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Updated: 45 min 53 sec ago

FEMALE CLOTHES PACK by ZNS3D

2026, March 6 - 11:07
Game-ready female clothing pack with 32 outfit variations, clean topology, clean UVs, optimized meshes and ready humanoid rig for URP projects.

Render Pipeline:

  • Universal Render Pipeline (URP)

Clothing Meshes (Mid Poly):

  • Jacket
  • Crop Top
  • Hoodie
  • Undershirt
  • Denim
  • Dress
  • Sweatpants
  • Skirt

Material Variations:

  • 4 material variations per clothing mesh
  • Total clothing variations: 32
  • Total materials in project: 37
    35 clothing materials
    3 skin tone materials
    2 scene plane materials

Textures:

  • 4096x4096 resolution
  • PNG format
  • PBR workflow
    Base Map
    Normal
    Metallic / Smoothness

Rig & Setup:

  • Single humanoid rig used across all models
  • All rigs manually created
  • No AI-generated content
  • Default T-Pose included
  • Showcase posed prefabs included (static poses, no animation clips)

Prefabs Included (Total: 32):

  • 8 Riggless clothing mesh prefabs
  • 1 All-in-One T-Pose rigged FBX (contains all outfit variations)
  • 12 Separate rigged FBX prefabs (each variation ready to use directly in-game)
  • 11 Showcase posed ready-to-use prefabs

Scenes Included:

  • Demo_Prefabs Scene
    (All prefabs displayed in a single organized scene)
  • Demo_Showcase Scene
    (All outfit variations presented together for visual overview)

Compatibility:

  • Humanoid animation compatible
  • Ready for Mixamo or other humanoid animation systems

Optimization:

  • Game-ready setup
  • Clean hierarchy
  • Organized folder structure

Female Clothes Pack is a high-quality mid poly casual clothing collection designed for game-ready character customization workflows. The pack includes 8 carefully modeled mid-poly female clothing meshes with clean topology and realistic 4K PBR textures.


All clothing pieces come with 4 different material variations, resulting in a total of 32 unique outfit variations. The pack is designed for flexibility and ease of use, making it ideal for indie projects, NPC systems, and customizable character setups.


Every outfit shown in the promotional images is fully included in the package.

The character uses a single humanoid rig across all models, ensuring consistency and compatibility with Unity’s humanoid animation system. All rigs were manually created — no automated rigging tools or AI systems were used during production. No animation included. 


The package includes ready-to-use prefabs, T-Pose setups, showcase posed versions, and a clean project structure for quick integration into any URP-based Unity project.


This pack is suitable for:

  • Indie games
  • Casual or semi-realistic projects
  • NPC character systems
  • Character customization systems
  • Outfit / costume-based gameplay

Fully game-ready and optimized for production use.


Price $4.99

Stylized Baby Hippo by N-hance Studio

2026, March 6 - 10:20
Stylized RPG animal with options for customization for your RPG, MOBA, Action or MMO

Development Render Pipeline: Built-In (Unity 2022) & URP (Unity 6)


Rigged: Yes

Number of Characters: 1

Number of Animations: 36


Number of Prefabs:

  • Unity 2022:
    • Mobile Prefabs: 4
    • PC Prefabs: 4
  • Unity 6:
    • URP Prefabs: 4

Vertex Count: 4,164

Triangle Count: 7,260


Number of Textures: 7

Texture Resolutions: 4096x4096


Number of Materials:

  • Unity 2022:
    • Mobile Shaders: 4
    • PC Shaders: 4
  • Unity 6:
    • URP Shaders: 4

Join the N-hance Studio community

Discord | YouTube | Facebook


_____________________________________________________________________________

Attention:

If you plan to use our assets, including this one, in any NFT or blockchain projects, please reach out to us via email first!

_____________________________________________________________________________


Asset Description:

This package is designed for stylized / fantasy games. This asset is well detailed and can be used for First and Third Person camera.


Various color Materials and animations for wide customization included!


Features:

  • General:
    • 4 Hand-painted skin colors (see screenshots for details)
    • 36 animations

  • PBR Stylized Material:
    • 4 Hand-painted Diffuse Maps
    • 1 Normal Map
    • 1 Ambient Occlusion
    • 1 Metallic & Smoothness Map

  • Style Variations:
    • Black Baby Hippo
    • Brown Baby Hippo
    • Grey Baby Hippo
    • Purple Baby Hippo

Check out our Assets & Packs:


Price $19.99

WebAR Platform Bundle by Imagine WebAR

2026, March 6 - 09:54
Everything you need in a WebAR platform — image, world, curved, face, hand, and body tracking for creating full-scale WebAR projects of any kind.

• All assets in this bundle support Unity 2022 LTS and Unity 6

• Core computer vision (CV) source codes are not included.

Join Our Discord Community


WebAR Platform Bundle – $1,830 of Value (🤑 Save $535 🤑)

After purchasing this bundle, visit each package listed below, and you will be able to get them for free

-------------------------------------------------------------------------


Complete Toolkit for Full-Scale WebAR


Take your WebAR projects further with the Imagine WebAR Platform Bundle. This all-in-one bundle includes Image, World, Curved, Face, Hand, and Body Tracking, providing everything you need to build full-scale WebAR projects across mobile and desktop browsers.


WebAR is ideal for accessible and highly shareable AR experiences — users simply open a link or scan a QR code. No downloads required.


Perfect for marketing experiences, event activations, AR minigames, and interactive product experiences.

-------------------------------------------------------------------------


Why Imagine WebAR?


Easy Access

Launch AR instantly through a browser:

• Click a link

• Scan a QR code

• No app installation required


💎 Buy Once, Use Forever: Unlimited Projects & No Hosting Fees 💎

Unlike many WebAR platforms that charge monthly or per-view subscriptions, Imagine WebAR lets you host experiences yourself.

Deploy your AR experiences like any Unity WebGL build and save hundreds of dollars per month on hosting platforms.


