Unique Poison Magic [48x48] by Marvyra
- 45 Poison Spells/Abilities
- Iron Border
- Non-border and with border icons. Transparent background.
- Size: 48x48
- Format: PNG
- Sprite sheets
A variety of Poison spells/abilities usable for any project/game needing magical gooey spells.
Price $4.99
Noise of Death - Horror/Terror Music by CinemaComposer
- Audio file type: WAV
- Sample rate: 48 kHz
- Bit depth: 24-bit
- Loopable: Yes (loop point documented)
- Tempo: 75 BPM
- Time signature: 4/4
- Channels: Stereo
- Loudness (master): −18 LUFS
- Loop length (each level): 0:57 (16 bars)
- recommended loop points at 0:51.200
- 2 bars Tail (Master and stems)
Noise of Death is an interactive horror music track designed for games that require dynamic tension control and seamless musical transitions.
The track features multiple intensity levels built on a shared musical grid, allowing developers to increase or decrease stress in real time according to gameplay events, while maintaining musical continuity.
Interactive Music Design
- 2 intensity levels: Each level represents a different degree of auditory stress, allowing developers to escalate or reduce tension according to gameplay events.
- Shared tempo and structure: Both levels use the same BPM and musical structure, ensuring seamless transitions without audible artifacts.
Flexible Implementation
- Master tracks for quick use.
- Individual instrument stems for vertical music construction.
- Single-file loop structure with natural tail (2 bars)
- Documented BPM and loop points (minute:second) for seamless looping, even without middleware
Fully compatible with:
- Unity AudioSource
- FMOD Studio
- Audiokinetic Wwise
WHAT’S INCLUDED
- 1 interactive music track
- 2 intensity levels (low → high stress)
- Master audio files (ready to use)
- Individual instrument stems
Remember to listen to the examples and to check my other packs.
Happy gaming!
Do you need a musical production for your project?
Contact me at: moisesgomezaraya@gmail.com
Price $5.00
Alien Xenomorph by Konstantin KV
Number of textures: 6
Texture dimensions: 4096x4096
Polygon count of [Alien]
Minimum polygon count tris: 23095
Maximum polygon count tris: 23095
Number of meshes/prefabs 1/1
Rigging: Yes
Animation count: 15
Animation type list: Generic
UV mapping: Yes
LOD information: No
Types of materials and texture maps (PBR)
Poly count Model:
faces: 15193
verts: 11636
tris: 23095
The model contains 15 animations:
- attack (x4)
- get hit (x2)
- Fall
- Land
- Jump
- death
- idle (x2)
- walking
- run
- roar
PBR textures(4096x4096)
- Albedo, AO, MetallicSmoothness, Normal, Opasity
- Emisssive(2048x2048)
Renders:
- previews rendered with Marmoset Toolbag 3 and screenshots Unity viewport
Price $39.00
Killer Drone - Horror/Terror Music by CinemaComposer
- Audio file type: WAV
- Sample rate: 48 kHz
- Bit depth: 24-bit
- Loopable: Yes (loop point documented)
- Tempo: 92 BPM
- Time signature: 4/4
- Channels: Stereo
- Loudness (master): −18 LUFS
- Loop length (each level): 1:00 (24 bars)
- recommended loop points at 1:00
- 2 bars Tail (Master and stems)
Killer Drone is an interactive horror music track designed for games that require dynamic tension control and seamless musical transitions.
The track features multiple intensity levels built on a shared musical grid, allowing developers to increase or decrease stress in real time according to gameplay events, while maintaining musical continuity.
Interactive Music Design
- 3 intensity levels: Each level represents a different degree of auditory stress, allowing developers to escalate or reduce tension according to gameplay events.
- Shared tempo and structure: Both levels use the same BPM and musical structure, ensuring seamless transitions without audible artifacts.
Flexible Implementation
- Master tracks for quick use.
- Individual instrument stems for vertical music construction.
