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Updated: 5 min 18 sec ago

Gym & Fitness Club 3D Environment | Realistic Interior Pack for Unity by Universe of 3D

2025, December 10 - 15:07
Gym 3D PBR Environment Create a realistic, performance-optimized gym interior with modular design, PBR textures, and detailed fitness equipment. Includes dumbbells, benches, treadmills, racks and etc

🔧 Technical Details

  • Format: Unity Prefabs, FBX Models, PBR Materials
  • Textures: 2K / 4K PBR textures (Albedo, Normal, Metallic, Roughness, AO)
  • Materials: Physically Based Rendering (PBR shaders) – fully customizable
  • Meshes: Optimized low-poly + high-poly gym equipment with clean topology
  • Polycount: Balanced for mobile, PC, console, VR, AR performance
  • Lighting: Preconfigured Unity HDRP & URP lighting setup (baked + real-time)
  • Prefabs: Modular gym interior prefabs for drag-and-drop level design
  • Compatibility: Unity 2020+ (URP, HDRP, Built-in)
  • Optimization: LODs, lightmaps, occlusion culling, and efficient UV layouts
  • Content Includes:
    Gym interior environment (floor, walls, ceiling, mirrors)
    Fitness equipment models: dumbbells, barbells, benches, racks, treadmills, punching bag, yoga mats, lockers
    Game-ready prefabs for quick scene assembly
  • Use Cases: Fitness VR apps, gym simulators, sports games, training applications, metaverse worlds, architectural visualization

🏋️ Gym 3D Environment – Realistic PBR Textured Fitness Studio for Unity

Bring your fitness or sports game to life with this highly detailed Gym 3D Environment, fully optimized and ready to use in Unity. Designed with AAA-quality PBR materials, this asset delivers a professional and immersive workout atmosphere for VR, AR, simulations, or game development.

✨ Key Features:

  • High-Quality PBR Textures – Realistic materials for floors, walls, mirrors, and gym equipment.
  • Fully Modular Design – Easily arrange or expand the gym layout to fit your project needs.
  • Optimized for Performance – Clean topology and LODs ensure smooth performance on PC, mobile, and VR platforms.
  • Detailed Gym Equipment – Includes dumbbells, barbells, weight racks, benches, treadmills, mats, and more.
  • Realistic Lighting Setup – Preconfigured Unity scene with baked & real-time lighting options.
  • HD & 4K Textures – Crisp details with normal, roughness, metallic, and ambient occlusion maps.
  • Customizable Materials – Adjust colors, metallic levels, and surface details to match your project’s style.
  • VR/AR Ready – Ideal for fitness simulators, training apps, or immersive gym experiences.

📦 Package Includes:

  • Complete gym interior environment (walls, floors, ceilings, mirrors).
  • Gym equipment models: dumbbells, barbells, plates, treadmills, benches, racks, punching bag, yoga mats, lockers, and accessories.
  • Prefabs for easy drag-and-drop usage.
  • Lighting presets (daylight, night mode, studio lighting).

🎮 Perfect For:

  • Fitness or sports simulation games
  • VR / AR training applications
  • Metaverse & social hub experiences
  • Architectural visualization of gyms & fitness centers
  • Any Unity project needing a realistic gym environment

📂 Package Contents

- 📁 Prefabs: 30


- 🌲 Models (Unique): 31


- 🎨 Textures: 120 Png, Resulution 4096*4096 PBR


- 🎮 Demo Scene: Yes


- 🌲 Polycount: Each Asset has 120 tris to 2242 Tris



Price $14.99

Procedural Planet Generation by Parallel Cascades

2025, December 10 - 14:56
Procedural shader-based generation for planets, moons, gas giants, stars & asteroid rings. Static texture baking, VFX graph effects, atmospheric post-processing & custom space lighting.

⚙️ Technical Requirements

  • Universal Render Pipeline
  • Visual Effect Graph 17.0.4+ for star corona VFX and starry skybox.
  • Unity Render Graph (Unity 6+) for atmospheric and glow Fullscreen Shader effects.

🪐Procedural Planet Generation is a Unity framework for creating procedural celestial bodies through shaders with editor tools for texture baking and scripts for in-editor and runtime procedural generation. Generate stars, gas giants, asteroid rings, moons, and Earth-like planets with customisable properties and randomization ranges.


This framework is NOT for landable planets - it generates spherical textures and shaders to be viewed from afar.


Built with Shader Graph, VFX Graph, and Render Graph, this framework creates beautiful and detailed, lightweight, non-landable planets optimized for viewing from space. This is NOT a terrain generation tool for landable planets - it focuses on procedural surface shaders, texture generation, and visual effects rather than geometric terrain, mesh generation, or raymarching. It's perfect for space strategy games, solar system maps, background environments, and skyboxes.


📚Check out the online Documentation.

🪐 Or try the Demo.


