Small Medium Shotgun Silver Single Mat URP HDRP Textures by Eight Vertexx
Texture Maps for Unity Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4K) (2K) (1K)
- MetallicSmoothness (4K) (2K) (1K)
- SpecularSmoothness (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4K) (2K) (1K)
- MaskMap (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Small and Medium Shotgun single mat PolyCount Without Subdivision
- Vertices - 14904
- Faces - 14856
- Tris -28738
Bullet PolyCount Without Subdivision
Vertices - 763
Faces - 820
Tris - 1506
Features:
- UnityPackage is created using Built-in Render, URP and HDRP Textures are included in the package
- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.
- Rig is created in Blender, this UnityPackage doesnot contain any Rig and Animations.
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
-Mid Poly and optimized for use for games, films, commercials, etc.,
-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quailty.
-No extra plugins are needed for this model.
Price $40.44
Small Medium Shotgun Black Single Mat URP HDRP Textures by Eight Vertexx
Texture Maps for Unity Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4K) (2K) (1K)
- MetallicSmoothness (4K) (2K) (1K)
- SpecularSmoothness (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4K) (2K) (1K)
- MaskMap (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Small and Medium Shotgun single mat PolyCount Without Subdivision
- Vertices - 14904
- Faces - 14856
- Tris -28738
Bullet PolyCount Without Subdivision
Vertices - 763
Faces - 820
Tris - 1506
Features:
- UnityPackage is created using Built-in Render, URP and HDRP Textures are included in the package
- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.
- Rig is created in Blender, this UnityPackage doesnot contain any Rig and Animations.
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
-Mid Poly and optimized for use for games, films, commercials, etc.,
-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quailty.
-No extra plugins are needed for this model.
Price $40.44
Stylized Character Shields - VFX Pack by TvitchiVFX
- Demo VFX Graphs
- Demo Map
- 16 VFX Effects
- Large Texture Library
Stylized Character Shields is a focused pack of 16 high-quality stylized shield effects designed for character protection with clear visuals and strong gameplay readability.
The pack includes elemental, magical and energy-based shields such as arcane rings, lightning arcs, flames, void energy and glowing barriers. Each effect is visually striking while remaining clean and readable during gameplay.
Ideal for RPGs, ARPGs, action games, abilities, buffs, boss mechanics and defensive skills. Easy to use, customizable and optimized for real-time gameplay in URP.
Features
🛡 16 stylized character shield effects
🧰 Drag & drop prefabs for quick setup
📦 Optimized for URP and real-time gameplay
❌ Character meshes are not included
💬 Need support or want to connect?
Join the Discord: https://discord.gg/XD9gut7F8p
📧 Support email: tvitchivfx@gmail.com
Price $20.00
Gleamshire - Low Poly 3D Pack by ECHO IN.
✔ Ready-to-use Demo SceneA fully set up, polished scene featuring object animations, lighting, and visual effects — perfect for previewing the style or using as a base for your own level.
✔ Over 160 Unique Models Handcrafted stylized assets designed for bright, cozy countryside environments.
✔ 200+ PrefabsClean, organized, and optimized prefabs ready to drop directly into your project.
Asset Categories
Environment & Vegetation
- Trees, bushes, grass patches
- Flower beds, colored flowers, petals
- Cabbages, corn, corn cob, onions, pumpkins, turnips, wheat, mushrooms
- 16 rock types
- 3 fence variations
Village Props
- Barrels, pots, boxes, benches, chairs
- Mailboxes, cups, lamps
- Wheelbarrow, hive logs, etc
- Wood shelves, wood tent
- Bridges, wells, field boxes
Buildings & Structures
- Stylized houses
- Additional small structures (outdoor tents, toilets, apiary, wood and stone stairs, and other decorative elements)
Support in DISCORD
*Also if you will need some additional models or so, feel free to contact it can be done for free.
Gleamshire Village gives you everything you need to build cozy rural worlds bursting with warmth, color, and adventure-ready details. Perfect for farm sims, village builders, and feel-good exploration games.
Package includes:
– 160 stylized models (FBX)
– 200+ prefabs (Unity-ready)
– 2 textures
– 2 material
– 1 demo scene
Total package size: ~31 MB
DISCORD if support needed.
Price $38.00
Stylized Medieval Settlement Low Poly by Dimensional3DDesign
All technical information is provided below for reviewer clarity.
Total unique assets: 123
Average polygon count:
• Small props: 100-600 tris
• Medium props: 1000-2500 tris
• Large props / buildings: 5500-20000 tris
• Wall modules: 800-4000 total tris
Polygon counts are approximate and may vary slightly per asset.
