Sci-Fi Dinosaurs Pack 2 by Shumn1y
Number of textures 154
Texture dimensions (4096x4096, 2048x2048)
Polygon count of [Triangles 103 896]
Minimum polygon count:
Polycount (Triangles)
- Sci-Fi TRex 2 - 28 369
- Sci-Fi Pterodactyl - 20 574
- Sci-Fi Velociratop2 - 51 086
- Sci-Fi Dino Shooter - 46 328
- Sci-Fi Dino Long-Neck - 78 658
- Sci-Fi Dino Gunner - 41 174
- Sci-Fi Dino Tiny - 39 272
Number of meshes/prefabs 28
Rigging: Yes
Animation count 263
Animation types (Root Motion/In-place): 36/227
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
- 🎁OUR DISCORD 🎁 - we have a lot of interesting things there
- The perfect solution for your project
- We're done working on the Dooms like characters pack - characters Pack will contain 7 game-ready characters
- Each character has more than 30+ animations
- Background maps not included FX - particles effects not included, just demo
- Sci-Fi TRex 2 Link page Video
- Sci-Fi Pterodactyl Link page Video
- Sci-Fi Velociratop2 Link page Video
- Sci-Fi Dino Shooter Link page Video
- Sci-Fi Dino Long-Neck Link page Video
- Sci-Fi Dino Gunner Link page Video
- Sci-Fi Dino Tiny Link page Video
Polycount (Triangles)
- Sci-Fi TRex 2 - 28 369
- Sci-Fi Pterodactyl - 20 574
- Sci-Fi Velociratop2 - 51 086
- Sci-Fi Dino Shooter - 46 328
- Sci-Fi Dino Long-Neck - 78 658
- Sci-Fi Dino Gunner - 41 174
- Sci-Fi Dino Tiny - 39 272
Animations (count)
- Sci-Fi TRex 2 - 37
- Sci-Fi Pterodactyl - 41
- Sci-Fi Velociratop2 - 35
- Sci-Fi Dino Shooter - 39
- Sci-Fi Dino Long-Neck - 34
- Sci-Fi Dino Gunner - 37
- Sci-Fi Dino Tiny - 40
Price $239.99
Music Player Manager by Pedro Verpha
Music Player Manager is a simple yet powerful audio solution for Unity projects.
It provides a persistent music controller that can manage playlists across scenes, handle random or loop playback, and apply smooth crossfades between tracks.
With both Inspector options and a clean singleton API, you can integrate it into your project in minutes — no extra setup required.
Price $10.00
Editor Favorites by Pedro Verpha
Editor Favorites is a productivity-focused editor extension designed to keep your favorite project assets always at your fingertips.
With Editor Favorites, you can create multiple tabs to organize your assets the way you like—separating them by scenes, categories, or tasks. Simply drag and drop assets into a pocket and access them instantly without hunting through your Project window.
Key Features:
- Tabbed Favorites – Create, rename, reorder, and remove custom tabs for different groups of assets.
- Flexible Views – Switch between list view or resizable thumbnail grid.
- Drag & Drop – Quickly add assets to pockets or reorder them with intuitive drag-and-drop.
- Fast Access – Double-click to open assets, ping them in Project, or load scenes instantly.
- Persistent Data – Your pockets are saved automatically and persist between sessions.
- Multi-Selection – Select, move, or remove multiple assets at once.
Price $20.00
Treasure Room Pack by Polygon Tony Design
This package is organized into dedicated folders for easy navigation and is configured for Universal Render Pipeline (URP)
This is a decorative pack.
The Unity package includes its corresponding meshes, textures, materials, and prefabs (each asset folder contains Material Folder, Meshes Folder, Texture Folder and Prefabs Folder).
- Meshes: 117 meshes between 30 to 2600 tris, total package 58,000+ tris.
- Textures: 118 PNG 2K PBR textures (Albedo, Metallic/Smoothness, Normal, AO).
