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The newest packages in the Unity Asset Store.
Updated: 29 min 13 sec ago

Floating Islands - vol.1 by Mid Moon Studio

2026, January 26 - 13:22
"Low-poly floating islands pack featuring stylized trees, palms, rocks, water and a lighthouse. Optimized models ideal for mobile, indie and casual stylized games."

• Models Included:


– 3 floating island variations


– Stylized pine trees


– Stylized palm trees


– Low-poly round trees


– Rocks and small environment props


– Lighthouse model


• Mesh Info:


– Clean low-poly topology


– Optimized for mobile and lightweight games



• Textures:

3 textures with a maximum size of 1024x1024 / 512x512:

• Format:


– FBX + Unity-ready prefab files


– Organized folders for easy import



  • Objects : 47
  • Vertices: 8,380
  • Edges: 15,859
  • Faces: 7,795
  • Triangles: 15,771

This low-poly floating island environment is designed to bring a vibrant and stylized atmosphere to your game world. Each island features unique shapes, vegetation, and color palettes, creating a charming and visually appealing scene ideal for adventure, exploration, casual, and mobile games.

The pack includes multiple floating islands with different themes: a tropical island with palm trees and a small water area, a forest island with stylized pine trees, and an additional island with round low-poly trees. Each asset is carefully modeled with clean topology, simplified forms, and an optimized triangle count to ensure smooth performance across devices.

All models are fully UV-mapped and use simple materials suitable for mobile and stylized rendering. The scene offers assets that can be reorganized, duplicated, or expanded to create larger floating worlds. This pack is perfect for developers looking to quickly build stylized environments with a cohesive visual identity.


Price $5.00

Survival Master Kit by Wolff's Studio

2026, January 26 - 13:19
Bring unmatched realism, immersion, and dramatic impact to your characters with the Ultimate Survival & Injured Motion Bundle, featuring 507 high-quality animations from four complete packs.

Number of animations: 507

Animation types: Root Motion & In place

Important Notice:

If you already purchased the following packs individually:"Injured Walk Animations Part 1 and 2", "Survivor Move Animations", or "Swim Techniques Animations",do not repurchase this bundle — it includes all of them.



🧭 Bundle Description:

Survival Master Kit brings together several specialized animation packs to cover all aspects of survival—on land and in water. With over 500 animations and a variety of included props, this bundle offers everything you need to create an immersive and believable survival experience.


Bundle Content:


🔹 Survivor Move – 170 animations

Essential survival actions: drinking, eating, hunting, fishing, healing, using tools, shooting with guns or bow, urinating, defecating, vomiting, and more.


🔹 Swim Techniques – 70 animations

Realistic swimming styles: crawl, breaststroke, butterfly, backstroke, floating… ideal for aquatic gameplay.

Included Props (2): Floatie, Wooden Board.


🔹 Injured Walk part 1 and 2 – 267 animations

Injured locomotion: limping, exhaustion, pain, slowed movement… perfect for illustrating the physical toll of survival.

Included Prop (1): Stick used as a walking aid.



⚠️

***This pack contains only animation files.

No original character models or meshes are included.

Please retarget them to your own characters.***




Price $34.99

Core Inventory & Tool-tip by Punch Games Studio

2026, January 26 - 12:51
Core Inventory Includes: item database with ScriptableObjects, dynamic tooltips, item filtering, visual equipment spawning, Modifiers, stackable items, a full demo scene, and full documentation.

Unity Version Tested:

  • Unity 2022.3 LTS and above

Render Pipeline Compatibility:

  • Built-in
  • URP
  • HDRP (UI-Only, no pipeline-specific shaders required)

Input System:

  • Requires Unity Input System package
  • (Old Input Manager not supported in v1.0.0)

Programming Structure:

  • Fully ScriptableObject-based item database
  • Modular UI system using Unity UI (+TextMeshPro)
  • Clean namespace-based code organization

Included Systems:

  • Inventory management (scrollable list)
  • Equipment system with prefab spawning
  • Tooltip system with dynamic stat display
  • Item filtering by category
  • Stackable items support
  • Modifiers for items

Demo Included:

  • Example scene with sample items, UI, and test character
  • Placeholder models for weapons, armor, consumables, materials

Source Code:

  • Full source included

Dependencies:

  • TextMeshPro
  • Unity Input System

Supported Platforms:

  • Windows
  • Mac
  • Linux
  • Mobile (UI-scalable, no platform-specific code)
  • WebGL (UI only, behavior works out-of-box)

Core Inventory System is a complete, flexible, and beginner-friendly inventory and equipment framework built for Unity.

Whether you're creating an RPG, survival game, action adventure, or prototype, this system gives you a full working inventory setup out-of-the-box — while still being clean, extensible, and fully customizable.

Built using ScriptableObjects, clean UI architecture, and modular code, this system can be adapted to a wide range of gameplay styles. Equip armor, assign weapons, stack consumables, show item details with a dynamic tooltip, and visually spawn equipped gear on the player.

Features

  • Click-to-equip / unequip equipment system
  • Visual equipment preview (spawns models on the demo character)
  • Scrollable inventory grid UI
  • Item filtering by category (Weapons, Armor, Consumables, Materials, All)
  • Smart tooltip system that automatically adapts based on item type
  • Stackable item support (with customizable limits)
  • ScriptableObject-driven item definitions
  • Clean runtime API (add items programmatically with one line)
  • Fully editable UI (fonts, colors, layout, sprites, icons)

Included Content

  • Ready-to-use inventory UI prefab
  • Demo scene with a sample character
  • Placeholder models for armor, weapons, consumables, and materials
  • Sample item ScriptableObjects to learn from
  • Full PDF documentation (setup, customization, extending the system)

Designed For Developers

Whether you’re a solo developer, student, or studio, this system saves time while providing a clean foundation to build on.

