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Unity supports the World Health Organization’s #PlayApartTogether campaign

2020, March 28 - 19:00

We are in a truly unique and challenging time, one where coronavirus (COVID-19) is impacting every citizen, country, and culture worldwide. We’re learning from governments that the most important tool we have to help reduce the global death toll from COVID-19 is physical distancing. From California and Copenhagen to Munich, Mumbai and more, state officials […]

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2020 Call for Code: How creators can help tackle climate change and COVID-19

2020, March 27 - 16:05

Unity is fortunate to be a part of a global community of creators and developers who have the skills and expertise to drive real change in our world with new technologies. Call for Code Global Challenge is the largest annual tech competition focused on open-source collaboration. It brings together developers from around the world to […]

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SketchUp and Rhino plug-ins now available for Unity Reflect

2020, March 26 - 16:22

New Unity Reflect release features plug-ins for SketchUp and Rhino, an Android Viewer, compatibility with Unity 2019.3, bug fixes, and other improvements. Today, 60% of all augmented reality (AR) and virtual reality (VR) content is powered by Unity. We launched Unity Reflect to bring those real-time 3D experiences in VR and AR to the architecture, […]

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How Daimler uses Unity across its automotive lifecycle

2020, March 25 - 19:00

We invited Daniel Keßelheim and Sebastian Rigling of Daimler Protics to share about the experiences they create with Unity as their development tool of choice. Learn how they implemented mixed reality across key stages of the lifecycle of Mercedes-Benz vehicles. Daimler Protics shapes digital reality for Daimler AG, one of the world’s largest automakers. Its […]

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Optimize your game balance with Unity Game Simulation

2020, March 24 - 16:00

On March 23rd, we announced Unity Game Simulation at the Google for Games Developer Summit. Unity Game Simulation is a cloud service that enables game studios to complement their pre-launch playtests through the power of simulation. Supported by Google Cloud’s infrastructure, Unity Game Simulation helps you evaluate your game balance at scale. Unity Game Simulation […]

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State of Unity 2020: In This Together

2020, March 19 - 16:00

At this difficult time, we remain committed to making it easier and more intuitive for you to achieve your aspirations. We believe the world is a better place with more creators in it. Today we want to go beyond the normal, so we’re doing two distinct things to try and help: We’re providing three months […]

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Unity 2020.1 beta is now available for feedback

2020, March 17 - 17:22

Discover what’s new in profiling tools, graphics, Editor workflows and more. Try out the new features and let us know what you think on the Beta forum! The Unity 2020.1 beta is a milestone in the development cycle of the first TECH stream release this year, one of two 2020 TECH stream releases that lead […]

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Creating immersive, photorealistic VR experiences with the High Definition Render Pipeline

2020, March 12 - 17:45

We’re officially bringing virtual reality to the High Definition Render Pipeline (HDRP). In 2019.3 with package version 7.2.0, HDRP is now verified and can be used in VR.  This blog post takes a technical dive into using HDRP in your VR project. To learn more about all the possibilities that HDRP offers, take a look […]

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Create your projects more efficiently with a curated asset bundle and Unity Learn Premium

2020, March 12 - 15:56

For a limited time, we’re bundling and discounting some of our most popular assets and including a twelve-month subscription to Unity Learn Premium. Get access to live experts and learning content to help you create your best projects yet. The resources you need to save time and grow your skills Mega Bundles are curated toolkits […]

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Grow your mobile game with this free monetization course

2020, March 11 - 17:50

After you’ve worked hard to create your game, you want to grow it and make it successful. In this free course, you’ll learn how to plan a monetization strategy and explore user acquisition approaches to drive users to your game. As a mobile game developer, you’re passionate about the work you do. The amount of […]

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Artomatix joins Unity, bringing AI-assisted artistry to material creation workflows

2020, March 10 - 13:00

Advances in technology and the elevated expectations of today’s consumers continue to propel the demand for next-level content. The considerable cost of producing high-quality, ultra-realistic artwork at a faster rate is a harsh reality for creators across many industries, including games, film, television, automotive, architecture, and more. The finite amount of creators and time available […]

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Crossing into the 4th dimension – how Carl Emil Carlsen creates generative art with Unity

2020, March 9 - 15:10

Have you experienced visual music or witnessed a virtual performer dance right into the audience? In this post, we go behind the scenes with an innovative Danish creator who challenges viewers’ perceptions by projecting Unity-generated experiences in theaters and exhibition spaces. From his lab in the crypt of an old church in Copenhagen, Carl Emil […]

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Learn to leverage Artificial Intelligence to enhance your Unity projects

2020, March 6 - 17:20

Our newest additions to the Unity Learn platform will teach you how to use Reinforcement Learning and AI to solve game development challenges and make better, smarter games. Harness the power of Machine Learning Agents We’re constantly adding exciting content to the Unity Learn platform, and our most recent addition is the free ML-Agents: Penguins […]

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High Definition Render Pipeline real-time ray tracing is now in Preview

2020, March 6 - 14:00

Along with package 7.2.0 of the High Definition Render Pipeline (HDRP), we’re delivering a preview version of real-time ray tracing.  HDRP is used for creating high-definition and photorealistic visuals. The render pipeline is out of Preview starting with package version 7.2.0 in 2019.3 and Unity version 2019.3.2f1 (required for real-time ray tracing). You can find […]

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Creating safer construction projects with virtual reality

2020, March 5 - 17:00

Laing O’Rourke, one of the largest privately-owned construction companies in the UK, harnessed the power of Unity’s real-time 3D development platform to create an immersive virtual reality (VR) crane simulator to train its lift team before they ever step foot on a project. Safety management and training is a top priority for the construction industry. […]

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6 Key takeaways from the Mobile Game Monetization Report

2020, March 3 - 17:05

To help you grow your game, we wanted to analyze our internal data to find trends and insights that can guide you when including ads in your game design. Read on to discover the biggest takeaways from 2019 and predictions for what mobile monetization looks like in 2020. “Unity powers 50% of mobile games on […]

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Training intelligent adversaries using self-play with ML-Agents

2020, February 28 - 20:08

In the latest release of the ML-Agents Toolkit (v0.14), we have added a self-play feature that provides the capability to train competitive agents in adversarial games (as in zero-sum games, where one agent’s gain is exactly the other agent’s loss). In this blog post, we provide an overview of self-play and demonstrate how it enables […]

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Best practices for bringing AR applications to the field

2020, February 28 - 17:23

Learn how industrial giant ABB is using Unity and augmented reality to transform field maintenance procedures into a completely paperless process. We recently invited members of ABB’s IS Innovation and Digital Scouting team, Maciej Włodarczyk and Rafał Kielar, to walk us through how they used Unity to develop a new digital field operator system. This […]

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Escape the witch’s cottage in our new VR learning experience

2020, February 27 - 19:12

Our brand new project for Unity Learn is an immersive VR escape room. Explore the potential of VR in Unity and create your own experience in a simple prototype environment. Let us introduce you to working with VR in Unity – with clear learning material and engaging gameplay. Dear witches, warlocks, and wizards, You know […]

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An update on our GDC 2020 plans

2020, February 27 - 13:59

GDC is always our favorite time of year at Unity. It’s a chance for us to connect with creators, customers, players, and partners from around the world.  Unfortunately, this year, after much thought and deliberation, we have made the difficult decision to pull out of GDC 2020. While we did not make this decision lightly, […]

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