Fully White-Label

• Host on your own domain

• No forced branding

• No platform lock-in

• Full control of your technology stack

-------------------------------------------------------------------------


Included Plugins:


Image Tracker

Anchor AR content to real-world images using fast and accurate feature tracking.

Key features:

• Markerless image tracking

• Multiple image support

• High performance tracking

• Texture extraction support

A FREE version is available for you to test: ImageTracker-Free

CLICK HERE TO TRY THE WEBGL DEMO

Test your images using our Online Image Target Tester (Web tool) to see how they will perform in AR.


Curved Tracker

Detect and track cylindrical or conical objects—cups, bottles, cans—and anchor AR content to their curved surfaces

Key features:


• Detect and track cylindrical and conical image targets

• Support multiple curved image targets simultaneously

• Warp conical patterns into rectangular textures for processing

• Export conical targets as paper cutouts for testing and prototyping


CLICK HERE TO TRY THE WEBGL DEMO


Face Tracker

Create AR experiences anchored on users’ faces with real-time tracking and animation.

Key features:

• 478 facial landmarks

• Real-time face mesh generation

• 50+ blendshapes

• Face gestures and head tilt detection

• Multiple face tracking support

CLICK HERE TO TRY THE WEBGL DEMO


Hand Tracker

Enable interactive hand-based WebAR experiences using real-time hand tracking.

Key features:

• 21 hand landmarks per hand for precise tracking

• Detect handedness (Left/Right) with multi-hand support

• Anchor wearables and GameObjects to any tracked hand keypoint

• Finger-based hand animator with customizable thresholds

• Custom gesture detection including rock-paper-scissors, thumbs-up, pointing (Experimental)

CLICK HERE TO TRY THE WEBGL DEMO


World Tracker

Key features:

• 6DOF tracking optimized for mobile browsers

• 3DOF tracking for rotation-based 360° AR experiences

• Geolocation-based AR experiences

• AR portals and door effects (Experimental)

• Vertical and wall tracking support (Experimental)

CLICK HERE TO TRY THE WEBGL DEMO


Body Tracker

Track full-body motion and anchor AR content to real-world human movements with high precision. Supports both realistic and stylized Mixamo avatars, 2D puppets, and multi-user experiences across mobile and desktop browsers.

Key features:

• 33 body joints for accurate full-body tracking

• Anchor GameObjects to any tracked joint

• Experimental mesh deformation body mask for dynamic occlusion

• Humanoid Avatar Animator for full-body animations — works with realistic or stylized Mixamo-rigged characters

• Body Puppet for quick 2D puppet overlays

• Multi-user tracking supports up to 4 people (performance dependent)

• Imagine Bot — high-quality sample avatar included


CLICK HERE TO TRY THE WEBGL DEMO

-------------------------------------------------------------------------


Runs Across Devices and Browsers


Supports major browsers on desktop and mobile including Chrome, Safari, Edge, and Firefox. Tested and works on built-in browsers in messaging apps such as WeChat, Facebook Messenger and Viber.

-------------------------------------------------------------------------


Important Notes


Using multiple trackers in a single project is currently experimental. Visit our Discord for the latest information and guidance. • AR features cannot be tested directly in the Unity Editor. Instead, you can use the included editor debugging tools, or build for WebGL to run in the browser.

Please try our demo links above before purchasing, or contact our team in Discord for feasibility inquiries

-------------------------------------------------------------------------


Third-Party Libraries


Uses OpenCV and Mediapipe under Apache 2.0 License. See Third-Party Notices.txt for details.

-------------------------------------------------------------------------


How do I download my bundle?


After purchasing this bundle, visit each package below and add them to your cart to pick them up for free.


Image Tracker

Curved Tracker

Face Tracker

Hand Tracker

World Tracker

Body Tracker


Price $1295.00

WebAR Studio Bundle by Imagine WebAR

2026, March 6 - 09:54
The advanced WebAR toolkit to scale your projects further. Includes image, face, hand, and world tracking for creators building larger, more interactive browser experiences.

• All assets in this bundle support Unity 2022 LTS and Unity 6

• Core computer vision (CV) source codes are not included.

Join Our Discord Community


WebAR Studio Bundle – $1,060 of Value (🤑 Save $265 🤑)

After purchasing this bundle, visit each package listed below, and you will be able to get them for free

-------------------------------------------------------------------------


Advanced Tools for Browser-Based AR


Scale your WebAR projects with the Imagine WebAR Studio Bundle. This bundle includes Image Tracking, Face Tracking, Hand Tracking, and World Tracking, enabling richer and more interactive AR experiences across mobile and desktop browsers.


WebAR is ideal for accessible and highly shareable AR experiences — users simply open a link or scan a QR code. No downloads required.


Perfect for marketing experiences, event activations, AR minigames, and interactive product experiences.

-------------------------------------------------------------------------


Why Imagine WebAR?


Easy Access

Launch AR instantly through a browser:

• Click a link

• Scan a QR code

• No app installation required


💎 Buy Once, Use Forever: Unlimited Projects & No Hosting Fees 💎

Unlike many WebAR platforms that charge monthly or per-view subscriptions, Imagine WebAR lets you host experiences yourself.


Deploy your AR experiences like any Unity WebGL build and save hundreds of dollars per month on hosting platforms.


Fully White-Label

• Host on your own domain

• No forced branding

• No platform lock-in

• Full control of your technology stack

-------------------------------------------------------------------------


Included Plugins:

Image Tracker

Anchor AR content to real-world images using fast and accurate feature tracking.

Key features:

• Markerless image tracking

• Multiple image support

• High performance tracking

• Texture extraction support

A FREE version is available for you to test: ImageTracker-Free

CLICK HERE TO TRY THE WEBGL DEMO

Test your images using our Online Image Target Tester (Web tool) to see how they will perform in AR.


Face Tracker

Create AR experiences anchored on users’ faces with real-time tracking and animation.

