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The newest packages in the Unity Asset Store.
Updated: 17 min 51 sec ago

Legacy: The Sound of Valor (Heroic Music for TTRPG & Games) by Poygus

2025, October 21 - 18:48
Legacy: The Sound of Valor delivers epic, cinematic instrumentals for games. Features heroic themes, battle anthems, and hopeful scores—perfect for menus, trailers, and boss fights.

1. Digital Delivery Only

2. 12 tracks

3. 44.1 kHz, 16bit audio files

4. WAV format

5. Loopable

FORGE LEGENDS WITH SOUND. Elevate your game with a symphony of pure heroism.

Immerse players in moments of unforgettable valor with "Legacy: The Sound of Valor," a curated collection of professional, cinematic instrumentals designed to power the next generation of heroic games. From the quiet spark of hope to earth-shattering triumphs, this pack provides the sonic backbone for every epic journey.


Price $24.99

Fantasy Workbenches/Crafting Stations/Workshops (Potions/Blacksmith,Alchemy) by ancraite

2025, October 21 - 18:40
High-quality assets for RPGs, adventure games, or survival-crafting titles
  • Texture Sizes: 4096 / 2048 / 1024 / 512 (utility) / 128 (utility) / 64 (utility)
  • 24 materials
  • Optimized UVs, Poly Count
  • Number of prefabs: 145
  • Vertex count: min 4 - max 59,475m, avg: ~ 2,500
  • Number of Textures: 95
  • URP / HRDP / BUILT-IN supported

If you have any suggestions/questions, email me:

olehgorgan@gmail.com


Pack contains:

  1. Steampunk workbench
  2. Druid/Elves workshop
  3. Necromancer ritual/potion crafting table
  4. Magic alchemy workbench
  5. Mountain dwarf fantasy blacksmith

Features

  1. AAA quality
  2. PBR materials
  3. Clean/efficient UVs

Purpose

  1. High-quality assets for RPGs, adventure games, or survival-crafting titles
  2. Steampunk theme, Druid/Elves theme, Necromancer/Gothic dark fantasy theme, Magic theme, Dwarf mountain theme

Price $34.99

Physics Objects Dropper in Editor - Enviroment Tools by Grid Wall

2025, October 21 - 18:13
Fast, powerful Unity editor tool for painting, scattering, and simulating prefabs with physics for natural environments.
  • Placement Modes:
    Paint Objects — Brush-based prefab painting with random rotation, scale, and spacing.
    Grid Objects — Generate structured grids/arrays with customizable counts and offsets.
    Physic Rain — Spawn prefabs over time with physics for natural falling and collisions.
    Set Physics — Apply or remove Rigidbody simulation to existing objects.
  • Common Parameters:
    • Prefab selection (collider required)
    • Brush size, spacing, Y offset
    • Random rotation & scale
    • Group Spawn for organized hierarchy
    • Preview/Bake/Unsimulate workflow
  • Requirements:
    • Unity 2020.3+ recommended
    • Prefabs and surfaces must include Colliders
    • Place GW_POD_EnvironmentToolEditor.cs in Assets/Editor/
  • Best Practices:
    • Always use Group Spawn for management
    • Use simple colliders & LODs for large scenes
    • Bake or Unsimulate temporary previews to optimize performance
  • Use Cases:
    • Fast foliage and prop painting
    • Structured layouts with physics variation
    • Natural debris or object scattering
    • Quick prototyping of levels and environments

POD Environment Tool turns boring, repetitive scene assembly into fast, controlled creativity. It is a Unity Editor extension built for environment artists, level designers, technical artists, and solo developers who want to iterate faster and get believable, physics-driven results without fighting the editor. Use it to paint thousands of props in minutes, lay out precise arrays of assets, or rain prefabs into the scene and watch natural collisions form organic piles and chaos — then bake the result and ship it.

