Orc_Warrior_1 by Alesky
Number of textures 3
Number of Materials 1
Polygon count of 6000
Number of meshesprefabs 1
Rigging: Yes
UV mapping: Yes
Types of materials and texture maps - PBR
Low-Poly Rigged PBR Character - Orc
- Humanoid Rig (Tested with Animations see Video)
- 6000 Vertex 1 Material - Perfect for you mobile Game!
4K Textures (can be reduced) :
- BaseColor
- MetallicSmoothness
- Normal
Vertex : 6000
Price $19.90
Visual Console | Nestable horizontal debug logs by ChrisGameDev
Tested with Unity 6.
Works only inside the editor, not at runtime.
1. ➡️ Horizontal: Debug logs are shown horizontally instead of vertically, they can be nested below other logs, and can vary in width to visually show scope.
2. 👨👩👧👦 Enhanced Relationships: makes it easy to understand the relationship between logs, such as which functions or events triggered others.
3. 🐞 Isolate bugs: Enhances your ability to isolate issues with a glance, gives you the clarity needed to optimize your development workflow.
4. 🛠️ Productive: Ease your debugging process, making it more productive and less frustrating.
5. 👻 Hide nested logs: you can click to fold any nesting log to hide all its nested logs and reduce visual clutter and complexity.
6. 🎨 Customizable: Tailor your logs with colors, and more.
ATTENTION - About delayed visual logs:
When an exception error occurs, Unity's default console will display logs up to that exception, but since Unity's Editor UI frame updates are interrupted when an error happens, Visual Console will not display the latest logs since it cannot update its UI layout. To display the latest Visual Console logs just Un-Pause the editor.
For that reason this Visual Console does not replace Unity's default console, but instead is a companion.
Price $20.00
Advanced CCTV System by DFT Games Studios
Event-Driven System: This system uses a C# event system (subscriber model) to enable seamless communication between the CCTV system and game managers. It allows modular and scalable integration with diverse gameplay elements.
Customizable Cameras: Unity's field of view, rotation speed, and detection range can be adjusted. It supports static, panning, and tracking cameras with smooth transitions. It is compatible with any camera model that supports rotation and tilt, fitting any genre or theme.
Detection System: Advanced object detection with tags and layer-based filtering. Detects enemies, NPCs, or specific objects based on tags or layers. Configurable detection behaviours, such as alarm triggers or event calls.
Dynamic Response Triggers: Flexible event hooks to trigger game mechanics (e.g., turrets, alarms, lights, or AI responses). Real-time updates to integrate with changing game states.
Multi-Camera Management: Easily manage and switch between multiple cameras in a scene. Supports CCTV hubs or player-controlled monitoring systems. Cameras register with the central system to simplify their management.
Optimization: Lightweight, efficient, and compatible with Unity 6's modern features. Optimized for performance in large-scale or complex scenes.
Description:
The DFT Games Studios' Advanced CCTV System is a fully customizable and flexible surveillance solution for Unity 6 projects. This asset is designed to seamlessly integrate into various game genres, such as stealth, strategy, or simulation, offering a dynamic approach to monitoring and responding to in-game events.
Key Features:
- Customizable Content: Easily adapt to any camera models, behaviours, and visuals to match your game’s style and setting, whether modern, futuristic, or fantastical.
- Event-Driven Architecture: The system leverages events for communication (subscriber model), enabling robust interaction between the CCTV system and your game logic.
- Versatile Application: Beyond surveillance, use the system to trigger diverse gameplay actions, such as activating alarms, unlocking doors, or guiding AI responses.
- Enhanced Gameplay Dynamics: For example, detecting an enemy can trigger a turret to fire, set off security drones, or notify players of an intrusion.
This package empowers developers to create immersive environments where surveillance systems play a pivotal role in gameplay mechanics, enhancing realism and interactivity.
