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The newest packages in the Unity Asset Store.
Updated: 47 min 20 sec ago

Saltwater Crocodile (animated) by Rifat_Bilalov

2025, January 20 - 13:20
This asset contains a realistic saltwater crocodile model with 76 animations. (IP/RM)

Number of textures: 3

Texture dimensions: 2048x2048

Polygon count of :30875 tris

Minimum polygon count :9050 tris

Maximum polygon count: 30875 tris

Number of meshes/prefabs: 3/3

Rigging: Yes

Animation count: 76

UV mapping: Yes

LOD information: 3

Types of materials and texture maps: Albedo, Normal, Metallic/Smoothness

This asset has Crocodile model.


Model has 4 LOD.

- 30875 tris

- 20215 tris

- 15360 tris

- 9050 tris


Diffuse, normal and metallic / Smoothness maps (2048x2048).


76 animations (IP/RM)

Attack (1-5), death, hit (back,front,midle), idle 1-3,eat 1-2, lie (start-idle-end),sleep(start,idle,end), swim(f-l-r) swim fast (f-l-r), swim up-down (f-l-r) , run attack, run (f-l-r), trot (f-l-r), walk (f-l-r), walk back (f-l-r) turn (left,right) etc.


If you have any questions, please contact us by mail: Chester9292@mail.ru


Price $29.99

Lobby Cafe by Bright Vision Game

2025, January 20 - 13:04

Poly Count:

Baskit Tris - 5888

Bench1 Tris - 932

Bottle Tris - 1290

Bowl Tris - 980

CabinChair Tris - 8403

Cafeteria_Shelves Tris - 3192

Cafeteria_Text Tris - 648

CafeteriaTable Tris - 88

Cashier Tris - 282

ChairA Tris - 2644

ChairB Tris - 9586

ChairC Tris - 2996

ChairE Tris - 860

ChalkBoard Tris - 26

CoffeeBagA Tris - 72

CoffeeBagB Tris - 72

CoffeeBagC Tris - 72

CoffeeBagD Tris - 72

CoffeeMachine Tris - 8698

CupSetA Tris - 1728

CupSetB Tris - 576

CylingLight Tris - 80

DoubleDoorA Tris - 682

DoubleDoorB Tris - 716

Dustbin Tris - 380

FruitsPlate Tris - 756

JuiceTable Tris - 1908

LiftLight Tris - 1328

LobbyShell_Collider Tris - 231

Menu_Board Tris - 26

Mug Tris - 552

Ottoman1 Tris - 678

PaintingA Tris - 30

PaintingB Tris - 30

PaintingC Tris - 30

PendantLightA Tris - 3084

PendantLightB Tris - 6026

PendantLightC Tris - 4918

PendantLightD Tris - 6530

PendantLightE Tris - 6530

Piller Tris - 118

Plant_Palm Tris - 3694

PlateSet Tris - 972

ProteinBarBox Tris - 256

ReceptionTable Tris - 1838

RectangleTable Tris - 176

RoundTable Tris - 828

RoundTable1 Tris - 804

RoundTableB Tris - 608

RoundTableC Tris - 1470

Setting Tris - 1056

SingleDoor Tris - 404

SingleDoorB Tris - 394

Sofa1 Tris - 1290

StoolA Tris - 668

StoolChair Tris - 416

StoolChairB Tris - 2968

StoolChairC Tris - 528

StoolRound Tris - 720

WallTable Tris - 26


- Texture Size - 2048X2048 and 1024X1024

- 61 Prefabs

- All textures are PNG format.

- 1 Demo scene included.

This highly optimized Lobby Cafe 3D environment is designed for seamless integration into your projects, featuring an atlas map for quick rendering. The package is compatible with the Unity built-in render pipeline by default and includes support for HDRP (High Definition Render Pipeline) and URP (Universal Render Pipeline) through additional Unity packages.


Installation Instructions:

  • HDRP: To install HDRP, simply click on the "Lobby HDRP unitypackage" located in the HDRP folder.
  • URP: To install URP, click on the "Lobby URP unitypackage" in the URP folder. Please ensure that HDRP and URP are already installed in your project before proceeding.

