Gym & Fitness Club 3D Environment | Realistic Interior Pack for Unity by Universe of 3D
🔧 Technical Details
- Format: Unity Prefabs, FBX Models, PBR Materials
- Textures: 2K / 4K PBR textures (Albedo, Normal, Metallic, Roughness, AO)
- Materials: Physically Based Rendering (PBR shaders) – fully customizable
- Meshes: Optimized low-poly + high-poly gym equipment with clean topology
- Polycount: Balanced for mobile, PC, console, VR, AR performance
- Lighting: Preconfigured Unity HDRP & URP lighting setup (baked + real-time)
- Prefabs: Modular gym interior prefabs for drag-and-drop level design
- Compatibility: Unity 2020+ (URP, HDRP, Built-in)
- Optimization: LODs, lightmaps, occlusion culling, and efficient UV layouts
- Content Includes:
Gym interior environment (floor, walls, ceiling, mirrors)
Fitness equipment models: dumbbells, barbells, benches, racks, treadmills, punching bag, yoga mats, lockers
Game-ready prefabs for quick scene assembly - Use Cases: Fitness VR apps, gym simulators, sports games, training applications, metaverse worlds, architectural visualization
🏋️ Gym 3D Environment – Realistic PBR Textured Fitness Studio for Unity
Bring your fitness or sports game to life with this highly detailed Gym 3D Environment, fully optimized and ready to use in Unity. Designed with AAA-quality PBR materials, this asset delivers a professional and immersive workout atmosphere for VR, AR, simulations, or game development.
✨ Key Features:
- High-Quality PBR Textures – Realistic materials for floors, walls, mirrors, and gym equipment.
- Fully Modular Design – Easily arrange or expand the gym layout to fit your project needs.
- Optimized for Performance – Clean topology and LODs ensure smooth performance on PC, mobile, and VR platforms.
- Detailed Gym Equipment – Includes dumbbells, barbells, weight racks, benches, treadmills, mats, and more.
- Realistic Lighting Setup – Preconfigured Unity scene with baked & real-time lighting options.
- HD & 4K Textures – Crisp details with normal, roughness, metallic, and ambient occlusion maps.
- Customizable Materials – Adjust colors, metallic levels, and surface details to match your project’s style.
- VR/AR Ready – Ideal for fitness simulators, training apps, or immersive gym experiences.
📦 Package Includes:
- Complete gym interior environment (walls, floors, ceilings, mirrors).
- Gym equipment models: dumbbells, barbells, plates, treadmills, benches, racks, punching bag, yoga mats, lockers, and accessories.
- Prefabs for easy drag-and-drop usage.
- Lighting presets (daylight, night mode, studio lighting).
🎮 Perfect For:
- Fitness or sports simulation games
- VR / AR training applications
- Metaverse & social hub experiences
- Architectural visualization of gyms & fitness centers
- Any Unity project needing a realistic gym environment
📂 Package Contents
- 📁 Prefabs: 30
- 🌲 Models (Unique): 31
- 🎨 Textures: 120 Png, Resulution 4096*4096 PBR
- 🎮 Demo Scene: Yes
- 🌲 Polycount: Each Asset has 120 tris to 2242 Tris
Price $14.99
Procedural Planet Generation by Parallel Cascades
⚙️ Technical Requirements
- Universal Render Pipeline
- Visual Effect Graph 17.0.4+ for star corona VFX and starry skybox.
- Unity Render Graph (Unity 6+) for atmospheric and glow Fullscreen Shader effects.
🪐Procedural Planet Generation is a Unity framework for creating procedural celestial bodies through shaders with editor tools for texture baking and scripts for in-editor and runtime procedural generation. Generate stars, gas giants, asteroid rings, moons, and Earth-like planets with customisable properties and randomization ranges.
This framework is NOT for landable planets - it generates spherical textures and shaders to be viewed from afar.
Built with Shader Graph, VFX Graph, and Render Graph, this framework creates beautiful and detailed, lightweight, non-landable planets optimized for viewing from space. This is NOT a terrain generation tool for landable planets - it focuses on procedural surface shaders, texture generation, and visual effects rather than geometric terrain, mesh generation, or raymarching. It's perfect for space strategy games, solar system maps, background environments, and skyboxes.
