Texture Assigner HDRP by ZeroGravity Devs
- Unity Version: 2023.3+
- Render Pipeline: High Definition Render Pipeline (HDRP)
- Core Features:
Intelligent texture auto-assignment using naming conventions
Complete HDRP material property coverage (surface, inputs, detail, emission, advanced options)
Modular section-based inspector
Interactive 3D material preview
Support for multiple texture types (base map, mask, normal, metallic, smoothness, AO, height, emission, detail, etc.) - Supported Platforms: Windows, macOS
- Dependencies: HDRP package installed
- Recommended For: Material artists, technical artists, game developers
Texture Assigner HDRP is a professional Unity Editor plugin that enhances High Definition Render Pipeline workflows. It auto-assigns textures to HDRP materials using intelligent filename-based mapping, supports every major HDRP shader property, and organizes controls into modular sections for clarity. The built-in 3D preview lets you visualize results instantly, reducing iteration time and ensuring consistent results across your project. Ideal for high-fidelity asset production in HDRP.
Price $10.99
Friends, powered by Nakama by Heroic Labs
Code Architecture
- Single main controller script (NakamaFriendsController.cs)
- Modular friends system for easy customization
- Device-based authentication with persistent user IDs
What's Included
- C# scripts (controller + record view)
- UI assets and stylesheets
- Account switcher tool for multi-user testing
Platform Support
- All Unity-supported platforms
- Use 1920 by 1080 resolution for optimal display
This project is connected to a managed server hosted by Heroic Labs for demo purposes. While it’s ready to run out of the box, you are advised to set up your own free Nakama server to build custom friends behaviour.
The official sample project for the Nakama Friends system. Built with minimal boilerplate so you can easily copy the code into your project and adapt the scripts and UI to suit your game.
📚 Docs
💻 Github
🔍 Nakama Unity Client SDK Guide
Features
- View and manage friend lists
- Add and remove friends
- Manage incoming and outgoing friend requests
- Block and unblock players
- Copy-paste friendly code
Quick Start
Follow the steps in our documentation to get started.
Important: This project is connected to a managed server hosted by Heroic Labs for demo purposes. While it’s ready to run out of the box, you are advised to set up your own free Nakama server to build custom friends behaviour.
About Nakama
Nakama is a production-ready, open-source game server that powers the backend systems for multiplayer (real-time and async), social features, matchmaking, and more. Since 2015, it has grown into a tried-and-true platform that scales from indie games to AAA titles serving millions of players across mobile, PC, and console.
Learn more at heroiclabs.com/nakama
Third-Party Notices
- Uses Nakama Unity SDK under Apache 2.0 license
- The UI assets in this project were designed by LayerLab and are available under Creative Commons CC0 1.0 Universal
- See Third-Party Notices.txt for details
Price $0.00
Leaderboards, powered by Nakama by Heroic Labs
Code Architecture
- Single main controller script (NakamaLeaderboardsController.cs)
- Modular record view system for easy customization
- Device-based authentication with persistent user IDs
What's Included
- C# scripts (controller + record view)
- UI assets and stylesheets
- Account switcher tool for multi-user testing
Platform Support
- All Unity-supported platforms
- Use 1920x1080 resolution for optimal display
This project is connected to a managed server hosted by Heroic Labs for demo purposes. While it’s ready to run out of the box, you are advised to set up your own free Nakama server to create custom Leaderboards.
The official sample project for the Nakama Leaderboards system. Built with minimal boilerplate so you can easily copy the code into your project and adapt the scripts and UI to suit your game.
📚 Docs
💻 Github
🔍 Nakama Unity Client SDK Guide
Features
- Weekly and global leaderboards
- Real-time score updates
- Different ways to submit scores (Best, Set, Increment, Decrement)
- Primary and sub-scores for tie-breaking
- Built-in account switcher for testing
- Copy-paste friendly code
Quick Start
Follow the steps in our documentation here to get started.
Important: This project is connected to a managed server hosted by Heroic Labs for demo purposes. While it’s ready to run out of the box, you are advised to set up your own free Nakama server to create custom Leaderboards.
