Saltwater Crocodile (animated) by Rifat_Bilalov
Number of textures: 3
Texture dimensions: 2048x2048
Polygon count of :30875 tris
Minimum polygon count :9050 tris
Maximum polygon count: 30875 tris
Number of meshes/prefabs: 3/3
Rigging: Yes
Animation count: 76
UV mapping: Yes
LOD information: 3
Types of materials and texture maps: Albedo, Normal, Metallic/Smoothness
This asset has Crocodile model.
Model has 4 LOD.
- 30875 tris
- 20215 tris
- 15360 tris
- 9050 tris
Diffuse, normal and metallic / Smoothness maps (2048x2048).
76 animations (IP/RM)
Attack (1-5), death, hit (back,front,midle), idle 1-3,eat 1-2, lie (start-idle-end),sleep(start,idle,end), swim(f-l-r) swim fast (f-l-r), swim up-down (f-l-r) , run attack, run (f-l-r), trot (f-l-r), walk (f-l-r), walk back (f-l-r) turn (left,right) etc.
If you have any questions, please contact us by mail: Chester9292@mail.ru
Price $29.99
Lobby Cafe by Bright Vision Game
Poly Count:
Baskit Tris - 5888
Bench1 Tris - 932
Bottle Tris - 1290
Bowl Tris - 980
CabinChair Tris - 8403
Cafeteria_Shelves Tris - 3192
Cafeteria_Text Tris - 648
CafeteriaTable Tris - 88
Cashier Tris - 282
ChairA Tris - 2644
ChairB Tris - 9586
ChairC Tris - 2996
ChairE Tris - 860
ChalkBoard Tris - 26
CoffeeBagA Tris - 72
CoffeeBagB Tris - 72
CoffeeBagC Tris - 72
CoffeeBagD Tris - 72
CoffeeMachine Tris - 8698
CupSetA Tris - 1728
CupSetB Tris - 576
CylingLight Tris - 80
DoubleDoorA Tris - 682
DoubleDoorB Tris - 716
Dustbin Tris - 380
FruitsPlate Tris - 756
JuiceTable Tris - 1908
LiftLight Tris - 1328
LobbyShell_Collider Tris - 231
Menu_Board Tris - 26
Mug Tris - 552
Ottoman1 Tris - 678
PaintingA Tris - 30
PaintingB Tris - 30
PaintingC Tris - 30
PendantLightA Tris - 3084
PendantLightB Tris - 6026
PendantLightC Tris - 4918
PendantLightD Tris - 6530
PendantLightE Tris - 6530
Piller Tris - 118
Plant_Palm Tris - 3694
PlateSet Tris - 972
ProteinBarBox Tris - 256
ReceptionTable Tris - 1838
RectangleTable Tris - 176
RoundTable Tris - 828
RoundTable1 Tris - 804
RoundTableB Tris - 608
RoundTableC Tris - 1470
Setting Tris - 1056
SingleDoor Tris - 404
SingleDoorB Tris - 394
Sofa1 Tris - 1290
StoolA Tris - 668
StoolChair Tris - 416
StoolChairB Tris - 2968
StoolChairC Tris - 528
StoolRound Tris - 720
WallTable Tris - 26
- Texture Size - 2048X2048 and 1024X1024
- 61 Prefabs
- All textures are PNG format.
- 1 Demo scene included.
This highly optimized Lobby Cafe 3D environment is designed for seamless integration into your projects, featuring an atlas map for quick rendering. The package is compatible with the Unity built-in render pipeline by default and includes support for HDRP (High Definition Render Pipeline) and URP (Universal Render Pipeline) through additional Unity packages.
Installation Instructions:
- HDRP: To install HDRP, simply click on the "Lobby HDRP unitypackage" located in the HDRP folder.
- URP: To install URP, click on the "Lobby URP unitypackage" in the URP folder. Please ensure that HDRP and URP are already installed in your project before proceeding.
