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Tonic Post Processing by SpectraShade

2025, June 3 - 09:34
Tonic is a lightweight, modular post-processing stack for Unity's Built-in RP — designed from scratch for performance and style.

Render Pipeline Support:

  • Built-in Render Pipeline (BiRP) only
  • Not compatible with URP or HDRP

Unity Compatibility:

  • Requires Unity 6.1 or newer
  • Developed and tested in Unity 6
  • Linear color space required
  • HDR must be enabled on the main camera

Key Features:

  • Modular post-processing system
  • 8 built-in effects:
    • Bloom
    • SSAO (Ambient Occlusion)
    • Motion Blur
    • Sharpness
    • Vignette
    • Tonemapping + LUT grading
    • Noise
    • Lens Effects (Distortion + Chromatic Aberration)
  • Real-time in-editor preview
  • Stackable system — toggle effects individually
  • 4 Anti-Aliasing modes: FXAA, NFAA, DLAA, SSAA
  • Includes 10 custom stylized LUTs
  • Supports external LUTs (1024×32 UNORM), including Amplify LUT Pack
  • Clean, lightweight implementation — no third-party dependencies
  • Mobile and low-end platform friendly
  • Fully documented
  • Ongoing support and updates included at no extra cost

Tonic is a lightweight, artist-friendly post-processing stack built from scratch for Unity’s Built-in Render Pipeline (BiRP).



Created for stylized games and performance-conscious workflows, it gives you clean, polished visuals with minimal setup — no URP, no extra packages, and no clutter.



Make your indie game look like a triple-A release — whether you're building for desktop or mobile.


Built for Artists Who Want Control


  • Real-time preview inside the editor
  • Modular effect stack — enable only what you need
  • Intuitive controls, no coding required
  • Clean visuals that feel professional and stylized
  • Supports Linear color space and HDR workflows
  • Compatible with Unity 2022.3 and Unity 6+

Included Effects

  • Bloom
  • SSAO (Ambient Occlusion)
  • Motion Blur
  • Sharpness
  • Vignette
  • Tonemapping + LUT grading
  • Noise
  • Lens Effects (Distortion and Chromatic Aberration)

More effects are planned and will be added in future updates — at no extra cost.



LUT Support

Includes 10 custom LUTs designed for stylized rendering.


Supports external LUTs such as Amplify LUT Pack and any 1024×32 UNORM format LUT texture.



Scene Showcase (Not Included)

The environments shown in screenshots use the following third-party assets for presentation only:


  • Sci-Fi Styled Modular Pack by karboosx
  • RPG Poly Pack – Lite by Gigel
  • Fantasy Forest Environment – Free Demo by TriForge Assets
  • Flooded Grounds by Sandro T

About Our Price


Tonic Post Processing is priced at $24.99, and we're committed to this accessible price point. 

We believe every developer, especially indies working with the Built-in Render Pipeline, deserves top-tier visual tools without complex pricing or hidden costs.


All Future Updates Included – Free

No Upgrade Fees

No Pro Tiers


We may participate in Unity’s store-wide sales




Price $24.99

Sephiroth Updated Date Shortcut Creater by gifted style

2025, June 3 - 09:24
This asset is a tool that generates links for all c♯ files in your project, organized by their update dates. The basic usage is very simple: Just import and the link will be generated automatically.

When you import this asset,

the SephirothUpdatedDateShortcutCreater folder will be created.


The SephirothUpdatedDateShortcutCreater folder

will function properly even if moved to a different location.


After import, shortcuts will be automatically generated

in the "Assets/SephirothUpdatedDateShortcutCreater/Shortcuts" folder.


For example, c♯ files updated on April 1, 2025

will be generated link in the

"Assets/SephirothUpdatedDateShortcutCreater/Shortcuts/20250401" folder.


To access the target c♯ file,

select the generated shortcut file and

click the TargetObject field in the Inspector tab.


If you want to manually delete old link files,

select Tools > SephirothUpdatedDateShortcutCreater > DeleteOldShortcut from the top bar in Unity.


