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The newest packages in the Unity Asset Store.
Updated: 44 min 14 sec ago

Dither Transparent Shader by CodeWee

2026, January 9 - 12:29
A shader for Unity Built-in RP that enables Opaque-mode transparency using dither patterns. Includes Bayer, Ordered, and Alpha dither textures, gradient transparency controls.
  • Opaque-mode transparency using dither patterns
    • No transparency sorting issues. Reduced overdraw compared to Unity's Transparent pipeline.
  • Includes three types of dither patterns
    • Bayer Dither Textures (4×4, 8×8, 16×16 included)
    • Ordered Dither Patterns (8 built-in pattern shaders)
    • Alpha-Based Mask Textures (7 included patterns)
  • Advanced Transparency Options
    • Adjustable Alpha Cutoff for precise visual control
    • Optional Dither Scale & Dither Offset
    • Supports both pixel-accurate patterns and scaled texture modes
  • Gradient-controlled transparency
    • Adjust transparency using World Space or Local Space
    • Choose gradient axis: X / Y / Z
    • Independent Start / End positions
    • Independent Start / End alpha cutoff values
  • Full Lighting Support
    • Emissive Mode (toggleable)
    • Specular highlights with customizable shininess
    • Works in Forward rendering
  • Lightweight & Performance-Optimized
    • Ideal for real-time VFX, mobile games, stylized rendering, and any project needing transparent-looking materials without costly transparency passes.

Traditional transparency requires Unity's Transparent render queue, which often introduces sorting issues, overdraw costs, and performance bottlenecks.


Dither transparency overcomes these limitations by representing transparency through ordered alpha-cutoff patterns while remaining fully in Opaque rendering mode, improving performance and avoiding sorting problems.


This shader package provides a complete dither-based transparency workflow for the Built-in Render Pipeline, with full support for Bayer, Ordered, and Alpha-Based texture patterns.

Each pattern offers its own visual character:


  • Bayer Dither – Classic ordered dithering with predictable distribution and stable gradients
  • Ordered Dither – Eight unique high-quality patterns usable for stylized or noise-free transparency
  • Alpha-Based Dither – Soft circular / square alpha gradients for smooth, visually dense blending

The package includes ready-to-use textures (4×4, 8×8, 16×16 Bayer matrices & 7 Alpha masks), plus 8 Ordered Dither Pattern Shaders.


This shader also features per-axis gradient transparency, allowing you to control alpha cutoff using world-space or local-space coordinates along the X, Y, or Z axis. Additional features like Emissive mode and customizable Specular highlights make it useful for a wide variety of materials, from VFX to stylized rendering.


Supports the following Unity versions:

  • Unity 2018
  • Unity 2019
  • Unity 2020
  • Unity 2021
  • Unity 2022
  • Unity 2023
  • Unity 6000+ (Unity 6.x).
  • - In Unity 2017 and Unity 5.6, the shader code and sample materials are compatible, but the demo scenes are not.

Price $15.00

Mobile Web Texture by Quantum Render Lab

2026, January 9 - 12:28
Mobile Web Texture lets you render live HTML/CSS/JS onto Unity textures with full input, WebGL, video, and XR support—plus a VR-ready virtual keyboard for immersive web interaction.

Mobile Web Texture is a robust Unity solution that lets developers render live web content — including HTML, CSS, and JavaScript — directly onto Unity textures.


With its built-in input abstraction layer, you can seamlessly simulate pointer and touch interactions across devices, enabling smooth, responsive user input for embedded web views.


The package supports WebGL rendering, HTML5 video playback, and XR platforms, and includes a lightweight Virtual Keyboard designed for VR. This makes it easy to display and interact with fully functional web pages inside immersive VR environments.


🧩 Try the [free watermarked version](https://github.com/QuantumRenderLab/mwt-watermarked/releases) it includes all features, allowing you to fully test the asset before purchasing.


Key Features


  • Fast and flexible native WebView rendering using a hardware-accelerated canvas (Supports OpenGLES2/OpenGLES3 and Vulkan graphics APIs).

  • Supported Android architectures: ARMv7, ARM64, x86, and x86_64.

  • Render live web content onto Unity UI elements (RawImage) or 3D objects (MeshRenderer).

  • Multiple WebView instances: Display and manage several WebViews simultaneously.

  • Multi-touch and XR multi-pointer support for natural interaction in both 2D and XR environments.

  • XR platform compatibility: Display fully interactive web views inside immersive VR environments.

  • WebGL and video playback support, including HTML5 video elements.

  • JavaScript runtime evaluation: Execute and interact with JavaScript code directly at runtime.

  • Built-in Virtual Keyboard for seamless text input within VR WebViews.

  • Load web content directly from the StreamingAssets folder.

  • Supports both the old and new Unity Input Systems, giving you maximum project flexibility.

  • Developer-friendly API with prefab-safe components and intuitive inspector tools.


Important Notes


Editor Rendering Not Supported:

  • WebView rendering is only available in a built application. It does not function in the Unity Editor preview.

Platform Support:

  • Android is currently the only supported platform. Minimum required Android API Level 22 (Android 5.1).

OpenGLES2/OpenGLES3 Support:

  • Hardware-accelerated rendering requires Android API Level 23 or higher.

Vulkan Support:

  • Vulkan rendering is supported on Android API Level 28 or higher. For hardware-accelerated rendering, the device must support AHB import. If AHB import is not supported, the system will automatically fall back to a pixel-copying rendering path.