Pack Features:
- High-Quality Textures: 2048x2048, 1024X1024 pixels (Albedo, Mask, and Normal maps).
- Render Pipeline Support: Compatible with HDRP, URP, and the built-in render pipeline (standard render).
- Texture/Material Variants: Includes both clean and worn textures/materials for all objects.
- Prefabs: 61 prefabs included for easy scene assembly.
- Platform Compatibility: Suitable for Desktop, VR, and Mobile projects.
- Lighting: Baked lighting for optimal performance.
- Post Processing: Includes a post-processing setup for enhanced visual quality.
- File Format: All textures are provided in PNG format.
- Emissive Textures: Emissive textures included for light sources.
- Geometry: Clear and optimized geometry for efficient rendering.
- Organization: All materials and textures are properly named and organized for ease of use.
- Colliders: Pre-configured colliders for all relevant objects, enabling interaction in gameplay and simulations.
- Demo Scene: A fully set-up demo scene is included to showcase the asset.
All source files are included in this package. Bright Vision Game is a team of 3D game artists with over a decade of experience in the field. Check out our other models by clicking on our user name to view the complete gallery.
If you like this product, please rate and comment. For support, contact us at brightvisiongame@gmail.com
Price $29.99
Yummy Meta: Reveal Page by Matush
- Unity Version: Compatible with Unity 6 or later.
- Supported Platforms: Mobile (iOS, Android) and other UI Toolkit-compatible platforms.
- Dependencies: Requires Unity UI Toolkit.
- Included Assets:Reveal Page UXML and USS files.
Animated Elements for UI Toolkit asset (free).
Sample navigation script for transitioning between UI pages. - Customization: ScriptableObject-driven configuration for real-time visual control. (All visual Elements prepared for visual tweaks by your need!)
Yummy Meta: Reveal Page brings your reward system to life with seamless animations and interactivity. Designed specifically for mobile games, this page showcases rewards earned during gameplay in a two-phase reveal system:
- Interactive Phase – Players can tap to uncover rewards one by one, adding suspense and engagement.
- Final Reveal Phase – All rewards are revealed in a smooth, animated sequence, with an option to skip directly to this phase using a customizable Skip Button.
This page is fully animated, leveraging my Animated Elements for UI Toolkit asset, included for free. The layout is driven by a ScriptableObject-based Page Model, allowing real-time customization of visual elements without touching code. The package also includes a navigation script to easily transition between UI pages.
Key features include:
- Fully animated reward reveal flow.
- Seamless integration with Unity’s UI Toolkit.
- Customizable and bindable via ScriptableObjects.
- Optimized for mobile portrait mode.
- Skip functionality for faster reward viewing.
- Free inclusion of the Animated Elements for UI Toolkit asset.
Price $15.00
MonstersPack3 by tripleDeeper
Please read the descriptions of each the asset respect its page, the links are above.
The links to the assets' pages from the pack:
Monster4:
https://assetstore.unity.com/packages/slug/291799
Monster5:
https://assetstore.unity.com/packages/slug/303569
Monster6:
https://assetstore.unity.com/packages/slug/306376
Monster7:
https://assetstore.unity.com/packages/slug/307701
Price $127.99
AccessEntitlement by Studio AKIBA
AccessEntitlement is a simple to use, intuitive conditional compilation symbol editor, allowing the creation, management, and control of defined features in your code, allowing entire features and blocks of code to be included or excluded from builds with just a few clicks.
Key Benefits
- Simple interface - Straightforward in-editor management
- Compact - Whole package under 500kb
- Customisable - Definable symbol names for better readability in code
- Time-Saving - Frees up time for development
- In-Editor Documentation - Easily accessible in-editor, offline documentation
Alternatively, you can access online documentation on setup and use HERE
The tool integrates seamlessly into your Unity workflow, working with the editor by simplifying built-in functionality, providing convenient, reliable peace of mind allowing you to get on with the work you're passionate about.
