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The newest packages in the Unity Asset Store.
Updated: 41 min 41 sec ago

Low Poly Fps Map by AWBMEGAMES

2025, January 20 - 09:58

Number Of Prefab: 46

Number Of Texture : 5

Unique Models : 46 Models

Material Type:Legacy Shaders/Diffuse For Color Palette And Wood

Material Type:Standard With Normal Map And Roughness Texture For Buildings

Polygon count: For All The Map Is (Triangles: 85.8k

Vertices: 47.5k)

Lowest Models Polygon is With : 32 Vertices

And Highest Polygon is With : 4500 Vertices

Works in Unity 2021.3.28 or higher

Make Your First Person Shoter Game Using This Beautiful Map

This Pack Contain 46 Prefabs

The Texture Resolution (2048 X 2048)Px

Except Color Palette Which Is (512 X 512)Px

Material Type:Legacy Shaders/Diffuse For Color Palette And Wood

Material Type:Standard With Normal Map And Roughness Texture For Buildings

All Models Have Correct Origin And Easy To Adjust And Ready To Use

Works in Unity 2021.3.28 or higher

If You Have Any Problem Or Question

Feel Free To Contact me

My Other Work

Low Poly Extra Vehicle Pack

Low Poly Sport Pack With Characters

Thank You!!


Price $4.99

Fist & Fury Ultimate Fight Pack by SwishSwoosh

2025, January 20 - 09:43
Bring intense combat to life with over 1500 high-quality sound effects crafted for melee, action, and close-combat scenes. Perfect for any high-stakes battle scenario!

Audio file types: Wav

Sample rate: 44.1 kHz

Bit depth: 16 bit

Loopable: No

Additional: Stereo

Bring intense combat to life with over 1500 high-quality sound effects crafted for melee, action, and close-combat scenes. From breakables and steel clashes to swooshes and magical impacts, this ultimate fight pack delivers powerful audio for video games, films, and action projects. Each sound is engineered to bring out the raw intensity of battle. Perfect for any high-stakes battle scenario!


Content: 1529 x sound effects

Format: 16bit, 44.1kHz

File Size: 939 MB

Duration: 00:22:17 (hh:mm:ss)

Sound List: Click to View


— WHAT'S INCLUDED —

✨DESIGNED (HIGH)

Perfect for films, video content, and games, with ready-to-use, professionally designed sound effects. Ideal for creators who want polished sounds for immediate use without additional processing.


KEYWORDS

Breakables, Impact, Magical, Movement, Use/Collect, Weapon Drop/Hit, Combat, Close Combat, Fight, Action, Beat ‘em Up, Battle Royale, Hack and Slash


Price $79.00

NTS Mobile Joystick by Numb Thumb Studios

2025, January 20 - 08:59
NTS Mobile Joystick is designed to provide developers with a robust, flexible, and easy-to-use solution for integrating a virtual joystick into their games.
  • Real-time Adjustments in the Editor: Make changes on the fly and see the results instantly.
  • Versatile Graphics Support: Use any graphics or sprites to match your game's style.
  • Size Customization: Easily adjust the size of the joystick and knob to suit your gameplay requirements.
  • Color Scheme Fine-tuning: Fine-tune your color scheme for a cohesive look and feel.

WebGL Feature Demo:

https://assets.numbthumbstudios.com/MobileJoystick/#feature-demo


WebGL Use Case Demo:

https://assets.numbthumbstudios.com/MobileJoystick/#use-case-demo


How to:

https://assets.numbthumbstudios.com/MobileJoystick/#setup


Incorporating the NTS Mobile Joystick into your game has never been simpler. Simply drag the Joystick prefab onto your Canvas, configure the properties in the inspector, and seamlessly link the joystick to your player.


Fully customizable, the NTS Mobile Joystick can be tailored to fit any game type or genre. Whether you're working on an action-packed shooter, a casual puzzle game, or an immersive RPG, this joystick adapts perfectly to your needs. Select or import your sprites, adjust the size and knob ratio, and choose your desired colors for a flawless integration.


  • Real-time Adjustments in the Editor: Make changes on the fly and see the results instantly.
  • Versatile Graphics Support: Use any graphics or sprites to match your game's style.
  • Size Customization: Easily adjust the size of the joystick and knob to suit your gameplay requirements.
  • Color Scheme Fine-tuning: Fine-tune your color scheme for a cohesive look and feel.

NTS Mobile Joystick is designed to provide developers with a robust, flexible, and easy-to-use solution for integrating a virtual joystick into their games. Elevate your game's control scheme and enhance player experience with this powerful tool.



