Attack 1
- Attack 2
- Attack 3
- Jump
- Hit
- Death
- Charge
- Stun
Enhance your game’s battle scenes with this Animated 2D Character Pack, designed to give players an engaging and dynamic experience!
N.B. Sounds, Music, FX an GFX are not included in the pack!
Price $74.99
Particle Pack - HDRP Conversion by Kimede
Asset contains
Shaders
Prefabs
Material
Demo Scene
Unity 2022+ or higher
Unity 6+
A collection of sample particle assets to use in your HDRP projects. Import into an empty project, or read the technical details for more information.
Asset uses Particle Pack owned by Unity Technologies and licensed under the Unity Companion License.
Price $15.00
Magic Spells Essentials: Thunder Sound Effects by Cyberwave Orchestra
Number of Sounds: 50
Sample Rate / Bit Rate: 16 bit, 44,100 Hz, wav
Does Audio Loop: Yes, 5 Loops are included
Supported Development Platforms: All
This focused thunder-themed sound pack is part of Cyberwave Orchestra's new Magic Spells Essentials series. Created with crisp, high quality sound that meets modern standards, it includes 50 sounds in total: 10 standard thunder spell shoots, 10 hits, 5 magical thunder shoots, 5 magical thunder hits, 5 cast sounds, 5 predesigned shoot-and-hit combinations for simpler game mechanics, 5 area blasts, and 5 thunder-themed loops. Together, these elements allow you to create anything from simple to complex spell systems, giving your fantasy game a polished and professional sound.
Price $29.00
Magic Spells Essentials: Ice Sound Effects by Cyberwave Orchestra
Number of Sounds: 50
Sample Rate / Bit Rate: 16 bit, 44,100 Hz, wav
Does Audio Loop: Yes, 5 Loops are included
Supported Development Platforms: All
This focused ice-themed sound pack is part of Cyberwave Orchestra's new Magic Spells Essentials series. Created with crisp, high quality sound that meets modern standards, it includes 50 sounds in total: 10 standard ice spell shoots, 10 hits, 5 magical ice shoots, 5 magical ice hits, 5 cast sounds, 5 predesigned shoot-and-hit combinations for simpler game mechanics, 5 area bursts, and 5 ice-themed loops. Together, these elements allow you to create anything from simple to complex spell systems, giving your fantasy game a polished and professional sound.
Price $29.00
Magic Spells Essentials: Electric Sound Effects by Cyberwave Orchestra
Number of Sounds: 50
Sample Rate / Bit Rate: 16 bit, 44,100 Hz, wav
Does Audio Loop: Yes, 5 Loops are included
Supported Development Platforms: All
This focused electric-themed sound pack is part of Cyberwave Orchestra's new Magic Spells Essentials series. Created with crisp, high quality sound that meets modern standards, it includes 50 sounds in total: 10 standard electric spell shoots, 10 hits, 5 magical electric shoots, 5 magical electric hits, 5 cast sounds, 5 area blasts, 5 predesigned shoot-and-hit combinations for simpler game mechanics, and 5 electric-themed loops. Together, these elements allow you to create anything from simple to complex spell systems, giving your fantasy game a polished and professional sound.
Price $29.00
Fantasy Spawn Sound Effects by Cyberwave Orchestra
Number of Audio Files: 45
Sample Rate / Bit Rate: (16 Bit, 44,100 Hz, WAV)
Does Audio Loop: No
Minutes of Audio Provided: 2 min
Supported Development Platforms: All
The Fantasy Spawn Sound Effects Pack is made for game mechanics where enemies appear on the map, from monsters and creatures to skeletons or human forms. Often used in dungeon crawlers and top-down games, these spawn sounds are mostly non-vocal, so you can easily combine them with creature voices from my other packs for more personalized results. Suitable for horror, fantasy, and RPG projects.
Price $36.00
Fantasy Collect Sound Effects by Cyberwave Orchestra
Number of Sounds: 63
Sample Rate / Bit Rate: (Wav. 16bit, 44,100 Hz)
Does Audio Loop: No
Minutes of Audio Provided: ~2 min
Supported Development Platforms: All
The Fantasy Collect Sound Effects Pack features 63 short and satisfying sounds made for collectible actions in games. Ideal for fantasy, adventure, and casual projects, these sounds work perfectly for collecting stars, items, or other on-screen objects.
- Each sound is carefully edited and ready to use, providing clean feedback for gameplay, menus, or simple reward mechanics.
Price $24.00
Mythic Artemis Temple 3D Environment | HDRP/URP/Built-In by DanStudios
Feature:
| 271 Unique High Quality Meshes
| 598 Textures, High Quality Optimized 4K- 1K Texture Set
| AAA-quality modular environment inspired by ancient temples and forgotten ruins.
| Fully optimized for UE5, HDRP, URP, and Built-in Render Pipelines.
Number of Unique Meshes: 271
Number of Unique Materials: 105
Number of Unique Textures: 598
Texture Types:
(BaseColor, Normal, MetallicSmooth, Ambient Occlusion, MaskMap)
Texture Resolution : 1K - 4K
Minimum polygonCount : 2tris
Maximum polygonCount : 150,000tris
LOD : X
Thank you for your interest in our products! 🙂
We hope our assets will be helpful for your project.