About Nakama
Nakama is a production-ready, open-source game server that powers the backend systems for multiplayer (real-time and async), social features, matchmaking, and more. Since 2015, it has grown into a tried-and-true platform that scales from indie games to AAA titles serving millions of players across mobile, PC, and console.
Learn more at heroiclabs.com/nakama
Third-Party Notices
- Uses Nakama Unity SDK under Apache 2.0 license
- The UI assets in this project were designed by LayerLab and are available under Creative Commons CC0 1.0 Universal
- See Third-Party Notices.txt for details
Price $0.00
Emotional JRPG Music Pack by WOW Sound
Sample rate: 48 kHz
Bit depth: 24 bit
Loopable: Yes
Additional: Stereo
Dive into a wave of nostalgic emotion with this Emotional JRPG Music Pack, perfectly capturing the soul of classic 2000s JRPGs. Each track includes full-length mixes, seamless loops, and stingers for ultimate versatility.
How Does it Work ‣ Music Tutorial
Album Contains:
[ Music ]
1. EJ_A_Promise_Among_Friends_FULL_End (1:39)
+ End_Stinger (0:06)
+ FULL_Loop (1:27)
+ Intro_Stinger (0:06)
+ NoMel_Loop (1:27)
+ NoPerc_Loop (1:27)
+ PartA_Loop (0:36)
+ PartB_Loop (0:51)
2. EJ_No_Words_Needed_FULL_End (2:10)
+ 27s_Loop (0:27)
+ End_Stinger (0:06)
+ FULL_Loop (2:03)
+ Intro_Stinger (0:03)
+ NoMel_Loop (2:03)
+ PartA_Loop (0:54)
+ PartB_Loop (0:54)
3. EJ_Sea_of_Stars,_Sea_of_Sorrow_FULL_End (2:28)
+ 45s_Loop (0:45)
+ End_Stinger (0:10)
+ FULL_Loop (1:41)
+ NoMel_Loop (1:41)
+ Piano_Loop (1:41)
4. EJ_Tomorrow_Shines_Brighter_FULL_End (2:04)
+ 57s_Loop (0:57)
+ End_Stinger (0:08)
+ FULL_Loop (1:55)
+ Music_Box_Loop (1:26)
5. EJ_Until_We_See_the_Dawn_FULL_End_Loop (2:04)
+ 19s_PartA_Loop (0:19)
+ 19s_PartB_Loop (0:19)
+ 19s_PartC_Loop (0:19)
+ Short_Loop_1 (0:19)
+ Short_Loop_2 (0:19)
+ End_Stinger (0:9)
+ Intro_Stinger (0:9)
6. EJ_Wherever_You_Go,_I_Go_FULL_End (1;48)
+ 22s_Loop_A (0:22)
+ 22s_Loop_B (0:22)
+ 22s_Loop_C (0:22)
+ 22s_Loop_D (0:22)
+ End_Stinger (0:07)
+ FULL_Loop (1:46)
+ Intro_Stinger (0:02)
+ NoMel_Loop (1:46)
7. EJ_Your_Name_on_My_Heart_FULL_End (2:34)
+ End_Stinger (0:13)
+ FULL_Loop (2:20)
+ Guitar_Piano_Loop (2:20)
+ NoMel_Loop (2:20)
+ PartA_Loop (0:30)
+ PartB_Loop (0:27)
+ PartC_Loop (0:27)
[ Support Email: support@wowsound.com ]
And if you have any music genres you would like to hear but are currently not available in our store, do drop us an email! We will be most excited to try to create your desired sound effects and music for you!
* We release new packs regularly so there will always be the latest and most up-to-date music and sounds for your game projects!