Price $19.99

UI List Animator by T·L

2025, January 20 - 08:59
UIListAnimation is a powerful Unity UI system for smooth list/grid animations. Supports position, scale, rotation and alpha effects. Perfect for game menus and easy to set up.

UIListAnimation API Documentation

Table of Contents

1. [Introduction](#introduction)

2. [System Requirements](#system-requirements)

3. [Installation](#installation)

4. [Core Components](#core-components)

5. [API Reference](#api-reference)

6. [Code Examples](#code-examples)

7. [Best Practices](#best-practices)


Introduction

UIListAnimation is a powerful and flexible Unity UI list animation system that makes it easy to add beautiful animation effects to UI elements in lists or grids. This animation system depends on DOTween.


System Requirements

  • Unity 2020.3 or higher
  • DOTween/Pro (required)

Installation

  1. Import the UIListAnimationSystem folder into your Unity project
  2. Ensure DOTween/Pro plugin is installed

Core Components

UIListAnimator

The main animation control component responsible for managing and playing UI list animations.

AnimationConfig

Animation configuration file used to store animation properties and settings.

API Reference

UIListAnimator Class

Properties

| Property Name | Type | Description |

|--------------|------|-------------|

| Config | AnimationConfig | Animation configuration file |

| PlayOnEnable | bool | Whether to automatically play animation when enabled |

| AdditionalDelay | float | Additional delay time |

| PlayMode | PlayMode | Play mode (Normal/Grid) |

Methods

Play()

Start playing the animation.

```csharp

public void Play()

```

Stop()

Stop the current playing animation.

```csharp

public void Stop()

```

AnimationConfig Class

Basic Settings

| Property | Type | Description |

|----------|------|-------------|

| StartDelay | float | Delay time before animation starts |

| ItemMode | ItemMode | Time mode (Interval/Duration) |

| ItemInterval | float | Time interval between items (Interval mode) |

| ItemDuration | float | Animation duration for items (Duration mode) |

Animation Property Configuration

Each animation property can include:

| Property | Type | Description |

|----------|------|-------------|

| Type | AnimationType | Animation type (Position/Scale/Rotation/CanvasGroup) |

| StartValue | Vector3/float | Start value |

| EndValue | Vector3/float | End value |

| Duration | float | Animation duration |

| EaseType | Ease | Easing type |

| CustomCurve | AnimationCurve | Custom animation curve |

Code Examples

Basic Usage

```csharp

// Get UIListAnimator component and play animation

var animator = gameObject.GetComponent<UIListAnimator>();

animator.Play();

// Set configuration and play

var animator = gameObject.GetComponent<UIListAnimator>();

var config = Resources.Load<AnimationConfig>("Path/To/Your/Config");

animator.Config = config;

animator.Play();

// Set delay and play

var animator = gameObject.GetComponent<UIListAnimator>();

animator.AdditionalDelay = 0.5f;

animator.Play();

// Stop animation

animator.Stop();

```

Best Practices

Recommended UI Structure

```

- List Container (UIListAnimator)

   - Item 1

     - Item Parent <-- Target node for animation (requires CanvasGroup component)

       - Content1

       - Content2

       ...

   - Item 2

     - Item Parent <-- Target node for animation (requires CanvasGroup component)

       - Content1

       - Content2

       ...

```

Performance Optimization Tips

  1. Set reasonable animation duration and intervals
  2. Avoid too many simultaneous animations
  3. Use object pooling for optimization when appropriate

Important Notes

  1. CanvasGroup animation type requires CanvasGroup component on target objects. If not, it will be automatically mounted.
  2. Grid size modifications in editor will automatically adjust sequence numbers
  3. Preview animation button is only available during runtime
  4. `Play()` method can be called repeatedly, it will automatically stop previous animation and start new one
  5. Ensure a valid animation configuration is set before calling `Play()`

UIListAnimation is a flexible animation system for Unity UI elements, designed to create smooth and professional list/grid animations. It offers:


  • Multiple animation types (position, scale, rotation, alpha)
  • Two layout modes (normal list and grid)
  • Visual editor for easy setup
  • Custom timing and easing controls
  • Runtime API support

Perfect for:

  • Game menus
  • Inventory systems
  • Achievement panels
  • Shop interfaces
  • Any scrolling UI content

Features:

  • Easy to configure with visual editor
  • Highly customizable animations
  • Optimized performance
  • Comprehensive documentation
  • Demo scenes included

Requires DOTween and Unity 2020.3+


Use document links: https://jxaytl13.github.io



Price $4.99

Pirate R8 by Anvar

2025, January 20 - 07:13
PIRATE 8 A pose Low_poly Hight Quality character redy for game

