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Updated: 49 min 46 sec ago

Battle and Dungeon Anthems Vol02 by Gotcha Gotcha Games

2025, November 13 - 01:06
"Battle & Dungeon Anthems Vol.02" is the second volume in a music asset collection featuring 10 BGM tracks perfect for RPG battle and dungeon scenes.

Contents:
Featuring 10 tracks inspired by battles and dungeons
Battle: 5 tracks
Dungeon: 5 tracks

"Battle & Dungeon Anthems Vol.02" is the second volume in a music asset collection featuring 10 BGM tracks perfect for RPG battle and dungeon scenes.
With a fantasy-inspired tone, the collection includes a variety of compositions—from grand orchestral pieces to intense rock-style battle themes—bringing a dramatic atmosphere to your game world.


Price $13.99

M5A1 Stuart WW2 US Light Tank by Zeus Game Assets

2025, November 12 - 21:15
World-War 2 era M5A1 Stuart, game-ready, rigged, animated and low-poly. Comes with 2 different skins.
  • Number of materials: 2 PBR materials, one for the tracks and one for the rest of the tank. With additional materials for the various skins.
  • Texture dimensions: 4K
  • Polygon count: around 50K
  • Rigged: Yes
  • Animated: Yes, a demo animation is provided to showcase the model.
  • UV mapping: Yes
  • LODs: No

World-War 2 era M5A1 Stuart, game-ready, rigged, animated and low-poly. Comes with 2 different skins.


This model is rigged for easy animation of the main parts: gun, wheels, etc. Tracks deform with the wheels as they move up and down. Tracks can be animated with UV scrolling in your game engine.


This model comes with gorgeous 4K textures showing some wear and tear of a battle-tested vehicle.


A demo animation is provided to showcase all the moving parts of the model. Using a tank controller is recommended to animate the various parts with physics.


Price $49.99

Skyscraper Drums Vol.7 – Minimal Motion by Skyscraper Seven

2025, November 12 - 21:05
Minimal percussion grooves for subtle movement and rhythm in modern scenes.

The pack at a glance:

  • Audio file types: WAV Format.
  • Sample Rate: 44.1 kHz.
  • Bit Depth: 24 bit.
  • Loopable: Yes.
  • Additional: Stereo.
  • Number of Beats: 20.
  • Created for the: background motion, ambient rhythm, subtle texture.

Need to provide credit: No.

Focused on clean, rhythmic minimalism this pack provides soft percussion loops that add motion and texture without overpowering your scene. Great for stealth, puzzle, or ambient city environments. Each loop combines crisp snares, low toms, and hi-hats with plenty of space for dialogue or ambient layers.


Price $15.00

Skyscraper Drums Vol.11 – Industrial Mechanics by Skyscraper Seven

2025, November 12 - 21:05
Mechanical industrial percussion loops with metallic hits, gears, and machine energy.

The pack at a glance:

  • Audio file types: WAV Format.
  • Sample Rate: 44.1 kHz.
  • Bit Depth: 24 bit.
  • Loopable: Yes.
  • Additional: Stereo.
  • Number of Beats: 20.
  • Created for the: sci-fi, factory, dystopian, or cyberpunk action scenes.

Need to provide credit: No.

Industrial Mechanics brings aggressive metallic percussion loops inspired by futuristic machinery and factory ambiences. Expect metallic stomps, mechanical pulses, and rhythmic clangs that fit perfectly into cyberpunk, dystopian, or industrial environments.


Price $15.00

Skyscraper Drums Vol.10 – Ambient Perc Layers by Skyscraper Seven

2025, November 12 - 21:05
Layered percussive textures and ambient drum patterns for atmosphere and depth.

The pack at a glance:

  • Audio file types: WAV Format.
  • Sample Rate: 44.1 kHz.
  • Bit Depth: 24 bit.
  • Loopable: Yes.
  • Additional: Stereo.
  • Number of Beats: 24.
  • Created for the: atmospheric layers, ambient games, exploration scenes.

Need to provide credit: No.

Ambient Perc Layers provides subtle, evolving percussion designed to sit beneath soundscapes or environmental music. With slow-moving hits, reverbed shakers, and spacey toms, this pack enhances immersion without dominating the mix. Ideal for cinematic ambiences, exploration, or meditation games.


Price $15.00

Skyscraper Drums Vol.9 – Tribal Spirit by Skyscraper Seven

2025, November 12 - 21:05
Raw tribal drum ensembles and ethnic percussive layers for primal power.