Price $49.00
Stylized Rigged Robot with 3 Head variations by GeFoxem
This asset includes:
- newbot_rigged.fbx
- Rigged character body mesh with 3 separated head meshes
- body part poly count: 27779 triangles, heads total poly count: 6435 triangles
- UV unwrapped
- imported as a Humanoid
- newbot_head.mat using:
- newbot_head_diff.png 4096×4096 px
- newbot_head_met.png 2048x2048 px
- newbot_head_nor.png 4096×4096 px
- newbot_head_roug 4096×4096 px
- newbot_body.mat using
- newbot_diffuse_roug.png 4096×4096 px
- newbot_emit.png 4096×4096 px
- newbot_met.png 2048x2048 px
- newbot_nor.png 4096×4096 px
- newbot_roug.png 4096×4096 px
- newbot_screen.mat
- bot_screen_diff.png 1024×1024 px
- bot_screen_emit.png 1024×1024 px
- bot_screen_met.png 1024×1024 px
- bot_screen_normals.png 1024×1024 px
- bot_screen_roug.png 1024×1024 px
- newbot_rigged.prefab: It comes with a prefab with featuring animator Component preconfigured with a T-pose animation clip (t_pose.anim) and all the 3 head meshes enabled
Additionally, a demo scene is included showcasing the character prefab
- PBR Materials: Realistic shading and texture details that respond naturally to lighting.
- Fully Rigged: Includes a well-structured skeleton, ready for animation.
- Animation-Ready: Efficient skinning and bone hierarchy make it easy to animate.
- Optimized for Real-Time Use: Lightweight and game-ready, ideal for smooth performance across platforms including desktop, mobile, and VR.
- Interchangeable Head Variants: Comes with three unique head designs that can be easily swapped to customize the character or represent different roles.
Its clean, low-poly design is optimized for performance across gaming platforms, VR experiences, and interactive media.
Simplified geometry and bold shapes for optimal performance especially fitting for sci-fi or cartoon-themed projects.
Perfect for:
- 3D video games (platformers, shooters, adventure, etc.)
- VR/AR applications
- Interactive educational or entertainment projects
- Cinematic sequences or stylized motion graphics
Price $20.00
Memo - Editor sticky notes and Trello integration by Pinwheel Studio
- Attach notes to objects: Right clicking on a scene object or an asset file and select "Add note". Quick and easy.
- View and edit notes: Notes has a small gizmo next to the object it attachs to, click on the gizmos to see your note.
- A diversity of note contents: Not only a short name and a long description, it can also has background color and tags for classification, multiple checklists for tracking progress, web links for external resources, etc.
- Trello integration: Connect your Trello board and sync notes with your cards.
- Manage notes: See all notes in one place, the Note Explorer.
Memo is a productivity tool that lets you add sticky notes to scene objects and asset files in the editor. Notes contain different kind of content such as name, description, checklists, web links, tags, colors so you can keep track of what to do without forgeting one.
Memo can also connect to your Trello boards and sync notes to your Trello cards, enable basic collaboration between members in a small indie team.
Memo only works in the Editor. Notes are stripped off runtime build.
Price $0.00
Play From Anywhere by TelePresent Games
Play From Anywhere can detect your Player Object based on a configurable methods: By Prefab, Tag, and Name.
- If an active Player instance instance exists, it will be moved.
- If none exists, a new instance is spawned.
- If no prefab is set, the system falls back to looking for a tagged or named object.
Once located or instantiated, the Player (or designated spawn object) is teleported and oriented according to your profile settings.
Per-axis position and rotation masks allow fine control, and all configuration is stored in a ScriptableObject profile, of which you can create multiple, for different uses.
Tired of running across your level just to test a small section, or moving around your spawn, only having to revert it later?
Play From Anywhere lets you enter Play Mode exactly where you’re working.
- One-click workflow: Start from the Scene View camera, mouse click position, or from custom spawn points.
- Smart Player handling: Move an active prefab, spawn a new one, or fall back to a tagged/named object.
- Customizable settings: Mask position/rotation settomgs per axis, and whether to cast directly to ground.
- Broad Application: Tested in first-person, third-person, isometric, and 2D projects.
Simply press the Play Anywhere button (integrated right in your toolbar) or use Ctrl+RMB in the Scene to spawn instantly where you need.
Hop on the TelePresent Games Discord Server for questions, updates, and community feedback!
Check out the Documentation here.
