Prairie Chicken - Quirky Series by Omabuarts Studio
Check out our BESTSELLER upgrade: [Quirky Series Ultimate Pack]
Website : https://omabuarts.com
Quirky Series - Animals Mega Pack Vol.1
Quirky Series - Animals Mega Pack Vol.2
Quirky Series - Animals Mega Pack Vol.3
Quirky Series - Animals Mega Pack Vol.4
Features
✅ One (1) animal
✅ Tiny 8x8 px texture [diffuse map only]
✅ Rigged/Skeleton
✅ 19 animations
✅ 26 blendshapes/shapekeys for facial expression
✅ 4 LOD [between 300-9,000 tris]
✅ Mobile, AR/VR ready
✅ Sample URP Shader included
❌ Vertex color
❌ Clean (non-overlapping) UV map
Animations
Attack | Bounce | Clicked | Death
Eat | Fear | Fly | Hit
Idle_A | Idle_B | Idle_C
Jump | Roll | Run | Sit
Spin/Splash | Swim | Walk
Blendshapes/Shapekeys:
eyes.blink | eyes.happy | eyes.sad | eyes.sad
eyes.annoyed | eyes.squint | eyes.shrink | eyes.dead
eyes.lookOut | eyes.lookIn | eyes.lookUp | eyes.lookDown
eyes.excited-1 | eyes.excited-2 | eyes.rabid
eyes.spin-1 | eyes.spin-2 | eyes.spin-3
eyes.cry-1 | eyes.cry-2 | eyes.trauma
teardrop-1.L | teardrop-2.L | teardrop-1.R | teardrop-2.R
sweat-1.L | sweat-2.L | sweat-1.R | sweat-2.R
Email : omabuarts@gmail.com
Website : https://omabuarts.com
Twitter : @omabuarts
Price $6.00
Rigonix Interactive Phone System by AS Gaming Studio
- Complete open world style phone system
- Messaging system with conversation threads
- In-game screenshot camera + gallery
- Calling & dialpad system
- Contacts with avatars & actions
- Mission / To-Do app with persistence
- Settings app with slider/toggle/dropdown
- Modular cheat framework
- Phone open/close animations with docking positions
- Advanced Editor Window for managing data
- Custom Inspector UI
- JSON save system (auto-loads)
- Runtime safe API
- Expandable & clean C# architecture
- Keyboard navigation support
- UI hover animations
- Phone wallpaper system
- Mobile-style navbar & status bar
- Source code included
Rigonix Interactive Phone System is a complete, GTA-style in-game smartphone framework designed for open-world, RPG, story, and sandbox games.
It includes fully-working system apps, automatic data saving, a built-in editor dashboard, and clean, extensible C# code so you can easily extend or connect it to your gameplay.
Everything is plug-and-play.
Drop the phone into your scene → choose your apps → start using it.
Perfect for:
Open-world games
Narrative / mission-based games
Simulation / life-games
Mobile-style UI gameplay
Prototyping
Customizable Phone UI
- Adjustable dock position (bottom-left, bottom-right, etc.)
- Smooth open/close animation
- Replace wallpapers
- Replace icons
- Replace fonts
- Fully UI-based (no dependencies)
Included System Apps
- Messaging App
A complete chat system:
Dynamic chat threads per contact
Message history saved & re-loaded
Incoming + outgoing message bubbles
Avatar + contact name support
Supports runtime message injection
- Camera & Photos App
True in-game photography system
Capture screenshots from an in-game camera
Automatically store images
Gallery UI with preview grid
Sorted by date
Persistent storage
- Contacts App
View all contacts
Avatar support
Contact actions (Call / Message / Custom)
- Call System
Dialpad & contact calling
Calling → Connected flow
Call duration timer
Unknown number support
UI animations
- To-Do / Mission System
Create and manage in-game objectives:
Active / completed tasks
Description text
Timestamp support
Persistent saving
Perfect for:
story progression
task checklists
main + side missions
- Settings App
Dynamic settings UI including:
Sliders
Toggles
Dropdowns
Each setting fires UnityEvents, so you can bind:
graphics options
gameplay settings
audio
controller preferences
- Cheat Code App
- Modular cheat categories:
- Spawn
- Player Stats
- Player Abilities
- World
- Weapon
- Teleport
Create custom cheat actions easily.
Powerful Editor Tools Included
This package comes with a dedicated Phone System Editor Window:
- Manage Contacts
- Manage Messages
- Manage Photos
- Manage Todos
- Runtime & debug tools
- Reset / seed data
- Avatar assignment with Resources validation
- Thread view mode
- Safe delete tools
Plus a Custom Inspector for the phone system with organized tabs.
