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Unity 2019 LTS is now available

2020, June 9 - 13:00

Unity 2019.1, 2019.2, and 2019.3 have brought lots of improvements in rendering, Editor UI, node-based authoring tools, and more. Today, we’re releasing Unity 2019 LTS, which includes all of these features, as well as additional fixes for maximum stability. As part of our commitment to improving the development process for users, Unity is now shifting […]

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Introducing Unity MARS – a first-of-its-kind solution for intelligent AR

2020, June 8 - 17:00

Unity MARS provides augmented reality (AR) creators everywhere with specialized tools and a streamlined workflow to deliver responsive, location-aware AR experiences into users’ hands.   Try for free    Unity MARS is the world’s first authoring solution that brings real-world environment and sensor data into the creative workflow. That means you can quickly build […]

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Thoughts on recent events

2020, June 2 - 17:06

Hello. Rarely do I post publicly on matters of the world, but this weekend the world changed… again.  Below is a message I sent to the company Sunday morning. I’d like to share it with the Unity community so you know how we’re thinking about recent events at Unity. In honor of #BlackOutTuesday, we’re suspending […]

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Optimize your projects with Burst Compiler 1.3

2020, May 27 - 14:01

Since the first stable release of Burst Compiler a year ago, we have been working to improve the quality, experience, and robustness of the compiler. As we’ve released a major new version, Burst 1.3, we would like to take this opportunity to give you more insights about why we are excited about it and what’s […]

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Giving game developers a head start

2020, May 25 - 12:45

Catsoft Studios builds essential game creation tools that shave time off production so you can focus your energy where it counts.  Every game begins with an idea – a world to build, a compelling game mechanic, a feature that players are bound to fall in love with – but it takes a lot of work to […]

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Cinemachine 2.6 brings you precision, improved workflow, and little bits of magic 

2020, May 22 - 20:06

Everything in your Unity project passes through the lens of a camera, so you need to squeeze everything you can out of that camera. While much of this magic is expressed through render pipelines – light, shadow, focus, color – other dimensions are critical: camera position, motion, and timing. Cinemachine is Unity’s virtual camera operator, […]

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Code Coverage: Spot gaps in your tests

2020, May 22 - 13:55

If you’re aiming for test-driven development, you need to make sure that your code is getting properly covered by tests as you go. Originally released with 2019.3, the Code Coverage preview package helps you make sure you haven’t missed anything by providing you a birds-eye visual overview of your code. When used with the Test […]

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Introduction to Unity for AEC and how to create real-time 3D experiences

2020, May 21 - 17:28

Real-time 3D enables companies to experience an environment before it exists, train without physical constraints, and iterate across teams before the concrete is poured. Join our weekly (and on-demand) AEC Digital Series to learn how Unity for AEC is driving this future and follow along with expert-led walkthroughs on how to build in Unity Pro […]

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Use articulation bodies to easily prototype industrial designs with realistic motion and behavior

2020, May 20 - 18:00

In Unity 2020.1 we have a new Physics component: ArticulationBody. Articulations make it easier than ever to simulate robotic arms and kinematic chains with realistic physics and movement. Along with other improvements from PhysX 4.1, Unity is more capable than ever of simulation for industrial applications. Unity 2020.1: delivering better physics  With Unity 2019.3 we […]

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The Heretic: VFX Character out now

2020, May 20 - 13:53

At the end of The Heretic, we introduce Morgan, a VFX-based character created with the help of Visual Effect Graph. Now we’re releasing it as a project on the Unity Asset Store, so you can see for yourselves how we have approached the design of this complex character, and manipulate it directly in the Unity […]

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World-building tools and Editor extensions for all skill levels: Meet Black Horizon Studios

2020, May 19 - 14:00

For Black Horizon Studios, succeeding as a Unity Asset Store publisher has meant striking a balance between being accessible enough for hobbyists and flexible enough for pros. By striving to meet both needs, this small studio has created incredible programming systems for dynamic world-building that take your project to the next level, wherever your skills […]

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Player-first engagement: Learnings from deltaDNA

2020, May 15 - 13:59

To establish and maintain player engagement, you need to operate on both the macro and the micro levels: adhere to best practices game-wide and tailor messages on a player-by-player basis.  The right engagement is what sets games up for long-term success. Without using intelligent engagement strategies to put players first, even the greatest game concepts […]

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Game on: Level up your Unity skills

2020, May 14 - 19:56

Last month we kicked off Unite Now, a digital programming series that includes inspiring talks, demos, Q&As, and stories from Unity experts and creators. Not sure where to start? Here are some of the most popular sessions to help you create, operate, and monetize your project. Whether you are looking for tips and new tools […]

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The Heretic: Digital Human package out now

2020, May 13 - 14:00

When we revealed our short film The Heretic, the question you asked the most was, “Are you going to release this?” We’re happy to tell you that one of the most requested elements of this production – the Digital Human Character and Technology stack – is now available for you to download.  While working […]

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Announcing ML-Agents Unity Package v1.0!

2020, May 12 - 17:00

On September 17, 2017, the first version of Unity Machine Learning Agents Toolkit (ML-Agents) was released. The mission was simple – allow game developers and AI researchers alike to use Unity as a platform to train and embed intelligent agents using the latest advancements in machine learning. Since our initial “Hello World” release, we’ve seen […]

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How AR Foundation and MARS work together to enable interactive, multiplatform AR experiences

2020, May 11 - 17:00

Unity makes tools that give creators the power to build deeply interactive augmented reality (AR) experiences that intelligently adapt to any environment and work across devices. Learn how AR Foundation and MARS work together to give creators the ability to make AR experiences that blur the line between the digital and physical worlds. Fundamental concepts […]

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Exploring new ways to simulate the coronavirus spread

2020, May 8 - 18:00

Computer simulation has been used for decades by researchers, engineers, problem solvers, and policymakers in many fields, including the study of infectious disease. Unity Simulation enables a special kind of real-time simulation that can be scaled on the cloud to holistically study large, complex, and uncertain systems. We built a simplified demonstration project to simulate […]

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Making of The Heretic: Environment Art

2020, May 8 - 14:02

My name is Plamen ‘Paco’ Tamnev, and in the last couple of years, I’ve had the pleasure to be a part of the Unity Demo Team as a 3D character/environment artist. Some of the previous projects I’ve worked on include Book of the Dead, Adam, and The Blacksmith. In this post, I will explain the […]

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Finger Food Advanced Technology Group joins Unity

2020, May 7 - 12:36

Unity is committed to helping all industries embrace the power of real-time 3D technology. To advance that mission, Unity has acquired Finger Food Advanced Technology Group, a professional services organization specializing in building industry-first solutions for global companies. Over the last two years, we’ve made meaningful traction building on our foundation in gaming and extending […]

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Faster builds with the new Caching Shader Preprocessor (Experimental)

2020, May 6 - 14:03

Shader compilation is a lengthy process that involves several steps. One of the first steps is preprocessing the shader source. Unity 2020.1 beta introduces the Caching Shader Preprocessor, a new custom solution to perform this compilation step. It is up to 25% faster than the platform compilers’ preprocessor, closely follows the C standard, and offers […]

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