Tonic Post Processing by SpectraShade
Render Pipeline Support:
- Built-in Render Pipeline (BiRP) only
- Not compatible with URP or HDRP
Unity Compatibility:
- Requires Unity 6.1 or newer
- Developed and tested in Unity 6
- Linear color space required
- HDR must be enabled on the main camera
Key Features:
- Modular post-processing system
- 8 built-in effects:
• Bloom
• SSAO (Ambient Occlusion)
• Motion Blur
• Sharpness
• Vignette
• Tonemapping + LUT grading
• Noise
• Lens Effects (Distortion + Chromatic Aberration) - Real-time in-editor preview
- Stackable system — toggle effects individually
- 4 Anti-Aliasing modes: FXAA, NFAA, DLAA, SSAA
- Includes 10 custom stylized LUTs
- Supports external LUTs (1024×32 UNORM), including Amplify LUT Pack
- Clean, lightweight implementation — no third-party dependencies
- Mobile and low-end platform friendly
- Fully documented
- Ongoing support and updates included at no extra cost
Tonic is a lightweight, artist-friendly post-processing stack built from scratch for Unity’s Built-in Render Pipeline (BiRP).
Created for stylized games and performance-conscious workflows, it gives you clean, polished visuals with minimal setup — no URP, no extra packages, and no clutter.
Make your indie game look like a triple-A release — whether you're building for desktop or mobile.
Built for Artists Who Want Control
- Real-time preview inside the editor
- Modular effect stack — enable only what you need
- Intuitive controls, no coding required
- Clean visuals that feel professional and stylized
- Supports Linear color space and HDR workflows
- Compatible with Unity 2022.3 and Unity 6+
Included Effects
- Bloom
- SSAO (Ambient Occlusion)
- Motion Blur
- Sharpness
- Vignette
- Tonemapping + LUT grading
- Noise
- Lens Effects (Distortion and Chromatic Aberration)
More effects are planned and will be added in future updates — at no extra cost.
LUT Support
Includes 10 custom LUTs designed for stylized rendering.
Supports external LUTs such as Amplify LUT Pack and any 1024×32 UNORM format LUT texture.
Scene Showcase (Not Included)
The environments shown in screenshots use the following third-party assets for presentation only:
- Sci-Fi Styled Modular Pack by karboosx
- RPG Poly Pack – Lite by Gigel
- Fantasy Forest Environment – Free Demo by TriForge Assets
- Flooded Grounds by Sandro T
About Our Price
Tonic Post Processing is priced at $24.99, and we're committed to this accessible price point.
We believe every developer, especially indies working with the Built-in Render Pipeline, deserves top-tier visual tools without complex pricing or hidden costs.
All Future Updates Included – Free
No Upgrade Fees
No Pro Tiers
We may participate in Unity’s store-wide sales
Price $24.99
Sephiroth Updated Date Shortcut Creater by gifted style
When you import this asset,
the SephirothUpdatedDateShortcutCreater folder will be created.
The SephirothUpdatedDateShortcutCreater folder
will function properly even if moved to a different location.
After import, shortcuts will be automatically generated
in the "Assets/SephirothUpdatedDateShortcutCreater/Shortcuts" folder.
For example, c♯ files updated on April 1, 2025
will be generated link in the
"Assets/SephirothUpdatedDateShortcutCreater/Shortcuts/20250401" folder.
To access the target c♯ file,
select the generated shortcut file and
click the TargetObject field in the Inspector tab.
If you want to manually delete old link files,
select Tools > SephirothUpdatedDateShortcutCreater > DeleteOldShortcut from the top bar in Unity.
If the link does not appear even after waiting a long time,
please select Tools > SephirothUpdatedDateShortcutCreater > MyRefresh from the top menu of Unity.
This asset is a tool that generates links for all c♯ files in your project,
organized by their update dates.
The basic usage is very simple.
Just import it and run MyRefresh from the menu bar at the top, and the link will be generated automatically.
It will also be automatically generated when you return from the C# development screen to the Unity development screen.
For removing old links, we also provide a manual deletion feature.
This asset gives you easy access to c♯ files you created on a specific day,
and the advantage is that you can check the progress history of the project later.
