Columns Pack 1 by DimensionalAssetDesign
Textures: 4k
maps for built in and URP:
basecolor/diffuse, ambient occlusion, roughness, normal, metallic, displacement
maps for HDRP:
basecolor/diffuse, normal, mask map (includes AO, detail, smoothness and metallic), displacement
Polycount ranges from 1k to 15k triangles.
The shaders and colliders are already set up for each pipeline. Just drag & drop it from the folder of the pipeline you use.
This columns and pillars package contains of five unwrapped and textured columns and one platform you can use as a floor and/or a ceiling. The colliders for every model are already set up. All of the six models are unwrapped and textured with 4k textures.
A sample scene is included. A prefabs folder is also included, so you can just drag and drop the models into your scene. The folders are clearly structured to simplify your work with this package.
You can use the columns in the built in render pipeline, in URP and HDRP. You`ll get one folder for every pipeline.
Thanks for downloading. If you have any feedback or thoughts on this package please let me know at: dimensionalassetdesign@gmx.de
The pack contains:
- 5 unwrapped columns
- 1 unwrapped platform (floor, ceiling)
- 4k textures
- colliders already set up
- compatible with built in, URP, and HDRP
- sample scenes included
- prefabs folders included
Price $18.00
Ermine girl by Golderov
HDRP / URP - No
Number of textures 23
Texture dimensions 4096x4096
Polygon count of Ermine girl 62,112 (Triangles)
Number of meshes/prefabs 1/3
Rigging: Yes
Animation count 33
UV mapping: Yes
Types of materials and texture maps Unity standart materials 6, normal, metallic, albeda, AO, (PBR Textures Metal/Roughness)
- Any Humanoid Animations from the store can be applied to this character.
- Face with Blendshapes for Lipsync (but requires customization for specific projects) & 52 Apple AR Kit for VSeeFace (vtuber)
- 6 materials
- 23 textures 4096x4096
- Vertices 36,413
- Triangles 62,112
- Animation count 33
Price $39.99
Clean Multiplayer Pro (2D) by Avocado Shark
Introducing "Clean Multiplayer Pro 2D"
- The next-generation multiplayer template for 2D games, combining simplicity with advanced features. Empower your 2D game development with the versatility of Clean Multiplayer Pro.
🌟 Why Choose Clean Multiplayer Pro 2D? 🌟
- Simple Yet Powerful: Intuitive to use but loaded with advanced multiplayer capabilities, ideal for those seeking sophistication without unnecessary complexity.
- Photon Fusion 2 - Shared Mode: Built with the latest and most reliable multiplayer service, providing a modern, robust alternative to traditional options like PUN, Mirror, and Unity's Netcode.
- Easy Customization: Well-structured scripts make customization easy. With a genre-neutral foundation, adapt this template to any 2D game you envision.
- Regular Updates: Stay ahead with frequent updates that ensure a smooth, bug-free experience. Easily enhance your game with a wide range of add-ons.
- Cross-Platform Support: Full compatibility across IL2CPP platforms, including Android, iOS, WebGL, Windows, Mac, Meta Quest, and more. Integrated mobile controls are included.
- Comprehensive Tutorials: Step-by-step guides to help you get the most out of CMP 2D, whether you're new or experienced.
💰 Unbeatable Value 💰
- Access advanced 2D multiplayer features for only $39.99. Quality, simplicity, and affordability—all in one powerful package.
🎮 Features 🎮
- Player Connections: Seamless player joining and leaving.
- Synchronized Movements: Smooth movement, actions, and animation synchronization.
- Player Controller: Ready-made controller tailored for 2D gameplay.
- Room Management: Easy room creation, joining, and room lists with player counts.
- Loading Screens and Respawn Triggers: Create a polished user experience.
- Text and Voice Chat: Real-time communication with text bubbles, voice, and more.
- Region Selector: Switch regions for better ping management.
- Game Stats: View detailed player and room information.
- Scene Synchronization: Support for multiple synchronized scenes.
- Custom Room Creation: Personalize rooms with names, passwords, and max players.
- Player Disconnection Handling: Manage disconnections seamlessly.
- In-Room Details: Display room name, player count, public/private status, ping, and FPS.
- Room Search Functionality: Easily find rooms with a search feature.
- Player List with Voice Indicators: See who is speaking with voice indicators on the player list.