- Single-file loop structure with natural tail (2 bars)
- Documented BPM and loop points (minute:second) for seamless looping, even without middleware
Fully compatible with:
- Unity AudioSource
- FMOD Studio
- Audiokinetic Wwise
WHAT’S INCLUDED
- 1 interactive music track
- 3 intensity levels (low → high stress)
- Master audio files (ready to use)
- Individual instrument stems
Remember to listen to the examples and to check my other packs.
Happy gaming!
Do you need a musical production for your project?
Contact me at: moisesgomezaraya@gmail.com
Price $5.00
Evolution of Madness - Horror/Terror Music by CinemaComposer
- Audio file type: WAV
- Sample rate: 48 kHz
- Bit depth: 24-bit
- Loopable: Yes (loop point documented)
- Tempo: 64 BPM
- Time signature: 4/4
- Channels: Stereo
- Loudness (master): −18 LUFS
- Loop length (each level): 1:30.352 (32 bars)
- recommended loop points at: 1:30.352
- 2 bars Tail
Evolution of Madness is an interactive horror music track designed for games that require dynamic tension control and seamless musical transitions.
The track features multiple intensity levels built on a shared musical grid, allowing developers to increase or decrease stress in real time according to gameplay events, while maintaining musical continuity.
Interactive Music Design
- 5 intensity levels: Each level represents a different degree of auditory stress, allowing developers to escalate or reduce tension according to gameplay events.
- Shared tempo and structure: Both levels use the same BPM and musical structure, ensuring seamless transitions without audible artifacts.
Flexible Implementation
- Master tracks for quick use.
- Individual instrument stems for vertical music construction.
- Single-file loop structure with natural tail (2 bars)
- Documented BPM and loop points (minute:second) for seamless looping, even without middleware
Fully compatible with:
- Unity AudioSource
- FMOD Studio
- Audiokinetic Wwise
WHAT’S INCLUDED
- 1 interactive music track
- 5 intensity levels (low → high stress)
- Master audio files (ready to use)
Remember to listen to the examples and to check my other packs.
Happy gaming!
Do you need a musical production for your project?
Contact me at: moisesgomezaraya@gmail.com
Price $0.00
MAG Editor Essentials FREE by MAG Software
Package Category: Tools
Editor Integration: Yes
Runtime Dependencies: None
Platforms: Windows, macOS, Linux
Target Platforms: Android, iOS, PC, Consoles
Unity Versions: 2020.3+
MAG Editor Essentials FREE is a professional-grade Unity Editor toolkit that provides essential tools for performance analysis, memory auditing, scene diagnostics, and project cleanup.
This free package is designed for mobile developers, low-end device optimization, open-world projects, large scenes, and performance-critical games, offering a production-ready workflow used in real commercial projects.
It allows developers to identify memory spikes, detect heavy assets, remove hidden bugs, clean broken components, analyze scene complexity, and improve editor & runtime performance — all directly inside the Unity Editor.
🔥 Included Tools
✅ Scene Memory Budget Estimator
Estimates the real runtime memory footprint of the active scene, including:
- Textures
- Meshes
- Materials
- Shaders
- Audio clips
- Animation clips
- Other engine resources
Features:
- Android texture override estimation (ETC2, ASTC, etc.)
- Peak memory simulation using overlap factor
- Engine & managed memory overhead simulation
- Realistic load-time peak calculation
- Risk gauges for 3GB & 4GB mobile devices
- List of top memory-consuming assets with direct ping navigation
Perfect for:
- Mobile optimization
- Low-end device support
- Memory budgeting before release
- Avoiding crashes caused by memory spikes
✅ Selected Object Memory Inspector
Displays detailed runtime memory usage for any selected object or prefab, including all dependencies.
Features:
- Recursive dependency scan
- Real memory size estimation
- Precise breakdown per object
- Helps instantly identify heavy models, prefabs, materials, and textures
Perfect for:
- Finding memory hogs
- Optimizing complex prefabs
- Reducing RAM usage
- Asset-level optimization
✅ Segment Auditor Window (Scene Complexity Analyzer)
Analyzes scene complexity and memory usage for additive and segmented scenes, ideal for large worlds and streaming setups.
