Demonic House – Cinematic Horror Interior by GhostbuGaming
-Using HDRP
-URP Support coming soon
-Textures and Materials included
-Furnitures included
-LODs coming soon
Step inside a fully realized cinematic horror environment built for games, film, and animation.
Demonic House delivers a complete interior inspired by classic paranormal 1960s aesthetics — crafted with 4K PBR materials, modular interactions, and atmospheric lighting.
Designed for maximum flexibility, it includes a Unity demo scene. With an active roadmap of upgrades, this haunted house is built to grow with your projects.
🛠️ Feature Highlights
- Complete Horror House Interior – Bedroom, kitchen, basement, hallways, and foyer, all furnished and game-ready.
- Cinematic Lighting – Built for tension, shadow play, and slow-burn horror vibes.
- 4K PBR Materials – High-fidelity textures for polished, cinematic surfaces.
- Unity Demo Scene – Included and lit for immediate use or adaptation.
- Active Roadmap – Planned updates include LODs, optimizations, and additional modular furniture.
🧱 Technical Notes
- Triangles: 1,371,423
- Unique Models:
- Doors: Front x1, Back x1, Room x8
- Furniture: Bed x1, Wardrobe x1, Dining Table x1, Wooden Chair x1, Chairs x6, Cupboard x1, Shelf x1, Counter x1, 3-Legged Table x1
- Kitchenware: Coffee Mug x10, Plates x13, Bowls x6, Coffee Kettle x1, Toaster x1, Knife Hilt x4, Knife Holder x1, Cutting Board x1, Stove x1, Oven x1, Faucet x1
- Lighting: Wall Lamp x4, Ceiling Lamp x2, Round Ceiling Lamp x2, Bulb x2, Table Lamp x2, Small Table Lamp x1, Long Lamp x1
- Misc: Clock x1, Small Clock x1, Desk Mirror x1, Radiator, Boxes, Wraps, Wooden Hanger x1, Switch Board x8, Carpets x3, Mat x1, Windows (various)
📈 Roadmap
- Level of Detail (LOD) models for performance optimization
- Expanded modular furniture logic
- Additional cinematic lighting presets
Price $59.99
Throwing Items Animations Pack by The Mighty Cat Games
Number of Animations: 42
Animation types: Root Motion & In place (optional)
42 Animations! A comprehensive collection of realistic and stylized throwing animations for every genre, from casual tosses to heavy weapon throws. Designed for games, cinematics, and simulations, this pack covers one-handed and two-handed motions with clean, retarget-friendly movement.
- Throwing 1H AxeThrow
- Throwing 1H Dart
- Throwing 1H Grenade 01
- Throwing 1H Grenade 02
- Throwing 1H KnifeThrow
- Throwing 1H Molotov 01
- Throwing 1H Molotov 02
- Throwing 1H OverHead Heavy
- Throwing 1H OverHead Light
- Throwing 1H OverHead Medium
- Throwing 1H OverShoulder Back 01
- Throwing 1H OverShoulder Back 02
- Throwing 1H Release Drone
- Throwing 1H Rope 01
- Throwing 1H Rope 02
- Throwing 1H Shuriken
- Throwing 1H Side Frisbee 01
- Throwing 1H Side Frisbee 02
- Throwing 1H Side Heavy
- Throwing 1H Side Light
- Throwing 1H Side Medium
- Throwing 1H UnderHand Heavy
- Throwing 1H UnderHand Light
- Throwing 1H UnderHand Medium
- Throwing 2H Chest Basketball
- Throwing 2H MassiveThrow
- Throwing 2H OverHead Back
- Throwing 2H OverHead Heavy
- Throwing 2H OverHead Light
- Throwing 2H OverHead Medium
- Throwing 2H Rope
- Throwing 2H Shuriken
- Throwing 2H Side Heavy
- Throwing 2H Side Light
- Throwing 2H Side Medium
- Throwing 2H UnderHand Heavy 01
- Throwing 2H UnderHand Heavy 02
- Throwing 2H UnderHand Light
- Throwing 2H UnderHand Medium
- Throwing Idle
- Throwing Javelin 01
- Throwing Javelin 02
Stay Mighty!
Price $29.99
Eyeball Mage Cute Pro Series by Meshtint Studio
Follow us on social medias to get new updates on new and free assets!