Number of textures 19

Texture dimensions 4k

Polygon count of PIRATE_R8 14254

Number of meshes/prefabs 4

Rigging: Yes

Animation count 14

Animation type list:

attack_1

attack_2

battle_yell

kick

run

walk

idle

atack_idle

death

damage

jump

sign_of_win

sign_of_battle

shot

UV mapping: Yes

Types of materials and texture maps ( PBR)

Low_poly Hight Quality character redy for game 

  • additional_Rigg
  • jaw_01-02
  • tong_01-02
  • eye_r/l
  • weapon_l/r
  • rag_01-04
  • gun_01
  • trigger_01-03
  • PBR textures TARGA 4k
  • Base color
  • Rougness
  • Normal
  • Alpha
  • Metalic
  • AO
  • specular
  • Albedo + Alpha
  • low_poly character polygon - 14254 Verts - 18915 tris - 28308 
  • Gun polygon - 1167 verts - 1293 tris - 2242


Price $55.00

Stylized Sci-fi Chair Captain Seat Mid poly by Nachovsky

2025, January 20 - 06:00
An stylized sci-fi chair ideal for a ship mixed with futuristic and non futuristic parts

Number of textures:7

Texture dimensions:4096x4096

Polygon count of [Model Name]

Minimum polygon count:6784

Maximum polygon count:38052

Number of meshes/prefabs:1

Rigging: No

UV mapping: Yes

Types of materials and texture maps (e.g., PBR): PBR

A futuristic and stylish mid-poly chair, designed to fit seamlessly into high-tech environments. The chair features a sleek leather seat combined with smooth plastic elements, offering a blend of comfort and modern materials. Its design showcases a very futuristic stool shape, ideal for a variety of sci-fi settings. The clean lines and ergonomic structure make it perfect for futuristic laboratories, space stations, or cutting-edge living spaces, ensuring both visual appeal and functional design. The overall aesthetic is both minimalist and technologically advanced, giving it a distinct place in any sci-fi themed scene.


Price $8.00

Goods for match & sort by AmanitaDev

2025, January 20 - 05:53
20 goods model for match and sort games.

The pack contains 20 different prefabs. 2 material for all prefabs. 2 texture (1024x1024) for all objects.  

Avarage triangle count: 862  

Highest triangle count: 3264 (Bunny)  

Lowest triangle count : 206 (Pringles)



20 goods model for match and sort games. Easy to use. Compatible with HDRP and URP.

If you have any questions or any problems with the pack, don't hesitate to contact.


Price $4.99

Anti Cheat Pro - 2025 by GuardingPearSoftware

2025, January 19 - 11:57
Unfortunately, cheating and hacking in games are common. To prevent it, use the plug&play implementation of AntiCheat with included easy-to-follow demos and tests.

Protected Memory: Protect your primitive fields or collections against cheating.

Protected Data- & Blockchain: Maintain ordered data while keeping its integrity.

Protected PlayerPrefs: Encrypt your PlayerPrefs.

Protected Game Time: Protect your Unity Time against manipulation.

Protected Device Time: Detect if a user modified the computer or system time.

Protected Mobile Game: Validate if your mobile game got altered after the build.

📄 Documentation 💬 Forum


AntiCheat is developed for you, to keep your game safe. In the world of video games, cheating is unfortunately still widespread, with individuals using various methods to gain an advantage over other players. These include the use of mods, hacks or exploits that give an unfair advantage. Be it single- or multiplayer games.


As a client-side solution, AntiCheat protects your game memory, storage, time and detects and prevents tampering attempts. It ensures the integrity of the gaming experience for you and your honest players.


🔒 PROTECTED MEMORY


Important data such as scores, positions or health are usually stored in the runtime memory, which can be vulnerable to manipulation by cheaters. AntiCheat offers protected data types to recognize, prevent and react to those memory manipulation attempts.


- Primitives: Protected data type for all primitives. This includes value types like int, float, string, ... and all Unity value types like Vector, Quaternion, ...


- Collections: Added protected versions for commonly used collections such as List, Queue and Stack.


- Data- & BlockChain: Introduced data chain classes to maintain remote synchronized ordered data while preserving its integrity.


💾 PROTECTED PLAYER PREFS


Unity's PlayerPrefs offer a simple way to save user preferences and data, but they don't provide any security or encryption, making them vulnerable to unwanted modifications. AntiCheat protected PlayerPrefs are designed to address this security issue.


- Protected PlayerPrefs: Protected implementation of Unity's PlayerPrefs to store encrypted data in the local registry.


- Protected File Based PlayerPrefs: File based alternative to store Unity's PlayerPrefs encrypted in a file of your choice.


