Pro FPS Engine - Character Controller by snon200
This package includes a character controller that uses a Rigid Body and not Unity's Character Controller, which allowes for smoother movement and more control and customization.
🔥 Pro FPS Engine - Character Controller is an easy-to-use package that features everything you need to start your own First Person Shooter game from parkour movement to weapon and health mechanics.
🔫 The weapon system includes the following features:
- Health and Damage system.
- Shooting and Recoil system.
- Reloading and Ammo system.
- Weapon Switching.
- Weapon Sway and Headbob.
- ADS (aim down sights).
- Bullet Holes and Sparks visual effects.
👉 The character controller includes the following abilities:
(you can disable/enable any ability to your liking)
- Walking
- Crouching
- Running
- Jumping
- Double Jump
- Wall Running
- Wall Jumping
- Sliding
👉 The controller also includes the following features:
- Unique Momentum system that increases the player's speed when performing actions like running and sliding.
- Stamina system.
- Gravity and Drag control.
- Slope movement and speed control.
- Field of View control.
- Input Buttons customization.
- Smooth movement and controls thanks to Coyote Jump and Input Buffering.
🎁 Bonuses included in the package:
- Weapon Models and animations.
- Player and weapons Sound Effects.
- Cursor and Mouse customization (with built-in custom cursor and mouse sprites).
- Speed Lines visual effect.
- UI icons and sprites.
- Tween script that allows for Moving Platforms and Targets.
🎮 The package is easy to use for beginners without the need for coding and it also allows for customization for advanced users thanks to extensive documentation.
🎀 The package includes a Demo Scene and a Player Prefab showcasing all the features.
*In order to render the scene with the visual effects shown in the marketing material, you will need Unity's Post Processing (3.4.0) package installed.
Price $19.99
Sci Fi Race Grandstand by Gilded8
Number of Unique Meshes: 30
Vertex Count: From 56 to 227163
Texture Resolutions: 4096
Banners with captions have a version of the material without text.
The stands are connected meshes, not prefabs. Each arch or stand element is also available separately for creating your own mesh or prefab version.
Emission map can be disabled.
All assets have next 4K .png textures: AlbedoTransparency, MetallicSmoothness, Normal maps.
Сan be easily converted into HDRP and URP.
It can be used in conjunction with the first version of the road:https://assetstore.unity.com/packages/3d/environments/roadways/sci-fi-modular-road-259511
https://assetstore.unity.com/packages/3d/environments/roadways/sci-fi-modular-road-259511
Price $24.99
Stylized Spider 7 Skin Variants Pack by May3D
Number of textures: 26
Texture dimensions: 4096x4096
Polygon count of [Spider_Creature]
- tris: 11932
- verts: 6928
Number of meshes/prefabs: 1 mesh/ 7 prefabs
Rigging: Yes
UV mapping: Yes
Stylized spider enemy with 7 unique material skins. Rigged.
One optimized 3D model, multiple visual styles – perfect for RPG, fantasy, horror and indie games.
- tris: 11932
- verts: 6928
- PBR textures: 4096x4096
Price $15.00
3D Cute Cats by handmade
Number of textures : 3textures
Texture dimensions: 512x512 size
Polygon count of : 1144 poly
Number of meshes/prefabs
Rigging: Yes
Animation count : 6 animation
Animation type list : idle,walk,run,damage,dead,attack
UV mapping: Yes
It's a cute cat character
There are three kinds of cats included
It includes 6 animation moves
It can be used for games or various works that cat matches
Price $18.00
Laser Beam-Urp Pack by Game HUB
All laser and hit effects are fully customizable via the Inspector:
· Particle System Properties
Users can customize particle system properties like start lifetime, rotation, color over lifetime, emission, size over lifetime, etc.
· Shader & Material Properties
Users can customize properties like Color, Strength, Density, Noise, Speed, Brightness, etc. These exposed properties will allow users to easily create new visual styles without editing the shader itself.
Right click to changed the effect.
Left click to shoot laser.
Press Esc button to exit the play screen.
Texture size: 2048x2048
Texture shape: 2D
Texture type: Default
Alpha Source: Input Texture alpha
Unique laser beam effects with 5 hit effects, each provided with 2 visual variants, resulting in a total of 15 laser effects and 15 hit effects prefabs ready to use.
