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Insomniac Games and Assisted Creation

2021, March 17 - 19:01

“Games have become a place to immerse ourselves in worlds and a way to be a part of a community when we’re sheltering at home.” – Nathaniel Bell, Insomniac Games, GDC Showcase Unity keynote   GDC (Game Developers Conference) Showcase 2021 is happening this week, and the excitement rippling through Unity employees and our global […]

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Unity for Humanity 2020 winning projects announced

2021, March 17 - 15:50

More than 250 social impact projects were submitted for the Unity for Humanity 2020 Grant. Applicants submitted for a chance at $25,000 USD in funding, plus mentorship and technical support from Unity. Read on to learn more about the program and the 5 projects selected and awarded. Creators around the world are building powerful social […]

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Unity at GDC Showcase 2021: Visual scripting, new releases, and other moments from the keynote

2021, March 16 - 16:51

“Unity for All 2021: Tech and Creator Showcase” offered an overview of recent and upcoming features and behind-the-scenes stories from the teams who created Oddworld: Soulstorm, Humankind and Crash Bandicoot: On the Run!  Watch the full keynote or read on for highlights. GDC Showcase 2021 looked and felt different than the conventions we’ve known and […]

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Better games through more diverse teams

2021, March 12 - 16:57

Wooga games made it their mission to bring more women into their development teams. Five years later, the studio is seeing the benefits of increasing the diversity of voices at the table through the quality of their games. When we sat down with the team at Wooga for our recent case study, we learned that […]

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What’s new in Unity MARS

2021, March 12 - 13:59

Discover tools for body tracking, a new collection of content, companion app, and more. Unity MARS provides augmented reality (AR) creators with specialized tools and a streamlined workflow to create intelligent mixed and augmented reality experiences that fully integrate with the real world. By bringing environment and sensor data into the creative workflow, Unity MARS […]

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Tackling profiling for mobile games with Unity and Arm

2021, March 11 - 14:03

Learn how to take on mobile performance issues with profiling tools from Unity and Arm. Go in depth on how to profile with Unity, how to optimize performance drop offs and tips and tricks on getting the most out of your game assets. In this blog, we examine how to identify performance problems in a […]

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In-Editor tutorials available to try in Unity 2021.1

2021, March 10 - 14:16

This new pre-release package helps Unity developers create in-Editor interactive tutorials for their Editor tools and projects.  In-Editor tutorials (IET), began as an internal tool that teams across Unity used to create interactive tutorials for learning projects, the LEGO® Microgame for instance. Beginning with IET 2.0.0, the packages will be publicly available. This version supports […]

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VisualLive joins Unity

2021, March 9 - 17:01

Unity is expanding its presence in the architecture, engineering, and construction (AEC) industry with the acquisition of VisualLive, enabling customers to achieve optimal efficiency and cost-savings. Unity is used in AEC to transform every stage of the design, build, and operate lifecycle, from design to preconstruction to the jobsite. Solutions like Unity Reflect connect all […]

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Teaching robots to see with Unity

2021, March 2 - 13:00

The world of robotics is full of unknowns! From sensor noise to the exact positioning of important objects, robots have a critical need to understand the world around them to perform accurately and robustly. We previously demonstrated a pick-and-place task in Unity using the Niryo One robot to pick up a cube with a known […]

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Get ready to conquer the mobile market

2021, March 1 - 19:01

It’s never been so important to choose the right engine to support your game – both before and after launch. Find out how this impacts your success.  It’s no secret that mobile gaming is a big business. With ongoing annual growth this past decade, mobile games have become an integral part of people’s lives across […]

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Bring interactive, real-time 3D product configurators to the mobile web and more with Unity Forma

2021, February 26 - 17:35

Reaching your audience everywhere is critical to digital marketing success. Learn how Unity Forma, our new product for marketing professionals, makes it easy to create and publish real-time 3D product configurators to multiple endpoints, including mobile web. To show what’s possible, we’re debuting a WebGL car configurator demo that runs Unity in your web browser. […]

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Experimenting with Shader Graph: Doing more with less

2021, February 25 - 16:53

You can improve the runtime efficiency of your shader without sacrificing the quality of your graphics by packing physically based rendering (PBR) material information into a single texture map and layering it into a compact shader. Check out this experiment. This experiment works in both the Universal Render Pipeline (URP) and High Definition Render Pipeline […]

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New year, new nodes in ArtEngine 2021.1

2021, February 25 - 13:52

Kick off 2021 with powerful procedural tools that work alongside example-based AI superstar nodes. Welcome to 2021 – and our first ArtEngine release of the year. While we’ve always had you covered when it comes to the example-based workflow, we’ve dedicated this past year to developing some powerful procedural nodes to augment your example-based toolkit […]

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2021 Gaming Report: Unity insights from 2020 and predicted trends for 2021

2021, February 24 - 13:00

We’ve got a strong birds-eye-view of the great things creators made happen in the gaming industry in 2020. By compiling and analysing this data, we hope to help you try and make sense of an unprecedented year for the gaming industry and the world at large.  The 2021 Gaming Report is a comprehensive review of […]

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Persistent data: How to save your game states and settings

2021, February 23 - 16:59

Saving data is critical for any game. Whether you need to save high scores, preferences, or a game state, Unity offers a variety of methods – from PlayerPrefs to serializing data, encrypting it, and writing to a file. As part of Unite Now 2020, I created a session with tips on data persistence in Unity. […]

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Publisher Sale highlight: Discover fully rigged fantasy assets from Protofactor

2021, February 19 - 17:29

Choose your own adventure with Protofactor’s AAA-quality creature and character assets at 50% off.   Now is the time to create spellbinding stories with heroic fantasy content from one of the Asset Store’s most popular publishers. Protofactor offers more than 200 packages of finely detailed action figures, animals, beasts, and other sci-fi hybrids – and all […]

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Texture optimization in Unity 2021.1

2021, February 17 - 14:01

A key focus area for Unity 2021.1, now available in beta, is Editor performance, helping you iterate faster on your project. Texture import and compression optimization is a key part of this. Compared to other game assets, textures typically take up the majority of hard disk space – and approximately two thirds of the total […]

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Boost your game’s ROI by avoiding hidden costs

2021, February 11 - 15:00

This new, free e-book points to the hidden pitfalls of games’ development, launch, and operation – and shows you how to avoid them. Hidden costs can derail your game’s development. From concept to release,  decisions made during the development process can cascade back on one another in ways that amplify their negative effects. And even if […]

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SAP shapes the future of work with Unity

2021, February 10 - 18:40

Learn how SAP is bringing business data beyond computer screens with the help of Unity. The enterprise software giant sees augmented reality (AR) and virtual reality (VR) as the next UX frontier to reinvent how businesses are run.  With 200 million users worldwide, SAP helps companies everywhere become a “best-run business.” Since 2016, the company […]

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A lightning round of great tips for 2D games

2021, February 9 - 14:00

Are you planning to make a 2D game with Unity? Then take a look at these handy tips from our 2D Technical Product Manager Rus Scammell and 2D Product Marketing Manager Eduardo Oriz, that will help you get started quickly and work efficiently throughout your entire project.   Start your 2D projects with the 2D Template […]

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