⏱️ PROTECTED TIME


Time, whether in real time or as game time, is crucial in every game. However, it is often manipulated by cheaters by speeding up or slowing down the speed of the game or changing the device's clock. AntiCheat addresses these problems by providing a solution that safeguards against time-based manipulations.


- Protected Game Time: Protected and reliable versionzs of deltaTime, fixedDeltaTime and all other Unity Time class properties.


- Protected Device Time: Watch the player's device time and use a trusted UTC DateTime to ensure the integrity of your game.


📱 PROTECT YOUR MOBILE GAME


Mobile apps are often targets for unauthorized redistribution, with cheaters modifying them to gain advantages, bypass payment systems or even rebranding and republishing them. But AntiCheat helps you to stop that!


Android:

- Validate Installation Source: Validate the installation source, to check whether your app was installed by an official app stores and not by third parties.

- Validate Hash: Validate the entire app hash to determine whether the app has been modified in any way. Be it changed code or other resources.

- Validate Certificate Fingerprint: Validate your apps certificate fingerprint to make sure the app is shipped by you and no one else.

- Validate Libraries: A common cheat method in Unity Android apps is to insert custom libraries into your app instead of modifying the existing code. Validate against whitelisted and blacklisted libraries.


- Validate Installed Apps: Not only can a user modify or manipulate your game or app, but they can also try to gain an advantage by making changes to their device. Validate the installed apps!


iOS + Android:


- Validate Package Name: Validate the package name of the shipped app and make sure it is your app and not a rebranding.


⭐ WHY ANTICHEAT


- Proven Quality: Thousands of developers have relied on AntiCheat for nearly a decade as a comprehensive game security solution.


- Lifetime Access: As one-time purchase solution you have access to all features and future updates.


- Source Code: The package includes the full C# source code, allowing developers to easily customize and adapt to their specific requirements.


- Developed For You: Designed with developers in mind, ensuring you will get all the support you need.


📝 DOCUMENTATION


AntiCheat is packed with plenty of manuals, scripting API reference docs, and demos, enabling you to dive straight into coding!


Documentation and Scripting Api Reference


📦 PLATFORMS


All platforms Unity supports. Includes Mono and IL2CPP.


🌐 CONTACT


From developers for developers since 2017! If you have any questions feel free to ask.


Contact: guardingpearsoftware@gmail.com

Website: guardingpearsoftware.com


🔔 KEEP UP TO DATE

To stay updated on security news and upcoming Obfuscator features, follow here:

- Twitter: GuardingPearSof


🔒 MORE SECURITY TOOLS


- Protect your game source code: Obfuscator


⭐ DEV TOOLS


- Localize you game: EasyLocalization

- Optimize your performance: EasyPooling

- Monitor your performance: EasyPerformanceMonitor

=> Bundle together: Developer Essentials


Price $44.99

Glitches, Hits & Slashes by Flashy Feather Games

2025, January 18 - 15:18
[ Note: URP Developed Assets ]

Awesome Impact Animations! With amazing Glitchy vibes :D
- Different level of Intensity. Hard, Middle and Light (see preview video).
- 21 prefabs.
- Slash animation, Hits and Faces with different rhythms.
- One Custom Shader for all Animations.
- Very cool stuff

Hope you like it !
HAVE FUN !
Price $10.99

Emo Robot 02 by GrigoriyArx

2025, January 18 - 08:48
A cheerful robot with a large set of animations that can change emotions! Mobile friendly.

one PRB texture(2096) set for Body, 2 black/white textures for emotions.


3350 tris

1732 verts

1961 faces

Demo scene included!

URP package included!

10 Face emotions:

  1. Neutral
  2. Happy
  3. Sad
  4. Distrust
  5. Wonder
  6. Death
  7. Disgust
  8. Angry
  9. Cry
  10. Love

Over 50 animations:

  1. Emotion Angry
  2. Emotion Cry
  3. Emotion Dance1
  4. Emotion Dance2
  5. Emotion Don't know'
  6. Emotion Hello
  7. Emotion Laught
  8. Emotion ThumbsUp
  9. Emotion Looking for
  10. Emotion No
  11. Emotion Talk1
  12. Emotion Win
  13. Motions Fall front
  14. Motions Get hit left
  15. Motions Get hit right
  16. Motions Get hit front
  17. Motions Idle
  18. Motions Jump
  19. Motions Jump forward
  20. Motions Run
  21. Motions RunTurn90
  22. Motions Stand up from a prone position
  23. Motions Strafe left
  24. Motions Strafe right
  25. Motions Turn 180
  26. Motions Turn 90
  27. Motions Walk back
  28. Motions Walk
  29. Motions Walk turn 90 left
  30. Motions Walk turn 90 right

Price $15.00

Little Fascinating Girl (HDRP) by sallte

2025, January 17 - 16:29
A cute 3D character model asset,have 14 action animations, 8 expressions,can control the direction of the gaze. (and two additional houses for free)

This character has no expression, hair, or clothing rigged. The Expression, gaze direction, etc. are implemented through Blender shape key system, which is more accurate and less prone to problems.

