Pirate Ship Ride by Fuad ADV
- Model Format : FBX format (Low Poly, Game-Ready)
- Mesh Count : 247
- Texture Format : PNG
- Textures Count : 111
- Polygon Count : 79808
- Vertex Counts : 109987
- Material Count : 88
- Material Type : Built-in | URP | HDRP
- Texture Dimensions : 512x512 (Seamless Pattern)
- Prefabs : YES
- Colliders : YES
- Demo Scene : YES
- UV mapping: YES
- Rigged: NO
- Animation: NO
Low poly Pirate Ship Ride model, one of the game rides, made of wood and metal materials, there is a pirate statue mascot and a place for tickets, engine room, and control room. Ideal for games, VR, and AR. Optimized topology with clean UVs, lightweight yet detailed for real-time rendering..
This asset pack provides a fully optimized, low poly 3D model designed for game development and real-time applications.
Delivered in FBX format with clean topology, proper UV mapping, and Unity-ready prefabs, making it easy to drop directly into your scene.
Price $50.00
The Thin Woman: Victorian Dress by RamsterZ
Number of textures: 145
Texture dimensions:
Body: 4k
Teeth: 1k
Eyes: 1k
Hair: 2k
Dress: 4k
Headcloth: 2K
Vert count:
Base Body: 10907
Victorian Dress: 5770
Long Hair: 4337
Head Cloth: 3660
Dress Body Cutout: 8186
Minimum vert count 10907
Maximum vert count 18,293
Number of prefabs: 4
Number of meshes: 9
Rigging: Yes
Animation count: 40 (+4 poses and 10 Aimspace)
Animation type list: Runs 8, Attack 3, Idles 5, Death 2, Float 5, Stagger 3, Turn 3, Walk 11, Pose 4, 10 Aimspace
UV mapping: Yes
Blend Shapes/Morph targets: 11
Types of materials and texture maps: Base color, ambient occlusion, normal, metallic roughness, height
This listing is for the Victorian Dress version of The Thin Woman only. It does not include the other clothing sets or materials. If you wish to purchase the complete Thin Woman with all of her clothing, you can find her here.
This lising contains the victorian dress with cutout body, head peice, long hair, and base body.
It includes all of her animations, including 8-directional walk with forward varients, float movement, attacks, staggers, turns, death, idles, and a new 8-directional run animation.
It includes the ghost and moldy corpse body and head materials, two teeth and three eye materials, and all varients of the victorian dress and matching head piece.
Need more horror animations? Check out our Classic Female Ghost, Asylum, Creepy Clown, Creepy Doll, Witch Hag, Ghost Creature, Demon, Zombie, Vampire Boss, and Werewolf animation sets.
Price $15.99
Workers Modular Character by Slayver
Number of textures: 177
Texture dimensions: 2048 x 2048, PNG-Format
Polygon count of [Model Name]: SK_Workers_Character
Minimum polygon count: 12268
Average polygon count: 15184
Maximum polygon count: 21417
Number of meshes/prefabs: 10
Rigging: Yes
Animation count: 8
Animation type list: run, walk, idle, jump_loop, jump, land, run_n_land, walk_n_land.
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps: PBR
- A Game-Ready, lowpoly, modular character with PBR textures.
- Characters has Humanoid rig, compatible with all standard/humanoid animations.
- The character is integrated into the third-person game project.
- 48 modular skeletal meshes, with 4-10 skin, for each module.
- 18 static meshes. Separate workers instruments devices and tools.
- 10 ready modular characters, to speed up the creation of your own characters.
- Custom materials allow you to customize the cloth color.
