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Updated: 45 min 40 sec ago

Epic Heroic Music by BLACKMID

2025, December 11 - 15:14
10 Action Soundtracks / ~2:15 mins each / 22 mins of Cinematic Music

===========================================

  • 10 high-quality *WAV cues (16-bit; 1411 kb/s; 44.1 kHz)
  • 22 minutes of Heroic & Dramatic Themes
  • Wide variety of musical colors and emotions
  • 218mb of compressed audio data (*zip)
  • YouTube-Safe music tracks
  • Unlimited Royalty-Free license
  • Loopable: YES

===========================================


IF YOU LIKE MY MUSIC and found it useful - PLEASE don't forget to RATE/REVIEW the asset⭐

(*so you can get a discount for your next purchase within my store, just contact me via email).

HIGH QUALITY ORCHESTRAL MUSIC, NO A.I. HERE! :)


The "EPIC HEROIC MUSIC" collection containing 10 Loopable Soundtracks:

>SHORT PREVIEW<

>FULL PREVIEW<


Each score ~2:15 mins length (22 minutes of original audio).

Best in context of: dark fantasy, battle, action, combat, cinematic, trailer, dramatic, heroic, rpg, dnd, dungeon, evil, scary, ominous, sad, tragic, haunting, classic, epic, aggressive, energetic, ethereal, haunting, d&d, intense, powerful, suspense, tension, sci-fi, adventure and similar stuff...


Anyway it can be used within any video game genre, LITERALLY from a generic Puzzle Game to an AAA Game or a Cinematic Trailer...

It's not limited by any means! :)


======================

⚠️YOUTUBE-SAFE MUSIC⚠️

======================

The music is cleared with YouTube and can be freely used without any concerns of copyright strikes, flags, or demonetization. This is essential if you expect players to showcase your game in videos or streams!

(i.e. you will never get a copyright claim and ALSO you are allowed to use the soundtracks wherever you want and as many times as you need)

It means Unlimited Royalty-Free license! Use the music over and over, in any of your project or productions, without any additional fees or royalties.


================

PRODUCT SUPPORT

================

in case you're experiencing any kind of issues, please feel free to contact me directly any time so I can help you out as quick as possible.


============================================

  • 10 high-quality *WAV cues (16-bit; 1411 kb/s; 44.1 kHz)
  • 22 minutes of Heroic & Dramatic Themes
  • Wide variety of musical colors and emotions
  • 218mb of compressed audio data (*zip)
  • YouTube-Safe music tracks
  • Unlimited Royalty-Free license
  • Loopable: YES

============================================


=============================

MY YOUTUBE CHANNEL (BLACKMID)

ORDER CUSTOM MUSIC ON FIVERR

=============================


IF YOU LIKE MY MUSIC and found it useful - PLEASE don't forget to RATE/REVIEW the asset⭐

(*so you can get a discount for your next purchase within my store, just contact me via email).


Price $34.99

Alien Warrior 04 by Maksim Bugrimov

2025, December 11 - 15:12
  • Hello,
  • I present to you a Alien Warrior 04.
  • This is an alien in armor with two guns on his back and claws on his hands.
  • This character is perfect for your Sci-fi style games.
  • The character does not have animations,
  • but it has a standard rigg that works with humanoid rig Unity
  • AnimList
  • Anim_Alien_Warrior_04_Rotation_45_Down
  • Anim_Alien_Warrior_04_Rotation_45_L
  • Anim_Alien_Warrior_04_Rotation_45_R
  • Anim_Alien_Warrior_04_Rotation_45_Up
  • Anim_Alien_Warrior_04_Shot
  • Anim_Alien_Warrior_04_Shot_Rotation_45_Down
  • Anim_Alien_Warrior_04_Shot_Rotation_45_L
  • Anim_Alien_Warrior_04_Shot_Rotation_45_R
  • Anim_Alien_Warrior_04_Shot_Rotation_45_Up
  • Anim_Alien_Weapon_04_Rotation_45_45_Down_L
  • Anim_Alien_Weapon_04_Rotation_45_45_Down_R
  • Anim_Alien_Weapon_04_Rotation_45_45_Up_L
  • Anim_Alien_Weapon_04_Rotation_45_45_Up_R
  • Anim_Alien_Weapon_04_Shot_Rotation_45_45_Down_L
  • Anim_Alien_Weapon_04_Shot_Rotation_45_45_Down_R
  • Anim_Alien_Weapon_04_Shot_Rotation_45_45_Up_L
  • Anim_Alien_Weapon_04_Shot_Rotation_45_45_Up_R
  • PBR textures.
  • Character
  • -Albedo
  • -AO
  • -Metallic
  • -Normal
  • -Emissive
  • -ID
  • -Specular
  • (4096-4096 Size)
  • Polys:79,087
  • Tris:155,517
  • Verts:78,305
  • Guns
  • -Albedo
  • -AO
  • -Metallic
  • -Normal
  • -Emissive
  • (4096-4096 Size)
  • Polys:36,106
  • Tris:69,374
  • Verts:35,186