- Materials: URP Shader Materials included.
- Formats: FBX + Unity Prefabs.
- Compatibility: Unity 2022.3+ (URP – Universal Render Pipeline)
- UV-Mapping: Yes
- Rigging: No
- LODs: No
- Animation: No
All assets have Colliders and Rigidbodies, some of the rigidbodies are deactivated to optimizing purpose if you need physics just need to deactivate "Is Kinematic" rigidbody option, all pivots are correctly placed depending on the type of object.
Chests cover is a separated mesh if in any case user want to create an opening animation.
Those who may require more collider precision have the option to activate Mesh Collider in his respective Inspector menu.
Ready to use simply drag and drop the prefabs into your Unity project. Perfect for creating immersive treasure rooms that reward players for exploration and discovery, or just to easily decorate your world.
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Pack Content (x239)
- Armors (x16)
x4 Ruined Armors, x4 Gold Armors, x4 Steel Armors, x4 Dark Armors.
- Bags (x12)
x6 Empty Bags and x6 Filled Bags.
- Barrels (x5)
Barrel Empty, Barrel Filled, Barrel Opened Empty, Barrel Opened Filled, Barrel Sealed.
- Books (x65)
x13 Blue Books, x13 Brown Books, x13 Dark Books, x13 Light Books, x13 Red Books.
- Boxes (x10)
Large Box No Cover Empty, Large Box Sealed Empty, Small Box No Cover Empty, Small box Sealed Empty, Large Box No Cover Treasure, Large Box Opened Treasure, Large Box Sealed Treasure, Small Box No Cover Treasure, Small Box Opened Treasure, Small Box Sealed Treasure.
- Braziers (x5)
Brazier Standard, Brazier Blue, Brazier Green, Brazier Pink, Brazier White.
- Chests (x8)
Iron Chest Open, Iron Chest Open Empty, Iron Chest Sealed Empty, Iron Chest Sealed Treasure, Wood Chest Open, Wood Chest Open Empty, Wood Chest Sealed Empty, Wood Chest Sealed Treasure.
- Lamps (x18)
Hand Lamp, Roof Lamp, Wall Lamp, (x3 Blue Lamps, x3 Bronze Lamps, x3 Green Lamps, x3 Iron Lamps, x3 Purple Lamps, x3 Red Lamps).
- Potions (x40)
x8 Defense Potions, x8 Endurance Potions, x8 Health Potions, x8 mana Potions, x8 Poison Potions.
- Scrolls (x10)
x2 Blue Scrolls, x2 Darkness Scrolls, x2 Light Scrolls, x2 Normal Scrolls, x2 Red Scrolls.
- Shelves (x10)
High Shelf, Large Shelf, x2 Medium Shelf, Wall Shelf, Bookcase, x2 Medium Shelf Filled, Potion Shelf, Wall Shelf Filled.
- Stone Structure (x6)
Entrance, Floor-Roof, Individual Wall Window, Pillar, Wall, Wall Windows.
- Torches (x5)
Regular Torch,Blue Torch, Green Torch, Pink Torch, White Torch.
- Treasures (x21)
Aquamarine Gem, Green Gem, Light Blue Gem, Pink Gem, Purple Gem, Red Gem, Yellow Gem, Diamond, Blue Stone, Green Stone, Light Green Stone, Pink Stone, Red Stone, x2 Crown, Gold Coin, Gold Glass, Gold Lingot, Gold Ring, x2 Gold Trophies.
- Weapons and Shields (x8)
Dagger, Large Axe, Small Axe, Sword, x2 Large Shields, x2 Small Shields.
- Extra
x1 Example Demo Scene demonstrating prop usage.
x1 Prefab gallery scene with all assets.
3D - Treasure Room Pack
Bring your dungeons and castles to life with this Low-Poly Treasure Room Pack, featuring 239 game-ready assets.
Each model comes fully equipped with colliders and is optimized for performance, ideal for low-poly style.