Texture resolutions:
• 4096×4096
• Seamless textures included
Texture maps included:
• Diffuse (with baked Ambient Occlusion)
• Normal Maps
• Ambient Occlusion Maps
UVs:
• Clean UVs for all meshes
• Secondary UV channel (UV2) for lightmaps
Optimization:
• Texture atlases used on multiple assets
• Optimized for mobile, PC, and VR
Render pipeline compatibility:
• Built-in / URP / HDRP
• Engine-agnostic
The pack includes buildings, modular stone walls, vegetation, village and blacksmith props, food, furniture, signs, carts, barrels, lights and more — all crafted with a focus on performance, and stylized visuals.
Textures are provided as Diffuse (with integrated AO) + Normal Maps + AO Maps, ensuring the assets work perfectly with any rendering pipeline (Unity URP/HDRP/Built-in, and mobile pipelines).
Several models use texture atlases to reduce draw calls, and all meshes include clean UVs plus UV2 for lightmaps.
The pack also includes 4 extra seamless texture sets (Diffuse + Normal) that can be used for terrain materials and custom meshes — giving creators more flexibility.
Ideal for RPGs, RTS, survival games, open worlds, medieval towns, and stylized prototypes.
Content Overview
Includes:
• Buildings (non-modular)
• Modular stone wall system
• Village & blacksmith props
• Weapons, tools, food props
• Furniture, signs, carts, barrels
• Lights (torches, lamps)
• Vegetation (trees, bushes, grass, rocks)
• 4 seamless terrain textures
Price $22.99
HD Source 2 by Epic Sounds and FX
HD Source 2 is a massive high-definition foley, texture, and tonal effects library featuring over 6,500 sounds of bells, chimes, friction tones, wood, metal, cloth, foliage, rain sticks, shakers, tools, mechanisms, impacts, and hundreds of physical objects. Designed for cinematic sound designers, game developers, and editors who demand ultra-clean detail, HD Source 2 delivers a deep palette of organic movements, resonant tones, granular textures, and tactile micro-interactions—fully UCS compliant, Soundminer-tagged, and ready to drop into any workflow.
What’s Included
A shimmering world of tonal bell dings, ceramic taps, gothic chimes, and bright handbell resonances; swirling windchimes, bamboo tick clusters, delicate shell chimes, and dense glass-tap cascades; rich glass bowl tones, soft high-frequency taps, rounded resonant dings, and deep wooden bowls sliding, scraping, and settling with natural weight; metallic gongs, groaning friction tones, mid and low-frequency metal bowls, and evolving resonant textures perfect for UI accents, magical design, and abstract sound creation.
You’ll find crisp wood scrapes, pinecone rustles, dry foliage movements, and organic plant snaps that add earthy detail; smooth cloth handling, fuzzy fabric swishes, ripping Velcro-style tears, and dynamic wing flutters for creature design and motion sound; rain drums and rain sticks spilling beads with soft granular movement; loose shakers with cartoon-like clatter, expressive rattles, and lively texture-rich articulations.
Soft rustles, tonal glimmers, shimmering sparkles, particle-driven vegetation fibers, micro wood impacts, and natural world textures blend into a versatile palette — perfect for foley layering, movement design, creature nuance, tactile UI feedback, ambient storytelling, and cinematic sound sculpting with clarity, character, and immersive warmth.
HD Source 2 – UCS Compliant & Soundminer Metadata
Optimized for search and seamless workflow, HD Source 2 is fully UCS compliant and comes with embedded Soundminer metadata, giving editors and designers instant access to every asset without friction. All sound effects are meticulously organized into clear category structures, making navigation intuitive and production-ready. Beyond UCS naming, HD Source 2 sound sets feature extensive metadata embedded directly in the files, helping you locate the exact sound you need, right when you need it.
Recorded With Industry-Leading Gear
To shape the character of the library, we employed a curated selection of microphones trusted by AAA game audio teams and film sound professionals:
* Sennheiser MKH 8040 – exceptionally low self-noise and a wide frequency response, perfect for capturing tight, detailed high-resolution textures.
* Sennheiser MKH 8050 – a hyper-cardioid powerhouse used for precise, focused recordings with minimal room coloration.
* Sanken Microphones – known for their natural transparency and extended high-frequency capture, ideal for nuanced foley, delicate movements, and organic tonalities.
This combination of premium microphones and high-end field recorders allowed every scrape, tap, friction tone, and resonant detail to be captured with breathtaking realism and accuracy—giving you a rock-solid, mix-ready foundation for cinematic sound design, foley, and interactive audio.
