Simple Gameplay Messaging System by MiBit Studio
Gameplay Messaging System: High-Performance Global Event Bus for Unity Engine
Streamline your project's architecture with the Simple Gameplay Messaging System, a powerful, lightweight plugin designed to eliminate tight coupling and complex dependency chains. Broadcast and receive messages anywhere in your Unity3D project—without references, casting, or object dependencies.
🚀 Why Choose Simple Gameplay Messaging?
Managing communication between Scripts, Actors, and Subsystems often leads to "Spaghetti Code" filled with casts and hard references. This system implements a Global Messaging Network, allowing your game logic to remain modular, scalable, and easy to debug.
✅ Core Functionality
Global Messaging Network: Send and receive gameplay events from any part of your project without direct references.
Performance: Built for speed, ensuring your game logic remains fluid and lightweight.
C# Compatible: Seamlessly bridge the gap between programmers and designers with full Script exposure.
Decoupled Architecture: Replace events, delegates and messy casts with a clean, event-driven approach.
📡 Technical Highlights
🧩 Message Registration: Define custom message types and subscribe to them from any class or component.
📬 Global Dispatching: Send a signal/publish once; every listener in the project reacts instantly.
🔄 Advanced Parameter Support: Pass data payloads—including Structs, Enums, and Objects—seamlessly.
🎮 Runtime & Editor Ready: Reliability across Editor and Builds
🧰 Versatile Use Cases
Global Game States: Easily trigger "MatchStarted," "PlayerDied," or "LevelComplete" across all systems.
Dynamic UI/HUD: Update your interface instantly when gameplay variables change without polling.
Subsystem Synergy: Enable communication between independent Managers (e.g., Audio, Save, or Weather systems).
Modular Debugging: Create developer tools that listen to game events without interfering with core code.
Price $5.99
Assets Folder Analyzer by The AAA
Assets Folder Analyzer is a Unity Editor tool that scans your project’s Assets directory and generates a clear size breakdown so you can quickly identify what’s taking the most space—textures, models, scenes, audio, and more.
It provides:
- Folder tree view with per-folder size totals
- Type breakdown chart to instantly spot the biggest contributors
- Unused Size (assets not referenced in scenes/prefabs/materials — best-effort analysis)Multiple metrics:
Project Size (disk usage in your project)
Build Size (estimated contribution to builds, based on import/compression where possible) - CSV Export for reporting and optimization tracking
Perfect for:
- Reducing project bloat before handing off to clients
- Optimizing build sizes for mobile/VR
- Finding accidental duplicates and heavy art packs
- Keeping teams accountable with size reports
Key Features
- ✅ One-click Scan
- ✅ Folder tree with size + file count
- ✅ Breakdown by asset type (Image, 3D, Scene, etc.)
- ✅ Donut/Pie chart visualization
- ✅ Toggle metrics: Project Size / Build Size / Unused Size
- ✅ Export CSV (share with producers/artists)
- ✅ Works with large projects (optimized scanning flow)
- ✅ Editor-only (safe to include in any project)
Price $6.99
No Ideas Workshop by No Ideas Gaming
The meshes vary in poly-count but would be considered low-poly with the total count at 50708 tris.
The textures are 2k, and most models come with a colour and a normal map, and a metallic map for some objects.
This package contains a set of 29 items found in a typical workshop.
The bench vice is animatable, the drawers open, and the doors come with pivots in place for easy animations.
The items are as following:
Axe
Bench Vice (animatable)
Blowtorch
Cardboardbox - Small
Cardboardbox - Large
Cutting Pliers
Duct Tape
Hammer
Nailbox
Pallet
Saw
Screwdriver - Flathead
Screwdriver - Phillips
Spiritlevel
Stool
Storageshelves, 3 variants and a fourth wall-mounted variant (animatable doors)
Tape
Tin Can
Toolboard
Toolbox
Toolchest with openable drawers
Wire Cutters
Wire Spool
Woodpiece - Small
Woodpiece - Large
Workstation
Price $4.99
2D Reflections | Mirror & Puddle by Solution - Where Charm Collides With Dread
How to add a mirror:
Step 1: Create a square sprite.
Step 2: Add MirrorBase component
Step 3: Add MirrorReflection material
Step 4: Add rendering layers and position correctly
How to add a puddle:
Step 1: Create a square sprite.
