Unity Blog

Subscribe to Unity Blog feed
A glimpse inside Unity Technologies...
Updated: 26 min 36 sec ago

How Sounds Hannam used Unity to turn a complex cultural space into an interactive 3D environment

2020, October 16 - 20:47

The Sounds Hannam Project is an architectural visualization project that digitally created Sounds Hannam, a complex cultural space in Hannam-dong, Yongsan-gu, Seoul, using High Definition Render Pipeline (HDRP) in Unity. This project offers interactive content that lets you virtually explore the Sounds Hannam cultural space by navigating with a mouse and a keyboard. You can […]

The post How Sounds Hannam used Unity to turn a complex cultural space into an interactive 3D environment appeared first on Unity Technologies Blog.

How the Query system in Unity MARS does procedural layout

2020, October 14 - 16:59

The Query system in Unity MARS simplifies the creation of augmented reality (AR) experiences that adapt to the real world around them. Based on constraints that you specify, it finds a way to lay out the scene in a given environment. Read on to learn more about how it works. We designed Unity MARS to […]

The post How the Query system in Unity MARS does procedural layout appeared first on Unity Technologies Blog.

The makers of Skeleton Crew reveal details of upcoming beta in exclusive Creator Spotlight session

2020, October 13 - 18:06

Watch the behind-the-scenes interview with Cinder Cone, creators of Skeleton Crew. Beta kicking off October 29 and we have keys for you!  Today Unity is thrilled to premiere our Creator Spotlight series with an in-depth conversation with  Cinder Cone, the studio behind the highly anticipated upcoming gothic platformer Skeleton Crew. Set against the backdrop of […]

The post The makers of Skeleton Crew reveal details of upcoming beta in exclusive Creator Spotlight session appeared first on Unity Technologies Blog.

Introducing the Game Growth program

2020, October 13 - 06:02

Game Growth Program is an accelerator program for free-to-play indie games on mobile. By partnering with Unity, select indie developers get access to awesome tools plus a dedicated team of game operations experts. Unity covers the costs of acquiring new players and optimizing your game, and we share the revenue 50/50. Apply now on the […]

The post Introducing the Game Growth program appeared first on Unity Technologies Blog.

New Unity Educators Live sessions announced: How emerging tech is transforming learning

2020, October 12 - 17:01

Check out the new sessions in our free live learning series. Unity educators can find actionable insights and inspiration to arm their students with the skills to lead the real-time 3D revolution. Register for Unity Educators Live and read on for all the details! At the start of September Unity launched Educators Live, which saw educators […]

The post New Unity Educators Live sessions announced: How emerging tech is transforming learning appeared first on Unity Technologies Blog.

How an AI-assisted workflow fast-tracks material creation

2020, October 12 - 12:40

Powered by NVIDIA GPUs, Unity ArtEngine’s AI has simplified workflow, and helped create vMaterials – a free library of over 2,000 high-quality real-world materials.  Creating realistic materials can be a time-consuming process. Even when working from high-quality references, it can take days of work to achieve impressive results. So when a team at NVIDIA was […]

The post How an AI-assisted workflow fast-tracks material creation appeared first on Unity Technologies Blog.

Next-Gen Technology: How new Xbox devices, Unity and one man’s vision combined to create the visually stunning, The Falconeer

2020, October 9 - 17:00

The Made with Unity title, The Falconeer, will be launching exclusively on the Xbox family of devices, including Xbox Series S, Xbox Series X, and PC on November 10, 2020. We talked with the game’s sole creator, Tomas Sala, who shares details on his development experience, what he discovered while building a game for the […]

The post Next-Gen Technology: How new Xbox devices, Unity and one man’s vision combined to create the visually stunning, The Falconeer appeared first on Unity Technologies Blog.

Unity Safe Mode available in 2020.2 beta

2020, October 9 - 11:02

Unity Safe Mode is available in Unity 2020.2 beta. This improves how Unity behaves when opening a project that has script compilation errors. If there are compilation errors at Editor startup, you will be prompted to enter Safe Mode. This mode is designed to provide the best environment for resolving compilation errors, so that you […]

The post Unity Safe Mode available in 2020.2 beta appeared first on Unity Technologies Blog.

Valerio Dewalt Train used Unity Reflect to reimagine the Denver skyline

2020, October 8 - 19:14

In just four weeks, Valerio Dewalt Train created a 1:1 scale on-site augmented reality (AR) application to showcase a 36-story skyline-altering tower before it was built.  Founded in 1994, Valerio Dewalt Train is a 50+ person national architectural and design practice with offices in Chicago, Palo Alto, and San Francisco. The company works with a […]

The post Valerio Dewalt Train used Unity Reflect to reimagine the Denver skyline appeared first on Unity Technologies Blog.