Inside, you’ll find different types of assets:
books, torches, bookcases, treasure chests, magical potions, armors, barrels, crates, precious gems and enchanted stones.
The pack also includes lamps, braziers, and more, all carefully crafted with low-poly count to ensure smooth performance in your projects. A fully assembled demo scene is included, showcasing how these assets can be combined for stunning results.
Perfect for RPGs, dungeons, fantasy adventures, or any low-poly medieval world.
Price $14.99
Z.E.U.S Spline Convert by BELOUDEST
Supported OS - Support for all operating systems.
Some features are dependant on ZEUS for Unity Splines
⚡ Z.E.U.S Spline Convert
One tool. Every spline. Total control.
With Z.E.U.S Spline Convert, you can instantly move splines between Unity Splines and top third-party systems – no manual rebuilding, no tedious re-drawing. Just create, convert, and keep creating.
⚡ Support & Community
Need help or want new integrations? Join our Discord to connect with the devs and request features.
⚡ Supported Third-Party Assets
- GeNa Pro
- Curvy Splines 8
- Spline Architect (formerly Curve Architect)
- BEngine
- Advanced Cable Creator
- Path Painter 2 (export only)
💡 More integrations are coming – let us know what you want next!
⚡ Why You’ll Love It
- Work faster – skip the pain of rebuilding splines by hand.
- One workflow – Unity ⇆ third-party, all in one place.
- Seamless integration – no clunky pop-up windows or separate editors.
- Future-proof – actively expanding with community-requested integrations.
⚡ Two Ways to Get Started
Method 1 – The Best Experience (With Z.E.U.S for Unity Splines)
If you already own Z.E.U.S for Unity Splines, you get instant, zero-setup integration plus advanced export tools:
- Add or create a SplineContainer in your scene.
- Spline Convert appears inside the Z.E.U.S Inspector – no extra components needed.
- Import third-party splines instantly via the drag-and-drop zone. Create your spline, then:
- Export to any supported third-party format with resampling options for precision control.
Preserve orientation with knot rotation matching for supported formats. - Use the built-in help icons for quick, in-context tips. Undo is supported.
Why Invest?
With Z.E.U.S for Unity Splines you don’t just get Spline Convert – you unlock the full Z.E.U.S spline toolset: advanced editing, precision snapping, recursive cloning, and more… all in one sleek UI.
Method 2 – Standalone (With or Without Z.E.U.S for Unity Splines)
- Add or create any supported third-party curve/spline component.
- Z.E.U.S Spline Convert automatically adds a SplineConverterHelper to your object.
- Hit Convert to new Unity Spline to export instantly from your third-party curve into a Unity Spline.
⚡ TL;DR – Why You Want This
Whether you just need quick conversions or you’re building a full spline workflow powerhouse, Z.E.U.S Spline Convert saves hours of manual work, keeps your creative flow uninterrupted, and plays nice with all your favourite spline tools. And if your tool isn’t supported yet – tell us. We’re adding more integrations all the time.
Price $0.00
Golf Master - Multiplayer by BEK Studio
- Ready to publish
- Bot integrated
- Multiplayer (Photonengine PUN2)
- Admob integrated
- In-App Purchase integrated
- Support different screen resolution (Responsive)
- Support Phone & Tablet
This game was made with Unity 3D (2022.3.22f1)
The golf course is calling.
Golf Master is a multiplayer golf game where great golf skills meet infinite golf creativity.
This is a game full of excitement and action that you have never experienced before.
Play on some of the most wildly creative courses ever imagined.
