SCI-FI ENGContainer V1 - Futuristic | Game Ready PBR | Built-In & URP Compatible by Kraffing
This 3D modeling includes:
Textures PBR 2048x2048
Number of textures PBR: 37 (Base color, AO, Height, Metallic, Normal Roughness)
13 Materials
6 color variations
UV mapping: Yes
SCI_FI_Energy_Container_1_1
Polygons: 4678
Vertex: 4781
Number of meshes/prefabs: 6
Collision On
Windows: (Yes)
Unity Render Pipeline
Built-in
URP
Kraffing presents a 3D modeling SCI-FI Energy Container V1. Recreated design so you can use it in personal projects, scenes, videogames and more.
Price $6.99
Arcade Bike Racing V1 – Motorcycle | Game Ready PBR | Built-In & URP Compatible by Kraffing
This 3D modeling includes:
Textures PBR 2048x2048
Number of textures PBR: 24 (Base color, AO, Height, Metallic, Normal Roughness)
7 Materials
6 color variations
UV mapping: Yes
Arcade_Car_Racing_1_1
Polygons: 4711
Vertex: 4628
Number of meshes/prefabs: 6
Collision On
Windows: (Yes)
Unity Render Pipeline
Built-in
URP
Kraffing presents a 3D modeling Arcade Bike Racing V1. Recreated design so you can use it in personal projects, scenes, videogames and more.
Price $6.99
Plasma Weapon V1 – Sci-Fi Energy | Game Ready PBR | Built-In & URP Compatible by Kraffing
This 3D modeling includes:
Textures PBR 2048x2048
Number of textures PBR: 20 (Base color, AO, Height, Metallic, Normal Roughness)
8 Materials
4 color variations
UV mapping: Yes
Plasma_Weapon_1_1
Polygons: 6889
Vertex: 6430
Plasma_Weapon_1_2
Polygons: 7922
Vertex: 7340
Number of meshes/prefabs: 8
Collision On
Windows: (Yes)
Unity Render Pipeline
Built-in
URP
Kraffing presents a 3D modeling Plasma Weapon V1. Recreated design so you can use it in personal projects, scenes, videogames and more.
Price $5.99
3D Models Pets by zameselya
- 125 unique pet models
- 54 egg models
- Low-poly geometry (up to 2000 polygons per model)
- Each model has its own material
- 256x256 PNG textures with alpha channel
3D Models Pets Pack is a collection of low-poly 3D pet models and egg models designed for games and interactive projects.
All assets are optimized for performance, making them ideal for mobile games, casual games, RPGs, simulators, pet systems, and collectible mechanics.
The simple, clean style allows easy customization and seamless integration into different visual styles and genres.
Perfect for developers who need ready-to-use pets with minimal performance cost.
Price $20.00
Stylized Modular Roads by Lokiana Art
Prefabs :
20
Texture:
512x512
Animation:
no
Polygon count:
Min - 2
Max - 386
Types of materials and texture maps:
PNG
LOD information:
No
The pack includes straight road segments, corners, intersections, sidewalks, curbs, grass tiles and empty tiles. All elements are built as square modules that can be easily combined to create various city layouts.
The assets are optimized for mobile and casual games, as well as city builder simulations.
All models use a consistent scale, making level assembly fast and intuitive.
Textures are created in neutral gray tones, allowing easy color adjustment and adaptation to different visual styles.
Price $8.00
Toy Plush Horse by Erik Nurshin
Number of Textures: 4
Texture Dimensions: 4096X4096
Faces/Polygons: 31 526
Tris: 31 526
Verts: 16 417
Model Mesh: 1
Model Prefabs: 1
Rigged: Yes
Animation: No
Animation count: 0
UV Map: Yes, Overlapping
LOD: No
Types of Materials and Texture Maps: PBR
Charming Plaid Horse Plush Toy with Eyes, Mane and Tail made from Rope
Price $10.00
Stakebed truck by Perfectvertexstudio
Modern stackbed truck
This model was created for 3d camera view, but also it have lowpoly interior with seats and steering wheel.
Body model with smooth topology, 3d seams, small parts like wipers, hanles, hinges etc.
Car body - 39524 tris and 22658 verts.