Price $60.00
Tables with stuff by H&L Assets
- 44 prefabs
- 36 materials
- 16 mashes
- FBX files
- Up to 2k png texture
- UV maping
- Works with Built-in/URP/HDRP/Custom RP
Polygon count
- ashtray: vertex:386 / face:288
- bottle: vertex:457 / face:736
- vine bottle: vertex:647 / face:1080
- can beer: vertex:585 / face:800
- canned food: vertex:320 / face:336
- chair invert: vertex:1045 / face:1188
- chair new: vertex:1154 / face:1352
- cigarettes: vertex:52 / face:44
- coffeepot: vertex:1739 / face:2608
- cup: vertex:971 / face:1522
- cup invert: vertex:971 / face:1522
- glass: vertex:152 / face:156
- glass350: vertex:666 / face:720
- glass wine: vertex:648 / face:1080
- knife: vertex:205 / face:230
- matches: vertex:32 / face:28
- mug: vertex:839 / face:1204
- mug invert: vertex:839 / face:1204
- plate: vertex:560 / face:1036
- plate deep: vertex:640 / face:1196
- plate saucer: vertex:600 / face:1116
- spoon: vertex:620 / face:1028
- spoon invert: vertex:620 / face:1028
- table fabric: vertex:1312+458 / face:2044+380
- table old: vertex:458 / face:380
- tee bag: vertex:28 / face:32
- teaspoon: vertex:792 / face:1340
- teaspoon invert: vertex:792 / face:1340
- tray: vertex:800 / face:1420
- urn: vertex:738 / face:640
A set that can be used to easily assemble a 60-year-old dining room/café scene (in new or old condition, maybe even post-apocalyptic). The set includes:
- 7 table variations (3 clean, 3 dirty, and 1 without a tablecloth)
- 5 variations of chairs (3 with colored seats, 1 old and 1 broken)
- A set of tableware (large and small spoons, a knife, a glass and a wine glass, 3 plates of different sizes and depths, cups and mugs standing upright and knocked over)
- Set of 2 drinks: wine, beer (in bottles and cans) - one new and one old
- And other items such as an ashtray, cigarettes, matches, trash can, canned food...
Price $4.99
Pubgames Collection HQ by VIS Games
Texture-sizes: 2048x2048 to 4096x4096
Textures include: Albedo, Normal and Maskmap (AO, Metallic and Smoothness)
Supports BuiltIn, URP and HDRP
This package replaces our old billard-sets and tabletop-soccer-sets.
Contains:
-A darts-board + arrows (all as clean and dirty version)
-4 different tabletop-scoccers-set (4 tables, 4 different handles-sets, 4 different figures with 6 color sets and number-blocks with 4 color sets and ball). All as a clean and dirty version.
-3 different billiard tables (carambolage, snooker and pool) All of the we green and blue fabric and 2 different wood colors. 2 different queues are included and all balls you need for each of the 3 games. All parts contain a clean and dirty version.
In total 266 Prefabs.
Texture-sizes: 2048x2048 to 4096x4096
Textures include: Albedo, Normal and Maskmap (AO, Metallic and Smoothness)
Supports BuiltIn, URP and HDRP
Customers, who already onw one of our older packages (Billard-Sets or Tabletop-Soccer-Sets) can upgrade to this new package for a low-price!
Price $19.95
Sci-Fi Player - Female by Ahmed Sagov
Number of textures: 10
Texture dimensions: 4K
Polygon count of Character: 34 328
Number of meshes: 6
Number of prefabs: 6
Rigging: Yes
Animation count: 24
UV mapping: Yes
LOD information: No.
Types of materials and texture maps: PBR
Features:
- Non-customizable materials.
- Weapon included.
- SRP, URP, HDRP Support.
- PBR Materials, 4K Textures.
Includes Animations (24):
- Idle (x1)
- Walk (x8)
- Run (x3)
- Hit Reactions (x4)
- Crouch (x8)
Polycount of Male Version:
- Tris: 34 328
- Verts: 17 195
Price $69.99
Chroma Palette by Kostiantyn Saietskyi
- Drop-in ColorPicker prefabs with themed UI, dual preview, and TMP inputs ready for Canvas workflows.
- Seven interchangeable palette modes (rectangle, circular variants, triangle, texture sample, swatch) switchable at runtime.