If you need technical support, encounter a bug, or would like to share feedback or suggestions, feel free to contact:

📧 quantumrenderlab@gmail.com


Price $19.99

New Skills for MMORPG KIT ADDON by Water Eye

2026, January 9 - 11:43
Expand your combat system with 10+ advanced skill mechanics including Chain Lightning, Lifesteal, Dash Strikes, Cluster Grenades, and Physics interactions.
  • MMO Ready: All skills are coded to be Server-Authoritative. Logic like damage calculation, physics application, and healing runs on the server to prevent cheating, while clients receive optimized visual feedback.
  • Clean Architecture: Uses BaseCustomDamageInfo and partial class extensions for GameplayRule. No need to modify the core MMORPG KIT source code.
  • Modular Design: Just create a new ScriptableObject, drag it into your Skill, and it works.
  • Level Scaling: All values (Damage Multipliers, Bounce Counts, Lifesteal Rates) support IncrementalFloat/Int, allowing skills to grow stronger as they level up.

📦 INTEGRATION
Simply import the package, create a new "Custom Damage Info" from the Create menu, and assign it to your existing Skills in the GameDatabase.

Requires MMORPG KIT (2D/3D/Survival).

🚀 Take your MMORPG KIT combat to the next level!


This add-on provides a suite of Advanced Custom Damage Infos and Entities designed specifically for Suriyun's MMORPG KIT (2D/3D/Survival).

Forget basic projectiles and simple melee attacks. This pack introduces complex mechanics found in top-tier RPGs (like MOBA-style hooks, bouncing projectiles, and execution logic) without requiring you to modify the core engine code.


🎮 CORE FEATURES


1. Advanced Projectiles

  • Chain Missile (Ricochet): Create skills like "Chain Lightning" or "Bouncing Shields". The projectile hits a target and automatically seeks the next nearby enemy.
  • Multishot (Shotgun): Fire multiple projectiles in a cone spread pattern. Perfect for Archers and Gunners.
  • Cluster Grenade: Throw a grenade that splits into multiple mini-explosives upon impact, dealing physics-based area damage.

2. Dynamic Physics & Crowd Control

  • Pull / Hook: The classic "Get Over Here" mechanic. Drag enemies towards you with a server-authoritative physics lock.
  • Instant Knockback: Melee attacks that physically push enemies away based on configurable force and deceleration.
  • Black Hole (Pull Area): Spawn a vortex that continuously sucks enemies into its center (great for setting up AoE combos).

3. Movement Skills

  • Dash Strike: A charge mechanic that dashes towards a target (or direction) and deals impact damage upon arrival.
  • Backstep/Evasion: Tactical movement skills to dodge attacks while keeping the focus on the enemy.

4. Strategic Damage Logic

  • Vampiric Strike (Lifesteal): Deals damage and heals the caster based on a percentage of the actual damage dealt (calculated server-side).
  • Execute: Deals massive bonus damage if the target's HP is below a specific threshold (e.g., < 30%).
  • Berserker: Risk-reward mechanic. Deals bonus damage if the attacker's HP is critically low.

Price $50.00

Modular Sci Fi Base Kit-Volcano by PolySquid

2026, January 9 - 11:28
One more environment based on our Arctic Base series: Volcanic planet with Mining Rig.

Prefabs: All models are packed in prefabs with correct rotation, pivot and scale. Overall 300+ prefabs with models that can be combined together! 86(Various) + 46(BuildingPieces) + 18(Walls) + 4(Character) + 4(Rocks) + 4(Cliffs) + 9(Consoles) +28(Decals) +19(Pipes) +5(PipeSets) + 6(Platforms) +68(Props) + 14(Tram)

Main Demo Scene: Lava Base on top of flowing lava with bridge to the lab, surrounded with Cliffs

Modular Building Kit: Customisable prefabs for easy building (Interior and Exterior walls, Catwalks, Doors, Windows)

Structures: HQ, security tower, lab, large crane, various living and storage modules

Vehicles: DuoChopper, VolcanicTram

Decals: 28 different decals

Sets: Modular Wire and Pipe sets Rocks and Cliffs

Textures: Total 259 textures 256x256 - 2048x2048, all are PNG with ORM maps for shaderpgraph

Materials: Total 107 materials

Shaders: Total 14 custom shadergraph shaders

Animation count: 19 with 4 animation controllers

UV mapping: Yes

LOD's: No

Pipelines: Pack comes in Built-In and supports URP and HDRP pipelines. Has included packages to convert from Built-in to HDRP or URP

Notes: Make sure project is using shadergraph (it's free in unity package manager), if you want to use character download Third Person Controller - Basic Locomotion FREE


2022.3.48f1 Compatability Built-in;URP;HDRP

6000.0.38f1 Compatability Built-in;URP;HDRP


Follow us for updates, promotions, previews & tutorials:

DISCORD | YOUTUBE | TWITTER | INSTAGRAM


Mining Rig on a Volcanic planet. Large kit with a lot of possibilities for customization. Easy to use, flexible and works with a lot of different shapes, and possible to build multi Storey Buildings. 


Includes a rich set of themed and custom-designed props for both exterior and interior use, along with a tram, an aircraft, and a controllable character.


Price $64.99

[FreeTrial] Scori - Stylized Fantasy Monster (Rig + Animation) – PixeliusVita by PixeliusVita

2026, January 9 - 11:13
A game-ready 3D monster model with 11 animations and 90 textures. Fully optimized for low-device mobile with 2 level optimized and PC indie game, prototype projects.