Product Details:
- 6584 Total
- All in 16bit/44.1k .wav
- 17+ GB of samples
- 3+ hours of duration
- Includes embedded Soundminer metadata
- UCS Compliant
- 232+ minutes of audio
- 13 Ceramic
- 11 Clay
- 27 Glass
- 15 Gothic
- 7 School
- 38 Varied
- 73 Glass
- 75 Metal
- 96 Wood
- 14 Bamboo
- 7 Brass
- 28 Glass
- 32 Metal
- 128 Shell
- 15 Fuzz
- 23 Velcro
- 14 Wings
- 19 Leaves
- 7 Organic
- 50 Pinecone
- 59 Vegetation
- 6 Wood
- 12 Rain Drum
- 70 Rain Stick
- 70 Shaker
- 64 Jug
- 404 Door Handle
- 129 Grill
- 562 Hacksaw
- 304 Hole Punch
- 100 Leash
- 79 Reel To Reel
- 791 Repair Clamp
- 66 Rivet Punch
- 772 Shoe Stretcher
- 189 Tape Measure
- 98 Tiny Rig
- 38 Allen Wrench
- 325 C02 Cartridge
- 10 Coin
- 58 Flat Head
- 19 Handles
- 21 Quick Release
- 24 Screw
- 38 Slow Cooker
- 356 Sword
- 406 Table Leg
- 45 Threaded Rod
- 140 Wire Shelf
- 164 Pit Cover
- 65 Bag
- 37 Beads
- 41 Buttons
- 101 Container
- 20 Toy
- 45 Ball
- 60 Board
- 28 Hot Water Bottle
- 16 Mallet
- 27 Squishy Ball
- 33 Styrofoam
- All sound effects are youtube friendly & royalty free
- RTU-OTB (Ready to be used out of the box)
- Works with All DAW’s
Price $199.00
Halloween Game - Haunted House and Horror Audio Scare Kit by Epic Sounds and FX
You’ll feel your skin crawl, your pulse will quicken, and your jaw will drop as you realize you’re trapped. Lost in a haunted mansion. The sound of ghosts and ghouls surround you as eerie footsteps come closer and closer. You are being followed. Chains clattering in the darkness, you hear whispers drifting through the air just before a bloodcurdling scream. How did all this happen you ask? It’s supernaturally easy with the Halloween Game Haunted House and Horror Audio Scare Kit. A mansion full of creepy, hair-raising sounds, it’s a uniquely unnerving sound library that will make you think twice before going out alone.
1,900 custom designed and recorded spine-chilling sound effects are ready to transform ordinary scenes into disconcerting perhaps terrifying auditory experiences. Picture your audience when they experience the creaks of floorboards from unseen footsteps, in the background a clown-like music box plays distressing weird tones as spooky voices morph into a crescendo of monstrous roars, the door groans open and whoosh! All that’s left, the eerie cautionary sound of an empty room with the ever so faint sound of a beating heart left behind.
Includes a fresh set of heebie jeebies for all your listeners
1911 fresh and fearsome sound effects
All in 44.1k 16 Bit .WAV and other formats for convenience
2.38 GB of horror, haunted house, halloween audio samples
An Entire Haunted Mansion of Sound
Whether you’re building a haunted attraction, producing a nail biting horror game, or editing a dark Halloween trailer, Halloween Game - Haunted House and Horror Audio Scare Kit gives you a complete arsenal of sound to design unforgettable scares and unshakeable fears. It’s easy to layer ghostly atmospheres under gameplay or in background soundscapes. Trigger sudden jolts and jump scares with creepy UI stingers, unleash terrifying creature voices that bring your monsters to life. With every sound crafted to convey a house of horror, you’ll have everything you need to make your horror and halloween style projects more immersive, your frights more believable, and keep your audience on the very edge.
Scary Sounds Inside
Creaking staircases, rattling chains, and haunted ambience layers, sinister metallic scrapes, rusted gate groans, and eerie floorboard creaks. An ample collection of ghostly whispers drifting through corridors, chilling potion bubbles, and dripping cavern water plus distorted glitchy echoes, static shocks, and hair-raising jumpscares. You’ll find spectral risers, shadowy swooshes, and wind gusts howling through abandoned halls; ghastly screams, demonic growls, and monstrous roars; ominous piano stabs, unsettling tonal swells, and distressed music box chimes; eerie radio transmissions, cryptic digital glitches. Discover static bursts from broken speakers; spectral wails, hollow whooshes, and bone-rattling impacts; haunted bells tolling, sinister whispers, and supernatural spell bursts and everything you need to fill your Halloween, haunted and horror soundscapes with frightful detail.