Whether you’re building dense natural scenes, cluttered sci-fi interiors, destructible battlefields, or quick blockouts for level design reviews, POD gives you the controls you need: precise placement with Grid, freeform brush painting with Paint, physics-driven spawn streams with Physic Rain, and the ability to apply or remove physics with Set Physics at any time. The result is scenes that look natural, feel lived-in, and take a fraction of the time to create.



Why you’ll love it

  • Work faster: Replace repetitive manual placement with brush strokes and one-click grids. Spend time iterating, not duplicating.
  • Controlled randomness: Keep structure when you want it, randomness when you need it. Random rotation, random scale, position jitter, and grouped spawns make variety feel deliberate.
  • Real physics, real results: Stop faking piles and stacks. Simulate real collisions and settle objects into believable poses, then bake for performance.
  • Artist-friendly: No scripting required for common workflows. Intuitive UI, previews, and grouping make cleanup and iteration simple.
  • Reliable: Works with standard Unity colliders and rigidbodies — clear rules, predictable outcomes.

Key features

  • Three placement modes for real-world tasks: Paint, Grid, and Physic Rain — each with live preview and bake/unsimulate workflows.
  • Set Physics mode to toggle Rigidbody simulation on selected objects, letting you simulate and then either commit or revert changes.
  • Group Spawn to parent spawns under a single GameObject for instant scene organization and mass operations.
  • Preview and Bake system so you can paint and test without touching your final hierarchy until you’re satisfied.
  • High performance controls: density and time-interval throttles plus recommended collider and LOD patterns to avoid frame drops.
  • Artist presets for common use: foliage, rock fields, debris rain, and prop piles.
  • Works with Unity terrains, meshes, and custom geometry — simply ensure colliders are present and go.

Examples of use


Dense Forest Floor in Minutes
Paint hundreds of weeds, grass clumps, and small rocks across terrain with a single brush. Use random scale and rotation to avoid repetition, then bake previews to static geometry for top performance in open-world scenes. Perfect for natural landscapes, VR gardens, or stylized levels.


Rock Field / Cliff Scatter
Use Grid mode for base placement, then run Physic Rain with varied rock prefabs to add toppled boulders and debris along the slope. Simulate so rocks tumble into natural crevices. Great for cinematic shots, platformer hazards, or rockslide set pieces.


Battle Aftermath & Debris Piles
Spawn wreckage as Physic Rain from a height so shards and crates tumble into believable piles. Apply Set Physics, simulate until things settle, then bake to make the destruction permanent for optimized runtime. Ideal for FPS maps, destructible scenery, and environmental storytelling.


Quick Blockout to Playable Prototype
Lay out props in Grid mode for rapid blockouts such as ammo crates, cover, or spawn points. Add brush-painted clutter for believable interiors. Simulate small dynamic pieces like barrels to test gameplay, then un-simulate and bake static elements.


Urban Clutter & Trash Lines
Paint city props such as trash cans, crates, and signage quickly and add small random offsets. Use Group Spawn per street segment for easy teardown. Combine with Physic Rain to add knocked-over items and naturally collided piles.


Props for Cinematics
Create a pile of broken pottery, scattered timber, or debris for a cinematic camera move. Drop a Physic Rain burst, simulate until it looks perfect, and bake. Adjust random rotation for variety, then export the scene for rendering.


Price $19.99

Japanese Ancient Village Assets by Timmi

2025, October 21 - 16:05
Welcome to the Japanese Ancient Village asset pack! This pack is perfect for creating atmospheric Japanese-style scenes, whether for fantasy, historical simulators, or meditative games.

Unity version: Compatibility tested with Unity versions starting from [specify the minimum version, e.g., 2021.3.18f1].

Package Contents

In this package, you will find 3D models inspired by traditional Japanese architecture and nature. All models are optimized for use in the Unity engine and are ready to be integrated into your projects.


This pack includes 19 unique 3D models of Japanese village props.

Polygon count ranges from 500 to 3,000 tris per model.