📚Check out the online Documentation.
🪐 Or try the Demo.
No AI is used in this framework - all the shaders are fully procedural and hand-built.
🌟 Core Features
- 🎨 Editor Procedural Generation: Custom inspector UI lets you generate and randomize celestial bodies in the Editor, with undo/redo support. Each celestial body shader is paired with a custom control script using a modular component architecture that's easy to modify and extend.
- 🎲 Runtime Generation: All procedural generation functionality is also available at runtime through callback functions, allowing you to create dynamic solar systems and randomized space environments in-game.
- 🎯 Customizable Randomization Ranges: Define property ranges and color palettes for procedural generation to create random planets within your artistic guidelines. Keep stars within the blue-white-yellow-red spectrum for realism, or go fully fantastical with exotic colors. Control ranges for every parameter, from continent size for Earth-like planets to crater density for moons, and more.
- ⚡Static Texture Baking: Bake your procedurally generated planets into static textures to eliminate the performance cost of complex shader functions while maintaining visual quality. Contains editor tools for color and heightmap baking. Custom support for cubemaps retains 1:1 parity in visuals between procedural shaders and static texture rendering. Flowmaps enable static textures to display dynamic flow effects for stars and gas giants.
- 💡Custom Space Lighting System: Custom shader-based lighting solution provides omnidirectional space lighting for scenes with multiple planets and a single star light source, like in solar system maps. Includes shadow support for single spherical occluders - cast shadows on asteroid rings from their parent planets, or simulate Earth casting shadows on the Moon and vice versa.
- 🎨 Extensive Artistic Control: These customizable shaders give you fine-grained control. Create realistic Earth-like blue-and-green worlds, desert planets with green oceans, or fantastical alien worlds.
🪐 Procedural Shader Graph Shaders List:
- 🌑 Moons: Cratered and creviced surfaces with procedural detail and heightmap-adjusted color gradients.
- 🌍 Earth-like Planets: Continents and ice caps form landmasses with procedural surface normals - mountains, ridges, and coastlines. The heightmap samples a color gradient to create natural-looking terrain patterns. Oceans feature shallow and deep water regions. Fresnel and post-processing glow for atmospheric effects.
- 🌀 Gas Giants: Dynamically swirling cloud bands and moving spherical storms. Fresnel and post-processing glow for atmospheric effects.
- 💫 Asteroid Rings: Spherically banded and rotating disc regions with variable alpha creating dynamically transparent areas and density variations.
- ⭐ Stars: Dynamically flowing molten star surface made luminous with glow effects and post-processing bloom, smoky edge corona with VFX Graph particles.
- 🌌Space Skybox VFX Graph: Includes the VFX Skybox from the Procedural Space Skybox asset - a simple and lightweight VFX Graph skybox perfect for space environments.
🎨 Advanced Visual Features
- 🗻 Procedural Normal Mapping: Craters, ridges, mountains, and continental coastlines for Earth-like planets are converted to a heightmap and sample procedurally or bakeable to cubemap textures. Cubemap textures are then sampleable through custom cubemap normal sampler shader functions integrated into all shaders.
- 🌊 VFX Graph Integration: Star corona edge effects and VFX Skybox are implemented with VFX graph, paired with control scripts for randomization.
- 🔆 Render Graph Post-Processing: Custom atmospheric and star glow effects with Fullscreen Shaders using Unity's Render Graph.
Price $49.99
Lowpoly City Props by Leonart3D
MATERIALS AND TEXTURES MAPS
All textures are at a resolution of 2048x2048
Contains 21 texture maps and 07 Materials
Texture map PBR included:
Base color
Metallic
Roughness
Normal
Opacity
Mesh and Polygon information:
Total Vertices: 20,203
Total Triangles: 40,256
Unique Meshes: 130
Prefabs: 130
UV Mapping: Yes
Animated: No
File Format: FBX
LOD: No
The package is not customizable.
