Play From Init – Scene Start Manager by Arusha Soft
- Play from Init Scene – Always start Play Mode from your chosen Init or Bootstrap scene.
- Auto Save Option – Choose whether to auto-save current scenes before switching.
- Automatic Restore – After exiting Play Mode, all previously open scenes and selections are restored.
- Scene Sets Support – Save and load additive scene setups (optional).
- Safety Prompts – Warns before discarding unsaved changes, with a “Don’t show again” option.
- Toolbar Quick Toggle – Instantly switch between “Play From Init” and “Play From Current.”
- Project Settings Integration – Configure everything from a dedicated Project Settings panel.
- Validation Checks – Detects missing or invalid Start Scenes in Build Settings.
- Supports Enter Play Mode Options – Works even with domain reload disabled.
- Editor-Only and Lightweight – No runtime code; adds less than 300ms overhead on scene switch.
- Version Compatibility – Works with Unity 2017.x – 6.x LTS.
PlayFromInit – Scene Start Manager is a lightweight Unity Editor utility that simplifies multi-scene workflows.
When you press Play, it automatically loads your chosen Init (Bootstrap) scene, then restores your previous scenes and selections when Play Mode stops — no manual switching or lost work.
It’s fully customizable through Project Settings, letting you:
- Choose a Start Scene
- Enable or disable Auto Save before Play
- Manage Scene Sets for additive workflows
- Restore open scenes and active selections automatically
This tool is ideal for any Unity project with multiple scenes — from mobile and console games to complex UI or live-ops systems.
Compatible with Unity 2017.x – 6.x LTS, it’s editor-only, safe, and performance-friendly.
Focus on development, not scene juggling — PlayFromInit keeps your Play Mode workflow clean, fast, and reliable.
AI Description:
No AI tools were used in the creation of this package. All content, including code, assets, and documentation, was created and authored manually.
Price $6.99
Quirky Series - Mountain Animals Vol 2 by Omabuarts Studio
Check out our BESTSELLER upgrade: [Quirky Series Ultimate Pack]
Website : https://omabuarts.com
Quirky Series - Animals Mega Pack Vol.1
Quirky Series - Animals Mega Pack Vol.2
Quirky Series - Animals Mega Pack Vol.3
Quirky Series - Animals Mega Pack Vol.4
Features
✅ Nine (9) animals pack
✅ Tiny 8x8 px texture [diffuse map only]
✅ Rigged/Skeleton
✅ 19 animations
✅ 4 Levels of Detail [min 300 up to 9k tris]
✅ Mobile, AR/VR ready
✅ Sample URP Shader included
❌ Vertex color
❌ Clean (non-overlapping) UV mapping
Animations
Attack | Bounce | Clicked | Death
Eat | Fear | Fly | Hit
Idle_A | Idle_B | Idle_C
Jump | Lay | Roll | Run | Sit
Spin/Splash | Swim | Walk
Blendshapes/Shapekeys:
eyes.blink | eyes.happy | eyes.sad | eyes.sad
eyes.annoyed | eyes.squint | eyes.shrink | eyes.dead
eyes.lookOut | eyes.lookIn | eyes.lookUp | eyes.lookDown
eyes.excited-1 | eyes.excited-2 | eyes.rabid
eyes.spin-1 | eyes.spin-2 | eyes.spin-3
eyes.cry-1 | eyes.cry-2 | eyes.trauma
teardrop-1.L | teardrop-2.L | teardrop-1.R | teardrop-2.R
sweat-1.L | sweat-2.L | sweat-1.R | sweat-2.R
Email : omabuarts@gmail.com
Website : https://omabuarts.com
Twitter : @omabuarts
Price $4.99
Quirky Series - Mountain Animals Vol 1 by Omabuarts Studio
Check out our BESTSELLER upgrade: [Quirky Series Ultimate Pack]
Website : https://omabuarts.com
Quirky Series - Animals Mega Pack Vol.1
Quirky Series - Animals Mega Pack Vol.2
Quirky Series - Animals Mega Pack Vol.3
Quirky Series - Animals Mega Pack Vol.4
Features
✅ Nine (9) animals pack
✅ Tiny 8x8 px texture [diffuse map only]
✅ Rigged/Skeleton
✅ 19 animations
✅ 4 Levels of Detail [min 300 up to 9k tris]
✅ Mobile, AR/VR ready
✅ Sample URP Shader included
❌ Vertex color
❌ Clean (non-overlapping) UV mapping