Price $19.99
DismemberedZombie2 by Tselueva
Number of textures - 6
Texture dimensions - 4096x4096
Triangles - 16,858
Vertices - 8,518
Number of meshes/prefabs - 3
Rigging - Yes
Animation count - 21
LOD information (count, number of levels) - No
Types of materials and texture maps - PBR
- 3 skins, 3 materials, 6 textures
- Texture resolutions: 4096x4096
- 21 animations ( Idle x 4, Attack x 4, Angry x 2, GetHit x 3, Crawl, Walk x 2, StandUp, Jump, TurnLeft, TurnRight, Turn180)
- Rigged to Epic skeleton, IK bones are included
- Has extra bones for head
- Triangles 16,858
Has extra bones for head: c_jawbone_x, c_lips_bot_l, c_lips_bot_r, c_lips_bot_x, c_lips_smile_l, c_lips_corner_mini_l, c_lips_smile_r, c_lips_corner_mini_r, c_lips_top_l, c_lips_top_r, c_lips_top_x
There are no leg bones (IK bones for legs also missing): thigh_l, calf_l, calf_twist_01_l, calf_twist_02_l, foot_l, ball_l, thigh_twist_01_l, thigh_twist_02_l, thigh_r, calf_r, calf_twist_01_r, calf_twist_02_r, foot_r, ball_r, thigh_twist_01_r, thigh_twist_02_r
Price $49.99
WiFi for Pi by TomoSoft
Asset 'WiFi for Pi' uses MQTT communication between a single Windows PC and plural Raspberry Pis using the network. The Windows PC connects to the network using LAN or WiFi. Each Raspberry Pi connects the network using WiFi. This asset on the Windows PC works as Publisher and Subscriber, also Broker. This asset on the Raspberry Pi works as a Publisher and Subscriber. Workflow is as follows.
- Unity with this asset on the Windows PC inputs moving data as Subscriber from Unity topic.
- This asset on the Raspberry Pi outputs moving data as Publisher to Unity topic.
- Unity with this asset on the Windows PC outputs command data as Publisher to the Raspberry Pi topic.
- This asset on the Raspberry Pi inputs command data as Subscriber from Raspberry Pi topic.
- Moving data is for Horizontal or Vertical movement depending on Raspberry Pi No.
- Command data is for Raspberry Pi No and two input field data.
Asset 'WiFi for Pi' is an interface asset between a single Windows PC and plural Raspberry Pis via WiFi using MQTT communication. This asset can quickly add plural Raspberry Pis to your game as a gamepad ― no code required! To use the sensors device (gyro, accelerometer, GPS, etc.) and the display panel (LED, LCD panel, etc.) on the Raspberry Pi, you write code in purchased assets into the Raspberry Pi and create Unity scripts by referencing sample code in purchased assets. Thereby you can use the sensor device data and the display panel data in your game.
Features:
- This asset includes the Raspberry Pi code that obtains x, y, and z data from the Raspberry Pi. You write this code to the Raspberry Pi using Arduino IDE.
- Read x, y, and z data from the Raspberry Pi, convert x, y, and z data to byte array data type, and transfer that data to Unity using MQTT communication.
- This asset also includes the P Raspberry Pi code that receives numerical data at the Raspberry Pi. You write this code to the Raspberry Pi using Arduino IDE.
- This asset includes the Unity 3D object ‘vase’ for displaying the x, y, and z and Inputfield / Dropdown / Button for sending numerical to the Raspberry Pi.
- The PiWiFiSampleCode describes receiving the x, y, and z data from the Raspberry Pi and sending the numerical data to the Raspberry Pi.
- This asset on the Windows PC works as Publisher and Subscriber, also Broker. This asset on the Raspberry Pi works as a Publisher and Subscriber.
- Refer to ‘Quick Start of WiFi for Pi’ for details on how to set up this asset.
- Refer to ‘Design Tips of WiFi for Pi’ to rewrite the Raspberry Pi code and the PiWiFiSampleCode.