Contains:
AirConditioningG02
AntennaG02
ATMG02
BarberPoleG03
BarrierG04
BeaconConeG04
BusStop1G03
BusStop2G03
Cam01G02
Cam02G02
CardboardBox1G01
CardboardBox2G01
CardboardBox3G01
CardboardBox4G01
ChemicalToiletG01
CoffePlateG04
ConeG04
ConvenienceMachine01G03
ConvenienceMachine02G03
ConvenienceMachineItem01G03
ConvenienceMachineItem02G03
ConvenienceMachineItem03G03
ConvenienceMachineItem04G03
ConvenienceMachineItem05G03
ConvenienceMachineItem06G03
ConvenienceMachineItem07G03
ConvenienceMachineItem08G03
ConvenienceMachineItem09G03
ConvenienceMachinePack01G03
ConvenienceMachinePack02G03
ConvenienceMachinePack03G03
ConvenienceMachinePack04G03
ConvenienceMachinePack05G03
ConvenienceMachinePack06G03
ConvenienceMachinePack07G03
DecorativePlant1G03
DecorativePlant2G03
DrainG02
Duct1G02
Duct2G02
Duct3G02
Duct4G02
Duct5G02
Duct6G02
ElectricalPanel1G02
ElectricalPanel2G02
FastFoodPlateG04
FlaggerG04
FountainG01
HandrailG02
HomeTrashCanCapG03
HomeTrashCanG03
HotDogCartG03
HotDogCartHatG03
HotDogCartKetchupG03
HotDogCartMayonnaiseG03
HotDogCartMustardG03
HotelPlateG04
HydrantG03
Ketchup
LampPostG04
LargeConeG04
LargeTrashCanCap1G03
LargeTrashCanCap2G03
LargeTrashCanG03
MailboxG02
MallTrashCanG03
ManholeCover1G02
ManholeCover2G02
Mayonnaise
MetalFenceG01
MetalFenceGateG01
MetalFenceGate2G01
MetalicBarrelG04
Mustard
NewspapersG03
NewspapersForSaleG03
OutdoorG04
PalletG01
ParkChairG01
ParkRoundBenchG01
ParkRoundTabbleG01
ParkTabbleG01
PilarG01
PlayGroundG05
PopCornBucketG03
PopcornCartG03
PopcornG03
PublicTelephoneG02
RadarG04
RebarInConcreteG01
RecyclableTrashCanG03
Road1G02
Road2G02
RoadFance1G02
RoadFance2G02
RoadFance3G02
RoadFance4G02
RoadFance5G02
RoadFance6G02
RusticLightPostG04
SandBoxBallG05
SandBoxBucketG05
SandBoxG05
ShovelG05
Sidewalk1G02
Sidewalk2G02
Sidewalk3G02
SmallSpeedBumpG04
SpeedBumps2G04
SpeedBumpsG04
SquareParkTabbleG01
StopSignG04
StreeTrashCanCapG03
StreetTrashCanG03
SwingG05
TelephoneBoothG03
TelephoneG03
TelephonePostG04
TireG04
TrafficLightG04
TrafficLight02G04
TrafficLightPostG04
TrafficSegregatorG04
TrafficSign1G04
TrafficSign2G04
TrafficSign3G04
TrafficSign4G04
TransitEasel2G04
TransitEasel3G04
TransitEasel4G04
TransitEaselG04
TrashBag2G03
TrashBagG03
WallG01
WaterBarrelG04
WaterTowerG01
Price $10.00
Soccer Animations Pack by AS Gaming Studio
- 28 Game-Ready Animations
Player movement: walk, run, sprint
Kicking: heavy pass, light pass, start kick, foot kick
Ball interactions: throw, tackle, header
Goalkeeper actions: dives, catches, throws, directing, scoops, and more - Includes a Fully Rigged Soccer Character
High-quality model with a detailed soccer outfit
Blendshapes enabled for facial customization
Bring your football game to life with this Soccer Animations Pack, crafted for smooth, game-ready performance. This pack includes 28 polished animations covering core soccer movements—running, tackling, kicking, passing, goalkeeping, throws, dives, and more.
The pack also includes a fully-rigged soccer player character, complete with a professional uniform and blendshapes for facial customization. All animations are properly ended, ideal for AI behaviors, player controllers, cutscenes, or cinematics.
Whether you're building a mobile football game, a penalty shootout, or a full-scale soccer simulator, this pack provides everything you need to get started quickly and professionally.