The laser beams and hit effects are created using a combination of Shader Graph materials, Particle Systems, and Post Processing to achieve visually rich and immersive effects. Post Processing is applied globally through the camera in the demo scene to enhance the overall look and presentation.
· 5 unique laser effects
· 5 unique hit effects
· 2 variants per laser and hit effect
Folder Structure
1. Prefabs: All laser and hit Effects Prefabs each with 2 variants.
2. Textures: All textures
3. Materials: All materials
4. Scripts: Scripts used for laser beams and for demo scene
5. Shaders: Shader that is used for the effects.
1. Import the package in your unity project.
2. Open the Demo Scene to preview the effects.
3. Use the Left Mouse Button in the demo scene to shoot the lasers and Right Mouse Button to switch between the laser effects.
4. Drag and Drop: Drag any laser beam effect prefab from the Prefabs folder into your scene.
5. Positioning: Position the effect into your scene according to your desired location and orientation.
6. Triggering: Activate the effect on your game logic or animation events to bring them to life at the right moment.
Price $9.99
Escape Simulator Kit by Teigworld Studios
Core Systems
- Complete Scriptable Object Architecture – All game elements configured as data assets
- Visual Room Editor – Grid-based placement with snap-to-grid and preview tools
- Smart Inventory System – Drag-and-drop combining, examination, and organization
- Dynamic Puzzle Engine – Logic-based puzzles with automatic completion detection
Interaction & Gameplay
- 5 Item Types – Collectibles, Gates, Readables, Containers, Code Locks
- Item Combination System – Success/failure combinations with configurable results
- Multi-Exit Rooms – Multiple doors/pathways with locking conditions
- Room State System – Rooms that change appearance/contents after specific actions
Progression & Rewards
- Achievement System – 6 condition types with unlock notifications and perk point rewards
- Perk/Upgrade System – 8 perk types with progression requirements and effects
- Notebook with Insights – Collect clues, make connections, unlock narrative revelations
- Statistics Tracking – Comprehensive player metrics and record keeping
Player Support
- Adaptive Hint System – Automatic/manual hints with cooldowns and perk modifications
- Auto-Save/Load – Persistent progress across sessions
- Progress Tracking – Room completion percentages and estimated remaining time
Editor Tools
- Integrated Placement Grid – Visual 14x7 grid for precise item positioning
- One-Click Room Testing – Playtest directly from room selection
- Custom Inspector Layouts – Conditional fields based on item type
- Hidden Item Management – Configure visibility based on player actions
Technical Features
- Event-Driven Architecture – Clean GameEventBus system for decoupled communication
- Singleton Managers – Easy access to core systems
- Mobile-Ready UI – Touch-optimized interface components
- Performance Optimized – Efficient object management for web/mobile deployment
- Extensible Enums – Easy addition of custom game actions and content types
Complete UI Suite
- Room Display System – Dynamic background and description updates
- Interactive Chat Log – Game feedback and narrative delivery
- Achievement Browser – Unlock tracking with optional hidden details
- Perk Store Interface – Visual perk selection and purchase
- Stats Dashboard – Comprehensive gameplay statistics display
- Code Input Panel – Secure code entry interface for lock puzzles
Total: 30+ Integrated Features – All systems work together cohesively for a complete escape room development solution.
The Escape Simulator Kit is a comprehensive, ready-to-use Unity framework designed specifically for creating point-and-click escape room games and adventure puzzle experiences. It provides a complete, modular system that handles all the complex mechanics of inventory management, item interaction, puzzle solving, progression tracking, and narrative delivery—all through an intuitive, code-free editor interface.
