DevMenu - Testing Console by Simon Podracky
Your Ultimate In-Game Debugging Tool
DevMenu is a powerful, versatile debugging tool designed to streamline your development process in Unity. With DevMenu, you can quickly invoke methods directly from an in-game menu, eliminating the need for additional UI elements or complex debugging workflows. Simply tag methods with the [DevMenu] attribute, and they’ll automatically appear in the DevMenu as buttons, complete with input fields for parameters, custom styles, grouping options, access type, and even keyboard shortcuts.
🔥Key Features:
- Instant Method Access: Invoke methods directly from the in-game menu. Supports methods with parameter by adding automatic input fields that display default values
- Role-Based Access: Restrict method access by role (Developer, Tester, Marketer, or custom) for secure and targeted testing, with easy role switching in settings.
- Quick Access Shortcuts & Button: Bind methods to hotkeys and run them without opening the DevMenu
- Full Menu Customization: Configure layout, size, and colors to match your needs
- Build Safeguards: Adds a “DevMenu” define symbol based on settings, with a build-time warning popup if the DevMenu is active, helping prevent DevMenu in production.
- Cross-Platform Compatibility: Works on all Unity platforms, including mobile, WebGL, and console, for robust debugging on any target device.
🔧Feedback and Support:
If you encounter any issues, have questions, or need assistance, please don't hesitate to reach out.❤Your feedback is valuable in improving the product and providing the best possible user experience.
This Asset uses images (coin, zirconia,monster) under flaticon license (flaticon); see Third-Party Notices.txt file in package for details.
Price $15.00
[QDY] Outline by QDY
- compatible with multi-platform, desktop and mobile.
- compatible with different unity version.
- implement outline algorithms based on vertex and fragment shader.
- demo scene with materials, textures and C# control scripts.
- 2 demo scene and readme doc.
- source code included.
Make your in-game objects stand out, enhance gameplay. Choose from variety of options to fine-tune the look and make it unique.
Feature
- Object outline based on multi-pass render method.
- Object outline support various occluded effects.
- Sprite outline based on pixel extend method.
- Sprite outline based on pre-bake sdf texture.
- Support various kinds of outline effects.
Price $15.00
Stylized Rocks Package - Topologic Team by Topologic Team
The geometry has an optimised topology and triangulated faces to avoid possible Normal map problems on the textures.
There are 3 variations of Diffuse/Albedo maps, 1 Normal and 1 Roughness map for each rock type. (All 6 rocks from each particular type share the same texture maps)
We recommend the use of Autodesk interactive shader mode to apply textures to materials.
2 sets of different resolution textures for each type. (2048p and 1024p)
Each rock has 1 single mesh (18 meshes in total)
1 prefab for each rock and each color variant (54 prefabs in total)
Rocks A polycount
- Minimum tri count: 408
- Maximum tri count: 1420
Rocks B polycount
- Minimum tri count: 510
- Maximum tri count: 1802
Rocks C polycount
- Minimum tri count: 354
- Maximum tri count: 3890
Overall average polycount: 1170 triangles
A stylized game-ready package of rocks. There are 3 types and each one of them contains 6 different sized rocks (1 large, 2 medium and 3 small), as well as 3 color variants for each type.
Rocks:
- Rock_A_L1 (3 color variants)
- Rock_A_M1 (3 color variants)
- Rock_A_M2 (3 color variants)
- Rock_A_S1 (3 color variants)
- Rock_A_S2 (3 color variants)
- Rock_A_S3 (3 color variants)
- Rock_B_L1 (3 color variants)
- Rock_B_M1 (3 color variants)
- Rock_B_M2 (3 color variants)
- Rock_B_S1 (3 color variants)
- Rock_B_S2 (3 color variants)
- Rock_B_S3 (3 color variants)
- Rock_C_L1 (3 color variants)
- Rock_C_M1 (3 color variants)
- Rock_C_M2 (3 color variants)
- Rock_C_S1 (3 color variants)
- Rock_C_S2 (3 color variants)
- Rock_C_S3 (3 color variants)
Price $9.99
Stylized Foliage by Poly Doorway
It contains 64 unique prefab:
- 34 flower prefabs that shares the same material.
- 16 plant prefabs that shares the same material.
- 14 water plant prefabs that shares the same material.
All prefabs uses a custom shader created in shader graph.
The models have an average of:
- flower models: 500 triangles
- plant models: 500 triangles
- water plant models: 400 triangles
Texture Information:
- foliage_trim_sheet_01_basecolor: 2048px X 20248px. It is a color texture map (RBGA).