This package is built in Unity’s "Built-In" render pipeline but can be upgraded to URP or HDRP with Unity’s built-in update feature. If you notice purple materials in your scene, follow our quick tutorial to adapt the shaders for your chosen pipeline.
Join our community! Share feedback and contribute to future releases by joining our Patreon. Link here
_____________________________________________________________________________________________
About the Cute Pro Series
The Cute Pro Series is a premium upgrade to our original Cute Series (our popular evolution monster collection). Designed with a rounder, smoother, and more detailed style, Cute Pro characters are perfect for developers who want charming yet polished monsters in their projects.
Cute Pro assets are designed to look great both up close and in mobile-friendly settings.
_____________________________________________________________________________________________
Eyeball Mage Cute Pro Series
Check other Cute and Cute Pro series assets here
Learn more about monster evolution on the Evolution Wiki page here
This package includes : Eyeball Mage
(If you like this character, consider getting Modular Dark Wizard Cute Pro series! )
- Evolution form: 1
- Textures: 1024 X 1024 PSD
- Colors: 3
- Materials: Unity Standard Shader
- Maps: Diffuse
- Polygon Count: 1958 triangles
- Rigging: Generic Mecanim rig
- Important: Environment and FX in the preview video and main preview image are not included in this package. They are sold separately.
This package includes both Generic Without Root Motion and Generic With Root Motion setup prefabs in Unity.
Animations:
- The animations included in this package are set up for Generic rigs.
Generic animations:
- Underground
- Spawn
- Idle
- Fly forward in place
- Fly forward with root motion
- Eyebeam attack 01
- Eyebeam attack 02
- Throw attack
- Look around
- Cast spell
- Charging
- Take damage
- Die
_____________________________________________________________________________________________
Support & Community
- Explore more than 800 models in our store
- Follow us on social media for updates and free assets
- Join our Patreon to support future releases
- Buying from our official store helps us keep creating assets, thank you!
Important:
Please review the preview images and videos to ensure the asset meets your needs before purchasing.
Format:
3D files are provided in FBX format. If you require other formats, please inquire about additional options (additional fees apply).
Thank you for choosing the Cute Pro Series!
Price $5.99
2D Slimes & Animations by MochiModels
File Format: Unity-ready prefabs and animation clips
Character Count: 4 (Slimestage1, Slimestage2, Slimestage3, SlimeBoss)
Animations per Character: 4 (Idle, Jump, Attack, React)
Resolution: 1024x2048 per frame
Unity Version Compatibility: Tested with Unity 6 and above
Organization: Each character’s animations, character sprites, and prefab files are organized in separate folders.
Animator Ready: All animations are ready to be imported into Unity’s Animator Controller
Platform Compatibility: Optimized for mobile, PC, and WebGL
Pipeline: Compatible with Built-in Render Pipeline (2D projects)
Pack Includes:
Slime-Stage1 :
-Body
-Eyes
Slime-Stage2 :
-Body
-Eyes
-Bones
Slime-Stage3 :
-Body
-Eyes
-Bones
Slime-Boss :
-Body
-Eyes
-Crown
-Skull
-Bone-L
-Bone-R
IMPORTANT NOTE: Unity Built-in Packages
The items listed are Unity's default and built-in packages. Unity typically installs these automatically when users import the asset.
- 2D Animation
- 2D Sprite
- 2D SpriteShape
- 2D Tilemap Editor
- 2D PSD Importer
- Universal Render Pipeline (URP)
- Shader Graph
- Input System
- Burst & Mathematics
- Visual Scripting & Timeline
However, if you experience any compatibility issues, missing features, or unexpected behavior:
- Please check the Package Manager and Project Settings to ensure that these specific packages are installed and enabled in your project.
- To guarantee all necessary components are correctly loaded, you may need to close the project and try re-downloading/re-importing the asset package if you encounter persistent issues.
These packages are absolutely required for the assets to function correctly and deliver the performance they were tested with.
It would be super awesome if you rate ★★★★★ my asset and leave your feedback! Your reviews inspire me for creating and improving my assets, thanks!
This pack includes four unique slime characters with distinct designs and evolutions — from a simple slime to a boss monster!
Each slime comes with its own set of animations to bring life and variety to your 2D game projects.
Characters Included :
- Slime-Stage1 – Basic form, simple and cute.
- Slime-Stage2 – Slightly evolved slime with inner details.
- Slime-Stage3 – Advanced slime with visible bones and dripping effects.