Monster 12 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 2611 verts / 3146 tris

Rigging: 59 bones, 1 skinned mesh

Animations: 2 unique (Idle, Walk)

Textures: 3 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported

Monster 12 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 2611 verts / 3146 tris

Rigging: 59 bones, 1 skinned mesh

Animations: 2 unique (Idle, Walk)

Textures: 3 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported


🔹 Trial Version – Stylized Fantasy Monster (PixeliusVita)

This is a trial / sample version of the PixeliusVita fantasy monster series, created to let you quickly test scale, proportions, animation quality, and in-game feel inside your project.

Included in this Trial

  • Attack 13 animations Idle Walk
  • 90 texture variants
  • Game-ready mesh, clean topology
  • Mobile & indie-friendly performance

This version is intentionally limited and designed for evaluation, prototyping, and testing only.

🔹 Full Version Includes

If you need a production-ready asset, check the Full Version on the store, which adds:

  • Full animation set (combat, hit, death, skills, etc.)
  • 90+ hand-painted texture variants
  • Multiple performance levels (Medium / Low / Lowest)Complete VFX system Basic attacks Skill / Special skill VFX
  • Custom shaders optimized for low-end devices
  • Drag-and-drop ready prefabs

🔹 Recommended For

  • Indie & mobile games
  • RPG, action, roguelike, prototype projects
  • Developers who want fast iteration with scalable quality

👉 Use this trial to test — switch to the Full Version when you’re ready for production.


Price $0.00

Scori - Stylized Fantasy Monster (Rig + Animation) – PixeliusVita by PixeliusVita

2026, January 9 - 11:13
A game-ready 3D monster model with 11 animations and 90 textures. Fully optimized for low-device mobile with 2 level optimized and PC indie game, prototype projects.

Monster 12 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 2611 verts / 3146 tris

Rigging: 59 bones, 1 skinned mesh

Animations: 11 unique (Idle, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)

Textures: 90 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported

This package provides a fully game-ready stylized 3D monster designed for RPG, fantasy, and action games.

All assets are optimized for both low-device mobile with 2 level optimized and PC indie game, prototype projects, easy to customize, and ready for production use.


Monster 12 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 2611 verts / 3146 tris

Rigging: 59 bones, 1 skinned mesh

Animations: 12 unique (Idle, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)

Textures: 90 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported


All Animation

  • Monster 12 (Rigged, Animated) | NO FACIAL
  • 12 Animation In-Place:

Die

Idle

Walk

Run

Attack 01

Attack 02

Attack 03

Attack 04

Shoot

GetHit

Stunned

  • 11 Animation Root Motion:

Die

Idle

Walk

Run

Attack 01

Attack 02

Attack 03

Attack 04

Shoot

GetHit

Stunned

  • 15 Texture Different Type.
  • Cel-Shader Mobile Friendly for Monster.
  • Optimized stylized textures and materials.
  • Lightweight setup suitable for low device-mobile and PC, prototype project.
  • Includes clean prefab organization and naming convention.
  • Fully editable and extendable for your own projects.

Price $15.00

MKZ - Heroes Pack by MKZ Assets

2026, January 9 - 10:50
MKZ – Heroes Pack brings five 2D pixel-art heroes with clean animations and ready-to-use prefabs for quick integration in RPGs, roguelikes, action-adventures, and fantasy games.

Notes

  • Currently, none of the heroes include Death animations. Death animations are planned for a future update.
  • All pixel art in this package was entirely handcrafted by a human artist, with no AI involvement in the creation process.

MKZ Heroes Pack (v1.0)
This package includes 5 fully animated 2D heroes, each with unique themes, animation sets, and portrait variations in different color styles.
All characters come with organized folders, ready-to-use prefabs, clean sprite sheets, and handcrafted pixel-art.


Included Heroes

  • Zephyr (Gnome Mage)
    • Idle
    • Walk
  • Kael (Human Rogue)
    • Idle
    • Walk
    • Basic Hit
    • Stealth Attack
  • Broghar (Dwarf Warrior)
    • Idle
    • Walk
    • Basic Hit
    • Challenge Enemy
  • Li-Shen (Human Monk)
    • Idle
    • Walk
    • Basic Hit
  • Puríssima (Gnome Priest)
    • Idle
    • Walk
    • Restoration

Notes

  • Currently, none of the heroes include Death animations.
    Death animations are planned for a future update.
  • All pixel art in this package was entirely handcrafted by a human artist, with no AI involvement in the creation process.

Price $15.00

Small Medium Shotgun Silver Single Mat URP HDRP Textures by Eight Vertexx

2026, January 9 - 10:49
The Photorealistic 3D model of Double Barrel Small and Medium Shotgun Silver Single Mat Generic 3D Model. This model is suitable for any visual, high-res film close-ups games. etc.

Texture Maps for Unity Universal Render Pipeline(URP) - Both Metallic and Specular Workflows

  • AlbedoTransparent (4K) (2K) (1K)
  • MetallicSmoothness (4K) (2K) (1K)
  • SpecularSmoothness (4K) (2K) (1K)
  • Normal (4K) (2K) (1K)

Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows

  • Basemap (4K) (2K) (1K)
  • MaskMap (4K) (2K) (1K)
  • Specular (4K) (2K) (1K)
  • Normal (4K) (2K) (1K)

Small and Medium Shotgun single mat PolyCount Without Subdivision

  1. Vertices - 14904
  2. Faces - 14856
  3. Tris -28738

Bullet PolyCount Without Subdivision


Vertices - 763

Faces - 820

Tris - 1506

Features:

- UnityPackage is created using Built-in Render, URP and HDRP Textures are included in the package

- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.

- Rig is created in Blender, this UnityPackage doesnot contain any Rig and Animations.


-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.

-Clean and optimized topology is used for maximum polygon efficiency.

