Planets Soundtrack – 25 Music Loops (WAV + MP3) by 3D-Disco
📊 Technical Specs:
- Total runtime: 1:21:27 minutes
- Format: WAV (16-bit, 48kHz) + MP3
- Number of tracks: 25
- Listen to tracks here.
Planets Soundtrack – 25 Music Loops (WAV + MP3) includes 25 loopable sci-fi tracks.
Music & Sound Effects:
- Includes 25 loopable sci-fi tracks
- Durations: from [2:28] to [4:05]
- Formats: MP3 + WAV + Unity Package
- Perfect for background music in space-themed projects.
Check out what our previous customers have said about this model and their experience with us!
- Very easy to use. Thanks.
- Exactly what I have been looking for.
- Excellent. Just what I needed.
Price $24.99
TypeWave Pro – Ultimate TextMeshPro Effects & Animations Pack by GamePlan Assets
TypeWave Pro:
TypeWave Pro is a comprehensive asset designed to enhance your text visuals with cinematic, customizable animations. With a variety of text effects like Typewriter, Glitch, and Wave, this asset is perfect for UI elements, game titles, or any scenario where text needs to stand out. Seamlessly integrates with Unity's TextMeshPro, providing a flexible and easy-to-use solution for adding style to your text.
✨ Why TypeWave Pro?
- Variety of Effects: Offers numerous text animations like Typewriter, Glitch, Wave, and more to fit various styles and moods.
- Customization: Easily adjust speed, intensity, and direction for full creative control over each effect.
- User-Friendly Integration: Smoothly works with Unity's TextMeshPro, ensuring a hassle-free setup.
- Perfect for UI & Dialogue: Ideal for creating engaging, dynamic text in in-game menus, dialogues, or any UI elements.
- Performance Optimized: Ensures smooth performance even with multiple text animations running simultaneously.
- Flexible Animation Control: Fine-tune parameters such as speed, amplitude, and frequency to achieve the exact effect you need.
⚙️ Features:
- Multiple Effects: Includes Typewriter, Glitch, Wave, Fade, Drop, Matrix, and more.
- Customization: Control speed, intensity, and direction for each effect.
- User-Friendly: Easy integration with Unity's TextMeshPro for seamless workflow.
- Perfect for UI and Dialogue: Enhance in-game or UI text with cinematic animations.
- Performance Optimized: Designed for smooth, real-time text animations.
- Flexible Animation Control: Fine-tune parameters like speed, amplitude, and frequency to get the exact effect you want.
Price $15.00
Prison Cell Environment by AK STUDIO ART
=== Content ===
- Number of Unique Meshes: 45.
- Number of Unique Materials: 28.
- Number of polygons: 2 to 7.424.
- Texture sizes used:
- 2048x2048 (27)
- 1024x1024 (13)
- Types of texture maps: BaseMap, Emissive, MaskMap, NormalMap.
=== Statistics ===
The package includes:
- 10 FBX models.
- 37 Prefabs.
- 28 Materials.
- 40 Textures.
- 1 Demo Scene(s) with preconfigured Lightmap.
=== Notes ===
- Optimized 3D Models for performance.
- VR-ready assets.
- Baked GI included.
- Post Processing Setup provided.
This package features a highly detailed Prison Cell Environment designed for realistic first-person or third-person projects. The set includes:
- Individual prison cells with bed, toilet, and sink.
- Detailed corridors with numbered cells and bars.
- Functional prison doors with keypad systems.
- Concrete walls, floors, and stairs for modular level design.
- Realistic lighting setup for immersive atmosphere.
Perfect for horror, survival, shooter, stealth, or escape games, this environment provides a clean, modular structure that can be expanded to fit larger prison complexes.
Price $19.99
3D Emoji Collection by iGameVN
Models Optimized
Gradient Palette Texture
Rig and Animation
Demoscene
3D Emoji Characters
Assets include 23 emoji characters
average 1257 vertices per character
There are 28921 vertices in total for 20 characters
Lowpoly Environment
Models Optimized
Gradient Palette Texture
Texture Size 1024 x 1024
Texture Format PNG
Material PBR UVMapping
1 LOD
2 Prefabs ( Player, Environment)
There are 10 animations, 3 idlings, walk, run, stop, jump, fall, land, Jump from wall
How to control character: left click to change character, wasd or arrow to move, space to jump or jump from wall
Price $10.00
Sakanfar Text Animator by sakanfar productions
Sakanfar Text Animator is a robust, easy-to-use Unity package that turns TextMeshPro text into dynamic, cinematic animations. Whether you want subtle UI polish or full cinematic effects, this system delivers professional results with zero programming required.