Price $15.00
CyborgAI [evo_package_heygen] by CyborgAI
Technical Details - CyborgAI [evo_package_heygen]
Software Requirements:
- Unity Engine 2022.3 LTS or newer
- .NET Standard 2.1+
Before installation:
- add TMPro: Unity->Window->TextMeshPro->Import Tmp Essential Resources
- add TMPro: Unity->Window->TextMeshPro->Import Tmp Exmples and ExtrasIncluded Packages:
- Evo Framework Light
- evo_package_audio
- evo_package_guilite
- evo_package_image
- evo_package_video
Features:
- Full Heygen API integration
- Real-time avatar streaming
- Video generation system
- Template management
- Multi-language support
- Asset management
- WebP optimization
Supported OS:
- Windows (64-bit)
- macOS (Universal)
- Linux
- iOS (11.0+)
- Android (API 24+)
- Console platforms
- WebGL (for UHeygenApiStreaming WebRtc Coming Soon)
API Components:
- UHeygenApiAsset
- UHeygenApiAvatarsVoices
- UHeygenApiStreaming
- UHeygenApiTemplate
- UHeygenApiUserQuota
- UHeygenApiVideo
- UHeygenApiVideoTranslation
- UHeygenApiAssets
Code Quality:
- Thread-safe implementation
- Memory-efficient operations
- Async/await support
- Comprehensive error handling
- Production-ready architecture
Link to documentation:
/Assets/CyborgAI/EvoPackage/evo_package_heygen/Documentation/evo_package_heygen_20241130.pdf
CyborgAI [evo_package_heygen] is a professional Unity integration package for the Heygen API, offering complete control over AI-powered avatars and video generation. Built on our optimized Evo Framework Light, it includes essential packages for audio, GUI, image, and video processing.
Perfect for:
- Games requiring dynamic NPCs and interactive characters
- Educational software with AI tutors
- Training simulations with responsive avatars
- Business applications needing virtual presenters
- Interactive experiences with real-time character control
Key Features:
- Advanced avatar control and customization
- Real-time streaming with WebRTC
- Video generation with templates
- Multi-language support
- Asset management system
- Production-ready prefabs
- WebP image optimization
- Cross-platform support
The package is highly customizable, offering control over:
- Avatar appearances and behaviors
- Voice characteristics and emotions
- Video generation parameters
- UI components and layouts
- Asset management workflows
Includes full source code and regular updates. Ideal for any project requiring professional AI avatar integration.
Coming Soon - CyborgAI Unity Asset Store Plugin: We're bringing our AI capabilities directly to Unity developers:
- Real-time EvoFramework-compliant code generation
- Automated documentation updates
- Integration pattern suggestions
- Performance optimization recommendations
- Best practices validation
Price $199.00
StonePalace by DaveBerg
Number of PreFabs: 71
Number of Meshes: 70
Collision: convex and simple
Vertex Count:
- >1000 x 26 meshes
- >7000 x 17 meshes
- >20000 x 10 meshes
- >50000 x 15 meshes
- >100000 x 4
- 234664 x 1 mesh
LODs: 3-5
Number of Materials 43
Number of Textures: 124
Texture Resolutions: 4K
Normal textures : 42
Diffuse textures : 42
Metallic textures : 37
Flipbook textures : 1
Sky textures : 1
Dirt mask textures : 1
1 particle system
1 scene as seen onvideo and images
1 shader graph
All my Unity assets HERE
Features:
Modular building components as walls, floors, windows, roof
- Pillars
- Statues
- Foliage
Number of PreFabs: 71
Number of Meshes: 70
Price $35.00
Monster7 by tripleDeeper
Number of textures 21 + 4 on my patreon.com/3deeper
Texture dimensions 4096
Polygon count of Monster5_Full - faces (11018)
Minimum polygon count 11018
Maximum polygon count 11018
Number of meshes/prefabs 1/2
Rigging: Yes
Animation count 22
Animation type list: Jump, GetHit_1, GetHit_2, Bite_Tongue, Bite, Jump_Bite, Death_1, Death_2, Turn, Idle_1, Idle_2, Eat, Turn, Step_Left, Step_Right, Howl_Front, Howl, Hit_Left, Hit_Right, Hit_Both, Walk_Forward, Walk_Backward, Run_Forward.