The skeleton system is the standard skeleton of Auto Rig Pro, with IK for hands and feet

The movement script is implemented through the character controller

When the two animator layers of expression and eyes are not used, their weights must be set to zero to prevent the shape key animation in the base layer from being overwritten

Number of textures: 23

Texture size: 1K to 4K

Number of polygons: 37516

Number of meshes: 14

Number of prefabs: 3

Bone rig: auto rig pro

Number of animations: 24

Animation type: traditional bone animation + shape key animation

UV map: all supported

Lod information: none

Type of material and texture map: standard PBR+Subsurface Scattering


This is a beautiful, cute, highly finished 3D character model asset that can be directly applied to game projects. It has beautiful materials (HDRP) and accurate bone binding. It has 14 action animations, 8 expressions, hair that can flutter, and can control the direction of the gaze.

(I also kindly gave you two large house assets for free, which can be used for scene production)

  • These animations are:

idle;

walk;

run;

fast run;

pick up;

jump;

stand to sit;

sit;

dance;

dance2;

squat;

salute;

throw;

death;

  • These expressions are:

afraid;

angry;

filrting;

suprised;

smile;

full smile;

frown;

shock;


A total of 28 animation clips have been connected in the animator controller and can be directly controlled by parameters.


He also has a simple first-person and third-person switching movement control c# script that can move and jump.



Price $28.00

Spaceship Flying By by Master of Dreams

2025, January 17 - 16:23
Spaceship Flying By is a unique sound effect that is perfect for creating exciting scenes in science fiction films, cartoons, animations and video games.
  • 450 WAV files
  • 96kHz/24Bit
  • Minutes of audio provided: 129 min

These sounds convey the feeling of dynamic and fast spaceship flights, immersing the listener in the world of intergalactic adventures.


Spaceship Flying By includes flybys of 30 spaceships.

There are 3 variations of sound duration: 5, 15 and 30 seconds (+- 2 sec.), including 5 variations of spaceship movement in position in the stereo image, namely:

1. Main (Stereo)

2. Flying from left to right

3. Flying from right to left

4. Mono To Stereo (flying towards the viewer)

5. Stereo To Mono (flying away from the viewer)

As a result, each spacecraft has 15 options for flying past.


The total number of sounds in Spaceship Flying By is 450 files in WAV 24 Bit, 96 kHz format.


Demo files for review (5, 15 and 30 second versions of the spaceship flybys "Stereo To Mono") from the sound set "Spaceship Flying By" in mp3 format with watermarks can be downloaded from this link.



Price $14.99

STYLIZED Medieval Exterior Props - 3D Assets by FrostyFroggs by FrostyFroggs

2025, January 17 - 16:22
Medieval Exterior Props Asset Pack by FrostyFroggs is a must-have for anyone looking to create professionally stylized and optimized Medieval Environments.

Number of textures : 33

Texture dimensions : 2048*2048

Polygon count : 8 - 24386 triangle

Number of meshes/prefabs : 172 meshes, 541 prefabs

UV mapping: Yes

LOD information : Yes, with custom hand-made LODs

Number of Materials and Shaders : 60 Materials and 3 Shaders

FrostyFroggs Discord Community


Join our Discord to Share with our community and Talk with the FrostyTeam 🐸 !




FrostyFroggs presents :


STYLISED - Medieval Exterior Props ⚱️


Our Stylized Medieval Exterior Props Asset Pack is a must have for anyone looking to create eye-catching stylized medieval environments.


This Pack is carefully Handcrafted by FrostyFroggs and Optimized to match every Project and Ideas of our community.


This package has been optimized for PC and consoles but is also suitable for Mobile and VR Projects !


OVER 172 Assets are included with this pack!




Key Features


- 172 Assets that will bring your project to the next level and help you to create beautiful stylized Temple Ruins with eye-catching visuals !


- 30 Physics Assets ready for destruction, adding a touch of life and interactivity to your sets.


- 4 Cover Variations Neutral/Moss/Snow/Sand with fully customizable material to cover even more possibilities and fit the look and feel of your game !


- Custom Shaders made with Shader Graph including Vertex Painting to fully adapt your assets to your needs !