- Character Selection: Allow players to choose their characters.
- Vote Kicking: Enable players to vote to kick disruptive players.
- Mobile Compatibility: UI character controls for mobile platforms.
- Error Handling Popup: Inform players of any issues with clear error messages.
- Semi-Automated Import: Get started effortlessly.
🚀 Get Started & Support 🚀
- Test It Out: Try the Windows Demo before purchasing.
- Tutorials Available: Watch our tutorials to start building your 2D multiplayer game.
- Join Our Community: Connect with other developers and get support on Discord.
Price $39.99
Floating Origin Network by chris thorne
Powered by real Floating Origin
- Freedom from positional jitter and numerical instability.
- Unique application of stationary relative motion to computing.
- Better than origin-shifting hacks.
- Improve continuous scale in space and time. Improve performance.
- Embedding integration into Third-party assets
- Multiplayer networking
- Drag-drop integration of animation assets and conversion into playable interactive characters.
- Extensive asset and research documentation.
Floating Origin Network (FONet) Builds on Dynamic Resolution Spaces to add Rotation Floating Origin optimisations and more networking.
Includes:
1. Rotation Floating Origin (RFO): supports view and orientation-related optimisation.
2. Continuous Floating Origin (CFO): improves quality and accuracy around you, no matter where you move in virtual space.
3. Count Zeros Clock (CZC): for improved time fidelity and tasking management.
4. Dynamic Resolution Spaces (DRS): extends CFO scalability with dynamic space management.
Multiplayer networking is supported, currently via Mirror Network, its open-source licence is in the Documentation folder. More network capability will be added.
Uses Unitiy's new Input System and UI Toolkit (requires Unity 2021+).
Install-configure-run videos (prior release):
Latest: Automated network prefabs configuration
Large-scale networked multiplayer
A script asset developed primarily for programmers. However, if you are not familiar with coding, help is available.
Floating Origin©® is copyrighted and trademarked (TM number: 2229697) to protect you from false and misleading information as much as my IP.
Extensive documentation and demos: :
It is recommended to install into a new project first.
Developed primarily for other programmers. However, if you are not familiar with coding, you can find help on one of the channels below, utube or discord are the best choices.
Social and additional information
Powered by the Floating Origin©® meta-algorithm. Trademarked to protect you from false algorithms and disinformation, as much as to protect my IP.
Low-impact easy third-party integration is supported
Documents are included describing:
- Multiplayer Network support for capsule and external asset characters. Stationary zero-centered motion and interaction, physics supported. No other net game mechanics yet. Network asset integrations: a. Mirror Network b. FishNet (currently not working).
- Vehicle as player: tested with: HeneGames, NWH Aerodynamics, NWH vehicle physics 2, NWH Water Physics 2 (in progress), and Vehicle Physics Pro.
- Drag-drop integration of animation assets and conversion into playable interactive characters. Batch conversion feature. Animation assets supported:
- BitGem: Ghouls, Dungeon mason: Scifi hero robot, Explosive: Crafting Mechanim, Kevin Iglesias Basic Motions, Marcelo Bario's Robot Soldier and Robot Pack 2, Maksim Bugrimov's: Adventure Character, Sci_fi Character renegade, "Dwarfs", and PBR Customised Soldier packs; Mixamo Melee axe pack, Ramsterz: Witch Hag Animations, Rukha93: Modular Stylized Character, Synty Studios: Polygon Farm, Polygon Mech, and Move Motion Pack; N-Hance Studio: Stylized Fantasy Werewolf, Toon Harbor Pack, Julhiecio GameDev: JU TPS 3, UMA 2, Unity: Robot Kyle, and ZOMBIE PRO: MoCap Animation Pack.
4. Space Graphics Toolkit (SGT): Integration offers a replacement for SGT "floating object" system) and scaling up of objects, such as planets, to full-scale.
5. Game Kit Controller (GKC): For CFO only: An interface (API) provides an integration capability. DRS: A low-impact integration method was developed, which caters for third-party assets with impulse (add-force) controllers. Includes initial animation and protocol to drive nonLocal player avatars over the network. This is not available at the moment (from mid 2024), until problems with recent GKC versions are solved.
Other integrations (not documented separately):
3D Space Graphics Toolkit, Vol 3. by Creepy Cat
Space Station : ISS by Studio Lab
Earth Rendering Free by Zheng Rong
Planned:
Extensive testing of embedding in a range of third-party assets.
