Classic QWERTY Phone by Tika3DStudio
Meshes: 1
Triangles: 1,256
Materials: 5 (PBR)
Textures: 17 (9 × 1K, 8 × 2K)
UV Mapping: 1 channel, properly laid out
Prefabs: 4
Custom Shaders: 1
Screen Variations: 9
LODs: 1 (LOD0)
Bring a touch of retro style to your projects with this Classic QWERTY Phone, inspired by iconic business smartphones.
Perfect for visualization, props, environments, or game assets.
Includes:
- 1 optimized mesh (1,256 triangles)
- 17 textures (9 at 1K and 8 at 2K resolution)
- 5 PBR materials
- 4 ready-to-use prefabs
- 1 custom shader
- 9 screen variations (selectable per material slot)
Customizable Features:
- Change screen visuals directly via material instance — switch between 9 different screen layouts in seconds
- Fully customizable casing color from the material — adjust tone and brightness in real-time to match any palette
Features:
- UVs fully unwrapped and properly packed (1 UV channel)
- Clean topology and real-world scale
- Lightweight and performance-friendly
- Compatible with Built-in, URP and HDRP (standard PBR workflow)
This asset is designed for flexibility and easy integration, making it a great addition to any project needing a realistic yet lightweight classic phone model.
Requirement for Built-in (Shader Graph)
To make the custom shaders work correctly in the Built-in Render Pipeline, you need to install Shader Graph from the Package Manager:
Installation steps:
- Go to Window > Package Manager.
- In the top-left dropdown, select Unity Registry.
- Search for Shader Graph and install the latest version available.
- Restart Unity if prompted.
This is only required when using the package in the Built-in Render Pipeline.
In URP and HDRP, Shader Graph comes pre-installed by default.
For questions or support, please contact:
tika3dstudio@gmail.com
www.tika3dstudio.com
Price $7.00
Magic AI Wingman by AliveStudios
Magic AI Wingman generates compact, machine‑readable reports for your Scenes, Prefabs, Project Settings etc. plus minimal runtime logs with spam control so your favorte LLM tools like Cursor or Claude Code can understand your project and help faster.
It is designed to improve AI assisstet development while you as the developer still stay in control.
Unlike MCP or other tools it is not designed for vibe coding and can't simply add or delete objects in your editor irreversiably (which might be considered a good thing). It also works with any existing tools you might use like Claude Code, Codex, Cursor etc. and does not force any API taxes or new subscription on you.
Where Magic AI Wingman excels:
- Help your LLM understand the connections and setup of scenes, prefabs and settings in complex Unity projects or asset packs
- Help your LLM to Identify errors or glitches that are caused by complex relationships in between game objects, scripts, settings or other non obvious connections
- Help it to create logic and scripts that fit into your current project setup and match your existing structure without breaking anything
The features:
- Easily create detailed scene, prefab, settings and runtime logs so your LLM understand your unity scenes and can help evaluation complex scene and object structures
- Simply add the preexisting "LLM_README", to your prompt and your LLM will fully understand your project while only scanning what's needed to keep the context window lower
- With this context the LLM of your choice can assisst your much better in developing your Unity app and more useful assistance in debugging.
Magic AI Wingman is not for you if:
- You are looking for a vibe coding tool that creates a whole project itself with one prompt
- You have never worked with Unity or C#
Watch the showcase / tutorial here.
Questions, Problems, Ideas? contact@alive-studios.io
Price $24.99
Touge Racer - Racing Game Template by SainDeveloper
Key Features :
- Arcade Vehicle Physics: Responsive and fun car physics with an automatic drift system.
- Smooth & Smart AI: Enemy AI that navigates the track smoothly using a spline system.
- Minimap System: Built-in minimap to help players track their position and the course.
- Complete Race Management: Ready-to-use race management system (countdown, laps, finish line, leaderboard).
- Dynamic Camera: Multi-angle camera system using Cinemachine.
- Organized Structure: Well-structured code and assets, making it easy to learn and customize.
Touge Racer is a powerful and easy-to-use arcade racing game template for Unity. This template provides all the core systems needed to create a touge/mountain pass-style racing game, allowing you to focus on content development and customization.
Price $17.99
Ultimate Thumbnails: Preview Icons for UI, Particles, Models & Sprites by Voxel Labs
Ultimate Thumbnails is a powerful Unity Editor extension that upgrades Unity’s default asset thumbnails with high-quality, properly lit, and fully customizable thumbnails.