Attach the SimpleTextAnimator component, choose from 16+ effects, customize parameters, and preview instantly in the Editor. Built for both beginners and professionals.
🔧 Core Technical Features
- Single Component Architecture → Just attach SimpleTextAnimator to any TMP text object.
- Zero Dependencies → Works directly with Unity’s TextMeshPro.
- Auto-Detection & Validation → Automatically configures TMP component, with built-in error handling.
- Advanced Animation System → 16 unique animation types, 80+ parameters, and real-time mesh manipulation.
- Performance Optimized → Vertex caching, minimal garbage collection, delta-time animations.
🎨 Animation Categories
Text Reveal Effects
- Typing Animation (configurable speed curves)
- Fade In (alpha transitions with random order)
- Slide In (directional with bounce physics)
- Typewriter 3D (depth-based reveal with rotation/perspective)
Motion & Physics Effects
- Wave Animation (sine wave, frequency, amplitude)
- Shake Effect (procedural vibration, decay algorithms)
- Elastic Animation (spring physics, bounce control)
- Breathing Effect (organic scaling with interpolation)
Transform Effects
- Scale Bounce (curve-based interpolation, sequential timing)
- Rotation (smooth per-character rotation on any axis)
- Explosion (physics-based dispersion with directional force)
Visual & Color Effects
- Color Cycle (HSV manipulation)
- Gradient Animation (animated gradient mapping)
- Neon Effect (dual-color pulsing with intensity algorithms)
- Matrix Digital Rain (character randomization + trailing fades)
- Glitch (procedural distortion with randomized vertex displacement)
Sakanfar Text Animator is a comprehensive, easy-to-use Unity asset that brings stunning text animations to your projects with zero coding required.
Transform static TextMeshPro text into dynamic, eye-catching effects that enhance your game’s user experience and visual appeal.
****Key Benefits
✅ Instant Visual Enhancement
- 16+ professional animation effects included
- Cinematic flair for UI, dialogues, titles, and menus
- Smooth, polished animations that engage players
✅ Zero Programming Required
- One-script solution → just attach SimpleTextAnimator to any TextMeshPro object
- Intuitive inspector with smart parameter visibility
- Real-time preview and testing with built-in buttons
- Preset system for saving and sharing configurations
✅ Optimized for Unity
- Works seamlessly with TextMeshPro
- Lightweight, clean, and performance-friendly
- Includes demo scenes & presets for quick setup
🎯 Use Cases
- Animate dialogue text in RPGs and narrative games
- Add polished title screens and menus
- Make tutorials and instructions more engaging
- Highlight key gameplay messages
⚠️ AI Assistance Disclosure
Some portions of the underlying code were initially generated using AI-assisted tools. All scripts have been reviewed, refactored, optimized, and extended by the publisher to ensure professional quality, stability, and seamless Unity integration.
Price $5.99
Spaceship (3D Model) by DEXSOFT
Technical Details:
- Number of Meshes: 1
- Number of Materials: 4
- Number of Prefabs: 1
- Number of Textures: 16
- Texture Size: up to 2K
- Texture Formats: TGA and PNG
Spaceship 3D model with 4 materials.
Number of triangles: 20692
Contact:
Email: info@dexsoft-games.com
Join our Discord Community
Price $14.99
Mafia/Werewolf Starter Pack by Tin Pui-yiu
Introducing the cutest 2D Mafia-style game kit!
This starter pack features classic social deduction mechanics. The game includes core roles (Mafia, Detective, Doctor, Matchmaker, Citizens), night and day cycles, discussion and voting mechanics, and fully customisable rules. Easy to integrate, extend, and adapt for your own projects.
Feel free to try out the DEMO before making a purchase.
WHAT'S INCLUDED
This self-contained pack includes:
- 8 avatar icons (bear, cats x 2, bunny, dog, sea lion, mouse and pig)
- 4 role icons (mafia, detective, doctor and citizen)
- FULL C# source code
- Essential utilities such as a state machine framework, extension methods for arrays and lists, and a generic singleton pattern
All sprites are in PNG format (512×512 px).