More development in networked multiplayer.
Improvements to full-scale Earth space run and destination scenes.
Features:
1. Automated support for converting animations into playable characters with unrestricted interactive physics performance.
2. Stationary relative action: a perfect fit for VR.
3. DRS provides the basis for large-scale space and speed, continuous relative travel, with high fidelity, over Solar System distances. e.g.: Solar system travel without moving.
4. Solves Distant Relative Jitter (DRJ): DRJ and Wandering Tower problem that is not prevented by the Continuous Floating Origin asset. Solves precision/jitter for surfaces and textures, planetary scale travel, and sensitive physics interactions.
5. Stationary interaction and physics: e.g. when the player collides with an object, the player remains stationary and the entire world is moved away instead.
6. Turns a predefined large-scale scenegraph structure into one that dynamically changes, refining fidelity and resolution, as the player approaches a local detailed region.
7. Temporal Floating Origin (TFO) timed function mapping (via CZC) to improve the fidelity of temporal logic and calculations and protect long-running games from increasing time error.
8. Works directly with CFO and TFO for optimal fidelity.
9. Uses only single precision to achieve accuracy and scale that normally requires double precision. Consequently, DRS also supports higher floating-point bandwidth compared to using double precision.
10. Easy configuration from single to multiplayer by adding more than one player prefab.
11. Drag-drop selection of avatar prefabs for players. E.g. see section on vehicle as player.
12. Multitasking/timers design freedom from Coroutines tied to Monobehaviors tied to Scene objects. The long-term plan is to replace most mono-coroutine-timed operations with more efficient and flexible code.
13. Loosley-coupled impulse (add-force) controller integration capability.
14. Reduced reliance on predefined Scene tags by dynamically creating player/camera/vehicle hierarchy.
15. UI toolkit menu buttons for controlling the application are optional: the code will work with the UI Toolkit asset disabled.
16. Working on a partial demo of stationary vehicle riding with vehicle collisions.
17. Supports player prefabs based on Character Controller, Rigidbody (kinematic or not), including vehicles.
Benefits:
1. You will have the freedom to design full-scale worlds to planetary size with a single Unity scenegraph and still be able to navigate it as a continuous high-fidelity space.
2. No procedural methods required, other than the Dynamic Spaces code.
3. You will not have to use double-precision variables that have to be typecast down to single precision and require double the CPU/cache, network, and CPU/graphics bandwidth.
4. Map/space design flexibility. The places where you need high resolution can be anywhere. You do not have to divide the map into fixed-sized sectors/chunks because of some jitter limit.
5. You will not be forced to use hacks like scaling down objects, or complicated, slower object/origin-shifting, sectorising maps, the complexity of managing sector transitions, and portals/jumps are not required.
6. Improved performance with many common calculations like distance determination.
7. Improved time fidelity with the included implementation of Temporal Floating Origin.
8. Greater design freedom via the multi-tasking implementation of Count Zero's Clock.
9. No need for multiple special "floating origin" objects and Scene nodes. Some object-shifting or fake floating origin assets rely on such purpose-built things for each object/entity you need to scale. This asset works with standard scene nodes and objects.
In summary, the benefits are: increased scale, performance, design flexibility, and simplicity; with multiplayer and third-party character controller support.
Price $59.00
Complete SciFi FPS by olusola olaoye
This project was made with unity 6 (URP). By default it supports only the universal render pipeline. The project is also making use of the legacy input system.
It works well on PC platforms.
Good performace (tested on a GTX 1050ti) with over 60fps
Read the full description before purchasing! This project does not come with audio files. Basic audio mechanics are implemented in the scripts but you will have to get your own audio files.
Complete Sci-Fi FPS is a full first person shooter game that comes with full gameplay experience. Different environments, levels weapons, and enemies.