It automatically generates enhanced, accurate icons for your 3D Models, Sprites, GUI, and Particle Effects, ensuring your Project window looks clear, organized, and professional.
For maximum productivity, use together with Ultimate Preview
🚀 What It Fixes and Improves
- Poorly lit and unclear default icons:
Unity’s default thumbnails often appear dark or generic. Ultimate Thumbnails fixes this with customizable lighting, camera angles, and background options.
- Missing thumbnails for certain asset types:
Adds proper thumbnail support for Particle Systems, UI elements, and Sprites, replacing Unity’s empty or misaligned previews.
- Automatic Thumbnail Generation
Automatically generates thumbnails for 3D Models, Sprites, Particle Systems, and UI elements as soon as they’re imported or modified.
- No thumbnail customization in Unity:
Unity doesn’t let you control thumbnail lighting, camera, or resolution—Ultimate Thumbnails adds this capability
- Sprites and UI always face the camera:
No more weird-angled 2D thumbnails—Ultimate Thumbnails automatically aligns sprites and UI for perfect visibility.
- Enhanced list and grid view icons:
View your generated thumbnails in both Grid View and List View modes directly inside the Project window.
- Quick generation and cleanup:
Easily generate, clear, or refresh icons for individual or multiple assets with right-click context menu actions.
Key Features
- Automatic thumbnail generation
- Enhanced 3D model thumbnails with better lighting
- Improved sprite thumbnails with correct camera alignment
- Thumbnails for GUI elements
- Thumbnails for particle effects
- Thumbnails visible in list view mode
- Thumbnails visible in the object picker window
- Customization options for lighting, camera, size, background color and more
- Supports both one-column and two-column layouts
- Easy-to-use context menu actions
- thumbnail background color customization
- Compact toolbar for quick access to key controls
- And more...
Compatible with other assets. Ultimate Thumbnails has been tested with:
- vFolders 2
- Rainbow Folders 2
- Ultimate Editor Enhancer
Supported Unity Versions
- Unity 2022, 2023, and Unity 6 are Fully supported.
- Unity 2021: Requires 2021.2.0f1 or newer.
- Unity 2020: Requires 2020.3.20f1 or newer.
Source code is not included.
Support & Feedback
- Website: https://voxellabs.in
- Join our Discord: https://discord.gg/EsJ2zQx9Dr
- Support/Feedback: contact@voxellabs.in
Price $59.00
Sci-Fi Drone03 by Shumn1y
Number of textures 14
Texture dimensions (4096x4096, 2048x2048)
Polygon count of [Triangles 16 000]
Minimum polygon count 16 000
Maximum polygon count 16 000
Number of meshes/prefabs 4
Rigging: Yes
Animation count 22
Animation types (Root Motion/In-place): 2/20
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
🎁OUR DISCORD 🎁 - we have a lot of interesting things there
- The perfect solution for your project✅
- 3/5 characters for Sci-Fi Drones pack
*sound, FX not included, just demo*
- Character has custom skeleton
- ✅4 skins.
- ✅Inst Mat color blending for each skin
- ✅22 animation included
- Attack - 3
- Idle - 3
- Death - 2
- Gethit - 5
- Turn 90 - 2
- Turn 180 - 1
- Flying - 6
Character:
Triangles: 16.000
Vertices: 12.000
Price $39.99
Stylized Kelp GPU by Daniel Fritz
- 2 shader graphs (stem & leaf)
- 2 vfx graphs (stem & leaf)
- 1 stem mesh
- 1 leaf mesh
- 1 leaf texture
The package uses compute shaders to efficiently simulate the kelp on the GPU. Without compute shaders the kelp cannot be rendered and will become inactive. Use SystemInfo.supportsComputeShaders to verify, that your target platform uses compute shaders.
🌊 Stylized Kelp GPU is a lightweight and highly optimized way to bring life and motion to your underwater scenes. Add swaying, physics-enabled kelp that looks great and performs smoothly — even in large environments.