- foliage_trim_sheet_02_basecolor: 2048px X 20248px. It is a color texture map (RBGA).
- waterPlant_trim_sheet_basecolor: 2048px X 20248px. It is a color texture map (RBGA).
- Wind_Texture: 2048px X 20248px: It is a color texture map (RBG).
The stylized foliage package contains a great deal of foliage prefabs.
There are 64 prefabs divided in three categories:
- 34 flower prefabs that shares the same material.
- 16 plant prefabs that shares the same material.
- 14 water plant prefabs that shares the same material.
Each category has its own material and texture atlas. They were made like this to focus on optimization.
All prefabs uses the same shader behavior created using shader graph. The shader has a lot of features:
- Color and gradient Customization
- SS controls
- Wind Behavior
The models have an average of:
- flower models: 500 triangles
- plant models: 500 triangles
- water plant models: 400 triangles
Textures Information:
- foliage_trim_sheet_01_basecolor: 2048px X 20248px. It is a color texture map (RBGA).
- foliage_trim_sheet_02_basecolor: 2048px X 20248px. It is a color texture map (RBGA).
- waterPlant_trim_sheet_basecolor: 2048px X 20248px. It is a color texture map (RBGA).
- Wind_Texture: 2048px X 20248px: It is a color texture map (RBG).
Price $5.99
Balance Collection by Vladimir Kudryashov
The collection includes the following models:
- Bike - Balances by turning the steering wheel.
- Biped - A bipedal creature.
- Car - Can ride on two side wheels.
- Mono - Unicycle.
- GyroScooter - Two wheels on the same axis.
- Wheelie - The bike can perform Wheelie and Stoppie.
This asset contains several physics models that balance in a state of unstable equilibrium. All models balance naturally except Wheelie. In Wheelie's case I had to use magic force.
I tried to make the models and scripts as simple as possible. The controller scripts turned out to be very short and simple. These models and controllers can serve as a basis for your models.
Support qwegoogl@gmail.com
Price $0.00
Low Poly Plants by GiftBoxGames
Beautiful stylized low poly plants for top down games. Optimized for mobile platforms.
Include:
Fern x7
Fir tree x3
Alt Fir x3
Simple Tree x2
Lolipop Tree Pink x3
Lolipop Tree Yellow x3
Mushrooms x2
Lian x1
Palm x3
Flowers x4
Bush x4
One material for all models.
Texture file: PSD 4096x4096
Average tris per model ~500
Price $10.00
Drag N' Drop by Kheru's Emporium
Drag and drop gameplay, 2D & 3D, plug and play.
This is a small, plug and play tool meant to add drag and drop mechanics to any game. It is a base and only does what's said on the tin, which is allow you to drag elements to and from containers, or freely in the camera view.
I'm a beginner tool maker and mostly made it for my personnal use, as i was frustrated for a while trying to come up with a light and widely compatible way of adding those mechanics in a variety of games.
Don't hesitate to report any bugs and I will do my best to fix them, however i am very aware that this is far from perfect. It's meant as a stepping stone, a starting point so you and I don't have to reinvent the whole Drag and Drop process everytime!
Thank you for your time and I hope it will help.
Price $0.00
Shader Essentials Toolkit by ThreePedalPat
A collection of 7 different shader graphs and 6 c# scripts for leveling up your project!
Transform your game instantly with this powerful collection of production-ready shaders and scripts!
The Shader Essentials Toolkit delivers everything you need to add professional polish to your project - from stunning visual effects to seamless game management.
🎮 FEATURES:
PROFESSIONAL SHADERS: - Sleek Outline Shader - Make objects pop with customizable outlines - Dynamic Intersection Highlight - Create stunning object interactions - Smooth Dissolve Effects - Perfect for transitions and effects - High-Quality Hologram - Create sci-fi themed visuals - Pixelate Shader - Add retro effects or transitions - Portal Effects - Create mesmerizing portals - Dissolving Hologram - Combine effects for unique results
ESSENTIAL SCRIPTS:
Smart Look-At System - Create responsive object behaviors
Dynamic Rotator - Add smooth rotation to any object
Scene Management - Handle level transitions with ease
Versatile Trigger System - Create interactive environments
Professional Dissolve Controller - Perfect shader control
✨ WHY CHOOSE THIS PACKAGE?