You can play demo from this link: Golf Master - Multiplayer Demo
Features
- Ready to publish
- Bot integrated
- Multiplayer (Photonengine PUN2)
- Admob integrated
- In-App Purchase integrated
- Support different screen resolution (Responsive)
- Support Phone & Tablet
Monetize
- In-App Purchase
- Admob Interstitial Ad
- Admob Rewarded Ad
How to claim services
- Purchase the game
- Send an e-mail to info@bek.studio the features you want to add or make in the game with your license file
Notice
- Asset uses LeanTween under MIT License
- Asset uses LilitaOne font under SIL OPEN FONT LICENSE
- Asset uses Google Admob under Apache License
You can read license information from Third-Party Notices.txt on main folder.
Price $40.00
LJ Material Match by London James
Features:
-Batch assign materials
-Save materials as presets
-Supports meshes with several materials
-Allows for specifying material index
-Batch assign via hierarchy, doesn't mess with other scenes
This system is supported in versions beyond Unity 6000.0.23f1
LJ Material Matcher is a tool for quickly assigning materials to a large number of objects.
Create presets, swap them and assign materials in bulk!
No longer must you deal with the headache of manually assigning materials to your modular parts, set them up one time and let LJ Material Matcher handle the rest!
This tool becomes more useful as your scenes grow in complexity and scale through the project lifetime!
It is useful in nearly any setting or genre, and is a very simple tool for all skill levels!
Price $4.99
Converse VoiceChat For Mirror Networking by notnotnotswipez
SUPPORTED PLATFORMS
PC (Windows, Linux, MacOS)
DEPENDENCIES
Mirror Networking
THIRD PARTY
This package uses Opus.NET. (MIT Licensed)
This package includes OPUS binaries for Windows, Linux, and MacOS. (BSD Licensed)
SCRIPTING REQUIRED
To get started, you must atleast make a script that calls StartMicrophone on a local ConverseTransmitter. Otherwise Converse will not know what Microphone you want to use with a given transmitter. But the API is very straightforward.
AUTOMATICALLY NETWORKED FUNCTIONS
Adding/Removing Receivers from Transmitters are automatically networked! So no need to worry about making RPCs or Commands to sync Receiver states, Converse handles it for you.
ENCODING
Voice chat data sent over the network is encoded with OPUS, minimizing traffic. The Bitrate is configurable via scripting. Accessible via the static BitRate property in (ConverseManager.cs).
TRANSMITTER/RECEIVER RELATIONSHIPS
"Transmitters" broadcast vocal data to their linked "Receivers". The number of receivers that one transmitter can have are unlimited. This allows for multiple AudioSources with different filters/settings/properties etc. to relay the same vocal data.
OTHER FEATURES
Low Latency (Similar to Discord)
Scripting API
Noise Gates
Audio Filters/AudioSource settings on ConverseReceivers
Custom Inspectors
Loudness value exposed on ConverseReceivers
CONVERSE REQUIRES MIRROR NETWORKING TO FUNCTION!
CONVERSE DOES NOT CURRENTLY SUPPORT MOBILE PLATFORMS!
Converse Unity Voicechat is an elegant voicechat solution for the Mirror Networking package. It uses a transmitter/receiver system, allowing for multiple sources of audio to be linked to a single vocal source! Voice data is encoded and decoded with OPUS, minimizing network traffic. All with extremely low latency, similar to VC platforms like Discord.
FEATURES
- Easy integration.
- Configurable Bitrate.
- Low latency.
- High Level Scripting API.
- Voice data may transfer to multiple Receivers. (AudioSources)
- Audio filter components are supported by Receivers.
- VC data is processed via the OPUS audio codec.
- Configurable noise gates.
- Voice rooms (Exclusive player speech).
- Exposes loudness levels for both Transmitters and Receivers, allowing for animations/visuals based on speech.
- Configurable volume for both Transmitters and Receivers.
- Automatically networked Receiver adding/removing.
Price $25.00
Simple Tennis by SORASHIROLLC
・WebGL
・Documentation
*Easily replace any character or stage of your choice!
*The only way to add a stage is to place a court!
*Tennis racket + swing motion assets are also included!
*Tennis racket for tennis is also included. Of course, you can add your own racket of your choice.