The pack at a glance:

  • Audio file types: WAV Format.
  • Sample Rate: 44.1 kHz.
  • Bit Depth: 24 bit.
  • Loopable: Yes.
  • Additional: Stereo.
  • Number of Beats: 20.
  • Created for the: tribal, survival, fantasy, nature ambience.

Need to provide credit: No.

A collection of tribal rhythms and natural drum ensembles inspired by world percussion. Includes deep toms, hand drums, shakers, and ceremonial grooves that add organic intensity to your project. Perfect for survival, fantasy, or nature-based games that need earthy rhythmic foundations.


Price $15.00

Skyscraper Drums Vol.8 – Breakcore Riot by Skyscraper Seven

2025, November 12 - 21:05
Explosive breakcore-style drum loops with chaotic high-energy textures.

The pack at a glance:

  • Audio file types: WAV Format.
  • Sample Rate: 44.1 kHz.
  • Bit Depth: 24 bit.
  • Loopable: Yes.
  • Additional: Stereo.
  • Number of Beats: 20.
  • Created for the: racing, combat, cyberpunk action, intense gameplay.

Need to provide credit: No.

Breakcore Riot brings distorted breakbeats, glitchy fills, and fast chaotic percussions designed for high-tempo action. Ideal for cyberpunk, racing, and extreme gameplay sequences. Every loop hits hard, full of dynamic compression and energy that can instantly boost adrenaline in your scenes.


Price $15.00

Skyscraper Drums Vol.6 – Cinematic Impacts by Skyscraper Seven

2025, November 12 - 21:05
Massive cinematic drum impacts and hits for trailers, boss fights, and epic scenes.

The pack at a glance:

  • Audio file types: WAV Format.
  • Sample Rate: 44.1 kHz.
  • Bit Depth: 24 bit.
  • Loopable: Yes.
  • Additional: Stereo.
  • Number of Beats: 20.
  • Created for the: action, combat, trailer, epic sound design.

Need to provide credit: No.

A high-impact percussion pack featuring heavy taikos, low toms, and cinematic hits designed for trailers, battles, and cutscenes. Perfect for adding intensity, tension, and dramatic power to any action sequence or reveal moment. Each file is mixed and mastered for clear low-end impact and can be layered easily with other sound elements.


Price $15.00

Skyscraper Drums Vol.5 – Organic Touch by Skyscraper Seven

2025, November 12 - 21:05
Natural, hand-played percussion loops to add organic warmth and realism to your project.

The pack at a glance:

  • Audio file types: WAV Format.
  • Sample Rate: 44.1 kHz.
  • Bit Depth: 24 bit.
  • Loopable: Yes.
  • Additional: Stereo.
  • Number of Beats: 20.
  • Created for the: nature, exploration, ambient, or world-inspired games.

Need to provide credit: No.

Organic Touch offers hand-crafted drum loops featuring shakers, bongos, cajóns, and wooden percussive textures. Designed to feel alive and dynamic, these rhythms enhance nature scenes, exploration levels, or story-driven worlds where realism matters.


Price $15.00

Skyscraper Drums Vol.3 – Jungle Breakcuts by Skyscraper Seven

2025, November 12 - 21:05
Fast jungle breakbeats and DnB percussion loops for high-energy motion and chaos.

The pack at a glance:

  • Audio file types: WAV Format.
  • Sample Rate: 44.1 kHz.
  • Bit Depth: 24 bit.
  • Loopable: Yes.
  • Additional: Stereo.
  • Number of Beats: 20.
  • Created for the: action, racing, and high-tempo gameplay.

Need to provide credit: No.

An explosive pack of jungle and drum-and-bass breaks, filled with chopped rhythms and syncopated fills. These loops are crafted for developers who need intensity and momentum perfect for combat, speed, or chase sequences.


Price $15.00

Skyscraper Drums Vol.2 – Trap & Bounce 808s by Skyscraper Seven

2025, November 12 - 21:05
Hard-hitting trap percussion and 808 bass grooves to energize your action or racing scenes.

The pack at a glance:

  • Audio file types: WAV Format.
  • Sample Rate: 44.1 kHz.
  • Bit Depth: 24 bit.
  • Loopable: Yes.
  • Additional: Stereo.
  • Number of Beats: 20.
  • Created for the: action, racing, and urban-style games

Need to provide credit: No.

This pack focuses on modern trap and 808-based drum loops, delivering punchy kicks, crisp hi-hats, and rolling snares that create dynamic rhythmic drive. Built for fast-paced gameplay such as racing, shooters, and sports titles, every loop hits with clarity and power.