Pack Features:

  • High-Quality Textures: 2048x2048, 1024X1024 pixels (Albedo, Mask, and Normal maps).
  • Render Pipeline Support: Compatible with HDRP, URP, and the built-in render pipeline (standard render).
  • Texture/Material Variants: Includes both clean and worn textures/materials for all objects.
  • Prefabs: 61 prefabs included for easy scene assembly.
  • Platform Compatibility: Suitable for Desktop, VR, and Mobile projects.
  • Lighting: Baked lighting for optimal performance.
  • Post Processing: Includes a post-processing setup for enhanced visual quality.
  • File Format: All textures are provided in PNG format.
  • Emissive Textures: Emissive textures included for light sources.
  • Geometry: Clear and optimized geometry for efficient rendering.
  • Organization: All materials and textures are properly named and organized for ease of use.
  • Colliders: Pre-configured colliders for all relevant objects, enabling interaction in gameplay and simulations.
  • Demo Scene: A fully set-up demo scene is included to showcase the asset.

All source files are included in this package. Bright Vision Game is a team of 3D game artists with over a decade of experience in the field. Check out our other models by clicking on our user name to view the complete gallery.

Bright Vision Game


If you like this product, please rate and comment. For support, contact us at brightvisiongame@gmail.com


Price $29.99

Yummy Meta: Reveal Page by Matush

2025, January 20 - 12:30
A fully animated, mobile-optimized reward page designed with Unity’s UI Toolkit. Perfect for displaying card-based rewards in portrait mode, it offers a dynamic and engaging experience for players.
  • Unity Version: Compatible with Unity 6 or later.
  • Supported Platforms: Mobile (iOS, Android) and other UI Toolkit-compatible platforms.
  • Dependencies: Requires Unity UI Toolkit.
  • Included Assets:Reveal Page UXML and USS files.
    Animated Elements for UI Toolkit asset (free).
    Sample navigation script for transitioning between UI pages.
  • Customization: ScriptableObject-driven configuration for real-time visual control. (All visual Elements prepared for visual tweaks by your need!)

matesu.cz | DOCUMENTATION


Yummy Meta: Reveal Page brings your reward system to life with seamless animations and interactivity. Designed specifically for mobile games, this page showcases rewards earned during gameplay in a two-phase reveal system:

  1. Interactive Phase – Players can tap to uncover rewards one by one, adding suspense and engagement.
  2. Final Reveal Phase – All rewards are revealed in a smooth, animated sequence, with an option to skip directly to this phase using a customizable Skip Button.

This page is fully animated, leveraging my Animated Elements for UI Toolkit asset, included for free. The layout is driven by a ScriptableObject-based Page Model, allowing real-time customization of visual elements without touching code. The package also includes a navigation script to easily transition between UI pages.

Key features include:

  • Fully animated reward reveal flow.
  • Seamless integration with Unity’s UI Toolkit.
  • Customizable and bindable via ScriptableObjects.
  • Optimized for mobile portrait mode.
  • Skip functionality for faster reward viewing.
  • Free inclusion of the Animated Elements for UI Toolkit asset.

Price $15.00

MonstersPack3 by tripleDeeper

2025, January 20 - 12:26
4 assets of monsters are gathered in the package. Suitable for any project but focused on realistic detailed games

Please read the descriptions of each the asset respect its page, the links are above.

The links to the assets' pages from the pack:


Monster4:

https://assetstore.unity.com/packages/slug/291799

Monster5:

https://assetstore.unity.com/packages/slug/303569

Monster6:

https://assetstore.unity.com/packages/slug/306376

Monster7:

https://assetstore.unity.com/packages/slug/307701


Price $127.99

AccessEntitlement by Studio AKIBA

2025, January 20 - 12:26
Need to easily create demo/full versions or standard/collectors editions but don't want the hassle of managing and synchronising multiple projects? AccessEntitlement is the app for that!

AccessEntitlement is a simple to use, intuitive conditional compilation symbol editor, allowing the creation, management, and control of defined features in your code, allowing entire features and blocks of code to be included or excluded from builds with just a few clicks.


Key Benefits

  • Simple interface - Straightforward in-editor management
  • Compact - Whole package under 500kb
  • Customisable - Definable symbol names for better readability in code
  • Time-Saving - Frees up time for development
  • In-Editor Documentation - Easily accessible in-editor, offline documentation

Alternatively, you can access online documentation on setup and use HERE


The tool integrates seamlessly into your Unity workflow, working with the editor by simplifying built-in functionality, providing convenient, reliable peace of mind allowing you to get on with the work you're passionate about.