-All textures and materials are tailored and applied for high quality render results.

-Mid Poly and optimized for use for games, films, commercials, etc.,

-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quailty.

-No extra plugins are needed for this model.


Price $40.44

Small Medium Shotgun Black Single Mat URP HDRP Textures by Eight Vertexx

2026, January 9 - 10:48
The Photorealistic 3D model of Double Barrel Small and Medium Shotgun Black Single Mat Generic 3D Model. This model is suitable for any visual production, high-res film close-ups, games. etc.

Texture Maps for Unity Universal Render Pipeline(URP) - Both Metallic and Specular Workflows

  • AlbedoTransparent (4K) (2K) (1K)
  • MetallicSmoothness (4K) (2K) (1K)
  • SpecularSmoothness (4K) (2K) (1K)
  • Normal (4K) (2K) (1K)

Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows

  • Basemap (4K) (2K) (1K)
  • MaskMap (4K) (2K) (1K)
  • Specular (4K) (2K) (1K)
  • Normal (4K) (2K) (1K)

Small and Medium Shotgun single mat PolyCount Without Subdivision

  1. Vertices - 14904
  2. Faces - 14856
  3. Tris -28738

Bullet PolyCount Without Subdivision


Vertices - 763

Faces - 820

Tris - 1506

Features:

- UnityPackage is created using Built-in Render, URP and HDRP Textures are included in the package

- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.

- Rig is created in Blender, this UnityPackage doesnot contain any Rig and Animations.

-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.

-Clean and optimized topology is used for maximum polygon efficiency.

-All textures and materials are tailored and applied for high quality render results.

-Mid Poly and optimized for use for games, films, commercials, etc.,

-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quailty.

-No extra plugins are needed for this model.


Price $40.44

Stylized Character Shields - VFX Pack by TvitchiVFX

2026, January 9 - 10:45
Stylized Character Shields is a focused pack of 16 high-quality stylized shield effects designed for character protection with clear visuals and strong gameplay readability.
  • Demo VFX Graphs
  • Demo Map
  • 16 VFX Effects
  • Large Texture Library

Stylized Character Shields is a focused pack of 16 high-quality stylized shield effects designed for character protection with clear visuals and strong gameplay readability.


The pack includes elemental, magical and energy-based shields such as arcane rings, lightning arcs, flames, void energy and glowing barriers. Each effect is visually striking while remaining clean and readable during gameplay.


Ideal for RPGs, ARPGs, action games, abilities, buffs, boss mechanics and defensive skills. Easy to use, customizable and optimized for real-time gameplay in URP.



Features

🛡 16 stylized character shield effects

🧰 Drag & drop prefabs for quick setup

📦 Optimized for URP and real-time gameplay

❌ Character meshes are not included



💬 Need support or want to connect?

Join the Discord: https://discord.gg/XD9gut7F8p

📧 Support email: tvitchivfx@gmail.com


Price $20.00

Gleamshire - Low Poly 3D Pack by ECHO IN.

2026, January 9 - 10:44
Step into a bright and charming countryside village, filled with golden rooftops, lively farms, and gentle rolling hills.

Ready-to-use Demo SceneA fully set up, polished scene featuring object animations, lighting, and visual effects — perfect for previewing the style or using as a base for your own level.

Over 160 Unique Models Handcrafted stylized assets designed for bright, cozy countryside environments.

200+ PrefabsClean, organized, and optimized prefabs ready to drop directly into your project.


Asset Categories

Environment & Vegetation

  • Trees, bushes, grass patches
  • Flower beds, colored flowers, petals
  • Cabbages, corn, corn cob, onions, pumpkins, turnips, wheat, mushrooms
  • 16 rock types
  • 3 fence variations

Village Props

  • Barrels, pots, boxes, benches, chairs
  • Mailboxes, cups, lamps
  • Wheelbarrow, hive logs, etc
  • Wood shelves, wood tent
  • Bridges, wells, field boxes

Buildings & Structures

  • Stylized houses
  • Additional small structures (outdoor tents, toilets, apiary, wood and stone stairs, and other decorative elements)

Support in DISCORD

*Also if you will need some additional models or so, feel free to contact it can be done for free.

Gleamshire Village gives you everything you need to build cozy rural worlds bursting with warmth, color, and adventure-ready details. Perfect for farm sims, village builders, and feel-good exploration games.


Package includes:

160 stylized models (FBX)

200+ prefabs (Unity-ready)

2 textures 

2 material

1 demo scene 


Total package size: ~31 MB


DISCORD if support needed.



Price $38.00

Stylized Medieval Settlement Low Poly by Dimensional3DDesign

2026, January 9 - 10:43
This Medieval Pack offers a complete collection of stylized and optimized assets, perfect for mobile, PC, and VR games.

All technical information is provided below for reviewer clarity.


Total unique assets: 123


Average polygon count:
• Small props: 100-600 tris
• Medium props: 1000-2500 tris
• Large props / buildings: 5500-20000 tris
• Wall modules: 800-4000 total tris

Polygon counts are approximate and may vary slightly per asset.


Texture resolutions:
4096×4096
• Seamless textures included


Texture maps included:
• Diffuse (with baked Ambient Occlusion)
• Normal Maps
• Ambient Occlusion Maps


UVs:
• Clean UVs for all meshes
• Secondary UV channel (UV2) for lightmaps


Optimization:
• Texture atlases used on multiple assets
• Optimized for mobile, PC, and VR


Render pipeline compatibility:
• Built-in / URP / HDRP
• Engine-agnostic

The pack includes buildings, modular stone walls, vegetation, village and blacksmith props, food, furniture, signs, carts, barrels, lights and more — all crafted with a focus on performance, and stylized visuals.


