RigidCharacter- A Physics Character Controller by liambilly
Technical Specifications
-Supported Unity Versions
- Unity 2020.3 (LTS) or later.
- Works with Unity 2021.x and 2022.x versions without compatibility issues.
- Full support for both URP (Universal Render Pipeline) and HDRP (High Definition Render Pipeline).
-Supported Platforms
- PC: Windows, macOS, Linux
- Mobile: Android, iOS
- Consoles: PlayStation, Xbox, Nintendo Switch
- WebGL: Fully functional on WebGL builds
- VR/AR: Supports Unity XR (Virtual Reality/Augmented Reality) development
-Graphics API Compatibility
- DirectX 11/12: Supports DirectX for Windows builds.
- OpenGL / OpenGL ES: Compatible with macOS, Linux, and mobile platforms.
- Metal: Fully supported on macOS and iOS devices.
- Vulkan: Supported on compatible devices for high-performance rendering.
# RigidCharacter
RigidCharacter is a Unity package designed to provide robust character controller functionality with capsule collider utilities and slope handling features. The package offers tools for managing character colliders, slope interactions, and position checking in a physics-based environment.
## Features
- Can walk on spherical or non-spherical worlds without requiring complex setup.
- Can walk on stairs.
- Navigate on moving platforms by gainig their velocity[non-parentage].
- Handles slopes efficiently with customizable parameters.
- Provides faux gravity for spherical and flat terrains.
- Modular design for easy integration into existing systems.
Price $16.00
Turn-Based Matchmaking System (Server-Client)) by Vagho
Turn-Based Matchmaking System Server and Client
Package works with TcpListener, TcpClient and WebSockets for WebGL.
WebSocket
Socket.IO
Matchmaking features
Looking for a Photon Engine alternative to build turn-based multiplayer games — without paying monthly fees? You found it.
This is a tool using that you can create your own multiplayer game server and client
Supported platforms:
WebGL, iOS, Android, UWP, Windows, Mac OS X, Linux
Features
-Server and Client
-Matchmaking ( Rooms system )
-Fully open source C# code
-You can create your own Self-hosted Server
-Chat system
And if you want to add a deterministic physics engine to your game, my other package has you covered.
Event-based messaging system using the format: "message name", "message body".
Package works with TcpListener, TcpClient and WebSockets for WebGL.
WebSocket
Socket.IO
Matchmaking features
You can also logically separate your Network logic into modules — for example:
Player Move Module, Player Shoot Module, and so on.
This modular approach helps keep your code organized, flexible, and easy to maintain.
The package has a turn based shooter game example
Package has a Pathfinding system like A*
This package handles movement and shooting without using physics or colliders.
Instead, it uses a custom system that divides the game area into a predefined cube-based grid. All state changes — such as character movement — happen within this grid, ensuring that characters never fall out of the playable area.
Also the package contains “LuckyCode” package with many systems for creating games such as Networking, ObjectPool, Game real time Event Management, LevelUpProperties , DataBase, AI, Real Time Data Management and some effect like CoinEffect, DamageEffect, HealthBar etc.
Price $95.00
Stylized texture pack by ROMPAS studios
Asset constain 21 materials:
- 6 ground materials
- 7 Pavement materials
- 5 rock materials
- 3 Wall materials
2048 х 2048px resolution
- Albedo
- Height
- Normal
- Smoothness
- Roughness
- Ambient occlusion
(at 512x512 resolution work fine)
The textures are great for cartoon and stylized style.
They look good on their own and can also be combined with each other
Price $10.00
Plush Toys – Low-Poly Big Pack by Warcool
• 1 Atlas texture - 1024x1024 px (It can be scaled down several times without losing quality.)
• 4 Materials:
atlas_Built-in - Legacy Shaders/Self-Illumin/Diffuse
atlas_URP - Universal Render Pipline/Simple Lit
floor_Built-in - Standart
floor_URP - Universal Render Pipline/Lit
• 550 vertices, 100 Triangles - Average value
• Maximum 1758 vertices, 2314 Triangles (dragon_green)
• Minimum 476 vertices, 515 Triangles (pillow_husky)
• 302 prefabs (100 Objects Toys (URP material), 100 Objects Toys (Built-in material), 98 Mesh Colliders), 4 prefabs (2 floor_cube, 2 Colliders_box)
• UV mapping: Yes (Atlasmapping)
• Rigging: No
• LOD: No
• 100 models + optimized colliders
• 1 material is used for all models
• 100 ready prefabs
• 4 demos scenes (Built-in, URP)
Perfect for:
- Casual & mobile games
- Children's apps
- Educational projects
- Stylized environments
- Toy-themed experiences
Features:
- 100 unique plush toy characters
- Stylized low-poly design
- Optimized for performance
- Ready-to-use prefabs
- Suitable for URP/Built-in render pipelines
The Plush Toys – Low-Poly Big Pack is a delightful collection of over 100 unique, stylized toy characters designed in a cute and colorful low-poly style.