All textures are 2048x2048 PNG format

All textures are 1024x1024 PNG format


Building models:

Three old Japanese houses: Each model has a unique design and is set on a realistic stone platform. Perfect for creating villages or individual architectural elements.

Old street stove: A detailed model that will add a sense of life and comfort to your scene.

Stone lantern (Ishi-toro): A classic element of Japanese gardens that creates a special atmosphere.

Nature models:

Sakura tree: A lush model of a blossoming sakura tree that will be a bright accent in any scene.

Bush: A simple but versatile bush that will help fill the space and make the environment more lively.

Technical details

Unity version: Compatibility tested with Unity versions starting from [specify the minimum version, e.g., 2021.3.18f1].

Model format: .fbx

Textures: Textures included.


Price $4.99

Class Room Environment by RipMuxiv

2025, October 21 - 15:59
Originally created for other engines during my course studies, it has now been converted to Unity!

Texture Dimensions : 4096 * 4096

Maximum Polygon Count : 18676 Triangle

Number of Prefabs : 43

UV Mapping: Yes

LOD information : No

Types Materials : PBR

Baking Lighting Ready Classroom Environment Assets!

All rendering pipelines are ready, no manual conversion is needed!

Whether it is a question, feature request, or suggestion, please contact the Email or Discord


Price $19.99

EdgyStonePack2 by Dzeruza

2025, October 21 - 15:48
&#129704 EdgyStonePack2 &#129704 includes 14 stones sharing a single baked material, &#10133 12 &#127807 grass models to quickly build natural environments.

Texture map sizes: 512x512, 2048x2048, 4096x4096;

Texture map count: 38

Total Mesh count: 26

Prefab count: 54

Number of materials: 4


Textures:

Stone:

3 Variations of Colormap;

1 Normal maps;

1 Maskmap;


Grass:

1 Colormap, 1 Alpha, 1 Normal map.


4 Terrain (Materials) Layers for pack demonstration;

4 Colormap; 4 Maskmap; 4 Normal maps;

4 Metallic; 4 AO; 4 Roughness, 4 Height maps


2 Scenes:

1 Demo Scene pack presentation;

1 Demo Scenes environment example;


Polygon count: 4 - 3794 (triangles)

(2-4 LODs are provided for most stones)


Colliders: box colliders and mesh colliders

Current Unity version support: 6.000.0.11f

Key Features:


🪨 14 stone meshes with LOD’s for immediate and effective use in stylized or semi-realistic natural levels and environments.

🧩 Single material trim sheet atlas: All Stone models share one baked texture atlas set.

🪨 42 stone prefab variants.


✅Bonus✅


12 Grass variations;

3 Stone material variations;

4 materials for terrain painting to showcase the stone pack;

2 Demo scenes.


The Edgy Stone Pack2 pairs perfectly with the Ultimate Minimal Scifi Pack


Price $32.90

EdgyStonePack1 by Dzeruza

2025, October 21 - 15:48
&#129704 EdgyStonePack1 &#129704 is designed to help you quickly build optimized natural environments. 14 stone models share a single baked material +12 &#127807 bonus grass models.

Texture map sizes: 512x512, 2048x2048, 4096x4096;

Texture map count: 38

Total Mesh count: 26

Prefab count: 68

Number of materials: 6

Shaders:1


Textures:

Stone:

3 Variations of Colormap;

1 Normal maps;

1 Maskmap;


Grass:

1 Colormap, 1 Alpha, 1 Normal map.


4 Terrain (Materials) Layers for pack demonstration;

4 Colormap; 4 Maskmap; 4 Normal maps;

4 Metallic; 4 AO; 4 Roughness, 4 Height maps


2 Scenes:

1 Demo Scene pack presentation;

1 Demo Scenes environment example;


Polygon count: 4 - 9278 (triangles)

(2-4 LODs are provided for most stones)


Colliders: box colliders and mesh colliders

Current Unity version support: 6.000.0.11f

Key Features:


🪨 14 stone meshes with LOD’s for immediate and effective use in stylized or semi-realistic natural levels and environments.