Even more, you’ll find haunted ambiences that breathe life into abandoned halls, bone-rattling impacts that shake players to their core, and ghastly screams that pierce through the darkness. Spectral winds stir unease before unleashing monstrous roars and sudden jolts. Every sound is crafted to heighten tension, build anticipation, and deliver scares that stick. The kind that leaves audiences glancing over their shoulder long after the scene ends. Perfect for haunted houses, horror games, trailers, and any scary oriented productions, Get Halloween Game - Haunted House and Horror Audio Scare Kit and transform any project into a spine-tingling, unforgettable experience.
Industry Standard UCS Organization and Soundminer Metadata
All sound effects labeling is UCS compliant and is organized into categories to make it easier to navigate with understandable folder structures. On top of UCS, this audio scare kit features sound sets and extensive metadata embedded in the files using Soundminer to help you find the right sound at the right time as well.
Product Details
1911 sound effects
All in 44.1k 16 Bit .WAV
2.38 GB of samples
Includes embedded Soundminer metadata
UCS category organization
180+ minutes of audio scare tactics
Perfect for haunted houses, horror games, theatrical performances
132 Alerts Designed
119 Alerts Musical
81 Ambience Loops
158 Collects
24 Creaks - Door Metal
32 Creaks - Door Wood
23 Creaks - Mixed
31 Creatures - Bat
6 Creatures - Crow
6 Creatures - Toad
18 Creatures - Undead Distant
19 Creatures - Werewolf
6 Creatures - Woodpecker
10 Creatures - Zombie
13 Foley - Chains
8 Foley - Explosion
14 Foley - Fabric
19 Foley - Instrument
5 Foley - Mechanism
44 Foley - Metal
14 Foley - Swish
14 Foley - Wood
63 Gore
5 Jumpscare - Cymbal
21 Jumpscare - Fire
108 Jumpscare - Metal
24 Jumpscare - Neutral
36 Jumpscare - Synth
20 Jumpscare - Vocal
49 Lab Tech - glitch, data, processing, calculation
9 Music Loops
14 Transition - Ascend
12 Transition - Descend
7 Transition - Nature
14 Transition - Reveal
54 Transition - Swell
55 Transition - Vocal
55 User Interface - Airy
59 User Interface - Button
14 User Interface - Flutter
25 User Interface - Glitch
18 User Interface - Gore
8 User Interface - Heartbeat
5 User Interface - Mech
41 User Interface - Retro
59 User Interface - Tech
15 Voice - Clown
16 Voice - Evil
42 Voice - Ghost
12 Voice - Human
26 Voice - Witch
32 Weapons and Tools - Chainsaw
18 Weapons and Tools - Emergency Radio
18 Weapons and Tools - Flashlight
49 Weapons and Tools - Knife
4 Weapons and Tools - Mech
6 Weapons and Tools - Ratchet
40 Whispers - creepy whispering sounds
47 Whooshes
All sound effects are YouTube friendly and royalty free
RTU-OTB (Ready to be used out of the box)
Works with All DAW’s
Price $99.00
Drift Car Template & Missions Editor by pawn
Drift Car is an endless running game.
Control the car by touching the screen.Each time the car pass a road, you can get score.
Getting score as much as you can
How to play?
Touch the screen, the car will drift.
FEATURES
Full game ready to use
game missions editor is powerful, you can customize your mission.
Skin System, many cars,easy to reskin.
Simple UI
Infinite roads spawning
It is optimized for mobile
Contact us
cqq19940721@gmail.com
Price $19.99
Easy Level Design by Smiling Eclipse
✨ Key Features
🎨 Placement Tools
Placement Tool – Instantly paint prefabs in the scene with real-time preview.
Grid Placement Tool – Spawn multiple prefabs in customizable grid patterns.
Circular Placement Tool – Arrange prefabs in circular loops with radius and density control.
🧭 Selection & Optimization
Selection Tool – Filter and select objects by layer, tag, name, or component.
Duplicate Cleaner – Instantly find and delete overlapping duplicates.
Randomizer Tool – Add natural variation with position, scale, and rotation randomization using Poisson Disc sampling.
🔁 Replacement & Material Management
Replacement Tool – Swap selected objects with any prefab in one click.
Material Tool – Apply new materials directly to selected objects.
⚙️ Layer System & Smart Replacement
Customizable Raycast Layers and Replacement Layers to ensure precise prefab control and automatic duplicate prevention.
Switch between Replacement Mode (overwrite objects) and Stacking Mode (build upward).
💾 Preset System
Save and load all your configuration settings (grid, circular, filters, etc.) as reusable presets for different object categories (vegetation, rocks, buildings, etc.).