Note: Assets featured in video are shown for illustration only and are not included in the package, including the following:
Price $15.99
Sci-Fi Dino Gunner by Shumn1y
Number of textures 14
Texture dimensions (4096x4096, 2048x2048)
Polygon count of [Triangles 41 174]
Minimum polygon count 41 174
Maximum polygon count 41 174
Number of meshes/prefabs 4
Rigging: Yes
Animation count 37
Animation types (Root Motion/In-place): 9/28
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
🎁OUR DISCORD 🎁 - we have a lot of interesting things there
- The perfect solution for your project✅
- 6/7 characters for Sci-Fi Dino pack 2
*sound, FX not included, just demo*
- Character has custom skeleton
- ✅4 skins.
- ✅37 animation included
- Attack - 9
- Idle - 3
- Death - 2
- Gethit - 8
- Turn 90 - 2
- Turn 180 - 1
- Walk - 8
- Roar - 1
- IdleTransitions - 2
- Spawn - 1
Character:
Triangles: 41 174
Vertices: 30 078
Price $44.99
Medieval Melee Weapons SFX Pack by Resonex Audio
🔊 Audio Format
Audio file types: WAV
Sample rate: 48kHz
Bit depth: 24-bit
Loopable: No
Channels: Stereo
Medieval Melee Weapons SFX Pack
The Medieval Melee Weapons SFX Packis a high-quality sound effect collection designed for medieval action games and medieval fantasy settings. All sounds were recorded from real sources and meticulously designed, featuring cinematic impact soundsand powerful hit effects that enhance the sense of weight and realism in combat.
A total of 265 high-quality sound effects are included.
Features
- Recorded from real sources for unmatched authenticity
- Includes cinematic-style impact effects for cutscenes and trailers
- Weapon-specific sounds for Dagger, Katana, Axes, Hammers, Swords, Polearms, and Spears
- Multiple attack variations: Smash, Stab, Slash, Swing, Block, Parry
- Organized folder structure for quick workflow integration
Content Overview
Public – General combat sounds (Block, Parry, Gore, Swing, Impact, Punch, Hit)
Weapons – Weapon-type specific sounds (Equip/Unequip, Bash, Swing)
Ideal For
- Medieval fantasy RPGs
- Action combat games
- Cinematic battle scenes and trailers
- Realistic melee combat systems
The Medieval Melee Weapons SFX Pack empowers developers with authentic and cinematic melee combat sounds that enhance immersion and bring dynamic realism to any medieval or fantasy project.
Price $19.99
House Crafter V1.0- Modular Building Designer by Ayuo Dev
Number of Textures: 1 (used for terrain only)
Texture Dimensions: 32x32
Polygon Count per Modular Part: 20–80 tris
Minimum Polygon Count: 20 tris
Maximum Polygon Count: 80 tris
Approx. Polygon Count for Full House: ~1,000–4,000 tris
Number of Meshes/Prefabs: 11 modular parts + extra manual-only parts
Rigging: No
Animation Count: None
UV Mapping: No
LOD Information: None
Types of Materials & Texture Maps: Simple unlit/stylized materials, convertable
🏠 House Crafter – Modular Building System
🔹 Introduction & What to Expect
House Crafter is a modular building tool built for Unity developers who want to create stylized homes and structures quickly and intuitively.
It offers both manual and automatic generation modes, giving you full control over how your buildings are designed — perfect for games, city builders, and simulation projects.
Whether you're designing single houses or preparing for full cities, House Crafter offers a smooth and expandable workflow built with modularity in mind.
this tool will be updated Bi-Weekly with minor price change every update , Follow the RoadMap if you are interested in whats coming .