Production-Ready: Optimized for both mobile and desktop
Easy Integration: Simple drag-and-drop functionality
Full Documentation: Clear instructions and example scenes
Compatibility: Tested with URP ONLY
Documentation: See the READMENOW script!
Perfect for:
🎯 Action Games
🏃♂️ Platformers
🚀 Sci-Fi Games
🎲 Puzzle Games
🎭 Visual Novels
...and any project needing professional effects! Take your game to the next level with this essential collection of tools and effects!
Price $4.99
Deer Family Pack by Red Blue Pixel
Number of meshes/prefabs: 06
Poly Count: 13K - 35k
LOD information (3, LOD0,LOD1,LOD2)
UV mapping: Yes
Rigging: Yes
Number of Materials: 18
Number of Textures: 90
Texture Resolutions: (4K)
Types of materials and texture maps: (PBR)
Bring the serene beauty of nature to your projects with the Deer Family Pack. This carefully crafted collection features a variety of deer models, perfect for enhancing wilderness environments, forests, or fantasy landscapes with a touch of realism and elegance.
- Realistic Design: Beautifully detailed deer models that capture the grace of these majestic animals.
- Versatile Application: Suitable for natural scenes, wildlife simulations, or fantasy settings.
- Game-Ready Assets: Optimized for smooth performance and easy integration.
- High-Quality Textures: PBR materials ensure lifelike rendering under various lighting conditions.
The Deer Family Pack is a must-have for creating vibrant, immersive outdoor settings, adding a dynamic and authentic wildlife element to your projects.
Price $19.99
Medieval Food Cart by Red Blue Pixel
Number of meshes/prefabs: 103
Poly Count: 75 - 60k
LOD information (3, LOD0,LOD1,LOD2)
UV mapping: Yes
Number of Materials: 125
Number of Textures: 498
Texture Resolutions: (4K)
Types of materials and texture maps: (PBR)
Add charm and functionality to your medieval or fantasy settings with the Medieval Food Cart. This asset brings life to bustling market scenes, festivals, or village streets, perfectly complementing any historically inspired environment.
- Authentic Design: Crafted with intricate details to reflect medieval craftsmanship.
- Versatile Use: Ideal for markets, street scenes, or as decorative props in various settings.
- High-Quality Textures: PBR materials ensure realistic and immersive visuals.
- Optimized for Performance: Lightweight and game-ready for seamless integration.
The Medieval Food Cart is a perfect addition for creating lively and immersive medieval worlds, enhancing realism and storytelling in your projects.
Price $19.99
Medieval Horse Stable by Red Blue Pixel
Number of meshes/prefabs: 69
Poly Count: 24 - 61k
LOD information (3, LOD0,LOD1,LOD2)
UV mapping: Yes
Number of Materials: 74
Number of Textures: 296
Texture Resolutions: (4K)
Types of materials and texture maps: (PBR)
Bring life to your medieval or fantasy worlds with the Medieval Horse Stable, a detailed and authentic asset perfect for enriching village or castle environments. This beautifully crafted stable offers a touch of realism, making it ideal for games, animations, and virtual experiences.
- Authentic Medieval Design: Reflects traditional craftsmanship with intricate details.
- Versatile Use: Perfect for villages, castles, or rural medieval settings.
- Immersive Atmosphere: Adds depth and character to outdoor or equestrian environments.
- Optimized Performance: Lightweight and game-ready for seamless integration.
Create bustling and realistic medieval scenes with the Medieval Horse Stable, enhancing both the aesthetics and immersion of your projects.
Price $19.99
Casual Laundry Pack by GoGo Creator
📦 Pack Information
(pack description)
- Amount of Props: 100
- Amount of Unique Props: 32
🔎 Poly Count:
- Min Poly Count: 44
- Max Poly Count: 7.656
- Total Pack Poly Count: 132.848
- Average Poly Count: 1.328
🔨 Technical Information
- Texture Maps: Albedo, Transparent.
- Texture Dimensions : 8192 x 8192
Free additional content.
Free Plants Pack
Free Modular Pack
Free Light Pack
Price $29.99
Casual Bathroom Pack by GoGo Creator
📦 Pack Information
(pack description)
- Amount of Props: 112
- Amount of Unique Props: 41
🔎 Poly Count:
- Min Poly Count: 32
- Max Poly Count: 1.832
- Total Pack Poly Count: 69.002
- Average Poly Count: 616
🔨 Technical Information
- Texture Maps: Albedo, Transparent, Reflective.