🧩 Single material trim sheet atlas: All Stone models share one baked texture set.

🪨 56 stone prefab variants.


✅Bonus✅


12 Grass variations;

5 Stone material variations;

4 materials for terrain painting to showcase the stone pack;

1 Dual Material Shader;

2 Demo scenes.


The Edgy Stone Pack1 pairs perfectly with the Ultimate Minimal Scifi Pack.



Price $32.90

2D top-down pixel-art interior pack by ysingx

2025, October 21 - 15:46
1000+ 2D pixel-art top down interiors with 2 states(idle and clicked)

pixel-art

✨ 2D Pixel Art Top-Down Furniture Collection Pack ✨

Build stunning game worlds with ease – and feel like you’ve struck gold!

Looking for the perfect way to bring your game environments to life? This 2D Pixel Art Top-Down Furniture Collection Pack is your ultimate solution. Packed with hundreds of beautifully crafted assets, it’s designed to help you create cozy, vibrant, and highly detailed scenes that players will love.

🛋️ What’s Inside

This collection is a treasure trove for game developers:

  • 32 unique beds to fit every mood and style.
  • 198 walls, floors, paintings, plants, windows, and doors to build anything from rustic inns to elegant halls.
  • 129 furniture pieces including dining tables, cabinets, wardrobes, display shelves, coffee tables, pianos, violins, and guitars – perfect for creating rich, interactive interiors.
  • 60 cozy pieces like sofas, stools, dining tables, and fireplaces to set the perfect atmosphere.
  • 28 essential utilities such as bathtubs, toilets, fridges, ovens, sinks, and mirrors to complete any living space.

Each item comes in 64x64 and 128x128 sizes, plus two states (default and clickable), making it incredibly flexible for building interactive scenes.

🎮 Perfect For:

Whether you’re making a casual indie game, an SLG, or an immersive RPG, this pack gives you the tools to create:

  • Restaurants and bustling kitchens
  • Libraries and elegant halls
  • Inns, living rooms, and so much more

It’s ideal for any developer who needs to quickly design top-down environments without compromising on style or detail.

💡 Why You’ll Love It

  • Instantly Boost Productivity: No need to draw every chair or wall – focus on gameplay while we handle the art.
  • Flexible & Ready-to-Use: Drop these assets right into your game engine and start building.
  • Incredible Value: With hundreds of assets for one price, you’re not just buying a pack – you’re investing in countless hours saved and endless creative possibilities.

Turn your vision into reality and give your players beautifully crafted spaces to explore.


This isn’t just an art pack – it’s the fastest way to make your game world feel alive.


👉 Don’t miss out. Add this 2D Pixel Art Top-Down Furniture Collection Pack to your toolkit today and start building the environments your players will never forget!


Price $29.99

Jungle Platform Tile Set by muffinespixels by MuffinxProductions

2025, October 21 - 15:45
Bring your 2D Platformer to life with this game kit!

Tile Size: 16x16

What’s Inside:

  • Essential Terrain
  • Modular Buildings
  • Collectible Items
  • Animated Elements
  • NPCs
  • Backgrounds
  • UI Elements
  • Documentation

Bonus: Includes an extra colour variation and sample images to showcase how everything fits together.

Bring your side-scrolling 2D platformer to life with this complete pixel art tile set! I've designed this game kit to give you everything you need to craft a simple game. It includes terrain, modular building parts, vegetation, collectibles, UI and backgrounds in a consistent retro style.


Price $4.99

Stylized Bandit Sorcerer (Mage) by PolyNext

2025, October 21 - 15:44
Modular Stylized Bandit Sorcerer allows you to customize your character and use different character build options.