✨ Features
- 🎨 Fully customizable appearance
- Color
- Leaf color gradient (root → tip)
- Leaf width & height
- Stem segment height
- Stem & leaf gravity
- Leaves per stem segment
- 🌬️ Wind simulation
- ☀️ Subsurface scattering
- ⚡ Physics & collision support (CPU)
- 🚀 GPU-accelerated using instancing & compute shaders
- 🎛️ Adjustable performance settings — only simulate kelp near the player
- 🔗 Leverages VFX Graph and Shader Graph
- 🌱 5 preconfigured, ready-to-use kelp types
✨ Included Assets
- 2 3D Models: Kelp stem segment & kelp leaf
- 1 Leaf Texture
✅ Graph Support for Full Customization
- Kelp stem VFX Graph
- Kelp stem Shader Graph
- Kelp leaf VFX Graph
- Kelp leaf Shader Graph
⚠️ Limitations
- Individual kelp instances cannot be removed at runtime. You can remove or disable a kelp renderer to achieve a similar effect.
- Individual kelp instances cannot be added at runtime to a renderer that is already rendering kelp. However, you can create a new kelp renderer to add additional kelp.
👉 If you need runtime add/remove of individual kelp plants, this asset may not be the right fit.
Price $20.00
Stylized Motorcycles by AKE by Ake Studio
Number of Materials: X5
Avarage polygon count 5K Verts
Number of meshes/prefabs: X5
UV mapping: Yes
Bring speed and style to your game world with this Stylized Motorcycle Pack!
This collection includes 5 uniquely designed motorcycles, each crafted with a clean, hand-painted look and optimized for performance in stylized environments.
Perfect for open-world, racing, or urban adventure games, these bikes will add personality and flair to your scenes.
Features:
- 🏍️ 5 unique stylized motorcycle models
- 🎨 Stylized textures with bold shapes and colors
- ⚙️ Optimized topology and UVs for smooth performance
- 💡 Works perfectly with Unity’s URP or Built-in
- 🔧 Ideal for mobile, PC, and console projects
Add a touch of artistic speed to your project and make your world stand out with these stylized motorcycles!
Price $4.99
Baby Horse in the box by HungryCat1985
- The model is 8 cm in height.
- 3,694 faces, 3,599 vertices
- 4K PBR textures
Winter is coming, and so is this cute Christmas horse in a gift box! This festive little model is the perfect symbol for the upcoming 2026 holiday season.
Params:
- The model is 8 cm in height.
- 3694 faces, 3599 vertices
- 4K PBR textures
Price $10.00
Anime Character Dancer - Combo 3 (12 outfits) by Kameworks
Humanoid Rig Support: Yes
Animation: Yes (12 animation sample)
UV mapping: Yes
Polygon count:
vf_0010: ~16000 Tris:
4 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)
4 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)
vf_0011: ~23000 Tris -
4 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)
4 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)
vf_0012: ~17000 Tris
4 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)
4 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)
vf_0021: ~18000 Tris:
4 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)
4 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)
4 Mask Map (1024 x 1024) (upper body, lower body, hair, foot) (for change Color)
vf_0022: ~18000 Tris -
4 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)
4 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)
4 Mask Map (1024 x 1024) (upper body, lower body, hair, foot) (for change Color)
vf_0023: ~17000 Tris
4 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)
4 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)
4 Mask Map (1024 x 1024) (upper body, lower body, hair, foot) (for change Color)
vm_0010: ~24000 Tris:
4 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)
4 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)
vm_0011: ~17000 Tris -
3 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)
3 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)
vm_0012: ~17000 Tris
4 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)
4 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)
vm_0025: ~20000 Tris:
4 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)
4 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)
vm_0026: ~20000 Tris -
3 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)
3 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)
vm_0024: ~16000 Tris
4 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)
4 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)
Custom Shader Graph for change skin, eye and outfit color.
Lit and unLit Material.
Anime Character Combo:
Standard Material:
-Diffuse Map, Normal Map.
Custom Shader Graph for change skin color, eye, outfit colors.
Create your own style with:
- Base skin colors: black, brown, yellow, base and you can change by TintColor in shader get more skin color.
- 5 Eye color: blue, cyan, pink, brown and yellow: and you can change eye Color with TintColor parameter of Shader.
- 12 Unique Outfits include: upbody; lowbody and foot.