Animations
Attack | Bounce | Clicked | Death
Eat | Fear | Fly | Hit
Idle_A | Idle_B | Idle_C
Jump | Lay | Roll | Run | Sit
Spin/Splash | Swim | Walk
Blendshapes/Shapekeys:
eyes.blink | eyes.happy | eyes.sad | eyes.sad
eyes.annoyed | eyes.squint | eyes.shrink | eyes.dead
eyes.lookOut | eyes.lookIn | eyes.lookUp | eyes.lookDown
eyes.excited-1 | eyes.excited-2 | eyes.rabid
eyes.spin-1 | eyes.spin-2 | eyes.spin-3
eyes.cry-1 | eyes.cry-2 | eyes.trauma
teardrop-1.L | teardrop-2.L | teardrop-1.R | teardrop-2.R
sweat-1.L | sweat-2.L | sweat-1.R | sweat-2.R
Email : omabuarts@gmail.com
Website : https://omabuarts.com
Twitter : @omabuarts
Price $4.99
Rigged B-4 Howitzer WW2 by EVOLVE Studio LTD
Number of meshes/prefabs: 3
Number of materials : 5x4K
Number of textures: 25 total (20 + 5 hdrp mask)
Texture dimensions: 4K
Texel density: 700+ px/m
Polygon count: 128,5K tris total
Rigging: Yes (Wheels, base, guns, recoil etc.) - see preview images
Animation count: no
Animation type list: no
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR (Albedo, MetalSmooth, Normal, AO, HDRP_Mask)
USAGE:
- This model is suitable for use in PC/mobile game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.
DESCRIPTION:
- AAA-quality asset developed by industry professionals working on world-know military game titles.
- Rigged wheels, basement, gun, recoil, trailer etc.
- Projectile included
- Ready to be animated inside Unity.
- Designed for 1st and 3rd person view driving.
- Optimised lowpoly asset, that is perfect for game-development
- All materials and textures are intelligently named
- No cleaning up necessary, just drop your models into the scene
- Real world scale 1:1
You will like it!
Evolve Studio LTD
Price $24.99
Virtual Inspector by Strix Corp
Key Features
- Real-time remote inspection of running Unity builds
- Live synchronized scene hierarchy (Scenes & GameObjects)
- Runtime inspector with editable fields
- Edit transforms, components, materials, and properties at runtime
- Add, remove, enable, or disable components live
- Create, duplicate, rename, and delete GameObjects remotely
- Support for primitive fields (int, float, bool, string, Enum)
- Support for Unity types (Vector2/3/4, Color, Object references, List/Array, Struct)
- Support Memory Asset
- Editable arrays with resize and per-element editing
- Searchable hierarchy and component list
- Client / Server communication over local network (LAN, UDP)
- Optional password or client secret authentication
- Optimized for low-latency local workflows
- Designed for devices where the Unity Editor cannot run (mobile, console, VR)
- Fully custom UI built with Unity UI Toolkit
- Dark theme optimized for long debugging sessions
Virtual Inspector is a real-time debugging and inspection tool for Unity projects.
It allows developers to inspect and interact with a running application remotely, directly from the Unity Editor, without rebuilding or restarting the project.
Virtual Inspector is designed to solve a common Unity workflow issue: problems that only appear in builds or on target devices. With Virtual Inspector, you can inspect live scenes, GameObjects, components, and runtime values while your application is running on PC, mobile devices, consoles, or standalone builds.
The tool is based on a Client / Server architecture:
- The Client runs inside the inspected Unity project or build and captures runtime data.
- The Server runs inside the Unity Editor and displays the live hierarchy and inspector interface.
This approach enables fast iteration, improved debugging on external devices, and better visibility into real production environments.
Virtual Inspector is suitable for developers, technical artists, and QA teams working on games, simulations, prototypes, or production tools.