Price $15.00

Fantastical Musings: Epic and Heartfelt Music for Adventures, RPGs, and more! by Aeon Sharp

2025, November 12 - 20:29
Elevate your fantasy project with 10 plug-and-play loopable, professionally produced tracks that will immerse players in their Epic and Heartfelt adventures in your worlds! 100% human-crafted.

60 total audio files:

  • 10 WAV files with full track + Unity-recognized loop
  • 10 WAV files containing only the Intro to seamlessly transition into the corresponding Loop file
  • 10 WAV files containing only the Loop section
  • 30 corresponding OGG vorbis versions included for the space-conscious developer (NOTE: For out-of-the-box seamlessly looping the OGG tracks, use the separated versions. At the time of writing, Unity does not natively recognize loops in OGG files.)
  • 10 .txt files detailing the loop points for each track in samples

Sample rate: 44.1kHz

Bit depth: 16 bits

Stereo


This package contains two versions of each track for maximum flexibility:


  • Full plug & play WAV files are ready for use immediately. Simply drag them into an Audio Source with 'Loop' enabled, and you're done! The intro will play once, then continuously and seamlessly loop the main section.
  • Split Intro and Loop files for greater control via scripted events, an advanced audio system, or simple preference. This is the recommended method for using the OGG versions.

10 text files are also included containing the loop points (in samples) for each full audio track.


Track List:

  1. Delightful Dawning
  2. Flourish & Resolve!
  3. Sunlit Serenity
  4. Abyssal Agitation
  5. Ceremony of Consequence
  6. Arid Echoes
  7. Unraveling Dreams
  8. To Fate's Edge
  9. Aegis Aligned
  10. The Storied Path

Feel free to contact with any collaboration inquiries, issues, or just to say hello ♥


Price $15.00

Animecs by Blackbyte Games

2025, November 12 - 18:05
High-performance GPU animation system for DOTS. Bake Mecanim to ECS. Animate thousands of characters with state machines and blend trees.

Key Features:

  • Mecanim to DOTS conversion via baking
  • GPU compute shader skinning for deformation
  • State machine with parameter-driven transitions
  • Blend trees: 1D, 2D Directional, 2D Cartesian, Direct
  • Automatic LOD with temporal frame distribution
  • Blend shape support (baked and runtime)
  • Animation events with frame-accurate detection
  • Burst-compiled systems for all animation logic
  • Shared bone blob assets for memory efficiency
  • Zero runtime allocations with blob asset architecture
  • Full runtime control API (Burst-compatible)
  • Debug visualization for development
  • Sample scene with working examples
  • Complete documentation and tutorials

Supported:

  • SkinnedMeshRenderer with bone weights
  • Animator Controller (base layer)
  • Animation clips (Generic, Humanoid, Legacy)
  • Parameters: Float, Int, Bool, Trigger
  • Transitions with conditions and exit time
  • Blend trees with threshold/position blending
  • Animation events
  • Blend shapes (morphs/shape keys)

Limitations

  • Base layer only (no multiple layers)
  • No root motion
  • No humanoid retargeting
  • No IK/constraints at authoring (can add custom IK systems)
  • Maximum 8 motions per blend tree

Animecs converts your existing Animator Controllers to DOTS-compatible animation systems with GPU compute skinning. Keep your Mecanim workflow, get DOTS performance.


| Documentation | Discord | Email Support |


The Problem

Unity DOTS lacks native animation support. Building state machines, blend trees, and LOD systems from scratch takes weeks. Bridging GameObject animators with entities defeats the purpose of DOTS.


The Solution

Animecs reads your Animator Controller and bakes everything to pure ECS:

  • States and transitions become blob assets
  • Bone matrices pre-sampled for GPU skinning
  • Parameters drive runtime transitions
  • LOD automatically reduces update frequency
  • Blend shapes supported (baked or runtime)

Right-click your prefab, bake, done. Your animation logic converts in seconds.

Performance by Default

  • GPU Skinning - Compute shader deformation, tens of thousands of characters per frame
  • Shared Bone Data - Identical skeletons reference the same blob assets
  • Automatic LOD - Distance-based updates (High/Medium/Low/Off) with temporal distribution
  • Burst Compiled - All systems optimized with SIMD
  • Zero Allocations - Blob assets eliminate runtime garbage collection

Familiar Workflow

If you know Mecanim, you know Animecs:

  • Same states, same transitions, same blend trees
  • Standard Animator Controller authoring
  • Animation events with frame-accurate detection
  • Float, int, bool, trigger parameters
  • 1D and 2D blend trees (directional, cartesian, direct)

No custom state machine code. No manual bone matrix sampling. No performance guesswork.


