Zombie Waiter by Evin 3D Store Studio
Rigged: (Yes)
Number of characters:1
Vertex counts of characters:26033
Number of Materials and Material Instances character:2
Number of Textures characters:5
Texture Resolutions: (4096х4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Link No
Important/Additional Notes: No
Suitable for games of different genre: RPG, strategy, first-person, etc.
in the archive basick mesh(fbx and maya).
uv set 4096x4096(down to 1024x1024)
ONLY DEFAULT UNITY SHADER
NO HDPR/UPR
Price $44.00
Asian Girl Base Mesh by Evin 3D Store Studio
Rigged: (Yes)
Number of characters:1
Vertex counts of characters:30000
Number of Materials and Material Instances character:3
Number of Textures characters:7
Texture Resolutions: (4096х4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Link No
Important/Additional Notes: No
Suitable for games of different genre: RPG, strategy, first-person, etc.
in the archive basick mesh(fbx and maya).
uv set 4096x4096(down to 1024x1024)
ONLY DEFAULT UNITY SHADER
NO HDPR/UPR
Price $44.00
Dump Trailers by Perfectvertexstudio
Tanker - 10367 tris and 6088 verts.
Wheels - 14388 tris and 8216 verts.
Model comes with shadowplane.
High detailed rims and tires.
The trailer also has a small trailer thanks to which you can make a road train and attach trailers to each other.
Fully modeled dump interior space.
Trailer tailgate opens.
No LODs.
All screenshots from Unity, with Post Procecessing Package.
7 materials for Trailer dump
Trailer_dump (4096x4096 BaseMap/MaskMapNormal/Mixed_AO)
Trailer_dump_blue (4096x4096 BaseMap/MaskMapNormal/Mixed_AO)
Trailer_dump_orange (4096x4096 BaseMap/MaskMapNormal/Mixed_AO)
Trailer_dump_red (4096x4096 BaseMap/MaskMapNormal/Mixed_AO)
Trailer_dump_lights (1024x1024 BaseMap/MaskMap/Normal)
Trailer_dump_wheels (2048x2048 BaseMap/MaskMap/Normal/Mixed_AO)
shadow_plane (1024x1024 BaseMap)
Model comes with environment - floor, buildings, walls and containers.All models and prefabs are available with this product.
Environment details
container - 1 material (2048x2048 BaseMap/MaskMap/Normal) *
floor - 1 material (2048x2048 BaseMap/MaskMap/Normal)
wall - 1 material (2048x2048 BaseMap/MaskMap/Normal)
store - 1 material (2048x2048 BaseMap/MaskMap/Normal)
*** three different textures for containers - red, blue, yellow.
29 maps for environment (including additional colos schemes and licence plates)
Feel free to ask me about this product before purchasing.
No refunds will be given after the asset has been downloaded.
Dumptrailer game ready model.
Full textured model with clean topology.
Tanker - 63610 tris and 26438 verts.
Model comes with shadowplane.
High detailed rims and tires.
The trailer also has a small trailer thanks to which you can make a road train and attach trailers to each other.
Fully modeled dump interior space.
Trailer tailgate opens.
No LODs.
All screenshots from Unity, with Post Procecessing Package.
Price $24.99
Fast Pixel Shader by Hero Code
Currently compatible with Universal Render Pipeline (URP) only. Support for other pipelines may be added in the future.
Bring pixelation style to your project with a customizable retro fullscreen shader.
EASY TO CUSTOMIZE:
Create the perfect pixel effect for your scene using exposed parameters in the material:
- Color Quantization - Limit colors to achieve a classic 8bit or 16bit look, or increase for a smoother effect.
- Dithering - Add dithering patterns for a more authentic pixel feel.
- Pixelation - Adjust pixel size to achieve anything from a subtle retro effect to heavily blocky visuals.
- Scanlines - Add CRT style scanlines for an oldschool arcade look.
- Edge Smoothing - Soften sharp edges to create a smoother transition between pixels.
PACKAGE INCLUDES:
- Full-Screen Pixel Shader Graph/Material (URP)
- Adjustable Parameters for Full Control
- Setup & Usage Documentation
- Clean, Commented Scripts for Easy Extensibility
- Demo Scene & Plenty of Examples
Price $7.99
Retro: Pixelator by Fronkon Games
🕹 DEMO |📄 DOCUMENTATION | ❤️ MORE ASSETS ❤️
✓ Highly customizable Pixelation with multiple modes (Rectangle, Circle, LED, etc.).
✓ Advanced Posterization: RGB, Luminance, HSV, and Gamma correction.