- Refer to ‘Technical details’ below for MQTT communication in this asset.
Requirements:
- Unity 2022.3 or newer
- Windows PC (Windows 10 or 11) on Network including WiFi Router.
- Raspberry Pi 4(including Raspberry Pi Zero W) or higher
- This asset includes third-party libraries under their respective licenses, which are scribed in Third-Party Notices.txt.
In case of any trouble, contact me by email so I can assist you.
Price $20.00
Simple Third Person Camera by EnricoBC
Features:
- Collision detection
- Character lock on
- Lock on visibility detection (lock off configurable when target is not in view)
- Smooth camera movement
Simple Third Person Camera is a very straightforward system to set up a third person camera, most commonly used for 3D action/adventure games. It is customizable and easy to use.
Price $4.99
Undead Legion Pack by ThunderForgeStudio
Warrior Skeleton
Number of textures: 3
Texture dimensions: 2048 x 2048
Vertex Count: 3066
Triangle Count: 5854
UV mapping: Yes
Number of meshes/prefabs: 1
Rigging: Yes
Animation count: 9
Animation type list:
- Spawn
- Idle
- Walk forward in place
- Run forward in place
- Block attack
- Attack
- Splash attack
- Take damage
- Death
Archer Skeleton
Number of textures: 3
Texture dimensions: 2048 x 2048
Vertex Count: 2548
Triangle Count: 4764
UV mapping: Yes
Number of meshes/prefabs: 1
Rigging: Yes
Animation count: 9
Animation type list:
- Spawn
- Idle
- Walk forward in place
- Run forward in place
- Block attack
- Attack
- Splash attack
- Take damage
- Death
Wizard Skeleton
Number of textures: 3
Texture dimensions: 2048 x 2048
Vertex Count: 2991
Triangle Count: 5806
UV mapping: Yes
Number of meshes/prefabs: 1
Rigging: Yes
Animation count: 9
Animation type list:
- Spawn
- Idle
- Walk forward in place
- Run forward in place
- Block attack
- Attack
- Splash attack
- Take damage
- Death
Crusher Skeleton
Number of textures: 3
Texture dimensions: 2048 x 2048
Vertex Count: 3362
Triangle Count: 6402
UV mapping: Yes
Number of meshes/prefabs: 1
Rigging: Yes
Animation count: 9
Animation type list:
- Spawn
- Idle
- Walk forward in place
- Run forward in place
- Block attack
- Attack
- Splash attack
- Take damage
- Death
This package includes 4 stylized skeletons in 3 color variations:
Warrior Skeleton
Texture size: 2048 x 2048.
Low-poly. Polygon count: 5854 triangles.
Rigged and animated. A total of 9 animations.
Archer Skeleton
Texture size: 2048 x 2048.
Low-poly. Polygon count: 4764 triangles.
Rigged and animated. A total of 9 animations.
Wizard Skeleton
Texture size: 2048 x 2048.
Low-poly. Polygon count: 5806 triangles.
Rigged and animated. A total of 9 animations.
Crusher Skeleton
Texture size: 2048 x 2048.
Low-poly. Polygon count: 6402 triangles.
Rigged and animated. A total of 9 animation
Animations:
- Spawn
- Idle
- Walk forward in place
- Run forward in place
- Block attack
- Attack
- Splash attack
- Take damage
- Death
Please review the video and images before purchasing.
The 3D files are in FBX format in the package. Additional fees may apply for other file formats.
Price $25.50
C# Extensions by SABI
C# Extensions for
> int
> float
> string
> game object
> transform
> game object
> mono behavior
> components
Supercharge your Unity projects with this comprehensive C# Extensions Toolkit! This asset provides a curated collection of utility extensions designed to simplify and speed up your development workflow.
With these extensions, you can:
- Perform common tasks with less code and greater readability.
- Enhance built-in Unity types like int, float, string, game object, transform, game object, mono behavior, components and more.