ROLES
Player can take on the following roles:
- Mafia (x2): work together secretly at night to eliminate one player
- Detective: investigate one player to learn if they are Mafia or not
- Doctor: choose one player (including themselves) to protect from elimination
- Matchmaker: chooses two players to become a couple
- Citizen: default role
GAMEPLAY
The host runs the process in the following order:
(1) Mafia recognise each other (no killing yet).
(2) Matchmaker chooses two players to bind as a couple.
(3) First morning discussion round
(4) Night round:
-> Detective chooses one player to investigate (learns whether they are Mafia).
-> Mafia secretly choose a victim.
-> Doctor chooses one player to save (may choose themselves).
(5) The host announces who (if anyone) died overnight. If a player in a couple dies, their partner also dies of heartbreak.
(6) Morning discussion round
(7) Voting round: All players vote on one suspect. If there's a tie, the host may call for a revote.
(8) Go to (4) and repeat. The game continues until:
-> Mafia are eliminated -> Town wins.
-> The Town has no more than one citizen -> Mafia wins.
-> Only the couple remains -> Couple wins.
Price $8.99
Medieval Fantasy Pack_1 by stephen1227
• Package includes 15 unique character skins, 56 tested animations, and 1 illustration.
• Includes runtime prefab exporter script for Spine-Unity 4.2.
• Tested on Unity 2021.3 and above.
• Works with Built-in Render Pipeline and URP.
• Prefab export supports in-game selection of skin & animation.
Medieval Fantasy Character Pack
This package includes:
- 15 unique character skins
- 56 tested animations (+2 additional animations currently in testing for upcoming skins)
- 1 high-quality character illustration
Features
- Fully compatible with Spine-Unity Runtime 4.2
- Includes a runtime prefab exporter: export prefabs with the skin and animation you selected in-game
- Easy to integrate into your Unity project
- Prefabs and UI system allow you to freely preview and use characters
Requirements
- Unity 2021.3 or higher
- Spine-Unity Runtime 4.2 (download: Spine Unity Download)
Compatibility
- Works with Built-in Render Pipeline and URP
- Tested on Unity 2021.3 and above
💡 Optional Services — Commissions
I am open for commissions. Tell me what you want, and we can discuss and adjust flexibly.
🎨 Pixel Art & Animation
- 1 Pixel Art Character + Simple Idle Animation: $50
- Light Motion Animations (e.g. Walk, Block): $30 each
- Heavy Motion Animations (e.g. Attack, complex actions): $50 each
(Prices may be adjusted depending on the difficulty — higher for very complex work, lower for very simple work.)
🖼️ Cartoon-style Illustrations
- Character Bust (upper body): $70
- Full-body Character: $110
📩 Contact: ltmm5530@gmail.com
Price $27.99
Realistic Muzzle Flashes Pack by DAVFX
- Supported Render Pipelines: URP & HDRP
- Compatibility: Unity 2021.3 LTS or newer
- Requires: Visual Effect Graph (via Package Manager)
- Textures: High-resolution (2048×2048), channel-packed where appropriate to reduce texture count
- Firing Modes: Enable Single Burst for a single muzzle flash, or leave it off for a continuous effect, controlled by Burst Delay
- Customizations: 60+ parameters to customize (varies by effect)
- Lighting Controls: Adjustable influence (Directional / Ambient / Point)
This pack includes 70+ muzzle flash effects across 11 sets, built with Unity Visual Effect Graph. Each effect is modular and highly customizable: adjust shape, intensity, and color; enable or disable glow, sparks, smoke, distortion, and light influence; and experiment with a wide texture library created from realistic simulations that can be swapped to create additional looks. Prefabs are designed for both first-person and third-person use, with flashes created from the ground up to look convincing from every angle.
The pack also provides flexible lighting controls, letting you balance how the effects respond to Directional, Ambient, and Point lights.
Features:
- 70+ prefabs organized in 11 sets
- 60+ parameters customizable parameters
- High-resolution textures created from realistic simulations
- Dynamic, customizable light interaction
- Instant texture switching for rapid look variation
- First-person & third-person ready prefabs
- URP & HDRP compatible
- Distortion effects
- Modular sub-elements (sparks, glow, smoke, distortion, light interaction etc.)