💬 Step inside the Mythic Artemis Temple—every detail of this 3D environment is optimized for games and films. 🎉
Perfectly suited for fantasy, adventure, or mythological settings, Artemis Temple is fully compatible with HDRP, URP, and Built-in Render Pipeline.
📷 All images were captured in the HDRP version of the project.
📄 Detailed information about the project (Click to view high-resolution images, Detail PolyCount)
https://danstudioskr.notion.site/mythic-artemis-temple
Feature:
| 271 Unique High Quality Meshes
| 598 Textures, High Quality Optimized 4K- 1K Texture Set
| AAA-quality modular environment inspired by ancient temples and forgotten ruins.
| Fully optimized for UE5, HDRP, URP, and Built-in Render Pipelines.
For business inquiries or technical questions,
please contact: spia0901@gmail.com
🔔 Follow us for updates and new content!
Instagram | Facebook | Youtube
Price $99.99
Creatures and Characters - 24x - Stylized Fantasy Massive Bundle Collection by ExistenceStudios
Demonstration Full YouTube - SHOWCASE BUNDLE PART 1
Demonstration Full YouTube - SHOWCASE BUNDLE PART 2
Our Mixamo and Other animations to Unity - Tutorial (Choose your Voice Track)
Number of textures - 330
Texture dimensions - 4096x4096
Polygon count -
- Ghoul Woman - 36 923 Tris | 18 863 Points
- Ghoul Man - 37 856 Tris | 19 369 Points
- Demon Troll - 22 244 Tris | 11 172 Points
- StylizedAlien 01 - 15 522 Tris | 7 763 Points
- StylizedAlien 02 - 14 224 Tris | 7 116 Points
- StylizedAlien 03 - 15 066 Tris | 7 541 Points
- Vincent Monster Hunter - 39 132 Tris | 19 974 Points
- Eleanor Plague Nurse - 49 654 Tris | 25 377 Points
- Marcus Cleric Priest - 45 557 Tris | 23 431 Points
- Raven - 7 602 Tris | 3 877 Points
- Draugr Zombie - 49 163 Tris | 25 150 Points
- Nun - 55 643 Tris | 28 470 Points
- StylizedWarrior 01 – 51 694 Tris | 26 465 Points
- StylizedWarrior 02 – 39 984 Tris | 20 576 Points
- StylizedWarrior 03 – 38 639 Tris | 20 102 Points
- StylizedWarrior 04 – 49 721 Tris | 25 874 Points
- StylizedWarrior 05 – 51 634 Tris | 26 524 Points
- StylizedWarrior 06 – 32 910 Tris | 17 384 Points
- Elf Arden – 35 651 Tris | 18 193 Points
- Elf Selena – 50 902 Tris | 25 894 Points
- Ellie – 38 357 Tris | 19 505 Points
- Ryan – 29 761 Tris | 15 184 Points
- Tiefling – 32 264 Tris | 16 580 Points
- Valkyrie – 42 654 Tris | 21 760 Points
Number of meshes/prefabs - 435/461
Rigging - Yes (rig is issued personally at your request)
Animation count - x490
Animation type list - In-Place
UV mapping: Yes
Types of materials and texture maps - PBR
Feel free to contact:
Email existencestudio.help@gmail.com
Be part of our community on Discord!
| Be part of our community on Discord
| And Social Links Artstation | LinkedIn
Demonstration YouTube Showcace - BUNDLE PART 1
Demonstration YouTube Showcase - BUNDLE PART 2
Bundle PART 1 - Stylized Characters - Unity Store
Bundle PART 2 - Stylized Characters - Unity Store
🔴 Save 30% on Similar Stylized Assets – Bundles & Packs → [TAB]
Our Mixamo and Other animations to Unity - Tutorial (Choose your Voice Track)
Features:
✅FIXED SAVE 20% OFF!
✅(24 Characters in 1 Bundle Collection): Dark Beasts, Alien Hunters, and Gothic Horrors, Brave Warriors, Fearless Kids, and Mystical Creatures.
✅Modular Characters: All clothes can be remove to the naked body.
✅Custom Animations: Includes combat and basic actions.
✅Custom Player Controller: Ready to use with our animations.
✅Face Animation Support: Compatible with LiveLink, Apple ARKit, Blendshapes, and Morph targets.
✅Twist Bones: Added corrective bones for improved deformation.
✅Control Rig & IK: Fully rigged for Unreal Engine, Cinema 4D, Blender, and Maya.
✅Ragdoll Physics: Realistic falling and cloth simulation.
✅Unity: Fully configured project with a custom controller with our animations.
✅SRP, URP, HDRP Support: Ready for all Unity pipelines.
✅Detailed Characters: All models include a mouth (with teeth and tongue) and eyes. All elements are rigged for animation via bones or morph targets.
✅DCC Packages: Preconfigured rigs for Blender, Maya, 3ds Max, and Cinema 4D.