Complete Feature Set
- Scriptable Object-Driven Design: Every game element (items, rooms, puzzles, achievements, perks) is created as configurable assets
- Visual Room Editor: Built-in placement tools with grid system for positioning items
- Smart Inventory System: Drag-and-drop combining, examination, and management
- Dynamic Puzzle Engine: Logic-based puzzles that auto-solve when conditions are met
- Achievement & Progression System: Track player accomplishments with unlockable rewards
- Perk & Upgrade Mechanics: RPG-style progression with unlockable abilities
- Interactive Notebook: Collect and connect clues with "insight" mechanics
- Room State System: Multiple versions of rooms that change based on player actions
- Multi-Exit Navigation: Support for multiple doors and pathways
- Hint System: Adaptive hint delivery with cooldowns and perk modifications
- Statistics Tracking: Comprehensive player stats and performance metrics
- Save/Load System: Automatic progress persistence across sessions
- Event Bus Architecture: Clean, decoupled communication between systems
Fully Customizable & Adaptable
Completely Customizable: Every aspect is exposed via Scriptable Objects and Inspector settings—no programming required for basic implementation
Modular Architecture: Use only the systems you need—inventory alone, or the complete suite
Extensible Codebase: Clean, commented C# code allows programmers to extend functionality
Style Flexibility: Works with any art style—pixel art, 3D renders, hand-drawn, or photorealistic
Scale Ready: Suitable for tiny jam games or commercial multi-hour experiences
Price $9.99
Vfx Particles-Portal vfx Urp by Game HUB
Customization Options
· All teleport effects are fully customizable via the Inspector:
· Particle System Properties
Users can customize particle system properties like start lifetime, rotation, color over lifetime, emission, size over lifetime, etc.
· Shader & Material Properties
Users can customize properties like Color, Strength, Density, Speed, Brightness, etc. These exposed properties will allow users to easily create new visual styles without editing the shader itself.
Install 1st. Post processing and visual effect graph.
Texture size: 2048x2048
Texture source: 2D
The effects are created using a combination of Unity Particle Systems, Shader Graph materials, and Post Processing applied globally on the camera to enhance visual depth, glow, and impact. All teleport effects are fully customizable through the Inspector, making them easy to adapt without advanced technical knowledge.
Package Contents
This pack includes:
· Unique teleport effects.
· Variants per teleport effect.
· Ready to use teleport prefabs.
Each teleport is designed to be modular and easy to integrate into gameplay scenarios such as teleportation, level transitions, or magical gateways.
Folder Structure
1. Prefabs: All teleport Effects Prefabs each with 2 variants.
2. Textures: All textures.
3. Materials: All materials.
4. Scripts: Script used in demo scene.
5. Shaders: Shaders that are used for the teleport effects.
1. Import the package in your unity project.
2. Open the Demo Scene to preview the effects.
3. Use the Left Mouse Button in the demo scene to switch between the teleport effects.
4. Drag and Drop: Drag any teleport effect prefab from the Prefabs folder into your scene.
5. Positioning: Position, rotate, and scale the effect as required.
6. Triggering: Trigger the teleport effect via scripts, animation events, or gameplay logic.
Price $6.99
HexForge Military Pack by HexForge
- Asset count: 12 unique military assets (buildings + defenses)
- Use cases: RTS, base-building, strategy, military environments, level prototyping and production
- Geometry (vertices per asset):
Airplane: 3295
Barracks: 1201
Bunker: 265
Command Center: 2513
Concrete Wall: 1200
Factory: 1790
Power Plant: 1995
Refinery: 1922
Research Lab: 1901
Security: 924
Turret Ground Mode: 919
Turret Sky Mode: 962 - Textures: unique textures for each model
- Texture maps (per model): Albedo, AO, Emission, Normal, Metallic Smoothness
- Texture resolution: 2048x2048 (all maps)
- Materials: PBR workflow, consistent look across the pack
- Game-ready: optimized vertex counts suitable for real-time projects
Military Pack is a set of 12 game-ready 3D assets for creating modern military bases and fortified locations. The pack is designed for RTS, base-building, strategy, and military-themed games and can be easily used to assemble varied compounds: perimeter defense, production zones, power infrastructure, research areas, and air support.
Each model comes with its own dedicated PBR texture set for clean material separation and consistent visuals across the pack. Assets are suitable for both prototyping and production, with a unified style and scale that helps you build environments quickly without additional rework.