Step 2: Add Puddle component
Step 3: Add "WaterNew" material
Step 4: Add rendering layers and position correctly
With this package you can easily create highly customizable mirrors and puddles for your 2D projects (can be used for 3D too). It can be used with perspective and orthographic cameras!
This asset uses third party resources in it's demo scene; see Third-Party Notices.txt file in package for details.
Price $24.99
Background changer by olusola olaoye
- Works on all render pipelines (URP, HDRP, BiRP )
- works on all platforms (Tested on mobile and PC)
- Built using the UGUI system
Background changer is a very flexible and powerful tool that allows you to manage changes in background images (with slideshow mechanics) using smooth transitions.
You can use the transition mechanics in your main menu, you can also use it as a loading/wait screen. There are many applications of this project.
Features
- You can adjust the slide direction (left-to-right or right-to-left)
- You can adjust the colors of the indicators which show the current slide you are on
- You can switch to your preferred slide using an indicator button
- You can pause the animation.
- There is no hard-coded animation, all animations are procedural so it is very flexible
- You can add as many background images as you want
- You do not need to do much setup, everything is plug and play. Add your own custom images and you are ready to go
- You can have multiple background changers in a canvas
Price $15.00
Speed simulation by olusola olaoye
This project works very well on all render pipelines. It also works well on mobile and PC platforms (Windows, Mac, Linux)
Speed simulation is a project that allows you to simulate and compare how different entities moving at various speeds can cover a given distance. You can simulate how different entities (Humans, animals, vehicles, etc) can cover a given distance. The simulation allows you to take acceleration to top speed into consideration (using a curve). You can also take fatigue of the racers into consideration by setting how long they can maintain their top speed before decelerating. You can use this project to compare speeds of your favourite cars, athletes and more.
Features
- You can add multiple "racers" to the racetrack and set the length of the race track.
- You can set up the names, images and color for each racer.
- You can set up the speed at which these racers will travel.
- You can set-up advanced speed settings which take acceleration and deceleration into consideration.
- There is an animation curve for each racer that will allow you to define specifically how fast that racer can get to top speed.
- Project is lightweight, modular and customizable.
Price $20.00
Keypad Keys and Door System by olusola olaoye
Developed on the URP render pipeline. However, this project is not pipeline dependent and can be used in pretty much any render pipeline.
This project is a template system that allows you to open doors using keypad or keys. The keypad allows you to set a correct key as well as a hint to the key. For example if the correct key is 1001, you can set a hint of (500 + 501).
This project also allows you to lock doors with keys. This means that the player can only open that door if the player collects the key for that door.
Also know that the doors opening is not hard-coded in any animation. This means that it is extremely flexible. You can decide that you want your door to open halfway or 75%. You can choose if you want your door to slide up, slide down, slide sideways or rotate.
The project is
- Multi purpose and can be used for different game genres and projects
- Extremely flexible allowing you to customize a lot of behaviour
- Lightweight and modular
Price $15.00
Snow Layer Shaders by Adrift Team
2x Shaders
4x Materials
This package includes two powerful shaders that allow you to easily create a dynamic snow layer over your game environments. Whether you're aiming for realistic winter landscapes or stylized artistic effects, these shaders provide the flexibility and control you need.
Key Features
❄️ Realistic & Stylized Rendering – Achieve natural snow buildup or artistic finishes.
🎯 Adjustable Snow Angle Range – Control how snow accumulates depending on surface angles.
🧭 Custom Snow Direction – Simulate wind-blown snow that doesn’t fall perfectly vertical.
🌨️ Density Control – Fine-tune the intensity and coverage of the snow layer.
🎨 Color Customization – Change the snow color to create alternative effects such as:
- Moss growth
- Ash layers
- Dust or sand accumulation
Perfect For:
- Winter environments
- Dynamic weather systems
- Post-apocalyptic ash-covered worlds
These shaders are designed to integrate seamlessly into your Unity projects, giving you full artistic control while remaining efficient and easy to use.
Bring your environments to life with customizable surface layering effects that go far beyond simple snow.
