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Bring interactive, real-time 3D product configurators to the mobile web and more with Unity Forma

2021, February 26 - 17:35

Reaching your audience everywhere is critical to digital marketing success. Learn how Unity Forma, our new product for marketing professionals, makes it easy to create and publish real-time 3D product configurators to multiple endpoints, including mobile web. To show what’s possible, we’re debuting a WebGL car configurator demo that runs Unity in your web browser. […]

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Experimenting with Shader Graph: Doing more with less

2021, February 25 - 16:53

You can improve the runtime efficiency of your shader without sacrificing the quality of your graphics by packing physically based rendering (PBR) material information into a single texture map and layering it into a compact shader. Check out this experiment. This experiment works in both the Universal Render Pipeline (URP) and High Definition Render Pipeline […]

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New year, new nodes in ArtEngine 2021.1

2021, February 25 - 13:52

Kick off 2021 with powerful procedural tools that work alongside example-based AI superstar nodes. Welcome to 2021 – and our first ArtEngine release of the year. While we’ve always had you covered when it comes to the example-based workflow, we’ve dedicated this past year to developing some powerful procedural nodes to augment your example-based toolkit […]

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2021 Gaming Report: Unity insights from 2020 and predicted trends for 2021

2021, February 24 - 13:00

We’ve got a strong birds-eye-view of the great things creators made happen in the gaming industry in 2020. By compiling and analysing this data, we hope to help you try and make sense of an unprecedented year for the gaming industry and the world at large.  The 2021 Gaming Report is a comprehensive review of […]

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Persistent data: How to save your game states and settings

2021, February 23 - 16:59

Saving data is critical for any game. Whether you need to save high scores, preferences, or a game state, Unity offers a variety of methods – from PlayerPrefs to serializing data, encrypting it, and writing to a file. As part of Unite Now 2020, I created a session with tips on data persistence in Unity. […]

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Publisher Sale highlight: Discover fully rigged fantasy assets from Protofactor

2021, February 19 - 17:29

Choose your own adventure with Protofactor’s AAA-quality creature and character assets at 50% off.   Now is the time to create spellbinding stories with heroic fantasy content from one of the Asset Store’s most popular publishers. Protofactor offers more than 200 packages of finely detailed action figures, animals, beasts, and other sci-fi hybrids – and all […]

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Texture optimization in Unity 2021.1

2021, February 17 - 14:01

A key focus area for Unity 2021.1, now available in beta, is Editor performance, helping you iterate faster on your project. Texture import and compression optimization is a key part of this. Compared to other game assets, textures typically take up the majority of hard disk space – and approximately two thirds of the total […]

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Boost your game’s ROI by avoiding hidden costs

2021, February 11 - 15:00

This new, free e-book points to the hidden pitfalls of games’ development, launch, and operation – and shows you how to avoid them. Hidden costs can derail your game’s development. From concept to release,  decisions made during the development process can cascade back on one another in ways that amplify their negative effects. And even if […]

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SAP shapes the future of work with Unity

2021, February 10 - 18:40

Learn how SAP is bringing business data beyond computer screens with the help of Unity. The enterprise software giant sees augmented reality (AR) and virtual reality (VR) as the next UX frontier to reinvent how businesses are run.  With 200 million users worldwide, SAP helps companies everywhere become a “best-run business.” Since 2016, the company […]

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A lightning round of great tips for 2D games

2021, February 9 - 14:00

Are you planning to make a 2D game with Unity? Then take a look at these handy tips from our 2D Technical Product Manager Rus Scammell and 2D Product Marketing Manager Eduardo Oriz, that will help you get started quickly and work efficiently throughout your entire project.   Start your 2D projects with the 2D Template […]

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Introducing Shader Graph’s new Master Stack

2021, February 5 - 14:00

In Unity 2020.2, we introduced several new features in Shader Graph that improved the workflow for artists. For example, by refining the user experience overall and introducing the Graph Inspector, Graph Editor performance has been greatly improved. As the end point of the Graph, the Master Stack is now a modular collection of feature blocks, […]

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The road to 2021: Visual scripting in Unity

2021, February 4 - 14:02

We recently shared our roadmap plans for 2021. Now, we invite you inside Unity to meet some of the teams working toward these goals. In this fourth post of our new series, we meet with the Visual Scripting team. Our Unity 2021 roadmap explains our priorities for the next year. Thanks to the excellent feedback […]

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Celebrate Lunar New Year with the Asset Store

2021, February 3 - 08:00

We’ve got an amazing Mega Bundle to start your year.  After everything that’s happened in the last 12 months, one New Year party just didn’t feel like enough. So we’re celebrating Lunar New Year with all of our users by offering an awesome Mega Bundle sale to help everyone get started on that next project. […]

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Learn 3D art optimization for mobile with Arm

2021, February 1 - 17:04

Our new course, 3D Art Optimization for Mobile Applications, is designed for technical artists and content creators. Upskill your mobile game dev skills with 8 hours of materials on optimizing geometry, shaders, lighting and more. Mobile games can demonstrate a range of problems. A game may exhibit low frame rates, appear jumpy, make your phone […]

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Take a ride with the Auto Showroom Sample Template and Volvo XC40 Recharge

2021, January 29 - 08:01

The Auto Showroom Sample Template will be available later today – in the meantime, get a glimpse of what to expect below. Our latest sample template features a photorealistic, adjustable showroom with a 3D model of Volvo Cars’ electric SUV XC40 Recharge. Jumpstart the creative process and learn how to showcase your products in high-fidelity […]

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How Respawn took VR Above and Beyond the status quo

2021, January 29 - 00:26

Medal of Honor: Above and Beyond is one of the most ambitious projects Respawn has ever undertaken. An action packed, incredibly immersive VR experience set in World War II with a deep single player campaign and full-feature multiplayer, MOHAB is testing the limits of Virtual Reality. Players step into the boots of an agent of […]

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Map your augmented reality journey with Unity

2021, January 28 - 19:24

When your company is taking the very first step on your journey to AR, it helps to have a map. Unity’s got you covered every step of the way with tips and tools to steer you closer to launch. Augmented reality is becoming adopted across more diverse industries, and employed in increasingly common applications, at […]

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Unity 2021.1 beta is available for feedback

2021, January 27 - 14:00

The Unity 2021.1 beta kicks off this year’s Tech Stream with a continued focus on quality and productivity, plus integrated visual scripting. Read on to learn what’s available for you to try out today. Unity 2020.1 and 2020.2 included many improvements to existing functionality that make Unity workflows even more intuitive to boost your productivity. […]

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Prepare students for in demand careers with new high-impact resources

2021, January 25 - 17:31

The Unity Academic Alliance, a program for postsecondary institutions, now features valuable new additions including competency-based curricular frameworks, deep discounts on Unity products, and Unity Certifications. Read on to learn more about how these updates can benefit your school. As the world’s leading platform for creating interactive, real-time 3D content, Unity is used for everything […]

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Harness the Ray Tracing capabilities of Unity’s HDRP with NVIDIA

2021, January 25 - 08:00

We are excited to announce Unity will be presenting the latest Ray Tracing features found in the High Definition Render Pipeline (HDRP) in an upcoming webinar organized by NVIDIA, to help professionals set up their high-end visualization and game projects for Ray Tracing (currently in Preview). Register at the NVIDIA website to attend the live […]

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