Included assets (12):
- Airplane
- Barracks
- Bunker
- Command Center
- Concrete Wall
- Factory
- Power Plant
- Refinery
- Research Lab
- Security Building
- Turret (Ground Mode)
- Turret (Sky Mode)
Price $14.99
wild wolf by ZengYiCheng
Number of textures:1
Texture size:1024x1024
Number of polygons [Model Name]:842(wolf)
Minimum number of polygons:842
Maximum number of polygons:842
Number of grids/preforms:1
Tension device: No
Number of Animation:6
List of animation genres
UV mapping: Yes
LOD information (quantity, number of layers):1
Have Walking, run, idle, attack, death,Hit
Price $5.99
30 Stylized 2D Fantasy Monsters – Animated Characters Pack by Bobardo
- Total Characters: 30 (10 designs × 3 levels)
- Animations: 4 per character
- Prefabs: Included and ready to use
- Art Style: Stylized Fantasy 2D
- Optimized for smooth in-game performance
30 Stylized 2D Fantasy Monsters – Animated Characters Pack is a production-ready character collection designed for developers who need fantasy enemies with clear progression stages.
The pack includes 30 ready-to-use characters based on 10 unique monster designs, each created in 3 evolution levels.
Every character comes as a fully prepared Unity prefab and includes 4 essential animations:
- Idle
- Walk
- Attack
- Death
All assets follow a consistent stylized fantasy art direction, ensuring visual coherence across all progression levels. A demo scene is included to quickly preview animations and character variations inside Unity.
What’s Included
- 30 total characters (10 designs × 3 levels)
- 4 animations per character: Idle, Walk, Attack, Death
- Ready-to-use Unity prefabs
- Clean and optimized 2D assets
- Demo scene for preview and testing
Ideal For
- Action RPG games
- Tower Defense projects
- Fantasy platformers
- Casual mobile games
- Enemy progression systems
Price $24.99
Plaguefiend - Stylized Fantasy Monster (Rig + Animations) – PixeliusVita by PixeliusVita
Monster 24 – Game Ready (Rigged, Animated, No Facial Rig)
- Polygon Count: 4751 verts / 6344 tris
- Rigging: 51 bones, single skinned mesh
- Animations: 20 unique combat-focused animations Idlex2, Walkx2, Runx2, Die, Attack 01–10 (varied attack patterns) Shoot, GetHit, Stunned.
- 20 Root Motion animations
- Animation Types: 20 In-Place animations
- Textures: 15 optimized main textures
- Texture Resolution: up to 2048×2048 (mobile-friendly, cel-shader compatible)
- Rendering Pipeline: URP supported
Key Features
- Emphasis on diverse attack animations for richer combat design
- Cel-shaded, stylized textures optimized for mobile performance
- Lightweight materials suitable for low-end mobile and PC
- Clean prefab structure and consistent naming conventions
- Fully editable and extendable for your own gameplay systems
This package includes a fully game-ready stylized 3D monster designed for RPG, fantasy, and action games, with a strong focus on combat animation variety and mobile-first performance.
All assets are optimized for low-end mobile devices and PC indie/prototype projects, featuring a clean setup, efficient textures, and an animation-rich combat kit. The monster is easy to customize, extend, and integrate directly into production.
Monster 24 – Game Ready (Rigged, Animated, No Facial Rig)
- Polygon Count: 4751 verts / 6344 tris
- Rigging: 51 bones, single skinned mesh
- Animations: 20 unique combat-focused animations Idlex2, Walkx2, Runx2, Die, Attack 01–10 (varied attack patterns) Shoot, GetHit, Stunned.
- 20 Root Motion animations
- Animation Types: 20 In-Place animations
- Textures: 15 optimized main textures
- Texture Resolution: up to 2048×2048 (mobile-friendly, cel-shader compatible)
- Rendering Pipeline: URP supported
Key Features
- Emphasis on diverse attack animations for richer combat design
- Cel-shaded, stylized textures optimized for mobile performance
- Lightweight materials suitable for low-end mobile and PC
- Clean prefab structure and consistent naming conventions
- Fully editable and extendable for your own gameplay systems
Price $19.99
Solar Sentinel - Stylized Fantasy Monster (Rig + Animations) – PixeliusVita by PixeliusVita
Monster 31 – Game Ready (Rigged, Animated, No Facial Rig)
- Polygon Count: 5527 verts / 7195 tris
- Rigging: 71 bones, single skinned mesh
- Animations: 25 unique combat-focused animations Idlex2, Walk/Block-Walk, Run/Block-Run, Die, Attack 01–06 (varied attack patterns), Shield Attack 01–06 (varied attack patterns), Shoot, GetHit, Stunned.