This makes setup fast, clean, and production-ready.
Persistent Data System
Data is stored in phone.json inside persistent storage:
Contacts
Messages
Photos
Todos
And APIs are provided so you can add or modify data from code at runtime.
Price $20.99
Onager - Quirky Series by Omabuarts Studio
Check out our BESTSELLER upgrade: [Quirky Series Ultimate Pack]
Website : https://omabuarts.com
Quirky Series - Animals Mega Pack Vol.1
Quirky Series - Animals Mega Pack Vol.2
Quirky Series - Animals Mega Pack Vol.3
Quirky Series - Animals Mega Pack Vol.4
Features
✅ One (1) animal
✅ Tiny 8x8 px texture [diffuse map only]
✅ Rigged/Skeleton
✅ 19 animations
✅ 26 blendshapes/shapekeys for facial expression
✅ 4 LOD [between 300-9,000 tris]
✅ Mobile, AR/VR ready
✅ Sample URP Shader included
❌ Vertex color
❌ Clean (non-overlapping) UV map
Animations
Attack | Bounce | Clicked | Death
Eat | Fear | Fly | Hit
Idle_A | Idle_B | Idle_C
Jump | Roll | Run | Sit
Spin/Splash | Swim | Walk
Blendshapes/Shapekeys:
eyes.blink | eyes.happy | eyes.sad | eyes.sad
eyes.annoyed | eyes.squint | eyes.shrink | eyes.dead
eyes.lookOut | eyes.lookIn | eyes.lookUp | eyes.lookDown
eyes.excited-1 | eyes.excited-2 | eyes.rabid
eyes.spin-1 | eyes.spin-2 | eyes.spin-3
eyes.cry-1 | eyes.cry-2 | eyes.trauma
teardrop-1.L | teardrop-2.L | teardrop-1.R | teardrop-2.R
sweat-1.L | sweat-2.L | sweat-1.R | sweat-2.R
Email : omabuarts@gmail.com
Website : https://omabuarts.com
Twitter : @omabuarts
Price $6.00
Waterbuck - Quirky Series by Omabuarts Studio
Check out our BESTSELLER upgrade: [Quirky Series Ultimate Pack]
Website : https://omabuarts.com
Quirky Series - Animals Mega Pack Vol.1
Quirky Series - Animals Mega Pack Vol.2
Quirky Series - Animals Mega Pack Vol.3
Quirky Series - Animals Mega Pack Vol.4
Features
✅ One (1) animal
✅ Tiny 8x8 px texture [diffuse map only]
✅ Rigged/Skeleton
✅ 19 animations
✅ 26 blendshapes/shapekeys for facial expression
✅ 4 LOD [between 300-9,000 tris]
✅ Mobile, AR/VR ready
✅ Sample URP Shader included
❌ Vertex color
❌ Clean (non-overlapping) UV map
Animations
Attack | Bounce | Clicked | Death
Eat | Fear | Fly | Hit
Idle_A | Idle_B | Idle_C
Jump | Roll | Run | Sit
Spin/Splash | Swim | Walk
Blendshapes/Shapekeys:
eyes.blink | eyes.happy | eyes.sad | eyes.sad
eyes.annoyed | eyes.squint | eyes.shrink | eyes.dead
eyes.lookOut | eyes.lookIn | eyes.lookUp | eyes.lookDown
eyes.excited-1 | eyes.excited-2 | eyes.rabid
eyes.spin-1 | eyes.spin-2 | eyes.spin-3
eyes.cry-1 | eyes.cry-2 | eyes.trauma
teardrop-1.L | teardrop-2.L | teardrop-1.R | teardrop-2.R
sweat-1.L | sweat-2.L | sweat-1.R | sweat-2.R
Email : omabuarts@gmail.com
Website : https://omabuarts.com
Twitter : @omabuarts
Price $6.00
Dhole - Quirky Series by Omabuarts Studio
Check out our BESTSELLER upgrade: [Quirky Series Ultimate Pack]
Website : https://omabuarts.com
Quirky Series - Animals Mega Pack Vol.1
Quirky Series - Animals Mega Pack Vol.2
Quirky Series - Animals Mega Pack Vol.3
Quirky Series - Animals Mega Pack Vol.4
Features
✅ One (1) animal
✅ Tiny 8x8 px texture [diffuse map only]
✅ Rigged/Skeleton
✅ 19 animations
✅ 26 blendshapes/shapekeys for facial expression
✅ 4 LOD [between 300-9,000 tris]
✅ Mobile, AR/VR ready
✅ Sample URP Shader included
❌ Vertex color
❌ Clean (non-overlapping) UV map
Animations
Attack | Bounce | Clicked | Death
Eat | Fear | Fly | Hit
Idle_A | Idle_B | Idle_C
Jump | Roll | Run | Sit
Spin/Splash | Swim | Walk
Blendshapes/Shapekeys:
eyes.blink | eyes.happy | eyes.sad | eyes.sad
eyes.annoyed | eyes.squint | eyes.shrink | eyes.dead
eyes.lookOut | eyes.lookIn | eyes.lookUp | eyes.lookDown
eyes.excited-1 | eyes.excited-2 | eyes.rabid
eyes.spin-1 | eyes.spin-2 | eyes.spin-3
eyes.cry-1 | eyes.cry-2 | eyes.trauma
teardrop-1.L | teardrop-2.L | teardrop-1.R | teardrop-2.R
sweat-1.L | sweat-2.L | sweat-1.R | sweat-2.R
Email : omabuarts@gmail.com
Website : https://omabuarts.com
Twitter : @omabuarts
Price $6.00
Fossa - Quirky Series by Omabuarts Studio
Check out our BESTSELLER upgrade: [Quirky Series Ultimate Pack]
Website : https://omabuarts.com
Quirky Series - Animals Mega Pack Vol.1
Quirky Series - Animals Mega Pack Vol.2
Quirky Series - Animals Mega Pack Vol.3
Quirky Series - Animals Mega Pack Vol.4
Features
✅ One (1) animal
✅ Tiny 8x8 px texture [diffuse map only]
✅ Rigged/Skeleton
✅ 19 animations
✅ 26 blendshapes/shapekeys for facial expression
✅ 4 LOD [between 300-9,000 tris]
✅ Mobile, AR/VR ready
✅ Sample URP Shader included
❌ Vertex color
❌ Clean (non-overlapping) UV map
Animations
Attack | Bounce | Clicked | Death
Eat | Fear | Fly | Hit
Idle_A | Idle_B | Idle_C
Jump | Roll | Run | Sit
Spin/Splash | Swim | Walk
Blendshapes/Shapekeys:
eyes.blink | eyes.happy | eyes.sad | eyes.sad
eyes.annoyed | eyes.squint | eyes.shrink | eyes.dead
eyes.lookOut | eyes.lookIn | eyes.lookUp | eyes.lookDown
eyes.excited-1 | eyes.excited-2 | eyes.rabid
eyes.spin-1 | eyes.spin-2 | eyes.spin-3
eyes.cry-1 | eyes.cry-2 | eyes.trauma
teardrop-1.L | teardrop-2.L | teardrop-1.R | teardrop-2.R
sweat-1.L | sweat-2.L | sweat-1.R | sweat-2.R
Email : omabuarts@gmail.com
Website : https://omabuarts.com
Twitter : @omabuarts
Price $6.00
Gopher - Quirky Series by Omabuarts Studio
Check out our BESTSELLER upgrade: [Quirky Series Ultimate Pack]
Website : https://omabuarts.com
Quirky Series - Animals Mega Pack Vol.1
Quirky Series - Animals Mega Pack Vol.2
Quirky Series - Animals Mega Pack Vol.3
Quirky Series - Animals Mega Pack Vol.4
Features
✅ One (1) animal
✅ Tiny 8x8 px texture [diffuse map only]
✅ Rigged/Skeleton
✅ 19 animations
✅ 26 blendshapes/shapekeys for facial expression
✅ 4 LOD [between 300-9,000 tris]
✅ Mobile, AR/VR ready
✅ Sample URP Shader included
❌ Vertex color
❌ Clean (non-overlapping) UV map
Animations
Attack | Bounce | Clicked | Death
Eat | Fear | Fly | Hit
Idle_A | Idle_B | Idle_C
Jump | Roll | Run | Sit
Spin/Splash | Swim | Walk
Blendshapes/Shapekeys:
eyes.blink | eyes.happy | eyes.sad | eyes.sad
eyes.annoyed | eyes.squint | eyes.shrink | eyes.dead
eyes.lookOut | eyes.lookIn | eyes.lookUp | eyes.lookDown
eyes.excited-1 | eyes.excited-2 | eyes.rabid
eyes.spin-1 | eyes.spin-2 | eyes.spin-3
eyes.cry-1 | eyes.cry-2 | eyes.trauma
teardrop-1.L | teardrop-2.L | teardrop-1.R | teardrop-2.R
sweat-1.L | sweat-2.L | sweat-1.R | sweat-2.R
Email : omabuarts@gmail.com
Website : https://omabuarts.com
Twitter : @omabuarts
Price $6.00
Mamba - Quirky Series by Omabuarts Studio
Check out our BESTSELLER upgrade: [Quirky Series Ultimate Pack]
Website : https://omabuarts.com
Quirky Series - Animals Mega Pack Vol.1
Quirky Series - Animals Mega Pack Vol.2
Quirky Series - Animals Mega Pack Vol.3
Quirky Series - Animals Mega Pack Vol.4
Features
✅ One (1) animal
✅ Tiny 8x8 px texture [diffuse map only]
✅ Rigged/Skeleton
✅ 19 animations
✅ 26 blendshapes/shapekeys for facial expression
✅ 4 LOD [between 300-9,000 tris]
✅ Mobile, AR/VR ready
✅ Sample URP Shader included