Wheels - 16466 tris and 9502 verts.
This model have separated steering wheel, lights glass, windows and license plates.
Hood, doors, rear doors do not open.
Model comes with shadowplane.
No LODs.
All screenshots from Unity, with Post Procecessing Package.
10 materials for stack truck
stack_body_blue (4096x4096 BaseMap/MaskMapNormal/Mixed_AO)*
stack_glass (2048x2048 BaseMap/MaskMap/Normal)
stack_headlights_glass (2048x2048 BaseMap/MaskMap/Normal)
stack_interior (2048x2048 BaseMap/MaskMap/Normal)
stack_licence_plates (1024x1024 BaseMap)**
stack_lights_glass (2048x2048 BaseMap/MaskMap/Normal)
stack_mirrors (128x128 BaseMap/MaskMap/Normal)
stack_parts (2048x2048 BaseMap/MaskMap/Normal/Mixed_AO)
stack(4096x4096 BaseMap/MaskMapNormal/Mixed_AO)
shadow_plane (1024x1024 BaseMap)
* additional color schemes for body
** three different textures for plates
Model comes with environment - floor, buildings, walls and containers.All models and prefabs are available with this product.
Environment details
container - 1 material (2048x2048 BaseMap/MaskMap/Normal) *
floor - 1 material (2048x2048 BaseMap/MaskMap/Normal)
wall - 1 material (2048x2048 BaseMap/MaskMap/Normal)
store - 1 material (2048x2048 BaseMap/MaskMap/Normal)
*** three different textures for containers - red, blue, yellow.
29 maps for van (including additional colos schemes and licence plates)
29 maps for environment (including additional colos schemes and licence plates)
Feel free to ask me about this product before purchasing.
No refunds will be given after the asset has been downloaded.
Modern stackbed truck
This model was created for 3d camera view, but also it have lowpoly interior with seats and steering wheel.
Body model with smooth topology, 3d seams, small parts like wipers, hanles, hinges etc.
Car body - 39524 tris and 22658 verts.
Wheels - 16466 tris and 9502 verts.
This model have separated steering wheel, lights glass, windows and license plates.
Hood, doors, rear doors do not open.
Model comes with shadowplane.
Price $44.99
Dystopian RPG Music Vol.1 by Pawel Orlow Music
Number of Audio Wavs: 33
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: Yes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Important/Additional Notes: Have fun!
🎧 Dystopian RPG Music Pack Vol.1
Dystopian RPG Music Pack Vol.1 is a cinematic and atmospheric music pack designed for dystopian, post-apocalyptic and dark RPG games.
The music focuses on immersion, tension and exploration, enhancing the feeling of isolation, danger and discovery in ruined worlds.
Perfect for:
- 🧭 Exploration & Open-World gameplay
- ⚔️ Combat, ambushes and boss fights
- 🏚️ Ruins, wastelands and abandoned cities
- 🛡️ Safe zones, hubs and story moments
- 📜 Main menu and narrative scenes
Each track is composed with gameplay loopability in mind, allowing seamless repetition without distracting the player, making it ideal for long gameplay sessions.
📦 Package Content
- 🎼 9 original music tracks
- 🔁 Loop-friendly versions
- 🎚️ Multiple variations for adaptive gameplay
- 🎧 High-quality WAV files (Unity-ready)
🎯 Style & Mood
- Dystopian / Post-Apocalyptic
- Dark Ambient / Cinematic
- Tension, mystery, loneliness, danger
- Inspired by ruined civilizations and survival stories
📜 Tracklist
- Main Menu
- Hidden Ruins
- Ambush
- Exploration
- Infected Mutants
- Into Unknown
- Safe Zone
- Story Goes
- The Boss
💡 This pack is part of an upcoming series. More volumes will be released.