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) Yes
5 materials
21 PBR texture 4096*4096 (down to 1024x1024) maps - ambient occlusion, base color, emissive, metallicSmoothness, normal + 4 on my patreon.com/3deeper
The model contains 22 animations: Jump, GetHit_1, GetHit_2, Bite_Tongue, Bite, Jump_Bite, Death_1, Death_2, Turn, Idle_1, Idle_2, Eat, Turn, Step_Left, Step_Right, Howl_Front, Howl, Hit_Left, Hit_Right, Hit_Both, Walk_Forward, Walk_Backward, Run_Forward.
The pack contains 2 prefabs and 1 Mesh sets:
Monster7_Full - faces 11018 verts 10987 tris 21976
Price $34.99
Monster6 by tripleDeeper
Number of textures 32 + 8 on my patreon.com/3deeper
Texture dimensions 4096
Polygon count of Monster5_Full - faces (9666)
Minimum polygon count 9666
Maximum polygon count 9666
Number of meshes/prefabs 1/2
Rigging: Yes
Animation count 18
Animation type list: Step_Right, Step_Left, Turn, Walk_Forward, Walk_Backward, Run_Forward, Howl, Hit_Both, Hit_Together, Idle_1, Idle_2, GetHit_1, GetHit_2, Jump, Spit, Death_1, Death_2, Eat.
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) Yes
8 materials
32 PBR texture 4096*4096 (down to 1024x1024) maps - ambient occlusion, base color, emissive, metallicSmoothness, normal + 8 on my patreon.com/3deeper
The model contains 18 animations: Step_Right, Step_Left, Turn, Walk_Forward, Walk_Backward, Run_Forward, Howl, Hit_Both, Hit_Together, Idle_1, Idle_2, GetHit_1, GetHit_2, Jump, Spit, Death_1, Death_2, Eat.
The pack contains 2 prefabs and 1 Mesh sets:
Monster6_Full - faces 9666 verts 9700 tris 19184
Price $34.99
Pure Nature 2 : Savanna by BK
Models polygon count range from 100 to 15.000 triangles
Texture resolution range from 256x256 to 4096x4096 depending on object size
Project made with Unity 2022.3.10f1 LTS (Built-in)
URP version 14.0.8
Shaders made with Amplify 1.9.2.1
3D Stylized Nature Environment Assets
Everything comes with prefabs - ready to be dropped in scene.
URP version included !
This pack contains :
Vegetation
- Acacias
- Baobabs
- Bushes
- Grasses
- Flowers
- Lilypads
Rocks
- Banks
- Boulders
- Rocks
- Rubble
- Mountain
Materials
- Grass
- Grass/Mud
- Mud
- Gravel
- Water
Also includes :
Demo scene with vast savanna, wetlands, ravines, and mountains
Scene with all Prefabs and variants listed
Environment Manager to control wind and grass render distance
Preset for Post-Processing
All prefabs have LODs
Custom shaders for :
Grass (with wind and color variations)
Trees (with wind and color variations)
Rocks (with moss/snow layer)
Water (with depth fade, foam and refraction)
Volumetric Clouds
Impostors
- - -
Demo scene is huge and may not suitable for mobile.
A proper GPU instancing solution like Nature Renderer is recommended.
A Readme file is available for setup & details.
Join the Discord for support or any question.
Price $60.00
Anime Powers Pack by Piloto Studio
- 72 Materials
- 71 Textures
- 62 Prefabs
- 10 Models For VFX Purposes Only
Unleash your KI levels, collect the star orbs and throw spinning blades at your enemies with our incredible ANIME VFX pack!