Easily extend:

  • New item types
  • New stats
  • New UI styles
  • Additional equipment slots
  • Gameplay logic such as crafting or durability

Code is clean, commented, and organized for learning and modification.

Best For:

  • RPGs
  • Fantasy or survival games
  • Action adventure
  • Loot-based systems
  • Prototyping gameplay mechanics

Documentation Included

A complete PDF guide is included, covering:

  • Setup
  • Creating items
  • Editing UI
  • Adding slots
  • Extending item stats
  • Tooltip logic

Price $14.99

Screenshot+ by Jinnworks

2026, January 26 - 12:40
Screenshot+ is a lightweight yet extensible screenshot capture system for Unity, supporting standard and high-quality supersampled captures with automatic UI hiding and clear success or error feedback
  • Runtime screenshot capture system for Unity.
  • Standard and high-quality supersampled screenshot capture.
  • Camera-based screenshot capture with configurable resolution.
  • Fixed-resolution output is independent of screen size.
  • Burst capture mode for rapid screenshot sequences, if needed.
  • Optional automatic HUD / UI hiding during capture.
  • Dedicated settings asset for clean configuration and reuse.
  • Real-time capture confirmation with success or error feedback.
  • Editor integration with menu actions and Inspector utilities.
  • Extensible API with capture events and callbacks.
  • Input System support (new Input System recommended).
  • Cross-platform saving with automatic platform-safe paths. 
  • Built-in support for Windows, macOS, and Linux.

Screenshot+ is a lightweight, extensible screenshot capture system for Unity, designed for developers, artists, and studios who need clean, reliable, and professional in-game screenshots.


Whether you’re capturing marketing material, documenting development progress, creating promotional shots, or giving players a built-in screenshot feature, Screenshot+ provides full control with minimal setup and zero external dependencies.


Features:

Standard & High-Quality Supersampled Screenshots ☑️
Capture standard screenshots instantly, or hold the capture input to generate ultra-sharp supersampled images using a configurable resolution multiplier.


Multiple Capture Modes ☑️
Screenshot+ supports standard screen capture, high-quality supersampling, camera-based captures, fixed-resolution output, and burst capture for rapid sequences.


Optional HUD / UI Auto-Hiding ☑️
Automatically hide selected UI elements during capture, making Screenshot+ ideal for trailers, promotional images, and cinematic presentations.


Built-In Capture Feedback ☑️
Clear success or error popup notifications ensure you always know whether a screenshot was saved correctly.


Configurable Settings Asset ☑️
All behavior is driven by a dedicated settings asset, allowing easy reuse, tuning, and of course; clean project organization.


Editor Integration ☑️
Includes editor menu actions and inspector utilities for quick testing, capture triggering, and easy access to the save directory.


Input System Support ☑️
Compatible with Unity’s new Input System, with optional support for classic input workflows.


Cross-Platform Saving ☑️
Screenshots are saved automatically using platform-appropriate paths, supporting Windows, macOS, and Linux.


Usage:

0. Import the Screenshot+ package into your project.

1. Add the ScreenshotSystem component to a GameObject.

2. Create and assign a ScreenshotSettings asset.

3. Configure capture behavior in the Inspector.


By default, screenshots are saved to:

Users/Pictures/<YourFolderName>/Screenshot_YYYY-MM-DD_HH-MM-SS.png


Recommended Unity Version:

Unity 2022 or higher!


Works on both Input Systems!

But the latest one is always recommended!


Have feature ideas? Need help?

You're welcome to join my Discord!


Price $0.00

Number Sequence Game Template by NexaFrame Production

2026, January 26 - 12:36
The Number Sequence Game Template is a complete Unity game system that allows you to create interactive number-order or puzzle-style games with minimal setup.

📄 Documentation:
Full integration and setup details are included in the Documentation pdf located inside the NumberSequenceGameTemplate/Documentation folder.


📄 Font Information:
This asset uses Unity’s default Arial font, which is included with Unity and does not require any third-party licensing.


📄 Audio Information:
No background music or sound effects are included in this package.
However, the SoundManager system and functions are already integrated — you can easily assign your own audio clips following the steps described in the Documentation pdf.

Join our community on Discord for support.


This Template includes:

  • Level-based gameplay
  • Simple customization options
  • Ready-to-play demo scene

Ready-to-Play Game Template


Import, play, and start customizing immediately.



Level System Included


Comes with a working Level Manager to easily add or modify levels.



Audio Integration


Includes a ready-to-use Sound Manager — easily replace or assign your own music and effects.



Full Scene Setup


Demo scene and prefabs are provided to help you quickly integrate the system into your own game.



🧱 Included Folders

Assets/


└── NumberSequenceGameTemplate/


├── Scenes/


├── Scripts/


├── UI/


├── Prefabs/


└── Documentation/



🎨 Customization

  • Assets/NumberSequenceGameTemplate/UI/Change UI elements, background, fonts, and button styles under:
  • Adjust box count and layout under GridGenerator to set difficulty.
  • Number Sequence Game Template/SoundManager/Music/Sound/Add your own sound effects in:

💬 Support

For bug reports, feature requests, or technical assistance:


📧 nexaframeproduction@gmail.com



❤️ Thank You

Thank you for choosing Number Sequence Game Template by NexaFrame Production!


Your feedback and reviews help us improve and build more high-quality Unity assets.



Price $20.00

JQ Smart Scene Toolbar by aboodjq

2026, January 26 - 12:36
A modern, ultra-lightweight scene switcher that upgrades the Unity toolbar with favorites, caching, and build-settings control—all in one clean, intuitive interface.