- Slime-Boss – A crowned slime overlord surrounded by skulls and mystery.
Animations Included :
- Idle – Default idle animation
- Idle2 – Alternative idle motion for variation (Slime-Stage3)
- Jump – Smooth jump animation
- Attack – Fluid attack motion
- React – Hit or damage reaction
Features:
Optimized for Unity 2D projects
All monsters are animated with Unity animation system (easy to modify and extend)
Each monster has its' own sprite atlas
Consistent art style across all characters
Price $6.99
Voxel Apocalypse Zombie - 3D pixel art - monogon by monogon
Number of unique meshes : 230
Optimized Voxels: Yes
UV mapping : Yes
Lightmap UVs : Yes
Texture size: 1024
Number of materials: 2
Type of materials: PBR
Average Triangle count: 300
-- CONTENT --
Modular Environment tiles
Multiple props
3 vehicles
3 Characters (2 survivors, 1 zombie)
5 Melee Weapons
5 Guns and Rifles
8 Buildings
Diffuse + Emissive Textures (Baked in an Atlas)
2 Maps (Showcase and Demo)
Price $44.95
Original Medieval Music Pack by Format Games
wav files
Medieval Music Pack is a collection of original music inspired by the medieval era, created for video games, trailers, and audiovisual projects with historical or fantasy settings.
It features compositions using harmonies and instrumentation characteristic of medieval music, suitable for creating atmospheres such as castles, villages, battles, taverns, exploration, and narrative moments. The tracks are designed to work as background music, enhancing immersion without distracting the player.
This pack is suitable for:
- RPG and fantasy games
- Strategy and historical simulation games
- Exploration, combat, and cinematic scenes
- Indie projects and prototypes
Features:
- High-quality audio
- Ready to use in Unity and other game engines
- Commercial use allowed in final projects
A practical resource for developers looking for a clear and consistent medieval atmosphere without licensing concerns.
This asset contains 16 unique music tracks designed for video games.
The pack focuses on background and in-game music.
Technical details:
– Audio format: WAV
– Sample rate: 44.1 kHz
– Bit depth: 16-bit
– Stereo
– Track length: 1:45 – 3:10 minutes
– Loopable: Yes
All tracks are ready to be used directly in Unity projects and are suitable for mobile, PC, and console games.
CONTACT US
formatgames.in@gmail.com
Price $25.00
Weather & Climate System by Obsessive Games
- Runtime WeatherManager handles state machine, blending, forecast, and schedulingArchitecture
Data-driven ScriptableObjects: WeatherProfileSO, ClimateProfileSO - OnWeatherChanged(from, to), optional OnHourTick, OnDayTickAPI & Events
SetWeather(WeatherProfileSO profile, bool instant = false)
GetActiveWeather(), GetForecast(int hours) - Per-weather lists of stat multipliers (movement, vision, accuracy, yields, etc.), applied via interfaces/UnityEventsGameplay Modifiers
- One-click asset creators and preset generatorsEditor & Tools
In-inspector time scrubber and force-weather preview
Climate visualizer with seasonal curves & regional weights - Sample skybox setups, icons, minimal HUD & forecast panel, full demo sceneContent
Drop-in WeatherManager prefab, light rig, tuned particle systems (rain/snow/storm/fog) - S-curve transition blending to prevent lighting/fog popsPerformance
Mobile/desktop-ready particle tuning, optional GPU instancing, culling & distance toggles, quality tiers - Exposes current time/season/weather for Save/Load; deterministic scheduling supports net-sync wrappersIntegration
Hooks for AI, economy, farming/crop growth, stamina/visibility systems, and cutscenes - One global weather state per scene; single WeatherManager instance recommendedLimits (v1.0)
- None beyond Unity; audio not included (event hooks provided)Dependencies
Bring your world to life with a drop-in Weather & Climate System for Unity. Define reusable Weather Profiles (FX, icons, durations, modifiers) and Climate Profiles (seasonal probabilities per region), then let the system blend sky, lighting, fog, particles, and audio with smooth transitions—no code needed for common setups.
Perfect for: survival, farming, city-builders, RPGs, and open worlds that need believable seasons and impactful weather.
What’s included
- Day/Night cycle with gradient lighting, skybox tint, ambient/fog curves, and time scale control
- Weather types out of the box: Clear, Overcast, Rain, Snow, Storm, Fog (extend with your own)
- Scheduling: weighted random, fixed windows, cooldowns, min/max durations, manual overrides
- Gameplay modifiers that affect movement, visibility, accuracy, crop yield, loot chances, etc.