- Harmony palette generator ScriptableObjects producing complementary, triadic, tetradic, analogous, split-complementary, monochromatic, gradient, or custom sets.
- Inspector-driven UnityEvents (OnColorChanging / OnColorChanged) plus full API for scripting, visual scripting, or hot-swapping palettes.
- Shader-based sampling and conversions delivering allocation-free performance validated on desktop, mobile, WebGL, console, VR, URP, and HDRP.
🕹️ Explore the Live Demo Scene | 📕 Documentation
🎁 Included with 2D/3D Paint — if you own 2D/3D Paint, you already have Chroma Palette at no extra cost
🌟 Effortless Setup
Drop a prefab in your UI to get a polished picker with dual previews, alpha control, and synchronized HSV/RGB/CMYK/Hex inputs ready for production
⚡ Designer-first, code-optional workflow
Wire OnColorChanging / OnColorChanged UnityEvents in seconds or drive everything through the ColorPickerManager API and visual scripting nodes
🌀 Seven interchangeable picker layouts
Swap between Rectangle, Circle, CircleFull, CircleCircle, CircleTriangle, Texture sampling, and Palette swatches at runtime to match any platform or art direction
🎯 Build your own ColorPalette assets
Create complementary, triadic, tetradic, analogous, split-complementary, monochromatic, gradient, or fully custom palettes as ScriptableObjects and regenerate them live to keep brand or gameplay colors perfectly in sync
🖼 Texture-aware sampling
Feed brand boards, gradients, or screenshots into Texture mode with bicubic filtering, pixel snapping, ignored-color lists, and transparency thresholds for clean picks
🚀 Built to ship everywhere
Shader-driven rendering, zero-GC updates, and verified URP/HDRP pipelines keep interactions smooth across desktop, mobile, WebGL, console, VR, and AR projects
🕹 Friendly with every input
Mouse, touch, stylus, pen, gamepad, or VR controllers all work out of the box via Unity UI navigation, so users can pick colors comfortably on any device
📦 Full C# source included
Dive into every system, extend the picker, and integrate with pipelines confidently thanks to complete, production-grade source plus thorough docs and sample scripts.
________________________________________________________________________________
Other products you may like:
🖍️ 2D/3D Paint - paint on any 2D and 3D objects with great performance
💬 Audio-Text Synchronizer - create dialogues, subtitles, and interactive books with text synchronized with playing audio
🔨 2D Deformation - create sprites that may be deformed using physics or from code
Price $24.99
Perfume shop - market by Mixall
Number of unique models/prefabs: 11/45;
Number of textures: 103;
Textures: All texture maps PBR;
Texture size: 1024x1024; 2048x2048;
Types of texture maps: Albedo, Normal, Metallic
UV mapping: Yes.
Polygon count of (tris):
Building 7300
Cream jar 1100
Cream tube 2400
Lamp 1000
Lipstick 1650
Perfume boxes 100
Perfume 530 - 1300
Reception 1300
Road 5400
Shelves 800 - 1400
Tester 1300
Mixall studio presents a good solution for your games, VR projects and simulators: Perfume shop - market
Perfume shop is a building with an interior and necessary models, such as cabinets, cosmetics, perfumes, lipsticks, and creams and more.
★ Key Features ★
- Detailed building
- A large number of perfume utensils.
- Game ready demo scene
★ Assets ★
Furniture: Shelf, reception, cupboard
Other: perfume, lipsticks, cream, tester, tube, lamp, etc
We will be grateful if you fill out this form. This will help improve our work.
★ Other Assets ★
Combine this asset pack with our other assets:
- Grocery store - parking and supermarket
- Cozy cafe - confectionery and bakery
- Hunter's hut - modular house and props
Need support? Write to us: Mixall.team@gmail.com
★ Follow us on social media ★
INSTAGRAM | YOUTUBE | FACEBOOK
ARTSTATION | PINTEREST | DISCORD
Price $29.99
Unique 2D Game Templates Bundle by Qookie Games
For detailed information on each package, please visit their store pages:
Once you purchase this bundle, all included assets will be available to you at no extra cost, and you can download them whenever you need.