- 25 Root Motion animations
- Animation Types: 25 In-Place animations
- Textures: 15 optimized main textures
- Texture Resolution: up to 2048×2048 (mobile-friendly, cel-shader compatible)
- Rendering Pipeline: URP supported
Key Features
- Emphasis on diverse attack animations for richer combat design
- Cel-shaded, stylized textures optimized for mobile performance
- Lightweight materials suitable for low-end mobile and PC
- Clean prefab structure and consistent naming conventions
- Fully editable and extendable for your own gameplay systems
This package includes a fully game-ready stylized 3D monster designed for RPG, fantasy, and action games, with a strong focus on combat animation variety and mobile-first performance.
All assets are optimized for low-end mobile devices and PC indie/prototype projects, featuring a clean setup, efficient textures, and an animation-rich combat kit. The monster is easy to customize, extend, and integrate directly into production.
Monster 31 – Game Ready (Rigged, Animated, No Facial Rig)
- Polygon Count: 5527 verts / 7195 tris
- Rigging: 71 bones, single skinned mesh
- Animations: 25 unique combat-focused animations Idlex2, Walk/Block-Walk, Run/Block-Run, Die, Attack 01–06 (varied attack patterns), Shield Attack 01–06 (varied attack patterns), Shoot, GetHit, Stunned.
- 25 Root Motion animations
- Animation Types: 25 In-Place animations
- Textures: 15 optimized main textures
- Texture Resolution: up to 2048×2048 (mobile-friendly, cel-shader compatible)
- Rendering Pipeline: URP supported
Key Features
- Emphasis on diverse attack animations for richer combat design
- Cel-shaded, stylized textures optimized for mobile performance
- Lightweight materials suitable for low-end mobile and PC
- Clean prefab structure and consistent naming conventions
- Fully editable and extendable for your own gameplay systems
Price $19.99
Pool Party Mini Pack by Luceed Studio
Number of textures: 4 textures
Texture dimensions: 1024x1024
Total tris count: 4k tris
Average tris count: ~600 tris per object
Number of FBX: 7
Number of prefabs: 14 (7 x 2 skin for each)
Rigging: No
Animation: No
UV mapping: Yes
LOD: No
Colliders: No
This package is a mini version of our Pool Party Mega Pack!
This Pool Party themed assets mini pack contains cute cartoon inflatable pool floats and toys.
Those models are perfect for colorful and stylized swimming pool or beach scenes.
Low-poly assets for real-time use.
- 5 pool floaties with 2 skins for each
- 2 pool toys with 2 skins for each
- Buoyancy script included
Price $9.99
Chinatown / 2D Background by DenielHast
- Cloud PNG animation
- Sprite parallax effect
- PNG graphics (image resolution HD - 2K)
- 20 sprite objects
- Sprites are created in Photoshop
- Seamless environment textures generation
- Scripts: scene movement, generation, and parallax
- Systematization of the scene by levels/layers
A package with flexible settings that allows you to create the perfect scene for your game!
Basic Asset Details:
- 8 landscape layers;
- 20 sprite objects;
- clouds anim;
- seamless environment textures;
- halftone effect;
- Chinatown vibe;
- image resolution HD - 2K, .PNG format (scenes up to 4K without loss of quality);
- script creating a random generation of sprite objects and scene movement.
Support (email) | Twitter (news)
Be sure to read first launch and settings!
Price $9.99
Cute Battle Food Hero Enemy Object Characters Pack Casual RPG and Arcade Games by Neprosto Assets
- Total Icons: 67
- File Type: PREFABS + PNG
- Resolution: Avg. 512×512px
- Animation: Not animated - static illustrations only
Cute Battle Food and Object Characters Pack is a lively collection of stylized 2D icons featuring desserts, fruits, gadgets and everyday items transformed into expressive personalities. The set combines adorable mascots with action ready variations, making it suitable for both friendly characters and enemy units.