- UI samples: current conditions, countdown timer, and a simple 24-hour forecast
- Editor tools: time-of-day scrubber, force-weather preview, climate probability visualizer
- Prefabs & demo scene to get you running in minutes
Compatibility
- Unity 2021.3 LTS+ (tested on 2022/2023/6000)
- Pipelines: Built-in, URP, HDRP (sample materials per pipeline)
- Platforms: PC, Console, Mobile (quality tiers & particle budgets included)
Price $49.99
Advanced Localization by Circlesgames(assets department)
Scans per scene
A Free Localization toolkit to support developers, a pro version is available if you need more controls.
Dependencies
Requires Unity Localization (Package Manager). Addressables is optional depending on your project setup.
Open it from the CirclesGames menu, press Scan, and Localization Lite will collect text from your scenes and hook it up to your table. It’s designed as a lightweight helper for small and mid-sized projects, or as a free taste of the workflow used in Localization Pro.
Price $0.00
Animal pelts volume 4: giraffe, wolf, stag, reindeer, sheep, bull, bison 4k by lucidstormcg
PBR material and prefabs
AO, Displacement (or Height map), Specular, Diffuse, Normal
The scene contains 8 displaced meshes at 8-20k tris (first row) and 8 flat meshes (second row) - 2-tris image planes; all meshes come with 4k maps.
Number of meshes/prefabs: 24
UV mapped
Minimum polygon count: 2
Maximum polygon count: 25.000
Short description
Eight complex 2k pelts with folds and professional opacity maps ranging from exotic to cold-climate.
The geometry is carefully adapted so that the edges touch the ground. Displacement can be further increased in the engine
Long description
giraffe, wolf, boar, goat, stag, reindeer. sheep, bull, bison: unique, detailed pelts/skins
Complex 2k pelts with many hours of work put into each of them. What makes them stand out is the realism of the fabric and the complex opacity map with a gradual passage from transparent to opaque. Opacity is manually made. Pelts have material folds, which add to realism.
PBR material and prefabs for both Built-in
AO, Displacement (or Height map), Specular, Diffuse, Normal
This pack features displacement maps connected to increase displacement levels, further from the already displaced mesh geometry.
If you need pelts, these are very realistic, natural, detailed, optimized, original, and constantly updated look no further than here.
Please check my related packages:
Animal Pelts Volume One: https://assetstore.unity.com/packages/slug/310354
Animal Pelts Volume Two: https://assetstore.unity.com/packages/slug/337818
Animal Pelts Volume Three: https://assetstore.unity.com/packages/slug/345486
all products: https://assetstore.unity.com/publishers/109566
Price $25.00
Dark Death Lord by Petros
It comes with my unique design, high quality optimized 3d mesh even for mobiles and 5 weapons.
Youtube video presentation: https://www.youtube.com/watch?v=7blruTO92-k&t
35 animations + 7 demo
9 attack
2 death
2 emote
5 getHit
4 idle
4 walk
4 run
4 turn
✦ Technical Info
Knight-fullbody - 33,600 vertices 43,264 triangles
Sword - 1,856 vertices 2,524 triangles
Morningstar - 2,587 vertices 3,303 triangles
5 Materials : 3 for knight, 1 for each Weapon
4K textures :
BaseColor, Normal Directx, ORM, Bent Normals for UE
AlbedoTransparency, MetallicSmoothness, Normal Opengl, AO for Unity
Rig - based on UE5 Manny mannequin
The base skeleton is untouched.
The model is fully compatible with UE5 mannequin, works with any compatible animaiton and can be easely replaced.
✦ Unity Project and compability
2021.3 +
Suports SRP, URP, HDRP.
✦ Join my Discord server for more discussions
Price $50.00
Race Tracks - High-Energy Electronic Music by Mettlesmith Music
56 total 16bit wav files
52 unique minutes of audio
30 seamless loops
44100kHz
Royalty-Free license
*** ALL TRACKS ARE YOUTUBE SAFE ***
- 30 ready-to-use, drag-and-drop seamless loops
- 56 total wav files
- 52 minutes of original audio
- 13 full-length tracks.
- Crafted using professional-quality samples and custom-made synths.