Category: Tools / Editor Extensions


Unity Version: 2022.3 or higher


Supported Editor Versions: 2022.3 LTS – 2025.x


Supported Platforms: Windows, macOS


Dependencies: None


Key Features

  • One-click scene switching from the Unity toolbar
  • Favorites system with persistent storage
  • Build Settings integration (add, remove, reorder scenes)
  • Drag-and-drop scene ordering
  • Scene caching (file size, last access, access count)
  • Automatic preloading for favorite scenes
  • Compact Mode for small screens
  • Toolbar alignment: Left, Center, or Right
  • Modern, minimal UI styled for Unity Dark/Light themes
  • Non-intrusive, zero-setup workflow
  • Editor-only — does not affect builds

Included Contents

  • ToolbarCallback.csC# Scripts (Editor Only):
    SceneToolbar.cs
    SceneDropdownWindow.cs
    SceneCacheManager.cs
    SceneToolbarTheme.cs
  • README.md
  • Documentation.pdf
  • Replaceable toolbar logo (PNG)Branding Assets:

Performance

  • Event-driven design with no per-frame overhead
  • Lightweight reflection used only during toolbar injection
  • Optimized IMGUI drawing
  • Cache capped for predictable memory usage

Limitations

  • Only scenes included in Build Settings are displayed
  • Editor-only tool (not included in runtime builds)

JQ Scene Toolbar is a powerful yet minimal Unity Editor extension that redefines how you manage scenes.

With one click, you can switch between scenes, mark your most-used ones as favorites, and monitor performance with a real-time cache system all from a polished, compact toolbar next to your Play buttons.

Whether you’re building prototypes, large projects, or multiplayer worlds, this tool keeps your workflow efficient and visually refined.


Highlights

  • Quick Scene Switching: Open scenes instantly from Build Settings.
  • Favorites System: Pin your most-used scenes for faster access.
  • Scene Cache Manager: Tracks access counts and preloads frequently used scenes.
  • Compact Mode: Save screen space with a minimal layout.
  • Toolbar Pinning: Choose to place the toolbar on the left or right of Unity’s editor bar.
  • Toast Notifications: Receive modern pop-ups when loading or favoriting scenes.
  • Persistent Preferences: Keeps your layout and favorites saved automatically.
  • One-Click Add to Build Settings: Add missing scenes right from the toolbar.


Price $5.00

Cartoon Characters Soldiers by Dreams Studio

2026, January 26 - 11:58
Includes six cartoon soldier characters: Archer, Barbarian, Crusader, Priest, Shaman, and Sniper. Add exciting characters to your fantasy game.

Texture dimensions:1024X1024

Number of textures:46

Rigging:Yes

Characters (x6)

Archer,Barbarrian,Crusader,Priest,Saman,Sniper


texture size:1024 x 1024

Number of texture map:Archer(10),Barbarrian(8),Crusader(8),Priest(6),

Saman(8),Sniper(5)

Material is using URP Toon Shader


Polycount:

Characters

Archer: 2724 triangles

Barbarrian: 2764 triangles

Crusader: 2852 triangles

Priest: 2988 triangles

Saman: 2709 triangles

Sniper: 2987 triangles


Rigging:Yes

Animation Type: Generic


Animations

Archer:

Archer_attack

Archer_die

Archer_hit

Archer_idle

Archer_walk


Barbarrian:

Barbarrian_attack

Barbarrian_die

Barbarrian_hit

Barbarrian_idle

Barbarrian_walk


Crusader:

Crusader_attack

Crusader_die

Crusader_hit

Crusader_idle

Crusader_walk


Priest:

Priest_attack

Priest_die

Priest_hit

Priest_idle

Priest_walk


Saman:

Saman_attack

Saman_die

Saman_hit

Saman_idle

Saman_walk


Sniper:

Sniper_attack

Sniper_die

Sniper_hit

Sniper_idle

Sniper_walk


Price $28.99

Hierarchy Pro Lite by Phamous

2026, January 26 - 11:50
Organize your Unity hierarchy with colors, separators, icons, favorites, search, and bookmarks. Find any object instantly. Zero runtime overhead. Works with all render pipelines.

● Key Features


  Visual Organization

  - Color-coded row backgrounds with automatic rules

  - 4 separator styles (Classic, Bubble, Underline, Left-Aligned)

  - Component icons with click-to-edit

  - Tree lines in Professional view mode

  - Prefab status indicators (overrides, variants, missing)

  - Zebra striping (alternating row colors)

  - Depth-based coloring (Rainbow, Gradient, Monochrome)


  Productivity Tools

  - Favorites system with persistent stars (F5)

  - Bookmarks with hotkeys (Ctrl+1-9)

  - Advanced search by name, tag, layer, component

  - Selection history navigation (Alt+Left/Right)

  - Batch rename with patterns ({name}, {index}, {parent})

  - Object statistics (vertex/triangle counts)

  - Save/load view presets


  Quick Access

  - Alt+Click instant style popup

  - Visibility toggle (eye icon)

  - Lock toggle (padlock icon)

  - Child count, tag, and layer badges


  Configuration

  - Project Settings integration

  - JSON import/export for teams

  - Per-object control via HierarchyLabel component

  - 3 view modes (Default, Professional, Minimal)


  Performance

  - Tested with 5000+ objects

  - 0ms hierarchy repaint

  - Editor-only (zero runtime overhead)

  - All render pipelines supported

Hierarchy Pro Lite is an editor productivity tool, not game content. It enhances Unity's Hierarchy window to help

  you organize and navigate scenes faster.


  Is it customizable?