Price $15.00

CyborgAI [evo_package_heygen] by CyborgAI

2025, January 20 - 12:17
Heygen API integration for Unity, featuring advanced AI avatar creation, real-time streaming, and video generation. Built on Evo Framework

Technical Details - CyborgAI [evo_package_heygen]


Software Requirements:

  • Unity Engine 2022.3 LTS or newer
  • .NET Standard 2.1+

Before installation:

  • add TMPro: Unity->Window->TextMeshPro->Import Tmp Essential Resources
  • add TMPro: Unity->Window->TextMeshPro->Import Tmp Exmples and ExtrasIncluded Packages:
  • Evo Framework Light
  • evo_package_audio
  • evo_package_guilite
  • evo_package_image
  • evo_package_video

Features:

  • Full Heygen API integration
  • Real-time avatar streaming
  • Video generation system
  • Template management
  • Multi-language support
  • Asset management
  • WebP optimization

Supported OS:

  • Windows (64-bit)
  • macOS (Universal)
  • Linux
  • iOS (11.0+)
  • Android (API 24+)
  • Console platforms
  • WebGL (for UHeygenApiStreaming WebRtc Coming Soon)

API Components:

  • UHeygenApiAsset
  • UHeygenApiAvatarsVoices
  • UHeygenApiStreaming
  • UHeygenApiTemplate
  • UHeygenApiUserQuota
  • UHeygenApiVideo
  • UHeygenApiVideoTranslation
  • UHeygenApiAssets

Code Quality:

  • Thread-safe implementation
  • Memory-efficient operations
  • Async/await support
  • Comprehensive error handling
  • Production-ready architecture

Link to documentation:

/Assets/CyborgAI/EvoPackage/evo_package_heygen/Documentation/evo_package_heygen_20241130.pdf

CyborgAI [evo_package_heygen] is a professional Unity integration package for the Heygen API, offering complete control over AI-powered avatars and video generation. Built on our optimized Evo Framework Light, it includes essential packages for audio, GUI, image, and video processing.


Perfect for:

- Games requiring dynamic NPCs and interactive characters

- Educational software with AI tutors

- Training simulations with responsive avatars

- Business applications needing virtual presenters

- Interactive experiences with real-time character control


Key Features:

- Advanced avatar control and customization

- Real-time streaming with WebRTC

- Video generation with templates

- Multi-language support

- Asset management system

- Production-ready prefabs

- WebP image optimization

- Cross-platform support


The package is highly customizable, offering control over:

- Avatar appearances and behaviors

- Voice characteristics and emotions

- Video generation parameters

- UI components and layouts

- Asset management workflows


Includes full source code and regular updates. Ideal for any project requiring professional AI avatar integration.


Coming Soon - CyborgAI Unity Asset Store Plugin: We're bringing our AI capabilities directly to Unity developers:

  • Real-time EvoFramework-compliant code generation
  • Automated documentation updates
  • Integration pattern suggestions
  • Performance optimization recommendations
  • Best practices validation


Price $199.00

StonePalace by DaveBerg

2025, January 20 - 12:08
Modular building components, pillars, statues, foliage to build a stone made palace.

Number of PreFabs: 71

Number of Meshes: 70

Collision: convex and simple

Vertex Count:

  • >1000 x 26 meshes
  • >7000 x 17 meshes
  • >20000 x 10 meshes
  • >50000 x 15 meshes
  • >100000 x 4
  • 234664 x 1 mesh

LODs: 3-5

Number of Materials 43

Number of Textures: 124

Texture Resolutions: 4K


Normal textures : 42

Diffuse textures : 42

Metallic textures : 37

Flipbook textures : 1

Sky textures : 1

Dirt mask textures : 1


1 particle system

1 scene as seen onvideo and images

1 shader graph


All my Unity assets HERE


Features:

Modular building components as walls, floors, windows, roof

  • Pillars
  • Statues
  • Foliage

Number of PreFabs: 71

Number of Meshes: 70



Price $35.00

Monster7 by tripleDeeper

2025, January 20 - 12:04
Game-ready Low-Poly 3D model: Monster7 Suitable for shooters, action games, ect.