Most templates include:
- Player Controls: Unique and intuitive gameplay controls
- Customizable Content: Modify levels, adjust difficulty, and add new elements
- Scene Setup: Includes a main UI management scene and separate level scenes
- Art & Sound: Uses CC0 sounds and sprites, with instructions for adding or replacing files
- Documentation: Step-by-step guides for setup, customization, and audio integration
- Platform Support: Optimized for Android, iOS, Windows, and WebGL
The Unique 2D Game Templates Bundle is a growing collection of complete, ready-to-publish game templates with original mechanics and creative gameplay. These are not generic clones; each project offers unique controls, fresh ideas, and fully optimized code.
This bundle currently includes 4 premium templates and will continue to grow until it reaches 20 total projects. The price will increase each time a new project is added, so get it now at the current rate. Your purchase includes all future updates and new templates added to this bundle at no extra cost.
Included Projects:
- Dark Deep ($39.99) – A customizable escape room 2D game where players explore a dark abyss as an octopus-like creature, using ink to navigate, solve puzzles, and escape.
- Space Merge ($39.99) – A pixel-art game where players merge asteroids, moons, and planets, manipulating gravity with space vortexes.
- Color Merge ($39.99) – A platformer puzzle game where players solve challenges by merging and mixing colors.
- Orbital Escape ($39.99) – Space puzzle template where you reposition moons and launch rockets to avoid collisions.
Features in Every Template:
- Complete responsive main menu with level manager
- Sound manager for easy control of music and sound effects
- Animated loading screens between levels
- Pre-built levels with organized prefabs for quick customization
- Documentation for importing, customizing, and extending the template
- Built-in save/load system for game progress using PlayerPrefs
- UI that adapts to any landscape screen size
- Optimized for smooth performance on mobile and desktop
- Supports both touch and mouse controls
Price $79.99
The Glutton Cannibal - Horror Savage Cannibal Collection by GACHKOVSKYY
- Rigged to humanoid skeleton
- Number of Materials: 9
- Number of Textures: 30
- Texture dimensionss:
- 1K,2K,4K .png
- Polygon count of:
- Vertex counts of characters:
- Body - 42 770
- Axe - 597
- Faces counts of characters:
- Body - 42 328
- Axe - 605
- Number of meshes/prefabs: 6
- Rigging: Yes
- Animation count: 8
- Animation type list (Root Motion/In-place): 0/8
- UV mapping: Yes
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used, which allows you to apply your animations designed for a humanoid skeleton both purchased and from Mixamo.
- SKINS: 2
- in blood
- without blood
- ANIMATIONS: 8
- idle x2
- Walk
- Run
- Jump
- Jump_Start
- Jump_Loop
- Jump_End
Price $39.99
Cannibal Warrior - Horror Savage Cannibal Collection by GACHKOVSKYY
- Rigged to humanoid skeleton
- Number of Materials: 9
- Number of Textures: 18
- Texture dimensionss:
- 1K,2K,4K .png
- Polygon count of:
- Vertex counts of characters:
- Body - 39 298
- Spear - 770
- Faces counts of characters:
- Body - 38 916
- Spear - 780
- Number of meshes/prefabs: 4
- Rigging: Yes
- Animation count: 8
- Animation type list (Root Motion/In-place): 0/8
- UV mapping: Yes
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used, which allows you to apply your animations designed for a humanoid skeleton both purchased and from Mixamo.
- SKINS: 2
- in blood
- without blood
- ANIMATIONS: 8
- idle x2
- Walk
- Run
- Jump
- Jump_Start
- Jump_Loop
- Jump_End
Price $39.99
Cannibal Crone - Horror Savage Cannibal Collection by GACHKOVSKYY
- Rigged to humanoid skeleton
- Number of Materials: 11
- Number of Textures: 24
- Texture dimensionss:
- 1K,2K,4K .png
- Polygon count of:
- Vertex counts of characters:
- Body - 41 188
- Hair - 2 880
- Cane - 874
- Faces counts of characters:
- Body - 41 099
- Hair - 1 870
- Cane - 890
- Number of meshes/prefabs: 6
- Rigging: Yes
- Animation count: 8
- Animation type list (Root Motion/In-place): 0/8
- UV mapping: Yes
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used, which allows you to apply your animations designed for a humanoid skeleton both purchased and from Mixamo.