Effects Available with Vertex Color:

- Red (Black): Add Whitening

- Green (Black): Remove YUp Textures (Moss/Snow/Sand/…)

- Blue (Black): Add Wetness

- Alpha (Black): Add YUp Textures (Moss/Snow/Sand/…)


- Demo Showcase + Demo Physic Showcase Scenes that show examples of the assets ready to use in your projects !




Content


- Wood Bridge (x5 Assets x4 Variations*)

Bridge (x2), Bridge Curve (x3)


- Wood Construction Set (x17 Assets x4 Variations*)

Pillar (x4), Pillar Long (x2), Pillar Big (x2), Plank (x5), Plank Round (x4)


- Wood Fence (x6 Assets x4 Variations*)

Fence (x6)


- Wood Panel (x3 Assets x4 Variations*)

Panel (x3 + Fully customizable Text)


- Wood Barrel (x6 Assets x4 Variations*)

Barrel (x2), Broken Barrel (x3), Barrel Lit (x1)


- Wood Barrel broken part (x32 Assets)


- Wood Box (x6 Assets x4 Variations*)

Box (x2), Broken Box (x3), Box Lit (x1)


- Wood Box broken part (x33 Assets )


- Pot (x44 Assets x4 Variations*)

Pot Basic (x7), Pot Basic Lit (x1), Pot Basic Broken(x14)

Pot Paint (x7), Pot Paint Lit (x1), Pot Paint Broken(x14)


- Torches (x11 Assets x4 Variations*)

Torches (x4), Torches Burning (x4), Torch Holder (x1), Brazier (x1), Brazier Burning (x1)


- Ropes (x2 Assets x4 Variations*)

Rope Pile (x2)


- Cart (x2 Assets x4 Variations*)

Cart (x1), Cart Wheel (x1)


- Boat (x2 Assets x4 Variations*)

Boat (x1), Paddle (x1)


- Miscellaneous (x1 Assets x4 Variations*)

Bucket (x1)


- Physics Pot (x24 Assets x4 Variations*)

Pot Basic (x12), Pot Paint (x12)


- Physics Barrel (x3 Assets x4 Variations*)

Barrel (x3)


- Physics Box (x3 Assets x4 Variations*)

Box (x3)


*All of those Assets are available in Neutral/Moss/Snow/Sand Versions !


- FX (x2)

Fire FX (x2)


- Scene (x2)

Demo Showcase, Demo Physic Showcase




► Compatibility


- Universal Render Pipeline (URP)

- Shader Graph for all custom shaders




Follow us to catch our new releases, updates, promotions & tutorials !

DISCORD | FACEBOOK | YOUTUBE | X (TWITTER) | LINKEDIN



Price $24.99

Dungeon Floors and Walls 150 Textures Pack 6 by Dragyn's Pixel Art

2025, January 17 - 16:19
Contains 150 High quality HD 2048x2048 pixel images mapped to materials in a "photorealistic" artistic style in a variety of colors.

Includes URP PBR materials and maps that can be imported via extra "URP Materials.unitypackage" with: Albedo, Ambient Occlusion, Height, Normal, and Smoothness maps.


Includes HDRP Materials that can be imported via extra "HDRP Materials.unitypackage" with Mask Maps.

Contains 150 High quality HD 2048x2048 pixel images mapped to materials in a "photorealistic" artistic style in a variety of colors.


That's less then $0.04 per texture/material in USD!


Seamless textures of rock and stone dungeon floors and walls that can repeated and tiled without any seams.


Includes URP PBR materials and maps that can be imported via extra "URP Materials.unitypackage" with: Albedo, Ambient Occlusion, Height, Normal, and Smoothness maps.


Includes HDRP Materials that can be imported via extra "HDRP Materials.unitypackage" with Mask Maps.


Can be used as a material to texture the walls and floors and other objects in a 3d game.


Suitable for fantasy, historic, modern, or futuristic games.


Can be used as sprites for 2d tile-based games with seamless edges.


Art assets are created by a human with the assistance of software powered by Artificial Intelligence, such as Stable Diffusion and Flux.


Price $4.99

Fast Parallax by memiczny

2025, January 17 - 16:18
Fast Parallax is a user-friendly tool to create dynamic 2D parallax effects with infinite tiling and easy layer management.
  • Supports horizontal and vertical parallax movement
  • Infinite tiling for seamless backgrounds
  • Automatic tile-size detection from sprites
  • Easy layer management: add, remove, reorder, and rename
  • User-friendly custom inspector
  • Compatible with built-in pipeline and should work with URP/HDRP
  • Works with standard sprites

Fast Parallax makes it simple to add dynamic depth to your 2D scenes. Perfect for platformers, sidescrollers, and top-down games, it supports infinite tiling in both horizontal and vertical directions, customizable speeds, and automatic tile-size detection from sprites. Easily manage layers to craft rich, immersive backgrounds that enhance your game's atmosphere.