Especially in a situation where a bug has been occurring since four days ago,
you can pick up only the files that have been changed at four days ago,
which is a very useful feature for bug fixing work.
When the automatic deletion feature is enabled,
old links will be automatically removed at specific timing,
but this feature requires significant machine resources.
For optimal performance,
we recommend keeping the automatic deletion feature disabled
and manually executing it when needed.
Since deleting old links is not a frequent operation,
we suggest keeping the automatic deletion feature disabled
and manually removing them as necessary.
To optimize performance,
we will refrain from executing AssetDatabase.Refresh.
As a result, there may be a slight delay
before generated or deleted link files are reflected in the system.
If you check the link files immediately after generation,
they may not be visible temporarily.
While this situation is rare,
if it does occur,
we would appreciate your patience for a little while.
This asset has been tested and confirmed to work on Windows 11.
**It does not work on any other operating systems.**
Price $7.99
Remember Me | Love Hate by Pixel Crushers Save Module by Arawn
- Requires Unity 6 LTS
- Requires Love/Hate by Pixel Crushers
💜⚔️ Remember Me | Love / Hate Save Module ⚔️💜
Keep every grudge, crush and faction standing alive across scene changes, save-loads and even the cloud.
📖 Overview
Drop-in components capture all data handled by Pixel Crushers’ Love/Hate — reputations, relationships, faction values, temperaments, dynamic curves… you name it.
💾 One click, and your NPCs still remember who they adore (or despise) after a reload.
✅ Requirements
- Love/Hate (latest 2025) by Pixel Crushers
- Remember Me (base) v 1.5 +
- (Optional) Love/Hate × Game Creator 2 integration
🚀 Installation & Quick Start
- Import Remember Me | Love/Hate. Unity auto-prompts for any missing dependencies—accept and relax.
- In your scene:
Add Remember Faction Manager on the GameObject that already holds FactionManager.
Add Remember Faction Member on every FactionMember GameObject. - Hit Play → Save → Change values → Load. Your standings are right where you left them.
No inspector sliders, no symbols—attach & forget.
🛠️ Components
- Remember FactionManager – serialises the whole manager into a tiny binary blob and feeds it back on load.
- Remember FactionMember – does the same for individual members (personal likes/dislikes, curves, etc.).
Both log to Remember Me’s central logger for painless debugging.
🎬 Demo Scenes
- Standard Demo – Pixel Crushers’ original sample, now wired to auto-save.
- GC2 Demo (if you own the Love Hate GC2 integration) – install via Tools → Game Creator → Install.
🔄 How Saving & Loading Works
- Save: Remember Me asks each component for a SerializeToString(), wraps it with MemoryPack, stores it.
- Load: Scene activates ⟶ components receive their string via DeserializeFromString() — done.
- Cloud & Migration: Pure UTF-8 inside MemoryPack survives compression, encryption, version bumps.
💡 Tips & Best Practices
- Only one FactionManager per scene—attach the manager component there.
- Runtime NPCs? Add Remember FactionMember to the prefab so their feelings persist.
- Updating is painless: re-import the package—no settings to tweak.
🆘 Support
🐦 Discord → https://discord.gg/MPhMKtSMUZ
Happy saving—and may your factions never forget who they love ❤️ …or hate 💀!
Price $15.00
Remember Me | Dialogue System by Pixel Crushers Save Module by Arawn
Requirements
- Unity 6 LTS or newer
- Remember Me (base) v1.5+
- Pixel Crushers Dialogue System 2.2+
⚙️🗨️ Remember Me | Dialogue System Save Module
Plug-and-play persistence for Pixel Crushers Dialogue System
What it is
A zero-code bridge that folds every Dialogue System variable, quest, SimStatus entry and active conversation into Remember Me’s slot-based save files. One component, one click, and your dialogue trees survive scene loads, checkpoints and cloud sync flawlessly.
Why you’ll love it
- Drop-in component – add Remember PixelCrushers DialogueSystem to your Dialogue Manager and hit Play.
- Complete state capture – Lua vars, quest states, ConversationStateSaver data, indicator cooldowns… all wrapped in one MemoryPack payload.