⚡ Productivity Focused
Real-time placement with adjustable interval and probability.
Hotkeys for instant tool switching (1–8).
Auto-snapping and configurable snapping steps.
Fully integrated scene view workflow — no extra windows required.
🧩 Includes 7 Powerful Editor Tools
Placement Tool
Grid Placement Tool
Circular Placement Tool
Selection Tool
Randomizer Tool
Replacement Tool
Material Tool
🧠 Recommended Workflow
Create and assign proper Floor and Ground layers.
Configure Raycast and Replacement Layers to control where prefabs spawn.
Add prefabs, tweak spacing, rotation, and snapping.
Save your setup as a Preset for instant reuse.
Use hotkeys (1–8) to quickly switch between tools and keep building non-stop.
Easy Level Design is an all-in-one Unity Editor toolkit designed to make level design faster, smarter, and more enjoyable.
It offers a complete suite of in-editor tools for prefab painting, grid and circular placement, randomization, selection, replacement, and material editing — all integrated into a clean and intuitive interface.
Whether you're building vast environments or fine-tuning small details, Easy Level Design helps you focus on creativity, not repetition.
Perfect for indie developers, studios, and level artists looking to speed up their workflow and keep scenes organized.
Price $4.99
TattooRuntimeEditor by IGDMaster
a C# real-time texture editing tool code
TattooRuntimeEditor — Tattoo Compositing & One‑Click Texture Baking for Unity
A professional‑grade, artist‑friendly tattoo overlay and texture‑baking solution for Unity characters and props.
Iterate in the Editor with an interactive preview (move/scale/rotate), then bake a production‑ready PNG and apply it to your material—clean, fast, and persistent.
Use Cases
- Character customization (tattoos, decals, face paint)
- NPC/variant generation (quick look changes without shader work)
- Props & gear decals (logos, labels, markings)
- URP/Built‑in projects needing a simple, reliable texture‑based pipeline
Core Features
- Interactive Editor Preview: drag to move, wheel to scale, Ctrl+wheel to rotate
- One‑Click Bake + Apply: generate a new PNG and apply it to the material for a persistent result
- Non‑Destructive Preview Workflow: preview uses MaterialPropertyBlock (no material asset modification until you bake)
- Flexible Targeting: pick Renderer + material slot + texture property (_BaseMap / _MainTex or custom)
- Resolution Control: choose baked output size (preview remains lightweight)
Production Workflow (Editor + Runtime)
- Edit Mode: preview quickly without importing/saving assets
- Save/Bake: writes a baked PNG asset into the project and applies it
- Play Mode / Build: optional sandbox save/load via Application.persistentDataPath
You’ll Benefit
- Faster art iteration and fewer manual texture edits
- Consistent, production‑ready outputs with a simple setup
- A clean pipeline that avoids shader dependencies for common tattoo/decal needs
Upgrade your character customization pipeline today.
- Website: https://kop098.github.io/igdmaster/
- Discord: igdmaster
- Technical Support: https://discord.gg/dzJzhaCeUg
Price $25.00
MagicMusic by IGDMaster
This installation package contains a set of editor tool codes and a set of runtime component codes
MagicMusic — Audio-to-Beatmap Analyzer & Plug-and-Play Rhythm Kit
Overview: A professional toolchain that auto-analyzes audio into beatmaps, spawns pooled UI notes, and delivers responsive keyboard/touch scoring—so you can ship polished rhythm gameplay fast.
Use Cases: Music games, rhythm mini-games inside larger titles, level editors that auto-generate charts from songs, audio-driven interactive demos.
One-click analyze: Window-based analyzer; tweak sensitivity/density/lane count, export pretty JSON charts.
Auto outputs: Beatmap JSON, chart stats, ready-to-bind AudioClip/JSON pairs.
Plug-and-play runtime: MagicMusicPlayManager handles note spawn, timing windows, hit/miss logic, scoring, feedback, and lifecycle events.
Input ready: Desktop key bindings or mobile touch lanes; auto lane hit-area creation if no prefab provided.
Lightweight & pooled: Built-in pooling for tap/hold prefabs; UI/Canvas-based visuals—pipeline agnostic (URP/BiRP/HDRP).
Visual & safe: Inspector controls for timing windows, difficulty multipliers, lane colors, reload chart; non-destructive workflow.
Benefits: Minutes to integrate, instant beatmap generation, fast iteration on density/timing, stable performance with pooling.
Included: Analyzer window, play manager, lane input proxy, cache pool, demo scene with sample charts, docs.