Festures of this project
- 9 different high-quality, optimised, game ready environment spread across 5 different levels
- Basic FPs mechanics (walk, run, lean crouch, jump)
- Pickup and drop weapons
- Switch weapons
- SciFi themed decorations (cloning cylinder, holo table, etc)
- Damage screen and damage indicator
- 2 different enemy types (Drones and cannons)
- destructable bricks
- Heal recharge system
- Basic portal system
- Basic scene transition system
- Doors (functioning doors)
- Key and lock system
- Keypad system
- Aiming system (with guns)
- Basic cutscene system
- Basic pause system
- Damagable components (You can make a component to only be damaged by explosives)
- Modular systems
- Very customizable systems
- procedural hand bob animations (created with sinusoids and can be tweaked)
- procedural recoil animations (created using sinusoids)
- recoil animation for each gun
- Good performace (tested on a GTX 1050ti) with over 60fps
FPS weapons
- 2 automatic guns
- 1 pistol
- 1 grenade
- 1 remote explosive
- 1 explosive controller
- 1 rocket launcher
Limitations
- No audio files. Basic audio mechanics have been implemented but no audio sounds.
- No save system (you will always start from the beginning when you open the game).
- No mobile control supports. While this project will compile and run on mobile devices, there are no dedicated custom controls for mobile
Price $80.00
RebindAnimator Lite by Redstoneinvente Game Studio
- Supports animation rebinding for objects with mismatched hierarchies.
- Template object feature for automatic renaming of bindings.
- "Override Current Clip" option to safely modify or duplicate clips.
- Intuitive editor interface with clear field configurations.
- Automatic backup creation when overriding clips.
- Works with any type of animation clip in Unity.
- Ensures compatibility across characters and object setups.
RebindAnimator is a versatile Unity tool designed to simplify animation rebinding workflows. It ensures seamless compatibility between animations and new object hierarchies, saving time and effort for developers.
🔗 Website: (https://doshagyasinggowardun.weebly.com)
💬 Support: (https://discord.gg/BkgHX5VnKC)
💎 Pro Version: https://u3d.as/3rQf
RebindAnimator is your ultimate solution for rebinding animations in Unity. Whether you're remastering a project, working with multiple characters, or need to adapt animations to new hierarchies, this tool provides a reliable and efficient workflow. Its intuitive editor interface, backup mechanisms, and customizable template system make it perfect for both indie developers and large-scale studios.
RebindAnimator’s no-code design means you don’t have to be a programming expert to handle complex animation rebinding tasks. With just a few clicks, you can adjust bindings, preview results, and save modified animations with ease.
Key Features
Intuitive Animation Rebinding
Quickly rebind animation clips to objects with mismatched hierarchies.
Support for renaming bindings using a template object.
Template System
Save templates to guide the rebinding process.
Reuse templates across different animations and projects.
Backup and Safety
"Override Current Clip" option creates automatic backups for safe editing.
Duplicate animations for non-destructive workflows.
Seamless Integration
Supports animations for any Unity object or character.
Compatible with Unity’s native animation system and custom rigs.
Dynamic Workflow Options
Use templates to rename bindings without modifying animations.
"Rebind Animation" button saves new animation files efficiently.
Key Use Cases
Animation Retargeting
Rebind animations to characters with modified or new hierarchies while maintaining seamless playback.
Multi-Character Support
Adapt existing animations for use with different characters, even if their hierarchies differ.
Project Remastering
Easily update animations when upgrading older projects with new rigs or structures.
Why Choose RebindAnimator
RebindAnimator saves hours of manual work by automating the tedious task of animation rebinding. Whether you're an indie developer, animator, or studio professional, this tool ensures compatibility, stability, and efficiency across your Unity projects.
Benefits for Unity Developers
Streamlined Workflow: Eliminate the manual effort of rebinding animations.
Error Reduction: Minimize common issues caused by mismatched hierarchies.
Enhanced Efficiency: Save and reuse templates for faster iteration.
Safe Editing: Backups ensure that your original animations are always secure.
Upgrade your animation workflow with RebindAnimator, and focus more on creating stunning animations while leaving the technical hassles behind.
Price $0.00
Stylized Eye Shader by niuniu
Specular
Custom Reflection
Eye AO
You have control over many aspects of eye rendering, such as eye color, pupil dilation, iris size and iris tint color. Includes 6 preset eye texture options, or use them as a template to create your own.
Price $6.99
BRAIN Task Tracker by BrainIT
What Makes Brain Task Tracker Unique:
- Game Task Templates: Prebuilt templates tailored for RPG, FPS, and Metroidvania games to save time and improve organization.
- Manage as Many Custom Tasks as you need for your project.
- Dashboard: A real-time visual overview of your tasks, including status summaries and priority insights.
- Advanced Filtering: Search and filter tasks based on priority, status, due dates, and more.