- One-shot or continuous modes with adjustable burst delay
Price $16.00
2D Animated Cartoon Characters by Jaik
Character Art Design: 2D Big-Head Viking Cartoon
Included Assets: Sprite sheets with 5 animation sequences, plus a layered character for creating custom animations.
Animations:
- Idle
- Run
- Walk
- Hammer Attack
- Jump
Bring your game to life with a charming 2D Big-Head Viking Cartoon character. This package includes fully prepared sprite sheets with 5 essential animations, making it ready to drop into your project.
The Viking is designed in a playful cartoon style, ideal for platformers, side-scrollers, adventure, and action games. Each animation is crafted to be smooth, readable, and game-ready.
Features:
- Character art in a unique, big-head cartoon style
- 5 polished animations: Idle, Run, Walk, Hammer Attack, Jump
- Provided as organized sprite sheets for easy integration
- Suitable for both mobile and desktop games
- Easily customizable with recolors or additional effects
- A background image to place behind a character
- A layered character that allows users to create their own animations.
- Easy prefab integration
- Animator ready
Whether you’re building a lighthearted action game or a humorous side-scrolling adventure, this Viking is a versatile character asset that fits right in.
Price $4.99
Assassin_02 by Dima_stylization
---------------------------------------------- FEATURES -----------------------------------
- Animated: (Yes)
- Number of Animations: 44
- Vertex counts of characters: 43480
- Texture Resolutions: (armor x4090 body x4090 weapons x2048 mask x2048)
----------------------------------------------- SUPPORT -----------------------------------
Email: dyl.props.environment.artist@gmail.com
Assassin
Preview https://youtu.be/z2Ps3uzhS0c
------------------------------------------ FEATURES ---------------------------------------
- the model has a configured fabric simulation
- I added 93 blend shapes
- also in project 3 recruitment of unique textures
recruitment of animation;
sword;
- 7x attack
- 1x death
- 3x idle
- 1x Jump
- 2x hit
- 2x run
- 6x walk
- 1x Turn Left 90
- 1x Turn Right 90
- 1x pose 2 tu 1
two swords;
- 4x two swords_attack
- 1x hit
- 2x two swords idle
assassin;
- 1x assassin_Crouched Left
- 1x assassin_Crouched Right
- 3x assassin_idle
- 1x assassin_Jump
- 1x assassin_Left Turn
- 1x assassin_Right Turn
- 1x assassin_run Backward
- 1x assassin_run
- 1x assassin_Walk Backward
- 1x assassin_Walk
Price $29.99
3D stylized low poly weapons by Rodrigoverso
Textures: 0
10 Models
10 Prefabs
SM_Axe: 2.7k tri
SM_Dagger: 3.2k tri
SM_DoubleAxe: 3.4k tri
SM_Hammer: 1.7k tri
SM_HammerLong: 1.9k tri
SM_RoundShield: 1.2k tri
SM_Shield: 1.6k tri
SM_Spear: 3.2k tri
SM_Staff: 1.3k tri
SM_Sword: 3.2k tri
Rigging: No
Animation: No
UV Map: Yes
Lod: No
This pack includes a collection of stylized low poly weapons, perfect for mobile games, indie projects, prototypes, or AR/VR experiences. The models follow a clean and optimized visual style, ideal for games with a minimalist or cartoon aesthetic.
Price $15.00
Runtime Texture Atlas by Ryan Zehm
Overview
A simple tool which takes any Texture asset (Texture2D, RenderTexture, CustomRenderTexture) and adds it to a Texture Atlas.
This asset includes 2 methods, Graphics.Blit and Graphics.DrawTexture, with accompanying shaders for each method. The DrawTexture method performs faster because Blit is creating an unnecessary quad during computation. However, depending on the use case, Blit may be desired.
Example Use Case
A runtime Texture Atlas was needed when I was creating a blood splatter system for Unity.
- A Shadergraph creates a procedural texture saved to a 32x32 CustomRenderTexture.
- Next, this small “subtexture” is added to a larger 4096x4096 RenderTexture atlas.
- Now 16,384 textures are available for use on the Atlas.
Price $15.00
Clover Valley: 16×16 Farming RPG Asset Pack by Josee
Pixel art Asset Pack
16x16 tiles
37 files
📦 CONTENT OVERVIEW
🐾 Animals
Dog 🐶 – Cow 🐄 – Goat 🐐 – Sheep 🐑 – Bee 🐝 – Bunny 🐰 - Cat 🐱 - Pig - Chicken 🐔
Each with idle/walk animations, ideal for pets, barn systems & events.