Validate your skills with a Unity Certification    

2020, October 8 - 16:44

In 2019, the need for software engineers in the AR, VR and gaming industries saw massive growth, with demand for AR and VR engineers growing 1,400% and gaming engineers 146%. As the world’s leading platform for creating and operating interactive, real-time 3D content, Unity and those with Unity skills play an integral role in bringing […]

The post Validate your skills with a Unity Certification     appeared first on Unity Technologies Blog.

The road to 2021: Team “Quality of Life”

2020, October 7 - 14:01

We recently shared our roadmap for 2021. Now we invite you inside Unity to meet some of the teams working towards these goals. In this first post of a new series, we are zooming in on a team that operates under the codename “Quality of Life.” Our Unity 2021 roadmap explains our priorities for next […]

The post The road to 2021: Team “Quality of Life” appeared first on Unity Technologies Blog.

Dead Pixels casts real-time into prime time TV

2020, October 6 - 18:37

A clever mix of live-action and made-with-Unity animation, the TV series Dead Pixels originally aired on Channel 4’s E4 in the UK. This summer, it landed a weekly slot on U.S. network The CW. Now, London animation studio Keyframe Studios finds itself delivering season two sequences in a speedrun. If you’re a gamer, and especially […]

The post Dead Pixels casts real-time into prime time TV appeared first on Unity Technologies Blog.

Tips for working more effectively with the Asset Database

2020, October 6 - 11:00

The Asset Import Pipeline v2 is the new default asset pipeline in Unity, replacing the Asset Import Pipeline v1 with a rewritten asset database to enable fast platform switching. It lays the foundations for scalable asset imports with robust dependency tracking. Read on to explore how the Asset Database works and discover some time-saving tips. […]

The post Tips for working more effectively with the Asset Database appeared first on Unity Technologies Blog.

Unite Now is back, with even more content!

2020, October 5 - 17:00

We’re bringing back Unite Now, with more sessions, demos, and new shows. Dive into Unite Now year-round to join us for live sessions or watch sessions on-demand, starting October 13. Back in April, as more events were shifting to be virtual experiences, we launched Unite Now, as a free series of online sessions intended to […]

The post Unite Now is back, with even more content! appeared first on Unity Technologies Blog.

So long, Brackeys, and thanks for all the gamedev tutorials!

2020, October 2 - 14:00

The amazing Brackeys is closing up shop. This team of legends is moving on to other endeavors, and we want to express our gratitude for their contributions to the Unity community. Thanks for inspiring a global legion of developers! If you ever searched for “How to do x in Unity,” chances are you were directed […]

The post So long, Brackeys, and thanks for all the gamedev tutorials! appeared first on Unity Technologies Blog.

Fixing Time.deltaTime in Unity 2020.2 for smoother gameplay: What did it take?

2020, October 1 - 17:00

Unity 2020.2 beta introduces a fix to an issue that afflicts many development platforms: inconsistent Time.deltaTime values, which lead to jerky, stuttering movements. Read this blog post to understand what was going on and how the upcoming version of Unity helps you create slightly smoother gameplay. Since the dawn of gaming, achieving framerate-independent movement in […]

The post Fixing Time.deltaTime in Unity 2020.2 for smoother gameplay: What did it take? appeared first on Unity Technologies Blog.

Open Projects: Embark on an open source gamedev journey with us

2020, September 30 - 17:00

While game development is a rewarding adventure, working as a team is an effective way of tackling the many challenges along the way. We’d like to invite you to embark on that journey with us in Unity’s first open-source game development program. Unity’s Creator and Developer Advocacy team is dedicated to providing great sessions and […]

The post Open Projects: Embark on an open source gamedev journey with us appeared first on Unity Technologies Blog.

Unity Reflect beta release adds new viewer to improve user experience and workflow

2020, September 28 - 20:00

New beta version of Unity Reflect delivers a user-friendly stand-alone application for the design and construction community while improving on development workflows. Unity Reflect has always provided a platform for developers to customize and build their own applications. Over the last few releases, we’ve concentrated on enhancing the user experience and making collaboration in real-time […]

The post Unity Reflect beta release adds new viewer to improve user experience and workflow appeared first on Unity Technologies Blog.

Create jaw-dropping graphics with these High Definition Render Pipeline resources

2020, September 25 - 17:02

Learn how to bring your high-fidelity graphics to life. We’ve gathered the latest tutorial content to enhance your game in the High Definition Render Pipeline – plus sample projects that are available for download. The High Definition Render Pipeline (HDRP) delivers state-of-the-art graphics on high-end platforms. HDRP is best to use if your goal is more […]

The post Create jaw-dropping graphics with these High Definition Render Pipeline resources appeared first on Unity Technologies Blog.

Offload project builds with Unity Build Server

2020, September 25 - 14:00

Unity Build Server is a new way to offload project builds to dedicated hardware, so studios can build projects at scale and improve team productivity. Building projects may not be the first thing people think about when they choose Unity, but figuring out how to handle project builds can be a significant problem as projects […]

The post Offload project builds with Unity Build Server appeared first on Unity Technologies Blog.

Pages