Price $7.00
Ballistic Raycaster by FastSkillTeam Productions
•Fast ballistic simulation via segment-swept raycasts (no Rigidbody projectiles).
•Non-alloc physics (RaycastNonAlloc) with thread-static buffers to minimize GC.
•Precise outputs: first impact, time-to-hit, and sampled trajectory points.
•Collision controls: layer masks, trigger handling, and self-root ignore.
•Tracer VFX:
•Curved or straight paths with animated trailing segment.
•Stop-at-impact and end-skin to avoid penetration/bounce visuals.
•World-space LineRenderer settings; width/duration configurable.
•Pool-friendly; clears itself for reuse.
•DemoGun:
•Toggle Ballistics On/Off to compare with straight hitscan.
•Screen-center aiming from camera; optional weapon facing.
•Built-in tracer pooling with warmup, capacity, and growth options.
•Editor tooling: DrawDebugTrajectoryEditor to visualize arcs in Scene view.
•Tunable accuracy/perf: set muzzle velocity, gravity, max time, and time step.
•Clear misses: optional arc sampling with straight extension for visibility.
•Drop-in API and clean integration for gameplay and VFX.
Ballistic Raycaster is a lightweight Unity toolkit for simulating and visualizing bullet flight. It casts a projectile along a gravity‑curved arc using fast, segment‑swept raycasts, returns precise impact data, and renders an animated tracer that “trails” behind the projectile. A ready‑to‑use DemoGun shows how to aim from the screen center, fire either ballistic or straight (hitscan) shots, and optionally pool tracers for zero‑GC visuals.
What it gives you
•Accurate ballistic hits: First impact, time‑to‑hit, and sampled path points under gravity.
•Visual feedback: Curved or straight tracers with trailing animation, impact clamping (no “through wall” look), and editor‑only trajectory preview.
•Easy integration: Single API call to raycast ballistics; plug‑and‑play DemoGun for rapid prototyping.
•Solid ergonomics: Ignores your own rig, supports trigger filtering/layer masks, and includes pooling for high fire‑rate effects.
•Flexible comparison: Toggle between true ballistics and straight hitscan to validate gameplay feel.
Where it helps
•Shooters needing believable bullet drop and clear hit confirmation.
•Gameplay prototyping where you can quickly switch between ballistic and hitscan behavior.
•VFX/tracer systems that must look correct from all angles without overdraw artifacts.
•Tools and debugging: visualize trajectories in the Scene view while tuning velocity, gravity, and time step.
Why use it
•Performance‑minded: Non‑alloc physics queries and optional pooling minimize runtime GC.
•Precise: Returns time‑of‑flight for timing damage, SFX, or network reconciliation.
•Production‑ready visuals: Trailing tracers with configurable width, duration, and end‑skin to avoid penetration artifacts.
Result: believable ballistics, clean tracers, and a concise API that lets you ship faster with fewer edge‑case visuals.
Price $15.00
CyberBlade – Emissive Glow Sword 3D Model for Unity (HDRP/URP) by Aramo Studio
CyberBlade 3D Asset for Unity
Bring your sci-fi projects to life with this highly detailed CyberBlade model. Designed for Unity 6.1 and compatible with both HDRP and URP render pipelines.
Features:
- FBX Models:
Blade + Handle: 974 Tris
Sheath: 1,014 Tris - Materials: Extractable in Unity via Inspector
- Textures: Base Color, Mask Map, Metallic, Roughness, Normal Map, Emissive Map
- Emissive Settings:
HDRP: Emission Intensity 10,000,000
URP: Emission Intensity 5–10 (adjustable) - Partial Animation Support: Parts are separate objects, allowing simple parent-child setups for movement
Notes:
- Mask Map is required for accurate metallic and roughness appearance
- Emissive effects depend on render pipeline and exposure; HDRP Bloom improves glow visualization
- Lowering Emissive Intensity can create a subtle metallic shine rather than full glow
Ideal for: Sci-fi games, VR/AR projects, cinematics, and visualizations.
This asset focuses on realistic visual representation, not combat mechanics or complex animations.