✅ What's Available in Version 1.0
- Includes walls, roofs, floors, doors, and other core pieces to get started.🧱 11 Modular Building Parts , Along 7 Catagories
- Generate full houses at the press of a button using a random pattern and height algorithm.🏗️ Auto House Generation
- Place and rotate modular parts with floor-level control and snapping.🛠️ Manual Building System
- Save your structure as a reusable prefab to drag & drop later in your scene.💾 Save as Prefab Feature
- Not yet part of auto-generation but great for detailing.🧱 Extra Modular Parts for Manual Use Only
- Quickly switch the active building floor.🧭 Floor Selector Dropdown
🔜 Coming in Version 1.1
- Expand your building variety with new walls, roofs, and special pieces.➕ 10+ New Modular Parts
- Improved layout and structure generation logic for more believable homes.🤖 Smarter Auto-Generation Algorithm
- Add interior elements like stairs, wall supports, and interior-only parts.🧱 Interior Upgrade
- Smoother snapping, controls, and UI for precision placement.🛠️ Better Manual Building UX
- Use a smart color picker that lets you select and paint material slots by clicking directly on the model.🎨 Advanced Coloring Tool
- Unique assets meant for hand-building — will be integrated into generation later.🔧 Extra Manual-Only Parts
🧰 More Tools & Packages From Me
Supported Assets with Weekly Updates
Combine it with these 2 and you have an entire world with cities Characters and Nature
CharCrafter Pro - Moduler Low-Poly Character Creation
Mega Stylized Nature: Forest Edition
Related Assets :
City-Themed Low-Poly Characters – Free Pack
Dead West - Animated Western Weapons
Low-Poly BathRoom Kit – Stylized Wooden Set
Low-Poly Furniture Kit – Stylized Wooden Set
💬 Contact & Support
If you find any bugs or have feature requests, feel free to contact me anytime.
Discord || X(Twitter) || RoadMap || Demo
Email: ayuodev@gmail.com
Price $19.99
Roads & Paths Tileset by Giant Grey
This hand-crafted tile pack lets you quickly build roads and paths for your game project.
- Includes five full set of tiles with variations
- Optimized for seamless integration with TileWorldCreator's Dual-Grid workflow
- Supports both manual placement and procedural generation
- Sample scene to use with TileWorldCreator included
- Easily swap out textures to create multiple different styles
The tiles utilize a custom URP Shader-Graph shader, which allows you to customize colors and textures based on the vertex colors of each tile.
Please note: TileWorldCreator is not included and must be purchased separately here on the Asset Store.
Price $20.00
Procedural Skybox 2.0 by Pedro Verpha
Compatible with Unity 6.
Supports only the Built-in and Universal Render Pipeline (URP).
Procedural Skybox 2.0 is an extension of Unity’s default procedural skybox. It’s easy to use and implement, offering a series of customizable values.
Procedural Skybox 2.0 includes 25 editable parameters.
Note: This asset does not include a day/night cycle.
Price $7.50
2D Platformer Movement Controller by BRAINET
- Smooth left/right movement and jumping mechanics
- Optional animation integration with simple hooks
- Support for on-screen joystick controls
- Configurable movement speed, jump height, and gravity
- Clean and modular C# code for easy customization
- Lightweight and optimized for performance
- Demo scene included for quick testing
This package offers a clean and efficient 2D Platformer Movement Controller designed for Unity projects. It provides smooth player movement with support for walking left/right, jumping, and optional integration with character animations.
Ideal for developers creating platformer games who want a flexible, easy-to-use movement system that can be quickly adapted to different game styles. The code is well-structured and documented, allowing you to easily extend or modify the controller to fit your needs.
Includes support for virtual joystick input, making it suitable for both desktop and mobile platforms.
Price $6.99
Void Actions by Tech Skull Studios
Compatible with Unity 2022.3 and up
- Over 30 Void Event scripts that expose built-in functions to the inspector
Void Actions is a utility tool that exposes built-in unity methods such as Start, Awake, and OnUpdate to the inspector. It can be very useful in limiting the number of single purpose scripts required to create a game by allowing the developer to extrapolate logic to the inspector.
Price $4.99
Cute Dragon - 3 Characters + Animations by Piloto Studio
This Package Includes:
- HDRP, Standard & URP support.
- 3 Models
- 3 Textures for each Models/Characters
- 14 Animations for each level
- 3 Materials for Models/Characters
- 1 Shader for Models/Characters optimized for mobile
- Level 1 (9848 tris)
- Level 2 (11182 tris)
- Level 3 (14288 tris)
Introducing the LEVEL UP Character Series!
Each character in this series include a set of animations and 3 unique transformations, bringing depth and progression to your game. Designed for seamless integration, these assets are optimized for mobile, using a custom shader including a version for each rendering pipeline so you can use it in any RP.