- SKINS: 2
- in blood
- without blood
- ANIMATIONS: 8
- idle x2
- Walk
- Run
- Jump
- Jump_Start
- Jump_Loop
- Jump_End
Price $39.99
Complete 2D Platformer Tilemap Pack – Dungeon, Space, NeonCore, Underwater by Aether2D
Tilemaps & Visuals
- 4 Unique Tilemaps: NeonCore, Dungeon, Space, Underwater.
- Hand-drawn, non-pixel art (128x128 base resolution, 32-bit RGBA).
- Animated Elements: script-based coin animations. 3 2D animated plants (bone-based 2D animation).
Gameplay Systems
Coin Collection: Particle effects on pickup (URP/Built-in compatible).
Auto-save functionality.
Moving Platforms: Vertical movement with adjustable speed/distance.
Door & Finish Triggers: Portal prefabs with VFX to end levels.Doors unlock when players collect all coins.
UI Integration: 35 UI elements (buttons, counters, popups, Power-up and more ...).
Demo Scenes (7 Included Scenes)
Each theme includes ready-to-use example scenes showing tilemap organization and system implementation:
- Neon Tilemap (2 Demos scenes): Complete level with moving platforms, coin system and finish system.
- Space Tilemap (2 Demos scenes): Space environments, animated plants, coins system and finish system.
- Underwater Tilemap (2 Demos scenes): Coin system, Door system and finish trigger system.
- Dungeon Tilemap (1 Demo scene): Starter scene demonstrating core tilemap use and coin system.
Scene Purposes:
- Visual Reference: See tilemap arrangements
- Ready-to-Use: Copy entire scenes into your project
- Learning Tool: Study how systems are implemented
- Design Inspiration: Mix elements from different demo scenes
Audio
- 4 Background Music Tracks (CC0 license).
- SFX: Coin pickups, portal activation, UI clicks, door opens.
Code & Documentation
- Clean C# scripts (fully commented, beginner-friendly).
- PDF Guides: Step-by-step setup for game systems.
- Pipeline Support: Separate folders for URP/Built-in.
Compatibility
- Render Pipelines: Works with URP (recommended) and Built-in.
Complete 2D Platformer Tilemap Pack – Neon, Dungeon, Space & Underwater Themes
Create Stunning 2D Platformer Levels in Minutes!
Speed up your game development with this all-in-one complete 2D Tilemap Pack, featuring four hand-drawn themes: Neon Sci-Fi, Dungeon, Space, and Underwater Ruins. This comprehensive bundle combines our four tilemap packs into a single resource, giving you everything needed to build professional 2D levels instantly.
Designed for Unity developers who want fast, polished level building, this bundle includes fully functional gameplay systems, animated elements, UI, VFX, and clean C# scripts perfect for prototyping or full production.
7 Ready-to-Use Demo Scenes are included (2 per theme, except Dungeon tilemap, which has 1), showing exactly how to implement the tilemaps and systems in real levels. Use them as inspiration or directly in your own projects.
Key Features:
4 Complete Tilemap Themes – Neon, Dungeon, Space, and Underwater.
Working Gameplay Systems – Coin collection with save logic, moving platforms, door triggers, and end-level portals.
Animated Elements – Floating coins, dynamic plants and, script-based animations.
Visual & Audio Feedback – Particle effects (coin pickups, portals) + 4 background tracks & 4 essential SFX (CC0 license).
Optimized for URP & Built-in RP – Pre-configured materials and organized folders for both pipelines.