✅PBR Materials, 4K Textures.
✅File Formats: Unreal Engine, Unity, FBX, OBJ, Cinema4D, 3DsMax, Blender, Maya, PBR-ready Textures.
Technical Info:
- Version UnrealEngine - 5.1 and higher support
- Version Unity - 2019, 2021, 6000 and higher
- DISCLAIMER: Video & Photo preview render make in another software - background and other content except for the model is not included in the asset
Polycount:
- Total Count - 882 757 Tris | 452 144 Points
Control Settings
Raven:
- W, A, S, D – Move/Flying
- F - Takeoff/Landing
- Shift - SpeedFlying/WalkJump
- LBC - Attack
- RBC - Pecking
- WBC - Dead
Creatures/Characters:
- Q/E – Flying Up/Down
- Space - Jump
- V - Knife visible
- G - Take Damage/Dead
- LBC/RBC - Attack
- W, A, S, D – Move/Flying
- Shift - SpeedWalk
- ScrollWheel - Camera zoom
AnimationsPack consists of custom x230 animations:
- idle, attack, jump (start, loop, end), run (forward, back, left, right), walk (simple, aggressive, back, left, right, with_weapon, jump), get_hit, weapon (equip, unequip), dead (death), flying (hover, glide), peck, roar, shoot, strafe (left, right), turn_back
Overview
🌟 Creatures and Characters – Stylized Fantasy Mega Bundle Collection 🌟
A complete fantasy RPG collection of 24 stylized characters - from heroic warriors, elves, valkyries, and kids to ghouls, undead, demons, and alien creatures.
This mega bundle unites the Fantasy Warriors and Fantasy Creatures lines into one massive pack - an essential choice for any stylized RPG, medieval adventure, dungeon crawler, or gothic horror game.
All characters are low-poly, rigged, animated, and game-ready for Unreal Engine, Unity, Blender, Maya, and Cinema4D, featuring epic skeleton support, animation blueprints, and third-person script compatibility.
Perfect for fantasy, medieval, gothic, or halloween-themed projects, this collection covers every need - from hero characters and NPC villagers to enemy creatures, boss monsters, and AI companions.
🛡️ Meet the Heroes & Creatures
🧝♂️ Arden – Elven Warrior - a noble elf paladin from northern forests, trained in sword combat and ancient magic; perfect for fantasy RPG, viking, or medieval adventures.
🏹 Selena – Elf Archer & Paladin - a mystical archer with light armor, blessed by the old gods; ideal for dungeon, castle, and adventure scenarios.
🧛♀️ Elira – Tiefling Warrior - a horned demon-blooded warrior; both assassin and hero, wielding fire-infused weapons and stylized spells.
🧝♂️ Stylized Warrior 01 - a barbarian fighter forged in viking wars; a gameready character built for epic melee battles.
⚔️ Stylized Warrior 02 (Thor) - the mythic hero of thunder; a norse-inspired character with mighty armor, weapon, and storm blueprint effects.
🗡️ Stylized Warrior 03 - a rogue-knight hybrid NPC, armed with a cudgel; balances stealth, assassin, and fighter archetypes for RPG missions.
🧝♂️ Stylized Warrior 04 - a hardened viking hero, ideal for RTS, battle arenas, and mythical adventure campaigns.
👩🎤 Stylized Warrior 05 - a shieldmaiden, half-warrior, half-divine valkyrie; symbolizes courage, armor, and gothic grace.
💪 Stylized Warrior 06 - a heroic fighter merging brute strength and religion; fits medieval, gothic, and fantasy themes.
👧 Ellie – Young Warrior Girl - a teen adventurer with the spirit of a paladin; her stylized look fits fantasy RPG, stylized, or adventure games.
👦 Ryan – Brave Little Brother - a boy sidekick with a wooden sword; brings charm to child NPC or story-driven quests.
🛡️ Valkyrie – Asgard Guardian - divine valkyrie warrior with magic weapons and combat mastery; ideal for mythical, stylized, and battle projects.
🧟 Ghoul - a feral undead scavenger; a horror enemy for dungeon crawls, dripping with spooky atmosphere.
🧟♀️ Ghoul Woman - a female zombie with a haunting horror presence; stalks medieval corridors under candlelight.
👹 Demon Troll - a monstrous troll and demon hybrid; the enemy brute for barbarian sieges and fantasy battles.
👽 Alien I - a stealth mutant creature from a crashed UFO, ideal for predator-style encounters and stylized sci-fi crossovers.
🛸 Alien II - a creature tank with enemy AI for horror, fantasy, or stylized hybrid settings.
👾 Alien Pet - a small monster companion; use it as an NPC pet, enemy minion, or creature swarm in RPG systems.
✝️ Marcus (Cleric Priest) - a cleric priest and healer; channels religion and holy power to bless allies and purge undead.
💉 Eleanor (Plague Nurse) - a gothic doctor and nurse; perfect for halloween, cathedral, and gothic settings with spooky alchemy.