Number of textures 21 + 4 on my patreon.com/3deeper

Texture dimensions 4096

Polygon count of Monster5_Full - faces (11018)

Minimum polygon count 11018

Maximum polygon count 11018

Number of meshes/prefabs 1/2

Rigging: Yes

Animation count 22

Animation type list: Jump, GetHit_1, GetHit_2, Bite_Tongue, Bite, Jump_Bite, Death_1, Death_2, Turn, Idle_1, Idle_2, Eat, Turn, Step_Left, Step_Right, Howl_Front, Howl, Hit_Left, Hit_Right, Hit_Both, Walk_Forward, Walk_Backward, Run_Forward.

UV mapping: Yes

LOD information (count, number of levels) no

Types of materials and texture maps (e.g., PBR) Yes

5 materials

21 PBR texture 4096*4096 (down to 1024x1024) maps - ambient occlusion, base color, emissive, metallicSmoothness, normal + 4 on my patreon.com/3deeper


The model contains 22 animations: Jump, GetHit_1, GetHit_2, Bite_Tongue, Bite, Jump_Bite, Death_1, Death_2, Turn, Idle_1, Idle_2, Eat, Turn, Step_Left, Step_Right, Howl_Front, Howl, Hit_Left, Hit_Right, Hit_Both, Walk_Forward, Walk_Backward, Run_Forward.


The pack contains 2 prefabs and 1 Mesh sets:

Monster7_Full - faces 11018 verts 10987 tris 21976


Price $34.99

Monster6 by tripleDeeper

2025, January 20 - 12:00
Game-ready Low-Poly 3D model: Monster6 Suitable for shooters, action games, ect.

Number of textures 32 + 8 on my patreon.com/3deeper

Texture dimensions 4096

Polygon count of Monster5_Full - faces (9666)

Minimum polygon count 9666

Maximum polygon count 9666

Number of meshes/prefabs 1/2

Rigging: Yes

Animation count 18

Animation type list: Step_Right, Step_Left, Turn, Walk_Forward, Walk_Backward, Run_Forward, Howl, Hit_Both, Hit_Together, Idle_1, Idle_2, GetHit_1, GetHit_2, Jump, Spit, Death_1, Death_2, Eat. 

UV mapping: Yes

LOD information (count, number of levels) no

Types of materials and texture maps (e.g., PBR) Yes

8 materials

32 PBR texture 4096*4096 (down to 1024x1024) maps - ambient occlusion, base color, emissive, metallicSmoothness, normal + 8 on my patreon.com/3deeper


The model contains 18 animations: Step_Right, Step_Left, Turn, Walk_Forward, Walk_Backward, Run_Forward, Howl, Hit_Both, Hit_Together, Idle_1, Idle_2, GetHit_1, GetHit_2, Jump, Spit, Death_1, Death_2, Eat. 


The pack contains 2 prefabs and 1 Mesh sets:

Monster6_Full - faces 9666 verts 9700 tris 19184 



Price $34.99

Pure Nature 2 : Savanna by BK

2025, January 20 - 11:49

Models polygon count range from 100 to 15.000 triangles

Texture resolution range from 256x256 to 4096x4096 depending on object size

Project made with Unity 2022.3.10f1 LTS (Built-in)

URP version 14.0.8

Shaders made with Amplify 1.9.2.1

3D Stylized Nature Environment Assets

Everything comes with prefabs - ready to be dropped in scene.

URP version included !


This pack contains :

Vegetation

- Acacias

- Baobabs

- Bushes

- Grasses

- Flowers

- Lilypads


Rocks

- Banks

- Boulders

- Rocks

- Rubble

- Mountain


Materials

- Grass

- Grass/Mud

- Mud

- Gravel

- Water


Also includes :

Demo scene with vast savanna, wetlands, ravines, and mountains

Scene with all Prefabs and variants listed

Environment Manager to control wind and grass render distance

Preset for Post-Processing

All prefabs have LODs


Custom shaders for :

Grass (with wind and color variations)

Trees (with wind and color variations)

Rocks (with moss/snow layer)

Water (with depth fade, foam and refraction)

Volumetric Clouds

Impostors


- - -


Demo scene is huge and may not suitable for mobile.

A proper GPU instancing solution like Nature Renderer is recommended.


A Readme file is available for setup & details.

Join the Discord for support or any question.