- Task Management: Effortlessly create, edit, clone, and delete tasks with intuitive workflows.
- Export Options: Export tasks as HTML reports or CSV files, respecting all active filters.
- User-Friendly UI: Clean and collapsible sections for easy navigation.
- Customization: Set default due dates, notifications, and reload tasks on demand.
Whether you’re working solo or managing a team, Brain Task Tracker adapts to your workflow.
Welcome to the BRAIN Task Tracker – your all-in-one task management solution built specifically for Unity developers. Whether you are managing general tasks, project milestones, or complex game development workflows, this tool simplifies and streamlines the process. With features like Game Task Templates, robust filtering, detailed exports, and a Task Dashboard, the Brain Task Tracker ensures you stay organized and productive.
In minutes, you’ll be ready to organize and manage your tasks effectively!
Note: Over 150 detailed tasks, optimized for popular Game Genres are included.
Price $9.99
LJ Stats and Effects by London James
The basis of this package is a system that tracks different "stats" and applies "effects."
Stats and effects are represented via ScriptableObjects, and can be created in the inspector.
Instances of these objects are then created at the local level to ensure that they can be modified dynamically.
Responses to these stats and effects are handled via listeners, and modified via "Evaluators," to get your desired results.
Dynamic responses can be created through modifying curves, adjusting percentages, and more.
There are a handful of static functions that can be called to apply effects from anywhere.
This package contains a set of scripts that are suitable to create survival games, life simulator games, and simulations of all sorts, with the goal of making emergent gameplay quick to iterate.
The basis of this package is a system that tracks different "stats" and applies "effects."
Stats and effects are represented via ScriptableObjects, and can be created in the inspector.
In order to use the stats and effects system, all that is necessary is to add a "Local Stat Handler" component to your character.
Quickly create systems like health, stamina, hunger, hygiene, and more!
Price $4.99
EmptyCansLab Spline Tools by EmptyCansLab
EmptyCansLab Spline Tools provides features to assist in creating spline. This asset requires Splines provided by Unity.
Transform Tools
Move, Rotate, and Scale tools are available. Pressing the X, Y, or Z keys allows you to transform the selected knots by moving the mouse. You can also transform the knots by directly entering the value.
Spline Edit Tools
Spline Edit Tools provides various functions for editing splines through the tool menu. In the Tool Menu, align, split, joint & link, flatten and rescale are available.
3D Cursor
3D cursor is a cursor in 3D space used to assist with spline editing.
Spline Create Tools
Spline Create Tool allows you to create various curves using bezier curves.
For More Infomation
Price $15.45
Wolf Warrior Voxel Character - 3D Lowpoly Fantasy Creature by MrMustache
- Triangles: 3.1k
- Number of textures: 36
- Texture dimensions: 16x16 - 256
- Animations: 0
- Rigging: Yes/Humanoid
Voxel Wolf Warrior - A fierce and agile warrior, this figure has the head of a wolf, its eyes gleaming with predatory intelligence. Swift and cunning, it is a deadly hunter with a pair of daggers.
Info :
Rigged as a Humanoid, ready for animation implementation Animations not included, providing flexibility for developers to apply their own or utilize existing humanoid animations.
Explore more voxel creations and discover the world of voxels like never before!
---------------------------- Voxel Collection Pack ----------------------------
Follow us for updates, previews & tutorials:
FACEBOOK | YOUTUBE | TWITTER | INSTAGRAM
Price $5.99
Moose Warrior Voxel Character - 3D Lowpoly Fantasy Creature by MrMustache
- Triangles: 3.6k
- Number of textures: 34
- Texture dimensions: 16x16 - 256
- Animations: 0
- Rigging: Yes/Humanoid
Voxel Moose Warrior - A massive and imposing figure, this warrior has the head of a moose, its antlers a fearsome crown. Powerful legs carry it into battle, where it wields a massive axe with devastating force.
Info :
Rigged as a Humanoid, ready for animation implementation Animations not included, providing flexibility for developers to apply their own or utilize existing humanoid animations.
Explore more voxel creations and discover the world of voxels like never before!
