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Achieving theater-quality anime with Unity

2019, November 26 - 17:00
Japanese animation studio Graphinica, Inc., creators of innovative TV and cinema animation productions, set out to discover whether it’s possible to produce theater-quality anime using real-time rendering. We collaborated with the studio to develop a proof of concept, then shared the results at Unite Tokyo. Graphinica, Inc. has been producing 2D and 3D animation projects […]

Black Friday is back!

2019, November 25 - 08:53
This week, save 50% on 400 of this year’s most popular assets to take your Unity project to the next level. Looking to build wild landscapes from scratch? Want to create cinema-quality lighting effects? Need an Editor extension to save time on coding? This week, we’re offering big discounts throughout the Unity Asset Store on […]

How immersive experiences inspire empathy and real-world behavior change

2019, November 22 - 17:02
Fly into an exclusive game that combines ornithology, AR Foundation, and a fair amount of feathers. Krikey is a location-based augmented reality (AR) gaming app where you can explore your neighborhood to unlock AR ecosystems and discover new bird species. The content below is courtesy of Krikey. The power of immersion with mobile augmented reality […]

Normal map compositing using the surface gradient framework in Shader Graph

2019, November 20 - 17:07
A recent Unity Labs paper introduces a new framework for blending normal maps that is easy and intuitive for both technical artists and graphics engineers. This approach overcomes several limitations of traditional methods. Since the introduction of normal mapping in real-time computer graphics, combining or blending normal maps in a mathematically correct way to get […]

Unity Reflect arrives in December

2019, November 19 - 17:30
Unity Reflect, our new real-time 3D product for building information modeling (BIM) workflows, will be released from beta and available for purchase on December 2. Last year at Autodesk University Las Vegas, we unveiled the next phase of our strategic collaboration with Autodesk, bolstering our commitment to achieve full data interoperability between many Autodesk products […]

Faces of Unity – Arturo Núñez

2019, November 15 - 17:00
This year, Unity sent a team to Phoenix, Arizona to connect with over 500 Latinx engineers at the Society of Hispanic Professional Engineers National Convention. As a Technical Evangelist for Games, Arturo Núñez joined the group on the ground to talk more about what it’s like working at Unity. Read on to learn more about […]

Tales from the Optimization Trenches

2019, November 14 - 15:00
As a Developer Relations Engineer in our EMEA Consulting & Development team, I spend most of my time visiting Unity’s largest customers and helping them resolve performance issues on their projects. If you’re interested in learning how we do that so that you can apply this knowledge and techniques to your own projects, please read […]

Level up your VR skills with a free, new course from Unity and Oculus

2019, November 13 - 20:49
We’ve partnered with Oculus to create a free intermediate level course, “Design, develop and deploy for VR.” You’ll learn VR best practices and how to build and launch your own vertical slice of a game from Unity and Oculus experts. We’ve partnered with Oculus, to launch an extensive intermediate level course guiding you through all […]

Sherman behind the screens: How to create cinema-quality lighting in Unity

2019, November 13 - 17:00
Created by the Emmy Award-winning team that brought you Baymax Dreams, Sherman is a new short film crafted with Unity’s High Definition Render Pipeline (HDRP). My name is Jean-Philippe Leroux, and I’m the lighting supervisor for Unity’s Media and Entertainment Innovation Group. I joined Unity two years ago, and I’ve since been lucky enough to […]

Training your agents 7 times faster with ML-Agents

2019, November 11 - 16:57
In version 0.8 of ML-Agents, we introduced the ability to train agents using multiple Unity instances on a single machine. We worked with our partner JamCity to train agents to play levels of their bubble shooter game, Snoopy Pop, and showed that this improvement enabled agents to be trained 7.5x faster than a single instance. […]

Simplify your game testing with our new machine learning product, GameTune

2019, November 8 - 18:00
One of the most exciting announcements at this year’s Unite conference was the beta release of GameTune, our new machine learning tool for game optimization. Releasing new features and events is an integral part of running your game. But how do you make sure that features are working optimally for your players? Many developers A/B […]

The new Asset Import Pipeline: Solid foundation for speeding up asset imports

2019, November 7 - 14:00
As of 2019.3, the new Asset Import Pipeline is the default for new projects, aiming to save you time with faster platform switching and laying the foundation for faster imports. We’re also making the asset pipeline scale better for very large projects. Read on to find out more about the new improvements, and our motivation […]

Havok Physics in Unity

2019, November 6 - 18:08
As announced at Game Developers Conference (GDC) 2019, Havok Physics is now available as a Preview package in the Unity Package Manager. This means that all Unity users can get their hands on the same physics solution that powers more than half of the top titles of this console generation and brings a wealth of […]

How to use URL handlers and OpenURL safely in your Unity app

2019, November 6 - 13:49
The Unity Security team focuses on helping Unity creators build more trustworthy games and applications. Tune in to this blog series for tips, techniques, and recommendations for creating more secure games and apps with Unity. Today we are launching an ongoing blog series about developing securely with Unity. This series will provide content that Unity […]

Enter Play Mode faster in Unity 2019.3

2019, November 5 - 13:00
Play Mode is at the core of what makes Unity fun to work with. But as your projects get more complex, it can take a while to get started. The faster you can enter and exit Play Mode, the faster you can make and test changes. That’s why we’re introducing Configurable Enter Play Mode in […]

Unity acquires Obvioos, creators of Furioos

2019, November 1 - 13:01
Democratizing development using real-time 3D tools is at the heart of what Unity is all about. Today, we’re excited to announce that Unity has acquired Obvioos, the creator of Furioos, a cloud-based video streaming service out of Lille, France. Furioos puts the power of real-time 3D into anyone’s hands by streaming 3D applications to any […]

Join Unity at Autodesk University Las Vegas 2019

2019, October 31 - 16:38
Are you one of the 10,000 people descending on Las Vegas from November 19-21 for Autodesk’s conference? Come check out our instructional demos, talks, panels, classroom sessions, and more. Join us at AU Las Vegas 2019, the conference for those who design, make, and build the world around us, taking place at the Sands Convention […]

Buried Memories: High Fidelity Game Visuals in Unity Learn Premium

2019, October 29 - 16:25
The Buried Memories Volume 2: Serekh asset pack was released in the Summer of 2019 by Unity’s Asset Store and provides AAA quality, high fidelity assets to bring your project to life.     To accompany this stunning asset pack, the Learn Content and Unity Icons Collective teams have crafted a brand new premium learning […]

Take aim at making your first Unity game

2019, October 28 - 15:11
You read it here first: we partnered with iLOGGIKA to create a first-person shooter (FPS) video game template (or “Microgame”) to help new users get started in Unity. The FPS Microgame is a simple, already-functional game, and by following the guided tutorials that come with it, you can edit and customize the game to make […]

Bridging the virtual and real: Benefits of a digital twin

2019, October 24 - 17:00
Get up to speed on how digital twin technology is changing how manufactured products and infrastructure projects are designed, brought to market, and maintained. What exactly is a digital twin? A digital twin is a fully working virtual copy of a real-world system. It combines data sets across multiple sources, from design data (e.g., CAD) […]

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