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Unity 2020.2 beta is now available and we welcome your feedback

2020, September 14 - 19:10

With Unity 2020.2, we’re continuing our 2020 focus on performance, stability and workflow improvements. Join the beta and let us know what you think about the upcoming tools. Based on our community’s feedback, we committed to ensuring greater stability and improving quality of life for all users as we entered 2020. This included making the […]

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Create for change: Join us for the Unity for Humanity Summit

2020, September 14 - 17:10

Introducing the Unity for Humanity Summit, a free, one-day, online event spotlighting how creators around the globe are building experiences that have a positive or meaningful impact on society and the planet. Real-time 3D is revolutionizing how people work, how they learn, and the scale of what they can create. Unity for Humanity, a Unity […]

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New live learning series to support Unity educators

2020, September 11 - 19:10

Our new, free live learning series offers actionable insights and inspiration for Unity educators to arm their students with the skills to lead the real-time 3D revolution. Check out the session details and register for Unity Educators Live. The future has never seemed more uncertain. Students are graduating into a job market where the prevailing […]

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Prototyping for better games: Lessons from mobile gaming giant Gameloft Montreal

2020, September 11 - 17:02

When you start developing a big project, you don’t want to learn too late that your great idea isn’t quite as fun as you’d hoped. Developing a game requires time and resources, so you need to put your efforts into projects with the greatest possibility of success. How can you be sure that you’re pursuing […]

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Enterprise gaming CDN: Get started in an hour, with Unity’s Cloud Content Delivery

2020, September 10 - 12:17

We’re launching Cloud Content Delivery – a powerful end-to-end content management solution for developers to help you get your game content to the right users at the right time.  Developing, managing and delivering content is resource-intensive and fraught with challenges. Few reliable end-to-end solutions are available to help studios manage these tasks. Setting up […]

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Create your first game, brick by virtual brick, with the LEGOⓇ Microgame

2020, September 9 - 17:08

New users can start creating in Unity faster than ever with the LEGO Microgame (currently in beta), our most recent addition to the Microgames series. Unity’s Microgames are guided experiences designed to get new users working in the Editor quickly and easily. They’re designed to help you move swiftly from opening your first project to […]

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Toyota makes mixed reality magic with Unity and Microsoft HoloLens 2

2020, September 8 - 20:02

Learn how Unity and HoloLens 2 have become essential tools at one of the world’s largest automakers to streamline processes, increase understanding, and save time. One of the core principles of Toyota Motor Corporation is Kaizen (continuous improvement). In both production equipment and work procedures, Kaizen seeks to drive maximum quality, efficiency gains, and elimination […]

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Choosing the right netcode for your game

2020, September 8 - 14:00

We evaluated and researched today’s most popular netcode frameworks for multiplayer games to inform your decision.  Every multiplayer game has to account and solve for inherent network-related challenges that impact the game experience, such as latency, packet loss, and scene management, and games solve these challenges in a variety of ways. Finding the right solution […]

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Enhanced Aliasing with Burst

2020, September 7 - 11:01

The Unity Burst Compiler transforms your C# code into highly optimized machine code. Since the first stable release of Burst Compiler a year ago, we have been working to improve the quality, experience, and robustness of the compiler. As we’ve released a major new version, Burst 1.3, we would like to take this opportunity to […]

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Taking AR Projects from Imagination to Reality

2020, September 3 - 17:30

From Pokémon characters dropped into city streets to costume filters decorating our Snapchat selfies, AR experiences are becoming a part of our daily lives. But augmented reality is more than entertainment. Now, brands are getting seriously involved too. Today, businesses with physical products, real-world locations, or troves of intellectual property are exploring AR as a […]

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A plain-language approach to authoring AR

2020, September 2 - 13:57

The latest version of Unity MARS features the Rules workflow, a new UI view and method for describing AR layout and behavior concisely and in plain language. This provides you with a clear starting point for creating your AR experiences, and an easy way to manage hierarchies and to describe interactions. Unity MARS helps you […]

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Avoiding the 5 most common (and costly) mistakes guaranteed to derail your game

2020, August 31 - 16:06

Creating games isn’t easy. It’s not just about sitting down, thinking of a cool idea, and coding it up – a lot can go wrong. Read on to learn about some of the most typical pitfalls. If you can overcome these, you’ll improve your game’s chances to succeed in a competitive marketplace. There are several […]

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Unlock access to over a billion new players for your Android mobile game

2020, August 28 - 14:04

The Unity Distribution Portal (UDP) can help you reach the massive international market of players beyond Google Play – all with just one build managed from a single dashboard. The competition in today’s mobile game market is fierce. To succeed, you need to get your game in front of as many potential players as possible. Google […]

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Level up your game graphics with these Universal Render Pipeline tutorials

2020, August 26 - 17:06

Learn how to bring your game graphics to life. We’ve gathered the latest tutorial content to level up your game in the Universal Render Pipeline – plus a behind-the-scenes peek at how its features were used to create the Boat Attack game demo (available for download). The Universal Render Pipeline (URP) is designed for optimized real-time performance […]

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Extending new monetization controls and insights to publishers

2020, August 24 - 16:45

We’re evolving our features to give game publishers more control over the revenue they generate. Effective monetization strikes a delicate balance of strategic planning and setup with automated and efficient execution. At Unity, we’ve done a lot to get the automation right with advanced machine learning applied to the most robust dataset in mobile gaming. […]

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Exclusive promotion: 50% off assets for Unity Student users

2020, August 21 - 16:50

We’re offering over 150 great reasons to help students get excited about learning. Level up your Unity skills by pairing the free Unity Student license with a collection of A+ assets at 50% off. The Back to School 2020 offer is exclusively available to student users, and includes over 150 popular Unity Asset Store packages. […]

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Unity at SIGGRAPH 2020: Bringing together communities of creators online

2020, August 20 - 19:01

Unity is proud to be a Champion Sponsor of the SIGGRAPH 2020 Virtual Conference, enabling creators everywhere to take part together with thousands of computer graphics professionals from around the world in research and learning. Join us online during SIGGRAPH 2020, the world’s leading conference for computer graphics, taking place online August 17–28. We are […]

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Empowering Honda’s designers to create beautiful interactive presentations in 1 day

2020, August 20 - 17:31

At the Honda Design Center in Japan, designers need to frequently showcase their vehicle concepts and designs to management to get the green light, but they needed a better way to express “Koto-zukuri” – one of the “Strengths of Honda” focused on creating new experiences and stories around products. Working in partnership with Unity’s professional […]

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Why Hi-Rez isn’t worried about the launch of Rogue Company

2020, August 19 - 18:00

On June 8, 2018, Rob Pedrosa, Director of Operations and Services for Hi-Rez Studios felt good. Realm Royale had gone live a few days prior and everything went silky smooth. He’d planned enough capacity for the launch and his liveops team was only dealing with minor issues. All was well, until he  got a call […]

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Teaching Unity? Enrich your curricula with free resources for educators

2020, August 18 - 16:46

As many schools explore new models of teaching and learning in response to COVID-19, we’ve created free resources, tools, and training to help educators support and engage their students. This year, going back to school looks very different for schools and students around the world. As educators, you are on the front lines of figuring […]

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