  Yes, fully:

  - Create your own color rules (by name, tag, layer, component)

  - Define custom icon mappings

  - Choose from 4 separator styles

  - 3 view modes (Default, Professional, Minimal)

  - Save/load presets for different workflows

  - Per-object overrides via HierarchyLabel component

  - Import/export settings as JSON for team sharing


  Genre/project suitability:

  Works with any project type:

  - 2D or 3D games

  - VR/AR applications

  - Architectural visualization

  - Simulations

  - Mobile, console, or PC

  - Any render pipeline (Built-in, URP, HDRP)


  Who benefits most:

  - Projects with 100+ scene objects

  - Teams needing consistent organization

  - Developers managing multiple scenes

  - Anyone tired of scrolling through cluttered hierarchies


  What it's NOT:

  - Not a runtime asset (no scripts in builds)

  - Not art, audio, or game content

  - Not tied to any specific genre or template


  Bottom line: If you use Unity's Hierarchy window, this tool makes it better—regardless of what you're building.


Price $20.00

3D Low Poly Nature Packs Free by ArchiBoxAsset

2026, January 26 - 11:50
Free low poly nature pack with trees, rocks, and plants. Lightweight, stylized, and mobile-friendly. Perfect for indie games and quick prototyping in Unity.

Color Atlas Texture Workflow 2048x2048px

Number of polygons: 1.179

Number of triangles: 1.833

Number of meshes: 13

Rigging: No

UV mapping: Yes

VR/AR ready low poly model

3D Low Poly Nature Packs Free is a lightweight and stylized environment asset pack designed for game developers seeking a charming and optimized nature setting. This free pack includes a variety of trees, rocks, bushes, and ground elements, all created in a clean low poly style ideal for mobile and indie games.
Perfect for prototyping or enhancing your scenes with a minimal, colorful aesthetic. Compatible with URP and built for performance.


Features:

-Stylized low poly models

-Trees, rocks, plants, and ground assets

-Mobile and performance-friendly

-Ideal for casual, adventure, or simulation games

-Easy drag-and-drop prefabs


Price $0.00

Voxel Dungeon Pack by MrMustache

2026, January 26 - 11:48
Voxel Dungeon Pack: A set of 20 low-poly voxel models (some animated) for building dark dungeons: pillars, walls, magic stones, cauldron, spawn points, gates, stone pit, portal, skeleton and statues.

Technical details

  • Models: 20
  • Tris: 179.9k
  • Number of textures: 549
  • Texture dimensions: 16x16 - 1024
  • Animations: Yes
  • Animation count: 19

Voxel Dungeon Pack: Unearth Ancient Evils with Animated Voxel Assets



Delve into the shadowy depths with our Voxel Dungeon Pack! This comprehensive collection features 20 meticulously crafted modular voxel models, including animated elements, designed to help you construct formidable and atmospheric dungeon environments for your games and projects.

Key Features:

  • Diverse Dungeon Assets: A rich selection of structural elements, magical artifacts to build complex and engaging dungeons.
  • Animated Elements: Bring your dungeon to life with interactive animations for gates and levers, adding dynamic gameplay and visual interest.
  • Low-Poly Voxel Art: Optimized for smooth performance, these models maintain a consistent, stylized aesthetic perfect for any voxel-based adventure.
  • Ready to Use: Seamlessly integrate these pre-made models into your Unity project.

Models Included (x20):

  • Gate Lever (animated)
  • Pillars (x2)
  • Walls (x3)
  • Magic Stones (x3)
  • Lich Stone Cauldron
  • Spawn Points (x2)
  • Gates (x3, some animated)
  • Stone Pit
  • Stone Portal
  • Stone Statues (x2)
  • Skeleton in Cage

Construct dark labyrinths and thrilling challenges in your voxel world with our Voxel Dungeon Pack!



---------------------------- Voxel Collection Pack ----------------------------


Follow us for updates, previews & tutorials:

FACEBOOK | YOUTUBE | TWITTER | INSTAGRAM | WEBSITE


Price $30.00

Fire - Burn Camera Effect [HDRP] by Delta Tech Studios

2026, January 26 - 11:44
Fire Burning Camera Effect adds realistic heat haze glowing embers and burning distortion to your camera for intense fire scenes fully customizable and optimized for HDRP

• Scripts (.cs): 3

• Shaders (.shader): 2

• Textures (.png/.jpg/.tga/.exr): 11

• Materials (.mat): 5

• Scriptable assets (.asset): 6

• Scene files (.unity): 1

• Documentation (.pdf): 1

The Fire - Burning Camera Effect is a fully customizable visual effect designed for Unity that simulates intense, dynamic fire burning across the screen. Originally crafted to give players the feeling that they themselves are catching fire, this asset can be pushed far beyond its core use case. With a wide range of tweakable settings, including fire intensity, burn spread, distortion, heat haze, smoke overlays, and screen warping, you can sculpt exactly the atmosphere you need, whether it’s a hellish environment, a meltdown effect, a supernatural possession, or even abstract visual art.

This is not a one-trick effect. It’s a powerful, flexible tool that can be used creatively new artistic directions. Whether you're aiming for subtle screen heat or total apocalyptic flames, Fire - Burning Camera Effect gives you full control to go beyond the fire.


Price $9.99

HDRI 16K MistySky_2 — 4 Seamless Cinematic Mist Skies by Matei Ioan Alexandru

2026, January 26 - 09:28
Four true-16K (16384×8192) seamless equirectangular HDRI skies with cinematic mist/haze. Includes HDR + EXR files and Unity-ready skybox materials + demo scene. No AI, no upscaling.
  • Number of skies: 4
  • Resolution: 16384×8192 (16K) each
  • Projection: Equirectangular / Lat-Long (2:1)
  • Seamless: Yes
  • Formats: HDR (4) + EXR (4)
  • Render pipelines: Works in Built-in / URP / HDRP (as skybox HDRIs)
  • Demo content: Included (demo scenes + materials)

HDRI 16K MistySky_2 is a curated set of 4 atmospheric misty skies built for skybox backdrops and image-based lighting in Unity.