---------------------------- Voxel Collection Pack ----------------------------
Follow us for updates, previews & tutorials:
FACEBOOK | YOUTUBE | TWITTER | INSTAGRAM
Price $5.99
Eagle Warrior Voxel Character - 3D Lowpoly Fantasy Creature by MrMustache
- Triangles: 3.7k
- Number of textures: 36
- Texture dimensions: 16x16 - 256
- Animations: 0
- Rigging: Yes/Humanoid
Voxel Eagle Warrior - A fearsome warrior, this humanoid figure has the head of an eagle, its eyes sharp and piercing. Agile and swift, it is a deadly hunter with a bow and arrow.
Info :
Rigged as a Humanoid, ready for animation implementation Animations not included, providing flexibility for developers to apply their own or utilize existing humanoid animations.
Explore more voxel creations and discover the world of voxels like never before!
---------------------------- Voxel Collection Pack ----------------------------
Follow us for updates, previews & tutorials:
FACEBOOK | YOUTUBE | TWITTER | INSTAGRAM
Price $5.99
Bison Warrior Voxel Character - 3D Lowpoly Fantasy Creature by MrMustache
- Triangles: 3.7k
- Number of textures: 36
- Texture dimensions: 16x16 - 256
- Animations: 0
- Rigging: Yes/Humanoid
Voxel Bison Warrior - A hulking beast, this warrior has the head of a bison, its horns gleaming menacingly. Powerful legs carry it into battle, where it wields a massive axe with devastating force.
Info :
Rigged as a Humanoid, ready for animation implementation Animations not included, providing flexibility for developers to apply their own or utilize existing humanoid animations.
Explore more voxel creations and discover the world of voxels like never before!
---------------------------- Voxel Collection Pack ----------------------------
Follow us for updates, previews & tutorials:
FACEBOOK | YOUTUBE | TWITTER | INSTAGRAM
Price $5.99
Bear Warrior Voxel Character - 3D Lowpoly Fantasy Creature by MrMustache
- Triangles: 2.4k
- Number of textures: 34
- Texture dimensions: 16x16 - 256
- Animations: 0
- Rigging: Yes/Humanoid
Voxel Bear Warrior - A hulking beast, this warrior has the head of a fearsome bear, its fur matted with blood. Powerful legs carry it into battle!
Info :
Rigged as a Humanoid, ready for animation implementation Animations not included, providing flexibility for developers to apply their own or utilize existing humanoid animations.
Explore more voxel creations and discover the world of voxels like never before!
---------------------------- Voxel Collection Pack ----------------------------
Follow us for updates, previews & tutorials:
FACEBOOK | YOUTUBE | TWITTER | INSTAGRAM
Price $5.99
Voxel Winter Animal Characters Pack - 3D Fantasy Creatures by MrMustache
- Models: 5
- Model body parts: 17 (Head,Chest,Arm,Foot...)
- Triangles: 17.3k
- Number of textures: 178
- Texture dimensions: 16x16 - 512
- Animations: 0
- Rigging: Yes/Humanoid
Voxel Winter Animal Characters Pack : Unlock Limitless Creativity in Low Poly 3D Voxel Art
Dive into a world of endless possibilities with our Voxel Alaska Animal Characters Pack, created to ignite your imagination and bring your virtual worlds to life. Featuring 5 unique voxel animal characters.
Key Features:
- Flexible Materials: Choose between a single material for optimized performance or multiple materials for individually separated body parts.
- Rigged for Animation: Rigged as humanoid, our characters are ready for action, enabling you to apply your own animations seamlessly and effortlessly.
- Low Poly Voxel Art: Experience enhanced performance with our low poly voxel characters, ensuring smooth gameplay and efficient resource utilization.
Characters (x5):
Bear 1, Bison 2, Eagle 3, Moose 4, Wolf 5.
Optimized Performance:
Our low poly voxel characters not only offer stunning visual appeal but also provide significant performance benefits, allowing for seamless integration into your projects without sacrificing quality or efficiency.
Connect With Us:
Have questions or need assistance? Don't hesitate to reach out to us.
We're here to support you every step of the way.
Unlock the power of voxel art and unleash your creativity with Voxel Characters Pack today!