All models are optimized for performance, with low polygon counts and shared materials, ideal for lightweight projects or large-scale scenes. Each toy comes with its own prefab, clean UVs.
Price $25.00
Soulslike Game GUI Pack by BlueberryAssets
A ready-to-use, pixel-efficient UI system for dark action RPGs.
This GUI pack provides everything you need:
All UI elements are fully editable uGUI prefabs, including menus, inventory, HUD, settings, and more.
Includes 15 demo scenes to help you integrate fast.
✅️ Assets
◻️PNG:
• 27 icons (256×256 px)
• All PNG images are in RGBA 32-bit format
◻️UI Components:
35 Prefabs
A collection of game-ready UI prefabs designed with flexibility and clarity in mind. Includes health and stamina bars, boss HP displays, input hints, equipment layouts, and status effects—ideal for action and RPG-style games.
◻️ Controller Glyphs:
Includes sliced, ready-to-use controller button icons (ABXY, triggers, sticks, etc.) as text-compatible sprites for use with TextMeshPro (TMP).
◻️Scenes:
15 Demo Scenes
⚠️ Important
- Only PNG images, Prefabs, and Demo Scenes are provided.
- Editable files (PSD, SVG, etc.) are NOT included.
- Scripts and Effects are NOT included.
Price $65.99
Ayodhya Ram Temple by Nested Mango
Texture dimensions: 2K
Minimum polygon count:250k
Maximum polygon count
Number of meshes/prefabs
Rigging: No
UV mapping: Yes
Types of materials and texture maps :PBR
Experience the grandeur of the Ayodhya Ram Mandir with this highly detailed 3D model, crafted with 2.5 lakh polygons and 2K PBR textures. Perfect for Unity-based heritage scenes, cultural visualizations, VR/AR applications, and architectural renders. Optimized for real-time performance while retaining intricate temple details and authentic Indian architecture.
Features:
- 250,000 polygons for rich architectural detail
- 2K PBR textures (diffuse, normal, roughness)
- Game-ready and optimized for Unity
- Ideal for VR, AR, metaverse, and educational apps
- Clean mesh with proper UV mapping
Add a touch of Indian heritage to your virtual environments!
Price $45.00
SPARTAN ROYAL GUARD D by Anvar
Number of textures 5
Texture dimensions 4k
Polygon count of SRGD 22566
Number of meshes/prefabs 7
Rigging: Yes
Animation count 17
Animation type list 17
attack_1
attack_2
attack_3
run
run2
walk
walk2
idle
idle2
idle_attack
death
impact
jump
block_impact
block_impact2
blokc_idle
block2
UV mapping: Yes
Types of materials and texture maps (PBR)
Spartan Royal Guard D A pose Low_poly character redy for game
Epic RIGG 5 + Humanoid rigg
additional_Rigg
jaw1
tongue1-2
eye_r1/l1
weapon_l/r
cloack_01-06_l/r
sk_front_1-4
sk_front_01-04_l/r
sk_front_side_01-04_l/r
sk_side_01-04_l/r
sk_back_01-04_l/r
sk_back_01-04
PBR textures TARGA 4k (1 UV)
Rougness
Normal
Metalic
AO
Albedo + Alpha
character polygon - 22566 Verts - 36044 tris - 42867
sword polygon - 340 verts - 325 tris - 646
shield polygon - 895 verts - 944 tris - 1592
helmet polygon - 4532 verts - 7216 tris - 8423
Price $55.00
SPARTAN HEAVY HOPLITE D by Anvar
Number of textures 5
Texture dimensions 4k
Polygon count of SHHD 12775
Number of meshes/prefabs 9
Rigging: Yes
Animation count 19
Animation type list 19
attack1
attack2
attack2_1
attack2_2
block1
block2
damage1
damage2
death
idle
idle_attack1
idle_attack2
jump
kick
walk
walk_march
run
run_spear
idle_spear
UV mapping: Yes
Types of materials and texture maps (PBR)
Spartan Heavy Hoplite D A pose Low_poly character redy for game
Epic RIGG 5 + Humanoid rigg
- additional_Rigg
- eye_l/r
- j_01
- tong_01-02
- weapon_l/r
- cl_01-08_l/r
- cl_01-16_mid
- skrt_01-04_front
- skrt_01-04_back
- skirt_01-12_l/r
- PBR textures TARGA 4k (1 UV)
- Base color
- Rougness
- Normal
- Alpha
- Metalic
- AO
- Albedo + Alpha