Each HDRI is rendered at native 16K (16384×8192) with seamless equirectangular projection—not AI-generated and not upscaled—so you get clean gradients, stable reflections, and cinematic haze that reads well in real-time scenes.


What you get

  • 4 misty sky HDRIs (seamless, 2:1 equirectangular, 16K)
  • Standalone files: 4 × .HDR and 4 × .EXR
  • Unity setup included:
    Skybox materials for each HDRI
    Simple demo scenes that lets you preview and compare all 4 skies quickly

Best for

  • Background skies + mood lighting
  • IBL/reflections for PBR materials
  • Archviz ambience, level lighting, cinematic environments

Price $10.99

RPG Monster Wave 4 Polyart by Dungeon Mason

2026, January 26 - 07:28
4th wave of RPG monsters with Polyart design and low poly count are now yours to command. Summon them into your battle now!

Number of Textures :

Default Polyart( Albedo, Metallic-Smoothness, Emission, 3 of them) MaskTint PBR ( Albedo, Metallic-Smoothness, Emission, 3 Masks, 6 of them)


Texture Dimenstions : 512 x 512


Polygon count :

Blue Slime - 3320 Tris

Bone Dragon - 8772 Tris

Castle Monster - 16201 Tris

Crawler - 4668 Tris

Flame Knight - 8018

Flower Monster - 4622

Ice Golem - 16498

Little Demon - 7610

Skeleton Mage - 5612

Starfish - 4252


Number of Meshes/Prefabs :

13 Meshes

13 Prefabs


Rigging : Yes


Animation List :

Attack01, Attack02, Die, Dizzy, GetHit, IdleBattle, IdleNormal, RunFWD, WalkFWD, WalkBWD, WalkLFT, WalkRight, SenseSomething, Victory, Taunting



❤️ FEATURES ❤️


- The default project is based on URP(12.1.15)


- You can have 10 different monsters with animations in stylized polyart design.


- It only has 1 universial material with 1 albedo texture(512 x 512) and 1 Emission texture(512 x 512) for all monsters. Extremely low weight in texture memory usage


- SRP Built-in/HDRP 100% supported ( 12.1.15 or Higher )


- Mask Tint Shader for infinite color customization provided (Built-in, URP, HDRP)


- Optimized for mobile games(low poly) ranging from 3320 Tris to 16498 Tris per character


- Various animations(16) for all 10 unique enemy monsters. ( Watch the YouTube preview for detail animations )


Price $30.00

Monsters Ultimate Pack 11 Cute Pro Series by Meshtint Studio

2026, January 26 - 06:53

Follow us on social medias to get new updates on new and free assets!


This package is built in Unity’s "Built-In" render pipeline but can be upgraded to URP or HDRP with Unity’s built-in update feature. If you notice purple materials in your scene, follow our quick tutorial to adapt the shaders for your chosen pipeline.


Join our community! Share feedback and contribute to future releases by joining our Patreon. Link here

_________________________________________________________________________________


Monsters Ultimate Pack 11 Cute Pro Series

Original Price if you buy them separately: $169.84 USD!

Buy all 16 creatures together at a discounted price!


Overview

  • 16 Creatures across 3 evolution stages (Form 1 → Form 2 → Form 3)
  • Textures: 1024 or 2048 PSD (props/FX vary)
  • Shaders: Unity Standard Shader (some Specular/Particles Unlit)
  • Prefabs: Both Root Motion & Without Root Motion setups included
  • Rigging: Generic Mecanim rig
  • Note: Environments in preview images/videos are not included. All characters are delivered as FBX files.

Perfect for showing character progression in your game! Use this pack to create a sense of growth and transformation.See below for more details on each creature.

_________________________________________________________________________________


Evolution Families

  • Eyeball Mage → Modular Dark Wizard → Eyeball Monster
  • Bat→ Bat King
  • Plant Shooter→ Plant Monster→ Plant Worm
  • Bee→ Bee Hive→ BeeSoldier
  • Mushroom → Mushroom Wizard King
  • Wisp → Glow Wisp → Elder Wisp

Each line offers 2 to 3 clear stages of evolution, allowing you to design growth, upgrades, or boss encounters in your game.

_________________________________________________________________________________


Eyeball Mage

  • Colors: 3
  • Polygon Count: 1958 triangles

Animations:

  1. Underground
  2. Spawn
  3. Idle
  4. Fly forward in place
  5. Fly forward with root motion
  6. Eyebeam attack 01
  7. Eyebeam attack 02
  8. Throw attack
  9. Look around
  10. Cast spell
  11. Charging
  12. Take damage
  13. Die

_________________________________________________________________________________

Modular Dark Wizard

  • Colors: 3
  • Polygon Count: 2500 triangles (Base character without the props)
  • Props: Faces, Eyeball, Fire FX, Wands

Customize your character:

Simply attach the props to attachment points in the Unity prefab provided. See attached preview image for more information


Animations:

  1. Underground
  2. Spawn
  3. Idle
  4. Fly forward in place
  5. Fly forward with root
  6. Dash attack in place
  7. Dash attack with root
  8. Slash attack
  9. Projectile attack
  10. Cast spell
  11. Take damage
  12. Die

_________________________________________________________________________________

Eyeball Monster

  • Colors: 3
  • Polygon Count: 5196 triangles

Animations:

  1. Underground
  2. Spawn
  3. Idle
  4. Fly forward in place
  5. Fly forward with root motion
  6. Eyebeam attack
  7. Spin attack
  8. Cast spell
  9. Charging
  10. Tentacles attack
  11. Projectile attack
  12. Take damage
  13. Die

_________________________________________________________________________________

Bat

  • Polygon Count: 1354 triangles
  • Colors: 3

Animations:

  1. Idle
  2. Fly forward in place
  3. Fly forward with root
  4. Bite attack
  5. Projectile attack
  6. Cast spell
  7. Roll attack in place
  8. Roll attack with root
  9. Take damage
  10. Die
  11. Underground
  12. Spawn

_________________________________________________________________________________

Bat King

  • Colors: 1
  • Polygon Count: 9256 triangles

Animations:

  1. Underground
  2. Spawn
  3. Idle
  4. Fly forward in place
  5. Fly forward with root motion
  6. Sky magic attack
  7. Summon
  8. Projectile attack
  9. Charged projectile attack
  10. Cast spell
  11. Right slash attack
  12. Left slice attack
  13. Charging loop
  14. Spit attack
  15. Teleport away
  16. Sky orb attack
  17. Spin attack
  18. Take damage
  19. Die

_________________________________________________________________________________

Plant Shooter

  • Colors: 3
  • Polygon Count: 1296 triangles

Animations:

  1. Underground
  2. Spawn
  3. Idle
  4. Move forward in place
  5. Move forward with root motion
  6. Fly forward in place
  7. Fly forward with root motion
  8. Float
  9. Blast attack
  10. Projectile attack 01
  11. Projectile attack 02
  12. Pounce attack in place
  13. Pounce attack with root motion
  14. Cast spell
  15. Take damage
  16. Die

_________________________________________________________________________________

Plant Monster

  • Colors: 3
  • Polygon Count: 2560 triangles

Animations:

  1. Underground
  2. Spawn
  3. Idle
  4. Move forward in place
  5. Move forward with root
  6. Roll attack in place
  7. Roll attack with root
  8. Roll attack to idle
  9. Pounce bite attack in place
  10. Pounce bite attack with root
  11. Projectile attack
  12. Breath attack
  13. Cast spell
  14. Dodge
  15. Take damage
  16. Die

_________________________________________________________________________________

Plant Worm

  • Colors: 3
  • Polygon Count: 2835 triangles

Animations:

  1. Underground
  2. Underground bite attack
  3. Underground sneak attack
  4. Burrow
  5. Spawn
  6. Idle
  7. Move forward in place
  8. Move forward with root motion
  9. Bite attack 01
  10. Bite attack 02
  11. Projectile attack
  12. Charged projectile attack
  13. Cast spell
  14. Defend
  15. Projectile attack up
  16. Idle to spin attack
  17. Spin attack
  18. Spin attack to idle
  19. Take damage
  20. Die

___________________________________________________________________________________

Bee Soldier

  • Colors: 1
  • Polygon Count: 1584 triangles

Animations:

  1. Underground
  2. Spawn
  3. Idle
  4. Fly forward in place
  5. Fly forward with root motion
  6. Pounce forward in place
  7. Pounce forward with root motion
  8. AOE attack
  9. Projectile attack
  10. Charged projectile attack
  11. Cast spell
  12. Single spin projectile attack
  13. Rapid projectile attack
  14. Tired
  15. Take damage

___________________________________________________________________________________

Bee Hive

  • Colors: 1
  • Polygon Count: 1310 triangles

Animations:

  1. Underground
  2. Spawn
  3. Idle
  4. Move forward in place
  5. Move forward with root
  6. Roll attack in place
  7. Roll attack with root
  8. Roll attack to idle
  9. Tumble attack in place
  10. Tumble bite attack with root
  11. Projectile attack
  12. Head attack
  13. Cast spell
  14. Take damage
  15. Die

___________________________________________________________________________________

Bee

  • Colors: 3
  • Polygon Count: 1440 triangles

Animations:

  1. Underground
  2. Spawn
  3. Idle
  4. Fly forward in place
  5. Fly forward with root
  6. Head attack
  7. Sting projectile attack
  8. Tumble
  9. Cast spell
  10. Dodge
  11. Take damage
  12. Die

___________________________________________________________________________________

Wisp

  • Color Variations: 3
  • Polygon Count: 768 triangles
  • Unity's Particle effects: FX Glow

Animations:

  1. Idle
  2. Fly forward in place
  3. Fly forward with root
  4. Projectile attack
  5. Tumble attack in place
  6. Tumble attack with root
  7. Wave
  8. Punch attack
  9. Cast spell 01
  10. Cast spell 02
  11. Take damage
  12. Die
  13. Underground
  14. Spawn

___________________________________________________________________________________

Glow Wisp

  • Color Variations: 3
  • Polygon Count: 1440 triangles
  • Unity's Particle effects: FX Glow

Animations:

  1. Underground
  2. Spawn
  3. Idle
  4. Fly forward in place
  5. Fly forward with root
  6. Dash forward in place
  7. Dash forward with root
  8. Projectile attack 01
  9. Projectile attack 02
  10. Slap attack
  11. Cast spell 01
  12. Cast spell 02
  13. Wave
  14. Take damage
  15. Die

___________________________________________________________________________________

Elder Wisp

  • Color Variations: 1
  • Polygon Count: 1648 triangles
  • Unity's Particle effects: FX Glow

Animations:

  1. Underground
  2. Spawn
  3. Idle
  4. Fly forward in place
  5. Fly forward with root
  6. Dash Attack in place
  7. Dash Attack with root
  8. Projectile attack 01
  9. Summon
  10. Charge attack
  11. Cast spell 01
  12. Cast spell 02
  13. Flip
  14. Wave
  15. Take damage
  16. Die

_________________________________________________________________________________

Mushroom

  • Polygon Count: 980 triangles

Animations:

  1. Idle
  2. Walk forward in place
  3. Walk forward with root
  4. Run forward in place
  5. Run forward with root
  6. Head attack
  7. Poison AOE attack
  8. Cast spell
  9. Projectile attack
  10. Take damage
  11. Die
  12. Underground
  13. Spawn

_________________________________________________________________________________

Mushroom Wizard King

  • Polygon Count: 2512 triangles (Base character without the props)
  • Props: Hats, Crown, FX, Wands

Customize your character:

Simply attach the props to attachment points in the Unity prefab provided. See attached preview image for more information


Animations:

  1. Underground
  2. Spawn
  3. Idle
  4. Walk forward in place
  5. Walk forward with root
  6. Jump in place
  7. Jump with root
  8. Dash cut attack with root
  9. Cut attack
  10. Projectile attack
  11. Cast spell 01
  12. Cast spell 02
  13. Take damage
  14. Die

_________________________________________________________________________________

Support & Community

  • Explore more than 800 models in our store
  • Follow us on social media for updates and free assets
  • Join our Patreon to support future releases
  • Buying from our official store helps us keep creating assets, thank you!