Price $24.99
Simple Attribute Forge Ultimate:No-Code Stats, Formulas, Buffs & Class Generator by Living Failure
Requirements:
- Unity 2021.3 LTS or later
- .NET Standard 2.1
Render Pipeline Support:
- Built-in Render Pipeline
- Universal Render Pipeline (URP)
- High Definition Render Pipeline (HDRP)
Performance:
- Zero GC allocation during modifier application
- Cached modifier lookups via LFModifierTracker
- Smart dependency tracking for formula recalculation
- Configurable update modes for different game types
Package Contents:
- 125+ C# source files
- 44 generated code files (Soulslike example system)
- 38 ScriptableObject assets
- 13 character templates
- 12 example modifiers
- 12 influence formulas
- 1 demo scene
- Complete HTML documentation
UPGRADE PATH
Base (Free) -> Pro -> Ultimate
Each tier builds on the previous one with full backward compatibility.
Base includes: Attribute Wizard, Code Generation, Regeneration System, Event System, JSON Import/Export
Pro adds: Influence System, 7-Step Formula Pipeline, Breakpoint System
Ultimate adds: Modifier System, Conditional Modifiers, ARPG Regen Modifiers, Character Templates, Modifier Tracker
Compatibility Promise: Ultimate includes everything from Base and Pro. Existing projects using Base or Pro can upgrade without losing any work.
DOCUMENTATION
- Complete HTML documentation with code examples
- API reference for all public classes and methods
- Quick start guides for each system
- Step-by-step wizard walkthroughs
- Troubleshooting guides
- JSON schema documentation
- Demo scene guides
SUPPORT
- Comprehensive documentation included
- Demo scenes with working examples
- Asset Store Q&A support
- Website: livingfailuregames.com
THE COMPLETE RPG ATTRIBUTE SOLUTION
Simple Attribute Forge Ultimate is the definitive package for building professional RPG attribute systems in Unity. It combines the full Base attribute generation system, the Pro formula/influence system, plus two powerful new systems: the Modifier System for buffs, debuffs, and status effects, and the Character Template System for class-based character creation.
Stop writing boilerplate attribute code. Generate complete, production-ready systems through visual editors in minutes instead of days.
WHAT'S INCLUDED
Everything from Base (Free) + Pro, and NOW:
MODIFIER SYSTEM
Create buffs, debuffs, equipment bonuses, status effects, and any temporary or permanent attribute modifications with full conditional logic support.
- Conditional Modifiers - Effects that only activate when conditions are met ("Berserker Rage: +50% damage when Health < 25%")
- Attribute Conditions - 12 comparison types including percentage-based checks (>, <, >=, <=, ==, != for both absolute and percentage values)
- Modifier Conditions - Check for presence/absence of other modifiers or tags ("Requires Burning debuff", "Cannot have Shield active")
- ARPG Regeneration System - Modify regen rates, delays, or completely disable regeneration (Flat, Percentage, or Multiply bonuses)
- Requirements System - Level requirements, modifier compatibility rules, required modifiers, and incompatible modifier lists
- Behavior Flags - isDebuff, isHidden, canBeDispelled, persistsThroughDeath, refreshOnReapply
- Priority & Stacking - Full control over modifier application order and stack limits
- Duration Management - Timed effects with automatic expiration and events
- LFModifierTracker - Static utility for querying active modifiers at runtime
- Generated Code - ScriptableObject assets, MonoBehaviour components, and static helper classes
- JSON Import/Export - Share modifier configurations between projects
- AI-Ready Schema Export - Generate comprehensive schemas for AI-assisted modifier generation
CHARACTER TEMPLATE SYSTEM
Define character classes (Knight, Mage, Rogue, etc.) with unique starting attribute configurations. Perfect for class-based RPGs.