Key features:

• 478 facial landmarks

• Real-time face mesh generation

• 50+ blendshapes

• Face gestures and head tilt detection

• Multiple face tracking support

CLICK HERE TO TRY THE WEBGL DEMO


Hand Tracker

Enable interactive hand-based WebAR experiences using real-time hand tracking.

Key features:

• 21 hand landmarks per hand for precise tracking

• Detect handedness (Left/Right) with multi-hand support

• Anchor wearables and GameObjects to any tracked hand keypoint

• Finger-based hand animator with customizable thresholds

• Custom gesture detection including rock-paper-scissors, thumbs-up, pointing (Experimental)

CLICK HERE TO TRY THE WEBGL DEMO


World Tracker

• 6DOF tracking optimized for mobile browsers

• 3DOF tracking for rotation-based 360° AR experiences

• Geolocation-based AR experiences

• AR portals and door effects (Experimental)

• Vertical and wall tracking support (Experimental)

CLICK HERE TO TRY THE WEBGL DEMO

-------------------------------------------------------------------------


Runs Across Devices and Browsers

Supports major browsers on desktop and mobile including Chrome, Safari, Edge, and Firefox. Tested and works on built-in browsers in messaging apps such as WeChat, Facebook Messenger and Viber.

-------------------------------------------------------------------------


Important Notes


Using multiple trackers in a single project is currently experimental. Visit our Discord for the latest information and guidance.


AR features cannot be tested directly in the Unity Editor. Instead, you can use the included editor debugging tools, or build for WebGL to run in the browser.


Please try our demo links above before purchasing, or contact our team in Discord for feasibility inquiries

-------------------------------------------------------------------------


Third-Party Libraries


Uses OpenCV and Mediapipe under Apache 2.0 License.


See Third-Party Notices.txt for details.


-------------------------------------------------------------------------


How do I download my bundle?


After purchasing this bundle, visit each package below and add them to your cart to pick them up for free.


Image Tracker

Face Tracker

Hand Tracker

World Tracker


Price $795.00

WebAR Creator Bundle by Imagine WebAR

2026, March 6 - 09:54
The essential toolkit for building WebAR experiences in the browser. Includes image and face tracking with fast, accurate performance across mobile and desktop browsers.

• All assets in this bundle support Unity 2022 LTS and Unity 6

• Core computer vision (CV) source codes are not included.

Join Our Discord Community


WebAR Creator Bundle – $450 of Value (🤑 Save $225 🤑)

After purchasing this bundle, visit each package listed below, and you will be able to get them for free

-------------------------------------------------------------------------


Essential Tools for Browser-Based AR


Build powerful WebAR experiences directly in the browser with the Imagine WebAR Creator Bundle. This bundle includes Image Tracking and Face Tracking, enabling interactive AR experiences that run across mobile and desktop browsers.


WebAR is ideal for accessible and highly shareable AR experiences — users simply open a link or scan a QR code. No downloads required.

Perfect for marketing experiences, event activations, AR minigames, and interactive product experiences.

-------------------------------------------------------------------------


Why Imagine WebAR?


Easy Access

Launch AR instantly through a browser:

• Click a link

• Scan a QR code

• No app installation required


💎 Buy Once, Use Forever: Unlimited Projects & No Hosting Fees 💎

Unlike many WebAR platforms that charge monthly or per-view subscriptions, Imagine WebAR lets you host experiences yourself.


Deploy your AR experiences like any Unity WebGL build and save hundreds of dollars per month on hosting platforms.


Fully White-Label

• Host on your own domain

• No forced branding

• No platform lock-in

• Full control of your technology stack

-------------------------------------------------------------------------


Included Plugins:


Image Tracker

Anchor AR content to real-world images using fast and accurate feature tracking.

Key features:

• Markerless image tracking

• Multiple image support

• High performance tracking

• Texture extraction support

A FREE version is available for you to test: ImageTracker-Free

CLICK HERE TO TRY THE WEBGL DEMO


Test your images using our Online Image Target Tester (Web tool) to see how they will perform in AR.


Face Tracker

Create AR experiences anchored on users’ faces with real-time tracking and animation.

Key features:

• 478 facial landmarks

• Real-time face mesh generation

• 50+ blendshapes

• Face gestures and head tilt detection

• Multiple face tracking support

CLICK HERE TO TRY THE WEBGL DEMO

-------------------------------------------------------------------------


Runs Across Devices and Browsers


Supports major browsers on desktop and mobile including Chrome, Safari, Edge, and Firefox. Tested and works on built-in browsers in messaging apps such as WeChat, Facebook Messenger and Viber.

-------------------------------------------------------------------------


Important Notes


Using multiple trackers in a single project is currently experimental. Visit our Discord for the latest information and guidance.
AR features cannot be tested directly in the Unity Editor. Instead, you can use the included editor debugging tools, or build for WebGL to run in the browser.

Please try our demo links above before purchasing, or contact our team in Discord for feasibility inquiries

-------------------------------------------------------------------------


Third-Party Libraries


Uses OpenCV and Mediapipe under Apache 2.0 License.
See Third-Party Notices.txt for details.

-------------------------------------------------------------------------


How do I download my bundle?

After purchasing this bundle, visit each package below and add them to your cart to pick them up for free.


Image Tracker

Face Tracker



Price $225.00

Fallen Angel Wings by Rosyaev

2026, March 6 - 09:24
Animated Angel Wings pair for any character.

Number of textures: 12

Texture dimensions: 2048x2048

Polygon count: 6,840

Number of meshes: 1

Number of prefabs: 4

Rigging: Yes

Animation count: 21

Animation type list:

  • Wings_Idle(x2)
  • Wings_Attack (x2)
  • Wings_Casting (x2)
  • Wings_GetHit
  • Wings_Fly (Idle/Left/Right/Forward2/Back/ForwardRight/ForwardLeft)
  • Wings_Runing (Forward/Back/Left/Right)

UV mapping: Yes

LOD information: No

Types of materials and texture maps: PBR

Rigged and animated lowpoly wings.