Price $74.80
Abandoned Post-Apocalyptic Football Stadium - Modular Environment 3d Level by Oleg.Verenko
Number of textures: 754
Texture dimensions: 1k, 2k, 4k
Polygon count:
Total Triangles: 63.7 M
Total Vertices: 56.3 M
Average Triangles per Prefab: 36 239
Minimum polygon count: 2 Triangles (4 Vertices)
Maximum polygon count: 1.8 M Triangles (1.6 M Vertices)
Number of meshes/prefabs: 1758
Rigging: No
Animation count: 0
UV mapping: Yes
LOD information: no LODs
Types of materials and texture maps: Built-in Light Pipeline, PBR Textures
Content List
- Modular football stadium structure (stands, seating sections, concourses)
- Stadium roof framework with broken metal trusses
- Playing field with overgrown grass and dirt patches
- Large mammoth skeleton centerpiece (bones, skull, tusks, spine)
- Modular fences and railings
- Concrete barriers and roadblocks
- Warning, biohazard, quarantine, zombie signs
- Abandoned props: barrels, crates, tires, jerry cans
- Makeshift survivor camp elements (tents, tables, carts)
- Rusted vehicles and bikes
- Stadium details: stairs, entrances, signage, posters
- Environmental debris and clutter
- Modular props suitable for level design
- Abandoned and damaged vehicles (sedans, pickup truck, muscle car)
- Rusted traffic lights and street poles
- Post-apocalyptic road signs (biohazard, quarantine, zombie warning, safe zone, air raid shelter, evacuation, restricted area)
- Concrete road barriers and construction blocks
- Metal oil barrels and fuel drums
- Wooden barricades and roadblocks
- Barbed wire rolls and fence sections
- Parking sign and street signage
- Old motorcycle
- Wooden tables and improvised workbenches
- Tires, rims, wheels (multiple variants)
- Fuel canisters and jerry cans
- Scrap metal parts and debris
- Medical kit and survival supplies
- Animal skulls and bones
The product does not include a light setup! Watch the preview from Unity.
Support
Please message me PM or use my email: oleg.verenko@gmail.com.
If you have any questions or issues with my model - do not hesitate to write to me. I always answer and support my clients.
This modular 3D environment represents an abandoned post-apocalyptic football stadium transformed into a survival zone. Once a large sports arena, the location now shows clear signs of collapse, long-term neglect, and human adaptation after a catastrophic event. The stadium interior is partially destroyed, with a collapsed roof structure exposing twisted metal frames and allowing natural light to enter the arena.
At the center of the field lies a massive mammoth skeleton, used as a landmark and symbolic centerpiece. The skeletal remains dominate the scene, blending prehistoric elements with a dystopian future atmosphere. The field surface is uneven and overgrown, featuring worn grass, dirt, and traces of makeshift paths.
The seating areas show heavy aging, chipped paint, rusted railings, and faded colors. Graffiti, torn banners, and damaged signage reinforce the abandoned and hostile setting. Modular survivor camps are scattered across the field, built from scavenged materials such as wood, fabric, scrap metal, and concrete barriers. Warning signs, biohazard markers, and zombie crossing signs emphasize the dangerous environment.
Materials focus on realism, using aged concrete, corroded metal, weathered plastic, torn fabric, bone, dirt, and vegetation. Color tones are predominantly desaturated and earthy, with greens, browns, rusted oranges, grays, and faded blues, contrasted by occasional bright warning colors like yellow and red.
The modular design allows flexible assembly, making this environment suitable for games, cinematics, open-world exploration, survival scenes, and post-apocalyptic storytelling.
Tags
post apocalyptic, abandoned stadium, football stadium, apocalypse environment, modular environment, modular level, survival scene, dystopian, ruined architecture, abandoned arena, zombie apocalypse, quarantine zone, biohazard, abandoned city, destroyed stadium, overgrown environment, environmental storytelling, game environment, game ready, cinematic environment, open world assets, ruins, urban decay, rusted metal, broken concrete, debris, survivor camp, wasteland, mammoth skeleton, prehistoric bones, skeleton prop, large scale environment, stadium interior, apocalyptic level design, realistic textures, PBR assets, next gen environment, abandoned sports arena
Price $149.00
Dark Queen by flugolukss
Polycount
DarkQueen Faces 42392 Verts 46907 Tris 82602
4K Textures
Hair, Eyes, Teeth, Cornea, Head, Body, Clothes
Textures Included: Base Color, MaskMap , Normal, MatID
Emissive Alpha RootGradient etc.
These maps are combined into a single texture to optimize performance and workflow.
⚙️ Multi-Pipeline Custom Shaders
The included custom Shader Graph materials support all three render pipelines: Built-in, URP, and HDRP.
The shaders are designed to work consistently across different pipeline setups.
MatID
🎨 Customizable Materials
This character uses custom shaders that allow you to adjust the color of any part of the character directly in the material settings.