- Visual Template Editor - Create and configure character classes through intuitive wizard
- Attribute Overrides - Set starting values for any attribute per class
- Generated Code - Type-safe enum, Manager component, Helper utilities, and Validator classes
- Runtime Template Switching - Change character class at runtime with optional value preservation
- Template Validation - Automatic validation against your attribute system
COMPLETE FEATURE LIST
Base System (Included):
- 4-step visual attribute wizard
- Complete C# code generation (enum, component, ScriptableObject)
- Three-tier value architecture: baseValue + formulaBonus + modifierBonus = totalValue
- Coroutine-based regeneration system with delays and rates
- Individual and component-level event systems
- Four behavior types: Vital (HP/MP), Basic (Stats), Resource (Gold), Percentage
- Type-safe ILFAttributeDataSource interface
- JSON import/export for attribute definitions
- Automatic validation and error fixing
- Performance-optimized with cached collections
- Demo manager for testing
Pro System (Included):
- Visual formula editor with 7-step mathematical pipeline
- Formula relationships between attributes (STR affects Damage, Level affects Health)
- Breakpoint system for conditional bonuses (threshold and step-based)
- Generated orchestrator component with dependency tracking
- Three update modes: Smart (event-driven), Interval (fixed-time), Manual (turn-based)
- Zero GC allocation during formula calculation
- Circular dependency prevention
- Formula targeting for AttributeValue, RegenerationRate, or RegenerationDelay
- JSON import/export for formula configurations
Ultimate System (NEW):
- Complete modifier framework with conditional logic
- Character template system for class-based RPGs
- 13 pre-built Soulslike character templates included
- 12 example modifiers demonstrating all features
- Comprehensive documentation with API reference
- A demo scene showcasing all systems
REAL-WORLD APPLICATIONS
Equipment Systems:
Weapons that add +50 damage, armor that adds +100 health, accessories with percentage bonuses. All values configurable in the Inspector without touching code.
Buff/Debuff Systems:
Temporary effects with durations: Poison (-5 HP/sec for 10s), Haste (+25% speed for 30s), Shield (+50% defense until dispelled). Full stacking control.
Passive Abilities:
Conditional permanent effects: "Berserker: +30% damage when Health < 25%", "Executioner: +100% damage when target Health < 20%", "Last Stand: Cannot die for 3s when taking fatal damage".
Synergy Systems:
Modifiers that require other modifiers: "Fire Mastery: +20% fire damage (requires Burning on target)", "Combo Finisher: +100% damage (requires 3 stacks of Combo)".
Class-Based RPGs:
Define starting configurations for Warriors, Mages, Rogues, etc. Templates set base stats that the Influence System then calculates derived values from. Switch classes at runtime.
Status Effects:
Burning, Frozen, Poisoned, Stunned - each with unique attribute modifications, conditions, and behaviors like disabling regeneration or preventing other modifiers.
ARPG Health Systems:
Modify regeneration rates and delays based on equipment or buffs. Disable health regen when poisoned. Double mana regen during meditation.
Price $49.99
Clean Project by Muzaffer Usta
Features
- Detects and removes unused assets safely
- Restores removed assets instantly
- Removes empty folders automatically
- Works fully inside Unity Editor
- No runtime impact
- Lightweight and easy to use
Technical Info
- Editor-only tool
- Compatible with Unity 2021.3+
- No third-party dependencies
- Tested on Windows & macOS
Clean Project is a Unity Editor utility designed to help developers maintain clean, organized, and efficient projects.
Over time, Unity projects accumulate unused assets, empty folders, and leftover files that increase project size and slow down workflows. Clean Project allows you to safely identify and remove these elements without permanently deleting them.
All removed assets are moved to a dedicated backup folder, allowing you to restore them at any time with a single click.
This tool is ideal for:
- Developers preparing projects for builds
- Teams organizing long-running projects
- Anyone who wants a cleaner Unity workspace without risk
Clean Project works entirely inside the Unity Editor and requires no additional setup or dependencies.
Price $4.99
Cartoon Sumo by Aniode
Single low poly humanoid character mesh with a triangle count of 17,646.
Rigged using a Unity Humanoid Mecanim compatible skeleton for retargeting and animation controller support.
Includes facial blendshapes for blinking and mouth movement.
Complete animation set included, with looping applied where appropriate. Animations are provided as separate clips and demonstrated in the included demo scene.
Standard PBR material setup using three texture maps: Albedo (Diffuse), Normal, and Occlusion. Texture resolution is 2048 x 2048.
Compatible with Built in Render Pipeline and Universal Render Pipeline. HDRP is untested but materials can be recreated using the included texture maps.
Optimised for mobile performance while remaining suitable for console and desktop platforms.
Included content consists of the skinned mesh, humanoid rig, animation clips, materials, textures, and a demo scene showcasing all animations.
Stylised Sumo Character is a fully animated, low poly humanoid character.
Built with a fun, exaggerated Japanese sumo style, this character works equally well as a player or enemy and is optimised for mobile, console, and desktop platforms.