Price $29.99

InventorySystem by Null Bolt Studio

2025, December 11 - 14:29
Drop-in grid inventory with rotation, stacking, multi-inventory (Player/Shop/Stash), and save/load. UGUI + TextMesh Pro out of the box.

ScriptableObject-powered grid inventory with classic Tetris-style placement, rotation, and stack splitting (right-click in demos).

Single Inventory demo with Organize / Add Random / Clear / Save-Load actions.

Multi-Inventory setup: Player / Shop / Stash with active-grid toggles and color highlights (Stash cyan, Shop magenta).

Save / Load / Auto-Save to Application.persistentDataPath, with Save Name Prefix profiles and configurable interval.

ItemData schema: icon, width/height & shape data, can rotate, stackable with max stack size, category and rarity enums.

Buy/Sell demo economy in the multi-inventory scene, including “insufficient gold” feedback.

Placement feedback with visual validity: green = valid, red = blocked.

UI tech: UGUI + TextMesh Pro (TMP Essentials required).

Input handling: Old or Both; note that New-only disables stack-split shortcuts (by design).

Compatibility: BiRP / URP / HDRP (UI-only), tested on Windows, macOS, Linux; mobile works with manual touch/controller mapping (Safe Area not included).

Unity version: 6000.2.6f2+ (tested on current LTS).

A fully customizable, ScriptableObject-driven inventory you can add to almost any Unity project. Comes with a Single Inventory demo and a Multi-Inventory scene (Shop, Stash, Player) with clear active-grid highlights, drag-to-place, right-click rotate and stack split, plus save/load and optional auto-save. Built with UGUI + TMP and tested on Windows/macOS/Linux, with support across BiRP/URP/HDRP.


Price $19.99

Made Easy Rotation - FREE by Dark Demon Studios

2025, December 11 - 14:12
Made Easy Rotation is designed to make rotations in unity very easy and simple to use.

Check out the full version here: https://assetstore.unity.com/packages/tools/utilities/made-easy-rotation-229208


----------------------------------------------------


Easy Rotation - Rotation simplified will help you achieve complicated rotations in a very easy way. You just need to call a single line of code for most of the tasks and Easy Rotation will manage it all. Currently, rotating an object in Unity can be tricky and achieving complicated rotations takes time and understanding of quaternions.

Easy Rotation is designed to make rotations simple to use. It will help you save lots of time and headache. The Benefits of Made Easy Rotation are below.

Very easy to use: Most rotations can be done with single line of code.

You don't have to call the methods in update/FixedUpdate: You just need to call the methods once and Made Easy Rotation will rotate the transform by using an internal loop.

Can be used in any project regrardless of the genre: Doesn't matter which type of project you are working on, Made Easy Rotation will make your life easier.

Works anywhere and everywhere: Made Easy Rotation uses unity's internal methods and does not use any external packages, so the code will not create any problems during build or in editor.

No weird/OutOfPlace rotations: Sometimes parent rotations really mess up the rotation of the child and solving it using Unity's methods are not so easy. Made Easy Rotation can follow Parent's rotation or rotate independently as well. User just need to provide the desired type of rotation and Made Easy Rotation will get it done.

Efficient and expandable: The structure of Made Easy Rotation is very simple and has been designed to make sure developers can expand it if needed. For example, all the types of rotations are defined in different scripts, so if you want to make change to one type of rotation, then other part of Made Easy Rotation will still work as intended. Some packages have all the code conjusted in one script which makes expansion very difficult. Made Easy Quaternion will not create such problems.