🎯 Vincent (Monster Hunter) - a legendary hunter armed with pistol and blade; excels against monsters, mutants, and undead.
🦅 Raven / Crow - a stylized bird used for aerial flying patrols; a creature that fits fantasy, religion, and spooky cathedral ambiences.
🪓 Undead Draugr - a viking undead warrior, risen from dungeon crypts; a medieval enemy and barbarian boss.
🕯️ Nun Katharine - a gothic nun and woman warrior, mixing religion, horror, and fantasy in a haunting character design.
Price $549.99
Script Wizard by Eray Gürayman
- Template Management: Add, remove, rename, and save templates.
- Search & Filter: Quickly find templates with a built-in search bar.
- Code Preview: Edit templates directly in Unity’s editor.
- Preview Summary: Shows class, variables, and methods at a glance.
- Script Generation: Generate scripts with custom names based on selected templates.
- Sync with Project: Refresh button keeps templates and menus up to date.
- Auto Menu Integration: Templates appear in Assets → Create → Script Wizard.
- Namespace: Organized under EG.ScriptTemplateWizard for clean project structure.
- Works in editor context only – no runtime dependencies.
Script Wizard is a Unity Editor extension that simplifies the way you create and manage C# scripts. Instead of rewriting the same boilerplate code for MonoBehaviours, ScriptableObjects, Interfaces, and more, you can define reusable templates and generate scripts in just a few clicks.
With its built-in editor window, you can:
- Create and manage templates directly inside Unity.
- Edit template content, class names, and variables.
- Instantly preview class structure, methods, and variables in a dedicated summary panel.
- Filter and search through templates as your library grows.
All templates are automatically added to Unity’s Assets → Create → Script Wizard menu, letting you generate scripts anywhere in your project without opening the editor window.
Designed to save time and reduce repetitive work, Script Wizard integrates seamlessly into your Unity workflow.
Price $15.00
Cartoon Characters_Japanese style14 by Dreams Studio
Texture dimensions:1024X1024
Number of textures:2
Rigging:Yes
Other Japanese cartoon resource packs
Cartoon Characters_Japanese style
Cartoon Characters_Japanese style2
Cartoon Characters_Japanese style3
Cartoon Characters_Japanese style4
Cartoon Characters_Japanese style5
Cartoon Characters_Japanese style6
Cartoon Characters_Japanese style7
Cartoon Characters_Japanese style8
Cartoon Characters_Japanese style9
More exciting cartoon resource packs
Characters (x2)
Blue Demon,Human Sacrifice
texture size:1024 x 1024
Number of texture map:Blue Demon(1),Human Sacrifice(1)
Material is using RealToon (Pro Anime/Toon Shader)
https://assetstore.unity.com/packages/vfx/shaders/realtoon-pro-anime-toon-shader-65518
Polycount:
Characters
Blue Demon:5185 triangles
Human Sacrifice: 7959 triangles
Rigging:Yes
Animation Type: Generic
Animations
Blue Demon:
Blue Demon_appear
Blue Demon_attack
Blue Demon_dead
Blue Demon_display
Blue Demon_display02
Blue Demon_display03
Blue Demon_hit
Blue Demon_idle
Blue Demon_idle02
Blue Demon_run
Blue Demon_skill
Blue Demon_walk
Human Sacrifice:
Human Sacrifice_appear
Human Sacrifice_attack
Human Sacrifice_dead
Human Sacrifice_display
Human Sacrifice_display02
Human Sacrifice_display03
Human Sacrifice_hit
Human Sacrifice_idle
Human Sacrifice_idle02
Human Sacrifice_run
Human Sacrifice_skill
Human Sacrifice_walk
Price $24.99
FS Swimming System by Fantacode Studios
- Player Swimming: Swim on the surface, tread water when idle, and adjust swimming speed.
- Underwater Movement: Let players dive and explore underwater areas.
- Dive from Heights: Support for jumping or diving into water from elevated spots.
- AI Swimming: Add AI that can move and follow targets on the water’s surface (AI cannot swim underwater).
- Quick Setup: Configure player and AI characters in one click through the Editor Window.
- One Click FS Integration: Connect easily with FS Parkour, Melee Combat, and Shooting Systems.
- Water Interaction: Splashes and ripples react to player and AI movement.
Take Your Gameplay to New Depths with FS Swimming System!
Easily add swimming to your game with the FS Swimming System. Players can move across the surface, dive underwater, and jump or dive into water from heights. The system is quick to set up and works smoothly with other FS Systems, helping you expand your gameplay beyond land movement.
Quickstart Guide | Documentation | Videos | Discord
Key Features
- Player Swimming: Swim on the surface, tread water when idle, and adjust swimming speed.
- Underwater Movement: Let players dive and explore underwater areas.
- Dive from Heights: Support for jumping or diving into water from elevated spots.
- AI Swimming: Add AI that can move and follow targets on the water’s surface (AI cannot swim underwater).
- Quick Setup: Configure player and AI characters in one click through the Editor Window.
- One Click FS Integration: Connect easily with FS Parkour, Melee Combat, and Shooting Systems.