The asset includes a complete animation set, a humanoid Mecanim compatible rig, and clean PBR materials, making it ideal for party brawlers, arena fighters, action games, and stylised multiplayer experiences.
The character is expressive up close, lightweight in performance, and easy to integrate into gameplay.
Features
Stylised low poly character
A bold, readable silhouette with exaggerated proportions inspired by traditional Japanese sumo wrestling.
Complete animation set
Includes movement, combat, reactions, and idle animations ready for immediate gameplay use.
Humanoid Mecanim rig
Unity Humanoid rig compatible with Mecanim for easy retargeting and controller setup.
Facial blendshapes
Includes facial blendshapes for blinking and mouth movement, allowing expressive character reactions.
URP compatible materials
Standard PBR setup compatible with Built in Render Pipeline and Universal Render Pipeline.
Demo scene included
A demo scene is provided containing all animations for quick preview and testing.
Poly Count
Single optimised mesh
17,646 triangles
Designed for mobile performance while remaining visually strong across platforms.
Textures
3 PBR textures included
- Sumo_Diffuse
- Sumo_Normal
- Sumo_Occlusion
Texture resolution
2048 x 2048
Compatible with Built in Render Pipeline and URP.
HDRP users can recreate materials using the included texture maps.
Animations Included
Idle
Walk
Run
Jump
Land
Attack Grab
Attack Slam
Attack Chop Left
Attack Chop Right
Attack Stomp
Stance
Calm
Dodge Left
Dodge Right
Get Up Front
Get Up Back
Death Forward
Death Back
Animations are looped where appropriate and ready for gameplay use.
Included Content
Stylised sumo character mesh
Humanoid rig with facial blendshapes
Demo scene with all animations
Materials and textures
Rendering Pipeline
Built in Render Pipeline
Universal Render Pipeline compatible
Ideal Use
Party brawler games
Arena fighters
Action and arcade style games
Enemy or player characters
Mobile, console, and desktop projects
Support and Custom Work
Support is available if you need help with setup or integration.
If you are looking for additional characters, animations, or custom assets, feel free to get in touch.
Contact
richard@aniode.com
Price $30.00
Sci-Fi Material Pack by Samur Art
- 8 PBR Scifi Materials
- Total Textures: 40
- Texture Resolution: 2048 × 2048 (2K)
- Texture Format: .tiff
- Texture Maps Included:
Base Color (Albedo)
Normal Map
Height Map
Ambient Occlusion
Metallic Map - Seamless / Tileable Textures
- Physically Based Rendering (PBR) workflow
- Ready-to-use static materials
- Optimized for real-time rendering
- Clean and organized folder structure
- Unity compatible
Sci-Fi Metal Panel Material Pack
A high-quality collection of sci-fi metal panel materials designed for futuristic environments, modular interiors, spaceships, corridors, and game-ready assets.
This package provides detailed, realistic, and optimized materials suitable for real-time applications in games, simulations, and cinematic scenes. All materials are designed to work seamlessly in Unity and are optimized for performance while maintaining visual quality.
Features
• High-quality sci-fi metal panel materials
• Game-ready and optimized for real-time rendering
• Suitable for environments, props, and modular level design
• Clean and seamless panel designs
• Easy to customize and reuse in different projects
Additionally, each metal panel material also includes a rusted variation for creating worn and aged environments.
Perfect for sci-fi corridors, space stations, industrial interiors, and futuristic structures.
Price $15.00
Fantasy Helmet 3D model by Nicu_Tepes_Vulpe
Number of textures: 5
Texture dimensions: 4096
Polys: 9332
Verts: 9545
Tris: 18662
Minimum polygon count: 9332
Maximum polygon count: 18662
Number of meshes/prefabs: 1/1
Rigging: No
Animation count: No
Animation type list: No
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR
Fantasy Helmet 3D model
polys 9332
verts 9545
tris 18662
materials 1
textures (pbr 5) 4K resolution
fantasy_helmet, game_asset, realistic, armor, viking, weapon_model, rpg_weapon, magic, heroic, skull, ornate_design, realistic_pbr, ready_for_game, medieval_fantasy, runes_sword, fantasy_prop, cinematic_helmet, vr_ready, ammunition, equipment, warrior, battle, fur,
This is an extremely detailed, photorealistic 3D model of a Fantasy Helmet, created using PBR workflows. Meticulously crafted for high-end use in video production, visualizations, AAA games, VR/AR applications, and digital art.