Textures are provided as Diffuse (with integrated AO) + Normal Maps + AO Maps, ensuring the assets work perfectly with any rendering pipeline (Unity URP/HDRP/Built-in, and mobile pipelines).



Several models use texture atlases to reduce draw calls, and all meshes include clean UVs plus UV2 for lightmaps.



The pack also includes 4 extra seamless texture sets (Diffuse + Normal) that can be used for terrain materials and custom meshes — giving creators more flexibility.


Ideal for RPGs, RTS, survival games, open worlds, medieval towns, and stylized prototypes.


Content Overview

Includes:
• Buildings (non-modular)
• Modular stone wall system
• Village & blacksmith props
• Weapons, tools, food props
• Furniture, signs, carts, barrels
• Lights (torches, lamps)
• Vegetation (trees, bushes, grass, rocks)
• 4 seamless terrain textures


Price $22.99

HD Source 2 by Epic Sounds and FX

2026, January 9 - 04:13

HD Source 2 is a massive high-definition foley, texture, and tonal effects library featuring over 6,500 sounds of bells, chimes, friction tones, wood, metal, cloth, foliage, rain sticks, shakers, tools, mechanisms, impacts, and hundreds of physical objects. Designed for cinematic sound designers, game developers, and editors who demand ultra-clean detail, HD Source 2 delivers a deep palette of organic movements, resonant tones, granular textures, and tactile micro-interactions—fully UCS compliant, Soundminer-tagged, and ready to drop into any workflow.


What’s Included

A shimmering world of tonal bell dings, ceramic taps, gothic chimes, and bright handbell resonances; swirling windchimes, bamboo tick clusters, delicate shell chimes, and dense glass-tap cascades; rich glass bowl tones, soft high-frequency taps, rounded resonant dings, and deep wooden bowls sliding, scraping, and settling with natural weight; metallic gongs, groaning friction tones, mid and low-frequency metal bowls, and evolving resonant textures perfect for UI accents, magical design, and abstract sound creation.


You’ll find crisp wood scrapes, pinecone rustles, dry foliage movements, and organic plant snaps that add earthy detail; smooth cloth handling, fuzzy fabric swishes, ripping Velcro-style tears, and dynamic wing flutters for creature design and motion sound; rain drums and rain sticks spilling beads with soft granular movement; loose shakers with cartoon-like clatter, expressive rattles, and lively texture-rich articulations.


Soft rustles, tonal glimmers, shimmering sparkles, particle-driven vegetation fibers, micro wood impacts, and natural world textures blend into a versatile palette — perfect for foley layering, movement design, creature nuance, tactile UI feedback, ambient storytelling, and cinematic sound sculpting with clarity, character, and immersive warmth.


HD Source 2 – UCS Compliant & Soundminer Metadata


Optimized for search and seamless workflow, HD Source 2 is fully UCS compliant and comes with embedded Soundminer metadata, giving editors and designers instant access to every asset without friction. All sound effects are meticulously organized into clear category structures, making navigation intuitive and production-ready. Beyond UCS naming, HD Source 2 sound sets feature extensive metadata embedded directly in the files, helping you locate the exact sound you need, right when you need it.


Recorded With Industry-Leading Gear


To shape the character of the library, we employed a curated selection of microphones trusted by AAA game audio teams and film sound professionals:

* Sennheiser MKH 8040 – exceptionally low self-noise and a wide frequency response, perfect for capturing tight, detailed high-resolution textures.

* Sennheiser MKH 8050 – a hyper-cardioid powerhouse used for precise, focused recordings with minimal room coloration.

* Sanken Microphones – known for their natural transparency and extended high-frequency capture, ideal for nuanced foley, delicate movements, and organic tonalities.


This combination of premium microphones and high-end field recorders allowed every scrape, tap, friction tone, and resonant detail to be captured with breathtaking realism and accuracy—giving you a rock-solid, mix-ready foundation for cinematic sound design, foley, and interactive audio.



Product Details:

  • 6584 Total
  • All in 16bit/44.1k .wav
  • 17+ GB of samples
  • 3+ hours of duration
  • Includes embedded Soundminer metadata
  • UCS Compliant
  • 232+ minutes of audio
  • 13 Ceramic
  • 11 Clay
  • 27 Glass
  • 15 Gothic
  • 7 School
  • 38 Varied
  • 73 Glass
  • 75 Metal
  • 96 Wood
  • 14 Bamboo
  • 7 Brass
  • 28 Glass
  • 32 Metal
  • 128 Shell
  • 15 Fuzz
  • 23 Velcro
  • 14 Wings
  • 19 Leaves
  • 7 Organic
  • 50 Pinecone
  • 59 Vegetation
  • 6 Wood
  • 12 Rain Drum
  • 70 Rain Stick
  • 70 Shaker
  • 64 Jug
  • 404 Door Handle
  • 129 Grill
  • 562 Hacksaw
  • 304 Hole Punch
  • 100 Leash
  • 79 Reel To Reel
  • 791 Repair Clamp
  • 66 Rivet Punch
  • 772 Shoe Stretcher
  • 189 Tape Measure
  • 98 Tiny Rig
  • 38 Allen Wrench
  • 325 C02 Cartridge
  • 10 Coin
  • 58 Flat Head
  • 19 Handles
  • 21 Quick Release
  • 24 Screw
  • 38 Slow Cooker
  • 356 Sword
  • 406 Table Leg
  • 45 Threaded Rod
  • 140 Wire Shelf
  • 164 Pit Cover
  • 65 Bag
  • 37 Beads
  • 41 Buttons
  • 101 Container
  • 20 Toy
  • 45 Ball
  • 60 Board
  • 28 Hot Water Bottle
  • 16 Mallet
  • 27 Squishy Ball
  • 33 Styrofoam
  • All sound effects are youtube friendly & royalty free
  • RTU-OTB (Ready to be used out of the box)
  • Works with All DAW’s