If the link does not appear even after waiting a long time,

please select Tools > SephirothUpdatedDateShortcutCreater > MyRefresh from the top menu of Unity.

This asset is a tool that generates links for all c♯ files in your project,

organized by their update dates.


The basic usage is very simple.

Just import it and run MyRefresh from the menu bar at the top, and the link will be generated automatically.


It will also be automatically generated when you return from the C# development screen to the Unity development screen.


For removing old links, we also provide a manual deletion feature.


This asset gives you easy access to c♯ files you created on a specific day,

and the advantage is that you can check the progress history of the project later.


Especially in a situation where a bug has been occurring since four days ago,

you can pick up only the files that have been changed at four days ago,

which is a very useful feature for bug fixing work.


When the automatic deletion feature is enabled,

old links will be automatically removed at specific timing,

but this feature requires significant machine resources.


For optimal performance,

we recommend keeping the automatic deletion feature disabled

and manually executing it when needed.


Since deleting old links is not a frequent operation,

we suggest keeping the automatic deletion feature disabled

and manually removing them as necessary.


To optimize performance,

we will refrain from executing AssetDatabase.Refresh.


As a result, there may be a slight delay

before generated or deleted link files are reflected in the system.


If you check the link files immediately after generation,

they may not be visible temporarily.


While this situation is rare,

if it does occur,

we would appreciate your patience for a little while.


This asset has been tested and confirmed to work on Windows 11.

**It does not work on any other operating systems.**


Price $7.99

Remember Me | Love Hate by Pixel Crushers Save Module by Arawn

2025, June 3 - 07:50
Add-on for Remember Me. This Module plugs Remember Me into Pixel Crushers Love/Hate, auto-saving all faction & reputation data across scenes, loads and cloud. Just add two components—no code.
  • Requires Unity 6 LTS
  • Requires Love/Hate by Pixel Crushers

💜⚔️ Remember Me | Love / Hate Save Module ⚔️💜

Keep every grudge, crush and faction standing alive across scene changes, save-loads and even the cloud.


📖 Overview

Drop-in components capture all data handled by Pixel Crushers’ Love/Hate — reputations, relationships, faction values, temperaments, dynamic curves… you name it.


💾 One click, and your NPCs still remember who they adore (or despise) after a reload.


✅ Requirements

  • Love/Hate (latest 2025) by Pixel Crushers
  • Remember Me (base) v 1.5 +
  • (Optional) Love/Hate × Game Creator 2 integration

🚀 Installation & Quick Start

  1. Import Remember Me | Love/Hate. Unity auto-prompts for any missing dependencies—accept and relax.
  2. In your scene:
    Add Remember Faction Manager on the GameObject that already holds FactionManager.
    Add Remember Faction Member on every FactionMember GameObject.
  3. Hit Play → Save → Change values → Load. Your standings are right where you left them.
    No inspector sliders, no symbols—attach & forget.

🛠️ Components

  • Remember FactionManager – serialises the whole manager into a tiny binary blob and feeds it back on load.
  • Remember FactionMember – does the same for individual members (personal likes/dislikes, curves, etc.).
    Both log to Remember Me’s central logger for painless debugging.

🎬 Demo Scenes

  • Standard Demo – Pixel Crushers’ original sample, now wired to auto-save.
  • GC2 Demo (if you own the Love Hate GC2 integration) – install via Tools → Game Creator → Install.

🔄 How Saving & Loading Works

  • Save: Remember Me asks each component for a SerializeToString(), wraps it with MemoryPack, stores it.
  • Load: Scene activates ⟶ components receive their string via DeserializeFromString() — done.
  • Cloud & Migration: Pure UTF-8 inside MemoryPack survives compression, encryption, version bumps.

💡 Tips & Best Practices

  • Only one FactionManager per scene—attach the manager component there.
  • Runtime NPCs? Add Remember FactionMember to the prefab so their feelings persist.
  • Updating is painless: re-import the package—no settings to tweak.

🆘 Support

🐦 Discord → https://discord.gg/MPhMKtSMUZ


Happy saving—and may your factions never forget who they love ❤️ …or hate 💀!