- Easily manage collections, strings, and mathematical operations.
- Write cleaner, more expressive, and reusable code.
Whether you’re creating gameplay logic, improving your tools, or optimizing your scripts, this toolkit is an essential companion for every Unity developer. Save time, reduce boilerplate code, and focus on building amazing games!
Price $0.00
Camera with film rolls - Antique by Arquebuse
Number of materials: 2
Number of textures: 8
Texture dimensions:
Camera - 2048x2048
Film roll - 1024x1024
Triangle count (min/max):
Camera: 1956/15660
Spool: 222/1786
Wrap: 60/120
Rigging: No
UV mapping: Yes
LOD information:
Camera: 4 LODs
Spool: 4 LODs
Wrap: 2 LODs
Type of materials: PBR (Autodesk interactive)
Either as a prop to fill up the environnement, as an original save mechanic, or to let your players capture their environnement RDR2 style, this camera based on the Kodak no.2 Brownie will do the trick just fine.
No need for batteries - this nifty little camera was entirely mechanical. However, you'll need film - I've got the right format included, and also an empty spool, made of wood and metal just like when it was introduced in 1901.
Each film roll could take 8 6x9cm snapshots - use them wisely!
Both camera and film spool have 4 LODs - the wrapping on the film roll only has 2, but at 120tris for LOD0, it should be light enough!
Price $15.99
Wall Filler pack by Arquebuse
Number of textures: 9
Texture dimensions: 2048x2048
Number of materials: 2
Material type: Autodesk Interactive (PBR)
Number of prefabs: 12
Triangle count (min/max):
CCTV camera: 146/584
Double light switch: 188/752
Single light switch: 102/412
Exit Sign: 216/864
Exit sign bracket: 74/296
Fire alarm bell: 160/646
Fire alarm pull station: 166/670
Intercom speaker: 162/650
Power outlet: 36/150
Radiator: 1292/10340
Smoke detector: 276/1104
Thermostat: 94/382
Rigging: No
UV mapping: Yes
LOD information: 3 levels per mesh, except for radiator (4 levels)
Avoid empty walls in your residential, commercial and office environements with this package.
There's no fancy decor in here - only the boring essentials needed to make your interiors more believable. It may not be glamorous, but fire safety is a real thing, hallways don't magically get warm, and lights need switches to be turned on!
Full list of props in the technical details below.
12 prefabs included, counting a bracket for the exit sign that can be repositionned.
Price $19.99
Old hand tool set by Arquebuse
Number of textures: 8
Texture dimensions: 4096x4096
Number of materials: 2
Number of meshes: 14
Number of prefabs: 28
Triangle count (min/max):
Axe: 138/1106
Ballpeen Hammer: 188/1504
Crowbar: 82/656
Double Bitted Axe: 118/948
Hay Hook: 108/878
Hoe: 138/1110
Mattock: 152/1218
Pickaxe: 152/1220
Pitchfork: 104/838
Scythe: 339/2733
Shears: 242/1944
Shovel: 194/1556
Sickle: 102/824
Sledgehammer: 152/1220
LODs: 4 per mesh
UV mapping: Yes
Rigging: No
Materials: PBR/Autodesk Interactive
Whether you need them as set dressing, for their actual purpose or as reliable weaponry, these rustic, hand forged tools would be at home in any farming, survival, horror, medieval, western or world building game.
They may be a bit rough, with their slightly rusty wrought iron blades and weathered wood handles, but the edges and pointy bits are sharp and well maintened.
All come with a clean and bloodied up version, and four LODs.
Full list of tools included in the technical details below.
Price $19.99
Golem Fortress by Dima1991
------------------------------------------ FEATURES ---------------------------------------
- Animated: (Yes)
- Number of Animations: 24
- Vertex counts of characters: 38363
- Texture Resolutions: (body x4096 accessories x2048)
---------------------------------------Golem Fortress--------------------------------------Golem Fortress - https://youtu.be/dILvxvqzR3E
----------------------------------------- FEATURES ---------------------------------------
- Original design (noAI).