Price $15.00
Post-Apocalyptic Survival Urban City Props and Road Signs Pack - 135 3d Models by Oleg.Verenko
Number of textures: 212
Texture dimensions: from 256*256 to 8k
Polygon count:
Total Triangles: 2.8 M
Total Vertices: 2.3 M
Average Triangles per Prefab: 21k
Minimum polygon count: 96 Triangles (106 Vertices)
Maximum polygon count: 133k Triangles (163k Vertices)
Number of meshes/prefabs: 135
Rigging: No
Animation count: 0
UV mapping: Yes
LOD information: no LODs
Types of materials and texture maps: Built-in Light Pipeline, PBR Textures
Content List
135 unique textured 3d assets, including:
- Abandoned and damaged vehicles (sedans, pickup truck, muscle car)
- Rusted traffic lights and street poles
- Post-apocalyptic road signs (biohazard, quarantine, zombie warning, safe zone, air raid shelter, evacuation, restricted area)
- Concrete road barriers and construction blocks
- Metal oil barrels and fuel drums
- Wooden barricades and roadblocks
- Barbed wire rolls and fence sections
- Parking sign and street signage
- Old motorcycle and rusty cars
- Wooden tables and improvised workbenches
- Tires, rims, wheels (multiple variants)
- Fuel canisters and jerry cans
- Scrap metal parts and debris
- Medical kit and survival supplies
- Animal skulls and bones
- Small environmental props and clutter
The product does not include an environment and a light setup! Watch the preview from Unity.
Support
Please message me PM or use my email: oleg.verenko@gmail.com
If you have any questions or issues with my model - do not hesitate to write to me. I always answer and support my clients.
This post-apocalyptic survival props pack is a comprehensive collection of environment assets designed for abandoned cities, quarantine zones, zombie outbreaks, and dystopian worlds. The set focuses on storytelling through decay, neglect, and improvised survival infrastructure, making it suitable for games, cinematics, VR/AR experiences, and concept visualization.
The design emphasizes realism and narrative detail. Vehicles appear abandoned and weathered, with dents, corrosion, peeling paint, and broken elements. Road signs feature heavy wear, faded colors, rust, and grime, clearly communicating danger, infection zones, evacuation routes, and restricted areas. Barricades, barrels, and fences are arranged to suggest improvised defenses and collapsed urban order.
The style is realistic and gritty, inspired by post-apocalyptic and survival horror aesthetics. Forms are grounded and practical, reflecting real-world construction and industrial design. Props are modular and versatile, allowing flexible placement and scene building.
Materials include aged metal, rusted steel, corroded iron, weathered wood, cracked concrete, faded paint, rubber, fabric, and plastic. Surface details such as scratches, dirt buildup, oil stains, oxidation, and wear patterns enhance realism.
The color palette is dominated by muted and desaturated tones: rust reds, dirty yellows, faded whites, concrete grays, dark browns, worn blacks, and subtle hazard accents. This restrained palette ensures visual cohesion and supports moody lighting setups.
Tags
post apocalyptic, apocalypse, survival, zombie, zombie apocalypse, quarantine, biohazard, hazard signs, abandoned city, ruined environment, dystopian, urban decay, survival props, environment props, game assets, realistic props, gritty, cinematic, horror, survival horror, abandoned vehicles, wrecked cars, rusty metal, rusted assets, road signs, warning signs, barricades, concrete barriers, barbed wire, fence, oil barrels, fuel drums, jerry cans, motorcycle, scrap, debris, clutter, world building, level design, vr, ar, realtime, unity
Price $39.00
The Darkness: Survival Horror Game Music by iKonyk Sound Inc.
- Audio format: WAV
- Sample rate: 44.1 kHz
- Bit depth: 16-bit
- Number of tracks: 12
- Loopable: Yes
- Includes: Full tracks, loops, modular parts
The Darkness is a collection of 12 original music tracks created for survival horror and suspense-focused games.
The music features dark, atmospheric themes suitable for horror environments and tension-driven gameplay. In addition to survival horror, the tracks can also be used in FPS, RPG, and action-adventure games that require a darker or more suspenseful tone.
Each track is provided in multiple formats to support adaptive and loop-based music systems:
- Full-length versions
- Seamless loop versions
- Modular song sections (intro, loop parts, outro)
These formats allow developers to assemble or loop music dynamically during gameplay.