❌ Vertex color
❌ Clean (non-overlapping) UV map
Animations
Attack | Bounce | Clicked | Death
Eat | Fear | Fly | Hit
Idle_A | Idle_B | Idle_C
Jump | Roll | Run | Sit
Spin/Splash | Swim | Walk
Blendshapes/Shapekeys:
eyes.blink | eyes.happy | eyes.sad | eyes.sad
eyes.annoyed | eyes.squint | eyes.shrink | eyes.dead
eyes.lookOut | eyes.lookIn | eyes.lookUp | eyes.lookDown
eyes.excited-1 | eyes.excited-2 | eyes.rabid
eyes.spin-1 | eyes.spin-2 | eyes.spin-3
eyes.cry-1 | eyes.cry-2 | eyes.trauma
teardrop-1.L | teardrop-2.L | teardrop-1.R | teardrop-2.R
sweat-1.L | sweat-2.L | sweat-1.R | sweat-2.R
Email : omabuarts@gmail.com
Website : https://omabuarts.com
Twitter : @omabuarts
Price $6.00
Grid Builder Pro by CorePro
Advanced Grid System
A scalable, chunk-based grid designed to handle both small and massive maps without any performance loss.
Zero GC & Memory Leak-Free
Engineered for maximum performance — zero runtime GC allocations and no memory leaks thanks to NativeArray usage and pre-allocated buffers.
Flexible Building Footprints
Built-in support for buildings of any size (1x1, 2x2, 4x2, etc.) with full rotation handling.
Modular Visualization System
Easily switch between visualization methods — choose from Decal Projector, UI Toolkit, or a custom Shader. Fully extensible and ready for expansion.
Dynamic Placement Animations
Highlighting for valid/invalid placement, pulsing effects, and post-placement animations — all fully configurable.
Advanced Input System
A fully customizable Input Handler based on the new Unity Input System — includes cancel, rotate, and continuous placement support.
Professional Object Pooling
Integrated Pool Manager for handling buildings, effects, and other instances — zero Instantiate or Destroy calls at runtime.
Editor-Friendly Debugging
Built-in Gizmo visualization for both Editor and Play Mode, including a “Bake” option for debugging without running the game.
⚠️ IMPORTANT: This is a professional framework for developers. It requires bacis C# knowledge and an understanding of Unity’s core systems. It is NOT a "no-code" template.
GridBuilderPro is a building system framework designed for maximum performance and possibilities. It eliminates Memory Leaks, Bloat, Fragmentation, and GC Pressure. Designed to prevent FPS drops and minimize Draw Call counts.
Battle-tested: Built from production-ready code used in commercial games.
1 drawcall grid system. That says it all.
🛠️ Features:
- Build, sell, repair, preview(ghost) building, rotate, action validation etc
- Terrain-Adaptive Placement: Built to handle non-flat surfaces. The system validates slopes and can be configured to "skip" holes or steep elevations in the terrain.
- Experimental 3D Multilevel Grid: Includes a prototype for verticality, allowing for multi-layered grid structures (currently focused for single-level gameplay with multi-level logic in testing).
- Blueprint editor - Everything in one place.
- Placement effects
- Construction timers
- Upgrade system
- Smart Auto-Tiling / Connecton system: neighbor detection for walls, fences
- Save System
- Support for buildings of any size (1x1, 2x2, 4x2, etc.)
- Blackboard Pattern Centralized state management.
- Zero-GC Runtime: All hot-paths use static arrays, object pooling, and manual caching to ensure 0ms allocation during gameplay
- Grid Shaders: Includes shaders for grid decals and masking to project visual guides directly onto irregular surfaces.