🏠 Modular Buildings
• Pre-made houses, barns, and shops, etc.
• Modular construction kit to build interiors/exteriors freely
• Doors, roofs, walls, windows, beds, kitchens, furniture…
🎭 Characters
• 4 playable characters + portrait sets
• 1 NPC girl character
• 1 customizable base character (for recolors/customization)
👹 Enemies
🌿 ENVIRONMENT & ITEMS
- 🌱 Crops: Full growth stages + 3-star quality system
- 🌳 Trees: Full growth stages + fruit trees
- 🍄 Forageables: mushrooms, wild herbs, rocks,wood, minerals, etc.
- 🔨 Crafting Objects: furnaces, workbenches, chests, sprinklers, scareceows, etc.
- 🐟 Fishing Items: multiple fish types
- 🗡️ Tools & Weapons: multiple levels/colors (for upgrading systems)
🌦️ TILESETS — 4 Seasons Included!
✔️ Grass, dirt, cliffs, water, tilled/wet dirt
✔️ Tilesets for spring, summer, fall, winter
✔️ Beach, dock, mine, and interior tiles
Designed to be easily swappable between biomes & scenes
🖥️ UI Elements
🟢 Buttons
🟢 Icons
🟢 Health & Energy bars
🟢 Dialog boxes
🟢 Clock & Inventory UI
🟢 Book for collectibles
🟢 Emotes / Emojis
🟢 Mouse Cursor Sprite
Price $4.99
Korean Army Light Tactical Vehicle_AdditionalPack.Ver1 by gr.desert
##URP Materials
Nuber of textures
● 18sets(2K)
Poly counts
● Mesh_K151 37879 Tirpolys
● Mesh_K152 39027 Tirpolys
● Mesh_K153 42731 Tirpolys
● Mesh_LightVehicle105.mmCannon 33639 Tirpolys
● Mesh_K151_BumperGuard 39297 Tripolys
● Mesh_K152_BumperGuard 40427 Tripolys
● Mesh_K153_BumperGuard 44131 Tripolys
Number of Meshes/Prefabs
● 11 Meshes
● 11 Prefabs
UV Mapping
● Yes
Extra details
● Each door meshs are have their own pivots
The strategic vehicle is the new tactical vehicle of the South Korean military, which has drawn attention from many countries, as well as from Korea and abroad, and there are several tactical support derivatives.
When I was serving in the military in Korea, I actually saw it and moved in the back seat.
So I was able to make it based on vivid memories.
This pack included 2 or 3types of woodland texture for each vehicles.
● WoodLand01
● WoodLand02
● WoodLand03
This pack included 4types of differnt purpose vehicles. Including 'Korean Army Light Tactical Vehicle'
● K151_Four-seater vehicle for commanders to ride.
● K152_Eight-seater vehicle for commanders and crews.
● K153_Armoured search vehicle. Can install machine gun or Rpg.
● LightVehicle105.mmCannon_Korean 105mm.cannon is installed in the rear cargo
Price $4.99
Korean Army Light Tactical Vehicle_AdditionalPack.Ver_Desert by gr.desert
##URP Materials
Nuber of textures
● 6sets(2K)
Poly counts
● Mesh_K151 37879 Tirpolys
● Mesh_K152 39027 Tirpolys
● Mesh_K153 42731 Tirpolys
● Mesh_K153_BumperGuard 44131 Tripolys
● Mesh_LightVehicle105.mmCannon 33639 Tirpolys
Number of Meshes/Prefabs
● 5 Meshes
● 5 Prefabs
UV Mapping
● Yes
Extra details
● Each door meshs are have their own pivots
The strategic vehicle is the new tactical vehicle of the South Korean military, which has drawn attention from many countries, as well as from Korea and abroad, and there are several tactical support derivatives.
When I was serving in the military in Korea, I actually saw it and moved in the back seat.
So I was able to make it based on vivid memories.
This pack included desert colored texture for each vehicles.
● Mat_Desert01
Price $4.99
Korean Army Old Light Tactical VehicleRetona by gr.desert
##URP Materials
Nuber of textures
● 1set(2K)
Poly counts
● Mesh_K131 22656Tirpolys
● Mesh_K131_TakeOff 19111Tirpolys
Number of Meshes/Prefabs
● 2 Meshes
● 2 Prefabs
UV Mapping
● Yes
Extra details
● Each door meshs are have their own pivots
This historic strategic vehicle is used South Korean military, before new K.L.T.V is appear.