Features:
- Scene memory footprint estimation
- Renderer count
- Collider count
- Triangle & vertex statistics
- Texture & material usage tracking
- Scene focus navigation
- Performance bottleneck detection
Perfect for:
- Open-world games
- Streaming scene setups
- Large environments
- World partitioning optimization
✅ Missing Scripts Cleaner
Scans and removes missing MonoBehaviour references from:
- Current scene
- All open scenes
- All build scenes
- All prefabs in the project
Features:
- Safe preview mode
- One-click cleanup
- Full hierarchy scanning
- Detailed statistics
- Precise object navigation
Perfect for:
- Fixing hidden editor bugs
- Reducing serialization overhead
- Improving editor stability
- Cleaning legacy projects
✅ Opaque Material Alpha Auditor
Detects opaque materials that incorrectly reference alpha textures, which can cause:
- GPU overdraw
- Rendering inefficiencies
- Performance drops on mobile devices
Features:
- Full material scan
- Automatic detection
- Direct object & material ping
- Overdraw risk identification
Perfect for:
- GPU optimization
- Mobile rendering performance
- Shader correctness auditing
✅ Find Objects On Layer
Utility tool that instantly finds and selects all objects using a specific Unity layer.
Features:
- Fast scene scanning
- Layer-based object filtering
- Batch selection
- Editor navigation shortcut
Perfect for:
- Collision debugging
- Rendering layer validation
- Physics layer analysis
- Culling & optimization workflows
🎯 Designed For
✔ Mobile games
✔ Low-end Android devices
✔ Performance-critical projects
✔ Open-world games
✔ Large-scale scenes
✔ Optimization pipelines
✔ Production-ready workflows
🚀 Benefits
✔ Detect memory spikes before they crash your game
✔ Reduce RAM usage
✔ Improve runtime FPS
✔ Optimize GPU performance
✔ Clean hidden bugs
✔ Improve editor stability
✔ Make projects production-ready
💎 Professional Workflow
MAG Editor Essentials FREE integrates seamlessly into the Unity Editor and provides professional diagnostics & optimization workflows, saving developers hours of manual debugging and profiling.
Price $0.00
Instant AudioTools by Saad Khawaja
Key Features (Technical)
- Editor-only AudioClip editing tool (no runtime impact)
- Waveform visualization generated directly from AudioClip sample data
- Visual trim handles for precise start/end selection
- Fade-in and fade-out controls with draggable visual handles
- Gain (volume) adjustment with interactive horizontal drag line
- Real-time audio preview inside the Unity Editor
- Non-destructive editing workflow until save/export
- WAV overwrite support for existing AudioClips
- Save-As export for creating new edited audio files
- Built-in audio operations
- Sample-accurate processing based on clip frequency and channels
- Supports multi-channel AudioClips
- Automatic clamping of fades within trimmed range
- Visual feedback for excluded (trimmed-out) regions
- Unity Editor GUI-based implementation (no external dependencies)
- Designed for fast iteration and asset polishing workflows
Instant Audio Tools is a powerful editor-only utility that brings practical audio editing directly into the Unity Editor. It allows developers and sound designers to visually trim, fade, and adjust AudioClips using an intuitive waveform-based interface, enabling fast iteration without leaving Unity.
The tool supports real-time previewing and non-destructive editing, so changes can be tested safely before saving or exporting. Additional built-in audio operations - such as silence trimming, normalization, noise reduction, reversing, and mono conversion - make common audio tasks quick and efficient.
Instant Audio Tools is ideal for game developers who want tighter control over their audio workflow while keeping everything inside the Unity ecosystem.
Key Features
- Waveform-based audio editing inside Unity
- Visual trim, fade-in/out, and gain controls
- Real-time audio preview
- Non-destructive editing until export
- Built-in audio operations (normalize, silence removal, reverse, mono conversion, noise reduction)
- “Save As” and WAV overwrite options
- Lightweight, editor-only tool
A practical solution for polishing audio assets quickly and efficiently without external tools.