- 12 Hairstyles
Model Support Humanoid.
vf_0010; vf_0011; vf_0012; vf_0021; vf_0022; vf_0023
vm_0010; vm_0011; vm_0012; vm_0025; vm_0026; vm_0027
Animation: 12
- M_IDLE (3)
- M_RUN
- M_WALK
- F_DANCE(2)
- F_IDLE(3)
- F_RUN(2)
- F_WALK
- M_DANCE (1)
Animation with be update more in the next release.
Price $189.99
Low Poly WheelChair by PolyFerret
Texture Count: 6 (Normal X2, Metalic/ Roughness X2, Albedo X2)
Texture Dimensions: 2048X2048
Polygon Count: 6,748 tris (LOD0), 4,004 (LOD1), 2,001 (LOD2)
Number of Materials: 2 (One for clean, one for dirty)
Number of Meshes: 1
Number of Prefabs: 2
Rigging: No
Animations: No
Uvs: Yes
LOD Info: 3 LOD levels.
This Wheelchair is game ready and well optimized. From mobile to highend, this was made to work in almost any project. It also has two separate materials that you can swap between to give it either a clean or a spooky, rusty look.
I've also included LOD meshes for best efficiency. Everything has been tested and shown to work in Unity 2022.3.24 and Unity 6000.2. Built-In material variants are included in case you don't use URP!
Price $8.00
FREE 2D Food Assets – Stylized Food Pack by PanksCreations
File Format: PNG (Transparent) Resolution: Sprite sizes range from 80px to 2k px, this helps maintain asset quality
What’s Inside
🧁 2 Cakes – From birthday delights to fancy desserts
🍬 2 Candies – Colorful and fun-to-slice treats
🍉 3 Fruits – Classic juicy throwables (banana, watermelon, orange, etc.)
Features
- High-quality PNG sprites with transparent background
- Great for casual, arcade, cooking, and slicing mechanics
Perfect For
- Cooking & restaurant games
- Slicing or throwing mini-games
- Arcade-style food challenges
- UI icons, inventory systems, and collectibles
Price $0.00
FREE 2D Weapons Pack by PanksCreations
File Format: PNG (Transparent)
Resolution: Sprite sizes range from 30px to 1k px, this helps maintain asset quality
What’s Inside
🔪 3 Categories of Weapons
Designed with distinct themes to suit any game mood:
- 🦸 2 Heroic Knives
- 🥷 1 Ninja Blades
- 🏫 2 School-Themed Throwables
Features
- High-quality PNG sprites with transparent backgrounds
- Optimized for performance in 2D games
- Ideal for knife hit, fruit slice, and arcade weapon games
Perfect For
- Throwing/target mini-games
- Collectible weapon systems in RPGs
Price $0.00
2D Food Game Assets – Stylized Cakes, Candies, Fruits & Meats Pack by PanksCreations
File Format: PNG (Transparent) Resolution: Sprite sizes range from 80px to 2k px, this helps maintain asset quality
Level up your game visuals with this delicious 2D food asset pack!
Perfect for casual, arcade, cooking, or slicing games, this pack brings a colorful collection of stylized food sprites ready to drop into your Unity engine.
What’s Inside
🧁 8 Cakes
🍬 9 Candies
🍉 10 Fruits
🍖 9 Meats
Features
- High-quality PNG sprites with transparent background
- Consistent art style for a polished look
- Ready-to-use in Unity.
- Great for casual, arcade, cooking, and slicing mechanics
- Each target comes with a bonus cut version for juicy and satisfying hit effects
Perfect For
- Cooking & restaurant games
- Slicing or throwing mini-games
- Arcade-style food challenges
- UI icons, inventory systems, and collectibles
Price $4.99
Free 3D Low Poly Props Pack by Ogre Club Studio
Low Poly models with texture colors.
Unlock more fantastic models in our store Ogre Club Studio
Number of textures: 1
Texture dimensions:
1 textures 512px
Types of textures: Color map Textures
Number of meshes: 2
Number of prefabs: 2
Rigging : No
Price $0.00
Low Poly Tactical Assets - PolyPack Starter by Alstra Infinite
Textures in this package:
- Number of textures: 1
- Resolution: 256x256
- Size: ~40 KB
Model stats (total, ~):
- Vertices: 23 000
- Triangels: 44 000
Number of meshes/prefabs:
50+ Meshes
UV Light-Map:
Yes
LOW POLY TACTICAL ASSETS
PolyPack Starter
--
Alstra Infinite
5 YEAR ANNIVERSARY
--
Kick off your projects with this free low poly shooter essentials kit, designed for games, animations, visualizations, etc. With over 25 unique models, this pack gives you the core assets needed for any shooter-style scene.