Price $199.00

Halloween Game - Haunted House and Horror Audio Scare Kit by Epic Sounds and FX

2026, January 9 - 04:13

You’ll feel your skin crawl, your pulse will quicken, and your jaw will drop as you realize you’re trapped. Lost in a haunted mansion. The sound of ghosts and ghouls surround you as eerie footsteps come closer and closer. You are being followed. Chains clattering in the darkness, you hear whispers drifting through the air just before a bloodcurdling scream. How did all this happen you ask? It’s supernaturally easy with the Halloween Game Haunted House and Horror Audio Scare Kit. A mansion full of creepy, hair-raising sounds, it’s a uniquely unnerving sound library that will make you think twice before going out alone.


1,900 custom designed and recorded spine-chilling sound effects are ready to transform ordinary scenes into disconcerting perhaps terrifying auditory experiences. Picture your audience when they experience the creaks of floorboards from unseen footsteps, in the background a clown-like music box plays distressing weird tones as spooky voices morph into a crescendo of monstrous roars, the door groans open and whoosh! All that’s left, the eerie cautionary sound of an empty room with the ever so faint sound of a beating heart left behind.


Includes a fresh set of heebie jeebies for all your listeners

1911 fresh and fearsome sound effects

All in 44.1k 16 Bit .WAV and other formats for convenience

2.38 GB of horror, haunted house, halloween audio samples


An Entire Haunted Mansion of Sound


Whether you’re building a haunted attraction, producing a nail biting horror game, or editing a dark Halloween trailer, Halloween Game - Haunted House and Horror Audio Scare Kit gives you a complete arsenal of sound to design unforgettable scares and unshakeable fears. It’s easy to layer ghostly atmospheres under gameplay or in background soundscapes. Trigger sudden jolts and jump scares with creepy UI stingers, unleash terrifying creature voices that bring your monsters to life. With every sound crafted to convey a house of horror, you’ll have everything you need to make your horror and halloween style projects more immersive, your frights more believable, and keep your audience on the very edge.


Scary Sounds Inside


Creaking staircases, rattling chains, and haunted ambience layers, sinister metallic scrapes, rusted gate groans, and eerie floorboard creaks. An ample collection of ghostly whispers drifting through corridors, chilling potion bubbles, and dripping cavern water plus distorted glitchy echoes, static shocks, and hair-raising jumpscares. You’ll find spectral risers, shadowy swooshes, and wind gusts howling through abandoned halls; ghastly screams, demonic growls, and monstrous roars; ominous piano stabs, unsettling tonal swells, and distressed music box chimes; eerie radio transmissions, cryptic digital glitches. Discover static bursts from broken speakers; spectral wails, hollow whooshes, and bone-rattling impacts; haunted bells tolling, sinister whispers, and supernatural spell bursts and everything you need to fill your Halloween, haunted and horror soundscapes with frightful detail.


Even more, you’ll find haunted ambiences that breathe life into abandoned halls, bone-rattling impacts that shake players to their core, and ghastly screams that pierce through the darkness. Spectral winds stir unease before unleashing monstrous roars and sudden jolts. Every sound is crafted to heighten tension, build anticipation, and deliver scares that stick. The kind that leaves audiences glancing over their shoulder long after the scene ends. Perfect for haunted houses, horror games, trailers, and any scary oriented productions, Get Halloween Game - Haunted House and Horror Audio Scare Kit and transform any project into a spine-tingling, unforgettable experience.


Industry Standard UCS Organization and Soundminer Metadata


All sound effects labeling is UCS compliant and is organized into categories to make it easier to navigate with understandable folder structures. On top of UCS, this audio scare kit features sound sets and extensive metadata embedded in the files using Soundminer to help you find the right sound at the right time as well.


Product Details

1911 sound effects

All in 44.1k 16 Bit .WAV

2.38 GB of samples

Includes embedded Soundminer metadata

UCS category organization

180+ minutes of audio scare tactics

Perfect for haunted houses, horror games, theatrical performances

132 Alerts Designed

119 Alerts Musical

81 Ambience Loops

158 Collects

24 Creaks - Door Metal

32 Creaks - Door Wood

23 Creaks - Mixed

31 Creatures - Bat

6 Creatures - Crow

6 Creatures - Toad

18 Creatures - Undead Distant

19 Creatures - Werewolf

6 Creatures - Woodpecker

10 Creatures - Zombie

13 Foley - Chains

8 Foley - Explosion

14 Foley - Fabric

19 Foley - Instrument

5 Foley - Mechanism

44 Foley - Metal

14 Foley - Swish

14 Foley - Wood

63 Gore

5 Jumpscare - Cymbal

21 Jumpscare - Fire

108 Jumpscare - Metal

24 Jumpscare - Neutral

36 Jumpscare - Synth

20 Jumpscare - Vocal

49 Lab Tech - glitch, data, processing, calculation

9 Music Loops

14 Transition - Ascend

12 Transition - Descend

7 Transition - Nature

14 Transition - Reveal

54 Transition - Swell

55 Transition - Vocal

55 User Interface - Airy

59 User Interface - Button

14 User Interface - Flutter

25 User Interface - Glitch

18 User Interface - Gore

8 User Interface - Heartbeat

5 User Interface - Mech

41 User Interface - Retro

59 User Interface - Tech

15 Voice - Clown

16 Voice - Evil

42 Voice - Ghost

12 Voice - Human

26 Voice - Witch

32 Weapons and Tools - Chainsaw

18 Weapons and Tools - Emergency Radio

18 Weapons and Tools - Flashlight

49 Weapons and Tools - Knife

4 Weapons and Tools - Mech

6 Weapons and Tools - Ratchet

40 Whispers - creepy whispering sounds

47 Whooshes

All sound effects are YouTube friendly and royalty free

RTU-OTB (Ready to be used out of the box)