Beginner-Friendly Code – Clean, commented C# scripts with step-by-step documentation for all game systems.
Why Choose This Pack?
- All-in-One Value - Get four complete tilemap packs in one bundle
- Proven Systems - The same reliable systems used in our individual packs, now combined
- Instant Start - 7 demo scenes show exactly how everything works together
- Flexible Foundation - Perfect for platformers, metroidvanias, and various 2D genres
Ideal for:
- Indie devs creating 2D platformers or metroidvanias
- Game jams & rapid prototyping
- Developers who want modular, reusable assets with zero coding hassle
Complete Your Game Development Toolkit :
This Mega Pack combines all four of our individual tilemap packs:
- 2D Platformer Tilemap Pack – Space Theme
- 2D Platformer Tilemap Pack – NeonCore
- 2D Platformer Tilemap Pack – UnderWater Ruins Theme
For a complete game development solution, pair this with our other assets:
a lot more is coming soon, click the link if you are interested :
Price $16.29
Narrative Roguelike Template by Hamster IV
- JSON Parser.
- Nested Json components like: Events contain Options, Options contain Results, Results contain Resource Changes.
- Results can include a SceneName and SceneArgs that are used to open other scenes for combat or skill tests.
- A script has been provided for the other scenes to read the SceneArgs, and interact with Resources values in the other scenes.
- The main game has methods to save and load game state between decision rounds.
- A main menu interface to start new game or continue game.
- Narrative Stage swapping logic that can move the player through multiple stages of a story or implement multiple endings.
- A rubberbanding luck mechanic where positive encounters and results are made more likely if the player is behind on resources.
- An options menu that has Level Help, Inventory, and Options tabs.
- Resources can be used as an input parameter for skill checks. Where the chance of success is displayed on the option and calculated by checking a resource against a set range.
This template lets you create a roguelike game where the player is presented with random events. Each choice the player makes may have one or more possible results. The result randomly selected from the possible results can change persistent resources which will affect future events.
A playable example of how such a game can work is available here:
https://hamsteriv.itch.io/narrative-roguelike-demo
In addition to just a standalone scene, this template has features to open other scenes as combat/skill check encounters. If a developer wants to wrap existing game play within a narrative roguelike campaign structure, this template provides tools for that.
The template was inspired by Oregon Trail and FTL, however it can be used for any type of game where there are resource counters that can be modified by multiple choice decisions.
All event, resource, and stage objects are defined by Json files. As such a non programmer with a basic knowledge of the Unity editor can craft a whole game via Json Files.
While the JSON files can be directly edited via your text editor of choice, there exists a separate GUI JSON editor. It is available for free download here:
https://hamsteriv.itch.io/narrative-rougelite-editor
The designer needs to define three types of Json object:
- Resource - Defines the counters that maintain gamestate between encounters. All changes to resources are referenced by the resource key defined here.
- Stage - Defines a subsection of the plot. Has a user facing introduction text and specifies the types of Events that will be shown to the player
- Event - Defines events the stage randomly picks from for each round of user choices.
In addition to the text interface, this package allows for the Json to specify keys for foreground and background images. The image needs to reference images stored in a provided image controller.
My Youtube Channel will host tutorial videos on how to use this package:
https://www.youtube.com/@HamsterIV
Price $39.99
Texture & Material Optimizer Pro: High-Performance Atlas Baker by Despair
- 🎨 Combines multiple materials (with the same shader) into a single material and texture atlas.
- 🔄 Full Operation History system allows for a non-destructive workflow with one-click revert functionality.
- 🔥 Advanced baker handles multiple texture properties (_MainTex, _BumpMap, _MetallicGlossMap, etc.).
- 📏 Automatically bakes texture tiling and offsets from source materials into the final atlas.
- 🗺️ Automatically remaps mesh UVs to fit the generated atlas.
- 🧠 Intelligently groups objects by shader to create separate atlases for different rendering needs.
- ⚙️ Customizable atlas resolution (1024, 2048, 4096, 8192) and texture padding.