Price $16.99
Goat Icon Studio by TierStudio
- Render Pipelines: Fully compatible with Built-in, URP, and HDRP
- Type: Editor Window Tool
- Input: 3D Models (Prefabs or Scene Objects)
- Output Format: PNG
- Texture Import: Automatically sets Texture Type to "Sprite (2D and UI)"
- Batch Processing: Supports generating multiple icons at once
- Resolution: Customizable export resolution
- Background Modes: Transparent, Solid Color, Linear Gradient, Radial Gradient
- Lighting: Real-time adjustment for Intensity, Color, and Angle
- Post-Processing: Built-in Stroke / Outline effect with color and thickness control
- Controls: Mouse navigation in Preview Window (Zoom, Rotate, Pan)
- Compatibility: Works with all render pipelines (output is standard PNG)
- No external dependencies required
Goat Icon Studio is the ultimate workflow booster for creating high-quality 2D icons from your 3D models directly inside the Unity Editor.
Stop wasting time taking manual screenshots or switching to external software to create inventory items, skill icons, or UI elements.
With Goat Icon Studio, you can generate hundreds of production-ready sprites in seconds with a single click.
KEY FEATURES
One-Click Generation (Single & Batch)Convert a single 3D object or hundreds of selected models into PNG icons instantly.
The tool handles the bulk work for you, saving you hours of manual labor.
Advanced Visual Customization Customize every aspect of your icon without leaving the editor:
• Backgrounds: Choose between Transparent, Solid Color, or advanced Gradients (Linear & Radial with angle control).
• Lighting: Adjust real-time light intensity, color, and angle to get the perfect look.
• Outlines (Stroke): Add professional-looking outlines with customizable color and thickness perfect for RPG items and selected states.
Real-Time Preview Editor Compose your shot perfectly. Rotate, Pan, and Zoom your 3D model directly in the preview window using your mouse, or use the quick settings menu for precise adjustments.
Drag & Drop Ready (Auto-Sprite) Forget about changing texture settings manually.
Goat Icon Studio automatically sets the generated textures to Sprite (2D and UI) mode.
You can drag and drop the output directly onto your Canvas or Image slots immediately. Flexible Export Settings
• Define your custom output resolution.
• Transparent background support.
• High-quality PNG output.
Perfect For:
• RPG Inventory Systems
• Strategy Game UI
• Card Games
• Shop & Marketplace Items
• Character Portraits Speed up your UI workflow today with Goat Icon Studio!
Price $14.99
Ultimate Multi-Style Game Music Pack by Mulula VGM Loops
-WAV
-LOOPABLE
-24 bit
-44.1
-Stereo
Ultimate Multi-Style Music Pack is a versatile collection of 160 short music loops created to support many different types of games and gameplay moments. The pack includes music in a variety of styles and moods, making it easy to find a track that fits menus, exploration, story scenes, calm moments, or general gameplay.
They are all SEAMLESS LOOP, WAV, 24 bit, 44.1
Styles: Casual , Chiptune, Horror Ambiences, Epic Fantasy, Genesis 16 bit, Piano, Electronic Sci-fi, Calm RPG, World Music, Rock/Metal, Modern Groove, Acoustic Guitar,Funky.
Much more will be added in the future, with no price change.
NO AI where used to make the music
Price $35.00
Puzzle/Platformer Music Pack - Pinky's Paradigm by Tomás Palazzi
- 8 original, loopable high-quality WAV tracks (16-bit / 44.1 kHz)
- 19 min. of music
- 165 MB file size
- Unlimited Royalty-Free license, YouTube Free-Copyrighted
Pinky's Paradigm is inspired by games like Baba Is You and Elechead. Quirky, scifi music with both energetic and laid-back tracks that work for both puzzle and platformer games. The music pack consists of 8 LOOPABLE tracks and is free to use in any project, commercial or non-commercial.
- High Quality 16-bit/44.1 kHz Audio
TRACKLIST
01. Grassy Gardens - 1:45
02 Dungeon Doodles - 2:03
03 Icy Grot - 2:17
04 Whacky Dunes - 2:18
05 Glittering Lair - 1:46
06 Idle Pathways - 3:00
07 Sparking Factory - 1:49
08 Twilight Propagations - 2:29
Price $10.00
Chiptune Music Pack - Chip Dreams by Tomás Palazzi
- 9 original, loopable high-quality WAV tracks (16-bit / 44.1 kHz)
- 21 min. of music
- 171 MB file size
- Unlimited Royalty-Free license
Chip Dreams is made of 9 tracks, some with variations (intros and SFX), and 4 of these being loopable. The music has been designed to represent different types of moods that you can find on classic NES titles. Representing different stages of a Classic Retro Game.