- Scene & conversation safe – ongoing conversations are auto-paused during load to prevent duplicate subtitles.
- Raw-or-Text toggle – choose ultra-fast Raw Data or compact text saves; BinaryDataSerializer supported for tiny files.
- Seamless with other modules – works alongside Remember Me’s Quest Machine, Game Creator 2, Stats, Inventory and your own custom SaveableComponents.
- Unity 6 ready – uses Object.FindObjectsByType and other modern APIs.
Quick start
- Ensure a SaveManager prefab exists in your first scene (automatic when you import Remember Me).
- Select the Dialogue Manager GameObject → Add Component → Remember Me → Pixel Crushers → Dialogue System.
- (Optional) Tick Save Raw Data if you prefer faster binary saves.
- Call SaveManager.Instance.Save(slot) and Load(slot) from your UI or hot-keys – that’s it!
Package contents
- Runtime bridge script (fully commented, extensible)
- Mini demo scene that piggy-backs on the Dialogue System Demo
Perfect for
• Visual-novel devs who iterate quickly and hate broken saves
• RPG makers juggling dozens of Lua variables
• Any project already using Remember Me and Pixel Crushers Dialogue System
Keep your branching stories intact—let Remember Me do the heavy lifting while you write the next epic dialogue!
Price $15.00
Remember Me | Quest Machine by Pixel Crushers Save Module by Arawn
REQUIREMENTS
• Unity 6 LTS+
• Remember Me (base) v 1.5 or newer
• Pixel Crushers Quest Machine 2.1+
(Works side-by-side with the Dialogue System, Game Creator 2 and other Remember Me modules.)
Remember Me | Quest Machine Save Module adds plug-and-play persistence to Pixel Crushers Quest Machine. One drop-in component (RememberPixelCrushersQuestMachine) scoops up every QuestListContainer—player journal, quest givers, procedural chains—then tucks the data into Remember Me’s ultra-light slot files. Load any slot and quests, cooldowns and HUD indicators spring back to life, even if the giver lives in a later-loaded scene.
INSTALLATION
- Import the package.
- Confirm Assets/Plugins/RememberMe (core) is present.
- Add Component → Remember Me → Remember Components → Pixel Crushers → Quest Machine.Let Unity recompile—find the new script under
QUICK START
- Place a persistent GameObject (e.g. GameManager) in every scene.
- Add Remember Pixel Crushers Quest Machine to it.
- In each QuestListContainer tick Include In Saved Game Data.
- Save and load with SaveManager.Instance.Save(slot) / Load(slot)—quests now travel with your slots.
HOW IT WORKS
- Save — scans all active and inactive QuestListContainers, skips those not flagged for saving, calls RecordData(), packs the JSON plus saver-key into a MemoryPack blob.
- No extra setup, no inspector fields—just automatic persistence.Load — unpacks the blob, pumps ApplyData() into containers already in memory and queues the rest for later scenes via Pixel Crushers’ own currentSavedGameData.
ADVANCED TIPS
• Procedural quests are fully serialised—no seed hacks needed.
• Multiple journals? Each container keeps its key, so player, NPC and hidden managers save simultaneously.
• Runtime cost is < 1 ms for ~100 containers thanks to unsorted FindObjectsByType.
• Need earlier access to quest data during load? Adjust ComponentManager priorities to run this bridge first.
TROUBLESHOOTING
• HUD shows stale data – make sure your canvas listens for QuestJournal.changed; loading fires this event.
• Quest in late scene resets – confirm the giver’s container is flagged for saving and has a unique Saver Key.
• Namespace errors – Quest Machine missing or define symbols edited. Re-import QM and let Unity refresh.
MIGRATING FROM PIXEL CRUSHERS’ SAVER
- Remove old Saver components (prevents double-saving).
- Keep their Saver Keys—Remember Me matches on these.
- Add the bridge once, save a fresh slot, done.
Price $15.00
Master Spawner SBM by SkyBlueMage
- Clean, well-commented C# code
- Fully encapsulated in the SkyBlueMage.MasterSpawner namespace
- Compatible with Unity 2022.3 and newer
- No third-party dependencies
- Supports all Unity render pipelines
- Works with both 2D and 3D projects
- Full source code access
Master Spawner SBM is a comprehensive, highly modular spawning solution designed for maximum flexibility and performance. Whether you're creating a 2D platformer, a complex MMORPG, a MOBA, or a Roguelike dungeon crawler, Master Spawner handles all your spawning needs with an intuitive component-based architecture.
