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Enhancing mobile performance with the Burst compiler

2020, August 17 - 16:43

As part of a recent session at Unite Now, we discussed how technology in the Burst compiler enables developers who are building projects with Unity to take advantage of the Arm Neon instruction set. You can use the Burst compiler when targeting Android devices to improve the performance of Unity projects supported by Arm architecture. […]

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Codice Software joins Unity Technologies to bring version control to real-time 3D workflows

2020, August 17 - 14:00

Today, interactive content creation has never been more achievable, but also never more complex. Fast release cycles, large file sizes, and distributed teams all working together challenge even the most well-coordinated teams. Users need a platform that is flexible, agile and quick to ensure version control updates on a project that spans multiple roles. To […]

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A look at how Simulation works in Unity MARS

2020, August 14 - 13:57

The Simulation system in Unity MARS reduces testing time for augmented reality (AR) app development. It provides world-understanding capabilities, like plane and image marker detection, right in the Unity Editor — in both Play and Edit Mode. Read on to learn more about this system and how creators can use it to rapidly iterate on […]

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The road to 2021

2020, August 13 - 16:00

We are excited to share our plans for 2021. We’ve listened to your feedback and established our plan based on what we’ve heard. Our 2021 product commitment is simple. It’s about giving you production-ready features, workflows, and components based on what you have told us you need. We consider a feature production-ready if it fully […]

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Realizing rapid conceptual design with kitbashing

2020, August 11 - 16:00

Our small team quickly mashed up Snaps, KitBash3D, and other Asset Store packages to demonstrate what can be achieved with a little work and a whole lot of prefabs. “Kitbashing” is combining different assets to create something original and new. The idea comes from modeling hobbyists, who would mash up model train or airplane kits […]

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Feature highlight: Improved workflows for editing Prefabs in Unity 2020.1

2020, August 11 - 14:02

In Unity 2020.1, you can enter Prefab Mode without leaving the context of your scene. The new default means that when you open a Prefab Asset via an instance in the scene, you’ll be able to edit it with the background grayed out. When we introduced Prefab Mode in Unity 2018.3, it became easy to […]

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The road to 240 million virtual kilometers: BMW’s autonomous driving journey with Unity

2020, August 10 - 18:00

Before BMW’s autonomous driving (AD) technology is mass production-ready, it will need to drive 240 million virtual kilometers. Learn how Unity is helping BMW put more on its odometer every day. In our first post, we covered how a team at BMW Fully Autonomous Driving & Driver Assistance Systems has used Unity to develop custom […]

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Visualizing BMW’s self-driving future

2020, August 5 - 17:30

BMW employs Unity across its automotive lifecycle for a variety of use cases, from transforming production processes with AR and VR to marketing its vehicles in groundbreaking ways. Let’s explore one of BMW’s most innovative applications of real-time 3D technology – making it easier to navigate the complexity of autonomous driving (AD) and challenge its […]

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Community Component: 10 Unity creators to watch

2020, August 3 - 17:00

Welcome to another episode of the Community Component! Whether you are a seasoned developer or just starting out with Unity, these incredible community contributors will make your life with Unity both easier and more fun. Check out these inspiring community creators! Get your game jam on As most of the world has been in varying […]

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Unity Hackweek 2020 – in it together, no matter where we are

2020, July 30 - 17:25

When most people think of Hackweek, what typically comes to mind are images of wild-eyed developers, huddled up in rooms for days, pouring over hundreds of lines of code and dozens of cups of coffee. We imagine these teams toasting in celebration, being inspired and energized by what they discover and create, bonded in feelings […]

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Need to deliver an animated ad campaign lightning fast? Just make it in Unity

2020, July 28 - 17:45

Find out how a creative agency used Unity to land an ad campaign for Nike and produce four heart-pumping video spots featuring animated, video game-style versions of top athletes in just one month. The artists at Nashville-based creative agency IV Studios aren’t just advertising pros; they got game, too. That’s how they were able to […]

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Connect and learn at GDC Summer

2020, July 27 - 16:59

Level up your artist skills and network with Unity experts during Game Developer Conference Summer (GDC Summer), taking place online August 4–6, 2020. While this year’s GDC is a much more intimate affair than in years past, it has been and will always be an event about ensuring the success of your creative endeavors – […]

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The power of Unity in AI

2020, July 24 - 17:00

Since 2018, Cross Compass has integrated Unity into the pipeline of several of its consulting services for the manufacturing field to train and validate AI algorithms safely before deployment. Read on to learn how this AI company came to use gaming technology to add value to such a mature industry. Cross Compass is a leading […]

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Unity 2020.1 is now available

2020, July 23 - 13:00

Our first TECH stream release of the year is available as of today. Unity 2020.1 includes a wide range of features and improvements that make Unity workflows even more intuitive and make you more productive, while Unity 2019 LTS remains the recommended version for projects in production. Also, if you hadn’t heard our latest news, […]

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Bolt visual scripting is now included in all Unity plans

2020, July 22 - 18:00

A short while ago, Unity announced the acquisition of the Bolt visual scripting Asset from developer Ludiq. Now that the integration and technical transition of Bolt to Unity is complete, we are very happy to announce the next step in our plan to deliver visual scripting to all Unity creators: Bolt visual scripting is now […]

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Evolve your Graphics with new demo projects and sessions from Unite Now

2020, July 17 - 17:00

When it comes to graphics, you need to be able to push your visuals and have the control to be able to decide what matters to you most. That’s why we created the Graphics sessions for Unite Now, our digital programming series of inspiring talks, demos, Q&As and stories – to level up your Unity […]

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Add deep links to your Unity mobile apps for better user experience

2020, July 16 - 16:56

Adding deep links within your Unity project is a simple way to drive users directly to specific content in a mobile app – no navigation required. That content becomes easily shareable and more interactive, bringing new users, guiding existing users to new content, and more. A deep link in a mobile app is a URL […]

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10 ways to speed up your programming workflows in Unity with Visual Studio 2019

2020, July 14 - 13:59

Visual Studio 2019 offers world-class debugging, and lots of new tools and customization options so that you can set up your coding environment exactly the way you want it. It also comes with a range of powerful features for working with C# in Unity that helps you write and refactor code quicker than before. In […]

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How A/B testing can help you optimize your mobile game

2020, July 13 - 16:58

A/B testing takes away the guesswork from the process of improving games. In games, at any one time, countless variables have an impact on each player’s experience. That variability has a knock-on effect and makes optimization a much more complex undertaking than it might seem. If you want to improve any aspect of your game, […]

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Making of The Heretic: Digital Human tech package

2020, July 10 - 16:45

Creating a realistic human is a complex technical challenge, as you need a huge amount of data to achieve a high level of visual fidelity.When working on The Heretic, the Demo Team developed tools to overcome many problems related to facial animation; attaching hair to skin; and eye, teeth and skin rendering in Unity. Those […]

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