You can easily modify hair, skin, and other elements without editing textures.
FullBody
Full Body is Included.
Body texture is censored.
Price $89.99
Nail Gun Set by CoolWorks Studio
14 textures (4096 x 4096 pixels)
- Albedo (specular workflow)
- Albedo (metalness workflow)
- Ambient Oclussion
- Smoothness
- Specular
- Metalness
- Normal
- Mask
4 meshes (UV mapped) in FBX format
- Nail Gun (10638 triangles)
- Nail Gun Magazine (5096 triangles)
- Battery Pack (1700 triangles)
- Nail Gun Merged (16275 triangles)
10 URP PBR (specular and metalness) materials
5 HDRP PBR materials
42 prefabs
1 preview scene with camera orbit script and related utility files
Set of detailed nail guns in five color variants (red, green, blue, orange, yellow), comes as an optimized merged variant and an assembly with separate gun, magazine and battery pack – lowpoly PBR (URP specular, URP metalness, and HDRP) models.
This package contains four nail gun meshes in FBX format, PBR (specular and metalness) materials and related high resolution textures (4096 x 4096 pixels) – Albedo – specular, Albedo – metalness, Ambient Oclussion, Smoothness, Specular, Metalness, Mask and Normal map.
Ready for any realistic workshop or factory hall environment you're creating!
Check it out now in WebGL preview!
Price $9.99
Modular Guns - Customizable Animated Weapon Pack by AF Creations
Number of textures: 371
Texture dimensions: 1024 - 4096
Minimum polygon count: 540
Maximum polygon count: 7843
Number of meshes/prefabs: 66
Rigging: Yes
Animation count: 15
UV mapping: Yes
Types of materials and texture maps: PBR
Features:
- 33 modular components
- Animated components
- 2 customizable materials/skins for each component
- Over 100K possible mesh combinations
- Documentation on how to use the product
Important:
- The FPS hands that are shown in the media is NOT included in this product.
Showcase Video:
In Engine Animations: https://www.youtube.com/watch?v=Zuy0Kw7IbWo
Join the discord server if you need help with anything!
Discord: https://discord.gg/e7W3CKuA
Price $49.00
Modular Monastery by Sofia Shevliagina
Number of textures - 50
Texture dimensions - 512x512 - 2048x2048
Polygon count of - all models 73210 tris
Minimum polygon count - 12 tris
Maximum polygon count - 4378 tris
Number of meshes/prefabs - 91
Rigging: No
Animation count - No
UV mapping: Yes
LOD information - No
Types of materials and texture maps -PBR
Create majestic monasteries, temple halls, and sacred interiors quickly and beautifully. The Modular Monastery pack provides 90 unique modular meshes in a semi-realistic style and all the necessary materials to assemble a unique location. You can adjust ceiling height and room size.
Pack features:
90 unique meshes (architectural modules: floors, walls, arches, vaults, columns, stairs, borders, carpets, banners, statue, candles, candelabra, and more)
Convenient modularity — set the grid snapping step to 0.1 to achieve fast and precise assembly without manual adjustment. Thanks to the modular system, you can also adjust the height of ceilings, columns, stairs, and the length of carpets.
Important! Does not include the assembled scene from the preview. Only a set of meshes for manual location assembly is included. The preview location was created in Unreal Engine.
Important! The brazier fire effect is not included. For the candle flame effect, a separate object with a configured burning material is provided.
Price $50.00
Bus Ambience by Sound Effect Stacks
Number of Files: 20 WAV files
Total Duration: 91 Minutes
Audio Format: WAV
Sample Rate: 44.1 Khz
Bit Depth: 32 Bit
Channels: Stereo
Metadata: UCS
Bus Ambience captures the authentic public transportation atmosphere of Yogyakarta, recorded inside the iconic Trans Jogja buses and at the lively Jombor Terminal.
This library delivers detailed interior bus textures — engine vibrations, air brake releases, door beeps, passenger chatter, seat movements, and the subtle resonance of a moving vehicle. The terminal recordings add broader environmental layers, including vehicle arrivals and departures, announcements, crowd presence, and the open-air spatial character unique to Indonesian transport hubs.
All sounds were recorded using the Tascam X8, ensuring clean, high-resolution captures with excellent dynamic range and clarity. The result is a versatile collection suitable for film, documentaries, urban scenes, games, and sound design projects requiring realistic Southeast Asian transportation ambience.