Unlike other spawning systems that force you into specific workflows, Master Spawner's modular design lets you add only the components you need, creating lean, efficient spawning systems tailored to your exact requirements.
Modular Architecture
- Fully component-based system - add only what you need
- Core MasterSpawnerSBM component with optional extension modules
- Mix and match components to create custom spawning behaviors
- Clean, intuitive inspector interfaces with contextual help
Advanced Spawning Options
- Single object and wave-based spawning
- Multiple activation/deactivation conditions (time, proximity, triggers, input)
- Customizable spawn areas (point, box, sphere, custom transforms)
- Ground alignment and collision check
- Wave enforcement to maintain specific enemy counts
Performance Optimized
- Built-in object pooling system for maximum efficiency
- Automatic lifecycle management
- Smart despawning options to control object counts
- Handle thousands of objects with minimal overhead
Complete Wave System
- ScriptableObject-based wave definitions
- Weighted random spawning based on percentages
- Conditional spawning based on time, waves, object count, or custom triggers
- Multiple spawn points per wave
Event-Driven Architecture
- Rich event system for game logic integration
- OnActivation, OnDeactivation, OnSpawning, OnDespawning events
- Trigger system for external control of spawners
- Chain multiple spawners together for complex behaviors
Universal Compatibility
- Works with any AI or character system
- Compatible with 2D and 3D projects
- No dependencies on specific Unity systems
- Supports all render pipelines (Built-in, URP, HDRP)
Comprehensive Documentation
- Detailed user manual with setup guides and examples
- Complete API reference
- Multiple example scenes demonstrating common use cases
- In-editor tooltips and contextual help
Example Use Cases
- RPG Enemy Spawning - Create dynamic spawn zones that activate when players approach
- MOBA Lane Minions - Set up timed wave spawning with increasing difficulty
- MMORPG Creature Zones - Define territory-based spawning with different enemy types
- Roguelite Room Generation - Spawn enemies based on room configuration and player progress
- Arena Shooters - Create wave-based combat scenarios with varied enemy compositions
- Strategy Games - Spawn units at specific locations based on player actions
- Bullet Hell Games - Create complex enemy wave patterns with precise timing
Included Examples
- Classic RPG example with proximity-based activation
- MMORPG area-based spawning with different rates
- MOBA team-based lane spawning with progressive waves
- Roguelite box-area spawning with enemy-based triggers
- Multiple tutorial scenes demonstrating each feature
Boost your game development workflow with this powerful, flexible spawning system that adapts to your needs rather than forcing you to adapt to it. Master Spawner SBM is the ultimate solution for all your object spawning requirements.
Price $15.00
Creatures Bundle by Dmitriy Dryzhak
The pack contains nine different fantasy creatures and their subspecies. All packages perfectly fit with any fantasy or fantastic environment. With this pack you can save 50% compared to buying packs separately. All creatures have a full set of required animations.
Support, URP and HDRP shaders are here:
My Discord group
Package include next assets:
Wyrms
Frogs
Panthers
Lizards
Raptors
Stone beasts
Armored beasts
Merchant lizard
Fishes
Price $160.00
Lowpoly Casual Chests - Free by Aztech Games
Technical Details
- Models: 2 Chest Styles × 3 Tiers = 6 total prefabs
- Poly Count:
- Chest 1 - Tier 1 : 7250
- Chest 1 - Tier 2 : 11960
- Chest 1 - Tier 3 : 14184
- Chest 2 - Tier 1 : 9185
- Chest 2 - Tier 2 : 13485
- Chest 2 - Tier 3 : 11640
- Textures: No Texture, customizable materials
- Materials: Single master material for easy color control
- Format: FBX + Unity-ready prefabs
- Render Pipeline Compatibility: Built-in, URP
- LODs: Not included (unnecessary for casual mobile use)
- Animations: Included
- File Size: Lightweight, ideal for mobile builds
- Tested On: Unity 2021.3 LTS and newer
Bring life to your loot systems with this free chest pack from Aztech Games!