When I was serving in the military in Korea, I actually saw it and moved in the back seat.
So I was able to make it based on vivid memories.
Price $0.00
Direct Clip Animator by shirasu15th
- **Direct Timeline Workflow:** Control character appearance, expressions, and accessories directly on the timeline. No coding required for everyday use.
- **Universal Character Support:** A powerful interface-based design (IAppearanceController) allows you to control any character system, from custom code to packages like Anima2D or Spine.
- **Efficient Dialogue Management:** Use Character Style Presets to manage names, text styles, fonts, and colors for dozens of characters from simple ScriptableObject assets.
- **Powerful Style Override System:** Easily override a character's preset style on a per-clip basis for special, emotional moments.
- **Clean & Customizable Inspector:** A user-friendly inspector designed with a focus on artists and designers.
Are you tired of writing complex boilerplate code just to make a character change expression or say a line of dialogue? Direct Clip Animator was built to solve this problem by empowering your entire team.
Inspired by professional video editing software, this asset allows artists, designers, and writers to take full control of character performances directly within the Unity Timeline. The workflow is visual, fast, and completely code-free for all day-to-day tasks.
Our powerful interface-based design means you can adapt Direct Clip Animator to any character system you use, whether it's custom-built, Anima2D, or Spine. The included sample scenes and controllers will get you started in minutes.
**Who is this for?**
* Solo developers who want to speed up their cutscene workflow.
* Artists and designers who want to direct characters without asking a programmer.
* Writers who want to implement and test dialogue quickly.
* Teams looking for a flexible, unified system for creating narrative content.
Take control of your storytelling and bring your characters to life today! ---
**Please Note:** The promotional video showcases a game built with an advanced, in-house version of this tool. Some features shown may be included in future updates but are not present in the current release. Please refer to the feature list for what is included.
This asset uses materials from "irasutoya.com" under their terms of use; see Third-Party Notices.txt file in package for details.
Price $29.99
Battle Royale Mode for MFPS by AisenCorporation
Features:
- Dynamic Shrinking Zone with customizable phases and real-time visual feedback
- Networked Airdrops with randomized, customizable loot
- Parachute System with smooth deployment and optional animations
- Adaptive BR HUD for both mobile and desktop platforms
- Smart Loot Syncing for weapons, ammo, and health pickups
- Mobile Friendly controls and optimized UI
- Editor Tools for quick setup and zone preview
- Drop-in Ready integration with MFPS without code rewriting
Supported OS: Windows, Mac, Linux, Android, Iphone.
Link to documentation: Offline inside the project (Built-in)
Compatibility: MFPS 1.9.4 and 1.9.3 · Desktop & Mobile
Deliver last-player-standing gameplay to your MFPS project with a production-ready Battle Royale mode. The add-on integrates cleanly with MFPS systems and requires no core code rewrites.
Key Features
- Dynamic Shrinking Zone — phase-based safe zone with customizable timings, damage, easing curves, and in-editor preview.
- Networked Airdrops — synchronized loot crates with configurable spawn rules, rarity, and item tables.
- Parachute Insertion — optional spawn sequence with altitude checks and smooth deployment.
- Adaptive BR HUD — modern interface that auto-adapts to armor/no-armor setups and desktop/mobile layouts.
- Deterministic Loot Sync — weapons, ammo, health, and other pickups are authoritatively synchronized across all clients.
- Mobile Optimization — touch-friendly UI, performance presets, and layout scaling for various screen sizes.
- Editor Tooling — one-click setup via a custom menu, validation checks, and zone visualization.
- Drop-in Integration — ties into MFPS Health, Armor, Player State, and round flow without refactoring.
Customization & Extensibility
- Fully documented zone behavior, UI logic, and editor setup.
- Add your own loot, visuals, audio, and effects with minimal steps.
- Replace or extend prefabs (e.g., AirDropSlot, AmmoBox, HUD elements).
- Public events/APIs for zone phases, drop cadence, and pickup handling.
Requirements (not included)
- MFPS or MFPS: Mobile
- MiniMap
Support
Discord community and ticket support.
Email: help@aisencorporation.com
We provide timely assistance and will correct reproducible issues.
Price $199.99