- Water Interaction: Splashes and ripples react to player and AI movement.
This asset uses royalty-free sound effects from Pixabay and fonts licensed under the SIL Open Font License (OFL) 1.1. See the Third-Party Notices.txt file in the package for details.
Price $29.00
Solo Tower – 2D Tower Defense Survival Game Template for Unity by Solo Studio 54
- Unity version: Built and tested with Unity 2021 LTS (2021.3+)
- Render Pipeline: Built-in Render Pipeline (BRP). Gameplay scripts are pipeline-independent; URP/HDRP users only need to swap materials/shaders.
- Input: Mouse and touch controls (uses Unity’s Input System and works with both “Input System Package” and “Both” modes).
- UI: Built with Canvas UI and TextMeshPro (TMP). Resolution set for 1080×1920 portrait; UI scales with screen size.
- Scripts: Clean, modular C# scripts under the namespace SoloStudio54.TowerDefense. Organized into folders (Core, Tower, Enemy, Waves, UI, FX, Pool).
- Features:
Wave-based spawning with miniboss rounds
Auto-firing tower with upgrade system
Enemy AI with multiple movement styles + micro behaviors
Economy system (money, rewards, upgrades)
Health, damage, and regen system
Game over UI + persistent best wave saving
Menu scene with Play/Quit and best score
Sound manager with shoot and death SFX - Dependencies: None (uses only Unity built-in packages + TMP).
- Demo Content: Includes simple placeholder sprites, neon-inspired UI, and 2 sample SFX. Easily replace with your own assets.
Solo Tower is a complete 2D tower defense survival template for Unity, designed to help you build your own defense or upgrade-based games quickly. This kit features a fully working gameplay loop: survive waves of enemies, earn currency, buy upgrades, and face challenging miniboss rounds.
The tower auto-fires bullets at incoming enemies with varied movement styles, including direct, orbit, wobble, and noise patterns. Enemies attack, retreat, and respawn across randomized waves, keeping gameplay dynamic. Every few waves, a miniboss appears with boosted stats and extra rewards. Players can spend money on upgrades such as damage, attack speed, critical chance, critical factor, tower HP, and regeneration. The game ends when the tower’s health is depleted, with a game over panel showing wave reached and best score.
The template includes clean, modular scripts, ready-to-use prefabs, a retro neon-inspired UI, and a simple menu system with persistent best wave saving. Built for Unity 2021 LTS and the Built-in Render Pipeline, it is easy to reskin with your own sprites, sounds, and styles. No third-party dependencies are required.
Whether you’re learning tower defense mechanics, prototyping quickly, or creating a mobile-ready release, Solo Tower provides a solid foundation.
Price $20.99
Ultra Performance Tools - LITE by Zadkiel Studios©
📈 Real-time Performance Monitor
- Track FPS, Frametime, CPU & GPU Time (ms).
- Monitor Memory: Managed RAM Usage.
- Analyze Rendering Stats: Draw Calls, Batches, SetPass Calls, Triangles & Vertices.
- Get Critical Benchmark Stats directly on the counter: Average FPS, 1% Low FPS, and 0.1% Low FPS.
🎨 Customizable UI & Configuration
- Performance Profile System: Create and switch between UI layouts using ScriptableObjects.
- Dynamic Coloring: Set custom color thresholds for any metric.
- Custom Text Formatting: Full control over how data is displayed.
- Real-time FPS Graph: Display a live-updating graph for FPS.
- Flexible Layouts: Align UI blocks to any corner of the screen.
🚀 Editor Integration & Workflow
- One-Click Installer: Add the Counter to your scene via a simple Tools menu item.
- Clean, Tabbed Inspectors: Easy-to-navigate custom editors.
- Full C# Source Code Included.
- Comprehensive PDF Documentation.
Compatibility
- Supports all scriptable render pipelines (Built-in, URP, HDRP).
- Compatible with Unity 2020.3 LTS and newer. (Gracias a la modificación que hicimos).
Ultra FPS Counter Lite
Your Professional, Lightweight Performance Monitor.
Stop guessing if your game is running smoothly. Ultra FPS Counter Lite is a powerful, professional-grade tool that gives you the essential, real-time data you need to understand and optimize your project's performance.
Designed for developers who need more than a basic FPS number, this asset provides advanced metrics like 1% and 0.1% Low FPS, giving you true insight into performance consistency and stuttering. It's the perfect, affordable solution for data-driven optimization.
📈 Key Features
- Advanced Real-time Monitoring: Track not just FPS, but also Frametime, CPU/GPU Time, Memory (RAM), Draw Calls, Batches, and more with high precision.
- Critical Benchmark Stats: Instantly see your Average FPS, 1% Low, and 0.1% Low FPS updated in real-time on the counter, helping you identify performance drops and stuttering as they happen.
- Live FPS Graph: Visualize your performance with a clean, live-updating graph for your FPS, right on your screen.
- Deeply Customizable UI: Use PerformanceProfile ScriptableObjects to create, save, and switch between different monitoring layouts. Control everything from colors and text formatting to UI alignment.