Include white-red skin and black-white.

Uses 2 materials. Basic wings and transparent feathers.

You can also use a blood overlay on top of any skin. For this, a secondary UV map is used.

Enables a shader that supports two UV maps, for blood-stained feathers.

PBR materials

Works on any rendering pipeline

Polygon count: 6,840


Price $29.99

GUI - Basic Button Pack by LAYERLAB

2026, March 6 - 08:36

------------------------------------------------

Join in to our LAYERLAB Discord Community!

------------------------------------------------


A free UI button pack designed for everyday game interfaces,

featuring multiple colors and two versatile shapes.


  • 🎨 Wide range of color variations (blue, red, yellow, green, purple, and more)
  • 🔘 Two button shapes: rounded rectangle & capsule
  • ✂️ All images are cropped to minimal size for immediate use
  • 🧩 Fully editable PSD source files included
  • 📦 Ready-to-use PNG files provided

Perfect for casual, hyper-casual, and mobile games.

Ideal for both quick prototypes and production-ready UI.

A free asset, crafted to be solid and reliable as your core button set.



----------------------------------------------------------

If there any suggest or idea for improvement feel free to contact me, if it

possible I will add your request in further updates.


📰 Follow us for updates and news!

Discord | Youtube | Facebook | Support mail


LAYERLAB

https://layerlab.games


Price $0.00

GUI - Avatar Frame by LAYERLAB

2026, March 6 - 07:50

------------------------------------------------

Join in to our LAYERLAB Discord Community!

------------------------------------------------



A casual RPG–style avatar frame asset pack designed for character profiles and UI customization.

The pack includes 8 unique avatar frames, along with a blank avatar image for easy preview and editing.

Each frame features distinct colors and decorations, making them ideal for

rarity tiers, seasonal rewards, events, or special achievements.

They work seamlessly in profile screens, character selection, rankings, and social UI.

Two different sizes are included for flexible UI layouts,

and both PNG and PSD files are provided, allowing full customization such as color changes and decorative edits.



✨ Features


  • 🎭 8 avatar frames + blank avatar image
  • 🎮 Designed for casual RPG games
  • 🧩 Suitable for profile, character select, and ranking UI
  • 📐 Two size variations included
  • 🎨 PNG and PSD formats
  • ✏️ Fully editable for colors and details

A versatile avatar frame pack that enhances character identity and user engagement.


🚫 This asset may not be used for training, input, or any purpose related to generative AI programs.



----------------------------------------------------------

If there any suggest or idea for improvement feel free to contact me, if it

possible I will add your request in further updates.


📰 Follow us for updates and news!

Discord | Youtube | Facebook | Support mail


LAYERLAB

https://layerlab.games


Price $4.99

Rumah Tambi by Nusantara Art World

2026, March 6 - 06:01
Rumah Tambi, the iconic ancestral house of the Lore people from Sulawesi. Featuring a unique prism-shaped roof and sacred buffalo symbolism, it is perfect for historical, RPG, or tropical environment.

Number of textures 11

Texture dimensions 1024x1024

Polygon count of

Rumah Tambi 595

Trembesi 324

plains 1

Number of meshes/prefabs 3

Rigging: Yes

UV mapping: Yes

Types of materials and texture maps PBR

Bring a piece of the mysterious Lore Lindu highlands into your game world. The Rumah Tambi is more than just a dwelling; it is a masterpiece of vernacular architecture from the Lore tribe of Sulawesi.


This asset captures the dramatic, steep-sloped roof and the elevated stilt foundation (Peiba) characteristic of the region. A prominent feature of this model is the Buffalo Skull mounted at the roof’s peak—a sacred symbol in Lore culture representing strength, social prestige, and protection.


Key Features:

  • Authentic Design: Modeled according to the traditional proportions of the Behoa, Bada, and Napu sub-tribes.
  • Cultural Detail: Includes the ritualistic buffalo skull ornament and traditional wooden textures.
  • Optimized Performance: Low-poly architecture with high-quality PBR textures, suitable for PC, Mobile, and VR.
  • Interior Ready: The model is designed with an accessible entrance, allowing for interior exploration or NPC placement.

Price $16.00

MK Sprite Shader by Michael Kremmel

2026, March 6 - 05:50
MK Sprite Shader: Jitter-free antialiased sprite rendering that eliminates shimmer at distance and steep angles. Crisp Pixel Art or smooth Hybrid rendering with fully lit physically based shading.

📄Technical Details📄

  • From scratch & hand-written shader
  • Focused on a perfect trade-off in terms of quality and performance
  • Compatibility, usability, flexibility stability are high priorities
  • The package was created using a custom shader parser. Meaning custom modification can be difficult. If you have any specific use case feel free to reach out at any time!
  • SpriteRenderer dynamic batching can merge sprites and remove per-object transforms, which can affect per-sprite billboarding. (Per-renderer material usage avoids this.)

🎨 The Idea🎨

Combine antialiased sprite rendering with physically based shading.


MK Sprite Shader is built to make sprites look stable: less shimmering, less crawling pixels, less flicker, jitter free — even when zooming, rotating, or viewing at steep angles.


It blends crisp Pixel-Art or Smooth Art with physically-inspired lighting (normal maps, smoothness/metallic, height, AO, light transmission), and offers three renderer modes — Default, Hybrid, and Pixel Art — so you can choose anything from clean smooth art to crisp antialiased pixel art.


One material, multiple use cases: Sprite Renderer, URP 2D Renderer, and 3D meshes (quads, billboards, even regular 3D geometrie) — no material swapping required.


📦The Package📦

  • 3 stylized shaders for unlit, simple lighting, and physically based shading
  • Bonus: Pixelated Skybox shader. Add a simple gradient based sky and mix a pixelated look to it.