In-depth Documentation: Documentation is provided with description of all the methods and examples of how to use the asset. Further, a full demo scene is also provided.

--------------------------------------------------------------------------------

Some Methods of Made Easy Rotation are defined Below:

Please note all the methods of the Made Easy Rotation will respect the rotation of parent or can also rotate independently depending on the argument passed when the method is called. This will make things very easy for you as a developer and will also stop unwanted behaviour.

ConstantRotation(): Constantly rotates a transform with speed and around the selected axis.

LinearRotation(): Rotates based on speed. Speed of rotation can be changed anytime and Made Easy Rotation makes sure that the transition is smooth.

RotateTransformByAngle():Rotates the transform by certain angle along the axis defined. For example, if you want to rotate the door by 90 degrees, you can just call this method and pass the door as the transform and Made Easy Rotation will get it done.

RotateTowardsPoint(): Rotates an object towards a point. You can use the point's Tranform directly. The point can be put anywhere in the scene and the transform will rotate towards it depending on its forward vector.

PingPongRotation(): Rotates the transform back and forth based on fluctuation angle.

MatchRotationSmooth(): Matches the rotation of first transform with the other transform with smoothness. This can also be called rotation follower as it will follow the rotation of the other transform based on speed provided in the parameter.

LookTowards(): Look towards a target with certain speed while respecting the constraints.

RotateByMouse():Rotates the transform based the movement of the mouse while respecting the constraints. Obiviously it can be used on the camera as well.

MatchToTerrain(): Matches the rotation of the transform with the terrain.

StopRotationLinearly(): Stops a rotation smoothly with time. So when you want to end a rotation, you can call this method and rotation will stop smoothly over time.

These are just some methods which are defined in Easy Rotation. There are many others which can help you achive amazing results in very less span of time. You also don't need to have knowledge of quaternions to use this asset.


Note1: Rotations are done using transforms and not torque. Rigidbody version(which will use torque and MoveRotation) of this package will be added soon.

Note2: The 3D-models shown in the videos are not provided with the package.



Price $0.00

Mascot Horror 3 by Andrew Ermakov

2025, December 11 - 14:04

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes) and DEMO

Number of Animations: 13

Animation types (In-place): 13

Number of characters: 1

Vertex counts of characters: 7524

Number of Materials and Material Instances: 3

Number of Textures: 5

Texture Resolutions: 4096x4096

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: No

Important/Additional Notes: Additional bones that are added to Epic Skeleton:

mouth_joint1, mouth_joint2, eyes_joint1, eyes_joint2

Join to Discord! https://discord.gg/Z2zpJJPy


Textures:

  • all texture map 4096x4096 (you can reduce the image size)
  • 3 skins of body
  • 5 textures
  • 3 materials

13 animations:

  • attack (x4)
  • walking (x1)
  • run (x2)
  • idle (x2)
  • death (x2)
  • gethit (x2)

Polycount of Skin:

  • verts 7524
  • tris 14724

Price $26.99

Mascot Horror 2 by Andrew Ermakov

2025, December 11 - 14:04

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes) and DEMO

Number of Animations: 13

Animation types (In-place): 13

Number of characters: 1

Vertex counts of characters: 6658

Number of Materials and Material Instances: 3

Number of Textures: 5

Texture Resolutions: 4096x4096

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: No

Important/Additional Notes: Additional bones that are added to Epic Skeleton:

mouth_joint1, mouth_joint2, eyes_joint1, eyes_joint2

Join to Discord! https://discord.gg/Z2zpJJPy


Textures:

  • all texture map 4096x4096 (you can reduce the image size)
  • 3 skins of body
  • 5 textures
  • 3 materials

13 animations:

  • attack (x4)
  • walking (x1)
  • run (x2)
  • idle (x2)
  • death (x2)
  • gethit (x2)

Polycount of Skin:

  • verts 6658
  • tris 13131

Price $27.99

Editor To Do Window by BetreDev

2025, December 11 - 14:03
Editor To Do Window is a clean and intuitive task board built directly into the Unity Editor. Plan, track, and manage your workflow without leaving your development environment.
  • Multiple tabs for organized to dos
  • Add, edit, complete, delete and reorder tasks
  • Auto Save
  • Only for editor

Editor To Do Window is a lightweight productivity tool designed to help you manage your tasks directly inside the Unity Editor. It provides a simple and intuitive way to plan, track, and organize your workflow without switching to external apps.