Free additional content.
Free Plants Pack
Free Modular Pack
Free Light Pack
Price $29.99
Casual Plants Lite Pack by GoGo Creator
📦 Pack Information
(pack description)
- Amount of Props: 60
- Amount of Unique Props: 18
🔎 Poly Count:
- Min Poly Count: 154
- Max Poly Count: 9.020
- Total Pack Poly Count: 119.963
- Average Poly Count: 1.999
🔨 Technical Information
- Texture Maps: Albedo
- Texture Dimensions : 8192 x 8192
Please note that the images are merely illustrations of the chandeliers and lighting models.
Price $0.00
Binding System 2 by GGPostica
Technical Features
- Potentially any inspector field can be bound in Components, Transforms, MonoBehaviours, Scriptable Objects, Materials, etc.
- High Performance with Mono and IL2CPP backends.
- Virtually Zero Allocations when updating values.
- No black magic behind, like assembly reweaving.
- Full C# code available.
Binding System 2 is a vast improvement over the original Binding System. It gives you the power to link a field directly in inspector to other properties or fields, even very deeply nested ones.
This may seem simple at first, but it opens a world of possibilities:
► Create complete UI systems linked to a few "config" files, like themes, palettes and labels, all with instant updates without going into Play mode.
► Make scripts modular. Let them control other scripts without direct dependencies, like 3D sliders opening doors, motors increasing pressure, switches turning on lights.
► Have a complete Dependency Injection system at various granularities. Greatly increase re-use of components.
► Work with SOAP (Scriptable Object Architecture Pattern) on another level. Link even deeply nested properties from scriptable objects and switch them when needed.
► Let effects adapt to your game logic, like changing particle systems color and speed based on character's health.
► Link materials properties to game values, like metal glowing red on high temperatures or let transparency adapt to object density.
► Change light properties based on flashlight remaining energy.
► and so many others...
★ Note to programmers: this leads to increased modularity between objects and a better architecture overall.
✔ The setup is straightforward: import the asset, right click on a field and have your first bound field already...
Once a field is bound, there are plenty of options to manipulate the binding with converters, simple yet powerful modifiers and advanced tools like accessor providers...
★ High-Level Features:
⦿ Quick Data Binding: Instantly connect serialized values to any property, even non serialized ones, directly in Unity Editor without any code manipulation.
⦿ Two Binding Approaches: Bind any compatible field for any object directly in Inspector (even Unity's own components), or transform your scripts' fields in code to bindable counterparts for maximum performance.
⦿ Non-Destructive Bind: Bind any compatible field without altering its internal data and without changing its code structure.
⦿ Intuitive Setup: The user interface is as user-friendly and non-intrusive as it gets with a searchable dropdown menu for efficient binding configuration.
⦿ Real-Time Debugging: Identify and resolve issues with Live Debug and error visualizations. Get to see how data flows during runtime.
⦿ Custom Extensibility: The system can be easily extended with new converters, modifiers, and value providers, thus adding new capabilities to the system.
⦿ Optimized Performance: The whole system architecture was built to provide high-performance operations, optimized reflection, and methods generation with virtually no memory allocations.
This asset is like "a solution in search of problems" and trust us, you will find plenty of problems that this solution will solve...
Unlike Binding System v1, this asset is provided with its source code!
IMPORTANT! If you're upgrading from version 1, please read the documentation on how to upgrade without friction.
Price $44.00
UI Sounds Volume 3 | Fantasy UI SFX by Defy Tracks
All audio files are exported in a high quality normalized 24-bit 48kHZ .WAV file format.
I'm excited to introduce you to the next installment in the UI Sounds Series: UI Sounds Volume 3 | Fantasy UI SFX produced and designed by Defy Tracks.
Unlike the digital and cybernetic soundscape of Volume 2, Volume 3 heads in a different direction by incorporating more organic and natural sounding foley elements, making it well suited for fantasy and medieval themed projects that need an extra touch of magic. Volume 3 provides over 200+ versatile UI sound effects that can be used in various situations.
Included in this pack:
31 Click SFX
14 Hover SFX
53 Blip SFX
11 Ping SFX
15 Page SFX
37 Coin SFX
25 Selection SFX
10 Impact SFX
10 Transition SFX
22 Woosh SFX
10 Spell SFX
10 Unlocked SFX
(249 Total SFX)
(Full contents PDF available here)
For more info and the highest quality audio preview, be sure to check out the official sound effects page on my website at https://defytracks.com/sounds.