Assets from example scene: https://assetstore.unity.com/packages/2d/environments/free-2d-cartoon-parallax-background-205812


Price $4.99

1960s Muscle Car #12 Variant by TheKnightsKing

2025, January 17 - 16:06
Vehicle Asset themed around the 1960s era

This Asset includes:


-A car model (of .dae type)

-A prefab for the car (1960sMuscleCar#12.prefab)

-All the textures for the car (25)

-All the materials for the car (20)

-A demo scene for visual showcasing


Asset Features:


-UV unwrapped body with backup texture

-Low poly generic 60s interior

-Detailed undercarriage

-Functional Doors

-Separate Steering Wheel

-Ambient Occlusion baked texture for body and rims


Separate body parts:


-Doors

-Wheels

-Steering Wheel


All Texture Details:


8x8:

-shadow_TEXTURE.png


1024x512:

-numberplate_TEXTURE.png, numberplate_NRM.png


512x1024:

-undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png


1024x1024:

-grill_TEXTURE.png, grill_NRM.png, interior_TEXTURE.png, interior_NRM.png, interior_METAL.png, trimmings_NRM.png, holes_TEXTURE.png, squarelight_TEXTURE.png, squarelight_NRM.png, headlight_TEXTURE.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, rim_AO.png, undercarriage_TEXTURE.png, undercarriage_NRM.png, underchrome_TEXTURE.png, underchrome_NRM.png, windows_TEXTURE.png


4096x4096:

-bodymap_TEXTURE.png x 2


All Texture Types:


-Albedo

-Metallic/Specular

-Normal


All LOD Mesh Details: Prefab has 4 LOD States


-LOD_1 (Detail): 56,235 tris

-LOD_2: 50,675 tris

-LOD_3: 19,766 tris

-LOD_4: 13,642 tris


Third-Party file license notices:


-Asset uses 1960sMuscleCar#12.dae, PrefabWorld.fbx; see 3D_Model_license_notice.txt file in package for details


-Asset uses bodymap_TEXTURE.png, grill_TEXTURE.png, grill_NRM.png, interior_TEXTURE.png, interior_NRM.png, interior_METAL.png, trimmings_NRM.png, holes_TEXTURE.png, squarelight_TEXTURE.png, squarelight_NRM.png, headlight_TEXTURE.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, rim_AO.png, undercarriage_TEXTURE.png, undercarriage_NRM.png, underchrome_TEXTURE.png, underchrome_NRM.png, windows_TEXTURE.png, shadow_TEXTURE.png, numberplate_TEXTURE.png, numberplate_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png; see Textures_license_notice.txt file in package for details


Price $7.99

1950s Classic Car #5 Variant by TheKnightsKing

2025, January 17 - 16:06
Vehicle Asset themed around the 1950s era

This Asset includes:


-A car model (of .dae type)

-A prefab for the car (1950sClassicCar#5.prefab)

-All the textures for the car (26)

-All the materials for the car (19)

-A demo scene for visual showcasing


Asset Features:


-UV unwrapped body with backup texture

-Low poly generic 50s interior

-Detailed undercarriage

-Functional Doors

-Separate Steering Wheel

-Ambient Occlusion baked texture for body


Separate body parts:


-Doors

-Wheels

-Steering Wheel


All Texture Details:


8x8: 

-shadow_TEXTURE.png


1024x512:

-numberplate_TEXTURE.png, numberplate_NRM.png


512x1024:

-undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png


1024x1024:

-interiorred_TEXTURE.png, interiorblue_TEXTURE.png, interiorbrown_TEXTURE.png, interior_NRM.png, interior_METAL.png, grill_TEXTURE.png, grill_NRM.png, trimmings_NRM.png, holes_TEXTURE.png, squarelight_TEXTURE.png, squarelight_NRM.png, headlight_TEXTURE.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_TEXTURE.png, undercarriage_NRM.png, underchrome_TEXTURE.png, underchrome_NRM.png, windows_TEXTURE.png


4096x4096:

-bodymap_TEXTURE.png x 2


All Texture Types:


-Albedo

-Metallic/Specular

-Normal


All LOD Mesh Details: Prefab has 4 LOD States


-LOD_1 (Detail): 47,260 tris

-LOD_2: 41,404 tris

-LOD_3: 17,478 tris

-LOD_4: 10,882 tris


Third-Party file license notices:


-Asset uses 1950sClassicCar#5.dae, PrefabWorld.fbx; see 3D_Model_license_notice.txt file in package for details