Create multiple tabs for different parts of your project such as Gameplay, UI, Art, or Bugs etc. and fill them with to do items you can easily add, edit, check off, and reorder.
Each list saves automatically, so your progress stays intact between sessions.


Built entirely with Unity’s native Editor UI, Editor To Do Window runs smoothly, requires no setup, and adds zero overhead to your builds.


Features:

  • Organize tasks across multiple tabs
  • Add, edit, complete, delete and reorder tasks effortlessly
  • Auto save functionality
  • Clean, minimal interface that fits the Unity Editor style
  • 100% Editor-only no runtime components

Stay focused, stay organized, and keep your development on track all from within Unity.


Price $4.99

HeroBridge | Integration of Sidekick for Game Creator 2 by Fullscreen

2025, December 11 - 13:59
HeroBridge integrates Synty Studios Sidekick's Modular Character system into Game Creator, letting you customize characters via visual scripting.

Requirements

  • Unity 6 LTS
  • Game Creator 2 (Core module)
  • FREE Starter Pack - Sidekick Modular Characters by Synty (import first)
  • Sidekick Tool & Database (install after the Starter Pack and before HeroBridge)
  • TextMeshPro Essentials (required for Example UI)

Compatibility

  • Works with all current Sidekick Modular Character Packs
  • Supports Built-in, URP, and HDRP
  • Tested in WebGL, Windows, and Mac builds

Included

  • Full source code
  • Runtime Character Customizer example scene
  • Quick Start & Setup documentation

Note

No character models are included.

HeroBridge - Sidekick Integration for Game Creator 2


HeroBridge connects Game Creator 2 with Synty Studios Sidekick Modular Character System, giving you full runtime control of modular characters through Game Creator’s visual scripting.


Game Creator’s visual scripting lets you design gameplay without writing code. HeroBridge builds on that power by letting you customize, animate, and manage Sidekick characters using a fully visual workflow.


🎮 Try It Yourself!

You can preview the character customizer directly in your browser or download the Windows build on Itch.io


💥 NEW RELEASE DISCOUNT!

Get 50% off for the first two weeks at $19.99 (regular $39.99).


Key Features

Works with All Sidekick Modular Character Packs

Compatible with all current Sidekick modular packs.

New Visual Scripting Instructions:

Set Part - Change any of the 38 modular parts like head, torso, legs, hair, or attachments. Filter parts by pack for faster selection.

Set Preset - Apply complete character presets including head, body, shape, and color settings.

Set Expression - Control 19 facial expressions using blendshapes, with support for Game Creator transitions and easing for smooth animation.

Cycle Part - Cycle through parts of any type using next, previous, or random options.

Generate Dynamic Part Icons & Buttons - Automatically generate dyanmic icons for all parts at runtime and create fully functional UI buttons for them.

• Export as Prefab - Turn your character into a prefab. The included customizer isn’t just for runtime, you can also use it as an editor tool, letting you create and save characters directly in the editor.

…And More

New Visual Scripting Conditions:

If Has Part - Checks if a character currently has a specific part equipped.

If Has Part Type - Checks if the character has any part of a certain type (e.g., hair, helmet, torso).

New Visual Scripting Properties:

Character Data Access - Access or modify Sidekick character data through Game Creator’s property system.

Body Blendshapes - Control body blendshapes for body type, size, and musculature.

…And More

Save System Integration

Fully compatible with Game Creator’s Save System. Automatically saves and restores character parts, colors, and blendshapes.

Efficient Runtime Performance & WebGL Support

HeroBridge caches data such as parts, colors, and presets into JSON files for fast runtime performance and also support for WebGL builds.

Flexible Character Compatibility

Works with Game Creator characters, but also supports NPCs and characters without the Game Creator Character system for maximum flexibility.

Runtime API Integration

Built on the Sidekick Runtime API, enhanced with HeroBridge logic for fast, direct communication between Sidekick and Game Creator.