Price $15.00
Survival Game Soundtrack by Bentley Sher's Lab
- duration: 59 min
- 18 tracks
- 16 bit / 48000 Hz
- WAV format
This music album delivers atmospheric tracks perfect for survival games set in lonely, desolate wastelands. With a mix of haunting guitar melodies and doom metal influences, it creates a sense of post apocalyptic isolation and tension.
Inspired by Silent Hill, S.T.A.L.K.E.R., the Metro series, it’s a great choice for indie developers working on survival or horror projects.
Commercial use of the music is allowed.
So, you can:
- add the songs to content on your monetizing YouTube channel
- get your songs placed in tv, film, or video games
Price $26.99
HYPER-CASUAL GAMES: BELL SOUNDS by ShashiRaj Productions
TOTAL UNIQUE SOUNDS: 246
Number of Audio Waves: 246 + 246
Sample rate / bit rate: 96kHz-24bit/44.1kHz-16bit
Audio file types: Wav
Do Sound FX loop: No
Additional: Stereo
Minutes of audio provided: 10:50
Supported Development Platforms:
Windows: Yes
Mac: Yes
Introducing "HYPER-CASUAL GAMES: BELL SOUNDS"
- Highlights:
- Sweet, digital DX-type keyboard bell sounds.
- Perfect for points collection, coin collection, awards, rewards, joyful moments, and more.
- A total of 82 sounds × 3 variations.
- Includes lower and higher octave versions.
- Normalized to approximately -5dB, leaving enough headroom for an additional 5dB of loudness adjustment.
Any future upgradations to this pack would be free of charge for the existing buyers. Send us email for suggestions and feedback: shashirajproductions@gmail.com. We respond quickly.
Price $7.99
Warrior Tales: Game Menu Music Themes by ShashiRaj Productions
TOTAL UNIQUE SOUNDS: 5 Looping, 5 Full Length
Number of Audio Waves: 10 +10
Sample rate / bit rate: 48kHz-24bit/44.1kHz-16bit
Audio file types: Wav
Do Sounds loop: Yes, looping versions are included
Additional: Stereo
Minutes of audio provided: 6:43 (Full Length Tracks), 6:42 (Loops)
Supported Development Platforms:
Windows: Yes
Mac: Yes
**Warrior Tales: Game Menu Music Themes**
ALBUM PACK HIGHLIGHTS:
- Thematic Consistency: All tracks are produced in the same musical key of G, creating a cohesive and immersive soundscape.
- 100% Authentic: No AI involvement—just pure creativity. Original compositions with no soundalikes, ensuring unique and inspiring tracks.
- Full Transparency: Preview every track in its entirety before purchase. Check precise playtime markers in the YouTube video description for easy navigation.
- Versatility: Includes Looping and Full Versions for seamless integration into any project.
- Collection:
Total Tracks: 10
Breakdown:
5 Looping + 5 Full Versions.
- Cinematic Quality: Mastered to industry standards, ready to use in any production.
- Game Compatibility: Ideal for action, battle, adventure, game menus, survival, apocalypse/post-apocalypse, RPG, and non-RPG gameplay experiences.
- A PDF File List for easy reference.
- Additional Notes:-
Any future upgradations to this pack would be free of charge for the existing buyers. Send us email for suggestions and feedback: shashirajproductions@gmail.com. We respond quickly.
Price $7.99
TING & DING SOUNDS by ShashiRaj Productions
TOTAL UNIQUE SOUNDS: 48
Number of Audio Waves: 48 + 48
Sample rate / bit rate: 96kHz-24bit/44.1kHz-16bit
Audio file types: Wav
Do Sound FX loop: No
Additional: Stereo
Minutes of audio provided: 0:54
Supported Development Platforms:
Windows: Yes
Mac: Yes
***AUDIO DEMO***
This pack features 48 casual sounds of Tings and Dings, where Tings are in the higher pitch range and Dings are in the lower pitch range. It includes 8 sound types, each offering 3 pitch/note options. The sounds consist of single strikes or hits, created using various instruments or sound sources such as bells and mallets. They are particularly useful for various casual games, including point scoring, notifications, hints, coins, and achievements.
- TINGS: 8 Sound Types × 3 Pitches
- DINGS: 8 Sound Types × 3 Pitches
Any future upgradations to this pack would be free of charge for the existing buyers. Send us email for suggestions and feedback: shashirajproductions@gmail.com. We respond quickly.
Price $6.99