- Every full-length track is also split into 3 modular WAVs:
- Intro - 10-second start transitions into Loop A
- Loop A - seamless loop; the first half of the full track
- Loop B - seamless loop; the second half of the full track, with heightened energy for a Final Lap feeling.
TRACKLIST
01. Azure A.wav - (LOOP)
02. Azure B.wav - (LOOP)
03. Azure Full.wav
04. Azure Intro.wav
05. Carmine A.wav - (LOOP)
06. Carmine B.wav - (LOOP)
07. Carmine Full.wav
08. Carmine Intro.wav
09. Celadon.wav - (LOOP)
10. Cerulean A.wav - (LOOP)
11. Cerulean B.wav - (LOOP)
12. Cerulean Full.wav
13. Cerulean Intro.wav
14. Cinnabar A.wav - (LOOP)
15. Cinnabar B.wav - (LOOP)
16. Cinnabar Full.wav
17. Cinnabar Intro.wav
18. Indigo A.wav - (LOOP)
19. Indigo B.wav - (LOOP)
20. Indigo Full.wav
21. Indigo Intro.wav
22. Lavender.wav - (LOOP)
23. Obsidian B.wav - (LOOP)
24. Obsidian A.wav - (LOOP)
25. Obsidian Full.wav
26. Obsidian Intro.wav
27. Ochre A.wav - (LOOP)
28. Ochre B.wav - (LOOP)
29. Ochre Full.wav
30. Ochre Intro.wav
31. Onyx.wav - (LOOP)
32. Periwinkle A.wav - (LOOP)
33. Periwinkle B.wav - (LOOP)
34. Periwinkle Full.wav
35. Periwinkle Intro.wav
36. Sable A.wav - (LOOP)
37. Sable B.wav - (LOOP)
38. Sable Full.wav
39. Sable Intro.wav
40. Turquoise.wav - (LOOP)
41. Ultramarine A.wav - (LOOP)
42. Ultramarine B.wav - (LOOP)
43. Ultramarine Full.wav
44. Ultramarine Intro.wav
45. Umber A.wav - (LOOP)
46. Umber B.wav - (LOOP)
47. Umber Full.wav
48. Umber Intro.wav
49. Vermillion A.wav - (LOOP)
50. Vermillion B.wav - (LOOP)
51. Vermillion Full.wav
52. Vermillion Intro.wav
53. Viridian A.wav - (LOOP)
54. Viridian B.wav - (LOOP)
55. Viridian Full.wav
56. Viridian Intro.wav
Cover Image by Zyzyka from Pixabay, altered by me
Price $19.99
Doctors and nurses - medical workers by Mixall
Number of textures
Texture dimensions
Polygon count of [Model Name]
Minimum polygon count
Maximum polygon count
Number of meshes/prefabs
Rigging: Yes/No
Animation count
Animation type list
UV mapping: Yes/No
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
Mixall studio presents a good solution for your games, VR projects and simulators: Doctors and nurses - medical workers.
A set of doctors and nurses of varying ages and nationalities. Perfect for populating your architectural scenes and top-down simulators. The models are single-mesh and may not always be suitable for close-ups; please view screenshots before purchasing.
★ Key Features ★
- 15 medical workers
- PBR material
- Characters are setup to work with Mecanim (no animations included in this pack)
- Single mesh grid
★ Assets ★
- 8 doctors
- 7 nurses
★ Other Assets ★
Combine this asset pack with our other assets:
-Hospital - modular building, props and characters
-Characters pack - laboratory scientists
-Characters pack - guards and prisoners
-Hospital ward - interior and props
-Dental room - interior and equipment
-Hospital corridor - modular interior and props
We will be grateful if you fill out this form. This will help improve our work.
Need support? Write to us: Mixall.team@gmail.com
★ Follow us on social media ★
INSTAGRAM | YOUTUBE | FACEBOOK
ARTSTATION | PINTEREST | DISCORD
Price $39.99
SciFi Rock Loops by cplomedia
Number of Audio Wavs: 13
Sample Rate / Bit Rate: 48 kHz / 24 Bit / Stereo
Does Audio Loop: YES
Minutes of Audio Provided: 35 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Sci-Fi Rock Loops features 13 high-energy tracks designed to elevate your game or film. Powerful rock riffs fuse seamlessly with cutting-edge electronic elements, creating a futuristic sci-fi soundscape full of drive, atmosphere, and intensity. Perfect for action scenes, trailers, space adventures, and immersive digital worlds.