---------------------------- Voxel Collection Pack ----------------------------
Follow us for updates, previews & tutorials:
FACEBOOK | YOUTUBE | TWITTER | INSTAGRAM | WEBSITE
Price $15.00
The Fat Zombie 2D Animated Character (Spriter) by Gamelauncher Studio
𝐅𝐞𝐚𝐭𝐮𝐫𝐞𝐬:-
■ Unique And Appealing Character Design
■ Excellent 24 Animations with Detail
■ Animation Exports As PNG
■ Imported Character into Unity3D
■ Source Files As SCML ( Spriter ), Unity
■ 100% Vector
𝐀𝐧𝐢𝐦𝐚𝐭𝐢𝐨𝐧 𝐋𝐢𝐬𝐭 :
1. Idle (size:1065x795px, format: png)
2. Idle Bored (size:1065x795px, format: png)
3. Jump Bomb (size:1065x795px, format: png)
4. Jump Cycle (size:1065x795px, format: png)
5. Jump End (size:1065x795px, format: png)
6. Jump Slam (size:1065x795px, format: png)
7. Jump Start (size:1065x795px, format: png)
8. Prepare to Weapon Smash (size:1065x795px, format: png)
9. Punch (size:1065x795px, format: png)
10.Run (size:1065x795px, format: png)
11.Run Attacking (size:1065x795px, format: png)
11.Throw Projectile (size:1065x795px, format: png)
11.Transition to Whack S (size:1065x795px, format: png)
11.Walk (size:1065x795px, format: png)
11.Walk Attacking (size:1065x795px, format: png)
11.Weapon Smash (size:1065x795px, format: png)
11.Weapon Stab (size:1065x795px, format: png)
11.Whacked (size:1065x795px, format: png)
11.Celebrate (size:1065x795px, format: png)
11.Defend (size:1065x795px, format: png)
11.Falling (size:1065x795px, format: png)
11.Fist Slam (size:1065x795px, format: png)
11.Hurt (size:1065x795px, format: png)
11.Die (size:1065x795px, format: png)
Love what you see? Check out our other items. Thank You
Price $8.00
The Golem Monster 2D Animated Character (Spriter) by Gamelauncher Studio
𝐅𝐞𝐚𝐭𝐮𝐫𝐞𝐬:-
■ Unique And Appealing Character Design
■ Excellent 11 Animations with Detail
■ Animation Exports As PNG
■ Imported Character into Unity3D
■ Source Files As SCML ( Spriter ), Unity
■ 100% Vector
𝐀𝐧𝐢𝐦𝐚𝐭𝐢𝐨𝐧 𝐋𝐢𝐬𝐭 :
1. idle (size:863x775px, format: png)
2. Idle Blinking (size:863x775px, format: png)
3. Jump Loop (size:863x775px, format: png)
4. Jump Start (size:863x775px, format: png)
5. Running (size:863x775px, format: png)
6. Sliding (size:863x775px, format: png)
7. Walking (size:863x775px, format: png)
8. Attacking (size:863x775px, format: png)
9. Falling Down (size:863x775px, format: png)
10.Hurt (size:863x775px, format: png)
11.Dying (size:863x775px, format: png)
Love what you see? Check out our other items. Thank You
Price $8.00
Ancient Ceramic by n3kded
Number of Unique Meshes: 14
Collision: Default
LOD Information: No LODs included
Number of Materials and Material Instances: 3
Number of Textures: 15
Texture dimensions: 4K (4096x4096)
Types of texture maps: Albedo, Metalic, Roughness, Normal, Abiental Occlusion
Supported Platforms:
Windows: Yes
Mac: Yes
Minimum polygon count: 680
Maximum polygon count: 2124
Supported Render Pipelines: Unity URP
Special Features:Optimized for real-time applications.
High-quality PBR materials for realistic lighting and reflections.
This 3D project is a collection of Ancient Ceramic models 14. The project is ideal for integration into game projects, animations and historical visualizations. All models are different. If you have any questions about this product, please contact us.
Price $9.99
Medieval Chandeliers by n3kded
Number of Unique Meshes: 11
Collision: Default
LOD Information: No LODs included
Number of Materials and Material Instances: 9
Number of Textures: 36
Texture dimensions: 4K (4096x4096)
Types of texture maps: Albedo, Metalic, Roughness, Normal
Supported Platforms:
Windows: Yes
Mac: Yes
Minimum polygon count: 2007
Maximum polygon count: 106104
Supported Render Pipelines: Unity URP
Special Features:Optimized for real-time applications.
High-quality PBR materials for realistic lighting and reflections.
This 3D project is a collection of Medieval Chandeliers models 11. The project is ideal for integration into game projects, animations and historical visualizations. All models are different. If you have any questions about this product, please contact us
Price $9.99