- character polygon - 12775 Verts - 13586 tris - 24932
- spear polygon - 238 verts - 227 tris - 450
- shield polygon - 895 verts - 944 tris - 1592
- helmet polygon - 7605 verts - 11071 tris - 15094
- sword polygon - 269 verts - 257 tris - 510
Price $55.00
Greek Ilote Warrior D by Anvar
Number of textures 5
Texture dimensions 4k
Polygon count of GIWD 9245
Number of meshes/prefabs 7
Rigging: Yes
Animation count 15
Animation type list 15
attack_1
attack_2
attack_3
kick
run
run2
walk
walk2
idle
death
impact
jump
block
block_impact
blokc_idle
UV mapping: Yes
Types of materials and texture maps (PBR)
Greek ilote warrior D A pose Low_poly character redy for game
Epic RIGG 5 + Humanoid rigg
- additional_Rigg
- jaw1
- tongue1-2
- eye_r1/l1
- weapon_l/r
- hook_-_1
- lace_-_6
- belt_-_6
- skirt_front_1-4
- skirt_front_l/r_1-4
- skirt_l/r_1-4
- skirt_back_l/r_1-4
- skirt_back_4
- PBR textures TARGA 4k (1 UV)
- Base color
- Rougness
- Normal
- Alpha
- Metalic
- AO
- specular
- Albedo + Alpha
- character polygon - 9245 Verts - 9835 tris - 18272
- sword polygon - 396 verts - 390 tris - 776
- shield polygon - 2179 verts - 2356 tris - 3896
- helmet polygon - 716 verts - 751 tris - 1384
Price $55.00
Greek Heavy Hoplite D by Anvar
Number of textures 9
Texture dimensions 4k
Polygon count of GHHD 12775
Number of meshes/prefabs 7
Rigging: Yes
Animation count 19
Animation type list 19
attack1
attack2
attack2_1
attack2_2
block1
block2
damage1
damage2
death
idle
idle_attack1
idle_attack2
jump
kick
walk
walk_march
run
run_spear
idle_spear
UV mapping: Yes
Types of materials and texture maps (PBR)
Greek Royal Heavy Hoplite D A pose Low_poly character redy for game
Epic RIGG 5 + Humanoid rigg
additional_Rigg
eye_l/r
j_01
tong_01-02
weapon_l/r
cl_01-08_l/r
cl_01-16_mid
skrt_01-04_front
skrt_01-04_back
skirt_01-12_l/r
PBR textures TARGA 4K (1 uv)
Rougness
Normal
Metalic
AO
Albedo + Alpha
character polygon - 12775 Verts - 13586 tris - 24932
spear polygon - 252 verts - 241 tris - 478
shield polygon - 1189 verts - 1238 tris - 2180
helmet polygon - 2984 verts - 4150 tris - 5870
sword polygon - 272 verts - 264 tris - 524
Price $55.00
Greek Royal Guard D by Anvar
Number of textures 5
Texture dimensions 4k
Polygon count of GRGD 16947
Number of meshes/prefabs 7
Rigging: Yes
Animation count 17
Animation type list 17
attack_1
attack_2
attack_3
run
run2
walk
walk2
idle
idle2
idle_attack
death
impact
jump
block_impact
block_impact2
blokc_idle
block2
UV mapping: Yes
Types of materials and texture maps (PBR)
Greek Royal Guard D A pose Low_poly character redy for game
Epic RIGG 5 + Humanoid rigg
additional_Rigg
jaw1
tongue1-2
eye_r1/l1
weapon_l/r
cloack_01-06_l/r
sk_front_1-4
sk_front_01-04_l/r
sk_front_side_01-04_l/r
sk_side_01-04_l/r
sk_back_01-04_l/r
sk_back_01-04
PBR textures TARGA 4k (1 UV)
Rougness
Normal
Metalic
AO
Albedo + Alpha
character polygon - 16947 Verts - 18268 tris - 32541
sword polygon - 256 verts - 250 tris - 496
shield polygon - 1596 verts - 1657 tris - 2977
helmet polygon - 3789 verts - 6090 tris - 2768
Price $55.00
EDM Gaming Collection - Rhythm, Arcade, Racing Game, Electronic by Lufus
Audio file types: WAV
Sample rate: 44.8kHz
Bit depth: 32bit
Loopable: Yes
Additional: Stereo
No AI was used to create any aspects of this product.
EDM Gaming Music Collection - Rhythm, Arcade, Racing Game, Electronic
Compiled exclusively for Arcade, Racing, Anime and Rhythm games, EDM Gaming Music Collection brings life to your games.
From normal aliens who want to save a virtual world, to talking animals who wear the coolest jackets. EDM Gaming is made for those stories that we all love.
About this collection
This music collection includes all the music packs and bundles from the EDM Gaming series, featuring over 70 tracks of electronic dance music.