No AI is used in this framework - all the shaders are fully procedural and hand-built.


🌟 Core Features

  • 🎨 Editor Procedural Generation: Custom inspector UI lets you generate and randomize celestial bodies in the Editor, with undo/redo support. Each celestial body shader is paired with a custom control script using a modular component architecture that's easy to modify and extend.
  • 🎲 Runtime Generation: All procedural generation functionality is also available at runtime through callback functions, allowing you to create dynamic solar systems and randomized space environments in-game.
  • 🎯 Customizable Randomization Ranges: Define property ranges and color palettes for procedural generation to create random planets within your artistic guidelines. Keep stars within the blue-white-yellow-red spectrum for realism, or go fully fantastical with exotic colors. Control ranges for every parameter, from continent size for Earth-like planets to crater density for moons, and more.
  • ⚡Static Texture Baking: Bake your procedurally generated planets into static textures to eliminate the performance cost of complex shader functions while maintaining visual quality. Contains editor tools for color and heightmap baking. Custom support for cubemaps retains 1:1 parity in visuals between procedural shaders and static texture rendering. Flowmaps enable static textures to display dynamic flow effects for stars and gas giants.
  • 💡Custom Space Lighting System: Custom shader-based lighting solution provides omnidirectional space lighting for scenes with multiple planets and a single star light source, like in solar system maps. Includes shadow support for single spherical occluders - cast shadows on asteroid rings from their parent planets, or simulate Earth casting shadows on the Moon and vice versa.
  • 🎨 Extensive Artistic Control: These customizable shaders give you fine-grained control. Create realistic Earth-like blue-and-green worlds, desert planets with green oceans, or fantastical alien worlds.

🪐 Procedural Shader Graph Shaders List:

  • 🌑 Moons: Cratered and creviced surfaces with procedural detail and heightmap-adjusted color gradients.
  • 🌍 Earth-like Planets: Continents and ice caps form landmasses with procedural surface normals - mountains, ridges, and coastlines. The heightmap samples a color gradient to create natural-looking terrain patterns. Oceans feature shallow and deep water regions. Fresnel and post-processing glow for atmospheric effects.
  • 🌀 Gas Giants: Dynamically swirling cloud bands and moving spherical storms. Fresnel and post-processing glow for atmospheric effects.
  • 💫 Asteroid Rings: Spherically banded and rotating disc regions with variable alpha creating dynamically transparent areas and density variations.
  • ⭐ Stars: Dynamically flowing molten star surface made luminous with glow effects and post-processing bloom, smoky edge corona with VFX Graph particles.
  • 🌌Space Skybox VFX Graph: Includes the VFX Skybox from the Procedural Space Skybox asset - a simple and lightweight VFX Graph skybox perfect for space environments.

🎨 Advanced Visual Features

  • 🗻 Procedural Normal Mapping: Craters, ridges, mountains, and continental coastlines for Earth-like planets are converted to a heightmap and sample procedurally or bakeable to cubemap textures. Cubemap textures are then sampleable through custom cubemap normal sampler shader functions integrated into all shaders.
  • 🌊 VFX Graph Integration: Star corona edge effects and VFX Skybox are implemented with VFX graph, paired with control scripts for randomization.
  • 🔆 Render Graph Post-Processing: Custom atmospheric and star glow effects with Fullscreen Shaders using Unity's Render Graph.

Price $49.99

Lowpoly City Props by Leonart3D

2025, December 10 - 14:35
City Essentials Pack: A lowpoly set of urban objects for Unity, featuring simple textures and customizable possibilities. Enjoy!

MATERIALS AND TEXTURES MAPS


All textures are at a resolution of 2048x2048

Contains 21 texture maps and 07 Materials


Texture map PBR included:

Base color

Metallic

Roughness

Normal

Opacity


Mesh and Polygon information:

Total Vertices: 20,203

Total Triangles: 40,256

Unique Meshes: 130

Prefabs: 130

UV Mapping: Yes

Animated: No

File Format: FBX

LOD: No

The package is not customizable.


Contains:


AirConditioningG02


AntennaG02


ATMG02


BarberPoleG03


BarrierG04


BeaconConeG04


BusStop1G03


BusStop2G03


Cam01G02


Cam02G02


CardboardBox1G01


CardboardBox2G01


CardboardBox3G01


CardboardBox4G01


ChemicalToiletG01


CoffePlateG04


ConeG04


ConvenienceMachine01G03


ConvenienceMachine02G03


ConvenienceMachineItem01G03


ConvenienceMachineItem02G03


ConvenienceMachineItem03G03


ConvenienceMachineItem04G03


ConvenienceMachineItem05G03


ConvenienceMachineItem06G03


ConvenienceMachineItem07G03


ConvenienceMachineItem08G03


ConvenienceMachineItem09G03


ConvenienceMachinePack01G03


ConvenienceMachinePack02G03


ConvenienceMachinePack03G03


ConvenienceMachinePack04G03


ConvenienceMachinePack05G03


ConvenienceMachinePack06G03


ConvenienceMachinePack07G03


DecorativePlant1G03


DecorativePlant2G03


DrainG02


Duct1G02


Duct2G02


Duct3G02


Duct4G02


Duct5G02


Duct6G02


ElectricalPanel1G02


ElectricalPanel2G02


FastFoodPlateG04


FlaggerG04


FountainG01


HandrailG02


HomeTrashCanCapG03


HomeTrashCanG03


HotDogCartG03


HotDogCartHatG03


HotDogCartKetchupG03


HotDogCartMayonnaiseG03


HotDogCartMustardG03


HotelPlateG04


HydrantG03


Ketchup


LampPostG04


LargeConeG04


LargeTrashCanCap1G03


LargeTrashCanCap2G03


LargeTrashCanG03


MailboxG02


MallTrashCanG03


ManholeCover1G02


ManholeCover2G02


Mayonnaise


MetalFenceG01


MetalFenceGateG01


MetalFenceGate2G01


MetalicBarrelG04


Mustard


NewspapersG03


NewspapersForSaleG03


OutdoorG04


PalletG01


ParkChairG01


ParkRoundBenchG01


ParkRoundTabbleG01


ParkTabbleG01


PilarG01


PlayGroundG05


PopCornBucketG03


PopcornCartG03


PopcornG03


PublicTelephoneG02


RadarG04


RebarInConcreteG01


RecyclableTrashCanG03


Road1G02


Road2G02


RoadFance1G02


RoadFance2G02


RoadFance3G02


RoadFance4G02


RoadFance5G02


RoadFance6G02


RusticLightPostG04


SandBoxBallG05


SandBoxBucketG05


SandBoxG05


ShovelG05


Sidewalk1G02


Sidewalk2G02


Sidewalk3G02


SmallSpeedBumpG04


SpeedBumps2G04


SpeedBumpsG04


SquareParkTabbleG01


StopSignG04


StreeTrashCanCapG03


StreetTrashCanG03


SwingG05


TelephoneBoothG03


TelephoneG03


TelephonePostG04


TireG04


TrafficLightG04


TrafficLight02G04


TrafficLightPostG04


TrafficSegregatorG04


TrafficSign1G04


TrafficSign2G04


TrafficSign3G04


TrafficSign4G04


TransitEasel2G04


TransitEasel3G04


TransitEasel4G04


TransitEaselG04


TrashBag2G03


TrashBagG03


WallG01


WaterBarrelG04


WaterTowerG01


Price $10.00

Soccer Animations Pack by AS Gaming Studio

2025, December 10 - 14:33
A complete Soccer Animations Pack featuring 28 high-quality animations for both field players and goalkeepers. Includes an optimized soccer character with blendshapes, perfect for mobile and PC games.
  • 28 Game-Ready Animations
    Player movement: walk, run, sprint
    Kicking: heavy pass, light pass, start kick, foot kick
    Ball interactions: throw, tackle, header
    Goalkeeper actions: dives, catches, throws, directing, scoops, and more
  • Includes a Fully Rigged Soccer Character
    High-quality model with a detailed soccer outfit
    Blendshapes enabled for facial customization

Bring your football game to life with this Soccer Animations Pack, crafted for smooth, game-ready performance. This pack includes 28 polished animations covering core soccer movements—running, tackling, kicking, passing, goalkeeping, throws, dives, and more.

The pack also includes a fully-rigged soccer player character, complete with a professional uniform and blendshapes for facial customization. All animations are properly ended, ideal for AI behaviors, player controllers, cutscenes, or cinematics.

Whether you're building a mobile football game, a penalty shootout, or a full-scale soccer simulator, this pack provides everything you need to get started quickly and professionally.


Price $7.00

Ballistic Raycaster by FastSkillTeam Productions

2025, December 10 - 14:28
Ballistic Raycaster: simulates bullet arcs with raycasts and tracers. Eliminates spawning Rigidbody projectiles and boosts performance with non-alloc physics and optional tracer pooling.

•Fast ballistic simulation via segment-swept raycasts (no Rigidbody projectiles).

•Non-alloc physics (RaycastNonAlloc) with thread-static buffers to minimize GC.

•Precise outputs: first impact, time-to-hit, and sampled trajectory points.

•Collision controls: layer masks, trigger handling, and self-root ignore.

•Tracer VFX:

•Curved or straight paths with animated trailing segment.

•Stop-at-impact and end-skin to avoid penetration/bounce visuals.

•World-space LineRenderer settings; width/duration configurable.

•Pool-friendly; clears itself for reuse.

•DemoGun:

•Toggle Ballistics On/Off to compare with straight hitscan.

•Screen-center aiming from camera; optional weapon facing.

•Built-in tracer pooling with warmup, capacity, and growth options.