Price $15.00
Horror Soundscape Loops 3D-Audio by cplomedia
Number of Audio Wavs: 39
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: YES
Minutes of Audio Provided: 110 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Horror Soundscape Loops – 3D Audio delivers over 110 minutes of immersive, high-quality audio designed for games, films, and interactive media. Built on a foundation of Atmos-style elements, these carefully crafted soundscapes create a deeply unsettling horror ambience that pulls the listener directly into the scene.
Each sound has been expertly mixed using advanced 3D audio plugins, resulting in true spatial sound that moves and breathes around the listener. Whispering drones, distant impacts, and evolving textures surround you from every direction, enhancing tension and fear on a subconscious level.
Optimized for headphone listening, these soundscapes are perfect for developers and filmmakers who want to elevate their horror experience with cinematic, next-generation audio immersion.
Price $15.00
Monsterr 12 by tripleDeeper
Number of textures 27+5(patreon.com/3deeper)
Texture dimensions 4096
Polygon count of Monster 12_all - faces 49734 verts 48706 tris 97149,
Monster 12_no_shorts - faces 47163 verts 46025 tris 92066.
Minimum polygon count 47163
Maximum polygon count 49734
Number of meshes/prefabs 2/2
Rigging: Yes
Animation count: 26
Animation type list: Death_1, Death_2, Grab, Hit_1, Hit_2, Hit_Both, Hit_Both_From_Stand, Hit_Left, Hit_Left_From_Stand, Sit_Idle, Sit_to_Stand, Sit_Turn_Left, Sit_Turn_Right, Sit_Walk_Backward, Sit_Walk_Forward, Stand_Idle_1, Stand_Idle_2, Stand_Step_Left, Stand_Step_Right, Stand_to_Sit, Stand_Turn_Left, Stand_Turn_Right, Stand_Walk_Backward, Stand_Walk_Forward.
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
Preparation time ~4 weeks.
Textures pack one 4096*4096 (down to 1024x1024).
preview: https://youtu.be/...
2 materials
2 skins with 27 PBR textures 4096*4096 (down to 1024x1024) maps + 3rd with 5 PBR textures 4096 on my patreon.com/3deeper - ambient occlusion, albedo, metallicSmoothness, normal
The model contains 26 animations: Death_1, Death_2, Grab, Hit_1, Hit_2, Hit_Both, Hit_Both_From_Stand, Hit_Left, Hit_Left_From_Stand, Sit_Idle, Sit_to_Stand, Sit_Turn_Left, Sit_Turn_Right, Sit_Walk_Backward, Sit_Walk_Forward, Stand_Idle_1, Stand_Idle_2, Stand_Step_Left, Stand_Step_Right, Stand_to_Sit, Stand_Turn_Left, Stand_Turn_Right, Stand_Walk_Backward, Stand_Walk_Forward.
The pack contains 2 prefabs and 1 Mesh sets:
Monster 12_all - faces 49734 verts 48706 tris 97149
Monster 12_no_shorts - faces 47163 verts 46025 tris 92066
Price $34.99
Hyper Save Engine by DevValues
Hyper Save Engine — Technical Overview
Core System
- Visual, declarative save & load system (no generated save code)
- Automatic discovery of Fields, Properties, References, and Assets
- Smart reflection pipeline optimized for large save graphs
- Supports JSON and Encrypted Binary save formats
- Optional encryption toggle per project
- Optimized loading with reflection chunking
- Unchanged-value skipping for improved performance
- Float epsilon handling to avoid unnecessary writes
Auto Save Architecture
- Auto Save Manager for global orchestration:
Save & load coordination
Cross-scene management - Auto Save Components for per-object configuration
- Drag & drop GameObjects, Components, and references
- Visual Saved / Unsaved toggles
- Batch editing from Auto Save Components UI
- Bulk assign and batch apply tools
Profiles & Game State Management
- Profile-based save architecture
- Multiple save slots
- New Game and Continue support
- Scene metadata and playtime tracking
- Profile renaming, deletion, and folder access
- Profile Manager window for live profile switching
- Scene ignore rules (exclude startup or loading scenes)
Runtime Object Support
- Restore runtime-created objects with stable identities
- Supports prefab-based and procedurally generated objects
- Deterministic UniqueId system
- Automatic object reconstruction during load
- No manual scene rebuild logic required
ScriptableObject & Asset Saving
- Scriptable Object Manager with drag & drop workflow
- Global and per-profile ScriptableObject saving
- Global Reference Browser for asset management:
Materials
Audio
Textures
Sprites
Prefabs
Meshes
Shaders
Animation Clips
Fonts
ScriptableObjects - Visual assign / unassign with filtering options
Templates System
- Component Templates for reusable save configurations
- Template creation from any GameObject
- Templates Manager for editing and organization
- Unlimited reusable templates
- Wizard-based template editing workflow