Smart Right-Click Tools

Right-click within the part field of the Set Part instruction to:

• Copy or paste part names

• Ping meshes directly in your project

• Preview parts on SyntyDex, automatically searching for the selected item for quick reference.

Animation Patcher

Most animations set Jaw Close blendshape to 0, making characters appear with an open mouth. The Animation Patcher tool automatically fixes this by setting Jaw Close to 1.


💡 Runtime Character Customizer

HeroBridge includes a runtime character customizer demo scene, similar to those found in RPGs and adventure games.


With HeroBridge and Game Creator 2's visual scripting, you can easily build systems that let players:

  • Cycle through hairstyles, outfits, and accessories
  • Change parts by dropdown (e.g., select hairstyle, outfit, or accessory from a list)
  • Change colors for eyes, hair, and clothing
  • Adjust body shape using blendshapes
  • Create systems where your character gains weight from eating and gets fit again through exercise
  • Generate part icons and selection buttons automatically at runtime, with all previews updating in seconds. Icons always match the current character, so if the player changes their hair color, the hair preview automatically reflects the new color. No manual setup required when importing new Sidekick packs; the system builds everything the moment you hit Play.

All without writing a single line of code.


📦 What’s Included

✔ Full Source Code

✔ Quick Start Guide

✔ Example Character Customizer Scene


🔗 Links

📖 Documentation

📚 Setup Guide

💬 Discord

📅 Roadmap


All character models shown in screenshots and marketing materials are not included with this package. They are taken from the FREE Starter Pack – Sidekick Modular Characters by Synty Studios, which is required as a dependency for HeroBridge.


HeroBridge is an independent integration for Game Creator 2 and Synty’s Sidekick Modular Character System. It is not affiliated with or endorsed by Catsoft Studios or Synty Studios.


Price $39.99

Dungeon Generation Pack by A Door To Gaming

2025, December 11 - 13:56
A simple yet effective Dungeon Generation System! Easy to use, to modify and to make multiple versions!

Pre-made room based dungeon generation system.

Change the likelyhood of certain rooms spawning and where they can spawn.

Change the difficulty level of the dungeon generator for more room vareity.


If you want to have a good randomly generated dungeon in the your game, this asset it for you!


Price $9.99

Cute Dog - German Shepherd by SEMA Game Studio

2025, December 11 - 13:53
Animate cute dog(German Shepherd) for game use.
  • 11K tris for the body
  • 7K tris for the fur
  • 3 (2048 x 2048) Textures
  • Low polygon character for game use.
  • Fully textured/rigged/animated Cute Dog - German Shepherd.
  • 3 skin color texture Included

Animation (future update will be free) List Below:

  • _static_pose
  • idle_A_0
  • idle_A_1
  • idle_A_itch
  • idle_A_to_walk_A
  • layingdown_A_0
  • layingdown_A_1
  • layingdown_A_to_walk_A
  • layingdown_A_yawn
  • run_A_0
  • run_A_1
  • run_A_to_walk_A
  • sit_A_0
  • sit_A_1
  • sit_A_itch
  • sit_A_to_walk_A
  • sit_A_yawn
  • walk_A_0
  • walk_A_1
  • walk_A_to_idle_A
  • walk_A_to_layingdown_A
  • walk_A_to_run_A
  • walk_A_to_sit_A

**IMPORTANT NOTES: THE RIG DO NOT SUPPORT CUSTOME ANIMATION IN UNITY**

If you have a moment, we’d love for you to share a quick rating or review! Your feedback means the world to us and helps us keep creating assets in this style. Thank you!

If you have any suggestion or ideas for improvement, feel free to contact us through email. If possible, we will consider adding your request in future updates. Typical response time 1 - 7 days.


Price $19.99

Asset Cleaner Pro by AxonDev

2025, December 11 - 13:46
Scene-based Unity optimizer that safely removes unused assets, finds duplicates & reduces build size

• Unity Version: 2019.4 or higher

• .NET Compatibility: .NET 4.x

• Platforms: All Unity supported platforms

• Dependencies: None (standalone)

• File Size: ~500KB

• Documentation: Comprehensive HTML docs included

• Support: Full source code included

Asset Cleaner Pro is the most advanced and safest Unity project optimization tool on the Asset Store. Unlike other cleaners that blindly delete assets, our revolutionary scene-based analysis ensures 100% accuracy by analyzing actual asset usage in your selected scenes.

