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A better way to track events in your game

2020, July 3 - 14:00

Widespread best practices for analytics don’t necessarily apply to gaming. Set your live games up for success with effective event tracking. In order to make the most of your analytics and engagement tools, it’s essential to track the right events and collect the right data.  Analyzing games requires a specific approach that ignores certain instincts […]

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Exploring the Unity MARS Starter Templates

2020, July 2 - 16:54

Starter Templates are predesigned, customizable building blocks created to help AR developers save time in Unity MARS to deliver projects faster. Read on to learn more about each of the templates we’ve created. You can follow these instructions to access the Starter Templates in your Unity MARS project.  In conversations with early adopters, we’ve noticed […]

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Achieve better Scene workflow with ScriptableObjects

2020, July 1 - 14:32

Managing multiple Scenes in Unity can be a challenge, and improving this workflow is crucial for both the performance of your game and the productivity of your team. Here, we share some tips for setting up your Scene workflows in ways that scale for bigger projects.  Most games involve multiple levels, and levels often contain […]

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Learn how to tell your stories in real-time 3D

2020, June 30 - 16:56

Our new course, Real-Time Animated Storytelling, is designed to help artists learn how to use Unity’s fast and powerful suite of cinematic tools for animation.   As a storyteller, you want to immerse people in a world of your own making. As an artist, you want to experiment and play, and you need the tools […]

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Learn to code or teach Unity with two live courses coming in July

2020, June 29 - 17:05

Create with Code Live is back for a summer session, for anyone who wants to learn to code the fun way – by making games. We also have a brand-new course, Unity for Educators: A Beginner’s Guide, designed for teachers who are interested in bringing Unity into the classroom and are new to Unity. Both […]

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Making of The Heretic: The VFX-driven character Morgan

2020, June 29 - 14:00

Creating a character with the help of Visual Effects Graph was an interesting challenge for the Unity Demo team. As someone who spent a lot of time in his career waiting for renders to finish, Demo team’s Technical Artist Adrian Lazar has appreciation for the creative options made possible by real-time authoring. Read the post […]

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Artists and designers: Here are the Unite Now sessions for you

2020, June 26 - 17:00

With Unity, artists and designers can reduce their reliance on programmers and technical artists to implement their ideas, and keep more creative control. To help you get started, we’re highlighting our Unite Now sessions for artists in one place. Unity has a growing number of features that are artist and designer friendly – that don’t […]

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Blend virtual content and the real world with Unity’s AR Foundation, now supporting the ARCore Depth API

2020, June 25 - 21:01

Unity’s AR Foundation 4.1 supports Google’s new ARCore Depth API. With the addition of this capability, AR Foundation developers can now deliver experiences that blend digital content with the physical world more realistically than ever before. With its extensive feature set and vast reach, Google’s ARCore is one of the most popular and powerful SDKs […]

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Unity Reflect adds Navisworks integration to enable BIM coordination

2020, June 25 - 16:00

New Unity Reflect release adds Navisworks support, project sharing through cloud, and improved navigation and visuals. We created Unity Reflect to empower the architecture, engineering, and construction (AEC) industry to create highly customizable real-time 3D experiences in augmented reality (AR) and virtual reality (VR) on an array of devices.  Today, Unity is being used across […]

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AR Foundation support for ARKit 4 Depth

2020, June 24 - 18:00

The new Apple iPad Pro comes equipped with a LiDAR scanner that provides enhanced scene understanding and real-world depth information to bring a new level of realism to augmented reality (AR) experiences. We have expanded AR Foundation to add these new features from ARKit 3.5 and ARKit 4 that incorporate this new depth data and […]

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Package Manager updates in Unity 2020.1

2020, June 24 - 14:05

As more features in different stages of development move into packages, choosing the right tools for your project can be challenging. Updates to the Package Manager in Unity 2020.1 and to how we list packages in the Package Manager will help make it easier for you to consider the impact of using preview packages in […]

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Learn Premium is now available to everyone at no cost

2020, June 23 - 16:54

With the rapidly changing economic landscape, there is an unprecedented need for people to develop in-demand skills. That’s why, starting today, Unity Learn Premium will be available to everyone at no cost. On March 19, we opened up Unity Learn Premium to the community, offering three months of complimentary access to this comprehensive source of […]

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Unity coming to Apple silicon

2020, June 22 - 23:47

At WWDC, Apple announced the next evolution of the Mac. To ensure your games are future-proof, Unity has been working closely with Apple to get our macOS Standalone player up and running on Macs with Apple silicon. Unity will support Universal App builds, which enables apps to run on both existing 64-bit Intel-based Macs and […]

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Learn how Animation Rigging can level up animation in your project

2020, June 18 - 13:50

A year ago, Unity introduced a preview package called Animation Rigging, and we’re adding new functionality to it in 2020. We’re also sharing new presentations from GDC and Unite Now, which detail the expanded possibilities and show the creative potential and flexible workflows of this preview toolset for real-time films, AAA games, or smaller indie […]

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Scaling Kubernetes Jobs for Unity Simulation

2020, June 17 - 18:04

Unity Simulation enables product developers, researchers, and engineers to smoothly and efficiently run thousands of instances of parameterized Unity builds in batch in the cloud. Unity Simulation allows you to parameterize a Unity project in ways that will change from run to run. You can also specify simulation output data necessary for your end application, […]

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Fulfill your destiny with the Fantastic Fantasy Mega Bundle

2020, June 16 - 13:50

Fantasy is the realm of choice for more Asset Store users than any other theme, so we’re excited to celebrate worlds of myth and imagination. Whether you’re building the next Skyrim, an old-school pixel-art dungeon crawler, a slick indie game, or a massive multiplayer saga, fantasy assets from the Asset Store can help you complete […]

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Lighting tips for mobile game development

2020, June 15 - 17:05

Lighting is one of the most important visual elements of your game. Our partners at Arm have provided some handy tips to help you optimize your mobile game lighting. When it comes to rendering a mobile game, lighting can be one of the biggest performance considerations. It is also one of the most important for […]

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Simplify game error reporting with Backtrace

2020, June 11 - 13:40

Programmers are all too familiar with the time-consuming efforts of analyzing the crash and error reports they receive during new feature development, game testing, or released play. Understanding what happened and whether it matters takes a lot of back and forth between the programmer and player who identified the issue. The Backtrace Error Management Platform […]

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Use Unity’s perception tools to generate and analyze synthetic data at scale to train your ML models

2020, June 10 - 17:09

Synthetic data alleviates the challenge of acquiring labeled data needed to train machine learning models. In this post, the second in our blog series on synthetic data, we will introduce tools from Unity to generate and analyze synthetic datasets with an illustrative example of object detection. In our first blog post, we discussed the challenges […]

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Making of The Heretic: Digital Human Character Gawain

2020, June 10 - 14:27

Gawain is the main character from The Heretic, the real time short film made in Unity, written and directed by Veselin Efremov. This article will cover the creation of the character and give some insight into the different aspects of his production.  Casting and Production We worked with a casting agency to choose the actor […]

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