Content Table:
- 8 Spheres
- 5 Punch Hits
- 2 Destructor Disks
- 8 Big Bombs Prefabs (start, loop, impact)
- 12 Beams Prefabs (Between start, impact)
- 19 Ki Auras
Price $29.99
PDF for iOS by Sych
- Clean and simple API.
- Every API method is documented.
- Full source code included.
- Tested in real conditions.
- Documentation included.
PDF for iOS provides a seamless interface for viewing and interacting with PDF documents using native iOS integration. It is designed to be lightweight, efficient, and highly customizable, offering both granular control over PDF instances and quick access for simplified PDF viewing.
Key Components
- PDFInstance: A flexible class for managing individual PDF views with fine-grained control over their appearance and behavior.
Ideal for developers who need to embed PDFs into their apps with custom layouts and functionality. - PDFViewer: A static utility for quick and simple PDF viewing.
Perfect for scenarios where you need to rapidly display PDFs with minimal configuration.
Includes built-in options for saving and sharing documents.
Features
PDFInstance
- Customizable Frames: Position and size the PDF viewer with precision using configurable frames.
- Scroll Direction Control: Choose between vertical and horizontal scrolling, with optional continuous page mode.
- Scaling Options: Enable automatic scaling or lock the scale at a specific zoom level.
- Auto Fit and Lock Scale: Automatically adjusts the PDF to fit the screen size and locks the zoom for a consistent experience.
- Text Extraction: Extract text from any page of the PDF document programmatically.
- Page Navigation: Navigate to any page in the document with ease.
- Page Shadows: Enable or disable shadows for PDF pages to suit your design preferences.
- Scroll Bars: Toggle the visibility of horizontal and vertical scroll bars.
- Full-Screen Mode: Instantly expand the PDF viewer to full screen for an immersive experience.
- User Interaction Control: Enable or disable touch-based interactions like scrolling and zooming.
- Event Handling: Hook into events to detect when the PDF is shown or hidden.
- Resource Management: Explicitly dispose of unused instances to free up memory.
PDFViewer
- Quick View Mode: Open PDFs from URLs, local paths, or byte arrays with just one line of code.
- Save and Share: Provides built-in functionality for saving PDFs locally or sharing them using the native share sheet.
- Animated Transitions: Add smooth opening animations for a polished user experience.
- Platform Compatibility: Detect if the platform supports native PDF viewing before attempting to load documents.
Use Cases
- Embedding PDFs into apps with custom UI and interaction requirements.
- Displaying product manuals, reports, or educational materials in a polished and interactive way.
- Rapidly previewing documents with saving and sharing options.
Support:
- iOS 13.0+
- iPadOS 13.0+
Price $5.99
Email for iOS by Sych
- Clean and simple API.
- Every API method is documented.
- Full source code included.
- Tested in real conditions.
- Documentation included.
Create a user interface for composing email and text messages, so users can edit and send messages without leaving your app.
- API for configurate email, check possibility of sending, call native iOS mail compose and get results.
Support:
- iOS 3.0+
- iPadOS 3.0+
Price $0.00
Master Map|Navigation System - MapRenderer,MiniMap,WorldMap,GPS by Soft Kitty Studio
- Support HDRP | URP Render pipeline.
- The Map Navigation module requires Unity.AI.Navigation to work.
Master Map Navigation System is a comprehensive and performance-optimized solution for integrating dynamic maps, mini-maps, and map navigation systems into your Unity project. Designed to support complex environments like multi-level buildings, interiors, and perfect for RPG games, this package is easy to set up and flexible for developers.
This package is ideal for both scene-based games with pre-designed levels and dynamic worlds. For pre-designed levels up to 4000x4000 meters per scene, use the Static Map Mode to render stylized 2D maps. For procedurally generated worlds or seamless, massive open-world environments, switch to the Dynamic Map Mode with real-time render textures and customizable stylized shaders.