When purchasing this music collection, you unlock all the EDM Gaming music packs and bundles and you will be able to download them separately as well.
What’s inside:
– 70+ original high-quality music
– 70+ original high-quality music loops
– 140+ total files
– Unlimited royalty-free usage
Packs and Bundles Included:
Additionally, you’ll also unlock Synthwave XV for FREE.
(All file formats are in WAV, Stereo, 44.8kHz, 32bit.)
With this game music/soundtrack pack, you also:
– Sounds great in any device: All music themes and audio are fully mixed and mastered for seamless playback on any device.
– Avoid incongruent volumes: All themes and stingers are mastered for consistent volume throughout the soundtrack.
– Repeat music seamlessly: All music themes are fully loop-able, allowing for uninterrupted gameplay.
About Composer:
Lufus is a music producer, composer and sound designer who has made the Original Soundtrack of multi-million downloaded games like:
– Parchisi Star Online (50 Million Downloads)
– Pixel Car Racer (10 Million Downloads)
– Drift Clash (5 Million Downloads) and more
Support & help:
If you need help downloading these soundtrack/music packs, feel free to reach out to iamlufus@gmail.com
Socials:
Instagram // Twitter // YouTube // Website
Price $49.99
Hut by Katixa2107
Number of textures: 16
Texture dimensions: 4096
Polygon count of [Old_village_house]:
Verts:1095
Tris:1706
Faces:877
UV mapping: Yes
Types of materials and texture maps: PBR
Verts:1095
Tris:1706
Faces:877
IMPORTANT NOTE! For material you have to use double-sided shader!
Price $15.00
Old village house 001 by Katixa2107
Number of textures: 16
Texture dimensions:
Roof1:1024
Roof2:2048
rest:4096
Polygon count of [Old_village_house]:
Verts:5675
Tris:7776
Faces:3962
UV mapping: Yes
Types of materials and texture maps: PBR
Verts:5675
Tris:7776
Faces:3962
IMPORTANT NOTE! For Roof02 you have to use double-sided shader!
Price $16.00
Cartoon characters drinks by Maks-uniq
The average model has
Vertices 6-20 k
Triangles 12-41 k
All models use one materials (color)
All models have rig
12 cartoon characters drinks 3D-models in the set.
You can use them for game engines, to create renders.
All models use one materials (color).
If you liked this set, please leave a review
Price $49.00
Common URP Water Shader by niuniu
1. Realistic Water Shader:
- Depth-based color blending for shallow and deep water.
- Dynamic refraction and reflection with Fresnel effects.
2. Wave Simulation:
- Supports dual-layer wave normals with adjustable tiling and direction.
- Configurable normal strength for detailed wave effects.
3. Caustics:
- Optional caustic patterns with customizable intensity, distortion, and direction.
4. Foam Effects:
- Dynamic foam with adjustable texture, intensity, size, and transparency.
- Noise-based foam distortion for added realism.
5. Custom Lighting:
- Specular highlights using a Blinn-based model.
- Optional custom image-based lighting (IBL) support.
6. Environment Integration:
- Refraction distortion using the camera's opaque texture.
- Reflection distortion with HDR support.
7. Flexible Configuration:
- Adjustable water depth, transparency, edge fading, and reflection intensity.
- Fully customizable properties for various water surface types.
8. Optimized for URP:
- Designed specifically for the Universal Render Pipeline.
- Includes shader features for toggling optional effects like caustics and foam.
This is a water shader I created for Unity, designed to work with the Universal Render Pipeline (URP). It focuses on creating realistic water effects with features like depth-based color blending, refraction, reflection, caustics, and foam.
The shader allows me to control various properties such as water depth, transparency, edge fading, and wave normals. I can customize shallow and deep water colors, adjust refraction distortion, and even enable dynamic caustic patterns for added realism. The foam effect is also highly configurable, with options for texture, intensity, and distortion.
I designed this shader to be flexible and visually appealing, making it suitable for a wide range of water surfaces, from calm lakes to dynamic ocean waves.
Price $14.99
Flash FX Elements Pack 06 (13.09.22) by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 20
Number of Materials: 2
Number of sprite sheets: 113
Number of Texture:2
Works with any render pipelines
Over 20 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $24.99
Education Icons by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 10
Number of Materials: 2
Number of sprite sheets:80
Number of Texture:2
Works with any render pipelines
Over 10 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $24.99
Summer Badges Pack by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 39
Number of Materials: 2
Number of sprite sheets: 39
Number of Texture:2
Works with any render pipelines
Over 5 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $24.99
Animated Leaves And Flowers (22.04) by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 35
Number of Materials: 2
Number of sprite sheets: 74
Number of Texture:2
Works with any render pipelines
Over 35 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $24.99