- High Quality 16 bit/44.1 kHz Audio
TRACKLIST
01. Title Theme [1:07]
02a Battle theme (With intro) - 1.04
02b Battle theme (without intro, LOOP) - 1.00
03a DUUUUUUCK! (with sfx) - 1:18
03b DUUUUUUCK! (without sfx, LOOP) - 1:18
03c DUUUUUUCK! (without sfx, with bar intro) - 1:23
04 Princess Theme - 1:05
05 Alien Swarms - 62 BPM 1:19
06 Haunted Graveyard - 1:10
07a Run for your brains (with intro) - 2:22
07b Run for your brains (without intro, LOOP) - 2:09
08a Space Voyage I (intro and space sfx) - 1:32
08b Space Voyage I (without sfx) 1:30
09a Subterranean Waters (with water sfx, LOOP) - 1:30
09b Subterranean Waters (without water sfx, LOOP) - 1:30
Price $10.00
Quick Racing Circuits Material/Shader by Safwane Talouzte
Accelerate your level design pipeline with this Spline-Optimized Road Shader. Designed specifically for Unity's Spline system, this tool allows developers to generate full, race-ready circuits in under 30 seconds.
By mapping procedural textures directly to your spline mesh, you eliminate the need for manual UV unwrapping or external texturing software. Simply draw your spline, apply the material, and instantly tweak lanes, kerbs, and road wear in real-time.
Key Benefits
- Zero to Race in <30s: distinct workflow optimization allowing for instant track layout visualization.
- Spline-Mapped Procedurals: Kerbs and Lane Lines automatically follow the curvature of your spline geometry.
- Non-Destructive Workflow: Adjust line counts, road width, and curb colors on the fly without regenerating the mesh.
Price $0.00
Screen-Head Vendor Robot NPC by Carthage Studio
Number of textures : 27
Number of Materials : 5
Texture dimensions : 4K
Vertices count : 19910 Vertices
Number of meshes/prefabs : 1 Mesh/ 1 Prefab
Rigging: Yes
UV mapping: Yes
Types of materials and texture maps : PBR
This Screen-Head Vendor NPC Robot is designed as a shopkeeper/service robot for sci-fi and industrial environments.
It features a rectangular monitor head, a digital static “face,” a worn fabric cap, elongated mechanical limbs, and a heavy rusted metallic body.
The character is driven by a custom generic rig, ideal for robotic motion such as mechanical rotations, segmented bending, and non-humanoid animations.
The asset includes one full PBR texture set in a worn, rusty orange style.
All mesh parts (head, torso, arms, legs, joints) are separated for precise robotic control.
Features:
- Generic robotic rig (non-humanoid)
- Single rusty PBR texture set
- BaseColor, Normal, Metallic, Roughness maps
- Separated mesh parts for full robotic animation
- Works in Unity, Unreal, VR, AR, mobile
- Perfect for vendors, market workers, or background NPC robots
For more vendor bots or a complete NPC lineup, check the Vendor NPC Robots Pack or the Full NPC Collection.
Price $24.99
Alien Zombies Enemy Pack 1 by Diplodok
Alien Mutant Zombie 2
Polycount of Character
Vert 9851
Faces 10206
Tris 19702
Number of Textures: 4
Texture Resolutions -4096
Extra bones - Jaw, Head_zombie
Alien Mutant Zombie 3
Polycount of Character
Vert 10008
Faces 10276
Tris 20016
Number of Textures: 4
Texture Resolutions -4096
Extra bones - Head_dead_man, upperarm_dead_man, lowerarm_dead_man, hand_dead_man
Alien Mutant Zombie 4
Polycount of Character
Vert 8846
Faces 9113
Tris 17696
Number of Textures: 4
Texture Resolutions -4096
Extra bones - _Jaw
Alien Mutant Zombie 5
Polycount of Character
Vert 7335
Faces 7530
Tris 14560
Number of Textures: 4
Texture Resolutions -4096
Extra bones - _Jaw
Alien Mutant Zombie 10
Polycount of Character
Vert 11143
Faces 11534
Tris 22286
Number of Textures: 4
Texture Resolutions - 4096
Extra bones - Jaw, Head_2_mutant, Jaw_head_2_mutant, upperarm_mutant, lowerarm_mutant, hand_mutant
Alien Mutant Zombies – Game Ready Characters Pack is a collection of grotesque alien mutant zombie characters created specifically for Unity projects.