KEY FEATURES
- 25+ unique low poly models
- 2 rigged weapons with bone attachment sockets for easy placement of sights, suppressors, and other add-ons
- 2 rigged grenades ready for animation
- Lightmap UVs on all models for clean rendering in real-time and offline projects
- Modular, lightweight, and flexible for any workflow
--
Need any help?
Join our Discord and we will help you right away :)
Or Contact Us Here
Price $0.00
HAZE - Volumetric Fog & Lighting for URP by Harry Alisavakis
Key technical features
- GPU-based froxel-based volumetric fog powered by compute shaders (froxel = frustum-aligned voxels)
- Global fog controls via a custom Unity volume component
- Local fog density volumes for more control on specific areas of the scene
- Integrated screen-space multiple scattering (SSMS) effect that appliesa a bloom effect on the scene based on the density of the volumetric fog
- Support for main light contribution and shadows providing an easy setup for sun rays
- Support for secondary lights and shadows (currently only for Forward+/Deferred+)
- Light cookie support
- Optional tricubic sampling for reduced aliasing artifacts with low-resolution buffers
- Renderer feature settings overrides via a custom Unity volume component to allow for per-area settings
HAZE was born from my own need for a volumetric fog and lighting pipeline that's easy to use and to art-direct. Now I'm bringing this tool for all of you to use and make beautiful atmospheric scenes.
Links
Documentation | Bluesky | Discord
About
HAZE is a froxel-based volumetric fog and lighting solution for URP, made using Unity's RenderGraph API. Its main purpose is to enhance the visuals of your scenes by providing subtle volumetric effects that are easy to control and art-direct.
Features
- Lightweight froxel-based implementation
- Global fog controls
- Local fog volumes for more granular control
- Integration with Unity’s volume system for
- Global fog visuals
- Overriding renderer feature settings
- Integrated screen-space multiple scattering effect (SSMS) to blur the scene in the distance based on the density of the volumetric fog
- Support for main light shadows
- Support for secondary lights and shadows (currently only in Forward+/Deferred+ pipelines)
- Light cookie support
- Support for height-based cutoff
- Supports illumination contribution from adaptive probe volumes (APV)
Project requirements
- HAZE is made for Unity 6+ versions
- HAZE is currently only supported in the Universal Render Pipeline (URP)
- HAZE is based on the Unity RenderGraph API, so it currently doesn’t support compatibility mode.
Known restrictions
- HAZE uses temporal reprojection in order to reduce noise and artifacts from lower-resolution buffers and perform better. Because of the way the history buffer is set up for temporal reprojection, HAZE doesn’t currently support multiple cameras.
- Because of the way secondary light data is stored by Unity, HAZE only supports punctual light contribution to the fog in the Forward+ and Deferred+ pipelines. This can be updated if there’s enough request for it, but it might come at a performance overhead.
- At this moment, all fog (global and local) share the same 3D noise texture which is assigned via HAZE’s renderer feature. Support for per-volume noise can also be added if there’s enough demand for that.
- HAZE only works with a perspective camera.
- HAZE does not have support for VR.
What HAZE is NOT for
While HAZE is a volumetric fog solution, the froxel-based approach doesn't allow for too much shape detail or detail frequency without a heavy performance hit. That being said, HAZE is not suitable to simulate denser effects like heavy smoke or clouds.
Active support
HAZE was made to suit my needs, but these will most likely be different than yours. I'd love to hear from you what sort of features you'd want in HAZE and find ways to support you and your project! So don't hesitate to reach out to me with any thoughts/ideas on Discord or Bluesky via the links above ✨
Scenes shown in the screenshots were made for promotional reasons and are not included in the package.
Price $35.00
Dwarf Rogue Modular by Novozhilov3D
Technical details
NO HDRP OR URP!
ONLY DEFAULT SHADER
Disclaimer: Renders made in Marmoset Toolbag 3 and Unity, Most of the footage in the video was made in Unreal Engine 4 and 5
4 Pre Made Characters!
1 Weapon!
Character: tris 45 001 - 48 618 , verts 28 419 - 30 541
Dagger: tris 2 804, verts 1 597
Sheath: tris 864, verts 511
Rigged with Humanoid.