The provided archive is a comprehensive package, including:
Models: FBX files for the Fantasy Helmet.
PBR Textures (4K): Base Color, Metallic, Ambient Occlusion, Normal, and Roughness maps for direct import.
This all-in-one kit offers ultimate flexibility for professional 3D creation and real-time rendering.
Price $15.00
Abandoned Building Interior by PaleHero
Technical Details:
- Base Resolution: Designed for 8x8 pixels.
- Layering System: Objects like lockers and cabinets are split into foreground and background layers for stealth mechanics.
- Animations: 5 Animation Clips included.
- Custom Sorting: Sprites use specific boundaries for perfect Y-axis perspective sorting.
Files Included:
- .unitypackage: Full demo scene, prefabs, and palettes.
- Original Sources: Includes .aseprite files with preserved layers for easy editing and custom color swaps.
An optimized and highly modular 2D pixel art asset pack, perfect for top-down horror, stealth, or adventure games. Created with a strict 8x8 pixel grid and a gloomy, low-fi aesthetic.
Main Features:
- Stealth-Ready Layering: Sprites are designed with multiple layers, allowing characters to hide inside lockers or behind furniture.
- Ready-to-Use: Includes 30+ prefabs with pre-configured collisions and sorting boundaries.
- Animated Environment: Interaction-ready assets (anim clips for opening/closing lockers, restroom doors, and object bobbing).
- Modular Tileset: Easily build complex office layouts, warehouses, or corridors with the included Tile Palette.
- Pro Structure: Clean folder organization, making it easy to integrate into any project.
Price $6.99
Moorish Idol by Mikhail Nesterov
Render pipeline: Built-in, URP
Number of textures: 3
Texture dimensions: 2048 x 2048 px
Vertices count of Bannerfish: 1377
Number of meshes/prefabs: 1
Rigging: Yes
Animation count: 10
UV mapping: Yes
Professional 3D model of the Moorish Idol (Heniochus acuminatus), designed for realistic underwater environments.
This asset features 10 high-quality animations, including specific feeding behaviors and smooth swimming cycles. Optimized for real-time performance, it is ideal for VR, mobile, and desktop projects.
Part of a Larger Collection: > This species is included in the asset pack "Global Reef Fish Pack"
Key Features:
- 10 Animations: Swim (up/down), Turns (left/right), Eating (ground/wall/mid-water), Idle, and Death.
- Blender Project Included: Full source file provided for custom modifications.
- Maya Project Included: Original source file: RIG + Animation Clips.
- High-Quality Textures: 2K PBR maps (Albedo, Normal, Metallic/Smoothness).
- Optimization: Low-poly geometry, ready for mobile and VR.
Price $5.99
Pro FPS Engine - Character Controller by snon200
This package includes a character controller that uses a Rigid Body and not Unity's Character Controller, which allowes for smoother movement and more control and customization.
🔥 Pro FPS Engine - Character Controller is an easy-to-use package that features everything you need to start your own First Person Shooter game from parkour movement to weapon and health mechanics.
🔫 The weapon system includes the following features:
- Health and Damage system.
- Shooting and Recoil system.
- Reloading and Ammo system.
- Weapon Switching.
- Weapon Sway and Headbob.
- ADS (aim down sights).
- Bullet Holes and Sparks visual effects.
👉 The character controller includes the following abilities:
(you can disable/enable any ability to your liking)
- Walking
- Crouching
- Running
- Jumping
- Double Jump
- Wall Running
- Wall Jumping
- Sliding
👉 The controller also includes the following features:
- Unique Momentum system that increases the player's speed when performing actions like running and sliding.
- Stamina system.
- Gravity and Drag control.
- Slope movement and speed control.
- Field of View control.
- Input Buttons customization.
- Smooth movement and controls thanks to Coyote Jump and Input Buffering.