Price $9.00
Fire Themed VFX Pack by VortexX Games
Texture dimensions: Up to 2048×2048
Texture format: PNG, TGA
Unity version: 6000.0.29f1
Render Pipeline: Built-in and URP compatible (HDRP supported with minor adjustments)
Render Mode : URP
Includes: Prefabs, materials, textures, and demo scene
Pack includes 6 VFX prefabs created with Unity’s built-in particle system.
This collection features dynamic fire, smoke, and explosion effects designed to bring realism and energy to your scenes.
All effects are fully customizable.
Includes:
- Fire
- Smoke
- Explosion
- Fire Impact
- Ember Floor
- Sparks
A demo scene is also provided for quick preview and setup reference.
Price $4.99
InfiniGLASS URP - Density based refractions and Subsurface scattering by ARTnGAME
InfiniGLASS Features:
- Real object density texture rendering system for use in shaders
- Optimized blurred scene texture rendering for use in shaders
- Refractive shaders using object density
- Refractive shaders using blur
- Dynamic shader based rain drops shader for infinite detail in any distance to surface
- Advanced refraction models
- Volumetric glass rendering
- Sub surface scattering
- Volumetric depth refraction
- Glass caustics emulation
The system will be expanded with more shaders and shader variants in next updates, based on the core systems of real object density and optimized blurred scene version.
If you like the system please consider leaving a review that helps with the ongoing development of new features and user support.
Known issues and limitations:
- The system rendering depends on the Unity ambient set in scene, so need to bake the ambient in the Lighting settings to use it properly if some objects appear very dark.
- The Blur version of shaders requires the Blur rendering feature on the main camera, otherwise will render dark.
- The system uses transparent shaders, so should be used accordingly to transparency particular handling and rendering requirements as far as render order and depth writing goes. More methods for transparency reordering and depth handling will be evaluated in the next updates of the asset, as well as a fully opaque sub surface scatter shader will be added (Video) for general use without having some of the transparency limitations.
- Currently only directional light is supported for the depth fade and sub surface scatter and shadowing effects, local lights are evaluated for next updates.
InfiniGLASS is a transparency and refraction rendering method using real object density and an optimized blurred version of the scene as inputs and their application on a large collection of unique shaders that use these special buffers to emulate correct light attenuation within objects and blurred transparency on materials. The asset also includes refractive shaders with advanced refraction models like spherical. A dynamic rain system is also available in shader variants, for rainy weather emulation on the objects.
The system has a simple basic setup for simpler objects and when refraction is not needed depth based correction, as well as advanced mode when depth prepass is needed for correct look on complex transparent objects and also when it is needed to remove the refraction of objects that are between the object and camera and only refract items behind refractive materials.
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ARTnGAME Offers:
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InfiniGLASS is on -50% off discount in Unity Fresh Assets Sale!
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Users of Environment Building Bundle can upgrade to InfiniGLASS with a very big discount for only $15!
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Upgrade to the Environment Building Bundle from InfiniGLASS with a discount for a limited time, for only $119 for a limited time!
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Unity Versions Supported:
Supports Unity 6.0 and 6.3 LTS release cycle. Also supports all other Unity versions the assets have been uploaded with.
InfiniGLASS demo (Windows, use Ctrl + Mouse to rotate the sun)
The last three videos shows the next fully opaque Sub Surface Scatter option for the next update and the use of this new module with the Lumina real time global illumination system.
Need help or want to know more?
About ARTnGAME:
ARTnGAME mission is to allow game developers to create imaginative and optimized environments and worlds. Our products are feature complete with massive artistic options and fully supported. ARTnGAME has been constantly developing and supporting assets for the Unity Asset Store for more than ten years.
Upgrade Policy:
All products are supported in the cycle of the version they have been submitted with in the store, e.g. an asset submitted with Unity 2022.3 LTS will support the 2022.3 LTS cycle, but is not guaranteed to support Beta or non LTS Unity versions.
IMPORTANT: The system requires Unity 6000+. Due to the complexity and technical methods supports only LTS. It has not been tested in VR, Mobile, Mac, WebGL, OpenGL & Consoles. Also has not been tested in special case modes like DOTS plus BRG & instancing based modes. Unity 6 URP Render Graph pipeline in all rendering modes is supported for the density and blur rendering, including the new Deferred+ mode. Compatibility mode is not supported.