-Asset uses bodymap_TEXTURE.png, interiorred_TEXTURE.png, interiorblue_TEXTURE.png, interiorbrown_TEXTURE.png, interior_NRM.png, interior_METAL.png, grill_TEXTURE.png, grill_NRM.png, trimmings_NRM.png, holes_TEXTURE.png, squarelight_TEXTURE.png, squarelight_NRM.png, headlight_TEXTURE.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_TEXTURE.png, undercarriage_NRM.png, underchrome_TEXTURE.png, underchrome_NRM.png, windows_TEXTURE.png, shadow_TEXTURE.png, numberplate_TEXTURE.png, numberplate_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png; see Textures_license_notice.txt file in package for details


Price $7.99

Swords PBR - Metals by Arigasoft

2025, January 17 - 15:53
Four high quality swords optimized for any project (render, game, mobile, vr/ar...) Contains Copper sword, Iron sword, Silver sword and Gold sword.

High-quality meshes but very optimized in poly-count :

- Copper Sword : 97 Vertices | 80 Faces | 156 Tris

- Iron Sword : 203 Vertices | 173 Faces | 368 Tris

- Silver Sword : 367 Vertices | 362 Faces | 700 Tris

- Gold Sword : 581 Vertices | 587 Faces | 1070 Tris

- Clean mesh, only planar quads and tris

- Smoothing group already set

- Pivot point already set

- Position/Rotation/Scale already set

- Real-size object


1 PBR Material for each sword


4 Textures in 2k resolution for each sword :

- Albedo/Diffuse/Color map

- Metalic/Roughness map

- Normal map

- Ambient Occlusion map


UV Map clean and no-overlapping.


All render pipeline supported. Works on Built-in, URP and HDRP (mask map available and already set)

Enhance your best survival/crafting/rpg projects (game, render, advertising, design visualization, VR/AR...) with these awesome metal swords :

- Copper sword

- Iron sword

- Silver sword

- Gold sword


Game-ready !

Low-poly but very high quality material for the best visual and performance. Ideal for VR/AR games !

PBR material ready-to-go optimized for all render pipeline (Built-in, URP and HDRP)

Real size model, with pivot point and scaling already set.


For any more informations, don't hesitate to contact me !


Price $4.99

Game RPG Strategy Sci Fi Space Wars by GooseLi Games

2025, January 17 - 15:41
Using the "RPG Strategy Sci Fi", you can easily create a prototype of a fantasy world in the rpg genre. There are also props that diversify your location. All models are optimized!

Texture dimensions - 2048

Rigging: No

UV mapping: Yes

LOD information - No

Types of materials and texture maps - PBR

8 - Sci-Fi Houses<br>

3 - Tents<br>

1 - Big Excovator<br>

3 - Turret<br>

1 - Protective Tower<br>

2 - Tanks<br>

2 - Combat Jeep<br>

2 - Combat Mech<br>

8 - Weapon to Mech<br>

1 - Boeing CH-47 Chinook<br>

Each model has a destroyed model<br>

Props:<br>

6 - Vehicles<br>

2 - Container<br>

3 - Crush Vehicles<br>

5 - Trees<br>

3 - Road<br>

1 - Post<br>

1 - Town Hall<br>

Scripts;<br>

CameraControllerGame<br>

Anim_tracks<br>

Game Pictures;<br>

Icons<br>

Icons GameObject<br>

Icons Units<br>

Players<br>

User Interface<br>


Using "Game RPG Strategy Sci Fi Space Wars", you can easily create a prototype of a fantasy world in the rpg genre and in the style of "Sce_Fi"! In addition, there are props that diversify your location. Images for the interface and for game management. There is also a script that will help you control the camera. All models have a destroyed version of the model. All models are optimized!

Suitable for mobile games! Games in 2.5D format and RPG


Price $39.99

3D sci-fi spaceship #12cc by Entian-Astea

2025, January 17 - 15:39
Single space ship model.

Each spaceship contains a mesh collider specifically designed for it, under the name name-of-spaceship_spaceship_N_env_01

Number of textures: 5 textures per ship - 1 albedo transparency, 1 Ambient Occlusion, 1 Emission, 1 Metallic Smoothness, 1 Normal Map

Texture dimensions: 2048 x2048

Polygon count of:

  • Spaceship - Tris 6692 without collider

Minimum polygon count: see above without collider

Maximum polygon count: see above with mesh collider

Number of meshes/prefabs: 2 per ship / mesh collider & ship geometry

Rigging: No

UV mapping: Yes - UV 1

Types of materials and texture maps - PBR metal rough

The model can be used for a variety of projects such as mobile and pc games.

For technical details see next section below.


Price $14.99

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