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Updated: 31 min 54 sec ago

Unite Copenhagen is just around the corner. Mark your calendars.

2019, September 13 - 15:42
Real-time 3D is changing everything for games, film, automotive, architecture and more. From genre-bending apps and Emmy-winning animations to mind-blowing XR experiences, creators around the world are redefining digital storytelling. On September 23-26, join us in Copenhagen or online to celebrate their achievements and learn how Unity can fuel your own creativity. We kick things […]

Become a Unity Student Ambassador

2019, September 12 - 16:51
Our Student Ambassadors create opportunities and spaces at universities, where their peers can come together and learn how to make the most of Unity. Student Ambassadors represent the leaders of their communities, helping people move forward. Apply for the program today! At Unity, we’re dedicated to empowering burgeoning creators. Students around the world are learning […]

Speed up your team with the Unity Accelerator

2019, September 11 - 17:07
The Unity Accelerator can help your team iterate faster by reducing project update wait times by up to 90%. No one likes to wait for things, be it your coffee machine brewing that delicious (and let’s be honest, much needed) first cup in the morning, your local project downloading the latest source code changes, or […]

Getting creative together at Your First Game Jam

2019, September 10 - 17:15
Trying new tech can be more than a little intimidating, but we want to make it as fun, fast, and easy as possible for beginners to get started in Unity. That’s why we’ve created a slew of streamlined learning tools and tutorials for new users. The latest is Your First Game Jam, a live YouTube […]

Showcasing the world’s first photorealistic mixed reality demo by Varjo and Volvo

2019, September 9 - 19:23
Get a behind-the-scenes look at an ambitious automotive project made with Unity from Varjo, the maker of industrial VR/XR headsets known for their superior visual quality in VR. The team at Varjo is behind some of the most innovative projects in the world of mixed reality. They previously shared a photogrammetry-based environment they created in […]

Elevating inventory quality: app-ads.txt and Open Measurement

2019, September 6 - 16:00
As programmatic continues to evolve into the dominant method of buying digital ads, the landscape has grown to be more complex with a seemingly endless cast of publishers and intermediaries. Agencies and advertisers struggle to gain share of attention with their target audience in brand-safe environments at the most efficient price.  To better serve these […]

Advanced Animation Rigging: Character and props interaction

2019, September 5 - 17:33
Earlier this year we introduced the Animation Rigging package. Our initial goal was to provide a suite of constraints that can be used to create different rigs to alter or modify your animation at runtime.  We’ve been exploring many of the possibilities that this package offers, pushing the boundaries between runtime and authoring. This article […]

How spatial computing is changing the status quo for frontline work

2019, September 4 - 16:00
Mixed reality enhances our ability to create, learn, and collaborate in the workplace. Among frontline workers, spatial computing provides insights that surpass the abilities of a 2D screen or other traditional viewing methods.  What if you could be an expert at anything? In one scene in the film, The Matrix, the characters Trinity and Neo […]

Watch the Unity Graphics Sessions from SIGGRAPH 2019

2019, September 3 - 16:46
If you weren’t able to attend SIGGRAPH this year or missed one of our presentations in the Unity Sessions room, you can now watch them on our YouTube channel! SIGGRAPH is the world’s largest conference for computer graphics technology and research, bringing together thousands of computer graphics professionals. This year the show took place in […]

Evolving the Unity Editor UX

2019, August 29 - 16:09
A new design signifies the first step towards improving the user experience (UX) for an ever-evolving and increasingly complex content creation tool: The Unity Editor. Millions of creators use Unity every month to make amazing content and interactive experiences. Over the years it has steadily grown in size to become the world’s leading real-time creation […]

Static Lighting with Light Probes

2019, August 28 - 17:02
In 2019.2, we removed the Lightmap Static Flag, replacing it with Contribute to GI. At the same time, we have introduced the ability to choose whether global illumination is received from lightmap or Light Probes. This seemingly minor change can have a huge impact on baking performance and the quality of Scene lighting. Let’s explore […]

Unity 2019.3 beta is now available

2019, August 27 - 13:23
The last beta release of the 2019 cycle, Unity 2019.3b, is here and it comes packed with new features, improvements, and a completely refreshed interface. Download it to get an early look at these highlights as well as to explore the new Input System, post-processing in the Universal Render Pipeline (formerly LWRP), physics updates, faster […]

Different ways to use Unity Reflect

2019, August 26 - 08:00
As we get closer to bringing Unity Reflect to the masses this fall, here’s an overview of how you’ll be able to use the product out of the box as well as make it your own. We recently unveiled our new architecture, engineering, and construction (AEC) product, Unity Reflect, which is now in limited private […]

New Creator Kit: Beginner Code – Get coding quickly

2019, August 22 - 16:38
In another exciting Creator Kit adventure, we’re bringing you the next installment, Beginner Code. Our Creator Kits are short tutorials that take you step-by-step through a game example, learning the basics of Unity without writing any code. That is until now… This brand new beginner code kit is a hack-and-slash style, top-down, third-person RPG.  Try […]

Announcing the Unity for Humanity 2019 Challenge winner

2019, August 21 - 17:03
There’s nothing more inspiring for us than seeing how creators are using Unity to produce world-changing games, films, and XR experiences. We created the Unity for Humanity 2019 Challenge to recognize and support some of the incredible socially conscious experiences people are making with Unity.  Unity for Humanity invites creators to submit projects in production […]

Now Available: The Spaceship Demo Project using VFX Graph and High-Definition Render Pipeline

2019, August 19 - 15:42
Last year, at Unite LA, we released a video showcasing the brand-new Visual Effect Graph in action through a First-Person Game walkthrough, using Unity 2018.3. This demo was rendered using the High-Definition Render Pipeline and showcases High-Definition assets, lighting, and effects. This year, Visual Effect Graph will come out of preview with Unity 2019.3. In […]

Snaps asset packs make it easy to bring your projects to life

2019, August 16 - 16:56
The Asset Store and Unity tools like ProBuilder are great time savers that allow you to speed up prototyping, but we want to streamline the workflow even more. Find out how Snaps can help you fast-track your game creation process and even help newcomers get started in 3D games. Art creation is one of the […]

Accelerate your Terrain Material painting with the 2019.2 Terrain Tools update

2019, August 15 - 17:55
After receiving your feedback, we are excited to share some new improvements to Terrain Material painting. Our 2019.2 Terrain Tools package lets you paint complex Terrain with less effort and includes UI changes to help speed up your workflow. This package update enhances the experience of painting Materials on Terrain. In this update, you’ll find […]

Create with Code: Learn & teach computer programming by making games

2019, August 14 - 17:04
Create with Code is Unity Education’s new, free program for teaching and learning computer science and Unity development. Channel students’ enthusiasm for playing games into a passion for making games. By using code to create their own games, students engage with computer science in new and meaningful ways. Bring this course into your classroom, teach […]

Faster C# scripting with JetBrains Rider

2019, August 13 - 17:04
From time to time, we spotlight a tool from an Asset Store Partner that we believe some Unity developers might like to know more about. In this post, we feature JetBrains Rider, a C# script editor. Rider provides a view of assets and packages, rich code editor with integrated source control, inspections and code completion. […]