Price $50.00
Stylized Modular Characters Bundle by Firetoy Studios
Compatibility: Unity 2022.2.21f1 or newer
Render Pipeline: Supports Built-In, URP, HDRP
Rigging: Fully rigged and compatible with Mixamo and other third-party animation packages
Animations: Not included – works seamlessly with external animation assets
Textures: 1024x1024 resolution
Polycount: Ranges from 2.000 to 19.000 depending on customization
LODs: Not included
With this pack you can save 72% compared to buying packs separately.
Bundle include next packs:
- Stylized City Characters
- Stylized Sci-Fi Characters
- Stylized Modular Characters Vol 1
- Stylized Battle Royale Characters
- Stylized Criminal Characters
- Stylized Military Characters
- Stylized Street Characters
- Stylized Battle Characters
- Stylized Survival Characters
- Stylized Fantasy Knight Characters
✨ Features:
👗 3124 modular wardrobe pieces for limitless outfit combinations.
🧍♂️ Streamlined humanoid rig compatible with Mixamo and other major animation pipelines.
🧩 In‑editor customization scene included—mix, match, and preview looks in seconds.
🎨 Change skin tone, hair color, and outfit styles effortlessly—each clothing item includes 3 distinct color variations.
🖼️ Optimized 1024×1024 textures, easily downsizable to fit your project’s performance needs.
🚻 Male and female base bodies provided out of the box.
🎨 Includes UI icons for each clothing category — perfect for character selection menus and customization interfaces.
🕺 Animations not included, giving you full control over which animations to use.
🛠️ Customization Options:
- Total: 3124 Unique Assets
- 200 Presets
- 652 Eyebrows
- 264 Beards
- 120 Glasses
- 264 Gloves
- 24 Fullbody
- 249 Hairstyles
- 232 Hats
- 39 Headphones
- 54 Helmets
- 20 Eye
- 20 Mouth
- 78 Masks
- 280 Pants
- 290 Shoes
- 310 Torso
📁 Package Includes:
- FBX models, prefabs, textures (PNG)
- Ready-to-use character prefabs
- Demo customization scene
- Organized project folder for fast integration
- UI icons for clothing categories and presets
🧑🎨 Perfect for: Stylized RPGs, mobile games, social hubs, and character creation systems
🎮 Compatible with Unity 2022.2+ | URP & HDRP & Built-In supported
📬 Contact: firetoy.studios@gmail.com
📦 Free updates & support included
Price $69.99
AFS - Statues Pack (Humans) by Aquarius Max
- 2k-4k textures
- poly counts on average range from 7k - 20k
- 3 stages of LODs included on all models
- quality models
- colliders on all pieces that are needed
These Statues work with my AFS (Aquarius Fantasy Series) packs. As with other packs in the series, the style is a half-realistic half-stylized look. With fair texturing and qualities throughout.
These statues consist of mostly human models for your medieval or fantasy towns or dungeons.
These are large statues which would look best placed around towns or cities, graveyards, or even in dungeons.
Average height of these statues range from 4 meters high to 7 meters high!
There are 21 Statues available in this pack, with 8 base type looks and their variants.
- Knights and Warriors
- Angels
- Monks
- Adventurer
Price $15.00
Tree Grower by Pampel Games
REQUIREMENTS
- Minimum Unity Version 2022 LTS +
DEPENDENCIES
- unity.burst
- unity.collections
- unity.splines
Create stunning vegetation growth animations.
Documentation | Discord | Contact
Minimum Unity Version 2022 LTS +
HIGHLIGHTS
➡ Generic
Grow trees, plants, or any type of custom vegetation - even complex meshes are supported.
➡ HQ Animation
Branches grow along splines, smoothly following their parent hierarchy while expanding at their own pace. Vertex connections remain intact, no artificial holes.
➡ Customization
Adjust a wide range of settings for complete control.
➡ Shader Support
Compatible with custom materials, letting you add shader effects on top.
➡ Quick Setup
Automatic setup and intuitive tools allow for easy fine-tuning directly in the Unity Editor.