📦 The "CorePro" Toolset (Included Extras)
This asset includes a suite of standalone professional tools that can be used in any project:
- EconomySystem: Multi-resource transaction manager with multi-account logic.
- HealthSystem: Modular framework for damage, healing, and state management.
- PoolPro: An advanced object pooling solution to eliminate instantiation lag.
- InspectorPro: Adds powerful custom attributes
- Prefs Editor for easy data management,
- Icon Maker for UI workflows,
- Floating Text system for world-space feedback.
⚡ Technical Highlights
- Zero LINQ in runtime updates.
- Architecture: Clean implementation of Facade, Strategy, Factory, and Observer patterns.
- Optimization: Loop unrolling, IReadOnlyList protection, and no LINQ in runtime updates.
Price $49.00
Cassowary - Quirky Series by Omabuarts Studio
Check out our BESTSELLER upgrade: [Quirky Series Ultimate Pack]
Website : https://omabuarts.com
Quirky Series - Animals Mega Pack Vol.1
Quirky Series - Animals Mega Pack Vol.2
Quirky Series - Animals Mega Pack Vol.3
Quirky Series - Animals Mega Pack Vol.4
Features
✅ One (1) animal
✅ Tiny 8x8 px texture [diffuse map only]
✅ Rigged/Skeleton
✅ 19 animations
✅ 26 blendshapes/shapekeys for facial expression
✅ 4 LOD [between 300-9,000 tris]
✅ Mobile, AR/VR ready
✅ Sample URP Shader included
❌ Vertex color
❌ Clean (non-overlapping) UV map
Animations
Attack | Bounce | Clicked | Death
Eat | Fear | Fly | Hit
Idle_A | Idle_B | Idle_C
Jump | Roll | Run | Sit
Spin/Splash | Swim | Walk
Blendshapes/Shapekeys:
eyes.blink | eyes.happy | eyes.sad | eyes.sad
eyes.annoyed | eyes.squint | eyes.shrink | eyes.dead
eyes.lookOut | eyes.lookIn | eyes.lookUp | eyes.lookDown
eyes.excited-1 | eyes.excited-2 | eyes.rabid
eyes.spin-1 | eyes.spin-2 | eyes.spin-3
eyes.cry-1 | eyes.cry-2 | eyes.trauma
teardrop-1.L | teardrop-2.L | teardrop-1.R | teardrop-2.R
sweat-1.L | sweat-2.L | sweat-1.R | sweat-2.R
Email : omabuarts@gmail.com
Website : https://omabuarts.com
Twitter : @omabuarts
Price $6.00
Alien Bear1 by Shumn1y
Number of textures 46
Texture dimensions (4096x4096, 2048x2048)
Polygon count of [Triangles 59 166]
Minimum polygon count 48 468
Maximum polygon count 59 166
Number of meshes/prefabs 4
Rigging: Yes
Animation count 27
Animation types (Root Motion/In-place): 10/17
LOD information (count, number of levels)
- 🤖 INFORMATION 🤖
This pack contains:
- Character - Alien Bear
- Gun
- 🤖 FEATURES🤖
- 💪Separated parts
- ✅ Animated (27 animations)
- 🤖 About product🤖
This is game-ready animated character It is ideal for RPG, FPS and all related genres.
*sound, FX not included*
Character has Epic skeleton UE5 (Extra Bones: jaw, Eyes, Gun, ears)
- Idle - 2
- Walk - 8
- Run - 2
- Death - 2
- Attack - 4
- Shoot - 2
- Gethit - 3
- Turns - 3
- Roar - 1
Character:
Triangles: 59 166
Vertices: 45 473
- 🤖 Support🤖
❤️My friend, don't be shy, write to us❤️ - dramaturg34ru@mail.ru
I'm waiting for your every question, whether it's the stupidest question, or if you need some kind of "special character animation".
I will be happy to reply to any of your messages ❤️
We also have a Discord channel where we publish all the news, updates, information about upcoming sales and also hold giveaway
🎁OUR DISCORD 🎁
Price $59.99
Realistic Cosmic Spells VFX by Piloto Studio
• HDRP, Standard & URP support.
• 1 Shader for all VFX Assets
🌌 Realistic Cosmic VFX 🌌
This VFX Pack is a realistic cosmic visual effects pack designed to bring large-scale space phenomena into real-time projects with clarity, depth, and cinematic impact. Featuring stars, meteor trails, orbital systems, gravity fields, and black hole effects.