Online Document | Demo Download (Google Drive)
Support HDRP | URP Render pipeline
Core Features:
🗺️ Map Generator Tool
- Effortlessly render your 3D scene into stylized 2D map textures.
- Supports multi-layered scenes (e.g., buildings with multiple floors) and interiors.
- Fully customizable with stylized rendering.
- Custom group colors for tags/layers.
- Built-in water and lake surface tools.
🖼️ Dynamic Map Mode
- Real-time rendering for procedurally generated worlds and seamless open-world environments.
- Supports top-down cameras with customizable stylized rendering shaders.
- Efficient performance: Render texture updates only when the player moves out of the current zone, ensuring minimal performance impact during gameplay.
- Perfect for massive, dynamic game worlds where pre-designed textures aren’t practical.
- Offers flexibility and adaptability for developers working with ever-changing environments.
🧭 Mini-Map System
- A highly optimized mini-map that uses 2D coordinates instead of render texture per frame for maximum performance. Features include:Icon customization (textures, size, color).
- Dynamic map rotation with Player Orientation Mode.
- Zoom-in/out with smooth transitions.
- Flexible icon visibility and text display, sub state icons(For example, quest state) options.
🌍 World Map System
- Toggle visibility of map icons by categoryFull-featured interactive world map for larger scenes:Marker placement and management
- Smooth scrolling and zooming
- Dynamic title display and coordinate support.
🧩 Navigation System
- Seamlessly guide players across your world with dynamic pathfinding:Right-click(Configurable) to set navigation points.
- Real-time path updates for moving targets.
- 3D path visualization and map integration.
- Multi-layer support with entrance points.
📍 Customizable Map Points
- Add map points for NPCs, monsters, locations, and more with the MapPoint component.
- Customizable icons, text, and range indicators.
- Hover tooltips for added interactivity.
- State management for quests or events (e.g., attention markers)
🏃 Navigation Bar
- A top-screen compass-like navigation bar that dynamically displays nearby map icons and player markers. Easily find points of interest and directions at a glance.
Developer-Friendly Features:
- API and Callbacks: Fully documented callbacks for runtime updates, map point states, and navigation path management.
- Seamless Integration: Simple setup with user-friendly tools and editors. Add a map system to your game in just minutes.
- Customizable Appearance: Adjust zoom levels, map layers, navigation icons, and UI layout to fit your game’s visual style.
- Performance Optimized: No render textures per frame, ensuring smooth performance even in large, detailed scenes.
Ideal For:
Whether you’re building an RPG, an indoor dungeon crawler, an open world sandbox game or a top-down exploration game, the Master Map Navigation System adapts to your project’s needs. It’s perfect for developers who need an out-of-the-box solution for maps and navigation.
Quick Setup & Easy Integration:
- Render your map texture with the Map Generator Tool.
- Add the mini-map and world map prefabs to your UI.
- Drop the MapPoint component onto any GameObject for instant map integration.
- Bake navigation paths using Unity’s NavMesh system.
Documentation & Support:
Comprehensive step-by-step documentation and examples ensure you can get up and running quickly. Have questions? We’re here to help!
Transform your game’s navigation experience – Get Master Map Navigation System today!
Asset uses [Bona Nova] Font & [Noto Sans] Font under [the Open Font License]; see Third-Party Notices.txt file in package for details.
Price $80.00
Traffic Ride | Hypercasual Arcade Template by Royal Cod
Traffic Ride is based on an easy-to-understand Event-Driven Architecture (EDA), following the KISS principles. When creating this template, I aimed to make it so that only basic programming skills are required to develop a game based on this template. Additionally, it has no dependencies on other assets (you only need the TextMeshPro package).
💠 EXTRA SIMPLE QUICKSTART: JUST ADD ONE COMPONENT TO THE SCENE!