Price $19.99
2D Juice Blast – Liquid Tile Puzzle Game Template by AIRIDEV
Key Features
Tile Matching System
Supports matching of three identical tiles
Automatic removal and rearrangement logic
Deterministic and stable board behavior
Liquid Transfer System
Dynamic jar-to-glass liquid pouring
Step-based filling logic synchronized with tile matches
Material-based liquid filling for visual clarity
Waiting Area & Lose Conditions
Limited waiting slots for strategic gameplay
Smart lose condition detection when no moves remain
Power-Ups
Undo last tile placement
Skip level option
Coin-based cost system for balanced gameplay
Visual Effects
Water trails and projectile liquid effects
Glass fill completion effects
Smooth and responsive animations
Highly Customizable
Tiles, jars, glasses, UI, backgrounds, sounds, and effects can be fully reskinned
Scriptable Object–based level and data management
Adjustable gameplay parameters via Inspector
Level System
Easy level creation using Level Data Scriptable Objects
Supports multiple tile types, materials, VFX, and sounds per level
Scalable level management system
Optimized Architecture
State-based flow control
Optimized hierarchy usage
Clean separation of gameplay systems
Platform Ready
Suitable for mobile and casual game projects
Designed for performance and clarity
2D Juice Blast is a fully functional casual puzzle template built in Unity, ideal for match-3-style and tile-based puzzle games. Players match identical tiles to clear space, which activates colored liquid transfers from jars into glasses. The challenge comes from limited waiting slots, requiring careful planning and strategic decisions.
The package is highly customizable and suitable for casual, puzzle, and hybrid match games. Developers can easily reskin tiles, jars, glasses, UI, backgrounds, and visual effects using prefabs and Scriptable Objects—no core code changes required. Gameplay values such as tile counts, fill steps, power-up costs, and level configurations can be adjusted directly from the Inspector.
This package is ideal for developers looking to prototype quickly, reskin for different themes (juice, magic, potions, candy, etc.), or publish a polished mobile puzzle game.
Price $49.00
ULTIMATE GAME MUSIC LIBRARY by Alex Jun
Audio Format: WAV [ bitrate 1441kbps]
Loopable: Yes, for songs in the Loop category.
Total WAV Files: 121
Some songs may include different versions, such as with or without loops.
The total number of songs in this asset, considering these versions as a single song, is:
77 Songs
More than a pack, a living music library!
Once purchased, this pack gives you access to a library that is regularly updated with new music, ensuring you'll always have different songs to add to your game!
High-quality and exclusive music!
None of the songs here were generated with artificial intelligence or retrieved from somewhere on the internet; all songs are 100% original, meaning you'll have quality material made by players for players.
Vast variety of genres!
The pack isn't limited to one exclusive genre; see some of the many genres you'll find:
- Epic
- Instrumental
- Orchestral
- Electronic
- Anime Music
- 8-Bit
- Medieval
Among many other genres to give you the necessary material for any type of game!
Let the music bring your game to life!
For every moment of the game, whether it's a sad scene, a happy one, a peaceful village, or a boss battle, here you'll find music to meet all your needs!
Price $40.00
Sci-Fi Action Neon Cyberpunk Soundtracks Audio Package by Aligned Games
- 6 Sound Tracks
- 2:00 Minutes long each
- 16 (kbps) Bitrate
- 44100 Sample rate
- WAV File Format
- Lightweight
🧭 Summary
Make use of the Sci-Fi Action Neon Cyberpunk Soundtracks Audio Package to bring your game world to life with dynamic, professional music!
Each track is carefully crafted at 2 minutes in length, giving you great scene-ready soundscapes packed with neon energy, driving beats, and cinematic tension.
Good music makes a good setting unforgettable!
📝 Description
Music shapes emotion, pacing, and identity in every game. The right soundtrack can turn a simple scene into a memorable experience.
This pack is built for sci-fi, cyberpunk, and futuristic themes, delivering a collection of action-driven tracks that fit perfectly into:
- FPS and shooter games.
- Cyberpunk and neon city settings.
- Racing and high-speed gameplay.
- Action and adventure games.
- Menu, trailer, and cinematic sequences.
- Any project that needs a bold futuristic sound.
Good music makes a good setting unforgettable!