*You can select match points, singles, and doubles.
*Character select and stage select functions are also included.
*No opponent CPU is included, but by attaching multiple controllers, local matches of up to 2 vs. 2 can be played.
Price $35.00
3 Stylized Weapon Pack by Garshasp
Weapon_1 :
Vertices : 3.729
Edges : 7.660
Faces : 3.930
Triangles : 7.448
Texture Res : 2048*2048
Weapon_2:
Vertices : 3.072
Edges : 6.329
Faces : 3.256
Triangles : 6.150
Texture Res : 2048*2048
Weapon_3:
Vertices : 3.027
Edges : 6.215
Faces : 3.190
Triangles : 6.050
Texture Res : 2048*2048
3 Stylized Weapon Pack
Price $4.99
Staff - Game Ready Weapon by Feyloom
Number of textures: 2
Texture dimensions: (1024x1024)
Polygon count :
Minimum polygon count: 998
Maximum polygon count: 998
Number of meshes/prefabs: 3x1
Rigging: No
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
Albedo, Normal in TGA Format
Polycount:
- Polygons: 998
- Vertices: 594
- Triangles: 964
Price $4.99
In-Editor Physics Simulator by ghostpy
Compatibility: Unity 2019.4 or newer
The In-Editor Physics Simulator empowers Unity developers and designers to simulate physics directly in the Editor and not having the need of physics components on simulated objects, making it ideal for testing physics-based interactions, placing objects naturally and generating animation clips from simulations. This tool handful of configuration settings, applying rigidbody constraints, adding physics materials, recording animations and adding additional wind force that is customizable.
- Real-Time Physics Simulation: Run physics simulation in the Unity Editor without entering Play Mode.
- Flexible Collider Support: Automatically adds Box or Sphere colliders to GameObjects that do not have colliders.
- Physics Hierarchy Control: Optionally respect the physics hierarchy to simulate only objects with physics components or their children.
- Rigidbody Constraints: Apply constraints to limit movement or rotation during simulation.
- Physics Materials: Assign physics materials to colliders for customized friction and bounciness.
- Wind Force Simulation: Add directional wind force with customizable strength and distance-based falloff.
- Animation Recording: Record the simulation as an Animation Clip for use in Unity's Animation system.
- Scene View Visualization: Visualize and adjust wind force direction in the Scene View with interactive handles.
- State Management: Save and restore original state of GameObjects after simulation, with an option to keep the simulated state.
- Customizable Settings: Adjust simulation length, frame rate and save path for animations.
Price $6.99
Scriptable Object Creator by ghostpy
- One-Click Creation: Instantly create any Scriptable Object type.
- Saving Modes: Auto Save to Assets/ScriptableObjects/<ClassName> or Manual Save with file dialog.
- Pinned Objects: Quick access to frequently used Scriptable Objects.
- Search: Easily find Scriptable Object types.
- Folder Exclusion: Hide Scriptable Objects from specified folders (e.g., Assets/Plugins).
- Batch Creation: Create multiple assets at once.
- Compatibility: Unity 2019.4 or newer.
Scriptable Object Creator is a practical Unity Editor tool that simplifies creating Scriptable Object assets with a single click, eliminating tedious menu navigation. Fully customizable with flexible saving options, pinned favorites, search and folder filtering. It streamlines asset management and boosts workflow efficiency for any Unity project. Whether you're a solo developer or part of a large team, this tool adapts to your needs, making asset creation faster and more organized across all genres.