Designed with mobile optimization in mind, this collection includes 2 stylized chest types, each featuring 3 upgrade tiers—perfect for progression systems in casual and stylized games.
All models use a color-changeable material, allowing you to easily customize the look to match your game’s aesthetic. Whether you're developing an RPG, idle clicker, or a fantasy puzzle adventure, these modular assets are ready to drop into your Unity project.
Open-Close animation included
Follow us for updates, previews, tutorials & more:
DISCORD || LINKEDIN || YOUTUBE || WEBSITE || INSTAGRAM
Price $0.00
Casual GUI Pack 01 by yyart
Try the WebGL demo here!
- Key features
- Demo scenes include: Loading, Lobby, Daily, Settings, Battle Pass, Reward Popout, Equipment, Talents, GamesScene, Pause, Level Up, Preparation, Defeat, Victory and Icons.
- Animations: Panels, Victory, Defeat, Button pressed, Fx.
- 9-sliced assets
- Buttons
- Panels (Includes recommended sizes prefab: Panel_XL, Panel_L, Panel_M, Panel_S)
- Recommended resolution: 1080*2340
- Assets
- Currency Icon: 1*Stamina, 1*Gold, 1*Gem, 1*Silver (84*88)
- Store Icon: 2*Stamina, 3*Gold, 3*Gem (184*184), 6*Card Rarity (84*88)
- Lobby Icon: 1*Adventure, 1*Equipment, 1*Talents, 1*Shop, 1*Lock (256*256), 1*Area (721*648), 1*Quest (120*120)
- Equipment Icon: 4*Icon , 4*Blueprint, 5*Rarity Icon (256*256)
- Lvl Up Skill Icon: 10* (256*256)
- Chest Icon: 3* StoreChest (512*512), 2*LobbyChests (256*256)
- Stats Icon: 3* (96*96)
- Merging items: 4*Axe, 4*Hat,4*Lamp, 4*Potion, 4*Sword, 4*Wand (up to 400px)
- Game: 1*Fence, 1*Cloud, 1*Tree, 2*Mountains, 4*Deco (up to 755px)
- Character Portrait and Frames: 8* (140*140)
- Character: 1*Full Body (372*472), 1* Portrait (148*148)
- BatttlePass: 1*BattlePass (240*136), 1*BattlePass Coin (84*88), 2*BattlePass Lvl (92*84)
- Talents: 5*Talent Icon(256*256), 1*Locked Talent Card (200*268)
- Backgrounds: 3*LobbyFX, 3*Daily, 1*Equipment Merge, 2*BattlePass
- 9-Grid Assets: Buttons, Backgrounds, Frames, Talent Card, Tags, Shop Card
- Technical details
- ⚠️The fonts used in this package are licensed under the SIL Open Font License (OFL)
- ⚠️For game-specific functionalities, further programming will be required.
- ⛔PSD not included, you can get the PSD version here.
Price $89.90
Casual GUI Pack 01 PSD Version by yyart
Try the WebGL demo here!
- Key features
- Demo scenes include: Loading, Lobby, Daily, Settings, Battle Pass, Reward Popout, Equipment, Talents, GamesScene, Pause, Level Up, Preparation, Defeat, Victory and Icons.
- Animations: Panels, Victory, Defeat, Button pressed, Fx.
- 9-sliced assets
- Buttons
- Panels (Includes recommended sizes prefab: Panel_XL, Panel_L, Panel_M, Panel_S)
- Recommended resolution: 1080*2340
- .PSD: 19 .PSD files included for easy edits!