Important:

Please review the preview images and videos to ensure the asset meets your needs before purchasing.


Format:

3D files are provided in FBX format. If you require other formats, please inquire about additional options (additional fees apply). Each animation is in a separate FBX file, and we are unable to merge them into a single FBX file.


Thank you for choosing the Cute Pro Series!


Price $124.99

[FreeTrial] Gaze (Rig + Animation) – PixeliusVita by PixeliusVita

2026, January 26 - 06:08
A game-ready 3D monster model with 11 animations and 90 textures. Fully optimized for low-device mobile with 2 level optimized and PC indie game, prototype projects.

Monster 20 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 5722 verts / 6835 tris

Rigging: 64 bones, 1 skinned mesh

Animations: 2 unique (Idle, Walk)

Textures: 3 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported

Monster 20 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 5722 verts / 6835 tris

Rigging: 64 bones, 1 skinned mesh

Animations: 2 unique (Idle, Walk)

Textures: 3 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported


🔹 Trial Version – Stylized Fantasy Monster (PixeliusVita)

This is a trial / sample version of the PixeliusVita fantasy monster series, created to let you quickly test scale, proportions, animation quality, and in-game feel inside your project.

Included in this Trial

  • Attack 13 animations Idle Walk
  • 90 texture variants
  • Game-ready mesh, clean topology
  • Mobile & indie-friendly performance

This version is intentionally limited and designed for evaluation, prototyping, and testing only.

🔹 Full Version Includes

If you need a production-ready asset, check the Full Version on the store, which adds:

  • Full animation set (combat, hit, death, skills, etc.)
  • 90+ hand-painted texture variants
  • Multiple performance levels (Medium / Low / Lowest)Complete VFX system Basic attacks Skill / Special skill VFX
  • Custom shaders optimized for low-end devices
  • Drag-and-drop ready prefabs

🔹 Recommended For

  • Indie & mobile games
  • RPG, action, roguelike, prototype projects
  • Developers who want fast iteration with scalable quality

👉 Use this trial to test — switch to the Full Version when you’re ready for production.


Price $0.00

Gaze - Stylized Fantasy Monster (Rig + Animation) – PixeliusVita by PixeliusVita

2026, January 26 - 06:08
A game-ready 3D monster model with 11 animations and 90 textures. Fully optimized for low-device mobile with 2 level optimized and PC indie game, prototype projects.

Monster 20 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 5722 verts / 6835 tris

Rigging: 64 bones, 1 skinned mesh

Animations: 17 unique (Idlex2, Walk, Run, Die, Attack 01–09, Shoot, GetHit, Stunned)

Textures: 90 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported

This package provides a fully game-ready stylized 3D monster designed for RPG, fantasy, and action games.

All assets are optimized for both low-device mobile with 2 level optimized and PC indie game, prototype projects, easy to customize, and ready for production use.

________________

Monster 20 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 5722 verts / 6835 tris

Rigging: 64 bones, 1 skinned mesh

Animations: 17 unique (Idlex2, Walk, Run, Die, Attack 01–09, Shoot, GetHit, Stunned)

Textures: 90 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported

________________

Animation x 17

  • Monster 20 (Rigged, Animated) | NO FACIAL
  • 17 Animation In-Place:

Die

Idle

Idle02

Walk

Run

Attack 01

Attack 02

Attack 03

Attack 04

Attack 05

Attack 06

Attack 07

Attack 08

Attack 09

Shoot

GetHit

Stunned

  • 17 Animation Root Motion:

Die

Idle

Idle02

Walk

Run

Attack 01

Attack 02

Attack 03

Attack 04

Attack 05

Attack 06

Attack 07

Attack 08

Attack 09

Shoot

GetHit

Stunned

  • 15 Texture Different Type.
  • Cel-Shader Mobile Friendly for Monster.
  • Optimized stylized textures and materials.
  • Lightweight setup suitable for low device-mobile and PC, prototype project.
  • Includes clean prefab organization and naming convention.
  • Fully editable and extendable for your own projects.

Price $15.00

Gravity Forge: Physics Scene Tools by IronCast Systems

2026, January 25 - 16:34
Real-time Editor physics! Paint and stack objects with gravity and collisions directly in the Scene View. Design organic, chaotic, or realistic levels instantly without entering Play Mode.

🪐Bring your scenes to life with the power of physics, before you even hit Play.🪐


📉 Gravity Forge is an essential level design utility that unlocks Unity’s physics engine directly within the Editor. Stop wasting time manually rotating and positioning debris, props, and clutter. Instead, let gravity do the work. 


Whether you are scattering rocks, piling up crates, or filling a room with chaotic debris, Gravity Forge allows you to paint objects into the scene and watch them settle naturally using real collisions and rigidbodies.