Demo: WebGL


Core Rendering

  • 🧼 Antialiased sprite sampling to reduce shimmer & flicker at distance, zoom, and glancing angles
  • 🟪 Hybrid (adaptive AA smoothing — balances crisp + smooth)🟥 Pixel Art (antialiased point sampling — keeps pixel definition, reduces crawl)🎛️ 3 modes:
    🟦 Default (standard shading)
  • 🧩 One shader for: SpriteRenderer ✅ Meshes/Quads/3D ✅ URP 2D Renderer ✅ URP 3D Renderer ✅ Built-in Renderer ✅

💡 Lighting & “PBR-ish” Style

  • 🌞 Lit sprite workflow with specular + smoothness controls
  • 🧱 Normal map support for depth & directional highlights
  • 🌗 Rim lighting (Simple / Split) for stylized edge pop
  • 🕯️ Indirect lighting fade support (per-object tuning)

🎨 Stylization Toolkit

  • 🌈 Gradient (Mix / Add / Multiply)
  • 🎚️ Color grading (pre- or post-composite): contrast, saturation, brightness, hue
  • 🧊 Posterize with smoothness/fade/levels
  • 🧬 Overlay Color/Texture (Mix / Add / Multiply) with blink controls
  • 🖊️ Alpha Outline (Performance / Quality Modes) + noise + flow
  • 🌾 Grain (procedural)
  • 🌫️ Drop shadow custom sprite
  • 🪩 Holographic layer + optional glitter (view-dependent, stylized foil look)

🌀 Animation & VFX Controls

  • 🧻 Dissolve (pattern map + border ramp)
  • 🧭 Scroll UV (direction + speed)
  • 💡 Flicker (speed + offset)
  • 💥 Vertex shake (speed/intensity + axis weights + stutter)
  • 🌊 UV distortion (DuDv map + flow)

🧱 Production-Friendly

  • 🚀 GPU Instancing ready
  • 🪞 Double-sided rendering option
  • ✂️ Alpha clipping toggle
  • 📦 Works across 2D/3D scenes without changing materials

Price $39.90

GUI - Ribbon Pack 1 by LAYERLAB

2026, March 6 - 01:51

------------------------------------------------

Join in to our LAYERLAB Discord Community!

------------------------------------------------


A title ribbon image asset pack designed for casual game UI.

The pack includes 15 different color variations, making it easy to use

for stage titles, mode names, event banners, and various UI highlights.

The ribbon-style design naturally draws attention and helps clearly

separate titles and important information within the game screen.

An editable PSD file is included for flexible customization,

and PNG files are provided in optimized minimal sizes for direct use in games.



✨ Features


  • 🎀 15 colorful title ribbon variations
  • 🎮 Optimized for casual game UI
  • ✏️ Fully editable PSD included
  • 🖼️ PNG files in optimized minimal sizes
  • 🧩 Ideal for titles, stages, and event UI elements

🚫 This asset may not be used for training, input, or any purpose related to generative AI programs.



----------------------------------------------------------

If there any suggest or idea for improvement feel free to contact me, if it

possible I will add your request in further updates.


📰 Follow us for updates and news!

Discord | Youtube | Facebook | Support mail


LAYERLAB

https://layerlab.games


Price $4.99

FlexyTT.Barley-Break | Template by Flexy.Tools

2026, March 5 - 20:39
Ready-to-use Barley-Break game template to make your own game!

C# 10

Works with disabled domain reload

Uses Flexy.Framework free packages

Dont uses built in scene list - grabs scenes from proejct


Uses Flexy.Framework free packages

Complete Project

Docs


Complete Barley-Break game with few field sizes


Full menu navigation from main menu to play results and back


Ready to build and go

Ready to be customized


Showcases scene less Menu



Price $0.00

FlexyTT.GameFlow-MinimalShowcase | Template by Flexy.Tools

2026, March 5 - 20:39
Simple Cube Escape Game with leaderboard
Project template to showcase basic abilities of Flexy.GameFlow
GameState and Scene management.

C# 10

Works with disabled domain reload

Uses Flexy.Framework free packages

Dont uses built in scene list - grabs scenes from proejct 

Complete Project

Docs


Simple Cube Escape Game with leaderboard and flexy scene mangement sample


It is created to showcase Flexy Framework, Flexy Project structure, and Flexy scene management so Coregame here is less singnificant part



Price $0.00

2D Zombie pack 2 - TopDown by SmallScale Interactive

2026, March 5 - 20:35
A large pack of 42 animated, top down 2D Zombies! Each character is fully animated in 8 directions with a variaty unique animations for each zombie.

2D Zombie Pack 2 – Top-Down Character Pack for Unity

Expand your undead apocalypse with 2D Zombie Pack 2, the second entry in the zombie character series. This pack features 42 new zombie characters, fully animated with 8-directional sprite sheets, designed specifically for top-down and isometric games.

Building on the style and workflow of the first zombie pack, this sequel introduces new zombie professions, grotesque decay variants, radioactive mutants, and crawling undead, giving you even more variety when populating your infected world.

Perfect for survival games, RPGs, action shooters, and strategy games, these characters are ready to drop directly into your project. Some zombies are even equiped with weapons, both guns and melee types.


🧟 Included Zombies

This pack contains 42 unique zombie characters, spanning multiple themes and professions to create a diverse and believable undead population.


Service & Worker Zombies

  • Police Zombies
  • Firefighter Zombies
  • Construction Worker Zombies

Military Undead

  • Military Zombies equipped with gear and weapons

Mutated Variants

  • Radioactive Zombies
  • Decayed Zombies

Civilian Zombies

  • Generic male and female civilians

Swamp Zombies

  • Overtaken by growth. Different sizes and shapes.

Special Undead

  • Legless Crawlers that move entirely on the ground

Each zombie features its own visual design while staying consistent with the style of the previous zombie packs, allowing you to mix and match them seamlessly.


🎬 Animations – 8 Directional Sprite Sheets

All characters include full 8-directional animations, with each animation delivered as its own spritesheet.

The animations are designed for fluid gameplay integration, covering movement, combat, and dramatic undead behaviors.