Price $0.00
URP Racing Games (Bundle) by ALIyerEdon
Optimized by default for mobile platforms with the maximum graphics:
=> Physically Based Sky
=> Volumetric Clouds
=> Realtime Reflections for Mobile (SSR)
=> Realtime sun light with soft shadows
=> Post processing effects
__________________
Automatic quality settings for all devices:
Very Low=> 70$ device
Low=> 120$ device
Medium=> 200$ device
High=> 300$ device
Ultra=> 400$ device
This bundle includes 3 complete racing games in stadium and off-road genres that are ready to be released for mobile platforms or other platforms
The actual price of this package is $200, but you can buy it as a bundle for $99
Games List:
__________________
=> Complete Racing Game URP (All in One)
MAIN FEATURES:
__________________
=> Ready to re-skin or publish
=> Ready for mobile by default
=> Keyboard control support
=> Maximum graphics and performance
=> Next-gen graphics
=> Up to dated quality
=> A lot of car models
Price $99.00
Dirty Bathroom Collection - HQ by VIS Games
Texture-sizes: 4096x4096
Textures include: Albedo, Normal and Maskmap (AO, Metallic and Smoothness)
Supports BuiltIn, URP and HDRP.
This is new version of our old Dirty Bathroom Collection.
It contains 2 different sinks, a shower and 4 different toilettes. All of them with different variations.
Also all props include a clean, dirty and bloody version and 3 different color texture-sets.
In total 189 gameready Prefabs!
Texture-sizes: 4096x4096
Textures include: Albedo, Normal and Maskmap (AO, Metallic and Smoothness)
Supports BuiltIn, URP and HDRP.
Owners of our old Dirty Bathroom Collection can upgrade to the new version for a lower price.
Price $14.95
Footstep Sound Kit Gravel by MGWSoundDesign
Audio file types: Wav
Sample rate: 96khz
Bit depth: 24bit
Loopable: No
Additional: Mono
Footstep Sound Kit: Gravel delivers a detailed collection of high-quality footstep recordings captured on gravel surfaces. This library includes a wide variety of performances such as walks, runs, scuffs, and subtle snake movements, giving you the flexibility to design realistic scenes or stylized soundscapes.
All sounds were recorded with RØDE NTG-4+ Shotgun microphones to ensure clarity, presence, and natural detail. Each recording was carefully selected and professionally edited, making this pack ready for immediate use in films, games, trailers, and sound design projects.
Whether you need subtle textures for background ambience or expressive movements for close-up action, Footstep Sound Kit: Gravel is an essential addition to your sound library.
Content:
- Walk
- Run
- Scuffs
- Snake
Price $15.00
MySky - Procedural Dynamic Sky Shader by mooham3d
Render Pipeline: URP Render Pipeline (HDRP support possible with minor modifications).
Lighting: Fully compatible with Unity’s Directional Light system – sun color automatically syncs to light color.
Performance: Optimized for both real-time and baked lighting scenarios; minimal CPU overhead due to lightweight Update calls.
Compatibility:
- Unity 6+ recommended.
- Works in both Play Mode and Edit Mode.
- Supports desktop, mobile, and VR projects (performance will vary based on volumetric quality settings).
Script Features:
- Adjustable time of day (0 = midnight, 0.5 = noon).
- Configurable day length in minutes.
- Automatic sun and moon rotation.
- Customizable sky gradients for top & bottom.
- Configurable sun size, glow, and glare.
- Configurable moon size, glow, and glare/flare.
- Animated clouds with adjustable speed, scale, density, and altitude (cubemap).
- Procedural cloud generation with seed, wind direction, height, and thickness (volumetric).
- Stars with adjustable intensity, size, and random seed; automatically fade during day.
Included Shaders
- Cubemap Sky Shader – Uses gradient blending, cubemap sky textures, animated clouds, dynamic sun & moon, and star fade system.
- Volumetric Sky Shader – Real-time procedural rendering with volumetric clouds, layered sky gradients, dynamic celestial bodies, and starfields.
Package Includes:
- 2 Shader files (CubemapSky.shader, VolumetricSky.shader)
- 2 Controller scripts (DayNightCycleCubemap.cs, DayNightCycleVolumetric.cs)
- Manager script to switch between and control the active day/night shader system (Cubemap or Volumetric).