What You Get -

State Machines - Parameter-driven transitions with exit time, duration, blend curves

Blend Trees - 1D, 2D Simple Directional, 2D Freeform Directional, 2D Freeform Cartesian, Direct blending

LOD System - Configurable distance thresholds and update frequencies. Entities update at 1/8th rate when distant.

Blend Shapes - Pre-baked from animations or runtime override for procedural control

Animation Events - Fire code at specific frames. Perfect for footsteps, weapon hits, effects.

Runtime Control - Play states, set parameters, query animation data. Full Burst-compatible API.

Debug Visualization - Optional overlay showing state, time, LOD level, blend progress


Use Cases

  • Large crowds and armies
  • Open-world NPCs
  • RTS unit animations
  • Battle royale character counts
  • Any scenario requiring 100+, 1000+, 10,000+ animated characters

Animecs focuses on what DOTS does best: performance at scale. If you need to animate crowds without writing custom state machines, Animecs solves that problem.


Price $39.99

MONSTER: GIGABDOMOCAUDA BOMBIS by PROTOFACTOR, INC

2025, November 12 - 17:50
***Included inside Monster Pack Vol 14 and Monster Full Pack Vol 3***

All materials included are Standard Built-In. This means they can easily be upgraded to either URP or HDRP using the Upgrader Tool of the selected pipeline.

Here is GigabdomocaudaBombis. This massive creature has a tail like abdomen that it’s using to throw its explosive goo drops. If by chance its enemy is still standing, it will use its legs and jaws relentlessly to tear it to shreds.


Geometry is 36.88 Ktris total (Main body: 22.11 KTris, Weakpoint A: 9.21 KTris, Weakpoint B: 3.33 KTris and Weakpoint C: 2.23 KTris). Rig is 74 bones. Model uses 1 material with a 8192*8192 PBR texture set.


The package includes a set of 35 animations (11 being root motion variations).


Price $34.99

Stylized Victorian Mansion by JustCreate

2025, November 12 - 14:59

🌟Just Create Discord🌟

Gamedev community where you can share your works, read asset announcements and get customer support


Create an atmosphere of mystery and elegance with the Stylized Victorian Mansion pack!


Step inside a beautifully crafted environment inspired by classic Victorian architecture. This pack gives you everything you need to build a luxurious mansion, a cozy interior, or an eerie mystery setting, perfect for narrative, horror, or detective-style games.


Features:

  • 267 High-Quality Models
  • Modular Building Parts (walls, floors, roofs, stairs, and more)
  • Fully Furnished Interiors (furniture, decorations, lighting)
  • Rich Prop Collection - from elegant decor to small everyday details
  • Stylized Food and Tableware Assets
  • Ready-to-Use Demo Scene Included
  • Perfect for Mystery, Horror, Detective, Hotel, or Cozy-Atmosphere Games

Bring your story to life with a mansion full of history, charm, and endless creative potential.


Optimized for:

- Universal RP - Unity 2022.3+ (default)

- Standard RP - Unity 2022.3+ (included .unitypackage)

- High-Definition RP - Unity 2022.3+ (included .unitypackage)


Featured Assets:

- Stylized Food 3D Pack


Join the Just Create Studio community on: Discord | Twitter | Instagram

info@justcreate3d.studio - customer support


Price $49.99

Stylized forest environment by charttyp

2025, November 12 - 10:34
This pack contains 80 prefabs, 6 terrain textures and grass. Trees, tree trunks, bushes, grass, terrain textures, broken branches, logs, flowers. All textures handpainted.

Number of prefabs: 80


Polygon count of example meshes: Tree_A_1_LOD0 (7205 vertex), Tree_A_LOD3 (1893 vertex), Tree_E_4_LOD0 (10949 vertex), Tree_E_4_LOD3 (1955 vertex), Tree_trunk_B_2 (297 vertex), Tree_trunk_C_3 (469 vertex), Tree_trunk_broken_D_1 (543 vertex)


Number of textures: 32 ( bark textures (color and normals), 6 leaves textures (color with transparency, color, black and white alpha), 6 ground textures (color and normals))


Texture dimensions: 1024, 512, 256, 128


Textures: Handpainted


UV mapping: Yes


Lod information: 4 lvl

Content:


- 40 trees (20 with leaves and 20 without leaves, 5 diferent bark textures, each bark have 10 trees - 5 with leaves and 5 without leaves, 2 diferent leaves textures)

- 8 bushes

- 4 flowers

- 8 broken branches

- 4 broken trees

- 8 broken trunks

- 4 logs

- 6 terrain textures (dirt, dirt with small stones, dirt and grass, grass, leaves, litter)


Trees are using 4 levels of LODs.