🎯 KEY INNOVATION: Scene-Based Analysis

Our unique approach requires you to select scenes FIRST, then analyzes what's actually used in those scenes. This prevents the #1 problem with other cleaners - accidentally deleting assets that are actually in use!

⚡ FEATURES:

• Scene-Based Scanning - Select scenes first, then scan for accurate results

• Smart Unused Asset Detection - Never accidentally delete used assets again

• Duplicate Finder - Identify and merge duplicate textures, materials, and models

• Large File Analyzer - Find and optimize oversized assets

• Automatic Backup System - Every deletion is backed up with timestamp

• Modern Dark UI - Beautiful, animated interface that's a joy to use

• One-Click Optimization - Batch operations with safety confirmations

• Dependency Analysis - Complete dependency tree visualization

• Real-time Progress - See exactly what's being analyzed

• Safe Deletion - Uses Unity's MoveAssetToTrash for recovery options

📊 PERFECT FOR:

• Pre-release optimization to reduce build size

• Regular project maintenance and cleanup

• Team projects with multiple contributors

• Mobile optimization (reduce APK/IPA size)

• Finding forgotten or orphaned assets

• Post-refactoring cleanup

• Asset audit and reporting

🛡️ SAFETY FIRST:

• Mandatory scene selection prevents false positives

• Automatic backups before any deletion

• Confirmation dialogs for all destructive operations

• Move to Trash instead of permanent deletion

• Resources folder protection

• Streaming Assets protection

• Complete dependency checking

SMART FEATURES:

• Remembers your settings

• Export HTML reports

• Search and filter capabilities

• Batch operations

• Texture optimization suggestions

• Audio compression recommendations

• Model optimization tips

🚀 PERFORMANCE:

• 10x faster than manual searching

• Handles projects with 100,000+ assets

• Multi-threaded scanning

• Intelligent caching system

• Low memory footprint

• Non-blocking UI

✅ TESTED WITH:

• Unity 2019.4 LTS and higher

• All render pipelines (Built-in, URP, HDRP)

• All platforms (Mobile, Desktop, Console, VR)

• Projects from 100MB to 100GB+


Price $21.99

Smoke_Effects by DRACULA CRAFT

2025, December 11 - 13:40
Smoke effect

List of VFXs included 4

Texture sizes 2

Number of VFXs 4

Custom shaders 0

material size 2.7 mb

No of Prefab 13

smoke prefab contain 3 types

A Unity smoke effect is typically a visual effect created to simulate the appearance and movement of smoke, steam, dust, or clouds within a game or application 

A newer, node-based system for creating highly complex, high-performance visual effects, often leveraging the GPU.

  • It can be used to create traditional sprite-based smoke but also more advanced, pseudo-volumetric smoke effects.

Price $4.99

Realistic Garbage Bags Pack by SubVis Studio

2025, December 11 - 13:34
A set of realistic garbage bags, perfect for urban, industrial, post-apocalyptic, military, or medieval environments.

Number of textures: 15

Texture dimensions: 4096x4096

Polygon count: 23004

Minimum polygon count: 865 (All LOD4)

Maximum polygon count: 23004 (All LOD0)

Number of meshes/prefabs: 6 meshes, 12 prefabs

UV mapping: Yes

LOD information (count, number of levels): 5, LOD0 - LOD4

Types of texture maps: PBR

A set of realistic garbage bags perfect for urban, industrial, post-apocalyptic, military, or medieval environments. Includes multiple sack shapes and grouped variants. Ideal for games, cinematics, and environment scenes.


Models format:

  • FBX With LODs

Texture sets:

  • BaseColor
  • MaskMap 
  • NormalGL

In addition to the main 9 textures (3 maps for each sack set), the pack also includes 6 extra blood-stain textures (BaseColor and MaskMap for each set).