Bus Ambience brings you directly into the everyday rhythm of Yogyakarta’s public transit system — raw, immersive, and ready for production.
Price $25.00
Zoo Ambience by Sound Effect Stacks
Number of Files : 17 Files
Total Duration : 74 Minutes
Audio Format : Wav
Sample Rate : 44.1 Khz
Bit Rate : 24 Bit
Channel : Stereo
Zoo Ambience captures the lively and dynamic atmosphere of a real-world zoo environment, filled with natural animal calls, distant chatter, footsteps, and the subtle movement of outdoor space. From exotic bird cries and primate calls to the layered texture of visitors passing by, this collection delivers authentic environmental soundscapes perfect for film, documentaries, games, and immersive audio projects.
Recorded on location using the Tascam X8 and Zoom H4n Pro, the recordings preserve rich detail, natural stereo imaging, and a balanced perspective between wildlife and human presence. The result is a versatile ambience library that feels alive, organic, and production-ready.
Zoo Ambience brings you into the heart of the habitat — vibrant, unpredictable, and real.
Price $25.00
Tunnel Ambience by Sound Effect Stacks
Number of Files : 13 Files
Total Duration : 60 Minutes
Audio Format : Wav
Sample Rate : 44.1 Khz
Bit Rate : 24 Bit
Channel : Stereo
Tunnel Ambience captures the natural acoustic character of a railway underpass in Sedayu, Yogyakarta. Beneath the tracks, a steady stream of flowing water moves through the tunnel, creating layered textures of gentle currents, soft echoes, and distant environmental resonance. The enclosed structure combined with subtle outdoor presence produces a distinctive atmosphere, ideal for film, games, documentaries, and immersive sound design.
Recorded using the Tascam X8 paired with an SO-3 cardioid microphone, this collection preserves clean detail, spatial depth, and natural dynamics—delivering versatile, production-ready tunnel ambiences for realistic scene building and creative audio work.
Price $25.00
Book & Pen Foley by Sound Effect Stacks
Number of Files : 479 Files
Total Duration : 23 Minutes
Audio Format : Wav
Sample Rate : 44.1 Khz
Bit Rate : 24 Bit
Channel : Stereo
Book & Pen Foley is a detailed collection of close-up stationery sound effects, capturing the subtle textures of everyday writing tools and paper interactions. This library focuses on clean, realistic foley suitable for films, documentaries, podcasts, animations, audiobooks, UI moments, and educational content.
The album includes a wide range of pen and paper actions such as opening and closing pen lids, unscrewing pens, natural handwriting movements, short and long paper tearing, paper crumpling, and ruler handling. Each sound is recorded with precision to preserve the tactile character and natural dynamics of real-world use.
All recordings were captured using a RØDE NTG-3 shotgun microphone paired with a Sound Devices MixPre-6 II, ensuring low noise and high detail. The sounds were recorded at 192 kHz / 32-bit float, providing excellent headroom and flexibility for professional post-production workflows.
This collection is ideal for editors and sound designers looking for authentic, ready-to-use stationery foley with a clean and natural sound.
Price $30.00
RPG Template Bundle for Spark by Blink
🎮Play the DEMO
💬Join our DISCORD
🎞️Watch tutorials on YOUTUBE
🎮BUILD COMPLETE GAMES, NEVER WRITE CODE
Spark is a no-code game framework for Unity by Blink.
🏆WHO ARE WE?
A two-time Unity Award winner with 70,000+ users on our previous products.
💥WHAT IS SPARK?
Create full RPGs, survival games, and more using Spark’s custom editor. No scripting required. If you want custom mechanics, Spark’s plugin system and included C# source let you extend anything.
🤔WHY USE SPARK?
- Visual Database Editor: A fast, modern way to build items, abilities, stats, effects, NPCs, loot, and everything your game needs.
- Modular Plugin System: Only install the features your project actually uses.
- Community Plugins: Users share custom plugins, expanding Spark with new systems and features.
- Thousands of features, ready to use: Focus on what makes your game unique and let us handle the rest.
RPG Template for Spark
A third-person World of Warcraft style RPG foundation built with Spark. Most major RPG systemsare in place and wired together across a fully populated demo scene.
What Is Included
Add Stats, Abilities, Effects, Statuses, Factions, and Formulas to your game.