🌅 Dynamic Day/Night Cycle Shaders – Cubemap & Volumetric Versions
Bring your scenes to life with fully dynamic day/night cycles that transition seamlessly from sunrise to sunset, with glowing moons, animated clouds, and twinkling stars. This package includes two complete systems — one for cubemap-based skies and one for volumetric skies — so you can choose the style that best fits your project.
✨ Features :
- Volumetric Sky – Real-time procedural rendering with dynamic cloud formations.Two Day/Night Cycle Systems.
- Cubemap Sky – Ideal for pre-rendered or stylized skyboxes.
- Adjustable intensity, color, size, glow, and glare.Sunlight color is automatically synced with your scene’s Directional Light.
- Automatic Sun & Moon Movement – Realistic directional lighting that follows the sun’s and moon’s positions.
- Dynamic Gradients & Atmospheric Colors – Customizable top and bottom sky gradients for smooth day/night transitions.
- Animated Clouds – Adjustable speed, scale, density, altitude, and detail (cubemap version). Procedurally generated clouds with seed-based randomness and wind direction (volumetric version).
- Stars & Night Sky – Control star intensity, size, and random seed for endless variations.
- Works in Edit Mode and Play Mode.
- Time Control – Adjustable day length in minutes. timeOfDay slider for instant preview and cinematic control. Automatically fade in and out based on the time of day.
🎯 Perfect For :
- Open-world games.
- Flight simulators.
- Fantasy RPGs.
- Stylized or realistic environments.
- Any project needing a living, breathing sky.
📦 Included :
- DayNightCycleCubemap.cs – Controls cubemap-based dynamic skies.
- DayNightCycleVolumetric.cs – Controls volumetric procedural skies.
- Fully documented public variables for easy customization.
- Compatible with URP Render Pipeline (HDRP version possible with minor adjustments).
Follow us, new packs coming out, updates, promotions, tutorials:
Price $15.00
Sci-Fi Guns and Laser Beam Sounds by Cyberwave Orchestra
Number of Audio Files: 85
Sample Rate / Bit Rate: (16 bit, 44,100 Hz)
Does Audio Loop: Yes (Laser Beam Loops)
Supported Development Platforms: All
This sound pack includes sci-fi gunshots, looping laser beams, and additional sounds such as laser beam starters and enders. These can optionally be triggered at the same time a laser beam begins or ends to create a more realistic effect. Several example combinations are provided in the predesigned sounds section, which can serve as quick solutions for specific situations. However, the true strength of this pack lies in its flexibility and the ability to customize and design your own unique sequences.
Thank you!
Cyberwave Orchestra
Price $24.00
Monster Appearance Audio Cues by Cyberwave Orchestra
Number of Sounds: 50
Format: 16 Bit 44,100 Hz, WAV
Does Audio Loop: No
Supported Development Platforms: All
This pack is filled with 50 short, dramatic audio cues designed for those tense moments when a monster makes its entrance. Each cue combines a powerful monster growl or roar with fast, impactful sound design elements like whooshes, hits, and musical accents. Perfect for creature reveals, enemy encounters, boss introductions, or any scene where you want the arrival to feel sudden and intense. Works great in video games, TTRPG sessions, card games, or any interactive project.
Price $24.00
Magical Moments - Magical Audio Stingers by Cyberwave Orchestra
Number of Audio Files: 53
Sample Rate / Bit Rate: 16Bit, 44,100 Hz WAV
Does Audio Loop: No
Supported Development Platforms: All
Hey everyone, this is a collection of magical stingers! Short, focused sound cues designed to mark important moments. Whether it’s a discovery, an item pickup, a transition between scenes, or just something that needs a touch of enchantment, these sounds are made to bring a bit of sparkle to your game or session.
You’ll hear a lot of chimes, subtle voice elements, and layered magical textures throughout. Everything is high-quality and clean, so you can drop them in as-is or combine them into longer sequences if you need something a bit more tailored.
Thank You!
Price $24.00