Price $15.00

Remember Me | Dialogue System by Pixel Crushers Save Module by Arawn

2025, June 3 - 07:50
Drop-in Remember Me module: instantly saves & restores all Pixel Crushers Dialogue System data, keeping conversations, Lua variables & quests intact across scenes and loads.

Requirements

  • Unity 6 LTS or newer
  • Remember Me (base) v1.5+
  • Pixel Crushers Dialogue System 2.2+

⚙️🗨️ Remember Me | Dialogue System Save Module


Plug-and-play persistence for Pixel Crushers Dialogue System



What it is


A zero-code bridge that folds every Dialogue System variable, quest, SimStatus entry and active conversation into Remember Me’s slot-based save files. One component, one click, and your dialogue trees survive scene loads, checkpoints and cloud sync flawlessly.


Why you’ll love it

  • Drop-in component – add Remember PixelCrushers DialogueSystem to your Dialogue Manager and hit Play.
  • Complete state capture – Lua vars, quest states, ConversationStateSaver data, indicator cooldowns… all wrapped in one MemoryPack payload.
  • Scene & conversation safe – ongoing conversations are auto-paused during load to prevent duplicate subtitles.
  • Raw-or-Text toggle – choose ultra-fast Raw Data or compact text saves; BinaryDataSerializer supported for tiny files.
  • Seamless with other modules – works alongside Remember Me’s Quest Machine, Game Creator 2, Stats, Inventory and your own custom SaveableComponents.
  • Unity 6 ready – uses Object.FindObjectsByType and other modern APIs.

Quick start

  1. Ensure a SaveManager prefab exists in your first scene (automatic when you import Remember Me).
  2. Select the Dialogue Manager GameObject → Add Component → Remember Me → Pixel Crushers → Dialogue System.
  3. (Optional) Tick Save Raw Data if you prefer faster binary saves.
  4. Call SaveManager.Instance.Save(slot) and Load(slot) from your UI or hot-keys – that’s it!

Package contents

  • Runtime bridge script (fully commented, extensible)
  • Mini demo scene that piggy-backs on the Dialogue System Demo

Perfect for

• Visual-novel devs who iterate quickly and hate broken saves


• RPG makers juggling dozens of Lua variables


• Any project already using Remember Me and Pixel Crushers Dialogue System


Keep your branching stories intact—let Remember Me do the heavy lifting while you write the next epic dialogue!


Price $15.00

Remember Me | Quest Machine by Pixel Crushers Save Module by Arawn

2025, June 3 - 07:50
Remember Me Add-on - Drop-in bridge that adds slot-based saving to Pixel Crushers Quest Machine. One component captures all quest data and restores it on load—no code, multi-scene, tiny files.

REQUIREMENTS

• Unity 6 LTS+


Remember Me (base) v 1.5 or newer


Pixel Crushers Quest Machine 2.1+


(Works side-by-side with the Dialogue System, Game Creator 2 and other Remember Me modules.)


Remember Me | Quest Machine Save Module adds plug-and-play persistence to Pixel Crushers Quest Machine. One drop-in component (RememberPixelCrushersQuestMachine) scoops up every QuestListContainer—player journal, quest givers, procedural chains—then tucks the data into Remember Me’s ultra-light slot files. Load any slot and quests, cooldowns and HUD indicators spring back to life, even if the giver lives in a later-loaded scene.


INSTALLATION

  1. Import the package.
  2. Confirm Assets/Plugins/RememberMe (core) is present.
  3. Add Component → Remember Me → Remember Components → Pixel Crushers → Quest Machine.Let Unity recompile—find the new script under

QUICK START

  1. Place a persistent GameObject (e.g. GameManager) in every scene.
  2. Add Remember Pixel Crushers Quest Machine to it.
  3. In each QuestListContainer tick Include In Saved Game Data.
  4. Save and load with SaveManager.Instance.Save(slot) / Load(slot)—quests now travel with your slots.

HOW IT WORKS

  • Save — scans all active and inactive QuestListContainers, skips those not flagged for saving, calls RecordData(), packs the JSON plus saver-key into a MemoryPack blob.
  • No extra setup, no inspector fields—just automatic persistence.Load — unpacks the blob, pumps ApplyData() into containers already in memory and queues the rest for later scenes via Pixel Crushers’ own currentSavedGameData.