All VFX are well optimized and ready for mobile and console. We offer compatibility for the Built-in Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP).
🌌 Key Features 🌌
- Ready-to-use prefabs — simply drag and drop into your scene
- 1 shader for all particles
- Includes an asset overview scene and contextual usage examples
- Compatible with ALL rendering pipelines
- Cute and cuddly art style
- Script that automatically adjusts the beam endpoint
- All beams include Start FX and Impact FX
Price $34.99
Realistic ARPG Sand VFX by Piloto Studio
• HDRP, Standard & URP support.
• 1 Shader for all VFX Assets
⌛ Realistic Sand VFX ⌛
This package contains game-ready realistic sand VFX featuring magical golden sand — perfect for desert environments, ancient ruins, and pharaonic / egyptian-themed magic.
From swirling sand wisps to heavy-impact bursts, these effects are built to enhance gameplay readability while keeping a grounded, realistic look with a stylized magical twist.
All VFX are well optimized and ready for mobile, console, and PC. We offer compatibility for Standard Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP).
⌛ Key Features ⌛
- Minimal set-up to get it working on your own mesh
- 1 Shader for all particles
- Includes one asset overview scene, and contextual examples of usage
- Compatible with ALL rendering pipelines
- Perfect for Desert / Pharaoh / Ancient Magic themes
- Drag and Drop!
Price $34.99
Realistic ARPG Spiderboss VFX by Piloto Studio
• HDRP, Standard & URP support.
• 1 Shader for all VFX Assets
🕸️ ARPG Realistic Spiderboss 🕸️
This VFX Pack is a realistic combat VFX collection inspired by a giant spider boss encounter, designed to bring danger, tension, and brutality to ARPG and action games. Featuring web-based attacks, venom effects, and blood visuals, this pack is built to make boss fights feel threatening, visceral, and memorable in real-time combat scenarios.
This package includes 15 game-ready VFX and all of them are optimized for real-time performance and suitable for mobile, console, and PC projects. The pack is fully compatible with the Built-in Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP).
🕸️ Key Features🕸️
- Ready-to-use prefabs — drag and drop into your scene
- Web, venom, and blood-based combat VFX
- Designed specifically for spider boss encounters
- Clear and readable effects for ARPG combat
- Optimized for real-time performance
- Asset overview scene with contextual usage examples
- Compatible with ALL Unity rendering pipelines
Price $34.99
Flow Core by Two Cats Code
Quick Tips
To run the example:
- Make sure the Addressable is up-to date.
- Enable the old input system or use both.
- Api Compatibility Level is .Net Framework.
- Go to the folder “Assets/Plugins/TwoCatsCode/FlowCore/Examples/Commons”, and check the “Addressable” in the Cuba A and B.
Compatibility
- Unity: Designed for modern Unity versions (Unity 6+, )
- Builds: Intended for production builds including IL2CPP
- Platforms: Works across all common Unity targets (project/SDK dependencies may vary)
What’s Included
- Flow Core Runtime
- Flow Core Editor
- Node Generator
- Documentation (quick start, extension guide, debugging guide, best practices)
- Source code + asmdef
Two Cats Code | Online Documentation | Demo | Discord | Unity Asset-Store | Feature Request | Bug Report
🕹️ Demo Provided.
Flow Core is a production-grade, strongly-typed visual scripting system and universal graph framework for Unity. Build serious Flow / FSM / Behavior Tree logic with Stack-based mode management, built-in searchable knowledge system, one-click node generation, deep call-chain debugging, and predictable low-GC runtime.
✅ Stack System: production-grade mode/state layering (Push/Pop/Pause/Resume) — no more state spaghetti
✅ Flow Knowledge: built-in searchable wiki for 7000+ entries — find the right node in seconds
✅ Predictable Performance: Pooling + Runtime Cost visibility — low-GC graphs that actually ship
Visual scripting isn’t hard to make. It’s hard to ship.
Most node tools build prototypes fast—but real projects die from maintenance debt, debugging blind spots, runtime unpredictability, and performance surprises.
Flow Core is built for shipping. It brings code-level discipline into graphs: strongly-typed dataflow, inspectable execution paths, engineering-grade debugging, and a performance-first runtime design.
Now with Stack-based mode management and Flow Knowledge, Flow Core scales better as your project grows—without turning your graphs into archaeology.