✓ Versatile Dithering with various Bayer patterns and full control.
✓ Unique Bevel effect to add depth and style.
✓ Perceptual Gradient Mapping using Luminance or CIELAB color space.
✓ +6000 color palettes.
✓ Extensive suite of Color Filters: Vintage, Psychedelic, Blueprint, Duotone, and more!
✓ Full source code (scripts and shaders).
✓ Included in the 'Retro Bundle'.
💡 Online documentation, support and free updates.
💡 Desktop, mobile, VR and web.
💡 Unity 6 or higher (Render Graph support).
💡 Unity 2022.3 or higher.
💡 Universal RP 12.1.15 or higher.
💡 Assets used in video and demo are not included.
Other bundles that might interest you:
✨ Artistic: enhance your creativity and get a unique style.
✨ Spice Up: designed to increase the juice of your games.
✨ Glitches: unleash the juice!
✨ Camera Transitions: professional camera transitions.
✨ LUTs: the largest collection of LUTs in the whole store.
❤️ Write a review if you found this asset useful, thanks! ❤️
Price $9.99
Magic Potion Pack Free low-poly 3D model by Bree
- 10 unique 3D models (low poly)
- 2 ready-to-use materials
- 3 hand-painted textures
- Optimized for performance (mobile-friendly)
- Clean UVs and logical pivot points
- Prefabs included for all models
- Supports Built-in and URP render pipelines
- No animations or rigging included
Number of textures: 3
Texture dimensions: 2048х2048, 4096х4096 px (PNG)
Polygon count (tris):
Bottle1 - 1920
Bottle2 - 1568
Bottle3 - 2848
Bottle4 - 4256
Bottle5 - 1772
Bottle6 - 3289
Bottle7 - 2700
Bottle8 - 668
Bottle9 - 2108
Bottle10 - 2708
Minimum polygon count: 668 tris
Maximum polygon count: 4256 tris
Number of meshes/prefabs: 10 meshes / 10 prefabs
Rigging: No
Animation count: 0
Animation type list: N/A
UV mapping: Yes
LOD information: None
Types of materials and texture maps:
- 2 materials (Opaque, Transparent — URP compatible)
- Texture maps used:
Albedo (RGB + Alpha)
Emissive
Roughness
A stylized 3D asset pack featuring 10 unique models, designed for use in fantasy, medieval, or low poly environments.
This pack is lightweight and optimized for mobile and indie projects.
All content is fully customizable and can be used in various genres, including adventure, RPG, or simulation games.
Price $0.00
Medieval Potions Low-Poly Pack by Lindroow
- 22 stylized low poly potion models
- URP-only shader (gradient, lighting, color customization)
- Wobble script for liquid movement
- Particle systems included
- Optimized for performance (mobile & desktop)
- Prefabs ready to use
- Clean topology and lightweight meshes
- Demo scene included
Minimum polygon count: 110 tris.
Maximum polygon count: 358 tris.
Number of meshes/prefabs: 22
Rigging: NO
List of VFXs included: 2
Custom shaders
This pack includes 22 unique low poly potion models, each with distinct shapes and vibrant colors. Built for fantasy and stylized games, the assets use a custom shader for URP that lets you tweak gradient, lighting, and more. Also included are dynamic wobble liquid scripts and particle systems to add life and polish to your potions. Game-ready, mobile-friendly, and easy to integrate.
Price $9.99
AutoMat:Importer & HDRP Material Tool by Cody Dreams
✔ Supports Unity HDRP (High Definition Render Pipeline)
✔ Automatically extracts ZIP archives from Poly Haven
✔ Converts AO + Roughness + Metalness (ARM) into HDRP-compatible Mask Maps
✔ Merges alpha maps into base color for proper transparency handling
✔ Sets HDRP Lit shader and automatically assigns rendering mode (Opaque / Transparent)
✔ Batch processes folders — even if files are unorganized or flat
✔ Editor-only utility — no impact on build size or runtime
✔ Organizes textures and materials into clean folder structures
❌ Not supported for custom naming or non ARM/ORM texture packing
❌ No support for Subsurface, Translucent shaders (by design , but you can change individual matereals as you wanted)
🔹 AutoMat: Importer & HDRP Material Tool
Save hours of tedious setup with this powerful automation tool that imports ARM textures and converts them into ready-to-use HDRP Lit materials — all in just two clicks.Fast As Possible. (you can use softwares to export directly ORM textures and bring them into unity using this tool so textures support another standerds while supporting unity too while saving storage)
Whether you're a beginner or a pro, AutoMat streamlines your workflow by:
- ✅ Extracting ZIP files directly (no manual unzipping needed)
- ✅ Converting AO, Roughness, and Metalness (ARM) textures into efficient HDRP Mask Maps
- ✅ Automatically detecting transparency by merging alpha maps into base color textures
- ✅ Organizing materials and textures into a clean, structured folder layout
📁 Got all your textures dumped in one folder? No problem — just select the folder and click a button.