•Editor tooling: DrawDebugTrajectoryEditor to visualize arcs in Scene view.

•Tunable accuracy/perf: set muzzle velocity, gravity, max time, and time step.

•Clear misses: optional arc sampling with straight extension for visibility.

•Drop-in API and clean integration for gameplay and VFX.

Ballistic Raycaster is a lightweight Unity toolkit for simulating and visualizing bullet flight. It casts a projectile along a gravity‑curved arc using fast, segment‑swept raycasts, returns precise impact data, and renders an animated tracer that “trails” behind the projectile. A ready‑to‑use DemoGun shows how to aim from the screen center, fire either ballistic or straight (hitscan) shots, and optionally pool tracers for zero‑GC visuals.

What it gives you

•Accurate ballistic hits: First impact, time‑to‑hit, and sampled path points under gravity.

•Visual feedback: Curved or straight tracers with trailing animation, impact clamping (no “through wall” look), and editor‑only trajectory preview.

•Easy integration: Single API call to raycast ballistics; plug‑and‑play DemoGun for rapid prototyping.

•Solid ergonomics: Ignores your own rig, supports trigger filtering/layer masks, and includes pooling for high fire‑rate effects.

•Flexible comparison: Toggle between true ballistics and straight hitscan to validate gameplay feel.

Where it helps

•Shooters needing believable bullet drop and clear hit confirmation.

•Gameplay prototyping where you can quickly switch between ballistic and hitscan behavior.

•VFX/tracer systems that must look correct from all angles without overdraw artifacts.

•Tools and debugging: visualize trajectories in the Scene view while tuning velocity, gravity, and time step.

Why use it

•Performance‑minded: Non‑alloc physics queries and optional pooling minimize runtime GC.

•Precise: Returns time‑of‑flight for timing damage, SFX, or network reconciliation.

•Production‑ready visuals: Trailing tracers with configurable width, duration, and end‑skin to avoid penetration artifacts.


Result: believable ballistics, clean tracers, and a concise API that lets you ship faster with fewer edge‑case visuals.


Price $15.00

CyberBlade – Emissive Glow Sword 3D Model for Unity (HDRP/URP) by Aramo Studio

2025, December 10 - 14:27
High-quality CyberBlade 3D asset for Unity (HDRP/URP). Includes separate FBX parts, detailed materials, and emissive glow. Perfect for sci-fi scenes, games, and visualization.

CyberBlade 3D Asset for Unity
Bring your sci-fi projects to life with this highly detailed CyberBlade model. Designed for Unity 6.1 and compatible with both HDRP and URP render pipelines.

Features:

  • FBX Models:
    Blade + Handle: 974 Tris
    Sheath: 1,014 Tris
  • Materials: Extractable in Unity via Inspector
  • Textures: Base Color, Mask Map, Metallic, Roughness, Normal Map, Emissive Map
  • Emissive Settings:
    HDRP: Emission Intensity 10,000,000
    URP: Emission Intensity 5–10 (adjustable)
  • Partial Animation Support: Parts are separate objects, allowing simple parent-child setups for movement

Notes:

  • Mask Map is required for accurate metallic and roughness appearance
  • Emissive effects depend on render pipeline and exposure; HDRP Bloom improves glow visualization
  • Lowering Emissive Intensity can create a subtle metallic shine rather than full glow

Ideal for: Sci-fi games, VR/AR projects, cinematics, and visualizations.
This asset focuses on realistic visual representation, not combat mechanics or complex animations.


Price $9.00

Fire Themed VFX Pack by VortexX Games

2025, December 10 - 14:20
A collection of six high-quality fire-themed visual effects made using the Unity Particle System. Includes fire, smoke, explosion, fire impact, ember floor, and sparks.

Texture dimensions: Up to 2048×2048
Texture format: PNG, TGA
Unity version: 6000.0.29f1
Render Pipeline: Built-in and URP compatible (HDRP supported with minor adjustments)

 Render Mode : URP
Includes: Prefabs, materials, textures, and demo scene

Pack includes 6 VFX prefabs created with Unity’s built-in particle system.
This collection features dynamic fire, smoke, and explosion effects designed to bring realism and energy to your scenes.
All effects are fully customizable.

Includes:

  • Fire
  • Smoke
  • Explosion
  • Fire Impact
  • Ember Floor
  • Sparks

A demo scene is also provided for quick preview and setup reference.


Price $4.99

InfiniGLASS URP - Density based refractions and Subsurface scattering by ARTnGAME

2025, December 10 - 14:13
InfiniGLASS is a transparency and refraction rendering method using real object density estimation and an optimized blurred version of the scene, applied on a large collection of unique shaders.