📦 What’s Included
Music tracks included in this package:
6 Sci-Fi Action Neon Cyberpunk Soundtracks - 2 minute tracks each.
Professional quality music designed for seamless use in games and media.
📩 Support & Contact
For support email me at:
Aligned Games Email
My studio website:
Visit Here
Price $16.00
Pixel Witch House – Cozy Magic Interior Pack by Biruk Okami
• 65+ handcrafted pixel art sprites
• Furniture, decorations, magical props and tiles
• Top-down orientation
• Grid aligned for tile-based games
Sprite sizes:
• 16x16
• 16x32
• 32x32
• 32x64
Format:
• PNG files with transparency
Import settings:
• Texture Type: Sprite (2D and UI)
• Filter Mode: Point (no filter)
• Compression: None
• Pixel perfect ready
Unity compatibility:
• Unity 2021.3 or newer
• Compatible with URP and Built-in Render Pipeline
• Works with Tilemap system
Content:
• Individual sprites
• Tiles
• Organized folders
• Prefabs
• Demo scene included
✨ Pixel Witch House – Cozy Magic Interior Pack
Create a warm and mysterious witch cottage for your 2D game.
This hand-crafted pixel art pack includes everything you need to design a magical alchemy room, potion lab or cozy witch house interior in a charming Stardew Valley–inspired style.
Perfect for:
• Farming RPGs
• Cozy life sims
• Fantasy games
• Top-down adventures
• Potion / magic shops
📦 Included
✔ Furniture (beds, tables, chairs, shelves, bookcases)
✔ Magical props (cauldron, crystal ball, potions, scrolls, candles)
✔ Decorations (herbs, skulls, books, tools, broom)
✔ Floor & wall tiles
✔ Ready-to-use demo scene
🎨 Style
• Top-down
• Clean pixel art
• Grid aligned
• 16x16 / 32x32
• Easy to use with Tilemaps
All sprites are optimized for Unity with point filtering and perfect pixel alignment.
Bring cozy magic to your game ✨
Price $5.99
Ground And Gravel Footsteps and Movements Sound Effects Audio Package by Aligned Games
- 134 Sound Effects
- 16 (kbps) Bitrate
- 44100 Sample rate
- WAV File Format
- Lightweight
🧭 Summary
Make use of the Ground And Gravel Footsteps and Movements Sound Effects Audio Package to add crisp movement SFX to your games!
With 134 sound effects included, you’ll get a solid variety of steps, jumps, landings, and slides designed for gravel and dirt surfaces, helping your movement feel grounded and satisfying.
Good audio makes a good setting great!
📝 Description
Movement audio is one of the most repeated sounds in any game - and when it’s done right, the whole experience feels more responsive and immersive.
This pack is built specifically for gravel + dirt style terrain, giving you a collection of step variations, jump takeoffs, land impacts, and sliding movement sounds that fit perfectly into:
- FPS games
- Survival & horror games
- Action and adventure games
- Open world exploration
- Any project where movement needs weight and detail
Good audio makes a good setting great!
📦 What’s Included
Sound effects included in this package :
Jump On Gravel And Dirt Sound Effects : 28 Sound Effects
Land On Gravel And Dirt Sound Effects : 12 Sound Effects
Slide On Gravel And Dirt Sound Effects : 12 Sound Effects
Step On Gravel And Dirt Sound Effects : 82 Sound Effects
Total : 134 Sound Effects
📩 Support & Contact
For support email me at :
My studio website :
Price $16.00
GridBox Architect by MilkGames
The only grid tool you will ever need!!
This tool aims to help designers and game developers easily setup good looking grided scenes with almost anything they could need crammed into a tool and it works exeptionally well with Probuilder.