The pack includes animated style bread cubes, apples, popcorn, broccoli, donuts, cupcakes, stars and jelly creatures alongside tech inspired characters such as devices, batteries, screens and gadgets. Several units feature battle equipment like cannons, explosives and weapons, supporting combat driven gameplay.
Characters range from cheerful collectibles and companions to angry mini bosses and shooter style enemies. Ideal for:
- Casual RPG and idle battlers
- Arcade and action games
- Match merge combat systems
- Tower defense enemy waves
- Mobile arena and shooter projects
- Character collection and upgrade mechanics
The cohesive cartoon style with bold outlines and vibrant colors ensures strong readability in UI, enemy waves, boss encounters and collectible screens.
Categories
- Cute Combat Characters
- Food Monsters
- Object Based Enemies
- Arcade Units
- Casual Boss Icons
- Action Game Assets
Price $15.99
Cute Cartoon Object Battle Food Enemy Monsters Pack for Casual RPG Arcade Games by Neprosto Assets
- Total Icons: 68
- File Type: PREFABS + PNG
- Resolution: Avg. 512×512px
- Animation: Not animated - static illustrations only
Cute Cartoon Object and Food Monsters Pack is a colorful collection of stylized 2D character icons inspired by snacks, desserts, fruits, gadgets and everyday items. Each character features bold outlines, vibrant palettes and exaggerated facial expressions designed for strong visibility in UI and gameplay.
The set includes lively food creatures such as sandwiches, donuts, cupcakes, cheese cubes, pumpkins, berries and jelly shapes, alongside animated household and tech inspired characters like kettles, batteries, calendars, magnets, screens and devices. Several units feature action elements such as weapons, rockets or battle gear, allowing use as enemies, heroes or mini bosses.
Characters range from cheerful mascots and collectible companions to aggressive combat units suitable for battle mechanics. Ideal for:
- Casual RPG and idle battlers
- Arcade action games
- Match and merge puzzle systems
- Tower defense enemy waves
- Mobile shooter and arena projects
- Character collection and upgrade systems
The consistent cartoon style ensures seamless integration into UI panels, enemy rosters, reward screens and progression systems.
Categories
- Cute Monsters
- Food Characters
- Object Based Creatures
- Casual Combat Units
- Puzzle Game Icons
- Arcade Assets
Price $15.99
Stylized Voxel Hammer by Guardabarranco
- 1 Stylized Voxel Hammer
- Single FBX file
- Ready-to-use prefab
- Optimized geometry
- Customizable materials
Stylized Voxel Hammer includes one fully modeled stylized voxel Hammer.
The model follows a voxel-inspired stylized design, built entirely with rectangular cuts.
There are no curves and no smooth geometry, making it perfect for voxel or block-based visual styles.
The Hammer is created as a clean shell mesh, meaning it is hollow inside with optimized geometry.
Colors are fully customizable through materials, allowing easy adaptation to different visual themes. Simply create new materials and assign them to the mesh to generate new color variations.
Suitable For
- Stylized games
- Fantasy or RPG projects
- Indie games
- Prototype or production-ready projects
Price $6.99
Angry Cute Food Enemies Object Monsters Hero Icons Pack for Casual Action Games by Neprosto Assets
- Total Icons: 148
- File Type: PREFABS + PNG
- Resolution: Avg. 512×512px
- Animation: Not animated - static illustrations only
Angry Cute Food and Object Monsters Pack is a dynamic collection of stylized 2D character icons featuring desserts, fruits, gadgets and everyday objects transformed into fierce and funny personalities. Each character has bold outlines, vibrant colors and exaggerated facial expressions optimized for strong readability in gameplay and UI.
The set includes battle ready food creatures such as burger warriors, kiwi bombers, strawberry fighters, waffle bosses and jelly monsters. Everyday objects are reimagined as animated opponents including game controllers, batteries, shields, plugs, calculators and tech devices. Some characters feature weapons, spikes or action poses, making them suitable for combat driven mechanics.
Characters range from mischievous mini enemies to boss style units and collectible heroes. Ideal for:
- Arcade action games
- Casual RPG and idle battlers
- Tower defense enemy waves
- Match and merge combat systems
- Mobile fighting and arena games
- Character collection and upgrade systems
The cohesive cartoon style makes the pack suitable for enemy rosters, skill icons, battle UI, boss encounters and reward screens.