Price $60.00

Anime Powers Pack by Piloto Studio

2025, January 20 - 11:39
Unleash your KI levels, collect the star orbs and throw spinning blades at your enemies with our incredible ANIME VFX pack!
  • 72 Materials
  • 71 Textures
  • 62 Prefabs
  • 10 Models For VFX Purposes Only

Unleash your KI levels, collect the star orbs and throw spinning blades at your enemies with our incredible ANIME VFX pack! 


Content Table: 

  • 8 Spheres
  • 5 Punch Hits
  • 2 Destructor Disks
  • 8 Big Bombs Prefabs (start, loop, impact)
  • 12 Beams Prefabs (Between start, impact)
  • 19 Ki Auras

Price $29.99

PDF for iOS by Sych

2025, January 20 - 11:12
Provides a seamless interface for viewing and interacting with PDF documents using native iOS integration.
  • Clean and simple API.
  • Every API method is documented.
  • Full source code included.
  • Tested in real conditions.
  • Documentation included.

PDF for iOS provides a seamless interface for viewing and interacting with PDF documents using native iOS integration. It is designed to be lightweight, efficient, and highly customizable, offering both granular control over PDF instances and quick access for simplified PDF viewing.

Key Components

  1. PDFInstance: A flexible class for managing individual PDF views with fine-grained control over their appearance and behavior.
    Ideal for developers who need to embed PDFs into their apps with custom layouts and functionality.
  2. PDFViewer: A static utility for quick and simple PDF viewing.
    Perfect for scenarios where you need to rapidly display PDFs with minimal configuration.
    Includes built-in options for saving and sharing documents.

Features


PDFInstance

  • Customizable Frames: Position and size the PDF viewer with precision using configurable frames.
  • Scroll Direction Control: Choose between vertical and horizontal scrolling, with optional continuous page mode.
  • Scaling Options: Enable automatic scaling or lock the scale at a specific zoom level.
  • Auto Fit and Lock Scale: Automatically adjusts the PDF to fit the screen size and locks the zoom for a consistent experience.
  • Text Extraction: Extract text from any page of the PDF document programmatically.
  • Page Navigation: Navigate to any page in the document with ease.
  • Page Shadows: Enable or disable shadows for PDF pages to suit your design preferences.
  • Scroll Bars: Toggle the visibility of horizontal and vertical scroll bars.
  • Full-Screen Mode: Instantly expand the PDF viewer to full screen for an immersive experience.
  • User Interaction Control: Enable or disable touch-based interactions like scrolling and zooming.
  • Event Handling: Hook into events to detect when the PDF is shown or hidden.
  • Resource Management: Explicitly dispose of unused instances to free up memory.

PDFViewer

  • Quick View Mode: Open PDFs from URLs, local paths, or byte arrays with just one line of code.
  • Save and Share: Provides built-in functionality for saving PDFs locally or sharing them using the native share sheet.
  • Animated Transitions: Add smooth opening animations for a polished user experience.
  • Platform Compatibility: Detect if the platform supports native PDF viewing before attempting to load documents.

Use Cases

  • Embedding PDFs into apps with custom UI and interaction requirements.
  • Displaying product manuals, reports, or educational materials in a polished and interactive way.
  • Rapidly previewing documents with saving and sharing options.

Support:

  • iOS 13.0+
  • iPadOS 13.0+

Price $5.99

Email for iOS by Sych

2025, January 20 - 11:09
A plugin that provides access to a native interface that allows the user to manage, edit, and send email messages.
  • Clean and simple API.
  • Every API method is documented.
  • Full source code included.
  • Tested in real conditions.
  • Documentation included.

Create a user interface for composing email and text messages, so users can edit and send messages without leaving your app.

  • API for configurate email, check possibility of sending, call native iOS mail compose and get results.

Support:

  • iOS 3.0+
  • iPadOS 3.0+

Price $0.00

Master Map|Navigation System - MapRenderer,MiniMap,WorldMap,GPS by Soft Kitty Studio

2025, January 20 - 11:02
A powerful tool for dynamic maps, mini-maps, and map navigation. Features customizable icons, real-time paths, multi-layer support, and optimized performance for any game world!
  • Support HDRP | URP Render pipeline.
  • The Map Navigation module requires Unity.AI.Navigation to work.