- Assets
- Currency Icon: 1*Stamina, 1*Gold, 1*Gem, 1*Silver (84*88)
- Store Icon: 2*Stamina, 3*Gold, 3*Gem (184*184), 6*Card Rarity (84*88)
- Lobby Icon: 1*Adventure, 1*Equipment, 1*Talents, 1*Shop, 1*Lock (256*256), 1*Area (721*648), 1*Quest (120*120)
- Equipment Icon: 4*Icon , 4*Blueprint, 5*Rarity Icon (256*256)
- Lvl Up Skill Icon: 10* (256*256)
- Chest Icon: 3* StoreChest (512*512), 2*LobbyChests (256*256)
- Stats Icon: 3* (96*96)
- Merging items: 4*Axe, 4*Hat,4*Lamp, 4*Potion, 4*Sword, 4*Wand (up to 400px)
- Game: 1*Fence, 1*Cloud, 1*Tree, 2*Mountains, 4*Deco (up to 755px)
- Character Portrait and Frames: 8* (140*140)
- Character: 1*Full Body (372*472), 1* Portrait (148*148)
- BatttlePass: 1*BattlePass (240*136), 1*BattlePass Coin (84*88), 2*BattlePass Lvl (92*84)
- Talents: 5*Talent Icon(256*256), 1*Locked Talent Card (200*268)
- Backgrounds: 3*LobbyFX, 3*Daily, 1*Equipment Merge, 2*BattlePass
- 9-Grid Assets: Buttons, Backgrounds, Frames, Talent Card, Tags, Shop Card
- Technical details
- ⚠️The fonts used in this package are licensed under the SIL Open Font License (OFL)
- ⚠️For game-specific functionalities, further programming will be required.
- .PSD included, you can get the non-PSD version here.
- ⛔All Characters and Equipment(Merge)Bg are rasterised.
Price $249.99
Retro: LCD by Fronkon Games
🕹 DEMO |📄 DOCUMENTATION | ❤️ MORE ASSETS ❤️
✓ Adjustable pixel grid intensity, color, size, and bevel.
✓ Subpixel layout options (RGB, BGR) and tiling control.
✓ UV jitter to reduce moiré patterns.
✓ Dead pixels simulation.
✓ Backlight bleed effect.
✓ Full source code (scripts and shaders).
✓ Included in the 'Retro Bundle'.
💡 Online documentation, support and free updates.
💡 Desktop, mobile, VR and web.
💡 Unity 6 or higher (Render Graph support).
💡 Unity 2022.3 or higher.
💡 Universal RP 12.1.15 or higher.
💡 Assets used in video and demo are not included.
Other bundles that might interest you:
✨ Artistic: enhance your creativity and get a unique style.
✨ Spice Up: designed to increase the juice of your games.
✨ Glitches: unleash the juice!
✨ Camera Transitions: professional camera transitions.
✨ LUTs: the largest collection of LUTs in the whole store.
❤️ Write a review if you found this asset useful, thanks! ❤️
Price $9.99
Modern Buildings Collection by ALIyerEdon
Number of textures : 13
Polygon count: 1500~7000
Number of meshes/prefabs: 58
UV mapping: Yes
LOD information: No LODs
Types of materials : Standard
This collection includes 58 different building models to help you easily build your desired modern city for all platforms
Types of buildings include:
___________________________
=> Tower (6)
=> Small Buildings (15)
=> Medium Buildings (27)
=> Parking (4)
=> Construction (6)
FEATURES:
=> Designed for all view angles
=> Optimized for mobile or other platforms
=> Ready to use by drag and drop
=> Game ready design
=> Ready for near view or background view
=> Ready for lightmapping or realtime lighting
=> Proper scale
Price $20.00
Killstreak Announcer Voice Pack by Lovatto Studio
This asset includes 60+ unique killstreak voice lines, each recorded in 6 distinct voice styles, 3 male and 3 female, for a total of 360+ high-quality audio clips.
These announcer lines are designed to bring intensity, hype, and energy to your game, rewarding players with dramatic feedback during killstreaks and high-action moments.
Perfect for shooter and combat games, but versatile enough to enhance any genre where skillful performance deserves powerful recognition.