🎁 Bonuses included in the package:
- Weapon Models and animations.
- Player and weapons Sound Effects.
- Cursor and Mouse customization (with built-in custom cursor and mouse sprites).
- Speed Lines visual effect.
- UI icons and sprites.
- Tween script that allows for Moving Platforms and Targets.
🎮 The package is easy to use for beginners without the need for coding and it also allows for customization for advanced users thanks to extensive documentation.
🎀 The package includes a Demo Scene and a Player Prefab showcasing all the features.
*In order to render the scene with the visual effects shown in the marketing material, you will need Unity's Post Processing (3.4.0) package installed.
Price $19.99
Sci Fi Race Grandstand by Gilded8
Number of Unique Meshes: 30
Vertex Count: From 56 to 227163
Texture Resolutions: 4096
Banners with captions have a version of the material without text.
The stands are connected meshes, not prefabs. Each arch or stand element is also available separately for creating your own mesh or prefab version.
Emission map can be disabled.
All assets have next 4K .png textures: AlbedoTransparency, MetallicSmoothness, Normal maps.
Сan be easily converted into HDRP and URP.
It can be used in conjunction with the first version of the road:https://assetstore.unity.com/packages/3d/environments/roadways/sci-fi-modular-road-259511
https://assetstore.unity.com/packages/3d/environments/roadways/sci-fi-modular-road-259511
Price $24.99
Stylized Spider 7 Skin Variants Pack by May3D
Number of textures: 26
Texture dimensions: 4096x4096
Polygon count of [Spider_Creature]
- tris: 11932
- verts: 6928
Number of meshes/prefabs: 1 mesh/ 7 prefabs
Rigging: Yes
UV mapping: Yes
Stylized spider enemy with 7 unique material skins. Rigged.
One optimized 3D model, multiple visual styles – perfect for RPG, fantasy, horror and indie games.
- tris: 11932
- verts: 6928
- PBR textures: 4096x4096
Price $15.00
3D Cute Cats by handmade
Number of textures : 3textures
Texture dimensions: 512x512 size
Polygon count of : 1144 poly
Number of meshes/prefabs
Rigging: Yes
Animation count : 6 animation
Animation type list : idle,walk,run,damage,dead,attack
UV mapping: Yes
It's a cute cat character
There are three kinds of cats included
It includes 6 animation moves
It can be used for games or various works that cat matches
Price $18.00
Laser Beam-Urp Pack by Game HUB
All laser and hit effects are fully customizable via the Inspector:
· Particle System Properties
Users can customize particle system properties like start lifetime, rotation, color over lifetime, emission, size over lifetime, etc.
· Shader & Material Properties
Users can customize properties like Color, Strength, Density, Noise, Speed, Brightness, etc. These exposed properties will allow users to easily create new visual styles without editing the shader itself.
Right click to changed the effect.
Left click to shoot laser.
Press Esc button to exit the play screen.
Texture size: 2048x2048
Texture shape: 2D
Texture type: Default
Alpha Source: Input Texture alpha
Unique laser beam effects with 5 hit effects, each provided with 2 visual variants, resulting in a total of 15 laser effects and 15 hit effects prefabs ready to use.
The laser beams and hit effects are created using a combination of Shader Graph materials, Particle Systems, and Post Processing to achieve visually rich and immersive effects. Post Processing is applied globally through the camera in the demo scene to enhance the overall look and presentation.
· 5 unique laser effects
· 5 unique hit effects
· 2 variants per laser and hit effect
Folder Structure
1. Prefabs: All laser and hit Effects Prefabs each with 2 variants.
2. Textures: All textures
3. Materials: All materials
4. Scripts: Scripts used for laser beams and for demo scene
5. Shaders: Shader that is used for the effects.
1. Import the package in your unity project.
2. Open the Demo Scene to preview the effects.
3. Use the Left Mouse Button in the demo scene to shoot the lasers and Right Mouse Button to switch between the laser effects.
4. Drag and Drop: Drag any laser beam effect prefab from the Prefabs folder into your scene.
5. Positioning: Position the effect into your scene according to your desired location and orientation.
6. Triggering: Activate the effect on your game logic or animation events to bring them to life at the right moment.
Price $9.99