Additional bones that are added to Humanoid: u_Jaw, u_Eye_L, u_Eye_R, u_Cape_01, u_Cape_02, u_Cape_03, u_Cape_04, u_Cape_05, u_Cape_01_L, u_Cape_02_L, u_Cape_03_L, u_Cape_04_L, u_Cape_05_L, u_Cape_01_R, u_Cape_02_R, u_Cape_03_R, u_Cape_04_R, u_Cape_05_R
Easy Animations retarget in Unity
PBR Textures Metall/Roughness
4K Textures - Body, Outfit
2K Textures - Hair, Weapon
1K Textures - Eyes
You can reduce the textures quality without much loss of quality
Textures - normal, metalic, roughness, albedo, AO, opacity, emissive
6 Texture sets
3 Beard Types, 3 Mustaches. All of them can be combined in different way
Each Cloth has 4 Color Variations
Hair have 3 Color Variations
Eyes have 5 Color Variations
Shield has 4 Maks to get new look and 2 Base Color Variations
All the colors can be mixed to get new look
The model is Completely Modular
You can remove or add any part you want.
Number of Textures: 38
The model is modular, you can remove or add any part you want.
Use the double sided material on the Hair, Armor and Outfit
Only default shader
Low poly Modular Dwarf Rogue. Rigged to Humanoid with additional bones
Only default shader
Price $59.99
Futuristic Tree Container – Sci-Fi BioDome by Friday Night Studio
4 material
Size: 2048 - 1024
Maps:
- Albedo
- Normal Map
- Roughness
- Metallic
- Emissive
- Ambiant Occlusion
🔥Join my awesome Friday Night Studio COMMUNITY on Discord for exclusives, free gifts, vouchers and stay updated on the latest packages!🎁 Link below 👇
All Materials and prefabs already converted to URP and HDRP
Easy to use for any production :
- Built-in
- URP
- HDRP
- Pbr Metallic Roughness. Game ready.
- Total verts : 12 976
- Retopology of a high poly detailed model.
- 4 set of materials for optimal quality and optimisation.
- Capsule collider
Price $15.00
Anomaly Hunt Template by Ludomancer Studio
Simple First Person Controller with keyboard and gamepad input
Project built with URP pipeline
Base anomaly prefabs for creating new anomaly types
Anomalies managed through Scriptable Objects
4 example demos:
- Simple demo with straight corridors
- Simple demo with L-shaped corridors
- Subway demo (straight corridor)
- Sewer demo (L-shaped corridor)
This asset provides a solid foundation for artists and programmers to adapt and create their own anomaly hunt games where players are stuck in endless loops and must find anomalies to progress. The template includes 4 example demos, showcasing two types of gameplay styles: straight corridors and L-shaped corridors. It also comes with documentation explaining how to modify the template and create new levels.
This asset uses free third-party resources. See the included Third-Party Notices.txt file for details.
Price $19.99
Stylized Survivor Character Pack-01 by Artcopilot
Model : Stylized Survivor Character Pack-01
SKU : SSCharacterpack01
File Formats : FBX
Rig : Rigged (Mixamo Rig)
Geometry : No N-gons, mixed quads and tris, clean manifold geometry
Texture Details : Diffuse Map
Texture Formats : PNG
Texture Size : 4K
LODS : LOD1
UVs : UV Unwrapped model
Our Stylized Survivor Character Pack includes five unique low-poly figures — CH_Knox, CH_Racer, CH_Recon, CH_Sheriff, and CH_Specialist — designed for action and survival games, VR experiences, or animation projects. Each character is fully rigged and animation-ready, making them well suited for fast-paced gameplay scenarios. While the models are not fully detailed for advanced facial rigging, they provide strong foundations for expressive body animation.
All characters ship as UV-mapped meshes with clean quad–tri topology, ensuring smooth integration into game engines. Each model includes a single LOD variant and comes with a 4K Diffuse texture tailored for stylized pipelines. For flexibility, the characters are provided in standard A-poses and separated into body and costume parts.
This pack delivers a ready-to-use foundation for building your own stylized survivor cast, easily customizable and adaptable to fit the specific needs of your project.
Characters Tris Info :
CH_Knox01: 6514
CH_Racer : 8531
CH_Recon: 7631
CH_Sheriff: 7961
CH_Specialist: 9977
Price $50.00