All textures in 4K TGA format


Clean UVs and optimized geometry


Price $15.00

NonNonSheet by NonNon Works

2025, December 11 - 13:05
NonNonSheet is a Unity master data management tool. Edit data in a spreadsheet-style UI directly in the Editor, with Unity’s operation style seamlessly integrated into spreadsheet-style UI.
  • Requires Unity 6 or later
  • A Source Generator will be used
  • The Source Generator code is included
  • The asset will be imported into Packages

Documents


Features

  • Spreadsheet-style UI running inside the Unity Editor
  • Seamless integration of Unity’s operation style with tabular UI
  • Customizable cells with built-in custom cell support
  • Support for user-defined custom cells
  • Cross-table references supported
  • Cell-level validation support
  • CSV/JSON import and export

# Spreadsheet-style UI running inside the Unity Editor:

No need to switch back and forth between the Unity Editor and Excel or Google Sheets.


# Seamless integration of Unity’s operation style with tabular UI:

A spreadsheet-style GUI, familiar from Excel or Google Sheets.

Inside each cell, you’ll find familiar Unity UI controls.

An interface optimized for managing data in Unity.


# Customizable cells with custom cell attributes:

Cell GUIs can be changed simply by specifying attributes.

For example, you can display a slider in a cell for an int field.


# Support for user-defined custom cells:

Users can freely add and extend their own custom cell types.


# Cross-table references supported:

Cells can use dropdowns to reference data from other tables.

What gets stored is not the data itself, but the key of the referenced table’s data class.


# Cell-level validation support:

When managing master data, applying constraints is often necessary.

Validation at the cell level allows you to quickly detect problematic data.


# CSV/JSON import and export:

Supports CSV and JSON import/export.

This enables smooth migration from Excel or Google Sheets depending on your data format.


Price $50.00

Spooky Graveyard Props by Apoc3D

2025, December 11 - 12:57
A collection of graveyard assets in .fbx format with PBR texture sets

Textures: 61

Max texture resolution: 4096

Unique meshes: 18

UV mapping: Yes

UV mapping: Yes/No

LOD information: No lod

Types of materials and texture maps: PBR

A complete collection of high-quality graveyard assets in .FBX format, featuring fully optimized PBR texture sets.
This pack includes a variety of detailed environment props—such as tombstones, mausoleums, crosses, and statues—designed to bring atmospheric, haunting, or gothic scenes to life. Each model is cleanly UV-mapped and paired with PBR textures for realistic rendering. Perfect for horror games, cinematics, environment design, and concept art.


Price $19.00

Stylized stone and iron sword by Maximil

2025, December 11 - 12:55
A stylized sword made of steel and stone in three colors each

Number of prefabs: 6 (5 meshes in 1 prefab)

Number of meshes: 5

Number of textures: 36 (6 texture sets)

Type of texture maps: PBR

Polygon count of Handle: 590

Polygon count of Jewels: 1512

Polygon count of Main: 982

Polygon count of Sphere: 960

Polygon count of Stone_Arch: 996

Polycount: 5040

No Rigging

No Animation

UV mapping: yes (1 UV map)

Normal map format: DirectX

A stylized sword made of steel and stone in three colors each. Sword were created in blender with 5k triangles, with baked textures with 2 different highpoly variants.

Number of prefabs: 6 (5 meshes in 1 prefab)

Number of meshes: 5

Number of textures: 36 (6 texture sets)

Type of texture maps: PBR


Price $4.99

Samurai Warrior Animations by Wolff's Studio

2025, December 11 - 12:55
Immerse your characters in epic battles with this comprehensive pack of 138 katana combat animations.

Number of animations: 138

Animation types: Root Motion & In place

Designed for both right-handed and left-handed characters, this asset is perfect for action games, fighting games, martial arts simulations, and RPGs.


Dynamic and Impactful Gameplay

Give your players an intense combat experience with:

Smooth and powerful katana attacks for realistic duels.

Hit reactions for greater combat immersion.

Three combat stances – High, mid, and low for strategic variety.

Natural transitions and fluid combos between moves.

Compatibility for both right-handed and left-handed characters.



📌 Ideal for both single-player and multiplayer games – Perfect for PvP and PvE combat.


🔥 Take your combat system to the next level with this katana animation pack! 🔥


💡 Don’t miss out – Give your players the experience of a true katana duel!