InfiniGLASS Features:

- Real object density texture rendering system for use in shaders

- Optimized blurred scene texture rendering for use in shaders

- Refractive shaders using object density

- Refractive shaders using blur

- Dynamic shader based rain drops shader for infinite detail in any distance to surface

- Advanced refraction models

- Volumetric glass rendering

- Sub surface scattering

- Volumetric depth refraction

- Glass caustics emulation


The system will be expanded with more shaders and shader variants in next updates, based on the core systems of real object density and optimized blurred scene version.


If you like the system please consider leaving a review that helps with the ongoing development of new features and user support.


Known issues and limitations:

- The system rendering depends on the Unity ambient set in scene, so need to bake the ambient in the Lighting settings to use it properly if some objects appear very dark.

- The Blur version of shaders requires the Blur rendering feature on the main camera, otherwise will render dark.

- The system uses transparent shaders, so should be used accordingly to transparency particular handling and rendering requirements as far as render order and depth writing goes. More methods for transparency reordering and depth handling will be evaluated in the next updates of the asset, as well as a fully opaque sub surface scatter shader will be added (Video) for general use without having some of the transparency limitations.

- Currently only directional light is supported for the depth fade and sub surface scatter and shadowing effects, local lights are evaluated for next updates.



InfiniGLASS is a transparency and refraction rendering method using real object density and an optimized blurred version of the scene as inputs and their application on a large collection of unique shaders that use these special buffers to emulate correct light attenuation within objects and blurred transparency on materials. The asset also includes refractive shaders with advanced refraction models like spherical. A dynamic rain system is also available in shader variants, for rainy weather emulation on the objects.


The system has a simple basic setup for simpler objects and when refraction is not needed depth based correction, as well as advanced mode when depth prepass is needed for correct look on complex transparent objects and also when it is needed to remove the refraction of objects that are between the object and camera and only refract items behind refractive materials.


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ARTnGAME Offers:

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InfiniGLASS is on -50% off discount in Unity Fresh Assets Sale!

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Users of Environment Building Bundle can upgrade to InfiniGLASS with a very big discount for only $15!

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Upgrade to the Environment Building Bundle from InfiniGLASS with a discount for a limited time, for only $119 for a limited time!

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Unity Versions Supported:

Supports Unity 6.0 and 6.3 LTS release cycle. Also supports all other Unity versions the assets have been uploaded with.


InfiniGLASS demo (Windows, use Ctrl + Mouse to rotate the sun)


The last three videos shows the next fully opaque Sub Surface Scatter option for the next update and the use of this new module with the Lumina real time global illumination system.


Need help or want to know more?

ARTnGAME Discord Channel

ARTnGAME E-mail

ARTnGAME Unity forum


About ARTnGAME:

ARTnGAME mission is to allow game developers to create imaginative and optimized environments and worlds. Our products are feature complete with massive artistic options and fully supported. ARTnGAME has been constantly developing and supporting assets for the Unity Asset Store for more than ten years.


Upgrade Policy:

All products are supported in the cycle of the version they have been submitted with in the store, e.g. an asset submitted with Unity 2022.3 LTS will support the 2022.3 LTS cycle, but is not guaranteed to support Beta or non LTS Unity versions.


IMPORTANT: The system requires Unity 6000+. Due to the complexity and technical methods supports only LTS. It has not been tested in VR, Mobile, Mac, WebGL, OpenGL & Consoles. Also has not been tested in special case modes like DOTS plus BRG & instancing based modes. Unity 6 URP Render Graph pipeline in all rendering modes is supported for the density and blur rendering, including the new Deferred+ mode. Compatibility mode is not supported.


Price $50.00

Stylized Modular Characters Bundle by Firetoy Studios

2025, December 10 - 13:59
Stylized Modular Characters Bundle - 10 packs of modular characters with different themes.

Compatibility: Unity 2022.2.21f1 or newer


Render Pipeline: Supports Built-In, URP, HDRP


Rigging: Fully rigged and compatible with Mixamo and other third-party animation packages


Animations: Not included – works seamlessly with external animation assets


Textures: 1024x1024 resolution


Polycount: Ranges from 2.000 to 19.000 depending on customization


LODs: Not included


With this pack you can save 72% compared to buying packs separately.

Bundle include next packs:



✨ Features:


👗 3124 modular wardrobe pieces for limitless outfit combinations.

🧍‍♂️ Streamlined humanoid rig compatible with Mixamo and other major animation pipelines.

🧩 In‑editor customization scene included—mix, match, and preview looks in seconds.

🎨 Change skin tone, hair color, and outfit styles effortlessly—each clothing item includes 3 distinct color variations.

🖼️ Optimized 1024×1024 textures, easily downsizable to fit your project’s performance needs.

🚻 Male and female base bodies provided out of the box.

🎨 Includes UI icons for each clothing category — perfect for character selection menus and customization interfaces.

🕺 Animations not included, giving you full control over which animations to use.