ADVANCED TIPS

• Procedural quests are fully serialised—no seed hacks needed.


• Multiple journals? Each container keeps its key, so player, NPC and hidden managers save simultaneously.


• Runtime cost is < 1 ms for ~100 containers thanks to unsorted FindObjectsByType.


• Need earlier access to quest data during load? Adjust ComponentManager priorities to run this bridge first.



TROUBLESHOOTING

HUD shows stale data – make sure your canvas listens for QuestJournal.changed; loading fires this event.


Quest in late scene resets – confirm the giver’s container is flagged for saving and has a unique Saver Key.


Namespace errors – Quest Machine missing or define symbols edited. Re-import QM and let Unity refresh.


MIGRATING FROM PIXEL CRUSHERS’ SAVER

  1. Remove old Saver components (prevents double-saving).
  2. Keep their Saver Keys—Remember Me matches on these.
  3. Add the bridge once, save a fresh slot, done.

Price $15.00

Master Spawner SBM by SkyBlueMage

2025, June 3 - 06:20
A highly modular, performance-optimized spawning system for any game type with intuitive components, unity events, triggers and powerful wave management.
  • Clean, well-commented C# code
  • Fully encapsulated in the SkyBlueMage.MasterSpawner namespace
  • Compatible with Unity 2022.3 and newer
  • No third-party dependencies
  • Supports all Unity render pipelines
  • Works with both 2D and 3D projects
  • Full source code access

Master Spawner SBM is a comprehensive, highly modular spawning solution designed for maximum flexibility and performance. Whether you're creating a 2D platformer, a complex MMORPG, a MOBA, or a Roguelike dungeon crawler, Master Spawner handles all your spawning needs with an intuitive component-based architecture.

Unlike other spawning systems that force you into specific workflows, Master Spawner's modular design lets you add only the components you need, creating lean, efficient spawning systems tailored to your exact requirements.


Modular Architecture

  • Fully component-based system - add only what you need
  • Core MasterSpawnerSBM component with optional extension modules
  • Mix and match components to create custom spawning behaviors
  • Clean, intuitive inspector interfaces with contextual help

Advanced Spawning Options

  • Single object and wave-based spawning
  • Multiple activation/deactivation conditions (time, proximity, triggers, input)
  • Customizable spawn areas (point, box, sphere, custom transforms)
  • Ground alignment and collision check
  • Wave enforcement to maintain specific enemy counts

Performance Optimized

  • Built-in object pooling system for maximum efficiency
  • Automatic lifecycle management
  • Smart despawning options to control object counts
  • Handle thousands of objects with minimal overhead

Complete Wave System

  • ScriptableObject-based wave definitions
  • Weighted random spawning based on percentages
  • Conditional spawning based on time, waves, object count, or custom triggers
  • Multiple spawn points per wave

Event-Driven Architecture

  • Rich event system for game logic integration
  • OnActivation, OnDeactivation, OnSpawning, OnDespawning events
  • Trigger system for external control of spawners
  • Chain multiple spawners together for complex behaviors

Universal Compatibility

  • Works with any AI or character system
  • Compatible with 2D and 3D projects
  • No dependencies on specific Unity systems
  • Supports all render pipelines (Built-in, URP, HDRP)

Comprehensive Documentation

  • Detailed user manual with setup guides and examples
  • Complete API reference
  • Multiple example scenes demonstrating common use cases
  • In-editor tooltips and contextual help

Example Use Cases

  • RPG Enemy Spawning - Create dynamic spawn zones that activate when players approach
  • MOBA Lane Minions - Set up timed wave spawning with increasing difficulty
  • MMORPG Creature Zones - Define territory-based spawning with different enemy types
  • Roguelite Room Generation - Spawn enemies based on room configuration and player progress
  • Arena Shooters - Create wave-based combat scenarios with varied enemy compositions
  • Strategy Games - Spawn units at specific locations based on player actions
  • Bullet Hell Games - Create complex enemy wave patterns with precise timing

Included Examples

  • Classic RPG example with proximity-based activation
  • MMORPG area-based spawning with different rates
  • MOBA team-based lane spawning with progressive waves
  • Roguelite box-area spawning with enemy-based triggers
  • Multiple tutorial scenes demonstrating each feature

Boost your game development workflow with this powerful, flexible spawning system that adapts to your needs rather than forcing you to adapt to it. Master Spawner SBM is the ultimate solution for all your object spawning requirements.