Master Map Navigation System is a comprehensive and performance-optimized solution for integrating dynamic maps, mini-maps, and map navigation systems into your Unity project. Designed to support complex environments like multi-level buildings, interiors, and perfect for RPG games, this package is easy to set up and flexible for developers.


This package is ideal for both scene-based games with pre-designed levels and dynamic worlds. For pre-designed levels up to 4000x4000 meters per scene, use the Static Map Mode to render stylized 2D maps. For procedurally generated worlds or seamless, massive open-world environments, switch to the Dynamic Map Mode with real-time render textures and customizable stylized shaders.


Online Document | Demo Download (Google Drive)


Support HDRP | URP Render pipeline



Core Features:


🗺️ Map Generator Tool

  • Effortlessly render your 3D scene into stylized 2D map textures.
  • Supports multi-layered scenes (e.g., buildings with multiple floors) and interiors.
  • Fully customizable with stylized rendering.
  • Custom group colors for tags/layers.
  • Built-in water and lake surface tools.

🖼️ Dynamic Map Mode

  • Real-time rendering for procedurally generated worlds and seamless open-world environments.
  • Supports top-down cameras with customizable stylized rendering shaders.
  • Efficient performance: Render texture updates only when the player moves out of the current zone, ensuring minimal performance impact during gameplay.
  • Perfect for massive, dynamic game worlds where pre-designed textures aren’t practical.
  • Offers flexibility and adaptability for developers working with ever-changing environments.

🧭 Mini-Map System

  • A highly optimized mini-map that uses 2D coordinates instead of render texture per frame for maximum performance. Features include:Icon customization (textures, size, color).
  • Dynamic map rotation with Player Orientation Mode.
  • Zoom-in/out with smooth transitions.
  • Flexible icon visibility and text display, sub state icons(For example, quest state) options.

🌍 World Map System

  • Toggle visibility of map icons by categoryFull-featured interactive world map for larger scenes:Marker placement and management
  • Smooth scrolling and zooming
  • Dynamic title display and coordinate support.

🧩 Navigation System

  • Seamlessly guide players across your world with dynamic pathfinding:Right-click(Configurable) to set navigation points.
  • Real-time path updates for moving targets.
  • 3D path visualization and map integration.
  • Multi-layer support with entrance points.

📍 Customizable Map Points

  • Add map points for NPCs, monsters, locations, and more with the MapPoint component.
  • Customizable icons, text, and range indicators.
  • Hover tooltips for added interactivity.
  • State management for quests or events (e.g., attention markers)

🏃 Navigation Bar

  • A top-screen compass-like navigation bar that dynamically displays nearby map icons and player markers. Easily find points of interest and directions at a glance.


Developer-Friendly Features:

  • API and Callbacks: Fully documented callbacks for runtime updates, map point states, and navigation path management.
  • Seamless Integration: Simple setup with user-friendly tools and editors. Add a map system to your game in just minutes.
  • Customizable Appearance: Adjust zoom levels, map layers, navigation icons, and UI layout to fit your game’s visual style.
  • Performance Optimized: No render textures per frame, ensuring smooth performance even in large, detailed scenes.

Ideal For:

Whether you’re building an RPG, an indoor dungeon crawler, an open world sandbox game or a top-down exploration game, the Master Map Navigation System adapts to your project’s needs. It’s perfect for developers who need an out-of-the-box solution for maps and navigation.



Quick Setup & Easy Integration:

  • Render your map texture with the Map Generator Tool.
  • Add the mini-map and world map prefabs to your UI.
  • Drop the MapPoint component onto any GameObject for instant map integration.
  • Bake navigation paths using Unity’s NavMesh system.

Documentation & Support:


Comprehensive step-by-step documentation and examples ensure you can get up and running quickly. Have questions? We’re here to help!



Transform your game’s navigation experience – Get Master Map Navigation System today!



Asset uses [Bona Nova] Font & [Noto Sans] Font under [the Open Font License]; see Third-Party Notices.txt file in package for details.



Price $80.00

Traffic Ride | Hypercasual Arcade Template by Royal Cod

2025, January 20 - 10:54
Traffic Ride is a simple, lightweight, and easily expandable template for creating hyper-casual and arcade games. Developing your game using this prototype requires only basic programming skills.

Traffic Ride is based on an easy-to-understand Event-Driven Architecture (EDA), following the KISS principles. When creating this template, I aimed to make it so that only basic programming skills are required to develop a game based on this template. Additionally, it has no dependencies on other assets (you only need the TextMeshPro package).