WebSite: https://kop098.github.io/igdmaster/
Discord: igdmaster
Technical Support: https://discord.gg/dzJzhaCeUg
Price $52.00
ShadowSpace by IGDMaster
Included Contents
------------------------
Post-processing of URP
Runtime Component and Documentation
ShadowSpace — World-Space Shadow Culling for URP
A professional shadow-optimization solution for Unity URP that confines real-time shadows to precise world-space volumes.
Drop a manager into your scene, define the box, and ShadowSpace filters all casters outside it before the main light shadow pass—no shader changes or pipeline hacks.
Use Cases
Open worlds and large environments with local “hero” areas
Indoor scenes, corridors, and arenas where only nearby props need shadows
Performance-sensitive mobile/VR projects needing tight shadow budgets
Any URP project with too many shadow casters hurting FPS
Core Features
Shadow Volume Manager: ShadowSpaceManager tracks renderers by Layer, position, and bounds, classifying them as inside/outside a 3D box.
Renderer Feature Integration: ShadowSpacePassFeature hooks URP’s context rendering and temporarily disables shadow casting for outside renderers, restoring them after the pass.
Zero Shader Changes: Works with existing URP materials and lights; no custom ShadowCaster shaders required.
Visual Debugging: Scene gizmos show the volume plus colored wireframes for inside (green) and outside (red) objects; inspector lists both sets for quick inspection.
Smart Refresh: Auto-refresh on transform changes or at a configurable interval, plus a Rebuild Now button for instant manual sync.
Website: https://kop098.github.io/igdmaster/
Discord: igdmaster
Technical Support: https://discord.gg/dzJzhaCeUg
Price $22.22
DitherHairShader by IGDMaster
Included Contents
------------------------
URP Shader and Materials
Example Demo & Model
HumanHairDitherShaderURP — Sorting‑Safe Opaque Hair for URP
A studio‑grade, TAA‑driven dither‑coverage hair shader delivering crisp silhouettes, premium anisotropic lighting, and predictable performance.
Use Cases:
Real‑time characters, hero/cinematic hair
Dense hair cards: ponytails, braids, bangs
Beards, eyebrows, fur cards
URP projects needing opaque, sorting‑safe hair
Core Features:
Opaque Dither Coverage: AlphaToMask + ZWrite On; TAA reconstructs smooth coverage
Sorting‑Safe Cards: correct depth, no transparent sorting artifacts
Anisotropic Highlights: strand‑aligned specular with shift control
Rich Controls: BaseColor/Map, Normal+Strength, AO, Metallic, SmoothnessPower/Color
Coverage Tuning: Dither, DitherSrc, DitherAdd for edge fullness/stability
URP‑Ready: main/additional lights, shadows, lightmaps; double‑sided
Cross‑Platform Optimization:
Stable frame times via opaque queue and depth testing
Clean silhouettes at distance with TAA
Instancing‑friendly materials and lean runtime setup
You’ll Benefit:
No hair sorting headaches
Premium strand sheen and clean edges
Minutes‑to‑integrate, production‑ready workflow
Predictable performance across scenes and platforms
Requirement: URP with TAA enabled on the camera/renderer
Website: https://kop098.github.io/igdmaster/
Discord: igdmaster
Technical Support: https://discord.gg/dzJzhaCeUg
Price $18.88
GPU2DFX by IGDMaster
Included Contents
------------------------
Editor Baker
Runtime Component (GPU2DFXManager)
URP Shader and Materials
Sample Configurations and Documentation
GPU2DFX — GPU‑Driven 2D Flipbook VFX for URP
A professional‑grade 2D VFX acceleration solution for Unity.
By selecting flipbook frames on the GPU via a compute shader and drawing with instanced‑indirect, it removes per‑instance CPU overhead and enables massive batching with stable FPS on mobile, PC, and consoles.
One‑click bake
drop‑in prefabs
and a lightweight runtime—no Animator graphs,
no CPU tick per instance.
Use Cases
2D flipbook VFX: explosions, smoke, hits, spells, loops
Action/platformers and shooters with many on‑screen effects
UI and live 2D effect sequences
Mobile titles needing stable frame time
Projects targeting URP with Texture2D flipbooks
Core Features
One‑click Baker: Create material + prefab from a spritesheet
Runtime Component: Loop counts, duration, billboard, random scale/delay, restart
GPU Culling & Frames: Compute‑driven frustum culling and per‑instance frame selection
Instanced Rendering: DrawMeshInstancedIndirect with minimal per‑instance data
Clean Assets: Auto instancing, render queue offset, sensible texture import
Production Shader: IGD/GPU2DFXShader
Compute Pipeline: IGD/GPU2DFX/Shader/GPU2DFXCompute.compute
Cross‑Platform Optimization
Consistent performance on mobile, PC, and consoles
Stable FPS with large numbers of simultaneous effects
Low CPU usage by offloading to GPU
Website: https://kop098.github.io/igdmaster/
Discord: igdmaster
Technical Support: https://discord.gg/dzJzhaCeUg
Price $22.88
Randomly - Ultimate Random Framework by PahutyakV
Randomly is a comprehensive and easy-to-use random data generation library for Unity. Designed for developers and designers, it allows you to generate:
- Vectors & Quaternions: Random 2D/3D positions, directions, rotations, and interpolations.
