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It’s showtime! New tools for cinematic creators

2021, May 18 - 19:00

Creators of film, TV, and animation – you need specialized tools to tell your stories. Announcing an Open Beta for you. Read on to discover some of the latest workflows and features that make Unity easier and more powerful for cinematic artists. For a while now, our users have been out ahead of the real-time wave […]

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Announcing the Unity for Humanity Rare Impact Challenge Winners

2021, May 18 - 17:00

We partnered with Rare Beauty’s Rare Impact in October of 2020 to open a call for immersive experiences that address mental health and well-being. This challenge was designed to underscore the powerful role that real-time 3D can play in supporting the world’s mental health landscape. Today, we are proud to introduce the winning projects: Apart […]

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Next-level Mega Bundles to put your game on the map

2021, May 12 - 17:01

Discover level-design assets to liven up your game’s environment, stylize your storytelling, and chart your own course.  Crafting levels that excite your players is an art that centers on their overall experience. This means anticipating their every move – what they’ll see, think, and feel – as they make their way through unique realms.  From […]

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Why this college is teaching real-time 3D to the next generation of automotive designers

2021, May 7 - 18:12

The College for Creative Studies (CCS) in Detroit, Michigan has been at the forefront of innovation for over 110 years. We’ve partnered with this leading art and design college to create a series of hands-on courses to better equip post-secondary students with real-time skills for the automotive industry. At Unity, we believe that the world […]

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Take a deep dive into the verification process for Verified Solutions Partners

2021, May 6 - 16:59

Empowering our creators for success within the Unity ecosystem is a core tenet that drives our team here at Unity. We continuously think through ways to leverage Unity-owned and partnered solutions to make that vision a reality. By engaging in ongoing conversations with our community, we work to better understand your needs and challenges, and […]

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ML-Agents v2.0 release: Now supports training complex cooperative behaviors

2021, May 5 - 13:54

About one year ago, we announced the release of the ML-Agents v1.0 Unity package, which was verified for the 2020.2 Editor release. Today, we’re delighted to announce the v2.0 release of the ML-Agents Unity package, currently on track to be verified for the 2021.2 Editor release. Over this past year, we’ve made more than fifteen […]

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The good, the gory, and the glory of publishing your game to multiple platforms – including Nintendo Switch

2021, May 4 - 16:58

Whether you’re building an FPS multiplayer experience, an open-world RPG, or an adventure puzzle game, one thing is certain: You want to create dynamic and engaging experiences for your players. While specific platforms have traditionally been associated with different types of gaming, such as more casual games for mobile or FPS games on PC, developers […]

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Diving into the Metaverse with ZEPETO

2021, May 3 - 13:59

Asia’s leading metaverse platform, ZEPETO, has hundreds of content creators selling virtual items on their platform. Let’s dive into how they are using Unity to attract more and more content creators.  The “metaverse” is a portmanteau word that combines the prefix “meta” (which means beyond) and “universe” and it refers to virtual reality spaces that […]

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Impress your friends with these #unitytips from the community

2021, April 28 - 18:44

We’re back with another edition of the #unitytips roundup. When we released our first roundup earlier this year, you told us that it took your projects to the next level, so we’re back with even more best practices.  Visuals Whether you’re an artist, designer, technical artist, or graphics programmer, you’ll want to unpack this collection […]

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Global collaboration through the Cross-Cultural Impact Jam

2021, April 27 - 17:01

The Cross-Cultural Impact Jam brought together students from 18 universities across Canada, the United States, Senegal, and France to build games centered on inclusivity. Unity recently participated in the Cross-Cultural Impact Jam, a week-long virtual event presented by Games for Change, Unity, and the French Embassy in the U.S., with the help of the French […]

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Supercharge your Unity Microgame with these top assets

2021, April 26 - 13:50

Check out some of the Asset Store’s most popular items to power your Microgame projects to the finish line this spring. Since first launching Unity Microgames in 2019, we’ve shared the magic of game development with more than two million new users like you, with step-by-step guided tutorials and mods to catapult your creative journey […]

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Three reasons to consider Unity MARS for your next AR project

2021, April 23 - 13:50

Unity MARS is a tool to help kickstart and further support AR development. Read on to explore three specific scenarios and use cases that can make Unity MARS a win for your team’s next AR project. You have a diverse team with various skill sets working in the Unity Editor Unity MARS brings AR creation […]

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Unity Reflect evolves into a suite of purpose-built applications for AEC

2021, April 22 - 17:08

Unity Reflect’s suite of products helps you connect BIM data, stakeholders, and every phase of the architecture, engineering, and construction (AEC) lifecycle in one immersive, collaborative real-time platform. See how Unity Reflect Review and Unity Reflect Develop can enable better design reviews and empower your team to create. Unity Reflect launched in 2019 as a […]

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The Unity for Humanity Environment and Sustainability grant is open for submissions today

2021, April 22 - 15:46

We’re excited to announce a collaboration with the United Nations Environment Programme (UNEP) and Project Drawdown to introduce a new environment and sustainability-focused grant for creators using real-time 3D to foster a more sustainable world. Apply for a chance to receive grant funding from a pool of $350K, plus coaching from UNEP and Project Drawdown, […]

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From tiling to styling: Discover the basics of ArtEngine for your animation assets

2021, April 20 - 16:51

Want to know how you can make on-the-fly tweaks to animation assets without their source files, or mock up the concept art for your next project with a few clicks? Unity Technical Artist Victor Kam shows you how to unlock these workflows easily and quickly with ArtEngine. Do you work with prebuilt animation assets from […]

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How to speed up 2D art workflows with 2D PSD Importer

2021, April 20 - 13:58

2D games are made from hundreds or even thousands of sprites. The 2D team at Unity is continuously working to improve round-tripping workflows, including the steps needed to import, and iterate on, assets. A major improvement is the 2D PSD Importer package. Read on to learn how to import Photoshop PSB files into your project […]

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New Unity Educator plan provides free tools to teach Unity and empower your students

2021, April 19 - 17:32

Prepare your students for in-demand careers by teaching them how to use industry-standard tools and workflows to effectively contribute to a cross-disciplinary team. Educators have faced many challenges this past year. At Unity, we’re committed to supporting educators like you with the right tools and resources to help you and your students thrive. This is […]

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Supercharge your computer vision models with synthetic datasets built by Unity

2021, April 19 - 13:00

Is your limited dataset holding back the performance of your computer vision model? Using the power of the Unity Computer Vision Perception Package, Unity can unlock the potential of your computer vision model by generating custom datasets tailored to your specific requirements. Today, Unity Computer Vision Datasets are available to customers worldwide. Find out more […]

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On-Demand QA Testing with Unity Automated QA

2021, April 16 - 20:06

Games are incredibly challenging to test. Game developers build games from components, yet the player interacts with a visual and dynamic world that is much more interesting and complex than a sum of components.   Due to the complexity of modern games, even the most sophisticated QA teams have very limited options to scale the QA […]

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Mortenson releases Unity on Climate Pledge Arena

2021, April 16 - 15:58

Mortenson used Unity to create a virtual reality (VR) walkthrough of Climate Pledge Arena, the new home of the Seattle Kraken. The immersive and collaborative virtual environment enables project, sales and marketing, and ownership teams to review designs and give tours before the arena is built. U.S.-based Mortenson is a top-20 builder, developer, and provider […]

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