Animation Set

Movement

  • Walk
  • Run
  • Crawl

Idle & Behavior

  • Idle
  • Idle2
  • Taunt

Combat

  • Attack1 – Melee
  • Attack2 – Bite
  • Attack3 – Heavy attack
  • Attack4 – Alternate melee
  • Attack5 – Crouch bite

Some zombies are also equipped with firearms, allowing ranged attacks.

Reactions

  • TakeDamage

Death

  • Die (With gore)
  • Die2 (Without gore)

Special Animations

  • WakeUp1
  • WakeUp2
  • Emerge – Zombies crawling up from the ground

These animations make it easy to create ambushes, spawning events, or dramatic zombie encounters.


Example Scene Included

The asset includes a fully configured Unity example scene where you can:

  • Preview every zombie character
  • Test the full animation sets
  • Quickly evaluate how the sprites work in-engine

The scene is designed as a simple animation viewer to help you explore the pack and quickly integrate it into your own project.


Part of the Zombie Asset Series

2D Zombie Pack 2 is designed to work perfectly with the other assets in the zombie series. Combine them to build a larger and more varied undead world.

Mix characters from multiple packs to create:

  • Larger zombie hordes
  • Diverse infected populations
  • Different outbreak scenarios

🔗 Looking for More Zombie or Survival-Themed Assets?

If you're building a larger post-apocalyptic or survival game world, these assets pair perfectly with the Zombie Character Pack:

  • 🧍 Need modular survivors, raiders, or customizable NPCs? Check out "Character creator - Modern" — a powerful modular 2D character builder with gear, weapons, and full spritesheet export.
  • 🏙️ Need an urban battleground for your zombies? Explore "Zombie City - tileset" — a detailed post-apocalyptic city environment built for top-down games, complete with ruined streets, buildings, and props.
  • 🌾 Need a more rural or wasteland-style setting? Try "Zombie Rural - tileset" — a gritty, survivalist landscape with farms, forests, and desert outskirts.
  • 🧍 Need Zombies? Check out "Zombie pack 1" — a nunch of unique zombies to fill out your world!

⚠️ Usage & Licensing

This asset is intended for use in your own games and interactive projects.

The included sprites, animations, and artwork may not be resold, redistributed, or repackaged as standalone assets or as part of another asset pack.


Price $24.99

Cargo Box Truck 3D Model – Game Ready Interior, Openable Doors & Custom Branding by Premisul

2026, March 5 - 20:10
High-quality cargo box truck 3D model with detailed interior, openable rear doors, customizable branding panels and multiple color variations. Perfect for driving, simulators & logistics.

Number of textures : 41

Texture dimensions : 2048px*2048px

Types of materials : PBR

Types of texture maps : Albedo (Diffuse), Metallic, Roughness, Normal and Emission Map


Polygon count of

[Cargo_Box_Truck_1] : 24k


Number of meshes/prefabs : 1/11

UV mapping: Yes

This professional-quality Cargo Box Truck 3D model is designed for games, simulations, cinematic renders, and real-time applications. The model features a fully modeled exterior and interior, functional open rear doors, customizable side panels for logos, and multiple color variations.


Perfect for:

  • Driving simulators
  • Delivery & logistics games
  • Open-world city environments
  • Industrial scenes
  • Commercial visualization
  • AR/VR projects

🔹 Key Exterior Features

  • Detailed cargo box body
  • Openable rear double doors
  • Rear locking bar mechanisms
  • Reflective safety strips
  • Detailed headlights and taillights (emissive ready)
  • Side fuel tank and chassis protection bars
  • Multiple color variations included
  • Custom branding area (Your Logo / Your Text ready)

🔹 Interior Features

  • Fully modeled dashboard
  • Digital instrument cluster
  • Infotainment screen
  • Steering wheel with controls
  • Detailed seats
  • Windshield wipers
  • Multiple interior color themes

Interior is optimized for:

  • First-person driving view
  • VR cockpit experience
  • Cinematic close-ups

🔹 Customization Options

✔ Change truck body color

✔ Change cargo box color

✔ Add your own logo or company branding

✔ Editable materials

✔ Interior color variations included


Perfect for delivery company branding or commercial fleet simulation.


🔷 HIGHLIGHTS

  • ✅ Game Ready
  • ✅ Openable Rear Doors
  • ✅ Fully Modeled Interior
  • ✅ Custom Branding Support
  • ✅ Multiple Color Variations
  • ✅ PBR Materials
  • ✅ Clean Topology
  • ✅ Optimized for Real-Time Use
  • ✅ Perfect for Driving & Delivery Games
  • ✅ Commercial Use Allowed

Price $25.99

Modular Tanker Truck – Game Ready PBR Vehicle with Interior, UI Dashboard by Premisul

2026, March 5 - 20:10
High-quality modular tanker truck designed for games and real-time applications. Includes interior cockpit, customizable colors, dashboard UI screens and optimized for performance across PC & mobile.

Number of textures : 41

Texture dimensions : 2048px*2048px

Types of materials : PBR

Types of texture maps : Albedo (Diffuse), Metallic, Roughness, Normal and Emission Map


Polygon count of

[Tanker_Truck_1] : 29k


Number of meshes/prefabs : 1/10

UV mapping: Yes

This is a detailed yet optimized game-ready tanker truck created for real-time engines such as Unity and other 3D applications.
The vehicle is built using a clean modular workflow allowing easy customization and reuse across multiple vehicle types and projects.

The model balances visual quality and performance, making it ideal for simulation, driving, construction, logistics and city-builder games.


What Makes This Asset Useful


Unlike many static vehicle models, this tanker truck includes a complete interior cockpit and functional dashboard UI, allowing first-person gameplay without needing extra assets.