Overview
- Procedural grid texture generator
- Create, preview, export and apply grid textures and materials
- Supports editor-only usage (Editor folder)
- Preset system with save/load/delete
- Batch material generation and apply to multiple objects
- Compatible with built-in, URP and HDRP shaders (auto-shader selection)
UI
- Tabbed interface: Grid, Colors, Labels, Effects, Material, Export
- Live preview with zoom and tiling
- Auto-refresh toggle (auto preview) and manual refresh
- Save/load presets and quick preset buttons
Grid Patterns
- Standard square grid (primary + optional secondary/subdivisions)
- Dashed grid
- Dotted grid (configurable spacing & dot size)
- Hexagonal grid
- Isometric grid (angle adjustable)
- Crosshatch
- Triangular grid
- Diamond grid
- Brick (offset grid)
- Minimal/tick-style grid
Resolution & Sampling
- Resolution options: 64..4096 (configurable)
- Preview capped separately for UI performance
- Anti-aliasing option for smoother lines
Lines & Borders
- Configurable primary and secondary line thickness
- Border thickness, style (solid, dashed, double, dotted, rounded)
- Border radius support (where applicable)
- Center cross and center dot controls (size/thickness/color)
Background Types
- Solid color
- Gradient (vertical/horizontal/diagonal)
- Radial gradient
- Checker pattern (size)
- Corner blend (four-corner blend)
Guides & Overlays
- UV corner guides (small corner brackets with 0/1 markers)
- Diagonal lines and circle guide
- Rule of thirds and golden ratio guides
- Center cross and center dot
- Overlay patterns (stripes, dots, crosshatch, noise, circles)
Labels & Scale
- Primary label: text, size, position (top/bottom/center/left/right)
- Center label option
- Corner UV coordinate markers (0/0, 1/0, 0/1)
- Scale bar with unit and length
- Readable label background (semi-transparent) for contrast
- Configurable font sizing and spacing for clarity at different resolutions
Colors
- Full color pickers for:
- Background primary/secondary
- Primary and secondary grid lines
- Border and accent colors
- Center guide color
- Color tools: invert, lighten, darken
Effects
- Vignette (strength & radius)
- Perlin noise / grain (strength & scale)
- Wear/ageing (random localized desaturation)
- Scanlines (spacing & alpha)
- Pattern overlay (scale, alpha, rotation)
- Soft shadows / bevel options (visualized on texture)
Material Generation
- Create Material asset from generated texture
- Applies smoothness/glossiness and metallic values to compatible shaders
- Generate normal map from texture (configurable strength)
- Works with URP/HDRP/built-in shader fallbacks
- Option to assign material to selected objects
Batch & Quick Operations
- Batch apply (random color variations) to selected GameObjects
- Batch apply gradient variations across selection
- Context menu quick apply entries (GameObject > Gridbox)
- Scene overlay quick buttons (when supported) for open/quick apply
Presets & Sharing
- Save / load presets to JSON file in project (Editor/GridboxGenerator/Presets.json)
- EditorPrefs fallback for quick storage
- Preset collection includes grid, colors, labels, effects and export settings
- Copy/paste settings via clipboard (JSON) — can import/export preset text
Export
- Export texture to PNG
- Create material asset and save PNG texture into project automatically
- Export format options (PNG/JPG placeholder in enums)
Compatibility & Integration
- Automatically picks suitable shader for pipeline (URP, HDRP, Standard)
- Materials set via sharedMaterial for immediate scene preview
- UV guide helpers useful for aligning mesh UVs
Tips & Notes
- Use UV Coordinates toggle to verify mesh UV alignment: corners display 0/0 (bottom-left), 1/0 (bottom-right), 0/1 (top-left).
- For crisp lines at high resolutions, increase resolution rather than line thickness.
- When using URP/HDRP, generated materials will map to typical smoothness/metallic properties if shader supports them.
- Save presets before creating material assets to reproduce exact configurations.
- it is ideal to use the pro-builder since it works well with tiling the grids
Price $15.00
Cartoon Alien Monster Pack 3D by PolyCliff Studio
Number of textures : 15
Texture dimensions : 1024 * 1024
Polygon count Total : 60102 Tris
Minimum polygon count : 3968 Tris
Maximum polygon count : 11592 Tris
Number of meshes/prefabs : 9
Rigging: For some Character Yes and for some No
Animation count : 1
Animation type list : Walk Only
UV mapping: Yes
Types of materials and texture maps : URP Lit and
Cartoon Alien Monster Pack 3D
Cartoon Alien Monster Pack 3D is a colorful and stylized collection of alien monster characters, perfect for casual games, mobile games, kids games, arcade games, and sci-fi themed projects.