💠 EASY TRANSFER TO 2D: CAUSE THERE ARE NO PHYSICS COMPONENTS!
💠 DETAILED DOCUMENTATION IS INCLUDED!
Traffic Ride Template is a simple, undemanding, and easily expandable template for creating hyper-casual and arcade games.
To create your game based on this prototype, you don't need to be a professional programmer (at the same time, base programming skills required). Most game objects are created and configured directly in the editor - all that's left is to prepare the game scene.
FEATURES
➢ Five car models that help you start making your game immediately. You can use it in your ready-to-play version or replace it with other models you have.
➢ The template contains no demanding components (such as colliders, Rigidbody, etc.), so to customize levels, you simply need to add environment models and materials.
➢ The template is based on an easy-to-understand Event-Driven Architecture (EDA).
➢ A well-designed set of managers controls the game objects, requiring no additional customization.
➢ To prepare the game for play, simply add the GameCore component to the scene. Yes, that's all!
➢ All global settings are stored in a single file (you can create and save an unlimited number of such settings files).
➢ Cars on the road automatically avoid collisions with each other.
➢ The player receives a visual reward for overtaking other cars on the road.
➢ The game is adapted for mobile devices:
↠ Heavyweight functions like GetComponent<>() are called only when absolutely necessary,
↠ The Update() method is encountered only once throughout the entire project,
↠ Object pooling is used for spawning cars,
↠ As I’ve said before, there are no demanding components like colliders or Rigidbody in the template,
➢ etc.
The next version v1.0.1
❖ AI development: NPC cars are now able to overtake each other
❖ Engine version actualisation
❖ Price rise +1$ (16.97$ instead of $15.97)
Price $15.97
Callbacks by Jacob Homanics
**Key Features:**
- Base functionality for all callback types
- Serializable UnityEvent for Inspector integration
- Type-safe callback handling
- Clean separation of concerns for event handling
- Easy integration with Unity's Inspector
- Type-safe callback registration
- Minimal overhead and memory allocation
Price $0.00
Raycast Controller by Jacob Homanics
- **Customizable Raycasting:**
- Configurable `distance` and `layerMask` for fine-tuned detection.
- Option to enable or disable raycasting dynamically with `castOnUpdate`.
- **Event Handling:**
- `OnEnter`: Triggered when a new collider is detected.
- `OnStay`: Triggered when the ray continues to hit the same collider.
- `OnExit`: Triggered when the ray stops hitting a collider.
- **Debugging Tools:**
- Visualize the raycast path, hit points, and hit sphere in the Scene view.
- Customizable debug colors for the ray, hit, and sphere.
**Inspector Configuration:**
- **Configuration:** Set the raycast `distance`, `layerMask`, and whether to cast on every `Update`.
- **Debug Options:** Adjust the ray and sphere colors or enable hit sphere visualization.
- **Events:** Hook up UnityEvents to trigger custom behavior during interactions.
- Flexible raycasting configuration for distance, layers, and runtime control.
- Event-based callbacks (`OnEnter`, `OnStay`, `OnExit`) for interaction logic.
- Debugging tools to visualize raycasts and hit points in the Scene view.
Price $0.00
Overlap Shapes by Jacob Homanics
Core Structure:
- Base Class: OverlapShapeAbstract class providing shared functionality for all overlap shapes.
Includes helper methods like CalculatePosition(Vector3 offset) for offset-based positioning and base fields for collider management.
Implemented Shapes:
- OverlapCube:Shape: Cube/box.
Properties: halfExtents, offset, layerMask.
Physics Methods: Physics.OverlapBox, Physics.OverlapBoxNonAlloc. - OverlapSphere:Shape: Sphere.
Properties: radius, offset, layerMask.
Physics Methods: Physics.OverlapSphere, Physics.OverlapSphereNonAlloc. - OverlapCapsule:Shape: Capsule.
Properties: radius, height, offset, layerMask.