Features
✅ Stack System: Mode/State Layering Done Right
A production-grade stack mechanism for layered gameplay/app modes:
- Push/Pop/Pause/Resume/Update lifecycle designed for predictable behavior
- Only the top layer updates (others pause) — perfect for overlays and modal contexts
- Configurable policies: Busy handling, interrupt behavior, overflow mode, guard rules
- Ideal for Pause/Menu/Dialogue/Tutorial overlays, input context overrides, VR training phases, and “temporary sub-modes”
✅ Pooling: Low-GC Execution for High-Frequency Graph Logic
In visual scripting, the most common performance killer isn’t computation—it’s allocations and GC spikes. Flow Core includes/supports a Pooling mechanism to reuse high-frequency temporary objects and data, reducing runtime jitter and making behavior more predictable in production.
- Reuse temporary objects/data structures to minimize per-frame allocations
- Reduce GC spikes so graphs remain stable under high tick rates and heavy concurrency
- Complements Runtime Cost visibility: measure bottlenecks → pinpoint hotspots → reduce jitter with pooling
- Ideal for high-frequency event flows, BT ticking, real-time input, sensing/perception pipelines, and VR training flows
✅ Flow Knowledge: Built-in Searchable Wiki for Your Node Ecosystem
When you have thousands of nodes, “more nodes” isn’t the solution. Findability is.
- Built-in searchable knowledge system (nodes / instructions / conditions / types)
- See signatures, categories, IDs, sources, and assembly info instantly
- Works great for onboarding teams and scaling large projects
- Turns “node overload” into a productivity advantage
✅ Strong Typing: Graphs that behave like real code
- Strongly-typed ports and connections reduce silent type mistakes
- Variables and Blackboards follow clear type contracts
- Stable Scene Targeting in Blackboard — survives renames, moves, Save/Load
- Less time chasing “it’s connected but wrong” bugs
✅ One-Click Node Generation: Turn your C# API into node commands
- Automatically generate node commands from your custom data and methods
- Remedial Codegen — Fix Missing Types Automatically. Keep Shipping.
- Scale without writing endless glue code
- Add it late in development—without rewriting your project
✅ Serious Debugging: Stop guessing the dataflow and call order
- Visual call-chain / execution-path tracing
- Live (or semi-live) value inspection with debug context
- Clear diagnostics for missing keys, type mismatches, invalid links, and more
- A workflow closer to “breakpoints + call stack + watch” than typical node tools
✅ Multi-Blackboard Support: Real-world data management
- Reference multiple blackboards for layered contexts (global/local/module)
- Great for modular systems and team workflows
- Keep data structured instead of turning everything into globals
✅ Performance Philosophy: Predictable, low-GC, scalable
- Runtime design prioritizes minimizing (near to zero) reflection and allocations
- Zero boxing/unboxing where it matters
- Runtime cost visibility (e.g., execution cost trends) to guide optimization
✅ Universal Graph Framework: Not just Flow
- Support Flow / FSM / BT / (GOAP soon) and your own custom graph types
- Extensible graph + node architecture (you’re not locked into one style of logic)
- Build “your graphs” with one consistent editor philosophy
Use Cases
- Gameplay logic & event orchestration: skills, interactions, quests, combat flows
- AI systems: FSM, behavior trees, branching logic, perception/decision pipelines
- Tooling & content pipelines: procedural setups, UGC editors, workflow automation
- VR/AR logic: input, gestures, mode switching, training flows, device states
- Simulation & research: traceability and reproducibility that teams can trust
Why Flow Core (and not “just another node editor”)
In real projects, teams don’t fail because they can’t connect nodes. They fail because:
- Graphs get big and maintenance becomes archaeology
- Bugs appear and there’s no call stack—debugging becomes guesswork
- Reflection/allocations pile up and shipping becomes a gamble
- Collaboration turns variables into spaghetti and changes ripple unpredictably
Flow Core flips the priorities:
Maintainability, debuggability, and runtime predictability are first-class features—not afterthoughts.
Quick Start Workflow
- Create a Graph asset (Flow / FSM / custom graph type)
- Bind one or more Blackboards (global/local/module contexts)
- Use the Node Generator to convert your C# API into nodes
- Connect logic, run, and open debug views to trace call chains and inspect values
- Scale with your project: add nodes, add graph types, refine data layers, extend UI
Price $119.99
3D Ceiling Fans Pack by Lyricsz
Max vert count: ~3000
Mesh no: 15
Rigging: No
Animation: No
Textures: No
3D Ceiling Fans Pack is a multipurpose, game-ready 3d Ceiling Fan models suitable for 3d games.
Included is an:
1) 15+ Ceiling Fans suitable for 3d games/apps in need of ceiling fans.
2) Easily customizable for 3d artists.
3) Well optimized model easily to be animated by animators.