🧠 The tool’s automatic channel-packing not only saves time but also reduces memory usage, optimizing your game's performance.
🧠Additional Bonus , You can automatically create terrain layers from the standerd matereals instatly too
🎯 Stop wasting time on manual shader setup and texture remapping — AutoMat does it all, instantly.
🛠️ Requirements & Notes
- Optional: Normal, Displacement, and Alpha textures⚠️ Please download Poly Haven textures as ZIP files containing:
Base Color (Diffuse)
ARM (AO, Roughness, Metalness) or ORM textures - 🚧 URP support is in development and will be available in a future update
- ⛔ Model importing and automatic material assignment not currently supported (coming soon)
- Generic texture packing (coming soon)
Key Benefits & Future Outlook:
- Broad Texture Compatibility: AutoMat efficiently handles industry-standard ARM and ORM textures, ensuring smooth integration with PBR assets from various sources and improving cross-platform workflows. Importing large texture sets into Unity HDRP is now remarkably simple.
- Future Enhancements: We are actively exploring future support for custom shaders and user-defined multi-channel masking options to further extend the tool's utility.
- Investment Advantage: As AutoMat evolves with new features, its price may increase. Purchasing now provides the best value for its current robust functionality and upcoming improvements.
Price $20.00
SimpleWatch by JeremyD
- Track variable changes at runtime with a single line of code
- Works with any value type: int, float, bool, string, delegate, etc.
- Automatic detection of value changes, no polling required
- Self-initializing: no GameObject setup needed
- Cleans up watched values that go null or out of scope
- Manual untracking supported via UnTrack()
- Lightweight and efficient, built for runtime use
- GUI interface
Watch any variable type: int, bool, string, even delegates and get notified the moment they change.
Features:
- Track variables with a single line of code
- GUI window for real-time visual feedback
- Detects changes in value (including reassigned delegates)
- Removes variables that go out of scope or become null
- Works in play mode and persists across scenes
- Minimal memory, minimal footprint
- No setup, works on first call
- Great for debugging systems, state machines, or internal logic
- [Upgrade] Optional GUI window for visual tracking (sold separately when available)
Use Cases:
- Debug health, timers, flags, delegates
- Monitor internal variables during runtime
- Quickly verify game logic without breakpoints
- Build tooling around runtime variable monitoring
Price $8.99
Modern-Self Defense AnimSet by wemakethegame
"Top-notch self-defense animation with detail and realism!”
Recommend
Action RPG Game, 1 Versus 1, StreetFight,Defense. This asset consists of an attacker and a victim.
Features
- Dynamic Keyframe animation
- Humanoid version included
- Root motion and Inplace motion included
- A T-pose included
- FX is not included
Animation List
- idle 1
- setmotion 20
Support
FAQ : https://www.wemakethegame.com
e-Mail : contact@wemakethegame.com
The best way to contact me is e-mail.
I always appreciate your great comments and feedback.
Price $69.99
Smart Cam PRO by One Guy Productions
Optimized for mobile development 📱.
Performance friendly for low-end devices 💻.
📝 What does it do?
The system checks for collisions at specific points that you define dynamically in the Inspector. When a collision is detected, it refers to a list of preconfigured points and checks if they are in collision, then, the system will classify between which ones are in collision and which ones are not, making it able to decide only among the ones that are free to move, after this process it will follow the instructions defined in a ScriptableObject to determine what to do next. This is great because you can set up a procedural based behaviour in your camera and this allows you to have the best gamefeel results.
What are the applications🤔?
- Make a teleport to a desired point ensuring to not clip through objects.
- Run a smooth transition to start a cinematic.
- Different types of POV procedurally based on position.
- Go on a sequence of points to set up a trail based on if they are free to go.
- Procedural camera behaviour when going through the scene.
- Procedural cinematics by checking if the desired point is inside an object.
- And a Bunch More ✨.
Common usecases 📌
By using the right camera management, this asset could easily solve these common problems:
- Camera going through objects.
- Static/flat boring gameplay view.
- Bugs when running cinematics.
These are just a few cases, the package was designed to solve whatever problem that involves your camera feeling boring, you can trigger events to change the camera position, make smooth transitions to a desired point/points, make dynamic sequences of fights and a bunch more.