- Colors: Random colors with customizable tones, ranges, or full RGBA/Hex output.
- Strings & Passwords: Alphanumeric, symbols, and lorem ipsum generators.
- Names & Nicknames: Male/female first names, last names, full names, and creative nickname generation.
- Enums: Pick random values or lists with exclusions.
- Noise: Perlin, fractal, and value noise for procedural generation.
- Math Distributions: Gaussian, exponential, and random signs.
- Weighted Lists: Editor-friendly weighted selection of any objects.
Important! The plugin uses the Xoshiro256** algorithm and always includes the maximum value!
Price $4.99
UVMod - UV Move & 3D Model Recolor Tool by PixelPulse
- No external dependencies
- Works with any mesh
- Robust multi-object and Undo/Redo support
- Dockable editor window that feels right at home in Unity
- 44 Models ;
- 1 x - Chimney, Clock, Cushion, Fan, Lightswitch, Television, Tissuebox, TV Furniture, Vase
- 2 x Boxes, Frames, Lamps, Wood Planks
- 3 x Candles, Shelves, Sofas
- 4 x Books, Side Tables
- 6 x Plants
UVMod lets you edit and fine-tune UVs directly in the Editor. No re-exporting, no external software, no disruption to your scene.
Including 3 demo scenes, a total of 44 low poly 3D models & one customizable 1024x1024 .psd Color Palette template.
Move UVs and change the color of every 3D model for single meshes or multiple objects simultaneously, all in real time.
Key Features
In-Scene UV Editing: Select any object with a MeshFilter and start modifying UVs in a dockable editor window. All changes are updated in real-time.
Multi-Object Workflow: Work on several GameObjects at once in a shared viewport. Ideal for batch adjustments or consistent UV alignment across multiple assets.
Precision Transformation Gizmo:
- Translate: Click and drag inside the selection to move UVs
- Rotate: Click and drag the edges of the bounding box to rotate
- Scale: Click and drag the corners to scale your selection
Use the gizmo for quick adjustments, or type in precise numerical values for Offset, Rotation, and Scale.
Adaptive Selection Modes:
- Island Mode: Select and transform UV islands with a single click.
- Vertex Mode: Control and move individual vertices.
Advanced Filtering & Tools:
- Multi-Texture Support: Instantly switch between materials in the preview window
- Vertex Color Painting: Apply vertex colors directly in the UV editor
- Filter by Vertex Color: Isolate and modify vertices based on their assigned color
Non-Destructive Workflow: All modifications occur on an in-memory copy of your mesh. Your original asset is always safe.
Apply/Reset: Commit your changes with "Apply" or instantly revert a pending transformation with "Reset".
Full Undo/Redo Support: Every action, from selection to transformation, is fully integrated with Unity's Undo system (Ctrl+Z).
Flexible Saving Options:
- Overwrite Mesh: Permanently save your changes back to the original mesh asset.
- Save as New: Create a new mesh asset from your modifications and automatically assign it to the selected object(s), leaving the original untouched.
PSD File:
- Includes 36 customizable color swatches
- Double-click any swatch in the Layers panel to preview and apply your color instantly
- Flexible system designed to match any artistic direction
Who is this for?
Developers: Adjust assets quickly without external tools.
Environment Artists: Fix UV tiling and texture alignment across props and scenes.
Character Artists: Make small tweaks to character UVs without a full round-trip to an external application.
VFX Artists: Easily adjust UVs for mesh-based particle effects and shaders.
Technical Artists: A perfect base for building more advanced, project-specific mesh tools.
Anyone who wants to work faster and stay inside Unity.
Stop wasting time re-exporting. Start editing. Get UVMod and take control of your UVs directly inside Unity !
Price $49.99
Synthetic Warfare - Intense, Cinematic Hybrid Action Music by Ryan Materna
File Types - WAV Files and .ogg Files both included!