The pack includes 9 unique cartoon alien monsters, each with a fun and playful design that fits well in low-poly and stylized environments.
Some characters come with walk animations, while others are provided as static models without animations, giving you flexibility to use them as NPCs, enemies, collectibles, or background creatures.
Features
Umotion File is included you can make more animation with it For Selected Aliens.
- 🎮 9 Unique Cartoon Alien Monsters
- 🧩 Stylized & colorful designs
- 🚶 Walk animation included for selected characters
- 🧍 Static models included for remaining characters
- 📱 Suitable for mobile, PC, and casual games
- ⚡ Optimized for performance
- 🛠️ Easy to use and integrate into Unity projects
Technical Details
- Models are game-ready
- No custom shaders included (uses Unity standard materials)
- Clean topology suitable for animation and further customization
- Compatible with most Unity render pipelines using default materials
Use Cases
- Alien enemies
- Cartoon monsters
- Kids & casual games
- Sci-fi themed games
- Educational or fun project
Price $9.50
Axe Fantasy by Faust13
Number of textures
Texture dimensions 4096
Polygon count of 12426
Number of meshes/prefabs 1
Rigging: No
UV mapping: Yes
LOD information (No)
Types of materials and texture maps PBR
- Game-ready fantasy weapon
- Optimized low-poly mesh
- 4K PBR textures (4096×4096)
- Unity Standard – Metallic workflow
- Clean UVs (no overlapping)
- Suitable for close-up and cinematic shots
- Textures:
Albedo
Normal
Metallic (Smoothness in Alpha) - Texture resolution: 4096×4096
- File format: FBX
- Scale: Real-world scale (Unity units)
- Render pipeline: Built-in (Standard Shader)
🔹 Usage
Ideal for:
- Fantasy RPG games
- Action / hack & slash
- PC & console projects
- High-quality weapon packs
Price $4.99
Mortar by kislyi
- Number of textures: 4
- Texture dimensions: 2048×2048 (2K)
- Polygon count of Mortar: 12,844 tris (6,594 verts)
- Minimum polygon count: 12,844
- Maximum polygon count: 12,844
- Number of meshes/prefabs: 27 meshes / 3 prefabs (Built-in, URP, HDRP)
- Rigging: No
- Animation count: 0
- Animation type list: N/A
- UV mapping: Yes (1 UV set)
- LOD information: 0 (No LODs)
- Types of materials and texture maps: PBR (Metal/Rough workflow)
Base Color (Albedo)
Normal (DirectX)
Metallic/Smoothness
HDRP Mask Map (packed: R=Metallic, G=AO, B=Detail Mask, A=Smoothness)
Mortar 2B11 (120mm) with MPM-44 Sight — game-ready low-poly 3D prop for real-time projects.
A clean hard-surface model with optimized geometry and consistent texel density, suitable for realistic military/tactical scenes (FPS/TPP), dioramas, and environment dressing. The package is prepared for quick drop-in use and includes separate materials/prefabs/demo scenes for Built-in (Standard), URP, and HDRP.
What’s included:
• 1 mortar prop (single texture set / material)
• Prefabs + materials + demo scene for Built-in / URP / HDRP
• FBX model + PBR textures
Technical details:
• Geometry: 12,844 tris / 6,594 verts
• Objects: 27
• UVs: 1 UV set, non-overlapping islands (stacking/mirroring only where appropriate)
• Textures: PBR Metal/Rough workflow (Base Color, Normal (DX), Metallic/Smoothness, HDRP Mask Map)
• Animation: none
• LODs: not included
• Colliders: not included
Notes:
Preview renders may use studio lighting. Final in-engine appearance depends on your lighting, reflection captures, and post-processing settings.