Performance⚙️
This package has the option to set up optimization settings, in order to have the best performance, just like all Smart Packages do. It is provided with a solid optimized base code, you can tweak a lot of variables in order to customize and organize the perfect enviroment for your games, you can navigate and explore the features that Smart Cam PRO has and see that the performance will not be a problem, some of the things to avoid bad performance that this package includes are:
- Customizable refresh rate by a frame counter in the Update method ✔️.
- 3 different ways to call the system to check, based on your preferences ✔️.
- Varied amount of geometric shapes to check ✔️.
This asset could be easily integrated to your project, it is plug and play and you have the info in the provided file titled as "Documentation". A side note on this is that the integration with Cinemachine could not be easier!.
Price $30.00
Wudang Sword AnimSet by wemakethegame
If you are interested in oriental martial arts, take note.
This is an animation set in the wudang martial art style. The smooth and delicate movements will make your game stand out.
Recommend
Oriental, Sword, Martial Arts
Features
- Dynamic Keyframe animation
- Humanoid version included
- Root motion and Inplace motion included
- A T-pose included
- FX is not included
Animation List
- attack 13
- avoid 4
- combo 29
- dead 5
- defense 6
- down 2
- hit 4
- idle
- jump
- movement 16
- rise 4
- roll 4
- stun
- turn 2
Support
FAQ : https://www.wemakethegame.com
e-Mail : contact@wemakethegame.com
The best way to contact me is e-mail.
I always appreciate your great comments and feedback.
Price $69.99
Smart Collision PRO by One Guy Productions
Optimized for mobile development 📱.
Performance friendly for low-end devices 💻.
📝 What does it do?
The system detects a parent collider and checks its child colliders to activate them when they are within range. Any collider(s) inside this range are enabled and remain active as long as they stay within it. Once the collider(s) move out of range, the system disables them. This is great because you can save a lot of resources by just having active the colliders that are nearby specific zones that you want them to be, this allows you to have the best performance results.
What are the applications🤔?
- Proximity-based Bullet Collision.
- Dynamic occlusion culling for Physics.
- Adaptive collider LOD.
- Hitbox pooling.
- Proximity-based physics interactions for AI.
- Proximity-based ragdoll activation.
- And a Bunch More ✨.
Common usecases 📌
By using the system properly, this asset could easily solve these common problems:
- Bad performance when running the game.
- Unnecessary physics calculations and collision checks for distant objects.
- Excessive memory usage due to always active colliders.
These are just a few examples, but this asset was designed to solve problems related to physics performance and collision management. It enables colliders to activate only when within a specific range, reducing unnecessary calculations, improving gameplay accuracy, and optimizing overall game performance.
Performance⚙️
This package has the option to set up optimization settings, in order to have the best performance, just like all Smart Packages do. It is provided with a solid optimized base code, you can tweak a lot of variables in order to customize and organize the perfect enviroment for your games, you can navigate and explore the features that Smart Collision PRO has and see that the performance will not be a problem, some of the things to avoid bad performance that this package includes are:
- Customizable refresh rate by a frame counter in the Update method ✔️.
- 3 different ways to call the system to check, based on your preferences ✔️.
- Varied amount of geometric shapes to check ✔️.
This asset could be easily integrated to your project, it is plug and play and you have the info in the provided file titled as "Documentation".
Price $30.00
Simple Impostors by Cartridge
- Bake-and-Replace Workflow: Automatically generates camera-facing impostor textures from 3D models.
- Built-in LOD Integration: Automatically swaps high-poly meshes with impostors based on distance.
- Pre-Render & Runtime Options: Supports both pre-rendered impostors for optimal performance and runtime-generated impostors for dynamic content.
- Easy Setup: Drag and drop scripts to models for instant setup—no custom shaders or extra scripting required.
- Flexible Configuration: Customize settings like capture count, image resolution, and quad size to fine-tune the impostor appearance.
- Memory Efficiency: Uses textures instead of geometry, which is more memory-efficient for scenes with numerous objects.
- Runtime Compatibility: Can be used in games with dynamic content, such as customizable equipment or procedurally generated objects.
- SRP and URP Support: Currently supports both SRP and URP.
Simple Impostors allows developers to replace complex 3D models with camera-facing textures, significantly improving game performance. This package is ideal for scenes with large numbers of objects like foliage, crowds, or distant architecture, maintaining high frame rates without sacrificing visual quality. The tool is easy to set up, offering both pre-rendered and runtime impostor generation options. It is best suited for developers seeking a straightforward, no-fuss impostor system without advanced features like animated mesh or HDRP support. If you are looking for some advanced features, "Simple" Impostors might not be what you are looking for.
