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Raise a bird in Unity, bring it to life with AI, & make Twitter love it

2019, August 12 - 16:44
This year at AWE 2019, Chandana ‘Eka’ Ekanayake, co-founder and studio director of Outerloop Games, walked through the development process behind his game, Falcon Age. We had the chance to sit down with Eka to learn more about the specific tools he used. And now, we share his advice with you. Falcon Age is Outerloop […]

Unity Developer Day – Live from the Field

2019, August 9 - 16:03
The Evangelism Team works year-round to bring you the latest and greatest content from Unity, especially at our Developer Days. A Unity Developer Day is a showcase of the great local Indie and Triple AAA content that our community has to offer. Each Developer Day brings Evangelists and local experts together to exchange knowledge, stories, […]

Announcing the Obstacle Tower Challenge winners and open source release

2019, August 7 - 16:08
After six months of competition (and a few last-minute submissions), we are happy to announce the conclusion and winners of the Obstacle Tower Challenge. We want to thank all of the participants for both rounds and congratulate Alex Nichols, the Compscience.org team, and Songbing Choi for placing in the challenge. We are also excited to […]

With a qualified expert to assist you, Unity Live Help makes learning easy

2019, August 6 - 15:46
We’re excited to announce Unity Live Help (Beta), our new platform for one-on-one lessons. Read on to learn how Unity Live Help can help you find solutions for your toughest development questions. Enabling the success of creators like you is important to us. Unity Answers, forums, and other resources in our vast library are helpful […]

Don’t miss Unite Copenhagen – where creativity and technology converge

2019, August 6 - 06:32
Join us for Unite Copenhagen on September 23-26 to take part in one of the most highly anticipated tech conferences of the year. There’ll be exciting reveals of our latest real-time 3D technology, plenty of creators and developers to network with, and tons of ways to uplevel your Unity skills via dynamic workshops, expert sessions, […]

2D Pixel Perfect: How to set up your Unity project for retro 16-bit games

2019, August 2 - 16:01
In our first 2D Pixel Perfect guide for retro games, we showed you how to set up the 2D Pixel Perfect tool and how 8-bit graphics were made back in the day. In this post, we fast-forward to the 16-bit era. With the help of Mega Cat Studios, you’ll learn how to create authentic art […]

The power of photogrammetry: Simulating the real world in VR

2019, August 1 - 16:56
Get a behind-the-scenes look at a project made with Unity from Varjo, who used photogrammetry and dynamic lighting to create a realistic and lifelike environment in virtual reality (VR). The applications of photogrammetry – the process of using multiple photos of real-world objects or spaces to author digital assets – run the gamut. Photogrammetry has […]

Custom Lighting in Shader Graph: Expanding your graphs in 2019

2019, July 31 - 15:59
With the release of Unity Editor 2019.1, the Shader Graph package officially came out of preview! Now, in 2019.2, we’re bringing even more features and functionality to Shader Graph.  What’s Changed in 2019? Custom Function and Sub Graph Upgrades To maintain custom code inside of your Shader Graph, you can now use our new Custom […]

Here’s what’s in the brand-new Unity 2019.2

2019, July 30 - 13:35
We have over 1000 developers dedicated to extending and improving Unity for you. In this release, you get more than 170 new features and enhancements for artists, designers, and programmers. We’ve updated ProBuilder, Shader Graph, 2D Animation, Burst Compiler, UI Elements, and many more. Read on for the highlights. More features, updated tools, better workflows […]

Augmented reality: How the world will be painted with data

2019, July 29 - 17:00
In the recently published book, Convergence: How The World Will Be Painted With Data, author and Forbes columnist Charlie Fink shares how augmented reality (AR) is already seeping into every smartphone and every workplace. Read an excerpt from the book and check out an exclusive offer for our community. We are deeply committed to helping […]

Unity at SIGGRAPH 2019: Workshops, talks, demos, and more

2019, July 26 - 16:11
Unity will be at SIGGRAPH 2019 showing the latest in real-time high-fidelity graphics, artist tools and workflows, augmented reality (AR), virtual reality (VR), and media and entertainment. Join us at SIGGRAPH 2019, the world’s largest conference for computer graphics, taking place in Los Angeles, California from July 28th to August 1st. This show brings together […]

Faces of Unity – Dave Hunt

2019, July 19 - 17:23
In this Faces of Unity post, we highlight Dave Hunt, our Lead Technical Artist in Copenhagen. Learn more about Dave as he shares about his career journey and work-life balance as a parent here at Unity! What do you do at Unity?  My position at Unity is Lead Technical Artist of the R&D Graphics teams […]

Creator Kits – Get creating quickly

2019, July 17 - 14:51
You asked for it – and we delivered. We’ve been eagerly mixing, mastering, and magicking for your drag and drop delight. We are delighted to introduce our brand new Creator Kits for absolute beginners.  We’ve produced three kits: A puzzle game, an FPS and an RPG. Get a brief introduction to each game genre […]

Uniting real-time 3D and Product Lifecycle Management (PLM) for the first time

2019, July 16 - 21:44
In partnership with Atos and PiXYZ, Unity is unveiling a Product Lifecycle Management (PLM) system integration with Teamcenter from Siemens PLM Software, the world’s most widely used enterprise PLM solution. Read on to learn how this will enhance customer workflows in a wide range of industries and see an example project built with Interact from […]

Addressable Asset System

2019, July 15 - 17:01
Addressables is a Unity Editor & runtime asset management system that improves support for large production teams with complex live content delivery needs. This release marks a major milestone in our journey to relieve developer pain while also bringing live content capabilities within reach of smaller teams less equipped to tackle the engineering challenges. Addressables […]

Unity Downloader: Powering the Editor as a continuous integration dependency

2019, July 15 - 12:11
Unity has been using Katana over the years for continuous integration (CI). Katana is used for building the releases and running all our internal test suites before we ship a release to you. It’s been working well for a number of years since most of Unity was in the same mercurial repository.  Whenever anyone at […]

The Winners! Inside the Vault: 3D Environment Art Contest

2019, July 11 - 13:33
A number of judges evaluated all of the impressive submissions to pick the winners of the latest Asset Store challenge: Use Substance Painter to texture stunning assets that expand the futuristic world of Buried Memories: Yggdrasil. Drawing out the creative touch The Unity Asset Store strives to get top artistic talent to create amazing new […]

Answering your top questions about Unity Reflect

2019, July 10 - 14:46
Visualizing BIM and CAD projects in real-time 3D offers many advantages, but the workflow for creating these interactive, immersive experiences needs streamlining. That’s why we recently announced Unity Reflect, our new product that creates interactive real-time 3D experiences for any device from Autodesk Revit in one click. It helps every project stakeholder, from ownership to […]

Cannes Lions 2019: Celebrating creativity, innovation & storytelling

2019, July 9 - 17:02
This year at the Cannes Lions International Festival of Creativity, Unity showed up as the leading real-time 3D creation platform with the tools to create compelling content that reaches and captivates audiences. Our unified front across core tech, brand advertising, and media and entertainment caught the attention of brands and agencies across industries. We want […]

Upgraded and Updated: Scripting your next game with Visual Studio and Unity

2019, July 9 - 13:08
We are excited to announce a refresh of our popular beginner and intermediate scripting tutorial videos, available free on Unity Learn. We teamed up with Microsoft to bring Unity game developers tutorials that will help you get started with the fundamentals of scripting and programming for using C#, Microsoft Visual Studio and Unity 2019. These […]