💠 EXTRA SIMPLE QUICKSTART: JUST ADD ONE COMPONENT TO THE SCENE!

💠 EASY TRANSFER TO 2D: CAUSE THERE ARE NO PHYSICS COMPONENTS!

💠 DETAILED DOCUMENTATION IS INCLUDED!


Traffic Ride Template is a simple, undemanding, and easily expandable template for creating hyper-casual and arcade games.


To create your game based on this prototype, you don't need to be a professional programmer (at the same time, base programming skills required). Most game objects are created and configured directly in the editor - all that's left is to prepare the game scene.


FEATURES


Five car models that help you start making your game immediately. You can use it in your ready-to-play version or replace it with other models you have.

➢ The template contains no demanding components (such as colliders, Rigidbody, etc.), so to customize levels, you simply need to add environment models and materials.

➢ The template is based on an easy-to-understand Event-Driven Architecture (EDA).

➢ A well-designed set of managers controls the game objects, requiring no additional customization.

➢ To prepare the game for play, simply add the GameCore component to the scene. Yes, that's all!

➢ All global settings are stored in a single file (you can create and save an unlimited number of such settings files).

➢ Cars on the road automatically avoid collisions with each other.

➢ The player receives a visual reward for overtaking other cars on the road.

➢ The game is adapted for mobile devices:

↠ Heavyweight functions like GetComponent<>() are called only when absolutely necessary,

↠ The Update() method is encountered only once throughout the entire project,

↠ Object pooling is used for spawning cars,

↠ As I’ve said before, there are no demanding components like colliders or Rigidbody in the template,

➢ etc.


The next version v1.0.1

❖ AI development: NPC cars are now able to overtake each other

❖ Engine version actualisation

❖ Price rise +1$ (16.97$ instead of $15.97)


Price $15.97

Callbacks by Jacob Homanics

2025, January 20 - 10:13
Callbacks provides a unified way to handle MonoBehaviour lifecycle events through UnityEvents.

**Key Features:**

- Base functionality for all callback types

- Serializable UnityEvent for Inspector integration

- Type-safe callback handling

- Clean separation of concerns for event handling

- Easy integration with Unity's Inspector

- Type-safe callback registration

- Minimal overhead and memory allocation


Price $0.00

Raycast Controller by Jacob Homanics

2025, January 20 - 10:12
The Raycast Controller system is designed to detect and handle collider interactions using Unity's raycasting capabilities.

- **Customizable Raycasting:**

- Configurable `distance` and `layerMask` for fine-tuned detection.

- Option to enable or disable raycasting dynamically with `castOnUpdate`.

- **Event Handling:**

- `OnEnter`: Triggered when a new collider is detected.

- `OnStay`: Triggered when the ray continues to hit the same collider.

- `OnExit`: Triggered when the ray stops hitting a collider.

- **Debugging Tools:**

- Visualize the raycast path, hit points, and hit sphere in the Scene view.

- Customizable debug colors for the ray, hit, and sphere.

**Inspector Configuration:**

- **Configuration:** Set the raycast `distance`, `layerMask`, and whether to cast on every `Update`.

- **Debug Options:** Adjust the ray and sphere colors or enable hit sphere visualization.

- **Events:** Hook up UnityEvents to trigger custom behavior during interactions.

- Flexible raycasting configuration for distance, layers, and runtime control.

- Event-based callbacks (`OnEnter`, `OnStay`, `OnExit`) for interaction logic.

- Debugging tools to visualize raycasts and hit points in the Scene view.


Price $0.00

Overlap Shapes by Jacob Homanics

2025, January 20 - 10:09
Detect and Interact with colliders within predefined shapes. Designed for flexibility and efficiency, it enables developers to use cubes, spheres, or capsules as detection areas.

Core Structure:

  • Base Class: OverlapShapeAbstract class providing shared functionality for all overlap shapes.
    Includes helper methods like CalculatePosition(Vector3 offset) for offset-based positioning and base fields for collider management.