- Plug & Play Setup: Get started in seconds with a dedicated menu item that creates a fully configured counter UI with a single click.
⭐ Upgrade to Ultra Performance Tools (Full Version) to Unlock:
Love the Lite version? Take your optimization to the next level with the complete professional suite!
- Advanced Benchmarking Module: Run controlled tests and generate stunning, interactive HTML reports.
- More Real-time Graphs: Visualize Frametime, CPU, and GPU time.
- In-Depth Metrics: Monitor VRAM usage and Garbage Collector allocations.
- Performance Alerts: Trigger events when performance drops.
- CSV Logging & Custom Metrics API: Log all data and even track your own game variables!
UPGRADE TO THE FULL VERSION HERE:
ULTRA PERFORMANCE TOOLS - COMPLETE EDITION
Why Choose Ultra FPS Counter Lite?
Go Beyond a Simple FPS Counter
Most free or basic tools just show you the current FPS. We provide the metrics that truly matter for game performance. With stats like 1% Low FPS, you can see how consistent your framerate is, which is crucial for a smooth player experience.
Total Visual Control
The entire system is designed for flexibility.
- Performance Profiles: Create multiple monitoring layouts using ScriptableObjects—a minimal view for gameplay testing, a detailed view for debugging—and switch between them on the fly.
- Dynamic Coloring: Configure color thresholds to instantly spot when your FPS drops below a certain target (e.g., green for 60+, yellow for 30-59, red for <30).
- Custom Text Formatting: You have full control over how every piece of data is displayed.
Designed for Your Workflow
- One-Click Installer: Use the Tools > Ultra Performance Tools menu to instantly add the Counter UI to your scene.
- Clean Inspector: The components feature a clean, organized, and tabbed inspector to make configuration a breeze.
- Optimized Core Engine: The core data collection is decoupled into a pure C# class, ensuring minimal performance impact on your game.
What's Included?
- UltraFpsCounter - The main UI controller.
- UltraPerformanceEngine (Lite Version) - The core data collection engine.
- PerformanceProfile (Lite Version) - The ScriptableObject for UI configuration.
- Powerful, intuitive custom editor inspectors.
- One-click menu installer for easy setup
- A pre-configured prefab for the Counter UI.
- Full C# source code.
- Comprehensive PDF documentation.
Price $15.00
Horizontal Scalable Scroll Snap by HungryCraft
Requirements
- Unity 2020.3+ (UGUI). Works with Built-in/URP/HDRP.
- ScrollRect + HorizontalLayoutGroup on Content.
Inspector parameters — HorizontalScalableScrollSnap
- Content — ScrollView content (must have HorizontalLayoutGroup).
- Panel Item Prefab — wrapper that contains a child named container (case-sensitive). Your item prefab is spawned under it.
- Snap Speed — Lerp speed to the target position while snapping (typ. 12–30).
- Swipe Threshold (px) — minimum horizontal drag to change item (raise on high-DPI to avoid accidental switches).
- Enable Scaling — turns on distance-based scaling.
- Min Scale — scale for farthest items (e.g., 0.6–0.9).
- Falloff — distance factor relative to viewport width. 1.0 ≈ one viewport; lower = faster shrink near edges.
- On Select (UnityEvent, no args) — fired when selection changes. Read the index via CurrentIndex.
Content (HorizontalLayoutGroup)
- Spacing — horizontal gap between items. Can be negative to get a tighter/overlapping carousel look.
- Padding — left/right auto-set to viewport width on Start for edge centering (you can tweak later).
- Child Alignment — Middle Center recommended.
API (core)
- void AddItem(GameObject prefab) — instantiates under PanelItem/container, sizes wrapper to the item.
- void ScrollToIndex(int index, bool instant = false) — programmatic navigation (use instant:true for no animation).
- int CurrentIndex { get; } — selected index.
- UnityEvent onSelect — selection changed (no args).
ScaleToggle (bonus)
- If an item contains Name with ScaleToggle, the label hides during drag/snap and appears for the selected item.
- Fields: Animation Duration, Target Scale, Hidden Scale, Animation Curve.
- Methods: Appear(), Disappear(), SetVisible(), IsShown.
Prefabs
- HorizontalScrollPanel — ready panel (use it, just size it for your UI).
- PanelItem — required wrapper with container; adjust RectTransform to your desired item size.
Performance
- Caches references and positions; no GC allocs per frame after initialization.
- Works well on mobile and desktop.
Event System
Ensure that your scene contains an EventSystem object in the hierarchy.
Without it, touch and click inputs will not work properly!
License / Rights
- © 2025. All rights reserved. Licensed for use in your projects.
Redistribution, repackaging, or resale of the source as a competing asset is not permitted.
Shipping in compiled builds is allowed.
HorizontalScalableScrollSnap is a drop-in, production-ready horizontal snap panel for Unity UI (UGUI).
It centers items, scales them by distance to the viewport center, supports swipe navigation, and exposes an event when selection changes. Comes with ready prefabs and an optional ScaleToggle label animation if your item contains a child named Name.