Features:

  • The Asset includes Stylized Bandit Sorcerer
  • The Asset includes 4 Combined Bandit Sorcerer
  • Weapon (Staff)
  • Demo Scenes

Rigging:Yes

Animated: Yes

Animation Type:Generic (Complete support Humanoid)

Number of Animations: 22

Animation types: In-place

Vertex counts of characters (Bandit_Sorcerer_Combined1): 19 909

Number of Materials and Material Instances: 17

Types of Textures: PBR (AlbedoTransparency, MetallicSmoothness, AO, Normal)

Number of Textures: 30

Texture Resolutions: 2048x2048

Modular Stylized Bandit Sorcerer allows you to customize your character and use different character build options.

The character is perfect for the Top-Down Starter Kit [SWVictoria] and Stylized Fort [SWVictoria].

The Asset includes not only a modular character, but also options for combined character meshes for use in large numbers or on weak devices.

Asset is tuned to URP, But you can easily translate it to Standart Render.


Price $29.99

Stylized Goblin Spearman by PolyNext

2025, October 21 - 15:44
Modular Stylized Goblin Spearman allows you to create many character options

Features:

  • The Asset includes Modular Goblin Spearman
  • The Asset includes 3 Combined Goblin Spearman
  • Weapon (Spear)
  • Demo Scenes

Rigging:Yes

Animated: Yes

Animation Type:Generic (Complete support Humanoid)

Number of Animations: 16

Animation types: In-place

  • Vertex counts of characters (Goblin_Spearman_Combined1): 14761

Number of Materials and Material Instances: 11

Types of Textures: PBR (AlbedoTransparency, MetallicSmoothness, AO, Normal)

Number of Textures: 23

Texture Resolutions: 2048x2048

Modular Stylized Goblin Spearman allows you to customize your character and use different character build options.

The character is perfect for the Top-Down Starter Kit [SWVictoria] and Stylized Fort [SWVictoria].

The Asset includes not only a modular character, but also options for combined character meshes for use in large numbers or on weak devices.

Asset is tuned to URP, But you can easily translate it to Standart Render.


Price $29.99

Easy Clip CrossSection SDF Shader by LastWizard

2025, October 21 - 15:39
A lightweight and flexible shader that lets you cut 3D objects with an adjustable clipping plane and instantly visualize the cross-section.

Key Features:

  • Adjustable clipping plane with customizable angle and distance.
  • Real-time cross-section visualization with independent texture and color control.
  • Optional circular mask with adjustable radius and smooth edge transition.
  • Separate rendering for object surface vs. cross-section.
  • Fully exposed material parameters in the Unity Inspector (no coding required).
  • Lightweight Unlit Shader implementation (performance-friendly).

Easy Clip CrossSection SDF Shader is a customizable shader solution for Unity that allows you to slice 3D objects with an adjustable clipping plane and render clean, dynamic cross-sections. Both the object’s surface and the cross-section can be styled independently with your own textures and colors, making the effect highly flexible.

The package is fully customizable:

  • Adjust the plane angle, position, and range in real time.
  • Control the cross-section radius and add smooth circular masks.
  • Apply different textures, colors, and blending for surface vs. section.

This makes it suitable for a wide range of genres and projects, including:

  • Scientific / Educational Visualization (medical anatomy, architecture, mechanical parts)
  • Interactive Applications (training tools, design previews, simulations)
  • Games & Creative Projects (sci-fi effects, puzzle mechanics, stylized slicing)

With its simple setup and real-time adjustability, the shader provides a versatile cross-section effect that fits both practical visualization and stylized gameplay needs.


Price $4.99

Classic QWERTY Phone by Tika3DStudio

2025, October 21 - 15:37
High-quality 3D model of a classic QWERTY phone with PBR materials, customizable screen visuals, and casing color control.