You can instantly place it into:

  • Driving simulators
  • Open world games
  • Traffic systems
  • Industrial environments
  • Training simulators
  • Mobile games

Included Features

Exterior

  • Detailed tanker body
  • Ladder & top walkway
  • Pipes and valve system
  • Fuel tank & chassis details
  • Optimized wheels
  • Headlights & brake lights (emissive)

Interior

  • Full driver cabin
  • Steering wheel
  • Dashboard console
  • Screens & control panel
  • Buttons & gear lever

Dashboard UI System

Multiple color themes included:

Blue, Green, Orange, Red, Neutral


Perfect for day/night mode switching.


Customization

The truck supports easy customization:

  • Change body color
  • Change tank color
  • Enable/disable lights
  • Replace screen textures
  • Reuse cabin for other trucks

Use Cases

Ideal for:

  • Truck simulators
  • Traffic AI systems
  • City builder games
  • Construction games
  • Farming games
  • Logistics simulators
  • Industrial scenes
  • VR training

Build your simulation faster — ready-to-use industrial tanker truck with interior cockpit.



Price $19.99

Animated Tipper Dump Truck – Game Ready Construction Vehicle with Interior | PBR by Premisul

2026, March 5 - 20:10
A high-quality animated tipper dump truck model designed for construction, transport, and simulation games. Includes a detailed interior cabin, working lights, hydraulic dump animation.

Number of textures : 24

Texture dimensions : 2048px*2048px

Types of materials : PBR

Types of texture maps : Albedo (Diffuse), Metallic, Roughness, Normal and Emission Map


Polygon count of

[Tipper_Truck_1] : 32k


Rigging: Yes

Animation count : 2

Animation type list :

- Tipper Up

- Tipper Down


Number of meshes/prefabs : 1/9

UV mapping: Yes

Bring realism to your construction, transport, and driving simulation projects with this game-ready animated tipper dump truck.


This modern dump truck features a fully modeled exterior, high-detail chassis, functional interior cockpit, and a smooth hydraulic bed dumping animation.


Designed for professional use in:

  • Construction & mining games
  • Truck driving simulators
  • City builders
  • Industrial environment scenes
  • Animation and cinematic renders

✅ Key Features

🚛 Fully Modeled Dump Truck

  • Modern tipper truck design
  • Detailed cabin + dump bed
  • Realistic proportions and clean topology

🎥 Dump Animation Included

  • Hydraulic lift system
  • Smooth tipping cargo bed movement
  • Perfect for gameplay interaction

💡 Working Vehicle Lights

  • Front headlights
  • Rear brake/tail lights
  • Ready for night environments

🏗 Detailed Interior Dashboard

  • Cabin cockpit with steering wheel
  • Digital speedometer screen
  • Feature control display panel
  • Buttons and console modeled

🎨 Multiple Color Variants

Includes several pre-made truck colors such as:

  • Yellow, White, Red, Blue, Green, Grey, Orange etc.

Price $29.00

Flexy.UI Lite by Flexy.Tools

2026, March 5 - 19:52
Clean, scalable, and production-proven
UI screen management for Unity
  • Uses modern C# features (C# 10)
  • Designed to work with Domain Reload disabled
  • Tested with Unity 2022.3 through Unity 6.3
  • Depends on Flexy.GameFlow and Unity uGUI
  • Render pipeline agnostic
  • Platform agnostic

GitHub | Docs | Discussions


  • Create UI Screens, Popups, and Loaders with a consistent workflow
  • Visual setup, minimal code, no enums, no prefab path wiring
  • Suitable for both rapid prototyping and long-term projects


Overview

Flexy.UI is a UI screen management system for Unity focused on safe iteration and clean structure

You work with standard Unity uGUI

  • UI layout is created visually
  • UI behavior is written in clean MonoBehaviour code
  • UI elements are connected to screens using binders
  • Used and evolved in production projects since 2019

Key Benefits

  • Fast iteration on individual UI screens
  • No enum or string identifiers
  • No prefab path wiring
  • No Resources folder requirements
  • Screens run in a valid runtime context
  • The same UI setup works for prototypes and final builds

How It Works

  • Duplicate an existing UI Screen prefab
  • Create a Screen MonoBehaviour
  • Bind UI elements visually using binders
  • Open the screen from UI events or runtime code

This is sufficient to add a working screen



Key Features

  • MonoBehaviour-centric workflow
  • Visual UI setup using binders
  • Minimal required code per screen
  • UI screens can be tested in isolation
  • History-aware screen navigation
  • Runtime-safe screen execution
  • Explicit screen and game stage transitions
  • Screen prefabs loaded on demand
  • No refactors when moving to Asset Bundles

Who It Is For

Good fit if you:

  • Iterate on UI screens frequently
  • Expect UI to change during development
  • Build prototypes and long-term projects
  • Work solo or in a team
  • Prefer visual setup over hardcoded references

Not a good fit if you:

  • Need a no-code UI solution
  • Expect a visual UI layout builder
  • Do not want to write C# code

Showcase Projects

Learn through real, buildable template projects

These demonstrate full game flow, scene control, UI states, and testing workflows

The project can be opened, built, and run


This allows tasting Flexy.UI in real project conditions



Price $0.00

Flexy.GameFlow Lite by Flexy.Tools

2026, March 5 - 19:52
Stop fighting menus, meta, gameplay, and scenes
Hierarchical game state architecture for managing game states and scenes
Clean and testable from prototype to production

Compatibility

  • Unity 2022.3 → Unity 6.3
  • Modern C# (C# 10)
  • Domain Reload safe
  • Depends on Flexy.Core & Flexy.AssetRefs
  • SceneManager used under the hood via SceneRefs
  • Render pipeline agnostic
  • Platform agnostic
  • Networking friendly

Code Basics

  • Single State base class for all state types (gameplay, UI, substates)
  • Virtual Show/Hide and BackShow/ForwardHide methods
  • Deterministic bootstrap initializes the correct state hierarchy from any scene
  • Explicit state cleanup via Stage.CloseAndDestroy
  • Explicit input and output data passed between states
  • Awaitable states and transitions with strongly defined results
  • Cross-scene references without hard scene dependencies
  • Bootstrap prefab initializes the Service_GameFlow runtime
  • Explicit GameStage abstraction for major phases (Boot, Menu, Play)
  • FlowLibrary is centralized registry of states
  • Graph-based state model using FlowGraph and FlowNode
  • Runtime tracking of active and current state nodes