- 📦 Optional automatic prefab creation for generated objects.
- 💪 Support for 32-bit mesh index format for combining high-poly models without limitation.
- ✨ Clean, intuitive Editor Window for a streamlined workflow.
- ✅ Supports all render pipelines (Built-in, URP, HDRP).
- 📜 Source code included.
Texture & Material Optimizer Pro: High-Performance Atlas Baker
Skyrocket your game's performance by crushing SetPass calls! Texture & Material Optimizer Pro is the definitive tool for combining different materials and textures into a single, high-performance atlas, drastically reducing draw calls and simplifying your workflow.
Why Texture & Material Optimizer Pro?
- 🚀 Massive Performance Gains: The core mission is to reduce your scene's SetPass and draw calls. By intelligently combining materials, this tool allows Unity's batching system to work at its full potential, boosting FPS on any platform.
- 🔄 Confident & Non-Destructive Workflow: Experiment without fear! The integrated Operation History system tracks every atlas you generate. Don't like the result? Revert any change with a single click. Your original objects are always preserved.
- 🎨 Total Creative Freedom: The advanced baker doesn't care if your source materials use different textures, colors, tiling, or offsets. It flawlessly bakes all these properties into a single, perfectly mapped new material, preserving your artistic vision.
- ⚙️ Simple & Powerful Interface: Get incredible results in just a few clicks through a clean and intuitive editor window. No complex setup required. Automate prefab creation and focus on what matters: making a great game.
- Key Features:
- 🖼️ Advanced Texture Atlas & Material Combiner: The ultimate tool for reducing SetPass calls. It combines materials that use the same shader, baking their unique textures (Albedo, Normal, Metallic, etc.) and properties into one unified atlas.
- 🔄 Operation History & Revert System: A complete, non-destructive history of all atlasing operations. Undo anything, anytime, giving you total creative control and peace of mind.
- 🔥 High-Performance Baker: Intelligently processes material properties, including texture tiling and offsets, baking them directly into the atlas. It correctly handles color spaces for different texture types (e.g., normal maps) to ensure visual fidelity.
- 🔗 Automated UV Remapping & Mesh Generation: Automatically generates a new, optimized mesh with perfectly remapped UV coordinates to match the new texture atlas.
Supported Render Pipelines:
- ✅ Standard/Built-In
- ✅ Universal Render Pipeline (URP)
- ✅ High Definition Render Pipeline (HDRP)
For a list of features, see Technical Details
Price $15.00
Fish shop - market by Mixall
Number of unique models/prefabs: 21/34;
Number of textures: 78;
Textures: All texture maps PBR;
Texture size: 1024x1024; 2048x2048;
Types of texture maps: Albedo, Normal, Metallic
UV mapping: Yes.
Polygon count of (tris):
Aquarium 1400
Caviar 1200
Building 4000
Cach desk 2800
Canopy 1600
Carpet 200
Crab 13400
Fish cutlets 180
Freezer 11500
Fridge 5400
Halibut 13200
Lamp 5100
Pink salmon 7900
Pollock 7000
Salmon fillet box 8500
Salmon slice box 8400
Sardine can 1100
Scales 5100
Tuna 4200
Tuna fillet box 5600
Mixall studio presents a good solution for your games, VR projects and simulators: Fish shop - market
A fish store is a building with an interior and necessary models, such as cabinets, aquariums, refrigerators, fish, scales, and caviar.
★ Key Features ★
- Detailed building
- A large number of shop utensils.
- Game ready demo scene
★ Assets ★
Furniture: Fridge, freezer, aquarium
Other: Fish, caviar, crab, lamp, scales etc
We will be grateful if you fill out this form. This will help improve our work.