Works with All DAW’s


Price $99.00

Drift Car Template & Missions Editor by pawn

2026, January 8 - 19:06
Drift Car is a casual game that provides a simple level editor

Drift Car is an endless running game.

Control the car by touching the screen.Each time the car pass a road, you can get score.

Getting score as much as you can


How to play?

Touch the screen, the car will drift.


FEATURES

Full game ready to use

game missions editor is powerful, you can customize your mission.

Skin System, many cars,easy to reskin.

Simple UI

Infinite roads spawning

It is optimized for mobile


Contact us

cqq19940721@gmail.com



Price $19.99

Easy Level Design by Smiling Eclipse

2026, January 8 - 18:54
Easy Level Design is a set of tools that help users speed up the Level Design process. It was designed for games with simple geometry and few curves, featuring 7 in-editor tools:

✨ Key Features

🎨 Placement Tools

Placement Tool – Instantly paint prefabs in the scene with real-time preview.

Grid Placement Tool – Spawn multiple prefabs in customizable grid patterns.

Circular Placement Tool – Arrange prefabs in circular loops with radius and density control.

🧭 Selection & Optimization

Selection Tool – Filter and select objects by layer, tag, name, or component.

Duplicate Cleaner – Instantly find and delete overlapping duplicates.

Randomizer Tool – Add natural variation with position, scale, and rotation randomization using Poisson Disc sampling.

🔁 Replacement & Material Management

Replacement Tool – Swap selected objects with any prefab in one click.

Material Tool – Apply new materials directly to selected objects.

⚙️ Layer System & Smart Replacement

Customizable Raycast Layers and Replacement Layers to ensure precise prefab control and automatic duplicate prevention.

Switch between Replacement Mode (overwrite objects) and Stacking Mode (build upward).

💾 Preset System

Save and load all your configuration settings (grid, circular, filters, etc.) as reusable presets for different object categories (vegetation, rocks, buildings, etc.).

⚡ Productivity Focused

Real-time placement with adjustable interval and probability.

Hotkeys for instant tool switching (1–8).

Auto-snapping and configurable snapping steps.

Fully integrated scene view workflow — no extra windows required.

🧩 Includes 7 Powerful Editor Tools

Placement Tool

Grid Placement Tool

Circular Placement Tool

Selection Tool

Randomizer Tool

Replacement Tool

Material Tool

🧠 Recommended Workflow

Create and assign proper Floor and Ground layers.

Configure Raycast and Replacement Layers to control where prefabs spawn.

Add prefabs, tweak spacing, rotation, and snapping.

Save your setup as a Preset for instant reuse.

Use hotkeys (1–8) to quickly switch between tools and keep building non-stop.

Easy Level Design is an all-in-one Unity Editor toolkit designed to make level design faster, smarter, and more enjoyable.

It offers a complete suite of in-editor tools for prefab painting, grid and circular placement, randomization, selection, replacement, and material editing — all integrated into a clean and intuitive interface.

Whether you're building vast environments or fine-tuning small details, Easy Level Design helps you focus on creativity, not repetition.

Perfect for indie developers, studios, and level artists looking to speed up their workflow and keep scenes organized.


Price $4.99

TattooRuntimeEditor by IGDMaster

2026, January 8 - 18:44
TattooRuntimeEditor is an enterprise‑grade, artist‑friendly tattoo compositing & texture‑baking toolkit for Unity—engineered for fast iteration and production‑ready results.

a C# real-time texture editing tool code

TattooRuntimeEditor — Tattoo Compositing & One‑Click Texture Baking for Unity



A professional‑grade, artist‑friendly tattoo overlay and texture‑baking solution for Unity characters and props.

Iterate in the Editor with an interactive preview (move/scale/rotate), then bake a production‑ready PNG and apply it to your material—clean, fast, and persistent.



Use Cases

  • Character customization (tattoos, decals, face paint)
  • NPC/variant generation (quick look changes without shader work)
  • Props & gear decals (logos, labels, markings)
  • URP/Built‑in projects needing a simple, reliable texture‑based pipeline

Core Features


  • Interactive Editor Preview: drag to move, wheel to scale, Ctrl+wheel to rotate
  • One‑Click Bake + Apply: generate a new PNG and apply it to the material for a persistent result
  • Non‑Destructive Preview Workflow: preview uses MaterialPropertyBlock (no material asset modification until you bake)
  • Flexible Targeting: pick Renderer + material slot + texture property (_BaseMap / _MainTex or custom)
  • Resolution Control: choose baked output size (preview remains lightweight)

Production Workflow (Editor + Runtime)


  • Edit Mode: preview quickly without importing/saving assets
  • Save/Bake: writes a baked PNG asset into the project and applies it
  • Play Mode / Build: optional sandbox save/load via Application.persistentDataPath

You’ll Benefit

  • Faster art iteration and fewer manual texture edits
  • Consistent, production‑ready outputs with a simple setup
  • A clean pipeline that avoids shader dependencies for common tattoo/decal needs

Upgrade your character customization pipeline today.