GitHub | Docs | Discussions



Overview


Flexy.GameFlow is a runtime architecture framework for Unity that replaces fragmented, ad-hoc game flow logic with explicit hierarchical states

Instead of spreading flow logic across scenes, managers, FSMs, coroutines, and callbacks, your game becomes a structured State graph with clear ownership and lifecycle

  • Global stages like Boot → Menu/Meta → Play/Core are first-class runtime states
  • UI screens are states
  • Gameplay phases are states
  • Cutscenes, popups, boss fights, results, and overlays are states

Scenes are used where they make sense and are controlled by states when needed


Transitions are deterministic and awaitable


Any state can be launched and tested in isolation


Flexy.GameFlow has been used and refined in real production projects since 2014



When Game Starts Working Against You


As projects grow, game flow logic becomes fragile and hard to reason about

  • Adding a new menu or gameplay step introduces hidden coupling
  • Flow logic becomes scattered across scenes, managers, and MonoBehaviours
  • Async transitions turn into complex coroutine or callback chains
  • Dependencies spread across unrelated systems, even when using DI
  • Testing a single screen or gameplay phase requires running the entire game

Flexy.GameFlow addresses these problems by design

  • One hierarchical state model for boot, menus, and gameplay
  • Any state can be launched and tested directly
  • Enter Play Mode from any scene with the correct state hierarchy on frame 0
  • Scene loading and unloading driven by states
  • Awaitable states with explicit input and output
  • Deterministic transitions with guaranteed execution order
  • Clean lifecycle ownership and automatic cleanup
  • Scales naturally from prototype to production

What Flexy.GameFlow Is


Flexy.GameFlow is a production-grade runtime framework that structures the entire game as explicit hierarchical states

It orchestrates:

  • Global game stages (Boot → Menu/Meta → Play/Core
  • UI navigation as states (Main Menu, Settings, Shop, Rewards, Arsenal)
  • Gameplay states (Play, Pause, Win, Lose, Results, Cutscenes, Dialogs)
  • Nested substates (Boss fights, result tabs, phase controllers)

Scenes, transitions, data flow, and runtime context are controlled through the state hierarchy


This keeps every part of the game isolated, testable, and deterministic




Key Benefits

  • One unified system for game flow, scenes, and UI
  • Explicit hierarchical state architecture
  • Scene-independent navigation
  • Deterministic async transitions
  • Launch any state directly for testing
  • Scoped service lifecycle per GameStage
  • Safe from prototype to long-term production
  • Removes the need for custom flow managers

How It Works

  • Create a State MonoBehaviour describing behavior
  • Create a prefab representing that state
  • State is automatically added to the FlowGraph
  • Open states through ServiceGameFlow
  • States load scenes, manage transitions, and return results

Game flow becomes navigation between states rather than hardwired scene switching



Key Features

  • Hierarchical GameStages (Boot, Menu, Gameplay)
  • FlowGraph & FlowNodes for logical navigation
  • State-driven scene loading (Single & Additive)
  • Back/Forward navigation with history
  • Awaitable states with explicit results
  • GameContext scoped per GameStage
  • Play Mode entry from any scene
  • TestScenes and TestCases for isolation
  • CrossSceneRef system
  • TransitionHost for safe visual transitions

Is This for You?


Flexy.GameFlow is a good fit if you:

  • Build games with multiple menus and gameplay phases
  • Struggle with fragmented or ad-hoc game flow logic
  • Want deterministic async transitions
  • Need fast iteration and isolated testing
  • Work solo or in a team
  • Plan long-term production

Flexy.GameFlow is not a good fit if you:

  • Build very small single-scene games
  • Prefer fully hardcoded scene logic
  • Expect a visual no-code flow editor

Flexy.GameFlow is an architectural foundation and is intended to be adopted early



Why Not FSMs or Scene Managers?

  • Classic FSMs do not scale to full game hierarchies with async transitions
  • Scene managers couple logic to scenes and make testing difficult

Flexy.GameFlow treats game states as first-class, with hierarchy, isolation, and deterministic transitions


It uses standard Unity concepts with minimal additional abstractions, so it feels like vanilla Unity — just much more powerful


It provides a higher-level orchestration layer that defines how game states relate, transition, and execute safely



Showcase Projects


Learn through real, buildable template projects

These demonstrate full game flow, scene control, UI states, and testing workflows


Additional GameFlow Pro Capabilities

  • Customizable transition logic for unique and rich state transitions
  • Extended control over Play Mode initialization
  • State locking
  • Additional virtual Open/Close and Forward/Back lifecycle methods
  • Support for substate layers (e.g. popup layer)
  • Deterministic await points for logical and visual state changes
  • Asynchronous preload of state views
  • Restart, Respawn, Reboot abilities
  • And more...

Price $0.00

Flexy.GameSettings by Flexy.Tools

2026, March 5 - 19:52
Easily store game settings for settings window or any other needs with just one line per setting Easy extensible by defining settings tab classes
  • Each setting implemented as struct so dont cache setting itself, cache SettingTab_Class 
  • Service_GameSettings is MonoBehaviour so GameSettings static access dont exists. If you need it in singleton form, you need to create singleton like this

Part of Flexy.Framework


By default it uses PlayerPrefs to store settings, but you can provide your own storage


Github | Docs | Forum

Supports:
- String setting
- Single setting
- Int32 setting
- Bool setting
- Enum32 setting
- Color setting

You can create your own setting type by using Enum32Setting as a template

No need any additional initialisation it is initialized on first access.
Super simple and elegant code (see images)

Usage Guide

Read Docs or look for full project sample Flexy Template Barley-Break

Have Fun



Price $0.00

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