Hooks & Integration
- Visual Hook Generator
- Declarative registration of fields and properties
- Pre-Save and Post-Load method hooks
- Optional value binding for single-parameter methods
- Hook Browser with search and navigation
- Hook Generator settings with namespace control
Cloud & Storage
- Local disk and Steam Cloud support
- One-toggle cloud enablement
- Automatic synchronization between local and cloud data
- Automatic recovery when one storage source is missing
- Steam integration diagnostics and setup window
- Cloud profile management tools
Security & Protection (KeyM System)
- Layered save protection system
- Encrypted save files
- Integrity verification on load
- Configurable behavior on verification failure:
Block load
Delete corrupted profiles - Build-bound protection and device-aware validation
- OS-specific key handling (Windows, Linux, macOS, iOS)
- Encryption and protector self-test tools
Diagnostics & Repair Tools
- Full diagnostic console for Hyper Save Engine
- Logging and debug timer toggles
- GUID recomputation tools
- Save statistics recomputation
- Object ID stamping utilities
- Encryption and protector validation tests
Editor Tools & Workflow Control
- Feature Hub with centralized access to all systems
- Search windows for managers and components
- Editor permissions and workflow toggles
- Full console output with colored diagnostics
Examples & Learning
- 17 ready-to-use example scenes
- Dedicated Example Scene Browser
- Contextual documentation buttons inside the Editor
- YouTube tutorials
Supported Platforms
- Standalone
- WebGL
- Android
Other platforms are expected to work without special configuration.
Hyper Save Engine
Hyper Save Engine is a next-generation save & load engine for Unity projects of any scale.
It rethinks saving as a visual, declarative workflow — not a collection of scripts, boilerplate, or generated code that becomes harder to maintain as projects grow.
Instead of writing save logic, you define persistence directly inside the Unity Editor.
Fields, properties, references, runtime objects, and assets are discovered automatically.
You decide what should persist — the engine adapts.
Built for real production projects
Hyper Save Engine is designed to scale with your project:
- No generated save code
- No fragile wiring
- No constant refactoring when data structures change
As your game evolves, your save system evolves with it — without rewriting logic.
Editor-first workflow
Saving becomes part of your normal Unity workflow:
- Work entirely inside the Editor
- Drag & drop components, objects, and references
- Toggle Saved / Unsaved visually
- No scripting required for common use cases
Deeply nested data structures (Lists, Arrays, Dictionaries) are supported through a visual toggle workflow, with Unity-specific types handled via built-in hooks.
Discovery, serialization, restoration, and orchestration are handled quietly in the background.
More than a save system
Hyper Save Engine is not just a way to save data —
it is a complete game state platform.
Built-in tools include:
• Local and cloud storage with automatic synchronization
• Visual inspection and editing of saved data
• Profile management, diagnostics, and recovery tools
• Batch operations, templates, and repair utilities
Cloud saving can be enabled from the configuration window with no code changes.
All features share the same declarative workflow and require no additional save logic.
Profiles & game state management
Profiles represent complete snapshots of your game state:
- Multiple save slots
- New Game creation
- Continue from last played scene
- Scene metadata and playtime tracking
Profiles are managed automatically with no manual setup.
Runtime object support
Hyper Save Engine restores objects created during gameplay when they have a stable identity:
- Runtime prefab instances
- Procedurally generated objects
- Dynamically built hierarchies
Objects are reconstructed and restored automatically during load —
no manual “rebuild scene” code required.
Hooks for integration
Hooks allow clean integration with existing architectures:
- Generated visually through the Hook Generator
- Declarative registration of fields and properties
- Methods executed before save or after load
- Optional value binding for method parameters
Integration without rewriting your systems.
Security & data integrity
Save data is protected by a layered security system:
• Encrypted save files by default
• Integrity checks to detect tampering or corruption
• Configurable behavior on verification failure
All security features are integrated directly into the save pipeline.