  • Website: https://kop098.github.io/igdmaster/
  • Discord: igdmaster
  • Technical Support: https://discord.gg/dzJzhaCeUg

Price $25.00

MagicMusic by IGDMaster

2026, January 8 - 18:44
MagicMusic is a professional audio-to-beatmap analyzer and plug-and-play rhythm gameplay solution for Unity.

This installation package contains a set of editor tool codes and a set of runtime component codes

MagicMusic — Audio-to-Beatmap Analyzer & Plug-and-Play Rhythm Kit


Overview: A professional toolchain that auto-analyzes audio into beatmaps, spawns pooled UI notes, and delivers responsive keyboard/touch scoring—so you can ship polished rhythm gameplay fast.



Use Cases: Music games, rhythm mini-games inside larger titles, level editors that auto-generate charts from songs, audio-driven interactive demos.



One-click analyze: Window-based analyzer; tweak sensitivity/density/lane count, export pretty JSON charts.



Auto outputs: Beatmap JSON, chart stats, ready-to-bind AudioClip/JSON pairs.

Plug-and-play runtime: MagicMusicPlayManager handles note spawn, timing windows, hit/miss logic, scoring, feedback, and lifecycle events.



Input ready: Desktop key bindings or mobile touch lanes; auto lane hit-area creation if no prefab provided.

Lightweight & pooled: Built-in pooling for tap/hold prefabs; UI/Canvas-based visuals—pipeline agnostic (URP/BiRP/HDRP).



Visual & safe: Inspector controls for timing windows, difficulty multipliers, lane colors, reload chart; non-destructive workflow.



Benefits: Minutes to integrate, instant beatmap generation, fast iteration on density/timing, stable performance with pooling.

Included: Analyzer window, play manager, lane input proxy, cache pool, demo scene with sample charts, docs.



WebSite: https://kop098.github.io/igdmaster/

Discord: igdmaster

Technical Support: https://discord.gg/dzJzhaCeUg


Price $52.00

ShadowSpace by IGDMaster

2026, January 8 - 18:44
ShadowSpace is a professional URP-ready shadow culling and optimization solution that confines real-time shadows to precise world-space volumes.

Included Contents

------------------------

Post-processing of URP

Runtime Component and Documentation

ShadowSpace — World-Space Shadow Culling for URP


A professional shadow-optimization solution for Unity URP that confines real-time shadows to precise world-space volumes.

Drop a manager into your scene, define the box, and ShadowSpace filters all casters outside it before the main light shadow pass—no shader changes or pipeline hacks.



Use Cases

Open worlds and large environments with local “hero” areas
Indoor scenes, corridors, and arenas where only nearby props need shadows
Performance-sensitive mobile/VR projects needing tight shadow budgets
Any URP project with too many shadow casters hurting FPS


Core Features

Shadow Volume Manager: ShadowSpaceManager tracks renderers by Layer, position, and bounds, classifying them as inside/outside a 3D box.
Renderer Feature Integration: ShadowSpacePassFeature hooks URP’s context rendering and temporarily disables shadow casting for outside renderers, restoring them after the pass.
Zero Shader Changes: Works with existing URP materials and lights; no custom ShadowCaster shaders required.
Visual Debugging: Scene gizmos show the volume plus colored wireframes for inside (green) and outside (red) objects; inspector lists both sets for quick inspection.
Smart Refresh: Auto-refresh on transform changes or at a configurable interval, plus a Rebuild Now button for instant manual sync.


Website: https://kop098.github.io/igdmaster/

Discord: igdmaster

Technical Support: https://discord.gg/dzJzhaCeUg



Price $22.22

DitherHairShader by IGDMaster

2026, January 8 - 18:44
HumanHairDitherShaderURP is a studio‑grade, URP‑ready, TAA‑driven hair shader engineered for sorting‑safe opaque hair cards, crisp silhouettes, and premium strand lighting.

Included Contents

------------------------

URP Shader and Materials 

Example Demo & Model

HumanHairDitherShaderURP — Sorting‑Safe Opaque Hair for URP



A studio‑grade, TAA‑driven dither‑coverage hair shader delivering crisp silhouettes, premium anisotropic lighting, and predictable performance.




Use Cases:
Real‑time characters, hero/cinematic hair
Dense hair cards: ponytails, braids, bangs
Beards, eyebrows, fur cards
URP projects needing opaque, sorting‑safe hair



Core Features:
Opaque Dither Coverage: AlphaToMask + ZWrite On; TAA reconstructs smooth coverage
Sorting‑Safe Cards: correct depth, no transparent sorting artifacts
Anisotropic Highlights: strand‑aligned specular with shift control
Rich Controls: BaseColor/Map, Normal+Strength, AO, Metallic, SmoothnessPower/Color
Coverage Tuning: Dither, DitherSrc, DitherAdd for edge fullness/stability
URP‑Ready: main/additional lights, shadows, lightmaps; double‑sided



Cross‑Platform Optimization:
Stable frame times via opaque queue and depth testing
Clean silhouettes at distance with TAA
Instancing‑friendly materials and lean runtime setup



You’ll Benefit:
No hair sorting headaches
Premium strand sheen and clean edges
Minutes‑to‑integrate, production‑ready workflow
Predictable performance across scenes and platforms

Requirement: URP with TAA enabled on the camera/renderer


Website: https://kop098.github.io/igdmaster/

Discord: igdmaster

Technical Support: https://discord.gg/dzJzhaCeUg



Price $18.88

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