Sample Rate - 48 kHZ
Bit Depth - 24 Bits
Loopable - Yes (Loopable Versions Included)
Stereo - Yes
* All Tracks Are YOUTUBE SAFE *
TRACKLIST:
High Intensity
Synthetic Warfare - FULL
Synthetic Warfare - INTRO
Synthetic Warfare - LOOP
Synthetic Warfare - STINGER (End)
Battle Against The Machine - FULL
Battle Against The Machine - INTRO
Battle Against The Machine - LOOP
Battle Against The Machine - STINGER (End)
Medium Intensity
Point of Contact - FULL
Point of Contact - INTRO
Point of Contact - LOOP
Point of Contact - STINGER (End)
Low Intensity
Phantom Signal - FULL
Phatom Signal - LOOP
Main Theme + Trailer Music
March Side by Side - VOCALS + LYRICS (featuring Andrea Wood)
March Side by Side - SYNTH LEAD
March Side by Side - FRENCH HORN LEAD
March Side by Side - INSTRUMENTAL
HIGH-QUALITY, PROFESSIONAL SOUND
Each track in the Synthetic Warfare Music Pack was composed and produced with top-tier sound libraries, industry-standard plug-ins, and professional production techniques. The collection also features stunning vocal performances by singer Andrea Wood, delivering a cinematic sound ready for any modern game.
INTENSE, CINEMATIC ENERGY INSPIRED BY ICONIC SOUNDTRACKS
Drawing inspiration from the adrenaline-pumping scores of Call of Duty, Crysis, and Halo, Synthetic Warfare brings you music that delivers the power and energy of futuristic warfare, heroism, and high-stakes combat. Whether your game calls for pounding action, tense build-ups, or gritty, all-out combat encounters, this pack delivers music that commands attention and elevates gameplay with cinematic intensity.
Price $30.00
Desert_Grand Canyon_SET by Ruinfolk
- Supported Render Pipelines: Built-in & URP
- Texture Resolution: 1024x1024 (Diffuse Textures)
- Materials: Simple, efficient materials utilizing a diffuse/color map setup suitable for a low-poly aesthetic.
- Required Unity Version: Unity 2021.3 LTS or higher (Recommended)
The Desert_Grand Canyon_SET is a vibrant and highly optimized low-poly environment package designed to bring colorful, Grand Canyon-inspired desert worlds to life. This set is perfect for developers seeking a visually appealing, cartoon-style aesthetic with excellent performance on various platforms.
- Stylized Low-Poly Aesthetic: Features a consistent, attractive cartoon style that is easy on the eyes and perfect for casual, adventure, and mobile games.
- Built-in & URP Support: Full compatibility with both the Built-in Render Pipeline and Universal Render Pipeline (URP), ensuring flexibility across your projects.
- Modular Terrain & Rocks: Includes multiple rock and cliff meshes designed to be easily combined, allowing you to quickly create unique and expansive canyon landscapes.
- Optimized for Performance: The low-poly geometry makes this package ideal for mobile devices and performance-sensitive desktop/console games.
What's Included (30+ Unique Meshes)
This comprehensive set provides all the necessary elements to build a complete desert scene:
- Canyons & Cliffs:
cliff_rock_01, cliff_rock_02 (Modular main cliff pieces)
Various large ROCK (10 variations from ROCK_01 to ROCK_10) - Natural Props:
Stylized Cactus (5 variations from cactus_01 to cactus_05)
Palmtree (2 variations: palmtree_01, palmtree_02)
Desert Trees (2 variations: Desert trees_01, Desert trees_02)
Stones & Small Plants (Multiple variations including stone, Plant, TREE) - Demo Scene: A visually engaging Demo Scene to showcase asset integration and lighting setup.
Price $13.00
Stylized Tornado and Whirlwind Magic VFX by Piloto Studio
🌪️Elemental Tornado VFX🌪️
Are you ready to harness the raw power of nature in your Unity projects? Look no further! Introducing our stunning Unity VFX Elemental Tornados pack, designed to elevate your game to the next level!
These VFX come with plenty of magic variants such as fire, water, shock and more!
Compatible with all rendering pipelines! Please note that our shader is not compatible with some 2D setups
🌪️ Key Features 🌪️
- Prefabs are ready to be used out of the box, simply drag and drop them into your scene!
- 1 Shader for all particles
- Includes one asset overview scene, and a contextual example of usage.
- Compatible with ALL rendering pipelines
- Tornados have a Looping prefab, Activation, and Dissipation, so you can make the tornados last for however long you need them.
The package contains 38 unique Tornados with the following magic elements:
- Arcane
- Crimson
- Dark
- Fairy
- Fire
- Frost
- Holy
- Light
- Mist
- Nature
- Shock Yellow
- Shock Blue
- Universe
- Void
- Water
- Wind
Price $39.99