Add Inventory, Equipment, Loot Table and Items to your game
Introduce crafting and recipes that your players can unlock
Modular quest system
Select a race, a gender or a sub-race
Each character can have a main class and an unlimited amount of secondary classes
Add levels and unlocks to classes, professions and characters
Create character professions such as Blacksmithing, Cooking, etc
List of abilities with requirements to unlock them
Allow your players to customize the look of their Character
Create single or auto-converting currencies
Turn any game object in your world into something your player can interact with
Define playable characters or races, where they start in your world, etc
Trigger ANYTHING from ANYWHERE thanks to Spark's custom Trigger system
Ready to use Settings window to manage video, audio and keybinds in game, in any scene
Easily create keys that can be used in game to trigger certain actions
Play Animations, Sounds, VFX, Camera overrides and more at any time
Check & Modify rules on your player, NPCs or even objects
Easily save any data you need. Supports multiple save files and creating custom save points in game.
Seamlessly switch from a scene to another
Automated loading screen system with name, progress and random tips
Display texts on screen for ANY Spark event
It provides a universal condition evaluation system used across all Spark plugins to lock behavior based on the current game state.
Two Scenes
A main menu with character creation, race and class selection, visual customization, and save management. And a hand-crafted open game world with distinct regions, populated NPCs, quest givers, enemies and interactables.
Three Playable Classes
Warrior, Mage, and Hunter. Each class has its own spellbook, ability set, weapon type, animations, and starting gear.
A Full Ability Roster
14 pre-configured abilities. Melee, ranged shots, area spells, channelled casts, auto-attacks. These are just demo abilities, you can create your own.
Quests
Quest givers are placed in the world, objectives are tied to in-game events, and the quest journal tracks progress in real time.
NPCs
Quest givers, combat enemies (Boar, Wolf, Wolf Boss), and dummy targets for ability testing. All enemies have loot tables and full animation sets.
A Complete Item Database
Three full armor tiers (Peasant, Leather, Plate, Cloth), weapons for every class (Novice Sword, Bow, Staff, Axe, Crystal Sword, Enchanted Bow, Magic Staff), materials, currencies, and quest items.
Crafting with Progression
A Crafting profession with its own leveling track, separate from the character level. Twenty-two recipes spanning the full armor tiers. A crafting table interactable is placed in the world.
Character and Profession Leveling
Two independent progression instances, one for character level and one for crafting level. Level-up rewards are handled through the Progression plugin and surfaced in the UI.
Built the Spark Way
Every system follows the Spark architecture. The database is fully pre-populated so you can see exactly how quests, classes, races, spellbooks, professions, items, and abilities are configured as real working examples. Use it as a reference, strip it down to your genre, or build directly on top of it.
This is for single player games, not multiplayer.
If you have any questions before or after purchasing, or need help with anything, contact us:
On Discord: https://discord.gg/fYzpuYwPwJ
Or by email: support@sparkframework.dev
Thanks to our partners for providing demo assets:
- Studio9CG: Humanoid animations
- Polyart Studio: Stylized environment
- Piloto Studio: Particles and props
- PlaceHolder Inc: Audio
Price $249.99
Skeleton knight 4 by Strellok
Number of textures 23
Texture dimensions 2048/4096
Polygon count of 32200
Minimum polygon count 32200
Maximum polygon count 32200
Number of meshes/prefabs 2/4
Rigging: Yes
Animation count 15
Animation type list
-2 idle
-2 walk
-2 run
-1 get hit