Trees are using one of the Unity shaders so you don't have to worry if it will work. And beacause of that (simplcity) I assume that you could adjust these trees to your shader.


Leaves have 3 types of texture: color with transparency, color and black and white alpha. So you can use any of this if you will need them, for example in difderent shaders.


All assets have clean topology (not made with deform modifier) and their UVs are arranged.


All textures are handpainted.


charttyp@gmail.com

Discord


Instagram (game assets and miniatures)



Price $20.00

Fantasy Monster SFX by cplomedia

2025, November 12 - 09:35
Fantasy Monster SFX delivers 356 high-impact sound files designed to bring your game or film to life.

Number of Audio Wavs: 356

Sample Rate / Bit Rate: 48 kHz / 24 Bit / Stere

Does Audio Loop: No

Minutes of Audio Provided: 32 minutes

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

Documentation Link: DEMO

Important/Additional Notes: Have fun with it!

Fantasy Monster SFX delivers 356 high-impact sound files designed to bring your game or film to life. Thunderous roars, blood-curdling screams, and immersive breathing effects give your creatures a truly fear-inducing presence that captivates your audience.

DEMO

DEMO on Youtube - Screaming

DEMO on Youtube - Breathing
DEMO on Youtube - Screaming Far Away
DEMO on Youtube - Growling Deep Voice
DEMO on Youtube - Laughing Deep Voice
DEMO on Youtube - Screaming Deep Voice


Price $15.00

Magic Ambience 3D-Audio by cplomedia

2025, November 12 - 09:35
Magic Ambience 3D Audio brings you 10 breathtaking tracks crafted for games, films, and immersive experiences.

Number of Audio Wavs: 10

Sample Rate / Bit Rate: 48 kHz / 24 Bit / Stereo

Minutes of Audio Provided: 47 minutes

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

Documentation Link: DEMO

Important/Additional Notes: Have fun with it!

Immerse yourself in sound.
Magic Ambience 3D Audio brings you 10 breathtaking tracks crafted for games, films, and immersive experiences.
Feel the vastness of cinematic space — flowing chants, dark moods, and ethereal textures blend into an enveloping atmosphere. Thanks to cutting-edge 3D audio design, every tone moves around you, drawing you deeper into the world you create.

Best experienced with headphones.

DEMO

DEMO on Youtube


Price $15.00

Drum And Bass Songs by cplomedia

2025, November 12 - 09:35
Drum and Bass Songs delivers 10 high-energy, adrenaline-pumping tracks perfect for powering up your game or elevating the intensity of your film.

Number of Audio Wavs: 10

Sample Rate / Bit Rate: 48 kHz / 24 Bit / Stereo

Does Audio Loop: No

Minutes of Audio Provided: 37 minutes

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

Documentation Link: DEMO

Important/Additional Notes: Have fun with it!

Drum and Bass Songs delivers 10 high-energy, adrenaline-pumping tracks perfect for powering up your game or elevating the intensity of your film. Packed with driving beats and expressive vocals, each track is crafted to ignite emotion and keep audiences hooked.

DEMO

DEMO on Youtube


Price $15.00

Pixit MeshPainter by Pixit Games

2025, November 11 - 22:21
Runtime mesh painting toolkit for Unity — paint directly on 3D objects with brushes, colors, and shapes. Includes save/load, URP support, and full in-game editor UI.

Pixit Mesh Painter is a complete runtime mesh painting solution for Unity.


Paint directly on any 3D mesh at runtime with full URP lighting, multiple brush shapes, real-time color picking, and smooth blending.


Designed for in-game customization, art tools, level editors, or player skins. Everything runs through a simple, clean top toolbar — no coding or hidden shortcuts required.


Core Features

  • 🎨 Paint and erase in real time on MeshRenderer or SkinnedMeshRenderer
  • 🌈 Color picker, brush size, hardness, and opacity controls
  • ⭐ Multiple brush textures (circle, square, star, custom)
  • 💾 Per-object save/load system (PNG stored under Assets/PixitMeshPainter/Paints/)
  • ⚙️ Full URP shader lighting (PaintableLit_URP)
  • 🧱 Easy setup with MeshPainter, PaintInputHandler, and MeshPaintable components
  • 🔧 Works perfectly with runtime UI or editor previews

Includes

  • Clean UI prefab and ready-to-use top menu system
  • URP paintable shader and brush blit shader
  • Example scene and documentation (MkDocs-based)
  • Sample brushes and ready configuration assets

DOCS

You can read detailed docs here.


Price $19.99

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