Physics Methods: Physics.OverlapCapsule, Physics.OverlapCapsuleNonAlloc.
Core Features:
- Non-Allocating Methods: All shapes support non-allocating Physics methods for optimized performance in environments with frequent overlap checks.
- UnityEvents:OnCast: Triggered every time an overlap check is performed.
OnCastHit: Triggered when one or more colliders are detected.
OnEnter: Triggered when a collider enters the overlap area.
OnStay: Triggered when a collider remains in the overlap area.
OnExit: Triggered when a collider exits the overlap area.
The OverlapShape System simplifies the process of detecting and responding to colliders in Unity using geometrical shapes. It provides the following benefits:
- Ease of Integration: Attach any overlap shape (cube, sphere, capsule) to a GameObject and configure properties directly in the Unity Editor.
- Real-Time Detection: Supports real-time collider detection using Unity’s Physics API with customizable properties like size, offset, and layer masks.
- Event-Driven: Built-in UnityEvents (OnCastHit, OnEnter, OnStay, OnExit) allow developers to add custom behavior without modifying the core code.
- Debug Visualization: Scene view visualization tools help developers debug and fine-tune their settings.
Price $0.00
Living Kitchen Lounge (UModeler X) by UModeler, Inc.
Number of Texture: 46
Texture Dimensions : 2048 * 2048
Polygon count of 'Living Kitchen Lounge' : 63,194
Maximum polygon count : 8740
Minimum polygon count : 28
Number of meshes/prefabs : 49/50
Rigging: No
UV mapping: Yes
LOD information (count, number of levels) : 1
Types of materials and texture maps (e.g., PBR) : Albedo
Overview
Welcome to our high-quality 3D asset package, meticulously crafted by UModeler, Inc. All assets in this pack have been created using UModeler X within Unity, allowing for seamless editing and modification without ever needing to leave Unity. Whether you are a UModeler X user or not, these assets are readily available for your projects just like any other general 3D meshes.
Key Features
- UModeler X Exclusive Assets: All assets are created using UModeler X within Unity, ensuring top quality and seamless integration.
- Advanced 3D Modeling Techniques: Various 3D modeling features in UModeler X were utilized to create intricate and detailed low-poly models.
- UV Unwrapping and 3D Painting: The scene benefits from UModeler X's robust UV unwrapping and 3D painting capabilities, resulting in precise and realistic textures.
- Full Demo Scene: A complete scene to demonstrate the assets in action.
- .FBX and .Prefab Files Included: All models are provided in .FBX and prefab formats for easy use.
- Compatibility: With UModeler X assets, you can quickly modify and customize the meshes directly in Unity without the need for any external tools.
Render Pipeline Compatibility
Supports BuiltInRP, URP
Use Cases
Ideal for game development, VR experiences, architectural visualization, educational and training simulations, and AR applications.
Additional Resources
We also provide a comprehensive tutorial video showcasing how to create this scene from A to Z using UModeler X within Unity. This step-by-step guide helps you master the process and make full use of this asset.
UModeler X Plus Availability
UModeler X Plus is released, allowing you to easily edit and modify any 3D meshes in this package. With UModeler X Plus, customization is straightforward, enabling you to tailor the assets to your specific needs with ease. Download the Living Kitchen Lounge today and start creating stunning virtual environments that captivate and delight!
Installation Note
This asset package should be installed in a project where the UModeler X Plus or Basic,
UModeler package is already installed.
UModeler X Plus | UModeler X Basic | Discord | YouTube | Twitter
Price $21.90
FoldingFan by LuLong Zhang
Number of Unique Meshes:1
Folding fan:7
Vertex Count:370
Triangles : 732
Animation: 1
Materials:11
Number of Textures:48
Texture Resolutions: 2048
PBR Textures
This is a folding fan, with an unfolding animation and multiple material balls.
The fan surface and the fan bone material are separated and can be combined arbitrarily
Price $15.99