➡ Lightning-Fast Performance
High-speed geometry powered by Jobs and Burst. Optimized for all platforms, including mobile and VR.
➡ Demo Assets
Ready-to-use example trees and plants you can drag and drop into your project or customize further.
DISCOUNTS
Automatically applied at checkout if you own this asset
- Fantasy Tree Creator (50% off based on this asset's price)
Price $35.95
Modular Convenience Store With Products by Switchboard Studios
Features:
- 204 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Materials
- High-Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
- Material Variations for some assets
Texture Sizes:
- 4096
- 2048
- 1024
Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 4 LODs for complex assets
Average Poly Count: around 1K up to 10K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: CCTVCamera, Freezer, JuiceBox, RoofVent, TrashCan, StoreSign, Toilet, Sink, MopBucket, etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Ground, Walls, Windows, Ceiling, Roofs, Door etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 204 Unique Meshes
Number of Materials: 122
Number of Textures: 317
Supported Development Platforms: All Platforms
This modular convenience store contains over 204 items that you can use to create a store of any size. Comes with an additional 80 products with varying shapes and sizes you can use to populate the shelves, or use in a survival game, or just give your characters some peanut butter! Contains canned foods, ramen, energy drinks, chocolate bars, condiments, ketchup, hot sauce, cereals, and rice.
Features:
- A fully modular convenience store.
- Atmospheric showcase example.
- Over 80 originally branded products and packages.
- Aisle markers with the ability to customize however you see fit.
- Industrial appliances like fridges, shelves & freezers.
- Holy Molys Cereal - They're brown!
✨ Follow Us & Stay Connected ✨
INSTAGRAM | X | YOUTUBE | ARTSTATION
Price $49.99
Modular Swimming Pool Megapack by Switchboard Studios
Features:
- 103 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Materials
- High-Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
- Material Variations for some assets
Texture Sizes:
- 4096
- 2048
- 1024
Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 4 LODs for complex assets
Average Poly Count: around 1K up to 15K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Benches, Sinks, Hangers, Lockers, Diving Blocks, Life Donuts, Showers, Fences, Lane Ropes, Flamingos, etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Floors, Walls, Windows, Ornate Ceiling Pieces, Roof Blockouts, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 103 Unique Meshes
Number of Materials: 74
Number of Textures: 144
Supported Development Platforms: All Platforms
This modular swimming pool pack comes with over 100 different props and meshes to help you create a swimming pool to your liking. We've included three demonstration levels to showcase the potential usage of these packs. They include:
- An indoor variant with a huge sweeping roof
- A second indoor variant with large filling windows
- An outdoor lido example to showcase the potential usage in other scenarios.
✨ Follow Us & Stay Connected ✨
INSTAGRAM | X | YOUTUBE | ARTSTATION
Price $49.99
Winter Frost Transitions (21.09.22) by FXMonster
Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
For your convenience, one universal material for flipbooks has been created, and several additional textures.
Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 12
Number of Materials: 2
Number of sprite sheets: 24
Number of Texture: 25
Works with any render pipelines
Over 12 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $24.99
Plasm Explosion Transitions (01.05.23) by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 10
Number of Materials: 2
Number of sprite sheets: 20
Number of Texture: 21
Works with any render pipelines
Over 10 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $24.99
Real Smoke Seamless Transitions (01.05.23) by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 10
Number of Materials: 2
Number of sprite sheets: 20
Number of Texture: 21
Works with any render pipelines
Over 10 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $24.99
Seamles Smoke Transitions 5 (01.05.23) by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 10
Number of Materials: 2
Number of sprite sheets:89
Number of Texture:2
Works with any render pipelines
Over 10 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $24.99
Seamless Smoke Transitions (01.05.23) by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 10
Number of Materials: 2
Number of sprite sheets: 20
Number of Texture: 21
Works with any render pipelines
Over 10 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $24.99
VFX Motion Transitions (11.06.22) by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 12
Number of Materials: 2
Number of sprite sheets: 24
Number of Texture: 25
Works with any render pipelines
Over 12 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $24.99
Colorful Backgrounds (26.03) by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 10
Number of Materials: 2
Number of sprite sheets: 21
Number of Texture: 22
Works with any render pipelines
Over 21 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $29.99