Performance & scalability
The engine is built to handle large save graphs efficiently.
Performance depends on data size, structure, and platform, but no special tuning is required for most projects.
Tested platforms:
- Standalone
- WebGL
- Android
Other platforms are expected to work without special configuration.
Examples & learning
Hyper Save Engine includes multiple ready-to-use example scenes covering both common and advanced scenarios.
A dedicated Example Scene Browser lets you explore them instantly.
Contextual documentation is available directly from the Editor through built-in documentation buttons.
Launch price — future updates and major features may increase the price.
Website: https://devvalues.com/
Email: Support@devvalues.com
Hyper Save Engine
Saving, rethought.
Price $59.99
Extended Button by MANIS
- Unity Versions: Supports 2021.3 LTS to Unity 6.2
- Uses Unity UI (Canvas) system
- TextMeshPro: Required for button text
The Extended Button is a powerful, drop-in replacement for Unity’s standard Button component.
It adds new interaction types, multi-layered visual transitions, and integrated sound feedback, all configurable directly from the Inspector — no extra coding required.
Built to enhance interactivity and usability in both mobile and desktop projects, Extended Button helps developers create responsive and polished UI elements effortlessly.
It integrates seamlessly with Unity’s standard UI (Canvas) system and works out-of-the-box with TextMeshPro.
🧠 How It Works
Each Extended Button supports multiple types of user input:
- Single / Double / Triple Clicks with configurable max delay between clicks.
- Hold Event with custom hold duration and optional sound feedback.
- Pointer Down / Up / Enter / Exit events with separate callbacks and sounds.
- All event subscriptions can be done via the Inspector or through public scripting API.
- Built-in Debug Events option (Editor-only) for quick testing.
🖼️ Visual Transitions
- Works like Unity’s Selectable transitions but supports multiple transition types simultaneously.
- Control color, sprite, animations and material per-state (Normal, Highlighted, Pressed, Selected, Disabled).
- Unique feature: Material transitions — unavailable in Unity’s default Button.
📦 Included Content
- Extended Button component scripts
- Editor scripts for custom Inspector
- Example scene with demo setup
- Documentation
⚡ Key Features
- Extended Event System – supports click, double click, triple click, hold, pointer hover, and press events.
- Advanced Transitions – change color, sprite, animations and material simultaneously between button states.
- Built-in Sound System – assign audio clips for any event directly in the Inspector.
- Fully Inspector-Driven – configure all events and visuals without custom scripts.
- Full Scripting API – subscribe to any event or modify transitions from code.
- Debug Mode – enable debug to log all button events in the Console for testing.
- Backward Compatible – works seamlessly with standard Unity Button workflows.
Price $9.99
Fenix Faction - Spaceships - Top-Down 2D Sprites Pack by RLVTechArte
🔑 Technical Specifications
- Format: PNG with transparent background.
- Resolutions: 1024x, 512x, 256x, 128x (optimized versions included).
- Style: Vector, Sci-Fi, consistent across all assets.
- Organization: Folders separated by asset type.
- Ready to use in: Unity, Godot, 2D.
- Plug-and-play: Prefabs and demo scene included.
- Customizable: Combine modular parts.
- Performance: Optimized for mobile and desktop games.
💵 Licensing
- Permitted use in commercial and non-commercial projects.
- Reselling or redistributing the pack as is is not permitted.
Included:
- 13 unique spaceship sprites:
- 2x Dreadnought, 1x Carrier, 1x Battleship, 1xCruisers, 1x Destroyer, 2x Frigate, 1x Corvette, 1x Bomber, 1x Fighter, 1x Drone Fighter, 1x Drone Bomber, 1x Defense Plataform.
- 3 Missile
- 4 Turret designs
- 2 Weapons
- 5 Tower Bases
- All Sprites Top-Down
- PSD Files Included → The buyer can edit the, 2D models in Photoshop for further customization.
- Ready-made Prefabs → Already configured in Unity, just drag to the scene and use.
- Sprites → Sizes in 1024px, 512px, 256px, 128px.
- Parallax Background → 1x example background.
- Scripts and Scenes → Examples for initial functionality.
Why this pack?
Perfect for indie developers and prototyping, this pack offers clean visuals, consistent style, and optimized assets for fast integration. Whether you're building a retro arcade shooter or a modern mobile game, these sprites will save you time and elevate your project.
Price $4.99