Meshes: 1
Triangles: 1,256
Materials: 5 (PBR)
Textures: 17 (9 × 1K, 8 × 2K)
UV Mapping: 1 channel, properly laid out
Prefabs: 4
Custom Shaders: 1
Screen Variations: 9

 LODs: 1 (LOD0)

Bring a touch of retro style to your projects with this Classic QWERTY Phone, inspired by iconic business smartphones.


Perfect for visualization, props, environments, or game assets.


Includes:

  • 1 optimized mesh (1,256 triangles)
  • 17 textures (9 at 1K and 8 at 2K resolution)
  • 5 PBR materials
  • 4 ready-to-use prefabs
  • 1 custom shader
  • 9 screen variations (selectable per material slot)

Customizable Features:

  • Change screen visuals directly via material instance — switch between 9 different screen layouts in seconds
  • Fully customizable casing color from the material — adjust tone and brightness in real-time to match any palette

Features:

  • UVs fully unwrapped and properly packed (1 UV channel)
  • Clean topology and real-world scale
  • Lightweight and performance-friendly
  • Compatible with Built-in, URP and HDRP (standard PBR workflow)

This asset is designed for flexibility and easy integration, making it a great addition to any project needing a realistic yet lightweight classic phone model.


Requirement for Built-in (Shader Graph)

To make the custom shaders work correctly in the Built-in Render Pipeline, you need to install Shader Graph from the Package Manager:

Installation steps:

  1. Go to Window > Package Manager.
  2. In the top-left dropdown, select Unity Registry.
  3. Search for Shader Graph and install the latest version available.
  4. Restart Unity if prompted.

This is only required when using the package in the Built-in Render Pipeline.
In URP and HDRP, Shader Graph comes pre-installed by default.


For questions or support, please contact:

tika3dstudio@gmail.com

www.tika3dstudio.com


Price $7.00

Magic AI Wingman by AliveStudios

2025, October 21 - 14:17
Magic AI Wingman generates machine‑readable reports for your Scenes, Prefabs etc. so tools like Cursor or Claude Code can understand your projects context and help faster and more accurate.

Magic AI Wingman generates compact, machine‑readable reports for your Scenes, Prefabs, Project Settings etc. plus minimal runtime logs with spam control so your favorte LLM tools like Cursor or Claude Code can understand your project and help faster.


It is designed to improve AI assisstet development while you as the developer still stay in control. 


Unlike MCP or other tools it is not designed for vibe coding and can't simply add or delete objects in your editor irreversiably (which might be considered a good thing). It also works with any existing tools you might use like Claude Code, Codex, Cursor etc. and does not force any API taxes or new subscription on you.


Where Magic AI Wingman excels:

  • Help your LLM understand the connections and setup of scenes, prefabs and settings in complex Unity projects or asset packs
  • Help your LLM to Identify errors or glitches that are caused by complex relationships in between game objects, scripts, settings or other non obvious connections
  • Help it to create logic and scripts that fit into your current project setup and match your existing structure without breaking anything

The features:

  • Easily create detailed scene, prefab, settings and runtime logs so your LLM understand your unity scenes and can help evaluation complex scene and object structures
  • Simply add the preexisting "LLM_README", to your prompt and your LLM will fully understand your project while only scanning what's needed to keep the context window lower
  • With this context the LLM of your choice can assisst your much better in developing your Unity app and more useful assistance in debugging.

Magic AI Wingman is not for you if:

  • You are looking for a vibe coding tool that creates a whole project itself with one prompt
  • You have never worked with Unity or C#

Watch the showcase / tutorial here.




Questions, Problems, Ideas? contact@alive-studios.io


Price $24.99

Touge Racer - Racing Game Template by SainDeveloper

2025, October 21 - 14:09
Make racing game using Touge Racer - Racing Game Template

Key Features :

  • Arcade Vehicle Physics: Responsive and fun car physics with an automatic drift system.
  • Smooth & Smart AI: Enemy AI that navigates the track smoothly using a spline system.
  • Minimap System: Built-in minimap to help players track their position and the course.
  • Complete Race Management: Ready-to-use race management system (countdown, laps, finish line, leaderboard).
  • Dynamic Camera: Multi-angle camera system using Cinemachine.
  • Organized Structure: Well-structured code and assets, making it easy to learn and customize.