Price $9.99
Lowpoly zombies by bestgamekits
Number of textures 15
Texture dimensions 1024x1024
Minimum polygon count 36
Maximum polygon count 380
Number of meshes/prefabs 15
Rigging: Yes
UV mapping: Yes
Zombie Army
- Attack
- Idle
- Walk
Polygons - 248
Ghost
- Attack
- Idle
- Walk
Polygons - 360
Hand
- Attack
- Death
- Idle
- Run
Polygons - 180
Head
- Attack
- Idle
- Walk
Polygons - 36
Skeleton
- Attack
- Idle 1
- Idle 2
- Idle 3
- Walk
Polygons - 224
Zombie
- Attack
- Death
- Idle
- Walk
Polygons - 208
Zombie Big
- Attack
- Death
- Idle
- Walk
Polygons - 200
Zombie Boy
- Attack
- Death
- Idle
- Idle slow
- Idle slow break
- Idle wall
- Walk
Polygons - 238
Zombie Creeper
- Attack
- Death
- Idle
- Walk
Polygons - 220
Zombie Girl
- Attack
- Idle
- Idle slow
- Walk
Polygons - 380
Zombie Scientist
- Attack
- Idle
- Walk
Polygons - 364
Zombie Spitter
- Attack walk
- Death
- Idle
- Walk
Polygons - 112
Zombie Twin
- Attack
- Death
- Idle
- Walk
Polygons - 220
Zombie Worker
- Attack
- Idle
- Idle break
- Walk
Polygons - 248
Zombie Worker 2
- Attack
- Death
- Idle
- Walk
Polygons - 314
All textures are 1024x1024 in png format
Price $18.00
Lighthouse Snowglobe lowpoly by HungryCat1985
There are two 1K texure set:
- Inside
- Outside
Both:
- Base color
- Metallic
- Normal
- Smooth
- Emission
Verts 7015
Tris 11785
Lighthouse snowglobe low-poly model. Christmass decoration.
Falling snow is post-effect, not included!
Real-world size, PBR textures. There are two 1K texure set:
- Inside
- Outside
Both:
- Base color
- Metallic
- Normal
- Smooth
- Emission
Price $6.99
Mine with Trolley Souvenir by HungryCat1985
PBR 2K textures:
- Albedo
- Roughness
- Metallic
- Normal GL
Verts: 1140
Tris: 2060
This is a small, stylized model of a mine scene. The model is low poly and lightweight — good for stylized games, dioramas, or decorative props. May stand on your table. Real-world size. PBR 2K textures:
- Albedo
- Roughness
- Metallic
- Normal GL
Price $6.99
Vintage Cash Register by HungryCat1985
2K PBR Textures:
- albedo
- normal
- metall
- smooth
Verts: 2537
Tris: 4456
Bring classic charm to your game or visual project with this realistic vintage cash register model. Crafted with attention to historical detail, this asset features aged wood, worn metal, and authentic keys marked with price values and a “No Sale” button.
Perfect for:
- Period-piece games or VR experiences
- Antique shop or general store scenes
- Stylized environments needing a retro register centerpiece
Price $9.99
Open Vintage Technical Book by HungryCat1985
Model Specifications:
- Vertices: 128
- Triangles: 208
- Faces: 112
- Edges: 240
- UV unwrapped: Yes
- PBR Textures Included: Yes (Base Color, Roughness, Normal)
This is a low-poly 3D model of an open vintage book displaying intricate technical schematics and mechanical blueprints, ideal for use in historical, steampunk, industrial, and sci-fi themed scenes. The model is game- and render-ready, with clean topology and efficient UV mapping. Perfect for VR/AR, real-time applications, or as an atmospheric prop in games, animations, and architectural visualizations.
The model includes a stylized, weathered texture that gives the book a realistic antique feel, complete with aged paper, ink diagrams, and a clothbound cover.
Model Specifications:
- Vertices: 128
- Triangles: 208
- Faces: 112
- Edges: 240
- UV unwrapped: Yes
- PBR Textures Included: Yes (Base Color, Roughness, Normal)
Price $5.99
Land Larva3 by Teslo Liana
Rigged: Yes
Number of Animations: 18
Animation types: Root Motion 2, In-place 16
Number of Materials: 5
Number of Textures: 14
Number of meshes/prefabs: 5
Land Larva3
Suitable for games of different genre: RPG, strategy, simulation, adventure, etc.
The model has 5 texture packs (All textures - 4096 x 4096)
Contains 18 animations:
- attack (x4)
- death (x2)
- get hit (x2)
- idle (x4)
- walk (4)
- straif LR (2)
Faces - 2924
Verts - 3550
Tris - 5618
Price $34.99