Categories
- Cute Combat Characters
- Food Monsters
- Object Enemies
- Arcade Units
- Casual Boss Icons
- Battle Game Assets
Price $15.99
Drums of the Devil - Horror/Terror Music by CinemaComposer
- Audio file type: WAV
- Sample rate: 48 kHz
- Bit depth: 24-bit
- Loopable: Yes (loop point documented)
- Tempo: 95 BPM
- Time signature: 6/8
- Channels: Stereo
- Loudness (master): −18 LUFS
- Loop length (each level): 1:00 (32 bars)
- recommended loop points at: 1:00.631
- 2 bars Tail (Master and stems)
Drums of the Devil is an interactive horror music track designed for games that require dynamic tension control and seamless musical transitions.
The track features multiple intensity levels built on a shared musical grid, allowing developers to increase or decrease stress in real time according to gameplay events, while maintaining musical continuity.
Interactive Music Design
- 3 intensity levels: Each level represents a different degree of auditory stress, allowing developers to escalate or reduce tension according to gameplay events.
- Shared tempo and structure: Both levels use the same BPM and musical structure, ensuring seamless transitions without audible artifacts.
Stinger-based transitions
- Stinger IN: designed to intensify the music when moving to a higher stress level
- Stinger OUT: designed to smoothly de-escalate tension when returning to a lower level
(Note: stingers are optional tools and can be used independently of the main loop.)
Flexible Implementation
- Master tracks for quick use.
- Individual instrument stems for vertical music construction.
- Single-file loop structure with natural tail (2 bars)
- Documented BPM and loop points (minute:second) for seamless looping, even without middleware
Fully compatible with:
- Unity AudioSource
- FMOD Studio
- Audiokinetic Wwise
WHAT’S INCLUDED
- 1 interactive music track
- 3 intensity levels (low → high stress)
- Master audio files (ready to use)
- Individual instrument stems
- Stinger IN (intensity increase)
- Stinger OUT (intensity decrease)
Remember to listen to the examples and to check my other packs.
Happy gaming!
Do you need a musical production for your project? Contact me at: moisesgomezaraya@gmail.com
Price $4.99
Waiting in the Corner - Horror/Terror Music by CinemaComposer
- Audio file type: WAV
- Sample rate: 48 kHz
- Bit depth: 24-bit
- Loopable: Yes (loop point documented)
- Tempo: 77 BPM
- Time signature: 4/4
- Channels: Stereo
- Loudness (master): −18 LUFS
- Loop length (each level): 1:39 (32 bars)
- recommended loop points at 1:39.740
- 2 bars Tail (Master and stems)
Waiting in the Corner is an interactive horror music track designed for games that require dynamic tension control and seamless musical transitions.
The track features multiple intensity levels built on a shared musical grid, allowing developers to increase or decrease stress in real time according to gameplay events, while maintaining musical continuity.
Interactive Music Design
- 3 intensity levels: Each level represents a different degree of auditory stress, allowing developers to escalate or reduce tension according to gameplay events.
- Shared tempo and structure: Both levels use the same BPM and musical structure, ensuring seamless transitions without audible artifacts.
Stinger-based transitions
- Stinger IN: designed to intensify the music when moving to a higher stress level
- Stinger OUT: designed to smoothly de-escalate tension when returning to a lower level
(Note: stingers are optional tools and can be used independently of the main loop.)
Flexible Implementation
- Master tracks for quick use.
- Individual instrument stems for vertical music construction.
- Single-file loop structure with natural tail (2 bars)
- Documented BPM and loop points (minute:second) for seamless looping, even without middleware
Fully compatible with:
- Unity AudioSource
- FMOD Studio
- Audiokinetic Wwise
WHAT’S INCLUDED
- 1 interactive music track
- 3 intensity levels (low → high stress)
- Master audio files (ready to use)
- Individual instrument stems
- Stinger IN (intensity increase)
- Stinger OUT (intensity decrease)
Remember to listen to the examples and to check my other packs.
Happy gaming!
Do you need a musical production for your project? Contact me at: moisesgomezaraya@gmail.com
Price $5.00