Touge Racer is a powerful and easy-to-use arcade racing game template for Unity. This template provides all the core systems needed to create a touge/mountain pass-style racing game, allowing you to focus on content development and customization.


Price $17.99

Ultimate Thumbnails: Preview Icons for UI, Particles, Models & Sprites by Voxel Labs

2025, October 21 - 13:51
Ultimate Thumbnails enhances the Project window by replacing default asset thumbnails with automatically generated, high-quality thumbnails for 3D models, GUI, particle effects, and sprites.

Support | Website | Discord



Ultimate Thumbnails is a powerful Unity Editor extension that upgrades Unity’s default asset thumbnails with high-quality, properly lit, and fully customizable thumbnails.


It automatically generates enhanced, accurate icons for your 3D Models, Sprites, GUI, and Particle Effects, ensuring your Project window looks clear, organized, and professional.



For maximum productivity, use together with Ultimate Preview



🚀 What It Fixes and Improves


  • Poorly lit and unclear default icons:

Unity’s default thumbnails often appear dark or generic. Ultimate Thumbnails fixes this with customizable lighting, camera angles, and background options.


  • Missing thumbnails for certain asset types:

Adds proper thumbnail support for Particle Systems, UI elements, and Sprites, replacing Unity’s empty or misaligned previews.


  • Automatic Thumbnail Generation

Automatically generates thumbnails for 3D Models, Sprites, Particle Systems, and UI elements as soon as they’re imported or modified.


  • No thumbnail customization in Unity:

Unity doesn’t let you control thumbnail lighting, camera, or resolution—Ultimate Thumbnails adds this capability


  • Sprites and UI always face the camera:

No more weird-angled 2D thumbnails—Ultimate Thumbnails automatically aligns sprites and UI for perfect visibility.


  • Enhanced list and grid view icons:

View your generated thumbnails in both Grid View and List View modes directly inside the Project window.


  • Quick generation and cleanup:

Easily generate, clear, or refresh icons for individual or multiple assets with right-click context menu actions.



Key Features

  • Automatic thumbnail generation
  • Enhanced 3D model thumbnails with better lighting
  • Improved sprite thumbnails with correct camera alignment
  • Thumbnails for GUI elements
  • Thumbnails for particle effects
  • Thumbnails visible in list view mode
  • Thumbnails visible in the object picker window
  • Customization options for lighting, camera, size, background color and more
  • Supports both one-column and two-column layouts
  • Easy-to-use context menu actions
  • thumbnail background color customization
  • Compact toolbar for quick access to key controls
  • And more...


Compatible with other assets. Ultimate Thumbnails has been tested with:

  • vFolders 2
  • Rainbow Folders 2
  • Ultimate Editor Enhancer


Supported Unity Versions

  • Unity 2022, 2023, and Unity 6 are Fully supported.
  • Unity 2021: Requires 2021.2.0f1 or newer.
  • Unity 2020: Requires 2020.3.20f1 or newer.


Source code is not included.



Support & Feedback



Price $59.00

Sci-Fi Drone03 by Shumn1y

2025, October 21 - 13:44
Game-ready animated character

Number of textures 14

Texture dimensions (4096x4096, 2048x2048)

Polygon count of [Triangles 16 000]

Minimum polygon count 16 000

Maximum polygon count 16 000

Number of meshes/prefabs 4

Rigging: Yes

Animation count 22

Animation types (Root Motion/In-place): 2/20

LOD information (count, number of levels)

Types of materials and texture maps (e.g., PBR)

🎁OUR DISCORD 🎁 - we have a lot of interesting things there


  • The perfect solution for your project✅
  • 3/5 characters for Sci-Fi Drones pack