All characters are fully optimized for real-time rendering and designed to integrate smoothly into Unity animation and retargeting pipelines. Clean topology makes the models suitable for animation, customization, and further development.
Features
- Game-ready 3D character models
- Optimized topology for real-time performance
- Clean mesh suitable for animation retargeting
- Includes blendshapes for basic jaw and mouth movement (bite, open/close)
- Compatible with Unity animation workflows
- No pre-made animations included
Price $159.99
King Knight Collection by Zero Art Project
Key Features
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Underwear included
Easy Color Change
Plenty of unique hairstyles
Advanced materials! Tons of customization
Polycount The Character does not have LOD system
Vertex Counts of Characters: Base Char - 16 593, Full Knight ~ 74 000
Unity project ┆ 2021.3.21f1+
Render pipelines: Built-in, URP, HDRP
Both Advanced and Default Shaders
AllPartsTogether.fbx file is included for customization
Any Humanoid Animations from the store can be applied to this character
4K Textures
Texture Resolutions: 4096x4096 and some weapons 2048x2048
Rigged: (yes) Humanoid rig
🛡️ King – Modular Armor and Customization System
King is a high-quality modular character asset. Built for game developers who need flexibility and performance, this asset is ideal for RPGs, medieval action games, and cinematic experiences.
Supports Built-in, URP, and HDRP
🔧 Full Customization
Empower your players — or your dev pipeline — with a user-friendly UI that allows you to fully customize the knight’s appearance directly inside the engine. Every detail of the character is modular and tweakable, offering full control over:
- Armor Sets – Enable or disable parts like helmets, chainmail hood, gloves, and side dagger
- Paint Patterns – Choose from 4 unique armor paint styles and apply any color combination
- Emblems & Heraldry – Select from 8 knightly emblems, place them on armor and shields, and recolor them freely
- Facial Features – Mix and match 2 hairstyles, 3 beard styles, and various face paint options including war paint, blood splatter, and more
- Skin Tone – Freely choose any skin color
⚔️ Modular Equipment Included
- 2 helmets and a removable chainmail hood
- 2 swords, 2 axes, and 2 customizable shields with swappable paint patterns and logos
- All weapons and shields are fully modular and compatible with your own socket-based systems
✦ Key Features
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Underwear included
Easy Color Change
Plenty of unique hairstyles
Advanced materials! Tons of customization
Polycount The Character does not have LOD system
Vertex Counts of Characters: Base Char - 16 593, Full Knight ~ 74 000
Price $59.00
Demonologist by Njordmund
Number of textures 25
Texture dimensions 4096
Maximum polygon count 16901
Number of meshes/prefabs 3
Rigging: Yes
Animation count 25
Animation type list
UV mapping: Yes
LOD information ТNo
Types of materials and texture maps PBR
The model is suitable for your projects of the genre: RPG, strategy, horror, etc.
BUILTIN SHADER
URP SHADER
HDRP SHADER
Additional bones that are added to skeleton:
weapon
jaw
Textures:
4K PBR Textures(tga)
7 materials
25 textures
Animations:
Model contains 25 animations:
atack
spell(x4)
walk(x4)
jog(x4)
rage
idle(x4)
gethit(x3)
death(x3)
turn180
Polycount:
Character
Verts: 13029
Faces: 11125
Tris: 16052
Weapon
Verts: 3872
Faces: 3102
Tris: 5978
Price $59.99
MutantS1 by Njordmund
Number of textures 7
Texture dimensions 4096
Maximum polygon count 7026
Number of meshes/prefabs 3
Rigging: Yes
Animation count 25
Animation type list
UV mapping: Yes
LOD information ТNo
Types of materials and texture maps PBR
The model is suitable for your projects of the genre: RPG, strategy, first-person shooter, horror, etc.
BUILTIN SHADER
URP SHADER
HDRP SHADER
Additional bones that are added to skeleton:
jaw
Textures:
4K PBR Textures(tga)
3 materials
7 textures
Animations:
Model contains 25 animations:
atack(x5)
walk(x4)
jog(x4)
rage
idle(x4)
gethit(x3)
death(x3)
turn180
Polycount:
Verts: 7026
Faces: 6262
Tris: 11774
Price $39.99