Enhance your game with high-quality, evolving characters—explore the LEVEL UP series today!
👹 Key Features 👹
- Prefabs are ready to be used out of the box, simply drag and drop them into your scene!
- 1 Shader for all 3D props.
- Includes one asset overview scene.
- Compatible with ALL rendering pipelines
Price $15.00
plasma Shader by Houidisoft technology
Plasma Shader – Shader Graph Edition (URP)
Bring your projects to life with an electrifying plasma effect powered entirely by Unity’s Shader Graph! This shader is lightweight, fully customizable, and optimized for real-time VFX, making it perfect for games, simulations, UI elements, and sci-fi environments.
**Features:
Fully customizable color , intensity, and speed
Supports transparency and glowing effects
Adjustable distortion and turbulence for a realistic plasma motion
Works with 2D & 3D objects (meshes, quads, particle systems)
Built with Shader Graph – easy to modify and extend
Optimized for Unity URP (Universal Render Pipeline)
**Ideal Use Cases:
Energy shields
Sci-fi weapons and projectiles
Magical effects and spells
Animated backgrounds
UI special effects
**Package Includes:
Plasma Shader (Shader Graph)
Demo scenes with examples
Material presets for quick start
Get ready to electrify your project with stunning plasma visuals – all GPU-driven and texture-free!
Price $0.00
Mountain Road by DenielHast
Asset with status "Simple BG" - background with minimal details that is great for simple/minimalistic projects.
Basic Asset Details:
- 10 landscape layers;
- 15 sprite objects;
- soft color in the scene;
- summer chill vibe;
- image resolution HD - 2K, .PNG format;
- easy scene setting;
- high quality sprite layers;
- scripts with random environment generation and parallax.
Support (email) | Twitter (news)
Be sure to read first launch and settings!
Price $6.99
2D Volcano Landscape by DenielHast
Asset with status "Simple BG" - background with minimal details that is great for simple/minimalistic projects.
Basic Asset Details:
- 6 landscape layers;
- 10 sprite objects;
- fire particle systems;
- image resolution HD - 2K, .PNG format;
- easy scene setting;
- high quality sprite layers;
- scripts with random environment generation and parallax.
Support (email) | Twitter (news)
Be sure to read first launch and settings!
Price $6.99
Stylized Trees Sampler by Zara The Asset Wizard
5 Stylized trees
14 layers colored
14 layers B/W
2500x2500 px
This free pack contains 5 unique stylized 2D trees with a total of 13 layers — 3 trees have 3 layers each, and 2 trees have 2 layers.
Each tree is provided in both color and black-and-white versions, 26 layers total.
Perfect for platformers, adventure games, and stylized worlds.
Fully customizable — rearrange layers, recolor, or animate easily. Works with the Built-in Render Pipeline and URP for 2D projects.
Price $0.00
Spell Indicator - Skill & Attack Range Highlight by GraphicsCat
🕹️ Web Demo 📖 Documentation
Overview
Spell Indicator is a Unity package for creating customizable spell and range indicators in URP. It provides a set of ready-to-use shapes and visual effects that help developers build area-of-effect markers, directional abilities, and progress-based indicators with ease. The system focuses on flexibility and performance, making it suitable for a wide range of gameplay scenarios without heavy overhead.
Features
• Shape Variety: Circles, cones, rectangles, lines, and scalable Nine-Slice indicators.
• Rich Visuals: Custom textures, colors, animated fills, glowing boundaries, and rotation effects.
• Dynamic Feedback: Real-time progress bars for cooldowns, charges, or casting spells.
• Performance First: GPU-powered rendering, SRP Batcher ready, and mobile-optimized shaders.
• Developer-Friendly: Full runtime control via script without material recreation.
Highlights
• Minimal geometry (4–8 verts) for maximum efficiency.
• Works seamlessly across PC, mobile, and WebGL.
• Scales with best practices: pooling, LOD, and shared materials.
Full Source Code & Demo Assets Included
• Complete C# scripts and shaders — fully editable
• Demo asset usage governed by License.txt
📦 More Assets 🕹️ More Demos 🌐 Publisher Website 💬 Publisher Support
Price $15.00