Price $15.00

Creatures Bundle by Dmitriy Dryzhak

2025, June 3 - 05:42

The pack contains nine different fantasy creatures and their subspecies. All packages perfectly fit with any fantasy or fantastic environment. With this pack you can save 50% compared to buying packs separately. All creatures have a full set of required animations.


Support, URP and HDRP shaders are here:
My Discord group


Package include next assets:

Wyrms
Frogs
Panthers
Lizards
Raptors
Stone beasts
Armored beasts
Merchant lizard
Fishes


Price $160.00

Lowpoly Casual Chests - Free by Aztech Games

2025, June 3 - 04:54
A free stylized chest pack ideal for mobile and casual games. Includes two chest styles, each with 3 visual tiers. Fully customizable with color-changeable materials.

Technical Details

  • Models: 2 Chest Styles × 3 Tiers = 6 total prefabs
  • Poly Count: 
  1. Chest 1 - Tier 1 : 7250
  2. Chest 1 - Tier 2 : 11960
  3. Chest 1 - Tier 3 : 14184
  4. Chest 2 - Tier 1 : 9185
  5. Chest 2 - Tier 2 : 13485
  6. Chest 2 - Tier 3 : 11640
  • Textures: No Texture, customizable materials
  • Materials: Single master material for easy color control
  • Format: FBX + Unity-ready prefabs
  • Render Pipeline Compatibility: Built-in, URP
  • LODs: Not included (unnecessary for casual mobile use)
  • Animations: Included
  • File Size: Lightweight, ideal for mobile builds
  • Tested On: Unity 2021.3 LTS and newer

Bring life to your loot systems with this free chest pack from Aztech Games!


Designed with mobile optimization in mind, this collection includes 2 stylized chest types, each featuring 3 upgrade tiers—perfect for progression systems in casual and stylized games.


All models use a color-changeable material, allowing you to easily customize the look to match your game’s aesthetic. Whether you're developing an RPG, idle clicker, or a fantasy puzzle adventure, these modular assets are ready to drop into your Unity project.

Open-Close animation included


Follow us for updates, previews, tutorials & more:

DISCORD || LINKEDIN || YOUTUBE || WEBSITE || INSTAGRAM


Price $0.00

Casual GUI Pack 01 by yyart

2025, June 3 - 03:43
Elevate your vertical mobile 2D game with this stunning and versatile Casual GUI Pack! Perfect for casual, RPG, merge2 games!

Try the WebGL demo here!


  • Key features
    • Demo scenes include: Loading, Lobby, Daily, Settings, Battle Pass, Reward Popout, Equipment, Talents, GamesScene, Pause, Level Up, Preparation, Defeat, Victory and Icons.
    • Animations: Panels, Victory, Defeat, Button pressed, Fx.
    • 9-sliced assets
      • Buttons
      • Panels (Includes recommended sizes prefab: Panel_XL, Panel_L, Panel_M, Panel_S)
    • Recommended resolution: 1080*2340