For supports regarding the asset: lyricszgame@gmail.com
Don't forget to drop your feedback so we can improve our future releases and updates. Thanks for buying!
Price $0.00
Potion Sound Effects P1 by ShashiRaj Productions
TOTAL UNIQUE SOUNDS: 66
Number of Audio Waves: 66 + 66
Sample rate / bit rate: 96kHz-24bit [66 Sounds] + 44.1kHz-24bit [66 Sounds]
Audio file types: Wav
Do Sound FX loop: No
Additional: Stereo
Minutes of audio provided: 3:48
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation Link: FileList
Important/Additional Notes: No
Brew immersive magic with this Potion Sound Effects pack—crafted for fantasy, RPG, and magical worlds that need believable, tactile potion audio.
This collection features carefully designed potion sounds, blending real glass recordings with mystical spell layers. From liquid movements and splashes to glass and cork sounds, shaking potion bottles, short spell effects, and throw sounds, every sound is designed to feel handcrafted, physical, and alive.
Any future upgradations to this pack would be free of charge for the existing buyers.
Send us email for suggestions and feedback: shashirajproductions@gmail.com. We respond quickly.
Price $15.99
Realistic Gunslinger VFX by Piloto Studio
• HDRP, Standard & URP support.
• 1 Shader for all VFX Assets
Realistic Gunslinger VFX Pack is a high-impact collection of combat visual effects designed for fast-paced shooter and action games. Featuring gunfire, muzzle flashes, bullet impacts, rockets, missiles, bombs, and explosive effects, this pack delivers clear, readable, and powerful visuals tailored for gunslinger-style classes and ranged combat gameplay.
This pack includes 25 game-ready VFX, covering a wide range of offensive combat interactions such as pistol and rifle shots, explosive projectiles, rocket trails, missile impacts, bomb detonations, and area-of-effect explosions.
All visual effects are optimized for real-time performance and suitable for mobile, console, and PC projects. The package is fully compatible with the Built-in Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP).
💥 Key Features 💥
- Ready-to-use prefabs — drag and drop into your scene
- Gunfire, rockets, missiles, bombs, and explosion effects
- Clear and readable visuals for fast-paced combat
- Modular effects for easy customization and reuse
- Includes muzzle flash, projectile, trail, impact, and explosion FX
- Optimized for real-time performance
- Asset overview scene with contextual usage examples
- Compatible with ALL Unity rendering pipelines
Price $34.99
Retro-Futuristic Props / Retro Room Props Interior / Retrofuturism Pack by ancraite
- Texture Sizes: 4096 / 2048
- 34 materials
- Optimized UVs, Poly Count
- Number of prefabs: 41
- Vertex count: 35 - 23,314
- Number of Textures: 144
- URP / HRDP / BUILT-IN supported
If you have any questions or suggestions, feel free to contact me:
📧 olehgorgan@gmail.com
Pack contains:
- 1950s furniture
- Terminal
- CRT monitor
- Posters
- Decor
- Recorder
- Vintage Lamps
- Board games
- Retro Radio
- Clocks
Purpose
A versatile collection of atomic-age and mid-century modern interior props designed for retro-futuristic set dressing, scene decoration, and environmental storytelling in games and interactive experiences. Ideal for creating stylish living rooms, retro homes, period-inspired environments with a strong 1950s aesthetic.
The pack includes a curated selection of mid-century furniture and decorative elements, such as sofas, armchairs, cabinets, coffee tables, televisions, radios, lamps, wall décor, globes, clocks, posters, and small household props—perfect for both stylized and semi-realistic projects seeking a distinctive retro-futuristic atmosphere.
Price $24.99
Classic Bookshelf by Sofia Shevliagina
Number of textures - 6
Texture dimensions - 1024; 2048
Polygon count of [Model Name]
Minimum polygon count - 1540
Maximum polygon count - 12
Number of meshes/prefabs - 5
Rigging: No
UV mapping: Yes
Types of materials and texture maps (PBR)
This asset is a carefully crafted low-poly classic bookshelf, prepared for use in games and real-time visualizations. The package includes one base bookshelf and four ready-made book row variants featuring different colors, densities, and stack heights. The book rows can be easily placed and rearranged on the shelves, allowing you to quickly create a wide variety of unique book arrangements. For preview purposes, three example book layout variations are shown; you can create your own custom arrangements.
Polygon count:
Bookshelf – 1,540 tris
Book_A – 92 tris
Book_B – 12 tris
Book_C – 100 tris
Book_D – 12 tris
Price $6.99