-1 jump
-2 strafe -1 death
-4 atack
UV mapping: Yes
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
🎬 VIDEO PREVIEW: 🔗 https://www.youtube.com/watch?v=FKSYQhqIyTk
🌟 Key Features
-Low poly
-Fully Rigged
-3 skins
🌟 Polycount |
Faces - 32200
Tris - 63421
Verts - 371719
Additional bones that are added to Epic Skeleton: jaw; shoulder_left; shoulder_left1; shoulder_right; shoulder_right1; robe; robe1; robe2; robe3
🌟 4k Textures
BaseColor, Normal, metalic/smothness, Ambient Occlusion, Emissive
Texture sets: Body, Armor, Sword (4k/2k)
🌟This model has 15 animations
-2 idle
-2 walk
-2 run
-1 get hit
-1 jump
-2 strafe
-1 death
-4 atack
Price $19.99
Stylized Cozy Kitchen by Bree
Number of textures - 16
Texture dimensions - 2048х2048
Polygon count of [Model Name]:
SM_Barrel - 464
SM_Bottle - 300
SM_Bowl - 960
SM_Cup - 242
SM_Board - 54
SM_Fork -148
SM_Knife - 335
SM_Mortar_Pestle - 530
SM_Pot_002 - 512
SM_Pan - 510
SM_BigPlate - 460
SM_Plate - 420
SM_Jug -332
SM_Pot_001 - 672
SM_SaltPepper - 460
SM_Scoop - 268
SM_Spoon - 472
SM_SugarCan - 308
SM_Teepot - 449
SM_Kettle - 512
SM_Bread_001 - 64
SM_Bread_002 - 86
SM_Bread_003 - 64
SM_Cheese - 246
SM_Garllic - 550
SM_Ham - 126
SM_Papper_001 - 307
SM_Papper_002 - 305
SM_Pumpkin_001 - 276
SM_Pumpkin_001 - 330
SM_Tomato_001 - 284
SM_Tomato_002 - 284
SM_Stove - 1882
SM_Cupboard - 1232
SM_KitchenCabinet - 1361
SM_Table - 1000
SM_Chair_001 - 294
SM_Chair_002 - 700
SM_Chair_003 - 650
SM_Shelf - 456
Number of meshes/prefabs - 40
Animation count - No
UV mapping: Yes
LOD information (count, number of levels) - No
Types of materials and texture maps - PBR
This package offers a collection of 40 stylized low-poly kitchen assets, including cabinets, tables, chairs, cookware, dishes, and various food items. All models are optimized for real-time performance and fully customizable with simple materials and textures. Ideal for casual games, simulation projects, or VR experiences, it provides ready-to-use assets to quickly populate your kitchen environments with style and color.
Price $15.00
Quirky Series - Wetland Animals Vol 2 by Omabuarts Studio
Check out our BESTSELLER upgrade: [Quirky Series Ultimate Pack]
Website : https://omabuarts.com
Quirky Series - Animals Mega Pack Vol.1
Quirky Series - Animals Mega Pack Vol.2
Quirky Series - Animals Mega Pack Vol.3
Quirky Series - Animals Mega Pack Vol.4
Features
✅ Nine (9) animals pack
✅ Tiny 8x8 px texture [diffuse map only]
✅ Rigged/Skeleton
✅ 19 animations
✅ 4 Levels of Detail [min 300 up to 9k tris]
✅ Mobile, AR/VR ready
✅ Sample URP Shader included
❌ Vertex color
❌ Clean (non-overlapping) UV mapping
Animations
Attack | Bounce | Clicked | Death
Eat | Fear | Fly | Hit
Idle_A | Idle_B | Idle_C
Jump | Lay | Roll | Run | Sit
Spin/Splash | Swim | Walk
Blendshapes/Shapekeys:
eyes.blink | eyes.happy | eyes.sad | eyes.sad
eyes.annoyed | eyes.squint | eyes.shrink | eyes.dead
eyes.lookOut | eyes.lookIn | eyes.lookUp | eyes.lookDown
eyes.excited-1 | eyes.excited-2 | eyes.rabid
eyes.spin-1 | eyes.spin-2 | eyes.spin-3
eyes.cry-1 | eyes.cry-2 | eyes.trauma
teardrop-1.L | teardrop-2.L | teardrop-1.R | teardrop-2.R
sweat-1.L | sweat-2.L | sweat-1.R | sweat-2.R
Email : omabuarts@gmail.com
Website : https://omabuarts.com
Twitter : @omabuarts
Price $25.00
Royal Crown Rocking Chair - Game Ready by Imersual Studio
Number of textures: 3
Texture dimensions: 4096 (4K)
Polygon count (triangles): 11K
Number of meshes: 1
Number of prefabs: 1
Rigging: No
UV mapping: Yes
Materials / texture maps: PBR
Render Pipeline: URP-ready
Mesh: Clean, game-ready
This package includes one premium royal rocking chair featuring a golden frame, a crowned top detail, and a soft fabric cushion. It’s Game Ready, URP-ready, and uses 4K PBR textures with clean UVs, making it easy to drop into scenes without extra setup.
Ideal for palace rooms, luxury interiors, royal halls, fantasy environments, cinematic sets, mansions, hotels, and elegant lobby décor.