Price $18.99
Stylish Rifle AnimSet by wemakethegame
Recommend
Action RPG Game, Main Character, Shooting, Rifle, Gun
Features
- Dynamic Keyframe animation
- Humanoid version included
- Root motion and Inplace motion included
- A T-pose included
- FX is not included
Animation List
- attack 10
- combo 21
- avoid 4
- buff 1
- dead 2
- down 2
- defense
- hit 4
- idle 2
- jump
- movements (walk, jog, run)
- roll 4
- setmotion 4
- equip/unequip
Support
FAQ : https://www.wemakethegame.com
e-Mail : contact@wemakethegame.com
The best way to contact me is e-mail.
I always appreciate your great comments and feedback.
Price $69.99
Realistic Grimy Bathroom Set toilet and sink by HungryCat1985
verts 4053
tris 7621
Bring grunge, grit, and grounded realism to your next game or cinematic environment with this Realistic Bathroom Set. Designed with detailed textures and optimized topology, this asset captures the wear and tear of a well-used public or retro residential bathroom. Real world size. There 4K PBR texture set:
- BaseColor
- Metallic
- Normal
- Smoothess
Only default unity shader.
No HDRP/URP
Price $12.99
3D Platformer Level Environment In Medieval Style by PROX(7)
+100 prefabs
Verts: between 50 and 6000
Textures: 2k (albedo, metallic smoothness and normal)
LOD: No
Rigging: No
3D asset
Made in URP
Standard URP LIT Shader
+100 Prefabs
2K Textures
Drag and Drop
Basic effects (clouds, godrays, floating particles and candle flame)
Sample scenes
Price $30.00
Free Modular 3D Platformer Pack by Hani Jahan Design
🧩 Mesh & Model Info
• 21 modular prefabs (FBX format)
• Triangle count: 50–400 tris per asset (most under 200)
• Pivot-centered, grid-snapped, clean hierarchy
• UVs: Non-overlapping, packed for efficiency
🎨 Texture Maps
• HJD_ColorPal_Normal – 64×64 PNG (base color palette for all tiles)
• HJD_Cloud00 – 1024×1024 PNG (sprite with alpha, background cloud)
• HJD_SkyGradient – 1024×1536 PNG (decorative vertical gradient)
• Only Base Color (Albedo) used — no Normals, Metallic, Roughness, or Emission
🛠 Rendering Pipeline Support
• Built-in Render Pipeline
• Universal Render Pipeline (URP)
• Material variants included
🧪 Scenes & Compatibility
• 1 sample demo scene
• 1 clean overview layout
• Compatible with Unity 2020.3 LTS or newer
Modular Tile Pack for 3D Platformers & Puzzle Prototypes
This low-poly tile pack accelerates your level design and prototyping—ideal for 3D platformers, puzzle games, or stylized grid-based environments.
📦 Includes – 21 prefabs total
• 8 platforms (flat, block, ramp, floating, bridge)
• 3 hazards (spike flat, spike block, crate)
• 10 interactables (key, coin, door, buttons ×2, ladder, lever, torch, background cloud, sky gradient)
✅ Key Features
• Pivot-centered, grid-aligned geometry
• Low poly models (12–400 tris each)
• 64×64 shared color-palette texture (base color only)
• Built-in + URP material variants included
• 1 demo scene and 1 clean asset overview
⚠️ Limitations & Requirements
• No gameplay scripts or animation logic included (visual prefabs only)
• Not optimized for HDRP
• No third-party dependencies
This asset is designed for rapid prototyping, early-stage worldbuilding, and stylized level blockouts. It runs out-of-the-box on Unity 2020.3 LTS or newer with Built-in or URP.
Price $0.00
Sci-Fi Props Item by PR-Entertainment
Textures size: 2048 px
Animations: Only in FusionMorph (Idle)
Total of separate assets with materials inside: 5
Total size of Asset: 35.3 MB
Unique prefabs: 27 prefabs
list of textures for materials: Albedo, Normal, AO, Rough, Metalnes
Rigging: No
Average number of polygons for unique objects: 1000-1500 tris
Average number of polygons for stuff objects: 16-1000 tris
Sci-Fi Props Item is a versatile and detailed set of assets created specifically for use in games, interactive projects and visual presentations. It is ideal for both indie developers and professional studios creating projects in settings from modern to distant future. The asset includes 27 unique interior objects.
Price $19.99