What’s included
- HorizontalScalableScrollSnap (component, requires ScrollRect)
- IHorizontalScalableScrollSnap (public API interface)
- ScaleToggle (bonus label scale animation)
- PanelInitializer (demo populator)
- Prefabs: HorizontalScrollPanel, PanelItem
- Demo scene + PDF manual
Quick setup
- Use the HorizontalScrollPanel prefab (ScrollRect + Viewport + Content).
- Ensure Content has HorizontalLayoutGroup.
- Add HorizontalScalableScrollSnap to the object with ScrollRect.
- Assign Content and Panel Item Prefab (use the provided PanelItem).
- Add items at runtime via AddItem(prefab) or the PanelInitializer.
- (Optional) In your item prefab, add a child Name with ScaleToggle to auto-show only on the selected item.
Why this asset
- Zero startup flicker: first frame is already centered, scaled, and clean.
- No deps (DOTween, etc.). Works with URP/HDRP/Built-in.
- Mobile-friendly: lightweight, no per-frame allocations after build.
Price $4.99
Advanced ScreenShot Pro by Zubair Ali
Technical Details
System Requirements
- Unity Version: 2020.3 LTS or newer
- Target Platforms: All Unity-supported platforms
- Dependencies: None (pure Unity C# implementation)
- Package Size: ~2MB
- Runtime Memory: <5MB footprint
Platform Compatibility
- Windows: Standalone, UWP
- macOS: Standalone
- Linux: Standalone
- Mobile: Android, iOS
- Web: WebGL
- Console: PlayStation, Xbox, Nintendo Switch
Image Specifications
- Supported Formats: PNG (lossless), JPEG (1-100% quality control)
- Resolution Range: 320×240 up to 8K (7680×4320) and beyond
- Super Sampling: 1x to 4x quality multiplier
- Color Support: RGB24, HDR pipeline compatible
- Capture Speed: <100ms for 1080p screenshots
Technical Architecture
Core Components:
├── AdvancedScreenshotManager.cs # Singleton main controller
├── ScreenshotSettings.cs # ScriptableObject configuration
├── ScreenshotManagerWindow.cs # Editor window interface
├── ScreenshotSettingsEditor.cs # Custom inspector
└── AutoSetup.cs # Automatic initialization
Implementation Details
- Design Pattern: Singleton with DontDestroyOnLoad persistence
- Settings Management: ScriptableObject-based configuration system
- Capture Technology: RenderTexture + ScreenCapture hybrid approach
- File I/O: Asynchronous operations with error handling
- Event System: C# delegates for screenshot completion callbacks
- Memory Management: Automatic RenderTexture cleanup and disposal
File Organization System
Application.persistentDataPath/
├── Screenshots/ # Manual screenshot captures
├── ErrorScreenshots/ # Automatic error captures
└── Thumbnails/ # Generated preview images (optional)
Naming Convention Engine
Format: [CustomPrefix]_[SceneName]_[ErrorType]_[Timestamp]_[FrameCount].[Extension]
Example: Screenshot_MainMenu_Error_2024-08-17_14-30-25_F12847.png
Performance Metrics
- Initialization Time: <10ms on first load
- Memory Usage: Scales with resolution (4K = ~32MB temporary allocation)
- CPU Overhead: Negligible during normal gameplay
- Background Impact: Zero performance cost when not actively capturing
- File Processing: Automatic compression and cleanup routines
API Interface
csharp
// Primary Methods
AdvancedScreenshotManager.Instance.CaptureScreenshot()
AdvancedScreenshotManager.Instance.CaptureScreenshotWithUI()
AdvancedScreenshotManager.Instance.CaptureScreenshotAtResolution(int width, int height)
// Event Callbacks
OnScreenshotCaptured += (string filePath) => { /* Handle capture */ }
OnErrorScreenshotCaptured += (string filePath, LogType logType) => { /* Handle error */ }
// Configuration Access
ScreenshotSettings settings = manager.settings;
Error Handling & Resilience
- Auto-Recovery: Graceful degradation on insufficient memory or disk space
- Validation: Input parameter checking and sanitization
- Exception Management: Try-catch blocks with detailed logging
- Resource Cleanup: Guaranteed disposal of temporary assets
- Platform Adaptation: Automatic adjustment for platform limitations
Integration Requirements
- Setup Time: Zero (auto-initializes on first play)
- Code Dependencies: None required
- Namespace: AdvancedScreenshotManager
- Threading: Main thread operations only (Unity requirement)
- Persistence: Settings saved via ScriptableObject + PlayerPrefs
Advanced Screenshot Manager Pro - Asset Store Description
Main Description (For Asset Store Listing)
The Ultimate Screenshot Solution for Unity Developers - Automate Error Capture, Debug Faster, Create Professional Content
Transform your debugging workflow and content creation with the most comprehensive screenshot management system for Unity. Advanced Screenshot Manager Pro automatically captures screenshots when errors occur, supports multiple resolutions, and provides professional-grade tools for game development and quality assurance.