Contain in this pack 138 animations and 1 prop:

  • Attack (42 animations)
  • Hit reaction (42 animations)
  • Stances (6 animations)
  • Walk (48 animations)
  • 1 Katana

⚠️

***This pack contains only animation files.

No original character models or meshes are included.***


Price $13.99

Survivor Move Animations by Wolff's Studio

2025, December 11 - 12:55
It includes 170 animations covering a wide range of essential actions for surviving in a hostile environment: natural needs, improvised first aid, hunting, gathering, crafting, building, and more.

Number of animations: 170

Animation types: Root Motion & In place

Includes:

  • Urinating, defecating, vomiting (varied postures)
  • Feeling cold, feeling hot
  • Drinking, eating, foraging, gathering plants
  • Fishing, setting traps, skinning animals
  • Lighting and extinguishing a fire
  • Improvised medical care: bandaging, rinsing eyes, disinfecting
  • Crafting & Building with tools: axe, hammer, pickaxe, saw, screwdriver
  • Aiming and shooting with a bow, spear, or gun
  • Reloading, aiming and shooting in standing or crouched positions

🎯 Perfect for:

  • Survival games (forest, post-apocalyptic, arctic, etc.)
  • Realistic survival simulations
  • Immersive narrative experiences

⚙️ Features:

  • Contains 170 high-quality animations
  • Supports both right-handed and left-handed characters
  • Clean, polished, and immersive motion

Contain in this pack 170 animations:

  • Emergency First Aid : 16 animations
  • Fight : 10 animations
  • Gun : 24 animations
  • Hostile Environment : 40 animations
  • Hunting And Gathering : 54 animations
  • Manufacturing And Construction : 26 animations

⚠️

***This pack contains only animation files.

No original character models or meshes are included.

Please retarget them to your own character.

No 3d weapon models included.***



Price $11.99

Tactical Shotgun Animations by Wolff's Studio

2025, December 11 - 12:53
Tactical ShotGun is a high-impact animation pack designed for action, survival, or military-style games. It includes 60 fluid and versatile animations focused on pump-action shotgun use.

Number of animations: 60

Animation types: Root Motion & In place

12 realistic combat stances (standing, crouching, prone on back, prone on stomach, and more)

✅ For each stance: Aim, Shoot and Reload

✅ Bring intensity and movement to your scenes with:

Forward and backward dives

Strategic rolls in all 4 directions (left, right, forward, backward)


Every animation is crafted to deliver immersive, responsive, and cinematic movement. Whether you’re building a fast-paced shooter, a tactical FPS, or a military simulation, this pack gives you the tools to create authentic and dynamic character actions.


Contain in this pack :

  • Aim : 12 animations
  • Dive : 8 animations
  • Prone Roll : 16 animations
  • Reload : 12 animations
  • Shoot : 12 animations

⚠️

***This pack contains only animation files.

No original character models or meshes are included.

Please retarget them to your own character.

No 3d weapon models included.***




Price $4.99

Tactical Sawed Off Animations by Wolff's Studio

2025, December 11 - 12:53
Perfect for action games, modern westerns, gangster shooters, or survival scenarios, this pack includes 60 high-impact animations designed for visual punch and immersive gameplay.

Number of animations : 60

Animation types: Root Motion & In place

Add raw power and style to your characters with Tactical Sawed Off Animations, an animation pack tailored for close-range combat using a sawed-off shotgun.



🔫 12 dynamic combat stances: Standing, crouching, lying on the stomach, lying on the back… Each stance brings a new tactical layer to your combat scenes and boosts player immersion.


🎯 3 key actions per stance: Every position includes aim, shoot, and reload animations — featuring powerful, weighty movements that reflect the punch of a sawed-off shotgun.


🌀 Mobility and dodge animations:

  • Dive forward and backward for dramatic entries or evasions.
  • Roll in all four directions (forward, backward, left, right) to maintain agility in intense close-quarters encounters.

⚙️ Right- and left-handed support:All animations are fully compatible with right-handed and left-handed characters, ensuring seamless integration into any control system or rig setup.


Tactical Sawed Off Shotgun is your go-to animation kit for creating bold, close-range fighters who strike fast and hit hard. Deliver intense shotgun gameplay like never before.



⚠️

***This pack contains only animation files.

No original character models or meshes are included.

Please retarget them to your own character.

No 3d weapon models included.***



Price $4.99

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