- modular model
- in project 3 recruitment of unique textures recruitment of animation;
6x attack
1x death
5x idle
1x Jump
1x rage
3x hit
1x run
2x walk
1x Left Walking
1x Right Walking
1x Walk_Back
1x block
------------------------------------- SUPPORT ---------------------------------------------
Email: dima.3dartist@gmail.com
Price $19.99
Sci-fi Orc Warrior by Dima1991
----------------------------- short technical description ----------------------------------
- Vertex counts of characters: 26378
- Texture Resolutions: (body x4096 head x4096 armor x4096 rifle x4096 axe x2048)
- Number of Animations: 44
-----------------------------------------Sci-fi Orc Warrior----------------------------------
Sci-fi Orc Warrior Preview - https://youtu.be/eX0NXv8L69k
---------------------------------------- FEATURES ----------------------------------------
- Original design (noAI).
- modular model
- 3 recruitment of unique texturesrecruitment of animation;
AXE:
9x attack
1x death
2x hit
2x idle
1x Jump
1x rage
2x run
5x Walk
Rifle
6x attack
1x Death
6 attack_run
3x idle
3x run
2x Walk
-------------------------------------- SUPPORT --------------------------------------------
Email: dima.3dartist@gmail.com
Price $24.99
four-legged sci fi monster by Dima1991
--------------------------------------------- FEATURES --------------------------
- Animated: (Yes)
- Number of Animations: 34
- Vertex counts of characters: bodi & armor 40907, rifle 6136
- Texture Resolutions: (bodi x4096, armor x4096, rifle x4096, legs x4096)
Four-Legged Sci Fi Monster
-------------------------------------------- FEATURES -------------------------------------
- Original design (noAI).
- The set includes a rifle that matches the character's design.
- in project 5 recruitment of unique textures
- recruitment of animation;
monster;
5x attack
1x Death
2x hit
5x idle
2x rage
1x run
5x Walking
rifle;
3x attack
1x Aim To Down
1x Death
2x idle
1x run
3x run_attack
1x walking
-------------------------------------- SUPPORT --------------------------------------------
Email: dima.3dartist@gmail.com
Price $34.99
Camera Collision | Wall Camera Avoidance/ Camera Collision System & Framework by Golem Kin Games
Key Features:
- Obstacle Detection:Prevent your camera from clipping into objects using SphereCast-based collision detection.
- Smooth Position Adjustment:Transition naturally to collision-free positions with customizable smoothing.
- Two Integration Modes:Automatic Mode: Handles collision avoidance directly, perfect for quick and easy integration. Programmatic Mode: Allows dynamic collision adjustment from custom scripts for advanced setups.
- Flexible Configuration:Customize collision radius, layers, and offsets to suit your game environment.
- Focus Point Support:Automatically use the camera’s parent or assign a specific focus point for precision control.
- Seamless Integration:Works with third-party camera controllers or your own custom scripts.
- Debug Tools:Visualize collision detection and offsets in the Unity Editor with Gizmos.
A lightweight and versatile solution designed to prevent your camera from clipping through walls and obstacles. Whether you're building a third-person action game, an adventure platformer, or a custom camera setup, CameraCollision seamlessly integrates into your project with powerful features and an intuitive workflow.
With support for Automatic and Programmatic integration modes, CameraCollision offers flexibility for any camera system. Use it to handle collision detection automatically or programmatically adjust positions via your custom scripts.
Key Features:
- Obstacle Detection:Prevent your camera from clipping into objects using SphereCast-based collision detection.
- Smooth Position Adjustment:Transition naturally to collision-free positions with customizable smoothing.
- Two Integration Modes:Automatic Mode: Handles collision avoidance directly, perfect for quick and easy integration.