Price $4.99
Realistic Meadow Grass Pack – Game Ready Foliage by Alex3DForge
Number of textures 140
Texture dimensions 4096
Texture sizes (512x512, 1024x1024, 2048x2048, 4096x4096)
Number of Materials 64
Maximum polygon count 208 - 810
Number of meshes/prefabs 128
Rigging: NO
Animation count NO
Animation type list NO
UV mapping: Yes
LOD information (4)
Types of materials and texture maps PBR
Realistic Meadow Grass Pack is a high-quality, game-ready foliage asset designed for Unity.
This pack includes a set of optimized meadow grass meshes, suitable for open-world games, environmental art, and level design. All assets are carefully optimized for real-time rendering and are fully compatible with foliage painting tools.
✨ Features
- 29 unique meadow grass meshes
- Optimized low-poly geometry
- Clean alpha cards
- Realistic color and roughness variation
- Vertex color wind support
- LODs included
- Foliage Tool ready
- Demo scene included
🎮 Engine Support
- Unity (Built-in & URP)
📦 Technical Details
- PBR workflow (Metal/Rough)
- Texture resolution: 2048×2048
- Texture maps: Base Color, Normal, ORM, Opacity
- Pivot points are placed at ground level
- Correct scale (1 unit = 1 meter)
This pack is ideal for indie developers, environment artists, and studios seeking high-quality, realistic vegetation with optimal performance.
https://drive.google.com/file/d/10npLWyER_7P4_wQE_wcQiQSiejDIcvFA/view?usp=sharing
Price $15.00
Low-Poly Sci-Fi Weapons Pack by Hyron
Polycount: Average: ~4,000 tris per weapon.
10 Models.
10 Prefabs.
Texturing: One Single Palette Texture (128x128).
Shaders: Standard Unity shaders compatible (Emissive details included in the texture workflow).
Format: Optimized for Unity 2019.4+ (Works with Built-in, URP, and HDRP).
Rigging: No skeletal rigging (Static meshes with parent-child hierarchy for mechanical parts).
This pack contains 10 unique sci-fi weapon models, each provided as a ready-to-use prefab. Following the best practices of modular design, key components such as magazines, scopes, and barrels are separated and parented, allowing for easy custom animation and mechanical interaction within Unity.
Key Features:
Modular Design: Attachments like scopes and magazines are separate meshes for easy customization.
Performance Optimized: Extremely lightweight geometry, ideal for mobile.
Signature Style: Perfectly complements existing low-poly environment packs (like the POLYGON series).
Price $8.99
Smugglers lair by Dmitriy Dryzhak
No matter how strong the borders of cities or states are, there will always be rat holes and those who use them to circumvent the borders. In this pack, you will find a stylized smuggler's hideout and a wide variety of assets used to create it. (Water material not included)
Support, URP and HDRP shaders are here:
My Discord group
Triangles counts from 500 at detail to 200000 at prefabricated building.
Price $30.00
Elemental Monster 3D model by leonlkennedy
- Rigging: Generic
- Animation Count: 6 per character (36 total)
- Texture Resolution: 256x256 / 512x512
- Triangle Count: Approximately 800 - 1500 tris per character (Low Poly)
- Number of Prefabs: 6
- Number of Meshes: 6
- Number of Materials: 6
- Render Pipeline: Standard (Built-in), upgradable to URP/HDRP.
Bring magic to your game with this Elemental Monster Series!
This package contains 6 unique creatures representing different natural elements. Designed in a cute yet combat-ready stylized art style, these characters are perfect for mobile games, RPGs, and strategy titles.
✨ Included Characters:
- Earth Element: A sturdy rock golem.
- Fire Element: A burning magma creature.
- Water Element: A fluid liquid entity.
- Dark Element: A mysterious shadow creature.
- Mana Element: An arcane crystal entity.
- Sylph: A floating wind spirit.
⚔️ Animations:
Each character comes with a complete set of essential animations:
- Idle
- Walk
- Run
- Attack
- Hit (Take Damage)
- Die
🎨 Features:
- Game Ready: Prefabs are set up and ready to drag and drop.
- Optimized: Low polygon count suitable for mobile devices.
- Clean Topology: Efficient UV layout and professional rigging.
Price $50.00