Why Developers Choose This Tool
Automated Error Debugging: Never miss a bug again! Automatically captures screenshots the moment errors, exceptions, or warnings occur. Perfect for:
- Remote testing and bug reports
- QA automation
- Client demonstrations
- Post-mortem analysis
Professional Content Creation: Generate marketing materials, documentation, and promotional content with ease:
- Multiple resolution presets (720p, 1080p, 4K, Mobile)
- Custom resolution support up to 8K
- Professional watermarking system
- Batch capture from multiple cameras
Key Features
Smart Auto-Capture System
- Automatically screenshots on errors, warnings, and exceptions
- Intelligent file naming with timestamps and error details
- Separate organization for error screenshots vs manual captures
- Performance monitoring integration
Multi-Resolution Support
- One-click capture at 720p, 1080p, 4K, and mobile resolutions
- Custom resolution support (any width/height)
- Super-sampling for ultra-high quality (1x to 4x)
- Aspect ratio maintenance options
Professional File Management
- PNG and JPEG format support with quality control
- Advanced naming conventions (timestamps, scene names, frame counts)
- Custom prefixes and folder organization
- Automatic cleanup of old screenshots
- Thumbnail generation
Advanced Capture Options
- Multi-camera simultaneous capture
- UI inclusion/exclusion control
- Watermark and branding support
- Hotkey customization (F9 default)
- Editor window integration
Enterprise-Grade Features
- Event system for custom integrations
- ScriptableObject settings architecture
- Cross-platform compatibility
- Memory-efficient operation
- No external dependencies
Perfect For
Game Developers: Streamline your debugging workflow and create professional screenshots for marketing QA Teams: Automate bug reporting with contextual error screenshots Content Creators: Generate high-quality materials for social media and marketing Indie Developers: Professional tools without the enterprise cost Educational Projects: Document development progress and create tutorials
Technical Excellence
- Zero Setup Required: Automatically integrates into any Unity project
- Performance Optimized: Minimal impact on game performance
- Memory Safe: Proper resource management and cleanup
- Error Resilient: Handles edge cases and maintains stability
- Platform Universal: Works on all Unity-supported platforms
Supported Platforms
Windows, Mac, Linux, Android, iOS, WebGL, Console platforms
Unity Compatibility
Unity 2020.3 LTS or newer (tested up to Unity 2023.x)
What's Included
Core Scripts
- Advanced Screenshot Manager (main controller)
- Screenshot Settings (ScriptableObject configuration)
- Auto-setup system for instant integration
Professional Editor Tools
- Custom editor window with full control panel
- Enhanced inspector interface
- Settings management system
Complete Examples
- Demo scene with interactive controls
- Performance monitoring integration
- Sample materials and test objects
Comprehensive Documentation
- Step-by-step setup guide
- Complete API reference
- Best practices and tips
- Video tutorials (coming soon)
What Makes This Special
Unlike basic screenshot tools, Advanced Screenshot Manager Pro is built for professional game development:
- Automated Workflow: No manual intervention needed for error capture
- Production Ready: Used in shipped commercial games
- Developer-Focused: Built by developers, for developers
- Continuously Updated: Regular updates with new features and Unity compatibility
Customer Reviews
"This tool saved us countless hours during crunch time. The auto error capture is a game-changer for remote QA." - Indie Game Studio
"Professional quality tool that's worth every penny. The multi-resolution export alone pays for itself." - Mobile Game Developer
"Finally, a screenshot tool that actually understands game development workflows." - Unity Developer
Get Started in Minutes
- Import the package
- Screenshot Manager auto-creates itself
- Configure settings via Tools → Advanced Screenshot Manager
- Press F9 to capture, or let it auto-capture errors
- Find your organized screenshots in the persistent data folder
Version & Updates
Current Version: 1.0
- Full feature set as described
- Extensive testing across Unity versions
- Complete documentation and examples
Roadmap (Free Updates):
- Animated GIF capture support
- Cloud storage integration
- Advanced batch processing tools
- Video capture capabilities
Investment in Your Productivity
At $19.99, this tool pays for itself with the first bug it helps you catch or the first professional screenshot you create. Compare to hiring external screenshot services or spending hours manually capturing different resolutions.
Professional Support
- Comprehensive documentation included
- Example scenes and integration guides
- Email support for technical questions
- Active updates for Unity compatibility
Transform your Unity workflow today. Get Advanced Screenshot Manager Pro and never miss another bug or struggle with screenshot creation again.
Price $4.99
Multi Language JwE by JwE Studio
- Google Sheet integration for language data.
- CSV import/export support.
- Real-time language switching in Editor & Runtime.
- ScriptableObject-based language storage.
- Lightweight and optimized for minimal performance impact.
- Supports unlimited languages and dynamic addition of new languages.
- User-friendly Editor tools.
- No coding required — even when you add or remove languages.
- Suitable for game jam.
- Works out of the box — no need to set up or modify your scene.
Easy-to-use multi-language system for Unity. Manage translations via Google Sheets or CSV without coding. Supports real-time language switching and ScriptableObject storage. Perfect for mini games and casual projects. Lightweight and customizable to fit any genre.
Price $0.00