Programmatic Mode: Allows dynamic collision adjustment from custom scripts for advanced setups. - Flexible Configuration:Customize collision radius, layers, and offsets to suit your game environment.
- Focus Point Support:Automatically use the camera’s parent or assign a specific focus point for precision control.
- Seamless Integration:Works with third-party camera controllers or your own custom scripts.
- Debug Tools:Visualize collision detection and offsets in the Unity Editor with Gizmos.
How It Works:
- Attach the Script:Add the CameraCollision script to your camera GameObject.
- Choose Your Integration Mode:Use Automatic mode for built-in collision handling or Programmatic mode to control collision adjustments via scripts.
- Configure the Settings:Adjust collision radius, smoothing, layers, and offsets in the Inspector for full control over behavior.
- Integrate with Custom Scripts (Optional):In Programmatic mode, call GetAdjustedPosition() to dynamically adjust your camera position.
Use Cases:
- Third-person cameras for action, platformer, or RPG games.
- Fixed cameras needing collision adjustments for tight spaces.
- Custom camera systems with dynamic position adjustments.
Who Is This For?
This asset is ideal for developers looking for a modular, lightweight solution to camera clipping issues. Whether you're a beginner or an advanced Unity user, CameraCollision offers a hassle-free setup and easy integration into any project.
Requirements:
- Unity 2020.3 or newer.
- Basic understanding of camera systems in Unity.
Price $6.99
Fire Responder HQ by DevEpicXP
- Model Type: 3D Fire Responder HQ
- File Format: .FBX UnityBinary
- High-Quality Models with detailed interior and exterior.
- Complete Textures & Materials included.
- Textures: Provided in PNG format with 4K resolution for high visual quality.
- Easy to Use: Just drag and drop into your project.
- Fully Customizable: Adjust or modify easily as per your needs.
- Optimized for Performance with clean geometry and proper poly count.
- Supported Platforms: Unity,
- Asset Compatibility: Compatible with Unity 2021 and Higher versions,
- Optimization: Suitable for medium to high-quality game projects.
- Rigging: None (static model)
This package delivers 2 Fire Responder HQ models crafted with quality, complete with 4K textures and optimized materials. Both models are designed to bring unmatched realism with fully detailed interior and exterior, perfect for any high-end project.
- Don’t miss the chance!
- First 2 weeks only: $19.99 asset for just $9.99 (50% off)!
🔥 Model 1: Fire Responder HQ -
4 Gates designed for fire vehicle parking with 34 windows offering great visibility and natural lighting. Includes 4 entry doors/gates for efficient access and realistic movement for fire vehicles. Additional office areas and extended functional spaces included within the building. Realistic architecture and modern design with a highly detailed floor plan.
Features:
- 4 functional gates designed for fire vehicle parking.
- 34 Windows for added visual realism and natural lighting effects.
- Dedicated office areas and additional internal spaces for versatile use.
- Highly detailed interior and exterior design with unique textures and 4K visuals.
- Perfect for projects requiring emergency vehicle stations with flexible spaces.
- Complete Textures & Materials included.
- Textures: Provided in PNG format with 4K resolution for high visual quality.
- Easy to Use: Just drag and drop into your project.
- Poly Count: ~536,379 polygons (optimized for performance)
🚒 Model 2: Fire Responder HQ -
Equipped with 6 gates centrally located for parking and quick entry/exit of fire vehicles. Features 70+ windows, ensuring natural light and visibility within the structure. Includes 6 functional entry/exit doors/gates with multiple access points. The building consists of 2 floors on the left side and 2 floors on the right side, connected seamlessly with modern, practical design. The center features a central parking bay area designed to accommodate 6 fire vehicle parking gates, optimizing the HQ's design for operations. Unique architectural design with modern functionality, perfect for realistic visualizations or simulations.
Features:
- Centralized 6 gates for fire vehicle parking, allowing optimized operations.