Not customizable (single chair model as provided), but you can still adjust standard Unity material values (metallic/smoothness) like any PBR asset.
Price $8.99
Brutal Slasher Enemy Finisher Animation Pack by Raisecreation
Total Number of Animations: 46
Animation types : Root_motion
A custom skeleton rig
Windows: (Yes)
Mac: (Yes)
Bring intensity and cinematic execution-style Finisher to your enemy characters.
This pack is designed specifically for AI-controlled enemy finishers, perfect for horror games, survival titles, stealth gameplay, slasher-style villains, masked killers, and dark action projects. Finisher is performed with and without weapons, making them perfect for any slasher character regardless of their preferred tool.
It is combined 22 finishers (Attack + React pairs) making a total of 46 animations for your enemy characters.
All animations are fully animated in Autodesk Maya . These animations are structured to allow easy pairing between attacker and victim.
📽 Animations Show-Reel
All animations in the pack can be seen in this video: Animations Show-reel Video
📩 Support
For support, questions, or feedback: E-Mail me at: raisecreation14@gmail.com
Full Animation List (46 Assets)
Rear Executions (Attacker + React)
- AS_BS_Back_Break_Finisher / _React
- AS_BS_Back_Cut_Finisher / _React
- AS_BS_Back_Neck_Twist_Finisher / _React
- AS_BS_Back_Stab_Finisher / _React
- AS_BS_Back_Stab_Finisher_V2 / _React
- AS_BS_Choke_Finisher / _React
Frontal & Combat Executions (Attacker + React)
- AS_BS_Front_Finisher / _React
- AS_BS_Front_Grab_Finisher / _React
- AS_BS_Front_Slice_Finisher / _React
- AS_BS_Front_Slice_Up_Finisher / _React
- AS_BS_Neck_Cut_Finisher / _React
Ground & Finishing Executions (Attacker + React)
- AS_BS_Crawl_Finisher / _React
- AS_BS_Crushed_Finisher / _React
- AS_BS_Ground_Chase_Finisher / _React
- AS_BS_Ground_Head_Smash_Finisher / _React
- AS_BS_Ground_Neck_Twists_Finisher / _React
- AS_BS_Ground_Slice_Finisher / _React
- AS_BS_Skull_Crushed_Finisher / _React
- AS_BS_Skull_Twists_Finisher / _React
- AS_BS_Smashed_Finisher / _React
Head-Specific (Attacker + React)
- AS_BS_Head_Impale_Finisher / _React
- AS_BS_Head_Slice_Finisher / _React
Utility States
- AS_BS_Idle
- AS_BS_Lying
💀 KEY FEATURES
✅ 22 UNIQUE FINISHER ANIMATIONS
- Back kills (break, cut, neck twist, stab ×2)
- Front kills (grab, slice, upward slice)
- Ground kills (chase, head smash, neck twists, slice)
- Crush & smash kills (skull crush, head impale, smashed)
- Choke, crawl, lying finishers
✅ 24 MATCHING VICTIM REACTIONS
Every finisher has a paired victim reaction animation (_React suffix). Simply play both simultaneously for a complete kill scene.
✅ PROFESSIONAL PRODUCTION QUALITY
- Animated in Autodesk Maya by experienced game animators
- Clean, readable silhouettes
- Proper weight and physics
- Impact frames timed for maximum satisfaction
✅ FLEXIBLE USAGE
While designed for slasher enemies, these animations can be used for:
- Player executions (in appropriate games)
- Cutscene kill sequences
- Boss fight final blows
- Any horror/violent gameplay moment
🎮 PERFECT FOR
GenreUse CaseHorror Games : Slasher killers, masked villains, supernatural threatsAsymmetrical Multiplayer : Killer executions
Survival Horror : Enemy finishers on player characters
Action RPGs : Brutal boss kill moves
Cinematic Cutscenes : Scripted kill sequences
React Alignment Value:
To correctly align attacker and victim:
- TZ: 124
- RY: 180
These values help align the victim correctly relative to the attacker during paired execution setup.
⭐ WHY DEVELOPERS CHOOSE THIS PACK
✅ 46 animations – 22 finishers + 24 reactions = complete system
✅ Weaponless design – Works with ANY killer character
✅ Paired reactions – No manual syncing required
✅ Animated in Autodesk Maya – Professional quality
✅ Horror-focused – Built specifically for scary games
✅ GIF-ready moments – Perfect for marketing your game
Price $24.00