🛠️ Customization Options:


  • Total: 3124 Unique Assets
  • 200 Presets
  • 652 Eyebrows
  • 264 Beards
  • 120 Glasses
  • 264 Gloves
  • 24 Fullbody
  • 249 Hairstyles
  • 232 Hats
  • 39 Headphones
  • 54 Helmets
  • 20 Eye
  • 20 Mouth
  • 78 Masks
  • 280 Pants
  • 290 Shoes
  • 310 Torso

📁 Package Includes:

  • FBX models, prefabs, textures (PNG)
  • Ready-to-use character prefabs
  • Demo customization scene
  • Organized project folder for fast integration
  • UI icons for clothing categories and presets

🧑‍🎨 Perfect for: Stylized RPGs, mobile games, social hubs, and character creation systems


🎮 Compatible with Unity 2022.2+ | URP & HDRP & Built-In supported


📬 Contact: firetoy.studios@gmail.com


📦 Free updates & support included


Price $69.99

AFS - Statues Pack (Humans) by Aquarius Max

2025, December 10 - 13:58
As part of my AFS series, these statues are made to help fill your fantasy scenes with some more details!
  • 2k-4k textures
  • poly counts on average range from 7k - 20k
  • 3 stages of LODs included on all models
  • quality models
  • colliders on all pieces that are needed

These Statues work with my AFS (Aquarius Fantasy Series) packs. As with other packs in the series, the style is a half-realistic half-stylized look. With fair texturing and qualities throughout.


These statues consist of mostly human models for your medieval or fantasy towns or dungeons.


These are large statues which would look best placed around towns or cities, graveyards, or even in dungeons.


Average height of these statues range from 4 meters high to 7 meters high!


There are 21 Statues available in this pack, with 8 base type looks and their variants.


- Knights and Warriors

- Angels

- Monks

- Adventurer


Price $15.00

Tree Grower by Pampel Games

2025, December 10 - 13:37
A customizable tree and vegetation growth tool.

REQUIREMENTS

  • Minimum Unity Version 2022 LTS +

DEPENDENCIES

  • unity.burst
  • unity.collections
  • unity.splines

Create stunning vegetation growth animations.


Documentation | Discord | Contact


Minimum Unity Version 2022 LTS +



HIGHLIGHTS


Generic

Grow trees, plants, or any type of custom vegetation - even complex meshes are supported.


HQ Animation

Branches grow along splines, smoothly following their parent hierarchy while expanding at their own pace. Vertex connections remain intact, no artificial holes.


Customization

Adjust a wide range of settings for complete control.


Shader Support

Compatible with custom materials, letting you add shader effects on top.


Quick Setup

Automatic setup and intuitive tools allow for easy fine-tuning directly in the Unity Editor.


Lightning-Fast Performance

High-speed geometry powered by Jobs and Burst. Optimized for all platforms, including mobile and VR.


Demo Assets

Ready-to-use example trees and plants you can drag and drop into your project or customize further.



DISCOUNTS

Automatically applied at checkout if you own this asset


Price $35.95

Modular Convenience Store With Products by Switchboard Studios

2025, December 10 - 13:02
Modular Convenience Store Environment with 204 Unique Meshes.

Features:

  • 204 Unique Meshes
  • Attention to Detail / AAA Quality
  • Controllable parameters in Materials
  • High-Quality Assets
  • Game ready/Optimized
  • Unique Concepts of Assets
  • High Attention to Details
  • Material Variations for some assets

Texture Sizes:

  • 4096
  • 2048
  • 1024

Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets

Collision: Yes, Custom collisions for complex assets

LODs: Yes, 4 LODs for complex assets

Average Poly Count: around 1K up to 10K

Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

Props: CCTVCamera, Freezer, JuiceBox, RoofVent, TrashCan, StoreSign, Toilet, Sink, MopBucket, etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Architecture: Ground, Walls, Windows, Ceiling, Roofs, Door etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Number of Meshes: 204 Unique Meshes

Number of Materials: 122

Number of Textures: 317

Supported Development Platforms: All Platforms

This modular convenience store contains over 204 items that you can use to create a store of any size. Comes with an additional 80 products with varying shapes and sizes you can use to populate the shelves, or use in a survival game, or just give your characters some peanut butter! Contains canned foods, ramen, energy drinks, chocolate bars, condiments, ketchup, hot sauce, cereals, and rice.


Features:

  • A fully modular convenience store.
  • Atmospheric showcase example.
  • Over 80 originally branded products and packages.
  • Aisle markers with the ability to customize however you see fit.
  • Industrial appliances like fridges, shelves & freezers.
  • Holy Molys Cereal - They're brown!

✨ Follow Us & Stay Connected ✨

INSTAGRAM | X | YOUTUBE | ARTSTATION


Price $49.99

Modular Swimming Pool Megapack by Switchboard Studios

2025, December 10 - 13:02
Modular Swimming Pool Megapack Environment with 103 Unique Meshes.