- 70+ Windows integrated into the design for better aesthetics and realism.
- 6 functional doors/gates ensuring operational ease for fire vehicles.
- 2 floors on left-hand side and 2 floors on the right-hand side, adding architectural variety.
- Detailed interior & exterior areas for added realism.
- Full 4K resolution textures, optimized for performance without compromising on design.
- Complete Textures & Materials included.
- Textures: Provided in PNG format with 4K resolution for high visual quality.
- Easy to Use: Just drag and drop into your project.
- Poly Count: 213,540 polygons (optimized for performance)
"Please note that this package contains two building models of Fire Responder HQ only."
- 🖥️ High-quality 4K textures aur detailed interiors !
- 🚀 Perfect for Unity developers, simulation projects Etc .
- Don’t miss the chance!
- First 2 weeks only: $19.99 asset for just $9.99 (50% off)!
If you like this model, please consider rating the asset! Your feedback is important to us. If you encounter any issues with the model, feel free to let us know, and we'll be happy to assist you. Thank you for your support!
Price $19.99
Coral Warrior by Dima1991
------------------------------------------ FEATURES ---------------------------------------
- Animated: (Yes)
- Number of Animations: 24
- Vertex counts of characters: 26642
- Texture Resolutions: (body x4096 armor x4096 sword x1024 shield x1024)
-------------------------------------------- FEATURES -------------------------------------
- Original design (noAI).
- modular model
- for convenience, I duplicated the animations for both skeletonsalso in project 3 recruitment of unique texturesrecruitment of animation;
6x attack
1x death
5x idle
1x Jump
1x rage
3x hit
1x run
2x walk
1x Left Walking
1x Right Walking
1x Walk_Back
1x block
----------------------------------------- SUPPORT -----------------------------------------
Email: dima.3dartist@gmail.com
Price $24.99
Nature floor materials Vol. 10 - 100% photoscanned real life textures by Unimodels
Number of Materials and Material Instances:
- Materials 20
Number of Textures:
- 80 Textures
Texture Resolutions:
- 4096 x 4096 (80)
Supported Development Platforms:
Windows: Yes
Mac: Yes
20 materials designed to bring natural landscapes to life with incredible realism.
This pack includes a diverse selection of nature-inspired surfaces: stones, soil mixed with roots, terrains featuring grass and mud, unique salt flat textures, and other distinctive ground patterns.
Each material is optimized for performance and quality, and includes advanced features such as.
- Lit Tessellation on each material
Elevate your projects with this essential material pack
Price $9.99
Nature floor materials Vol. 9 - 100% photoscanned real life textures by Unimodels
Number of Materials and Material Instances:
- Materials 20
Number of Textures:
- 80 Textures
Texture Resolutions:
- 4096 x 4096 (80)
Supported Development Platforms:
Windows: Yes
Mac: Yes
20 materials designed to bring natural landscapes to life with incredible realism.
This pack includes a diverse selection of nature-inspired surfaces: stones, soil mixed with roots, terrains featuring grass and mud, unique salt flat textures, and other distinctive ground patterns.
Each material is optimized for performance and quality, and includes advanced features such as.
- Lit Tessellation on each material
Elevate your projects with this essential material pack
Price $9.99
Nature floor materials Vol. 8 - 100% photoscanned real life textures by Unimodels
Number of Materials and Material Instances:
- Materials 20
Number of Textures:
- 80 Textures
Texture Resolutions:
- 4096 x 4096 (80)
Supported Development Platforms:
Windows: Yes
Mac: Yes
20 materials designed to bring natural landscapes to life with incredible realism.
This pack includes a diverse selection of nature-inspired surfaces: stones, soil mixed with roots, terrains featuring grass and mud, unique salt flat textures, and other distinctive ground patterns.
Each material is optimized for performance and quality, and includes advanced features such as.
- Lit Tessellation on each material
Elevate your projects with this essential material pack
Price $9.99