  • Assets
    • Currency Icon: 1*Stamina, 1*Gold, 1*Gem, 1*Silver (84*88)
    • Store Icon: 2*Stamina, 3*Gold, 3*Gem (184*184), 6*Card Rarity (84*88)
    • Lobby Icon: 1*Adventure, 1*Equipment, 1*Talents, 1*Shop, 1*Lock (256*256), 1*Area (721*648), 1*Quest (120*120)
    • Equipment Icon: 4*Icon , 4*Blueprint, 5*Rarity Icon (256*256)
    • Lvl Up Skill Icon: 10* (256*256)
    • Chest Icon: 3* StoreChest (512*512), 2*LobbyChests (256*256)
    • Stats Icon: 3* (96*96)
    • Merging items: 4*Axe, 4*Hat,4*Lamp, 4*Potion, 4*Sword, 4*Wand (up to 400px)
    • Game: 1*Fence, 1*Cloud, 1*Tree, 2*Mountains, 4*Deco (up to 755px)
    • Character Portrait and Frames: 8* (140*140)
    • Character: 1*Full Body (372*472), 1* Portrait (148*148)
    • BatttlePass: 1*BattlePass (240*136), 1*BattlePass Coin (84*88), 2*BattlePass Lvl (92*84)
    • Talents: 5*Talent Icon(256*256), 1*Locked Talent Card (200*268)
    • Backgrounds: 3*LobbyFX, 3*Daily, 1*Equipment Merge, 2*BattlePass
    • 9-Grid Assets: Buttons, Backgrounds, Frames, Talent Card, Tags, Shop Card

  • Technical details
    • ⚠️The fonts used in this package are licensed under the SIL Open Font License (OFL)
    • ⚠️For game-specific functionalities, further programming will be required.
    • ⛔PSD not included, you can get the PSD version here.


Price $89.90

Casual GUI Pack 01 PSD Version by yyart

2025, June 3 - 03:43
Elevate your vertical mobile 2D game with this stunning and versatile Casual GUI Pack! Perfect for casual, RPG, merge2 games!

Try the WebGL demo here!

  • Key features
    • Demo scenes include: Loading, Lobby, Daily, Settings, Battle Pass, Reward Popout, Equipment, Talents, GamesScene, Pause, Level Up, Preparation, Defeat, Victory and Icons.
    • Animations: Panels, Victory, Defeat, Button pressed, Fx.
    • 9-sliced assets
      • Buttons
      • Panels (Includes recommended sizes prefab: Panel_XL, Panel_L, Panel_M, Panel_S)
    • Recommended resolution: 1080*2340
    • .PSD: 19 .PSD files included for easy edits!
  • Assets
    • Currency Icon: 1*Stamina, 1*Gold, 1*Gem, 1*Silver (84*88)
    • Store Icon: 2*Stamina, 3*Gold, 3*Gem (184*184), 6*Card Rarity (84*88)
    • Lobby Icon: 1*Adventure, 1*Equipment, 1*Talents, 1*Shop, 1*Lock (256*256), 1*Area (721*648), 1*Quest (120*120)
    • Equipment Icon: 4*Icon , 4*Blueprint, 5*Rarity Icon (256*256)
    • Lvl Up Skill Icon: 10* (256*256)
    • Chest Icon: 3* StoreChest (512*512), 2*LobbyChests (256*256)
    • Stats Icon: 3* (96*96)
    • Merging items: 4*Axe, 4*Hat,4*Lamp, 4*Potion, 4*Sword, 4*Wand (up to 400px)
    • Game: 1*Fence, 1*Cloud, 1*Tree, 2*Mountains, 4*Deco (up to 755px)
    • Character Portrait and Frames: 8* (140*140)
    • Character: 1*Full Body (372*472), 1* Portrait (148*148)
    • BatttlePass: 1*BattlePass (240*136), 1*BattlePass Coin (84*88), 2*BattlePass Lvl (92*84)
    • Talents: 5*Talent Icon(256*256), 1*Locked Talent Card (200*268)
    • Backgrounds: 3*LobbyFX, 3*Daily, 1*Equipment Merge, 2*BattlePass
    • 9-Grid Assets: Buttons, Backgrounds, Frames, Talent Card, Tags, Shop Card
  • Technical details
    • ⚠️The fonts used in this package are licensed under the SIL Open Font License (OFL)
    • ⚠️For game-specific functionalities, further programming will be required.
    • .PSD included, you can get the non-PSD version here.
    • All Characters and Equipment(Merge)Bg are rasterised.

Price $249.99

Retro: LCD by Fronkon Games

2025, June 3 - 01:42
Simulates the visual characteristics of a Liquid Crystal Display (LCD). Only $2 in the 'Retro Bundle'

🕹 DEMO |📄 DOCUMENTATION | ❤️ MORE ASSETS ❤️


✓ Adjustable pixel grid intensity, color, size, and bevel.