★ Other Assets ★
Combine this asset pack with our other assets:
- Grocery store - parking and supermarket
- Cozy cafe - confectionery and bakery
- Hunter's hut - modular house and props
Need support? Write to us: Mixall.team@gmail.com
★ Follow us on social media ★
INSTAGRAM | YOUTUBE | FACEBOOK
ARTSTATION | PINTEREST | DISCORD
Price $29.99
Boxing Fighters Pack – Two Game‑Ready Characters by Carthage Studio
Number of Materials: 2 Materials
Number of textures : 16 Textures
Texture dimensions : 4K
Vertices Count : 6330 Vertices
Number of meshes/prefabs : 2 Prefab
UV mapping: Yes
Types of materials and texture maps : PBR
This pack contains two distinct male boxers: one dark‑skinned fighter with tattoos, red shorts and gloves; the other light‑skinned with blue gear. Each character uses just two materials (body and clothing) and roughly 6330 vertices, making them efficient for any platform, including mobile and VR.
Rigging & Format – Both models are rigged to Unity’s humanoid skeleton. The asset comes in FBX with separate meshes (body, gloves, shorts) and PNG textures.
Textures & Materials – 4K body textures and 2K clothing textures (Albedo, Normal, Roughness, Metallic, AO). Materials follow the PBR metallic/roughness workflow.
Perfect For – Fighting/boxing games, VR experiences and simulations. Simple to drop into Unity, with everything named and organised.
Technical Details – ~6330 vertices per character (~11k triangles), two materials per character, no animations included.
Price $29.99
Realistic Baseball Glove Pack – Catcher’s Mitt & Fielding Glove by Carthage Studio
Number of textures : 10 Textures / 2 Materials
Texture dimensions : 4K
Minimum Vertices count : 1995Vertices
Maximum Vertices count: 23 299 Vetices
Number of prefabs : 2 Prefabs
Rigging: Yes
Animation count : 0
UV mapping: Yes
Types of materials and texture maps (e.g., PBR) : PBR
This pack includes two essential baseball gloves: a classic fielder’s glove and a catcher’s mitt. Each model is crafted with realistic leather textures, stitching details, and proper scaling for authenticity. The gloves are separate objects, allowing you to equip them to characters or use them as standalone props. They are optimized for real-time use with PBR materials for a lifelike appearance under any lighting. Perfect for outfitting players in a baseball game, VR training simulations, or creating cinematic scenes of catching and fielding.
- Works great with the Catcher’s Gear Pack (complete the catcher’s full equipment).
- Get the full collection in the Pro Baseball Player Pack.
Price $19.99
Realistic Cars Pack - Mobile Ready by Artista Studio 3D
Number of textures: 59
Normal Map: 52
Number of Materials: 158
Texture dimensions: 256x 256px, 512x 512px, 1024px * 1024px
Minimum polygon count: 5315
Maximum polygon count: 9213
Number of meshes: 236
Number of prefabs: 64
UV mapping: Yes
LOD: No
Types of materials: Standard, Custom
This pack is best suitable for racing game, simulation game, car racing game, car sale and buy game, car parking game and any car related game. This package contains a variety of cars and they are sorted based on car body type. It is optimized for mobile devices and can also be useful for PC/ Console games due to its high quality and realistic textures. Each car had its own interior and back lights. The intensity of back lights is controlled by custom shader material that contains slider to control intensity of light. Wheels of each car contains screw bolts that can be removed for customization of wheels. Each Car color can be customizable.
This package contains the following number of Body type Cars
SUV: 3
Hatch Back: 5
Sedan: 8
Roadster: 5
Sport Cars: 8
Coupe: 17
PickUp: 2
Wagon: 1
Buggy: 1
Price $4.99
Stylized Medieval Thatched Roof House by Davidweber01
Faces: 253
Vertices: 453
Triangles: 518
Texture Atlas Resolution: 4096x4096 or 2048x2048 or 1024x1024
Materials: 1
UVs: Yes
A stylized medieval thatched roof house, optimized for performance and a charming addition to any project. This model is designed for efficient rendering and streamlined asset management, making it ideal for game environments and real-time applications.
The 3D File is in FBX format. Includes a single texture atlas provided in multiple resolutions: 4096x4096, 2048x2048, and 1024x1024
Price $0.00