Implemented Shapes:

  1. OverlapCube:Shape: Cube/box.
    Properties: halfExtents, offset, layerMask.
    Physics Methods: Physics.OverlapBox, Physics.OverlapBoxNonAlloc.
  2. OverlapSphere:Shape: Sphere.
    Properties: radius, offset, layerMask.
    Physics Methods: Physics.OverlapSphere, Physics.OverlapSphereNonAlloc.
  3. OverlapCapsule:Shape: Capsule.
    Properties: radius, height, offset, layerMask.
    Physics Methods: Physics.OverlapCapsule, Physics.OverlapCapsuleNonAlloc.

Core Features:

  • Non-Allocating Methods: All shapes support non-allocating Physics methods for optimized performance in environments with frequent overlap checks.
  • UnityEvents:OnCast: Triggered every time an overlap check is performed.
    OnCastHit: Triggered when one or more colliders are detected.
    OnEnter: Triggered when a collider enters the overlap area.
    OnStay: Triggered when a collider remains in the overlap area.
    OnExit: Triggered when a collider exits the overlap area.

The OverlapShape System simplifies the process of detecting and responding to colliders in Unity using geometrical shapes. It provides the following benefits:

  • Ease of Integration: Attach any overlap shape (cube, sphere, capsule) to a GameObject and configure properties directly in the Unity Editor.
  • Real-Time Detection: Supports real-time collider detection using Unity’s Physics API with customizable properties like size, offset, and layer masks.
  • Event-Driven: Built-in UnityEvents (OnCastHit, OnEnter, OnStay, OnExit) allow developers to add custom behavior without modifying the core code.
  • Debug Visualization: Scene view visualization tools help developers debug and fine-tune their settings.

Price $0.00

Living Kitchen Lounge (UModeler X) by UModeler, Inc.

2025, January 20 - 10:04

Number of Texture: 46

Texture Dimensions : 2048 * 2048

Polygon count of 'Living Kitchen Lounge' : 63,194

Maximum polygon count : 8740

Minimum polygon count : 28

Number of meshes/prefabs : 49/50

Rigging: No

UV mapping: Yes

LOD information (count, number of levels) : 1

Types of materials and texture maps (e.g., PBR) : Albedo

Overview

Welcome to our high-quality 3D asset package, meticulously crafted by UModeler, Inc. All assets in this pack have been created using UModeler X within Unity, allowing for seamless editing and modification without ever needing to leave Unity. Whether you are a UModeler X user or not, these assets are readily available for your projects just like any other general 3D meshes.


Key Features

  • UModeler X Exclusive Assets: All assets are created using UModeler X within Unity, ensuring top quality and seamless integration.
  • Advanced 3D Modeling Techniques: Various 3D modeling features in UModeler X were utilized to create intricate and detailed low-poly models.
  • UV Unwrapping and 3D Painting: The scene benefits from UModeler X's robust UV unwrapping and 3D painting capabilities, resulting in precise and realistic textures.
  • Full Demo Scene: A complete scene to demonstrate the assets in action.
  • .FBX and .Prefab Files Included: All models are provided in .FBX and prefab formats for easy use.
  • Compatibility: With UModeler X assets, you can quickly modify and customize the meshes directly in Unity without the need for any external tools.

Render Pipeline Compatibility

Supports BuiltInRP, URP


Use Cases

Ideal for game development, VR experiences, architectural visualization, educational and training simulations, and AR applications.


Additional Resources

We also provide a comprehensive tutorial video showcasing how to create this scene from A to Z using UModeler X within Unity. This step-by-step guide helps you master the process and make full use of this asset.


UModeler X Plus Availability

UModeler X Plus is released, allowing you to easily edit and modify any 3D meshes in this package. With UModeler X Plus, customization is straightforward, enabling you to tailor the assets to your specific needs with ease. Download the Living Kitchen Lounge today and start creating stunning virtual environments that captivate and delight!


Installation Note

This asset package should be installed in a project where the UModeler X Plus or Basic,

UModeler package is already installed.


UModeler X Plus | UModeler X Basic | Discord | YouTube | Twitter


Price $21.90

FoldingFan by LuLong Zhang

2025, January 20 - 10:00
These are some folding fans with animations*1,

Number of Unique Meshes:1


Folding fan:7


Vertex Count:370


Triangles : 732


Animation: 1


Materials:11


Number of Textures:48


Texture Resolutions: 2048


PBR Textures


This is a folding fan, with an unfolding animation and multiple material balls.

The fan surface and the fan bone material are separated and can be combined arbitrarily


Price $15.99

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