Subpixel layout options (RGB, BGR) and tiling control.

UV jitter to reduce moiré patterns.

Dead pixels simulation.

Backlight bleed effect.

✓ Full source code (scripts and shaders).

✓ Included in the 'Retro Bundle'.


💡 Online documentation, support and free updates.

💡 Desktop, mobile, VR and web.

💡 Unity 6 or higher (Render Graph support).

💡 Unity 2022.3 or higher.

💡 Universal RP 12.1.15 or higher.

💡 Assets used in video and demo are not included.


Other bundles that might interest you:

Artistic: enhance your creativity and get a unique style.

Spice Up: designed to increase the juice of your games.

Glitches: unleash the juice!

Camera Transitions: professional camera transitions.

LUTs: the largest collection of LUTs in the whole store.


❤️ Write a review if you found this asset useful, thanks! ❤️


Price $9.99

Modern Buildings Collection by ALIyerEdon

2025, June 2 - 22:57
This collection includes 58 different building models to help you easily build your desired modern city for all platforms

Number of textures : 13

Polygon count: 1500~7000

Number of meshes/prefabs: 58

UV mapping: Yes

LOD information: No LODs

Types of materials : Standard

This collection includes 58 different building models to help you easily build your desired modern city for all platforms


Types of buildings include:

___________________________

=> Tower (6)

=> Small Buildings (15)

=> Medium Buildings (27)

=> Parking (4)

=> Construction (6)


FEATURES:

=> Designed for all view angles

=> Optimized for mobile or other platforms

=> Ready to use by drag and drop

=> Game ready design

=> Ready for near view or background view

=> Ready for lightmapping or realtime lighting

=> Proper scale




Price $20.00

Killstreak Announcer Voice Pack by Lovatto Studio

2025, June 2 - 22:42
60+ different killstreak announcer lines audio clips with 6 different voices for a total of 360+ audio clips.

This asset includes 60+ unique killstreak voice lines, each recorded in 6 distinct voice styles, 3 male and 3 female, for a total of 360+ high-quality audio clips.


These announcer lines are designed to bring intensity, hype, and energy to your game, rewarding players with dramatic feedback during killstreaks and high-action moments.

Perfect for shooter and combat games, but versatile enough to enhance any genre where skillful performance deserves powerful recognition.



Price $9.99

Lowpoly zombies by bestgamekits

2025, June 2 - 21:42

Number of textures 15

Texture dimensions 1024x1024

Minimum polygon count 36

Maximum polygon count 380

Number of meshes/prefabs 15

Rigging: Yes

UV mapping: Yes

Zombie Army

  • Attack
  • Idle
  • Walk

Polygons - 248


Ghost

  • Attack
  • Idle
  • Walk

Polygons - 360


Hand

  • Attack
  • Death
  • Idle
  • Run

Polygons - 180


Head

  • Attack
  • Idle
  • Walk

Polygons - 36


Skeleton

  • Attack
  • Idle 1
  • Idle 2
  • Idle 3
  • Walk

Polygons - 224


Zombie

  • Attack
  • Death
  • Idle
  • Walk

Polygons - 208


Zombie Big

  • Attack
  • Death
  • Idle
  • Walk

Polygons - 200


Zombie Boy

  • Attack
  • Death
  • Idle
  • Idle slow
  • Idle slow break
  • Idle wall
  • Walk

Polygons - 238


Zombie Creeper

  • Attack
  • Death
  • Idle
  • Walk

Polygons - 220


Zombie Girl

  • Attack
  • Idle
  • Idle slow
  • Walk

Polygons - 380


Zombie Scientist

  • Attack
  • Idle
  • Walk

Polygons - 364


Zombie Spitter

  • Attack walk
  • Death
  • Idle
  • Walk

Polygons - 112


Zombie Twin

  • Attack
  • Death
  • Idle
  • Walk

Polygons - 220


Zombie Worker

  • Attack
  • Idle
  • Idle break
  • Walk

Polygons - 248


Zombie Worker 2

  • Attack
  • Death
  • Idle
  • Walk

Polygons - 314


All textures are 1024x1024 in png format


Price $18.00

Lighthouse Snowglobe lowpoly by HungryCat1985

2025, June 2 - 19:38
Lighthouse Snowglobe lowpoly

There are two 1K texure set:

  • Inside
  • Outside

Both:

  • Base color
  • Metallic
  • Normal
  • Smooth
  • Emission

Verts 7015

Tris 11785

Lighthouse snowglobe low-poly model. Christmass decoration.