Features:

  • 103 Unique Meshes
  • Attention to Detail / AAA Quality
  • Controllable parameters in Materials
  • High-Quality Assets
  • Game ready/Optimized
  • Unique Concepts of Assets
  • High Attention to Details
  • Material Variations for some assets

Texture Sizes:

  • 4096
  • 2048
  • 1024

Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets

Collision: Yes, Custom collisions for complex assets

LODs: Yes, 4 LODs for complex assets

Average Poly Count: around 1K up to 15K

Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

Props: Benches, Sinks, Hangers, Lockers, Diving Blocks, Life Donuts, Showers, Fences, Lane Ropes, Flamingos, etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Architecture: Floors, Walls, Windows, Ornate Ceiling Pieces, Roof Blockouts, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Number of Meshes: 103 Unique Meshes

Number of Materials: 74

Number of Textures: 144

Supported Development Platforms: All Platforms

This modular swimming pool pack comes with over 100 different props and meshes to help you create a swimming pool to your liking. We've included three demonstration levels to showcase the potential usage of these packs. They include:

  • An indoor variant with a huge sweeping roof
  • A second indoor variant with large filling windows
  • An outdoor lido example to showcase the potential usage in other scenarios.

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Price $49.99

Winter Frost Transitions (21.09.22) by FXMonster

2025, December 10 - 13:01
Over 12 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses, with the possibility of customization.

Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.

For your convenience, one universal material for flipbooks has been created, and several additional textures.

Color and glow in each element layering you can change in 2 clicks in the Particle system


File Formats: transparent Png.

Each frame dimension is 960*960 px.

Frame rate: 30 FPS

Number of Unique Effects: 12

Number of Materials: 2

Number of sprite sheets: 24

Number of Texture: 25

Works with any render pipelines


Over 12 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.

- You can change the color of any element in real time, as well as add a glow to any of the layers.

- This pack provides all the elements for your project, you can combine them as you like.

Template was created and works correctly in version 2021.3.27f

Features:

all elements are made in particle system

Optimized for games.

Pivot point set properly.

No setup or plug-ins required.

All materials, sprites and other parts of pack properly named.

Demo Scene with all prefabs is included.

Render pipeline compatibility:

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end

Supported platforms:

Windows

Web GL

iOS

Android

Mac OS X

Linux

How to use:

https://youtu.be/GoNt9Gv4cIE

Simply drag and drop the prefab to your scene and use it.

you can combined layert sa you like


Price $24.99

Plasm Explosion Transitions (01.05.23) by FXMonster

2025, December 10 - 13:01
Over 10 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses, with the possibility of customization.
  • Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
  • For your convenience, one universal material for flipbooks has been created, and several additional textures.
  • Color and glow in each element layering you can change in 2 clicks in the Particle system

File Formats: transparent Png.

Each frame dimension is 960*960 px.

Frame rate: 30 FPS

Number of Unique Effects: 10

Number of Materials: 2

Number of sprite sheets: 20

Number of Texture: 21

Works with any render pipelines

Over 10 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.

- You can change the color of any element in real time, as well as add a glow to any of the layers.

- This pack provides all the elements for your project, you can combine them as you like.

Template was created and works correctly in version 2021.3.27f

Features:

all elements are made in particle system

Optimized for games.

Pivot point set properly.

No setup or plug-ins required.

All materials, sprites and other parts of pack properly named.

Demo Scene with all prefabs is included.

Render pipeline compatibility:

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end

Supported platforms:

Windows

Web GL

iOS

Android

Mac OS X

Linux

How to use:

https://youtu.be/GoNt9Gv4cIE

Simply drag and drop the prefab to your scene and use it.

you can combined layert sa you like


Price $24.99

Real Smoke Seamless Transitions (01.05.23) by FXMonster

2025, December 10 - 13:01
Over 10 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses, with the possibility of customization.
  • Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
  • For your convenience, one universal material for flipbooks has been created, and several additional textures.
  • Color and glow in each element layering you can change in 2 clicks in the Particle system

File Formats: transparent Png.

Each frame dimension is 960*960 px.

Frame rate: 30 FPS

Number of Unique Effects: 10

Number of Materials: 2

Number of sprite sheets: 20

Number of Texture: 21

Works with any render pipelines

Over 10 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.

- You can change the color of any element in real time, as well as add a glow to any of the layers.

- This pack provides all the elements for your project, you can combine them as you like.

Template was created and works correctly in version 2021.3.27f

Features:

all elements are made in particle system

Optimized for games.

Pivot point set properly.

No setup or plug-ins required.

All materials, sprites and other parts of pack properly named.

Demo Scene with all prefabs is included.

Render pipeline compatibility:

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end

Supported platforms:

Windows

Web GL

iOS

Android

Mac OS X

Linux

How to use:

https://youtu.be/GoNt9Gv4cIE

Simply drag and drop the prefab to your scene and use it.

you can combined layert sa you like


Price $24.99

Seamles Smoke Transitions 5 (01.05.23) by FXMonster

2025, December 10 - 13:01
Over 10 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses, with the possibility of customization.
  • Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
  • For your convenience, one universal material for flipbooks has been created, and several additional textures.
  • Color and glow in each element layering you can change in 2 clicks in the Particle system

File Formats: transparent Png.