🚀 Key Features:

  • 🏗️ Edit-Mode Physics Simulation: Toggle gravity on and off (Ctrl+G) inside the Scene View. Watch objects fall, collide, and stack as if the game were running. 
  • 🖌️ Physics Painter: Rapidly "paint" prefabs into your scene. Objects spawn with simulated physics instantly, allowing for natural piling and scattering. 
  • 🌲 Natural Level Design: Create organic piles of rubble, messy desks, or scattered forests in seconds rather than hours. 
  • 👻 Ghost Preview: See exactly where your next object will spawn before you click. 
  • ↩️ Non-Destructive Workflow: Full Undo/Redo support. If a simulation goes wrong, simply undo to reset the objects to their original state. 
  • Selection Support: Apply physics to currently selected objects to let them settle, then freeze them back in place. 

🛠️ How to use:

  1. Toggle Gravity: Press Ctrl+G (or G in older Unity versions) to enable the live simulation loop.
  2. Paint Objects: Add the PhysicsItemSpawner component to an empty GameObject, assign your prefab, and drag your mouse to paint.
  3. Freeze & Save: Toggle gravity off to lock object transforms in their new, physically accurate positions.

⚙️ Compatibility:Supports Unity 2021, 2022, 2023, and Unity 6.


Price $15.00

HDRI 16K Misty Sky — 4 Seamless Skyboxes (HDR + EXR) by Matei Ioan Alexandru

2026, January 25 - 10:28
4 cinematic misty sky HDRIs at true 16K (16384×8192), seamless equirectangular. Includes HDR + EXR. Not AI, not upscaled.
  • Resolution: 16384×8192 (16K) each
  • Projection: Equirectangular / Lat-Long (2:1)
  • Seamless: Yes
  • Count: 4 skyboxes
  • Formats included: .HDR (4), .EXR (4)
  • Render pipeline: Built-in (and works in URP/HDRP as skybox textures; demo scene provided)
  • Demo content: Included

HDRI 16K Misty Sky is a premium pack of 4 seamless, equirectangular (2:1) skyboxes rendered at true 16K (16384×8192) for cinematic lighting and atmospheric environments.

These HDRIs are not AI-generated and not upscaled—they are rendered at native 16K for clean gradients, soft volumetric haze, and strong IBL/reflection response.

Included

  • 4 × 16K equirectangular HDRIs (seamless, 2:1)
  • HDR files (4)
  • EXR files (4)
  • Unity setup:
    Demo scene showcasing all 4 skies
    Skybox materials ready to use
    Simple lighting setup for quick testing (Skylight/Environment Lighting)

Use Cases

  • Skybox backgrounds and atmosphere
  • Image-based lighting (IBL) and reflections for PBR materials
  • Cinematic environments, archviz mood shots, and level lighting


Price $11.99

Mark A Whippet Tank by Red Blue Pixel Studio

2026, January 25 - 04:58
The Mark A Whippet Tank was a fast British World War I tank built for speed and battlefield exploitation.

Number of meshes/prefabs: 05

Poly Count: 67 - 77k

UV mapping: Yes

Number of Materials: 37

Number of Textures: 89

Texture Resolutions: (4K)

Types of materials and texture maps: PBR

WW1 Mark A Whippet Tank
Bring speed and maneuverability of early British armored warfare to your WW1 project with the Mark A Whippet Tank, a historically inspired and fully detailed medium tank designed for fast battlefield exploitation. Built with a focus on authentic World War I design, game-ready optimization, and modern Unity compatibility, this asset is ideal for war games, simulations, cinematics, and historical environments.

Featuring accurate proportions, high-quality PBR materials, and full support for Unity Built-in, URP, and HDRP, the Mark A Whippet Tank integrates seamlessly into any project. From its twin-engine layout to rugged battlefield wear, every detail is crafted to deliver a believable and immersive WW1 armored vehicle experience.

Historically inspired detailing based on the British Mark A Whippet
Realistic WW1 Medium Tank Model

  • Key Features
  • – Rigged for animation, ideal for gameplay systems and cutscenes
    – Track rig for smooth movement and turning
    – Movable components suitable for cinematic scenes
  • Multiple Texture Variations
    Includes clean, worn, muddy, rusted, and battle-damaged versions
  • High-Quality PBR Textures (Up to 4K)
    Albedo, Normal, Metallic, Roughness, and Ambient Occlusion maps for realistic lighting and surface response
  • Render Pipeline Compatibility
    Prefabs included for:
    – Built-in Render Pipeline
    – URP
    – HDRP
  • Optimized for Games
    Balanced polycount with efficient UV layout for stable real-time performance
  • Easy to Use
    – Drag-and-drop prefabs
    – Clean and well-organized folder structure
    – Ready for immediate use
  • Ideal For
  • WW1 war and shooter games
    RTS & strategy titles
    Military vehicle packs
    Cinematics and historical storytelling
    Educational and documentary projects

Price $29.99

Complete Games Bundle (for URP / HDRP) by ALIyerEdon

2026, January 24 - 20:43
This bundle includes 12 complete URP/HDRP games in different genres that are ready to be released for mobile platforms or other platforms

Ready for all devices:

Very Low=> 70$ device

Low=> 120$ device

Medium=> 200$ device

High=> 300$ device

Ultra=> 400$ device

Ready for URP/HDRP (All Platforms)


This bundle includes 12 complete URP/HDRP games in different genres that are ready to be released for mobile platforms or other platforms


Games List (URP Mobile)

=> Complete Off-Road Racing Game

=> Complete Racing Game URP (All in One)

=> F.1 Racing Game 2

=> Off-Road Truck Template

=> Offroad Racing 3 (URP)

=> Racing Creator 3 (URP)

=> Traffic Racing : 3D Runner (URP)

=> Tower Defense Game (URP)

=> Rally Racing Game (URP)


Games List (URP - Desktop/Console)

=> Complete Off-Road Racing (PC / Console) for URP


Games List (HDRP - Desktop/Console)

=> Complete Off-Road Racing (PC / Console) HDRP

=> HDRP Offroad Racing 3 (PC / Console)




Price $119.00

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