Falling snow is post-effect, not included!

Real-world size, PBR textures. There are two 1K texure set:

  • Inside
  • Outside

Both:

  • Base color
  • Metallic
  • Normal
  • Smooth
  • Emission


Price $6.99

Stone and wooden Arch by HungryCat1985

2025, June 2 - 19:38
Stone and wooden Arch, low-poly.

4K PBR textures:

  • Albedo
  • Smooth
  • Normal
  • Emission

Verts: 3458

Tris: 6068

Stone and wooden Arch with runes. Low-poly model. Real-world size. 4K PBR textures:

  • Albedo
  • Smooth
  • Normal
  • Emission

Price $7.99

Mine with Trolley Souvenir by HungryCat1985

2025, June 2 - 19:38
Mine with Trolley Souvenir low-poly

PBR 2K textures:

  • Albedo
  • Roughness
  • Metallic
  • Normal GL

Verts: 1140

Tris: 2060

This is a small, stylized model of a mine scene. The model is low poly and lightweight — good for stylized games, dioramas, or decorative props. May stand on your table. Real-world size. PBR 2K textures:

  • Albedo
  • Roughness
  • Metallic
  • Normal GL

Price $6.99

Vintage Cash Register by HungryCat1985

2025, June 2 - 19:38
Vintage Cash Register – Low Poly PBR

2K PBR Textures:

  • albedo
  • normal
  • metall
  • smooth

Verts: 2537

Tris: 4456

Bring classic charm to your game or visual project with this realistic vintage cash register model. Crafted with attention to historical detail, this asset features aged wood, worn metal, and authentic keys marked with price values and a “No Sale” button.

Perfect for:

  • Period-piece games or VR experiences
  • Antique shop or general store scenes
  • Stylized environments needing a retro register centerpiece

Price $9.99

Open Vintage Technical Book by HungryCat1985

2025, June 2 - 19:38
Open Vintage Technical Book, low-poly model

Model Specifications:

  • Vertices: 128
  • Triangles: 208
  • Faces: 112
  • Edges: 240
  • UV unwrapped: Yes
  • PBR Textures Included: Yes (Base Color, Roughness, Normal)

This is a low-poly 3D model of an open vintage book displaying intricate technical schematics and mechanical blueprints, ideal for use in historical, steampunk, industrial, and sci-fi themed scenes. The model is game- and render-ready, with clean topology and efficient UV mapping. Perfect for VR/AR, real-time applications, or as an atmospheric prop in games, animations, and architectural visualizations.

The model includes a stylized, weathered texture that gives the book a realistic antique feel, complete with aged paper, ink diagrams, and a clothbound cover.

Model Specifications:

  • Vertices: 128
  • Triangles: 208
  • Faces: 112
  • Edges: 240
  • UV unwrapped: Yes
  • PBR Textures Included: Yes (Base Color, Roughness, Normal)

Price $5.99

Land Larva3 by Teslo Liana

2025, June 2 - 19:33

Rigged: Yes

Number of Animations: 18

Animation types: Root Motion 2, In-place 16

Number of Materials: 5

Number of Textures: 14

Number of meshes/prefabs: 5

Land Larva3

Suitable for games of different genre: RPG, strategy, simulation, adventure, etc.

The model has 5 texture packs (All textures - 4096 x 4096)

Contains 18 animations:

  • attack (x4)
  • death (x2)
  • get hit (x2)
  • idle (x4)
  • walk (4)
  • straif LR (2)

Faces - 2924

Verts - 3550

Tris - 5618


Price $34.99

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