Each frame dimension is 960*960 px.

Frame rate: 30 FPS

Number of Unique Effects: 10

Number of Materials: 2

Number of sprite sheets:89

Number of Texture:2

Works with any render pipelines

Over 10 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.

- You can change the color of any element in real time, as well as add a glow to any of the layers.

- This pack provides all the elements for your project, you can combine them as you like.

Template was created and works correctly in version 2021.3.27f

Features:

all elements are made in particle system

Optimized for games.

Pivot point set properly.

No setup or plug-ins required.

All materials, sprites and other parts of pack properly named.

Demo Scene with all prefabs is included.

Render pipeline compatibility:

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end

Supported platforms:

Windows

Web GL

iOS

Android

Mac OS X

Linux

How to use:

https://youtu.be/GoNt9Gv4cIE

Simply drag and drop the prefab to your scene and use it.

you can combined layert sa you like


Price $24.99

Seamless Smoke Transitions (01.05.23) by FXMonster

2025, December 10 - 13:01
Over 10 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses, with the possibility of customization.
  • Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
  • For your convenience, one universal material for flipbooks has been created, and several additional textures.
  • Color and glow in each element layering you can change in 2 clicks in the Particle system

File Formats: transparent Png.

Each frame dimension is 960*960 px.

Frame rate: 30 FPS

Number of Unique Effects: 10

Number of Materials: 2

Number of sprite sheets: 20

Number of Texture: 21

Works with any render pipelines

Over 10 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.

- You can change the color of any element in real time, as well as add a glow to any of the layers.

- This pack provides all the elements for your project, you can combine them as you like.

Template was created and works correctly in version 2021.3.27f

Features:

all elements are made in particle system

Optimized for games.

Pivot point set properly.

No setup or plug-ins required.

All materials, sprites and other parts of pack properly named.

Demo Scene with all prefabs is included.

Render pipeline compatibility:

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end

Supported platforms:

Windows

Web GL

iOS

Android

Mac OS X

Linux

How to use:

https://youtu.be/GoNt9Gv4cIE

Simply drag and drop the prefab to your scene and use it.

you can combined layert sa you like


Price $24.99

VFX Motion Transitions (11.06.22) by FXMonster

2025, December 10 - 13:00
Over 12 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses, with the possibility of customization.
  • Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
  • For your convenience, one universal material for flipbooks has been created, and several additional textures.
  • Color and glow in each element layering you can change in 2 clicks in the Particle system

File Formats: transparent Png.

Each frame dimension is 960*960 px.

Frame rate: 30 FPS

Number of Unique Effects: 12

Number of Materials: 2

Number of sprite sheets: 24

Number of Texture: 25

Works with any render pipelines

Over 12 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.

- You can change the color of any element in real time, as well as add a glow to any of the layers.

- This pack provides all the elements for your project, you can combine them as you like.

Template was created and works correctly in version 2021.3.27f

Features:

all elements are made in particle system

Optimized for games.

Pivot point set properly.

No setup or plug-ins required.

All materials, sprites and other parts of pack properly named.

Demo Scene with all prefabs is included.

Render pipeline compatibility:

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end

Supported platforms:

Windows

Web GL

iOS

Android

Mac OS X

Linux

How to use:

https://youtu.be/GoNt9Gv4cIE

Simply drag and drop the prefab to your scene and use it.

you can combined layert sa you like


Price $24.99

Colorful Backgrounds (26.03) by FXMonster

2025, December 10 - 13:00
Over 21 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses, with the possibility of customization.
  • Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
  • For your convenience, one universal material for flipbooks has been created, and several additional textures.
  • Color and glow in each element layering you can change in 2 clicks in the Particle system

File Formats: transparent Png.

Each frame dimension is 960*960 px.

Frame rate: 30 FPS

Number of Unique Effects: 10

Number of Materials: 2

Number of sprite sheets: 21

Number of Texture: 22

Works with any render pipelines

Over 21 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.

- You can change the color of any element in real time, as well as add a glow to any of the layers.

- This pack provides all the elements for your project, you can combine them as you like.

Template was created and works correctly in version 2021.3.27f

Features:

all elements are made in particle system

Optimized for games.

Pivot point set properly.

No setup or plug-ins required.

All materials, sprites and other parts of pack properly named.

Demo Scene with all prefabs is included.

Render pipeline compatibility:

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end

Supported platforms:

Windows

Web GL

iOS

Android

Mac OS X

Linux

How to use:

https://youtu.be/GoNt9Gv4cIE

Simply drag and drop the prefab to your scene and use it.

you can combined layert sa you like


Price $29.99

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