*sound, FX not included, just demo*

  • Character has custom skeleton
  • 4 skins.
  • Inst Mat color blending for each skin
  • 22 animation included
  • Attack - 3
  • Idle - 3
  • Death - 2
  • Gethit - 5
  • Turn 90 - 2
  • Turn 180 - 1
  • Flying - 6

Character:

Triangles: 16.000

Vertices: 12.000



Price $39.99

Stylized Kelp GPU by Daniel Fritz

2025, October 21 - 13:04
Stylized Kelp GPU is the easy way to bring life to your underwater scenes, using heavily optimized, physics-enabled kelp.
  • 2 shader graphs (stem & leaf)
  • 2 vfx graphs (stem & leaf)
  • 1 stem mesh
  • 1 leaf mesh
  • 1 leaf texture

The package uses compute shaders to efficiently simulate the kelp on the GPU. Without compute shaders the kelp cannot be rendered and will become inactive. Use SystemInfo.supportsComputeShaders to verify, that your target platform uses compute shaders.

🌊 Stylized Kelp GPU is a lightweight and highly optimized way to bring life and motion to your underwater scenes. Add swaying, physics-enabled kelp that looks great and performs smoothly — even in large environments.


Features

  • 🎨 Fully customizable appearance
    • Color
    • Leaf color gradient (root → tip)
    • Leaf width & height
    • Stem segment height
    • Stem & leaf gravity
    • Leaves per stem segment
  • 🌬️ Wind simulation
  • ☀️ Subsurface scattering
  • ⚡ Physics & collision support (CPU)
  • 🚀 GPU-accelerated using instancing & compute shaders
  • 🎛️ Adjustable performance settings — only simulate kelp near the player
  • 🔗 Leverages VFX Graph and Shader Graph
  • 🌱 5 preconfigured, ready-to-use kelp types

Included Assets

  • 2 3D Models: Kelp stem segment & kelp leaf
  • 1 Leaf Texture

Graph Support for Full Customization

  • Kelp stem VFX Graph
  • Kelp stem Shader Graph
  • Kelp leaf VFX Graph
  • Kelp leaf Shader Graph

⚠️ Limitations

  • Individual kelp instances cannot be removed at runtime. You can remove or disable a kelp renderer to achieve a similar effect.
  • Individual kelp instances cannot be added at runtime to a renderer that is already rendering kelp. However, you can create a new kelp renderer to add additional kelp.

👉 If you need runtime add/remove of individual kelp plants, this asset may not be the right fit.


Price $20.00

Stylized Motorcycles by AKE by Ake Studio

2025, October 21 - 12:40

Number of Materials: X5

Avarage polygon count 5K Verts

Number of meshes/prefabs: X5

UV mapping: Yes


Bring speed and style to your game world with this Stylized Motorcycle Pack!
This collection includes 5 uniquely designed motorcycles, each crafted with a clean, hand-painted look and optimized for performance in stylized environments.

Perfect for open-world, racing, or urban adventure games, these bikes will add personality and flair to your scenes.

Features:

  • 🏍️ 5 unique stylized motorcycle models
  • 🎨 Stylized textures with bold shapes and colors
  • ⚙️ Optimized topology and UVs for smooth performance
  • 💡 Works perfectly with Unity’s URP or Built-in
  • 🔧 Ideal for mobile, PC, and console projects

Add a touch of artistic speed to your project and make your world stand out with these stylized motorcycles!


Price $4.99

Baby Horse in the box by HungryCat1985

2025, October 21 - 12:40
Baby Horse in the box - Christmas gift 2026

- The model is 8 cm in height.

- 3,694 faces, 3,599 vertices

- 4K PBR textures

Winter is coming, and so is this cute Christmas horse in a gift box! This festive little model is the perfect symbol for the upcoming 2026 holiday season.


Params:

- The model is 8 cm in height.

- 3694 faces, 3599 vertices

- 4K PBR textures


Price $10.00

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